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Collections;
using System.Collections.Generic;
using UnityEngine;
void Start()
{
staminaSlider = FindObjectOfType<StaminaBar>();
cc = GetComponent<CharacterController>();
Cursor.lockState = CursorLockMode.Locked;
void Update()
{
//Para Controlar La Camara
ejeH = speedH * Input.GetAxis("Mouse X");
ejeV += speedV * Input.GetAxis("Mouse Y");
RunCheck();