This document discusses how to calculate the delay in milliseconds for a given beats per minute (BPM) value using a formula. It provides an example of calculating the 468.75ms delay for a BPM of 128. It notes that the exact delay value can vary depending on the type and configuration of the delay effect used.
This document discusses how to calculate the delay in milliseconds for a given beats per minute (BPM) value using a formula. It provides an example of calculating the 468.75ms delay for a BPM of 128. It notes that the exact delay value can vary depending on the type and configuration of the delay effect used.
This document discusses how to calculate the delay in milliseconds for a given beats per minute (BPM) value using a formula. It provides an example of calculating the 468.75ms delay for a BPM of 128. It notes that the exact delay value can vary depending on the type and configuration of the delay effect used.
En una maPara calcular el delay en milisegundos (ms) correspondiente a un BPM de
128, se puede utilizar la siguiente fórmula:
Delay (en ms) = 60000 / BPM
Sustituyendo el valor de BPM, obtenemos:
Delay (en ms) = 60000 / 128
Delay (en ms) = 468.75
Por lo tanto, el delay en ms correspondiente a un BPM de 128 es de aproximadamente
468.75 ms. Es importante tener en cuenta que este valor puede variar dependiendo del tipo de efecto de delay utilizado y de la configuración específica del mismo. d3f4ul7_99@proton.me Im getting this error: Assets\Scripts\PlayerController.cs(23,141): error CS1061: 'Vector2' does not contain a definition for 'viewPoint' and no accessible extension method 'viewPoint' accepting a first argument of type 'Vector2' could be found (are you missing a using directive or an assembly reference?)
this my code:using System.Collections;
using System.Collections.Generic; using UnityEngine;
public class PlayerController : MonoBehaviour
{ public Transform viewPoint; public float mouseSensitivity = 1f; private float verticalRotStore; private Vector2 mouseInput; // Start is called before the first frame update void Start() {