You are on page 1of 4

City of Brass  City Sign up  Login 

STAR WARS TRAVELLER / CHANGES TO TRAVELLER RULES

Home
Rules Changes
Updated: February 2nd 2017
Vehicles/Starships
Shields
Since even the smallest ships can mount shield generators, I have modi ed the
screens/energy shields from High Guard 2e.

Energy Shields: TL10; 10 power; 10dT; MCr15


Improved Energy Shields: TL13; 20 power; 15dT; MCr25
Advanced Energy Shields: TL16; 50 power; 20dT; MCr35

Other than that, they follow the normal rules found in the High Technology
chapter.

Hyperdrive
In Star Wars, FTL travel is accomplished via hyperdrives, not jump drive.
Therefore, some changes to the way jumps are handled must be made.

First o , the normal 100-diameter limit of jump drives is reduced to 10-


open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
diameter limit.

Hyperdrives are available at the normal TL for jump drives of the same rating,
with the sizes noted in the High Technology chapter of High Guard (10% for H-1,
+2% per each rating above 1).

Preparing for a jump is a Routine (6+) Astrogation check (1D x 10 minutes, EDU),
DM-4 if within the 10D limit. If successful, the drive may be activated without an
Engineer (H-drive) check.

In order to plot a course, you need the appropriate Astrogation Control


software (formerly known as Jump Control), as the computer needs to be able
to account for the speeds at which you will be traveling.

Hyperspace Travel Times


In order to nd out how long it takes to get somewhere, consult any of the
available galaxy maps with a grid-layout. Here is a great online map, and here is
one for o -line viewing.

Each grid square takes 12 hours to traverse with an H-1 drive. Fore any other
drive rating, divide that time by the drive number. An H-2 makes the trip in 6
hours, an H-3 in 4 hours, etc.

Modifying Travel Time


open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
Modifying Travel Time
If you want to modify the travel time, follow these simple guidelines:

Astrogation effect of
1–5 reduces travel time to 10 hours per grid-square
6+ reduces travel time to 8 hours per grid-square
+1D3-2 hours per grid-square
+1D hours per grid-square if the journey doesn't follow an existing
hyperspace route

Primitive & Advanced Technology


While Chapter 4 of High Guard has some great TL-modifying options for many
starship parts, there are a few that are missing.

Hyperdrive Advantages
Energy Efficient: This hyperdrive consumes 25% less Power than
normal
Size Reduction: This reduces the tonnage consumed by the hyperdrive
by 10%
Increased Speed: While traveling through hyperspace the M-drive is
treated as 1 higher

Hyperdrive Disadvantages
Energy Inefficient: This hyperdrive consumes 30% more Power than

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com
normal
Increased Size: This increases the tonnage consumed by the hyperdrive
by 25%

Energy Shield Advantages


Energy Efficient: This energy shield consumes 25% less Power than
normal
Size Reduction: This reduces the tonnage consumed by the energy
shield by 10%
Increased Buffer: This increases the buffer of this energy shield by 20%

Energy Shield Disadvantages


Energy Inefficient: This energy shield consumes 30% more Power than
normal
Increased Size: This increases the tonnage consumed by the energy
shield by 25%
Decreased Buffer: This decreases the buffer of the energy shield by 30%

© 2017 Embers Design Studios, LLC. All rights reserved. | Privacy Policy

open in browser PRO version Are you a developer? Try out the HTML to PDF API pdfcrowd.com

You might also like