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donjon

5e Random Dungeon Generator


The Forsaken Tunnels of the Wyrm Duchess

Level 1
General History The dungeon was created by kuo-toa as a temple. Its creators were destroyed by a magical
catastrophe, and the dungeon has lain empty for many centuries until recently.

Walls Masonry (DC 15 to climb)

Floor Uneven Flagstone (DC 10 to charge or run)

Temperature Very Hot (DC 10 Constitution save each hour or gain one level of exhaustion)

Illumination Dark (individual creatures may carry lights)

Corridor Features a Part of the ceiling has collapsed into the corridor

c A tile labyrinth covers the floor

e A narrow shaft falls into the corridor from above

i Burning torches in iron sconces line the corridor

Wandering 1 Gelatinous Cube (cr 2, mm 242); deadly, 450 xp, searching for an object stolen from their lair

Monsters 2 3 x Goblin (cr 1/4, mm 166); hard, 150 xp, scouting from another part of the dungeon

3 Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp, scouting
from another part of the dungeon

4 Kobold Inventor (cr 1/4, motm 164, vgm 166) and 1 x Kobold (cr 1/8, mm 195); easy, 75 xp,
investigating a strange noise

5 Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp, gathered around an evil shrine

6 Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327);
deadly, 250 xp, bloodied and fleeing a more powerful enemy

Room #1 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #8, inhabited by Gelatinous Cube

East Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #2, inhabited by Wererat and 1 x Xvart

East Entry #2 Archway

South Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #12

Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp

Treasure: 2200 cp, 1300 sp, 40 gp, 3 x diamond (50 gp), carnelian (50 gp), 2 x moonstone (50
gp), sardonyx (50 gp), Gloves of Swimming and Climbing (uncommon, dmg 172), Pipes of the
Sewers (uncommon, dmg 185)

Room #2 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #1, inhabited by Wererat and 1 x Xvart

East Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #9, inhabited by 2 x Xvart and 2 x Giant Rat

Room Features The ceiling is covered with cobwebs, and a pile of barrel staves lies in the south side of the
room

Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp

Treasure: 14 gp; 15 cp

Room #3 South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #14, inhabited by Kobold Scale Sorcerer and 1 x Kobold
Room Features A group of monstrous faces have been carved into the south wall, and the south and west
walls are covered with mould

Monster Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Xvart (cr 1/8, motm 267, vgm
200); deadly, 250 xp

Treasure: 17 sp; 14 gp; 16 gp

Room #4 East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #5, inhabited by Xvart and 10 x Rat

South Entry #1 Unlocked Simple Wooden Door (10 hp)


→   Leads to room #15, inhabited by 2 x Kobold Inventor

South Entry #2 Unlocked Strong Wooden Door (20 hp)


→   Leads to room #16

Empty  

Room #5 West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #4

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #6, inhabited by Kobold Scale Sorcerer and 2 x Kobold

South Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #16

Room Features A wooden platform hangs over a deep pit in the south-west corner of the room, and a pile of
rotten apples lies in the center of the room

Monster Xvart (cr 1/8, motm 267, vgm 200) and 10 x Rat (cr 0, mm 335); hard, 125 xp

Treasure: 17 cp; 19 sp; 14 gp; 13 sp; 14 ep; 16 cp; 18 cp; 16 cp; 20 cp; 13 gp; 17 cp

Room #6 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #5, inhabited by Xvart and 10 x Rat

East Entry Archway


→   Leads to room #10

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #11

Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp

Treasure: 14 sp; 10 sp; 15 cp

Room #7 West Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)
→   Leads to room #10

East Entry Unlocked Simple Wooden Door (10 hp)

Room Features A set of demonic war masks hangs on the north wall, and a stone dais and throne sits in the
south side of the room

Room #8 East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #1, inhabited by Wererat and 1 x Xvart

South Entry Archway


→   Leads to room #19, inhabited by 2 x Kobold Inventor

Room Features An iron chandelier hangs from the ceiling in the center of the room, and several pieces of
blood-soaked clothing are scattered throughout the room

Monster Gelatinous Cube (cr 2, mm 242); deadly, 450 xp


Treasure: 14 cp

Room #9 North Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)

North Entry #2 Unlocked Simple Wooden Door (10 hp)

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #2, inhabited by Wererat and 1 x Xvart

South Entry Archway


→   Leads to room #13, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

Monster 2 x Xvart (cr 1/8, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327); medium, 100 xp

Treasure: 14 cp; 11 cp; 15 sp; 12 cp

Room #10 North Entry Archway

West Entry Archway


→   Leads to room #6, inhabited by Kobold Scale Sorcerer and 2 x Kobold

East Entry Unlocked Strong Wooden Door (20 hp) (slides to one side)

→   Leads to room #7

Empty  

Room #11 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #6, inhabited by Kobold Scale Sorcerer and 2 x Kobold

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #22, inhabited by 2 x Chitine

Room Features A forge and anvil sit in the south-west corner of the room, and the south and west walls are
covered with sword cuts

Room #12 North Entry Unlocked Simple Wooden Door (10 hp)
→   Leads to room #1, inhabited by Wererat and 1 x Xvart

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #13, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

South Entry Unlocked Simple Wooden Door (10 hp)

Empty  

Room #13 North Entry Archway


→   Leads to room #9, inhabited by 2 x Xvart and 2 x Giant Rat

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #12

East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)


→   Leads to room #14, inhabited by Kobold Scale Sorcerer and 1 x Kobold

Room Features A set of demonic war masks hangs on the north wall, and someone has scrawled "The green
dragon is not a dragon" on the north wall

Monster Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Xvart (cr 1/8, motm 267, vgm
200); deadly, 250 xp

Treasure: 1700 cp, 1300 sp, 80 gp, 3 x diamond (50 gp), bloodstone (50 gp), jasper (50 gp),
onyx (50 gp), quartz (50 gp), Potion of Climbing (common, dmg 187), Potion of Healing
(common, dmg 187)

