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ABILITIES_MENU_RESPEC=Reset Abilities
ABILITIES_ONLY_DESCRIPTION=(Complete this Trial using only your abilities.)
ABILITY_COMPEL=ABILITY_COMPEL
ABILITY_DODGE=Evade
ABILITY_INPUT_1=Shield
ABILITY_INPUT_2=Launch
ABILITY_LAUNCH_DESC=Launch grenades and rockets back at the enemy
ABILITY_LAUNCH_ENEMIES_TITLE=Launch Light Enemies
ABILITY_LAUNCH_OBJECT_DESC=Launch heavy objects and enemies when their health is
low
ABILITY_LAUNCH_OBJECT_TITLE=Launch Heavy Enemies
ABILITY_MENU_RESPEC_NOT_ENOUGH_ESSENCE=Not enough Essence to Reset Abilities
ABILITY_MILESTONE_EXTRA_MOD_SLOT=Additional Personal Mod Slot
ABILITY_MILESTONE_REWARD=Milestone reward
ABILITY_MILESTONE_REWARDS=Milestone rewards
ABILITY_MILESTONE_WEAPON_SLOT=Additional Weapon Form Slot
ABILITY_REWARD=Reward
ABILITY_SHIELD_BASH_DESC=While holding Shield, use Evade to rush at enemies and
knock them back (requires the Evade ability)
ABILITY_SHIELD_BASH_TITLE=Shield Rush
ABILITY_SHIELD_LAUNCH_DESC=Release Shield to propel the debris at nearby enemies
ABILITY_SHIELD_LAUNCH_TITLE=Shield Barrage
ABILITY_SLAM_DESC=While Levitating, use Melee to slam into the ground
ABILITY_SLAM_TITLE=Ground Slam
ABILITY_SPEND=Use {value} to unlock:
ABILITY_SWITCH_ABILITIES_NEXT=ABILITY_SWITCH_ABILITIES_NEXT
ABILITY_SWITCH_ABILITIES_PREVIOUS=ABILITY_SWITCH_ABILITIES_PREVIOUS
ABILITY_UNLOCK=Unlock
ABILITY_UNLOCKED=Unlocked
ABILITY_UPGRADE_AVAILABLE=<span class="bold">Ability Upgrades</span> available at
any <span class="bold">Control Point</span>
ABILITY_UPGRADE_COMPEL_ADDITIONAL_DESC=Seize an additional enemy
ABILITY_UPGRADE_COMPEL_ADDITIONAL_TITLE=Seize Additional Enemy
ABILITY_UPGRADE_COMPEL_DESC=+{value}% to Seize duration
ABILITY_UPGRADE_COMPEL_STRONGER_DESC=Seize large enemies when their health is low
ABILITY_UPGRADE_COMPEL_STRONGER_TITLE=Seize Strength
ABILITY_UPGRADE_COMPEL_TITLE=Seize {level}
ABILITY_UPGRADE_DISABLED_DESC=Ability is locked
ABILITY_UPGRADE_DISABLED_TITLE=Locked ability
ABILITY_UPGRADE_EVADE_DESC=Allows Jesse to quickly Evade attacks
ABILITY_UPGRADE_EVADE_TITLE=Evade
ABILITY_UPGRADE_GROUND_SLAM_DESC=+{value}% to Ground Slam damage
ABILITY_UPGRADE_GROUND_SLAM_TITLE=Ground Slam {level}
ABILITY_UPGRADE_GROUP_COMPEL=Seize
ABILITY_UPGRADE_GROUP_EVADE=Evade
ABILITY_UPGRADE_GROUP_HEALTH=Health
ABILITY_UPGRADE_GROUP_LAUNCH=Launch
ABILITY_UPGRADE_GROUP_LEVITATE=Levitate
ABILITY_UPGRADE_GROUP_MELEE=Melee
ABILITY_UPGRADE_GROUP_SHIELD=Shield
ABILITY_UPGRADE_GROUP_STAMINA=Energy
ABILITY_UPGRADE_HEALTH_DESC=+{value}% to Health
ABILITY_UPGRADE_HEALTH_TITLE=Health {level}
ABILITY_UPGRADE_LAUNCH_DESC=+{value}% to Launch damage
ABILITY_UPGRADE_LAUNCH_ENEMIES1_DESC=Launch basic enemies when their health is low
ABILITY_UPGRADE_LAUNCH_ENEMIES1_TITLE=Launch Enemies I
ABILITY_UPGRADE_LAUNCH_ENEMIES2_DESC=Launch large enemies when their health is low
ABILITY_UPGRADE_LAUNCH_ENEMIES2_TITLE=Launch Enemies II
ABILITY_UPGRADE_LAUNCH_MULTI_DESC=Hold and Launch up to three objects. Energy now
recovers while holding Launch objects
ABILITY_UPGRADE_LAUNCH_MULTI_TITLE=Multi-Launch
ABILITY_UPGRADE_LAUNCH_OBJECTS1_DESC=Launch grenades and rockets back at the enemy
ABILITY_UPGRADE_LAUNCH_OBJECTS1_TITLE=Launch Explosives
ABILITY_UPGRADE_LAUNCH_OBJECTS2_DESC=Launch large objects
ABILITY_UPGRADE_LAUNCH_OBJECTS2_TITLE=Launch Strength
ABILITY_UPGRADE_LAUNCH_TITLE=Launch {level}
ABILITY_UPGRADE_LEVITATE_DESC=+{value}% to Levitation duration
ABILITY_UPGRADE_LEVITATE_TITLE=Levitate {level}
ABILITY_UPGRADE_MELEE_DESC=+{value}% to Melee damage
ABILITY_UPGRADE_MELEE_TITLE=Melee {level}
ABILITY_UPGRADE_SHIELD_BASH_DESC=+{value}% to Shield Rush damage
ABILITY_UPGRADE_SHIELD_BASH_TITLE=Shield Rush {level}
ABILITY_UPGRADE_SHIELD_DESC=+{value}% to Shield strength
ABILITY_UPGRADE_SHIELD_LAUNCH_DESC=When released, Shield propels debris at nearby
enemies
ABILITY_UPGRADE_SHIELD_LAUNCH_TITLE=Shield Barrage
ABILITY_UPGRADE_SHIELD_STAMINA1_DESC=Energy will recover while Shield is active
ABILITY_UPGRADE_SHIELD_STAMINA1_TITLE=Shield Energy Recovery
ABILITY_UPGRADE_SHIELD_TITLE=Shield {level}
ABILITY_UPGRADE_SLAM_DESC=Press {@PLAYER_CROUCH} while Levitating to slam into the
ground and damage nearby enemies
ABILITY_UPGRADE_SLAM_TITLE=Ground Slam
ABILITY_UPGRADE_STAMINA_DESC=+{value}% to Energy
ABILITY_UPGRADE_STAMINA_TITLE=Energy {level}
ABILITY_UPGRADE_UNAVAILABLE_MENU_NOT_ENOUGH_POINTS=Not enough Ability Points
ABILTY_UPGRADE_SHIELD_LAUNCH_DMG1_DESC=+{value}% to Shield Barrage damage
ABILTY_UPGRADE_SHIELD_LAUNCH_DMG1_TITLE=Shield Barrage {level}
ABILTY_UPGRADE_TYPE_RESOURCE=Energy
AGENT FISCHER=Agent Fischer
AHTI=Ahti
AHTI_TASK_01=What a Mess: Burn the Trash
AHTI_TASK_01_STEP_00=Burn the trash around the Furnace
AHTI_TASK_01_STEP_00_LOG=Jesse helps Ahti by burning the trash piled up around the
Furnace in the Maintenance Sector.
AHTI_TASK_02=What a Mess: Clear the Clog
Ahti_task_02_START=Maintenance - SM Ahti Task 2 (Multisector)
AHTI_TASK_02_STEP_00=Clear the Clog
AHTI_TASK_02_STEP_00_LOG=Jesse helps Ahti by clearing the Clog from the Pump
Station.
AHTI_TASK_02_STEP_01=Activate the draining pump
AHTI_TASK_02_STEP_02=Go to the lower level and push back the Clog
AHTI_TASK_03=It's a Good Job III
Ahti_task_03_START=Executive - SM Ahti Task 3 (Multisector)
AHTI_TASK_03_STEP_00=Removed
Ahti_task_04_START=Research - SM Ahti Task 4 (Multisector)
AHTI_TASK_05=What a Mess: Clear the Mold
Ahti_task_05_START=Containment - SM Ahti Task 5 (Multisector)
AHTI_TASK_05_STEP_00=Eradicate the Mold
AHTI_TASK_05_STEP_00_LOG=Jesse helps Ahti by eradicating the Mold growths around
the Medical Wing in the Containment Sector.
AHTI_TASK_06=What a Mess: Even More Mold
Ahti_task_06_START=Maintenance - SM Ahti Task 6 (Multisector)
AHTI_TASK_06_STEP_00=Eradicate the Mold
AHTI_TASK_06_STEP_00_LOG=Jesse helps Ahti by eradicating the Mold growths around
the Coolant Pumps in the Maintenance Sector.
AHTI_TASK_FINAL=What a Mess: Take a Break
Ahti_task_final_START=Maintenance - SM Ahti Final (Multisector)
AHTI_TASK_FINAL_STEP_00=Take a break
AHTI_TASK_FINAL_STEP_00_LOG=Jesse finishes all the tasks Ahti had for her and
deserves a break.
AHTI_TASK_FINAL_STEP_00_LOG_COMPLETE=For her help with his work, Ahti gives Jesse a
janitor's outfit of her very own.
AIM_MODE=Aim/Multi-Launch
ALTERED ITEM RESEARCHER=Altered Item Researcher
AMB_AH_CONV_01_AHTI_2287=[0.24-2.33]Yep, yep, yep.[2.99-5.15]Now I have an
assistant.
AMB_AH_CONV_01_AHTI_2288=[0.04-5.35]It's time for a coffee break soon.[5.35-
9.02]Aah, kaffea.
AMB_AH_CONV_01_AHTI_2289=[0.44-3.64]Pensioner, yes.[5.19-8.13]Northmoor, mister
director.[10.32-15.13]Starting to climb on the walls in his bachelor pad.
AMB_AH_CONV_02_AHTI_2290=There's just a very small couple of hour's job waiting in
every sector.
AMB_AH_CONV_02_AHTI_2291=[0.28-3.23]The Research Sector is the worst.[4.94-
10.95]The doctors don't know how to clean after themselves.
AMB_AH_CONV_02_AHTI_2292=[0.22-5.31]Tango is a window into a Finn's soul.[6.50-
8.35]It came from Suomi Finland.[10.33-13.75]Anyone who says anything else is a
lying goat.[15.29-16.31]Perkele.
AMB_AH_CONV_03_AHTI_2293=[0.17-6.95]The Bureau is trying to dig a hole in their own
cellar, looking for gold.[8.69-11.57]Greedy will have a shitty end.
AMB_AH_CONV_03_AHTI_2294=[0.10-4.26]That Arish fellow is not a useless guy.[5.12-
7.45]Respects his elders.[8.70-10.18]Makes good coffee.
AMB_AH_CONV_03_AHTI_2295=[0.03-2.85]Where did I leave my mop again?[3.97-
5.03]Pirulauta.[5.90-7.87]Burnout, cosmonaut.[9.13-11.95]I really need a holiday.
AMB_AH_CONV_04_AHTI_2296=[0.24-3.50]You know what's the worst thing about this
vermin?[3.94-5.13]Saatana![5.64-6.72]The noise!
AMB_AH_CONV_04_AHTI_2297=[0.17-3.55]The Containment Sector has blown to pussy's
splinters.[4.89-8.57]The work won't end even if you keep doing it.
AMB_AH_CONV_05_AHTI_2298=[0.13-0.91]Yep yep.[1.39-8.32]The janitor is the one who
makes everything running and under control.
AMB_AH_CONV_05_AHTI_2299=The first thing I'm gonna do when I get to my vacation is
to get drunk.
AMB_AH_CONV_05_AHTI_2300=When the time comes, I'm gonna go on my vacation, like dad
went into mom.
AMB_AH_CONV_05_AHTI_3434=[0.15-3.48]They don't appreciate good music.[4.90-9.22]And
that's the reason they can go as far as pepper grows.
AMB_AH_CONV_05_AHTI_3435=Anyone who doesn't respect that can go to hell's spruce
tree.
AMB_AH_CONV_05_AHTI_3436=[0.30-2.30]Sausages on eyes.[3.76-8.93]A drop won't kill
you and you can't drown in a bucket.
AMB_ATLAS_02_ATLAS_RANGER_MEDIC_3524=[0.00-0.53]You're fine.[0.82-1.82]We'll push
through this.
AMB_ATLAS_02_ATLAS_WOUNDED_RANGER_3523=I'm not doing so hot.
AMB_ATLAS_02_ATLAS_WOUNDED_RANGER_3525=The Hiss're the ones doing the pushing, doc.
AMB_ATLAS_03_ATLAS_RANGER_MEDIC_3526=[0.04-0.86]Director Faden.[1.38-2.67]Boy are
we glad to see you.
AMB_ATLAS_03_ATLAS_RANGER_MEDIC_3527=[0.04-2.23]Just stay calm and keep those HRAs
on.[2.62-3.77]We'll get you out soon.
AMB_ATLAS_03_ATLAS_RANGER_MEDIC_3528=Put more pressure on that wound.
AMB_ATLAS_03_ATLAS_RANGER_MEDIC_3529=Christ, we’re running low on everything!
AMB_ATLAS_03_ATLAS_RANGER_MEDIC_3530=[0.00-1.78]That shit the Hiss are spouting...
[2.62-5.95]I've seen parapsychosis, but what the hell is a "worm through time"?
AMB_ATLAS_03_ATLAS_WOUNDED_RANGER_3531=There’s so much scary shit in this building,
and monsters are running around messing with it.
AMB_ATLAS_03_ATLAS_WOUNDED_RANGER_3532=[0.00-1.79]Why does my head feel like this?
[2.94-5.37]Is it the Hiss or a concussion?
AMB_ATLAS_03_ATLAS_WOUNDED_RANGER_3533=[0.10-1.28]I need to get out of here.[2.18-
3.41]When can we get out of here?
AMB_ATLAS_03_ATLAS_WOUNDED_RANGER_3534=Ow.
AMB_ATLAS_03_ATLAS_WOUNDED_RANGER_3535=(Groans in pain)
AMB_EP_CONV_01_POPE_2217=[0.32-2.61]These readings are erratic, even for the Oldest
House.[3.08-6.65]The Hiss are tampering with it somehow, agitating it.[7.30-
9.28]Matching frequencies, maybe...
AMB_EP_CONV_02_POPE_2218=[0.15-3.51]Physical alterations in Hiss corrupted
organisms vary so wildly.[3.86-5.22]What’s the connection?
AMB_EP_CONV_03_POPE_2219=[0.15-5.66]The resonance emitted from the HRAs is purely
antithetical to every variant of the Hiss signal I can arrange.[6.29-7.97]But how
did Darling create it?
AMB_EP_CONV_04_POPE_2220=[0.49-5.37]If the Slide Projector requires a slide to open
dimensional doorways then which is the Object of Power?[5.40-7.49]The slides or the
projector?[8.16-10.41]Or is the distinction itself a fallacy?
AMB_EP_CONV_05_HUB_RESEARCHER_3_2222=[0.18-3.03]I found a couple relevant files in
Dr. Darling’s office.[3.20-7.17]I’d have to dig through the Archives for the rest,
but I’m not going through the Panopticon.[7.66-9.76]Not with the Altered Items
loose.
AMB_EP_CONV_05_POPE_2221=Where are the files on parasitic entities I asked for?
AMB_EP_CONV_05_POPE_2223=Then go see if any Ranger squads are available for a file
retrieval mission.
AMB_EP_CONV_06_HUB_RESEARCHER_3_2225=[0.14-1.11]It’s possible.[1.29-4.91]I remember
a report about a similar incident from ‘84.[5.08-8.42]The Bureau lost contact with
a whole department during a House Shift.[8.61-14.01]The department head was found
in the Motel two years later, his arm stuck in the vending machine.
AMB_EP_CONV_06_POPE_2224=[0.43-2.91]There haven’t been any Hiss sightings in the
Oceanview Motel.[3.28-5.11]Could survivors be hiding inside?
AMB_EP_CONV_06_POPE_2226=Make a note to send in a search party when possible.
AMB_EP_CONV_07_HUB_RESEARCHER_3_2228=[0.12-1.14]Sorry, ma’am.[1.17-1.96]I took
them.[2.26-7.04]Darling asked for any visual materials to be stowed for future
instructional videos.[7.10-10.74]He asked for anything that looks particularly good
in a backdrop.
AMB_EP_CONV_07_POPE_2227=Who moved my waveform of the Hiss recording?
AMB_EP_CONV_07_POPE_2229=[0.15-4.45]Inform all research staff that any
instructional videos are postponed indefinitely.[4.86-6.31]And don’t ever touch my
work again.
AMB_EP_FAREWELLS_POPE_2206=Be careful out there.
AMB_EP_FAREWELLS_POPE_2207=See you soon.
AMB_EP_FAREWELLS_POPE_2208=Bye for now.
AMB_EP_FAREWELLS_POPE_2209=See you when you get back.
AMB_EP_FAREWELLS_POPE_2210=See you later, Jesse.
AMB_EP_FAREWELLS_POPE_2211=Don’t get lost out there.
AMB_EP_FAREWELLS_POPE_2212=You know where to find me.
AMB_EP_FAREWELLS_POPE_2213=I should get back to my work.
AMB_EP_FAREWELLS_POPE_2214=This data won’t interpret itself.
AMB_EP_FAREWELLS_POPE_2215=Lots to do.
AMB_EP_GREETINGS_POPE_2196=Jesse.
AMB_EP_GREETINGS_POPE_2197=Hello, Jesse.
AMB_EP_GREETINGS_POPE_2198=Good to see you again.
AMB_EP_GREETINGS_POPE_2199=Welcome back, Jesse.
AMB_EP_GREETINGS_POPE_2200=Find anything interesting?
AMB_EP_GREETINGS_POPE_2201=What can I help with?
AMB_EP_GREETINGS_POPE_2202=Need something?
AMB_EP_GREETINGS_POPE_2203=Hello again.
AMB_EP_GREETINGS_POPE_2204=Hi.
AMB_EP_GREETINGS_POPE_2205=Let me know if you need anything.
AMB_EP_M02_PROMPT_POPE_2230=If you have any more questions, just ask.
AMB_EP_M02_PROMPT_POPE_2231=[0.53-4.48]I know this is all new to you, so don’t
hesitate to ask me anything you want to know.[4.88-6.56]There are no stupid
questions.
AMB_FL_CONV_01_LANGSTON_3500=[0.44-2.09]Numerous cell breaches on every level!
[3.07-5.11]These Hiss things are a bad influence on my collection.
AMB_FL_CONV_02_LANGSTON_3501=I better not get blamed for this mess in the next
performance review.
AMB_FL_CONV_02_LANGSTON_3502=I have a cat to feed.
AMB_FL_CONV_03_LANGSTON_3503=[0.25-2.95]I told Salvador it was dangerous, but no.
[3.00-4.41]Why listen to Langston?[5.48-7.46]I’m just the Panopticon Supervisor.
AMB_FL_CONV_04_LANGSTON_3504=[0.30-2.11]So many cell breaches.[2.11-4.77]I guess
life’s a “breach”, huh?
AMB_FL_CONV_04_LANGSTON_3505=I’m funny.
AMB_FL_CONV_05_LANGSTON_3506=[0.16-3.12]The Sudden Stop hits theaters tonight.
[3.61-6.38]I can’t believe I’m missing an Alex Casey movie for this.
AMB_FL_CONV_06_LANGSTON_3507=[0.41-7.03]Now that Trench is gone, rest his soul, I
really need to dig out my old proposal on better containment practices.[7.51-
10.89]More ritual worship, iconography, the whole shebang.
AMB_FL_CONV_07_LANGSTON_3508=With Darling gone, they’ll need someone new to do
those videos.
AMB_FL_CONV_07_LANGSTON_3509=[0.31-2.34]Welcome to the Panopticon.[3.16-
6.39]Welcome to the Panopticon.[7.12-9.79]Welcome to the Panopticon!
AMB_FL_CONV_08_LANGSTON_3510=A new Director visits and my exhibits are suddenly
acting up.
AMB_FL_CONV_08_LANGSTON_3511=[0.13-2.01]At least some of you are behaving.[2.01-
3.27]My good little buddies.
AMB_FL_FAREWELLS_LANGSTON_3490=Stop by any time.
AMB_FL_FAREWELLS_LANGSTON_3491=I’ll see you later.
AMB_FL_FAREWELLS_LANGSTON_3492=I’ll be here.
AMB_FL_FAREWELLS_LANGSTON_3493=Bye for now.
AMB_FL_FAREWELLS_LANGSTON_3494=See you around.
AMB_FL_FAREWELLS_LANGSTON_3495=Catch you later.
AMB_FL_FAREWELLS_LANGSTON_3496=Oh, you’re heading out?
AMB_FL_FAREWELLS_LANGSTON_3497=Guess I’ll get back to it.
AMB_FL_FAREWELLS_LANGSTON_3498=Thanks for stopping by.
AMB_FL_FAREWELLS_LANGSTON_3499=Stay safe.
AMB_FL_GENERICS_LANGSTON_3512=At least the Tractor didn’t get out.
AMB_FL_GENERICS_LANGSTON_3513=[0.09-1.03]Supervisor?[1.03-4.21]Pshh, more like
guard, or warden.[4.88-5.97]Ooh, warden.[6.99-8.22]I like that.
AMB_FL_GENERICS_LANGSTON_3514=[0.30-1.42]Check it three times.[1.42-3.06]One, two,
three.[3.12-4.37]Law of threes.[4.37-6.27]One, two, three.
AMB_FL_GENERICS_LANGSTON_3515=[0.22-1.44]Another cigarette butt...[1.80-3.18]Who
smokes in here?[3.80-5.34]It’s not good for the Items.
AMB_FL_GENERICS_LANGSTON_3516=[0.46-1.93]Daddy will be home soon, Alfred.[2.50-
4.40]Please don’t scratch up the vinyl sofa.
AMB_FL_GENERICS_LANGSTON_3517=I hope my car didn’t get towed.
AMB_FL_GREETINGS_LANGSTON_3480=Welcome!
AMB_FL_GREETINGS_LANGSTON_3481=How are you?
AMB_FL_GREETINGS_LANGSTON_3482=Good to see ya.
AMB_FL_GREETINGS_LANGSTON_3483=What’s up?
AMB_FL_GREETINGS_LANGSTON_3484=Hello, Director.
AMB_FL_GREETINGS_LANGSTON_3485=What’s the word?
AMB_FL_GREETINGS_LANGSTON_3486=Need anything?
AMB_FL_GREETINGS_LANGSTON_3487=Yeah?
AMB_FL_GREETINGS_LANGSTON_3488=Oh, hi.
AMB_FL_GREETINGS_LANGSTON_3489=Hi there.
AMB_FL_M06_GENERICS_LANGSTON_3518=(operatic humming)
AMB_FL_M06_GENERICS_LANGSTON_3519=[0.16-2.96]Cell breaches popping up all over the
place.[4.54-5.92]What’s going on with the Items?
AMB_HM_CONV_01_LUCK_RANGER_1_2078=[0.07-1.55]Squad C hasn’t made it back.[1.76-
4.80]They’re still out there, which means we should assume they’re KIA, ma’am.
[5.19-9.30]Only exit is back through Parakinesiology, but then there’s no way we’re
making it to the lab.[9.77-12.10]Only option is to hold here and wait for an
opening.[12.34-14.23]Then we put everything we got into one final push.
AMB_HM_CONV_01_LUCK_RANGER_1_2080=[0.03-2.75]Marshall said we need more HRAs.[3.14-
9.93]If you want to go sit in a corner and suck your fucking thumb, don’t let me
stop you, but no one will be calling you a Ranger afterwards.
AMB_HM_CONV_01_LUCK_RANGER_2_2079=[0.05-1.62]We wouldn’t last a minute out there!
[1.93-3.33]You saw what those things can do.[3.50-4.48]We need to retreat.[4.48-
6.05]If we stay here, we’re dead.
AMB_HM_CONV_01_MARSHALL_2077=Collins, what’s the situation?
AMB_HM_CONV_01_MARSHALL_2081=[0.18-2.03]The fight’s not in here, Rangers.[2.18-
3.44]Let’s look for alternatives.
AMB_HM_CONV_02_LUCK_RANGER_1_2083=[0.03-2.99]Last anyone heard he was taking a
security team into Containment.[3.36-4.79]The reason is currently unknown.
AMB_HM_CONV_02_MARSHALL_2082=Has anyone heard from Salvador?
AMB_HM_CONV_02_MARSHALL_2084=I think I know the reason.
AMB_HM_CONV_03_LUCK_RANGER_1_2086=[0.03-2.47]We’ve located numerous Safe Rooms with
survivors inside.[2.55-4.54]We’re waiting on HRAs before we open them.[4.89-
8.21]Once we can safely bring them out, the survivors will be escorted here
straight away.
AMB_HM_CONV_03_MARSHALL_2085=Collins, any word on survivors?
AMB_HM_CONV_03_MARSHALL_2087=[0.33-0.93]Wonderful.[1.10-2.01]Keep me updated.
AMB_HM_CONV_04_LUCK_RANGER_1_2089=[0.19-3.05]Executive is in the process of being
fortified, as per your orders.[3.38-4.88]Maintenance is relatively stable.[5.33-
10.02]A security employee named Arish has apparently prevented multiple key
locations from being taken by the Hiss.[10.48-14.25]Research is overrun, with a
small team currently holding the HRA lab.[14.58-17.01]Containment is, well, it’s
gone dark.[17.34-19.27]No one’s heard anything from them since the attack.[20.02-
21.76]Let’s hope no news is good news.
AMB_HM_CONV_04_MARSHALL_2088=[0.17-1.17]Situation report.[1.17-1.84]All sectors.
AMB_HM_CONV_04_MARSHALL_2090=Let’s hope.
AMB_HM_FAREWELLS_MARSHALL_2066=Stay safe.
AMB_HM_FAREWELLS_MARSHALL_2067=Keep an eye on yourself, Director.
AMB_HM_FAREWELLS_MARSHALL_2068=We’re relying on you, Director.
AMB_HM_FAREWELLS_MARSHALL_2069=Be careful out there.
AMB_HM_FAREWELLS_MARSHALL_2070=Goodbye, Faden.
AMB_HM_FAREWELLS_MARSHALL_2071=Remember, the Hiss isn’t the only danger out there.
AMB_HM_FAREWELLS_MARSHALL_2072=Keep your wits about you.
AMB_HM_FAREWELLS_MARSHALL_2073=The Bureau will survive this.
AMB_HM_FAREWELLS_MARSHALL_2074=Good luck, Director.
AMB_HM_FAREWELLS_MARSHALL_2075=Remember your duties, Director Faden.
AMB_HM_GREETINGS_MARSHALL_2056=Faden.
AMB_HM_GREETINGS_MARSHALL_2057=Director.
AMB_HM_GREETINGS_MARSHALL_2058=Good to see you, Faden.
AMB_HM_GREETINGS_MARSHALL_2059=Welcome back, Faden.
AMB_HM_GREETINGS_MARSHALL_2060=Hello, Faden.
AMB_HM_GREETINGS_MARSHALL_2061=Hello, Director.
AMB_HM_GREETINGS_MARSHALL_2062=Good to see you, Director.
AMB_HM_GREETINGS_MARSHALL_2063=Well, if it isn’t the Director.
AMB_HM_GREETINGS_MARSHALL_2064=Welcome back, Director.
AMB_HM_GREETINGS_MARSHALL_2065=Do you need something, Director?
AMB_HRA_LAB_01_CONV_01_HRA_RESEARCHER_1_3539=If Darling’s notes are correct, even a
single prism should be able to produce enough HRAs for everyone.
AMB_HRA_LAB_01_CONV_01_HRA_RESEARCHER_1_3541=[0.04-3.37]Before he began making
videos, I did all of Darling’s transcription.[3.63-6.02]I was thrilled when the
Comms Department gave him a media team.
AMB_HRA_LAB_01_CONV_01_HRA_RESEARCHER_2_3540=[0.08-2.24]How can you make heads or
tails of his notes?[2.62-5.07]It’s all random numbers and symbols to me...[5.63-
6.65]and song lyrics?
AMB_HRA_LAB_01_CONV_02_HRA_RESEARCHER_1_3543=[0.04-2.12]They strike me as
instinctual.[2.39-4.96]Less conscious, more like a...[4.99-6.35]collective impulse.
[6.93-8.30]I would certainly like to interview one.
AMB_HRA_LAB_01_CONV_02_HRA_RESEARCHER_1_3545=Dissection, then.
AMB_HRA_LAB_01_CONV_02_HRA_RESEARCHER_2_3542=What do you make of these Hiss?
AMB_HRA_LAB_01_CONV_02_HRA_RESEARCHER_2_3544=I doubt they’ll have much in the way
of answers.
AMB_HRA_LAB_01_CONV_03_HRA_RESEARCHER_1_3547=Maybe he's trying to test our
codebreaking skills.
AMB_HRA_LAB_01_CONV_03_HRA_RESEARCHER_2_3546=[0.00-2.75]Is Dr. Darling's penmanship
intentionally this bad?
AMB_HRA_LAB_01_CONV_04_HRA_RESEARCHER_1_3548=Do you have a spare diamond?
AMB_HRA_LAB_01_CONV_04_HRA_RESEARCHER_1_3550=I want to see where Black Rock Prisms
lie on the Moh’s scale of hardness.
AMB_HRA_LAB_01_CONV_04_HRA_RESEARCHER_2_3549=[0.00-0.39]What?[0.85-1.45]No.[1.83-
2.53]Why?
AMB_HRA_LAB_02_CONV_01_HRA_RESEARCHER_1_3551=Where did you attend school?
AMB_HRA_LAB_02_CONV_01_HRA_RESEARCHER_1_3553=[0.00-0.80]Also M.[0.80-0.92]I.[0.92-
1.18]T.
AMB_HRA_LAB_02_CONV_01_HRA_RESEARCHER_2_3552=[0.03-0.19]M.[0.19-0.29]I.[0.29-
0.67]T.[1.05-1.71]How about you?
AMB_HRA_LAB_02_CONV_02_HRA_RESEARCHER_1_3555=So long as the Hiss are out there,
we’ll be making more.
AMB_HRA_LAB_02_CONV_02_HRA_RESEARCHER_2_3554=[0.03-1.98]Eons later, here we are.
[2.61-4.35]Haven’t we made enough HRAs?
AMB_HRA_LAB_02_CONV_02_HRA_RESEARCHER_2_3556=Then we ought to let them in here.
AMB_HRA_LAB_02_CONV_02_HRA_RESEARCHER_2_3557=I’m kidding, of course.
AMB_HRA_LAB_GEN_01_HRA_RESEARCHER_1_3558=[0.03-0.60]Ms. Faden.
AMB_HRA_LAB_GEN_01_HRA_RESEARCHER_1_3559=[0.03-1.73]I try to avoid looking at the
time.[2.30-4.79]A ticking clock discourages productivity.
AMB_HRA_LAB_GEN_01_HRA_RESEARCHER_1_3563=[0.03-3.96]Black Rock Prisms vibrate in
harmony with some outside force.[4.29-8.73]It looks like Darling was using the
Prisms to carve that harmony into the HRAs.
AMB_HRA_LAB_GEN_02_HRA_RESEARCHER_1_3560=It is good to see someone with fewer grey
hairs in a position of leadership.
AMB_HRA_LAB_GEN_02_HRA_RESEARCHER_2_3564=Director.
AMB_HRA_LAB_GEN_02_HRA_RESEARCHER_2_3565=I’m not sure I’ve ever been away from my
research station for this long.
AMB_HRA_LAB_GEN_03_HRA_RESEARCHER_1_3561=[0.08-3.64]I did my thesis on the
importance of punchcards in the evolution of computing.[4.44-6.66]I suppose that
makes me the right person for this job.[7.63-10.00]I am also frustrated this is the
case.
AMB_HRA_LAB_GEN_03_HRA_RESEARCHER_1_3567=[0.00-2.41]The mold below Research has
such a pleasant smell...[2.74-4.03]almost like fresh bread.
AMB_HRA_LAB_GEN_03_HRA_RESEARCHER_2_3562="And she walked in looking like
dynamite..."
AMB_HRA_LAB_GEN_03_HRA_RESEARCHER_2_3566=What I wouldn’t give for some better
light.
AMB_HUB_01_GEN_HUB_RESEARCHER_1_3598=[0.06-2.48]Only the people with HRAs survived.
[3.50-4.11]Interesting.
AMB_HUB_01_GEN_HUB_RESEARCHER_1_3599=[0.00-2.59]Pope waltzes into the Boardroom and
says it’s her office.[2.91-4.31]Who the hell does she think she is?
AMB_HUB_01_GEN_HUB_RESEARCHER_1_3600=[0.00-2.10]Why are we trusting Pope to lead
our research?[2.15-3.72]She’s not even a department chief.
AMB_HUB_01_GEN_HUB_RESEARCHER_1_3601=If this is all because some Altered Item got
loose, I’m gonna kill Langston.
AMB_HUB_01_GEN_HUB_RESEARCHER_1_3602=How are we supposed to gather data if we can’t
get close to those things?
AMB_HUB_01_GEN_HUB_RESEARCHER_1_3603=[0.00-1.64]This is only happening in
Executive, right?[2.16-3.64]The other sectors might be fine.[4.19-4.62]Right?
AMB_HUB_01_GEN_HUB_RESEARCHER_2_3604=This isn’t just some new Threshold effect, is
it?
AMB_HUB_01_GEN_HUB_RESEARCHER_2_3605=If they occupy a host’s mind and utilize their
skills, then the Bureau’s number of combat staff just became our biggest liability.
AMB_HUB_01_GEN_HUB_RESEARCHER_2_3606=[0.15-3.72]I hope the survivors in Research
are closer to finding a solution for this.[4.91-8.04]But what if we’re the only
ones left...?
AMB_HUB_01_GEN_HUB_WORKER_1_3590=I’m surprised Tommasi isn’t here giving some big
speech about overcoming adversity.
AMB_HUB_01_GEN_HUB_WORKER_1_3594=[0.00-1.43]Where are the security teams?[2.04-
3.80]They’re supposed to handle these sort of things!
AMB_HUB_01_GEN_HUB_WORKER_1_3595=[0.03-0.86]God, I’m hungry.[0.86-4.84]I wonder if
I could reach the cafeteria without running into any of those things.[5.33-7.09]I
think they were serving pancakes.
AMB_HUB_01_GEN_HUB_WORKER_1_3596=[0.03-1.91]I wish I’d never even heard of this
place.[2.54-4.59]I should have stayed with the FBI.
AMB_HUB_01_GEN_HUB_WORKER_1_3597=Moving buildings, other dimensions, flying TVs,
and now these things?
AMB_HUB_01_GEN_HUB_WORKER_2_3587=[0.11-1.75]I heard you got us out of the safe
room.[2.09-2.63]Thanks.
AMB_HUB_01_GEN_HUB_WORKER_2_3588=Did these things get into the other sectors?
AMB_HUB_01_GEN_HUB_WORKER_2_3589=[0.04-3.44]Booker, Susan, Delgado...[4.31-
5.27]They’re all dead.
AMB_HUB_01_GEN_HUB_WORKER_2_3591=God, I hope Donna made it to a safe room in
time...
AMB_HUB_01_GEN_HUB_WORKER_2_3592=What happened to everyone who didn’t make it to a
safe room?
AMB_HUB_01_GEN_HUB_WORKER_2_3593=[0.03-0.99]I can’t take this.[1.39-2.82]I can’t
take this.
AMB_HUB_01_HUB_RESEARCHER_1_3582=[0.03-0.56]With what?[0.93-4.44]We can’t get any
equipment from the Research Sector until the internal lockdown is lifted.
AMB_HUB_01_HUB_RESEARCHER_1_3584=Pope has asked us to document the Hiss
“incantation”, as she calls it.
AMB_HUB_01_HUB_RESEARCHER_1_3586=[0.03-0.71]In person.[0.94-2.01]With a pencil and
paper.[2.39-3.77]I think she’s trying to get us killed.
AMB_HUB_01_HUB_RESEARCHER_2_3581=Pope wants us to get a field lab set up as soon as
possible.
AMB_HUB_01_HUB_RESEARCHER_2_3583=[0.00-1.84]Then see what you can find around here.
[2.28-5.53]Computers, documents, any measuring devices you can find.[5.94-
8.81]Helping Pope is a surefire way to get on Darling’s good side.
AMB_HUB_01_HUB_RESEARCHER_2_3585=You mean like, in person?
AMB_HUB_01_HUB_WORKER_1_3569=[0.03-1.61]That red light got him, but...[2.48-
4.58]honestly, I don’t know what happened.
AMB_HUB_01_HUB_WORKER_1_3571=[0.07-0.77]Where’s Marshall?[1.11-1.75]Or Trench?
[2.42-3.99]How come no one’s taking charge here?
AMB_HUB_01_HUB_WORKER_1_3573=[0.07-1.07]New Director?[1.54-2.47]Who the fuck is it?
[2.77-3.98]Did they neutralize Trench?
AMB_HUB_01_HUB_WORKER_1_3575=[0.03-4.49]The Executive Sector is supposed to have a
designated security team here for our protection.[4.94-5.89]Where the hell are
they?
AMB_HUB_01_HUB_WORKER_1_3577=I can’t believe they didn’t think of these things when
they installed the lockdown system.
AMB_HUB_01_HUB_WORKER_1_3578=[0.10-1.66]Thank god we’re out of that safe room.
[2.36-3.56]I was suffocating in there.
AMB_HUB_01_HUB_WORKER_1_3580=[0.03-1.28]Hey, I know what I felt![1.60-2.55]They’re
too small![2.95-5.44]Executive staff should get bigger safe rooms!
AMB_HUB_01_HUB_WORKER_2_3568=[0.04-1.65]I can’t get over what happened to Booker...
[1.65-2.45]to Smith...[2.49-3.10]the others.[3.42-5.18]Why did they start acting
like that?
AMB_HUB_01_HUB_WORKER_2_3570=[0.03-1.11]I keep thinking about...[1.47-3.07]the
pulsing under his skin.[3.07-4.09]And those words.[4.42-5.65]They’re stuck in my
head.
AMB_HUB_01_HUB_WORKER_2_3572=[0.00-1.05]You didn't hear?[1.99-3.04]Trench is dead.
[4.13-6.72]There’s a new Director, apparently.
AMB_HUB_01_HUB_WORKER_2_3574=Keep your voice down.
AMB_HUB_01_HUB_WORKER_2_3576=[0.03-4.14]If the internal lockdown is in effect, then
they can’t use the elevator to reach us.[4.64-5.61]We’re on our own.
AMB_HUB_01_HUB_WORKER_2_3579=[0.05-2.15]Oxygen’s pumped in into the rooms.[2.25-
4.44]There was never any risk of suffocating.
AMB_HUB_02_GEN_HUB_RESEARCHER_1_3638=[0.04-0.51]Gah![0.66-1.94]There’s no logic to
this.
AMB_HUB_02_GEN_HUB_RESEARCHER_1_3639=I don’t see the connection, but it’s clearly
interdependent.
AMB_HUB_02_GEN_HUB_RESEARCHER_1_3640=[0.05-2.60]I hope the grease monkeys in
Maintenance can keep the lights on.[3.15-4.71]A blackout would be the end of us.
AMB_HUB_02_GEN_HUB_RESEARCHER_1_3641=[0.08-2.61]All I need to do is beat Pope to
the solution.[3.79-5.34]If a solution is even possible.
AMB_HUB_02_GEN_HUB_RESEARCHER_2_3642=[0.10-1.28]We’re in the dark here.[1.82-
3.35]Where’s Darling when we need him?
AMB_HUB_02_GEN_HUB_RESEARCHER_2_3643=The HRA reacts to the Hiss resonance, negating
it...
AMB_HUB_02_GEN_HUB_RESEARCHER_2_3644=[0.16-4.83]But to codify the Hiss genetic
sequence using reel-to-reel technology would take...[6.25-7.15]Christ.
AMB_HUB_02_GEN_HUB_RESEARCHER_2_3645=[0.14-1.41]Come on.[1.64-3.36]You’re smarter
than this.[3.73-5.37]People are counting on you.
AMB_HUB_02_GEN_HUB_RESEARCHER_2_3646=[0.00-0.67]Focus.[1.20-3.18]Help your friends
by not worrying.[3.42-5.11]Worrying only wastes time.[5.49-7.00]Focus on the work.
AMB_HUB_02_GEN_HUB_WORKER_1_3627=[0.11-2.74]Trench is dead and Tommasi turned
Hiss...[3.73-5.21]We’re running out of management.
AMB_HUB_02_GEN_HUB_WORKER_1_3628=[0.04-1.30]Marshall should be here.[1.77-3.79]If
anyone could fight the Hiss off, it’d be her.
AMB_HUB_02_GEN_HUB_WORKER_1_3629=[0.16-2.81]Can’t believe I’m missing the college
game tonight.[3.56-5.31]Rexes against the Sabres.
AMB_HUB_02_GEN_HUB_WORKER_1_3630=[0.03-4.79]Terrible things happen at the Bureau,
yeah, but it’s always in Containment or Research.[5.15-6.19]Not Executive.
AMB_HUB_02_GEN_HUB_WORKER_1_3631=[0.09-1.67]Fucking manual labor.[2.22-4.57]I
didn’t take a government job to use my hands.
AMB_HUB_02_GEN_HUB_WORKER_1_3632=[0.06-1.49]So Tommasi turned Hiss.[2.34-
4.29]Couldn’t have happened to a nicer guy.
AMB_HUB_02_GEN_HUB_WORKER_2_3633=[0.03-1.60]I should’ve called my folks back.[2.25-
4.12]Why do I never call them back?
AMB_HUB_02_GEN_HUB_WORKER_2_3634=[0.10-0.73]Almost done.[1.78-2.91]I hope I got
this right.
AMB_HUB_02_GEN_HUB_WORKER_2_3635=[0.05-0.86]Someone will come.[1.02-2.43]Someone’ll
know what to do.
AMB_HUB_02_GEN_HUB_WORKER_2_3636=[0.03-1.39]That rumbling sounded pretty bad.[2.10-
3.45]Was that the Power Plant?
AMB_HUB_02_GEN_HUB_WORKER_2_3637=We won’t hold this spot for long without some
Rangers.
AMB_HUB_02_HUB_RESEARCHER_1_3614=[0.12-1.79]They’re saying Trench was shot dead.
[2.27-3.86]The situation’s getting worse.
AMB_HUB_02_HUB_RESEARCHER_1_3616=[0.00-0.79]Don’t be stupid.[1.02-4.29]What would
the Bureau’s golden child have to gain from killing the boss?
AMB_HUB_02_HUB_RESEARCHER_1_3618=[0.03-1.89]The Power Plant is largely
confidential.[2.02-5.65]No use guessing the Hiss’s motives if we don’t even know
what kind of energy it uses.
AMB_HUB_02_HUB_RESEARCHER_1_3622=[0.00-0.66]Bullshit![0.97-3.39]We’ve never
recorded any distance over five.
AMB_HUB_02_HUB_RESEARCHER_1_3625=[0.00-0.49]Here?[1.02-2.70]But we don’t have the
proper facilities.
AMB_HUB_02_HUB_RESEARCHER_2_3615=[0.10-2.90]I saw Trench and Darling arguing a
couple weeks ago.[3.11-4.47]Trench was furious.[4.83-5.90]You don’t think Darling.
AMB_HUB_02_HUB_RESEARCHER_2_3617=[0.07-2.08]I heard the Hiss attacked the Power
Plant.[2.39-3.96]Brings up a lot of new questions.[4.37-5.45]Are they
communicating?[5.65-6.48]Coordinating?[6.84-8.55]What about the Plant attracted
them?
AMB_HUB_02_HUB_RESEARCHER_2_3619=[0.07-1.01]What do you mean?[1.45-3.07]It has to
be a fusion reactor.[3.47-5.98]There’s no other way to create that kind of energy
output.
AMB_HUB_02_HUB_RESEARCHER_2_3620=Right?
AMB_HUB_02_HUB_RESEARCHER_2_3621=They say the new Director can Launch objects up to
20 feet.
AMB_HUB_02_HUB_RESEARCHER_2_3623=Obviously you never read the P6 data.
AMB_HUB_02_HUB_RESEARCHER_2_3624=A lot of these questions could be answered by
obtaining a live specimen.
AMB_HUB_02_HUB_RESEARCHER_2_3626=[0.03-3.69]Maybe we can bring in an observation
unit from the Containment Sector.[4.37-5.81]I’ll put in a request with Pope.
AMB_HUB_02_HUB_WORKER_1_3608=[0.14-2.29]I say we make a break for the exit.[2.57-
4.69]If we stay here, we’re just gonna end up turning Hiss.
AMB_HUB_02_HUB_WORKER_1_3610=[0.09-1.93]So we’re stuck here, with the monsters.
[2.37-3.08]Left to die.
AMB_HUB_02_HUB_WORKER_1_3611=[0.03-1.17]I can’t believe we’re doing this.[1.65-
3.65]I’m a senior executive.
AMB_HUB_02_HUB_WORKER_1_3613=[0.06-1.74]But I don’t even know what I’m doing![2.18-
4.78]She should find some Maintenance grunt to do this.
AMB_HUB_02_HUB_WORKER_2_3609=[0.00-2.90]The building lockdown is in effect to keep
the Hiss quarantined.[3.24-5.58]We couldn’t open the doors even if we wanted to.
AMB_HUB_02_HUB_WORKER_2_3612=[0.07-2.51]Apparently the Hiss are infiltrating
Control Points.[2.68-4.76]Pope says setting these things up may help.
AMB_HUB_03_GEN_HUB_GUARD_1_3665=[1.75-3.78]Looking good on hardware.[4.45-
5.75]Grenades?[6.29-8.83]Hmm, running low.
AMB_HUB_03_GEN_HUB_GUARD_1_3666=[0.06-1.33]We’re going through ammo like...[2.19-
3.99]something that goes through things fast.
AMB_HUB_03_GEN_HUB_GUARD_1_3667=[0.05-0.58]Wait...[1.14-2.98]somebody took the RPG.
[3.28-5.69]Aw, Marshall’s gonna kill me.
AMB_HUB_03_GEN_HUB_GUARD_1_3668=[1.42-4.08]Another box of ammo unaccounted for.
[4.49-6.34]Nobody respects the clipboard.
AMB_HUB_03_GEN_HUB_GUARD_1_3669=Once the new HRAs start rolling in, I’ll need to
make a tracking sheet for them too.
AMB_HUB_03_GEN_HUB_RANGER_1_3676=[0.04-1.16]We’re wasting time.[1.69-4.83]Hasn’t
Marshall ever heard the best defense is a good offense?
AMB_HUB_03_GEN_HUB_RANGER_1_3677=[0.09-1.47]We gotta get back in the field![1.74-
3.86]Who knows how many Rangers are waiting for back-up.
AMB_HUB_03_GEN_HUB_RESEARCHER_1_3670=[0.03-1.18]I was moving up, damn it.[1.80-
3.96]In another year, department chief was mine.[4.48-5.35]Then this happens.
AMB_HUB_03_GEN_HUB_RESEARCHER_1_3671=[0.03-3.06]We don’t have the facilities here
to analyze something as complex as the Hiss.[3.52-4.60]Pope’s delusional.
AMB_HUB_03_GEN_HUB_RESEARCHER_1_3672=Every time I think it makes it sense, the
pattern shifts.
AMB_HUB_03_GEN_HUB_RESEARCHER_2_3673=[0.00-1.52]We have to figure this out.[1.81-
3.34]No one else is going to do it.
AMB_HUB_03_GEN_HUB_RESEARCHER_2_3674=[0.10-2.75]All these references to “Hedron”...
[4.47-5.81]there’s something we’re missing.
AMB_HUB_03_GEN_HUB_RESEARCHER_2_3675=I wonder if other species would verbalize the
Hiss resonance like human hosts do.
AMB_HUB_03_GEN_HUB_WORKER_1_3679=[0.03-2.93]Marshall will get the Rangers to clean
this mess up.[3.37-4.57]We’ll be out of here in no time.
AMB_HUB_03_GEN_HUB_WORKER_1_3680=[0.04-3.01]I wonder if that weird janitor had a
hand in this.[3.76-5.26]I never trusted that freak.
AMB_HUB_03_GEN_HUB_WORKER_1_3681=That new Director better not think about hitting
my department with a reorg.
AMB_HUB_03_GEN_HUB_WORKER_2_3678=[0.03-0.74]Marshall’s back.[1.56-3.33]Things will
start to get back to normal.
AMB_HUB_03_GEN_HUB_WORKER_2_3682=[0.03-2.45]Darling always seems to have these
things under control.[2.78-4.57]We could really use him right now.
AMB_HUB_03_GEN_HUB_WORKER_2_3683=[0.03-2.81]Sounds like the new Director is
handling things as well as she can.[3.72-5.04]Hell of a first day.
AMB_HUB_03_GEN_HUB_WORKER_2_3684=[0.16-1.52]I feel useless.[1.52-4.44]What can
someone from admin do against this kind of thing?
AMB_HUB_03_HUB_RANGER_1_3647=I can’t believe these suits lasted as long as they
have.
AMB_HUB_03_HUB_RANGER_1_3649=[0.03-0.52]Bullshit.[1.41-4.09]I didn’t see them
fighting to retake the HRA lab.[4.75-7.38]Rangers always get left to pick up
management’s shit.
AMB_HUB_03_HUB_RANGER_1_3651=[0.00-1.63]It’s bad, but we can handle it.[2.33-
5.91]Just like we handled that Altered Item making everyone drown themselves in the
toilets.
AMB_HUB_03_HUB_RANGER_1_3653=[0.04-1.06]We should be out there![1.55-4.65]Those
things are killing our buddies while we babysit the execs.
AMB_HUB_03_HUB_RANGER_1_3655=[0.12-0.80]Fuck that![0.98-2.96]The longer we sit
here, the worse it’s gonna get.
AMB_HUB_03_HUB_RANGER_1_3656=Did you see me take down one of those flying
motherfuckers?
AMB_HUB_03_HUB_RANGER_1_3658=[0.00-1.51]You want me to go to Research?[2.13-
3.31]Haul it here for you to see?[3.42-4.04]I’ll do it.[4.28-5.92]Doubt me again
and I’ll fucking do it.
AMB_HUB_03_HUB_RANGER_2_3648=[0.10-0.85]Ease off.[1.26-2.26]We’re all in this
together.
AMB_HUB_03_HUB_RANGER_2_3650=What’s your read on all this?
AMB_HUB_03_HUB_RANGER_2_3652=Trench contained that thing, and he’s gone now.
AMB_HUB_03_HUB_RANGER_2_3654=[0.07-1.03]You heard Marshall.[1.28-2.84]We need to be
smart about this.[3.09-5.15]They’ve got control of the entire Bureau.
AMB_HUB_03_HUB_RANGER_2_3657=Bullshit you did.
AMB_HUB_03_HUB_RESEARCHER_1_3659=[0.04-1.50]It’s ridiculous.[1.86-3.45]Pope’s
grasping at straws.
AMB_HUB_03_HUB_RESEARCHER_1_3661=[0.00-0.87]Think about it.[1.20-3.50]The precision
that would require is unthinkable.
AMB_HUB_03_HUB_RESEARCHER_1_3663=[0.04-2.41]She wants us to crack Darling’s
personal logs?[2.85-4.48]He’ll crucify us if he finds out.[4.98-7.79]Who does she
think she is, authorizing that kind of data breach?
AMB_HUB_03_HUB_RESEARCHER_2_3660=[0.08-0.77]Why?[1.09-6.44]If Hiss is a frequency,
then why couldn’t it vibrate molecules in order to alter human physiology?[6.63-
8.30]It would explain the hair loss.
AMB_HUB_03_HUB_RESEARCHER_2_3662=Pope wants us to compile all of Darling’s data
entries from the past month.
AMB_HUB_03_HUB_RESEARCHER_2_3664=[0.04-1.78]She must think he’s hiding something.
[1.88-2.90]And I agree.[3.41-7.25]The HRAs alone are proof Darling knew more than
he let on.
AMB_HUB_04_GEN_HUB_GUARD_1_3732=[0.03-2.74]Marshall didn’t give me any orders
before she left...[2.89-4.87]Guess I’ll just keep managing inventory.
AMB_HUB_04_GEN_HUB_GUARD_1_3733=Oof, lots of errors on this form...
AMB_HUB_04_GEN_HUB_GUARD_1_3734=And they said good stock management would never
make a difference.
AMB_HUB_04_GEN_HUB_RANGER_1_3713=That Dylan guy creeps me the fuck out...
AMB_HUB_04_GEN_HUB_RANGER_1_3714=I can’t believe we just let a Hiss stroll in
here...
AMB_HUB_04_GEN_HUB_RANGER_1_3715=[0.08-2.90]So, Pope’s got herself a pet Hiss.
[3.62-5.94]This is why scientists shouldn’t make the calls.
AMB_HUB_04_GEN_HUB_RANGER_2_3716=[0.13-1.06]Arish...[1.62-3.26]Didn’t he used to be
a Ranger?
AMB_HUB_04_GEN_HUB_RANGER_2_3717=[0.09-1.45]The Hiss haven’t attacked lately.[2.11-
3.70]Wonder why they’re so quiet.
AMB_HUB_04_GEN_HUB_RANGER_2_3718=[0.12-1.79]More people are finding their way here.
[2.31-4.45]The Director must be securing other sectors.
AMB_HUB_04_GEN_HUB_RESEARCHER_1_3719=[0.00-2.17]Bringing a live Hiss here endangers
us all.[2.79-4.52]Pope is clearly unfit for her role.
AMB_HUB_04_GEN_HUB_RESEARCHER_1_3720=[0.03-1.84]The lunatics are running the
asylum.[2.44-3.56]We need Darling back.
AMB_HUB_04_GEN_HUB_RESEARCHER_1_3721=[0.03-1.74]The Director has taken a shine to
Pope.[2.35-3.20]Explains a lot.
AMB_HUB_04_GEN_HUB_RESEARCHER_2_3722=Having access to a live Hiss subject will
yield all sorts of useful data.
AMB_HUB_04_GEN_HUB_RESEARCHER_2_3723=[0.06-3.05]So many variations of the Hiss
morphology...[3.68-8.48]I wonder if they’re distinct entities or stages of some
rapid evolution process.
AMB_HUB_04_GEN_HUB_RESEARCHER_2_3724=As usual, more questions than answers...
AMB_HUB_04_GEN_HUB_WORKER_1_3725=If the Director’s brother is Hiss then whose side
is she really on?
AMB_HUB_04_GEN_HUB_WORKER_1_3726=If that Pope woman was so talented, she would have
found a solution to all this by now.
AMB_HUB_04_GEN_HUB_WORKER_1_3727=[0.03-2.93]God I wish the Executive bathroom
hadn’t shifted away.[3.70-4.91]I’d kill for a shower.
AMB_HUB_04_GEN_HUB_WORKER_2_3728=I wonder how many agents we’ve lost.
AMB_HUB_04_GEN_HUB_WORKER_2_3729=[0.03-1.07]We need to learn from this...[1.84-
4.85]better emergency procedures, designated muster points.
AMB_HUB_04_GEN_HUB_WORKER_2_3730=[0.03-3.38]We’ve lost employees before, but this
is too much.[3.77-4.93]We need to do better.
AMB_HUB_04_GEN_HUB_WORKER_2_3731=Trench left some big shoes to fill.
AMB_HUB_04_GEN_HUB_WORKER_3_3739=I should have taken a different desk.
AMB_HUB_04_GEN_HUB_WORKER_3_3740=[0.05-1.86]I can’t believe Trench is gone.[2.65-
4.18]The man was an institution.
AMB_HUB_04_GEN_HUB_WORKER_3_3741=None of this would’ve happened if those morons in
Research had more common sense.
AMB_HUB_04_GEN_HUB_WORKER_3_3742=[0.09-4.17]I bet when this is all over, we find
out Darling was behind it.[4.52-6.33]That man was bound to snap.
AMB_HUB_04_GEN_HUB_WORKER_4_3735=[0.05-2.97]She’s just another part of it, the
cabal, the unseen hands.[3.02-3.82]I know she is.
AMB_HUB_04_GEN_HUB_WORKER_4_3736=[0.10-1.41]This is all part of their plan.[1.79-
5.62]They’re finally moving to exterminate us, to suppress the truth.
AMB_HUB_04_GEN_HUB_WORKER_4_3737=[0.08-1.73]The Tennyson Report was right.[2.42-
5.11]The Bureau is just another front for the shadow government.[5.77-7.90]Invaders
from the City beyond the Quarry.
AMB_HUB_04_GEN_HUB_WORKER_4_3738=Is the Oldest House really on lockdown, or is that
just what they want us to believe?
AMB_HUB_04_HUB_RANGER_1_3686=[0.03-2.96]Marshall orders us to just sit on our asses
and then leaves?[3.48-4.13]What’s the deal?
AMB_HUB_04_HUB_RANGER_1_3688=[0.03-1.27]Then she should’ve taken us with her![1.47-
3.13]I need some action, god damn it!
AMB_HUB_04_HUB_RANGER_1_3689=What do you know about this Arish guy?
AMB_HUB_04_HUB_RANGER_1_3691=[0.03-0.96]All right, but still.[1.37-3.48]A security
guard leading Rangers?[4.04-6.50]I don’t know if I like taking orders from a mall
cop.
AMB_HUB_04_HUB_RANGER_1_3692=[0.00-1.95]Did you see that Hiss they marched through
here?[2.58-4.92]Why the fuck didn’t we put a bullet in that thing’s head?
AMB_HUB_04_HUB_RANGER_1_3694=[0.05-1.63]That’s no one’s brother anymore.[1.96-
3.80]He’s the enemy, plain and simple!
AMB_HUB_04_HUB_RANGER_2_3687=[0.03-1.11]She must have her reasons.[1.43-3.04]She’s
probably out doing some recon.
AMB_HUB_04_HUB_RANGER_2_3690=[0.03-2.22]A heard some Rangers saying he saved them
in Maintenance.[2.52-5.64]They were attacked by a new kind of Hiss and Arish got
them out.
AMB_HUB_04_HUB_RANGER_2_3693=[0.03-1.58]I heard it’s the Director’s brother.[2.14-
3.52]Would you shoot your brother?
AMB_HUB_04_HUB_RESEARCHER_1_3701=Lots of interesting data off that subject the
Rangers brought in.
AMB_HUB_04_HUB_RESEARCHER_1_3703=[0.00-1.27]She doesn’t know what she’s talking
about.[1.65-3.09]Hiss aren’t that self-aware.
AMB_HUB_04_HUB_RESEARCHER_1_3704=[0.00-2.89]Why haven’t we dissected that freak
mutation we locked up?[3.13-5.50]We could learn so much from its physiology.
AMB_HUB_04_HUB_RESEARCHER_1_3706=[0.00-0.60]No, that’s...[0.98-1.37]fine.[2.35-
5.68]I’m sure we can find a more constructive use of our time.
AMB_HUB_04_HUB_RESEARCHER_2_3702=[0.03-2.66]I heard that he voluntarily entered
captivity.[3.37-4.77]That’s what Pope said anyway.
AMB_HUB_04_HUB_RESEARCHER_2_3705=[0.00-2.22]He’s a valuable resource alive.[2.59-
4.41]And Pope forbade any physical harm.[5.03-7.65]Of course, if you disagree, you
could always go tell her.
AMB_HUB_04_HUB_WORKER_1_3696=[0.12-0.64]Great.[1.15-2.84]Maybe I can get back to my
office soon.[3.52-5.23]I miss having a door to close on people.
AMB_HUB_04_HUB_WORKER_1_3698=[0.07-3.38]Just when I thought things were
stabilizing, Marshall abandons us![3.88-6.18]I’m sick of no one telling us what’s
going on!
AMB_HUB_04_HUB_WORKER_1_3700=[0.00-1.61]Well, I need to fucking know.[1.91-4.11]I’m
an upper level executive, damn it!
AMB_HUB_04_HUB_WORKER_2_3695=[0.03-2.49]Apparently, the Director restored HRA
production.[2.81-5.44]They’re already getting other survivors out of safe rooms.
AMB_HUB_04_HUB_WORKER_2_3697=I think you’re going to have to endure the
inconvenience a little longer.
AMB_HUB_04_HUB_WORKER_2_3699=Information’s always been on a need-to-know basis.
AMB_HUB_04_HUB_WORKER_3_3708=[0.05-0.65]Brother?[1.19-2.21]And she brought him
here?[2.81-4.22]She’s gonna get us all killed!
AMB_HUB_04_HUB_WORKER_3_3710=[0.04-2.41]They’re endangering us by bringing a Hiss
in here.[2.93-5.33]If Trench was still around, he’d have stopped this.
AMB_HUB_04_HUB_WORKER_3_3712=[0.12-2.49]Zacahriah Trench was a national hero.[2.85-
5.50]Keep your conspiracy nonsense to yourself.
AMB_HUB_04_HUB_WORKER_4_3707=Did you hear that the Hiss prisoner they captured is
the Director’s brother?
