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Rules Changes
Updated: February 2nd 2017
Vehicles/Starships
Shields
Since even the smallest ships can mount shield generators, I have modi ed the
screens/energy shields from High Guard 2e.
Other than that, they follow the normal rules found in the High Technology
chapter.
Hyperdrive
In Star Wars, FTL travel is accomplished via hyperdrives, not jump drive.
Therefore, some changes to the way jumps are handled must be made.
Hyperdrives are available at the normal TL for jump drives of the same rating,
with the sizes noted in the High Technology chapter of High Guard (10% for H-1,
+2% per each rating above 1).
Preparing for a jump is a Routine (6+) Astrogation check (1D x 10 minutes, EDU),
DM-4 if within the 10D limit. If successful, the drive may be activated without an
Engineer (H-drive) check.
Each grid square takes 12 hours to traverse with an H-1 drive. Fore any other
drive rating, divide that time by the drive number. An H-2 makes the trip in 6
hours, an H-3 in 4 hours, etc.
Astrogation effect of
1–5 reduces travel time to 10 hours per grid-square
6+ reduces travel time to 8 hours per grid-square
+1D3-2 hours per grid-square
+1D hours per grid-square if the journey doesn't follow an existing
hyperspace route
Hyperdrive Advantages
Energy Efficient: This hyperdrive consumes 25% less Power than
normal
Size Reduction: This reduces the tonnage consumed by the hyperdrive
by 10%
Increased Speed: While traveling through hyperspace the M-drive is
treated as 1 higher
Hyperdrive Disadvantages
Energy Inefficient: This hyperdrive consumes 30% more Power than
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normal
Increased Size: This increases the tonnage consumed by the hyperdrive
by 25%
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