Room #14 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #3, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

West Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)


→   Leads to room #13, inhabited by Xvart Warlock of Raxivort and 2 x Xvart

Room Features Someone has scrawled a large X on the north wall, and the walls are covered with claw marks

Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp

Treasure: 12 gp; 5 gp

Room #15 North Entry Unlocked Simple Wooden Door (10 hp)
→   Leads to room #4

East Entry Unlocked Stone Door (60 hp) (slides to one side)

→   Leads to room #16

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #25

Room Features Someone has scrawled "It's a trap" in draconic script on the south wall, and a pile of iron
blobs lies in the south side of the room

Monster 2 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 100 xp

Treasure: 3 gp; 19 sp

Room #16 North Entry #1 Unlocked Strong Wooden Door (20 hp)
→   Leads to room #4

North Entry #2 Unlocked Strong Wooden Door (20 hp)


→   Leads to room #5, inhabited by Xvart and 10 x Rat

West Entry Unlocked Stone Door (60 hp) (slides to one side)
→   Leads to room #15, inhabited by 2 x Kobold Inventor

East Entry Stuck Iron Door (DC 25 to break; 60 hp)


→   Leads to room #22, inhabited by 2 x Chitine

South Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #26

South Entry #2 Unlocked Simple Wooden Door (10 hp) (slides to one side)

Room Features Several alcoves are cut into the north and south walls, and a cold spot can be felt in the north
side of the room

Room #17 West Entry Unlocked Simple Wooden Door (10 hp) (slides up)

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #18

Room Features An iron sarcophagus sits in the south side of the room, and mysterious levers and mechanisms
cover the north and west walls

Room #18 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #17

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #28

Room Features A whistling noise can be faintly heard near the east wall, and several corroded iron spikes are
scattered throughout the room

Room #19 North Entry Archway


→   Leads to room #8, inhabited by Gelatinous Cube

South Entry Archway


→   Leads to room #29, inhabited by Xvart and 7 x Rat

Room Features A stone dais sits in the center of the room, and someone has scrawled "straight, straight,
door" on the north wall

Monster 2 x Kobold Inventor (cr 1/4, motm 164, vgm 166); easy, 100 xp

Treasure: 17 cp; 9 sp

Room #20 East Entry Unlocked Simple Wooden Door (10 hp)

Monster Goblin (cr 1/4, mm 166) and 1 x Giant Rat (cr 1/8, mm 327); easy, 75 xp

Treasure: 19 sp; 20 sp

Room #21 South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #30, inhabited by Goblin Boss and 1 x Goblin

Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp

Treasure: 10 sp; 3 pp

Room #22 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #11

West Entry #1 Stuck Iron Door (DC 25 to break; 60 hp)


→   Leads to room #16

West Entry #2 Archway

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
→   Leads to room #31

Room Features Someone has scrawled "Lightning comes before thunder" on the east wall, and the ceiling is
covered with bloodstains

Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp

Treasure: 12 ep; 24 cp

Room #23 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)
→   Leads to room #30, inhabited by Goblin Boss and 1 x Goblin

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #34, inhabited by Ettercap and 1 x Giant Wolf Spider

Empty  

Room #24 East Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
→   Leads to room #25

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #33, inhabited by Kobold Dragonshield and 2 x Kobold

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #35

Room Features A chute descends from the room into a natural cavern below, and a hole has been blasted into
the south wall

Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp

Treasure: 15 cp; 6 gp

Room #25 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #15, inhabited by 2 x Kobold Inventor

West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #24, inhabited by Kobold Scale Sorcerer and 1 x Kobold

East Entry Archway


→   Leads to room #26

South Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #33, inhabited by Kobold Dragonshield and 2 x Kobold

Empty  

Room #26 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #16

West Entry Archway


→   Leads to room #25

Room Features A chute descends from the room into a midden chamber below, and the south and east walls
have been engraved with endless spirals

Room #27 North Entry Stuck Stone Door (DC 20 to break; 60 hp)

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #38

Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp

Treasure: 23 cp; 4 pp

Room #28 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #18

South Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #39

South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Room Features A chute falls into the room from above, and a weapon rack and pile of books sit in the south-
west corner of the room

Room #29 North Entry Archway


→   Leads to room #19, inhabited by 2 x Kobold Inventor

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #40, inhabited by Goblin Boss and 1 x Goblin

Room Features The floor is covered in perfect hexagonal tiles, and a foul odor fills the south-west corner of
the room

Monster Xvart (cr 1/8, motm 267, vgm 200) and 7 x Rat (cr 0, mm 335); medium, 95 xp

Treasure: 15 cp; 13 gp; 14 cp; 4 pp; 14 ep; 17 cp; 19 cp; 20 cp

Room #30 North Entry #1 Unlocked Simple Wooden Door (10 hp)

North Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)

→   Leads to room #21, inhabited by Ettercap and 1 x Giant Wolf Spider

East Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides up)
→   Leads to room #23

East Entry #2 Unlocked Simple Wooden Door (10 hp)


→   Leads to room #34, inhabited by Ettercap and 1 x Giant Wolf Spider

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #41
Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 10 cp; 15 cp

Room #31 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)

→   Leads to room #22, inhabited by 2 x Chitine

West Entry Archway

East Entry Unlocked Stone Door (60 hp)


→   Leads to room #32

Room Features A magical pool in the east side of the room petrifies whomever drinks from it, and a stone dais
and throne sits in the north-west corner of the room

Room #32 West Entry Unlocked Stone Door (60 hp)


→   Leads to room #31

East Entry Archway

Room Features Several square holes are cut into the north and south walls, and mournful weeping fills the
room

Room #33 North Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
→   Leads to room #25

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #24, inhabited by Kobold Scale Sorcerer and 1 x Kobold