AMB_HUB_04_HUB_WORKER_4_3709=[0.00-1.84]What if she’s working with the Hiss?[2.24-
4.62]Isn’t it strange she showed up just when they did?
AMB_HUB_04_HUB_WORKER_4_3711=[0.00-0.54]Please.[0.88-6.12]Trench was part of the
same shadowy group that are responsible for every disaster this country’s ever
seen.
AMB_HUB_05_GEN_HUB_GUARD_1_3790=Now that we’re getting back on our feet, I should
really talk to Arish about ration quantities.
AMB_HUB_05_GEN_HUB_GUARD_1_3791=[0.00-2.83]This would make a great Night Springs
episode.[3.22-5.67]“Visitors from the Red Zone”.
AMB_HUB_05_GEN_HUB_GUARD_1_3792=[0.00-2.93]We’re going to need an additional source
of munitions.[3.20-4.37]And fast.
AMB_HUB_05_GEN_HUB_GUARD_1_3793=[0.03-3.58]Should I tell Arish about the flying
traffic light I saw earlier?[4.63-6.32]Nah, he looks busy.
AMB_HUB_05_GEN_HUB_RANGER_1_3779=[0.03-2.55]The Director really showed those Hiss
bastards![3.17-4.86]Arish better put me on the clean-up crew.[5.23-6.95]I could use
some target practice.
AMB_HUB_05_GEN_HUB_RANGER_1_3780=[0.03-2.12]I hear the Director took on an Astral
Spike.[2.29-3.64]God, what a bad-ass.
AMB_HUB_05_GEN_HUB_RANGER_1_3781=[0.03-1.34]At least the Hiss bleed.[2.01-
5.32]Usually the shit here is like, I dunno, an angry rocking chair.
AMB_HUB_05_GEN_HUB_RANGER_1_3782=Guard duty is so boring.
AMB_HUB_05_GEN_HUB_RANGER_2_3783=None of my squad’s turned up yet...
AMB_HUB_05_GEN_HUB_RANGER_2_3785=[0.03-3.38]Trench is dead, along with Salvador and
Tommasi.[3.66-5.43]Marshall’s missing, Darling is...[5.84-6.62]somewhere.[7.31-
9.47]How are we gonna recover from this?
AMB_HUB_05_GEN_HUB_RESEARCHER_1_3770=[0.00-0.71]Pope has a...[1.14-2.37]knack for
this work.[2.90-3.56]I’ll give her that.
AMB_HUB_05_GEN_HUB_RESEARCHER_1_3771=[0.12-2.66]The ambient Hiss presence in the
sector has reduced.[3.76-5.79]Likely due to the Director’s intervention.
AMB_HUB_05_GEN_HUB_RESEARCHER_1_3772=[0.06-2.55]I can’t believe what they were
doing in Dimensional Research.[2.83-4.80]I thought that entire project was just a
rumor!
AMB_HUB_05_GEN_HUB_RESEARCHER_1_3773=[0.00-2.26]A big reorg of the departments must
be coming.[3.16-4.64]I wish I’d worn my good tie.
AMB_HUB_05_GEN_HUB_RESEARCHER_1_3774=[0.09-2.98]“An Introduction to Weaponizing
HRAs”.[3.90-7.35]Pope is ambitious, no denying that.
AMB_HUB_05_GEN_HUB_RESEARCHER_2_3775=Did Dylan survive the cleansing process
because of his exposure to the Hedron resonance?
AMB_HUB_05_GEN_HUB_RESEARCHER_2_3776=[0.03-3.17]I haven’t had a moment to think
about the Mold since the Hiss appeared.[4.42-6.47]I wonder if Dr. Underhill is
doing all right.
AMB_HUB_05_GEN_HUB_RESEARCHER_2_3777=[0.03-1.80]We need to get ahead of the Hiss.
[2.38-5.74]Pope has some wonderful theories, but we need actionable data.
AMB_HUB_05_GEN_HUB_RESEARCHER_2_3778=[0.14-2.40]Pope will make a wonderful Head of
Research.[3.01-5.89]She has a very intuitive understanding of the paranatural.
AMB_HUB_05_GEN_HUB_WORKER_1_3786=[0.07-4.28]The Director closes the Hiss dimension
and she expects a pat on the back?[4.58-6.33]We’re still in lockdown for Christ’s
sake!
AMB_HUB_05_GEN_HUB_WORKER_1_3787=We’re never getting out of here, are we?
AMB_HUB_05_GEN_HUB_WORKER_2_3788=I wonder when the building lockdown will be
lifted?
AMB_HUB_05_GEN_HUB_WORKER_2_3789=[0.00-1.20]The building goes on forever.[1.78-
3.12]How deep did the Hiss get?
AMB_HUB_05_GEN_HUB_WORKER_3_3798=[0.03-1.79]It’s time we got back to work.[2.26-
4.81]We’re the Federal Bureau of Control, god damn it!
AMB_HUB_05_GEN_HUB_WORKER_3_3799=[0.04-2.49]People rely on us to contain this sort
of thing.[2.78-3.99]We can’t let them down.
AMB_HUB_05_GEN_HUB_WORKER_3_3800=[0.05-2.64]I can’t believe Trench opened the door
for the Hiss.[3.43-5.05]I trusted that man.
AMB_HUB_05_GEN_HUB_WORKER_4_3794=[0.21-1.24]“Jesse Faden”.[1.70-3.62]That’s a made
up name if I ever heard one.[4.36-5.91]She must be one of them.
AMB_HUB_05_GEN_HUB_WORKER_4_3795=[0.10-6.70]So the Director, whose brother is Hiss,
just happens to find the secret Hiss entrance and close it.[7.07-8.11]How
convenient.
AMB_HUB_05_GEN_HUB_WORKER_4_3796=[0.05-1.46]The planet isn’t round.[1.49-2.42]Or
flat![2.66-5.49]It’s obviously a non-euclidean rhombus!
AMB_HUB_05_GEN_HUB_WORKER_4_3797=[0.03-1.34]My report is almost ready.[1.57-
3.41]It’ll blow the lid off this whole thing.[3.73-6.09]Finally, the Bureau really
will be in control!
AMB_HUB_05_HUB_RANGER_1_3744=[0.16-2.65]Finally someone had the balls to take the
fight to them![3.25-6.41]It’s about time we had someone other than an old man at
the helm.
AMB_HUB_05_HUB_RANGER_1_3747=[0.03-1.40]Marshall’s as tough as they come.[1.96-
3.25]You don’t need to worry about her.
AMB_HUB_05_HUB_RANGER_2_3743=[0.08-1.85]You heard the Director stopped the Hiss,
right?[2.18-3.76]Sounds like she can really handle things.
AMB_HUB_05_HUB_RANGER_2_3745=[0.03-1.18]Actually, I agree.[1.50-3.51]She’s beaten
the Hiss over and over.[3.73-6.07]If we win this thing, it’ll be because of her.
AMB_HUB_05_HUB_RANGER_2_3746=[0.00-1.47]When do you think Marshall’s coming back?
[2.22-4.55]It’s not like her to be absent during a crisis.
AMB_HUB_05_HUB_RANGER_2_3748=I hope you’re right.
AMB_HUB_05_HUB_RESEARCHER_1_3756=[0.00-1.17]Head of Research?[2.56-3.76]When was
the review process?[3.76-5.38]Why weren’t we consulted?
AMB_HUB_05_HUB_RESEARCHER_1_3758=[0.17-1.62]So Darling is really gone.[3.17-
4.10]End of an era.
AMB_HUB_05_HUB_RESEARCHER_1_3760=[0.04-2.66]That sounds like a perfect way for a
man of science to go.[3.24-5.77]Godspeed, you brave son of a bitch.
AMB_HUB_05_HUB_RESEARCHER_1_3762=[0.09-0.97]Abnormalities?[1.40-3.54]Does she think
the Hiss is still inside him?
AMB_HUB_05_HUB_RESEARCHER_2_3755=[0.00-1.62]Pope is now Head of Research.[2.01-
2.66]It’s official.
AMB_HUB_05_HUB_RESEARCHER_2_3757=[0.00-1.04]Calm down.[1.23-2.68]It’s pretty clear
she earned it.
AMB_HUB_05_HUB_RESEARCHER_2_3759=[0.05-1.11]That’s what they’re saying.[1.90-4.71]I
heard something about him falling into a different dimension.
AMB_HUB_05_HUB_RESEARCHER_2_3761=Pope wants a full physical examination of Dylan
Faden, specifically looking for any physiological abnormalities.
AMB_HUB_05_HUB_RESEARCHER_2_3763=[0.04-3.68]She wants to rule it out entirely
before we move on with our analysis.[4.16-7.12]She’s determined to learn how he
survived the cleansing process.
AMB_HUB_05_HUB_WORKER_1_3750=[0.00-0.44]What?[1.01-3.07]The Director’s just handing
out promotions?
AMB_HUB_05_HUB_WORKER_1_3753=[0.08-1.08]I suppose.[1.08-3.14]But the Hiss are still
all over the Bureau.[3.29-4.42]When is she going to get them out?
AMB_HUB_05_HUB_WORKER_2_3749=[0.03-2.00]I heard Pope was promoted.[2.58-3.84]Head
of Research.
AMB_HUB_05_HUB_WORKER_2_3751=I guess you better get in there.
AMB_HUB_05_HUB_WORKER_2_3752=Director Faden did a fine job handling this,
especially considering how new she is.
AMB_HUB_05_HUB_WORKER_2_3754=[0.11-1.31]I’m sure she’s working on it.[1.58-4.38]It
wouldn’t kill you to admit she’s doing a good job.
AMB_HUB_05_HUB_WORKER_3_3764=[0.03-2.44]The Director shut it down, no problem!
[2.61-3.79]It’s a huge victory.[4.07-4.84]Huge!
AMB_HUB_05_HUB_WORKER_3_3766=[0.03-1.19]What are you talking about?[1.56-5.11]I’ve
told you a hundred times to stop with your conspiracy horse shit.
AMB_HUB_05_HUB_WORKER_3_3768=[0.04-2.85]Can’t you just process these staff files
quietly?[3.08-4.67]I don’t want to hear this.
AMB_HUB_05_HUB_WORKER_4_3765=I heard she sacrificed her brother’s soul to seal the
Hiss dimension.
AMB_HUB_05_HUB_WORKER_4_3767=[0.00-2.15]There’s no way this happened by accident.
[2.28-3.03]I’m telling you.[3.45-6.24]The Board arranged this to whittle down our
numbers.[6.50-7.20]To prepare...
AMB_HUB_05_HUB_WORKER_4_3769=[0.00-4.72]You don’t want to hear how we’re just sheep
being led to slaughter by our own ignorance?[5.15-5.60]Fine![5.80-6.37]FINE!
AMB_HUB_GEN_01_HUB_RESEARCHER_1_3813=Is she the one Pope was telling us about?
AMB_HUB_GEN_01_HUB_RESEARCHER_1_3814=[0.00-0.31]Hm.[1.01-1.82]I don’t recognize
her.
AMB_HUB_GEN_01_HUB_RESEARCHER_1_3815=Who’s she?
AMB_HUB_GEN_01_HUB_RESEARCHER_2_3816=Who’s that?
AMB_HUB_GEN_01_HUB_RESEARCHER_2_3817=[0.00-1.51]That’s the woman Pope mentioned.
[2.00-3.29]Faden, or something.
AMB_HUB_GEN_01_HUB_RESEARCHER_2_3818=[0.04-0.33]Huh.[1.20-2.36]Must be a new hire.
AMB_HUB_GEN_01_HUB_WORKER_1_3806=Uh, hello.
AMB_HUB_GEN_01_HUB_WORKER_1_3807=Is she new?
AMB_HUB_GEN_01_HUB_WORKER_1_3808=[0.00-0.71]Who’s she?[1.14-2.73]And why’s she
breaking dress code?
AMB_HUB_GEN_01_HUB_WORKER_1_3809=Is that the new Director?
AMB_HUB_GEN_01_HUB_WORKER_2_3810=Is that the Service Weapon?
AMB_HUB_GEN_01_HUB_WORKER_2_3811=I’ve never seen her before.
AMB_HUB_GEN_01_HUB_WORKER_2_3812=She must be new.
AMB_HUB_GEN_02_ELEVATOR_GUARD_1_3819=No Hiss followed you in, right?
AMB_HUB_GEN_02_ELEVATOR_GUARD_1_3820=[0.00-0.81]You heard, right?[1.20-2.27]She’s
the new Director.
AMB_HUB_GEN_02_ELEVATOR_GUARD_1_3821=Good luck out there.
AMB_HUB_GEN_02_ELEVATOR_GUARD_1_3822=Hello.
AMB_HUB_GEN_02_ELEVATOR_GUARD_2_3823=Welcome back.
AMB_HUB_GEN_02_ELEVATOR_GUARD_2_3824=Ma’am.
AMB_HUB_GEN_02_ELEVATOR_GUARD_2_3825=We’ll watch the place while you’re gone.
AMB_HUB_GEN_02_ELEVATOR_GUARD_2_3826=Best of luck.
AMB_HUB_GEN_02_HUB_RANGER_1_3833=She cleared the Hiss out of Luck and Probability
single-handed.
AMB_HUB_GEN_02_HUB_RANGER_1_3834=Good to see you, ma’am.
AMB_HUB_GEN_02_HUB_RANGER_1_3835=I saw her toss furniture around like it was
nothing!
AMB_HUB_GEN_02_HUB_RESEARCHER_2_3830=I heard she saved Marshall from the Hiss.
AMB_HUB_GEN_02_HUB_RESEARCHER_2_3831=The new Director got the HRA machine working.
AMB_HUB_GEN_02_HUB_RESEARCHER_2_3832=Hello, ma’am.
AMB_HUB_GEN_02_HUB_WORKER_1_3827=[0.00-1.47]That’s the new Director?[2.23-2.73]Her?
AMB_HUB_GEN_02_HUB_WORKER_1_3828=I can’t believe we have a new Director.
AMB_HUB_GEN_02_HUB_WORKER_1_3829=Let’s hope she’s up to it.
AMB_HUB_GEN_03_ELEVATOR_GUARD_1_3836=Director.
AMB_HUB_GEN_03_ELEVATOR_GUARD_1_3837=Welcome back, Director.
AMB_HUB_GEN_03_ELEVATOR_GUARD_1_3838=Give ‘em hell, Director.
AMB_HUB_GEN_03_ELEVATOR_GUARD_1_3839=We’re all rooting for you, Director.
AMB_HUB_GEN_03_ELEVATOR_GUARD_2_3840=Hey there, Director.
AMB_HUB_GEN_03_ELEVATOR_GUARD_2_3841=Good to see you, ma’am.
AMB_HUB_GEN_03_ELEVATOR_GUARD_2_3842=Careful out there, Director.
AMB_HUB_GEN_03_ELEVATOR_GUARD_2_3843=Everything’s good here, Director.
AMB_HUB_GEN_03_HUB_RANGER_1_3850=We’re here to help, ma’am.
AMB_HUB_GEN_03_HUB_RANGER_1_3851=On behalf of the Rangers, thank you for all you’ve
done, Director.
AMB_HUB_GEN_03_HUB_RANGER_1_3852=[0.04-1.10]Going back out, Director?[1.79-2.44]Can
I come with?
AMB_HUB_GEN_03_HUB_RESEARCHER_2_3847=Let us know if you need anything, Director.
AMB_HUB_GEN_03_HUB_RESEARCHER_2_3848=Pope speaks very highly of you, ma’am.
AMB_HUB_GEN_03_HUB_RESEARCHER_2_3849=Hello, ma’am.
AMB_HUB_GEN_03_HUB_WORKER_1_3844=Need anything, ma’am?
AMB_HUB_GEN_03_HUB_WORKER_1_3845=[0.00-1.07]Hello, ma’am.[1.68-4.43]I hope we’ll be
getting back into our offices soon?
AMB_HUB_GEN_03_HUB_WORKER_1_3846=Good job pushing the Hiss back, Director.
AMB_HUB_GEN_03_HUB_WORKER_3_3853=[0.00-1.55]You saved our lives, Director.[2.32-
3.22]We won’t forget it.
AMB_HUB_RW_WELLS_3801=Hey there, Director.
AMB_HUB_RW_WELLS_3802=Thanks again for your help out there.
AMB_HUB_RW_WELLS_3803=Lots of work for a medic here.
AMB_HUB_RW_WELLS_3804=[0.00-1.04]You’re gonna be fine.[1.43-2.08]Don’t worry.
AMB_HUB_RW_WELLS_3805=[0.00-0.77]We got you.[1.57-2.17]You’re safe.
AMB_LUCK_01_CONV_01_LUCK_RANGER_1_3856=[1.11-3.35]Darling sure found enough places
to hide.[3.69-5.50]That weirdo’s got labs everywhere.
AMB_LUCK_01_CONV_01_LUCK_RANGER_2_3855=[0.41-1.57]All these charts...[1.95-3.71]As
if you can find anything in this place.
AMB_LUCK_01_CONV_02_LUCK_RANGER_1_3858=[0.15-0.71]Don’t worry.[1.07-2.93]You’ve
already sold yours by working here.
AMB_LUCK_01_CONV_02_LUCK_RANGER_2_3857=[0.05-2.17]Seen that funky mirror they’re
studying down the hall?[2.98-4.33]I heard it steals your soul.
AMB_LUCK_01_CONV_03_LUCK_RANGER_1_3860=[0.20-1.09]Seriously.[1.55-3.37]I’ve been in
Thresholds safer than this.
AMB_LUCK_01_CONV_03_LUCK_RANGER_2_3859=[0.03-2.44]The layout of this place almost
invites an ambush.[3.26-5.58]Guess we never thought we’d be fighting on our own
turf.
AMB_LUCK_01_CONV_03_LUCK_RANGER_2_3861=The Hiss sorta turned the House into a
Threshold, huh.
AMB_LUCK_01_CONV_04_LUCK_RANGER_1_3862=[0.08-3.43]If there’s anything in this place
that can improve our luck, we oughta try it out.[3.67-5.28]Y'know, just in case?
AMB_LUCK_01_CONV_04_LUCK_RANGER_2_3863=[0.12-0.92]Do not.[1.44-2.13]Touch.[2.69-
3.48]Anything.
AMB_LUCK_GEN_LUCK_RANGER_1_3864=Madame Director.
AMB_LUCK_GEN_LUCK_RANGER_1_3865=[0.00-2.18]Careful with the stuff in Luck 'n
Probability, Director.[2.56-3.98]Some of it's pretty temperamental.
AMB_LUCK_GEN_LUCK_RANGER_1_3866=[0.03-1.12]I hear quacking.[2.09-3.10]Do you hear
quacking?
AMB_LUCK_GEN_LUCK_RANGER_1_3867=[0.03-2.82]I swear my left ear started hurting the
second we walked in here.[3.34-4.38]That’s weird, right?
AMB_LUCK_GEN_LUCK_RANGER_1_3868=[0.13-1.16]Used to be a gambler.[1.54-5.48]Then a
researcher explained how luck is alive somehow and feeds off disappointment?[5.95-
6.77]I quit after that.
AMB_LUCK_GEN_LUCK_RANGER_2_3869=[0.03-2.58]I knew a priest who swore the devil
would visit him.[2.96-4.69]Said they’d wrestle around the room.[5.41-7.25]Then I
realized he just had epilepsy.
AMB_LUCK_GEN_LUCK_RANGER_2_3870=[0.15-1.41]Check everything twice.[1.60-3.74]We
need to be sure we know what we’re doing.
AMB_LUCK_GEN_LUCK_RANGER_2_3871=If it ain't Hiss, it's some other bullshit we gotta
contend with.
AMB_LUCK_GEN_LUCK_RANGER_2_3872=Glad to see you, Director.
AMB_LUCK_GEN_LUCK_RANGER_2_3873=It's bad in here, but imagine how much worse it
would be if the Hiss got outside.
AMB_MM_GUIDANCE_01_POWER_PLANT_GUARD_3874=[0.03-0.44]Ma’am![0.73-3.06]If you’re
here to help, you should speak with Chief Arish.[3.06-4.40]He’s in the security
booth.
AMB_MM_GUIDANCE_01_POWER_PLANT_GUARD_3875=[0.00-1.59]It’s dangerous out here, lady!
[1.64-2.98]Go see Chief Arish.[3.08-4.00]He’s just inside.[4.00-4.61]He’ll help ya.
AMB_MM_GUIDANCE_01_POWER_PLANT_GUARD_3876=[0.04-0.29]Hey![0.81-1.77]Are you new?
[2.00-4.18]Go talk with Chief Arish in the security booth.[4.18-5.22]He’s in charge
here.
AMB_MM_GUIDANCE_02_ELEVATOR_RANGER_3877=[0.00-1.63]Marshall’s eager to speak with
you, ma’am.[1.82-2.76]She’s just down the hall.
AMB_MM_GUIDANCE_02_ELEVATOR_RANGER_3878=[0.00-1.28]Welcome to the party, ma’am.
[1.57-2.96]Marshall is right down the hall.
AMB_MM_GUIDANCE_02_ELEVATOR_RANGER_3879=Marshall is waiting for you in the Luck
lab, just down the hall.
AMB_MOLD_01_CONV_01_THRESHOLD_RANGER_1_3880=[0.03-1.64]I hate guard duty down here.
[2.37-3.90]This place is fucking weird.
AMB_MOLD_01_CONV_01_THRESHOLD_RANGER_1_3882=What's weird about a bunch of clocks?
AMB_MOLD_01_CONV_01_THRESHOLD_RANGER_2_3881=[0.03-1.07]This is nothing.[1.27-
3.06]The Clocks, now that's weird.
AMB_MOLD_01_CONV_01_THRESHOLD_RANGER_2_3883=[0.10-0.65]Shut up.[1.08-2.21]I think
that's the new Director.
AMB_MOLD_01_CONV_02_THRESHOLD_RANGER_1_3885=I wouldn't go in there without talkin'
to Underhill first.
AMB_MOLD_01_CONV_02_THRESHOLD_RANGER_2_3884=[0.03-1.06]Careful in there, ma'am.
[1.52-2.78]Area's under quarantine.
AMB_MOLD_01_CONV_02_THRESHOLD_RANGER_2_3886=[0.03-0.93]Even if you have..[1.34-
2.67]I still wouldn't go in.
AMB_MOLD_02_CONV_01_THRESHOLD_RANGER_1_3892=[0.00-0.47]Pill?[1.21-1.90]What pill?
AMB_MOLD_02_CONV_01_THRESHOLD_RANGER_2_3891=Underhill gave you the new pill, right?
AMB_MOLD_02_CONV_01_THRESHOLD_RANGER_2_3893=Don't you dare joke right now.
AMB_MOLD_02_CONV_02_THRESHOLD_RANGER_1_3894=[0.08-2.41]I'm feeling a bit hungry.
[3.00-4.13]You hungry, Steve?
AMB_MOLD_02_CONV_02_THRESHOLD_RANGER_2_3895=Not funny, man.
AMB_MOLD_02_CONV_03_THRESHOLD_RANGER_1_3896=It came from beyond the mooooold.
AMB_MOLD_02_CONV_03_THRESHOLD_RANGER_1_3898=Maaaaybe.
AMB_MOLD_02_CONV_03_THRESHOLD_RANGER_2_3897=It's aliiiiive.
AMB_MOLD_02_CONV_03_THRESHOLD_RANGER_2_3899=Almost certainly.
AMB_MOLD_03_CONV_01_THRESHOLD_RANGER_1_3901=As long as it takes for everyone else
to kill the Hiss.
AMB_MOLD_03_CONV_01_THRESHOLD_RANGER_1_3903=Guarding Underhill from mold men is
easy street compared to what's up there.
AMB_MOLD_03_CONV_01_THRESHOLD_RANGER_2_3900=How long are we going to be babysitting
Underhill?
AMB_MOLD_03_CONV_01_THRESHOLD_RANGER_2_3902=You like it down here, huh.
AMB_MOLD_03_CONV_02_THRESHOLD_RANGER_1_3904=We've kept three eyes on the door this
entire time.
AMB_MOLD_03_CONV_02_THRESHOLD_RANGER_1_3906=[0.00-1.55]No way, no how.[1.64-
3.82]You got just the right guys for the job down here.
AMB_MOLD_03_CONV_02_THRESHOLD_RANGER_2_3905=No mold monsters getting past us.
AMB_MOLD_GEN_01_THRESHOLD_RANGER_1_3909=Howdy.
AMB_MOLD_GEN_01_THRESHOLD_RANGER_1_3910=[0.03-0.35]Sir.[0.61-1.09]Ma'am.[1.93-
2.43]Sir?
AMB_MOLD_GEN_01_THRESHOLD_RANGER_2_3907=[0.03-1.03]Ms. Director, ma'am.
AMB_MOLD_GEN_01_THRESHOLD_RANGER_2_3908=All clear.
AMB_MOLD_GEN_02_THRESHOLD_RANGER_1_3912=It smells awful down here after taking
those pills.
AMB_MOLD_GEN_02_THRESHOLD_RANGER_2_3911=[0.03-1.78]Underhill has us testing stuff
for her.[2.11-3.54]Says we need to pull our weight.[4.16-5.41]I think she's trying
to kill us.
AMB_MOLD_GEN_03_THRESHOLD_RANGER_1_3914=Who woulda thought weeds could be so
dangerous.
AMB_MOLD_GEN_03_THRESHOLD_RANGER_2_3913=Glad to see you survived the "thresh-mold".
AMB_MOLD_GEN_04_THRESHOLD_RANGER_1_3915=[0.03-0.99]Be careful down there.[1.21-
2.58]We don't want to have to come save you.[3.54-4.22]Seriously.
AMB_MOLD_GEN_04_THRESHOLD_RANGER_2_3916=[0.03-1.51]My family had black mold once.
[1.71-2.70]Bleach did the trick.[3.03-4.47]Has Underhill tried bleach?
AMB_MOTEL_01_MOTEL_VISITOR_3917=[0.00-0.93]Hello?[1.01-2.12]Hello, are you open?
[3.00-4.26]We’d like to book a room.[4.79-5.46]Hello?
AMB_MOTEL_01_MOTEL_VISITOR_3918=[0.03-0.51]I don’t know.[0.51-1.34]The lights are
on.[1.55-2.35]They should be open.
AMB_MOTEL_01_MOTEL_VISITOR_3919=[0.00-1.86]We’re looking to get a room for the
night.[2.12-2.67]Hello?
AMB_MOTEL_01_MOTEL_VISITOR_3920=[0.00-1.51]I don’t think anyone’s there, honey.
[1.84-4.44]Come on, we’ll go to that motel we passed a while back.
AMB_MOTEL_02_STRANGE_VOICE_1_3921=(manic laughing)
AMB_MOTEL_02_STRANGE_VOICE_2_4053=(manic laughing)
AMB_MOTEL_02_STRANGE_VOICE_3_6526=(manic laughing)
AMB_MOTEL_02_STRANGE_VOICE_4_6527=(manic laughing)
AMB_MOTEL_03_STRANGE_VOICE_1_3922=(muffled conversation)
AMB_MOTEL_03_STRANGE_VOICE_2_4054=(muffled conversation)
AMB_MOTEL_03_STRANGE_VOICE_3_6528=(muffled conversation)
AMB_MOTEL_03_STRANGE_VOICE_4_6529=(muffled conversation)
AMB_MOTEL_04_STRANGE_VOICE_1_3923=(horrified screaming)
AMB_MOTEL_04_STRANGE_VOICE_2_4055=(horrified screaming)
AMB_MOTEL_04_STRANGE_VOICE_3_6530=(horrified screaming)
AMB_MOTEL_04_STRANGE_VOICE_4_6531=(horrified screaming)
AMB_NSC_01_CONV_01_MAINTENANCE_WORKER_1_3924=We need those pumps and converters
online.
AMB_NSC_01_CONV_01_MAINTENANCE_WORKER_1_3926=[0.03-0.39]I just...[0.73-1.98]wanted
to make sure.
AMB_NSC_01_CONV_01_MAINTENANCE_WORKER_2_3925=[0.04-1.00]She knows.[1.30-2.27]She
knows.
AMB_NSC_01_CONV_02_MAINTENANCE_WORKER_1_3928=At least we aren't Hiss.
AMB_NSC_01_CONV_02_MAINTENANCE_WORKER_2_3927=I feel so useless right now.
AMB_NSC_01_CONV_02_MAINTENANCE_WORKER_2_3929=Yet.
AMB_NSC_01_CONV_03_MAINTENANCE_WORKER_1_3930=I don't like the looks of these
readings.
AMB_NSC_01_CONV_03_MAINTENANCE_WORKER_1_3932=[0.03-0.94]Suppose you're right.[1.46-
3.54]Guess we should be grateful the console’s even working.
AMB_NSC_01_CONV_03_MAINTENANCE_WORKER_2_3931=A situation like this and you expect
everything to be green?
AMB_NSC_02_CONV_01_MAINTENANCE_WORKER_1_3933=That new Director has some chops.
AMB_NSC_02_CONV_01_MAINTENANCE_WORKER_1_3935=[0.00-0.34]Yep.[1.16-2.21]Some real
chops.
AMB_NSC_02_CONV_01_MAINTENANCE_WORKER_2_3934=[0.08-1.03]She does.[1.50-3.07]Now get
back to work.
AMB_NSC_02_CONV_02_MAINTENANCE_WORKER_1_3936=How long have you been at this job?
AMB_NSC_02_CONV_02_MAINTENANCE_WORKER_1_3938=[0.00-0.56]Really?[1.27-2.46]I
would’ve guessed longer.[2.59-5.20]Not that you’re old or anything, it’s just, you
know.[6.05-6.81]Never mind.
AMB_NSC_02_CONV_02_MAINTENANCE_WORKER_2_3937=A year and a half.
AMB_NSC_02_CONV_03_MAINTENANCE_WORKER_1_3940=Always like this?
AMB_NSC_02_CONV_03_MAINTENANCE_WORKER_2_3939=[0.10-1.29]Disaster’s averted.[1.47-
2.19]For now.[2.51-4.66]Let’s keep our heads up and the readings steady.[5.12-
8.05]Thing you gotta learn about this place is there's always a crisis.
AMB_NSC_02_CONV_03_MAINTENANCE_WORKER_2_3941=They’re never the same, but it's
always something, kid.
AMB_NSC_02_CONV_04_MAINTENANCE_WORKER_1_3943=[0.12-0.90]Metrologist.[1.18-
3.00]Entry-level at a facility in Ohio.[3.29-5.11]One day, they called me into an
office.[5.14-6.29]I thought I was in trouble.
AMB_NSC_02_CONV_04_MAINTENANCE_WORKER_2_3942=What did you do before this?
AMB_NSC_02_CONV_04_MAINTENANCE_WORKER_2_3944=Maybe you were.
AMB_NSC_02_CONV_05_MAINTENANCE_WORKER_1_3945=How did you get this job?
AMB_NSC_02_CONV_05_MAINTENANCE_WORKER_2_3946=[0.03-2.85]I used to build waterslides
for small-town motels.[2.92-5.72]One of my slides started flowing the wrong way.
[6.07-7.15]Agents showed up.[7.30-8.03]Now I'm here.
AMB_NSC_03_CONV_01_MAINTENANCE_WORKER_1_3947=When does it calm down around here?
AMB_NSC_03_CONV_01_MAINTENANCE_WORKER_1_3949=Oh god, you’re serious.
AMB_NSC_03_CONV_01_MAINTENANCE_WORKER_2_3948=[0.12-0.81]Calm...[0.99-1.58]down?
[2.31-3.63]I don’t understand.
AMB_NSC_03_CONV_02_MAINTENANCE_WORKER_1_3950=[0.03-1.75]I had a dream about the
Clog the other day.[1.99-2.82]It was in my sink.[3.11-6.36]When I snaked it out, it
asked if I had anything to drink.
AMB_NSC_03_CONV_02_MAINTENANCE_WORKER_1_3952=I think I got it a beer.
AMB_NSC_03_CONV_02_MAINTENANCE_WORKER_2_3951=What'd you say?
AMB_NSC_03_CONV_03_MAINTENANCE_WORKER_1_3953=I've never seen the converter levels
spike like this.
AMB_NSC_03_CONV_03_MAINTENANCE_WORKER_1_3955=What's it do?
AMB_NSC_03_CONV_03_MAINTENANCE_WORKER_2_3954=[1.05-2.89]The NSC must be acting up.
[3.12-4.27]Push that yellow button.
AMB_NSC_03_CONV_03_MAINTENANCE_WORKER_2_3956=Calms it down.
AMB_NSC_GEN_MAIN_01_MAINTENANCE_WORKER_1_3957=Here comes the Director.
AMB_NSC_GEN_MAIN_01_MAINTENANCE_WORKER_1_3958=This is the longest day of my life.
AMB_NSC_GEN_MAIN_01_MAINTENANCE_WORKER_2_3967=Director.
AMB_NSC_GEN_MAIN_01_MAINTENANCE_WORKER_2_3968=[0.71-2.87]Converters at ninety-two
point seven.[3.21-5.30]Can we get someone to check on the Clog?
AMB_NSC_GEN_MAIN_01_MAINTENANCE_WORKER_2_3969=[0.05-1.09]Readings hiccup.[1.15-
2.01]Standby.
AMB_NSC_GEN_MAIN_02_MAINTENANCE_WORKER_1_3965=Oh god, if that thing blows...
AMB_NSC_GEN_MAIN_02_MAINTENANCE_WORKER_1_3966=I was not prepared for today.
AMB_NSC_GEN_MAIN_02_MAINTENANCE_WORKER_2_3975=If we give up, the building gives up.
AMB_NSC_GEN_MAIN_02_MAINTENANCE_WORKER_2_3976=The Bureau needs us to keep it
together down here.
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_1_3961=[0.03-4.09]I might have misheard him,
but I think Ahti asked if my belt was angry the other day.[4.26-5.16]I said yes?
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_1_3962=[0.06-1.50]Every day's an adventure
here.[2.14-4.50]But like, a real one, where you might die.
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_1_3963=I need ten coffees.
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_1_3964=[0.04-1.87]Converters at eighty-four
percent output.[2.10-2.75]Clog...[2.85-3.23]hm...[3.96-5.19]good now, I think.
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_2_3972=[0.10-3.14]What I wouldn't give for a
nap or some booze.[3.38-4.82]Preferably not altered.
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_2_3973=[0.06-2.24]I can’t believe Arish got
promoted.[2.46-4.20]Who’s gonna watch our backs now?
AMB_NSC_GEN_MAIN_03_MAINTENANCE_WORKER_2_3974=I like Arish way more than the last
guy.
AMB_NSC_GEN_MAIN_04_MAINTENANCE_WORKER_1_3959=I hope we'll be hiring more workers
when things calm down.
AMB_NSC_GEN_MAIN_04_MAINTENANCE_WORKER_1_3960=Why does Threshold water taste like
sugar?
AMB_NSC_GEN_MAIN_04_MAINTENANCE_WORKER_2_3970=[0.04-1.78]Eyes on the console.[2.25-
3.66]Pretend it's a fridge.
AMB_NSC_GEN_MAIN_04_MAINTENANCE_WORKER_2_3971=[0.06-3.88]This is the heart of the
Bureau, no matter what Darling says.[4.26-6.00]And it's beating steady now.
AMB_NSC_GEN_PP_01_POWER_PLANT_GUARD_3977=[0.03-0.68]Look alive.[0.96-1.88]Director
on deck.
AMB_NSC_GEN_PP_01_POWER_PLANT_GUARD_3978=Director Faden.
AMB_NSC_GEN_PP_02_POWER_PLANT_GUARD_3981=Some of these workers wanna play action
hero.
AMB_NSC_GEN_PP_03_POWER_PLANT_GUARD_3979=I'm itchin' for some real action.
AMB_NSC_GEN_PP_03_POWER_PLANT_GUARD_3980=[0.00-1.20]Keeping my eyes open.[1.67-
3.05]We ain't outta the woods yet.
AMB_PAN_01_CONV_01_LANGSTON_3438=Only if you can reboot the cell door protocols
without manually accessing them.
AMB_PAN_01_CONV_01_LANGSTON_3440=[0.12-1.46]Why are you talking like that?[1.59-
2.17]You know what.[2.30-2.99]Never mind.[3.02-3.94]I’ll take care of it.
AMB_PAN_01_CONV_01_PANOPTICON_GUARD_1_3439=[0.04-2.92]Sir, we are not capable of
completing that task.[3.26-5.04]Please assign us a different task.
AMB_PAN_01_CONV_01_PANOPTICON_GUARD_2_3437=Can we provide any assistance at this
time, sir?
AMB_PAN_01_CONV_02_LANGSTON_3441=[0.36-2.43]Some of the security cameras aren’t
working.[2.46-3.70]How do I get those fixed?
AMB_PAN_01_CONV_02_LANGSTON_3443=[0.13-0.74]Oh, yeah.[0.74-1.93]Yeah, yeah, that
makes sense.
AMB_PAN_01_CONV_02_PANOPTICON_GUARD_1_3442=Maintenance staff will repair any
damaged systems once normal operations have resumed, sir.
AMB_PAN_01_CONV_03_LANGSTON_3444=You guys didn’t bring, like, checkers or anything,
did you?
AMB_PAN_01_CONV_03_LANGSTON_3446=You could’ve just said no.
AMB_PAN_01_CONV_03_PANOPTICON_GUARD_1_3445=Any active duty security personnel found
engaging in non-sanctioned leisure activities will be relieved of duty pending
review, sir.
AMB_PAN_01_CONV_04_LANGSTON_3447=[0.45-1.49]Hey, listen to this.[1.91-
6.71]“Containment failure in Panopticon Cell 69”.
AMB_PAN_01_CONV_04_LANGSTON_3448=[0.47-0.92]Get it?[1.86-2.68]69?
AMB_PAN_01_CONV_04_LANGSTON_3450=[0.40-1.59]But you just said it![1.78-2.85]Come
on, you guys.[2.85-3.69]It’s funny!
AMB_PAN_01_CONV_04_PANOPTICON_GUARD_2_3449=I do not see what is humorous about an
escaped paranatural entity originating from cell 69, sir.
AMB_PAN_02_CONV_01_LANGSTON_3457=[0.15-0.62]There![0.82-3.48]Lower level security
systems are up and running again.[3.92-4.94]Told you I could do it.
AMB_PAN_02_CONV_01_LANGSTON_3459=[0.20-1.63]Are you guys robots?[2.24-
2.84]Seriously.[2.84-4.38]Do we have robots here now?
AMB_PAN_02_CONV_01_PANOPTICON_GUARD_1_3458=We never expressed an opinion that
implied doubt in your abilities, sir.
AMB_PAN_02_CONV_01_PANOPTICON_GUARD_2_3460=We are perfectly human, sir.
AMB_PAN_02_CONV_02_LANGSTON_3461=[0.64-2.41]I’m worried about Alfred.[3.36-4.52]Do
either of you have cats?
AMB_PAN_02_CONV_02_LANGSTON_3464=Right.
AMB_PAN_02_CONV_02_PANOPTICON_GUARD_1_3463=I am more of a reptile person.
AMB_PAN_02_CONV_02_PANOPTICON_GUARD_2_3462=I possess two canines, sir.
AMB_PAN_02_CONV_03_LANGSTON_3465=[0.26-3.09]How the hell did an Astral Spike end up
in the Archives?[3.49-5.56]My poor records are gonna get torn to shreds.
AMB_PAN_02_CONV_03_LANGSTON_3468=[0.28-2.11]Would you two stop doing...[2.26-
3.57]whatever it is you’re doing?[4.50-5.87]And I’m not “low-clearance”!
AMB_PAN_02_CONV_03_PANOPTICON_GUARD_1_3467=And I am required to inform you that the
Astral Spike’s origins may be a confidential matter and should not be inquired upon
by low-clearance personnel.
AMB_PAN_02_CONV_03_PANOPTICON_GUARD_2_3466=Sir, I am required to inform you that
ALL records are property of the Bureau, not of any one individual.
AMB_PAN_02_CONV_04_PANOPTICON_GUARD_1_3470=[0.00-1.37]When it stops being funny.
[1.62-2.78]Now shut up, he’ll hear you.
AMB_PAN_02_CONV_04_PANOPTICON_GUARD_2_3469=When are we gonna drop this whole robot
act?
AMB_PAN_GEN_01_01_PANOPTICON_GUARD_1_3451=Sir, please remain wary of hostile
entities as we continue to ensure your safety.
AMB_PAN_GEN_01_02_PANOPTICON_GUARD_2_3452=[0.03-3.47]This location’s safety is of
critical importance to the Bureau.[3.85-5.39]It is an honor to protect it.
AMB_PAN_GEN_01_03_PANOPTICON_GUARD_1_3453=Resting whenever possible helps ease
stress during crisis situations.
AMB_PAN_GEN_01_04_PANOPTICON_GUARD_2_3454=[0.03-4.57]The Oldest House was
discovered on the fourth of August, 1964.[4.75-7.15]An interesting and enjoyable
fact.[7.31-8.19]Ha, ha.
AMB_PAN_GEN_01_05_LANGSTON_3456=[0.73-1.40]No![1.79-3.17]What’s your guys’ deal?
AMB_PAN_GEN_01_05_PANOPTICON_GUARD_1_3455=[0.03-5.52]The employee manual offers a
series of helpful actions to assist in mitigating a crisis.[5.83-7.65]Would you
like me to list them for you?
AMB_PAN_GEN_02_01_PANOPTICON_GUARD_2_3471=[0.08-3.34]Remember to consume sufficient
nutrients, sir.[3.66-6.78]Proper calorific intake is important.
AMB_PAN_GEN_02_02_PANOPTICON_GUARD_1_3472=Removing specialized Bureau tools from
the premises is a class B violation.
AMB_PAN_GEN_02_03_LANGSTON_3474=[0.17-0.61]What?[0.64-1.06]No.[1.26-1.90]Yes.[2.16-
2.85]Stop it.
AMB_PAN_GEN_02_03_PANOPTICON_GUARD_1_3473=[0.03-1.89]Sir, are you feeling
threatened?[2.20-4.00]Is our presence reassuring?
AMB_PAN_GEN_02_04_PANOPTICON_GUARD_1_3475=[0.03-3.94]Seemingly harmless objects may
actually be Altered Items.[4.20-5.01]Use care.
AMB_PAN_GEN_02_05_LANGSTON_3477=[0.07-0.91]That’s...[1.28-2.12]great.[2.49-
3.29]Thank you.
AMB_PAN_GEN_02_05_PANOPTICON_GUARD_2_3476=[0.05-3.08]Guarding your life is a great
privilege, sir.[3.23-6.08]We are both pleased with our assignment.
AMB_RU_CONV_01_UNDERHILL_3394=[0.11-2.39]I suppose there are benefits to an
emergency.[3.21-4.39]Fewer disruptions.[5.09-6.50]More time for concentration.
AMB_RU_CONV_01_UNDERHILL_3395=[0.03-3.89]Significant research has shown the
positive effects of talking to plants.[3.89-7.03]I wonder if they talk back in ways
we cannot hear.
AMB_RU_CONV_01_UNDERHILL_3396=[0.07-1.56]The light in here could be better.[2.77-
4.76]I should requisition another fluorescent.
AMB_RU_CONV_02_UNDERHILL_3400=[0.19-4.12]Do us a favor and make sure Ranger Dee and
Ranger Dumb are still out there.[4.41-7.62]I’d hate to have a Hiss walk into my lab
and mess around with the samples.
AMB_RU_CONV_02_UNDERHILL_3401=[0.15-2.81]In all this, I find myself enjoying the
work even more.[4.28-5.74]Does that make me strange, I wonder?
AMB_RU_CONV_02_UNDERHILL_3402=Back again, Director?
AMB_RU_CONV_02_UNDERHILL_3403=Note to self: Request lock for laboratory door.
AMB_RU_CONV_03_UNDERHILL_3404=[0.07-3.77]This "Clog" sample Arish brought me is
simply fascinating.[4.03-7.05]And to think Darling protested tapping a Threshold.
AMB_RU_CONV_03_UNDERHILL_3405=[0.20-2.26]Those Hiss certainly have a way with
words.[2.85-4.03]Almost like poetry.[4.95-6.26]A Comedy of Menace...[7.17-8.58]from
the Pinter dimension.
AMB_RU_CONV_03_UNDERHILL_3406=[0.07-1.95]A skosh of metal salt?[2.38-3.31]Skosh?
[4.08-6.72]Really, Darling, use standard units.
AMB_RU_FAREWELLS_UNDERHILL_3384=Do try to survive out there.
AMB_RU_FAREWELLS_UNDERHILL_3385=No need to hurry back.
AMB_RU_FAREWELLS_UNDERHILL_3386=Goodbye for now.
AMB_RU_FAREWELLS_UNDERHILL_3387=Director.
AMB_RU_FAREWELLS_UNDERHILL_3388=I'll get back to more important things.
AMB_RU_FAREWELLS_UNDERHILL_3389=This work won't finish itself... or perhaps it
might...
AMB_RU_FAREWELLS_UNDERHILL_3390=Are we finished then?
AMB_RU_FAREWELLS_UNDERHILL_3391=Back to it then.
AMB_RU_FAREWELLS_UNDERHILL_3392=Why not return when you have something important to
say.
AMB_RU_FAREWELLS_UNDERHILL_3393=Let’s carry on then.
AMB_RU_GENERICS_UNDERHILL_3407=(frustrated grumble)
AMB_RU_GENERICS_UNDERHILL_3408=[0.27-0.85]What?[1.85-3.22]No, no.[4.09-5.73]Not
that...[6.97-8.07]But maybe?
AMB_RU_GENERICS_UNDERHILL_3409=(thinking noises)
AMB_RU_GENERICS_UNDERHILL_3410=[0.53-1.55]Could be.[2.94-3.49]If only...
AMB_RU_GENERICS_UNDERHILL_3411=(frustrated sigh)
AMB_RU_GENERICS_UNDERHILL_3412=(humming a glam rock song)
AMB_RU_GREETINGS_UNDERHILL_3374=Director Faden.
AMB_RU_GREETINGS_UNDERHILL_3375=Is this really the best use of your time?
AMB_RU_GREETINGS_UNDERHILL_3376=What is it then?
AMB_RU_GREETINGS_UNDERHILL_3377=[0.05-0.97]Keep it short...[1.50-1.92]Please.
AMB_RU_GREETINGS_UNDERHILL_3378=Don’t mind me.
AMB_RU_GREETINGS_UNDERHILL_3379=Come to visit, Director?
AMB_RU_GREETINGS_UNDERHILL_3380=They must'nt keep you very busy up there.
AMB_RU_GREETINGS_UNDERHILL_3381=What do you require?
AMB_RU_GREETINGS_UNDERHILL_3382=[0.12-0.93]Good afternoon.[2.17-3.01]Or is it
morning?
AMB_RU_GREETINGS_UNDERHILL_3383=Yes?
AMB_SA_CONV_01_ARISH_3347=[0.17-3.30]Blockages in pipes C through F...[4.14-5.99]Is
the Clog back?[5.99-6.40]Now?[7.31-9.75]God, Ahti’s gonna be so pissed.
AMB_SA_CONV_02_ARISH_3348=What’s your read on all this?
AMB_SA_CONV_02_ARISH_3350=[0.10-1.12]Thanks, Frank.[1.77-2.55]Real positive.
AMB_SA_CONV_02_MAINTENANCE_WORKER_2_3349=[0.35-4.03]Energy conversion is well below
the acceptable percentage.[4.23-8.41]Internal pressure is climbing so fast I’m
amazed the NSC is still holding.[8.58-10.90]When it blows, we’re all going with it.
AMB_SA_CONV_03_ARISH_3351=[0.05-0.44]Medic![0.52-1.10]What’s the damage?
AMB_SA_CONV_03_ARISH_3353=[0.05-0.32]Oh yeah?[0.32-3.99]Well they’re gonna have to
be, 'cause we are moving out and I am not leaving them behind.[4.34-5.12]Now do
what you need to do.
AMB_SA_CONV_03_ATLAS_RANGER_MEDIC_3352=[0.06-1.32]They’ve each taken a few hits.
[1.63-5.51]We need to get them to a surgical station ASAP, but I don’t think
they’re stable enough to move.
AMB_SA_CONV_04_ARISH_3354=[0.08-2.91]Hey, remember the deal: you kill a Hiss, I buy
a shot.[3.30-4.33]Bottom shelf only, though.
AMB_SA_CONV_05_ARISH_3355=[0.21-3.13]Oh my god, did she have to write everything in
her made-up gibberish code?[3.47-6.58]Fucking Marshall with her CIA spy shit, god.
AMB_SA_CONV_06_ARISH_3356=We gotta be methodical, clean out every last Hiss with
one thorough sweep, room by room.
AMB_SA_CONV_06_ARISH_3357=[0.12-5.25]But if there’s a Building Shift and even one
gets behind our line, then...[6.15-8.07]Fuck, this place is a pain in the ass
sometimes.
AMB_SA_CONV_07_ARISH_3358=Any luck finding the armory?
AMB_SA_CONV_07_ARISH_3360=[0.47-0.83]Fuck![0.83-2.01]Whose side is the House on?
[2.89-4.06]Alright, well keep your teams looking.[4.54-6.97]And post a watch on the
old location, just in case it shifts back.[7.47-8.69]We need that fucking ammo.
AMB_SA_CONV_07_LUCK_RANGER_1_3359=[0.00-0.37]None.[0.80-2.12]Looks like it got
shifted.[2.43-4.06]We have Rangers checking each sector.
AMB_SA_CONV_08_ARISH_3361=[0.06-2.07]I found a file on the old Director, Northmoor.
[2.84-4.03]It didn't list any date of death.[4.64-5.22]You...[5.89-6.87]You know
anything about that?
AMB_SA_CONV_08_ARISH_3363=Yeah, maybe.
AMB_SA_CONV_08_LUCK_RANGER_1_3362=[0.06-0.82]Could be an error?[1.26-4.84]The
records staff process a lot of data, maybe it just slipped through.
AMB_SA_CONV_09_ARISH_3364=I need the containment protocols for every Altered Item
or Object of Power with an audio-related effect.
AMB_SA_CONV_09_ARISH_3366=Tell him that the Hiss work through sound, so any
countermeasures designed for similar Altered Items should be considered for field
use.
AMB_SA_CONV_09_LUCK_RANGER_1_3365=[0.21-2.98]I’ll send a team to contact Langston
and get that information, sir.[3.38-5.16]If he asks why, what do we tell him?
AMB_SA_FAREWELLS_ARISH_3337=Go get some Hiss.
AMB_SA_FAREWELLS_ARISH_3338=I'll be seeing you.
AMB_SA_FAREWELLS_ARISH_3339=See you soon.
AMB_SA_FAREWELLS_ARISH_3340=Stay sharp, Faden.
AMB_SA_FAREWELLS_ARISH_3341=Stop by any time.
AMB_SA_FAREWELLS_ARISH_3342=All right, back to work.
AMB_SA_FAREWELLS_ARISH_3343=Watch yourself out there.
AMB_SA_FAREWELLS_ARISH_3344=Don’t get sloppy out there.
AMB_SA_FAREWELLS_ARISH_3345=We’re gonna get through this.
AMB_SA_FAREWELLS_ARISH_3346=Remember: we’ve got this.
AMB_SA_GENERICS_ARISH_3367=Fuck, if they’re in there, and we go around that way...
AMB_SA_GENERICS_ARISH_3368=Two squads lost... Christ...
AMB_SA_GENERICS_ARISH_3369=[0.12-3.21]How did I get saddled with this job?[3.21-
4.64]Where the fuck did Marshall go?
AMB_SA_GENERICS_ARISH_3370=The Hiss just keep coming, man...
AMB_SA_GENERICS_ARISH_3371=[0.18-3.16]I can’t believe the emergency rations don’t
include beer...[3.16-5.37]Fucking thirsty!
AMB_SA_GENERICS_ARISH_3372=What a fucking day...
AMB_SA_GREETINGS_ARISH_3327=Hey there, Faden.
AMB_SA_GREETINGS_ARISH_3328=What’s the word, Faden?
AMB_SA_GREETINGS_ARISH_3329=How are ya?
AMB_SA_GREETINGS_ARISH_3330=You need something?
AMB_SA_GREETINGS_ARISH_3331=What can I do to help?
AMB_SA_GREETINGS_ARISH_3332=What’s new?
AMB_SA_GREETINGS_ARISH_3333=Good to have you back.
AMB_SA_GREETINGS_ARISH_3334=How’s it looking out there?
AMB_SA_GREETINGS_ARISH_3335=Welcome back.
AMB_SA_GREETINGS_ARISH_3336=Hey.
AMMO_LOW=Low Ammo
AMMO_RELOADING=Recharging
ANTON_TEST_LOCATION=Anton Test Level
ar=Arabic
ARCADE_REMAINING_TIME=Remaining time:
ARCADE_SECONDS=s
Area=Area
AREA_CONTAINMENT=Containment
AREA_EXECUTIVE=Executive
AREA_EXPEDITION=Expedition
AREA_MAINTENANCE=Maintenance
AREA_RESEARCH=Research
ARISH=Arish
ASH=Ash
ASTRALNAUT PREPARER=Astralnaut Preparer
ATLAS RANGER MEDIC=Ranger Medic
ATLAS WOUNDED RANGER=Wounded Ranger
AV_PAUSE=Pause
AV_PLAY=Play
AWE_ARCADE_ANCHOR=The Anchor
AWE_ARCADE_BOSS_RUSH=Feedback Loop
AWE_ARCADE_FORMER=Former
AWE_ARCADE_FRAME=esseJ
AWE_ARCADE_HORDE_MODE=Crowd Control
AWE_ARCADE_HORDE_MODE_HD=Crowd Control (Challenge)
AWE_ARCADE_INTERACT_BOSSES=Play SHÜM 2
AWE_ARCADE_INTERACT_PRIMARY=Play SHÜM
AWE_ARCADE_MAZE=Ashtray Maze
AWE_ARCADE_MOLD_1=Mold-1
AWE_ARCADE_TIME_TRIAL=Deadline
AWE_ARCADE_TIME_TRIAL_HD=Deadline (Challenge)
BA_01_Loc=Go to Blue Room
BA_01_Step_00=Destroy 3 Objects
BA_01_Title=Object Destruction - Research (Blue)
BA_02_Loc=Go to Orange Room
BA_02_Step_00=Destroy 3 Objects
BA_02_Title=Object Destruction - Containment (Orange)
BA_AWE_Assassination_Targets_Location=Go to the AWE Transit Bay
BA_AWE_Assassination_Targets_Step_00=Eliminate key Hiss targets
BA_AWE_Assassination_Targets_Title=Investigations: Major Targets
BA_AWE_Hiss_Cluster_Location=Go to the AWE Loading Bay
BA_AWE_Hiss_Cluster_Step_00=Destroy Hiss Nodes
BA_AWE_Hiss_Cluster_Title=Investigations: Hiss Nodes
BA_AWE_Troop_Protection_01=Protect remaining FBC agents
BA_AWE_Troop_Protection_Location=Go to the Eagle Limited AWE
BA_AWE_Troop_Protection_Step_00=Secure the area
BA_AWE_Troop_Protection_Title=Investigations: Personnel Protection
BA_Containment_Assassination Targets_Step_00=Eliminate key Hiss targets
BA_Containment_Assassination Targets_Title=Containment: Major Targets
BA_Containment_Assassination_Targets_Location=Go to the Panopticon
BA_Containment_Hiss_Cluster_Destruction_Step_00=Destroy Hiss Nodes
BA_Containment_Hiss_Cluster_Destruction_Title=Containment: Hiss Nodes
BA_Containment_Hiss_Cluster_Location=Go to Transit Corridor North
BA_Containment_Troop_Protection_Location=Go to the Ordinary Town Model
BA_Containment_Troop_Protection_Step_00=Secure the area
BA_Containment_Troop_Protection_Step_01=Protect remaining FBC agents
BA_Containment_Troop_Protection_Title=Containment: Personnel Protection
BA_Executive_Assassination Targets_Step_00=Eliminate key Hiss targets
BA_Executive_Assassination Targets_Title=Executive: Major Targets
BA_Executive_Assassination_Targets_Location=Go to Pneumatics
BA_Executive_Hiss_Cluster_Destruction_Step_00=Destroy Hiss Nodes
BA_Executive_Hiss_Cluster_Destruction_Title=Executive: Hiss Nodes
BA_Executive_Hiss_Cluster_Location=Go to the Communications Department
BA_Executive_Troop_Protection_Location=Go to the Mail Room
BA_Executive_Troop_Protection_Step_00=Secure the area
BA_Executive_Troop_Protection_Step_01=Protect remaining FBC agents
BA_Executive_Troop_Protection_Title=Executive: Personnel Protection
BA_Foundation_Assassination_Targets_Location=Go to the Warehouse
BA_Foundation_Assassination_Targets_Step_00=Eliminate key Hiss targets
BA_Foundation_Assassination_Targets_Title=Foundation: Major Targets
BA_Foundation_Hiss_Cluster_Destruction_Assassination_Targets_Location=Go to the
Cave System
BA_Foundation_Hiss_Cluster_Destruction_Assassination_Targets_Step_00=Destroy Hiss
Nodes
BA_Foundation_Hiss_Cluster_Destruction_Assassination_Targets_Step_01=Eliminate Hiss
reinforcements
BA_Foundation_Hiss_Cluster_Destruction_Assassination_Targets_Title=Foundation: Hiss
Nodes
BA_Foundation_Troop_Protection_Assassination_Targets_Location=Go to the Cave Bleed
BA_Foundation_Troop_Protection_Assassination_Targets_Step_01=Eliminate key Hiss
targets
BA_Foundation_Troop_Protection_Assassination_Targets_Title=Foundation: Hiss Targets
BA_Foundation_Troop_Protection_Location=Go to the Collapsed Department
BA_Foundation_Troop_Protection_Step_00=Secure the area
BA_Foundation_Troop_Protection_Step_01=Protect remaining FBC agents
BA_Foundation_Troop_Protection_Title=Foundation: Personnel Protection
BA_Maintenance_Assassination Targets_Step_00=Eliminate key Hiss targets
BA_Maintenance_Assassination Targets_Title=Maintenance: Major Targets
BA_Maintenance_Assassination_Targets_Location=Go to the NSC Energy Converters
BA_Maintenance_Hiss_Cluster_Destruction_Step_00=Destroy Hiss Nodes
BA_Maintenance_Hiss_Cluster_Destruction_Title=Maintenance: Hiss Nodes
BA_Maintenance_Hiss_Cluster_Location=Go to the NSC Power Plant
BA_Maintenance_Troop_Protection_Location=Go to the Black Rock Quarry
BA_Maintenance_Troop_Protection_Step_00=Secure the area
BA_Maintenance_Troop_Protection_Step_01=Protect remaining FBC agents
BA_Maintenance_Troop_Protection_Title=Maintenance: Personnel Protection
BA_Research_Assassination Targets_Step_00=Eliminate key Hiss targets
BA_Research_Assassination Targets_Title=Research: Major Targets
BA_Research_Assassination_Targets_Location=Go to the Ritual Division
BA_Research_Hiss_Cluster_Destruction_Step_00=Destroy Hiss Nodes
BA_Research_Hiss_Cluster_Destruction_Title=Research: Hiss Nodes
BA_Research_Hiss_Cluster_Location=Go to Central Research
BA_Research_Troop_Protection_Location=Go to Parapsychology
BA_Research_Troop_Protection_Step_00=Secure the area
BA_Research_Troop_Protection_Step_01=Protect remaining FBC agents
BA_Research_Troop_Protection_Title=Research: Personnel Protection
BOARD=The Board
BRIAN=Brian
CARLA=Carla
CIA_M01_05_010_JESSE_8815=<EMOTE>
CIA_M02_04_010_GUARD_1_8816=<EMOTE>
CIA_M02_04_020_JESSE_8817=<EMOTE>
CIA_M03_12_010_JESSE_8818=<EMOTE>
CIA_M04_14_010_JESSE_8819=<EMOTE>
CIA_M04_18_010_JESSE_8820=<EMOTE>
CIA_M06_16_010_JESSE_8821=<EMOTE>
CINE_1_01_100_JESSE=
CINE_1_01_100_JESSE_118=Fair warning:
CINE_1_01_100_JESSE_119=You called me, so here I am.
CINE_1_01_100_JESSE_121=I know I shut you out sometimes.
CINE_1_01_100_JESSE_123=It’s just that I get my hopes up.
CINE_1_01_100_JESSE_124=It’s like, we live in a room, and there’s a poster on the
wall.
CINE_1_01_100_JESSE_125=The picture’s something nice, a landscape, a famous person.
CINE_1_01_100_JESSE_126=The room’s a cell.
CINE_1_01_100_JESSE_127=But it’s all a lie.
CINE_1_01_100_JESSE_128=There’s a hole hidden behind that poster that leads to the
real world.
CINE_1_01_100_JESSE_129=And the ones that see it happen, freak out, and try to
forget what they saw.
CINE_1_01_100_JESSE_135=I’m here.
CINE_1_01_100_JESSE_7138=This is gonna be weirder than usual.
CINE_1_01_100_JESSE_7139=Can’t be helped.
CINE_1_01_100_JESSE_7140=I'm always glad to hear from you.
CINE_1_01_100_JESSE_7141=So many times, it’s led to nothing.
CINE_1_01_100_JESSE_7142=I found nothing.
CINE_1_01_100_JESSE_7143=Why did you bring me here?
CINE_1_01_100_JESSE_7145=We stare at it and we think that’s the whole world, the
room and the poster.
