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INSTRUCTIONS INSTRUCTIONS CONDITION VALUE mn DURATION TRACKER ange sees @ 1 ROUND ((pswusy u % Take a status penalty equal to the la Yel critically fail Perception normal function, nor does it grant value on all Dexterity-based checks checks that require you to be able its normal bonuses and DCs, such as AC; Reflex saves; to see, and you take a ~4 status Broken armor still grants its item Dexterty-based attack rolls; and penalty to Perception checks. You bonuses, but it also gives you a skill checks for Acrabatis, Stealth, are immune to visual effects. status penalty to AC: - for light, -2 and Thievery for medium, or -3 for heavy. CONCEALED ONFU: CONTROLLED Qe CF )somrmouee_ A creature that you're concealer YouTeflatfooted, doit treat anyone Someone else chooses all your from must Succeed at a.DC-5 fla as your ally, and can't use reactions, | actions for you. . check when targeting you. Area Delay, or Ready. All your actions are determined by the GM, effects are bles aie neste You use your actions to attack or check. I the check fails, the attack, aot oflencive.cantrinietfe Haat spell, or effect doesnt affect you. is determined randomly by the GM. If you have no other viable targets, you automatically hit yourselt. When damaged by an attack or spell, you can attempt a OC 11 flat check to end this condition. Cpe : DEAFEN (p poe Everything is concealed from you. — You automaticaly critically fall The dying value at which you die This means you must succeed at a Perception checks that. require is reduced by your doomed value. DC 5 flat check to target anything you to be able to hear. You take If your maximum dying value is a -2 status penalty to Perception reduced to 0, you instantly de checks for initiative and. checks ‘When you get a full night's rest, that involve sound but also rely on other senses. IF you perform an action with the auditory trait, you must succeed at a DC 5 flat check or the action is lost. You are immune to auditory effects. your doomed value decreases by 1. ENCUMBERED ( R ) DRAINED, Take a status penalty equal to the value on Constitution-based checks, such as Fortitude saves. You also lose HP equal to your level times the drained value, and your maximum HP are reduced by the same amount. ‘When you get 2 full night's rest, your drained value is reduced by 1. You're unconscious. At dying 4, you die. Roll a recovery check at the start of each of your turns. Critical Success Decrease by 2 ‘Success Decrease by 1. Failure Increase by 1. Critical Failure Increase by 2 I you take damage, increase dying by 1(or Zits from an enemy’ critical hit or your critical failure). If you ever have 1 HP or more, lose dying, Any time you lose dying, gain wounded 1 or increase your wounded value by 1. You're clumsy 1 and take a ~10-foot penalty to your Speed (or all your Speeds, if you have special Speeds) my ae a) REE ey Beare erie) ry Be a4 33!) (Dyrangese Take a ~1 status penalty to AC and saving throws. While exploring, you can't choose an exploration activity. When you get 2 full night’ rest, ‘you recover from fatigued. Pea () ENFEEBLED Take a status penalty equal to the value on Strength-based rolls and Dts, such as Strengti-based melee attack rolls, trength-based damage rolls, and Athletics checks. So FASCINATED You are compelled to focus your attention on something. Take a -2 status penalty to. Perception and skill checks, and you can't use actions with the concentrate trait unless they or their intended consequences are ‘elated to the subject of your fascination. If a creature uses a hostile action ‘against you or any of your allies, ‘your fascination ends. BLE a] Pee cy while exploring dee UE eed Concentrate actions limited a TO STR-BASED ce ney ; ™ 6 \Reagoomay 5 @ FLEEING 8 ‘¥) FRIGHTENED Take a -2 circumstance penalty to On your turn, you must spend each fd Take a status penalty equal to your Armor Cass. Jf of your actions trying to escape the fy frightened value to all your checks J) source of the fleeing condition as and DCs. ff exosienty as possible. You cart At the end of each of ‘your F} Delay or Ready while fleeing turns, the value of your frightened i candition decreases by = arma cy vay GRABBED D aa” CN You're held in place by another While youre hidden from a You can't use any action that has creature, making you flat-footed creature, that creature knows the the move trait. " and immobilized. space you're in, but it canit tell If you're immobilized by something It you attempt a manipulate action precisely where you are. A creature holding you in place and an external while grabbed, you must succeed at ‘you're hidden from is flat-footed to force would move you, that force DCS flat check or it is los you and must succeed at a DC 11 must succeed at a check