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1. TREASURE HUNTERS 2. THE CURSED RELIC 3.

NO QUARTER
RND2
9 RND2
0
6” 6” 6”
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8” n n 8” 0 8”

RND2 RND2 6”
9” 9” 9” 9”
- 9 n 9 - - 9 n 9 - 0 0
6”
8” 8” 8”
n n 0
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6” 6” 6”

0
RND2 9 RND2
Before the battle, 1 During the battle, if a The battle ends after 4 battle rounds. The battle ends after 4 battle rounds. The player who
Before the battle, 5 treasure The battle ends after 4 battle treasure token is fighter is carrying the When the battle ends, the player whose The battlefield is
tokens are placed on the rounds. When the battle ends, the divided into When the battle ends, a player captures the
placed on the treasure at the end of fighter is carrying the treasure wins. If captures a quarter of the battlefield if most
battlefield floor as shown on the player who has the most fighters battlefield floor as their activation, no fighter is carrying the treasure, the quarters as shown
there are any friendly fighters wholly
quarters
deployment map. carrying treasure wins. shown on the allocate D6 damage player who has the most fighters within on the of the
deployment map. points to them. 3” of the treasure wins. deployment map within it and no enemy fighters wholly battlefield wins
within it.

4. REAPER 5. THE HIDDEN VAULT 6. LEY LINES


- RND2 9
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6” 6”
6” 6” ˝
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9 8” n n 8”
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RND2 6” RND2 RND2 RND2


9” 9” 0 n 0
0 0 9 - n - 9 Awakened
6”
8” 8”
8” 8” n n
9
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6” 6”
6” 6”
RND2
9 -
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Before the During the battle, objectives are either dormant The battle ends
The battle ends after battle, 5 or awakened. At the start of the battle, only the after 4 battle
At the end of each battle round, each player 4 battle rounds. Before the battle, 3 At the end of the first battle round, the The battle ends after 4 central objective is awakened; the rest are
objectives are placed battle rounds. When objectives are rounds. When
totals the points values of enemy fighters When the battle players roll off. The winner picks 1 placed on the dormant. At the start of each combat phase, the the battle ends,
on the battlefield the battle ends, the player who does not have the initiative can pick
taken down in that battle round. The result is ends, the player with objective and removes it from play. At
floor as shown on the end of the second battle round, the player who controls the
battlefield floor 1 dormant objective to become awakened. At the player with
their blood tally. If one player has a higher the most victory as shown on the the end of each battle round, each player scores the most victory
the deployment remaining objective points wins the
blood tally, that player scores 1 victory point. points wins the map. opposing player does the same. wins the battle. deployment 1 victory point for each awakened objective they
map. control. battle.
battle.

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