CINE_1_01_100_JESSE_7150=Like in that movie, what is it called, the prison movie?
CINE_1_01_100_JESSE_7151=And the picture, it’s different for each of us.
CINE_1_01_100_JESSE_7152=It can be beautiful or terrible, but we’re all transfixed.
CINE_1_01_100_JESSE_7155=Something to distract us from the truth.
CINE_1_01_100_JESSE_7156=We’re lying to ourselves.
CINE_1_01_100_JESSE_7157=They’re lying to us.
CINE_1_01_100_JESSE_7159=The room’s not the world, the world is much bigger and
much stranger.
CINE_1_01_100_JESSE_7161=But sometimes, sometimes, something crawls out from behind
the poster.
CINE_1_01_100_JESSE_7162=We all feel safe in that room.
CINE_1_01_100_JESSE_V.O.=
CINE_1_01_200_BOARD=
CINE_1_01_200_BOARD_175=< Testing testing testing >
CINE_1_01_200_BOARD_177=< Only the Director can wield >
CINE_1_01_200_BOARD_179=< Only the Director can bind >
CINE_1_01_200_BOARD_7241=< This is your Ritual/Challenge >
CINE_1_01_200_BOARD_7296=< We are broadcasting from the Pyramid/Other >
CINE_1_01_200_BOARD_7297=< The Gun/Sword/Intentionally left blank >
CINE_1_01_200_BOARD_7298=< Your Application will be processed >
CINE_1_01_200_BOARD_7299=< The Service Weapon and Live/Die >
CINE_1_01_200_BOARD_7300=< You must choose to be the Chosen One >
CINE_1_01_200_DARLING=
CINE_1_01_200_DARLING_180=Objects of Power can cause, or be results of, AWE’s -
Altered World Events - intrusions upon the perceived reality.
CINE_1_01_200_DARLING_182=Now, the Service Weapon is of course a prime example of
an O.o.P.
CINE_1_01_200_DARLING_7302=A very powerful one, ingrained in the Bureau’s DNA, a
key component in our Prime Candidate program:
CINE_1_01_200_DARLING_7303=Come out of that Russian roulette a winner, and you,
you're it.
CINE_1_01_200_JESSE=
CINE_1_01_200_JESSE_178=And there goes the poster.
CINE_1_01_200_JESSE_V.O.=
CINE_1_01_300_BOARD=
CINE_1_01_300_BOARD_190=< You/We wield the Gun/You >
CINE_1_01_300_BOARD_7304=< Congratulations, Director >
CINE_1_01_300_BOARD_7305=< The Board appoints you >
CINE_1_01_300_JESSE=
CINE_1_01_300_JESSE_195=Did you hear that?
CINE_1_01_300_JESSE_7166=Right after the pyramid spoke to me and it was just noise
and I understood every word.
CINE_1_01_300_JESSE_7167=It’s the dead man.
CINE_1_01_300_JESSE_7169=And this gun’s alive.
CINE_1_01_300_JESSE_7171=I’m happy, happy to be here.
CINE_1_01_300_JESSE_7172=You know what?
CINE_1_01_300_JESSE_V.O.=
CINE_1_01_300_TRENCH=
CINE_1_01_300_TRENCH_191=Something’s coming...
CINE_1_01_300_TRENCH_7173=this threat...
CINE_1_01_300_TRENCH_7174=duty as Director...
CINE_1_01_300_TRENCH_7175=an attack...
CINE_1_01_300_TRENCH_7176=keep the Bureau safe...
CINE_1_01_400_JESSE=
CINE_1_01_400_JESSE_202=You can’t let this happen.
CINE_1_01_400_JESSE_203=Aaah.
CINE_1_01_400_JESSE_2343=You stopped it.
CINE_1_01_400_JESSE_7072=Too much.
CINE_1_01_400_JESSE_7073=You can’t let this happen.
CINE_1_01_400_JESSE_7074=Hate.
CINE_1_01_400_JESSE_7075=You can’t let this happen.
CINE_1_01_400_JESSE_7076=Drowned.
CINE_1_01_400_JESSE_7077=Out of me.
CINE_1_01_400_JESSE_7078=You can’t let this happen.
CINE_1_01_400_JESSE_7079=What.
CINE_1_01_400_JESSE_7080=You can’t let this happen.
CINE_1_01_400_JESSE_7081=You can’t let this happen!
CINE_1_01_400_JESSE_7082=You can’t let this happen.
CINE_1_01_400_JESSE_7083=You can’t let this happen.
CINE_1_01_400_JESSE_7084=Hah, you-
CINE_1_01_400_JESSE_7085=Thank you.
CINE_1_01_400_JESSE_7086=That was-
CINE_1_01_400_JESSE_7087=Horror.
CINE_1_01_400_JESSE_V.O.=
CINE_1_01_400_JESSE_V.O. CINE ADDITIONAL 1=
CINE_1_01_600_JESSE=
CINE_1_01_600_JESSE_264=Come on.
CINE_1_01_600_JESSE_7177=Come on, come on, come on.
CINE_1_01_600_JESSE_V.O.=
CINE_1_01_700_JESSE=
CINE_1_01_700_JESSE_310=They call me the Director.
CINE_1_01_700_JESSE_311=Why am I here?
CINE_1_01_700_JESSE_312=What scares me shitless, is that I finally found it.
CINE_1_01_700_JESSE_7180=I’m not a director type, not a leader.
CINE_1_01_700_JESSE_7181=I think you already know.
CINE_1_01_700_JESSE_7183=Yes, I came for my brother.
CINE_1_01_700_JESSE_7185=I’m not looking for proof, this is already it, more than
enough.
CINE_1_01_700_JESSE_7187=I said I was looking for answers, but I might never
understand them.
CINE_1_01_700_JESSE_7188=No matter what they told me all those years.
CINE_1_01_700_JESSE_7189=I didn’t imagine this.
CINE_1_01_700_JESSE_7190=I know it’s real now.
CINE_1_01_700_JESSE_7191=I want to be a part of this world.
CINE_1_01_700_JESSE_7193=Only to see the Hiss destroy it all.
CINE_1_01_700_JESSE_7306=But that’s not me.
CINE_1_01_700_JESSE_7307=But there are other reasons too.
CINE_1_01_700_JESSE_V.O.=
CINE_1_02_100_BOARD=
CINE_1_02_100_BOARD_329=< The Floppy Disk/Nuke can be Bound >
CINE_1_02_100_BOARD_7364=< To gain Launch/Telekinesis >
CINE_1_02_100_BOARD_7365=< Teach Us to believe, Director >
CINE_1_02_100_JESSE=
CINE_1_02_100_JESSE_6502=It’s harder to hear you when I'm here.
CINE_1_02_100_JESSE_6503=The Board’s in charge here.
CINE_1_02_100_JESSE_7194=It's like the channel's been changed.
CINE_1_02_100_JESSE_7195=Their pyramid's in the Bureau seal.
CINE_1_02_100_JESSE_7196=I'm not their director.
CINE_1_02_100_JESSE_7197=Are they really the ones pulling the strings?
CINE_1_02_100_JESSE_V.O.=
CINE_1_02_200_BOARD=
CINE_1_02_200_BOARD_332=< The Floppy Disk is now Bound/Delivered >
CINE_1_02_200_BOARD_7366=< The Hiss/Antagonist is seeking our Astral Plane >
CINE_1_02_400_BOARD=
CINE_1_02_400_BOARD_356=< The Hotline/Seashell is a Transmitter/Bridge >
CINE_1_02_400_BOARD_7367=< Directors can call the Board/Long Distance >
CINE_1_02_500_DARLING=
CINE_1_02_500_DARLING_360=It is a phone. It’s an Object of Power.
CINE_1_02_500_DARLING_7272=It doesn’t connect to any typical network.
CINE_1_02_500_DARLING_7273=A direct line to the Astral Plane and the Board,
CINE_1_02_500_DARLING_7274=and my hypothesis is, under the right conditions,
CINE_1_02_500_DARLING_7275=to other planes of existence as well.
CINE_1_02_500_TRENCH=
CINE_1_02_500_TRENCH_3322=A director needs a team.
CINE_1_02_500_TRENCH_3323=But things change when you become Director.
CINE_1_02_500_TRENCH_7276=My management team.
CINE_1_02_500_TRENCH_7277=These people know the secrets of the Bureau as well as I
do,
CINE_1_02_500_TRENCH_7278=some even better.
CINE_1_02_500_TRENCH_7279=Darling, Tommasi, Salvador, Marshall.
CINE_1_02_500_TRENCH_7280=Marshall especially, my Head of Operations.
CINE_1_02_500_TRENCH_7281=She sees right through me.
CINE_1_02_500_TRENCH_7282=She knows I don’t like relying on people.
CINE_1_02_500_TRENCH_7283=The only person you should fail is yourself.
CINE_1_02_500_TRENCH_O.S.=
CINE_1_03_400_AHTI=
CINE_1_03_400_AHTI_490=We take turns to come for a visit.
CINE_1_03_400_AHTI_7289=I helped you, you owe me now,
CINE_1_03_400_AHTI_7290=and when time comes I will come calling.
CINE_1_03_400_JESSE=
CINE_1_03_400_JESSE_489=Marshall is the next step.
CINE_1_03_400_JESSE_7284=What Emily told me, about Ordinary,
CINE_1_03_400_JESSE_7285=my powers being connected to things in the Bureau’s past.
CINE_1_03_400_JESSE_7286=I’m so close to something.
CINE_1_03_400_JESSE_7287=Do you feel it?
CINE_1_03_400_JESSE_7288=Something’s coming.
CINE_1_03_400_JESSE_V.O.=
CINE_1_04_100_DARLING=
CINE_1_04_100_DARLING_572=We are about to be exposed to a different kind of
resonance-
CINE_1_04_100_DARLING_573=That’s what the Hedron Resonance Amplifiers are for:
CINE_1_04_100_DARLING_7088=Just one large-scale HRA...
CINE_1_04_100_DARLING_7292=a hostile, viral, invasive resonance.
CINE_1_04_100_DARLING_7293=It's there now.
CINE_1_04_100_DARLING_7294=taking the protection Hedron can provide us,
CINE_1_04_100_DARLING_7295=and keeping us from being wiped out.
CINE_1_04_100_MARSHALL=
CINE_1_04_100_MARSHALL_567=And keep an eye out for Darling.
CINE_1_04_100_MARSHALL_7291=Finding him might be the key to stopping the Hiss.
CINE_1_04_100_MARSHALL_O.S.=
CINE_1_05_200_JESSE=
CINE_1_05_200_JESSE_628=Nothing’s simple here.
CINE_1_05_200_JESSE_629=I need to see Dylan.
CINE_1_05_200_JESSE_630=I wish you could tell me what you know, explain things.
CINE_1_05_200_JESSE_7308=These people took my brother, but they've accepted me
without question.
CINE_1_05_200_JESSE_7310=Are they my enemies or... my friends?
CINE_1_05_200_JESSE_7312=I need to know.
CINE_1_05_200_JESSE_7314=Just... stay with me, okay?
CINE_1_05_200_JESSE_7315=I could use a friend right now.
CINE_1_05_200_JESSE_V.O.=
CINE_1_06_400_BOARD=
CINE_1_06_400_BOARD_1699=< Use the TV/Baby-Sitter >
CINE_1_06_400_BOARD_7368=< Levitate/Superhero over the obstacle >
CINE_1_06_400_BOARD_O.S.=
CINE_1_06_500_BOARD=
CINE_1_06_500_BOARD_7245=< Newsflash/APB: >
CINE_1_06_500_BOARD_7246=< The Hiss/Static attempts to reach us >
CINE_1_06_500_BOARD_7369=< Our broadcast must survive >
CINE_1_06_500_BOARD_O.S.=
CINE_1_06_600_JESSE=
CINE_1_06_600_JESSE_948=Emily? He’s gone. Dylan isn’t here.
CINE_1_06_600_JESSE_950=He might be nearby.
CINE_1_06_600_JESSE_951=Or maybe the Hiss got to him? I don’t know.
CINE_1_06_600_JESSE_955=I’m on my way.
CINE_1_06_600_JESSE_O.S.=
CINE_1_06_600_POPE=
CINE_1_06_600_POPE_947=Are you there, Jesse?
CINE_1_06_600_POPE_952=Jesse, listen. Dylan’s here. With us. He just walked in.
CINE_1_06_600_POPE_953=He says he is giving himself up. He’s been affected by the
Hiss, but he is different than the others.
CINE_1_06_600_POPE_954=We must isolate him.
CINE_1_06_600_POPE_O.S. FROM THE INTERCOM=
CINE_1_07_100_DYLAN=
CINE_1_07_100_DYLAN_7067=You are a worm through time.
CINE_1_07_100_DYLAN_7316=The thunder song distorts you.
CINE_1_07_100_DYLAN_7317=Happiness comes.
CINE_1_07_100_DYLAN_7318=White pearls, but yellow and red in the eye.
CINE_1_07_100_DYLAN_7319=Through a mirror, the inverted is made right.
CINE_1_07_100_DYLAN_7320=Leave your insides by the door.
CINE_1_07_100_DYLAN_7321=Push the fingers through the surface into the wet.
CINE_1_07_100_DYLAN_7322=You’ve always been the new you.
CINE_1_07_100_DYLAN_7323=You want this to be true.
CINE_1_07_100_DYLAN_7324=We stand around you while you dream.
CINE_1_07_100_DYLAN_7325=You can almost hear our words but you forget.
CINE_1_07_400_DARLING=
CINE_1_07_400_DARLING_1800=Effective immediately,
CINE_1_07_400_DARLING_7326=I’m setting up a new department,
CINE_1_07_400_DARLING_7327=Dimensional Research, in the Research Sector,
CINE_1_07_400_DARLING_7328=transferring the Slide Projector there.
CINE_1_07_400_DARLING_7329=That’s where my focus will be now.
CINE_1_07_400_DARLING_7330=The Ordinary site remains as is.
CINE_1_07_400_DARLING_7331=We’ll be back to...
CINE_1_07_400_DARLING_7332=I don’t know when.
CINE_1_07_400_JESSE=
CINE_1_07_400_JESSE_1801=Darling took the Projector to the Research Sector.
CINE_1_07_400_JESSE_7333=He dedicated a whole area to it,
CINE_1_07_400_JESSE_7334=so he knew it was important.
CINE_1_07_400_JESSE_7335=“Dimensional Research”.
CINE_1_07_400_JESSE_7336=That’s where we go next.
CINE_1_07_400_JESSE_V.O.=
CINE_1_08_200_AHTI=
CINE_1_08_200_AHTI_1055=Now this boy left, said the son of Annikki Tähti.
CINE_1_08_200_AHTI_1056=My assistant will keep work in the glove and the house
standing.
CINE_1_08_200_AHTI_7089=Lomille lomps, holiday homps.
CINE_1_08_200_AHTI_V.O.=
CINE_1_08_300_AHTI=
CINE_1_08_300_AHTI_1109=Did you miss me?
CINE_1_08_300_AHTI_1111=Now now now now.
CINE_1_08_300_AHTI_7090=Did you have piss in your sock?
CINE_1_08_300_AHTI_7091=Yes.
CINE_1_08_300_AHTI_7092=Bark don’t make a wound. You did good.
CINE_1_08_300_AHTI_7093=Take my cassette player. You can borrow it.
CINE_1_08_300_AHTI_7094=The song is a present from my friends to you.
CINE_1_08_300_AHTI_7095=It will get you through the maze so you can do your job.
CINE_1_08_300_JESSE=
CINE_1_08_300_JESSE_1491=Ahti?
CINE_1_09_500_JESSE=
CINE_1_09_500_JESSE_3280=The Projector's not here, moved again.
CINE_1_09_500_JESSE_7096=What did Darling do with it?
CINE_1_09_500_JESSE_7097=I've got to find out.
CINE_1_09_500_JESSE_V.O.=
CINE_1_09_600_DARLING=
CINE_1_09_600_DARLING_1416=Expedition 3.
CINE_1_09_600_DARLING_1417=We’ve built a container for it, and we've brought it in.
CINE_1_09_600_DARLING_7104=We located the source of the resonance in Slidescape-36.
CINE_1_09_600_DARLING_7105=This changes everything.
CINE_1_09_600_DARLING_7106=It is an entity, a living organism of
CINE_1_09_600_DARLING_7107=I’ve named it “Hedron” based on its physical shape.
CINE_1_09_600_DARLING_7108=a considerable mass.
CINE_1_09_600_JESSE=
CINE_1_09_600_JESSE_3281=Hedron...
CINE_1_09_600_JESSE_3282=You're here!
CINE_1_09_600_JESSE_7098=was that...
CINE_1_09_600_JESSE_7099=you?
CINE_1_09_600_JESSE_7100=Is that why you brought me here?
CINE_1_09_600_JESSE_7101=Did he bring you here?
CINE_1_09_600_JESSE_7102=You're here?
CINE_1_09_600_JESSE_7103=They have you!
CINE_1_09_600_JESSE_V.O.=
CINE_1_09_700_DYLAN=
CINE_1_09_700_DYLAN_1436=The hole in your room is a hole in you.
CINE_1_09_700_DYLAN_7121=You came and we let you in through the hole in you,
CINE_1_09_700_DYLAN_7122=the only child.
CINE_1_09_700_DYLAN_7123=you have always been here,
CINE_1_09_700_DYLAN_7124=A copy
CINE_1_09_700_DYLAN_7125=of a copy
CINE_1_09_700_DYLAN_7126=of a copy.
CINE_1_09_700_DYLAN_O.S.=
CINE_1_09_700_JESSE=
CINE_1_09_700_JESSE_1435=Hi. I made it.
CINE_1_09_700_JESSE_V.O.=
CINE_1_09_800_JESSE=
CINE_1_09_800_JESSE_1450=The poster comes down and there’s nothing there.
CINE_1_09_800_JESSE_1451=No!
CINE_1_09_800_JESSE_1455=Hello? Polaris? Are you there?
CINE_1_09_800_JESSE_1456=You can’t let this happen! You can’t let this happen! You
can’t let this happen! You can’t let this happen! You can’t let this happen! You
can’t let this happen!
CINE_1_09_800_JESSE_1458=Please. Please. Please. Please. Please. Please. Please.
Please. Please. Please. Please. Please. Please. Please. Please. Please. Please.
Please. Please. Please.
CINE_1_09_800_JESSE_1459=Don’t leave me!
CINE_1_09_800_JESSE_1460=Why did you leave me?
CINE_1_09_800_JESSE_1461=I’m sorry!
CINE_1_09_800_JESSE_1472=I’m so tired. So sad. Let me sleep. I want to sleep now.
Let me sleep. Just let me sleep.
CINE_1_09_800_JESSE_1474=You are a worm through time.
CINE_1_09_800_JESSE_7071=(cries)
CINE_1_09_800_JESSE_7110=No!
CINE_1_09_800_JESSE_7111=It’s just the cell and death.
CINE_1_09_800_JESSE_7112=There was never anything there.
CINE_1_09_800_JESSE_7113=I was wrong.
CINE_1_09_800_JESSE_7114=So sad.
CINE_1_09_800_JESSE_7115=Let me sleep.
CINE_1_09_800_JESSE_7116=I want to sleep now. Let me sleep.
CINE_1_09_800_JESSE_7117=Just let me sleep.
CINE_1_09_800_JESSE_7118=The thunder song distorts you now.
CINE_1_09_800_JESSE_7119=Happiness comes.
CINE_1_09_800_JESSE_7120=White pearls, but yellow-
CINE_1_09_800_JESSE_CINE NONCRITICAL=
CINE_1_09_800_JESSE_V.O.=
CINE_1_09_800_JESSE_V.O. CINE ADDITIONAL 1=
CINE_1_09_800_JESSE_V.O. CINE ADDITIONAL 2=
CINE_1_09_800_JESSE_V.O. CINE ADDITIONAL 3=
CINE_1_09_800_JESSE_V.O. CINE ADDITIONAL 4=
CINE_1_10_100_ARISH=
CINE_1_10_100_ARISH_1494=The Bureau’s the best at what it does:
CINE_1_10_100_ARISH_7203=Protecting everyday Americans from foreign threats.
CINE_1_10_100_LANGSTON=
CINE_1_10_100_LANGSTON_1493=I need those field reports typed up
CINE_1_10_100_LANGSTON_7202=and in management’s hands first thing tomorrow.
CINE_1_10_100_POPE=
CINE_1_10_100_POPE_1492=Federal Bureau of Control,
CINE_1_10_100_POPE_1496=There’s the new girl.
CINE_1_10_100_POPE_7198=Standing around day dreaming
CINE_1_10_100_POPE_7199=Who the hell does she think she is?
CINE_1_10_100_POPE_7200=when she should be getting work done.
CINE_1_10_100_POPE_7201=The Director?
CINE_1_10_100_POPE_7204=how may I help you?
CINE_1_10_200_JESSE=
CINE_1_10_200_JESSE_1571=What?
CINE_1_10_200_JESSE_1572=No!
CINE_1_10_200_JESSE_7127=What is happening?
CINE_1_10_200_JESSE_7128=I don’t like this.
CINE_1_10_200_JESSE_7129=This isn’t me! I’m not me!
CINE_1_10_200_JESSE_7130=I can’t...
CINE_1_10_200_JESSE_7132=Why can’t I feel you?
CINE_1_10_200_JESSE_V.O.=
CINE_1_10_300_JESSE=
CINE_1_10_300_JESSE_1603=I won’t let them win.
CINE_1_10_300_JESSE_1604=That’s how it happened.
CINE_1_10_300_JESSE_1605=I have to remember:
CINE_1_10_300_JESSE_7133=The Hiss got Trench first.
CINE_1_10_300_JESSE_7134=He let them in.
CINE_1_10_300_JESSE_7135=He turned on the Projector.
CINE_1_10_300_JESSE_7136=the Hiss.
CINE_1_10_300_JESSE_7137=The Hiss is the enemy.
CINE_1_10_300_JESSE_V.O.=
CINE_1_10_400_DARLING=
CINE_1_10_400_DARLING_1636=Hello?
CINE_1_10_400_DARLING_1638=I have sad news.
CINE_1_10_400_DARLING_1639=You must go to my office.
CINE_1_10_400_DARLING_7402=This is Dr. Casper Darling.
CINE_1_10_400_DARLING_7403=I have a classified message for the Director of the
Federal Bureau of Control.
CINE_1_10_400_DARLING_7404=Hedron is gone now.
CINE_1_10_400_DARLING_7405=Do you understand?
CINE_1_10_400_DARLING_7406=But it was not a source, it was a catalyst.
CINE_1_10_400_DARLING_7407=The endgame.
CINE_1_10_400_DARLING_7408=It will be revealed.
CINE_1_10_400_DARLING_O.S. FROM THE HOTLINE=
CINE_1_10_400_JESSE=
CINE_1_10_400_JESSE_1634=I know what I must do.
CINE_1_10_400_JESSE_1635=I am the Director.
CINE_1_10_400_JESSE_7397=Start at the beginning.
CINE_1_10_400_JESSE_7398=This is my mess to clean up.
CINE_1_10_400_JESSE_7399=I should’ve seen it earlier.
CINE_1_10_400_JESSE_7400=No one else’s.
CINE_1_10_400_JESSE_7401=My fight.
CINE_1_10_400_JESSE_V.O.=
CINE_1_10_400_TRENCH=
CINE_1_10_400_TRENCH_7068=You are a worm through time.
CINE_1_10_400_TRENCH_7069=Through a mirror, inverted is made right. Leave your-
CINE_1_10_400_TRENCH_7394=The thunder song distorts you.
CINE_1_10_400_TRENCH_7395=White pearls, but yellow and red in the eye.
CINE_1_10_400_TRENCH_7396=Happiness comes.
CINE_1_10_600_JESSE=
CINE_1_10_600_JESSE_1652=Hedron is dead, but you’re alive. Here. In me.
CINE_1_10_600_JESSE_1653=Maybe Hedron put you in our heads when we met her.
CINE_1_10_600_JESSE_1654=Trench was the first to be corrupted by the Hiss.
CINE_1_10_600_JESSE_1655=It was Trench who took the Projector to the Nostalgia
Department.
CINE_1_10_600_JESSE_1656=With Hedron dead, the Hiss tried to corrupt me too.
CINE_1_10_600_JESSE_1657=They’re waiting.
CINE_1_10_600_JESSE_7385=Maybe you were always there, and she was just trying to
teach me how to trigger you.
CINE_1_10_600_JESSE_7386=Maybe I don’t need to.
CINE_1_10_600_JESSE_7387=Maybe I’ll never understand.
CINE_1_10_600_JESSE_7388=Slowly, over the years.
CINE_1_10_600_JESSE_7389=His need for control only made it worse.
CINE_1_10_600_JESSE_7390=He opened the door to the Hiss, just like that.
CINE_1_10_600_JESSE_7391=But I’m stronger than them.
CINE_1_10_600_JESSE_7392=We’re stronger.
CINE_1_10_600_JESSE_7393=They’ll try to stop us.
CINE_1_10_600_JESSE_POLARIS=
CINE_1_10_600_JESSE_POLARIS_1650=Grow brighter.
CINE_1_10_600_JESSE_POLARIS_1651=Around one constant, they revolve.
CINE_1_10_600_JESSE_V.O.=
CINE_1_10_800_DYLAN=
CINE_1_10_800_DYLAN_1663=You are a worm through time.
CINE_1_10_800_DYLAN_7377=Leave your insides by the door.
CINE_1_10_800_DYLAN_7378=Happiness comes.
CINE_1_10_800_DYLAN_7379=Through a mirror, inverted is made right.
CINE_1_10_800_DYLAN_7380=White pearls, but yellow and red in the eye.
CINE_1_10_800_DYLAN_7381=The thunder song distorts you.
CINE_1_10_800_DYLAN_7382=You’ve always been the new you.
CINE_1_10_800_DYLAN_7383=Push the fingers through the surface into the wet.
CINE_1_10_800_JESSE=
CINE_1_10_800_JESSE_1664=I know he’s still there somewhere, locked inside.
CINE_1_10_800_JESSE_7384=I know because that’s how it was for me.
CINE_1_10_800_JESSE_V.O.=
CINE_1_10_900_DYLAN=
CINE_1_10_900_DYLAN_7070=The egg cracks and the truth will emerge out of you.
CINE_1_10_900_DYLAN_7370=You are home.
CINE_1_10_900_DYLAN_7371=You remind us of home.
CINE_1_10_900_DYLAN_7372=You've taken your boss with your boss with you.
CINE_1_10_900_JESSE=
CINE_1_10_900_JESSE_1665=Dylan’s in a coma.
CINE_1_10_900_JESSE_1666=The portal’s been closed, but the Hiss is still in the
Oldest House...
CINE_1_10_900_JESSE_1667=I'm working on a solution with my management team, but
there is still a long road ahead.
CINE_1_10_900_JESSE_1668=I’m the Director of the Federal Bureau of Control.
CINE_1_10_900_JESSE_7373=I don’t know if there’s anything of him left in there, if
he’ll ever find his way back.
CINE_1_10_900_JESSE_7374=and the lockdown can’t be lifted as long as any trace of
it remains.
CINE_1_10_900_JESSE_7375=We’re in this together.
CINE_1_10_900_JESSE_7376=You and I.
CINE_1_10_900_JESSE_V.O.=
CINE_3_01_100_BOARD_2613=< The Safe/Sweettooth allows you > < To Shield/Retain
yourself > < Prove/Protect yourself, Director >
CINE_3_01_200_BOARD_2615=< Congratulations/Game Over, Director > < You have been
approved/sheltered > < The Safe now Bound/Cemented >
CINE_3_08_100_BOARD_2688=[0.00-3.00]< The Horse/Choo-Choo allows you >[3.01-6.50]<
To Evade/Dash > < Use it. Prove/Escape yourself >
CINE_3_08_200_BOARD_2690=[0.00-1.50]< Success/End-of-Level Achievement, Director!
>[1.51-2.50]< You have been approved/elusive >[2.51-4.90]< You and the Horse are
now Bound/Friends for Life >
CINE_4_01_100_BOARD=
CINE_4_01_100_BOARD_2753=[0.00-2.00]< The X-Ray/Head Map lets you >[2.01-4.50]<
Seize/Compel a low health mind >[4.51-6.50]< Prove/Control yourself >
CINE_4_01_100_BOARD_O.S.=
CINE_4_01_200_BOARD=
CINE_4_01_200_BOARD_2762=[0.00-1.50]< Good work/playing, Director >[1.51-2.50]< You
have been approved/coercive >[2.51-4.90]< The X-Ray now Bound/Validated >
CINE_4_01_200_BOARD_O.S.=
CINE_5_01_100_BOARD_8922=< Repair the Nail/Link to prevent Astral
Consumption/Collision >
CINE_5_01_100_BOARD_8923=< This is the Director’s duty/plot >
CINE_5_01_100_BOARD_8924=< Authorized for a single new Tool/Upgrade >
CINE_5_01_100_BOARD_8926=< Use it to save the Foundation/Us/Bureau >
CINE_5_01_200_BOARD_8934=< We are Tweaking/Cultivating the Ability/You >
CINE_5_01_300_BOARD_8937=< We are Adjusting/Upgrading the Service Weapon/Gift >
CINE_5_02_100_FORMER_8959=< Locks @#$%#$ Ancient @$%@$% Reason #$%#$ Abalone >
CINE_5_02_200_FORMER_8997=< Listen #$%#$% Hurry @#$%@ Meet >
CINE_5_02_300_FORMER_9000=< Danger @#$ Director @#$ Board @#$ Broken @#$#@ Deeper
@#$ Understand? >
CINE_5_02_300_FORMER_9001=< Tool @%& Other @!!# New @$#* Forbidden @$*$ Board @#*$
>
CINE_5_02_300_FORMER_9002=< Given @#$#@ Former @#*# Yours ##%!@ Necessary @#$* Go >
CINE_5_02_400_BOARD_9048=< Our recent Confrontation/Yelling was in error >
CINE_5_02_400_BOARD_9049=< We decided/determined you may have both Tools/Upgrades >
CINE_5_02_400_BOARD_9050=< Only because you are the favorite/current Director >
CINE_5_02_400_BOARD_9051=< But do not listen/speak to Former >
CINE_5_02_400_BOARD_9052=< You are Welcome/Grateful >
CINE_5_02_500_JESSE=
CINE_5_02_500_JESSE_9066=I can’t believe Marshall’s brilliant plan was to blow up
the Nail. And she thought I wasn’t ready.
CINE_5_03_100_JESSE=
CINE_5_03_100_JESSE_9264=Marshall? You’re... alive?
CINE_5_03_100_JESSE_9267=Goddamn it.
CINE_5_03_100_JESSE_9268=You fuckers take everything.
CINE_5_03_100_JESSE_9625=I’m not letting you take this!
CINE_5_03_100_JESSE_V.O.=
CINE_5_03_100_MARSHALL=
CINE_5_03_100_MARSHALL_9265=Soon you will no longer recognize us or yourself or him
or her or them.
CINE_5_03_100_MARSHALL_9266=-yellow and red in the eye.
CINE_5_03_100_MARSHALL_9626=Through a mirror, inverted is made right.
CINE_5_03_100_MARSHALL_9627=You’ve always been the new you.
CINE_5_03_100_MARSHALL_9628=Push the fingers through the surface into the wet.
CINE_5_03_100_MARSHALL_9629=You want this to be true.
CINE_5_03_100_MARSHALL_9630=Family is dead and walls are broken but-
CINE_5_03_100_MARSHALL_V.O.=
CINE_5_03_200_JESSE=
CINE_5_03_200_JESSE_9289=The Nail is secure. The Hiss can’t touch it. I can’t undo
the Astral bleeding in the Foundation, but at least it’s stopped.
CINE_5_03_200_JESSE_9292=I did. She’s gone.
CINE_5_03_200_JESSE_9293=She died thinking she’d saved the Bureau. Not a bad way to
go.
CINE_5_03_200_JESSE_9294=I wasn’t ready for this crisis. I didn’t even see it
coming.
CINE_5_03_200_JESSE_9295=But I promise I’ll be ready for the next one.
CINE_5_03_200_JESSE_9296=I mean, what good is a Director who can’t hold her Bureau
together?
CINE_5_03_200_POPE=
CINE_5_03_200_POPE_9290=Along with the seismic activity. You did it, Jesse.
CINE_5_03_200_POPE_9291=Did you ever find Marshall?
CINE_6_01_100_WAKE=
CINE_6_01_100_WAKE_10992=I feel... this feels familiar.
CINE_6_01_100_WAKE_10993=I’ve forgotten...
CINE_6_01_100_WAKE_10994=I’m sorry.
CINE_6_01_100_WAKE_10995=My name is Alan Wake.
CINE_6_01_100_WAKE_10996=Who are you?
CINE_6_01_100_WAKE_10997=Do I know you?
CINE_6_01_100_WAKE_11000=The poet?
CINE_6_01_100_WAKE_11001=The diver? You look different.
CINE_6_01_100_WAKE_11003=Nothing holds still.
CINE_6_01_100_WAKE_11005=Wait.
CINE_6_01_100_WAKE_11006=There’s... something...
CINE_6_01_100_WAKE_11007=He’s out there.
CINE_6_01_100_WAKE_11008=I’ve seen him.
CINE_6_01_100_WAKE_9842=Do we know each other?
CINE_6_01_100_WAKE_9843=I can’t seem to...
CINE_6_01_100_WAKE_9844=I’m...
CINE_6_01_100_WAKE_9845=Who are you?
CINE_6_01_100_WAKE_9847=Tom?
CINE_6_01_100_WAKE_9852=Endless... darkness.
CINE_6_01_100_WAKE_9854=Writing?
CINE_6_01_100_WAKE_9855=No.
CINE_6_01_100_WAKE_9857=I-,I-, I don’t...
CINE_6_01_100_WAKE_9858=It’s my double!
CINE_6_01_100_WAKE_9860=You’ve met him?
CINE_6_01_100_WAKE_9861=What the hell?
CINE_6_01_100_WAKE_O.S.=
CINE_6_01_100_ZANE=
CINE_6_01_100_ZANE_10602=An artistic collaboration.
CINE_6_01_100_ZANE_10603=We’re working on this together, remember?
CINE_6_01_100_ZANE_10998=Tom Zane.
CINE_6_01_100_ZANE_10999=There’s nothing to worry about.
CINE_6_01_100_ZANE_11002=The protagonist I played in my old film.
CINE_6_01_100_ZANE_11004=We found a way to escape. It will work this time.
CINE_6_01_100_ZANE_11009=I’m dealing with him.
CINE_6_01_100_ZANE_11010=It’s fine, my friend. Let me handle him.
CINE_6_01_100_ZANE_11011=You... you misunderstand me.
CINE_6_01_100_ZANE_9846=I’m your friend Tom.
CINE_6_01_100_ZANE_9848=That was just a... a role, a character.
CINE_6_01_100_ZANE_9849=I’m a film maker, an auteur like yourself.
CINE_6_01_100_ZANE_9850=You need a drink.
CINE_6_01_100_ZANE_9851=Kippis!
CINE_6_01_100_ZANE_9853=But we’re very close now. You’ve been writing.
CINE_6_01_100_ZANE_9856=You found a way!
CINE_6_01_100_ZANE_9859=Yeah yeah. Nothing to worry about.
CINE_6_01_100_ZANE_9862=Now, now. Come on!
CINE_6_03_100_WAKE=
CINE_6_03_100_WAKE_(AS_SCRATCH)=
CINE_6_03_100_WAKE_(AS_SCRATCH)_10356=Aaarr!
CINE_6_03_100_WAKE_(AS_SCRATCH)_10357=Aaaaahhh!
CINE_6_03_100_WAKE_(AS_SCRATCH)_10358=Aaaaahhh!
CINE_6_03_100_WAKE_(AS_SCRATCH)_10359=Aaaaahhh!
CINE_6_03_100_WAKE_9931=I’ve forgotten again.
CINE_6_03_100_WAKE_9932=I had a plan. I know it.
CINE_6_03_100_WAKE_9933=I’ve forgotten.
CINE_6_03_100_WAKE_9934=He’s coming. I've got to get out of here.
CINE_6_03_100_WAKE_9935=Dive deeper.
CINE_6_03_200_JESSE=
CINE_6_03_200_JESSE_11012=But Investigations needs someone to run it.
CINE_6_03_200_JESSE_11013=Interested?
CINE_6_03_200_JESSE_11019=Are there agents onsite?
CINE_6_03_200_JESSE_9943=Hartman won’t be a problem anymore, Langston.
CINE_6_03_200_JESSE_9946=Maybe it was active before we went into lockdown?
CINE_6_03_200_JESSE_O.S.=
CINE_6_03_200_LANGSTON=
CINE_6_03_200_LANGSTON_11014=An AWE alert from Bright Falls, Washington.
CINE_6_03_200_LANGSTON_11015=There shouldn’t be any incoming signals.
CINE_6_03_200_LANGSTON_11016=And we’re in lockdown.
CINE_6_03_200_LANGSTON_11017=The date's all wrong, a couple of years in the future.
CINE_6_03_200_LANGSTON_11018=But it might be a glitch.
CINE_6_03_200_LANGSTON_11020=Agent Estevez is the field agent in charge of
monitoring the site,
CINE_6_03_200_LANGSTON_11021=so she should be there to let us know
CINE_6_03_200_LANGSTON_11024=if the situation has been through any major changes
recently...
CINE_6_03_200_LANGSTON_9944=I’ve seen what happens to sector heads, ma’am. No,
thank you.
CINE_6_03_200_LANGSTON_9945=Ma’am? I’m getting something on my terminal here.
CINE_6_03_200_LANGSTON_9947=Let me check.
CINE_6_03_200_LANGSTON_O.S.=
CINE_6_03_200_WAKE=
CINE_6_03_200_WAKE_11022=If the alarm’s true, then so is the reason for the alarm.
CINE_6_03_200_WAKE_11023=The effect must follow the cause.
CINE_6_03_200_WAKE_9948=Things set in motion.
CINE_6_03_200_WAKE_9949=It’s happening again.
CINE_6_03_200_WAKE_9950=A return.
CINE_6_03_200_WAKE_9951=You have been warned.
CINE_6_03_200_WAKE_O.S.=
CONTAINMENT_ARCHIVES=Archives
CONTAINMENT_CATALOGUE=Prime Candidate Program
CONTAINMENT_DYLAN_CELL=P6 Cell
CONTAINMENT_EXECUTIVE_ELEVATOR=Central Containment
CONTAINMENT_FIREBREAK=Firebreak
CONTAINMENT_LARGE_CHAMBER_SHIP=Sterling AWE
CONTAINMENT_LEVITATION_ROOM=LEVITATION_ROOM
CONTAINMENT_LOGISTICS_LOBBY_CENTER=Logistics
CONTAINMENT_LOGISTICS_LOBBY_EAST=Logistics
CONTAINMENT_LOGISTICS_LOBBY_WEST=Logistics
CONTAINMENT_MEDICAL=Medical Wing
CONTAINMENT_ORDINARY_DUMP=Ordinary Dump
CONTAINMENT_ORDINARY_TOWN=Ordinary AWE
CONTAINMENT_PANOPTICON=Panopticon
CONTAINMENT_PANOPTICON_ENTRANCE=Panopticon Entrance
CONTAINMENT_PRIME_CANDIDATE_ROOMS=Prime Candidate Program
CONTAINMENT_ROTATING_ROOM=Twisted Passage
CONTAINMENT_SECURITY=Security
CONTAINMENT_THRESHOLD=Sealed Threshold
CONTAINMENT_THRESHOLD_A=Sealed Threshold Corridor
CONTAINMENT_THRESHOLD_B=Sealed Threshold Checkpoint
CONTAINMENT_THRESHOLD_C=Sealed Threshold Hall
CONTAINMENT_TRANSPORT_CORRIDOR_ARRIVALS_NORTH=Transit Corridor North
CONTAINMENT_TRANSPORT_CORRIDOR_ARRIVALS_SOUTH=Transit Corridor South
CONTAINMENT_TRANSPORT_CORRIDOR_TURNTABLE=Turntable
Content=Content
CONTROL_OBJECTIVE_PLAYGROUND_000_INSTRUCTION=Use interact prompts to choose a
Playground
CONTROL_OBJECTIVE_PLAYGROUND_000_TITLE=Playground Select
CONV_DEBUG_CH01=Conversation 1 [After Safe Room] [DEBUG NO LOC]
CONV_DEBUG_CH02=Conversation 2 [After Lifting Lockdown] [DEBUG NO LOC]
CONV_DEBUG_CH03=Med Quality (Animations) [DEBUG NO LOC]
CONV_DEBUG_CH04=High Quality (Animations + Camera) [DEBUG NO LOC]
CONV_DEBUG_CH05=Low Quality (No Animations) [DEBUG NO LOC]
CONV_PLAYGROUND_CH01=One [DEBUG NO LOC]
CONV_PLAYGROUND_CH02=Two [DEBUG NO LOC]
CONV_PLAYGROUND_CH03=Exit [DEBUG NO LOC]
CP_CONT_ARCHIVE=Upper Panopticon
CP_CONT_LOGISTICS_LOBBY=Logistics
CP_CONT_ORDINARY_TOWN=Ordinary AWE
CP_CONT_PANOPTICON=Panopticon
CP_CONT_SEALED_THRESHOLD_ATRIUM=Sealed Threshold Atrium
CP_CONT_THRESHOLD=Sealed Threshold Corridor
CP_CONT_THRESHOLD_END=Sealed Threshold Entrance
CP_CONT_TRANSPORT_CORRIDOR=Transit Corridor
CP_DEFAULT=Default
CP_EXECUTIVE_SECTOR_COMM_DEPT_MAIL_ROOM=Mail Room
CP_EXECUTIVE_SECTOR_DEAD_LETTER_ROOM=Dead Letters
CP_EXECUTIVE_SECTOR_HUB=Central Executive
CP_FOUNDATION_ASTRAL_PLANE=Astral Collision
CP_FOUNDATION_ASTRAL_PLANE_EAST=Astral Tower PE
CP_FOUNDATION_ASTRAL_PLANE_EAST_HALFWAY=Astral Platform PE
CP_FOUNDATION_ASTRAL_PLANE_WEST=Astral Tower PW
CP_FOUNDATION_ASTRAL_PLANE_WEST_HALFWAY=Astral Platform PW
CP_FOUNDATION_BELOW_HUB=Lower Crossroads
CP_FOUNDATION_CAVE=Cave System
CP_FOUNDATION_CAVE_2=Cave Bridge
CP_FOUNDATION_FIREBREAK=Collapsed Department
CP_FOUNDATION_FIREBREAK_ALTERED_ITEM=Transit Access
CP_FOUNDATION_HUB=Crossroads
CP_FOUNDATION_TOWER=Warehouse
CP_FOUNDATION_TOWER_HALFWAY1=Warehouse Tunnel
CP_FOUNDATION_TOWER_HALFWAY2=Warehouse Rise
CP_FOUNDATION_TOWER_TOP=Upper Warehouse
CP_INVESTIGATION_ABANDONED_OFFICES=Sealed Firebreak
CP_INVESTIGATION_BLOCKED_OFFICES=Abandoned Offices
CP_INVESTIGATION_EAST_LOADING_BAY=AWE Loading Bay
CP_INVESTIGATION_EAST_LUNAR=Fra Mauro AWE
CP_INVESTIGATION_EAST_START=Fra Mauro AWE Entrance
CP_INVESTIGATION_EAST_TRANSPORT=Transit Terminal
CP_INVESTIGATION_EAST_TURNTABLE=Lower Access
CP_INVESTIGATION_ENGINE_ROOM=Operations Corridor
CP_INVESTIGATION_HUB=Active Investigations
CP_INVESTIGATION_HUB_UPPER=Active Investigations Balcony
CP_INVESTIGATION_LAKE_LODGE=Bright Falls AWE Entrance
CP_INVESTIGATION_WEST_LOADING_BAY=AWE Transit Bay
CP_INVESTIGATION_WEST_START=Eagle Limited AWE Entrance
CP_INVESTIGATION_WEST_TRAIN=Eagle Limited AWE
CP_INVESTIGATION_WEST_UNDERTRACKS=Turntable
CP_MAINTENANCE_AHTI=Foundation
CP_MAINTENANCE_AIRCON=Ventilation
CP_MAINTENANCE_CONTROL_ROOM=NSC Control Room
CP_MAINTENANCE_ELECTRICITY_ENTRANCE=NSC Energy Converters Entrance
CP_MAINTENANCE_FIREBREAK=Firebreak
CP_MAINTENANCE_POWERPLANT=NSC Power Plant
CP_MAINTENANCE_POWERPLANT_UPPER=NSC Power Plant Upper Level
CP_MAINTENANCE_QUARRY_ENTRANCE=Quarry Entrance
CP_MAINTENANCE_QUARRY_MAIN=Black Rock Quarry
CP_MAINTENANCE_RANGER_BASE_OF_OPS=Atlas Chamber
CP_MAINTENANCE_SECRET_QUARRY_01=Secret Quarry Control Point 1
CP_MAINTENANCE_SECRET_QUARRY_02=Secret Quarry Control Point 2
CP_MAINTENANCE_WATERCAVE_ENTRANCE=NSC Coolant Pumps Entrance
CP_MAINTENANCE_WATERCAVE_UPPER=NSC Coolant Pumps Upper Level
CP_MENU_ABILITIES=Abilities
CP_MENU_CRAFTING=Astral Constructs
CP_MENU_EXIT=Exit
CP_MENU_FAST_TRAVEL=Fast Travel
CP_MENU_OUTFIT=Outfits
CP_MENU_TRIALS=Board Countermeasures
CP_MINIBOSS_PRESENCE=Hiss Presence
CP_RES_ACTIVE_THRESHOLD_SUBLEVEL=Active Threshold Sublevel
CP_RES_ASTRAL_PLANE_EXHIBIT=Astral Exhibition
CP_RES_CENTRAL=Central Research
CP_RES_DIMENSIONAL=Dimensional Research
CP_RES_MAZE=Ashtray Maze
CP_RES_MIRROR_TESTING=Mirror Testing
CP_RES_PARAPSYCHOLOGY=Parapsychology
CP_RES_RITUAL=Ritual Division
CP_RES_THRESHOLD_MAIN=Active Threshold
CP_RES_THRESHOLD_MOLD_ONE=The Pit
CPU_ERROR_TEXT=Your CPU does not support all the required features. To continue, a
CPU with the following additional features is required:
CPU_ERROR_TITLE=CPU Features Missing
CPU_FEATURE_HARDWARETHREADCOUNT=hardware threads
CPU_FEATURE_POPCNT=POPCNT instruction
CPU_FEATURE_SSE41=SSE 4.1 instructions
CPU_FEATURE_SSE42=SSE 4.2 instructions
CPU_MEMORY_TEXT=The amount of physical memory in this system does not meet the
minimum specification. Your experience may suffer as a result.
CPU_MEMORY_TITLE=RAM Minspec Not Met
CRAFTING_DISABLED=Insufficient Materials
CRAFTING_LEVEL_MAX=Constructs level is at maximum
CRAFTING_MATERIAL=Material
CREDITS_SKIP=Skip
CREDITS_SPEED=Speed up
CROUCH=Toggle Crouch/Ground Slam
D1_AMB_HUB_010_CONV_02_POPE_9465=[0.25-3.15]All the tests I run on the Nail keep
coming back as nonsense.[3.43-5.40]And a couple of my instruments have already
broken.
D1_AMB_HUB_010_CONV_02_POPE_9467=[0.32-2.27]I didn’t take you for a quitter, Dr.
Saba.[2.75-5.59]There’s a reason I packed a Black Rock-plated microscope!
D1_AMB_HUB_010_CONV_02_RESEARCH_ASSISTANT_9466=Maybe we should take that as a sign
to pack it in.
D1_AMB_HUB_010_CONV_04_POPE_9472=[0.51-1.58]Planar displacement.[1.58-9.31]Your
brain would split between two disparate dimensions, your consciousness ping-ponging
back and forth as it struggles to decide who and what you are.
D1_AMB_HUB_010_CONV_04_RESEARCH_ASSISTANT_9471=What would happen if an Astral Bleed
occurred right where we’re standing?
D1_AMB_HUB_010_CONV_04_RESEARCH_ASSISTANT_9473=I think I just threw up a little.
D1_AMB_HUB_010_EP_POPE_9474=[0.27-2.23]The name “Nail” implies it was stuck here.
[2.23-5.27]But if that’s the case, who, or what, did it?
D1_AMB_HUB_010_EP_POPE_9476=[0.38-1.96]So the sand isn’t really sand.[1.96-
4.02]It’s more like rusted iron powder.
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_1_9479=[0.19-2.16]Does the Oldest House go deeper
than this?[3.18-4.53]I mean, there’s gotta be a bottom.
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_1_9480=[0.27-3.28]This place reminds of that cave
we took the kids to last summer.[4.14-5.93]We really need to go on another
vacation.
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_1_9481=[0.10-2.01]I heard Pope saying Marshall’s
down here.[2.53-3.78]Why hasn’t she reported in?
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_2_9482=So the Oldest House broke a nail, huh?
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_2_9483=[0.26-1.32]Astral Bleeding...[2.32-3.76]Is
this what finally gets us?
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_2_9484=[0.33-5.23]I saw the Director launch a
Hiss at one of those flying Hiss, which then fell onto another Hiss.[5.23-7.95]It
was like a symphony being conducted.
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_3_9485=[0.43-1.52]I heard Marshall’s dead.[2.14-
3.75]If that’s true, what chance do we have?
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_3_9486=My throat feels all scratchy.
D1_AMB_HUB_010_NPC_DLC_HUB_RANGER_3_9487=I hope nothing down here’s toxic.
D1_AMB_HUB_010_NPC_RESEARCH_ASSISTANT_9488=Is the Astral Plane bleeding into our
world, or are we bleeding into it?
D1_AMB_HUB_010_NPC_RESEARCH_ASSISTANT_9489=I think I just felt the ground move.
D1_AMB_HUB_010_NPC_RESEARCH_ASSISTANT_9490=[0.24-1.70]Something does not want us
here.[1.70-2.46]I can feel it.
D1_AMB_HUB_020_CONV_01_POPE_9491=[0.07-2.62]What do you make of the art on the
walls down here?[2.96-4.87]I’m trying to work out possible origins.
D1_AMB_HUB_020_CONV_01_POPE_9493=[0.51-2.98]Darling always spoke very highly of
you, Dr. Saba.[3.55-6.03]Would it hurt to try to be more helpful?
D1_AMB_HUB_020_CONV_01_POPE_9495=[0.78-2.07]The world’s always ending.[2.30-
5.50]Maybe analyzing those readings I gave you will take your mind off it.
D1_AMB_HUB_020_CONV_01_RESEARCH_ASSISTANT_9492=Do I look like an expert in cave
paintings?
D1_AMB_HUB_020_CONV_01_RESEARCH_ASSISTANT_9494=[0.34-0.92]Maybe.[1.84-4.20]You did
give me a front row seat to the end of the world.
D1_AMB_HUB_020_EP_POPE_9496=[0.51-4.44]There’s always been a bit of a feud between
Research and Operations.[5.24-7.20]Regardless, I hope Marshall is okay.[8.05-
9.13]The Bureau needs her.
D1_AMB_HUB_020_EP_POPE_9498=[0.42-2.00]The Nail is nearly complete.[2.68-4.89]I
can’t wait to see what happens when it’s reassembled.
D1_AMB_HUB_020_EP_POPE_9499=Hopefully nothing bad.
D1_AMB_HUB_020_NPC_DLC_HUB_RANGER_1_9500=How come we’ve never heard of this place?
D1_AMB_HUB_020_NPC_DLC_HUB_RANGER_1_9501=[0.21-3.09]First Hiss and now Astral Plane
monsters.[3.48-4.46]What’s next?[4.85-5.80]Lizard people?
D1_AMB_HUB_020_NPC_DLC_HUB_RANGER_2_9502=[0.29-2.48]I wasn’t trained to go into the
Astral Plane.[3.39-4.56]Not that anyone cares.
D1_AMB_HUB_020_NPC_DLC_HUB_RANGER_2_9503=If this situation’s so dire, why isn’t
Arish here with us?
D1_AMB_HUB_020_NPC_DLC_HUB_RANGER_3_9504=Has anyone taken air quality samples down
here?
D1_AMB_HUB_020_NPC_DLC_HUB_RANGER_3_9505=[0.10-1.87]What if I’m allergic to the
Astral Plane?[2.20-2.98]Is that possible?
D1_AMB_HUB_020_NPC_DLC_HUB_RANGER_3_9506=(coughs)
D1_AMB_HUB_020_NPC_RESEARCH_ASSISTANT_9507=[0.82-2.50]Just focus on the data.[3.29-
6.19]Don’t think about the various ways you could die or discorporate.
D1_AMB_HUB_020_NPC_RESEARCH_ASSISTANT_9508=[0.31-2.81]Who complains about their dad
in research notes?[3.86-5.98]This Dr. Ash guy had some baggage.
D1_AMB_HUB_025_CONV_01_DLC_HUB_RANGER_1_9511=Uh, is everything okay out there,
Director?
D1_AMB_HUB_025_CONV_01_DLC_HUB_RANGER_2_9512=[0.23-1.27]Not gonna lie.[1.96-
3.95]Those earthquakes are making me a little uneasy.
D1_AMB_HUB_025_CONV_01_DLC_HUB_RANGER_3_9513=[0.21-1.35]I don’t want to die in a
cave-in.[1.78-3.90]That’s like top three worst ways to die.
D1_AMB_HUB_025_CONV_01_POPE_9510=[0.71-3.19]Bureau researchers do NOT panic, Dr.
Saba![3.48-6.37]Keep monitoring those tremors and get me some actionable data.
D1_AMB_HUB_025_CONV_01_RESEARCH_ASSISTANT_9509=[1.14-1.57]See?[1.94-3.84]I told you
we were going to die down here!
D1_AMB_HUB_030_CONV_02_POPE_9521=[0.80-1.30]Hmm.[1.82-5.00]Interesting theory, but
look at this place’s age.[5.44-10.17]The Foundation is likely still a part of the
House, but is simply so old that it’s stopped growing.
D1_AMB_HUB_030_CONV_02_POPE_9523=You make it sound like it’s not.
D1_AMB_HUB_030_CONV_02_RESEARCH_ASSISTANT_9520=[0.47-3.65]I’ve been trying to
figure out why building shifts don’t occur down here.[4.30-8.45]My best guess: the
Foundation isn’t technically the House?
D1_AMB_HUB_030_CONV_02_RESEARCH_ASSISTANT_9522=You make it sound like it’s alive.
D1_AMB_HUB_030_CONV_03_POPE_9525=[0.82-4.34]Well, the Director says she saw her
alive, but who knows.[4.95-10.78]She could be alive, dead, or in some post-material
state having coffee with Dr. Darling.
D1_AMB_HUB_030_CONV_03_POPE_9527=[0.73-1.24]You’re right.[1.70-3.83]They wouldn’t
stop arguing long enough to drink coffee.
D1_AMB_HUB_030_CONV_03_RESEARCH_ASSISTANT_9524=[0.50-3.04]Do you think Marshall
really is dead, Dr. Pope?
D1_AMB_HUB_030_CONV_03_RESEARCH_ASSISTANT_9526=I think we can rule one of those
out.
D1_AMB_HUB_030_EP_POPE_9536=[0.10-4.08]We have direct physical access to the Astral
Plane through the remaining bleeds.[4.54-6.50]Think of all the experiments we can
perform![6.50-8.55]I’m gonna need a bigger clipboard.
D1_AMB_HUB_030_EP_POPE_9537=Note to self: Collect tissue samples from that Ranger
who keeps coughing.
D1_AMB_HUB_030_EP_POPE_9538=[0.61-2.18]The Astral Bleed has clotted.[2.71-
3.07]Hm[3.46-4.25]Solidified?[5.05-6.09]Stabilized?[7.15-7.83]Congealed?[9.26-
10.20]Congealed’s not bad.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_1_9542=How many more Hiss do we need to kill
before the lockdown is lifted?
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_1_9543=I miss my kids.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_1_9544=[0.18-1.67]I can’t believe Marshall’s
dead.[2.46-4.06]She held us together through so much.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_1_9545=I wonder what will happen to us Rangers
now that Marshall’s gone.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_2_9546=[0.30-2.14]Thought there’d be more action
down here.[2.77-3.87]Not that I’m complaining.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_2_9547=[0.26-2.92]Is Frank still complaining
about his allergies?[3.34-6.38]God, typical Frank.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_2_9548=[0.25-1.72]I miss sunlight.[2.59-
6.58]These vitamin D supplements are absolutely not cutting it.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_3_9549=Even after we get out of the House, I’m
still gonna be scared to take off this HRA.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_3_9550=[0.22-2.06]I’m definitely coming down with
something.[2.69-5.61]I told HR I shouldn’t be assigned to damp areas.
D1_AMB_HUB_030_NPC_DLC_HUB_RANGER_3_9551=I should ask Arish about that desk job
again.
D1_AMB_HUB_030_NPC_RESEARCH_ASSISTANT_9552=[0.31-2.22]The growth of the crystals
isn’t random.[3.12-6.26]There’s an intention behind the movement, a pattern.
D1_AMB_HUB_030_NPC_RESEARCH_ASSISTANT_9553=[0.13-1.88]Pope is even more fearless
than Darling.[1.88-4.20]I wouldn’t have guessed that.
D1_AMB_HUB_030_NPC_RESEARCH_ASSISTANT_9554=[0.47-4.24]This report by Dr. Ash
directly contradicts the Service Weapon case file.[5.26-7.06]Why were they hiding
facts from the Bureau?
D1_AMB_HUB_EP_FAREWELLS_POPE_9457=We don’t know what’s out there, so please try to
be careful.
D1_AMB_HUB_EP_FAREWELLS_POPE_9459=Don’t be a stranger.
D1_AMB_HUB_EP_GREETINGS_POPE_9454=Fascinating place, isn’t it?
D1_AMB_HUB_EP_GREETINGS_POPE_9455=If it isn’t my favorite Director.
D1_AMB_HUB_NPC_FAREWELLS_DLC_HUB_RANGER_1_9571=[0.22-1.11]Thanks for stopping...
[1.65-3.94]well, whatever was going on down here.
D1_AMB_HUB_NPC_FAREWELLS_DLC_HUB_RANGER_1_9572=We’re proud to fight beside you,
Director Faden.
D1_AMB_HUB_NPC_FAREWELLS_DLC_HUB_RANGER_2_9573=[0.78-2.20]Sorry to hear about
Marshall.[3.44-4.95]I bet she went down fighting though.
D1_AMB_HUB_NPC_FAREWELLS_DLC_HUB_RANGER_2_9574=Let us know how we can help,
Director.
D1_AMB_HUB_NPC_FAREWELLS_DLC_HUB_RANGER_3_9575=[0.18-1.91]The guys were saying
something about Marshall.[2.32-3.08]Is she okay?
D1_AMB_HUB_NPC_FAREWELLS_DLC_HUB_RANGER_3_9576=Listen, I’m not feeling too- never
mind, you look busy.
D1_AMB_HUB_NPC_FAREWELLS_RESEARCH_ASSISTANT_9577=[0.16-2.14]Thank you for stopping
the Astral Bleed.[3.39-4.49]I can relax now.
D1_AMB_HUB_NPC_FAREWELLS_RESEARCH_ASSISTANT_9578=[0.15-2.56]You and Dr. Pope did
some amazing work here.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_1_9555=Director Faden.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_1_9556=It’s the Director!
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_1_9557=We got your back, Director.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_1_9558=Give us a call on the radios if you
need help out there, Director.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_2_9559=Pleasure to fight with you, Director
Faden.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_2_9560=[0.19-2.07]Hey, try not to launch
me, Director.[2.79-3.72]I’m just kidding.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_2_9562=[0.47-2.03]I know you’ll take care
of this, Director.[2.79-3.50]I’m not worried.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_2_9563=You’ve got this, Director!
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_3_9564=I can’t believe I get to work with
the Director.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_3_9565=It’s an honor, Director.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_3_9566=Director Faden.
D1_AMB_HUB_NPC_GREETINGS_DLC_HUB_RANGER_3_9567=We’ve got this area covered,
Director.
D1_AMB_HUB_NPC_GREETINGS_RESEARCH_ASSISTANT_9568=So, that’s Director Faden.
D1_AMB_HUB_NPC_GREETINGS_RESEARCH_ASSISTANT_9569=Oh, hello, Director.
D1_AMB_HUB_NPC_GREETINGS_RESEARCH_ASSISTANT_9570=Director.
D1_AMB_M2_PA_VOICE_9446=[0.03-0.61]Warning![1.04-3.34]Altered Item detected in
transport bay.[4.11-7.55]Access is prohibited per safety regulation 18.A.
D1_AMB_M2_PA_VOICE_9447=[0.35-1.41]Power restored.[2.11-4.99]Resume Altered Item
transport at designated terminal.
D1_AMB_M2_PA_VOICE_9448=[0.23-2.18]Altered Item transport in progress.[2.60-
4.47]Please stand back from the moving platform.
D1_AMB_M2_PA_VOICE_9449=[0.22-2.52]No altered material detected in area.[3.12-
5.02]Personnel may now safely enter.
D1_AMB_M2_PA_VOICE_9450=Have a Bureau-ful day.
D1_GEN_01_JESSE_9298=This will make things a lot easier.
