Professional Documents
Culture Documents
Level 1
General History The dungeon was created by kuo-toa as a temple. Its creators were destroyed by a magical
catastrophe, and the dungeon has lain empty for many centuries until recently.
Temperature Very Hot (DC 10 Constitution save each hour or gain one level of exhaustion)
Corridor Features a Part of the ceiling has collapsed into the corridor
Wandering 1 Gelatinous Cube (cr 2, mm 242); deadly, 450 xp, searching for an object stolen from their lair
Monsters 2 3 x Goblin (cr 1/4, mm 166); hard, 150 xp, scouting from another part of the dungeon
3 Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp, scouting
from another part of the dungeon
4 Kobold Inventor (cr 1/4, motm 164, vgm 166) and 1 x Kobold (cr 1/8, mm 195); easy, 75 xp,
investigating a strange noise
5 Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp, gathered around an evil shrine
6 Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327);
deadly, 250 xp, bloodied and fleeing a more powerful enemy
Room #1 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #8, inhabited by Gelatinous Cube
Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp
Treasure: 2200 cp, 1300 sp, 40 gp, 3 x diamond (50 gp), carnelian (50 gp), 2 x moonstone (50
gp), sardonyx (50 gp), Gloves of Swimming and Climbing (uncommon, dmg 172), Pipes of the
Sewers (uncommon, dmg 185)
Room #2 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #1, inhabited by Wererat and 1 x Xvart
Room Features The ceiling is covered with cobwebs, and a pile of barrel staves lies in the south side of the
room
Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp
Treasure: 14 gp; 15 cp
Room #3 South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #14, inhabited by Kobold Scale Sorcerer and 1 x Kobold
Room Features A group of monstrous faces have been carved into the south wall, and the south and west
walls are covered with mould
Monster Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Xvart (cr 1/8, motm 267, vgm
200); deadly, 250 xp
Empty
Room Features A wooden platform hangs over a deep pit in the south-west corner of the room, and a pile of
rotten apples lies in the center of the room
Monster Xvart (cr 1/8, motm 267, vgm 200) and 10 x Rat (cr 0, mm 335); hard, 125 xp
Treasure: 17 cp; 19 sp; 14 gp; 13 sp; 14 ep; 16 cp; 18 cp; 16 cp; 20 cp; 13 gp; 17 cp
Room #6 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #5, inhabited by Xvart and 10 x Rat
Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp
Room #7 West Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #10
Room Features A set of demonic war masks hangs on the north wall, and a stone dais and throne sits in the
south side of the room
Room #8 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #1, inhabited by Wererat and 1 x Xvart
Room Features An iron chandelier hangs from the ceiling in the center of the room, and several pieces of
blood-soaked clothing are scattered throughout the room
Room #9 North Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)
Monster 2 x Xvart (cr 1/8, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); medium, 100 xp
East Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→ Leads to room #7
Empty
Room #11 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #6, inhabited by Kobold Scale Sorcerer and 2 x Kobold
Room Features A forge and anvil sit in the south-west corner of the room, and the south and west walls are
covered with sword cuts
Room #12 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #1, inhabited by Wererat and 1 x Xvart
Empty
Room Features A set of demonic war masks hangs on the north wall, and someone has scrawled "The green
dragon is not a dragon" on the north wall
Monster Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Xvart (cr 1/8, motm 267, vgm
200); deadly, 250 xp
Treasure: 1700 cp, 1300 sp, 80 gp, 3 x diamond (50 gp), bloodstone (50 gp), jasper (50 gp),
onyx (50 gp), quartz (50 gp), Potion of Climbing (common, dmg 187), Potion of Healing
(common, dmg 187)
Room #14 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #3, inhabited by Xvart Warlock of Raxivort and 2 x Xvart
Room Features Someone has scrawled a large X on the north wall, and the walls are covered with claw marks
Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp
Treasure: 12 gp; 5 gp
Room #15 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #4
East Entry Unlocked Stone Door (60 hp) (slides to one side)
Room Features Someone has scrawled "It's a trap" in draconic script on the south wall, and a pile of iron
blobs lies in the south side of the room
Monster 2 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 100 xp
Treasure: 3 gp; 19 sp
Room #16 North Entry #1 Unlocked Strong Wooden Door (20 hp)
→ Leads to room #4
West Entry Unlocked Stone Door (60 hp) (slides to one side)
→ Leads to room #15, inhabited by 2 x Kobold Inventor
South Entry #2 Unlocked Simple Wooden Door (10 hp) (slides to one side)
