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THE GAME OF STRATEGIC CONQUEST ELS) (EOF MARONES: peice tae Pienaar) TABLE OF CONTENTS INTRODUCTION... OVERVIEW OF COMPONENTS. GAME MODES WORLD AT WAR... INTRODUCTION far and chaoc have descended upon the rasime of Mien, in Westaros, ma death of Rabort Hiaratmean has creatod ‘3 powar vacuum with rival Houses competing for contrat of The iron Tarone. Maxmnile, in Exene, Dasnory= ‘Targeryen is mubising an army to contest the Tule of tna Chiscart slavere, nefore returning to reclaim Ths from Trrane, ‘Tare ara 2 cifforant ways to pany FISK™. Gama of Taronec™ 1. SKIRMISH Bae person designe as on intrafucion to RISE Game of Toronko™ gum ply. Once you ae comin pom acetone 2. DOMINION Advanced version of tsx®; Gum of Torones™ inauaing Ovjecsret, CRATACaF and Aaesar cand, firing more eco colognes 3. WORLD AT WAR Play ith Vol cope mo top to! soran pipers usin te sRiraichor Domaine OVERVIEW OF COMPONENTS Contents: 2Gama Boards, 315 army Feces, 7 Saatc of Power, 7 Finyer Board, 187 Canc, 62 Spociat unit weans, 75 Gata Dragan (Going, 20 Finyer Bosna Score Trackers, 9 Dice, and 1 Fe Root. GAME BOARDS & ARMY PIECES usec: Gums of Tarones™ inetusas to gam board maps and saven House armies. WESTEROS (2-5 player game] ‘Tris map is aivigwa inte 49 tarritories grouped inva nina regions, Play this map witn Starx, Baramoon, Lannistar, ‘Tyrall, sna Beare armies. ‘Bach pinyor wil control the armiat of ane noble Howse, Each Mouse ic roprocented By ‘two aiffarent pisces, repracenting eitner I or armier. Use-the 2-army pieces to cara space by repracenting three of your armies OVERVIEW OF COMPONENTS (conTINUED) Essos (2 pisyer sims} DICE ice ore uced when attacking and defending territories to racolve battles. @swep Dice ‘SSwDED DICE ([eares Attack ond ora Defense} (two Attack and two Defence} ‘There are five aifforant docks of cards, ac indicated by thair backs. Deck: chouid be separated by typa bafora pining. ‘TERRITORY CARDS END GAME CARD [owe Deca; Weataror & Esso) he End Game card is randomly. ‘Bach deck hae a card for each tanitory laced into te bottom naif of me fn that man. Terntery cards are used ‘Pamitery Card deck to ena tne foc initsd set-up in Sicrmich snd wot psmein sidrmisn mons, Se core to gun aura reinforcement ‘olever pour forces. (CHARACTER CARDS ‘Tote fencure four prominent members of your House By paying am ascaciated cost, your ‘Sharncters Will grant epeciat abilities for your Mouse, (GaAMes HRONES | 3 OVERVIEW OF COMPONENTS (conTINUED) COINS Gold Dragon coins can be collected and spent in Dominion moda to activate Character powars, bay and ise ainaztar Cara, and plot now Objectives Thora ara ‘wa denominations (100 and S00) of coins. any coins ot spent quring a rarn mayne caved ana ured ina Suture turn (Reinforce p. 12. Buying and zing SPECIAL UNIT TOKENS. ‘There are three types of special unit pieces for ‘use in Dominion mode. which can be gamed by ‘redsaming Taritory or Macster Carde, These plocot ‘wl be depioyed wn your armas to give you tactical savantager in ratte. (fDemainion macte onty) Sands p. 12-13), (Bominion mecie only) ap oe PLAYER BOARDS ach Houre bar player board to help-you keep track of your Characters and tresmury of Gola Dragons az well as Victory Points, Territories, Castles and Ports you control. Keep track of these with ‘army plecac, and use tne #10/+20 teens az needed to track totair. (Dominion moe GAME MODE: SKIRMISH PLAY THIS FIRST! Skirmish mode is designed as an introductory version of RISK®- Game of Thrones™ game play_ Ht anzier to arn, GIAVs mara quicisy, and is recommanded for gatting comfsrenble with ts Basic rules and mechanics of RISE Cnce you have perfected your strategies, acl ree to move on to more advanced game play ‘with Dominion. [p. 10] OBJECT OF THE GAME ‘Tis ployer with the most