D1_GEN_01_JESSE_9299=[0.08-1.66]Anti-crystal bullets.[2.28-3.07]Cool.
D1_GEN_01_JESSE_9300=[0.00-1.17]Ha ha![1.21-4.44]I am Jesse Faden, Master of Rocks!
D1_GEN_01_JESSE_9301=[0.42-1.35]Whoa![1.60-2.81]It moves like...[2.99-3.65]water.
D1_GEN_02_JESSE_9302=[0.03-1.51]Are these Pope’s Rangers?[2.20-3.36]What happened
to them?
D1_GEN_02_JESSE_9303=That’s unsettling.
D1_GEN_02_JESSE_9304=[0.00-2.90]Now there are Astral Plane monsters coming through?
[3.87-5.22]This is getting out of hand.
D1_GEN_02_JESSE_9305=[0.00-0.79]Great.[1.20-3.20]More monsters getting in my
Bureau.[3.66-5.23]I need to hurry up and stop this.
D1_GEN_03_JESSE_9306=Whoa!
D1_GEN_03_JESSE_9307=Hey!
D1_GEN_03_JESSE_9308=[0.00-1.45]I’m in the Astral Plane?[2.30-4.59]This bleed is
just getting worse and worse.
D1_GEN_03_JESSE_9309=[0.03-1.44]And now the floor’s giving out.[1.89-5.32]If I
don’t hurry, the Astral Plane will consume the entire building.
D1_GEN_03_JESSE_9310=[0.03-1.35]That’s the cave sand.[1.84-4.00]Looks like the
Astral Bleed goes both ways.
D1_GEN_03_JESSE_9311=[0.09-2.52]Finally the Astral Plane is getting some color.
[3.42-5.64]Endless white voids can get a little repetitive.
D1_GEN_03_JESSE_9312=[0.00-1.86]Hiss in the Astral Plane?[2.85-4.45]That didn’t go
so well last time.
D1_GEN_03_JESSE_9313=So the Hiss are back in the Astral Plane. Well, we stopped
them once...
D1_GEN_03_JESSE_9314=I guess the Board was ready for the Hiss this time.
D1_GEN_03_JESSE_9315=Nice to see someone else handling the Hiss for once.
D1_GEN_03_JESSE_9316=[0.09-1.15]A Control Point?[1.33-1.98]Here?[2.48-3.13]That’s
handy.
D1_GEN_03_JESSE_9317=[0.00-1.06]A Control Point![1.23-3.66]Finally the Astral Bleed
has an upside!
D1_GEN_03_JESSE_9318=They’re bringing in the big guns, huh?
D1_GEN_03_JESSE_9319=You guys should really know when to quit.
D1_GEN_04_JESSE_9320=[0.00-1.88]This is part of the Containment Sector?[2.26-
3.42]What’s it doing down here?
D1_GEN_04_JESSE_9321=[0.00-1.52]This area looks...[1.59-2.22]newer.[2.63-4.29]Is it
from the upper floors?
D1_GEN_04_JESSE_9322=There’s something behind that Hiss Barrier.
D1_GEN_04_JESSE_9323=[0.00-1.02]Hiss nodes.[1.41-2.47]Better take them out.
D1_GEN_04_JESSE_9324=Someone call a plumber!
D1_GEN_04_JESSE_9325=Glad no one was around to hear that.
D1_GEN_04_JESSE_9326=[0.03-1.62]So that’s the Altered Item.[2.04-3.09]Looks pretty
secure.
D1_GEN_04_JESSE_9327=[0.03-1.23]A movie camera?[1.23-3.89]I wonder what weird stuff
that does.
D1_GEN_04_JESSE_9328=Way to tempt fate, Jesse.
D1_GEN_04_JESSE_9329=[0.00-0.71]No power.[1.04-1.53]Typical.
D1_GEN_04_JESSE_9330=[0.03-1.92]Hmm, something’s broken.[2.99-4.19]Where’s Ahti
when you need him?
D1_GEN_04_JESSE_9331=I should hire someone who builds smaller machines.
D1_GEN_05_JESSE_9332=[0.00-2.27]That power core must open the door.[3.06-4.32]But
how do I reach it?
D1_GEN_05_JESSE_9333=[0.00-1.02]The gate’s powered down.[1.66-3.10]Got to be some
way to get it working.
D1_GEN_05_JESSE_9334=[0.00-0.64]Whoa.[1.08-2.28]That’s a tall lab.
D1_GEN_05_JESSE_9335=Who built that?
D1_GEN_05_JESSE_9336=This elevator’s seen better days...
D1_GEN_05_JESSE_9337=That elevator looks like it’s gonna need some fixing up.
D1_GEN_05_JESSE_9338=[0.00-2.47]It’s working, but won’t go any higher.[2.50-5.49]I
wonder if I can charge it up somehow?
D1_GEN_05_JESSE_9339=[0.23-1.99]Hm, won’t go up.[2.30-3.72]Maybe I need to give it
some juice?
D1_GEN_05_JESSE_9340=[0.03-0.94]A Hiss Barrier.[1.66-2.95]There must be nodes
around.
D1_GEN_05_JESSE_9341=[0.00-1.68]That Hiss Barrier is in my way.[2.04-3.08]Let’s
take out the nodes.
D1_GEN_05_JESSE_9342=The Nail looks different now.
D1_GEN_05_JESSE_9343=The Nail repaired itself a bit.
D1_GEN_05_JESSE_9344=[0.00-1.07]The rituals are working.[1.44-2.97]The Nail’s
looking much better.
D1_GEN_05_JESSE_9345=[0.00-0.97]The Nail’s looking better.[1.38-2.73]Fewer broken
chunks.
D1_GEN_05_JESSE_9346=[0.03-1.64]The Nail’s nearly whole again.[2.24-3.45]Guess the
rituals are working.
D1_GEN_05_JESSE_9347=[0.00-2.23]The Nail is almost entirely fixed.[2.54-3.19]Nearly
done.
D1_GEN_05_JESSE_9348=[0.00-0.89]The Nail’s whole.[1.16-2.54]This shouldn’t be
happening.
D1_GEN_05_JESSE_9349=[0.00-1.12]The Nail is whole.[1.61-3.99]So why is everything
going haywire?
D1_GEN_06_JESSE_9350=[0.00-1.59]Where did this hole come from?[2.05-3.06]And
where’s it go?
D1_GEN_06_JESSE_9351=Only one way to find out.
D1_GEN_06_JESSE_9352=This place goes even deeper?
D1_GEN_06_JESSE_9353=Guess I’d better follow the rabbit hole.
D1_GEN_06_JESSE_9354=Did the tremors open this hole or did the Nail?
D1_GEN_06_JESSE_9355=What’s with all these crystals?
D1_GEN_06_JESSE_9356=[0.26-0.63]Ugh.[0.63-1.76]I don’t have time for this.
D1_GEN_07_JESSE_9357=[0.49-1.52]This is the Director.[1.72-3.13]I need immediate
assistance.
D1_GEN_07_JESSE_9358=[0.44-1.50]Director Faden here.[1.81-3.46]Dispatch a Ranger to
this location.
D1_GEN_07_JESSE_9359=[0.30-1.51]This is Director Faden.[2.03-3.85]I require back-up
at this location.
D1_GEN_07_JESSE_9360=[0.27-1.65]This is Director Faden.[1.85-3.33]Send a Ranger to
my position.
D1_GEN_07_JESSE_9361=Send a Ranger to my location.
D1_GEN_07_JESSE_9362=[0.46-1.63]Send a Ranger out.[1.98-2.95]Director’s orders.
D1_GEN_07_JESSE_9363=[0.30-1.22]This is the Director.[1.71-3.71]I need a Ranger at
this location immediately.
D1_GEN_07_JESSE_9364=[0.33-1.21]This is the Director.[1.58-2.95]I need back-up at
my location.
D1_GEN_07_JESSE_9365=[0.35-1.44]Director Faden here.[1.67-3.13]Send back-up to my
location.
D1_GEN_07_JESSE_9366=[0.43-1.51]Director Faden here.[1.90-3.99]I need a Ranger
dispatched to my position.
D1_GEN_07_JESSE_9367=I need a Ranger sent to this location, stat.
D1_HOTLINE_BOARD_01_BOARD=
D1_HOTLINE_BOARD_01_BOARD_9607=< Locks/Keys keep Socket/Us here >
D1_HOTLINE_BOARD_01_BOARD_9608=< Trapped/Hooked/Hidden/Fed >
D1_HOTLINE_BOARD_01_BOARD_9609=< They are old/young/extra life >
D1_HOTLINE_BOARD_01_BOARD_9610=< With the Director’s help >
D1_HOTLINE_BOARD_01_BOARD_9611=< Situation/Information is subject to change >
d1_hotline_board_01_DESCRIPTION1=
d1_hotline_board_01_TITLE=Rituals
D1_HOTLINE_BOARD_02_BOARD=
D1_HOTLINE_BOARD_02_BOARD_9612=< Apologies/How embarrassing >
D1_HOTLINE_BOARD_02_BOARD_9613=< Astral Fellows/Shades are acting hostile/very rude
>
D1_HOTLINE_BOARD_02_BOARD_9614=< We cannot direct behavior >
D1_HOTLINE_BOARD_02_BOARD_9615=< in External/Not Astral regions >
D1_HOTLINE_BOARD_02_BOARD_9616=< Promise/Fingers crossed >
d1_hotline_board_02_DESCRIPTION1=
d1_hotline_board_02_TITLE=Astral Entities
D1_HOTLINE_BOARD_03_BOARD=
D1_HOTLINE_BOARD_03_BOARD_9617=< Another crisis/workday resolved >
D1_HOTLINE_BOARD_03_BOARD_9618=< But scrutiny is not permitted/enjoyed >
D1_HOTLINE_BOARD_03_BOARD_9619=< Tell the Sidekick/Pope/Snoop to leave >
D1_HOTLINE_BOARD_03_BOARD_9620=< Please/Immediately >
D1_HOTLINE_BOARD_03_BOARD_9621=< Before it is time to begin/become >
D1_HOTLINE_BOARD_03_BOARD_9622=< the next task/chapter/stage >
D1_HOTLINE_BOARD_03_BOARD_9623=< We will be with you soon, Jesse/Dylan Faden >
d1_hotline_board_03_DESCRIPTION1=
d1_hotline_board_03_TITLE=Departure
d1_hotline_marshall_01_DESCRIPTION1=
D1_HOTLINE_MARSHALL_01_MARSHALL=
D1_HOTLINE_MARSHALL_01_MARSHALL_8903=I only heard of the Foundation when I became
Head of Operations.
D1_HOTLINE_MARSHALL_01_MARSHALL_8904=I have to stop the Hiss from finding this
place. I’m the only one who can.
D1_HOTLINE_MARSHALL_01_MARSHALL_9756=The very bottom of the Oldest House, Director
access only. Just the name alone is classified.
D1_HOTLINE_MARSHALL_01_MARSHALL_9757=Zachariah gave me a tour the day I was
promoted. Said I should see it for myself.
D1_HOTLINE_MARSHALL_01_MARSHALL_9758=To understand. After that, I snuck down on my
own from time to time, to keep tabs on the place.
D1_HOTLINE_MARSHALL_01_MARSHALL_9759=And on them. But nothing ever changed down
there, not even the walls.
D1_HOTLINE_MARSHALL_01_MARSHALL_9760=It’s solid, permanent, different from the rest
of the House.
D1_HOTLINE_MARSHALL_01_MARSHALL_9761=Of course, they were always watching me. I
never stayed long. I’m not stupid.
d1_hotline_marshall_01_TITLE=The Foundation
d1_hotline_marshall_02_DESCRIPTION1=
D1_HOTLINE_MARSHALL_02_MARSHALL=
D1_HOTLINE_MARSHALL_02_MARSHALL_8954=I’ve served under two Directors. Three now, I
suppose.
D1_HOTLINE_MARSHALL_02_MARSHALL_8955=Becoming Director is a formal process overseen
by the Board. Lots of ritual and mystery.
D1_HOTLINE_MARSHALL_02_MARSHALL_8956=Besides, I work better alone.
D1_HOTLINE_MARSHALL_02_MARSHALL_9762=Trench and I worked our way up together.
D1_HOTLINE_MARSHALL_02_MARSHALL_9763=We made it through the tough cases, the bad
days, the casualties.
D1_HOTLINE_MARSHALL_02_MARSHALL_9764=He was the epitome of a good agent. Smart,
decisive, selfless.
D1_HOTLINE_MARSHALL_02_MARSHALL_9765=Then he picked up that damn gun...
D1_HOTLINE_MARSHALL_02_MARSHALL_9766=After that, key staff provide detailed briefs
on all classified matters, past and present.
D1_HOTLINE_MARSHALL_02_MARSHALL_9767=But with Faden... well, there’s no protocol
for field promotion.
D1_HOTLINE_MARSHALL_02_MARSHALL_9768=The girl’s smart, has a good head on her
shoulders.
D1_HOTLINE_MARSHALL_02_MARSHALL_9769=I’m trusting her to handle the Hiss upstairs
while I hold them off here.
D1_HOTLINE_MARSHALL_02_MARSHALL_9770=All this shit with the Nail, the Board... I’m
not sure she’s ready.
d1_hotline_marshall_02_TITLE=Becoming Director
d1_hotline_marshall_03_DESCRIPTION1=
D1_HOTLINE_MARSHALL_03_MARSHALL=
D1_HOTLINE_MARSHALL_03_MARSHALL_8992=I snuck into the Foundation through a backdoor
I know.
D1_HOTLINE_MARSHALL_03_MARSHALL_8993=I had to put on a brave face up there, but
this situation is the worst I’ve ever seen.
D1_HOTLINE_MARSHALL_03_MARSHALL_8994=But I still have a job to do. Keep the Hiss
back.
D1_HOTLINE_MARSHALL_03_MARSHALL_9771=Had to get ahead of the Hiss. Just a matter of
bypassing the ritual protections.
D1_HOTLINE_MARSHALL_03_MARSHALL_9773=We’re getting back on our feet, but we’ve
already lost so much.
D1_HOTLINE_MARSHALL_03_MARSHALL_9774=Trench is dead, Darling is... somewhere. I’m
the only one left.
D1_HOTLINE_MARSHALL_03_MARSHALL_9775=There’s not enough HRAs to spare, so I’ll have
to make do with what I’ve got.
D1_HOTLINE_MARSHALL_03_MARSHALL_9776=Frankly, I don’t even know what will happen if
the Hiss take the Nail.
D1_HOTLINE_MARSHALL_03_MARSHALL_9777=Trench made it sound like it’d be the end of
the world.
D1_HOTLINE_MARSHALL_03_MARSHALL_9778=Well, orders are orders, even if they come
from a dead man.
D1_HOTLINE_MARSHALL_03_MARSHALL_9791=Luckily, the Board’s as distracted as the rest
of the Bureau.
D1_HOTLINE_MARSHALL_03_MARSHALL_9792=He was never one to exaggerate.
d1_hotline_marshall_03_TITLE=End of the World
d1_hotline_marshall_04_DESCRIPTION1=
D1_HOTLINE_MARSHALL_04_MARSHALL=
D1_HOTLINE_MARSHALL_04_MARSHALL_9060=The Hiss got in. The Foundation is overrun. I
was out of time and out of options.
D1_HOTLINE_MARSHALL_04_MARSHALL_9061=Trench wouldn’t be thrilled.
D1_HOTLINE_MARSHALL_04_MARSHALL_9062=Bullshit. Those years spent in the Director’s
chair warped his priorities.
D1_HOTLINE_MARSHALL_04_MARSHALL_9063=But I did my duty. The Hiss can’t corrupt a
pile of smoking rubble.
D1_HOTLINE_MARSHALL_04_MARSHALL_9779=I took all the C4 I could get my hands on and
strapped it to the Nail. Boom.
D1_HOTLINE_MARSHALL_04_MARSHALL_9780=A desperate move, but it’s better off in
pieces than in enemy hands.
D1_HOTLINE_MARSHALL_04_MARSHALL_9781=He always said how vital the Nail was, how it
was the Bureau’s duty to protect it.
D1_HOTLINE_MARSHALL_04_MARSHALL_9782=In the end, he valued order over people, the
advice of invisible voices over that of old friends.
D1_HOTLINE_MARSHALL_04_MARSHALL_9783=He lost sight of who he was. The Board made
sure of that.
D1_HOTLINE_MARSHALL_04_MARSHALL_9784=My last act as Head of Operations. I’m done.
D1_HOTLINE_MARSHALL_04_MARSHALL_9785=At least I could take those bastards down with
me.
d1_hotline_marshall_04_TITLE=Out of Options
d1_hotline_marshall_05_DESCRIPTION1=
D1_HOTLINE_MARSHALL_05_MARSHALL=
D1_HOTLINE_MARSHALL_05_MARSHALL_9257=I tried to get out after the detonation, but
the Astral Spike came out of nowhere.
D1_HOTLINE_MARSHALL_05_MARSHALL_9258=Christ, what a mess.
D1_HOTLINE_MARSHALL_05_MARSHALL_9259=But I stopped the Hiss. I did it.
D1_HOTLINE_MARSHALL_05_MARSHALL_9260=Jesse has good reason to hate the Bureau. But
that could be what we need right now.
D1_HOTLINE_MARSHALL_05_MARSHALL_9261=So, Director Faden, here’s my last lesson: You
can’t save everybody.
D1_HOTLINE_MARSHALL_05_MARSHALL_9786=I escaped, but my HRA was damaged. I’d bet a
year’s salary the Board sent it. We never did see eye to eye.
D1_HOTLINE_MARSHALL_05_MARSHALL_9787=They have too much control. Over Trench, the
Bureau, the House. They make themselves part of every important process.
D1_HOTLINE_MARSHALL_05_MARSHALL_9788=Nothing a little C4 can’t fix. Two birds, one
bomb.
D1_HOTLINE_MARSHALL_05_MARSHALL_9789=If Faden did her part then the Bureau is safe,
until the next thing.
D1_HOTLINE_MARSHALL_05_MARSHALL_9790=She won’t follow the same path, won’t fall
into the same traps. She’ll lead her way.
d1_hotline_marshall_05_TITLE=Two Birds, One Bomb
D1_OPCON_ASH_01_ASH=
D1_OPCON_ASH_01_ASH_9369=My life’s been a strange one.
D1_OPCON_ASH_01_ASH_9370=Certainly stranger than I’d like.
D1_OPCON_ASH_01_ASH_9371=But this place... it’s something else.
D1_OPCON_ASH_01_ASH_9372=The floors crawl, the walls slither. It’s a shifting pit.
D1_OPCON_ASH_01_ASH_9373=On the street, it’s just another drab building, standing
there for anyone to see.
D1_OPCON_ASH_01_ASH_9374=Northmoor--
D1_OPCON_ASH_01_ASH_9375=They’re evidence that I’m at least trying to understand.
D1_OPCON_ASH_01_ASH_9376=He always hated irony.
D1_OPCON_ASH_01_ASH_9377=And look at me, his bookworm son, the supposed Head of
Research,
D1_OPCON_ASH_01_ASH_9631=But no one does. How did we miss it?
D1_OPCON_ASH_01_ASH_9632=He’ll expect answers, which is why I’m making these tapes.
D1_OPCON_ASH_01_ASH_9633=Acting Director Northmoor now, is on a train from
Washington.
D1_OPCON_ASH_01_ASH_9634=Father searched his entire life for something like this
and we find it one week after he’s buried.
D1_OPCON_ASH_01_ASH_9635=Of course, Father, the great Director Ash, would’ve been
the first man in.
D1_OPCON_ASH_01_ASH_9636=who can’t stop his legs from shaking long enough to step
over the threshold.
d1_opcon_ash_01_DESCRIPTION1=
d1_opcon_ash_01_TITLE=Log 1: Discovery
D1_OPCON_ASH_02_ASH=
D1_OPCON_ASH_02_ASH_9378=It’s been five days since we first entered the building.
D1_OPCON_ASH_02_ASH_9379=Northmoor even made a discovery.
D1_OPCON_ASH_02_ASH_9380=The strangest thing? There was no pedestal in front of
that pillar a day ago.
D1_OPCON_ASH_02_ASH_9637=but we did manage to find a lower cavern that seems
structurally predictable-
D1_OPCON_ASH_02_ASH_9638=Traversing the interior is dangerous due to the shifting,
D1_OPCON_ASH_02_ASH_9639=which is a scientific way of saying its walls won’t crush
us in our sleep.
D1_OPCON_ASH_02_ASH_9640=A pistol, placed on a stone pedestal in front of that
strange ebony pillar.
D1_OPCON_ASH_02_ASH_9641=Seems like something out of a storybook, except the heroes
usually find swords, not handguns.
D1_OPCON_ASH_02_ASH_9642=But it is the perfect lure for someone like him.
D1_OPCON_ASH_02_ASH_9643=Hours after finding this weapon, Northmoor cornered me to
spout some nonsense about how the “Board” had made him the Director.
D1_OPCON_ASH_02_ASH_9644=He ranted about the title being meaningless before now,
D1_OPCON_ASH_02_ASH_9645=calling Father and all other previous directors shams,
frauds, and worse.
D1_OPCON_ASH_02_ASH_9646=I think this place is worse for Northmoor than it is for
me.
D1_OPCON_ASH_02_ASH_9647=This building has swallowed a dozen of my men, and now
it’s handing out presents?
D1_OPCON_ASH_02_ASH_9648= Is it playing some sort of game? If it is, we’re most
certainly losing.
D1_OPCON_ASH_02_ASH_9649=Hell, we don’t even know the rules.
d1_opcon_ash_02_DESCRIPTION1=
d1_opcon_ash_02_TITLE=Log 2: Foundation
D1_OPCON_ASH_03_ASH=
D1_OPCON_ASH_03_ASH_9382=Twenty-eight days now spent inside what we’re calling the
“Oldest House”.
D1_OPCON_ASH_03_ASH_9383=Per orders, me and my research team have established a
permanent examination lab in the Foundation.
D1_OPCON_ASH_03_ASH_9384=I spend my days investigating that odd pillar where
Northmoor found the handgun.
D1_OPCON_ASH_03_ASH_9385=I started building something, equal parts talisman and
technology.
D1_OPCON_ASH_03_ASH_9386=I prefer to work away from the pillar.
D1_OPCON_ASH_03_ASH_9650=Northmoor insists on the name.
D1_OPCON_ASH_03_ASH_9651= I’m too tired to ask why. I’m not sleeping well.
D1_OPCON_ASH_03_ASH_9652=I basically live down here now, like the obedient Head of
Research Father raised me to be.
D1_OPCON_ASH_03_ASH_9653=The work was half-hearted at first, I admit,
D1_OPCON_ASH_03_ASH_9654=but then I discovered numerous non-Aristotelian energy
channels converging at its base.
D1_OPCON_ASH_03_ASH_9655=Leylines, dragon roads, Heilige Linien, call them what you
want, but this pillar is the crossroads.
D1_OPCON_ASH_03_ASH_9657=An array that can impose order on the ley junctions.
D1_OPCON_ASH_03_ASH_9658=That’s the idea at least. We’ll see when I’m done.
D1_OPCON_ASH_03_ASH_9660= I’m not the only one who feels like that thing has eyes.
d1_opcon_ash_03_DESCRIPTION1=
d1_opcon_ash_03_TITLE=Log 3: Work
D1_OPCON_ASH_04_ASH=
D1_OPCON_ASH_04_ASH_9387=Forty-one days since Entry Day, the name of our “historic
arrival” to the Oldest House.
D1_OPCON_ASH_04_ASH_9388=Morale is long dead and its corpse is starting to smell.
D1_OPCON_ASH_04_ASH_9389=In cheerier news, I’ve made some new friends.
D1_OPCON_ASH_04_ASH_9390=They aren’t hostile.
D1_OPCON_ASH_04_ASH_9391=What are the Id? Residents? Prisoners?
D1_OPCON_ASH_04_ASH_9392=I know I shouldn’t, but I gave them names.
D1_OPCON_ASH_04_ASH_9661=My research staff complain of a presence watching them.
D1_OPCON_ASH_04_ASH_9662=Many have suffered nervous fits. Some were evacuated.
D1_OPCON_ASH_04_ASH_9663=I met them while exploring the deeper caves.
D1_OPCON_ASH_04_ASH_9664=They’re hard to describe, but imagine avant-garde
sculptures of humans.
D1_OPCON_ASH_04_ASH_9665=I call them the Id.
D1_OPCON_ASH_04_ASH_9667=In fact, they’re polite and quiet, which is more than I
can say for my colleagues.
D1_OPCON_ASH_04_ASH_9668=Most Id are shy, but a few are quite curious.
D1_OPCON_ASH_04_ASH_9669=While I sat taking notes, one came to look at my sketches.
D1_OPCON_ASH_04_ASH_9670=I offered it my pencil, but that spooked it.
D1_OPCON_ASH_04_ASH_9671=They remind me of the golems from Kabbalistic texts, or a
type of homunculi.
D1_OPCON_ASH_04_ASH_9672=There’s Hercules, Adam, Lillith, Copernicus.
D1_OPCON_ASH_04_ASH_9673=Mabel is the bravest. They’re a funny bunch.
d1_opcon_ash_04_DESCRIPTION1=
d1_opcon_ash_04_TITLE=Log 4: The ID
D1_OPCON_ASH_05_ASH=
D1_OPCON_ASH_05_ASH_9393=Entry Day plus 51. Northmoor has ordered an all-hands
search for objects similar to the Service Weapon.
D1_OPCON_ASH_05_ASH_9394=As far as occult symbols go, triangles are by no means
rare.
D1_OPCON_ASH_05_ASH_9395=Northmoor says he looks up at the inverted pyramid.
D1_OPCON_ASH_05_ASH_9674=He claims there are more in the House, though I don’t see
how he’s so certain.
D1_OPCON_ASH_05_ASH_9675=He’s been strange lately, talking about joining “greater
causes”, and frequently mentioning a pyramid.
D1_OPCON_ASH_05_ASH_9676=After pressing him he finally described this pyramid to
me. Inverted, black, mathematically perfect.
D1_OPCON_ASH_05_ASH_9677=Oddly enough, Adam and the other Id have shown me numerous
inverted triangles painted on the cave walls.
D1_OPCON_ASH_05_ASH_9678=Surely there is a connection, but I don’t see it yet.
D1_OPCON_ASH_05_ASH_9680=Fludd, Levi, Krohl, they used that shape like it was going
out of fashion.
D1_OPCON_ASH_05_ASH_9681=Standing on their base, triangles signify stability and
strength.
D1_OPCON_ASH_05_ASH_9682=Inverted, on their points, they represent conflict and
stagnation.
D1_OPCON_ASH_05_ASH_9683=Of course, the orientation is just a matter of
perspective.
D1_OPCON_ASH_05_ASH_9684=Looking at the pyramid from below gives you one, from
above, another.
D1_OPCON_ASH_05_ASH_9685=I have to wonder: is anyone standing over it, looking
down?
d1_opcon_ash_05_DESCRIPTION1=
d1_opcon_ash_05_TITLE=Log 5: Pyramids
D1_OPCON_ASH_06_ASH=
D1_OPCON_ASH_06_ASH_9396=Entry Day plus 86. There’s been a change.
D1_OPCON_ASH_06_ASH_9397=She was always so kind.
D1_OPCON_ASH_06_ASH_9398=As a result, we are abandoning the Foundation.
D1_OPCON_ASH_06_ASH_9399=Using the arrays I made, Control Points have been
established throughout the Oldest House.
D1_OPCON_ASH_06_ASH_9400=A few months ago, I would have been overjoyed to leave the
Foundation, but now I realize I’ve grown fond of it.
D1_OPCON_ASH_06_ASH_9401=I won’t go. I’ll refuse. Northmoor won’t be happy, but so
be it.
D1_OPCON_ASH_06_ASH_9686=Hercules and Mabel- I mean Id numbers 3 and 11- attacked
my staff today.
D1_OPCON_ASH_06_ASH_9687=Two fatalities. Three if you count Mabel.
D1_OPCON_ASH_06_ASH_9688=Northmoor gave the order to transfer our resources on the
upper floors,
D1_OPCON_ASH_06_ASH_9689=now that my Control Points allow us to safely come and go
from the New York streets.
D1_OPCON_ASH_06_ASH_9690=Did I forget to include that fact in my previous logs?
I’ve been so busy.
D1_OPCON_ASH_06_ASH_9692=Excuse me if I don’t sound excited, it’s just...
D1_OPCON_ASH_06_ASH_9693=There’s something deep in the stone here, deeper than that
watching presence.
D1_OPCON_ASH_06_ASH_9694=Something warm. I feel it... needing me.
D1_OPCON_ASH_06_ASH_9695=I’m starting to see him for what he is. An impotent storm.
Father’s shade in a cheap suit.
d1_opcon_ash_06_DESCRIPTION1=
d1_opcon_ash_06_TITLE=Log 6: Departure
D1_OPCON_ASH_07_ASH=
D1_OPCON_ASH_07_ASH_9402=Entry Day plus 118. I have changed, though it’s hard to
know how or why.
D1_OPCON_ASH_07_ASH_9403=I’ve spent a long time contemplating the etchings of the
tree and its roots.
D1_OPCON_ASH_07_ASH_9404=I always thought the esoteric world was my father’s, not
mine.
D1_OPCON_ASH_07_ASH_9696=I no longer need tools to detect the House’s veins, to
hear it breathe.
D1_OPCON_ASH_07_ASH_9697=I can feel its blood churning beneath my bare feet.
D1_OPCON_ASH_07_ASH_9698=I have added my own illustrations to the walls, trying to
solve some mystery that the Oldest House whispers to me.
D1_OPCON_ASH_07_ASH_9699=I have to avoid the Id as I do so. They hunt me. I don’t
blame them. They’re just following the pillar’s orders.
D1_OPCON_ASH_07_ASH_9700=Even poor Adam doesn’t seem to recognize me any more.
D1_OPCON_ASH_07_ASH_9701=Did you know this city used to be a forest?
D1_OPCON_ASH_07_ASH_9702=I wonder if our Oldest House wore a different face back
then, or if it was always here,
D1_OPCON_ASH_07_ASH_9703=a 21st century office building since time immemorial?
D1_OPCON_ASH_07_ASH_9704=Can a place know the future? Can it change its skin? Can
it wander?
D1_OPCON_ASH_07_ASH_9706=But here, in this sacred place, I finally understand his
devotion. And his awe.
d1_opcon_ash_07_DESCRIPTION1=
d1_opcon_ash_07_TITLE=Log 7: Changes
D1_OPCON_ASH_08_ASH=
D1_OPCON_ASH_08_ASH_9405=Nobody else hears the House. Their ears are too full of
lies.
D1_OPCON_ASH_08_ASH_9406=We were shown the way inside so we could help, but all
we’ve done is fall victim to the same parasite.
D1_OPCON_ASH_08_ASH_9407=I’ve decided to rejoin the Bureau in the upper levels, to
end my long absence spent in the Foundation.
D1_OPCON_ASH_08_ASH_9408=How did I go so long without a purpose? Without devotion?
D1_OPCON_ASH_08_ASH_9409=I realize how grateful I am to Father for setting me on
this path.
D1_OPCON_ASH_08_ASH_9707=I should have seen the web earlier, the strands between
Northmoor, the pillar, the gun, the Id.
D1_OPCON_ASH_08_ASH_9708=But what hope did we have, thrown into this conflict
beyond our comprehension?
D1_OPCON_ASH_08_ASH_9709=Northmoor will be angry at me for disobeying him, that’s
just his way.
D1_OPCON_ASH_08_ASH_9710=But I don’t care. I need to remain in the Oldest House, to
help however I can.
D1_OPCON_ASH_08_ASH_9711=I doubt I can steer the Bureau back on the right course,
but I have to try.
D1_OPCON_ASH_08_ASH_9712=I can hardly remember how it felt.
D1_OPCON_ASH_08_ASH_9713=I wish I could tell him that.
d1_opcon_ash_08_DESCRIPTION1=
d1_opcon_ash_08_TITLE=Log 8: Purpose
d1_opcon_audiolog_01_DESCRIPTION1=
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI=
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9414=I’d heard of salt lamps, y’know, those
glowy rocks you plug in?
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9416=It’s... my husband. When he’s in the
living room, he won’t take his eyes off the lamp.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9417=Then he started to speak.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9419=Then he turned to me. He was still
smiling. Eyes open.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9423=Uh, okay.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9716=They’re supposed to release negative
ions. Clear the air.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9717=I got one - only four bucks - and I put
it in our living room. I thought it would look nice there.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9718=It gives the whole room this lovely
orange glow.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9719=He’s obsessed with it. If I turn it
off, he gets so upset.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9720=He says it needs to stay on, no matter
what.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9721=Last night, I woke up at 3 am. He
wasn’t in bed. I found him in the living room, staring at the lamp.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9722=He was smiling. His eyes were open, but
I thought he might be sleep walking.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9723=So I shook him. He just kept smiling at
the light.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9724=He said: “Every time a reflection
reflects itself it gets a little greener.”
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9725=My husband’s eyes are brown. Almost
black.
D1_OPCON_AUDIOLOG_01_PEGGY_FROM_BILOXI_9727=But the eyes of the man in the living
room last night... his eyes were green.
D1_OPCON_AUDIOLOG_01_RADIO_HOST=
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9410=You’re listening to America Overnight, now in
its 29th year...
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9411=Or is it?
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9412=It is, don’t worry.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9413=Tonight we’re discussing thrift store oddities
and one-of-a-kind finds.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9415=Now, this is usually when the call takes a
turn...
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9418=I’ve read that.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9421=Sounds just like Decatur. Get everything you
can out of her, then call HQ.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9422=Peggy I’m so sorry to cut you off there, but
we need to go to commercial.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9424=America Overnight will be right back.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9714=Peggy’s on the line from Biloxi. She and her
husband found a beautiful Himalayan salt lamp at a garage sale.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9715=Tell us about it, Peggy.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9728=I’d like you to stay on the line, though.
D1_OPCON_AUDIOLOG_01_RADIO_HOST_9729=My producer Karen needs a little more
information, okay?
d1_opcon_audiolog_01_TITLE=America Overnight Ep. 367
d1_opcon_audiolog_02_DESCRIPTION1=
D1_OPCON_AUDIOLOG_02_RADIO_HOST=
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9425=You’re listening to America Overnight, a
beacon in the darkest recesses of possibility for more than 29 years.
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9426=We have another letter from a listener. This
one’s unsigned but postmarked from Toledo.
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9428=It says: “Dear America Overnight: I have the
most wonderful appliance for your listeners."
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9429=“Go on,” they write. “Dive on in. It is molten
hot. Perfect for meat.”
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9430=No signature. As far as I know, no fondue set
was sent to us here at the studio.
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9431=Wait. I think there’s something else in the
envelope.
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9432=Some kind of black powder. With white shards
in it...
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9433=Karen?
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9434=We're on the air, Karen. Where are you?
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9730="It is a miracle of god. A fondue set. A
fountain. A Blessed gift.”
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9731=Blessed is spelled with a capital “B”. Hmm.
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9732=Just this letter.
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9733=Bone, maybe? Karen, what is this?
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9734=What's this powder in the booth? Is this...
ash?
D1_OPCON_AUDIOLOG_02_RADIO_HOST_9735=Oh... oh god. Karen? How do I cut to commerc--
d1_opcon_audiolog_02_TITLE=America Overnight Ep. 382
D1_OPCON_AUDIOLOG_03_BRIAN=
D1_OPCON_AUDIOLOG_03_BRIAN_9437=Welcome to another episode of Brian’s Movie Den,
with me, the ever-lovable Brian Hennerman.
D1_OPCON_AUDIOLOG_03_BRIAN_9438=Today I want to talk about a new film I found at
Movie Knight,
D1_OPCON_AUDIOLOG_03_BRIAN_9439=The movie is called “Delivery Disaster”.
D1_OPCON_AUDIOLOG_03_BRIAN_9440=We open in medias res.
D1_OPCON_AUDIOLOG_03_BRIAN_9441=The dogs keep pace with the mail truck, tearing
chunks out of the driver’s legs and arms.
D1_OPCON_AUDIOLOG_03_BRIAN_9442=Is this film a commentary on how our 9-5 jobs are
killing us,
D1_OPCON_AUDIOLOG_03_BRIAN_9443=There are lots of ways to interpret it, but for now
let’s get to the part you’re all waiting for.
D1_OPCON_AUDIOLOG_03_BRIAN_9444=I give this film a four out of five, only because
the actor frequently broke the fourth wall-
D1_OPCON_AUDIOLOG_03_BRIAN_9445=And a friendly reminder that there will be no new
episode next week as I will be visiting my aunt in Delaware for Thanksgiving.
D1_OPCON_AUDIOLOG_03_BRIAN_9736=that’s “knight” with a “k”, the mecca for VHS-
aficionados in the greater Dallas area.
D1_OPCON_AUDIOLOG_03_BRIAN_9737=A mailman drives a truck full of packages down an
endless American neighborhood as a pack of rabid dogs chase behind.
D1_OPCON_AUDIOLOG_03_BRIAN_9738=Now these dogs are nothing like my mom's- my
stepmom’s corgi, Chuck.
D1_OPCON_AUDIOLOG_03_BRIAN_9739=These were some real nightmare hellhounds.
D1_OPCON_AUDIOLOG_03_BRIAN_9740=Each package he throws out the door is marked by
his bloody handprint.
D1_OPCON_AUDIOLOG_03_BRIAN_9741=He screams in pain and confusion, and this goes on
and on until the movie just abruptly ends.
D1_OPCON_AUDIOLOG_03_BRIAN_9742=There aren’t even any credits, which is a pretty
bold choice.
D1_OPCON_AUDIOLOG_03_BRIAN_9743=or how hostile the modern world is to outdated
concepts like mailmen?
D1_OPCON_AUDIOLOG_03_BRIAN_9744=Perhaps it’s merely a statement about the futility
of purpose, how no task can ever be really done.
D1_OPCON_AUDIOLOG_03_BRIAN_9745=It’s score time!
D1_OPCON_AUDIOLOG_03_BRIAN_9746=by looking into the camera and shouting at it, like
he was shouting at the audience.
D1_OPCON_AUDIOLOG_03_BRIAN_9747=A little too on the nose for me.
D1_OPCON_AUDIOLOG_03_BRIAN_9748=But I did enjoy it and I recommend you check out
other films produced by Blessed Pictures.
D1_OPCON_AUDIOLOG_03_BRIAN_9749=“Bike Hard” and “Coffee Bullet” are the only others
I’ve found, but this little art house studio certainly knows how to push the
boundaries of Western cinema.
D1_OPCON_AUDIOLOG_03_BRIAN_9751=Thanks for listening, all you Brian fans. And
remember, we all love movie-magic, but don’t forget about the you-magic.
D1_OPCON_AUDIOLOG_03_BRIAN_9752=Until next time!
d1_opcon_audiolog_03_DESCRIPTION1=
d1_opcon_audiolog_03_TITLE=Brian's Movie Den Ep. 3
d1_opcon_audiolog_04_DESCRIPTION1=
D1_OPCON_AUDIOLOG_04_FBC_SPOKESPERSON=
D1_OPCON_AUDIOLOG_04_FBC_SPOKESPERSON_9436=Reminder! The Bureau does NOT have
windows.
D1_OPCON_AUDIOLOG_04_FBC_SPOKESPERSON_9753=If you notice a window, immediately
close your eyes and make your way to the nearest safe room.
D1_OPCON_AUDIOLOG_04_FBC_SPOKESPERSON_9754=You are permitted to fashion a blindfold
from an article of clothing.
D1_OPCON_AUDIOLOG_04_FBC_SPOKESPERSON_9755=Any resulting lapse in dress code will
be excused. Thank you for your attention.
d1_opcon_audiolog_04_TITLE=FBC Reminder: Windows
d1_opcon_doc_ahtivisit_01_DESCRIPTION1=<p align=CENTER><b>RE: A STRANGE
ENCOUNTER</b></p>¤<p>An odd thing happened today. I was on my way into the lower
caves to visit the Id (I was bringing them a teddy bear, to see what they’d do with
it) when I came across a stranger. I found his unperturbed composure in this
strange place curious, so I engaged him in conversation. He explained himself in an
idiosyncratic, foreign manner. I believe he’s one of the Finnish immigrants that
have been arriving to the city. It’s odd that the Bureau has already brought
sanitation services down here. Cleanliness is next to godliness, I
suppose.</p>¤<p>His name was difficult to make out, but I found him to be an
interesting fellow. He knows a surprising amount about this place and seems to move
in it with uncanny ease, which I admit vexes me a bit. I thought I would master the
twists and turns of this beast’s belly before some janitor. And yet, he easily
slipped away and left me lost in the red caves when I tried to pursue.</p>¤<p>I
hope to run into him again. He seems to feel right at home here, as I am beginning
to. Perhaps next time I’ll introduce him to the Id. I bet they’d like that singing
voice of his.</p>¤
d1_opcon_doc_ahtivisit_01_DESCRIPTION2=
d1_opcon_doc_ahtivisit_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_ahtivisit_01_METATEXT2=n/a
d1_opcon_doc_ahtivisit_01_METATEXT3=
d1_opcon_doc_ahtivisit_01_METATITLE1=COMPILED BY
d1_opcon_doc_ahtivisit_01_METATITLE2=BY ORDER OF
d1_opcon_doc_ahtivisit_01_METATITLE3=
d1_opcon_doc_ahtivisit_01_TITLE=Talented Janitor
d1_opcon_doc_ai_luckycat_01_DESCRIPTION1=<p><b>Maneki-neko Statue
(AI48-PE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>None
known.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT:</u></p>¤<p>A ceramic “beckoning cat”
figurine, common luck object found in Japanese storefronts.</p>¤<p>The following is
a list of the item(s) observed altered effects: Non-corporeality, affinity for
specific human behavior, and minor physical movement (waving its
arm).</p>¤<p>Multiple simultaneous incarnations of this item have been observed.
Whether these are independent Altered Items acting uniformly or replicated
instances of AI48 is unknown.</p>¤<p><u>BACKGROUND:</u></p>¤<p>How the item(s)
originally arrived in the Oldest House is unknown. It was first discovered sitting
in the Director’s chair and was immediately contained in a Panopticon cell. The
next day, an agent noticed two additional figurines had appeared. Hours later, all
three vanished. The item(s) has been sighted throughout the Bureau, appearing while
agents perform <em>REDACTED</em> tasks. It is theorized that fulfilling certain
unknown criteria will encourage the item(s) to appear.</p>¤<p>Present location is
unknown.</p>¤
d1_opcon_doc_ai_luckycat_01_DESCRIPTION2=
d1_opcon_doc_ai_luckycat_01_METATEXT1=Maneki-neko Statue (AI48-PE)
d1_opcon_doc_ai_luckycat_01_METATEXT2=03/21/1999
d1_opcon_doc_ai_luckycat_01_METATEXT3=n/a
d1_opcon_doc_ai_luckycat_01_METATITLE1=ID
d1_opcon_doc_ai_luckycat_01_METATITLE2=ACQUISITON DATE
d1_opcon_doc_ai_luckycat_01_METATITLE3=CONTAINMENT LOCATION
d1_opcon_doc_ai_luckycat_01_TITLE=Maneki-neko Procedures
d1_opcon_doc_ai_moviecamera_01_DESCRIPTION1=<p><b>ActionMaxx Camera
(AI80-UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>The item should be
isolated from any person or event that is objectively interesting since its effect
is activated by the presence of dramatic incidents.</p>¤<p><u>DESCRIPTION/ALTERED
EFFECT:</u></p>¤<p>A movie camera used to make commercial feature films. Internal
mechanisms are unremarkable.</p>¤<p>Subjects near the item will often experience a
“torqued” version of reality resembling the heightened drama and action of a movie.
Whether these events are localized alternate realities or products of hallucination
is currently unknown.</p>¤<p>Additionally, the item seems to record footage from
these incidents and creates VHS copies, edited in the style of short
films.</p>¤<p><u>BACKGROUND:</u></p>¤<p>During their investigation, agents learned
that a podcast titled “Brian’s Movie Den” had reviewed the item-generated movie
“Delivery Disaster”. The podcast’s creator, Brian Hennerman, was taken for
questioning. The staff of Movie Knight, the store Mr. Hennerman rented the film
from, were also questioned to no effect.</p>¤
d1_opcon_doc_ai_moviecamera_01_DESCRIPTION2=
d1_opcon_doc_ai_moviecamera_01_METATEXT1=ActionMaxx Camera (AI80-UE)
d1_opcon_doc_ai_moviecamera_01_METATEXT2=09/14/2016
d1_opcon_doc_ai_moviecamera_01_METATEXT3=In transit
d1_opcon_doc_ai_moviecamera_01_METATITLE1=ID
d1_opcon_doc_ai_moviecamera_01_METATITLE2=ACQUISITON DATE
d1_opcon_doc_ai_moviecamera_01_METATITLE3=CONTAINMENT LOCATION
d1_opcon_doc_ai_moviecamera_01_TITLE=Movie Camera Procedures
d1_opcon_doc_ai_moviecamera_02_DESCRIPTION1=<p><b>ActionMaxx Camera
(AI80-UE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>The item first came to the Bureau’s
attention after a hospitalized mailman from <em>REDACTED</em>, Arkansas claimed his
injuries had been caused by a movie camera. Further investigation connected the
incident to AI80, which was being shipped in the mail truck at the time. The
packaged camera was later found in an empty warehouse. The return address led
agents to a PO Box located in the San Fernando Valley belonging to a company called
Blessed Pictures. Whether Blessed Pictures is involved in the creation and
dissemination of the item’s VHS films is unknown (see investigation
13-HQ-612).</p>¤<p>The following is a list of all known films believed to have been
shot by AI80-UE.</p>¤<p>- Shoot First, Die Last (unreleased)*</p>¤<p>- Coffee
Bullet</p>¤<p>- Billy’s First Car</p>¤<p>- Bike Hard</p>¤<p>- Delivery
Disaster</p>¤<p>*Item was used in the filming of an unreleased western in 1968 on
the Italian island of Sardinia. A cast member was killed during an on-set accident,
stopping production. It is believed that Blessed Pictures bought the camera when
equipment from the shoot was sold at auction.</p>
d1_opcon_doc_ai_moviecamera_02_DESCRIPTION2=
d1_opcon_doc_ai_moviecamera_02_METATEXT1=ActionMaxx Camera (AI80-UE)
d1_opcon_doc_ai_moviecamera_02_METATEXT2=09/14/2016
d1_opcon_doc_ai_moviecamera_02_METATEXT3=In transit
d1_opcon_doc_ai_moviecamera_02_METATITLE1=ID
d1_opcon_doc_ai_moviecamera_02_METATITLE2=ACQUISITON DATE
d1_opcon_doc_ai_moviecamera_02_METATITLE3=CONTAINMENT LOCATION
d1_opcon_doc_ai_moviecamera_02_TITLE=Movie Camera Supplement
d1_opcon_doc_ai_vhstape_01_DESCRIPTION1=<p><b>VHS Cassette Tape
(AI12-PE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>Item has proven
impossible to fully contain when in proximity of human beings.</p>¤<p>Item is to be
sent to <em>REDACTEEEED </em> <em>REDACTED</em> in the <em>REDACTED</em> of the
Oldest House in order to prevent any future access.</p>¤<p><u>DESCRIPTION/ALTERED
EFFECT:</u></p>¤<p>A VHS (Video Home System) tape cassette. Item will not eject
from the television player used at the time its altered status became
evident.</p>¤<p>The VHS plays footage of <em>Ahti</em> (Entity A-001) cleaning a
floor and dancing. This footage renders individuals incapable of movement, speech,
or thought while the television screen is within view. This effect is estimated to
last indefinitely, though the most time spent in this state by a test subject is 21
hours. Individuals only recollect hearing strange music during their entranced
state. Footage plays on a constant loop even when the television is not connected
to a power source.</p>¤<p>Even when the television and its footage are contained
within an enclosed cell with no window, agents in proximity have been driven to
open and enter the cell by the item’s entrancing nature.</p>¤
d1_opcon_doc_ai_vhstape_01_DESCRIPTION2=
d1_opcon_doc_ai_vhstape_01_METATEXT1=VHS Cassette Tape (AI12-PE)
d1_opcon_doc_ai_vhstape_01_METATEXT2=11/17/1978
d1_opcon_doc_ai_vhstape_01_METATEXT3=[REDACTED]
d1_opcon_doc_ai_vhstape_01_METATITLE1=ID
d1_opcon_doc_ai_vhstape_01_METATITLE2=ACQUISITON DATE
d1_opcon_doc_ai_vhstape_01_METATITLE3=CONTAINMENT LOCATION
d1_opcon_doc_ai_vhstape_01_TITLE=VHS Tape Procedures
d1_opcon_doc_ai_vhstape_02_DESCRIPTION1=<p><b>VHS Cassette Tape
(AI12-PE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>This item’s creation is the source
of much research and debate.</p>¤<p>It was a product of the Bureau’s first attempts
to film <em>Ahti</em> (Entity A-001) during Operation Shallow Tide. An agent was
able to conceal themselves in an area frequented by Ahti, at which point they began
filming. The agent reported that the video camera showed no signs of disturbance
during the filming.</p>¤<p>Later, when reviewing the footage, the research staff
became mesmerized by its altered effect. Measures were taken and altered evaluation
began.</p>¤<p>Never before have Bureau personnel been so closely involved in the
creation of an Altered Item. The experiment was quickly replicated, though not with
the same results. The footage was simply useless in every subsequent
attempt.</p>¤<p>This event spawned a great debate as to whether Altered Items are
created by paranatural entities, intentionally or otherwise. Similar experiments
were prohibited soon after (see the Ash Act for details), as the creation of
altered materials was deemed an action the Bureau should not engage in.</p>¤
d1_opcon_doc_ai_vhstape_02_DESCRIPTION2=
d1_opcon_doc_ai_vhstape_02_METATEXT1=VHS Cassette Tape (AI12-PE)
d1_opcon_doc_ai_vhstape_02_METATEXT2=11/17/1978
d1_opcon_doc_ai_vhstape_02_METATEXT3=[REDACTED]
d1_opcon_doc_ai_vhstape_02_METATITLE1=ID
d1_opcon_doc_ai_vhstape_02_METATITLE2=ACQUISITON DATE
d1_opcon_doc_ai_vhstape_02_METATITLE3=CONTAINMENT LOCATION
d1_opcon_doc_ai_vhstape_02_TITLE=VHS Tape Supplement
d1_opcon_doc_ashorder_01_DESCRIPTION1=<p align=CENTER><b>From the Desk
of</b></p>¤<p align=CENTER><b>Director Northmoor</b></p>¤<p>To Dr. Theodore Ash
Jr.,</p>¤<p>As Director of the Federal Bureau of Control and chosen
representative / liaison / benefactor of the greater authority of the Board, I
demand your immediate withdrawal from the Foundation.</p>¤<p>Prior memos issued
broadly to Foundation staff called for swift reassignment of all personnel to the
upper levels of the House. All staff complied except you. This demonstrates a lack
of respect for my office and the Board itself.</p>¤<p>This is their House and we
are their guests. We should conduct ourselves accordingly. Normally, such
insubordination would be grounds for dismissal, but, out of respect for your late
father, consider this instead my final warning.</p>¤<p>The Board and Director Ash
chose me as successor to the office, and no amount of petulance will change that.
Indeed, your actions seem to suggest you know better than myself, and by extension,
better than the Board.</p>¤<p>Permit me to assure you that this is not
possible.</p>¤<p>Sincerely,</p>¤<p>Director Broderick Northmoor</p>¤
d1_opcon_doc_ashorder_01_DESCRIPTION2=
d1_opcon_doc_ashorder_01_METATEXT1=Ash Jr.
d1_opcon_doc_ashorder_01_METATEXT2=Director Northmoor
d1_opcon_doc_ashorder_01_METATEXT3=Official Order
d1_opcon_doc_ashorder_01_METATITLE1=TO
d1_opcon_doc_ashorder_01_METATITLE2=FROM
d1_opcon_doc_ashorder_01_METATITLE3=SUBJECT
d1_opcon_doc_ashorder_01_TITLE=Northmoor: Final Warning
d1_opcon_doc_astralresearch_01_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON
ASTRAL ENTITY: ASTRAL COPY</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>With the Astral
Plane now physically accessible, a torrent of new information has been collected on
the entities known as Astral Copies.</p>¤<p>The Copies’ bodies are composed of a
dense stone-like material that is both resilient under controlled circumstances and
brittle when struck with significant force (see report 8-11-1633 for full
composition analysis). Whether the Astral Copies possess individual consciousness
or are directed by a higher intelligence such as the Board remains unknown.
However, their shared aggression seems to indicate a unified goal.</p>¤<p>Director
Faden’s encounters with these entities when binding Objects of Power in the Astral
Plane indicate they serve as live targets for potential parautilitarians to
practice on. Some have been equipped with Bureau weaponry, though it seems unlikely
they were armed by our personnel.</p>¤<p>It is important to note that they appear
immune to Hiss corruption.</p>¤<p>Refer to file <em>[REDACTED]</em> for full
report.</p>¤
d1_opcon_doc_astralresearch_01_DESCRIPTION2=
d1_opcon_doc_astralresearch_01_METATEXT1=Dr. Emily Pope, Head of Research
d1_opcon_doc_astralresearch_01_METATEXT2=Director Jesse Faden
d1_opcon_doc_astralresearch_01_METATEXT3=
d1_opcon_doc_astralresearch_01_METATITLE1=COMPILED BY
d1_opcon_doc_astralresearch_01_METATITLE2=BY ORDER OF
d1_opcon_doc_astralresearch_01_METATITLE3=
d1_opcon_doc_astralresearch_01_TITLE=Astral Copy
d1_opcon_doc_astralresearch_02_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON
ASTRAL ENTITY: ASTRAL SPIKE</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Astral Spikes
are metastructural entities found in the Astral Plane. Their existence was first
confirmed when a single Spike travelled into our dimension through the mind of an
Astralnaut (see report <em>REDACTED</em> for details re: Agent
Gibson).</p>¤<p>Astral Spikes seem to exist beyond our dimension’s physical laws.
They do not resemble any living creature or animate object we have yet encountered.
They are even dissimilar to Astral Copies, despite the fact that both originate
from the Astral Plane.</p>¤<p>The Spikes are immensely dangerous, emitting a
wavelength that disrupts all organic and inorganic matter in their immediate
vicinity with catastrophic results. Discerning the nature of this wavelength has
been difficult for obvious reasons, but the Parakinesiology Department continues to
investigate.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>¤
d1_opcon_doc_astralresearch_02_DESCRIPTION2=
d1_opcon_doc_astralresearch_02_METATEXT1=Dr. Emily Pope, Head of Research
d1_opcon_doc_astralresearch_02_METATEXT2=Director Jesse Faden
d1_opcon_doc_astralresearch_02_METATEXT3=
d1_opcon_doc_astralresearch_02_METATITLE1=COMPILED BY
d1_opcon_doc_astralresearch_02_METATITLE2=BY ORDER OF
d1_opcon_doc_astralresearch_02_METATITLE3=
d1_opcon_doc_astralresearch_02_TITLE=Astral Spike
d1_opcon_doc_astralresearch_03_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON
ASTRAL ENTITY: ASTRAL MIMIC</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Astral Mimics
are physically indistinguishable from Astral Copies, but considerably more
dangerous due to the fact that they possess parautilitarian abilities. The most
notable ability witnessed is levitation.</p>¤<p>It is unknown how this Astral
entity gained its paranatural abilities. The relevant Objects of Power are
currently bound to Director Faden, which indicates the Objects are not responsible.
However, Objects of Power are intrinsically linked to the Board and the Astral
Plane. A similar link between the Objects and the Mimics could also exist. Or
perhaps the Board is able to dispense these abilities at their leisure, with no
trial in the Astral Plane required?</p>¤<p>The prevailing theory, however, is that
the entities are simply replicating observed abilities performed by the Hiss, or
even the Director herself, thanks to a prolonged exposure to our world caused by
the Astral Bleed.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>¤
d1_opcon_doc_astralresearch_03_DESCRIPTION2=
d1_opcon_doc_astralresearch_03_METATEXT1=Dr. Emily Pope, Head of Research
d1_opcon_doc_astralresearch_03_METATEXT2=Director Jesse Faden
d1_opcon_doc_astralresearch_03_METATEXT3=
d1_opcon_doc_astralresearch_03_METATITLE1=COMPILED BY
d1_opcon_doc_astralresearch_03_METATITLE2=BY ORDER OF
d1_opcon_doc_astralresearch_03_METATITLE3=
d1_opcon_doc_astralresearch_03_TITLE=Astral Mimic
d1_opcon_doc_awe_kyiv_01_DESCRIPTION1=<p><b>Kyiv (AWE-37)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>A series of reverberating sounds observed in downtown Kyiv with
no clear point of origin. The event was witnessed by the city’s general public.
Mental and physical symptoms were reported, including aphasia, sleep paralysis, and
excess <em>[REDACTED]</em> in the reported individuals.</p>¤<p><u>EVENT
RESPONSE:</u></p>¤<p>Due to the brief nature of the event, overseas Bureau agents
were not able to respond while it was active. Immediately upon arrival, agents
collected audio recordings taken by local witnesses. All Bureau monitoring stations
located at global junctions of acoustic amplification were directed to monitor any
auditory events of similar pitch, wavelength, and duration in an effort to trace
echoes or epicenters. In the following weeks, similar cases were reported from both
various amateur sources and Bureau stations in major cities across the globe. The
subsequent events diminished in volume and frequency per each
occurrence.</p>¤<p>Event is believed to be generated by planar friction, though
this is not confirmed (see file 71-849-062 for full hypothesis).</p>¤
d1_opcon_doc_awe_kyiv_01_DESCRIPTION2=
d1_opcon_doc_awe_kyiv_01_METATEXT1=AWE-37
d1_opcon_doc_awe_kyiv_01_METATEXT2=08/13/2011
d1_opcon_doc_awe_kyiv_01_METATEXT3=Kyiv, Ukraine
d1_opcon_doc_awe_kyiv_01_METATITLE1=ID
d1_opcon_doc_awe_kyiv_01_METATITLE2=EVENT DATE
d1_opcon_doc_awe_kyiv_01_METATITLE3=EVENT LOCATION
d1_opcon_doc_awe_kyiv_01_TITLE=Kyiv Summary
d1_opcon_doc_awe_kyiv_02_DESCRIPTION1=<p><b>Kyiv
(AWE-37)</b></p>¤<p><u>DETAILS:</u></p>¤<p>Recordings of the audio phenomena were
uploaded onto the internet shortly after the event. These records circulated
rapidly on popular message boards. The Communications Department utilized this
exposure by creating “Sky Trumpet hoax” videos and posting related theories to
spread confusion and draw attention away from the event’s paranatural origin.
Industrial noise, particularly the sound of metal drilling was found to be a
widely-accepted explanation. Theories about the sounds emanating from the Earth
itself, known as Seismic Hum, emerged from the public itself and were encouraged by
the Bureau to generate further misdirection and eventual public
disinterest.</p>¤<p>Witnesses of the event were monitored discretely afterwards.
