Professional Documents
Culture Documents
Writing a game requires some good knowledge of programming and a few API
knowledge like OpenGL and Directx if you are working with graphics. There
are some game engines available for C++ programmers to make the process
simple. If C++ Is new programming for you, start by contributing to small
and intermediate projects in C++. That will help you gain
some programming knowledge to code a game.
This article will serve as a guide for you to create some of your favorite
racing games with source code. Let’s scroll down to learn this without any
delay.
List Of Racing Games In C++:
The game features the characters of the Mario series. The game was launched
in 1992, and it includes 14 total gaming series. It is a multiplayer game.
You can download a clone of Mario Kart created using C++ and
Allegro Library.
Dust Racing 2D
This game is a low poly arcade game having features like car tuning and
repairing, an open world map to explore and exploit, and a career.
The game seems simple and fast, but it is difficult to play and master. The
publishers and developer of the game are Kitty in a Box.
Vangers:
This game can be interpreted as a role-playing racing game with adventurous
qualities, but it is a mind-refreshing and altering sandbox game.
This game has a complicated storyline having a unique environment and
atmosphere. The user is completely free to play the game for as much time as
he wants to figure out the problem.
Fast Racing:
It is a fast-action racing game with high-quality graphics, making it an
addiction. The game has surprisingly bewildering physics, eye-opening car
tracks, and various cars.
The user can design and update his car according to his own will. Moreover, to
unlock new models of cars, he needs to win or collect cash by completing the
tasks. We can also tilt or move the steering wheel as we want. The game has at
least 48 levels.
Powerboat Racing 3D
The player in this game drives a hydroplane powerboat in a race, and his
target is to kill his opponent’s boat, which basically is his friend’s boat. It is
one of the most popular 3D racing games.
The game is a combination of astonishing visuals and amusing sounds with
tough competition as the game allows the user to create various hydroplane
racing experiences.
The game has 8 stages and more than 40 extremely challenging levels. The
player can earn and collect coins to buy new cars.
Pink Pony:
Pink Pony is a 3D racing game that has a colorful Tron. The game consists
of the player who is a pony, and he has to defeat the opponents, which are the
ponies controlled by the computer.
The game is multiplayer and has screen split support for almost four people
through a game controller or a keyboard. This game is open source and
freely available on the internet. It can be played on Linux as well as
Windows.
The Open Racing Car Simulator
TORCS is an open car simulator, but it can also be played as a car racing
game. The game is available on Linux, Mac OS X, AmigaOS4, MorphOS, and
Microsoft Windows.
The game has many tracks and opponents whom we have to defeat. The game
has sophisticated physics and sensational graphics, making it more appealing.
The game also provides research platforms for gamers, researchers, teachers,
and teachers. It is a multiplayer game. The game has been a part of many
scientific and industrial kinds of research.
It used the OpenGL user interface and was registered in 2000, 2003, and
2019.
Antigravitaattori
Antigravitaattori is a flying saucer racing game. It was first made for a
gaming competition in 2006. Many versions of this game were released over
time with advanced features.
It is a multiplayer game, and a maximum of four players can play it. It
has impressive 3D graphics, which makes it more attractive for players.
That’s all for today’s content. I hope you have learned a lot from this article, as
these games can be your next C++ project. Furthermore, this will help you
enhance your game development skills in C++ and help you be a good
programmer.
Source code for C program to run a car
/* Source: https://techarge.in/graphic-in-c-programming-self-driving-car/ */
/*Moving a car*/
#include<conio.h>
#include<graphics.h>
#include<stdio.h>
#include<dos.h>
int main()
{
int gd=DETECT,gm;
initgraph(&gd,&gm,"c:\\turboc3\\bgi");
line(50,250,50,390);
line(55,250,55,390);
/***CAR Windows***/
line(165+i,305,165+i,330);
line(165+i,330,230+i,330);
line(230+i,330,195+i,305);
line(195+i,305,165+i,305);
line(160+i,305,160+i,330);
line(160+i,330,95+i,330);
line(95+i,330,120+i,305);
line(120+i,305,160+i,305);
/**Wheels**/
circle(110+i,370,17);
circle(240+i,370,17);
delay(10);
cleardevice();
line(0,390,639,390); //ROAD
}
getch();
return 0;
}