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Avalance Alert Altitude and Terrain Elevation

Mountainous areas are often characterized


Traversing the mountain pass is never an by high altitude and steep terrain. The
easy task, and when the winter snows begin haracters may need to be prepared for the
to fall, the journey becomes even more physical demands of traveling at high
treacherous. In Avalanche Alert, GMs can altitudes, which can cause altitude sickness or
challenge their players with a dangerous other health issues. They may also need to
journey through the frozen peaks, as they navigate steep terrain, which can be
must brave the bitter cold, avoid dangerous challenging and exhausting. They may need
wildlife, and inevitably outrun deadly to take breaks and rest frequently, and they
avalanches that threaten to consume them may need to carry supplies and equipment to
whole. make the journey safer and more
comfortable.
Conditions
Keyed Locations
The conditions destailed below are
specifically keyed to the Avalanche Alert The following encounters are keyed to the
encounter path presented here. map of Avalance Alert as shown on page 7.

Snowdrifts and Icy Terrain 1 - Snowy Ambush


Mountainous areas in the winter can be
As you trek through the cold grasslands
covered in deep snowdrifts and ice. This can
near Frosthold, you hear a sound in the
make travel difficult and hazardous for the
distance. Suddenly, a group of humans
characters, as they may slip and fall on icy
appear, weapons drawn and ready to
surfaces or become bogged down in deep
attack.
snow. Characters may need to use specialized
equipment, such as snowshoes or crampons,
to move safely through the snow and ice. As the characters trek through the cold
grasslands near Frosthold, they are
Temperature and Weather ambushed by a group of bandits who have
The winter climate in mountainous areas can taken advantage of the treacherous winter
be extremely cold and harsh. The characters conditions to prey on travelers. The bandits
may need to be prepared for sudden changes are well-armed and well-prepared, and they
in temperature, as well as for snowstorms or will not hesitate to use the snow and ice to
blizzards that can limit visibility and make their advantage. The characters must fight
travel dangerous. They may also need to take back against the bandits while avoiding the
shelter or make a fire to stay warm, and they slippery terrain and staying warm in the
may need to use protective clothing and gear bitter cold.
to avoid hypothermia or frostbite.

6 AVALANCHE ALERT
Travel Times
Grasslands: 3 miles per hour Mountains: 1/3 mile per hour
Forests: 2 miles per hour Rivers (with a boat): 4 miles per hour
Hills and Valleys: 1 mile per hour Roads (walking): 3 miles per hour
Marshes and Taigas: 1/2 mile per hour Roads (on horseback): 4 miles per hour

AVALANCHE ALERT 7
2 - Frosthold 4 - Avalanche!
As you enter the village, you see a Suddenly you hear a loud roar as a massive
community of hardy people, used to living wall of snow and ice hurtles towards you -
in the unforgiving mountains. The an avalanche!
buildings are made of sturdy stone and
wood, and the villagers go about their daily The characters are caught in the path of a
chores with purpose. But despite their stoic massive avalanche that threatens to bury
exterior, you can sense that something is them alive. They must use their skills and
amiss. Whispers of worry and concern quick reflexes to outrun the avalanche and
ripple through the town, and the villagers' find shelter before it overtakes them.
eyes dart around nervously.
5 - Lost Explorer
The village of Frosthold is a popular
stopover point for travelers making their way As you trek through the snowy mountains,
through the region. The villagers are hardy you hear a faint cry for help in the distance.
and self-sufficient, and they pride themselves As you approach, you see a lone figure
on their ability to survive in the harsh winter lying in the snow. The person is injured and
conditions. However, the village is not frostbitten, and she pleads with you for
without its problems—a group of kobolds assistance in finding her way to safety.
has been raiding the village's food stores, and
tensions are beginning to rise between the However, the explorer is not alone—she is
villagers and the kobold tribe. being pursued by a group of undead
creatures who have been awakened by the
3 - Frozen Cavern magical energies of the mountain.

You notice something strange—a hidden 6 - Chasm of the Ice Witch


cavern, almost entirely covered by
snowdrifts. As you approach, you hear the As you gaze out at the mountains before
sound of growling and chattering coming you, you notice a dark cleft, almost hidden
from within. from view. It's a deep and treacherous
ravine. Just looking at it sends shivers
The characters discover a mysterious cavern down your spine.
hidden beneath the snowdrifts which is
guarded by a fierce tribe of goblinoids who It is said that the Ice Witch, a powerful
have made it their home. The cavern is filled sorceress who once ruled the region, was
with winding tunnels, icy passages, and banished to the chasm by her enemies, and
hidden traps, and the goblinoids are not that her spirit still haunts the area. The
eager to welcome the characters with open chasm is filled with icy crevasses, frozen
arms. waterfalls, and howling winds.

8 AVALANCHE ALERT
Avalance Alert Random Encounters

d20 Encounter d20 Encounter

A sudden avalanche buries a herd A canyon with deadly icicles


of mountain goats. The 11 may be a natural hazard or part
1 of a dangerous puzzle.
characters may rescue them or
find themselves in danger. A wise old woman shares
legends with valuable
A ranger warns of a predator and 12 information or a warning of
2 offers shelter. The characters may danger.
have to defend the cabin.
A glowing crystal may be a
Characters find an abandoned powerful magical artifact, but
13
campsite with mysterious coveted by dangerous creatures
3 or factions.
artifacts, which may hold secrets
or traps.
A frozen river becomes an
A mischievous gnome challenges impromptu skating rink, which
the characters to a snowball fight. 14
4 may be part of a dangerous
It may escalate to a dangerous race or challenge.
encounter.
A friendly yeti may be a
Merchants seek protection from powerful ally or hidden enemy,
15
5 raiders. The characters may have with knowledge that may be
to escort them to safety. valuable or misleading.

A hidden hot spring offers respite A haunted, abandoned cabin


6 from the cold, but may be 16 reveals a gruesome secret that
guarded by dangerous creatures. may affect the characters.

A mountaineer shares a shortcut. A group of lost travelers begs


7 It may be a risky gamble or lead for help. The characters may
17
to valuable treasure. have to use their skills to guide
them to safety.
A blizzard forces the characters
8 to take shelter in a cave. It may be A natural ice bridge collapses,
home to danger or secrets. 18 sending the characters tumbling
into danger.
Giant snowmen guard a treasure, A cave filled with
9 but may come to life and attack. 19 bioluminescent fungi may be
coveted by alchemists.
Orcs demand tribute or else. The A friendly hunter offers to
10 characters may have to use guide the characters, but may
combat skills to survive. 20 have a hidden agenda or lead
them into danger.

AVALANCHE ALERT 9

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