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St. #3600 Based on J.R.R. Tolkien’s MIDDLE-EARTH™ as detailed in THE HOBBIT™ and THE LORD OF THE RINGS™. EXPLORE: * AMON LIND, an Elven Fortress * THE LAIR OF TURUKULON, The Worm * LARACH DUHNNAN, trade center of Dunland DUNLAND AND THE SOUTHERN Misty Mountains ™ 1.0 GUIDELINES ILL DEFINITIONS AND TERMS. os 1.2 ADAPTING THIS MODULE TO YOUR CAMPAIGN... 13 CONVERTING STATISTICS 2.0 INTRODUCTION 3.0 THE DUNLENDINGS 3.1 HISTORY 8 32 SOCIETY AND EVERYDAY LIFE. 9 4.0 THESOUTHERNMISTY MOUNTAINS, 4.1 CLIMATE n 42 FLORA n 43 FAUNA sone n 5.0 DUNLAND 5.1 CLIMATE — 2 52. FLORA 2 53 FAUNA ir 6.0 POLITICS AND POWER: THESOUTHERNMISTY MOUNTAINS 6.1 THE SOUTHERN MISTY MOUNTAINS: T.A. 1640 ....-16 6.11 Turukulon the Worm sons 16 6.12, Amon Lind 7 6.13 The Giants an 6.14 The Eagles. 21 62 SOUTHERN MISTY MOUNTAINS: T-A. 1640-3019 21 7.0 POLITICS ANDPOWER: DUNLAND, 7.1_ DUNLAND: T.A. 1640 23 2A The Clans . 23 7.12. The Daen Tontis 26 TI. The Daen Coentis vse 26 714 The Dinedain 27 7.13. The Temple of Justice 28 116. The Stoors 29 7.17 The Healers and Theit Hall 29 718 The Traders : 30 119. The Bards . vont 72. DUNLAND: TA. 1680-2510 3 73. DUNLAND: TAA. 2510-2759 32 74 DUNLAND: T.A, 2759-3018 32 7S DUNLAND: AFTER T.A. 3018 32 8.0 SITES OF INTEREST: THESOUTHERNMISTY MOUNTAINS. 8.1_ THE GIANTS’ HOMES 33 8.1L The Miners. 33 8.12. The Ranchers 33 82 "AMON LIND. . 34 821 Gatehouse Layout 34 8.22. North and South Towers on 3S 8.23 Main Keep Level 1 LayOUtevccsrcnosennnsne 38 8.24 Main Keep Level 2 Layout 36 825. Main Keep Level 3 Layout 36 8.26 Main Keep Levels 4-9 Layout snsec.nssnnnnnnenn 38 827 SubLevel | Layour.. oa 828 SubLevel2 Layout 829 SubLevel3 Layout 83. THELAIR OF TURUKULON 84 ISILDUR'S TOMB con 83 DWAITHOHIR'S EYRIE... SITES OF INTERES’ 9.1 LARACH DUHNNAN 9.2 THE CAERDH WooD 9.3. THE STOOR VILLAGE OF NEW MARESHL 9.4 THE SMUGGLER'S HOLD. 9.5. THE VILLAGE OF CILLIEN & THE HEALERS HALL. 96 PALOMIRE’S ESTATE..... 97. THE TEMPLE OF JUSTICE 9.11 Entry Halls Layout 972 Level? Layout 973 Level3 Layout 974 Level Layout 10.0 ADVENTURE AIDS ': DUNLAND 10.1 SELECTING AN ADVENTURE 102 CHOOSING A TIME PERIOD 103 ADVENTURE SUGGESTIONS ... 104 TRAPS, WEAPONS, AND SPELLS. 11.0 SOUTHERNMISTY MOUNTAIN ADVENTURES 11.1 ACALL FROM SINGING HILL. 112. TRADING WITH THE GIANTS 113. ASSAULT ON ALAZY DRAGON 114 FINDING A SOUTHERN PASS 12.0 DUNLAND ADVENTURE! 121 ATROLL HUNT 122 MISSION FOR THE KING 123. SACRIFICE FOR JUSTICE 124 ACLAN WAR 13.0 TABLES 13.1 MASTER ENCOUNTER TABLE, 132. MASTER BEAST TABLE ... 133 MASTER MILITARY TABLE 134) MASTER NPC TABL 45 45 46 46 47 9 5 3 st SI 31 32 32 32 32 CREDITS Author/Designer: RandellE. Doty Edito Interior Art: Jim Holloway Layouts: Steve Sullivan, Rick Britton Cover Art: Walter Velez Maps: Peter C. Fenlon Cover Graphics: Richard H. Britton Jessica M. Ney, John David Ruemmler, Suzanne Young Editorial Cont Britton, John Ruemmier, Rob Bell ‘Typesetting: Karen the Amazon and "VASA" Special Contributions: Terry Amthor, Deane Begiebing, John Breckenridge, Kathleen Conner, Bill Covert, Bill Downs, Bruce R. Neidlinger, Kurt Rasmussen, Swink Dedication and Special Contributions: Dwight"Wafer” Wilson, Gavin Gossett, Richard “Wack the @*#%! out of “em” Clark, Joyce Broyles. ‘oleman Charlton Series Editor: Peter C. Fenlon Production: Robert Bell, Coleman Charlton, Kurt Fischer, yutions: Terry Amthor, Kevin