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femulil_ view) | eee ory PROVING GROUNDS OF THE MAD OVERLORD 11105 Dana Circle Rey are een Sor) (74) 373-2054 L/D eas rnrap)aran ; prea treiere ‘This game is licensed by Nintendo® for play on the FIT SvSTEM" Sarat Precautions 11 Always tom he poste ol before tnsiting oe rman eC Pak Thom vont Noted tetinanent syste 2) Uhisiatugirpecsicn arte hou ot be st Matar qerptetoread Sever ora Din ib 3) Avi canntcies Dat ri get em wel iy Doig canoes epic thot lea wits beneene, punt hiner. vent hal er ber such Namie Wlasiay Hoving Grunis ofthe Med Oven 0 Sepyrerted prope teense ASCH COmporsion By fictech ltrnee Ine Programe by Gray Shad, fs hed iy Neva Corporation a Besa Gare Atlogas copyright 1990 by sTech state, he Prete ty Nexo Corpo rights served, No part of thi ed materintenay be ‘prince inany fay ou tarsi, ny Form oe by kn a, ng. tenting or ober tt item he pisher excep by eveemons, ee We Appreciate Your Comments Asyou play Wizardry and read this manual, you may think bi waysin which we can improve our produc's. you da, wwe want to hear your ideas. Suggestions from players have iter helped us in the past, and that’s. fracitien we want to continue, Hotline Support System — Available 5 dass a week Nexoft Corporation His Dana Cire Cypress CA HU aee2054 elas N.S Pacific Standard Tine Availability Wirardty — Prowing Grouncls of the Mad Overlord is also available for IBM (and 100% compatibles), Apple, Commodore 1/128 and Macintosh compater systems. Wirareley MI], IW anel V are alsa available on IBM, Apple and Commadore 64/128 (except Wizardry IV) computer systems. Contact Sir-Tech Software or your local software clealer for furthur information COMPLIANCE WITH FCC REGULATIONS cian gente des eequngey ney infil an ‘Se ofr tals, ietactadan a se neve tian i ‘Secealyweste time fr can spoalrsin Suber sere ‘siete ete a rates egupentefaed nthe wets oy ia ty ok creche lig meme nes bal cone te der ora xen aceon nmfeiggesers, the aca in ele ee Femmes ne emt Comune ey Sete LIMITED WARRANTY elt apoaten NEXOT wate gal purer a EO Sofas pet be meu ohh tenet orem dx ident en pe ages idan he Tap vaqy not mie ie mena et Trams Docent ratte dente he NUNOET thy are prove ao ‘Hough oure scones ester nel TS ARRAN SDS A LS sae es a a A RieIbiNtat- OREGNEEGUESTIAL CaUAGTSRESULTING Road oSESIGN et eats ay mc te Th nes sjeerigh ne voumav ab oe nares ‘tac TABLE OF CONTENT! The Mission . Reginning the Game The Castle : Cotting Started 3 2 Endingand Restarting the Game Controller Operation Reference Section... - i ‘The Training Groxnds: Ceeatinga Character The Training Grounds: Other Options Gilgamesh's Tavern y The Adventurer’s Inn... The Temple of Cant _ Bollac’s Trading Post The Edge al Town : Adventuring. Combat Alter Combat Hints for Adventiare Magical Spel age Spells Cherie Spelis Questions and Answers a AX WARNING: DO NOT USE WITH FRONT OR REAR PROJECTION TV A\ Da not use a front or rear projection tolevision with your [Nintendo Entertainment System= (“NES”) ane NES games, Your projection television sereen may be permanently damaged i video games wi are played on your projection television. Similar damage may ecur if you place a video game om hold or pause. you use Your prajeetion television with NES games, Nintendo will not be lable for any damage. This situation is not caused by a ddofect in the NES or NES games; ather fixed oF repetitive images may cause similar damage to a projection television, Please contact your TV manufaeturer for further intern stationary scones or pat THE MISSION ‘One morning, Teebor, the Mad Overlord noticed thatthe fabled se, which he onstonly held nis possesion, had disappeared. Realizing bis ulimate fear om tne, he uttered, Temest have ten stolenwhile sep” Lol around the room hoping o find the Simule, he inetend saw note sitingon the abi. "lish Trebr, Tid not think I could fake te armude this ensly How Senile you have became! fv not atienypt tonetevetheamulet, Trebor Por besteffrts will suely fl, The Groat Wirand Werdna,” When Trebor finished reading, the leter, it burst into flames and burned to ashes The angered Trebor sent notices thraugh- cout the countrysideand gathered soldiers torecover theamulet, "Those who are able to recover the anvlet willbe rewarded ‘with great riches and much elistinetion,” he announced to the soldiers, Thus, adventurers fom throughout the country who were confident of thie skills gathered under Trebor and enteced the dungeon deep below the castle in hopes of conquering Werdna, BEGINNING THE GAME Insert the Wizaniry carteidgein the NES (Nintendo Entertainment System arid turn on the switch ta show the litle page (Photo I). Move the arrow (—} to Start Game and press the [START] bution or the [A] button Cert an pearert = Pata 2, Cane Start Game when uefa eg, Move the arrovr (9) to SELECT SWITCH and press the THE CASTLE When the game has started, the display of Photo 1 will appear, You ate ney inside the Castle, The Castes the ‘Starting point ofall adventures, the relay point and the final point. You and your characters may return to the Castle at ny time to test, heal up or buy uselul ite ure. Letus takea walk inside the! hata. Thee are many INSIDE THE CASTLE Gilgamesh’s Tavern Atte tavern, many adventusers gather in small groups. By thoosing among them, you hope to busld 4 team capable of suuiving the rigors ofthe dungean, Adventurer’s Inn “The Inn offers several services your characters will need from time to time, Here your characters can rest, behealed fora lee, giin experience levels and eecoup magic points ‘The Temple of Cant “The Temple cterics offer characters who have been demised br othervsise humbleda sevond change at ife. Fora fee, the slerics vill atlempt to resurrect characters wvho are loceased pr inashes, and will cure those who have hecome paralyzed ‘or pated. Bollac’s Trading Post Wollac buys and sells weapons, armorand other items your characters may find necessaryor useful in their adventure Boliae willalso remove curses from stems and iWientity teas of unknown origin. ‘The Edge of Town, The Fuge of Fonvr leads you out of the Castle to the Training Grounds, whore you ereale yourcharaclers, and into the Maze where all adventuring takes pla 6 GETTING STARTED Creating a Character in the Tr ‘You may create your own charac: ters for your adventure in the Training Grounds at the Edge of Town. However, if you would like to gota taste of the di right away, you will fine! six chatacters alneady ereated for you in Gilgamesh Tavern, Assembling a Party at Gilgamesh’s Tavern, Altar erating your charters, a poly 0 grupo charactors or the adventan) i sosembie the tvean, You should have six chatacters in sour pty a ar less offen spells disaster or you and your top. To pela good Balance of characters for Com bal pad saveninre pater hee Cees Uie RENE Ter (Fighter Samual, Lond). two magicusers (Cleric, Mage, Wear} once Ned Buying Weapons and Armorat Boltac’s Trading Post ‘efore your characters enter the ‘maze, they