Room Features Several alcoves are cut into the north and south walls, and a cold spot can be felt in the north
side of the room
Room #17 West Entry Unlocked Simple Wooden Door (10 hp) (slides up)
Room Features An iron sarcophagus sits in the south side of the room, and mysterious levers and mechanisms
cover the north and west walls
Room #18 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
Room Features A whistling noise can be faintly heard near the east wall, and several corroded iron spikes are
scattered throughout the room
Room Features A stone dais sits in the center of the room, and someone has scrawled "straight, straight,
door" on the north wall
Monster 2 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 100 xp
Treasure: 17 cp; 9 sp
Room #20 East Entry Unlocked Simple Wooden Door (10 hp)
Monster Goblin (cr 1/4, mm 166) and 1 x Giant Rat (cr 1/8, mm 327); easy, 75 xp
Treasure: 19 sp; 20 sp
Room #21 South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #30, inhabited by Goblin Boss and 1 x Goblin
Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp
Treasure: 10 sp; 3 pp
Room #22 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #11
South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
→ Leads to room #31
Room Features Someone has scrawled "Lightning comes before thunder" on the east wall, and the ceiling is
covered with bloodstains
Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp
Treasure: 12 ep; 24 cp
Room #23 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)
→ Leads to room #30, inhabited by Goblin Boss and 1 x Goblin
Empty
Room #24 East Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
→ Leads to room #25
Room Features A chute descends from the room into a natural cavern below, and a hole has been blasted into
the south wall
Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp
Treasure: 15 cp; 6 gp
Room #25 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #15, inhabited by 2 x Kobold Inventor
Empty
Room #26 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #16
Room Features A chute descends from the room into a midden chamber below, and the south and east walls
have been engraved with endless spirals
Room #27 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp
Treasure: 23 cp; 4 pp
Room #28 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #18
Room Features A chute falls into the room from above, and a weapon rack and pile of books sit in the south-
west corner of the room
Room Features The floor is covered in perfect hexagonal tiles, and a foul odor fills the south-west corner of
the room
Monster Xvart (cr 1/8, motm 267, vgm 200) and 7 x Rat (cr 0, mm 335); medium, 95 xp
Room #30 North Entry #1 Unlocked Simple Wooden Door (10 hp)
East Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)
→ Leads to room #23
Treasure: 10 cp; 15 cp
Room #31 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
Room Features A magical pool in the east side of the room petrifies whomever drinks from it, and a stone dais
and throne sits in the north-west corner of the room
Room Features Several square holes are cut into the north and south walls, and mournful weeping fills the
room
Room #33 North Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
→ Leads to room #25
Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp
Room #34 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #23
Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp
Treasure: 1900 cp, 1500 sp, 60 gp, blue quartz (10 gp), eye agate (10 gp), hematite (10 gp),
obsidian (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp), Spell Scroll
(Shillelagh) (common, dmg 200), Spell Scroll (Thaumaturgy) (common, dmg 200), Spell
Scroll (Ensnaring Strike) (common, dmg 200), Spell Scroll (Levitate) (uncommon, dmg 200),
Potion of Healing (common, dmg 187)
Room #35 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Empty
Room #36 North Entry Unlocked Simple Wooden Door (10 hp)
Empty
Room #37 West Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the
trigger, DC 15 save or take 2d10 damage
→ Leads to room #42, inhabited by Wererat and 1 x Xvart
Monster Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp
Treasure: 16 sp
Trap Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save
or take 1d10 acid damage for 1d4 rounds
Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60
hp)
Symbol of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 16
save or become incapacitated for 1d4 rounds
2200 cp, 900 sp, 80 gp, a bone scepter inlaid with a filigree of silver (25 gp), a pewter plate
set with a rosette of onyx (25 gp), a pewter torc etched with arcane runes (25 gp), a wooden
coffer set with jasper (25 gp), Amulet of Proof Against Detection and Location (uncommon,
dmg 150), Bag of Tricks (gray) (uncommon, dmg 154), Hat of Disguise (uncommon, dmg 173)
Room #38 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #27, inhabited by 2 x Chitine
Room Features An enchanted pool in the north side of the room ages whomever drinks from it (but only
