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2021 2nd International Conference on Innovative and Creative Information Technology (ICITech)

September 23-25, 2021, UKSW Salatiga, Indonesia

Implementation of Augmented Reality


in E-Commerce Applications
Langgeng Yudistira
Brian Eniko Singgih Computer Science Department
Computer Science Department School of Computer Science
School of Computer Science
2021 2nd International Conference on Innovative and Creative Information Technology (ICITech) | 978-1-7281-9747-0/21/$31.00 ©2021 IEEE | DOI: 10.1109/ICITECH50181.2021.9590104

Bina Nusantara University


Bina Nusantara University Jakarta, Indonesia 11530
Jakarta, Indonesia 11530 langgeng.yudistira@binus.ac.id
brian.singgih@binus.ac.id
Maria Susan Anggreainy
Husodo Wijaya Computer Science Department
Computer Science Department School of Computer Science
School of Computer Science Bina Nusantara University
Bina Nusantara University Jakarta, Indonesia 11530
Jakarta, Indonesia 11530 maria.anggreainy@binus.edu
husodo.wijaya@binus.ac.id

Abstract— The internet as a medium of shopping and buying realizing products to buyers. Augmented reality used in e-
has become a widely researched media theme. Augmented commerce serves to make goods look realistic, increase user
reality is a breakthrough technology that helps deliver an e- satisfaction, and help promote product sales [7]. Users can
commerce online shopping experience using the internet with see through a smartphone or computer camera to get a real
the quality of offline shopping. That is possible thanks to the
world model, projecting virtual products in the real world,
ability of augmented reality technology which allows consumers
to associate and try the product through cyberspace, as well as then users can see the effect of items placed in the real world,
online stores. This study aims to implement AR in e-commerce for example the user wants to buy a chair, augmented reality
applications. The e-commerce application here is a Web-based technology can project the chair to the camera user to see the
application that is segmental into the online shopping site with effect of the chair placed in the background and determines
expected features to give the appearance of a new product, whether the size and color are appropriate [9].
unique and exciting in online shopping activity. With the
existence of augmented reality, it will make it easier to use web-
With a well-constructed model, the product can be
based applications so that it helps customers find the desired visualized in real size on the user's device camera. Users can
product. also manipulate the product by selecting one of the products.
Examples of object or model manipulation in augmented
Keywords: Implementation, Augmented Reality, Web-Based reality are moving or rotating the model and changing the
Applications, Electronic Commerce, Marker Detection.
color or size of the product. This process can help users make
I. INTRODUCTION decisions in buying products [1].
E-commerce is an online website that is used to trade Nowadays, people generally shop online or buy their
goods and services online. Examples of exchanges in e- own goods in the store. Two, the shopping method has
commerce are electronic funds transfers, purchases of advantages and disadvantages. Former customs can get the
electronic data, and purchases of goods [1]. Augmented goods tasted and textures, but limited by region and time, and
reality is an innovative technology that can combine the for some large stuff, such as supplies, furniture and the others,
virtual world and the physical world through the camera. they cannot experience the effects placed at home, unable to
Augmented reality not only combines the virtual world and determine whether just the right size and the right color [9].
the physical world but also interactive [6].
Finally, saving time and effort, we can shop anytime and
Seen through the screen, it offers a view of the physical wherever we want, but we often buy unwanted things [9].
environment in real life with computer-generated images, Augmented reality technology is embedded in online
changing the perception of what you see in front of you [1]. shopping platforms, products on web pages can be Three
The aim is to implement augmented reality into e-commerce, dimensions, users can adjust the angle and location of goods
our e-commerce Application is Web-based applications that via cellphone screen, to see the overall appearance [9]. For
are segmental into the online shopping site with expected example, buying a sofa on an online shopping platform that
features to give the appearance of a new product, unique and embeds Augmented reality Technology, the user can select a
exciting in online shopping activity. product and open the camera on a smartphone or computer.
Then, the system will analyze the background in the room and
Equipped with augmented reality, it will make it easier to project a chair with the same size as the original size [6]. The
use web-based applications so that it helps customers to find augmented reality system can also project seats according to
the desired product. Augmented reality (AR) provides e- the user's distance and the selected area. This system is not
commerce with new solutions in solving problems in difficult to use and convenient to use so that it can satisfy

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2021 2nd International Conference on Innovative and Creative Information Technology (ICITech)
September 23-25, 2021, UKSW Salatiga, Indonesia