will need! weapons to defend and armor to protect ‘themselves, Fora fee, Boltac wil provide your characters with, overylling they need, Characters you have created in the Training, Grounds will have a small gold allowance to buy such tems However the pre-created characters found in the’ Training Grounds already have the neces sary armaments, and ao not need to-visit Boltae’s at this time, Adventuring into the Maze Rie eee aed moet Meueany | ee at canara Eee pecans cae Hee aeaiee ae ACE SRS cope lye nae! Ha a a a eas an Sees enact may Ss Entering the Dungeon Proper ter leaving the Camp, your characters enter the ma place of much adventure, the Vizarry maze (Photo), Here ‘your party will fight monsters, fnd gold, magical tems and treasure, beconse more experienced and baltle-worn, and learn of the quest they are about to embark upon. As you pilot your party through the maze, map your journey (a piece of graph paper is helpful). The maze is a20 x 20nd When you lake a step, map whal you seearound youand before you. Eventually, you will he able to pilot your way using the map you created, Beware of traps such a5 spinners, teleporters, secret doors and hallways which *seroll" from one side af the map tothe other, all designed to mislead you, Phono TT Hack-Slashing Fun Crane tal Pec ola peg ob eae CASES Spee ren rea cose altacked by one or several groups of monsters. The picture Of the first, or leading, group of monsters is shoven. After your party has defeated the monsters, your characters wil Teeeive their share of expariencs points and gold pieces, Occasionally, your party will find a teeastre chest, When this happens, first Inspect the chest for teaps designed Io. protect the treasure. Thiewes are specially trained to find Such leaps. [your thief should find one, Disarm the taps before opening the chest. Once the trap has been disarmed, ‘the monsters’ treasure will fall into your hands, Rest and Relaxation at The Adventurer’s Inn ‘When yourcharacters return fram the dungeon, they will often be hurt fram fighting the monsters, and the spell casters” power may be weakened Visiting the Adventurer’s Inn willcure these ailments. Fora fee, your parly members can, recover their health (this can also be dane by magical means it Camp) and for free, your spell ‘asters will gain back their Magic points, Additionally, ityour characters have earned enough experience points, they may gain an experience level, Resurrection and Cure at The Temple of Cant A character may expire, become paralyzed or petrified during an adventure, Bring, these injured characters tothe Temple tor curing or resurrection. ENDING AND RESTARTING _ CONTROLLER OPERATION THE GAME Ending Your Session finished playing Wizardry, and are ready to When you a tum the power off, follow Lhe sleps below la proper the game, In the Castle: Go to the Edge of Town and select [LEAVE GAME}, Turn Power switch off while pressing [RESET] switch. If you tum off the Power switch without pressing Ine [RESET] switch, baekupof the game i not seceirately doneand the data may be damaged. Inthe Maze: Press the [SELECT bution and the command ment will appear. Select [QUIT] to interrupt the adventure Yourcheracters ancl their location will be saved in the maze, and you will retura tothe Casile. Atthis point follow the hove directions far“in the Castle? Restarting the Game You may reslartyour adventure from two places depending on where you leit your characters, Torestat YOUr RARE) follow the stepsbelow | From the Castle: Ifyou left the game in the Castle, you will resume your adventure here. Go te Gilgamesh’s, fegeoup your party, and venture off intathe maze, From the Maze: Ifyou guile game wile your party was in maze, select he [RESTART AN OUT PARTY Joplin at the Edge of Town. listof characters whw are cutrenly on ‘expediion wilappear: The adventare vl restart wheh fou cone character ir the party. Soon you and your por il bein Camp racy to resume your jaaney, Should you akcidentally press the [RESET] button during play, you my follow tNeke same steps to get back into he en Controlling the Controller The Control Pad: Moves the seleetion upand down the commands The [Al Button: Sets the command. The [1 Bu last command in the command m ymmand orselects the Contra (5) due fA) tution Teena) SS) * cer LECT Bion [5ART] Batt Controlling the Controller ~ In the Maze ‘The Control Pad: Pressing the contol pad will m0 Party forward, left and right, Pressing down will reverse your pacty’s direction, You may alsa press [A] tomove forward The [Al Buttons When your party sees a door, you may kick it open by pressing (A. The daor will notopen By pressing, forwavid an the canto pad ‘The IB] Baton: Ta cester Can fom the Mace, press the button, The [START] Butlon: The party winelone is erased with the ISTART] button. Pressing the same button again causes the window to reappear, The [SELECT] Button: Pressing the [SELECT button ci the fallowing aplions ta appear: (QUIT ends the adventuring for the session and saves the arly in the maze. SEARCH examin left in the tsze, thu area for charactors that have bees SET TIMER changes the lungth af tine a messages hewn on thesereen, LEAVE vill continue the game, REFERENCE SECTION Good Luck on Your Journey {and other things you need to know) Throughout the previous pages, Wizardry was explained to you ag qulddy ae possible [alterall, you want to get into the Jame». not justispend your day reading a manual). IF you fre conftised on some areas while playing the game, You ‘may reference them in the sections which follow for a de tailed explanation. Adventur A283” Naming 1s Pt 26 Rac age B Aliant agi © Molestion ligament 1.22 Inepectng Allenmentsnd ChssChat 17 elle ‘Anniaton 2 ChangeName Amor Class (6) B Changes Aals Ded aloe LL Daleing a charcere uM Boll's TradingPost .2.40 issn od vie pole Dope 36 alto 2 Carp 5 i Cast Spel alge osc 4.538 Castle 1 Te Clses ‘at Creciery Eves 6 Change Nazie "nding Your Sesion M Chas Entei fie te 3 Class and Aasignment Ch ip xu One Experience Pints % Clee: Fig ete Combet Hhter ere CComtst Opsions Fea Rests ie Cortrster Operation 11,12 Gaiarpan Sxperinae Level 28 45,2607 Gnas le Goa a Heving 28,29, See spall HigPoiisteh a3 Hone to 0.354 Lanes ferns, me snd spo am 1s Maple le nace} as see 1 Manstors 7.95% Natya Character iB a Questions Amivers SU Search Sa Sst Dons Sp Sion Gare Streasth The Conta Pd Theale o Foie The Terapia Cant THE TRAINING GROUNDS: CREATING A CHARACTER btanndry characters are unique individuals with strengths, faults td special abilities just ike you. To develop your party members, select [CREATE], A maximum of sx {haracters can be involved in an adventure at one tim ‘pou dont need to create more than thi, When creating tnerabers of the party, lo get «good balance. [tis wie to Create three members ofthe fighting variety (Fighter, Samurai, Lord, tia magic users (Cleric, Mage, Wizard) and a Thief Photo 1. Entering Naming the Character you begin to create your character, Wézertra will ask you forthe