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #43

Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp

Treasure: 7 gp; 23 cp; 18 cp

Room #34 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #23

West Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #30, inhabited by Goblin Boss and 1 x Goblin

East Entry Unlocked Simple Wooden Door (10 hp)

→   Leads to room #35

South Entry Archway


→   Leads to room #49, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp

Treasure: 1900 cp, 1500 sp, 60 gp, blue quartz (10 gp), eye agate (10 gp), hematite (10 gp),
obsidian (10 gp), rhodochrosite (10 gp), tiger eye (10 gp), turquoise (10 gp), Spell Scroll
(Shillelagh) (common, dmg 200), Spell Scroll (Thaumaturgy) (common, dmg 200), Spell
Scroll (Ensnaring Strike) (common, dmg 200), Spell Scroll (Levitate) (uncommon, dmg 200),
Potion of Healing (common, dmg 187)

Room #35 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

→   Leads to room #24, inhabited by Kobold Scale Sorcerer and 1 x Kobold

West Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #34, inhabited by Ettercap and 1 x Giant Wolf Spider

South Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #50

Empty  
Room #36 North Entry Unlocked Simple Wooden Door (10 hp)

South Entry Unlocked Stone Door (60 hp)


→   Leads to room #44

Empty  

Room #37 West Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
Ⓣ   Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the
trigger, DC 15 save or take 2d10 damage
→   Leads to room #42, inhabited by Wererat and 1 x Xvart

South Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #45

Monster Chitine (cr 1/2, motm 75, vgm 131); easy, 100 xp

Treasure: 16 sp

Trap Acid Spray: DC 10 to find, DC 15 to disable; affects all targets within a 20 ft. cone, DC 15 save
or take 1d10 acid damage for 1d4 rounds

Hidden Treasure Hidden (DC 25 to find) Trapped and Locked Iron Chest (DC 15 to unlock, DC 30 to break; 60
hp)
Symbol of Hypnosis: DC 10 to find, DC 15 to disable; affects all targets within 10 ft., DC 16
save or become incapacitated for 1d4 rounds

2200 cp, 900 sp, 80 gp, a bone scepter inlaid with a filigree of silver (25 gp), a pewter plate
set with a rosette of onyx (25 gp), a pewter torc etched with arcane runes (25 gp), a wooden
coffer set with jasper (25 gp), Amulet of Proof Against Detection and Location (uncommon,
dmg 150), Bag of Tricks (gray) (uncommon, dmg 154), Hat of Disguise (uncommon, dmg 173)

Room #38 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #27, inhabited by 2 x Chitine

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #52, inhabited by 2 x Goblin

Room Features An enchanted pool in the north side of the room ages whomever drinks from it (but only
once), and a pair of dice lies in the south-west corner of the room

Room #39 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #28

Room Features A chute falls into the room from above, and the north and east walls have been engraved with
arcane symbols

Room #40 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #29, inhabited by Xvart and 7 x Rat

East Entry Unlocked Good Wooden Door (15 hp)


→   Leads to room #41

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides down)

→   Leads to room #53, inhabited by 2 x Chitine

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 16 sp; 12 cp

Room #41 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #30, inhabited by Goblin Boss and 1 x Goblin

West Entry Unlocked Good Wooden Door (15 hp)


→   Leads to room #40, inhabited by Goblin Boss and 1 x Goblin

South Entry #1 Archway


→   Leads to room #48, inhabited by Ettercap and 1 x Giant Wolf Spider

South Entry #2 Unlocked Simple Wooden Door (10 hp)

→   Leads to room #49, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Empty  

Room #42 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #44

East Entry Trapped Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)


Ⓣ   Contact Poison: DC 10 to find, DC 10 to disable; affects each creature which touches the
trigger, DC 15 save or take 2d10 damage
→   Leads to room #37, inhabited by Chitine

South Entry #1 Unlocked Good Wooden Door (15 hp)


→   Leads to room #51

South Entry #2 Archway

Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp

Treasure: 2400 cp, 1200 sp, 100 gp, a bone coffer engraved with a labyrinth (25 gp), a fine
leather vest sewn with copper (25 gp), a leather scabbard trimmed with rabbit fur (25 gp), a
malachite rod engraved with dwarven axeheads (25 gp), a pewter bracer etched with thorned
vines (25 gp), a stoneware idol (of an undead god) adorned with copper (25 gp)

Trap Earthmaw Trap: DC 15 to find, DC 15 to disable; +8 to hit against one target, 2d10 piercing
damage

Room #43 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #33, inhabited by Kobold Dragonshield and 2 x Kobold

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #56, inhabited by Kobold Inventor and 4 x Kobold

Room Features Several square holes are cut into the ceiling and floor, and a workbench and workbench sit in
the west side of the room

Room #44 North Entry Unlocked Stone Door (60 hp)


→   Leads to room #36

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

→   Leads to room #42, inhabited by Wererat and 1 x Xvart

Empty  

Room #45 North Entry Unlocked Strong Wooden Door (20 hp)
→   Leads to room #37, inhabited by Chitine

South Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #57, inhabited by Wererat

Room Features A tapestry of ancient mythology hangs from the east wall, and someone has scrawled "If being
drunk all the time were easy, everyone would do it" in dwarvish runes on the south wall

Room #46 West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #52, inhabited by 2 x Goblin

East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #47

Room Features The room has a high domed ceiling, and a faded and torn tapestry hangs from the west wall

Room #47 North Entry Unlocked Strong Wooden Door (20 hp)

West Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #46

West Entry #2 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #54, inhabited by Goblin Boss and 1 x Goblin

Room Features A tile mosaic of ancient mythology covers the floor, and various torture devices are scattered
throughout the room

Room #48 North Entry Archway


→   Leads to room #41

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #60

Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp

Treasure: 1900 cp, 800 sp, 60 gp

Room #49 North Entry #1 Unlocked Simple Wooden Door (10 hp)
→   Leads to room #41