points when w spacial Hind Gaze con i read Fors tnt ee ane Sanies ee Coane oe ae 4 | mes SKRIMISH SET-UP 2 PLAYER GAME 3-5 PLAYER GAME 1. Essos Map. 1. Westeros Map 2. Essos Territory Deck 2, Westeros Territory Deck 3. Anny Fieces oor iM bh i cinscam Taxcamres SYRTAY Set aside all other components. Unused cards and pieces are not needed in Skirmish mode. Roll a die to see who goes first, starting with high roller for turn order. In turn order, players choose a House and collect their set of army pieces. ‘Suite and casi 12 Bases Tervitery ‘Sufie snd dest att ‘cards t2 osc player. \Westeros Territory cards eqanity. ‘The remaining 10 territories will start | to aS-piayer game, the Sed. dth, and ut controled by neutral armies ‘Sth plnjers get an extra cord, {ook at your Tunitory Caras and place | Look ar your Terftary Caras and place feo cinglearmy pisces oneachof | nwa cingle-army places om eact of aozs termtorias on ms map, there temtorias on ms maz. Fics tre aingse-army placer for neutral third faction face an unused, set of places from the Westeror Houses| on tha 10 remaining tarritarioe. ‘After initial cotup, collect and Start with high roller, and play proceeds clockwise. GAME PLAY OVERVIEW / ON YOUR TURN (Om your turn, you wilt tue te fottouing four actions: 1. REINFORCE ny copioying saaitional armiss to potster your House [p. 61 INVADE opposing andar neutral territories (p. 7-6) 8. MANEUVER your armic: (p. 3) 4. DRAW a temtery cara, if aig (p. 2). (GaAMes HRONES 5 SKRIMISH REINFORCE (Af the Start cfyour furs, you Wil dapiey aaaitional arroiee from your rarervec to reinforee your territories. ‘The number of reinforcement armies you can deploy is determined by the folowing steps ({ )gops-ur sae remnrronms ann castzns 6 / YoU CONTROL AND DIVIDE THAT NUMBER BY 43, ROUNDING Dow™. ‘For exampls, the Lannisters contral 10 territories ana ‘2 canties, Divias 12 tarritorias plus cates) Uy 2 t2 got (4 armies #2 deploy Note-You ALWAYS gain at lenst $ armies ench turn, so if mic number iz lect mam 3, round up-te 3 armicc fhe game, you wid codact Torrtory Cards, and can turn sm a.nat of mares for bonus armisc. Rafer to tha Smart ‘hers [anid on tha Board) for raaamption vamus you get 3 bons armies Additionally, wenen you turn in a ot of cards, if you ‘contra the territories chown an any of tha cards in te set redeemed, you get an extra 2 bonus armies to deploy ‘fo thors terntares only. Nova: You cnn never hava mars than Temitery Caras in ‘Bandi ifyou hava 5 cars at tua start of Your warn, you oust redeem a set | TEs = ‘2D ypermonms ro nave Awy ezciow / paNUSES. rf you control avery tarstory in a region, you aarn tha region bens indicated on tha maps additional “disr totating up reinforcement armisc to deploy for your ‘TIER, Jou WIE place ALL of mom into territarian yout ‘comtval, You cm chogzs to deploy all armiee into one, ‘territory ar sprend ther out across multiple territories. SKRIMISH INVASIONS AND BATTLES ‘this ic the main past of your tar, where you decide whe and where te attack, in order to gain control of more territories and consolidate power to win the game. ‘You may invade territorior contralied by opponents that are adjacent to territerias you contra ‘You may doclara multiple invacione during your tarp, but cach invasion can oniy come fom, one of your territories at a time. You may ineada ternteriee with a Pert from any other ‘ect with ha same eator Port [p 9), Dacinnng an invasion always optionl, 29 70a can chooce HOW TO INVADE AN OPPOSING TERRITORY: ‘Te declare an invnsion, chests 9 tersiony you contesl elope eleva: pene nemeprathaene cacti | Sofa nerrad os. mated Leama tg each other by chaoed burden susie ormaction at Fort [arreenee with a Fer: pS Tha atten terery must, SKRIMISH INVASIONS AND BATTLES (ConTINUED) af ona aefenaar ca nas armice in tne warvitary ‘boing invaded, the attacicar may continas te purrentinvacion fram ms cams tervitery By committing mora armiss to that battle, tat can always choces to and an invasion war ‘a first betas and dactare another invasion. ‘When te inst defending army iz aefasted imam invacion, tis tarntery Bac Bean conquered. Movs the remaining atinckang ‘rules committed ta the Sinn! battle inte the ofonding teritory. You may also mova in snaiitional armits from tha attacking territary. ‘Evan though you ean only attack mtn 2 armies af a Sma, joa may mova more than thot into the defending terctory. Ramexber ‘mat you mart anrays lonve 1 ermy baning in ‘the territory that attacted, a5 no territory may (ever be lat unaceupied. Remember, you can deciare ac many invacione az you ike on your turn, provided you have the semis available. Also, you can Sight ac many battles az you Bee during earn invasion, or ean stop after just ona ratte. The cnoicaic un to You play it safe or risk it ll in the name of domination? if you manags to romove al of snotner playors armicc from the map, tha: playor is aliminated from the gems. You collect thst player's Territory Cards, ana if tat pute you over'S cards, you may immotiately turn in = ect and depioy ‘Ponds srmise, even though it is mot your Reinforcement phaze. you manage to siminats ALL opposing armice from. the map, you immadintely win the game! ‘When playing on tne Szcox map, coma af the torritorio: are controlled by neutral forcar. Your eppanent ros te Gafanca dice When you attack aeatra armies, always rolting the maximum mumber of dafonce aice possible. Tra ‘outral forces hold the temntoriee they ara placed in, and wil never sttacie, but will alway: defend when attacred by ‘sther player TERRITORIES WITH A PORT rors are important erat pone in Port is considerad connected to a other teritories with a Fort an the same consttine {tney wil al have te sama color Port icon). Az guen, these territories can Attack ong ancther se if may ned a shared border, and wll allow you ta attack: SKRIMISH MANEUVER ‘Once you have decided that you are done attaciing, you:may mass one maneuver te reinfores a.xey strategie position. ‘To make a maneuver, inlea as many armies az you like from one territory you control and mave them to ane other commected territory. ‘Rémembor, you must Janva atleast 1 army in tno firet tarvitory. Terrtoriat aro connocrea if you contrat att tha territories in nehrean the nwa. You cannot maneuver through enemy er neutral tariteries. Ataneuvering iz net considered an attack. just a way ta reinforce a strategic or vulnerable position. DRAW A TERRITORY CARD H you successfully conquered at least one opposing territory, you may draw the top eard from the Territory. (Gard deck, You can only draw ons card, ragardlast of Row many terniteries ou conquared Sats of cards enn be radkamed for bonus armise (p.6). WINNING ‘Whar tis Gn Gamé card is armen from tha Temtory Card aucis, cance play immuedintaly' Now, players tally up points to see who is victonous. Fach player gets ome [point for each territory be controls. plus ons point for eack Castle and each Port The Pisyar wim me moct pointe wine! Ha player can conquer all the territories on the map, that player Games HRONES GAME MODE: DOMINION (Ones yu feel comfortanie wim Skirmisn mode, you chn move On to morain-deptn strategies ana option: by incorporating the Dominion mules. [iy inciuaing Character and Maarter Cards, ac well at Spacisi Unite and Gbjactives, ‘you can cranta a richer. deeper, and more strategic RISE*: Game of Thrones™ experience, ‘you cam atways crmora to incite come of tn Dominion rates; rd eat others nega. For scampi, yom could no. fm Geld, characters and Sparsi Unite, nut not Objectives or Masstar Garde, and plsy with tne Sirmdeh story ‘Sonaitions, piiow Al tha Tes presented for Donunuen sods, and