character's name (Phofa J), character's narne may contain up toeight letters. Select the letter seth the control pad, and enter it with the [A] button, You may erase any mistake vith the [B] bution. When you are finished, select [rel]. Hivzardr will then ask you, “Do you really want to ‘create this character,” IEyou clo, slect [Y], Ifyou enter the name ol a character which has already been created, Watardry will display that character's profile, 18 Determining the Character’s Race After you have entered the character's name, you mst choose his or her ave. Each race has its own slvengths and faults, and these traits ace usetul in determining a character's profession. Humans ana have no particular faults es deided ack pet senothing s except fora Elves [ves are intelligent and pious, but not tao robust. They are excellent spell Dwarfs Dwarls aye strong and hardy, and © become the best fighters, Gnomes Gnomes are pious and agile andl make excellent Clerics, ‘Hobbits Hobbits ate agile and extremely lucky, and can become supert thieves. Determining the Character's Alignment th your character's race selected, you must now determine his or heralignment. alignmentis the character's general ethical qullook an life, and can be either good, eutial or ex Good: Good characters would go out oftheir way to help an old lacy crass the slzeel, even if meant jumping over parked (and moving) cars ‘Neutral: Neutral characters woull help an oll Jaly cross the street if they were (ravellingin the same clrection. Evil: Feil characters would helpan old Tady crass the street only if she alfered several gold pieces in advance, The alignment you choose for your characters must be compatible with the cass or profession you veish your characters to cater. For example, aSamursi may not be evil Furthermore, goad and evil characters cannat travel together; neutral characters can travel with either alignment ‘Trerefore, when yau create your party, think ofits alignment. Farexample, if you eveatean evil character, don't bother tocreate any good characters ‘Alignment and Profession Chart WY = Yes, N= No) Good Neutral tvil Fighter Y ¥ ¥ Mage y y y Cleric y N y Thief N y v Wieard ¥ N ¥ Samurai y y N Lord y N N Ninja N N y w Selecting Your Character's Profession ‘Once you have selected your character'saligriment, you will beshawn the character's window (Pin(n2). Your character thas si basic statistics which ae based on the race you selected for thecharacter. Addi ionaly, vour character has ibeen avvarded bonus points, When youaddl these exita Points tothe statisies, your character may qualily for ane oF rove professions c Pho 2 he iit thsi ai ho fama ot The pr fn = ca wr ischou ath right To distribute the banus points, move the painter with the control pad to the desired statistic. Press the control pad 40 the sides to add or subtract points. You cannot subtract points below their original amount, nov can yaw increase a Slatistie above 18, When you have sed spall of the bonus points, selecea class with the control pad) and press [A] to set it STRENGTH: Indicates the charac combat. metife and skills in 1.@.: Indicates the character's general intelligence about life in the dungeon, and influences the Mage's ability lo cast and leom spells PIETY: Indicates the degree of pious strength the character possesses, and influences the Clerics abilily to cast spells VITALITY: Indicates the life force of the character, and alfects the amount of hit points the character receives, When character’ vitality reaches zero, the characteris retired from the game, AGILITY: Indicates the character’s speed. Agility also helps the Thief to disarm and find traps on treasure chests, LUCK: Comes ta your character's aid in many mysterious ys. “There are minimum required statistics for each of the eight professions, When distributing your bonus points, you Should keep these minimum numbers in mind. For ‘example, A Fighter needsa strength of 11, If you add ‘enough bonus points to strength, the option to hecome a Fighter will appear in the window ‘Once you have distebuted the bonus points, and selected your character's class, Wizardry will ask you il you wish to keep the character. 130, the character will be lstecin the roster, You should etuste five more charactors to join this ‘one in an adventure. Up to 20 characters may be listed on Ihe roster, and unnecessary characters may be deleted, An ‘explanation af each of the classes follows, The basic pesson-atarms, Fighters have Fnigh hit points and can usw almost any ammorand weapon. Fighters mast have at least 11 strength Mage ‘The sorcerer. Mages have poor hit points, canuse a limited amount of weapons, and ‘ean wear no armor except for robes! They cast Mage spells, including the dreaded Tiltowalt, Mages must have at least 11 1.Q. ; Cleric : Lord The tacred one. Cleries hove fairly high hit ‘4 combination of Fighterand Cleric. The points, but donot tight as well as Fighters. hhave the hit points and abilities of Fighters, ‘Thy must use specially conscerated Doula the fourth Fevel of ability they gain weapons, and can wearonly light body the ability toeast Cleviespellsand fo dispel aymer. They can cal Clericspells as well They can wear most Fighter armor and use Clerics must have at least 11 piety most Fighter weapons, Lords must have st least 8 skength, 121.Q.,12 piety, 15 ‘italty, Ld aglty and 13 luck Thiet Ninja ‘Theartfuldodger. Thieves have average hit ‘A muper-levastating fighting machine. points. Their weapons are limited lo da- Nias ean use the same weapons and fers, short siworcé and bows: they can wear grmuras Fighter, bul work bert without Teather armoranel use a somal shiek. ny. When fighting with their bare hands, Thievesare good at detecting taps and Ninjas sometimes defeat the strongest opening treasure chests, Thieves need at opponent with stone bless! Aslong 3s feast Th agit they disdain armor, theie great training fives them a lower and lower armor dass. Wizara Ninjasearn average hit points, Dut learn no spells, and ikea Thief, Ninjasare skilled al picking the traps on treasure chests bination of Clericand a Mage, with ‘Ninjas mast have atleast Final tata, advantages and disadvantages of both Wizard shaveaverage hit points, can wear chain armorand use Clerics! weapons. ‘They can cast both Mage and Clerie spells, andare capable of identifying tnknawn items the party finds in the mnze., Wizaccs must have at least 121,Q. and 12 Piety Samurai A combination of Fighter and Mage, These folk ane fantastic warriors, and ean use ost Tighter weaponsand armor. Of al the classes, Samurais hit points tend to be the highest, At the fourth level of ability, Samurai slowly beggin to lea Mage spells, Samuzai must have atleast IS strength, L1 1LQ., 10 piety, 14 vitality and 10 agility THE TRAINING GROUNDS: OTHER OPTIONS INSPECT Inspect allows you te view acharacter’s statistics, When you select this option, a raster ofehuaractors will be displayed’ (Bhofo}). AtthisFeme, you may [READ] the ch spells (the list of