North Entry #2 Archway


→   Leads to room #34, inhabited by Ettercap and 1 x Giant Wolf Spider

East Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
→   Leads to room #50

East Entry #2 Unlocked Good Wooden Door (15 hp)


→   Leads to room #55, inhabited by 4 x Xvart

Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp

Treasure: 19 cp; 9 sp; 26 cp

Room #50 North Entry Unlocked Simple Wooden Door (10 hp)
→   Leads to room #35

West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp) (slides up)
→   Leads to room #49, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Room Features Numerous pillars line the east and west walls, and spirals of black stones cover the floor

Room #51 North Entry Unlocked Good Wooden Door (15 hp)

→   Leads to room #42, inhabited by Wererat and 1 x Xvart

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features A stair ascends to a catwalk hanging between the east and west walls, and someone has
scrawled "five, three, seven, three, one" on the south wall

Room #52 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

→   Leads to room #38

East Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #46

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #54, inhabited by Goblin Boss and 1 x Goblin

South Entry Archway


→   Leads to room #58, inhabited by Goblin and 1 x Giant Rat

Monster 2 x Goblin (cr 1/4, mm 166); easy, 100 xp

Treasure: 22 cp; 8 gp
Room #53 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides down)
→   Leads to room #40, inhabited by Goblin Boss and 1 x Goblin

West Entry Unlocked Simple Wooden Door (10 hp)

East Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #60

Room Features A magical altar in the south-east corner of the room heals all wounds of whomever offers a
prayer (but only once), and a fountain engraved with geometric patterns sits in the south-
west corner of the room

Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp

Treasure: 8 gp; 8 gp

Room #54 West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #52, inhabited by 2 x Goblin

West Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #58, inhabited by Goblin and 1 x Giant Rat

East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #47

Room Features An iron sarcophagus sits in the center of the room, and someone has scrawled "black,
crimson, white, ruby, gray" on the west wall

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 22 sp; 12 sp

Trap Chain Flail: DC 10 to find, DC 15 to disable; initiative +2, 1 attack per round, +10 to hit against
all targets within 5 ft., 4d10 bludgeoning damage

Hidden Treasure Hidden (DC 15 to find) Unlocked Strong Wooden Chest (20 hp)

2200 cp, 400 sp, 80 gp, a brass warhammer set with a single amber (25 gp), a copper shield
brooch inlaid with ornate gold scrollwork (25 gp), a fine leather mantle tooled with elven
script (25 gp), a linen choker threaded with electrum (25 gp), a rosewood cup set with black
pearl (25 gp), a scroll of calligraphy (25 gp), an agate bowl engraved with draconic runes (25
gp)

Room #55 West Entry #1 Unlocked Good Wooden Door (15 hp)
→   Leads to room #49, inhabited by Kobold Scale Sorcerer and 2 x Kobold

West Entry #2 Archway


→   Leads to room #61, inhabited by Goblin Boss and 1 x Goblin

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (magically reinforced, disadvantage to
break)
→   Leads to room #64, inhabited by Gelatinous Cube

South Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #68, inhabited by Xvart and 9 x Rat

Monster 4 x Xvart (cr 1/8, motm 267, vgm 200); medium, 100 xp

Treasure: 11 cp; 8 gp; 9 ep; 17 cp

Room #56 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #43

East Entry Unlocked Iron Door (60 hp)

South Entry Archway


→   Leads to room #64, inhabited by Gelatinous Cube

Monster Kobold Inventor (cr 1/4, motm 164, vgm 166) and 4 x Kobold (cr 1/8, mm 195); hard, 150 xp
Treasure: 9 sp; 5 pp; 14 cp; 18 cp; 11 gp

Room #57 North Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)

North Entry #2 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #45

East Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #58, inhabited by Goblin and 1 x Giant Rat

East Entry #2 Archway


→   Leads to room #65, inhabited by Wererat and 1 x Xvart

Room Features A stone dais sits in the south-west corner of the room, and a tapestry of arcane patterns hangs
from the north wall

Monster Wererat (cr 2, mm 209); deadly, 450 xp

Treasure: 2300 cp, 1000 sp, 90 gp, 2 x azurite (10 gp), 2 x banded agate (10 gp), eye agate (10
gp), lapis lazuli (10 gp), moss agate (10 gp), 2 x turquoise (10 gp)

Room #58 North Entry Archway


→   Leads to room #52, inhabited by 2 x Goblin

West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #57, inhabited by Wererat

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #54, inhabited by Goblin Boss and 1 x Goblin

South Entry Archway


→   Leads to room #65, inhabited by Wererat and 1 x Xvart

Monster Goblin (cr 1/4, mm 166) and 1 x Giant Rat (cr 1/8, mm 327); easy, 75 xp

Treasure: 15 gp; 19 cp

Room #59 South Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→   Leads to room #67, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

Room Features The sound of horns can be faintly heard near the north wall, and several candles are scattered
throughout the room

Room #60 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #48, inhabited by Ettercap and 1 x Giant Wolf Spider

West Entry #1 Unlocked Strong Wooden Door (20 hp)


→   Leads to room #53, inhabited by 2 x Chitine

West Entry #2 Unlocked Simple Wooden Door (10 hp)


→   Leads to room #63, inhabited by Goblin Boss and 1 x Goblin

East Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #61, inhabited by Goblin Boss and 1 x Goblin

South Entry Archway


→   Leads to room #71

Trap Electrified Floortile: DC 20 to find, DC 15 to disable; affects all targets within a 10 ft. square
area, DC 13 save or take 2d10 lightning damage

Room #61 West Entry Unlocked Simple Wooden Door (10 hp)
→   Leads to room #60

East Entry #1 Archway


→   Leads to room #55, inhabited by 4 x Xvart
East Entry #2 Unlocked Simple Wooden Door (10 hp)
→   Leads to room #68, inhabited by Xvart and 9 x Rat