users [6]. When shopping online, shoppers sometimes buy the Marker based tracking is a method in Augmented Reality,
wrong or inappropriate product because they cannot see the a function of a marker, namely as a medium that plays a role
product in person. Augmented Reality can be one of the most in display virtual object on it, marker will be recognized by
useful technologies for E-commerce business owners in the an application that has embedded augmented reality
digital era. This technology can provide a pleasant shopping technology through camera device by recognizing the
experience so that customer loyalty can continue to increase. position and the orientation of the marker is in the form of 3
Augmented Reality turns the shopping experience into x, y and z axes [15][16][17].
gameplay, entertaining shoppers while guiding them in-store
to familiarize them with products and creating funnels to buy. III. RESULT
A. System Flow Design
II. METHODOLOGY
The flow of augmented reality design in e-commerce
AR is a perceptual strategy that helps to overlay computer applications can be seen in Fig. 3 with the following
graphic illustrations in the real world. AR can consolidate explanation.
representation strategies to be applied to various applications.
AR. Vision based framework introduced for representation 1. Application built for a web based
connection in devices; AR is also empowering perception of 2. When the user selects an application icon then the
invisible ideas or events by placing virtual items or data onto application will run and display the main menu page.
the physical article or situation [12]. The main purpose of this 3. On the main menu page, there are several other
paper is to implement augmented reality in e-commerce menus for each category in e-commerce applications.
4. When the user selects the menu or the AR function
applications.
of the app, the app will activate the camera feature
1. Literary Studies 5. The camera feature is activated to track markers.
The thing that was done the first time is a literature study, 6. To track a marker through the camera, the user must
reading researchers articles and research results other people place the marker in front of the camera so that the
do. Study of literature done by reading journals and papers. camera can capture and read the marker.
However, only fifteen journals and papers are taken for 7. If the marker is recognized, the screen will then
reference [13]. display the object as recorded on the marker.
2. Develop a Proposal Research
First identify the problem, later formulate it in the form
of a sentence asked, after the problem statement has been
made the next step is to formulate goals, then specify the
methodology to be used. In this study the end result is
building a prototype of an e-commerce application with
implementing augmented reality.
3. System Design
In this study, augmented reality in e-commerce is
designed to serve a realistic user experience and interaction.
With Augmented reality, users can bring products to the
physical world and even try to visualize products to the user's
physical body.
Just like regular e-commerce, our e-commerce also
requires the internet. Augmented reality in our e-commerce
requires the internet and a camera to project the product
model to the user's background through the camera.
The system was developed as an Active X plugin for e-
commerce web pages, as shown in Fig. 1. Online users can Fig. 1 The Active X plugin for e-commerce web pages.
search for and view images and related information products,
as they do on the website of traditional e-commerce, users can
also use the assistant plugin to bring the virtual product model
to their physical environment and then interact with the
product to specify if they are suitable. Plugin created using
MFC and OpenGL library.
The plugin works between client and server assistants'
ecommerce interface through Internet Explorer. ARToolkit is
used for tracking, and Open VRML is used for rendering the
Fig. 2 The complete structure of Augmented Reality e-commerce.
model. The complete structure of our system can be seen in
Fig. 2 [14].

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2021 2nd International Conference on Innovative and Creative Information Technology (ICITech)
September 23-25, 2021, UKSW Salatiga, Indonesia

Fig. 5. The Equation.

In the equation, P is the intrinsic camera matrix obtained


from camera calibration, (Xc, Yc, Zc) are points in camera
coordinates, V and W are translation and rotational
transformation matrices between real-world coordinate
systems and the camera coordinate system. Because we use a
standard marker, the marker coordinates (Xm, Ym, Zm) and
the Screen coordinate (xc, yc) are also already known.
Therefore, the transformation matrix between the real world
Fig. 3. Augmented Reality System Visualized E - Commerce with the camera coordinate system can be calculated using
four detected marker corners. The transformation matrix can
B. Marker-Based Augmented Reality be used to render and segment virtual objects into live video
Visual markers are widely used in existing augmented streams. The marker-based AR is quite robust and
reality applications. This augmented reality system based on comparatively easy to implement, marker-based AR has
visual markers usually records video directly as input and is several limitations associated with the use of computer vision
the result of the performance of the marker-based augmented and image processing technology. For example, the marker-
reality system which relies heavily on the tracking system based AR, the actual physical markers that must be
used to detect markers and predict poses. The following is a observable in a live video scene, limits the size and location
tracing process described below. of the marker which tracking purposes, and the type and level
of human interaction that users can do with virtual objects. If
Step 1. Record video: record live video, by camera, and the a partially closed marker, the marker will not be uncovered.
results will send in to the computer, frame by frame in real Simultaneously, the stability and accuracy of the marker
time. detection and counting of the transformation matrix is also
Step 2. Marker detection: marker detection, with image very dependent on the size of the marker used, the complexity
processing algorithm, frame by frame in real time. of the pattern of the marker, and lighting conditions.
Step 3. Calculate the transformation matrix: calculation IV. CONCLUSION AND DISCUSSION
position of the camera, comparative to the marker. The E-commerce system has within reach the limits that need
Step 4. Create the virtual object: create and segmental virtual to be addressed, as it does not serve enough direct
3D objects into a video stream. information to online shoppers, mainly when shopping for
products such as clothing, furniture, jewelry, shoes and other
As shown in Fig. 4 and Fig. 5, the relation between the decorative products. Nowadays, technology is getting more,
actual marker point (Xm, Ym, Zm) and the suitable point (xc, more perfect, and more popular from the prospect of its
yc) on the picture screen can be expressed by Fig 5. The applications is also getting wider. This study aims to
equation [1]. implement an augmented reality into e-commerce, our e-
commerce Application is Web-based applications that are
segmental into the online shopping site with expected
features to give the appearance of a new product, unique and
exciting in online shopping activity. Online shoppers can
have several options to use this system as a static image
upload with the tags, or video using a computer for each
product. The rendering method used is also necessary to help
the virtual model of segmentation more seamlessly into the
real scene. For example, texture mapping in large quantities
should be used to be a better virtual reality product. Occlusion
real time can be applied to assist the approximate distance of
the consumer virtual products.
Although AR e-commerce provides more information
and interaction than other e-commerce tools, the results of
research, some limitations still exist in the proposals.
Fig. 4. The relationship between the real marker point with the suitable approach. The limitation using AR in e-commerce is,
screen image. according to study participants, this time not as easy to use as

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2021 2nd International Conference on Innovative and Creative Information Technology (ICITech)
September 23-25, 2021, UKSW Salatiga, Indonesia

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