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Goblin Orc

All Quest: Small: Goblins does not block line of


sight. Furnitures DO block line of sight to the
Goblins, and for the Goblins. Battle-hardened: Duirng its attack the Orc can re-roll each
black shield result showing, until there are no Black shields ont
Dirty Fighting: Goblins can attack during their movement, and the Combat dice.
still use up their remaining movement points.
Grab and Shove: Instead of attacking, the Orc can grab a Hero.
Sneaky: Goblins can move through spaces occupied by The Hero must roll as many Combat dice as it has starting
Heroes. Body points. If the Hero did not roll at least one Black shield,
Zargon can place the Hero on any free space near the Orc, but
Throwing daggers (for goblins who holds throwing daggers in not diagonally.
2021 edition). Tese goblins can throw a dagger, they attack
anyone in line of sight with one Combat die.

Poisoned Weapon: If A Goblin causes a Hero to lose at least


on Body Point, roll one Combat die. If the result is a Skull, the
Hero loses one additional Body point. (this loss can be
neutralised by Venom Antidote or Anti-poison Quill.)

Zombie Mummy

Reckless: When a Hero attacks a Zombie in close


Combat, Zargon can decide if the Zombie Defend
as per the rules, or it attacks instead, at the same time as the Curse of Paralysis: The first Hero who sees the Mummy roll as
Hero. The Hero can defend usually, but the Zombie does not. many Comat Dice as she has Mind points left. If the Hero did
not roll at least one Black Shield, the Heroes turn ends
Overwhelm: If a Zombie attacks a Hero which already has a immediately.
Monster near it, the Zombie gets +1 Attack die.
Curse of Weakness: If a Mummy causes a Hero to lose at least
Clutching arms: If a Hero want to move away from a space one Body Point, in Zargon’s NEXT turn the Hero roll only half
adjacent to a Zombie, Zargon rolls a Combat die. The Hero can the Defend Dice it would (counting up).
only move away if Zargon didnt roll a Skull. Otherwise, the
Hero cannot Move again in this turn, but can do an action, if Evil soul: Instead of oing anything else with the Mummy,
se didnt used it yet. Zargon can decide if he wants the Evil Soul of the Mummy
possess a Hero it has line of sight on.The Hero rolls as many
Combat dice as it has Mind points left. If the Hero fails, Zargon
immediately removes the Mummy from play,ad can activate
the Hero as a Monster, using the Mummy’s statistics. At the
end of Zargons turn, the Hero is no longer possessed.
Skeleton Dread Knight

Every Quest: Only Bones: Ranged attacks against Heavy Armor: The Dread Knight uses white
the skeleton can only be made with 1 Combat die. shield results instead of black shield ones when
(A thrown axe is an exception to this rule.) defending.

Sythe: Skeletons are able to attack diegonally. Shield: Once in a round a Monster near the Dread Knight get
+1 Defend die when attacked.
Reap: The Skeleton can attack two adjacent Heroes at once, it
can use 2 Attack dice for the first attack, but only 1 Attack die Shield Bash: If, during its attack, the Dread Knight rolls a Black
for the second. Shield, it can push the attacked Hero 2 spaces back. If it is not
possible, the Hero loses a Body Point, which cannot be
defended.

Mace bash: Against the Dread Knight’s attack the Heroes


defend with 2 Defend Dice less (to a minimum of one Defend
die)

Abomination Gargoyle

Unknown Horror: The first Hero who sees an Stone skin: The Gargoyle can re-roll 2 of its
Abomination has to roll as many Comat Dice as Defend dice every round.
she has Mind points left. If the Hero did not roll at least 1
Black Shield, she loses 1 Mind point. Reach: The Abomination can attack anyone within 2 spaces.

Reach: The Abomination can attack anyone within 2 spaces. Whirlwind attack: the Gargoyle can attack each adjacent
Heroes with 2 Combat dice each.
Thick scales: The Abomination can re-roll 1 Defend die.
Double attack: The Gargoyle can attack one Hero two times in
Shield penetration: Against the Abomination the Heroes roll 1 the same round, using 3 Attack dice for each attack.
Defend die less.

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