feu resto customise what te manade te your id. OBJECT OF THE GAME Instead of simply trying to control the mazt territories, castles, and ports you are now trying to achieve specific Objectives to earn Vistary Points, farmaring your slo: to consatata power Aud GHREE Sominion Over ‘he rial Moures. Objectives are worth from I to 4 Victory Points, bazed on the difficulty to achievs them. The first player to earn 10 Victory Points while also controlling his Seat of Power wins the game. DOMINION SET-UP ACTION Pa iv d a Cre eu ewe eer nt 4. Ensoz Map 1 Wecteroz Map 2. Easos Territory Deck 2. Westeras Territory Decke 3. Army Pieces 3 Army Bisces Meh |& A hh Scrascam a - oh Teme Maas aes ea ox ‘Senn, Bares, Lannicter exe ‘Stele, Heeuthasn, Lannitear, Tyrell 5 Player FUON ‘Sense, Berathnon, Eannictar, rat Metall Collect the set of army pieces matching your chosen House. laecee ‘Player Doors help hesp track ef temiteries, castiec, Parts, ictory prints fuze army pieces te trac, rearury, and character cara, DOMINION SET-UP (CONTINUED) ACTION 2 PLAYER GAME 3-5 PLAYER GAME (Cabsct ms et of ¢ Character Cara: matching your chesin Howes, ‘Rnd place thas on your player Roard face ap. [EAER layer ic donut three earac, and choozes to keep fen. ‘iiscard the third, and! chufila it baci into the deck ‘Then place dack mest gama boxra. inca nas gems boned. SFayer 28 1 aucing turae in mar order (cee #3), ‘gre naumalsinplearmy pieces in | depiay ona army atatima cn sech of tase territories. (Redraw | unclaimed tarsitaries unt all Jor Saat of Power tarstoriaz) territories are cinimad* ‘2. Tasing name in turn order (see2}, ‘deploy ona army at 2 time on um. cimed ferrites unt alt ‘9. Whi al territories are conic, take tame reinforcing cnemed, we adianrag eae have bean paced. srnas i tustead of deatng mut Territory Caras fer initial army Placement in ‘Stirmssn mace, Collect your Tum Order ‘Sed Player (Lammister) ‘Start Bonus. see22 for House tam 4ch & Sch Player (Tyrell = ueartelly 1500 Gold and 1 Territory Gard ‘Piny procests clociariza, GAME PLAY OVERVIEW / ON YOUR TURN (om your turn, you wid tice the fouowing actions sn mus oraar: 1. REINFORCE with odtitionel armies, Gold, and Special Units to batter your House ip. 612) 2. PURCHASE aceocter ana opjactive Caras [p. 13) 3. REFRESH character cara: (p. 12). 4. INVADE. opposing snd or neatretterstorian ip. 7 & 18), 5. MANEUVER your armies (p. 6. COMPLETE AN OBJECTIVE ana cneci for victory (Objectives p. 14]. 7. DRAW a Territory Cart i stile [p. 14) GameoTaRones 4) 4] DOMINION REINFORCE ‘isniorcement for Dominion works lun if docs m Sicrmisn (p.s), with the addition of also collecting Gold Dregon coins to spend: 4 Jano casts rou CONTROL, AND DIVIDE ‘THAT NUMEER BY 3, ROUNDING DOWN. COLLECT THAT MANY ARMIES AND THAT For example, ifyou control 10 territarses and 8 mest ro ie oe ses cnart p.6| 13= LilL+ Qi +} ) DETERMINE IF YOU HAVE ANY REGION 1fyou control evary taeritery in a region, you earn ‘tis rugion Ronus indicated on ts map a adcitional armas and that number in Inundreds of Gold. For sample, ifyou contrat sits territories tat Comprica the Wasteciands region, you gst 3 bonus armies ond 200 Gold, Ej - 11:00 COLLECT GOLD FOR PORTS YOU CONTROL “You aico cotlact Goia for ma numbar of Forts ya ‘control fin mundreds). Por example, if you control @ Forts, you get £00 Gold, BUYING AND USING CARDS t / camms FOR BONUS ARMIES, AND COLLECT ‘BONUS ARMIES FOR CARDS OF TERRITORIES YOu ‘comTRaL. Asin Sicrmisn mode, you can turn im a sot of tree cards for poms armics. (p. 7] ‘loge Egino, or Fortfcation), to aapley with armiss. You, ‘can redeem bot 9 sot (for armas) anda single card for ‘a Speciel Unit) on the tame “REA, Bt mie single cara cannot be part of ta at “You ao WOT get pone 2 armias when redeeming Tings card bre Special Unit (special Unite, p13) DEPLOY