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

→   Leads to room #72

Room Features A mural of a legendary battle covers the ceiling, and an overwhelming stench fills the room

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 6 pp; 1 pp

Room #62 West Entry Archway


→   Leads to room #64, inhabited by Gelatinous Cube

East Entry Archway


→   Leads to room #69

South Entry Archway


→   Leads to room #73, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Monster Gelatinous Cube (cr 2, mm 242); deadly, 450 xp

Treasure: 1700 cp, 1600 sp, 70 gp, azurite (10 gp), blue quartz (10 gp), moss agate (10 gp),
obsidian (10 gp), 4 x rhodochrosite (10 gp), tiger eye (10 gp)

Room #63 West Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)

West Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)

East Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #60

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #70

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 20 cp; 19 cp

Room #64 North Entry Archway


→   Leads to room #56, inhabited by Kobold Inventor and 4 x Kobold

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (magically reinforced, disadvantage to
break)

→   Leads to room #55, inhabited by 4 x Xvart

East Entry Archway


→   Leads to room #62, inhabited by Gelatinous Cube

Room Features Numerous pillars line the south wall, and someone has scrawled "Arphel has no beard" in
dwarvish runes on the east wall

Monster Gelatinous Cube (cr 2, mm 242); deadly, 450 xp

Treasure: 16 cp

Room #65 North Entry Archway


→   Leads to room #58, inhabited by Goblin and 1 x Giant Rat

West Entry #1 Archway


→   Leads to room #57, inhabited by Wererat

West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #66
Room Features Several square holes are cut into the ceiling and floor, and a tile mosaic of legendary monsters
covers the floor

Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp

Treasure: 18 cp; 9 gp

Room #66 West Entry Unlocked Simple Wooden Door (10 hp)
→   Leads to room #65, inhabited by Wererat and 1 x Xvart

East Entry Archway


→   Leads to room #67, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

South Entry Archway


→   Leads to room #75, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Empty  

Room #67 North Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides down)
→   Leads to room #59

West Entry #1 Archway

→   Leads to room #66

West Entry #2 Archway


→   Leads to room #75, inhabited by Kobold Scale Sorcerer and 2 x Kobold

South Entry Archway


→   Leads to room #77, inhabited by Wererat

Room Features The north and west walls have been engraved with glowing symbols, and lit candles are
scattered across the floor

Monster Xvart Warlock of Raxivort (cr 1, motm 267, vgm 200) and 2 x Giant Rat (cr 1/8, mm 327);
deadly, 250 xp

Treasure: 1700 cp, 300 sp, 60 gp

Room #68 North Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
→   Leads to room #55, inhabited by 4 x Xvart

West Entry #1 Unlocked Simple Wooden Door (10 hp)


→   Leads to room #61, inhabited by Goblin Boss and 1 x Goblin

West Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #72

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #79

Room Features Someone has scrawled "Abandon all hope" on the west wall, and a pierced breastplate lies in
the west side of the room

Monster Xvart (cr 1/8, motm 267, vgm 200) and 9 x Rat (cr 0, mm 335); medium, 115 xp

Treasure: 3100 cp, 1000 sp, 40 gp, a brass scepter set with a single chalcedony (25 gp), a fine
leather coinpurse trimmed with fox fur (25 gp), a silver pendant engraved with dwarven
axeheads (25 gp), an earthenware bowl embossed with draconic runes (25 gp), Deck of
Illusions (26 cards) (uncommon, dmg 161), Gem of Brightness (uncommon, dmg 171),
Necklace of Adaptation (uncommon, dmg 182), Ring of Mind Shielding (uncommon, dmg 191)

Room #69 West Entry Archway


→   Leads to room #62, inhabited by Gelatinous Cube

East Entry #1 Unlocked Good Wooden Door (15 hp)

East Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #74
Room Features Someone has scrawled "When the Blade of Lust is drawn, the Crimson Court shall be lost" on
the west wall, and chanting can be faintly heard near the south wall

Room #70 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #63, inhabited by Goblin Boss and 1 x Goblin

East Entry Archway


→   Leads to room #71

South Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #82

Empty  

Room #71 North Entry Archway


→   Leads to room #60

West Entry Archway


→   Leads to room #70

South Entry Archway


→   Leads to room #78, inhabited by Kobold Dragonshield and 2 x Kobold

Room Features Someone has scrawled "The gold dragon is not a dragon" on the west wall, and an
overwhelming stench fills the room

Room #72 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #61, inhabited by Goblin Boss and 1 x Goblin

East Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #68, inhabited by Xvart and 9 x Rat

East Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #79

Empty  

Room #73 North Entry Archway


→   Leads to room #62, inhabited by Gelatinous Cube

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #80

Room Features A stream of quicksilver flows along a channel in the floor, and several pieces of rotten fruit are
scattered throughout the room

Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp

Treasure: 1800 cp, 600 sp, 60 gp, banded agate (10 gp), lapis lazuli (10 gp), malachite (10 gp),
moss agate (10 gp), obsidian (10 gp), rhodochrosite (10 gp), turquoise (10 gp), Mithral Armor
(splint) (uncommon, dmg 182)

Hidden Treasure Hidden (DC 20 to find) Unlocked Simple Wooden Chest (10 hp)

2200 cp, 1600 sp, 60 gp, star rose quartz (50 gp), 2 x zircon (50 gp), Spell Scroll (Minor
Illusion) (common, dmg 200), 3 x Potion of Healing (common, dmg 187)

Room #74 West Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #69

West Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)

East Entry Archway


→   Leads to room #75, inhabited by Kobold Scale Sorcerer and 2 x Kobold

Empty  
Room #75 North Entry Archway
→   Leads to room #66

West Entry Archway


→   Leads to room #74

East Entry Archway

→   Leads to room #67, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

South Entry Unlocked Good Wooden Door (15 hp)


→   Leads to room #85

Room Features A stone stair ascends towards the east wall, and several barrel staves are scattered throughout
the room