spells the character has lear hoe. Yo tsps a charter, ws Pe rar wi exe! ignment & Clas Go Stott. Comat Alignment and Class ‘The following codes may appear for a character's alignment and class G Good FIG Tighter = WIZ Wiordl N Neutral MAG Mage SAM. Samurai E Evil CLE Cleric LOR Lord THI Thiet NIN Ninja ‘Level (L) and Experience Points (E.P.) ‘When your charncters defeat a group of monsters, their txperence points are increased: "E72" reac th (Ol tuimber of experience points the character has eared. The ttpurienee evel (L} of fhe charactrsnerensed when a CLO Gras gained eniogh coer a ee level, A charactors exporience eve] refi thecheeacter's zencra level of sly for his or her profession, Age Just like you, your characters have an age, and show the ‘woarand teat ofit, ARerage Sl, acharacter Becomes move and more feeble, and tends to lose his or her vitality Gold. ‘Yourcharacters begin life with only a small amountof gold, but as they slefeat monsters and discover treasure chests, their wealth grows, Gold reflects the amount of gold pieces that character possesses, Armor Class (A.C) The armorclass (A:C.) refleets howe well the character is protected from physical attacks while in comba. The lower the number, the betier protected the eharacter iss Bare skim basa A.C. oF 10 while s Sherman tanle would have any 4.C tof Ill, As your characters aequite better armor. the A.C. will be lowered Hit Points (H.P.) Hilt points reflect the health of your character, Each time ‘yourcharacterisinjured, points are deducted. When the it cits reach zero, the character expires. Hil points are Hispluyed intwo sections, The number tothe kit ste present value, Che mumber tothe right reflects the value ‘when the characier isin ull health. Hit pointscan be recovered by relengral the Ackventuirers Inn of magical Pn Status Status isa general description af ehe character's health, Normally acharacter's status will be OK. However 3 character may become asleep, afraid, paralyzed, poisoned, petrified, out, expired, ashes or lost. I your character's status is “out,” he orshe isin the maze. Seleel [RESTART AN OUT PARTY] to recover out characters Magic Points (M.P.) Magic Points, or spell points, show yourcharacter’s custert ‘magical power, You'llsee a series of seven zeros for the Cleric, The Mage is represented by the number four Followed by six 2ee0s. Your charactors aay have higher numbers depenslingzon their level ancl class, ‘There ate two basic eategories of spells: Mage and Cleric. Within each Clericand Mogeestegory, thereare seven levels of spells from weak level spells to the powerful (to pul it mildly level 7 spells. Fora character to Be able tocasta particular spell he or she needs to awe that spell in his or her spell book and a magic point with which toast it. Fach umber seen le inspeing our chara ees he amouint of magic points a character has in that level and the rrumber of spell thet character may oat. So, in order fo cast a Halilo, the spell must be in the character's book and. there must be a fitst level magic point available. When a spetlis cast, the cHuaracter loses a mapie point from the appropriate category and level, However, the character retains knowledge of the spell, To regain magic points, the character must restin the Adventurer’s Inn, Eventually, as your characters gain experience levels, they will lear new spells and acquire mote magic paints, DELETE you create characters you no longer wish to use, you may delete them using this option. Before Wizarclry deletes a character, you will beasked if yau really want to delete (ust incase), CHANGE NAME ‘Change Name allows you to give a charaeter anew identity ‘When you changea character's name, you will enter it the same way as you dil when you created the character, CHANGE CLASS. Changing cis slows your charter toss cangersin mid-fe, For example, Eis option i ased whena characte of abasiccies afighter, wichestoenteran elt lasy 9 Ninja ifthe Fighters stnsticequtfy for that class, at eas 17 iallstatsesaidarvevlalgment theoplion Vo change lass toa Ninja wal be given, Your chercievs may change any lass they wish provided theiralignmentsand sates Se ight. Wien your character ehangesclsss several changes val ake place The age is increased The experience level returns to one. The experience points become zero, The statistics elurn to the mininvm values for the character's mee, tthe value ofthe character's hil points will remaie, c, and the character will relain knowledge of the spells he ershe currently Knows, GILGAMESH'S TAVERN Alter creating your charactors a party is formed othe tavern, Here You may inspect your characters, tae items smd gold, equipitems and read magie spells. Vou begin by adding meubes (othe pany. "i Add When you select [ADD], the roster of characters available for axlveniureis displayed. Select your members by moving the. control pad up or down the lisi. Press [4] to add a character. tothe party. Once you have selected a character with a geod or evilalignment, characters of the appasite aligniest will not be allowed to join the party. You may add characters whoare not alive (or otherwise distressud) to the party if you wish lo recover them by magical means in lhe maze, When you have finished selecting your six party members, rif you press [Bl], the roster list will disap pear. Remove When vou wish to remove a character from you party, select (REMOVE). sera Inspect Inspect lets you view a character's statistics. When a character isselected, the information about the character Will be displayec. This display isthe same. in the Training Grounds. However, your characters will have several new options, EQUIP: Lets you select the weapons, armor and other iteris yourchiatacter is to wene. Weapons and armor your characters passess but are nol equipped with will be {f no use to you in combat, To unesquip an item do not select itiwhen asked to equip. TRADE: Allows the characters to exchange items amongst themselves. When you select [TRADE], alist of characters he or she may'tgade with is displayed. ‘To the right of each character is the amount of terms the charactey is currently carrying. Select the item you wish lotrade, and the deal will be complete. Items which are equipped must be uneguipped before they can be traded POOL GOLD: Givesall af the party’ member, READ: Allows you to ceacl a character's spell books to see what spells he or she has learned DROP: Allows you to drop unwanted items from the charaeter’s postession. Equipped items must be ‘unequipped before they can be dropped. Divvy Gold Divvy Gold pools the gold belonging to the party, and then ‘ercali gpliigieag beeen ihe party membre gold to one party Leave Leave exits the tavern, 2 THE ADVENTURER’S INN: GAINING A LEVEL AND HEALING Healing Up When your charactors return from the dungeon, they are Gften om, and show the signs of bate. Resting ehanicters here wil caver last ht posts for fe, and magic points can bereeavered for eee Alter entering ts Inn elec! the snember yon wish fo est aid