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Advanced engine needed : Boom


Primary purpose : Single play
===========================================================================
Title : Antaresian Reliquary
Filename : ANTA_REQ
Release date : 2020/08/24
Author : antares031
Email Address : [redacted]
Other Files By Author : Struggle - Antaresian Legacy, Ludicrium, and some
levels for various community projects, such as
Eviternity, Akeldama, THT: Threnody, etc.

Description : Antaresian Reliquary is a compilation of levels,


designed for various community projects for the
last 4 years. Seven levels with different themes
and limitations were selected for this compilation,
and the wad is designed as boom-compatible with
some custom gameplay elements, such as new enemies
and weapons. It is recommended to read the details
about the gameplay changes, before you start
playing this wad. Also, each level has a death
exit, making every level starts with forced pistol
start. So please keep in mind about this.

Additional Credits to : Detailed credits info below


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* What is included *

New levels : 6+1 (MAP01~06 + MAP31)


Sounds : Yes
Music : Yes
Graphics : Yes
Dehacked/BEX Patch : Yes
Demos : Yes
Other : No
Other files required : None

* Play Information *

Game : Doom 2
Map # : 7
Single Player : Designed for
Cooperative 2-4 Player : Designed for
Deathmatch 2-4 Player : No
Other game styles : custom weapons and monsters
Difficulty Settings : Yes

* Construction *

Base : Seven levels, designed for community projects, more


details below
Build Time : Started to work on the compilation in January, on
and off
Editor(s) used : GZDoom Builder, SLADE,
May Not Run With : Any source port that doesn't support boom
Tested With : PrBoom+ 2.5.1.5, GZDoom 4.4.2, Eternity 4.00,
ZDaemon 1.10.12
===========================================================================
* Contents *

< Gameplay Change >


- The player starts with 60 bullets, instead of 50
- Lost Soul's HP is decreased from 100 to 45
- Adjusted Cacodemon's corpse a little bit

- Arachnotron's Plasma Projectile is replaced to Energy Bolt; higher velocity,


lesser damage
* Because of this, Arachnotron fires slightly faster than before

- Former Human is replaced to Former Ranger


* Former Ranger shoots one energy bolt, has 25% more HP, and faster movement speed

- Baron of Hell is replaced to Antaresia from Struggle : Antaresian Legacy


* Antaresia's pain chance is decreased from 50 to 30
* Changed Antaresia's color scheme

- Added Chaingun Elite from Struggle : Antaresian Legacy


* Chaingun Elite shoots one less energy bolt, and has lesser HP
* Changed Chaingun Elite's color scheme

< Ammo Change >


- Bullet capacity is increased from 200/400 to 240/480
- Shell capacity is decreased from 50/100 to 40/80
- Rocket capacity is decreased from 50/100 to 40/80
- Cell capacity is decreased from 300/600 to 240/480
- Bullet item now gives 20% more bullets; 12/60
- Cell item now gives 20% less energies; 16/80

< Weapon Change >


- Every weapon now has greatly faster weapon-switching speed

- Fist : Faster reaction time


- Fist : Doubled the damage

- Chainsaw : Slightly faster firing rate

- Pistol : Replaced to Machinegun, which has the following features:


* Faster firing rate
* Always accurate, unless you switch to machinegun, while you're keep pressing the
fire button with the previous weapon

- Shotgun : Slightly faster firing rate

- Super Shotgun : Increased firing rate by 18%

- Chaingun : Greatly faster firing rate


- Chaingun : Added post-fire delay sequence
* Please use the machinegun for long-range burst fire

- Rocket Launcher : Slightly faster projectile speed


- Rocket Launcher : Slightly increased projectile damage

- Plasma Rifle : Greatly decreased firing rate by 50%


- Plasma Rifle : Slightly increased projectile speed
- Plasma Rifle : Greatly increased projectile damage by 140%
- Plasma Rifle : Removed post-fire delay sequence

- BFG : Pre-fire delay is decreased (overall firing rate is still the same)
- BFG : Projectile damage is decreased from 100 to 80
- BFG : Now requires 30 cells per shot, instead of 40

* Maplist & Changes *

+ Every par-time is measured on UV-Max.


+ Every level got minor changes in layout, item placement, and monster placement

< MAP01 : Moonstriker's Outpost >


1000 Line Community Project - MAP27
Par - 4:30
- (Basic changes)

< MAP02 : A Forlorn Outpost >


DyingCamel's Demons #1 - MAP09
Par - 13:00
- Cleaned the automap
- Added coop-mode monsters

< MAP03 : Harvester's Reminiscence >


Doomworld Mega Project 2016 - MAP25
Par - 27:30
- Cleaned the automap
- Added coop-mode monsters
- A couple of adjustments around the level, including secrets
- Redesigned the final area, so you don't have to press buttons to proceed

< MAP04 : Purgatorial Technologies >


DyingCamel's Demons #3 - MAP09
Par - 16:30
- (Basic changes)