Observed symptoms were consistent with <em>[REDACTED]</em> deprivation, but
subsided after 12-15 days. The length of the symptoms directly correlated to the
individual’s proximity (unsheltered) to the supposed epicenter. One linked,
although accidental, casualty can be listed (see report re: the effects of planar
friction on hearing aids in file 14-200-1010).</p>¤
d1_opcon_doc_awe_kyiv_02_DESCRIPTION2=
d1_opcon_doc_awe_kyiv_02_METATEXT1=AWE-37
d1_opcon_doc_awe_kyiv_02_METATEXT2=08/13/2011
d1_opcon_doc_awe_kyiv_02_METATEXT3=Kyiv, Ukraine
d1_opcon_doc_awe_kyiv_02_METATITLE1=ID
d1_opcon_doc_awe_kyiv_02_METATITLE2=EVENT DATE
d1_opcon_doc_awe_kyiv_02_METATITLE3=EVENT LOCATION
d1_opcon_doc_awe_kyiv_02_TITLE=Kyiv Supplement
d1_opcon_doc_awe_meteor_01_DESCRIPTION1=<p><b>Meteor Hill (AWE-3)</b></p>¤<p>NOTE:
Per Archival Mandates 8.A, this document has been edited to meet current
administrative standards. Certain terminology may be out of date.</p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>This Paradimensional Occurrence consisted of three sequential
sinkholes induced by subterranean implosions revealing foreign material of magmatic
qualities.</p>¤<p><u>EVENT RESPONSE:</u></p>¤<p>A local chapter of the Youth
Science League were participating in an archeological dig on the hill when the
event occurred. Many boys were injured in the resulting collapse. Some touched the
magma directly.</p>¤<p>Bureau agents arrived at the scene seven days after the
incident. Samples of the lava-like material were taken. The area was quickly sealed
off from the public at our recommendation. Our aim was to ensure all remnants of
the material were rendered inoffensive but the magma descended too deeply into the
earth to retrieve. Foul-smelling odors were detected in the area, which were
hypothesized being the dissipated element’s vapor trail left at the
scene.</p>¤<p>All acquired material was delivered to Washington for examination in
the Bureau’s onsite laboratories.</p>
d1_opcon_doc_awe_meteor_01_DESCRIPTION2=
d1_opcon_doc_awe_meteor_01_METATEXT1=AWE-3
d1_opcon_doc_awe_meteor_01_METATEXT2=06/23/1958
d1_opcon_doc_awe_meteor_01_METATEXT3=Sawyer County, Wisconsin
d1_opcon_doc_awe_meteor_01_METATITLE1=ID
d1_opcon_doc_awe_meteor_01_METATITLE2=EVENT DATE
d1_opcon_doc_awe_meteor_01_METATITLE3=EVENT LOCATION
d1_opcon_doc_awe_meteor_01_TITLE=Meteor Hill Summary
d1_opcon_doc_awe_meteor_02_DESCRIPTION1=<p><b>Meteor Hill (AWE-3)</b></p>¤<p>NOTE:
Per Archival Mandates 8.A, this document has been edited to meet current
administrative standards. Certain terminology may be out of
date.</p>¤<p><u>DETAILS:</u></p>¤<p>The retrieved material was subjected to
Felstrom’s Array, configuration 74-B, but the tests were halted as the matter began
to physically elude the equipment. Attempts to constrain the element were made but,
under further stress, it became vaporous. The researchers suffered corrosive
injuries prior to their deaths.</p>¤<p>The child victims at Meteor Hill recounted
the material enveloping them in a pleasant manner upon making contact but when
discovered, they were <em>[REDACTED]</em> and screaming. Bodily changes were
perceived immediately (deformities, loss of pigment in the skin and hair) and
mental symptoms surfaced in subsequent examinations (confusion, heightened
aggression).</p>¤<p>The Department of Public Knowledge and Diversions gave
statements claiming the incident was caused by debris from poorly-made Russian
satellites, which the public accepted with no complications.</p>¤<p>The children
were sent to the Bureau’s recuperation facility in <em>REDACTED</em> to receive
help, away from society.</p>¤
d1_opcon_doc_awe_meteor_02_DESCRIPTION2=
d1_opcon_doc_awe_meteor_02_METATEXT1=AWE-3
d1_opcon_doc_awe_meteor_02_METATEXT2=06/23/1958
d1_opcon_doc_awe_meteor_02_METATEXT3=Sawyer County, Wisconsin
d1_opcon_doc_awe_meteor_02_METATITLE1=ID
d1_opcon_doc_awe_meteor_02_METATITLE2=EVENT DATE
d1_opcon_doc_awe_meteor_02_METATITLE3=EVENT LOCATION
d1_opcon_doc_awe_meteor_02_TITLE=Meteor Hill Supplement
d1_opcon_doc_cptheory_01_DESCRIPTION1=<p align=CENTER><b>ON LEYLINES AND THEIR
ENERGIES</b></p>¤<p>For all my research into the Oldest House’s leylines, I still
don’t understand why they converge here, at the base of this pillar. I suppose the
simplest reason is that they have to converge somewhere. Occam’s Razor and all
that. But that seems wrong. The esoteric world abhors coincidence.</p>¤<p>So what
is the true relationship between this pillar and the leylines? Does it act as a
magnet, attracting them? Polar North? Or is the pillar a product of their focused
energies? A sprout, nourished by the constant flow of the Oldest House’s
power?</p>¤<p>Perhaps classifying that power would provide some insight. However,
we currently have no means of measuring or quantifying it. Given time, it may
become possible to collect and even harness this energy.</p>¤<p>On that note,
Northmoor is bringing in the much-lauded Dr. Gustav Wagner from headquarters in
D.C. to “aid my research”. I suppose this is his way of saying he doesn’t trust me
to work unsupervised. Let’s just hope Dr. Wagner is as smart as his dearly departed
Führer once believed him to be.</p>¤
d1_opcon_doc_cptheory_01_DESCRIPTION2=
d1_opcon_doc_cptheory_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_cptheory_01_METATEXT2=Director Broderick Northmoor
d1_opcon_doc_cptheory_01_METATEXT3=
d1_opcon_doc_cptheory_01_METATITLE1=COMPILED BY
d1_opcon_doc_cptheory_01_METATITLE2=BY ORDER OF
d1_opcon_doc_cptheory_01_METATITLE3=
d1_opcon_doc_cptheory_01_TITLE=Leylines
d1_opcon_doc_deadletter_01_DESCRIPTION1=<p>Dear Science,</p>¤<p>There’s a person in
my pet salamander. He has human eyes. Why doesn’t anyone else see him?</p>¤<p>I
think it’s like werewolves but with every animal. Weredogs, werecats, wereotters,
werebutterflies, were-everything. There are people inside and they can’t get out.
They’re stuck in the animal body. It’s not ALL animals, but it can be ANY animal.
My parents don’t believe me.</p>¤<p>Maybe this has happened before? I thought you
would know.</p>¤<p>Sincerely,</p>¤<p>John Lomaine</p>
d1_opcon_doc_deadletter_01_DESCRIPTION2=
d1_opcon_doc_deadletter_01_METATEXT1=
d1_opcon_doc_deadletter_01_METATEXT2=
d1_opcon_doc_deadletter_01_METATEXT3=
d1_opcon_doc_deadletter_01_METATITLE1=
d1_opcon_doc_deadletter_01_METATITLE2=
d1_opcon_doc_deadletter_01_METATITLE3=
d1_opcon_doc_deadletter_01_TITLE=Were-Everything
d1_opcon_doc_deadletter_02_DESCRIPTION1=<p>Dear House of Representatives,</p>¤<p>My
husband, Francis, read an article before he died about how the universe was really
just a computer program. He believed it. I thought it sounded silly, but now I
think he was right.</p>¤<p>Francis was hit by a car a few months ago. A drunk
driver. I don’t think it was supposed to happen.</p>¤<p>My neighbor’s son, Jeremy,
broke one of our windows with a football a week before Francis died. Francis yelled
at Jeremy for it. He was a bit harsh.</p>¤<p>This is important because I see Jeremy
on his computer through their living room window. He’s on it all the time. His
mother says he is a computer whiz. I think Jeremy is operating the computer program
and he changed the universe so that driver would hit Francis. He did it to get back
at Francis for yelling at him.</p>¤<p>Is there a way to change the computer and
make Francis come back? I have some money if it’s expensive. I don’t know how these
things work. I don’t care if Jeremy gets in trouble or not. I just want Francis to
come home.</p>¤<p>Francis and I were very happy together. I can feel him not being
here and I know it’s not right.</p>¤<p>Sincerely,</p>¤<p>Stephanie Miller</p>
d1_opcon_doc_deadletter_02_DESCRIPTION2=
d1_opcon_doc_deadletter_02_METATEXT1=
d1_opcon_doc_deadletter_02_METATEXT2=
d1_opcon_doc_deadletter_02_METATEXT3=
d1_opcon_doc_deadletter_02_METATITLE1=
d1_opcon_doc_deadletter_02_METATITLE2=
d1_opcon_doc_deadletter_02_METATITLE3=
d1_opcon_doc_deadletter_02_TITLE=Computer Program
d1_opcon_doc_deadletter_03_DESCRIPTION1=<p>FOR IMMEDIATE PUBLICATION</p>¤<p>I
learned a brand new language. The fish taught me. You probably don’t believe me, so
I will prove it.</p>¤<p>Hou-llilel, meeutti. Jer meellooabt eus oeman-eqqo. Quido?
Kib quido urt-urt, pippo hurum eoolin req I bu-wit 1455 Os-pirrtrun Klob, HeNw
20222. Quidi wi-wip eoolin n yuum ret buozem quim xual-ten. Jebini-rog.</p>¤<p>See?
Please publish this letter and maybe other fish-speakers will get in touch. They’ll
be able to read my address, even if you can’t.</p>¤<p>Jebini-rog,</p>¤<p>Larry
Humbert</p>
d1_opcon_doc_deadletter_03_DESCRIPTION2=
d1_opcon_doc_deadletter_03_METATEXT1=
d1_opcon_doc_deadletter_03_METATEXT2=
d1_opcon_doc_deadletter_03_METATEXT3=
d1_opcon_doc_deadletter_03_METATITLE1=
d1_opcon_doc_deadletter_03_METATITLE2=
d1_opcon_doc_deadletter_03_METATITLE3=
d1_opcon_doc_deadletter_03_TITLE=New Language
d1_opcon_doc_deadletter_04_DESCRIPTION1=<p>I don’t know if yuo can see this because
I dont know if I’m reelly here. I see a pen in myh hand, I see myself but it’s all
wroong it’s the wrong angle it’s thewrong me andd it’s all green. Look out fr thee
color green everythig turns greenn when its close. Dn’t let it get close. Don’t let
it in.</p>¤<p>But iff yu do no maater what YOU DO NOT SPEK TO IT. Please. I need yu
safe Pegy. I donnt want you to ennd up here too.</p>¤<p>I don’t know where I’ve
gon.</p>
d1_opcon_doc_deadletter_04_DESCRIPTION2=
d1_opcon_doc_deadletter_04_METATEXT1=
d1_opcon_doc_deadletter_04_METATEXT2=
d1_opcon_doc_deadletter_04_METATEXT3=
d1_opcon_doc_deadletter_04_METATITLE1=
d1_opcon_doc_deadletter_04_METATITLE2=
d1_opcon_doc_deadletter_04_METATITLE3=
d1_opcon_doc_deadletter_04_TITLE=Green
d1_opcon_doc_etchings_01_DESCRIPTION1=<p align=CENTER><b>ON THE FOUR
ETCHINGS</b></p>¤<p>My explorations of the Foundation have resulted in yet another
mystery: a fascinating series of etchings on large stone tablets.</p>¤<p>The
tablets themselves are likely not native to the Foundation, seeing as they’re slabs
of sedimentary stone, quite different from the cave’s categorization-defying rock.
Their placement and form are also too intentional to be naturally occurring. But
who braved this place to carry them in? And for what purpose? I discovered a five-
point macro-entanglement between the tablets, with the pillar at its center. These
links seem to extend beyond our level of consciousness, to some astral realm I
can’t detect. Is Northmoor’s Board somehow tied to all this?</p>¤<p>The etchings on
these tablets are similarly curious. They differ from the cave paintings in style
and technique, so are clearly not of the same origin. Are they the visual narration
of some event? Or do they indicate intent, a wish, a plan? They only seem to
consist of a tree and the pillar, but the sizes of either are inconsistent. What
does that signify?</p>¤<p>I’m missing key pieces of this puzzle and it’s unlikely
I’ll ever find them.</p>¤
d1_opcon_doc_etchings_01_DESCRIPTION2=
d1_opcon_doc_etchings_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_etchings_01_METATEXT2=Director Broderick Northmoor
d1_opcon_doc_etchings_01_METATEXT3=
d1_opcon_doc_etchings_01_METATITLE1=COMPILED BY
d1_opcon_doc_etchings_01_METATITLE2=BY ORDER OF
d1_opcon_doc_etchings_01_METATITLE3=
d1_opcon_doc_etchings_01_TITLE=Foundation Etchings
d1_opcon_doc_eyeroom_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Mr. Wilder,</p>¤<p>I have some bad news. You remember that
Robert Ricardo fella we brought in as a “special consultant” to map the lower
caves? Well, today he found a chamber with weird eyes covering every inch of the
walls, and a strange black pillar in the center. Kinda looks like the one at the
Crossroads, but smaller.</p>¤<p>We had a Bureau member shadowing him, but whatever
happened in there did a number on our guest. The docs are taking a look but it’s
pretty clear Mr. Adventure’s exploring days are over.</p>¤<p>I know we were careful
to limit this guy’s exposure to the non-ordinary (drugging him and carrying him
through the upper floor was a real hoot, by the way), but we really need to re-
evaluate our policies on external contractors. Honestly we’d be better off forming
a special division trained in rappelling and orienteering than subjecting more
outsiders to the shit we deal with. They almost always end up dead or
loony.</p>¤<p>- Marcus</p>¤
d1_opcon_doc_eyeroom_01_DESCRIPTION2=
d1_opcon_doc_eyeroom_01_METATEXT1=H. Wilder
d1_opcon_doc_eyeroom_01_METATEXT2=M. Talbot
d1_opcon_doc_eyeroom_01_METATEXT3=Contractor Issue
d1_opcon_doc_eyeroom_01_METATITLE1=TO
d1_opcon_doc_eyeroom_01_METATITLE2=FROM
d1_opcon_doc_eyeroom_01_METATITLE3=SUBJECT
d1_opcon_doc_eyeroom_01_TITLE=Foundation Accident
d1_opcon_doc_fonduedeath_01_DESCRIPTION1=<p align=CENTER><b>INCIDENT
REPORT</b></p>¤<p align=CENTER><b>RE: OFFSITE EMPLOYEE FATALITY</b></p>¤
¤<p><u>SUMMARY:</u></p>¤<p>An item resembling a fondue set was sent to America
Overnight’s (a.k.a. FBC Initiative #72-A) offsite studio accompanied by a
threatening letter and cremated human remains. Long-time show producer Karen Harris
was killed when she <em>placed</em> her <em>hand</em> into the item. Mr.
<em>REDACTED</em>, the program’s host, was able to contain the item by
<em>REDACTEDED</em> it.</p> ¤<p><u>ACTION TAKEN:</u></p>¤<p>The fondue set is
undergoing evaluation at the FBC satellite facility in <em>DACTED</em>.</p>¤<p>The
package was traced back to a PO Box belonging to the Blessed Pictures production
company. This same company was involved in the discovery of AI80.</p>¤<p>According
to Post Office records, Blessed’s PO Box was opened in 1968 and paid through
December 2029. Employees cannot recall anyone ever collecting mail from the PO
Box.</p>¤<p>Case 13-HQ-612 has been reopened. Attempts to locate the physical
address or staff of Blessed Pictures are ongoing.</p>¤<p><u>ADDENDUM:</u></p>¤<p>It
should be noted that during debriefing, Mr. <em>REDACTED</em> revealed he was in a
romantic relationship with Ms. Harris. He has since been placed on mandatory leave
of absence for violating Bureau guidelines.</p>¤
d1_opcon_doc_fonduedeath_01_DESCRIPTION2=
d1_opcon_doc_fonduedeath_01_METATEXT1=Agent Lisa Keenum, Lead Investigator
d1_opcon_doc_fonduedeath_01_METATEXT2=Mr. Kirklund, Head of Investigations
d1_opcon_doc_fonduedeath_01_METATEXT3=
d1_opcon_doc_fonduedeath_01_METATITLE1=COMPILED BY
d1_opcon_doc_fonduedeath_01_METATITLE2=BY ORDER OF
d1_opcon_doc_fonduedeath_01_METATITLE3=
d1_opcon_doc_fonduedeath_01_TITLE=America Overnight Fatality
d1_opcon_doc_hardwarenote_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Dr. Ash,</p>¤<p>As Chief Excavation Officer, it’s my job to
support the Research team, so I got you your machine for that ridiculous “sand
research” project. However, it’s also my responsibility to ensure the safety of my
crew. Do you know how many trips it took to get an entire bulldozer down here
piece-by-piece? And do you know how many of my guys we lost in those
trips?</p>¤<p>Here’s a hint: too fucking many.</p>¤<p>Which brings me to my point.
I’m writing you today because of this request form that just landed on my desk.
Apparently, you want a “lightweight, one- or two-man, military-grade helicopter for
the purpose of surveying the vast expanse of columns by air.”</p>¤<p>I bet you
didn’t even stop to wonder how much time, money, effort, and BLOOD this toy would
cost us. Well, no, sir, I am sorry, but I will not subject my men to another month
of marching through that death trap upstairs. For Christ’s sake, these people have
families, not that they ever get to see them anymore.</p>¤<p>Request
denied.</p>¤<p>-Lewis McNairy</p>
d1_opcon_doc_hardwarenote_01_DESCRIPTION2=
d1_opcon_doc_hardwarenote_01_METATEXT1=Dr. Ash
d1_opcon_doc_hardwarenote_01_METATEXT2=L. McNairy
d1_opcon_doc_hardwarenote_01_METATEXT3=Out of your damn mind
d1_opcon_doc_hardwarenote_01_METATITLE1=TO
d1_opcon_doc_hardwarenote_01_METATITLE2=FROM
d1_opcon_doc_hardwarenote_01_METATITLE3=SUBJECT
d1_opcon_doc_hardwarenote_01_TITLE=Ash: Request Denied
d1_opcon_doc_hissresearch_01_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS SHARPENED AGENT</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Hiss Sharpened
Agents display the parautilitarian ability to rapidly move short distances. This
ability is unique in the fact that it’s not associated with any known Object of
Power. However, we should not discount the possibility that this ability is an
Object variation. For example, Abrupt Physical Relocation (APR) could potentially
be a variant of the Jukebox’s effect. Other explanations of the Hiss Sharpened’s
ability currently include:</p>¤<p> a) Momentary time manipulation</p>¤<p> b) Brief
increase in physical speed</p>¤<p> c) Inhibiting the witness’ sense of
sight</p>¤<p>If we do accept that the Hiss Sharpened’s ability is not connected to
a known Object of Power, then the Hiss are either manifesting unique paranatural
abilities or there are Objects in the House that we aren’t aware of. Either way,
the Hiss are continuing to develop new strains of corruption and that is cause for
concern.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>¤
d1_opcon_doc_hissresearch_01_DESCRIPTION2=
d1_opcon_doc_hissresearch_01_METATEXT1=Dr. Emily Pope, Head of Research
d1_opcon_doc_hissresearch_01_METATEXT2=Director Jesse Faden
d1_opcon_doc_hissresearch_01_METATEXT3=
d1_opcon_doc_hissresearch_01_METATITLE1=COMPILED BY
d1_opcon_doc_hissresearch_01_METATITLE2=BY ORDER OF
d1_opcon_doc_hissresearch_01_METATITLE3=
d1_opcon_doc_hissresearch_01_TITLE=Hiss Sharpened
d1_opcon_doc_housetheory_01_DESCRIPTION1=<p align=CENTER><b>ON THE HISTORY OF THE
OLDEST HOUSE</b></p>¤<p>The Oldest House has revealed much to me during my months
in the Foundation, but many questions remain. Primarily, the tree etchings bewilder
me. What is their significance? If the House has changed shape over its lifetime as
I’ve theorized, then was a tree its first form?</p>¤<p>I sent a team to the
Schwarzman Building in search of pre-settlement accounts of Manhattan Island. From
those, I discovered a single relevant line: “And there I found a tree not known to
me. The Devil twisted within its bark.” That line, taken with the fact that certain
American cultures believed some trees would offer wisdom and guidance, is indeed
interesting. However, it’s hardly firm evidence. And though I am now bound to the
Oldest House, I remain a man of science.</p>¤<p>Of course, there are numerous
ancient beliefs regarding trees. Yggdrasil, the Tree of Knowledge, yaax imix che.
Some cultures offered blood sacrifices to trees, while others claimed trees endowed
chosen individuals with inhuman powers. Do New York City’s many murders act as
sacrifice for the Oldest House? Does the House have a chosen champion?</p>¤<p>Is it
me?</p>¤
d1_opcon_doc_housetheory_01_DESCRIPTION2=
d1_opcon_doc_housetheory_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_housetheory_01_METATEXT2=n/a
d1_opcon_doc_housetheory_01_METATEXT3=
d1_opcon_doc_housetheory_01_METATITLE1=COMPILED BY
d1_opcon_doc_housetheory_01_METATITLE2=BY ORDER OF
d1_opcon_doc_housetheory_01_METATITLE3=
d1_opcon_doc_housetheory_01_TITLE=History of the Oldest House
d1_opcon_doc_nailtheory_01_DESCRIPTION1=<p align=CENTER><b>ON THE NATURE OF THE
PILLAR</b></p>¤<p>The pillar found in the Crossroads is best described as an onyx
spike that protrudes from the cave floor like an imposing stalagmite. Despite its
aggressive silhouette, the structure has an undeniable allure. Freud would
certainly have something to say about the pillar’s overly “erect” nature, but I’m
more drawn to Witmoore’s essay on dynamic layers, structures within structures, the
fractal mirror in every being. Given its significant location, I believe the pillar
is either the very heart of the Oldest House or an intrusion within that
heart.</p>¤<p>Or perhaps it’s like the husk of a seed, from which the Oldest House
sprouted. Trottier wrote that great architecture isn’t built; it grows. But then
why does the pillar look so different from the rest of this place’s concrete walls
and rocky caverns? It’s easier to see it as an anomaly, a buried artifact, a
foreign body, a demonic phallus.</p>¤<p>I wonder if this pillar is any more welcome
here than we are.</p>¤
d1_opcon_doc_nailtheory_01_DESCRIPTION2=
d1_opcon_doc_nailtheory_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_nailtheory_01_METATEXT2=n/a
d1_opcon_doc_nailtheory_01_METATEXT3=
d1_opcon_doc_nailtheory_01_METATITLE1=COMPILED BY
d1_opcon_doc_nailtheory_01_METATITLE2=BY ORDER OF
d1_opcon_doc_nailtheory_01_METATITLE3=
d1_opcon_doc_nailtheory_01_TITLE=Foundation Pillar
d1_opcon_doc_northmoordoctor_01_DESCRIPTION1=<p align=CENTER><b>From the Desk
of</b></p>¤<p align=CENTER><b>Director Northmoor</b></p>¤<p>Frank,</p>¤<p>I have
reviewed your report of my latest medical. I was disappointed to see that you
believe my connection to the Service Weapon and the Board are “products of delusion
brought on by the stresses of leadership.”</p>¤<p>You witnessed my feats firsthand.
You yourself declared my body temperature “impossible”. These are no delusions,
they are the product of divine collaboration. The Board has awoken in me a power
beyond your understanding and that power will only continue to grow. Your job is to
merely ensure that I survive my gift, and with absolute discretion.</p>¤<p>To that
end, my gifts are best used with a degree of mystery that your needles and probes
betray. No further medicals shall be required.</p>¤<p>I forbid you to speak of this
matter with your colleagues, especially Dr. Ash. Under no circumstances do I want
him involved. Keep your mouth shut and keep me alive. The Board knows what I have
become, and theirs is the only opinion that
counts.</p>¤<p>Sincerely,</p>¤<p>Director Broderick Northmoor</p>
d1_opcon_doc_northmoordoctor_01_DESCRIPTION2=
d1_opcon_doc_northmoordoctor_01_METATEXT1=Dr. Rosen
d1_opcon_doc_northmoordoctor_01_METATEXT2=Director Northmoor
d1_opcon_doc_northmoordoctor_01_METATEXT3=Confidentiality Order
d1_opcon_doc_northmoordoctor_01_METATITLE1=TO
d1_opcon_doc_northmoordoctor_01_METATITLE2=FROM
d1_opcon_doc_northmoordoctor_01_METATITLE3=SUBJECT
d1_opcon_doc_northmoordoctor_01_TITLE=Northmoor: Medical Results
d1_opcon_doc_northmoorwarning_01_DESCRIPTION1=<p align=CENTER><b>From the Desk
of</b></p>¤<p align=CENTER><b>Director Northmoor</b></p>¤<p>To All Foundation
Personnel,</p>¤<p>It has come to my attention that members of our Exploration teams
have been relieving themselves of their God-given liquids in the chasms of the
Foundation.</p>¤<p>As per earlier orders, all personnel currently serving in the
Foundation must expel fluids / urinate / do their business exclusively into the
correctly colored and labeled vials provided by research personnel. To do otherwise
disrupts the ongoing study of the Foundation and demonstrates a profound disrespect
not only for the Board and its Oldest House, but also for the Bureau you so proudly
serve.</p>¤<p>If I discover firsthand any agents treating the oblivion as their
personal lavatory, they will be forced to go down there and personally clean up
their mess.</p>¤<p>Signed,</p>¤<p>Director Broderick Northmoor</p>¤
d1_opcon_doc_northmoorwarning_01_DESCRIPTION2=
d1_opcon_doc_northmoorwarning_01_METATEXT1=
d1_opcon_doc_northmoorwarning_01_METATEXT2=
d1_opcon_doc_northmoorwarning_01_METATEXT3=
d1_opcon_doc_northmoorwarning_01_METATITLE1=
d1_opcon_doc_northmoorwarning_01_METATITLE2=
d1_opcon_doc_northmoorwarning_01_METATITLE3=
d1_opcon_doc_northmoorwarning_01_TITLE=Unacceptable Behavior Memo
d1_opcon_doc_powercore_01_DESCRIPTION1=<p align=CENTER><b>ON THE INVENTION OF THE
POWER CORE</b></p>¤<p>After numerous attempts, I’ve finally found a way to
intercept and contain the ambient energy of the leylines in a kind of non-
Aristotelian battery I’ve dubbed the “Power Core”. I admit it was difficult
capturing an energy I can barely measure, much less interact with. Luckily, it
seems that the porous stone of the Foundation’s caverns possesses such conductive
qualities. Using stone flakes and copper wire, my Power Cores collect significant
power. My early prototypes collected too much, in fact, but I’ve since reinforced
the container.</p>¤<p>We don’t yet know the repercussions of tapping into this
power field. As a precaution, these devices should not be taken outside of the
House. Ideally, the Bureau should no longer need to rely on typical energy sources.
It’s my greatest feat of engineering yet.</p>¤<p>I’ve always had an interest in
invention. I like the creativity that it allowed, set within the firm boundaries of
logic and physics. Father never approved, calling it a “mundane” science. With that
in mind, I dedicate this invention to Theodore Ash Senior. May he scowl in peace!
</p>¤
d1_opcon_doc_powercore_01_DESCRIPTION2=
d1_opcon_doc_powercore_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_powercore_01_METATEXT2=Director Broderick Northmoor
d1_opcon_doc_powercore_01_METATEXT3=
d1_opcon_doc_powercore_01_METATITLE1=COMPILED BY
d1_opcon_doc_powercore_01_METATITLE2=BY ORDER OF
d1_opcon_doc_powercore_01_METATITLE3=
d1_opcon_doc_powercore_01_TITLE=Power Cores
d1_opcon_doc_pyramidtheory_01_DESCRIPTION1=<p align=CENTER><b>ON THE PYRAMID AND
GEOMETRY</b></p>¤<p>I’ve been going through my library, researching pyramids and
triangles. If that shape does relate to the Board as Northmoor says, then perhaps
our predecessors in the occult can offer some insight through their geometric
knowledge.</p>¤<p>In esotericism, the triangle is closely associated with the Holy
Trinity and other three-part concepts. Past, present, future. Mind, body, spirit.
Interestingly, the term “Board” also implies multiple parts.</p>¤<p>Upright
triangles in Judeo-Christian imagery indicate ascent into the rational/divine
realm. Inverted, it signifies a descent into the corporeal/human. Naturally, the
ascent is masculine and the fall is feminine. Adam and Eve. That’s just a bit of
old-world patriarchy. It’s 1964 now and we’re well past that
silliness.</p>¤<p>Considering the above, what does the inverted triangle tell us
about the Board? They’re clearly not corporeal or human. Perhaps they wish to be?
Or they once were? The likeliest answer is simply that theological imagery cannot
help us define alien entities.</p>¤<p>But still, the pyramid seems significant.
Shapes have power and clearly so does the Board.</p>¤
d1_opcon_doc_pyramidtheory_01_DESCRIPTION2=
d1_opcon_doc_pyramidtheory_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_pyramidtheory_01_METATEXT2=n/a
d1_opcon_doc_pyramidtheory_01_METATEXT3=
d1_opcon_doc_pyramidtheory_01_METATITLE1=COMPILED BY
d1_opcon_doc_pyramidtheory_01_METATITLE2=BY ORDER OF
d1_opcon_doc_pyramidtheory_01_METATITLE3=
d1_opcon_doc_pyramidtheory_01_TITLE=Pyramidic Geometry
d1_opcon_doc_relocation_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Tom!</p>¤<p>You missed the good news! I’m sure the official memo
will go out soon, but Northmoor called an all-hands at the Crossroads to announce
we’re finally moving out of this hellhole and up into the House proper. Bureau
brass apparently solved the moving walls problem... or at least figured out a way
to pinpoint where and when they happen.</p>¤<p>All I know is going up means goodbye
darkness, goodbye weird lunches with that ex-Nazi scientist, and goodbye pissing
into the pit (I know that was you, Barry).</p>¤<p>Northmoor’s ordering the
Foundation sealed as soon as we can haul our stuff out and somehow convince Ash to
come with us. He’s the only one kicking up a fuss.</p>¤<p>This is long overdue.
We’ve lost eleven men and damn near ten thousand dollars in supplies moving between
the entrance and the Foundation. And for what? Research? Ash is batty if he thinks
we want to stay here and sift through more sand for him. It’s just rusted iron
flakes anyway. Did you know that? We were breathing that shit in!</p>¤
d1_opcon_doc_relocation_01_DESCRIPTION2=
d1_opcon_doc_relocation_01_METATEXT1=
d1_opcon_doc_relocation_01_METATEXT2=
d1_opcon_doc_relocation_01_METATEXT3=
d1_opcon_doc_relocation_01_METATITLE1=
d1_opcon_doc_relocation_01_METATITLE2=
d1_opcon_doc_relocation_01_METATITLE3=
d1_opcon_doc_relocation_01_TITLE=Relocation Order
d1_opcon_doc_shiftaccount_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>To whoever finds this,</p>¤<p>I am Containment Processes
Designer Jeanne Gibbs and I’m writing this to document the largest Building Shift
to ever occur.</p>¤<p>Here are the facts: a considerably large section of the
Containment Sector, including the Processes and Protocols offices, our research
facilities, and a fair chunk of the Firebreak has been yanked down to a chasm that
reaches far below lobby level (I think?). It was a violent Shift, and I regret to
report several casualties. Injuries were sustained by all, but many of us, myself
included, are still mobile. We’ve set up a base camp and started triaging. There
are little supplies.</p>¤<p>We explored our surroundings and found caverns of all
things. Maybe we’re in some kind of cave Threshold, like the Quarry? Wherever we
are, we’re not the first. There were some rusty power cores, old lights, signs –
infrastructure.</p>¤<p>What was this area used for? Why did they seal it off? Why
have we never heard of it?</p>¤<p>More importantly, how are we going to get
out?</p>
d1_opcon_doc_shiftaccount_01_DESCRIPTION2=
d1_opcon_doc_shiftaccount_01_METATEXT1=
d1_opcon_doc_shiftaccount_01_METATEXT2=
d1_opcon_doc_shiftaccount_01_METATEXT3=
d1_opcon_doc_shiftaccount_01_METATITLE1=
d1_opcon_doc_shiftaccount_01_METATITLE2=
d1_opcon_doc_shiftaccount_01_METATITLE3=
d1_opcon_doc_shiftaccount_01_TITLE=Shift Account Pt. 1
d1_opcon_doc_shiftaccount_02_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Gibbs, reporting in. It has been eight days since the collapse
and still no sign of any rescue efforts. The Bureau is either completely unaware of
our situation or are incapable of helping us. Or maybe it’s intentional. How many
times have we seen the Bureau not give two shits about its own hardworking staff
when they go missing in this place? How many times did we let it slide, thinking
“Oh, at least it wasn’t me”?</p>¤<p>Too many, I’m ashamed to admit.</p>¤<p>Anyway,
there have been some developments. Strange crystals have begun growing through the
walls. They seem to block some corridors, but not others. The path to the caves is
always left open, but we’re not sure why. Luckily, the crystals keep out the Astral
Spike. One’s been hounding us for days.</p>¤<p>John, Nicolay, and Sarah went to try
and find a radio, but never came back. We think the Spike got them. I think it’s
hunting us. Doug says Spikes only exist in the Astral Plane, so what the fuck is it
doing here?</p>¤<p>If we get out of here, I’m hiring a lawyer. These are unsuitable
working conditions.</p>
d1_opcon_doc_shiftaccount_02_DESCRIPTION2=
d1_opcon_doc_shiftaccount_02_METATEXT1=
d1_opcon_doc_shiftaccount_02_METATEXT2=
d1_opcon_doc_shiftaccount_02_METATEXT3=
d1_opcon_doc_shiftaccount_02_METATITLE1=
d1_opcon_doc_shiftaccount_02_METATITLE2=
d1_opcon_doc_shiftaccount_02_METATITLE3=
d1_opcon_doc_shiftaccount_02_TITLE=Shift Account Pt. 2
d1_opcon_doc_shiftaccount_03_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>It’s clear no one is coming. We’re running out of ideas and
supplies. We tried going into the caves to find anything edible, but all we found
were noxious gases and endless pits. The crystals only let us go one way, even
though we could see the caves branched out. We did find some weird spikey pillar. I
only got a glimpse of it before the Astral Spikes attacked. There were a few of
them this time. We lost a lot of people. There’s only six of us left.</p>¤<p>We
didn’t ask for this. We didn’t want to come down here. I’m convinced something
brought us here. The others say I’m going nuts, but it’s clear that this was no
House Shift. Shifts slide a bathroom a sector over, or rotate a hallway, they don’t
drop full divisions into some caves. We were brought here. I know it.</p>¤<p>But
for what? Why tear us away from our lives just to torture us? If this is some sort
of test or mission, then here’s some advice for whoever’s running it: give out
clearer instructions next time.</p>¤<p>I hope these notes are a good read for
whatever Ranger finds them. Fuck you. Put that in your report.</p>¤<p>–Gibbs</p>
d1_opcon_doc_shiftaccount_03_DESCRIPTION2=
d1_opcon_doc_shiftaccount_03_METATEXT1=
d1_opcon_doc_shiftaccount_03_METATEXT2=
d1_opcon_doc_shiftaccount_03_METATEXT3=
d1_opcon_doc_shiftaccount_03_METATITLE1=
d1_opcon_doc_shiftaccount_03_METATITLE2=
d1_opcon_doc_shiftaccount_03_METATITLE3=
d1_opcon_doc_shiftaccount_03_TITLE=Shift Account Pt. 3
d1_opcon_doc_spelunker_01_DESCRIPTION1=<p>Dearest Mr. Talbot,</p>¤<p>My heartiest
congratulations for achieving something that few others have! Consider my curiosity
thoroughly yours! For who wouldn’t be intrigued when the United States government
claims to need an expert spelunker to explore the depths of “a cave the likes of
which no man has ever seen”?</p>¤<p>A subterranean channel beneath the very heart
of New York City is fascinating in and of itself. I have explored every cave system
from Kentucky to Kathmandu, but a formation below America’s own Big Apple is a
welcome surprise. You are certainly building grand expectations. Do not let me
down!</p>¤<p>I have decided to come see this mystifying cave myself. My assistant
will be in touch with the details of my arrival. As requested, I will avoid making
an announcement to the press, but I cannot guarantee that my travels will slip past
their notice. The world is always waiting for word of Robert Ricardo’s next grand
endeavor. Such is the burden of a globe-trotting man of adventure such as myself!
Such is the way of adventure!</p>¤<p>Keep Exploring,</p>¤<p>Bob Ricardo</p>¤
d1_opcon_doc_spelunker_01_DESCRIPTION2=
d1_opcon_doc_spelunker_01_METATEXT1=
d1_opcon_doc_spelunker_01_METATEXT2=
d1_opcon_doc_spelunker_01_METATEXT3=
d1_opcon_doc_spelunker_01_METATITLE1=
d1_opcon_doc_spelunker_01_METATITLE2=
d1_opcon_doc_spelunker_01_METATITLE3=
d1_opcon_doc_spelunker_01_TITLE=Adventure Accepted
d1_opcon_doc_wallpainting_01_DESCRIPTION1=<p align=CENTER><b>ON ART AND
TIME</b></p>¤<p>At first I thought the cave paintings in the Foundation chronicled
ancient humans’ encounters with natural occurrences like weather, but it soon
became clear they depicted events far outside the average human
experience.</p>¤<p>Also, it seems I was wrong to assume the images are ancient.
Radiocarbon dating suggests something impossible: that I’ve been down here longer
than the paintings. That’s absurd though. The style and medium clearly indicate a
Paleolithic origin.</p>¤<p>I was ready to conclude that an ancient community of
humans lived in or around the Oldest House. Now, with this information, I don’t
know what to think. Is one of our agents drawing these? Or is there someone down
here with us?</p>¤<p>This place has a habit of skewing my results, so perhaps the
data is corrupted. Or perhaps some paintings were created at different times. The
art does seem to chronicle not only the past, but also the present and possibly
even the future. I see in them echoes of the Board, some linear architecture, even
what could be interpreted as a director.</p>¤<p>Are the paintings telling a story
that’s still being written? If so, who is writing it?</p>¤
d1_opcon_doc_wallpainting_01_DESCRIPTION2=
d1_opcon_doc_wallpainting_01_METATEXT1=Dr. Theodore Ash, Head of Research
d1_opcon_doc_wallpainting_01_METATEXT2=Director Broderick Northmoor
d1_opcon_doc_wallpainting_01_METATEXT3=
d1_opcon_doc_wallpainting_01_METATITLE1=COMPILED BY
d1_opcon_doc_wallpainting_01_METATITLE2=BY ORDER OF
d1_opcon_doc_wallpainting_01_METATITLE3=
d1_opcon_doc_wallpainting_01_TITLE=Cave Paintings
D1_OPCONV_EP_01_JESSE_9165=So you’ve never heard of the Foundation, huh?
D1_OPCONV_EP_01_JESSE_9167=Any guesses why the Bureau would hide something like
this?
D1_OPCONV_EP_01_JESSE_9169=[0.27-3.42]The Astral Plane is already taking chunks out
of this place, Emily.[4.24-5.16]Let’s not add to it.
D1_OPCONV_EP_01_JESSE_9170=[0.47-1.56]So let me get this straight.[2.06-4.81]The
Astral Plane is bleeding into the Foundation.
D1_OPCONV_EP_01_JESSE_9172=And that’s happening because the Nail is damaged.
D1_OPCONV_EP_01_JESSE_9174=So what’s the connection between the Nail and the Astral
Plane?
D1_OPCONV_EP_01_JESSE_9176=Not the prettiest metaphor.
D1_OPCONV_EP_01_JESSE_9177=How did the Hiss get into the Foundation?
D1_OPCONV_EP_01_JESSE_9179=[0.45-2.70]I’m sure there’s plenty of goodies for them
down here.[3.41-4.97]The Nail, for instance.
D1_OPCONV_EP_01_JESSE_9181=They’re pretty good at that.
D1_OPCONV_EP_01_JESSE_9182=I should get back out there.
D1_OPCONV_EP_01_OPTION1=The Foundation
D1_OPCONV_EP_01_OPTION2=Astral Bleed
D1_OPCONV_EP_01_OPTION3=Hiss Presence
D1_OPCONV_EP_01_OPTION4=End Conversation
D1_OPCONV_EP_01_POPE_9166=[0.34-2.23]I’ve never even seen the name referenced.
[2.73-6.66]Clearly it’s highly classified, but for what reason?
D1_OPCONV_EP_01_POPE_9168=[0.38-1.69]I only know what I’ve observed.[1.81-5.59]This
place is spatially rigid, which means it doesn't shift like the rest of the Oldest
House.
D1_OPCONV_EP_01_POPE_9171=Correct.
D1_OPCONV_EP_01_POPE_9173=I’d say it’s a bit more than damaged, but yes, that is my
understanding.
D1_OPCONV_EP_01_POPE_9175=[0.24-1.41]That's a good question.[1.94-5.57]I always
pictured Objects of Power as strings between our plane and the Astral.
D1_OPCONV_EP_01_POPE_9178=[0.57-1.92]Same way we did, I imagine.[2.38-5.91]You need
to remember that the Hiss are the embodiment of persistence.
D1_OPCONV_EP_01_POPE_9180=[0.07-2.94]If the Hiss could corrupt the Nail, I’m sure
they would have by now.[3.41-5.52]It must not interest them in its broken state.
D1_OPCONV_EP_01_POPE_9183=[0.18-0.71]Agreed.[0.95-2.59]The Astral Bleed won’t stop
itself.
D1_OPCONV_EP_01_POPE_9585=The problem with these kinds of closed-off, hidden areas
is that they were likely sealed for good reason, but now no-one is left to tell us
what that reason was.
D1_OPCONV_EP_01_POPE_9586=And before you ask why that is, I have to admit that I’m
clueless.
D1_OPCONV_EP_01_POPE_9587=[0.20-3.65]There’s some signal interfering with my
equipment, making it hard to get a clear reading.[4.02-5.73]It’s being emitted from
the floor.[6.56-8.05]Maybe I should have brought a jackhammer...
D1_OPCONV_EP_01_POPE_9588=If the Nail has a similar relationship, then maybe it’s
more accurate to think of it like plumbing.
D1_OPCONV_EP_01_POPE_9589=Now that the Nail is busted, sewage is gushing
everywhere.
D1_OPCONV_EP_01_POPE_9590=[0.00-4.99]Their nature seems to be one of force, to find
every possible vulnerability and exploit it.[5.37-7.24]Their only goal is
consumption.
D1_OPCONV_EP_01_POPE_9591=They could be distracted by the numerous unknown
paranatural materials I’m sure are lying around.
D1_OPCONV_EP_01_POPE_9592=[0.13-1.92]These are the roots of the Oldest House.[1.92-
4.72]The Hiss will find plenty of ways to make trouble.
D1_OPCONV_EP_02_JESSE_9184=Any progress with the Nail?
D1_OPCONV_EP_02_JESSE_9186=So the Nail is from the Astral Plane?
D1_OPCONV_EP_02_JESSE_9188=Maybe it was always here.
D1_OPCONV_EP_02_JESSE_9190=Have you spent any time looking into the crystals
growing around here?
D1_OPCONV_EP_02_JESSE_9193=I have a power that lets me stretch them.
D1_OPCONV_EP_02_JESSE_9195=Yup.
D1_OPCONV_EP_02_JESSE_9196=Any idea what Marshall would be doing down here?
D1_OPCONV_EP_02_JESSE_9201=Well, clearly she couldn’t handle this one on her own.
D1_OPCONV_EP_02_JESSE_9202=I’ll see you later, Emily.
D1_OPCONV_EP_02_OPTION1=The Nail
D1_OPCONV_EP_02_OPTION2=Crystals
D1_OPCONV_EP_02_OPTION3=Marshall
D1_OPCONV_EP_02_OPTION4=End Conversation
D1_OPCONV_EP_02_POPE_9185=[0.63-1.35]Of course.[1.78-3.58]I’ve been busy with
surface analysis.[3.62-10.48]Its composition is remarkably similar to that of
material found in the Astral Plane, but it alters itself between my observations.
[10.85-13.32]It’s almost as if it doesn’t like being examined.
D1_OPCONV_EP_02_POPE_9187=[0.75-2.51]Not necessarily.[2.83-5.98]If we assume that,
we’re suddenly facing a lot of new questions.
D1_OPCONV_EP_02_POPE_9189=[0.25-0.75]Hmm.[1.38-2.12]Doubtful.
D1_OPCONV_EP_02_POPE_9191=[0.60-1.75]As if I could resist.[2.02-4.14]The biggest
question is where it comes from.[4.29-5.12]A Threshold?[5.21-6.87]Or is it native
to the Foundation?[7.07-9.76]If so, why doesn’t it grow in the rest of the Oldest
House?
D1_OPCONV_EP_02_POPE_9192=Have you learned anything about the crystals?
D1_OPCONV_EP_02_POPE_9194=Huh.
D1_OPCONV_EP_02_POPE_9197=That information is on a need-to-know basis, Faden.
D1_OPCONV_EP_02_POPE_9198=[0.66-2.46]Sorry, couldn’t resist.[2.94-5.25]Honestly, I
never had much interaction with Marshall.[5.31-7.38]She only came to me when she
was looking for Darling.
D1_OPCONV_EP_02_POPE_9200=[0.00-1.84]But this is Helen Marshall we’re talking
about.[1.95-4.50]The woman who singlehandedly dealt with the Bergen Peak AWE.[4.50-
7.96]If she’s down here, it’s because she needs to be.
D1_OPCONV_EP_02_POPE_9203=[0.50-1.04]Good luck.[1.44-2.28]Take notes!
D1_OPCONV_EP_02_POPE_9593=[0.24-2.77]How did something so large get out of the
Astral Plane?[2.95-5.01]And how did it get inside the Oldest House?
D1_OPCONV_EP_02_POPE_9594=[0.04-1.33]Did a Threshold bring it in?[1.39-2.14]Did
people?[2.45-3.69]Maybe through the Motel?
D1_OPCONV_EP_02_POPE_9595=The fact that they return to an earlier state when
damaged is severely inconsistent with our reality’s adherence to linear time.
D1_OPCONV_EP_02_POPE_9596=[0.14-8.35]So either they’re A) partially conscious or B)
organic elements that are foreign to, and yet influenced by, our dimension.[8.88-
9.88]The jury is still out.
D1_OPCONV_EP_03_JESSE_9205=Has the Nail been doing anything since we restored it?
D1_OPCONV_EP_03_JESSE_9207=Anything unusual.
D1_OPCONV_EP_03_JESSE_9209=Emily.
D1_OPCONV_EP_03_JESSE_9211=[0.45-2.43]Wait...[2.43-4.57]was the field created when
I cleansed the Nail?
D1_OPCONV_EP_03_JESSE_9213=I’ve been wondering about that myself.
D1_OPCONV_EP_03_JESSE_9214=[0.00-2.40]Did the Board let the Hiss corrupt the Nail?
[2.79-4.17]Did they want me to cleanse it?[4.67-6.45]If so, why?
D1_OPCONV_EP_03_JESSE_9215=What do you know about Director Northmoor?
D1_OPCONV_EP_03_JESSE_9217=I think the word you’re looking for is “bureaucratic”.
D1_OPCONV_EP_03_JESSE_9221=[0.38-1.11]Don’t worry.[1.92-3.83]If anyone’s getting
shown the door, it’s them.
D1_OPCONV_EP_03_JESSE_9227=What do you know about an entity named Former?
D1_OPCONV_EP_03_JESSE_9229=[0.51-4.05]Well, imagine a one-eyed bug thing.[4.99-
9.64]I think it was a part of the Board, but then something happened and now
it’s...[11.01-11.75]separate?
D1_OPCONV_EP_03_JESSE_9231=[0.48-1.88]Fortune favors the prepared.[3.29-3.63]Do it.
D1_OPCONV_EP_03_JESSE_9232=I’m gonna keep looking around.
D1_OPCONV_EP_03_JESSE_9234=We’ll work on that.
D1_OPCONV_EP_03_OPTION1=Nail Field
D1_OPCONV_EP_03_OPTION2=Northmoor
D1_OPCONV_EP_03_OPTION3=Former
D1_OPCONV_EP_03_OPTION4=End Conversation
D1_OPCONV_EP_03_POPE_9206=Define “anything”.
D1_OPCONV_EP_03_POPE_9208=Define “unus-
D1_OPCONV_EP_03_POPE_9210=[0.51-0.97]Sorry.[1.41-3.46]But the answer is a whopping
YES.[3.76-6.59]Now that it’s whole, the Nail is emitting a constant field of...
[6.96-9.77]well, think of it like low-level radiation.
D1_OPCONV_EP_03_POPE_9212=[0.29-1.40]I considered that.[1.40-5.17]But the Nail’s
readings are quite different from the ones I recorded at the cleansed Control
Points.
D1_OPCONV_EP_03_POPE_9216=[0.51-2.76]Well, he was Director Trench’s predecessor.
[2.90-6.65]And Northmoor’s famous for being the first Board-appointed Director.
D1_OPCONV_EP_03_POPE_9218=[0.46-1.53]Or antiquated.[1.96-4.77]Regardless, Northmoor
was eventually forced to...[5.69-7.67]well, we don’t need to go into that.
D1_OPCONV_EP_03_POPE_9219=[0.38-3.21]If the Board appoints a Director, then how do
they retire them?[3.77-5.47]I doubt they go out and buy you a gold watch.
D1_OPCONV_EP_03_POPE_9220=Sorry, Jesse, I didn’t mean to imply-
D1_OPCONV_EP_03_POPE_9228=[0.28-1.67]I can’t say I’ve heard of it.[2.11-3.43]You
got any details for me?
D1_OPCONV_EP_03_POPE_9230=[0.31-1.06]Interesting.[1.47-8.56]See, I always wondered
if the Board was some sort of entity or a group or conglomerate of linked
consciousnesses, but this supports the group theory.[9.17-12.23]Although it could
have undergone some sort of corporeal exile.
D1_OPCONV_EP_03_POPE_9233=I wish I could go with you, but I still need thirty hours
of training before I can do field work.
D1_OPCONV_EP_03_POPE_9597=[0.12-3.21]It seems to suppress any biological matter it
encounters.[3.56-7.19]This explains why nothing grows here, and why the Bureau had
to abandon the area.[7.85-10.76]Prolonged exposure would certainly begin affecting
neural processes.
D1_OPCONV_EP_03_POPE_9598=I think the Nail’s field is purely of its own making.
D1_OPCONV_EP_03_POPE_9599=In fact, I think it would passively prevent any Hiss
corruption, like the HRAs do, which makes me wonder what actually occurred when you
cleansed the Nail.
D1_OPCONV_EP_03_POPE_9600=[0.67-6.92]Before we found the Oldest House, Directors
were picked by committees of old men in suits drinking cognac and smoking cigars or
whatever.[7.28-9.23]You know, standard uninteresting methods.
D1_OPCONV_EP_03_POPE_9601=[0.44-4.25]Strangely, the only two Board-appointed
Directors left the position under...[4.61-7.06]unusual circumstances.
D1_OPCONV_EP_03_POPE_9602=[0.08-2.64]Too many unknowns to form a working hypothesis
yet.[2.64-6.35]But I can prioritize this matter in future Astral dives if you think
it’s important.
D1_OPCONV_EP_INTRO_POPE_9153=[0.50-4.06]The Rangers have tapped into an old radio
network they found around the Foundation.[4.41-6.99]So if you need back-up just
call them at one of the stations.
D1_OPCONV_EP_INTRO_POPE_9154=[0.14-5.45]The Rangers found a section of the
Containment Sector in the caves, but no House shifts occur down here.[6.35-
7.04]Strange.
D1_OPCONV_EP_INTRO_POPE_9155=[0.25-2.10]The Nail is almost repaired.[2.91-5.05]You
really do have a knack for this kind of work.
D1_OPCONV_EP_INTRO_POPE_9156=[0.44-3.25]If you’re not going to listen to me then
you better go figure out how to stop this.[4.30-6.84]There’s no telling what could
happen if the vibrations escalate.
D1_OPCONV_EP_INTRO_POPE_9157=[0.41-2.95]Please figure out how to stop these
tremors, Jesse.[3.61-5.43]The Bureau won’t survive if they escalate.
D1_OPCONV_EP_INTRO_POPE_9158=Now that this Nail business is handled, I should
probably be getting back to Executive.
D1_OPCONV_EP_INTRO_POPE_9159=[0.64-1.06]But..[1.50-3.95]maybe I’ll keep poking
around.[4.52-5.45]Just for a little bit.
D1_OPCONV_EP_INTRO_POPE_9160=[0.19-3.45]Crystals, cave paintings, rust-filled sand.
[4.10-6.08]This place is a research goldmine!
D1_OPCONV_EP_INTRO_POPE_9161=[0.52-2.90]I knew I should have brought my carbon-
dating equipment.[3.47-5.32]It’s one of those things you always take for granted.
D1_OPCONV_EP_INTRO_POPE_9162=Hello!
D1_OPCONV_EP_INTRO_POPE_9163=Good to see you again.
D1_OPCONV_EP_INTRO_POPE_9164=Anything I can help with?
d1_thresholdkids_ep_extra_DESCRIPTION1=
d1_thresholdkids_ep_extra_TITLE=Rejected Episode
D1M01_01_BOARD_8878=< Director! Situation/Crisis/Uh-Oh in Foundation >
D1M01_01_BOARD_8879=< We demand your Attention/Moxie >
D1M01_01_BOARD_8880=< Oldest House is in danger >
D1M01_01_BOARD_8881=< We opened the Door/Tree in Maintenance >
D1M01_01_BOARD_8882=< Hurry/Post-Haste! >
D1M01_01_JESSE_8883=[0.41-2.05]A problem in the Foundation...[3.39-5.34]That was
Ahti’s vacation spot.[6.43-7.56]We need to check this out.
D1M01_02_JESSE_8884=[0.00-5.04]Dark, quiet, transdimensional...[6.45-8.79]This
place really suits Ahti.
D1M01_02_JESSE_8885=[0.11-1.20]No time for sightseeing.[2.01-4.36]The Board said
this was an emergency.
D1M01_02_JESSE_8886=[0.35-2.73]So that etching is the “door”?[4.25-6.55]OK, let’s
try opening it.
D1M01_03_JESSE_8887=Looks like no one’s been down here in awhile.
D1M01_03_JESSE_8888=[0.27-0.76]Huh.[1.92-3.38]Those crystals are kind of pretty.
[4.90-7.27]Emily would be having a field day down here.
D1M01_03_JESSE_8889=[0.28-2.11]Those paintings look old.[3.29-6.12]Like, old old.
D1M01_03_JESSE_8890=[0.08-1.85]Who made the art down here?[3.47-5.85]Doesn’t look
very Bureau approved.
D1M01_03_JESSE_8891=So the Hiss found their way down here too, huh.
D1M01_03_JESSE_8892=[0.38-1.70]The Hiss are here too.[2.18-3.16]That can’t be good.
D1M01_03_JESSE_8893=What’s that light?
D1M01_03_JESSE_8894=[0.08-1.94]That light looks kind of...[2.74-3.74]familiar?
D1M01_03_JESSE_8895=That crack doesn’t look good.
D1M01_03_JESSE_8896=[0.00-1.15]Those structures.[1.72-2.41]Is that...[2.77-4.49]the
Astral Plane?[5.13-7.09]How is that possible?
D1M01_03_JESSE_8897=[0.07-1.38]This is worse than I thought.[1.74-3.31]I need to
figure out what’s going on.
D1M01_03_JESSE_8898=The Hiss are using pickaxes now?
D1M01_03_JESSE_8899=[0.03-1.70]So the Hiss are still changing huh?[2.01-3.29]Must
be running out of ammo.
D1M01_03_JESSE_8900=[0.06-2.76]The Astral Plane is cutting into our dimension.
[3.54-5.23]What if this happens in the upper floors?[6.06-7.27]It’ll destroy the
Bureau.
D1M01_03_JESSE_8901=[0.13-1.76]I wish I’d brought Emily with me.[1.97-5.24]I could
really use my Head of Research right about now.
D1M01_04_JESSE_8905=[0.06-0.78]Marshall?[1.22-2.80]How is she on the Hotline?[3.49-
4.08]Unless...[5.14-6.06]she’s dead?
D1M01_04_JESSE_8906=[0.66-1.38]Jesus.[1.99-4.58]She seemed like the kind of woman
who could survive anything.
D1M01_05_JESSE_8907=Marshall?
D1M01_05_JESSE_8908=[0.38-1.00]Marshall![1.73-2.76]You’re alive!
D1M01_05_JESSE_8909=[0.22-0.87]Wait![1.09-1.94]It’s Jesse!
D1M01_05_JESSE_8910=The Director!
D1M01_06_JESSE_8911=[0.00-0.90]Whoa.[1.55-3.24]This place is huge.
D1M01_06_JESSE_8912=Look at that...
D1M01_06_JESSE_8913=[0.29-1.12]Marshall?[2.10-2.82]Can you hear me?
D1M01_06_JESSE_8914=She was on the Hotline, so that person couldn’t have been
Marshall, right?
D1M01_06_JESSE_8915=[0.00-1.03]One problem at a time.[1.63-3.55]Let’s see what’s
going on with that pillar first.
D1M01_06_JESSE_8916=Let’s see what’s going on with that glowing pillar first.
D1M01_06_JESSE_8917=Let’s see what’s going on with that broken pillar first.
D1M01_06_JESSE_8918=Let’s see what’s going on with that piece of modern art first.
D1M01_06_JESSE_8919=How old is this equipment?
D1M01_07_BOARD_8920=< Nail/Door/Monolith is hurt >
D1M01_07_BOARD_8921=< Touch/Revere it to enter >
D1M01_08_BOARD_8927=< Left/Self or Right/Weapon >
D1M01_08_BOARD_8928=< Only one is permitted >
D1M01_08_BOARD_8929=< Which will you choose/become? >
D1M01_08_BOARD_8931=< Left/Self will grant Shape/Manipulate >
D1M01_08_BOARD_8932=< Right/Weapon will grant Fracture/Undo >
D1M01_08_BOARD_8933=< Time to choose/decide/haven’t got all day >
D1M01_08_JESSE_8930=[0.08-2.31]So I can only choose one?[3.08-4.97]I thought I was
done with these tests.
D1M01_10_BOARD_8936=< Use the new Upgrade/Self to Shape/Inflate >
D1M01_10_BOARD_8938=< Minerals/Roots/Barnacles grow across the Foundation >
D1M01_10_BOARD_8939=< Use the new Ammo/Casing to Demolish/Weed-whack >
D1M01_10_BOARD_8940=< First Director to receive/earn this >
D1M01_10_BOARD_8941=< You should feel Honored/Handled >
D1M01_10_BOARD_8942=< Dismantle/Loosen the four Locks/Keys/McGuffins >
D1M01_10_BOARD_8943=< Located in the Fringe/Nowhere of the Astral Plane >
D1M01_10_BOARD_8944=< Astral Bleeding/Collision has spread/lost them >
D1M01_10_BOARD_8945=< Do this and Nail will be repaired/glued/crisis averted >
D1M01_10_BOARD_8946=< P.S./Bonus Round: Hiss are present in Foundation >
D1M01_10_BOARD_8947=< Trespassing/Snooping is forbidden >
D1M01_11_JESSE_8948=[0.00-1.80]OK, let’s review.[2.73-6.29]This broken pillar is
called the Nail.[6.69-8.01]It was broken by...[8.67-13.15]something and now the
Astral Plane is bleeding into the Foundation, [13.17-19.34] which will destroy the
Oldest House, the Bureau, and everyone inside.[20.30-26.27]I need to find four
locks or keys or whatever to stop that from happening.
D1M01_11_JESSE_8949=[0.00-1.02]But I’m the Director.[1.46-2.48]I’ve handled worse.
[3.61-5.28]This should be simple...[6.22-6.81]ish.
D1M01_11_JESSE_8950=You with me?
D1M02_01_JESSE_8951=Now I can get past those crystals I saw on the way in.
D1M02_01_JESSE_8952=Now I can destroy those crystals I saw on the way in.
D1M02_02_JESSE_8957=[0.47-1.58]I’m here, aren’t I?[2.88-5.25]I saved the Bureau
once and I’ll do it again.
D1M02_03_JESSE_8958=Another etching, like the one I used to get in here.
D1M02_04_BOARD_8962=< Well Done/Seasoned! Only three Keys/Tethers remain >
D1M02_04_BOARD_8963=< Our Nail is Rebuilding/Loosening >
D1M02_04_JESSE_8960=Is this the lock slash key the Board told me about?
D1M02_04_JESSE_8961=[0.03-2.71]That must be the lock slash key.[3.06-5.06]But how
do we dismantle it?
D1M02_04_JESSE_8964=Just doing my job.
D1M02_05_JESSE_8965=[0.00-1.10]First one down.[1.40-3.52]Director Faden’s got this
covered.
D1M02_07_JESSE_8967=[0.00-0.57]Emily.[0.85-2.10]How did she get down here?
D1M02_07_JESSE_8968=What are you doing down here, Emily?
D1M02_07_JESSE_8970=I’m pretty sure I didn’t.
D1M02_07_JESSE_8973=She takes everything in stride.
D1M02_07_JESSE_8974=[0.55-2.83]The Board called me down here to deal with a
situation.[3.21-4.33]The Astral Plane is-
D1M02_07_JESSE_8977=[0.54-1.67]That’s what I’m here to stop.[2.33-6.84]The Board
told me to fix the Nail over there by dismantling four “locks” in the Astral Plane.
D1M02_07_JESSE_8978=Funny, I think it’s put itself back together a bit.
D1M02_07_JESSE_8983=I’d put money on it.
D1M02_07_JESSE_8984=[0.42-3.20]That reminds me, have you seen Marshall?[4.13-
8.96]She contacted me over the Hotline, but then I saw her walking around.
D1M02_07_JESSE_8986=That’s exactly what I thought.
D1M02_07_JESSE_8989=[0.59-2.21]I think we’re on a clock here, Emily.[2.87-5.66]I
need to stop the Astral Bleeding before it brings the Oldest House down.[6.95-
9.40]See what you can find out from the Nail in the meantime.
D1M02_07_JESSE_9579=[0.45-3.29]And send out some Rangers to look for Marshall.
[4.68-5.85]She may be in trouble.
D1M02_07_POPE_8966=[0.40-0.95]Jesse![0.95-1.38]Hey!
D1M02_07_POPE_8969=[0.39-2.53]What do you mean? You called me down, remember?
D1M02_07_POPE_8971=[0.33-1.84]No, that’s right. You didn’t.[2.25-4.64]But then... I
remember you needing me to come here.[5.16-6.40]You even told me how to get in.
D1M02_07_POPE_8972=Let’s just chalk it up to synchronicity so we can get to work.
D1M02_07_POPE_8975=[0.49-3.17]Colliding with our world. I know! Isn’t it
fascinating?[3.61-9.05]I never even considered that the Astral Plane could be a
physical volume expanding beyond its dimensional container.
D1M02_07_POPE_8976=Given time it will consume the entire Bureau, and possibly
beyond.
D1M02_07_POPE_8979=[0.27-2.66]That could be due to the Law of Inverse Exchange.
[2.98-7.44]For every associated component you remove, this “Nail” reconstructs.
D1M02_07_POPE_8980=Or possibly some variation of anti-sympathy.