the room you wish hi ur her {orestin. The Sabie i Ine, bat trecovers only tnasic Points. I daes-not recover fot hit points. Inthe other Fooms, hit pointsare rested fora few curing each week of fest Resovery fs faster i the moce expensive rooms Continue to est ial othe hit pots are restored, or the character's gol pieces ae used upt Yo may pres [Bea ssitearly. Remember that ages important Pfam As your eharacters rest in bed, Fealingzan dhe ie, their lock ‘ticking away Gaining an Experience Level After your characters have tasted their iret few battles, they ‘hay’ earn enough experience points to gain a level, When a character makes a level, several things happen: ‘The maximum vabie ofthe hit points inveases, Thestatsieschonge ether up or down) “Magic users may gain ore spells or magic points. Ifyoureharactersshoold not have enough experience points tw gaing level, the points necessary Yo reach the non level wil becspleyed. THE TEMPLE OF CANT When the party returns tothe Castle from the maze, the dead, paralyzed or similar distressed characters are Sepatated from the party by the Castle guards and brought tothe Temple, Characters who are poisoned are cured as sponas they enter the Castle. Permanently lost characters areburied When you enter the Temple, the names of the troubled eharactersane displayed, Select a character io cuse ar resurrect. The tithe, ordee, required will be listed anel you wall be asked vsho will pay it, Onee you have selected the character to pay, the Temsple-Cleries begin their work, Unless the characteris extinct ar in ashes, be or she will recaver foreertain, When resurreeting {rom extinction or ashes. the character may recaver if he or she has asl life force. However, the character will have only one hi point when resurrected. Unfortunately, the Clerics may fol Should they both the jb with an expneeharacter, her she will tar to ashes, Ilan ashen character is not resur- recled, he or she is Tost, and may nel be restored! by any Fay 0 BOLTAC’S TRADING POST After your party is formed), xyeapons and armor for the expedition can be purchasicl here, The following services are provided tor your characters; Pool Gold Pool Gold transfers all af the party's gold to the character who is shopping, Buy When you select [BUY], cight tems and their prices will appearon thesereen, Other tems can bv seen by sezoling dlovinwyard with the control pad. When you seo an item you ‘would ke to purchase, press [A], Next, owe the arrow ‘which appears up or down untilit points tothe desired stom, Press [\] again to purchase the em. Sell You ean sell items to Bollac forthe half of the purchase price {alterall, he has tp makea profit) To sell tems, select then asyou Would when buying items, Uncurse Oseasionally, one of your party members will get “stuck with cursed item. When this happens, your character cannot get ri ofthe item! Unfortunately, most cursed items have bad steatfetts. Fora fee, Bole wil nemove he cursed item, Identity Bolt wil identify tems whch your charactors, find in tne maze, Bata does this fora feo, of soare. Your Wizard may be aie to provide this service for ree THE EDGE OF TOWN After forming the party ane! buying their equipment, the adventure begins, The Eee of Town olfers the en trae Wp the Wizardry slungeon and several other option: ining Grounds Althe Training Grounds, you ean create, delete and inspect chameters, You may alsechangea character's same or class Maze Here tie characters can enter the maze and prepare for combat in Camp. Yo enter the maze, select [MAZE Restart an Out Party When you have [QUIT] the gare in the maze or f you accidentally pressed the [RESET] switch, you may resume your adventure with this option. Leave Game When yourcharacters have had a fel day in the dungeon you may leave the game using this option. Turn the power iff while pressing, the [RESET] switch inorder to have an jccurate Backup of your charscters dla, Castle Selecting this option returns your charters to the Castle a ADVENTURING I's time to shine your characters’ armor, ready their yeapons and prepare for the battles aheael, From the Edge bof Town, select [MAZE] loembarkon youradventare, CAMP Your characters will arivein Camp (Phot), Hers yon prepate for adventure by equipping your characte rearclering the party for combat: In camp, your eh have several options INSPECT: Inspect shows the character's informa- tion justas it does in the Training Grounds. However, in Camp your characters have several additional weptions SPELL: Your characters may cast spells in camp, For an explanation on how to-cast spells, see the spell casting, section EQUIP: Equip readies your characters! weapons and allows then to wear their aemsoe. If ilems are rol equipped, they are of no use lo your charac daring combat IDENTIFY: The Wizard has the ability to identify unknown items your characters may find in the maze, Photo, USE: Ifyoureharacters have an item such as a serall oF magical potion, they may use them with this option REORDER: Reorder rearranges the marching order of your party members, The order of the characters alfects combat, The first three members of your party ‘may hit monsters, and likewise, may be hit by the monsters, The last three members of the parly carmol hit monsters, but may cast spells, For the best order, put fighting characters in the front and the magic atsers and Thief inthe back EQUIP: When you select [EQUIP], the entire party is eauipped, Leave exits Camp, andl brings your party into proper Entering the Maze Proper ‘Once your characters leave Camp, the maze is displayed ‘Photo23, The maze is dark, but a Miltva spells allows you to see fusther. Additionally, this spell will shaw your ‘characters secret daoes found in the maze, 2 “Each maze Level consists of 20 squares in east, west, south and north directions. When you begin the game, your haracters are facing north af Oeast, and Onarth atthe stairs leading to the Castle, Be certain to enap your steps as your party moves from this location, at ‘Maze Options: Quit, Search and Set Timer ‘While inthe maze, pressing, the [SELECT] button causes the Iollosving options to appear QUIT: Quil ends theadventuring for the session and saves the party in the maze. The screen will return to the Castle. ‘To resume your adventure, select (RESTART AN OUT, PARTYI it the Edge of Town, ‘SEARCH: Search examines the area the party oecupies for characters that have been left dead or otherwise in the maze The search extends only for the few sapaares the party is, near, and will nol search through walls or on the other side of doors or walls, SET TIMER: Setting the timer changes the length of time a. niessageis shown on the sezeen, The lawer the numberthe faster the message is shown, COMBAT: HACK-SLASHING FUN When monatets are encountered in the maze, combat usually follows (Piolo 1. On the screen, you will see the {graphic of the first mensler group, and the names ol all the monsters. The monsters’ names, as they are first shown, identify only the