once), and a pair of dice lies in the south-west corner of the room
Room #39 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #28
Room Features A chute falls into the room from above, and the north and east walls have been engraved with
arcane symbols
Room #40 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #29, inhabited by Xvart and 7 x Rat
South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides down)
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 16 sp; 12 cp
Room #41 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #30, inhabited by Goblin Boss and 1 x Goblin
Empty
Room #42 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #44
Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp
Treasure: 2400 cp, 1200 sp, 100 gp, a bone coffer engraved with a labyrinth (25 gp), a fine
leather vest sewn with copper (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a
malachite rod engraved with dwarven axeheads (25 gp), a pewter bracer etched with thorned
vines (25 gp), a stoneware idol (of an undead god) adorned with copper (25 gp)
Trap Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 piercing
damage
Room #43 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #33, inhabited by Kobold Dragonshield and 2 x Kobold
Room Features Several square holes are cut into the ceiling and floor, and a workbench and workbench sit in
the west side of the room
Empty
Room #45 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #37, inhabited by Chitine
Room Features A tapestry of ancient mythology hangs from the east wall, and someone has scrawled "If being
drunk all the time were easy, everyone would do it" in dwarvish runes on the south wall
Room #46 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #52, inhabited by 2 x Goblin
Room Features The room has a high domed ceiling, and a faded and torn tapestry hangs from the west wall
Room #47 North Entry Unlocked Strong Wooden Door (20 hp)
Room Features A tile mosaic of ancient mythology covers the floor, and various torture devices are scattered
throughout the room
Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp
Room #49 North Entry #1 Unlocked Simple Wooden Door (10 hp)
→ Leads to room #41
East Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
→ Leads to room #50
Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp
Room #50 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #35
West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
→ Leads to room #49, inhabited by Kobold Scale Sorcerer and 2 x Kobold
Room Features Numerous pillars line the east and west walls, and spirals of black stones cover the floor
Room #51 North Entry Unlocked Good Wooden Door (15 hp)
Room Features A stair ascends to a catwalk hanging between the east and west walls, and someone has
scrawled "five, three, seven, three, one" on the south wall
Room #52 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
Treasure: 22 cp; 8 gp
Room #53 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides down)
→ Leads to room #40, inhabited by Goblin Boss and 1 x Goblin
Room Features A magical altar in the south-east corner of the room heals all wounds of whomever offers a
prayer (but only once), and a fountain engraved with geometric patterns sits in the south-
west corner of the room
Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp
Treasure: 8 gp; 8 gp
Room #54 West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #52, inhabited by 2 x Goblin
Room Features An iron sarcophagus sits in the center of the room, and someone has scrawled "black,
crimson, white, ruby, gray" on the west wall
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 22 sp; 12 sp
Trap Chain Flail: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, +10 to hit against
all targets within 5 ft., 4d10 bludgeoning damage
Hidden Treasure Hidden (DC 15 to find) Unlocked Strong Wooden Chest (20 hp)
2200 cp, 400 sp, 80 gp, a brass warhammer set with a single amber (25 gp), a copper shield
brooch inlaid with ornate gold scrollwork (25 gp), a fine leather mantle tooled with elven
script (25 gp), a linen choker threaded with electrum (25 gp), a rosewood cup set with black
pearl (25 gp), a scroll of calligraphy (25 gp), an agate bowl engraved with draconic runes (25
gp)
Room #55 West Entry #1 Unlocked Good Wooden Door (15 hp)
→ Leads to room #49, inhabited by Kobold Scale Sorcerer and 2 x Kobold
East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (magically reinforced, disadvantage to
break)
→ Leads to room #64, inhabited by Gelatinous Cube
Monster 4 x Xvart (cr 1/8, motm 267, vgm 200); medium, 100 xp
Room #56 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #43
Monster Kobold Inventor (cr 1/4, motm 164, vgm 166) and 4 x Kobold (cr 1/8, mm 195); hard, 150 xp
Treasure: 9 sp; 5 pp; 14 cp; 18 cp; 11 gp
Room #57 North Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)
Room Features A stone dais sits in the south-west corner of the room, and a tapestry of arcane patterns hangs