Monster Kobold Scale Sorcerer (cr 1, motm 165, vgm 167) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp

Treasure: 8 ep; 13 gp; 12 sp

Room #76 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #79

East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #80

Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp

Treasure: 21 cp; 11 gp

Room #77 North Entry Archway


→   Leads to room #67, inhabited by Xvart Warlock of Raxivort and 2 x Giant Rat

West Entry Archway


→   Leads to room #86, inhabited by Kobold Inventor and 4 x Kobold

South Entry Archway


→   Leads to room #89, inhabited by 2 x Chitine

Room Features A sloped pit lined with iron spikes lies in the south-east corner of the room, and a pile of
broken glass lies in the west side of the room

Monster Wererat (cr 2, mm 209); deadly, 450 xp

Treasure: 13 gp

Room #78 North Entry Archway

→   Leads to room #71

West Entry Unlocked Simple Wooden Door (10 hp)

South Entry Stuck Iron Door (DC 25 to break; 60 hp)

Room Features A stack of barrels filled with sand stands against the south wall, and someone has scrawled
"When iron is made flesh, the Bronze Citadel shall be restored" on the north wall

Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp

Treasure: 2300 cp, 700 sp, 80 gp, diamond (50 gp), chalcedony (50 gp), chrysoprase (50 gp),
citrine (50 gp), 2 x jasper (50 gp), 2 x sardonyx (50 gp), zircon (50 gp)

Room #79 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

→   Leads to room #68, inhabited by Xvart and 9 x Rat

West Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #72
West Entry #2 Unlocked Good Wooden Door (15 hp)
→   Leads to room #83

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

→   Leads to room #76, inhabited by Kobold Dragonshield and 1 x Kobold

Room Features A putrid odor fills the north-west corner of the room, and several broken arrows are scattered
throughout the room

Room #80 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #73, inhabited by Kobold Scale Sorcerer and 2 x Kobold

West Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #76, inhabited by Kobold Dragonshield and 1 x Kobold

West Entry #2 Archway


→   Leads to room #88, inhabited by Ettercap and 1 x Giant Wolf Spider

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #81, inhabited by Gelatinous Cube

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #91, inhabited by Ettercap and 1 x Giant Wolf Spider

Empty  

Room #81 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #80

East Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)

East Entry #2 Stuck Iron Door (DC 25 to break; 60 hp)


→   Leads to room #84, inhabited by 2 x Chitine

Room Features Patches of mushrooms grow in the north side of the room, and a dagger hilt lies in the east
side of the room

Monster Gelatinous Cube (cr 2, mm 242); deadly, 450 xp

Treasure: 8 gp

Room #82 North Entry Unlocked Strong Wooden Door (20 hp)
→   Leads to room #70

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides to one side)

South Entry #1 Unlocked Simple Wooden Door (10 hp)

South Entry #2 Unlocked Simple Wooden Door (10 hp)


→   Leads to room #90, inhabited by Goblin Boss and 1 x Goblin

Room Features A ladder ascends to a balcony hanging from the east wall, and someone has scrawled "Theli
died here, no honor among thieves" in dwarvish runes on the north wall

Room #83 East Entry Unlocked Good Wooden Door (15 hp)
→   Leads to room #79

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #95

Room Features The floor is covered in square tiles, alternating white and black, and a simple fireplace sits
against the east wall

Room #84 North Entry Archway

West Entry Stuck Iron Door (DC 25 to break; 60 hp)


→   Leads to room #81, inhabited by Gelatinous Cube
South Entry Unlocked Good Wooden Door (15 hp)
→   Leads to room #92, inhabited by Ettercap and 1 x Giant Wolf Spider

Room Features The north and west walls have been engraved with glowing symbols, and the floor is covered
with humanoid bones

Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp

Treasure: 2000 cp, 900 sp, 60 gp, a brass chalice set with a single peridot (25 gp), a brass rod
inlaid with a meandros of electrum (25 gp), a cloth gown trimmed with rabbit fur (25 gp), a
fine leather vest trimmed with rabbit fur (25 gp), Potion of Growth (uncommon, dmg 187)

Room #85 North Entry Unlocked Good Wooden Door (15 hp)
→   Leads to room #75, inhabited by Kobold Scale Sorcerer and 2 x Kobold

East Entry Unlocked Good Wooden Door (15 hp)


→   Leads to room #86, inhabited by Kobold Inventor and 4 x Kobold

Empty  

Room #86 West Entry Unlocked Good Wooden Door (15 hp)

→   Leads to room #85

East Entry Archway


→   Leads to room #77, inhabited by Wererat

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #94

Monster Kobold Inventor (cr 1/4, motm 164, vgm 166) and 4 x Kobold (cr 1/8, mm 195); hard, 150 xp

Treasure: 22 cp; 17 cp; 14 sp; 11 gp; 19 sp

Trap Fire Spray: DC 15 to find, DC 10 to disable; affects all targets within a 20 ft. cone, DC 13 save or
take 2d10 fire damage

Room #87 West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp) (magically reinforced, disadvantage to
break)
→   Leads to room #88, inhabited by Ettercap and 1 x Giant Wolf Spider

Room Features A magical idol of a goddess of light in the center of the room conjures a small silver mirror for
whomever offers a prayer, and a charred wooden shield lies in the center of the room

Trap Symbol of Panic: DC 15 to find, DC 15 to disable; affects all targets within 10 ft., DC 10 save or
become frightened for 1d4 rounds

Room #88 West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp) (magically reinforced, disadvantage to
break)
→   Leads to room #87

East Entry Archway


→   Leads to room #80

South Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
→   Leads to room #96

Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp

Treasure: 2300 cp, 1000 sp, 90 gp, a brass rod engraved with draconic scales (25 gp), a linen
merchant's cap threaded with electrum (25 gp), a small woolen carpet (25 gp), a stoneware
salt cellar painted with woodland imagery (25 gp), an agate salt cellar engraved with dwarven
runes (25 gp)