monster type. fo diseor their true nature, teist the spell Latumapic, ot wait until they reveal themselves in the course of combat, Additionally, entre will show ‘you the number of monsters you are up against, The mianaber lo the lef ofthe monsters showvs the amount af monsters present. The niamber ta the right, on the other hand, shots you how many monstersareactive, For ‘example, five monsters may'be present, but three may have lbven puto sleep, In this ease, only wo would be active ‘Phot, hon the status ie point wie oft ets ight hn aye Sometimes you may be ambushed by rucle monsters or you may surprise unsuspecting creatures. In such cases, the attick is one-sided, Ifthe monsters surprise you, they mayt bit your characters at will for one round, bul may not cast any spells. The same holds trae if you surprise the 6 monsters, When your meet a friendly group of monsters, you ‘ay fight the monsters or leave them in peace, When selecting your route, rermember your party’ saligrment Good characters would weleomea trace, vil characters, on the other hand, would likely decline a friendly Bandshake, Dpting;for the monsters’ gold instead, Setting Your Characters’ Course In combat, the actions of the party are chosen from the following commands, When the actions of the entiee party ave heen decided, combal begins and the resulls are displayed. The status of the party is rewritten and witht each ound of combat, Members who are dead or unable to High fare moved fo the tear of the patty. When the monsters are defeated, theexperience points and gold pleces earned by ‘he party members are dlisplayesl FIGHT: Attacks the enemy with weapons, Only the fest three members of the party may fight, PARRY: Protect yourself with weapons and armor. SPELL: Casts a combat spell (sue list at the end oF this ‘manual). This may nat be used in a surprise attack DISPEL: Can only be uses by 9 Cleric ora high-ranking Wizard. Dispel kills animated monsters of the undead wariely (skeletons, ghosts, ele) USE ITEM: Allows the charseter to-use magical tems, suck, as polfons or spells, which are in the character's possession, RUN: Attempts to take the party on a run assay from be monsters and the encounter. IFonly one member selects this oplion, the entire party will ran. Bscape, however, Is not guaranteed. TAKE BACK: Erases all previous character combat selections, ancl allows you to begin choosieg the characters “options from the beginning. AFTER COMBAT ‘Treasure Chests ‘After your characters have defeated the monsters, they may find a treasure chest, Should your characters ind one (FBoto 1, they may do the fallowing INSPECT: Allows a character, usually a Thief, to inspect the chest fora trap, When the inspecting member has been selected, the name of the trap he or she believes it tobe is shown, Unfortunately, the character's selection may not always be right, [your character isnot eareful, the tap may be set off by mistake. CALFO: Allow level two spell, and will detect ‘955 accuracy DISARM: When you believe you knove what the trap is, {your Thief may disarm the trip. When the trap Is dissrmed, its poodies are distributed among, the pacty ‘members, Goatees camer OPEN: Ifyou believe there is no trap ona treasure chest ‘you may simply open i (andl hope for the best) LBAYE ALONE: If yourcharacters don’t want the foot ingide of the chest, Or if le trap seems too big to overcome, you may leave the chest alone: a The Cemetery At times, the entire party may be killed, In thal ease, you ‘may form another party of less than five membors to retrieve the dead party. With this new party, return ta the spot where the party was killed, press the [SELECT] button, [SEARCH] for the members and reseue them, Qocasionally, you may find that some characters have been mavee from the original spot of the kill. Al other times, some of the characters’ gold and armormay be missing, When characters are leftin the maze, dead and unguarded, monsters tend to hide their badies and pilfer their belongings. HINTS FOR ADVENTURE Develop'a well-balanced team, The “best” party has always buen a player's opinion, However, vehen ercating your party, it best to have thyee classes which can fight (Samurai, Lord, Fighter}, two magic users (Clerie, Mage, Wizard) and one Thief, Over the long, run, an evil party sonsisling.ol two neutral Samurai, ont Fighter, ane Mi foe Clericand a Ninja (have the Thief change dass) works best Use your spell-casting abilities. When you fisst enter cam= bat, cast the Kalin spell lo pal the monsters to sleep; it will be mruch ensier to hit them, Naturally, this may not ‘work against certain monsters, Ifyour characters are url cast a Dios spell to heal thea If you are unsure of winning, can away! Whena member ofa party is hurt or has wsed allof his ar her mapic points, return to the Castle to recover yout character's hit paints andl lo recoup your magic users! Spells, Frequent retum trips to the Castle help to insure a longsliving party Make an accurate map and cheek it constantly. This helps your party to stay on course. Be wary of nasty trick sighed to misloae! You. MAGICAL SPELLS _ MAGE SPELLS ‘vided into two groups, Mage and Clevic, Mage primarily designed forattack, andl are learned by Level'l Mage Spells the Mage, Samaraiand Wizard. Clerie spells are peimaily : ee for deferseand eure and age leached by the Cler, Lord and Spell Name: HALITO. | HAL[IOcausesa flame Wirard, Translation: LITTLE FIRE ball about the size of « base Cast When; Combat bull to strikea monster, i Fach grup of spells individedt into seven levels, each ‘Affects: I Monster infleting from one to eight representing a higher power. A character beyins learn bie poines of damage. thelevel one spells, and as he or she pains experience levels, new, more powerful spells are learecl. Additionally, the Spell Name: MOGREF — MOGREF reduces the ‘uuntber of times the spell can be cast, or magic points, Translation: BODY IRON spellcaster's AC (Armor ‘increases up toa maximiam of rin). Cast Wher: Combat Chass) by to pointy This ‘When selecting [SPELL] in Camp or combat, the Level of the ‘Ales: Caster roreetion es forthe ee Spell appears Photo 2. The level of the spell may be : u switched with the upicown of the control pad, and the Spell Name: KATINO —— KATINO causes most of ‘Mape/Clerie spells by the leftright of the button. When the Translation: BAD AIR the monsters in a group to spells are displayed, select the spell with the arrow by Gi Combat —_fallaskeep, KATINO only pressing the [AJ bulton, Group sifeetsnormal animal or humanoid monsters, aod ‘hecluration of is effect is inversely propartional the power af the monster eeping monsters are eas Coed ier to hitand successful at a tad seks da double damage! Spell Name: DUMAPIC —-DUMAPIC grants you ine tanslation; CLARITY sightinto your party's po: Cast When: Cam; sition in the Maze: the exnet Affects: Entire Party displacement from the stairs Teading. ta the Castle vertically, North and Last) tnd the direction you are ‘currently fac =r Photo 1 Tho igure uber of ince de spl shows Level 2 Mage Spells Spell Name: DILTO Translation: DARKNESS Cast When: Combat Affects: 1 Group, Spell Name: SOPIC ‘Translation: GLASS Cast When: Combat Affects: Caster Level 3 Mage Spells Spell Name: MAHALITO Translation: BIG EIRE Cast When: Combat Affects; Group Spell Name: MOLITO Translation: SPARKS Cast When: Combat ‘Affects; 1 Group. DILTO eausesane group of monsters tobe enveloped in darkness, which reduces their abality te defend themselves, SOPIC causes the spell- User tp become transpar- ent. This makes him or her handler to see; thus the caster's AC is effectively reduced by four point daring the rest af the -encounter MAHALITO csesa fiery explosion to erapt amid a monster group, doing four to byenty-four hit points of damage MOLITO causes sparks to fly about and eanse three fo eighteen points of dam- age Ip about half the man- slersina group. While to MAHALITO, MOLITO ffects sorme mansiters that impervious 9 fee based spells, and the mon slers that ame struck by the spell are less likely to he able to minimize its effects. Level 4 Mage Spells Spell Name: MORLIS Translation: FEAR Cast When: Combat ‘Affeets: 1 Group 1: DALTO i BLIZZARD Cast When: Combat Affects: Group Spell Name: LAHALITO, Translation; TORCH Cast When: Combat Affedts: Group Lies -MORIIS causes one group Stiwonstes tetris 19, thus edict the Efe vencis of theo tacks. The eects of MOR: USarecomparbie tos toute stenginOILTO Spall DALTO ine fig version 8 MAHATITO: andinficts stro thityabepointea! one) LAHALITO ison indus Wakstengtt seston ot MAHALITO, ond ints i lothinysix pins of “8 4 Level 5 Mage Spells Spell Name: MAMORLIS MAMOREISis an ime Translation: TERROR proves version of MORLIS, Cast When: Combat that makes.all of the mon Affects; All Monstees sters nam encounter fear ‘he party, thus wecucing, theeifecivenees of thst attacks, Spell Name: MAKANITO. MAKANITO asphysiates Translation: DEADLY AIR most air-breathing mow Combat sters with less than forty All Monsters hit-points, [his isan aloe nothing spell: MAKAN. TTO das not defeat a monster, that monster is, tundamaged by the spell. Spell Name: MADALTO. MADALTO isa super Translation: FROST KING cooled DALTO that causes Cast When; Combat eight to sixty-four points af Affects; [Group teydamage. Level 6 Mage Spells Spell Name: LAKANTO Translation: VACUUM Cast When: Combat Affects: Group Spell Name: ZILWAN Translation: DISPELL Cast When: Combat ‘Affects: I Monster Spell Name: MASOPIC Translation: CRYSTAL Cast When: Combat ‘Affects: Entire Party Spell Name: HAMAN, ‘Translation: BEG ast When: Combat Affects: Vasiable LAKANITO will defeat al the monstegs lia groupif they breathe air ZALWAN will dispell one ‘monster of the “Lndesd! ‘variety. MASOPIC duplicates the tuansparency” effects of SOFIC, but atfects the ‘estine pay, HAMA isan unusual spell, Itallows the caster to bg tite gods for aid, Only, thinteentivlevel or high ‘haactors may cast, HAMAN, andl doing si casts them a level of exper ience!IF the gods dectie to angaver your ples, vast be given a choice of possi- ble boone. 46 Level 7 Mage Spells Spell Name; MALOR Translation: Cast When Anytime ‘Affects: Entire Pan TELEPORT ty Spell Name: MAHAMAN, Translation: BESEECE! Cast When: Combat Affects: Variable Spell Name: TILTOWAIP Translation: KA-BLAM! Cast When: Combat ‘Affects: All Mon when cose in Combat, MALOR ranomltel= porate party fo mother Eotorcn ie same tea When castin Carp, the ster ean select his destin ston prevsely. Teleparing totside the ae, or into Sn areaat solid rock, will Ihavecitastrophicrosall. This moze pawertl version of HAMAN has the same costs and eonalitions of ting, but te fans that the gods grant ane more sahebies the effect ofthis spl is somes ike the detona- tion ofa smal tactical rcearveapon ail ces fromten toa hunched and fit (150g pants of chamage tale monsters oppaningthe par CLERIC SPELLS Level 1 Cleric spells Spell Name: KALKI Translation: BLESSINGS Cast When Combat ‘Affects; Entire Party Spell Name: DIOS. Translation: HEAL Cast When: Any time ‘Affgets: 1Person Spell Name: BADIOS Translation: HARM Cast When: Combat ‘Aifects: UMonster Spell Name: MILWA Translation; LIGHT Cast When: Anytime “Affeets: Enlire Pasty Spell Name: FORFIC Translations SHIELD: Cast Whe Affects: Caster KALKI reduces the AC (User Class) ofall party members hy one point, and thus makes them hareler to hit DIOS restores from one to tight Lost hit points oa party member fewill not bring the expired buck to lie BADIOS intliets from one lovight hit points af dam- age upan a monster. Ue inverse of DIOS. MILA causes a softly plovving magical light to secompany the party lume inating more of the Mave unl revealing all secre tloars, The ight lasts only a shart time, PORPIC Towers the AC of Ie caster by pains. The lfects last tor the rest of the combat 8 Level 2 Cleric Spells Spell Name: Translation: Cast When: Affects: Spell Name: Translatis Cast When: Affects: Spell Name: Teanslation: Cast When: Affects: Spell Name: Teanslation: Cast When: ‘Aifects MATU ZEAL ambat Entire Pasty CALFO RAY Looting Caster MANIEO STATUE Combet 1 Group MONTING STILL AIR, Comba I Group MATU reduces the AC {Armor Class} ofall party members by tse paints, and thus isa double Strengtly KALKI CALFO permits the caster to determine the nature of trap ana chest with ex cellent reliability MANIFO eauses some of the monsters ina group to become sill as statues for ne or more melee unc, The practical effects are similar to KATINO; the monsters cannot attack, and physical athacks upon, them are easier and da slouble damage, MONTINO ciruses the aie arouncla graupot mon- ters to stop transmitting, sound, dhuxs preventing, ‘hem from casting spells Level 3 Cleric Spells Spell Name: Translation: Cast What Affects: Spell Name: Translation: Cast Wher Atiects: Spell Name: ‘Translation: Cast Wher: Affects: Spell Name: Translation: ‘Cast When: ‘Mfee LOMILWA, SUNBEAM iuny time ratine Paty DIALKO. SOFTNESS Anytime 1 Persan LATUMAPIC IDENTIFY Any time Entire Party BAMATU PRAYER Combat Entire P Like MILWA, LOMILWA, causesa sattly glowing magical light to aecompany the party, iTkuminating, mote of the Maze and re ‘ealing all secret doors, The effects of LOMILWA, honvever, lst far the dur ation of the expedition DIALKO cures paralysis, ‘and frees those under the spell of KATINO or MANIFO. LATUMAFIC reveals the ‘rue names of the mo you meet, The effectlasts Tor the vest of the expedition, BAMATU isa double strength MATU spell, Ite duces the AC of each party member by four points foe theduration of the combat ‘ Level 4 Cleric Spells Spell Name: Transl Cast When: Affects: Spell Name: Translation: Cast When: Affects: Spell Name: ‘Translation: Cast When: Affects: Spell Name: Translation Cast When: Affects: DIAL CURE Any time IPerson BADIAL WOUND, Combat A Manster LATEMORIS CLEANSE Any time Person MAPOREC BIG SHIELD: ‘Any time Entire Party DIAL is animproved MOS spell. It restores two bo sin~ teen hit paints toa party member. BADIAL