from the north wall
Treasure: 2300 cp, 1000 sp, 90 gp, 2 x azurite (10 gp), 2 x banded agate (10 gp), eye agate (10
gp), lapis lazuli (10 gp), moss agate (10 gp), 2 x turquoise (10 gp)
Monster Goblin (cr 1/4, mm 166) and 1 x Giant Rat (cr 1/8, mm 327); easy, 75 xp
Treasure: 15 gp; 19 cp
Room #59 South Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→ Leads to room #67, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat
Room Features The sound of horns can be faintly heard near the north wall, and several candles are scattered
throughout the room
Room #60 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #48, inhabited by Ettercap and 1 x Giant Wolf Spider
Trap Electrified Floortile: DC 20 to find, DC 15 to disable; affects all targets within a 10 ft. square
area, DC 13 save or take 2d10 lightning damage
Room #61 West Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #60
Room Features A mural of a legendary battle covers the ceiling, and an overwhelming stench fills the room
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 6 pp; 1 pp
Treasure: 1700 cp, 1600 sp, 70 gp, azurite (10 gp), blue quartz (10 gp), moss agate (10 gp),
obsidian (10 gp), 4 x rhodochrosite (10 gp), tiger eye (10 gp)
Room #63 West Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 20 cp; 19 cp
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (magically reinforced, disadvantage to
break)
Room Features Numerous pillars line the south wall, and someone has scrawled "Arphel has no beard" in
dwarvish runes on the east wall
Treasure: 16 cp
Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp
Treasure: 18 cp; 9 gp
Room #66 West Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #65, inhabited by Wererat and 1 x Xvart
Empty
Room #67 North Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→ Leads to room #59
Room Features The north and west walls have been engraved with glowing symbols, and lit candles are
scattered across the floor
Monster Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327);
deadly, 250 xp
Room #68 North Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
→ Leads to room #55, inhabited by 4 x Xvart
Room Features Someone has scrawled "Abandon all hope" on the west wall, and a pierced breastplate lies in
the west side of the room
Monster Xvart (cr 1/8, motm 267, vgm 200) and 9 x Rat (cr 0, mm 335); medium, 115 xp
Treasure: 3100 cp, 1000 sp, 40 gp, a brass scepter set with a single chalcedony (25 gp), a fine
leather coinpurse trimmed with fox fur (25 gp), a silver pendant engraved with dwarven
axeheads (25 gp), an earthenware bowl embossed with draconic runes (25 gp), Deck of
Illusions (26 cards) (uncommon, dmg 161), Gem of Brightness (uncommon, dmg 171),
Necklace of Adaptation (uncommon, dmg 182), Ring of Mind Shielding (uncommon, dmg 191)
Room #70 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #63, inhabited by Goblin Boss and 1 x Goblin
Empty
Room Features Someone has scrawled "The gold dragon is not a dragon" on the west wall, and an
overwhelming stench fills the room
Room #72 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #61, inhabited by Goblin Boss and 1 x Goblin
Empty
Room Features A stream of quicksilver flows along a channel in the floor, and several pieces of rotten fruit are
scattered throughout the room
Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp
Treasure: 1800 cp, 600 sp, 60 gp, banded agate (10 gp), lapis lazuli (10 gp), malachite (10 gp),
moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp), turquoise (10 gp), Mithral Armor
(splint) (uncommon, dmg 182)
Hidden Treasure Hidden (DC 20 to find) Unlocked Simple Wooden Chest (10 hp)
2200 cp, 1600 sp, 60 gp, star rose quartz (50 gp), 2 x zircon (50 gp), Spell Scroll (Minor
Illusion) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)
Room #74 West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #69
Empty
Room #75 North Entry Archway
→ Leads to room #66
→ Leads to room #67, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat
Room Features A stone stair ascends towards the east wall, and several barrel staves are scattered throughout
the room
Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp
Room #76 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #79
Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp
Treasure: 21 cp; 11 gp
Room Features A sloped pit lined with iron spikes lies in the south-east corner of the room, and a pile of
broken glass lies in the west side of the room
Treasure: 13 gp
Room Features A stack of barrels filled with sand stands against the south wall, and someone has scrawled
"When iron is made flesh, the Bronze Citadel shall be restored" on the north wall
Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp
Treasure: 2300 cp, 700 sp, 80 gp, diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp),
citrine (50 gp), 2 x jasper (50 gp), 2 x sardonyx (50 gp), zircon (50 gp)