ARMIES “Bihar couacting reinforcement armias {from reserves} and Gals for your turn, you will aspley’ ALL reinforcamant simies inte termtories you contr. You ean choose t2 ‘deploy a srmiss into ons territory or aprend tham oat across multipte taritorier. ‘you comacted a special Unit, you can dopioyit into any territory you contral, Sndependent of whera you depioy armies. Gold is added to your transury. to be spent on cards and anititior. You may save Gold in your trancury, fund do mot nave to spand ital gach Dara. Adver deploying armies and colacting Gold, you may buy Macster Cards and Objective Cards ‘MAESTER CARDS enester Cards will give you one-time special abilities, and can be porchared for 200 Gold each. simply turn in te coins snd drmr the top card from me nectar Cara decie, adaing it to your mend. You may uy a many az ‘you Hike anch turn. Keep your cards hidden, es they will allow you fo surprise advantnges Jour opponents with spacial abilities granting you tnctical ‘Msacter Cards aanota whan they may ba ured, a5 wal at how much Goldit ‘coats to use them. Cards may be used on the same furn they ars purcnazed, ‘unless otherwise noted, After using a card) discard it to a stack beside the deck 12 | atts DOMINION BUYING AND USING CARDS (contaveD) OBJECTIVE CARDS (Gbjzetire Cards give you specific micrions te achieve, each earning you sn ‘Sndicated number (1-8) of victory Pointe, Tha fret player to earn 10 Victory Pointe ‘ins the game. You start the game with two Objective Gards, and will grin more 2 you achieve Objechvas, Seep Objectives hidden. 20 opponents won't know what (yas are trying i acniore. at the and of your rurn, check to see if you achieved say (Gbjectivar ifyou nave, reveal and discard the card, snd advance your Victory Point total (p14). You may onty achieva one Objective per rern. ‘To diversify strategie. pou may spend 200 Goid and draw tro cards fram the (Chjactive Card ack: HFyou do, choose ane to knop, aditing it to your miaaon Gbjectivar, and ciscard tee other. CHARACTER CARDS knch Ronse has» set of four Character Cards wim unique spacial aniitex Thoce SBLISAE ean De-acurated once per round by Paying ths aezocistea cost in Gaia. ‘Some abilities grant attack or defanas bonures, while others work outside of battle, ‘To activate an ability, turn in the indicated amount of Gold, resolve the ability, and flip that character over. Tmic denote: that the shitty haz Been used for the round. After deploying reinforcements and baying cards, Sip all face-down, Characters face-up agen. randy to be used in the current round INVASIONS AND BATTLES invarions in Dominion work exactly ike they do in skirmish (p. 8]. some Character and Maccter Cards, ac wll Ae Special Units, amow you to mosify aie rou, re-rou pate dice, ahd even 705 £-cided gic Fay close attention to ‘here spilities andirhan they canbe ured. Tney can moe all tha aiference nerwean dafest and victory. 2a card or Silty contradicts the basic rales, follow the rules far the card or ability. SPECIAL UNITS ‘There are three types of Special Units, which con be deployed by redesming a Trrtory Cara (p.6]. Special units (grant combat honuser for the armies they accampany when engnged in battle, bat do not count as armie: on their Gen. You never love Special Units whe attacking. but used in an attack whare you conquer a tecrory. they must mova in to the comquared torritery witn te stincking armiaz. spacial Unite are remaved from ta board slong with defending srmise when te territery they aren is conquered, aight Sach Knight in a tamitory sows you to aad 2 10 yaur highest ais roit wen srmio: in that ‘teritery are-ongaged in nara. ‘Tair means you can effecrivaly-roll” higher then te highest vanie-on 8 aia (Sor 5). 