is the inverse of DIAL. Itinffcts twos to sine teen fit points of damage upona monster LATUMOFIS removes the eliects af poison. MAPORFIC isan improved ‘version of PORFIC that fasts for the duration of the expedition, Thisis the best ‘overall defensive spell Level 5 Cleric Spells Spell Name: ‘Translation Cast When: ‘Affects Spell Name: ‘Translation: Cast When: Mfeets: Spell Name: Translation: Cast Wher Affects: Spell Name: ‘Translation: Cast When: ‘Affects Spell Nam ‘Translation: Cast When: Affects: Spell Name: Translation: Cast When: Affects: DIALMA BIG CURE Any time Person BADIALMA, BIG WOUND Combat TManster LITOKAN FLAMES, Combat TGroup KANDI LOCATION Comp Caster DL LIbE Camp EPecson BADL DEATH Combat T Monster DIALMA is animproves. DIAL spel. Itrestores three to twenty-four hit points to a party member BADIALMA is an improved BADIAL spell Wines three to bventy-four hit points of damage upon a monster, LITOKAN causesa pillar of flame to strike a group ‘of monsters, doing three to tbventy-four points of damage towach KANDI allows the caster to locate the approxamate position in the Maze of ‘another character. Dlatlemptsto resurrecta dead character, There is a ‘hance thatthe spell vil If successful, the restored character will have bul ane hit point. Dl canmotreeue recta character who isin ashes, anel if fails will turn ‘dead character into ashes, ‘This spel isnot aselfective asthe one cast by the Clerics of the Temple of Cant. BADI attempts te give the tangeta hearl-attack. Ii suc= teselel {and the targel must havea heart For this to be so!) the monster is defeated. Level 6 Cleric Spells Spell Name: LORTO Translation: BLADES Cast When! Combat Affects: I Group Spell Name: MADI Translation: RESTORE, Cast When: Any time Affects: 1 Person Spell Name: MABADI Translation: MAIMING Combat T Monster Spell Name: LOKTOPEIT Translation: RECALL Cast When: Combat ‘Affects: Fntire Party LORTO causes sharp bids toslice thrush a grou, sing sto tik point ofchmage lovach Thonster in that yous MADE totally restores the recipient to perfect health solongas hearshe ts not Secotsedl or worst, His iepariant to rcomuied thatin the world at ‘Weare, there ie things ‘ore tan exe ien MADADI seis the target soneter ofall bat afew of its hitpoints LOKTOFETT cxases al party members he tele ported back tothe Caste, tninesall heireyutpenent Sid most of the ge ‘There avery goo chance Unis spell wl ie Level 7 Clerie Spells Spell Name: Translation: Cast Whee: ‘Affects: Spell Nas ‘Translation: Cast When ‘Affects MALIKTO WRATH Combat All Monsters 2 KADORIO REBIRTH, Comp T Person MALIKTO causes fiery sneteors to descend! upon all the monsters, infliling from tyelveta seventy-two points of damage pen each, KADORTO restores the expired talile, even those educa toashis. Tealso feslores llth ecpion’s Iitpoinis, As wi, tere fsa chance that KADORTO wil a tf Tobe rere by KADORTO, he orshe Hil be lost forever, _QUESTIONS AND ANSWERS ) Thave created the characters, but de not know what ‘weapons and armor in buy, AY When chatacters re firt created ey havean average ‘1900 pod pieees among, therm, Therefore, expensive itemsare beyond their reach, To begin with, purchase Long Swords, Shields al Chatn Mall (or Brent Plates) for tour fing characters. The Cleric may buy an siointecl mace, chain mailand ase. Te Tot may fey 3 dager eather rmorandasmall shel. The ony purchase robesanda tol rdepgerIfyour. characters have enough money leftover, cansidoe purchasing ail foroneof your fighting characters. 0) I'you should happen to die quickly, does itmear that the game cancat confine? AD The game can slays continue, Just create another pars. When your party fist enters te mage, thei Souk sn hve ane encounter eu tthe casiteannd iealap, Remamboe, Clerics have healings spel (Dos). When your characters ave gained enough ekperience points and advanvea level, ir stan it themaze wil grow. (Q} How can | create characte 4 ‘The Wizard, Samurai, Lord and Ninjate menbersof theelite cass, You may ereate Wine an Samrat in the Training, Grounds if your Bonus numbers highs ‘enough A Lord and aNinj, on tbe other har, sus go through their eat ilein another profession, When they havotnereased their statistics ta abave) the proper valle, they il be allowed he option to change lass sit with ulite classes? Q) What happens tomy magic user's spells when he or she changes class? A) Magic using characters will retain knowledge of any spells they may already know, and will always get one spell point for each spell they know. However, they will lose the extra magic points received for being a member oftheir previous class. Additionally, they know’ at least one spell ofa particular type and level, then they will eventually learn all the spells of Mat type and level, even if their new class doesnt learn spells of that type. @ Once f have entered the maze, what happens if get lost? A) you getlost, you must use luck to finel your way Buck! Prevent this sort of situation by mapping Q} How do I know if theres a tap ona treasure chest? A) When you find a treasure chest, have your Thief inspect it, Ifa apis found, your thief may try to disaem the share, IFhe or she is mut sucess fal the First tiene, but does not set off the trap. tey again, Your Cleric may also elect iraps on treasure chests by casting the spell Calf, However, Clerics shoulel eave the disarming of the trap) to the Thiel Tatherea way twavoid getting it by “eritical hits” and "level drains”? o A} Unfortunately, there isn't. However, you may find _magical tems which help you to resist such attacks, ‘Additionally, alowy armor class provides protection 0) Thave created twenty characters, andall of them have clustroyed Werdna, [a Hike to wits the gameagain, How cam do this? A) There are tivo ways to return to the way things were al the beginning of the game. Remove characters you ne Tonger want to use by deleting them in the Training Grounds. This will ree up space for new chatacters, Secondly, you can delete all the charactersin the raining Grounds. When you have dane so, the game ‘will ask you “Will you reset the backed up cata?” Select (ves) After destroying Werdna and returning to the castle ‘with the amulet, I went back to Werdse’s lair. [say he is "Out." What happened? Q A) Ifanyonein your party has the mark of the Chevron {recived after destroying Werdna), Wercna will ne be in, Afterall, the Chevran means you have already destroyed him. Create a now party of chaeacters and captain them to Weedna’s lair, He'll he waiting for you SPECIAL GUIDE BOOK OFFER Wisarday is one of the most challenging rale-plo ying games ever created. You may find it necessary to as for help during youradventure Tea meh cetietne ns ee snes es Wizardry Guide Book Special Offer Nexoft Corporation T1105 Dans Circle Cypress, Californis 90630 Nene coy sue np. de ook real S dole) California sss 9% sales tan epee book), ‘Ad82 10 posageand handing por book rorat Allo decks or detiery er arr TT Ts

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