The Cru
+ Clash is an introduction to the Battlefleet Gothic rules. We
suggest you play it several times wien you're learning the rules, adding
in extra rules from the Alternatives section as you become more familiar
with the way the game works. After a couple of games youshould hopefully
be able to play a game using just the information on the playsheets.
In this battle, two forces of opposing cruisers have run into each other near to a
_ystem’s jump point. Seeing their hated enemies, they immediately attack. The
side which can inflict the most damage on the enemy will emerge victorious,
FORGES
Each fleet consists of between one and
four cruisers (both sideshave thesame
‘amount. Each ship is worth no more
than 185 pointsand shoald bechosen
from the appropriate flet list Refer to
the Meet lists for characteristics, et.
ofthe different cruiser lates.
BATTLEZONE
For yous first game, we suggest you do
sot place any cdestial phenomena.
‘SET-UP
Remember to rll forthe Leadership
‘values of your ships before seting
them up, using the Leadership table
‘en pg. 5 (also on the playsheet).
‘One player rollsa dice. Ona 1, 20r3
they setup inthe area marked Fleet A
‘en the map. Ona 4, 50r6 their ships
rust be setup i the Fleet B zone,
‘Neat, both playersrolladice. The player with
the lowest ecore sete up one of his cruisers
fest The other player then sets up one of
‘is ships and the players alternate deploying
‘ships unt all the ceusers are on the table.
Ships may be put anywhere in the payer's
own deployment sre, but mustbe placed
facing towards the opposite long table ede
FARST TURN
Roth players rll a dice. The player with
theighest score may choose whether
to have the fret or cecond tun,
GAME LENGTH
The game late until the players have
had eight complete turns cach or until
fone fleet has al ts ships destroyed.
VICTORY CONDITIONS
Normal viclory points arenot wed in this
scenario. Instead atthe end of the game,
cach player scores 1 point for each point of
damage they have inflicted on the enemy
ships. player scores an additional point
foreach crippled enemy ship or 3 additional
points for each destroyed enemy ship.
For example, ifanenemy ship suffers 5
points of damage this earns the opposing,
player pointsand an additional point
because the-ship has been crippled. Note
that you only receive 3 additional points
for destroyed ships - you do notalso
setthe single point forthe chip having
been crippled beforeit wae destsoyed.
The player who scores the most
victory pints ia the winner.