Hidden Treasure Hidden (DC 15 to find) Locked Strong Wooden Chest (DC 25 to unlock, DC 25 to break; 20 hp)

1800 cp, 1300 sp, 70 gp, carnelian (50 gp), jasper (50 gp), onyx (50 gp), star rose quartz (50
gp), Spell Scroll (Spare the Dying) (common, dmg 200), 2 x Potion of Climbing (common,
dmg 187), Potion of Greater Healing (uncommon, dmg 187)

Room #89 North Entry Archway


→   Leads to room #77, inhabited by Wererat

South Entry #1 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #101

South Entry #2 Stuck Simple Wooden Door (DC 10 to break; 10 hp)

Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp

Treasure: 21 cp; 17 sp

Room #90 North Entry Unlocked Simple Wooden Door (10 hp)
→   Leads to room #82

East Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #95

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #97, inhabited by 2 x Chitine

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 16 cp; 22 cp

Room #91 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #80

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #92, inhabited by Ettercap and 1 x Giant Wolf Spider

Room Features Part of the ceiling has collapsed into the room, and the walls are covered with scorch marks

Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp

Treasure: 800 cp, 1300 sp, 20 gp, 2 x hematite (10 gp), malachite (10 gp), 2 x obsidian (10 gp),
rhodochrosite (10 gp), 2 x turquoise (10 gp)

Room #92 North Entry Unlocked Good Wooden Door (15 hp)
→   Leads to room #84, inhabited by 2 x Chitine

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #91, inhabited by Ettercap and 1 x Giant Wolf Spider

East Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #93, inhabited by Gelatinous Cube

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #104, inhabited by Kobold Dragonshield and 1 x Kobold

Room Features A tapestry of ancient mythology hangs from the north wall, and a ruined siege weapon sits in
the north side of the room

Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp

Treasure: 12 gp; 9 gp

Room #93 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #92, inhabited by Ettercap and 1 x Giant Wolf Spider

Room Features Several alcoves are cut into the south and east walls, and a bloody journal lies in the north side
of the room

Monster Gelatinous Cube (cr 2, mm 242); deadly, 450 xp

Treasure: 13 sp
Room #94 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #86, inhabited by Kobold Inventor and 4 x Kobold

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #101

Room Features A wooden ladder rests against the south wall, and an overwhelming stench fills the room

Room #95 North Entry #1 Archway

North Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #83

West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #90, inhabited by Goblin Boss and 1 x Goblin

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #102

Room Features A stream of water flows along a channel in the floor, and a circle of tall stones stands in the
center of the room

Room #96 North Entry Stuck Iron Door (DC 25 to break; 60 hp) (slides up)
→   Leads to room #88, inhabited by Ettercap and 1 x Giant Wolf Spider

South Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

Empty  

Room #97 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #90, inhabited by Goblin Boss and 1 x Goblin

South Entry Archway


→   Leads to room #110

Monster 2 x Chitine (cr 1/2, motm 75, vgm 131); hard, 200 xp

Treasure: 2100 cp, 1600 sp, 80 gp

Room #98 East Entry Unlocked Good Wooden Door (15 hp)

South Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #111, inhabited by Goblin and 1 x Wolf

Empty  

Room #99 North Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)

East Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #100

East Entry #2 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #107, inhabited by Wererat

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #112

Empty  

Room #100 West Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #99

Room Features A tile labyrinth covers the floor, and a charred wooden shield lies in the east side of the room

Room #101 North Entry #1 Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #94

North Entry #2 Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #89, inhabited by 2 x Chitine

West Entry Unlocked Good Wooden Door (15 hp)


→   Leads to room #105, inhabited by Ettercap and 1 x Giant Wolf Spider

East Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)

South Entry #1 Trapped Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


Ⓣ   Guillotine Blade: DC 10 to find, DC 15 to disable; +4 to hit against one target, 1d10 slashing
damage
→   Leads to room #108

South Entry #2 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)


→   Leads to room #109, inhabited by Wererat and 1 x Xvart

Room Features A narrow pit covered by iron bars lies in the south-west corner of the room, and a pair of boots
lies in the south-east corner of the room

Room #102 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #95

East Entry Archway


→   Leads to room #103

Empty  

Room #103 West Entry #1 Archway


→   Leads to room #102

West Entry #2 Stuck Stone Door (DC 20 to break; 60 hp)

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides up)
→   Leads to room #111, inhabited by Goblin and 1 x Wolf

Empty  

Room #104 North Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)
→   Leads to room #92, inhabited by Ettercap and 1 x Giant Wolf Spider

West Entry Archway


→   Leads to room #107, inhabited by Wererat

East Entry Stuck Stone Door (DC 20 to break; 60 hp)

→   Leads to room #105, inhabited by Ettercap and 1 x Giant Wolf Spider

South Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)

Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 1 x Kobold (cr 1/8, mm 195); medium, 225
xp

Treasure: 14 gp; 11 gp

Room #105 West Entry Stuck Stone Door (DC 20 to break; 60 hp)
→   Leads to room #104, inhabited by Kobold Dragonshield and 1 x Kobold

East Entry Unlocked Good Wooden Door (15 hp)


→   Leads to room #101

South Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)


→   Leads to room #113, inhabited by Goblin Boss and 1 x Goblin

South Entry #2 Unlocked Stone Door (60 hp)

Room Features The room has a high domed ceiling, and someone has scrawled "Upon the sixth day of the
Winter of Spears, in the Empire of Swords, the Topaz Citadel shall be destroyed" on the east
wall

Monster Ettercap (cr 2, mm 131) and 1 x Giant Wolf Spider (cr 1/4, mm 330); deadly, 500 xp

Treasure: 14 gp; 11 sp

Room #106 North Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)

Empty  

Room #107 West Entry #1 Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #99

West Entry #2 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)