1fyou have feo Hnights in a tarsitory, you add 2 to your highest dis roll ‘Siege Engine - aco Siago Engine in a territory auows you to-Toplace = @-cided ais with an a-siaca cic ‘WHch ts armics in the tarritory are engaged in Dattc. f-you have te Stage Engines in a ternitery. you ny roll twe @-tidad dice (atsuming you hava two armies in ths Bette) Fortification - a FortiScaticn in a tersitory sulows you ta replace ALL €-cided dice with S-siaed dice, tut (ONLY when armies in mat terttory are defenaing. In gaainon, a Portiication CANNOT be moved. ttmust Femain in the territory it ic placed, and can only be used defensivery. (GAME«HRONES 13 DOMINION MANEUVER ‘Just az in Skirmish, once you are done attacking, you may make one maneuver, to reinforce a ey strategic [Position (p. 20}. Some sriitier may grant you sn errs maneuver or the abiity te maneuver through an opponent's terntories. OBJECTIVES Sa Ee plane be Fre ls 1) be ps em oe heaton a ‘port between Land 4 vintory Fuints, need oa dient. You many oni commpicta ona Gtjective enc ira Sapte bp tnen tetconed et pagatemesine ir wecnas came ae eet ‘To score the points, reveal an Objective you have achieved, and advance the Vietory Point tracker on your player board. After completing an objective and scoring the points, discard the card. Then, dre two new cards from ‘ine Objective Card dack. Choose ane te keap and discard tha ofier, to continua your campaign and march to victory. Objective: Conta! €casnes The Lannizters achieve thet ebjectve and carn 3 Victory Foint by controling & Castles at the end of the turn: Draw A TERRITORY CARD Af'yon successfully conquered at leart ome opposing territory, you may dram 2 card from the Territory deck. ‘You can ony craw one cara, regardless of now many territories you conquered, ELIMINATION fyou manage 29 rumors all of another player's armiat fram tha map, tnt player is iminated from te yams. You ccallact that player's Territory Cards, and if that puts you over 5 cards, you must immedintaly turn in a cet and deploy Doma: armisz, cram tough it iz not your dsploymant phacs. You also coliect al Gold in that piayare troasty you manage to eliminate ALL opporing armisc from me map, you immesiately win the gem, regarsies: of Opjectivar and Victory Points! WINNING [At the end of your turn, ifyou hve scoumalated 10 or more Victory Foints AND hare control of your Seat af ‘Power, you inl Kaop ari oye cn opponants Vicioy Peat ills. You rary be abla to revant nctary Oy eoptariog cppocing sunt of rower WORLD AT WAR (6 OR 7 PLAYER GAME) ‘You can ues bot Westerss and Etsns maps topither for maccivs World at War Siirmitn or Diminion pam piny wits ‘six or sevan players! Pollow the rales and victory conditions previously described for Skirmish or Dominion. Use the (Set'up and Garn order chart far a § or 7 player Dominion pare WORLD AT WaR SET-UP ACTION foe UE Nea ervey . Wasteras & Bares Biaps [esters on left, Ezoa on right | _ Warteror fe Besos Terviteay cara Desc ‘hoffe beth Tartery Card decks together FOUS wer 7th Player (stastell) 500 Gaia, 1 Territory Cara, ‘ana 1 Atsaster Cant 6 Players Telayers 26 22. ‘Place Seat ef Power piece and a S-army Piece your House's ‘Seat of Power territory fp. 12) 1 mm taza order (cea 02), aeptoy one army at & time on unclaimed ‘mitt oll termtoriez are INVASIONS ACROSS THE NARROW SEA Jul Ports on the eastern constline of Westeros may attncicall Ports on the western cosstiine af Esos, and vice waren. cresting connecSons betwean the two continents You may sles maneuver using these Part connections. WINNING ‘Ad other rules for sitner sicrmisn or Dominion gems play apply. Por Sikrmish victory, count up points fer Ternitanas, Gasties, and Ports shan the End Game Cand is revanied from the Territory Card deck (inserted in the bottom half For Wortd at Wie, tha rst player to anrn 10 Victory Paints wana GAME oo HRONES 15

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