against flat check when targeting you. Area either the DC of the effect holding effects aren't subject to this flat you in place you or the relevant check. Ifthe check fails, the attack, defense (usually Fortitude DG) ofthe spell, or effect doesn affect you monster holding you in place Uc) INVISIBLE _ () PERSISTENT Youre undetected to everyone. Your body is frozen in place, You Take this damage at the end of each Creatures can Seek to attempt t have the flat-footed condition and of your turns as long as you have detect you, making you. merely canttact except to Recall Knowledge the condition, rolling the damage hidden on a successful Perception and act in other ways that require dice anew each time. After you take check against your Stealth OC only the use of your mind (as persistent damage, attempt @ DC 15 You can't be fully observed while determined by the GM). “am ae Z in eee recover with ‘99 activity allowing mee you to attempt an additional flat heck immediately. (@yremueme r\Prone ©susenee You have been turned to stone. Yo You'e lying on the ground. You're flat- Gain 1 additional action at the start can't act, nor can you sense anything. footed and take a -2 circumstance of your turn each round. You can You are an object with a Bulk TY ae. Use this action only for the specific equal to double your normal Bulk and Stand, Standing up ends the actions listed. (typically 12 for a petrified Medium gee cinakiog creature or 6 for a petrified Small You can Take Cover to get greater creature), AC 9, Hardness 8, and the cover against ranged attacks (but same HP you had when alive. When you still have the penalty to AC for you're turned back into flesh, you ber inata ac keep the HP you had as a statue eae If the statue is destroyed, you murat immediately die. Be aL Vega] SBE! sare (qyreszgamne You're tied up so youcanbarely mave, or a creature has you pinned. You have the flat-footed and immobilized conditions, and you can't use any action with the attack or manipulate traits except attempt to Escape or to Force Open your bonds. B20 ed) Ceo as DU cet ag ti) STUNNED You can't act while stunned. Stunned usually includes a value, which indicates how many total actions you lose from being stunned. When you regain actions, reduce the number you regain by your stunned value. ‘Then, reduce your stunned value by the number of actions you lost If stunned has a duration instead of a value, you lase all your actions for the listed duration. Cees Reduce value each time ‘you would regain actions ( k ae When you are undetected by a creature, that creature can't see you at all, has no idea what space you ‘occupy, and can't target you, though you still can be affected by area effects. The creature is flat-footed to you. A creature can attempt, to) guess which square you're in to try targeting you. This works like targeting a hidden creature, but the GM ralls in secret. eae) Pretec Take a status penalty equal to your sickened value on all your checks and DCs. You cant wilngly ingest anything including potions) You can spend > retching in an attempt to recover, which lets you attempt a Fortitude save against the Oc ofthe effect that made yousick On a success, reduce your sickened value by 1 (or by 2 on a critical success). a aE aC} tay ‘> to attempt recovery @) STUPEFIED Take a status penalty equal to the value on Intelligence, Wisdom and Charisma-based checks. and DCs, such as Will saves, spell attack rolls, spell OCs, and skill checks that use these ability scores. Anytime you attempt to Cast a Spell while stupefied, the spell is disrupted unless you succeed at a flat check with a DC equal to 5 + your stupefied value a - | eC Sa] REP DCS value lat check to Cast a Spell (py weugees Any time you gain the dying condition or increase it, add. your ‘wounded value to the amount. The wounded condition ends if someone restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes, De + Pec ed You have fewer actions. When you regain your actions at the start of your turn, reduce that number of actions by your slowed value. Because slowed has its effect at the start of your turn, you don't lose actions immediately if you become, slowed during your tur. If you're both stunned and slowed, actions lost to slowed count toward stunned. _ ( d wee You cantt act, and you are blinded and fla-footed. Take a4 status penalty to AC, Perception, and Reflex saves. Fall prone and. drop items. you are holding. You cant wake up while you have O HP. if youre unconscious with 1 or more Hit Points, wake un * You take damage. + You receive healing, + You're shaken awake (Interact). + Theres loud noise around you, and you succeed ata Perception check atthe start of your tur, OEE ' ata ORT g Myer) i spencer ano reriex ESSE PSNR

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