→   Leads to room #112

East Entry Archway


→   Leads to room #104, inhabited by Kobold Dragonshield and 1 x Kobold

South Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)


→   Leads to room #115, inhabited by Goblin Boss and 1 x Goblin

Room Features Several square holes are cut into the north wall, and the north and east walls are covered with
veins of blue crystal

Monster Wererat (cr 2, mm 209); deadly, 450 xp

Treasure: 2500 cp, 1100 sp, 90 gp, a cloth coat threaded with copper (25 gp), a cloth gown
trimmed with rabbit fur (25 gp), a copper shield brooch engraved with dwarven axeheads (25
gp), a fine leather mantle trimmed with rabbit fur (25 gp), a jasper salt cellar engraved with
arcane runes (25 gp), a leather armor tooled with elven script (25 gp), a rosewood bowl
engraved with arcane runes (25 gp), a steel shield brooch engraved with draconic runes (25
gp), Sentinel Shield (uncommon, dmg 199), +1 Weapon (flail) (uncommon, dmg 213)

Room #108 North Entry Trapped Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)
Ⓣ   Guillotine Blade: DC 10 to find, DC 15 to disable; +4 to hit against one target, 1d10 slashing
damage
→   Leads to room #101

East Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #109, inhabited by Wererat and 1 x Xvart

Room Features A stone dais and throne sits in the east side of the room, and a bent chisel lies in the south-
west corner of the room

Room #109 North Entry #1 Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)
→   Leads to room #101

North Entry #2 Unlocked Good Wooden Door (15 hp)

West Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #108

South Entry Unlocked Strong Wooden Door (20 hp)


→   Leads to room #117, inhabited by Xvart and 3 x Rat

Room Features A sloped pit lined with iron spikes lies in the south side of the room, and a faded and torn
tapestry hangs from the west wall

Monster Wererat (cr 2, mm 209) and 1 x Xvart (cr 1/8, motm 267, vgm 200); deadly, 475 xp

Treasure: 11 sp; 9 sp

Room #110 North Entry Archway


→   Leads to room #97, inhabited by 2 x Chitine

East Entry Archway


→   Leads to room #114
South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Empty  

Room #111 North Entry Unlocked Strong Wooden Door (20 hp)
→   Leads to room #98

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp) (slides up)
→   Leads to room #103

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Monster Goblin (cr 1/4, mm 166) and 1 x Wolf (cr 1/4, mm 341); easy, 100 xp

Treasure: 17 cp; 13 cp

Room #112 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)
→   Leads to room #99

East Entry Iron Portcullis (DC 20 to lift, DC 25 to break; 60 hp)


→   Leads to room #107, inhabited by Wererat

South Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #119, inhabited by Goblin Boss and 1 x Goblin

Room Features A stone stair ascends towards the west wall, and someone has scrawled "The Scepter of Blades
shall be destroyed when the Wheel is broken" on the west wall

Room #113 North Entry Stuck Good Wooden Door (DC 15 to break; 15 hp)
→   Leads to room #105, inhabited by Ettercap and 1 x Giant Wolf Spider

East Entry Stuck Iron Door (DC 25 to break; 60 hp)

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 1700 cp, 1000 sp, 30 gp, azurite (10 gp), banded agate (10 gp), eye agate (10 gp), 3 x
lapis lazuli (10 gp), malachite (10 gp), tiger eye (10 gp), turquoise (10 gp)

Room #114 West Entry Archway


→   Leads to room #110

East Entry Unlocked Simple Wooden Door (10 hp) (magically reinforced, disadvantage to break)

Room Features The floor is covered in square tiles, alternating white and black, and a foul odor fills the room

Room #115 North Entry Stuck Simple Wooden Door (DC 10 to break; 10 hp)

→   Leads to room #107, inhabited by Wererat

West Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #119, inhabited by Goblin Boss and 1 x Goblin

East Entry #1 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)

East Entry #2 Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #120

Room Features A tile labyrinth covers the floor, and several headless statues are scattered throughout the
room

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 18 cp; 11 gp

Room #116 West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)

Room Features The floor is covered in square tiles, alternating white and black, and a large kiln and coal bin sit
in the north-west corner of the room
Room #117 North Entry Unlocked Strong Wooden Door (20 hp)
→   Leads to room #109, inhabited by Wererat and 1 x Xvart

South Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)

Room Features A stone stair ascends towards the north wall, and an altar of evil sits in the south side of the
room

Monster Xvart (cr 1/8, motm 267, vgm 200) and 3 x Rat (cr 0, mm 335); easy, 55 xp

Treasure: 19 sp; 10 sp; 13 sp; 11 sp

Room #118 North Entry Archway

West Entry Stuck Good Wooden Door (DC 15 to break; 15 hp) (slides to one side)

East Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #119, inhabited by Goblin Boss and 1 x Goblin

Monster Kobold Dragonshield (cr 1, motm 163, vgm 165) and 2 x Kobold (cr 1/8, mm 195); deadly, 250
xp

Treasure: 9 gp; 12 sp; 13 sp

Room #119 North Entry Unlocked Simple Wooden Door (10 hp)
→   Leads to room #112

West Entry Unlocked Simple Wooden Door (10 hp)


→   Leads to room #118, inhabited by Kobold Dragonshield and 2 x Kobold

East Entry Stuck Strong Wooden Door (DC 15 to break; 20 hp)


→   Leads to room #115, inhabited by Goblin Boss and 1 x Goblin

Monster Goblin Boss (cr 1, mm 166) and 1 x Goblin (cr 1/4, mm 166); medium, 250 xp

Treasure: 1 pp; 15 sp

Room #120 North Entry Stuck Stone Door (DC 20 to break; 60 hp)

West Entry Wooden Portcullis (lift DC 20, DC 15 to break; 30 hp)


→   Leads to room #115, inhabited by Goblin Boss and 1 x Goblin

Empty  

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