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Culture Documents
Dusk Queen
CREDITS
Design
Sersa Victory (sersavictory.itch.io)
Cover Illustration
Copyright © 2015 Dean Spencer, used with permission.
All rights reserved.
LICENSE
Tomb of the Dusk Queen is an independent product published under
the Shadowdark RPG Third-Party License and is not affiliated with
The Arcane Library, LLC. Shadowdark RPG © 2023 The Arcane Library,
LLC. For more information, visit www.thearcanelibrary.com.
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ADVENTURE BACKGROUND
Beneath a colossal tree of golden leaves lies a maze of root-choked
catacombs. It is in these catacombs that the Dusk Queen of legend is
entombed with her royal treasures. However, deathless guardians
and devious tricks await any who would intrude on her sleep…
CHARACTER LEVEL
Tomb of the Dusk Queen is a simple but deadly dungeon delve
designed for 3rd-level characters.
DANGER LEVEL
Unsafe. Check every 3 delving rounds for wandering monsters.
RANDOM ENCOUNTERS
d6 Details
2 Oveus the Mirthful calls out for help from the pit in area 8
6 Golden roots snake down from the ceiling and seal off a
passageway of the GM’s choice for 3 delving rounds
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DUNGEON KEY
1. BURIAL MOUND
Pillars: Covered in roots from aboveground, sickly yellow flowers
bloom from the roots. Burial Mound: Nearly reaches the ceiling.
RUMORS
d6 Rumor
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2. SEALING CORRIDOR
Walls: Sagging and covered in roots.
3. RUINED IDOL
Rubble: Toppled remains of a Dusk Queen idol. Centipedes: Pick at
smaller vermin in rubble. Broken Down Wall: Leads north into cave.
4. SUNLIT GROTTO
Golden Light: Falls in dim shafts through cracks in ceiling. Bones and
Feathers: Carpet ground. Silver Chest: In center of grotto.
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5. HEROINE’S TOMB
Murals: Depicts an Elvish warrior-woman in scale armor riding a
basilisk into battle. Sarcophagus: Atop raised tier, polished.
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7. SCOURED PASSAGEWAY
Corridor: Narrow with moist walls. Remarkably free of debris.
Skeleton: Appears to float in midair halfway down passageway.
8. HALL OF PLASTER
Ceilings: High and vaulted. Braziers: Cast iron, cage-like, hang at 10’
intervals from ceiling. Walls: Covered in plaster murals depicting
women harvesting wheat by light of colossal golden tree. Sound:
Faint sound of women singing harvest hymns.
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9. FALSE CROWN
Walls: Rounded, decorated with mithril plates depicting Dusk Queen
on her throne. Ceiling: High above, crescent moon-shaped opening.
Golden Light: Shines on crown on pedestal. Smell: Spoiled meat.
11. BONFIRE
Cave: Cramped. Bonfire: Kindling nearly burnt out.
• Light Bonfire. Once per adventure, restores all hit points and
expended spells.
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12. CHARNEL BASILISK
Stalagmites and Stalactites: Dot the chamber like the fangs of some
great behemoth. Rainwater: Runs down in rivulets from the ceiling.
Urns: Overflowing piles eroding in rainwater puddles. Smell: Reeks of
lizard and rotten eggs. Sound: Crunching rock.
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14. GRAND TOMB OF DUSK
Ceiling: Stretches into gloom above. Columns: Massive, round,
covered in shifting roots as thick as sea serpents. Roots: Glow from
within with golden light that pulses like a heartbeat, motes flit like
fireflies between roots.
• Well: Filled with brackish water, 20’ deep. Rusted iron door at
bottom of well is locked.
The locked steel door at the bottom of the well can be opened with
the well-gaol key found in the Dusk Queen’s sarcophagus. Doing so
causes the water in the well to drain away, rushing down a flight of
spiral steps deeper into the mysterious underworld beneath the
colossal golden tree…
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MONSTERS
WAR-MAIDEN SKELETON
The animated remains of a warrior-maiden who served in the Dusk
Queen’s royal guard.
OWLBEAR ZOMBIE
The shambling corpse of a ferocious beast of the forests.
AC 13, HP 25, ATK 2 claw +4 (1d8), MV near (climb) S +4, D +1, C +3, I -2,
W +1, Ch -2, AL N, LV 5
Crush. Deals an extra die of damage if it hits the same target with
both claws.
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GELATINOUS CUBE
A translucent cube of slime that silently mows through cramped
tunnels, slurping up debris.
AC 11, HP 24, ATK 1 touch +4 (1d8 + toxin), MV near S +3, D +1, C +2, I -4,
W +1, Ch -4, AL N, LV 5
CAVE CREEPER
Chittering centipedes the size of horses with grasping tentacles.
BASILISK
A giant lumbering reptile that turns enemies to stone with its gaze.
AC 15, HP 28, ATK 1 bite +5 (1d10) and 1 gaze (near), MV near (climb),
S +3, D +2, C +2, I -2, W +0, Ch -2, AL N, LV 6
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ANIMATED MITHRIL ARMOR
An animated suit of mithril scale armor once worn by the Dusk
Queen’s most faithful knights.
AC 15, HP 11, ATK 1 longsword +3 (1d8), MV near, S +3, D -1, C +2, I -1,
W +1, Ch +0, AL N, LV 2
Mirror Image. Usable once per day. Creates 3 illusory copies of self.
Sticks to Snakes. Summons a snake swarm [AC 13, HP 14, ATK 1 bite +3
(DC 12 CON or 2 STR damage), S -1, D +3, C +1, I -3, W +0, Ch -3, LV 3].
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TREASURE
POTION OF GROWTH
A bubbling concoction that smells of tree roots.
SCROLL OF INVISIBILITY
A rolled-up sheet of tree bark inked with arcane runes.
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SCROLL OF FIREBALL
An infernal vellum scroll in a charred glass tube.
RING OF PROTECTION
A polished wedding ring decorated with a shield crest and gold tree.
Benefit. Wearer gains +2 AC. May shatter the ring to cancel one
attack made against them.
Benefit. One creature within near range takes 6d6 damage (half
damage on a DC 15 DEX).
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POTION OF EXTRA-HEALING
A glass bottle with a fizzy, lemon-vanilla liquid inside.
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