D1M02_07_POPE_8981=Don’t worry, I’ll look into it.
D1M02_07_POPE_8982=[0.45-2.73]Did you notice all the Bureau infrastructure?[3.31-
6.56]It looks like there was a research team stationed down here at some point.
[7.49-8.96]Do you think Darling knew about this?
D1M02_07_POPE_8985=[1.10-2.48]I haven’t seen her.[3.05-5.57]The Hotline only
connects to extraplanar entities.[6.38-7.62]Or dead people.[8.12-11.12]But
Marshall’s proved time and time again that she’s a survivor.
D1M02_07_POPE_8987=[0.47-0.75]Anyway![0.78-3.20]I’ve been looking into the minerals
growing down here.
D1M02_07_POPE_8988=[0.22-3.17]Have you noticed how they insist on maintaining a
certain form?[3.70-8.18]Maybe some sort of state-memory or they consciously prefer
a certain shape-
D1M02_07_POPE_8990=[0.54-1.57]Will do, Jesse.[2.25-5.64]If you see anything
interesting, remember to take detailed notes!
D1M02_07_POPE_9603=The bleed is localized to this area, but its growth rate seems
steady.
D1M02_08_JESSE_8995=[0.04-2.22]So I can’t let the Hiss take the Nail.[2.76-3.48]Not
a problem.[3.98-5.12]I know how to handle them.
D1M02_09_JESSE_8996=Another etching.
D1M02_10_BOARD_8998=< Progress/Jolly Good, but two Holes/Lollipops are left to-
D1M02_10_JESSE_8999=[0.37-0.90]Hello?[2.30-2.78]Board?[2.78-3.31]Are you there?
D1M02_11_BOARD_9005=< You should/can/better not be here, Director >
D1M02_11_BOARD_9007=< Former/It/Adrift is trying to mislead you >
D1M02_11_BOARD_9012=< The other Tool/Weapon is forbidden >
D1M02_11_JESSE_9003=OK, what the hell is going on?
D1M02_11_JESSE_9004=[0.42-0.97]Wait.[1.04-1.98]I’m back here?
D1M02_11_JESSE_9006=[0.35-1.47]Wasn’t my idea.[1.84-2.72]Blame the eyeball.
D1M02_11_JESSE_9008=[0.35-0.95]Former?[1.42-2.23]You mean the eyeball?[2.23-4.07]I
don’t even know what that is.
D1M02_11_JESSE_9009=[0.30-0.95]Former?[2.54-4.43]Yeah we’ve had our differences.
D1M02_11_JESSE_9010=But it is giving me something you won’t.
D1M02_11_JESSE_9580=But it is giving me something you won't.
D1M02_12_BOARD_9011=< Do not be Ignorant/Thick >
D1M02_12_BOARD_9013=< You are being Reckless/Disobedient >
D1M02_12_BOARD_9015=< You cannot control this >
D1M02_12_BOARD_9016=< You cannot control your staff >
D1M02_12_BOARD_9017=< You are mismanaging the Bureau/Self/Narrative >
D1M02_12_JESSE_9014=I don’t like you deciding what I can slash can’t have.
D1M02_13_FORMER_9020=< Hello #@$% Home >
D1M02_13_FORMER_9021=< Alone #@$% Long @%@# Visitor @#$! Happy >
D1M02_13_FORMER_9022=< Tunnel @#%! Open !#$@ Grateful >
D1M02_13_FORMER_9023=< Welcome #@$% Speak? >
D1M02_13_JESSE_9018=I’m getting pretty tired of being jerked around the Astral
Plane.
D1M02_13_JESSE_9019=If you’re listening, I want some answers!
D1M02_14_FORMER_9025=< Void @#$@$# Nothing @#$@ Egress >
D1M02_14_FORMER_9027=< Neither @#$@# Both @#$@ Hungry? >
D1M02_14_FORMER_9030=< Right @#$#@$ Panini @#$@# Former @#$ Board @#$* Abalone >
D1M02_14_FORMER_9032=< Once $%@% Split @#%$ Board @*#!& Blame >
D1M02_14_FORMER_9034=< Inside @$%! Beyond @%@! Nail @#$@ Rescue @%@! House #$@ Son
@#%@% Warning >
D1M02_14_FORMER_9036=< No >
D1M02_14_FORMER_9039=< House $@**@! Listen @#!# Nail @#$@ Leech @#$@ Burn @!$#@ Go
>
D1M02_14_JESSE_9024=[0.49-2.05]Uh, hi there.[2.66-5.72]It was nice of you to give
me something the Board wouldn’t.[7.32-8.63]What are you getting out of it?
D1M02_14_JESSE_9026=So I’m just supposed to believe you’re a particularly
charitable, uh, whatever you are?
D1M02_14_JESSE_9028=[0.26-0.81]Hungry?[1.89-4.72]I mean yeah, actually, I’d love a
sandwich or something.
D1M02_14_JESSE_9029=That’s not what you meant, was it?
D1M02_14_JESSE_9031=[0.33-1.40]Are you part of the Board?[2.22-2.89]Or used to be?
D1M02_14_JESSE_9033=OK, so you split because the Board blamed you for...?
D1M02_14_JESSE_9035=God, it’d be easier to play charades.
D1M02_14_JESSE_9037=I don’t know what I expected.
D1M02_14_JESSE_9038=[0.40-4.71]Listen, this has been great, but I have to go.[6.13-
10.84]Thanks for your help and, uh, stay out of trouble.
D1M02_14_JESSE_9581=Do I need to rescue someone?
D1M02_15_FORMER_9040=< Brute @#!# Mandatory $%@@!@ Nail @#$@ Leech @#$@ Burn >
D1M02_15_FORMER_9726=< Why @#$# Dare !@# Attempted %#! Punish #%$% Lesson >
D1M02_16_JESSE_9042=[0.15-3.09]What was Former trying to tell me about the Board?
[3.84-5.38]Should I trust either of them?
D1M02_16_JESSE_9043=[0.00-2.03]Former is probably just trying to use me.[2.82-
5.32]But should I really trust the Board?
D1M02_18_JESSE_9044=[0.42-1.93]Who should I be listening to?[2.73-4.82]Weird entity
A or B?[5.42-6.05]Or neither?
D1M02_18_JESSE_9045=[0.03-1.57]Let’s just stay the course for now.[1.88-3.35]The
Bureau’s in danger.[3.94-5.94]We know we need to repair the Nail.
D1M02_18_JESSE_9046=The Astral Plane won’t break reality on my watch.
D1M02_19_JESSE_9047=There’s the etching.
D1M02_20_BOARD_9053=< We are nearly Whole/Fixed >
D1M02_20_BOARD_9054=< Your Trust/Synergy is appreciated >
D1M02_20_JESSE_9055=They sure changed their tune all of a sudden.
D1M02_21_JESSE_9056=[0.00-3.94]I’m overthinking this whole Board-Former thing.
[4.32-8.62]They can sort out their own business, so long as it doesn’t get in my
way.
D1M02_21_JESSE_9057=Obsessing over these problems is something Trench would do.
D1M02_21_JESSE_9058=[0.00-1.96]But I’ve got my intuition.[2.60-3.09]And you.
D1M02_23_JESSE_9064=[0.11-1.78]Marshall blew up the Nail?[2.23-3.72]What the hell
was she thinking?
D1M02_24_JESSE_9065=[0.00-0.68]Alright.[1.05-2.30]This is the last one.
D1M02_25_FORMER_9070=< Nail @#$@# Leave @#$@ End >
D1M02_25_JESSE_9067=[0.00-0.43]There.[0.89-2.03]Easy as pi-
D1M02_25_JESSE_9068=[0.00-0.64]Fuck![1.17-2.36]But that’s the last one![3.14-4.55]I
fixed it, didn’t I?
D1M02_25_JESSE_9069=[0.03-0.59]Board![0.59-1.65]What’s going on?
D1M02_25_JESSE_9071=[0.34-0.87]Former?[0.87-3.27]I don’t understand!
D1M02_25_JESSE_9072=I need to talk to Emily.
D1M02_25_JESSE_9073=[0.38-1.82]It’s not letting me out.[2.44-3.51]Where’s the exit?
D1M02_25_JESSE_9074=No!
D1M02_25_JESSE_9075=Let me out of here!
D1M02_25_JESSE_9076=The crystal!
D1M02_25_JESSE_9077=Holy shit.
D1M02_25_JESSE_9078=The crystal’s making a path for me.
D1M02_25_JESSE_9079=Oh, thank god.
D1M02_25_JESSE_9148=[0.20-0.70]What?[1.08-2.43]Where’d the exit go?
D1M02_25_JESSE_9149=[0.03-1.28]The exit![1.73-2.46]Shit![2.98-3.76]Now what?
D1M02_25_JESSE_9150=[0.00-2.29]It’s... beautiful.
D1M02_25_JESSE_9151=Gotta jump for it!
D1M02_25_JESSE_9152=There's the exit!
D1M03_01_JESSE_9235=[0.07-2.05]What the hell was all that?[2.76-5.27]Things should
be better now, not worse!
D1M03_01_JESSE_9236=[0.00-0.87]Emily will know.[1.59-2.25]I hope.
D1M03_03_JESSE_9239=[0.48-2.06]I thought you could tell me![3.08-5.93]I completed
the four rituals, just like the Board told me to.[5.96-7.73]The Astral Bleed should
have stopped.
D1M03_03_JESSE_9245=[0.86-2.35]I messed this all up.[3.16-5.54]Maybe Marshall was
right to destroy the Nail.[6.94-8.34]I should have left it in pieces.
D1M03_03_JESSE_9247=[0.54-1.13]No.[2.01-3.91]I need to fix this, now.[4.77-
5.34]I’ll just...
D1M03_03_JESSE_9248=I’ll figure something out.
D1M03_03_JESSE_9250=[0.49-0.98]Perfect.[1.65-3.26]I’ll head down and take care of
whatever’s going on.[3.84-5.30]Just do what you can from here.
D1M03_03_JESSE_9252=[0.44-1.50]I have to, Emily![1.50-4.05]I’m the Director.[5.60-
7.27]This is on me.
D1M03_03_POPE_9237=[0.35-0.77]Jesse![0.77-1.78]We need to talk!
D1M03_03_POPE_9238=[0.23-1.17]What did you do?[1.17-2.85]What is causing these
tremors?
D1M03_03_POPE_9240=[0.58-1.53]It has stopped.[1.53-2.70]The Nail is repaired.
D1M03_03_POPE_9241=[0.41-1.62]But we have a new problem.[2.16-6.65]My analysis of
the Nail indicates that it is literally a piece of the Astral Plane.
D1M03_03_POPE_9242=[0.42-2.61]Or possibly a vessel containing the Astral Plane.
[3.38-4.02]Or both?
D1M03_03_POPE_9243=[0.20-5.38]Either way, right now both dimensions are vibrating
at completely incompatible frequencies.[5.78-9.08]The spatial friction they’re
generating is incalculable.
D1M03_03_POPE_9244=It’s going to destroy both planes.
D1M03_03_POPE_9246=[0.36-2.62]Then the Astral Plane would still be leaking in.
[3.66-5.69]Sometimes there’s no right answer, Jesse.[6.59-7.73]We need more
information.
D1M03_03_POPE_9249=[0.58-2.62]We should really make a plan.[3.10-6.80]The tremors
are originating from directly below us, but we don’t know-
D1M03_03_POPE_9251=Jesse, you can’t just-
D1M03_04_JESSE_9253=I hope I know what I’m doing...
D1M03_05_JESSE_9254=[0.13-2.28]That was just the top of the Nail?[2.87-5.25]How
much deeper does the Foundation go?
D1M03_06_JESSE_9255=[0.00-2.36]The crystals are growing like crazy here.[3.03-
4.71]It’s almost like they’re trying to stop me.
D1M03_06_JESSE_9262=When Marshall blew up the Nail, the Board attacked her.
D1M03_06_JESSE_9263=I don’t fucking like it.
D1M03_07_FORMER_9624=< Assistance $#%# Sent @$#& Champion !%#* Endure>
D1M03_07_JESSE_9269=She can destroy the crystals too?
D1M03_07_JESSE_9270=More Hiss?
D1M03_07_JESSE_9271=Oh come on!
D1M03_07_JESSE_9272=[0.41-0.94]What?[1.51-2.35]Out of ammo?
D1M03_07_JESSE_9273=Sorry I wasn’t here to help, Marshall.
D1M03_08_JESSE_9274=[0.00-1.40]The Nail is corrupted...[1.78-5.84]That explains why
the Board wasn’t answering, and what’s causing the quakes.
D1M03_08_JESSE_9275=[0.13-2.43]Marshall came down here to stop this.[2.98-3.88]I
should’ve been with her.[3.88-5.95]I could’ve saved her.
D1M03_08_JESSE_9276=But I can still save everyone else.
D1M03_09_BOARD_9277=< We are Cleansed/Liberated/Hallelujah! >
D1M03_09_BOARD_9278=< The Foundation is Stable/Beaten/A-OK >
D1M03_09_BOARD_9279=< We are resuming Authority/Busybodying >
D1M03_09_BOARD_9280=< We hope you will improve your Attitude/Loyalty >
D1M03_09_JESSE_9281=Well, fuck you too.
D1M03_09_JESSE_9282=Oh, I’ll be sure to.
D1M03_09_JESSE_9283=[0.03-1.18]Let’s play it smart.[1.56-2.94]They don’t need to
know I’m onto them.[3.64-4.86]Not yet, anyway.
D1M03_10_JESSE_9284=[0.03-4.05]I thought I’d know how to handle things, now that
I’m the Director.[5.60-8.22]Clearly it’s not that simple.
D1M03_10_JESSE_9285=[0.33-1.35]Emily was right.[1.70-4.60]I need to understand what
I’m doing before I do it.[5.24-6.62]No more shots in the dark.[7.20-10.93]Trench
had his faults, but he knew that much.[11.80-14.03]He kept this place standing for
a long time.
D1M03_10_JESSE_9286=[0.05-1.44]Well, him and Marshall.[1.92-3.20]Credit where
credit’s due.
D1M03_10_JESSE_9287=[0.22-2.62]I need to choose a direction for the Bureau.[3.22-
7.14]It should be one that serves our goals, not the Board’s...[7.79-8.88]whatever
those are.
D1M03_10_JESSE_9288=I need to lead my way.
D1SM01_01_JESSE_9080=[0.00-1.71]Is this a Bureau ID badge?[2.10-3.49]It looks so
old...[4.02-5.80]Pope’ll definitely wanna see this.
D1SM01_02_JESSE_9082=[0.45-1.80]Like their ID cards.[2.86-3.87]I picked up a weird
one.[4.38-5.17]It’s pretty old.
D1SM01_02_JESSE_9084=Are you starting a collection?
D1SM01_02_JESSE_9087=[0.39-1.35]A rare one then.[2.78-3.79]Want to keep it, Emily?
D1SM01_02_JESSE_9089=Sounds like you have something in mind.
D1SM01_02_JESSE_9093=[0.34-3.65]I’m gonna assume this key is my ticket to that
lower floor.[4.67-7.68]And that super secret lab you mentioned?
D1SM01_02_POPE_9081=[0.61-1.77]Jesse, you’re back![2.12-3.62]Did you find anything
noteworthy?[4.00-7.99]The original Bureau expedition down here left so much
interesting stuff behind!
D1SM01_02_POPE_9083=[0.27-2.66]Oh wow, look at that![2.66-4.31]I’ve found a few ID
cards myself...[4.70-6.99]or more accurately, the Rangers found them for me.
D1SM01_02_POPE_9085=[0.51-1.65]I’m going for the whole set![2.25-3.49]I kid, of
course.
D1SM01_02_POPE_9086=[0.61-4.88]But I suppose they are sort of like baseball cards,
except for Bureau staff from the ‘60s.[6.32-6.50]Hm...[6.50-8.15]The one you’ve
found is different than mine.[8.98-10.80]Looks like it’s a higher clearance level.
D1SM01_02_POPE_9088=[0.57-2.02]Yeah, I absolutely do![2.46-4.77]But I think you
should hang onto it for now.
D1SM01_02_POPE_9090=[0.24-0.78]Guilty![1.47-3.45]I’ve been going through Dr. Ash’s
notes.[3.45-5.56]The ones I can find anyway.[5.75-9.04]Like Darling, he seemed to
enjoy hiding his most relevant research.
D1SM01_02_POPE_9091=[0.03-1.46]Here, take this.[1.91-3.29]It’s an old skeleton key.
[3.98-5.49]Something else the Rangers found.
D1SM01_02_POPE_9092=I give them five bucks for every useful trinket they bring me.
D1SM01_02_POPE_9094=[0.83-3.28]Bingo bango, as Dr. Darling used to say.[3.84-
7.16]Keep your eyes peeled for more ID cards around the Warehouse.[7.73-13.13]If
Ash’s notes are reliable, and I’m sure they are, then five is the magic number.
D1SM01_02_POPE_9605=High clearance access might come in handy.
D1SM01_02_POPE_9606=From what I gather, there is another floor beneath the
Warehouse - with a special lab that requires five high-level staff members just to
access!
D1SM01_03_JESSE_9095=Weird place to leave an ID card but okay.
D1SM01_03_JESSE_9096=[0.03-1.06]Another ID card...[1.78-3.97]for a cartographer.
D1SM01_03_JESSE_9097=[0.00-1.76]Another one of those ID cards.[2.41-3.55]"Security
Chief."
D1SM01_03_JESSE_9098=[0.03-1.30]“Lead Physicist."[2.07-4.63]It’s got the same
clearance level as the card I showed Emily.
D1SM01_03_JESSE_9099=[0.00-2.88]This ID card was for an excavation engineer.[3.61-
6.27]Why did so many people abandon their cards down here?
D1SM01_04_JESSE_9100=[0.16-3.75]From the layer of dust on this place, nobody’s
swept here in years.[4.22-5.32]Not even Ahti.[5.89-7.51]No way he’d stand for this.
D1SM01_04_JESSE_9101=There’s an elevator, which I’m sure is super safe, and a space
in each terminal for an ID card.
D1SM01_04_JESSE_9102=But which card goes where?
D1SM01_04_JESSE_9103=That’s a lot of maps.
D1SM01_04_JESSE_9104=This person obviously liked guns.
D1SM01_04_JESSE_9105=[0.18-3.91]A physicist would probably have instruments or
something...[4.71-6.32]for physics.
D1SM01_04_JESSE_9106=[0.11-3.05]One of the cards was for an excavation engineer.
[3.08-5.78]I wonder which console was theirs.
D1SM01_04_JESSE_9107=[0.00-0.86]It worked![1.43-5.91]Now I just have to get on a
rickety elevator that goes who knows how far down.
D1SM01_05_JESSE_9108=[0.03-1.13]More dust.[1.82-5.07]Still, this lab’s way tidier
than any of Darling’s.
D1SM01_05_JESSE_9109=Why would they need such a heavy door down here?
D1SM01_06_JESSE_9110=[0.13-1.35]This looks like the Nail...[1.79-3.40]only, mini.
D1SM01_06_JESSE_9111=[0.10-1.02]A document...[1.75-3.42]Is this in some kind of
code?[4.38-5.97]I can’t read a word of it.
D1SM01_06_JESSE_9112=I should take this back to Emily, and tell her I got into
Ash’s secret lab.
D1SM01_07_JESSE_9113=I found Ash’s secret lab.
D1SM01_07_JESSE_9115=[0.38-3.15]Uh well, there was another cave.[3.54-6.52]The
walls were covered in paintings of eyeballs.[7.18-10.21]The research seemed
dedicated to studying a kind of...[11.76-13.62]smaller version of the Nail?[14.57-
17.77]It looked like the same material as the one up here, but just a different
shape.
D1SM01_07_JESSE_9117=[0.25-1.75]None, sorry.[2.56-4.22]I did find this handwritten
note.
D1SM01_07_JESSE_9120=Have you ever thought about taking a vacation, Emily?
D1SM01_07_POPE_9114=[0.37-1.12]Excellent.[1.67-2.84]Please, tell me everything.
[2.94-4.21]Spare no details!
D1SM01_07_POPE_9116=[0.81-3.79]Are you sure you didn’t see any functioning
prototypes?[4.29-6.30]Or at least some schematics?[6.86-9.57]Dr. Ash was a very
accomplished engineer.
D1SM01_07_POPE_9118=[0.38-1.12]Wow.[2.03-3.79]Ash had terrible handwriting.[4.83-
6.42]Never meet your heroes, right?
D1SM01_07_POPE_9119=[0.38-4.74]It looks like a transcribed conversation between Ash
and someone named “F”.[6.21-8.49]Ooh, this is juicy.[8.85-10.53]This'll take me
days to parse out.[10.94-11.73]Maybe weeks!
D1SM01_07_POPE_9121=[0.29-1.04]Are you kidding?[1.75-3.42]This is my vacation,
Jesse!
D1SM02_01_JESSE_9122=[0.30-1.94]“Properly trained".[2.95-3.97]Guess I pass.[4.54-
6.51]I’m VERY properly trained.
D1SM02_02_JESSE_9123=[0.45-1.67]I remember that camera.[2.77-4.09]How the hell did
it get out?[5.40-6.80]Are the Hiss shooting movies now?
D1SM02_03_JESSE_9125=Well this is one way to catch up quick!
D1SM02_03_JESSE_9126=[0.47-1.56]After that camera![2.03-3.11]And step on it!
D1SM02_03_JESSE_9127=[0.25-1.73]Thought you could lose me, huh...[4.13-5.35]Why am
I talking to a camera?
D1SM02_04_JESSE_9128=No way am I sharing the spotlight with Hiss!
D1SM02_05_JESSE_9129=Train’s full.
D1SM02_06_JESSE_9130=Hang on!
D1SM02_06_JESSE_9131=Get your own platform!
D1SM02_06_JESSE_9132=You’re too tall for this ride.
D1SM02_07_JESSE_9133=Almost had it!
D1SM02_10_JESSE_9134=Ready for your close up?
D1SM02_11_JESSE_9135=[0.33-0.69]Wait.[0.82-1.30]What?[2.51-3.13]We’re back?
D1SM02_11_JESSE_9136=Did that really just happen? It felt like a dream. Or maybe a
bad movie...
D1SM03_02_JESSE_9137=[0.00-2.11]“Dangerous material”, huh.[2.99-5.03]I wonder what
kind of dangerous.
D1SM03_02_JESSE_9138=[0.13-3.03]Oh THAT kind of dangerous.[3.66-6.15]Guess these
skeletons didn’t read the warning.
D1SM03_02_JESSE_9139=[0.03-1.73]I think I see some light down there.[2.30-
4.72]Maybe the “dangerous material” didn’t get very far.
D1SM03_02_JESSE_9140=[0.27-1.69]I can’t see a thing.[2.50-4.00]Maybe I should’ve
thought this through...
D1SM03_03_JESSE_9141=[0.00-0.77]The light.[1.57-3.14]Another TV?
D1SM03_03_JESSE_9142=[0.03-1.93]There’s a Betamax attached.[2.94-4.60]We had one of
those when I was a kid.[5.40-8.49]Mom called it the "superior format".
D1SM03_03_JESSE_9143=[0.00-1.33]It’s so dark.[2.28-4.45]How am I supposed to drag
this thing out of here?
D1SM03_03_JESSE_9144=[0.00-1.32]This is fine, Jesse.[2.11-2.75]You’re okay.[3.15-
5.03]Just don’t drop the TV.
D1SM03_03_JESSE_9145=There’s the way out, up there.
D1SM03_04_JESSE_9146=[0.00-0.92]Back at the cell.[2.15-2.97]Thank god.
D1SM03_04_JESSE_9147=[0.00-1.42]Guess the Beta stays here.[1.70-3.24]It’s probably
best I lock it up.
D2_AMB_BRIDGE_FL_01_LANGSTON_10340=What was I talking about again? Oh yeah...
D2_AMB_BRIDGE_FL_01_LANGSTON_10341=Hmm. Lost my train of thought. Oh, right...
D2_AMB_BRIDGE_FL_01_LANGSTON_10342=As I was saying...
D2_AMB_BRIDGE_FL_01_LANGSTON_10343=Like I was saying before...
D2_AMB_BRIDGE_FL_01_LANGSTON_10344=I feel like I’m doing all the talking. But
anyway...
D2_AMB_BRIDGE_FL_01_LANGSTON_10345=So, like I was saying...
D2_AMB_BRIDGE_FL_01_LANGSTON_10346=You are listening to me, right? Yeah, of course
you are...
D2_AMB_BRIDGE_FL_01_LANGSTON_10347=Hey, you’re back. So, anyway...
D2_AMB_BRIDGE_FL_01_LANGSTON_10348=Welcome back. Like I was saying before...
D2_AMB_BRIDGE_FL_01_LANGSTON_10349=Oh, there you are! Anyway...
D2_AMB_BRIDGE_FL_01_LANGSTON_10350=Oh hey, thought I’d lost you. But like I was
saying...
D2_AMB_BRIDGE_FL_01_LANGSTON_10351=There’s our Director! Now, getting back to the
matter at hand...
D2_AMB_BRIDGE_FL_01_LANGSTON_10352=Look who’s back! Anyway, as I was saying...
D2_AMB_BRIDGE_FL_01_LANGSTON_10353=It’s hard to track you on all these cameras.
Anyway...
D2_AMB_BRIDGE_FL_01_LANGSTON_10354=Look who it is! So anyway, like I was saying
before...
D2_AMB_FL_01_JESSE_10047=[0.00-1.85]“Doesn’t want to brag."[3.11-3.78]Right.
D2_AMB_FL_01_JESSE_10052=He’s just going to talk forever, isn’t he?
D2_AMB_FL_01_JESSE_10058=[0.03-0.53]Wow.[1.50-2.84]That’s kinda harsh.
D2_AMB_FL_01_JESSE_10060=Real smooth, Langston.
D2_AMB_FL_01_LANGSTON_10046=[0.05-3.24]It’s just nice to have someone to talk to,
you know?[3.87-7.75]Ever since I got put in charge of the Panopticon, people treat
me different.[7.77-10.72]Like I’m “crazy” for wanting to work with Altered Items.
[11.46-15.60]People just don’t understand the Altered Items like I do, you know?
[16.46-21.23]I don’t want to brag, but it does take a very empathetic mind to
connect with the Items.
D2_AMB_FL_01_LANGSTON_10048=[0.05-3.65]Still, I don’t know why people are making it
so personal.[4.19-9.17]I mean, the teams in Research handle paranatural materials
every day and no one thinks they’re weird.[9.95-11.15]Well, maybe that’s not true.
[11.17-13.55]Darling is famous for being a bit out there.[13.58-16.40]But when he’s
weird, it’s “charming”.
D2_AMB_FL_01_LANGSTON_10049=[0.03-4.06]Altered Items really aren’t that frightening
once you get to know them.[4.31-10.93]If you figure out what they like or don’t
like, you know, what sets them off, then there’s nothing to worry about.[11.56-
16.47]I guess at the end of the day we’re still just wild animals scared of our own
shadows.
D2_AMB_FL_01_LANGSTON_10050=[0.03-8.78]We’re supposed to be on the same team here,
but sometimes it feels like it’s every department for themselves, like it’s a race
and we’re all trying to be number one.[9.61-14.45]If it IS a race though, I’d say
Darling is a mile ahead of everyone else.
D2_AMB_FL_01_LANGSTON_10051=[0.00-6.74]He was Trench’s golden boy for years but
that relationship has gotten pretty tense, or so I’ve heard through the grapevine.
[7.23-8.57]Not that I spread rumors.[8.60-10.66]Just, you know, people talk.[11.02-
11.65]Not me though.[11.87-13.69]I keep my nose to the grind.[14.15-16.34]Too much
work to do to focus on those kinds of things.[16.34-20.01]I need to stay focused so
I can get my work done and get home to feed Alfred.
D2_AMB_FL_01_LANGSTON_10053=[0.03-6.44]Of course, can’t always make it home for
mealtime, so I have my neighbor check in on Alfred at seven o’clock if I’m not back
yet.[6.78-7.95]She’s very nice.[7.96-9.00]Her name is Maria.[9.55-10.35]She’s
older.[10.37-13.79]She came to New York in the '50s to attend school and has been
here ever since.[14.17-15.35]She has a couple kids.[15.37-16.29]I met them at
Thanksgiving.[16.32-17.05]Big family.[17.73-18.55]Very nice people.
D2_AMB_FL_01_LANGSTON_10054=[0.04-3.86]Anyway, she has a key to my apartment and
she gives Alfred his dinner if I’m not home.[4.06-7.88]I’m gonna have to buy her a
nice fruit arrangement as a “thank you” after this.[8.23-10.70]I’m missing a LOT of
Alfred’s mealtimes.[11.16-13.28]She’s probably gonna have to go to the store for
more wet food.[13.78-15.35]I’ll have to remember to pay her back.[15.99-17.06]Hold
on, let me make a note.
D2_AMB_FL_01_LANGSTON_10055=[0.00-10.88]Pay. Back. Maria. For. Alfred’s. Food.
[11.17-11.72]OK.[12.13-13.11]Oh, one more thing.[14.47-25.00]And. Buy. Her. A.
Fruit. Arrangement.[26.32-27.42]Alright, done.
D2_AMB_FL_01_LANGSTON_10056=[0.04-1.19]Are you a cat person?[1.41-2.57]I don’t
think I ever asked.[2.60-3.54]You seem like one though.[4.00-5.15]You’d like
Alfred.[5.17-6.70]He’s very proper.[6.73-8.83]Really carries himself well, you
know?[9.40-11.22]I named him after my favorite poet.[11.49-12.35]It felt like a
good fit.[13.02-18.39]I got Alfred just before Sylvia died, when I was at the...
[18.42-21.29]huh, you know I don’t really remember where I got from Alfred from.
[22.16-26.13]But, boy, those two did NOT get along.[26.15-27.67]No, no, no.
D2_AMB_FL_01_LANGSTON_10057=[0.03-2.01]Sylvia thought she owned the place.[2.20-
3.50]Didn’t like me getting in her way.[3.52-7.10]Scratched me more than once when
I was just trying to move her food bowl.[7.76-9.51]That cat was a real asshole.
D2_AMB_FL_01_LANGSTON_10059=[0.05-5.10]I’m realizing now that that language was not
entirely, uh, professional.[6.12-9.14]You see, Sylvia didn’t tolerate most people.
[10.25-10.88]Or animals.[11.71-12.85]Or anything.[13.51-16.18]That’s what I meant
when I said “asshole”.[16.91-18.81]I would never use that word about a person.
[18.85-22.65]It was just a, you know, a...[22.71-24.93]Hey! There’s a light
flashing on the console here.[24.93-27.58]I gotta, uh, check this out.[27.80-
29.68]I’ll get back to you later.
D2_AMB_FL_02_JESSE_10126=Oh, it’s definitely on.
D2_AMB_FL_02_JESSE_10132=[0.00-0.72]Wake.[1.91-4.67]It can’t be a coincidence that
I saw him in the Motel.[6.43-9.08]Was he drawn here by the investigation?
D2_AMB_FL_02_JESSE_10139=I am so curious, yet so concerned.
D2_AMB_FL_02_JESSE_10147=He’s really tackling the important issues, huh?
D2_AMB_FL_02_LANGSTON_10122=[0.03-2.07]You guys are gonna escort me, right?[2.77-
3.39]OK, good.
D2_AMB_FL_02_LANGSTON_10123=[0.07-3.36]Hmm, that was inconclusive.[3.88-6.34]You
shoot so often it’s hard to know when it’s intentional.[7.05-9.81]There also could
be a delay on this video feed.[10.90-12.46]Maybe the system just needs a reboot.
[13.05-15.84]This is a good opportunity to use the restroom anyway.[16.23-
17.11]Stay safe, ma’am!
D2_AMB_FL_02_LANGSTON_10124=[0.00-0.60]Hello?[1.41-5.57]If you can hear me, uh,
shoot something.
D2_AMB_FL_02_LANGSTON_10125=[0.03-2.00]Let me check...[2.05-2.60]okay...[2.64-
5.90]the wires down here.[6.92-12.96]Huh, looks like it should be working.
D2_AMB_FL_02_LANGSTON_10127=[0.05-1.73]Hm, I didn’t see you nod.[2.54-3.63]Is this
thing not on?
D2_AMB_FL_02_LANGSTON_10128=[0.05-2.84]Hey, did you know we own Night Springs?
[3.27-6.66]Yeah, the Bureau bought the rights after the original series ended.
[7.12-13.25]I’ve sent some story suggestions to the production team, but apparently
they “are not accepting pitches at this time."[13.91-14.51]Typical.[15.35-17.50]I’d
be a great addition to their team, right?
D2_AMB_FL_02_LANGSTON_10129=[0.04-7.02]The forums all call the unfinished book
“Departure” because Wake kept saying it would be a departure from his previous
work.[7.65-11.19]I found some pages that are supposedly the real deal on the
internet.[12.12-13.99]It’s pretty dark stuff.[14.23-22.00]He was going full horror,
which makes sense since he used to write for Night Springs, but I would have
preferred if he did something a little lighter.[22.42-25.32]I’ve always said Wake
had a great instinct for humor.
D2_AMB_FL_02_LANGSTON_10130=[0.05-5.71]Apparently there were chapters of an
unfinished manuscript floating around after Wake disappeared.[6.21-11.55]People say
they’re cursed, which is a very discriminatory term against altered materials by
the way.
D2_AMB_FL_02_LANGSTON_10131=[0.05-5.62]They’re making a movie of the series, but
the guy who plays Casey doesn’t have enough gravel in his voice, you know?[6.21-
10.09]I remember being so pissed when Wake killed off Casey in the books.[10.80-
12.28]It’s not a huge surprise though.[12.74-14.47]Wake sounded like a bit of a
dick.[14.73-21.69]Drank too much, fought paparazzi, the tabloids even said he was
an abusive husband, so, yeah.[21.93-23.43]Troubled artists and all that.
D2_AMB_FL_02_LANGSTON_10133=[0.03-4.40]I got really interested when I heard Alan
Wake was involved with the latest occurrence.[4.58-5.79]I’m a huge Wake fan.[6.22-
7.78]I love the Alex Casey novels.[7.78-11.67]That over-the-top hardboiled
detective thing is right up my alley.
D2_AMB_FL_02_LANGSTON_10134=[0.03-1.53]It’s a strange case.[1.78-6.51]Most AWEs are
one and done, but Bright Falls has pretty regular flare-ups.[6.73-10.56]Three
incidents since 1970, when we first started tracking it.
D2_AMB_FL_02_LANGSTON_10135=[0.05-1.34]What were we talking about before?[1.81-
3.24]Right, the evacuation![3.56-8.71]Yeah, I heard afterward that the Hartman
specimen had gotten loose and killed some staff.[9.16-16.48]They had me digitizing
records in some dark corner of the sector, so I didn’t know a whole lot about the
Bright Falls investigation at the time.
D2_AMB_FL_02_LANGSTON_10136=[0.05-1.59]Ah, classic.[2.33-7.72]I’ve moved on to less
mainstream instruments now, but the tuba will always be a part of me.
D2_AMB_FL_02_LANGSTON_10137=(hums some of “In the Hall of the Mountain King”)¤
D2_AMB_FL_02_LANGSTON_10138=[0.05-1.43]Do you play any instruments?[2.09-4.29]I
could see you being a guitarist.[4.32-5.59]Maybe a bassist.[6.17-8.58]It’s funny, I
played the tuba in high school band.[8.96-11.84]My favorite was “In the Hall of the
Mountain King”.[12.11-15.70]Tuba didn’t get a lot of spotlight in most of the songs
Mrs. McKinley chose,[15.73-18.88]but “Mountain King” was my time to shine.
D2_AMB_FL_02_LANGSTON_10140=[0.04-5.41]One really helpful thing she had me do was
find a creative outlet.[6.08-12.11]I started doing some experimental music slash
poetry that I think was really ahead of its time.[12.45-13.51]This was years back.
[14.12-16.99]I’m cooking up some pretty new sounds these days.[17.26-20.60]Think My
Bleeding Clock meets Sylvia Plath.
D2_AMB_FL_02_LANGSTON_10141=[0.03-4.17]She did help me realize that I’m processing
stress in an unhealthy way.[4.60-7.95]I try not to carry all that around with me
anymore, but it does stack up.[8.61-11.97]Hard to just say, “No, thank you” to the
anxiety buzzing in your head.
D2_AMB_FL_02_LANGSTON_10142=[0.05-7.49]I kept waiting for that big “a-ha” moment,
you know, where I realize that my need for approval stems from my dad or something.
[8.29-11.79]Turns out therapy doesn’t work like that, so I stopped going.[12.75-
16.61]TV really gives you a skewed understanding of these kind of things.
D2_AMB_FL_02_LANGSTON_10143=[0.03-1.41]I stopped going a few years back.[1.95-
3.20]To my therapist, I mean.[3.91-7.94]She said that a lot of my issues stemmed
from a “negative outlook”.[8.54-12.65]Of course, I can’t tell her anything about
what I do so I just had to sit there and nod.
D2_AMB_FL_02_LANGSTON_10144=[0.04-5.11]And then, after three hours of questions,
they recommended we all go for trauma counseling.[5.35-8.60]I was like, no thanks,
I have my own therapist.[9.19-14.57]I know I could use the work therapist and save
a few bucks but I worry they’re gonna put anything I say in a file somewhere.
[14.99-20.58]A bit paranoid I know, but I do work for a secret government
organization so, yeah.
D2_AMB_FL_02_LANGSTON_10145=[0.24-3.43]But yeah, they locked the whole area down
tight.[3.45-4.42]No one in or out.[4.82-7.96]And then they marched us all BACK to
Executive to interview everyone.[8.44-12.60]I wasn’t even there when it happened
and they were asking me if I noticed anything suspicious,[12.62-16.35] if I saw
anyone tampering with the containment cell, and so on.[16.38-20.41]The only thing
they learned was why I prefer the ruffled chips to the non-ruffled ones.[21.06-
23.23]Better mouthfeel, like I said before.
D2_AMB_FL_02_LANGSTON_10146=[0.03-4.94]Anyway, I get back to the elevator and they
tell me the sector is being evacuated.[5.15-7.10]They wouldn’t even let me go back
in for my stuff.[7.35-8.49]Can you believe that?[9.04-11.21]I worked at that desk
for years![11.24-18.55]I had photos on it, my favorite stapler, one of those good
ones that could staple a 50-page report no problem,[18.57-23.16]a little cash, and
some, uh, personal recordings.
D2_AMB_FL_02_LANGSTON_10148=[0.05-3.56]You know, I was in the Investigations Sector
when it was evacuated.[3.98-5.31]Well, not THERE there.[5.34-8.01]I was in
Executive because they have the best snack machines.[8.37-12.55]You may think
they’re all the same because of that plain white packaging, but there’s a
difference.[12.97-14.66]You know those thick ruffled potato chips?[14.94-
15.63]They’re my favorite.[16.24-20.49]All the machines outside Executive carry
those flimsy little thin chips.[20.60-21.64]They have no texture.[21.85-23.64]I may
was well eat cardboard.
D2_AMB_FL_03_JESSE_10149=[0.08-0.85]Wow.[1.73-2.74]That was...[4.17-
4.91]passionate.
D2_AMB_FL_03_JESSE_10159=[0.00-1.84]What “you and me”?[2.86-5.36]My gun is the
coolest.
D2_AMB_FL_03_JESSE_10163=Obviously.
D2_AMB_FL_03_LANGSTON_10150=[2.05-6.20]Sorry, I got a little, uh, carried away
there.[7.07-12.48]Uh, woof, I’m gonna just…[13.10-15.30]I’m gonna just sit down for
a second.
D2_AMB_FL_03_LANGSTON_10151=[0.04-3.20]I guess it’s no surprise we can’t empathize
with appliances.[3.55-6.39]Hell, we can’t even empathize with our own species
properly![6.73-9.82]We kill and imprison people and never think twice![10.05-
11.45]We’re the real monsters![11.61-13.61]They should lock US up in the
Panopticon![14.24-16.75]The Altered Items are just victims of circumstance![16.99-
18.30]They never asked to be altered![18.64-22.09]But hey let’s just put them in
jail instead of trying to help them![22.33-24.25]Because that would require a
heart![24.40-27.76]That would require the ability to feel something other than
hate-[27.78-32.46]and envy and self-centered stupid god damn idiot lizard-brain
narcissism!
D2_AMB_FL_03_LANGSTON_10152=[0.03-2.09]There is no fate or synchronicity.[2.32-
8.00]There is trauma, going on forever like a chain connecting everything through
mutual pain.[8.74-11.09]My Altered Items are just links on that chain.[11.67-
14.75]We need to help these poor objects, not treat them like criminals.[15.53-
20.04]Just because a refrigerator can’t tell you it’s in pain doesn’t mean it’s
not.
D2_AMB_FL_03_LANGSTON_10153=[0.07-4.73]The stock broker lost millions because a
company selling mining equipment went bankrupt,[4.75-8.98]which happened because a
mine in Northern Canada collapsed because of a faulty brace,[9.00-12.67] which I’m
sure was faulty because some factory worker made a mistake,[12.69-15.87] which was
only because he was tired because of blah blah blah.[16.78-17.81]You get the point.
[18.56-22.02]Everything has a cause, which leads to an effect,[22.04-24.52]which
then serves as the cause for something else.[24.71-26.75]And on and on and on.
D2_AMB_FL_03_LANGSTON_10154=[0.06-2.33]You know, I never bought into that garbage.
[2.58-5.25]The entire theory seems way too convenient to me.[5.63-11.33]Things
happen because they happen, not because of some metaphysical alignment of
intentions or whatever.[12.05-15.17]And I’m not talking about fate, I don’t even
want to open that can of worms.[15.37-20.75]No, what I’m saying is that one force
acts, and the universe feels it.[20.99-22.61]Action, reaction.[23.14-26.47]A stock
broker jumps off a building and lands on a fire hydrant,[26.50-30.90]a year later
the fire hydrant becomes altered and fills a city block with poisonous gas.[31.19-
32.52]83 people die.
D2_AMB_FL_03_LANGSTON_10155=[0.04-5.46]You will not believe this, but I just found
a silver dollar on the ground.[5.99-7.53]One of those Sacagawea ones.[8.20-10.59]We
were just talking about money and a dollar shows up.[11.22-14.27]Synchronicity, as
those dweebs in Research would say.
D2_AMB_FL_03_LANGSTON_10156=[0.06-1.87]Also, hazard pay![2.40-5.19]What exactly is
our policy on hazard pay?[5.55-11.13]We could be making a pretty penny right now,
given all the, you know, hazards.[11.92-15.01]I can’t tell you how many times- Hey,
is that a quarter?
D2_AMB_FL_03_LANGSTON_10157=[0.03-4.57]I know everyone carrying guns may not be
appropriate in a workplace environment,[4.95-9.73]but we here at the FBC face some
pretty dangerous stuff on a fairly regular basis.[10.61-14.30]I can start a
petition and get some signatures on your desk if you think that would be helpful.
D2_AMB_FL_03_LANGSTON_10158=[0.04-2.32]This is a good segue into another issue.
[2.69-6.60]I think all staff should be trained in the use of firearms.[7.30-9.47]I
mean, if a Hiss gets in here, what am I going to do?[9.95-13.52]Throw my copy of
Panopticon Safety Protocols and Regulations at it?[13.87-14.82]I’m a sitting duck.
[15.58-18.92]Upper middle-management should have a way to defend themselves.
D2_AMB_FL_03_LANGSTON_10160=[0.05-2.15]I think they have superiority complexes.
[2.78-7.01]Just because they get the cool guns doesn’t mean they’re more important
than you and me.
D2_AMB_FL_03_LANGSTON_10161=[0.00-1.48]Yeah, you two heard me.[1.97-4.57]Oh, yeah,
just keep doing robot voices.[4.59-6.15]That’s super helpful.
D2_AMB_FL_03_LANGSTON_10162=[0.05-4.98]I knew the Investigations Sector was a dead
end so I was always on the lookout for a transfer.[5.09-8.83]When a spot opened up
in the Panopticon I jumped on it like a cat.[9.41-12.03]A cat motivated by
professional development.[12.72-13.54]I never looked back.[14.52-21.94]Except for
the things I had to leave at my desk when we evacuated, I did actually try to pay a
Ranger to go back in and get those.[22.24-23.45]They refused.[23.67-27.47]They even
told Marshall, who chewed me out for like an hour.[28.07-29.88]There’s a good
lesson for you, ma’am.[30.09-32.45]Rangers are tattletales.[32.97-33.69]Don’t trust
them.
D2_AMB_FL_03_LANGSTON_10164=[0.04-4.50]Some people said Trench didn’t like Internal
Investigations looking into his management team.[4.88-7.19]All I know is what I
heard around the watercooler.[7.70-9.79]I was pretty low on the totem pole back
then.[10.27-11.93]Did data entry mostly.[12.15-14.74]Keep your head down and do
your work, that’s my motto.[15.42-18.73]Got me to where I am today so obviously
it’s a pretty good one.
D2_AMB_FL_03_LANGSTON_10165=[0.09-1.72]Kirklund was a good boss.[2.05-5.30]He
treated everyone fair, which is pretty rare around here.[5.84-9.46]It was tough for
him to see his department suffer, I think that’s what made him quit.[9.98-12.78]We
were overworked and understaffed after the Hartman incident.[13.00-18.08]I don’t
know what was going on with him and Trench but there were rumors flying around like
crazy.
D2_AMB_FL_04_JESSE_10108=Why, thank you.
D2_AMB_FL_04_JESSE_10111=No, it did not.
D2_AMB_FL_04_JESSE_10117=Goldfish have better attention spans than this guy.
D2_AMB_FL_04_JESSE_10121=Bye, Langston.
D2_AMB_FL_04_LANGSTON_10105=[0.04-1.12]Do you read horoscopes?[1.82-2.23]I do.
[2.61-3.64]They’re very handy.[3.64-7.93]Don’t get me wrong, I don’t think the
planets are aligning to dictate my entire life,[7.95-10.05]but, you know, it’s kind
of comforting.[10.84-12.54]I bet you’re a...[13.30-14.72]an Aries.[14.80-15.76]Am I
right?[15.89-17.13]I’m right, aren’t I?[17.23-18.11]Knew it.[18.66-19.69]I’m a
Taurus.[20.03-23.08]Lots of trust between those two signs, so that’s good.[23.08-
25.08]It means we’re gonna do great things together.[25.73-28.11]Look at how we’re
already tackling this Hartman problem.[28.11-30.60]We’ve got this cat in the bag.
D2_AMB_FL_04_LANGSTON_10106=I never realized what a horrible phrase that is.
D2_AMB_FL_04_LANGSTON_10107=[0.05-5.73]Anyway, this whole Hartman thing has been
tearing the Bureau apart for two years now.[5.77-8.47]Kirklund, the old sector
head, even resigned over it.[8.85-11.75]But you just rushed in and took the problem
into your own hands.[11.97-13.51]That’s leadership![13.54-17.83]No politics, no
blame, just good honest work.
D2_AMB_FL_04_LANGSTON_10109=[0.06-1.04]That’s how I work too.[1.45-4.00]I come in,
get to work, and leave at 5.[4.05-5.07]No exceptions.[5.78-7.68]Well, some
exceptions.[7.70-10.81]When the building is on mandatory lockdown for example.
[11.40-16.61]Or when someone spills their soda on Altered Item 14 and I have to
stay late to oversee the clean up[16.63-20.91]because they needed someone to sing
to it while that weird old janitor wiped the soda off.[21.09-24.46]All because Ted
had to take his soda into the cell with him,[24.48-28.39]even though food and drink
are expressly forbidden inside Panopticon cells.
D2_AMB_FL_04_LANGSTON_10110=[0.05-5.25]And then you have to go talk to HR about
getting Ted reassigned to Maintenance, which is a whole thing.[5.43-7.24]Not that
I’m vindictive.[7.26-13.51]I just, uh, you know, thought that working in
Maintenance would give Ted a chance to realize the importance of,[13.53-17.24]uh,
cleanliness and, uh, proper, you know, sanitation.[17.69-17.90]Yeah.[18.35-
20.06]It’s good for him.[20.06-23.11]And you know, when he’s done, we can re-
evaluate.[23.31-24.69]Assuming he’s still alive.[24.87-28.38]Not to be morbid, but
I mean, this Ted issue may have taken care of itself.[29.27-30.92]Uh, that didn’t
come out right.
D2_AMB_FL_04_LANGSTON_10112=[0.07-8.47]Ted may, uh, have fallen in the line of duty
and, uh, may no longer require a position here at the Bureau.[9.25-10.75]You know
what I mean.[10.78-12.06]Let’s all pray for Ted.[12.37-13.69]Not that I assume you
pray.[14.43-18.03]I grew up in a pretty religious household, so it’s just something
we said.[18.43-21.56]Like “good luck” or “break a leg”.
D2_AMB_FL_04_LANGSTON_10113=[0.05-4.95]Everyone is real touchy about religion
around here, so I don’t want to offend anyone.[5.48-11.68]It’s funny how just
because we handle all of these paranatural things, everyone assumes religions are
automatically out the window.[11.71-14.34]I mean, I kinda see it as the opposite.
[15.18-18.75]If a talking Christmas tree is real, then why not some judgmental sky
people?[19.48-22.34]The more we think we know, the less we think is possible.
[22.89-23.45]What’s that from?[24.38-24.91]Doesn’t matter.
D2_AMB_FL_04_LANGSTON_10114=[0.04-3.95]Boy, I could use some lunch, but I’m getting
pretty sick of these rations.[3.95-7.02]Today was supposed to be chicken parmesan
day in the cafeteria.[7.45-8.81]God, that sounds good right now.[9.58-16.50]I
usually bring my own lunch because the ingredients they use here aren’t the
freshest, but they really do make a great chicken parm.[16.87-20.70]The breading is
kept crispy, even once it’s in the sauce.[21.30-22.23]Don’t know how they manage
it.
D2_AMB_FL_04_LANGSTON_10115=[0.03-2.68]Man, I really hope the kitchen staff
survived.[3.60-6.38]They’re just, you know, bystanders in all of this.[7.07-
11.34]Oh, that reminds me, I’m gonna log this whole thing as field experience.
[11.58-16.55]I only need 26 more hours until I can get field agent status along
with my supervisor role.[17.10-20.02]It gives me access to class 2 weapons and a
small pay bump.[20.04-22.92]Don’t worry, I wouldn’t ever actually see any action.
D2_AMB_FL_04_LANGSTON_10116=[0.05-8.84]I’ve put in, let’s see, uh, I’m gonna round
up to four hours for now and then, you know, let’s see what happens.[9.46-10.33]Oh,
another thing![10.64-11.75]Business cards.[12.04-13.19]What’s our policy on them?
[13.52-17.97]I know as a secretive federal agency we may not want staff handing out
their details,[17.99-2.53] but I think it’s important that we’re able to identify
our status in the organization when it’s required.[23.89-28.92]I mean, you’re the
Director and you’re new, so I’m sure you’ll be wanting to order some cards, right?
[29.51-34.22]And if you’re already putting in an order, then we may as well make
sure everyone is covered, if they want to be.[34.98-36.73]I’m just asking you to
think about it.[36.73-37.86]No pressure.
D2_AMB_FL_04_LANGSTON_10118=[0.03-1.67]Anyway, we were discussing lunch![1.69-
4.14]I’m gonna go have a ration pack.
D2_AMB_FL_04_LANGSTON_10119=[0.05-1.09]Do you guys want any?[1.29-6.05]Or are you
gonna say “we do not require nourishment” or some other robot nonsense?[7.33-
8.56]Fine, well I’m gonna go eat.
D2_AMB_FL_04_LANGSTON_10120=[0.05-1.54]You should get some lunch too, ma’am.[1.73-
6.05]I mean, that sector’s been closed off for two years, so I wouldn’t recommend
eating anything you find in there.[6.63-8.86]But I’m sure you can find something
back in Executive.[9.43-11.74]OK, well, talk to you soon.[12.29-12.93]Be careful!
[13.54-14.36]Langston out.[15.52-16.42]I always wanted to say that.[17.15-
17.44]Over.[18.48-19.09]Over and out?[19.35-20.00]Is that what you say?[20.66-
21.12]Uh...[21.91-22.71]over and out.[24.81-25.23]Goodbye.
D2_GEN_01_JESSE_10166=[0.00-0.73]Hello?[2.29-3.36]Anyone here?
D2_GEN_01_JESSE_10167=Guess not.
D2_GEN_01_JESSE_10168=[0.00-2.82]Hmm, it’s not working.[4.46-6.63]Probably a loose
Power Core somewhere.
D2_GEN_01_JESSE_10169=[0.00-0.59]There.[1.23-2.63]Now that gate should open.
D2_GEN_01_JESSE_10170=[0.66-1.25]Whoa.[2.17-5.09]Looks like the House has gotten a
little wild in here.
D2_GEN_01_JESSE_10171=What is that noise?
D2_GEN_01_JESSE_10172=[0.00-2.53]This looks like the power switch.[4.47-
5.95]Doesn’t seem to be working.
D2_GEN_01_JESSE_10173=Let’s give the elevator another try.
D2_GEN_01_JESSE_10197=[0.06-3.55]OK, well he can’t hide in here anymore.[4.48-
7.79]Let’s go clear out the other AWE wing.
D2_GEN_02_JESSE_10198=I can move the crane light from here.
D2_GEN_02_JESSE_10199=I’ll need to move that light on the crane.
D2_GEN_02_JESSE_10200=I’ll have to move that crane light to reach the Power Cores.
D2_GEN_02_JESSE_10201=There must be a way to move that light.
D2_GEN_02_JESSE_10202=[0.03-4.14]Gotta move the train back to get the lights on.
[5.86-7.01]Easy enough.
D2_GEN_02_JESSE_10203=[0.03-4.85]So the lights will only turn on when the train’s
back in its dock.[7.11-7.67]Great.
D2_GEN_02_JESSE_10204=Hmm, looks like I have to move the train forward to get
through.
D2_GEN_02_JESSE_10205=[0.44-1.72]This isn’t working.[2.83-5.48]Maybe the Cores
aren’t plugged into the right machines?
D2_GEN_02_JESSE_10206=I didn’t think I’d find something worse than the Hiss in
here.
D2_GEN_03_JESSE_10184=[0.03-2.80]That doesn’t look like a House Shift.[4.42-5.85]Do
I even want to know?
D2_GEN_03_JESSE_10185=I guess they’re flying now.
D2_GEN_03_JESSE_10186=OK, now that’s cool.
D2_GEN_03_JESSE_10187=We can’t stay in the dark.
D2_GEN_03_JESSE_10188=It’s not safe in the dark.
D2_GEN_03_JESSE_10189=There’s gotta be a Power Core around here.
D2_GEN_03_JESSE_10190=We need a Power Core.
D2_GEN_03_JESSE_10191=We need another Power Core.
D2_GEN_03_JESSE_10192=We need to get those lights on.
D2_GEN_03_JESSE_10193=OK, now where’s the switch?
D2_GEN_03_JESSE_10194=We need some light in here.
D2_GEN_03_JESSE_10195=Let’s turn on the lights!
D2_GEN_03_JESSE_10196=I need a little light.
d2_hotline_wake_01_DESCRIPTION1=
d2_hotline_wake_01_TITLE=Faden Rides the Elevator
d2_hotline_wake_02_DESCRIPTION1=
d2_hotline_wake_02_TITLE=Hartman's Final Act
d2_hotline_wake_03_DESCRIPTION1=
d2_hotline_wake_03_TITLE=The Third Thing
d2_hotline_wake_04_DESCRIPTION1=
d2_hotline_wake_04_TITLE=Wake Writes a Beginning
d2_hotline_wake_05_DESCRIPTION1=
d2_hotline_wake_05_TITLE=On Writing the Manuscript
d2_hotline_wake_06_DESCRIPTION1=
d2_hotline_wake_06_TITLE=Valhalla Nursing Home
d2_opcon_audio_brian_interview_01_DESCRIPTION1=
d2_opcon_audio_brian_interview_01_TITLE=Brian Hennerman Interrogation
d2_opcon_audio_fbc_reminder_01_DESCRIPTION1=
d2_opcon_audio_fbc_reminder_01_TITLE=FBC Reminder: Law of Three
d2_opcon_audio_fbc_reminder_02_DESCRIPTION1=
d2_opcon_audio_fbc_reminder_02_TITLE=FBC Reminder: Billable Hours
d2_opcon_audio_hartman_interview_01_DESCRIPTION1=
d2_opcon_audio_hartman_interview_01_TITLE=Dr. Hartman Interrogation
d2_opcon_audio_hartman_notes_01_DESCRIPTION1=
d2_opcon_audio_hartman_notes_01_TITLE=Dr. Hartman's Notes: Next Steps
d2_opcon_audio_hartman_notes_02_DESCRIPTION1=
d2_opcon_audio_hartman_notes_02_TITLE=Dr. Hartman's Notes: The Darkness
d2_opcon_audio_langston_interview_01_DESCRIPTION1=
d2_opcon_audio_langston_interview_01_TITLE=Langston Interrogation
d2_opcon_audio_langston_theremin_01_DESCRIPTION1=
d2_opcon_audio_langston_theremin_01_TITLE=Langston: Freestyle
d2_opcon_audio_langston_theremin_02_DESCRIPTION1=
d2_opcon_audio_langston_theremin_02_TITLE=Langston: Me and You
d2_opcon_audio_motel_research_01_DESCRIPTION1=
d2_opcon_audio_motel_research_01_TITLE=Motel Observation
d2_opcon_audio_prisoner_interview_01_DESCRIPTION1=
d2_opcon_audio_prisoner_interview_01_TITLE=Fra Interrogation
d2_opcon_audio_train_interview_01_DESCRIPTION1=
d2_opcon_audio_train_interview_01_TITLE=Suspect Interrogation
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1=
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10208=Making unauthorized contact with a
dangerous paranatural entity
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10210=We know what it is.
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10212=That’s a completely inaccurate
description.
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10214=We’re letting you off with a warning,
Mr. Langston.
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10216=Get out.
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10605=is indeed a Bureau offense, Mr.
Langston,
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10606=and can be prosecuted as such.
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_10614=But this is going on your record, so
one more screw up and our next chat won’t be so friendly.
D2_OPCON_AUDIOLOG_01_FBC_INTERROGATOR_1_O.S.=
D2_OPCON_AUDIOLOG_01_LANGSTON=
D2_OPCON_AUDIOLOG_01_LANGSTON_10207=OK, this room is really intimidating and all,
but I know my rights!
D2_OPCON_AUDIOLOG_01_LANGSTON_10209=Uh, OK, well I didn’t know that.
D2_OPCON_AUDIOLOG_01_LANGSTON_10211=OK, uh, good.
D2_OPCON_AUDIOLOG_01_LANGSTON_10213=Whatever! Listen, I’m just a desk jockey.
D2_OPCON_AUDIOLOG_01_LANGSTON_10215=Great! That is just great to hear, guys.
D2_OPCON_AUDIOLOG_01_LANGSTON_10604=It’s not a crime to try and get a book signed.
D2_OPCON_AUDIOLOG_01_LANGSTON_10607=So yeah, I was just looking to fill out my Wake
collection.
D2_OPCON_AUDIOLOG_01_LANGSTON_10608=I certainly didn’t know Hartman had turned into
some kind of shadow zombie-
D2_OPCON_AUDIOLOG_01_LANGSTON_10609=Yesterday, Dave Gleeson and his crew were
talking to that empty spacesuit and laughing their heads off.
D2_OPCON_AUDIOLOG_01_LANGSTON_10610=I see people break the rules all the time and
no one is pulling them into dark rooms to yell at them.
D2_OPCON_AUDIOLOG_01_LANGSTON_10611=I made one mistake!
D2_OPCON_AUDIOLOG_01_LANGSTON_10612=Don’t come down on me like this.
D2_OPCON_AUDIOLOG_01_LANGSTON_10613=I sort papers, do data entry, that kind of
stuff.
D2_OPCON_AUDIOLOG_01_LANGSTON_10615=Hey, is there any chance I could get my copy of
“The Creator’s Dilemma” back?
D2_OPCON_AUDIOLOG_01_LANGSTON_10616=Thank you, thank you so much.
D2_OPCON_AUDIOLOG_01_LANGSTON_10617=Listen, this is being blown way out of
proportion.
D2_OPCON_AUDIOLOG_01_LANGSTON_10618=I thought it’d be cool to get a copy of “The
Creator’s Dilemma” signed. Uh, that’s a book that Hartman wrote-
D2_OPCON_AUDIOLOG_01_LANGSTON_10619=All that happened is I heard Dr. Hartman had
been brought in and, since I’m a huge Alan Wake fan,
D2_OPCON_AUDIOLOG_01_LANGSTON_O.S.=
D2_OPCON_AUDIOLOG_02_BRIAN=
D2_OPCON_AUDIOLOG_02_BRIAN_10218=I’m sorry, ma’am, but I really don’t understand
why I’m here.
D2_OPCON_AUDIOLOG_02_BRIAN_10220=I do?
D2_OPCON_AUDIOLOG_02_BRIAN_10222=The movie? I don’t, I mean, it wasn’t very good.
D2_OPCON_AUDIOLOG_02_BRIAN_10224=Movie Knight, with a, you know, a “k”, not an “n”.
Not “night” like “night time” but-
D2_OPCON_AUDIOLOG_02_BRIAN_10226=No one! I just did it because it looked obscure! I
didn’t even like the movie!
