You are on page 1of 1
The Cru + Clash is an introduction to the Battlefleet Gothic rules. We suggest you play it several times wien you're learning the rules, adding in extra rules from the Alternatives section as you become more familiar with the way the game works. After a couple of games youshould hopefully be able to play a game using just the information on the playsheets. In this battle, two forces of opposing cruisers have run into each other near to a _ystem’s jump point. Seeing their hated enemies, they immediately attack. The side which can inflict the most damage on the enemy will emerge victorious, FORGES Each fleet consists of between one and four cruisers (both sideshave thesame ‘amount. Each ship is worth no more than 185 pointsand shoald bechosen from the appropriate flet list Refer to the Meet lists for characteristics, et. ofthe different cruiser lates. BATTLEZONE For yous first game, we suggest you do sot place any cdestial phenomena. ‘SET-UP Remember to rll forthe Leadership ‘values of your ships before seting them up, using the Leadership table ‘en pg. 5 (also on the playsheet). ‘One player rollsa dice. Ona 1, 20r3 they setup inthe area marked Fleet A ‘en the map. Ona 4, 50r6 their ships rust be setup i the Fleet B zone, ‘Neat, both playersrolladice. The player with the lowest ecore sete up one of his cruisers fest The other player then sets up one of ‘is ships and the players alternate deploying ‘ships unt all the ceusers are on the table. Ships may be put anywhere in the payer's own deployment sre, but mustbe placed facing towards the opposite long table ede FARST TURN Roth players rll a dice. The player with theighest score may choose whether to have the fret or cecond tun, GAME LENGTH The game late until the players have had eight complete turns cach or until fone fleet has al ts ships destroyed. VICTORY CONDITIONS Normal viclory points arenot wed in this scenario. Instead atthe end of the game, cach player scores 1 point for each point of damage they have inflicted on the enemy ships. player scores an additional point foreach crippled enemy ship or 3 additional points for each destroyed enemy ship. For example, ifanenemy ship suffers 5 points of damage this earns the opposing, player pointsand an additional point because the-ship has been crippled. Note that you only receive 3 additional points for destroyed ships - you do notalso setthe single point forthe chip having been crippled beforeit wae destsoyed. The player who scores the most victory pints ia the winner.

You might also like