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5e Encounter Break The Siege!
5e Encounter Break The Siege!
!
! Gate Mechanism
Invader
Shelter
Crate
Fire
ENCOUNTER
The guardsman has secured five civilians, one of whom is FAILURE
an enemy infiltrator in disguise. The party must question If the party let the civilians go or identify the wrong one of
them as the infiltrator, then the guardsman is convinced and
them to work out which is the odd one out and can use
the traitor escapes to wreck further havoc in the city.
whatever abilities or spells they have at their disposal to
Ballista
X Captain
Invader Unit
PARTY LEVEL
DROW
1-2 3-4 5-6 7-8 9-10
4x Drow 8x Drow 6x Drow 3x Drow 5x Drow
[400xp] [1000xp] 1x Elite Drow 2x Elite Drow 2x Elite Drow
UNIT Warrior Warrior Warrior
[5250xp] [7500xp] [9625xp]
PARTY LEVEL
UNDEAD
1-2 3-4 5-6 7-8 9-10
2x Skeleton 4x Skeleton 2x Skeleton 2x Skeleton 2x Skeleton
2x Zombie 4x Zombie 3x Zombie 2x Zombie 2x Zombie
[400xp] [1000xp] 2x Wight 2x Wight 3x Wight
UNIT [4125xp] 2x Minotaur 2x Minotaur
Skeleton Skeleton
[6250xp] [8000xp]
_________________________________________
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