D2_OPCON_AUDIOLOG_02_BRIAN_10621=and maybe even go to college and get a film degree
like I’ve always wanted to.
D2_OPCON_AUDIOLOG_02_BRIAN_10622=and I thought if I looked smart I would get
listeners and my podcast would take off and I could move out of my parents’
basement
D2_OPCON_AUDIOLOG_02_BRIAN_10623=I shouldn’t have given it such a high score, but
reviewing obscure films makes you look smart
D2_OPCON_AUDIOLOG_02_BRIAN_10624=I swear! I swear I swear I swear!
D2_OPCON_AUDIOLOG_02_BRIAN_O.S.=
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1=
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10217=Brian Hennerman, 21 years old,
resident of southern Texas-
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10219=You know what you did, Mr. Hennerman.
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10221=Tell me about “Delivery Disaster.”
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10223=That’s not what your review said, but
we’ll come back to that.
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10225=Who contacted you? Who told you to
review that film?
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10227=(irritated sigh)
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10228=OK, the kid doesn’t know shit.
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10620=Tell me where you got the movie from.
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_10625=I’m ending the session.
D2_OPCON_AUDIOLOG_02_FBC_INTERROGATOR_1_O.S.=
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3=
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10229=OK, we’re gonna try this one more
time and then we’re done playing with you, understand?
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10231=Where are you from?
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10233=Jesus Christ. Does anyone have any
idea what this thing is saying?
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10235=Why are you here?
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10237=Did he just say Mitchell? Was there a
Mitchell at NASA?
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10239=You know what? Nevermind. I can’t do
this anymore.
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10626=Why’d you stow away on that ship?
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10627=What the hell do you want?
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10630=Just send this thing to the guys in
research. Let them cut it up or whatever they do.
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_10631=Hear that? They’re gonna cut you up,
you pain in the ass!
D2_OPCON_AUDIOLOG_03_FBC_INTERROGATOR_3_O.S.=
D2_OPCON_AUDIOLOG_03_PRISONER=
D2_OPCON_AUDIOLOG_03_PRISONER_10230=Jelly!
D2_OPCON_AUDIOLOG_03_PRISONER_10232=Jumble grand. Up and loose and heavy treats
sandwich.
D2_OPCON_AUDIOLOG_03_PRISONER_10234=Hotly! Dirt arrange you.
D2_OPCON_AUDIOLOG_03_PRISONER_10236=School bearing, boy boy.
D2_OPCON_AUDIOLOG_03_PRISONER_10238=Tubes.
D2_OPCON_AUDIOLOG_03_PRISONER_10240=Spider time!
D2_OPCON_AUDIOLOG_03_PRISONER_10628=Wind and windy, Mitchell.
D2_OPCON_AUDIOLOG_03_PRISONER_10629=I’s many cauterizing loops through and about.
D2_OPCON_AUDIOLOG_03_PRISONER_O.S.=
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2=
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10241=Agent Guthrie, interrogation 4.C
pertaining to the
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10243=So you deny being part of a radical
group aiming to
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10245=I’m sure you recognize that the
measures this group of yours takes
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10247=Alright; 62 dead. Passengers and
crew.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10249=Tell you what I CAN do.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10251=Did you really think we wouldn’t
catch on to you?
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10253=That’s not how it works around here,
“buddy”.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10632=Eagle Limited incident and its
subsequent, uhm, state alteration.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10633=affect inanimate objects in a manner
that would yield... hm, unusual results?
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10635=to achieve their goals can be
considered acts of terrorism.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10637=Innocent people. Still sound vague to
you?
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10639= Or you could just save us both the
trouble and tell me all about how you’re going around creating Altered Items.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10640=You can rot there until you’re ready
to talk.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10641=I can throw your sorry ass in one of
our cozy containment cells.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10642=So you might as well come clean, for
your sake.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10643=Always.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10644=We always do.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10645=See you in a couple of days.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10646=But tell you what, why don’t I leave
you here to think on it for a while.
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_10647=How’s that sound?
D2_OPCON_AUDIOLOG_04_FBC_INTERROGATOR_2_O.S.=
D2_OPCON_AUDIOLOG_04_PARACRIMINAL=
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10242=Look buddy, I have no clue what you’re
talking about.
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10244=Yeah I deny, but hey, tell me more about
these results.
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10246=Goals, measures? You’re being very vague.
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10248=You might as well stop wasting both of our
time.
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10250=Uhh...
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10252=I uh- I think I’ll just talk to my lawyer
instead.
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10254=Wait wait wait-
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10634=They sound real... unusual.
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10636=Did you know you’re being very vague?
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_10638=I won’t say anything and you can’t say
anything. I know you can’t.
D2_OPCON_AUDIOLOG_04_PARACRIMINAL_O.S.=
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER=
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10255=Agent Fischer, day six inside the Motel.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10256=I uh... I think this place is making fun
of me.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10257=Wait, shh. There’s something- I gotta get
this, gotta get the cable out.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10258=Come on, you fiber optic fuck, co-
operate...
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10260=Ah! What- Hello? Who’s there?
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10261=Ah shit. I’m with the FBC!
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10648=Utilized surveillance methods are as
follows:
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10649=trip wire triggering a flash camera across
the main entrance,
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10650=fiber optic cameras slid under the
individual room doors, motion detectors in the lobby area,
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10651=Sometimes even the equipment is damaged. I
don’t know how exactly.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10652= inconclusive and unusable. The footage is
corrupted.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10653=Results are varying at best, but mostly
just...
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10654=even fingerprint powder on the front desk.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10655=That’s the only explanation.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10656=I can hear them, laughing and screaming
behind the closed doors,
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10657=I can hear the call bell going “ding”
multiple times a day but when I look there’s no-one there.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10658=I know I’m supposed to stay out of sight
but I’ve...
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10659= I’ve seen the doors closing just before I
can catch even a glimpse of anyone or anything.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10660=I think-
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10662=Alright, that was faint, but I definitely
heard movement coming from the hallway.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10663=They’re messing with me, whoever they are.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10664=Okay, there we go.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10665=The recording better work this time or I
swear to god-
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10666=Ha!
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10667=I think I might have finally caught one.
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10668=I have a... where's my...
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_10669=Move away from the door!
D2_OPCON_AUDIOLOG_05_AGENT_FISCHER_O.S.=
D2_OPCON_AUDIOLOG_06_FBC_SPOKESPERSON=
D2_OPCON_AUDIOLOG_06_FBC_SPOKESPERSON_10262=Reminder.
D2_OPCON_AUDIOLOG_06_FBC_SPOKESPERSON_10670=The law of three also applies to all
faucets within the Oldest House.
D2_OPCON_AUDIOLOG_06_FBC_SPOKESPERSON_10671=Thank you for your attention.
D2_OPCON_AUDIOLOG_06_FBC_SPOKESPERSON_10672=Be mindful and don’t cause any aquatic
misconduct.
D2_OPCON_AUDIOLOG_06_FBC_SPOKESPERSON_O.S.=
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON=
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON_10263=Reminder!
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON_10673=All employees are required to report
their hours at the end of each month.
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON_10674=and hours passed on alternative planes
cannot be claimed.
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON_10675=The Federal Bureau of Control maintains
that time is not subjective
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON_10676=Thank you for your attention!
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON_10677=Astral Dives do not accumulate overtime
compensation.
D2_OPCON_AUDIOLOG_07_FBC_SPOKESPERSON_O.S.=
D2_OPCON_AUDIOLOG_08_LANGSTON=
D2_OPCON_AUDIOLOG_08_LANGSTON_10264=OK, I’m just going to freestyle a bit.
D2_OPCON_AUDIOLOG_08_LANGSTON_10265=(clears his throat)
D2_OPCON_AUDIOLOG_08_LANGSTON_10266=My mother always said never talk to strangers.
D2_OPCON_AUDIOLOG_08_LANGSTON_10267=Always.
D2_OPCON_AUDIOLOG_08_LANGSTON_10268=But isn’t a stranger just someone you don’t
know?
D2_OPCON_AUDIOLOG_08_LANGSTON_10269=Stranger.
D2_OPCON_AUDIOLOG_08_LANGSTON_10270=Strange like the noises you hear at night,
D2_OPCON_AUDIOLOG_08_LANGSTON_10271=Strange like a rubber duck
D2_OPCON_AUDIOLOG_08_LANGSTON_10272=Quack.
D2_OPCON_AUDIOLOG_08_LANGSTON_10678=Never.
D2_OPCON_AUDIOLOG_08_LANGSTON_10679=Never.
D2_OPCON_AUDIOLOG_08_LANGSTON_10680=Always.
D2_OPCON_AUDIOLOG_08_LANGSTON_10681=What if the only thing stopping a stranger from
being a friend is that word?
D2_OPCON_AUDIOLOG_08_LANGSTON_10682=-er.
D2_OPCON_AUDIOLOG_08_LANGSTON_10683=Strange-
D2_OPCON_AUDIOLOG_08_LANGSTON_10684=when there is no light,
D2_OPCON_AUDIOLOG_08_LANGSTON_10685=and you cannot fight.
D2_OPCON_AUDIOLOG_08_LANGSTON_10686=that follows you around
D2_OPCON_AUDIOLOG_08_LANGSTON_10687=because the noise scares you
D2_OPCON_AUDIOLOG_08_LANGSTON_10688=and makes you drop your coffee every time that
it quacks
D2_OPCON_AUDIOLOG_08_LANGSTON_10689=quack.
D2_OPCON_AUDIOLOG_08_LANGSTON_10690=and continues to
D2_OPCON_AUDIOLOG_08_LANGSTON_10691=the coffee while the duck stares at you
D2_OPCON_AUDIOLOG_08_LANGSTON_10692=and then you have to clean up
D2_OPCON_AUDIOLOG_08_LANGSTON_10693=Quack.
D2_OPCON_AUDIOLOG_08_LANGSTON_10694=Quack!
D2_OPCON_AUDIOLOG_08_LANGSTON_O.S.=
D2_OPCON_AUDIOLOG_09_LANGSTON=
D2_OPCON_AUDIOLOG_09_LANGSTON_10273=This piece is called “Me and You”.
D2_OPCON_AUDIOLOG_09_LANGSTON_10274=It’s summer in New York City.
D2_OPCON_AUDIOLOG_09_LANGSTON_10275=The mayor stares at a bicycle.
D2_OPCON_AUDIOLOG_09_LANGSTON_10276=A traffic light decides it doesn’t want to be a
traffic light anymore.
D2_OPCON_AUDIOLOG_09_LANGSTON_10277=People think we’re weird but we ignore them.
D2_OPCON_AUDIOLOG_09_LANGSTON_10695=We howl together.
D2_OPCON_AUDIOLOG_09_LANGSTON_10696=The ice cream melts. The wolf head howls.
D2_OPCON_AUDIOLOG_09_LANGSTON_10697=A boy with a wolf’s head eats some ice cream.
D2_OPCON_AUDIOLOG_09_LANGSTON_10698=Me and you.
D2_OPCON_AUDIOLOG_09_LANGSTON_10699=like the ticking of a thousand clocks.
D2_OPCON_AUDIOLOG_09_LANGSTON_10700=and on and on and on
D2_OPCON_AUDIOLOG_09_LANGSTON_10701=A little girl watches him watch the bike watch
him watch the bike
D2_OPCON_AUDIOLOG_09_LANGSTON_10702=We listen to the ticking together.
D2_OPCON_AUDIOLOG_09_LANGSTON_10703=Me and you.
D2_OPCON_AUDIOLOG_09_LANGSTON_10705=I take it to see a movie.
D2_OPCON_AUDIOLOG_09_LANGSTON_10706=Me and you.
D2_OPCON_AUDIOLOG_09_LANGSTON_10707=We have a good time.
D2_OPCON_AUDIOLOG_09_LANGSTON_10708=People call it names and it’s hurt.
D2_OPCON_AUDIOLOG_09_LANGSTON_10709=We’re friends now, connected by a moment.
D2_OPCON_AUDIOLOG_09_LANGSTON_10710=You and me.
D2_OPCON_AUDIOLOG_09_LANGSTON_10711=We’ll always share this story, even if people
don’t understand it.
D2_OPCON_AUDIOLOG_09_LANGSTON_10712=Me and you.
D2_OPCON_AUDIOLOG_09_LANGSTON_O.S.=
d2_opcon_doc_agentreprimand_01_DESCRIPTION1=<p>Kirklund,</p>¤<p>So you put me on
desk duty just because I did the thing I was fucking hired to do? My JOB? Want to
know what I call that? BULLSHIT. </p>¤<p>Asking us to interrogate these scum
without using words like “Altered Items” or “AWEs” or “paracriminal” is the
stupidest thing I’ve heard in my life and I‘ve heard some fucking stupid things.
They already know the facts, hell, they know just as much as us, if not MORE. And
they get to sit there laughing at us while we dance around our words, trying not to
leak “classified terminology”. They already know the fucking terminology!
</p>¤<p>If you think pulling me off the case will stop me, then think again. That
piece of shit blew up those tracks. He killed those people, all to make a train
turn altered. We have him dead to rights and you need to let me back in that
interrogation cell so I can get him to flip on his buddies. These people are
terrorists and deserve to be treated as such. This won’t stop unless we stop them.
</p>¤<p>You can go ahead and put me on suspension, see if that slows me down.
</p>¤<p>- Agent Hewitt</p>
d2_opcon_doc_agentreprimand_01_DESCRIPTION2=
d2_opcon_doc_agentreprimand_01_METATEXT1=
d2_opcon_doc_agentreprimand_01_METATEXT2=
d2_opcon_doc_agentreprimand_01_METATEXT3=
d2_opcon_doc_agentreprimand_01_METATITLE1=
d2_opcon_doc_agentreprimand_01_METATITLE2=
d2_opcon_doc_agentreprimand_01_METATITLE3=
d2_opcon_doc_agentreprimand_01_TITLE=Interrogation Complaint
d2_opcon_doc_ai_arcade_01_DESCRIPTION1=<p><b>SHÜM Arcade Cabinets
(AI40-PE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>A distance of 10 feet
between the items suppresses their effect. Effect only triggers on physical
contact.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT:</u></p>¤<p>Items are a pair of
arcade game cabinets, originally designed for the games “SHÜM” (AI40:A) and “SHÜM
2: Culgar’s Revenge” (AI40:B). The games were manufactured by Bon-Co Entertainment,
now out of business. Despite being a popular arcade game in Japan during the late
80s/early 90s, no other SHÜM cabinets have been found by our
investigators.</p>¤<p>When touching one of the items while it stands within 10 feet
of its counterpart, the user’s mind is transported to a version of their subjective
reality that resembles a video game in logic and function. Events from their
everyday lives become game-like sequences in which speed and efficacy are
paramount. The brain enters a stroke-like state (as proven by EEG studies on users)
which only ends after the user “finishes” their game, at which point they resume
normal brain and motor function.</p>
d2_opcon_doc_ai_arcade_01_DESCRIPTION2=
d2_opcon_doc_ai_arcade_01_METATEXT1=SHÜM Arcade Cabinets (AI40-PE)
d2_opcon_doc_ai_arcade_01_METATEXT2=02/23/1992
d2_opcon_doc_ai_arcade_01_METATEXT3=Investigations Sector (processing underway)
d2_opcon_doc_ai_arcade_01_METATITLE1=ID
d2_opcon_doc_ai_arcade_01_METATITLE2=ACQUISITION DATE
d2_opcon_doc_ai_arcade_01_METATITLE3=CONTAINMENT LOCATION
d2_opcon_doc_ai_arcade_01_TITLE=Arcade Cabinets Procedures
d2_opcon_doc_ai_arcade_02_DESCRIPTION1=<p><b>SHÜM Arcade Cabinets
(AI40-PE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>Both items were purchased from a
closing arcade in <em>REDACTED</em>, Michigan as part of a program to improve
employee wellbeing through recreation. The program was cancelled before any game
machines were dispersed throughout the Oldest House, but not before these Altered
Items were discovered.</p>¤<p><u>SUPPLEMENTARY INFORMATION:</u><p>¤<p>Teams in the
Research Sector have voiced considerable interest in the items due to the fact that
they only exhibit an altered effect when physically paired together, a codependent
relationship previously unseen in Altered Items (see Research Specialist Pope’s
paper titled “The Parasensitivity of Sequels” for more
information).</p>¤<p>However, after proving the items’ altered status, the
Investigations staff insisted on keeping them, claiming that they are important for
sector morale. To date, numerous petitions have been filed by Research Sector
personnel to move the items there for more extensive analysis.</p>
d2_opcon_doc_ai_arcade_02_DESCRIPTION2=
d2_opcon_doc_ai_arcade_02_METATEXT1=SHÜM Arcade Cabinets (AI40-PE)
d2_opcon_doc_ai_arcade_02_METATEXT2=02/23/1992
d2_opcon_doc_ai_arcade_02_METATEXT3=Investigations Sector (processing underway)
d2_opcon_doc_ai_arcade_02_METATITLE1=ID
d2_opcon_doc_ai_arcade_02_METATITLE2=ACQUISITION DATE
d2_opcon_doc_ai_arcade_02_METATITLE3=CONTAINMENT LOCATION
d2_opcon_doc_ai_arcade_02_TITLE=Arcade Cabinets Supplement
d2_opcon_doc_ai_tractor_01_DESCRIPTION1=<p><b>Burrough Tractor
(AI82-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>Item is not in Bureau
custody. None known.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT:</u></p>¤<p>A Frank Elk
tractor. Olive green. Dried blood on the grill when last seen.</p>¤<p>Item is
capable of vocalized responses (or “growls”) and unmanned locomotion. Considered
highly aggressive and dangerous.</p>¤<p><u>BACKGROUND:</u></p>¤<p>The item first
came to the Bureau’s attention after the death of William Burrough, owner of
Burrough Farm outside of Trenton, Texas. Local authorities arrived on scene after
an employee found the mutilated body of Mr. Burrough beneath his
tractor.</p>¤<p>Police arrived, but were immediately driven away by the tractor.
Panicked calls to federal authorities were intercepted by Bureau communications
staff. A team was dispatched.</p>¤<p>Upon arrival, the agents approached the item.
It responded by “growling like a bear”. Three agents were injured when they tried
to detain the item, which escaped. Aerial searches for the item are
ongoing.</p>¤<p>Speaking to Mrs. Burrough only revealed that she had a domestic
altercation with Mr. Burrough earlier the night of the incident. Whether these
events are connected is currently unknown.</p>
d2_opcon_doc_ai_tractor_01_DESCRIPTION2=
d2_opcon_doc_ai_tractor_01_METATEXT1=Burrough Tractor (AI82-KE)
d2_opcon_doc_ai_tractor_01_METATEXT2=04/21/2019 (seen, not acquired)
d2_opcon_doc_ai_tractor_01_METATEXT3=n/a
d2_opcon_doc_ai_tractor_01_METATITLE1=ID
d2_opcon_doc_ai_tractor_01_METATITLE2=ACQUISITION DATE
d2_opcon_doc_ai_tractor_01_METATITLE3=CONTAINMENT LOCATION
d2_opcon_doc_ai_tractor_01_TITLE=Tractor Procedures
d2_opcon_doc_ai_tractor_02_DESCRIPTION1=<p><b>Burrough Tractor
(AI82-KE)</b></p>¤<p><u>SUPPLEMENTARY MATERIALS:</u><p>¤<p>[NOTE: Miscommunication
led to a local coroner examining the body of William Burrough]</p>¤<p>BURROUGH,
WILLIAM - Male - Caucasian</p>¤<p>CASE SUMMARY: 33-year-old man found dead on his
property, per police report. Remains obtained for Coroner’s office also include
blood, urine, bile, stomach contents, and bone fragments.</p>¤<p>AUTOPSY
FINDINGS:</p>¤<p>Blunt force injuries - head: </p>¤<p>a. Lacerations - left
ear/cheek</p>¤<p>Blunt force injuries - extremities: </p>¤<p>a. Dislocation - right
knee</p>¤<p>b. Complete avulsion of the right upper extremity with associated
fracture of the proximal right humerus</p>¤<p>Extensive trauma - abdominal
region:</p>¤<p>a. Complete avulsion of multiple organs, including stomach, heart,
liver, pancreas, kidneys, and portions of the large and small intestine (all
missing from scene)</p>¤<p>CONCLUSION: It is my opinion that Mr. Burrough’s death
is not the result of a mechanical accident, as claimed by authorities. The removal
of organs is consistent with animal attack.</p>
d2_opcon_doc_ai_tractor_02_DESCRIPTION2=
d2_opcon_doc_ai_tractor_02_METATEXT1=Burrough Tractor (AI82-KE)
d2_opcon_doc_ai_tractor_02_METATEXT2=04/21/2019 (seen, not acquired)
d2_opcon_doc_ai_tractor_02_METATEXT3=n/a
d2_opcon_doc_ai_tractor_02_METATITLE1=ID
d2_opcon_doc_ai_tractor_02_METATITLE2=ACQUISITION DATE
d2_opcon_doc_ai_tractor_02_METATITLE3=CONTAINMENT LOCATION
d2_opcon_doc_ai_tractor_02_TITLE=Tractor Supplement
d2_opcon_doc_ai_train_01_DESCRIPTION1=<p><b>Eagle Limited Train Car
(AI78-UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>The item’s altered effect
can be avoided by simply not entering it. Proper signage and barriers should
provide sufficient containment.</p>¤<p>The item is currently held in the
Investigations Sector’s AWE West hangar for ongoing
investigations.</p>¤<p><u>DESCRIPTION/PARAUTILITY:</u></p>¤<p>The item’s exterior
is that of a standard CZ10 Vista Dome train car (the largest known Altered Item on
record). Its interior seems to be an adjacent reality related to a trauma or memory
belonging to a <em>REDACTED</em> and not the physical item’s own
history.</p>¤<p>Causation for this link is still to be determined, but
possibilities include the outside interference possibly responsible for the item’s
altered state or trauma imprinting via shared memory
states.</p>¤<p><u>BACKGROUND:</u></p>¤<p>The item was discovered when the Bureau
responded to a suspected crime scene in Bloomington, Illinois. The item was
identified as an Altered Item and transported to the Bureau for examination and
testing. See AWE-44 for further details.</p>
d2_opcon_doc_ai_train_01_DESCRIPTION2=
d2_opcon_doc_ai_train_01_METATEXT1=Eagle Limited Train Car (AI78-UE)
d2_opcon_doc_ai_train_01_METATEXT2=05/25/2015
d2_opcon_doc_ai_train_01_METATEXT3=Investigations Sector (processing underway)
d2_opcon_doc_ai_train_01_METATITLE1=ID
d2_opcon_doc_ai_train_01_METATITLE2=ACQUISITION DATE
d2_opcon_doc_ai_train_01_METATITLE3=CONTAINMENT LOCATION
d2_opcon_doc_ai_train_01_TITLE=Train Car Procedures
d2_opcon_doc_ai_vendingmachine_01_DESCRIPTION1=<p><b>Vending Machine
(AI81-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>None known. Testing in
the Investigations Sector is currently ongoing.</p>¤<p><u>DESCRIPTION/ALTERED
EFFECT:</u></p>¤<p>A vending machine, its front covered in a faux-wood panel. Coin-
operated, buttons for selecting food products.</p>¤<p>The item generates and stores
a variety of material (both edible and otherwise) in its rows of internal trays.
Initial testing suggests the item reacts to the mind of the individual in closest
proximity and will produce whatever they subconsciously desire.</p>¤<p>Attempts to
cause the item to create a living <em>[REDACTED]</em> have consistently
failed.</p>¤<p><u>BACKGROUND:</u></p>¤<p>The item was discovered in a nursing home
in <em>REDACTED</em>, Alberta after a resident named Muriel <em>REDACTED</em>
called a local news station about a “magic” vending machine. The news story
reported that the nursing home’s staff was purposefully stocking the machine with
distinctive food and objects as a way to raise residents’ spirits. The Bureau
response team encouraged this story while confiscating the item.</p>
d2_opcon_doc_ai_vendingmachine_01_DESCRIPTION2=
d2_opcon_doc_ai_vendingmachine_01_METATEXT1=Vending Machine (AI81-KE)
d2_opcon_doc_ai_vendingmachine_01_METATEXT2=06/11/2017
d2_opcon_doc_ai_vendingmachine_01_METATEXT3=Investigations Sector (processing
underway)
d2_opcon_doc_ai_vendingmachine_01_METATITLE1=ID
d2_opcon_doc_ai_vendingmachine_01_METATITLE2=ACQUISITION DATE
d2_opcon_doc_ai_vendingmachine_01_METATITLE3=CONTAINMENT LOCATION
d2_opcon_doc_ai_vendingmachine_01_TITLE=Vending Machine Procedures
d2_opcon_doc_aliceconnection_01_DESCRIPTION1=<p align=CENTER><b>OCEANVIEW MOTEL
OBSERVATION REPORT</b></p>¤<p><u>DETAILS:</u></p>¤<p>An excursion into the
Oceanview Motel & Casino discovered a previously unseen door in the lobby hallway.
This door featured a spiral-shaped marking (designation: Door <em>[RED]</em>).
Similar to the other doors, it is locked and cannot be forced open.</p>¤<p>Alice
Wake, a person of interest in the Bright Falls AWE (refer to AWE-35 for details)
and the former wife of missing author Alan Wake (a suspected parautilitarian and
<em>[REDACTEDED]</em>), contacted Agents Shah and Dempsey of the Investigations
Sector using the phone number given to her in 2010 in accordance with civilian
outreach protocols.</p>¤<p>The call resulted in Mrs. Wake being brought into the
Oldest House for an in-person interview (for a full transcript, refer to file
<em>[REDACT]</em>) on <em>[REDACTED]</em>, 2017. The excursion into the Oceanview
Motel occurred later that same day.</p>¤<p><u>CONCLUSION:</u></p>¤<p>Determining
whether this was a basic synchronicity event, if Alice Wake is responsible for its
appearance, or if the door itself relates to AWE-35 is paramount. She should be
returned to the Oldest House, possibly even taken into the Motel itself, to confirm
if any other changes occur.</p>
d2_opcon_doc_aliceconnection_01_DESCRIPTION2=
d2_opcon_doc_aliceconnection_01_METATEXT1=
d2_opcon_doc_aliceconnection_01_METATEXT2=
d2_opcon_doc_aliceconnection_01_METATEXT3=
d2_opcon_doc_aliceconnection_01_METATITLE1=
d2_opcon_doc_aliceconnection_01_METATITLE2=
d2_opcon_doc_aliceconnection_01_METATITLE3=
d2_opcon_doc_aliceconnection_01_TITLE=Door Appearance
d2_opcon_doc_aliceinterview_01_DESCRIPTION1=<p align=CENTER><b>INTERVIEW #65-F-
124</b></p>¤<p align=CENTER><b>SUBJECT: ALICE
WAKE</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>After reaching out to the Bureau, Alice
Wake was brought into the Oldest House for an interview on <em>[REDACTED]</em>,
2017. See file <em>[REDACT]</em> for the full
transcript.</p>¤<p><u>SUMMARY:</u></p>¤<p>The interview conducted by Agents Shah
and Dempsey revealed that Mrs. Wake has had recurring nightly “visitations” from
her missing ex-husband in her New York apartment (address: <em>[RED REDACTED
RED]</em>. Mr. Wake “appears out of nowhere and rushes at [her] down the corridor”.
According to her impression, he appears “crazy and horrifying”, clearly coming at
her “with violent intent”. Mrs. Wake believes that he is “haunting” her, insisting
he is “not Alan, but a fucking monster in his body”.</p>¤<p>Mrs. Wake has not been
sleeping out of the fear of these visits. Her attempts to keep the lights on
through the night result in the relevant hallway’s lightbulb breaking every night
(possibly indicating involvement of the <em>[REDACTED]</em>).</p>¤<p>Further
investigation required. We propose installing monitoring equipment in the
apartment. Copies of supply request form L-501-4 have been sent to Mr. Kirklund and
administration for approval.</p>
d2_opcon_doc_aliceinterview_01_DESCRIPTION2=
d2_opcon_doc_aliceinterview_01_METATEXT1=Derek Shah and Caroline Dempsey, Special
Agents
d2_opcon_doc_aliceinterview_01_METATEXT2=William Kirklund, Head of Investigations
d2_opcon_doc_aliceinterview_01_METATEXT3=
d2_opcon_doc_aliceinterview_01_METATITLE1=COMPILED BY
d2_opcon_doc_aliceinterview_01_METATITLE2=BY ORDER OF
d2_opcon_doc_aliceinterview_01_METATITLE3=
d2_opcon_doc_aliceinterview_01_TITLE=Alice Wake Interview
d2_opcon_doc_alicereport_01_DESCRIPTION1=<p align=CENTER><b>ADMISSION OF
EVIDENCE</b></p>¤<p align=CENTER><b>EVIDENCE ID
#12231-C</b></p>¤<p><u>DESCRIPTION:</u></p>¤<p>A photograph of Alan Wake captured
by Alice Wake during an event in her home.</p>¤<p><u>BACKGROUND:</u></p>¤<p>Alice
Wake, former wife of Alan Wake (see AWE-35 for details), has recently been visited
at night by her ex-husband (or entity resembling him, see file <em>[REDACTED]</em>
for more). Being a professional photographer, Mrs. Wake positioned cameras with
motion sensors around the corridor he appears in and managed to capture an image of
Mr. Wake on film.</p>¤<p><u>ADDITIONAL INFORMATION:</u></p>¤<p>During an interview
with Mrs. Wake, she mentioned that her favorite camera, a <em>[REDACTED]</em>
model, was lost in 2010, during AWE-35. No match has been found among the
confiscated evidence from AWE-35. It has been filed as a potential Altered Item and
research staff stationed at Bright Falls are being contacted to check if they have
any knowledge of such an item.</p>
d2_opcon_doc_alicereport_01_DESCRIPTION2=
d2_opcon_doc_alicereport_01_METATEXT1=
d2_opcon_doc_alicereport_01_METATEXT2=
d2_opcon_doc_alicereport_01_METATEXT3=
d2_opcon_doc_alicereport_01_METATITLE1=
d2_opcon_doc_alicereport_01_METATITLE2=
d2_opcon_doc_alicereport_01_METATITLE3=
d2_opcon_doc_alicereport_01_TITLE=Wake Evidence
d2_opcon_doc_awe_brightfalls_01_DESCRIPTION1=<p><b>Bright Falls
(AWE-10)</b></p>¤<p><u>EVENT SUMMARY:</u></p>¤<p>An unconfirmed Threshold
manifestation occurred at Cauldron Lake, WA.</p>¤<p>The citizens of Bright Falls
had gathered in the town’s southwestern fields for the annual festival known as
Deerfest. Eyewitnesses all claim that the day had been sunny, confirmed by reviews
of the area’s weather reports, but then, with no warning, a thunderstorm appeared
in the direction of the Anderson Farm and a tornado rose from Cauldron Lake. The
torrential rain that followed caused a flash flood.</p>¤<p>“It was as if the day
had turned to night.” –testimony from <em>[REDACTED RED]</em></p>¤<p>Frank Breaker,
the Sheriff of Bright Falls (formerly a Bureau Agent, see employee file
<em>[REDACTED]</em>), managed to guide the crowd to safety as the festival grounds
were destroyed by the flood. The festival was cancelled, ending one day early.</p>
¤<p>Lack of official Bureau presence on the scene makes this event difficult to
report as a confirmed AWE, though the similarity to other known events in the
Bright Falls area lend credence to the accounts of the townspeople.</p>
d2_opcon_doc_awe_brightfalls_01_DESCRIPTION2=
d2_opcon_doc_awe_brightfalls_01_METATEXT1=AWE-10
d2_opcon_doc_awe_brightfalls_01_METATEXT2=09/17/1976
d2_opcon_doc_awe_brightfalls_01_METATEXT3=Bright Falls, WA
d2_opcon_doc_awe_brightfalls_01_METATITLE1=ID
d2_opcon_doc_awe_brightfalls_01_METATITLE2=EVENT DATE
d2_opcon_doc_awe_brightfalls_01_METATITLE3=EVENT LOCATION
d2_opcon_doc_awe_brightfalls_01_TITLE=Bright Falls (1976) Summary
d2_opcon_doc_awe_brightfalls_02_DESCRIPTION1=<p><b>Bright Falls
(AWE-10)</b></p>¤<p><u>DETAILS:</u></p>¤<p>On the day of the flooding, the rock
band Old Gods of Asgard was rehearsing in a field outside the Anderson Farm, the
homestead of band members Odin and Tor Anderson. Both admitted to being in a heavy
state of inebriation at the time, having spent “days” drinking their home-brewed
moonshine while celebrating Deerfest.</p>¤<p>After the townspeople were evacuated
from the flooded field, Sheriff Breaker was asked by Freya Anderson, daughter of
Tor Anderson, to check on her father and uncle. Breaker drove to the Anderson Farm
and found the band members alive but in need of medical aid. Tor Anderson had been
struck by lightning and Odin Anderson had cut out his own right eye (a possible
ref. to Norse deities <em>[REDA]</em> and <em>[REDA]</em>?). They claimed they had
fought and “valiantly defeated” a “dark army of the scratching hag” rising from
Cauldron Lake (see AWE-<em>[RE]</em> of 1970, related to the suspected
<em>[REDACTEDRED]</em> at Diver’s Isle).</p>¤<p>While impossible to verify, these
events are relevant to the recurring AWE at Bright Falls and the Cauldron Lake
<em>[REDACTED]</em>. Odin and Tor Anderson have been listed as persons of
interest.</p>
d2_opcon_doc_awe_brightfalls_02_DESCRIPTION2=
d2_opcon_doc_awe_brightfalls_02_METATEXT1=AWE-10
d2_opcon_doc_awe_brightfalls_02_METATEXT2=09/17/1976
d2_opcon_doc_awe_brightfalls_02_METATEXT3=Bright Falls, WA
d2_opcon_doc_awe_brightfalls_02_METATITLE1=ID
d2_opcon_doc_awe_brightfalls_02_METATITLE2=EVENT DATE
d2_opcon_doc_awe_brightfalls_02_METATITLE3=EVENT LOCATION
d2_opcon_doc_awe_brightfalls_02_TITLE=Bright Falls (1976) Supplement
d2_opcon_doc_awe_moon_01_DESCRIPTION1=<p><b>Fra Mauro (AWE-7)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>A paranatural entity arrived on Earth by infiltrating the
Apollo 14 lunar mission at an unknown point of their voyage to the Fra Mauro
highlands of the Moon.</p>¤<p><u>EVENT RESPONSE:</u></p>¤<p>32 hours after the
return of the Apollo 14 command module to Earth, the Bureau was contacted by Mr.
<em>REDACTED</em>, a White House senior official, and instructed to send a small
team to the Johnson Space Center in Houston.</p>¤<p>At the base, the team examined
the entity and carried out interviews with NASA staff. They learned that four
astronauts had returned to Earth instead of the expected three. Each human
crewmember was insistent that the mission left with four members, though they
couldn’t name the fourth when asked. The entity seemingly affected their memory to
make its presence feel unremarkable.</p>¤<p>The entity was transported to the
Oldest House for further investigation.</p>¤<p>NOTE: An altercation between NASA
security and the investigation team occurred upon their arrival. Mr.
<em>REDACTED</em> called to clarify the matter, though tensions remained high.
Bureau jurisdiction and clearance should be defined more clearly with other federal
agencies.</p>
d2_opcon_doc_awe_moon_01_DESCRIPTION2=
d2_opcon_doc_awe_moon_01_METATEXT1=AWE-7
d2_opcon_doc_awe_moon_01_METATEXT2=01/31/1971-02/09/1971
d2_opcon_doc_awe_moon_01_METATEXT3=Fra Mauro Formation, Luna
d2_opcon_doc_awe_moon_01_METATITLE1=ID
d2_opcon_doc_awe_moon_01_METATITLE2=EVENT DATE
d2_opcon_doc_awe_moon_01_METATITLE3=EVENT LOCATION
d2_opcon_doc_awe_moon_01_TITLE=Fra Mauro Summary
d2_opcon_doc_awe_moon_02_DESCRIPTION1=<p><b>Fra Mauro
(AWE-7)</b></p>¤<p><u>DETAILS:</u></p>¤<p>The Apollo 14 entity (commonly known as
“Fra”) underwent a series of physical examinations upon its admittance into the
Oldest House.</p>¤<p>The entity can speak, though its poor grasp of the English
language makes any meaningful communication impossible. Interview material can be
found at <em>REDACTED</em>.</p>¤<p>Its physical form consists solely of the
Extravehicular Mobility Unit (EMU) spacesuit used by NASA astronauts, the same
model worn by the other crew. This could be an authentic EMU taken from one of the
NASA astronauts (though this suit does not bear any wearer’s name) or one
materialized through <em>REDACTED</em> conversion or possibly <em>REDACTED</em>
corporealization. The suit itself is slightly damaged, which is likely due to the
fact that the command module did not have a fourth seat for the entity to strap
into during re-entry.</p>¤<p>The EMU is entirely hollow and pieces can be removed,
though this seems to agitate the entity. X-rays and spectrograph imaging have shown
<em>[REDACTED]</em>-shaped outlines existing within the suit. For safety reasons,
the entity will be contained in a secure cell until more information can be
gathered.</p>
d2_opcon_doc_awe_moon_02_DESCRIPTION2=
d2_opcon_doc_awe_moon_02_METATEXT1=AWE-7
d2_opcon_doc_awe_moon_02_METATEXT2=01/31/1971-02/09/1971
d2_opcon_doc_awe_moon_02_METATEXT3=Fra Mauro Formation, Luna
d2_opcon_doc_awe_moon_02_METATITLE1=ID
d2_opcon_doc_awe_moon_02_METATITLE2=EVENT DATE
d2_opcon_doc_awe_moon_02_METATITLE3=EVENT LOCATION
d2_opcon_doc_awe_moon_02_TITLE=Fra Mauro Supplement
d2_opcon_doc_awe_train_01_DESCRIPTION1=<p><b>The Eagle Limited
(AWE-44)</b></p>¤<p><u>EVENT SUMMARY:</u></p>¤<p>A train derailment resulting in 62
casualties and numerous injuries was suspected to have been the work of a
paracriminal group known as <em>REDACTED</em>. As a result of this event, the
agents discovered that one of the cars had become altered with a persistent
auditory event. It remains to be determined whether the AWE was spontaneous or the
direct result of the sabotage.</p>¤<p><u>EVENT RESPONSE:</u></p>¤<p>The Bureau had
been tracking said group at the time and the intel gathered suggested an event of
this caliber was imminent in Bloomington. As a result, a response team on site was
able to respond to the train accident site within minutes of its occurrence. They
arrived to find emergency processes underway, but also equipment left behind by the
suspected group. A suspicious onlooker managed to elude agents after they attempted
to make contact.</p>¤<p>Further investigation of the accident site revealed a
curiously undamaged train car that exhibited an altered state when entered. This
individual car was secured and transported to the Investigations Sector for further
studies.</p>
d2_opcon_doc_awe_train_01_DESCRIPTION2=
d2_opcon_doc_awe_train_01_METATEXT1=AWE-44
d2_opcon_doc_awe_train_01_METATEXT2=05/25/2015
d2_opcon_doc_awe_train_01_METATEXT3=Bloomington, Illinois
d2_opcon_doc_awe_train_01_METATITLE1=ID
d2_opcon_doc_awe_train_01_METATITLE2=EVENT DATE
d2_opcon_doc_awe_train_01_METATITLE3=EVENT LOCATION
d2_opcon_doc_awe_train_01_TITLE=Eagle Limited Summary
d2_opcon_doc_awe_train_02_DESCRIPTION1=<p><b>The Eagle Limited
(AWE-44)</b></p>¤<p><u>DETAILS:</u></p>¤<p>The Bureau has gathered concrete
evidence that the train derailment was in fact the work of the paracriminal group
known as <em>REDACTED</em>, which, according to the Bureau’s intel, has shown a
concerning interest in experimenting with the artificial manufacturing of altered
materials.</p>¤<p>Knowing the group largely operates in the American Midwest, the
Bureau worked alongside the FBI to ascertain their movements and rendezvous
locations. This cooperation provided agents with information that led to an arrest
in conjunction with the AWE case. Under suspicion of involvement, <em>REDACTED</em>
was brought in for questioning.</p>¤<p>An interrogation performed by Agent
<em>Hewitt</em> resulted in the suspect being kept in a holding cell for two days
without food, in breach of the Paracriminal Rights Act. Afterwards, the suspect
confessed to his involvement in the <em>REDACTED</em> group and provided
information on other members in exchange for his freedom.</p>
d2_opcon_doc_awe_train_02_DESCRIPTION2=
d2_opcon_doc_awe_train_02_METATEXT1=AWE-44
d2_opcon_doc_awe_train_02_METATEXT2=05/25/2015
d2_opcon_doc_awe_train_02_METATEXT3=Bloomington, Illinois
d2_opcon_doc_awe_train_02_METATITLE1=ID
d2_opcon_doc_awe_train_02_METATITLE2=EVENT DATE
d2_opcon_doc_awe_train_02_METATITLE3=EVENT LOCATION
d2_opcon_doc_awe_train_02_TITLE=Eagle Limited Supplement
d2_opcon_doc_blackmarket_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL FINDINGS
REPORT</b></p>¤<p align=CENTER><b>ILLEGAL ALTERED ITEM
MARKET</b></p>¤<p><u>SUMMARY:</u></p>¤<p>A black-market hub specializing in the
trade of occult talismans, relics, and other assorted ceremonial objects, as well
genuine altered and paranatural materials was raided in <em>[REDACTED]</em>, Czech
Republic by a team of special investigators. Unsuccessful attempts by suspects to
escape using Altered Items resulted in numerous casualties and prevented the Bureau
from questioning all participants.</p>¤<p>The following interrogations revealed
that not only is there a vast network of these retailers, but that they seem to be
gathering information on Altered Items and other paranatural materials from sources
unknown to the Bureau.</p>¤<p>The Bureau’s concern here is three-fold:</p>¤<p>a)
There is a growing underground market for paranatural materials, which implies a
growing awareness of their existence among a niche group of the general
public</p>¤<p>b) These criminal individuals do not seem aware of the items’
paranatural powers and their attempts to activate them could prove devastating if
done in populated areas</p>¤<p>c) The motivations of these collectors are largely
unknown</p>¤<p>Refer to file 5-12-0221 for full report.</p>
d2_opcon_doc_blackmarket_01_DESCRIPTION2=
d2_opcon_doc_blackmarket_01_METATEXT1=David Gleeson, Special Investigator
d2_opcon_doc_blackmarket_01_METATEXT2=Remy Denis, Chief Investigator
d2_opcon_doc_blackmarket_01_METATEXT3=
d2_opcon_doc_blackmarket_01_METATITLE1=COMPILED BY
d2_opcon_doc_blackmarket_01_METATITLE2=BY ORDER OF
d2_opcon_doc_blackmarket_01_METATITLE3=
d2_opcon_doc_blackmarket_01_TITLE=Black Market
d2_opcon_doc_blessed_01_DESCRIPTION1= <p align=CENTER><b>PARACRIMINAL
PROFILE</b></p>¤<p align=CENTER><b>THE “BLESSED”
ORGANIZATION</b></p>¤<p><u>SUMMARY:</u></p>¤<p>This group/individual has operated
outside of the Bureau’s notice for decades, perhaps longer, displaying a level of
skill and caution rarely seen in paracriminal groups. A review of past cases has
found various mentions of their activity over the years.</p>¤<p>In 2016, a
production company called Blessed Pictures was connected to an Altered Item case,
as well as the death of an agent from exposure to illicit paranatural
materials.</p>¤<p>In 1994, a Los Angeles-based public speaker named Chester Bless
was involved in the illegal use of an Altered Item.</p>¤<p>In 1988, a business
called Blessed Repair and Service was suspected of involvement with an Object of
Power case, perhaps even creating it.</p>¤<p>None of these businesses or
individuals have ever been located. However, their connection to appearances of
Altered Items and Objects of Power is too direct to be considered
circumstantial.</p>¤<p>An arrest order has been issued for any persons believed to
be involved with the “Blessed” organization.</p>¤<p>Refer to file 7-39-0922 for
full report.</p>
d2_opcon_doc_blessed_01_DESCRIPTION2=
d2_opcon_doc_blessed_01_METATEXT1=Agent Tim Spalder
d2_opcon_doc_blessed_01_METATEXT2=Remy Denis, Chief Investigator
d2_opcon_doc_blessed_01_METATEXT3=
d2_opcon_doc_blessed_01_METATITLE1=COMPILED BY
d2_opcon_doc_blessed_01_METATITLE2=BY ORDER OF
d2_opcon_doc_blessed_01_METATITLE3=
d2_opcon_doc_blessed_01_TITLE=Blessed Organization
d2_opcon_doc_casey_01_DESCRIPTION1=<p>Mr. Denis,</p>¤<p>A request came through
recently from an FBI agent asking for all our files on Bright Falls, specifically
on the disappearance of the author, Alan Wake. Per the Inter-agency Information
Exchange Agreement, I had some paper-pushers gather up a folder of all the pre-
approved files. Don’t worry, all the “inappropriate” material is either missing or
redacted.</p>¤<p>But I’m writing to let you know that we received this request from
a special agent named Alex Casey. Sounds familiar, right? That’s because Alex Casey
is the name of the fictional detective in those hardboiled crime books Alan Wake
wrote. Pretty interesting that an FBI agent sharing a name with the most famous
character Wake wrote is looking into a case dealing with a writer’s fiction coming
true. I think this is worth looking into, but what’s your opinion?</p>¤<p>Just give
the word and I’ll start surveillance on this guy.</p>¤<p>- Special Investigator
Gleeson</p>
d2_opcon_doc_casey_01_DESCRIPTION2=
d2_opcon_doc_casey_01_METATEXT1=R. Denis
d2_opcon_doc_casey_01_METATEXT2=D. Gleeson
d2_opcon_doc_casey_01_METATEXT3=Possible lead on the Wake case
d2_opcon_doc_casey_01_METATITLE1=TO
d2_opcon_doc_casey_01_METATITLE2=FROM
d2_opcon_doc_casey_01_METATITLE3=SUBJECT
d2_opcon_doc_casey_01_TITLE=Casey Inquiry
d2_opcon_doc_chainletter_01_DESCRIPTION1=<p align=CENTER>MOVE THIS LETTER ALONG
BEFORE HE GETS YOU!</p>¤<p>OH NO! This Spooky Man letter has found you! The Spooky
Man Curse is coming to you! To miss the curse, you must mail this letter to people.
If you don’t, the curse will get you! The more letters you mail, the better off you
will be.</p>¤<p>Sally in Houston did NOT send the letter and the Spooky Man ate her
cat. Terrence in Greenstone did NOT send the letter and the Spooky Man gave him
acne. Kyle did NOT send the letter and now his wife eats dinner alone!</p>¤<p>Linda
DID send more letters (30 letters in total, so far!) and look at her now! She owns
three cars! She has all her fingers! She speaks Italian!</p>¤<p>You NEED to mail
this letter! You BETTER mail this letter! DON’T let the Spooky Man come! He’ll take
your cat!</p>¤<p align=CENTER>GO FIND YOUR STAMPS! HURRY!</p>
d2_opcon_doc_chainletter_01_DESCRIPTION2=
d2_opcon_doc_chainletter_01_METATEXT1=
d2_opcon_doc_chainletter_01_METATEXT2=
d2_opcon_doc_chainletter_01_METATEXT3=
d2_opcon_doc_chainletter_01_METATITLE1=
d2_opcon_doc_chainletter_01_METATITLE2=
d2_opcon_doc_chainletter_01_METATITLE3=
d2_opcon_doc_chainletter_01_TITLE=Chain Letter
d2_opcon_doc_darkness_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF PARANATURAL
ENTITIES</b></p>¤<p align=CENTER><b>THE SHADOW</b></p>¤<p><u>SUMMARY:
</u></p>¤<p>Paranatural entity A-010 (a.k.a. the Shadow) is an aggressive
<em>[REDACT]</em> consisting of three known types.</p>¤<p>Type A: Localized
manifestations of sentient <em>[REDACT]</em>, capable of occupying organic and
inorganic material, as well as exerting <em>[REDACTEDRED]</em> over its
surroundings.</p>¤<p>Type B: Shaded Individuals – Human bodies <em>[REDACTED]</em>
by the Shadow. These individuals become notably more aggressive but do seem to
retain <em>[REDACTED]</em> of their previous selves. Research is ongoing as to
whether this condition is reversible.</p>¤<p>Type C: Shaded Objects – Similar to
Type B, except that inanimate objects are <em>[REDACTED]</em> solely to be used as
destructive tools.</p>¤<p>Each type seems to work towards a shared goal, possibly
targeting certain individuals (see AWE-35), which may imply a shared link to a
<em>[REDACTED]</em> intelligence.</p>¤<p>The threat this entity poses warrants
immediate exploration of offensive/defensive measures. The Investigations Sector is
being outfitted with additional lighting sources, some internally powered, to
prepare for the eventuality of an <em>[REDACTED]</em>.</p>¤<p>Refer to file 6-34-
1923 for full report.</p>
d2_opcon_doc_darkness_01_DESCRIPTION2=
d2_opcon_doc_darkness_01_METATEXT1=Ezra Cruz, Investigative Researcher
d2_opcon_doc_darkness_01_METATEXT2=William Kirklund, Head of Investigations
d2_opcon_doc_darkness_01_METATEXT3=
d2_opcon_doc_darkness_01_METATITLE1=COMPILED BY
d2_opcon_doc_darkness_01_METATITLE2=BY ORDER OF
d2_opcon_doc_darkness_01_METATITLE3=
d2_opcon_doc_darkness_01_TITLE=The Shadow
d2_opcon_doc_darling_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL FINDINGS
REPORT</b></p>¤<p align=CENTER><b>RE: DR. CASPER DARLING</b></p>¤<p
align=CENTER><b>-- INTERNAL / CONFIDENTIAL --</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Per
authorization from Mr. Kirklund, internal investigation D-084-5 was launched into
the ethical practices of Dr. Casper Darling, Head of Research.</p>¤<p>Despite the
accounts of anonymous <em>[REDACTED]</em> regarding inhumane treatment of a
<em>[REDACTEDRED]</em> currently housed in the Bureau, our official findings
regarding this were inconclusive.</p>¤<p>Numerous obstacles arose during this
investigation. The majority of <em>[REDACTED]</em> Sector personnel seem to be
wholly unaware of any such <em>[REDACT]</em> contained there. One
<em>[REDACTED]</em> confirmed the <em>[REDACT]</em>’s codename to be
<em>[REDACTED]</em>, but all files pertaining to that name were inaccessible, being
classified under the highest clearance level. Investigators were similarly blocked
from entering the <em>[REDACTEDRED]</em> Research wing to interview its staff. The
matter was further complicated by the lack of clarity on whether non-human
paranatural entities warrant “humane” treatment.</p>¤<p>While this investigation
cannot address any charges against Dr. Darling, we do recommend an investigation
into <em>[REDACTEDRED]</em> Research.</p>¤<p>Refer to file 9-82-0136 for full
report.</p>
d2_opcon_doc_darling_01_DESCRIPTION2=
d2_opcon_doc_darling_01_METATEXT1=Tim Spalder, Special Agent
d2_opcon_doc_darling_01_METATEXT2=William Kirklund, Head of Investigations
d2_opcon_doc_darling_01_METATEXT3=
d2_opcon_doc_darling_01_METATITLE1=COMPILED BY
d2_opcon_doc_darling_01_METATITLE2=BY ORDER OF
d2_opcon_doc_darling_01_METATITLE3=
d2_opcon_doc_darling_01_TITLE=Darling Investigation
d2_opcon_doc_deadletter_01_DESCRIPTION1=<p>Dearest Hollywood,</p>¤<p>Have you ever
wished you had an actor who could do it all? Who could be a man or woman, an adult
or child, a dolphin or a Boston terrier? Well, today is your lucky day.</p>¤<p>My
name is Garreth Clemens and I am the world’s greatest actor. Not only do I have
years of stage experience, but I am an accomplished shapeshifter. Whether you need
a misbehaving cat, ferocious wolfman, swashbuckling pirate, or debonair southern
belle, I’m your man.</p> ¤<p>Or am I?</p>¤<p>I will be arriving in town on May 11,
1971 and will be available for meetings and auditions beginning on the
13th.</p>¤<p>See you in the movies!</p>¤<p>G. Clemens</p>
d2_opcon_doc_deadletter_01_DESCRIPTION2=
d2_opcon_doc_deadletter_01_METATEXT1=
d2_opcon_doc_deadletter_01_METATEXT2=
d2_opcon_doc_deadletter_01_METATEXT3=
d2_opcon_doc_deadletter_01_METATITLE1=
d2_opcon_doc_deadletter_01_METATITLE2=
d2_opcon_doc_deadletter_01_METATITLE3=
d2_opcon_doc_deadletter_01_TITLE=Actor For Hire
d2_opcon_doc_deadletter_02_DESCRIPTION1=<p>Hello,</p>¤<p>My feet gossip at night
and now I have to wear shoes to bed.</p>¤<p>Sincerely,</p>¤<p>Me</p>
d2_opcon_doc_deadletter_02_DESCRIPTION2=
d2_opcon_doc_deadletter_02_METATEXT1=
d2_opcon_doc_deadletter_02_METATEXT2=
d2_opcon_doc_deadletter_02_METATEXT3=
d2_opcon_doc_deadletter_02_METATITLE1=
d2_opcon_doc_deadletter_02_METATITLE2=
d2_opcon_doc_deadletter_02_METATITLE3=
d2_opcon_doc_deadletter_02_TITLE=Foot Gossip
d2_opcon_doc_deadletter_03_DESCRIPTION1=<p>To the good-for-nothings at the security
check,</p>¤<p>I know you took a part of my brain when you put me through that
“metal detector”, I’m not stupid. I know what they’re really for. What I don’t know
is whether taking a part of my brain causes me to lose my memories or to lose
sleep. I’ve been told if you lose sleep you lose everything else too. That’s where
you trick us regular people. Now I don’t know which it is and I can’t remember what
you did to me!</p>¤<p>But I can tell you all this much, I don’t find this funny at
all! I want my memories back, and you can be sure the next time I visit the
Baltimore-Washington International Thurgood Marshall Airport, I will come and find
you and make you fix what you broke!</p>¤<p>Sincerely,</p>¤<p>I don’t think I will
be signing this with my real name. Like I said, I’m not stupid. You can just mind
your own business!</p>
d2_opcon_doc_deadletter_03_DESCRIPTION2=
d2_opcon_doc_deadletter_03_METATEXT1=
d2_opcon_doc_deadletter_03_METATEXT2=
d2_opcon_doc_deadletter_03_METATEXT3=
d2_opcon_doc_deadletter_03_METATITLE1=
d2_opcon_doc_deadletter_03_METATITLE2=
d2_opcon_doc_deadletter_03_METATITLE3=
d2_opcon_doc_deadletter_03_TITLE=Brain Missing
d2_opcon_doc_estevez_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>To Chief Investigator Denis,</p>¤<p>It happened again. Third
time this year. Something certainly has it out for our <em>[REDACTED]</em>. Could
be raccoons, the locals certainly complain about them enough, but why the hell
would raccoons keep going after a monitoring station? Doesn’t add up. Anyway, I’ve
got a Bureau tech going to the site next week to take a look.</p>¤<p>Next on the
list of recurring problems is the staff at the Lake House research station. How am
I supposed to effectively keep an eye on <em>[REDACTED]</em> Lake if they won’t let
me see any data? Hell, I don’t even know <u>what</u> they’re researching out there.
We need to petition them again to share their info with Investigations agents. It’s
only a matter of time before this <em>[RED]</em> hits again and I want to be
prepared.</p>¤<p>Anyway, if anyone at HQ asks why the Bright Falls report is a
little thin this month, tell them it’s because we couldn’t take any readings. In
the meantime, I might invest in some raccoon traps.
</p></p>¤<p>Sincerely,</p>¤<p>Agent Estevez</p>
d2_opcon_doc_estevez_01_DESCRIPTION2=
d2_opcon_doc_estevez_01_METATEXT1=
d2_opcon_doc_estevez_01_METATEXT2=
d2_opcon_doc_estevez_01_METATEXT3=
d2_opcon_doc_estevez_01_METATITLE1=
d2_opcon_doc_estevez_01_METATITLE2=
d2_opcon_doc_estevez_01_METATITLE3=
d2_opcon_doc_estevez_01_TITLE=Cauldron Lake Update
d2_opcon_doc_hartmanarrest_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL ARREST
REPORT</b></p>¤<p align=CENTER><b>CASE #74-WA-004</b></p>¤<p><u>OFFENDER
NAME(S):</u></p>¤<p>Hartman, Emil</p>¤<p><u>VICTIM NAME(S):</u></p>¤<p>Wake, Alan;
Anderson, Tor; Anderson, Odin; <em>[REDACTED RED]</em>; Lane, Rudolf; Desole,
Wendy; Emerson, Thomas; <em>[REDACTED REDACTED]</em></p>¤<p><u>OFFICER
NAME(S):</u></p>¤<p>Denis, Special Agent Remy</p>¤<p><u>CHARGES:</u></p>¤<p>Code 4
– Kidnapping of Altered Individuals (1 count)</p>¤<p>Code 8 – Sanctions against
Altered Organizations (1 count)</p>¤<p>Code 37 – Obstruction of Bureau
Investigation (1 count)</p>¤<p>Code 74 – Breaching the Ash Act (6
counts)</p>¤<p><u>ADDITIONAL NOTES:</u></p>¤<p>- Offender’s property seized as
evidence, to be used in conjunction with an ongoing AWE investigation. Offender’s
personal effects have been sent to Research for analysis.</p>¤<p>- After being
cleared by Bureau researchers, all victims have been released. Bi-annual
surveillance orders were assigned to each, except the Anderson brothers (due to
their senility) and Wake (possibly deceased).</p>
d2_opcon_doc_hartmanarrest_01_DESCRIPTION2=
d2_opcon_doc_hartmanarrest_01_METATEXT1=
d2_opcon_doc_hartmanarrest_01_METATEXT2=
d2_opcon_doc_hartmanarrest_01_METATEXT3=
d2_opcon_doc_hartmanarrest_01_METATITLE1=
d2_opcon_doc_hartmanarrest_01_METATITLE2=
d2_opcon_doc_hartmanarrest_01_METATITLE3=
d2_opcon_doc_hartmanarrest_01_TITLE=Hartman Arrest
d2_opcon_doc_hartmanescape_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL FINDINGS
REPORT</b></p>¤<p align=CENTER><b>RE: INCIDENT #A-49</b></p>¤<p align=CENTER><b>--
INTERNAL / CONFIDENTIAL --</b></p> ¤<p><u>SUMMARY:</u></p>¤<p>The purpose of
internal investigation X-039-7 is to examine the containment failure of specimen
SI-1 that resulted in the deaths of <em>[32]</em> agents.</p>¤<p>An inspection
report of the containment equipment three days earlier showed no faults.
Investigators suspect human error to be the cause, yet no department has provided
any evidence to support this.</p>¤<p>Technicians were able to recover the
researcher’s notes on the specimen from the internal network. On the <em>[RED]</em>
of <em>[ACTED]</em>, the specimen began displaying a sharp increase in aggressive
<em>[REDACTED]</em>. Cross-referencing that date with various logs found only two
events inconsistent with the sector’s daily routine. 1) The air filters were
changed, and 2) an hour prior to the incident, a civilian named Alice
<em>[WAKE]</em> entered the sector regarding an unrelated investigation (see
interview #65-F-124).</p>¤<p>Given their connection to the same AWE case, it is
likely that Mrs. <em>[WAKE]</em>’s presence is relevant to the specimen’s escape
and to the <em>[REDACTED]</em>. Investigation is ongoing.</p>¤<p>Refer to file 6-
23-0721 for full report.</p>¤
d2_opcon_doc_hartmanescape_01_DESCRIPTION2=
d2_opcon_doc_hartmanescape_01_METATEXT1=
d2_opcon_doc_hartmanescape_01_METATEXT2=
d2_opcon_doc_hartmanescape_01_METATEXT3=
d2_opcon_doc_hartmanescape_01_METATITLE1=
d2_opcon_doc_hartmanescape_01_METATITLE2=
d2_opcon_doc_hartmanescape_01_METATITLE3=
d2_opcon_doc_hartmanescape_01_TITLE=Specimen Escape Assessment
d2_opcon_doc_hartmanfound_01_DESCRIPTION1=<p align=CENTER><b>ENTITY CAPTURE
REPORT</b></p>¤<p align=CENTER><b>RE: SHADED SPECIMEN A-010, FORMERLY DR. EMIL
HARTMAN</b></p>¤<p><u>SUMMARY:</u></p>¤<p>An alert from the <em>[REDACTED]</em>, WA
monitoring station indicated minor <em>[RED]</em> activity occurring in the area.