< MAP05 : Alpha Scorpii Supercluster >


Nova III - MAP25
Par - 28:00
- Restored the original textures, which were cut from the project
- Replaced the skybox
- Adjusted some secrets to make it much easier to reach
- Fixed Tutti-frutti effect glitch
- Minor changes in layout, especially around the blue keycard arena

< MAP06 : The Kerberos Complex >


Doomworld Mega Project 2017 - MAP24
Par - 32:00
- Cleaned the automap
- Replaced the skybox
- Fixed Tutti-frutti effect glitch

< MAP31 : The Eclipse of Betelgeuse >


SlaughterMAX - MAP28
Par - 42:30
* Using GLBoom+ is highly recommended, due to the framerate issue.
- Added one more secret with a godsphere
- Added more blue armors for the final phase
- Replaced soulspheres to megaspheres for the final phase
- Increased the amount of monsters on HNTR from 9308 to 9882
- Increased the amount of monsters on HMP from 9115 to 17246
- Increased the amount of monsters on UV from 32398 to 42690
- Removed Suitepee Exit

* Credits *

Playtesters
Xyzzy01, Remmirath, Foxtongue, Captain J, Redead-ITA, jacderida

Credit - Sprite
- Energy Bolt : Heretic by Raven Software
- Former Ranger : Machinegun Zombieman by Skelegant, David G.
- Antaresia : Heretic by Raven Software
- Chaingun Elite : id Software
- Machinegun : WolfenDoom series by Laz Rojas
- Shotgun : Alpha Version of Doom by id Software
- Super Shotgun : Quake Champions by Saber Interactive
- Chaingun : Smooth Doom by Gifty
- Rocket Launcher : Quake Champions by Saber Interactive
- Plasma Rifle : Photograph of "The Machine" toy gun by Nootrac4571
- BFG9000 : (Same as Plasma Rifle)
- Custom tree sprites : Textures.com
- Daisy : Action Doom by Scuba Steve

Credit - Texture
- MAP01 : 1klinecp's resource wad, originated from cc4-tex
- MAP02 : Skybox by Mechadon
- MAP03 : Skybox from Hexen, slightly edited
- MAP04 : Skybox by Mechadon, slightly edited
- MAP05 : Base Textures from Textures.com, Skybox by Mechadon
- MAP06 : Base Textures from Textures.com, Skybox by Mechadon, slightly edited
- MAP31 : Skybox by Mechadon
- Outro : Base Textures from Textures.com, Raven Software, Skyboxes by Mechadon,
slightly edited
- Outro : The Battle for Wesnoth water animation by zookeeper & Zabin
- Warp Effect : Warp effect pack UE4 by Nadir Khabibullin

Credit - Music
- MAP01 : Jeremy Doyle - Ripsnort
- MAP02 : Psychedelic Eyeball - Bloody Skies
- MAP03 : Eris Falling - Skeleton's Waltz
- MAP04 : Psychedelic Eyeball - Stones of Cartmania
- MAP05 : Eris Falling - Stardust
- MAP06 : Fortress 2 Blue - Stage00011.mid "Welcome To Skull's Hell"
- MAP31 : Psychedelic Eyeball - The Day of Defeat
- Title : Eris Falling - Thanatos
- Inter : Psychedelic Eyeball - Lab Wreck
- Story : Eris Falling - Cry of Desperation
- Outro : Eris Falling - Tranquil Land

Credit - Sound Effect


- Energy Bolt : NavyFIELD by SD EnterNET
- Antaresia : Cry of Fear by Team Psykskallar
- Machinegun & Chaingun : Counter Strike: Global Offensive by Valve Corporation,
Hidden Path Entertainment
- Shotgun : Quake 3 Arena by id Software
- Super Shotgun : Counter Strike: Global Offensive
- Rocket Launcher : Rise of the Triad by Slipgate Ironworks
- Plasma Rifle : Heretic by Raven Software, slightly edited
- BFG9000 : Doom (2016) by id Software
- Warp Effect : Doom Eternal by id Software, Heretic by Raven Software

Credit - Miscellaneous
- Console Font was from Duke Nukem Small Font, redesigned by Jimmy
- Title Picture was taken from Quake Champions by Saber Interactive
===========================================================================
* Copyright / Permissions *

This work is licensed under the Creative Commons Attribution-NonCommercial


4.0 International License. To view a copy of this license, visit
http://creativecommons.org/licenses/by-nc/4.0/

You are free to copy and redistribute the material in any medium or format;
and remix, transform, and build upon the material. If you do so, you must
give appropriate credit, provide a link to the license, and indicate if
changes were made. You may do so in any reasonable manner, but not in any way
that suggests the licensor endorses you or your use. You may not use the
material for commercial purposes.

* Where to get the file that this text file describes *

The Usual: ftp://archives.gamers.org/pub/idgames/ and mirrors

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