Barrett, Rick] Hayes, Becky Hayes, Barry “Bear” Edwards,"Sweet” William Copyright 1987 © TOLKIEN ENTERPRISES, a division of ELAN MERCHANDISING, Inc., Berkeley, CA. Dunland and the Southern Misty ‘Mountains, The Hobbit, and The Lord of the Rings, and all characters and places therein, are trademark properties of TOLKIEN ENTERPRISES. Produced and distributed by IRON CROWN ENTERPRISES Ine.. P.O. Box 1605, Charlottesville, VA 22902. First US. Edition, 1987, Stock #3 3600 ISBN0-915795-91-4 Guidelines: Abbreviations & Definitions ‘The wind out ofthe West whipped across the grassy flanks ofthe ill sending shimmers hroughthe brillant wildflowers. Loudand unyielding, the gusts drowned out he criesand horn cals from the battlements atop the ridge. Allofthe enemies" rantings seemed ike the empty murmurs of faraway ghosts. ‘Celechiof Duhnnan knew better, of course forthe challenge he sought so long was finally at hand. His foe was no spectre: he was 4@ real warrior born out of the constant fighting the fou! Haed ‘lansmen loved so dearly. Now. Celecl rode to.cemter stage Urmah, the driver, nodded his head as he twisted the reins and brought Celectscharitin ine withthe opening gate. As the cart ‘swung up the twisting path, the squire turned and yelled: “He's coming. out!” ‘Suddenly, Arl the Haed's chariot burst out of the gateway, the driver screaming with all the fervor of a cyclone. Arl's eyes listened with rage: “Now Celecli, you can taste your brother's blood! Thechampion from Duhnnan smiled withtoothy grin that belied his uter contempt for his Haed opponent. Bringing his weapon ‘about, he muttered: “Only after I savor my brother's triumph, ou boarfaced sheepboy.” 1.0 GUIDELINES Fantasy role playing is akin toa living novel where the players are the main characters. Everyone combines to write a story which isnever shortof adventure. They helpcreateanew land and strange new tales. ‘This series is designed as a tool for Gamemasters (GMs) who ‘wish torun scenarios or campaigns set in J.R.R. Tolkien's Middle- earth. The adventure modules are complete and ready-to-run studies of very specific areas, and are intended to be used with a minimum of additional work. Each has statistical information basedonthe Middle-earth Role Playing(MERP)andRolemaster (RM) fantasy systems. The modules are, however, adaptable for "use with most major role playing games. Creative guidelines, not absolutes, are emphasized, Proressor TOLKIEN'S LEGACY Each module is based on extensive research and attempts 10 ‘meet the high standards associated with the Tolkien legacy. R: ‘tional linguistic, cultural, and geological data are employed. Inter pretive material has been included with great care, and fits into ‘defined patterns and schemes. ICE does not intend itto be the sole ‘or proper view; instead, we hope to give the reader the thrust of the ‘creative processes and the character of the given area. ‘Remember that the ultimate sources of information are the ‘works of Professor J.R.R. Tolkien. Posthumous publications ed- ited by his son Christopher shed additional light on the world of Middle-earth, These modules are derived from The Hobbit and The Lord of the Rings,although they have been developed sothat ‘no conflict exists with any of the other sources. 1.1 DEFINITIONS AND TERMS ‘These abbreviations and terms are used throughout the series. 