Room #79 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room Features A putrid odor fills the north-west corner of the room, and several broken arrows are scattered
throughout the room
Room #80 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #73, inhabited by Kobold Scale Sorcerer and 2 x Kobold
Empty
Room #81 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #80
Room Features Patches of mushrooms grow in the north side of the room, and a dagger hilt lies in the east
side of the room
Treasure: 8 gp
Room #82 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #70
East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides to one side)
Room Features A ladder ascends to a balcony hanging from the east wall, and someone has scrawled "Theli
died here, no honor among thieves" in dwarvish runes on the north wall
Room #83 East Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #79
Room Features The floor is covered in square tiles, alternating white and black, and a simple fireplace sits
against the east wall
Room Features The north and west walls have been engraved with glowing symbols, and the floor is covered
with humanoid bones
Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp
Treasure: 2000 cp, 900 sp, 60 gp, a brass chalice set with a single peridot (25 gp), a brass rod
inlaid with a meandros of electrum (25 gp), a cloth gown trimmed with rabbit fur (25 gp), a
fine leather vest trimmed with rabbit fur (25 gp), Potion of Growth (uncommon, dmg 187)
Room #85 North Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #75, inhabited by Kobold Scale Sorcerer and 2 x Kobold
Empty
Room #86 West Entry Unlocked Good Wooden Door (15 hp)
Monster Kobold Inventor (cr 1/4, motm 164, vgm 166) and 4 x Kobold (cr 1/8, mm 195); hard, 150 xp
Trap Fire Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 13 save or
take 2d10 fire damage
Room #87 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp) (magically reinforced, disadvantage to
break)
→ Leads to room #88, inhabited by Ettercap and 1 x Giant Wolf Spider
Room Features A magical idol of a goddess of light in the center of the room conjures a small silver mirror for
whomever offers a prayer, and a charred wooden shield lies in the center of the room
Trap Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or
become frightened for 1d4 rounds
Room #88 West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp) (magically reinforced, disadvantage to
break)
→ Leads to room #87
South Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
→ Leads to room #96
Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp
Treasure: 2300 cp, 1000 sp, 90 gp, a brass rod engraved with draconic scales (25 gp), a linen
merchant's cap threaded with electrum (25 gp), a small woolen carpet (25 gp), a stoneware
salt cellar painted with woodland imagery (25 gp), an agate salt cellar engraved with dwarven
runes (25 gp)
Hidden Treasure Hidden (DC 15 to find) Locked Strong Wooden Chest (DC 25 to unlock, DC 25 to break; 20 hp)
1800 cp, 1300 sp, 70 gp, carnelian (50 gp), jasper (50 gp), onyx (50 gp), star rose quartz (50
gp), Spell Scroll (Spare the Dying) (common, dmg 200), 2 x Potion of Climbing (common,
dmg 187), Potion of Greater Healing (uncommon, dmg 187)
Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp
Treasure: 21 cp; 17 sp
Room #90 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #82
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 16 cp; 22 cp
Room #91 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #80
Room Features Part of the ceiling has collapsed into the room, and the walls are covered with scorch marks
Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp
Treasure: 800 cp, 1300 sp, 20 gp, 2 x hematite (10 gp), malachite (10 gp), 2 x obsidian (10 gp),
rhodochrosite (10 gp), 2 x turquoise (10 gp)
Room #92 North Entry Unlocked Good Wooden Door (15 hp)
→ Leads to room #84, inhabited by 2 x Chitine
Room Features A tapestry of ancient mythology hangs from the north wall, and a ruined siege weapon sits in
the north side of the room
Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp
Treasure: 12 gp; 9 gp
Room #93 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #92, inhabited by Ettercap and 1 x Giant Wolf Spider
Room Features Several alcoves are cut into the south and east walls, and a bloody journal lies in the north side
of the room
Treasure: 13 sp
Room #94 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #86, inhabited by Kobold Inventor and 4 x Kobold
Room Features A wooden ladder rests against the south wall, and an overwhelming stench fills the room
Room Features A stream of water flows along a channel in the floor, and a circle of tall stones stands in the
center of the room
Room #96 North Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
→ Leads to room #88, inhabited by Ettercap and 1 x Giant Wolf Spider
Empty
Room #97 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #90, inhabited by Goblin Boss and 1 x Goblin
Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp
Room #98 East Entry Unlocked Good Wooden Door (15 hp)
Empty
Room #99 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Empty
Room #100 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #99
Room Features A tile labyrinth covers the floor, and a charred wooden shield lies in the east side of the room
Room #101 North Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #94
Room Features A narrow pit covered by iron bars lies in the south-west corner of the room, and a pair of boots
lies in the south-east corner of the room
Room #102 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #95
Empty
East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides up)
→ Leads to room #111, inhabited by Goblin and 1 x Wolf
Empty
Room #104 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→ Leads to room #92, inhabited by Ettercap and 1 x Giant Wolf Spider
Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp
Treasure: 14 gp; 11 gp
Room #105 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
→ Leads to room #104, inhabited by Kobold Dragonshield and 1 x Kobold
Room Features The room has a high domed ceiling, and someone has scrawled "Upon the sixth day of the
Winter of Spears, in the Empire of Swords, the Topaz Citadel shall be destroyed" on the east
wall
Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp
Treasure: 14 gp; 11 sp
Room #106 North Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Empty
Room #107 West Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #99
Room Features Several square holes are cut into the north wall, and the north and east walls are covered with
veins of blue crystal
Treasure: 2500 cp, 1100 sp, 90 gp, a cloth coat threaded with copper (25 gp), a cloth gown
trimmed with rabbit fur (25 gp), a copper shield brooch engraved with dwarven axeheads (25
gp), a fine leather mantle trimmed with rabbit fur (25 gp), a jasper salt cellar engraved with
arcane runes (25 gp), a leather armor tooled with elven script (25 gp), a rosewood bowl
engraved with arcane runes (25 gp), a steel shield brooch engraved with draconic runes (25
gp), Sentinel Shield (uncommon, dmg 199), +1 Weapon (flail) (uncommon, dmg 213)
Room #108 North Entry Trapped Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Ⓣ Guillotine Blade: DC 10 to find, DC 15 to disable; +4 to hit against one target, 1d10 slashing
damage
→ Leads to room #101
Room Features A stone dais and throne sits in the east side of the room, and a bent chisel lies in the south-
west corner of the room
Room #109 North Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→ Leads to room #101
Room Features A sloped pit lined with iron spikes lies in the south side of the room, and a faded and torn
tapestry hangs from the west wall
Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp
Treasure: 11 sp; 9 sp
Empty
Room #111 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #98
West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides up)
→ Leads to room #103
Monster Goblin (cr 1/4, mm 166) and 1 x Wolf (cr 1/4, mm 341); easy, 100 xp
Treasure: 17 cp; 13 cp
Room #112 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→ Leads to room #99
Room Features A stone stair ascends towards the west wall, and someone has scrawled "The Scepter of Blades
shall be destroyed when the Wheel is broken" on the west wall
Room #113 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→ Leads to room #105, inhabited by Ettercap and 1 x Giant Wolf Spider
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 1700 cp, 1000 sp, 30 gp, azurite (10 gp), banded agate (10 gp), eye agate (10 gp), 3 x
lapis lazuli (10 gp), malachite (10 gp), tiger eye (10 gp), turquoise (10 gp)
East Entry Unlocked Simple Wooden Door (10 hp) (magically reinforced, disadvantage to break)
Room Features The floor is covered in square tiles, alternating white and black, and a foul odor fills the room
Room #115 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
Room Features A tile labyrinth covers the floor, and several headless statues are scattered throughout the
room
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 18 cp; 11 gp
Room #116 West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Room Features The floor is covered in square tiles, alternating white and black, and a large kiln and coal bin sit
in the north-west corner of the room
Room #117 North Entry Unlocked Strong Wooden Door (20 hp)
→ Leads to room #109, inhabited by Wererat and 1 x Xvart
Room Features A stone stair ascends towards the north wall, and an altar of evil sits in the south side of the
room
Monster Xvart (cr 1/8, motm 267, vgm 200) and 3 x Rat (cr 0, mm 335); easy, 55 xp
West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides to one side)
Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp
Room #119 North Entry Unlocked Simple Wooden Door (10 hp)
→ Leads to room #112
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp
Treasure: 1 pp; 15 sp
Room #120 North Entry Stuck Stone Door (DC 20 to break; 60 hp)
Empty