1.11 ABBREVIATIONS Gave Systems ERP... Middle-earth Role Playing RM oo Rolemaster (Cuanacter Stars AB oon Agility RM/MERP) Me ...Memory(RM) Con Constitution RM/MERP) Ig ....Inelligence(MERP) St. Suength(RM/MERP) Re... Reasoning( RM) PR ....Presence( RM/MERP) Em... Empathy(RM) W(n) inition RM/MERP) Qu... Quickness(RM) Sd....SelfDiscipline(RM) AT cc Armor Type Level (exp. or spell level) bbp...--bronze piece(S) Martial Ants £P ns. RpeF pieces) Crit Critical strike Dn.neDie of Dice 100..Percentile Dice Result OB DB... Defensive Bonus Pc ‘Modifier or Modification smithil piece(s) [Non-player Character “Offensive bonus Player Character FRP...Fantasy Role Paying _PP......Power Points GM ...Gamemaster ROF Rad ne Radis BP. 80d pieces(s) Rnd or Rd... Round ipso iron piece(s) RR on. Resistance Roll JP ene jade piece(s) Stat... Statistic or Characteristic tp otin piecets) ern Tees, Ao Adtnaic ‘Khuzdul (Dwarvish) BS... Black Speech LotR The Lord of the Rings Cir. Cirth or Centar OF ss Orkish D..- Dunael (Dunlending) Qu Quenya Du... Daenael (Old Dunael) R voce Rohitric E .. Bdain Rh... Rhovanion EI. Bldarin S soon Sindarin Es... Easterling S.A Second Age 1A. First Age Si ..--Silvan Elvish FA... Fourth Age TA. Third Age Hi. Hillman ‘Teng .Tengwar H.. HobbitishWestron variant) Vn. Variag Hr... Haradsim W.. Westron(Common Speech) Hob... Hobbit Wo... Wose(Druedain) Kd... Kuduk(ancient Hobbiish) 1.12DEFINITIONS ‘A few crucial concepts are detailed below. ‘The majority of ‘unique terms and translations from The Hobbit and The Lord ofthe Rings can be found in the text proper. Andor: (S. “Land of the Gift") Sindarin label for Nimenor (Westemesse).. Daen Coentis: (Dn."People of Skill”) Ancestors ofthe Dunlend- ings and (indirectly) the Drdedain (Woses) of the White Moun- tains. The Eredrim of Dor-en-Emil are descendants of the Daen Coens. This forgotten race is the indigenous Mannish population in most of what is now central and western Gondor. Animistic, superstitious and industrious, they leave a wealth of stone carvings and megalithic structures in the hills and high vales they find so ‘acted. They trace their lineages through the female line and revere the Earth Mistress (a manifestation of Yavanna) as high goddess. ‘Theirtongue, Daenael,isoften called Old Dunael, since itspawned the Dunael speech of the Dunlendings. Danedain: (S.“Edain of the West”; sing. Dinadan). These High Men are descendants of the Edain who settled the western island continent of Nimenor around S.A. 32. The Dinedain returned to explore, trade with, colonize, and later conquer many areas along, the western, souther, and eastern coasts of Endor during the Second Age. Unfortunately, their hubris and desire for power led them to attempt an invasion of the Valar’s Undying Lands. As a result, Eru (the One) destroyed their home island in S.A. 3319. ‘Those called the “Faithful” opposed the policies and jealous Elf- hhatred that prompted this “Downfall.” The Faithful were saved when Nimenor sank, sailing east to northwestern Middle-earth. ‘There they found the “Realms in Exile,” the kingdoms of Arnor and Gondor. Although sparsely populated, Arthedain (in Amor) ‘contains the highest proportion ofthe Faithful and the most purely Guidelines: Definitions & Adapting This Module 3 Dainadan culture in all of Endor. Many “unfaithful” (or “Black Nimen6rean”) groups survive as well, living in colonies and independent states such as Umbar. ‘The term Dunedain refers to the Nmenéreans and their descen-