Agent Estevez was dispatched to investigate. Inside the <em>[REDACTEDRED]</em>
Lodge, she discovered the facility’s former owner, Dr. Emil Hartman. He had been
converted into a Shaded Individual (per definitions found in file 6-34-1923) and
displayed violent behavior characteristic of its type.</p>¤<p>Agent Estevez alerted
the on-site research team to the specimen’s presence and, with some difficulty, it
was successfully contained in a Black Rock cell. The cell and its inhabitant were
transported safely back to HQ, where the specimen remains detained in the
<em>[REDACTEDRE]</em> Sector as part of the <em>[REDACTEDREDA]</em> AWE
investigation.</p>¤<p>Once the investigation is closed, research teams have
petitioned to relocate this specimen to their sector for study.</p>¤<p>Refer to
file 5-11-0203 for full report.</p>
d2_opcon_doc_hartmanfound_01_DESCRIPTION2=
d2_opcon_doc_hartmanfound_01_METATEXT1=Agent Estevez
d2_opcon_doc_hartmanfound_01_METATEXT2=n/a
d2_opcon_doc_hartmanfound_01_METATEXT3=
d2_opcon_doc_hartmanfound_01_METATITLE1=COMPILED BY
d2_opcon_doc_hartmanfound_01_METATITLE2=BY ORDER OF
d2_opcon_doc_hartmanfound_01_METATITLE3=
d2_opcon_doc_hartmanfound_01_TITLE=Shaded Specimen Captured
d2_opcon_doc_hartmanparanatural_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL
FINDINGS REPORT</b></p>¤<p align=CENTER><b>RE: DR. EMIL
HARTMAN</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Dr. Emil Hartman is an academic
psychotherapist that owned and operated a recovery center in
<em>[REDACTEDRED]</em>, WA focused on the treatment of artists struggling with
creative blocks and other mental disorders.</p>¤<p>Publicly, Dr. Hartman’s
treatment center seemed unremarkable in its methods and purpose. Privately,
however, Dr. Hartman was abusing his patients in order to utilize any latent
<em>[REDACTEDRED]</em> abilities they may possess with the aim of shaping
<em>[REDACTED]</em> to his own benefit, which has earned him a Class 2 Paracriminal
designation. (NOTE: For more on the link between artists and their ability to
<em>[REDACTED]</em> reality through artistic mediums, see file
<em>[REDACTED]</em>).</p>¤<p>Investigation has proven that Dr. Hartman’s illegal
endeavors were conducted alone. After being approached by the Bureau during the
<em>[REDACTED]</em> investigation, he displayed no remorse or intention to cease
his actions. Dr. Hartman was taken into custody, evaluated, and released
<em>[R]</em> months later, having been deemed a negligible threat. His medical
license has been permanently revoked.</p>¤<p>Refer to file 7-12-8557 for full
report.</p>
d2_opcon_doc_hartmanparanatural_01_DESCRIPTION2=
d2_opcon_doc_hartmanparanatural_01_METATEXT1=Remy Denis, Chief Investigator
d2_opcon_doc_hartmanparanatural_01_METATEXT2=William Kirklund, Head of
Investigations
d2_opcon_doc_hartmanparanatural_01_METATEXT3=
d2_opcon_doc_hartmanparanatural_01_METATITLE1=COMPILED BY
d2_opcon_doc_hartmanparanatural_01_METATITLE2=BY ORDER OF
d2_opcon_doc_hartmanparanatural_01_METATITLE3=
d2_opcon_doc_hartmanparanatural_01_TITLE=Hartman Background
d2_opcon_doc_hartmantaken_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL ENTITIES</b></p>¤<p align=CENTER><b>DR. EMIL HARTMAN
(SHADED)</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Dr. Hartman is the first Type 2 Shaded
Individual to be examined alive by the Bureau and has proven a valuable asset for
our understanding of A-010, a.k.a. the Shadow.</p>¤<p>Like all Shaded Individuals,
the specimen is constantly shielded by (or produces?) a <em>[REDACT]</em> of
darkness that makes visual observation difficult. This <em>[REDACT]</em> also
protects the specimen from harm. During testing, non-lethal ballistics proved
ineffective against it.</p>¤<p>The specimen uses words and phrases that seem to
originate from its previous life as a therapist. Some phrases have even been
identified as quotes from Dr. Hartman’s book “The Creator’s Dilemma”. This seems to
indicate the host’s personality remains <em>[REDACTED]</em>, to some
degree.</p>¤<p>For research purposes, Shaded Hartman was relocated to the Cauldron
Lake Lodge replica built for the <em>[REDACTEDRED]</em> AWE investigation.
Researchers hope a familiar setting may trigger new behavior. This experiment has
yielded no results thus far.</p>¤<p>Refer to file 5-22-1019 for full report.</p>
d2_opcon_doc_hartmantaken_01_DESCRIPTION2=
d2_opcon_doc_hartmantaken_01_METATEXT1=Ezra Cruz, Investigative Researcher
d2_opcon_doc_hartmantaken_01_METATEXT2=William Kirklund, Head of Investigations
d2_opcon_doc_hartmantaken_01_METATEXT3=
d2_opcon_doc_hartmantaken_01_METATITLE1=COMPILED BY
d2_opcon_doc_hartmantaken_01_METATITLE2=BY ORDER OF
d2_opcon_doc_hartmantaken_01_METATITLE3=
d2_opcon_doc_hartmantaken_01_TITLE=Shaded Hartman
d2_opcon_doc_hissresearch_01_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CORRUPTED RANGER (AIRBORNE)</b></p>¤<p align=CENTER><b>-- CONFIDENTIAL
--</b></p>¤<p>SUMMARY:</p>¤<p>This subgroup of Hiss-corrupted Rangers has
manifested the ability to levitate, similarly to Hiss Elevated Agents. However,
these airborne Hiss Rangers display no telekinetic abilities and simply continue to
use mundane Bureau weaponry.</p>¤<p>This evolution, being so similar to the
Elevated, possibly indicates that Hiss can “share” permutations through a type of
network or perhaps osmosis. However, the fact that this development in Hiss Rangers
has only been observed in the Investigations Sector may indicate that an
environmental factor is responsible. They could be responding to an Altered Item or
other paranatural element found only in that sector. Or perhaps this is the natural
progression of the Hiss Ranger phenotype. Not enough time has passed to determine a
conclusive trajectory of development for each of the Hiss manifestations, assuming
any such trajectory exists.</p>¤<p>Refer to file <em>REDACTED</em> for full
report.</p>
d2_opcon_doc_hissresearch_01_DESCRIPTION2=
d2_opcon_doc_hissresearch_01_METATEXT1=Emily Pope, Research Specialist
d2_opcon_doc_hissresearch_01_METATEXT2=Director Jesse Faden
d2_opcon_doc_hissresearch_01_METATEXT3=
d2_opcon_doc_hissresearch_01_METATITLE1=COMPILED BY
d2_opcon_doc_hissresearch_01_METATITLE2=BY ORDER OF
d2_opcon_doc_hissresearch_01_METATITLE3=
d2_opcon_doc_hissresearch_01_TITLE=Hiss Ranger (Airborne)
d2_opcon_doc_keystone_01_DESCRIPTION1=<p>Mr. Kirklund,</p>¤<p>We stopped at
Keystone on our way to the target AWE, like you asked. I’m sending my report
directly to you, to try and keep a lid on this Gruman/Morales desertion
issue.</p>¤<p>We didn’t find any sign of them here. Given their records, it is
possible they’ve switched teams, like you suspected, but I don’t think that’s the
case. An event definitely occurred here in Keystone and I think Gruman and Morales
got caught up in it. The entire population has vanished into thin air. Reminds me
of the Ordinary case, but that was just the adults if I’m remembering the file
correctly. This is different. I think our guys are casualties, not
traitors.</p>¤<p>If it was an AWE, it seems to be over. We walked through the whole
town and the only strange thing we noticed were markings on various buildings. Two
overlapping circles, with a dot in the shared space. Could be unrelated. I’ll show
you the pictures when I get back.</p>¤<p>In the meantime, you should send a team
out here to cordon this place off and maybe get the comms guys working on a cover
story.</p>¤<p>Sincerely,</p>¤<p>Agent Keenum</p>
d2_opcon_doc_keystone_01_DESCRIPTION2=
d2_opcon_doc_keystone_01_METATEXT1=
d2_opcon_doc_keystone_01_METATEXT2=
d2_opcon_doc_keystone_01_METATEXT3=
d2_opcon_doc_keystone_01_METATITLE1=
d2_opcon_doc_keystone_01_METATITLE2=
d2_opcon_doc_keystone_01_METATITLE3=
d2_opcon_doc_keystone_01_TITLE=Keystone Inspection
d2_opcon_doc_kirklundresignation_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU
OF CONTROL</b></p>¤<p><em>[REDACTEDRED]</em> of <em>[REDACT]</em>, 2019</p>¤<p>To
Whom It May Concern,</p>¤<p>It is with great anger and regret that I tender my
resignation as Head of Investigations for the Federal Bureau of Control.</p>¤<p>I
do this in protest of the rampant disregard for my department’s
<em>[REDACTED]</em>. My staff cannot continue to work in these conditions. Previous
requests and warnings have fallen on deaf ears, so I must now rely on my actions to
speak louder than my words ever could.</p>¤<p>I blame this situation on our
<em>[REDACTED REDACTED REDACTED]</em>, who has routinely ignored my requests for
assistance in reclaiming the parts of the Investigations Sector lost to the
<em>[REDACTED RED]</em> loose inside. I will never forget the screams of brave
agents begging for us to open that Firebreak. I will carry that shame for the rest
of my days.</p>¤<p>The <em>[REDACTED]</em> has failed his agents. I shall never
forgive him for that.</p>¤<p>Sincerely,</p>¤<p>William Kirklund</p>
d2_opcon_doc_kirklundresignation_01_DESCRIPTION2=
d2_opcon_doc_kirklundresignation_01_METATEXT1=
d2_opcon_doc_kirklundresignation_01_METATEXT2=
d2_opcon_doc_kirklundresignation_01_METATEXT3=
d2_opcon_doc_kirklundresignation_01_METATITLE1=
d2_opcon_doc_kirklundresignation_01_METATITLE2=
d2_opcon_doc_kirklundresignation_01_METATITLE3=
d2_opcon_doc_kirklundresignation_01_TITLE=Resignation Letter
d2_opcon_doc_misdemeanor_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p align=CENTER><b>MISDEMEANOR
REPORT</b></p>¤<p><u>REVIEW</u></p>¤<p>Agent Samuel Turnbull committed a
misdemeanor while performing his duties as supervising agent of Project
<em>REDACTED</em>, designed to help undercover agents re-assimilate to office
duties.</p>¤<p>The incident began when Agent Turnbull refused one of the operatives
entry into the Oldest House, claiming that they had been compromised. The situation
escalated as Agent Turnbull attempted to “force a confession out of the bastard”.
The injuries inflicted upon the victim required a trip to the Medical
Wing.</p>¤<p>Agent Turnbull denied any guilt, maintaining that the victim was “some
sort of pod person” and that he, unlike his colleagues, could see their true
intentions; to use the Bureau’s connections to climb the ranks of government and
eventually into the Oval Office.</p>¤<p><u>ACTION TAKEN</u></p>¤<p>Despite
breaching Bureau offense code 45, Agent Turnbull was given leave of absence with
full pay due to his sterling record. He will be required to undergo a psychological
evaluation upon his return.</p>
d2_opcon_doc_misdemeanor_01_DESCRIPTION2=
d2_opcon_doc_misdemeanor_01_METATEXT1=Turnbull, Samuel
d2_opcon_doc_misdemeanor_01_METATEXT2=Supervisory Agent
d2_opcon_doc_misdemeanor_01_METATEXT3=Misdemeanor - Assault
d2_opcon_doc_misdemeanor_01_METATITLE1=EMPLOYEE NAME
d2_opcon_doc_misdemeanor_01_METATITLE2=EMPLOYEE POSITION
d2_opcon_doc_misdemeanor_01_METATITLE3=REPORT TYPE
d2_opcon_doc_misdemeanor_01_TITLE=Employee Misdemeanor
d2_opcon_doc_motelfollowup_01_DESCRIPTION1=<p>Hey Stu,</p>¤<p>Did you hear about
Fischer? Got himself in trouble in the Motel. Why the hell does anyone volunteer to
stake out that place? Gives me the creeps. But hey, at least he came back, if you
can call it that.</p>¤<p>I saw some of the footage they pulled out of there with
him. Tom down in evidence processing showed me. Crazy stuff. Fischer had the
cameras pointed at himself half the time. I’m guessing he went nuts on day one. He
did catch something though. Got one of those fiber optic cameras under the door of
the room he was hiding in and recorded something out in the hall. Looked like a
shadow, maybe human. Tom tried to get the quality up, but it’s still blurry as
fuck.</p>¤<p>Just reaffirms my position. Stay the fuck out of the
Motel.</p>¤<p>Anyway, up for some SHÜM later? Lisa got up to an hour and 38 minutes
yesterday. New record to beat.</p>¤<p>See ya,</p>¤<p>Dave</p>
d2_opcon_doc_motelfollowup_01_DESCRIPTION2=
d2_opcon_doc_motelfollowup_01_METATEXT1=
d2_opcon_doc_motelfollowup_01_METATEXT2=
d2_opcon_doc_motelfollowup_01_METATEXT3=
d2_opcon_doc_motelfollowup_01_METATITLE1=
d2_opcon_doc_motelfollowup_01_METATITLE2=
d2_opcon_doc_motelfollowup_01_METATITLE3=
d2_opcon_doc_motelfollowup_01_TITLE=Motel Complaint
d2_opcon_doc_nasa_01_DESCRIPTION1=<p align=CENTER><b>INTER-AGENCY COOPERATION
DECISION</b></p>¤<p align=CENTER><b>RE:
NASA</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Following the NASA/FBC Coordination
Agreement of 1972, the Bureau has provided NASA with numerous technological
advancements based on our research, including the Black Rock lining now found in
all space-faring vessels. In return, all data gathered during space missions is
made available for Bureau researchers to analyze.</p>¤<p>Recently, certain
individuals have raised the concern that this relationship does not adequately
benefit the Bureau, either intellectually or financially. A thorough examination of
the costs accrued by both organizations has shown that the expense of NASA’s recent
launch of the <em>[REDACTED]</em> far outweighs any spending related to the
processing and delivery of Black Rock. From its Medium Earth Orbit, the
<em>[REDACTED]</em> will provide the Bureau with an unparalleled resource for
remotely monitoring and photographing AWE sites, a resource that would be lost if
the partnership ends.</p>¤<p>It is the opinion of this committee that maintaining a
cooperative relationship with our colleagues at NASA is of vital
importance.</p>¤<p>Refer to file 3-81-4812 for full report.</p>
d2_opcon_doc_nasa_01_DESCRIPTION2=
d2_opcon_doc_nasa_01_METATEXT1=
d2_opcon_doc_nasa_01_METATEXT2=
d2_opcon_doc_nasa_01_METATEXT3=
d2_opcon_doc_nasa_01_METATITLE1=
d2_opcon_doc_nasa_01_METATITLE2=
d2_opcon_doc_nasa_01_METATITLE3=
d2_opcon_doc_nasa_01_TITLE=NASA Cooperation Review
d2_opcon_doc_nightsprings_01_DESCRIPTION1=<p>[NOTE: This screenplay was found after
the Bureau acquired the Night Springs television series and all its past episode
scripts. It appears to be written by Alan Wake as part of an application to become
one of the show’s writers.]</p>¤<p><b>NIGHT SPRINGS SPEC
SCRIPT</b></p>¤<p><b>EPISODE: "OVER THE THRESHOLD, DARKLY” By Alan Wake</b></p>¤<p
align=CENTER>HOST (V.O.)</p>¤<p align=CENTER>It is only human nature to wish to
control the forces around us, and even more so to possess them. But what happens
when those forces are not ours to claim – or even of this world? What if they are
the things you can discover… in Night Springs.</p>¤<p>INT. SECRET LAB –
NIGHT</p>¤<p>We are in a Secret Lab. The large sign on the wall reads “The Federal
Bureau of Night Springs”.</p>¤<p align=CENTER>SCIENTIST</p>¤<p align=CENTER>I’ve
told you several times, Director: it isn’t ready.</p>¤<p
align=CENTER>DIRECTOR</p>¤<p align=CENTER>It’s ready when I say it’s ready, Doctor!
</p>¤<p align=CENTER>SCIENTIST</p>¤<p align=CENTER>But the being beyond the
portal... We have no control over it!</p>¤
d2_opcon_doc_nightsprings_01_DESCRIPTION2=
d2_opcon_doc_nightsprings_01_METATEXT1=
d2_opcon_doc_nightsprings_01_METATEXT2=
d2_opcon_doc_nightsprings_01_METATEXT3=
d2_opcon_doc_nightsprings_01_METATITLE1=
d2_opcon_doc_nightsprings_01_METATITLE2=
d2_opcon_doc_nightsprings_01_METATITLE3=
d2_opcon_doc_nightsprings_01_TITLE=Night Springs Screenplay Pg. 1
d2_opcon_doc_nightsprings_02_DESCRIPTION1=<p>The robust Director shoves the nerd-
like Scientist aside, and heads for the portal control panel. He slams the "ON"
button with a determined fist.</p>¤<p align=CENTER>DIRECTOR</p>¤<p align=CENTER>All
the more reason.</p>¤<p>The entire screen is filled with DANGEROUS red. Then it
fades away and we see that the two men are in another dimension. The air ripples
around them as if they were a 1983 Pontiac Firebird Trans Am sitting in the Texas
sun after a 5-day road trip.</p>¤<p>INT. UNKNOWN DIMENSION – NIGHT</p>¤<p
align=CENTER>SCIENTIST</p>¤<p align=CENTER>What have you done?! You’ve doomed us!
</p>¤ ¤<p align=CENTER>DIRECTOR</p>¤<p align=CENTER>Control yourself, Doctor.
Where’s this beast of yours?</p>¤<p align=CENTER>SCIENTIST</p>¤<p
align=CENTER>Right there, sir.</p>¤<p>A horrible shapeless, shifting ENTITY fills
the horizon. It can’t be described, that’s how horrible it is.</p>¤<p
align=CENTER>DIRECTOR</p>¤<p align=CENTER>What a thing of beauty you’ve been
keeping from me!</p>¤
d2_opcon_doc_nightsprings_02_DESCRIPTION2=
d2_opcon_doc_nightsprings_02_METATEXT1=
d2_opcon_doc_nightsprings_02_METATEXT2=
d2_opcon_doc_nightsprings_02_METATEXT3=
d2_opcon_doc_nightsprings_02_METATITLE1=
d2_opcon_doc_nightsprings_02_METATITLE2=
d2_opcon_doc_nightsprings_02_METATITLE3=
d2_opcon_doc_nightsprings_02_TITLE=Night Springs Screenplay Pg. 2
d2_opcon_doc_nightsprings_03_DESCRIPTION1=<p>The Director steps closer to the
horrible Entity. He reaches out with a steady hand.</p>¤<p
align=CENTER>DIRECTOR</p>¤<p align=CENTER>You are mine now, creature. I will return
you to my facility and control your power!</p>¤<p align=CENTER>SCIENTIST</p>¤<p
align=CENTER>Sir, we don’t know--</p>¤<p>The Entity instead rushes forward and
engulfs the Director. He SCREAMS in pain as the Scientist looks on and does
nothing, like the coward that he is.</p>¤<p align=CENTER>ENTITY (subtitled)</p>¤<p
align=CENTER>I am not the one being examined. I am not the one locked inside a
prison.</p>¤<p>Gradually, the Director emerges from the entity. His once sparkling
eyes are now empty and dull. The Scientist rushes to him.</p>¤<p
align=CENTER>SCIENTIST</p>¤<p align=CENTER>Sir, sir? We have to escape!</p>¤<p
align=CENTER>DIRECTOR</p>¤<p align=CENTER>We cannot. They are in control now. I got
what I wanted.</p>¤
d2_opcon_doc_nightsprings_03_DESCRIPTION2=
d2_opcon_doc_nightsprings_03_METATEXT1=
d2_opcon_doc_nightsprings_03_METATEXT2=
d2_opcon_doc_nightsprings_03_METATEXT3=
d2_opcon_doc_nightsprings_03_METATITLE1=
d2_opcon_doc_nightsprings_03_METATITLE2=
d2_opcon_doc_nightsprings_03_METATITLE3=
d2_opcon_doc_nightsprings_03_TITLE=Night Springs Screenplay Pg. 3
d2_opcon_doc_nightsprings_04_DESCRIPTION1=<p>The Scientist turns from what used to
be his Director, now transformed into a stranger, an alien that only resembles the
Director in form. </p>¤<p>He drops his all-important clipboard as he stumbles
towards the closing portal, but the horrible Entity is already rushing through it
in a flow of INSANITY and CHAOS. The Scientist becomes caught in it and the Entity
devours him, screaming, as it enters our world. The Director lifts his pistol to
his head. His hand is steady, sure in its finality.</p>¤<p
align=CENTER>DIRECTOR</p>¤<p align=CENTER>Or so I thought.</p>¤<p>Camera fades to
black. A GUNSHOT is heard.</p>¤<p align=CENTER>NARRATOR (V.O.)</p>¤<p
align=CENTER>And so, our hunger for control, our obsession for domination and
power, the hubris at play in this children’s puppet show we’re starring in can only
lead to our fall from control, to submit to those who really hold the strings and
control us… in Night Springs.</p>¤<p>END OF SCREENPLAY.</p>
d2_opcon_doc_nightsprings_04_DESCRIPTION2=
d2_opcon_doc_nightsprings_04_METATEXT1=
d2_opcon_doc_nightsprings_04_METATEXT2=
d2_opcon_doc_nightsprings_04_METATEXT3=
d2_opcon_doc_nightsprings_04_METATITLE1=
d2_opcon_doc_nightsprings_04_METATITLE2=
d2_opcon_doc_nightsprings_04_METATITLE3=
d2_opcon_doc_nightsprings_04_TITLE=Night Springs Screenplay Pg. 4
d2_opcon_doc_pcp_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL FINDINGS
REPORT</b></p>¤<p align=CENTER><b>RE: THE PRIME CANDIDATE PROGRAM</b></p>¤<p
align=CENTER><b>--INTERNAL / CONFIDENTIAL --</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Per
authorization from Mr. Kirklund, internal investigation P-142-9 was launched into
the legality of the Prime Candidate Program <em>[REDACTED]</em> by the Federal
Bureau of Control.</p>¤<p>Since all known subjects relevant to the investigation
used executive privilege to decline interviews, very little firsthand information
was gathered. However, anonymous sources and documentation declassified by Mr.
Kirklund both paint an alarmingly clear picture of systematic <em>[REDACTED]</em>
and <em>[REDACTED]</em>. <em>[REDACTED]</em> were brought into the Oldest House and
placed under <em>[REDACTED]</em> examination and testing with the aim of appointing
one as Director upon maturity. This program has produced no successful cases and
only resulted in the traumatic <em>[REDACTED]</em> of paranaturally-inclined
<em>[REDACTED]</em>. Not only is this in breach of the Ash Act, but it flies in the
face of basic human <em>[REDACATED]</em>.</p>¤<p>This investigation team
unequivocally <em>[REDCATED]</em> the Prime Candidate Program and recommends that
it be <em>[REDACTED]</em> immediately.</p>¤<p>Refer to file 9-82-0136 for full
report.</p>
d2_opcon_doc_pcp_01_DESCRIPTION2=
d2_opcon_doc_pcp_01_METATEXT1=Patricia Lewis, Special Agent
d2_opcon_doc_pcp_01_METATEXT2=William Kirklund, Head of Investigations
d2_opcon_doc_pcp_01_METATEXT3=
d2_opcon_doc_pcp_01_METATITLE1=COMPILED BY
d2_opcon_doc_pcp_01_METATITLE2=BY ORDER OF
d2_opcon_doc_pcp_01_METATITLE3=
d2_opcon_doc_pcp_01_TITLE=Ethics Investigation
d2_opcon_doc_takendead_01_DESCRIPTION1=<p><em>[REDACTED RED]</em>, 2017</p>¤<p>Mr.
Kirklund,</p>¤<p>Here are latest agents confirmed missing, presumed dead, from the
containment breach yesterday.</p>¤<p>- Agent Jonathon Conner</p>¤<p>- Researcher
Ezra Cruz</p>¤<p>- Agent Caroline Dempsey</p>¤<p>- Agent Lindsey Malcolm</p>¤<p>-
Agent Charles Murray</p>¤<p>- Agent Derek Shah</p>¤<p>Letters of condolence will be
delivered to you to sign prior to sending them to their families. You will be
updated as soon as additional confirmations are made.</p>¤<p>Also, per your
request, a network engineer checked how many cases were backed up digitally.
Unfortunately, a large number of active investigations were not archived yet, and
the only hard copies of reports exist behind the Firebreak. They’re lost, I’m
afraid.</p>
d2_opcon_doc_takendead_01_DESCRIPTION2=
d2_opcon_doc_takendead_01_METATEXT1=
d2_opcon_doc_takendead_01_METATEXT2=
d2_opcon_doc_takendead_01_METATEXT3=
d2_opcon_doc_takendead_01_METATITLE1=
d2_opcon_doc_takendead_01_METATITLE2=
d2_opcon_doc_takendead_01_METATITLE3=
d2_opcon_doc_takendead_01_TITLE=Missing Agents
d2_opcon_doc_trench_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Kirklund,</p>¤<p>I am growing tired of your blatant attempts to
lay your incompetence at my doorstep. I know you want this to be true, but you are
Head of Investigations. This failure is your responsibility.</p>¤<p>What did you
think would happen, holding a dangerous specimen in Investigations? The Containment
Sector exists for a reason. They are better trained and better equipped for this
type of work. In fact, they have admirably taken on certain AWE monitoring
responsibilities that your staff are no longer capable of. This happens more and
more now.</p>¤<p>And don’t think your petty internal investigations have gone past
my notice. You are a worm! Everything I’ve done has been for the benefit of the
Bureau. The Prime Candidate Program only failed because of Darling. You are both
failures, plotting against me! You are traitors, but the truth will emerge out of
you!</p>¤<p>You are choosing to become my enemy, Kirklund. You don’t want to
be.</p>¤<p>Zachariah Trench, Director of the Federal Bureau of Control</p>
d2_opcon_doc_trench_01_DESCRIPTION2=
d2_opcon_doc_trench_01_METATEXT1=
d2_opcon_doc_trench_01_METATEXT2=
d2_opcon_doc_trench_01_METATEXT3=
d2_opcon_doc_trench_01_METATITLE1=
d2_opcon_doc_trench_01_METATITLE2=
d2_opcon_doc_trench_01_METATITLE3=
d2_opcon_doc_trench_01_TITLE=Trench: Official Warning
d2_opcon_doc_trenchsanity_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL FINDINGS
REPORT</b></p>¤<p align=CENTER><b>RE: <em>[REDACTED REDACTED]</em> </b></p>¤<p
align=CENTER><b>-- INTERNAL / CONFIDENTIAL --</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Per
authorization from Mr. Kirklund, <em>[REDACTRED REDACTED</em>
<em>RE]-[DAC]-[T]</em> was launched into the <em>[REDACTED]</em> of Director
Zachariah Trench.</p>¤<p>A recent change in <em>[REDACTED]</em> witnessed in
Director Trench, including aggressive <em>[REDACTED]</em> when
<em>[REDACTEDED]</em> with other staff has been observed. However, this
investigation is aimed at interpreting this issue rather than proving
it.</p>¤<p>Notable <em>[REDACTED]</em> between Director Trench and Dr. Darling has
been witnessed by numerous Bureau staff. Although both declined to meet for an
interview on the matter, witness accounts suggest their arguments center around the
Dimensional Research wing and the <em>[REDACTED]</em> kept inside. However, no
evidence exists to confirm Director Trench’s <em>[REDACTED]</em> as anything more
than interpersonal disagreements.</p>¤<p>This investigation has concluded that
Director Trench’s behavior is not indicative of any <em>[REDACTED]</em> and that
his fitness to lead is not in question.</p>¤<p>Refer to file <em>[1-04-0004]</em>
for full report.</p>
d2_opcon_doc_trenchsanity_01_DESCRIPTION2=
d2_opcon_doc_trenchsanity_01_METATEXT1=[REDACTED]
d2_opcon_doc_trenchsanity_01_METATEXT2=William Kirklund, Head of Investigations
d2_opcon_doc_trenchsanity_01_METATEXT3=
d2_opcon_doc_trenchsanity_01_METATITLE1=COMPILED BY
d2_opcon_doc_trenchsanity_01_METATITLE2=BY ORDER OF
d2_opcon_doc_trenchsanity_01_METATITLE3=
d2_opcon_doc_trenchsanity_01_TITLE=Director Investigation
d2_opcon_doc_underhill_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL FINDINGS
REPORT</b></p>¤<p align=CENTER><b>RE: DR. RAYA
UNDERHILL</b></p>¤<p>SUMMARY:</p>¤<p>Dr. Raya Underhill is a professor at the
University of Woodrow in the United Kingdom, where she teaches biology with a focus
on botany. Dr. Underhill once worked with the Bureau as a parabotanist stationed in
the Research Sector of the Oldest House. She served with no incidents or demerits
and is praised by those who formerly worked with her, including Dr.
Darling.</p>¤<p>Dr. Underhill has no known connections to paracriminal
organizations or any record of breaching her NDAs since leaving the Bureau. Her
civilian behavior has been ideal, with the exception of an ongoing personal
relationship with Dr. Darling that appears to have begun during their time as co-
workers in the Research Sector and revisited intermittently ever since. Depending
on the duration of her work in the Oldest House, it may be required to have both
parties sign a relationship clearance form.</p>¤<p>This investigation has found no
compelling reason to deny Dr. Darling’s request to offer Dr. Underhill an interim
position with the aim of finding a solution to the Mold Threshold
issue.</p>¤<p>Refer to file 7-08-5286 for full report.</p>
d2_opcon_doc_underhill_01_DESCRIPTION2=
d2_opcon_doc_underhill_01_METATEXT1=Agent Lisa Keenum, External Investigator
d2_opcon_doc_underhill_01_METATEXT2=William Kirklund, Head of Investigations
d2_opcon_doc_underhill_01_METATEXT3=
d2_opcon_doc_underhill_01_METATITLE1=COMPILED BY
d2_opcon_doc_underhill_01_METATITLE2=BY ORDER OF
d2_opcon_doc_underhill_01_METATITLE3=
d2_opcon_doc_underhill_01_TITLE=Underhill Background
d2_opcon_doc_understaffed_01_DESCRIPTION1=<p>Mr. Denis,</p>¤<p>So yes, there’s an
increase in AWE cases and yes, it would be a good idea to put together a special
Task Force to examine exactly why that is. However, it seems that a tiny little
detail has slipped through the cracks. We don’t have the damn staff!</p>¤<p>If you
expect us to detect, investigate, and process more AWE cases, you need to give us
more people! It’s simple math. Between the staff we lost in the Hartman thing and
the ones who left for other departments after Kirklund quit, we’re barely managing
to keep up with the workload. Hell, just filing the paperwork for all the Altered
Items we left behind in the sector has been an ordeal.</p>¤<p>Another thing, and
this is going to sound paradoxical, but we have an overcrowding situation. This
lobby isn’t meant to accommodate a whole sector’s worth of staff. We put forward a
motion to move Investigations to a more suitable location months ago. It better not
still be sitting on your desk. The people are getting restless and, as Kirklund’s
interim replacement, it’s your job to handle it.</p>¤<p>Best regards,</p>¤<p>Agent
Grayson</p>
d2_opcon_doc_understaffed_01_DESCRIPTION2=
d2_opcon_doc_understaffed_01_METATEXT1=
d2_opcon_doc_understaffed_01_METATEXT2=
d2_opcon_doc_understaffed_01_METATEXT3=
d2_opcon_doc_understaffed_01_METATITLE1=
d2_opcon_doc_understaffed_01_METATITLE2=
d2_opcon_doc_understaffed_01_METATITLE3=
d2_opcon_doc_understaffed_01_TITLE=Staffing Issue
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4=
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10278=Thank you for meeting with us again,
Dr. Hartman.
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10280=It’s been invaluable, doctor, really.
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10282=We did have one question though.
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10284=Thank you, doctor, that’s all we need
to hear. Remy?
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10718=We have a much clearer picture of this
event thanks to your accounts.
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10720=It’d be very helpful if you could fill
us in on the details there.
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10721=and I’m paraphrasing here, unnatural
abilities that you in fact encouraged during their time in your Lodge.
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_10722=You mentioned in an earlier
conversation that your patients displayed,
D2_OPCON_HARTMAN_01_FBC_INTERROGATOR_4_O.S.=
D2_OPCON_HARTMAN_01_HARTMAN=
D2_OPCON_HARTMAN_01_HARTMAN_10279=It’s my pleasure, gentlemen.
D2_OPCON_HARTMAN_01_HARTMAN_10281=Well I do consider myself a keen observer of-
D2_OPCON_HARTMAN_01_HARTMAN_10283=Of course.
D2_OPCON_HARTMAN_01_HARTMAN_10286=What? You can’t do this.
D2_OPCON_HARTMAN_01_HARTMAN_10288=That’s preposterous!
D2_OPCON_HARTMAN_01_HARTMAN_10290=You’re making a mistake!
D2_OPCON_HARTMAN_01_HARTMAN_10717=I hope the information I’ve provided thus far has
been of some small use.
D2_OPCON_HARTMAN_01_HARTMAN_10723=My patients’ wellbeing was paramount, of course,
D2_OPCON_HARTMAN_01_HARTMAN_10724=As I stated in my written proposal,
D2_OPCON_HARTMAN_01_HARTMAN_10725=but I would hardly be a man of science if I did
not reach out at the underlying truth.
D2_OPCON_HARTMAN_01_HARTMAN_10726=Like yourselves, I work to understand and even
bend the rules of our earthly paradigm.
D2_OPCON_HARTMAN_01_HARTMAN_10730=Sharing notes, as they say.
D2_OPCON_HARTMAN_01_HARTMAN_10731=I believe working alongside your organization
could be greatly beneficial to both parties.
D2_OPCON_HARTMAN_01_HARTMAN_10733=You’re making a dire mistake, my friend.
D2_OPCON_HARTMAN_01_HARTMAN_10734=I am a well-connected man.
D2_OPCON_HARTMAN_01_HARTMAN_10736=You can’t just seize my property!
D2_OPCON_HARTMAN_01_HARTMAN_10737=That lodge is my life’s work! I’m offering you
years of research!
D2_OPCON_HARTMAN_01_HARTMAN_10738=I’m a United States citizen! I have rights!
D2_OPCON_HARTMAN_01_HARTMAN_10739=You have to listen!
D2_OPCON_HARTMAN_01_HARTMAN_10740=You have to listen to me!
D2_OPCON_HARTMAN_01_HARTMAN_O.S.=
D2_OPCON_HARTMAN_01_REMY_DENIS=
D2_OPCON_HARTMAN_01_REMY_DENIS_10285=Dr. Emil Hartman, you have been found in
breach of codes
D2_OPCON_HARTMAN_01_REMY_DENIS_10287=You will be detained until further notice and
all personal property
D2_OPCON_HARTMAN_01_REMY_DENIS_10289=Get him out of here.
D2_OPCON_HARTMAN_01_REMY_DENIS_10732=4, 8, and 74 of the Federal Bureau of Control
criminal offense system.
D2_OPCON_HARTMAN_01_REMY_DENIS_10735=will be confiscated, including the Cauldron
Lake Lodge.
D2_OPCON_HARTMAN_01_REMY_DENIS_O.S.=
D2_OPCON_HARTMAN_02_HARTMAN=
D2_OPCON_HARTMAN_02_HARTMAN_10291=These are the notes of Dr. Emil Hartman.
D2_OPCON_HARTMAN_02_HARTMAN_10292=Though I believe now that it was for the best.
D2_OPCON_HARTMAN_02_HARTMAN_10293=I have a history of seeking such partnerships.
D2_OPCON_HARTMAN_02_HARTMAN_10294=And this is where my work turns... hypothetical.
D2_OPCON_HARTMAN_02_HARTMAN_10295=I anticipate Wake will similarly return one day.
D2_OPCON_HARTMAN_02_HARTMAN_10296=From this, I have concluded that the Lake, and
the Dark Place within it,
D2_OPCON_HARTMAN_02_HARTMAN_10297=All that remains is the dive itself.
D2_OPCON_HARTMAN_02_HARTMAN_10741=I am continuing my work, alone again,
D2_OPCON_HARTMAN_02_HARTMAN_10742=Despite my generous offers, the conversations
came to naught.
D2_OPCON_HARTMAN_02_HARTMAN_10743=since certain parties were too blind to recognize
a golden opportunity.
D2_OPCON_HARTMAN_02_HARTMAN_10744=Some people simply do not value collaboration as
I do.
D2_OPCON_HARTMAN_02_HARTMAN_10745=under the shackles of bureaucracy and regulation.
D2_OPCON_HARTMAN_02_HARTMAN_10746=The sort of bold, pioneering work that I am
undertaking cannot thrive
D2_OPCON_HARTMAN_02_HARTMAN_10747=There was a time when I had hoped Alan Wake and I
could collaborate.
D2_OPCON_HARTMAN_02_HARTMAN_10748=But Wake was stubborn, egotistical.
D2_OPCON_HARTMAN_02_HARTMAN_10749=Together, we could have produced art such that
the world has never seen.
D2_OPCON_HARTMAN_02_HARTMAN_10751=But, now, like Tom before him, Wake has
disappeared into Cauldron Lake.
D2_OPCON_HARTMAN_02_HARTMAN_10752=Disappointing, nonetheless.
D2_OPCON_HARTMAN_02_HARTMAN_10753=Writers usually are.
D2_OPCON_HARTMAN_02_HARTMAN_10754=This indicates to me that the individuals within
the Lake are not entirely “gone”.
D2_OPCON_HARTMAN_02_HARTMAN_10755=Since he was lost to the Lake, Thomas Zane has
been observed by various townspeople.
D2_OPCON_HARTMAN_02_HARTMAN_10756=While I may harbor some resentment for the man,
his raw talent and determination are undeniable.
D2_OPCON_HARTMAN_02_HARTMAN_10757=are not as removed from this world as I
previously thought.
D2_OPCON_HARTMAN_02_HARTMAN_10758=I believe myself much more prepared than either
Tom or Wake.
D2_OPCON_HARTMAN_02_HARTMAN_10759=Given my acute awareness of what awaits within,
my meticulous preparations, and my considerable education,
D2_OPCON_HARTMAN_02_HARTMAN_10760=I should be able to cross into that dark realm
with the chance to return, as they have.
D2_OPCON_HARTMAN_02_HARTMAN_10761=It frightens me, I admit, but such is the burden
of the truth-seeker.
D2_OPCON_HARTMAN_02_HARTMAN_10763=Until I return.
D2_OPCON_HARTMAN_02_HARTMAN_10764=It is time for a breakthrough.
D2_OPCON_HARTMAN_02_HARTMAN_10765=I will take my plunge into the dark tomorrow,
with only the light of knowledge to guide me.
D2_OPCON_HARTMAN_02_HARTMAN_O.S.=
D2_OPCON_HARTMAN_03_HARTMAN=
D2_OPCON_HARTMAN_03_HARTMAN_10298=My understanding of the Darkness is fragmented,
incomplete.
D2_OPCON_HARTMAN_03_HARTMAN_10299=And given this conflict of natures, we know that
the light of truth will burn away the darkness,
D2_OPCON_HARTMAN_03_HARTMAN_10300=And then there are the artists.
D2_OPCON_HARTMAN_03_HARTMAN_10301=With Wake now secure in my Lodge, I expect I
shall grow closer
D2_OPCON_HARTMAN_03_HARTMAN_10766=This abyss, this void, it very much does not wish
to be understood.
D2_OPCON_HARTMAN_03_HARTMAN_10767=We are opposing forces, destined to collide.
D2_OPCON_HARTMAN_03_HARTMAN_10768=Of course, my own nature drives me to comprehend
all.
D2_OPCON_HARTMAN_03_HARTMAN_10769=By its very nature, it abhors comprehension.
D2_OPCON_HARTMAN_03_HARTMAN_10770=If light symbolizes knowledge, then it stands to
reason that darkness would equate to ignorance.
D2_OPCON_HARTMAN_03_HARTMAN_10771=both figuratively and literally.
D2_OPCON_HARTMAN_03_HARTMAN_10772=against this metaphysical gloom.
D2_OPCON_HARTMAN_03_HARTMAN_10773=Any significant light source can be used as
protection, even weaponry,
D2_OPCON_HARTMAN_03_HARTMAN_10774=I know for a fact that Tom, Wake, the Anderson
brothers,
D2_OPCON_HARTMAN_03_HARTMAN_10776= or did their work perhaps even create it?
D2_OPCON_HARTMAN_03_HARTMAN_10777=The question is whether their uncanny ability to
affect reality through their art beckons the Darkness,
D2_OPCON_HARTMAN_03_HARTMAN_10778=and Lane all had some involvement with the
Darkness.
D2_OPCON_HARTMAN_03_HARTMAN_10779=Well, perseverance is the foundation of
knowledge.
D2_OPCON_HARTMAN_03_HARTMAN_10780=to learning the answers to these questions.
D2_OPCON_HARTMAN_03_HARTMAN_10781=Speaking of, I must be off on my rounds.
D2_OPCON_HARTMAN_03_HARTMAN_10782=Assuming he cooperates, which is proving quite
the challenge.
D2_OPCON_HARTMAN_03_HARTMAN_O.S.=
D2_OPCON_HOTLINE_01_WAKE=
D2_OPCON_HOTLINE_01_WAKE_10302=Darkness engulfed the elevator.
D2_OPCON_HOTLINE_01_WAKE_10303=Jesse Faden could hear it.
D2_OPCON_HOTLINE_01_WAKE_10304=Faden paused to feel it.
D2_OPCON_HOTLINE_01_WAKE_10305=It was a distress call.
D2_OPCON_HOTLINE_01_WAKE_10306=The elevator lights winked back on.
D2_OPCON_HOTLINE_01_WAKE_10783=A presence.
D2_OPCON_HOTLINE_01_WAKE_10784=There was something there.
D2_OPCON_HOTLINE_01_WAKE_10785=A call.
D2_OPCON_HOTLINE_01_WAKE_10786=She had them all the time.
D2_OPCON_HOTLINE_01_WAKE_10787=Faden was sensitive to visitations.
D2_OPCON_HOTLINE_01_WAKE_10788=As if she’d been made for this.
D2_OPCON_HOTLINE_01_WAKE_10789=She was the perfect receiver.
D2_OPCON_HOTLINE_01_WAKE_10790=And the previous director.
D2_OPCON_HOTLINE_01_WAKE_10791=From her guiding star.
D2_OPCON_HOTLINE_01_WAKE_10792=Reaching for her from a dark place.
D2_OPCON_HOTLINE_01_WAKE_10793=It was faint.
D2_OPCON_HOTLINE_01_WAKE_10794=The force at play here.
D2_OPCON_HOTLINE_01_WAKE_10795=Faden didn’t like that.
D2_OPCON_HOTLINE_01_WAKE_10796=Trying to make her act.
D2_OPCON_HOTLINE_01_WAKE_10797=And made weak because of the distance.
D2_OPCON_HOTLINE_01_WAKE_10798=It was powerful but it was coming from far away.
D2_OPCON_HOTLINE_01_WAKE_10799=Polaris didn’t flare up in defense as she’d done
with the Hiss.
D2_OPCON_HOTLINE_01_WAKE_10800=Her guide felt it too.
D2_OPCON_HOTLINE_01_WAKE_10801=Subtle.
D2_OPCON_HOTLINE_01_WAKE_10802=It was changing things around her.
D2_OPCON_HOTLINE_01_WAKE_10803=Not a hostile transmission.
D2_OPCON_HOTLINE_01_WAKE_10804=So it wasn’t all bad.
D2_OPCON_HOTLINE_01_WAKE_10805=Faden sensed a drowning man.
D2_OPCON_HOTLINE_01_WAKE_10806=It was this, more than the man’s despair, that made
her follow the call.
D2_OPCON_HOTLINE_01_WAKE_10807=She knew that desperate acts can have grim
consequences.
D2_OPCON_HOTLINE_01_WAKE_10808=She sensed something else too.
D2_OPCON_HOTLINE_01_WAKE_10809=A man desperate to escape.
D2_OPCON_HOTLINE_01_WAKE_10810=Waiting.
D2_OPCON_HOTLINE_01_WAKE_10811=Not unlike the hostile resonance.
D2_OPCON_HOTLINE_01_WAKE_10812=A hunger in the dark.
D2_OPCON_HOTLINE_01_WAKE_10813=There was a new button on the elevator control
panel: “Investigations Sector.”
D2_OPCON_HOTLINE_01_WAKE_10814=The elevator doors slid shut with practiced bravado.
D2_OPCON_HOTLINE_01_WAKE_10815=Faden pressed the button.
D2_OPCON_HOTLINE_01_WAKE_10816=The darkness receded like a memory.
D2_OPCON_HOTLINE_01_WAKE_V.O.=
D2_OPCON_HOTLINE_02_WAKE=
D2_OPCON_HOTLINE_02_WAKE_10307=Doctor Emil Hartman was desperate.
D2_OPCON_HOTLINE_02_WAKE_10308=Emerging from the lake, the Thing was captured by
the FBC.
D2_OPCON_HOTLINE_02_WAKE_10309=Then something else came.
D2_OPCON_HOTLINE_02_WAKE_10310=The darkness inside the Thing could’ve been immune.
D2_OPCON_HOTLINE_02_WAKE_10311=A metamorphosis followed.
D2_OPCON_HOTLINE_02_WAKE_10817=This was his last chance, his final experiment, what
he’d been too scared to do before.
D2_OPCON_HOTLINE_02_WAKE_10818=Was taken.
D2_OPCON_HOTLINE_02_WAKE_10819=Hartman dove into the lake.
D2_OPCON_HOTLINE_02_WAKE_10820=The Federal Bureau of Control had stolen his life’s
work.
D2_OPCON_HOTLINE_02_WAKE_10821=Violent, bloodthirsty darkness in the driver’s seat.
D2_OPCON_HOTLINE_02_WAKE_10822=Fragmented impulses on autoplay.
D2_OPCON_HOTLINE_02_WAKE_10823=Only an echo of him remained.
D2_OPCON_HOTLINE_02_WAKE_10824= Became the Thing-that-Had-Been-Hartman.
D2_OPCON_HOTLINE_02_WAKE_10825=Devoured by hungry darkness.
D2_OPCON_HOTLINE_02_WAKE_10826=Brought in.
D2_OPCON_HOTLINE_02_WAKE_10827=Killed everyone it could.
D2_OPCON_HOTLINE_02_WAKE_10828=The Thing broke loose.
D2_OPCON_HOTLINE_02_WAKE_10829=Studied.
D2_OPCON_HOTLINE_02_WAKE_10830=Contained.
D2_OPCON_HOTLINE_02_WAKE_10831=Waiting.
D2_OPCON_HOTLINE_02_WAKE_10832=Roaming.
D2_OPCON_HOTLINE_02_WAKE_10833=Lurking.
D2_OPCON_HOTLINE_02_WAKE_10834=The Thing was alone in the dark.
D2_OPCON_HOTLINE_02_WAKE_10835=and sealed the sector.
D2_OPCON_HOTLINE_02_WAKE_10836=The FBC fell back
D2_OPCON_HOTLINE_02_WAKE_10837=Not darkness.
D2_OPCON_HOTLINE_02_WAKE_10838=If there’s one, why not another.
D2_OPCON_HOTLINE_02_WAKE_10839=But similar enough.
D2_OPCON_HOTLINE_02_WAKE_10840=It shouldn’t be a surprise.
D2_OPCON_HOTLINE_02_WAKE_10841=A resonance.
D2_OPCON_HOTLINE_02_WAKE_10842=A sound.
D2_OPCON_HOTLINE_02_WAKE_10843=Fought.
D2_OPCON_HOTLINE_02_WAKE_10844=Could have resisted.
D2_OPCON_HOTLINE_02_WAKE_10845=But weaker with no link to its source.
D2_OPCON_HOTLINE_02_WAKE_10846=It was timeless.
D2_OPCON_HOTLINE_02_WAKE_10847=Not aged.
D2_OPCON_HOTLINE_02_WAKE_10848=Maybe it had grown weaker over time.
D2_OPCON_HOTLINE_02_WAKE_10849=But it didn’t and it wasn’t.
D2_OPCON_HOTLINE_02_WAKE_10850=Could’ve been passed by, passed through, with no
effect.
D2_OPCON_HOTLINE_02_WAKE_10851=The Thing-that-Had-Been-Hartman went through another
change.
D2_OPCON_HOTLINE_02_WAKE_V.O.=
D2_OPCON_HOTLINE_03_WAKE=
D2_OPCON_HOTLINE_03_WAKE_10312=The resonance carves its way through the Thing-that-
Had-Been-Hartman.
D2_OPCON_HOTLINE_03_WAKE_10313=The Third Thing.
D2_OPCON_HOTLINE_03_WAKE_10314=The Third Thing said: “When you hear this you will
know you’re in new you.”
D2_OPCON_HOTLINE_03_WAKE_10315=The Third Thing was a monster.
D2_OPCON_HOTLINE_03_WAKE_10852=Vibrating.
D2_OPCON_HOTLINE_03_WAKE_10853=The sound changes the darkness.
D2_OPCON_HOTLINE_03_WAKE_10854=Remolding.
D2_OPCON_HOTLINE_03_WAKE_10855=The darkness changes the sound.
D2_OPCON_HOTLINE_03_WAKE_10856=A third thing.
D2_OPCON_HOTLINE_03_WAKE_10857=They all turned into something else.
D2_OPCON_HOTLINE_03_WAKE_10858=They both changed what remained of Hartman.
D2_OPCON_HOTLINE_03_WAKE_10859=The sound made darker.
D2_OPCON_HOTLINE_03_WAKE_10860=Hartman was stretched.
D2_OPCON_HOTLINE_03_WAKE_10861=The darkness made louder.
D2_OPCON_HOTLINE_03_WAKE_10862=To the bottom, the heart, and through to the other
side.
D2_OPCON_HOTLINE_03_WAKE_10863=Twisting inward, tightening, taking you deeper and
deeper.
D2_OPCON_HOTLINE_03_WAKE_10864=The gravity well of a black hole.
D2_OPCON_HOTLINE_03_WAKE_10865=A maelstrom.
D2_OPCON_HOTLINE_03_WAKE_10866=A spiral.
D2_OPCON_HOTLINE_03_WAKE_10867=Almost an ouroboros.
D2_OPCON_HOTLINE_03_WAKE_10868=Like a worm through time.
D2_OPCON_HOTLINE_03_WAKE_10869=Stretched as anyone when seen from out of time.
D2_OPCON_HOTLINE_03_WAKE_10870=He said: “We build you till nothing remains.”
D2_OPCON_HOTLINE_03_WAKE_10871=He said: ”Baby baby baby yeah. Orange peel.”
D2_OPCON_HOTLINE_03_WAKE_10872=He said: “Under the conceptual reality behind this
reality you must want these waves to drag you away.”
D2_OPCON_HOTLINE_03_WAKE_10873=He’d tear apart any ordinary person crossing his
path.
D2_OPCON_HOTLINE_03_WAKE_10874=There was nothing ordinary about Faden.
D2_OPCON_HOTLINE_03_WAKE_10875=Now he crashed out of darkness toward Faden.
D2_OPCON_HOTLINE_03_WAKE_V.O.=
D2_OPCON_HOTLINE_04_WAKE=
D2_OPCON_HOTLINE_04_WAKE_10316=The story needed many beginnings.
D2_OPCON_HOTLINE_04_WAKE_10317=The more springs, the more the story became real.
D2_OPCON_HOTLINE_04_WAKE_10318=Wake felt the pressure grow in his head.
D2_OPCON_HOTLINE_04_WAKE_10319=Wake needed a hero.
D2_OPCON_HOTLINE_04_WAKE_10320=Wake channeled Burroughs and Bowie.
D2_OPCON_HOTLINE_04_WAKE_10876=The connections he had.
D2_OPCON_HOTLINE_04_WAKE_10877=His wife.
D2_OPCON_HOTLINE_04_WAKE_10878=The people.
D2_OPCON_HOTLINE_04_WAKE_10879=Wake used the materials he had.
D2_OPCON_HOTLINE_04_WAKE_10880=This was one.
D2_OPCON_HOTLINE_04_WAKE_10881=Streams that turned into a river, a flood, and then,
an ocean.
D2_OPCON_HOTLINE_04_WAKE_10882=Many springs.
D2_OPCON_HOTLINE_04_WAKE_10883=Wake put them in to make it true.
D2_OPCON_HOTLINE_04_WAKE_10884=The places.
D2_OPCON_HOTLINE_04_WAKE_10886=Broke loose.
D2_OPCON_HOTLINE_04_WAKE_10887=Went berserk.
D2_OPCON_HOTLINE_04_WAKE_10888=Sensed Wake through her.
D2_OPCON_HOTLINE_04_WAKE_10889=The Thing-that-Had-Been-Hartman sensed her near.
D2_OPCON_HOTLINE_04_WAKE_10890=She’d been in the Dark Place.
D2_OPCON_HOTLINE_04_WAKE_10891=Alice was a conduit.
D2_OPCON_HOTLINE_04_WAKE_10892=These connections, like magnets, moved things.
D2_OPCON_HOTLINE_04_WAKE_10893=His city.
D2_OPCON_HOTLINE_04_WAKE_10894=The psychiatrist.
D2_OPCON_HOTLINE_04_WAKE_10895=Wake made sure Alice was already gone by then.
D2_OPCON_HOTLINE_04_WAKE_10896=Safe.
D2_OPCON_HOTLINE_04_WAKE_10897=The more people believed.
D2_OPCON_HOTLINE_04_WAKE_10898=Where there was a connection already.
D2_OPCON_HOTLINE_04_WAKE_10899=Cause and effect.
D2_OPCON_HOTLINE_04_WAKE_10900=Where success was most likely.
D2_OPCON_HOTLINE_04_WAKE_10901=It had to go through the path of least resistance.
D2_OPCON_HOTLINE_04_WAKE_10902=It was extremely delicate and hard work.
D2_OPCON_HOTLINE_04_WAKE_10903=Going mad.
D2_OPCON_HOTLINE_04_WAKE_10904=He wanted to make it true.
D2_OPCON_HOTLINE_04_WAKE_10905=He was already out.
D2_OPCON_HOTLINE_04_WAKE_10906=Write his escape.
D2_OPCON_HOTLINE_04_WAKE_10907=Wake had to escape.
D2_OPCON_HOTLINE_04_WAKE_10908=A hero needed a crisis.
D2_OPCON_HOTLINE_04_WAKE_10910=Something that can’t be translated, translated.
D2_OPCON_HOTLINE_04_WAKE_10911=Something to convey an alien force mimicking human
intelligence.
D2_OPCON_HOTLINE_04_WAKE_10912=For the part in the story about the government
agency, Wake needed something special.
D2_OPCON_HOTLINE_04_WAKE_10913=He cut up sentences and words.
D2_OPCON_HOTLINE_04_WAKE_10914=He put them in a shoebox.
D2_OPCON_HOTLINE_04_WAKE_10915=“Orange peel.” “You are home.” “Insane.”
D2_OPCON_HOTLINE_04_WAKE_10916=Or had he tried this before?
D2_OPCON_HOTLINE_04_WAKE_10917=He’d try anything once.
D2_OPCON_HOTLINE_04_WAKE_10918=Wake created a Dadaist poem.
D2_OPCON_HOTLINE_04_WAKE_10919=He pulled out the words.
D2_OPCON_HOTLINE_04_WAKE_V.O.=
D2_OPCON_HOTLINE_05_SHORT_WAKE_10355=[0.03-0.73]I’ve written.[0.86-1.51]Rewritten.
[1.51-5.24]The darkness wants to hide the past to make me lose my way.[6.75-8.46]I
trust what I read on these pages.[9.74-10.89]I wrote them for a reason.[11.91-
12.90]Cut through the reality.[13.43-14.33]Tear it apart.[14.59-15.34]Rewrite it.
[16.27-17.61]They are drawn to the mystery.
D2_OPCON_HOTLINE_05_WAKE=
D2_OPCON_HOTLINE_05_WAKE_10321=I’ve written.
D2_OPCON_HOTLINE_05_WAKE_10322=I trust what I read on these pages.
D2_OPCON_HOTLINE_05_WAKE_10323=The style then: Lose the fat.
D2_OPCON_HOTLINE_05_WAKE_10324=Be clever.
D2_OPCON_HOTLINE_05_WAKE_10920=Deconstructed.
D2_OPCON_HOTLINE_05_WAKE_10921=Experimented with different voices.
D2_OPCON_HOTLINE_05_WAKE_10922=Reconstructed.
D2_OPCON_HOTLINE_05_WAKE_10923=Rewritten.
D2_OPCON_HOTLINE_05_WAKE_10924=Have I been here before?
D2_OPCON_HOTLINE_05_WAKE_10925=Relearned the language.
D2_OPCON_HOTLINE_05_WAKE_10926=Forgotten the language.
D2_OPCON_HOTLINE_05_WAKE_10927=Changed myself.
D2_OPCON_HOTLINE_05_WAKE_10928=Changed the style.
D2_OPCON_HOTLINE_05_WAKE_10929=Gone down this path before?
D2_OPCON_HOTLINE_05_WAKE_10930=You must know where you’ve been to know where you’re
going.
D2_OPCON_HOTLINE_05_WAKE_10931=The darkness wants to hide the past to make me lose
my way.
D2_OPCON_HOTLINE_05_WAKE_10932=I wrote them for a reason.
D2_OPCON_HOTLINE_05_WAKE_10933=The only way to make progress.
D2_OPCON_HOTLINE_05_WAKE_10934=My notes to myself.
D2_OPCON_HOTLINE_05_WAKE_10935=Then write more.
D2_OPCON_HOTLINE_05_WAKE_10936=Recap.
D2_OPCON_HOTLINE_05_WAKE_10937=Ugly.
D2_OPCON_HOTLINE_05_WAKE_10938=Present.
D2_OPCON_HOTLINE_05_WAKE_10939=Functional.
D2_OPCON_HOTLINE_05_WAKE_10940=Make it clear.
D2_OPCON_HOTLINE_05_WAKE_10941=Rewrite it.
D2_OPCON_HOTLINE_05_WAKE_10942=Tear it apart.
D2_OPCON_HOTLINE_05_WAKE_10943=Cut through the reality.
D2_OPCON_HOTLINE_05_WAKE_10944=Only the brutal truth.
D2_OPCON_HOTLINE_05_WAKE_10945=Be blunt.
D2_OPCON_HOTLINE_05_WAKE_10946=They are drawn to the mystery.
D2_OPCON_HOTLINE_05_WAKE_10947=Make them do the work.
D2_OPCON_HOTLINE_05_WAKE_10948=Incept.
D2_OPCON_HOTLINE_05_WAKE_10949=You just imply.
D2_OPCON_HOTLINE_05_WAKE_10950=And they believe in it, because it's theirs now.
D2_OPCON_HOTLINE_05_WAKE_10951=And there’s only one, because you give them no
choice.
D2_OPCON_HOTLINE_05_WAKE_10952=Their interpretation.
D2_OPCON_HOTLINE_05_WAKE_10953=You set it up, they put it together.
D2_OPCON_HOTLINE_05_WAKE_10954=Obsessed.
D2_OPCON_HOTLINE_05_WAKE_10955=They make it.
D2_OPCON_HOTLINE_05_WAKE_10956=Form the image in their minds.
D2_OPCON_HOTLINE_05_WAKE_V.O.=
D2_OPCON_HOTLINE_06_SHORT_WAKE_10360=[0.03-1.34]The Valhalla Nursing Home.[2.02-
5.32]Founded in 2014 for Odin and Tor Anderson.[5.86-7.03]For their twilight years.
D2_OPCON_HOTLINE_06_WAKE=
D2_OPCON_HOTLINE_06_WAKE_10361=The Valhalla Nursing Home.
D2_OPCON_HOTLINE_06_WAKE_10362=Built after the Return comeback tour.
D2_OPCON_HOTLINE_06_WAKE_10363=Wheeler had managed to coax a couple of hit songs
out of them before that.
D2_OPCON_HOTLINE_06_WAKE_10364=The old men rocked like they were possessed by the
devil.
D2_OPCON_HOTLINE_06_WAKE_10365=The Andersons were so old.
D2_OPCON_HOTLINE_06_WAKE_10366=After the third gig, Wheeler couldn’t take it
anymore.
D2_OPCON_HOTLINE_06_WAKE_10367=After the Old Gods comeback tour was cancelled,
D2_OPCON_HOTLINE_06_WAKE_10957=For their twilight years.
D2_OPCON_HOTLINE_06_WAKE_10958=Founded in 2014 for Odin and Tor Anderson of the Old
Gods of Asgard fame.
D2_OPCON_HOTLINE_06_WAKE_10959=Cut short.
D2_OPCON_HOTLINE_06_WAKE_10960=To the chagrin of their agent Barry Wheeler.
D2_OPCON_HOTLINE_06_WAKE_10961=Cancelled.
D2_OPCON_HOTLINE_06_WAKE_10962=Flip-flopped to be their farewell tour.
D2_OPCON_HOTLINE_06_WAKE_10963=Balance Slays the Demon.
D2_OPCON_HOTLINE_06_WAKE_10964=Three massive stadium-sized gigs.
D2_OPCON_HOTLINE_06_WAKE_10965=A couple of others.
D2_OPCON_HOTLINE_06_WAKE_10966=The backstage parties got out of hand.
D2_OPCON_HOTLINE_06_WAKE_10967=Like their namesakes.
D2_OPCON_HOTLINE_06_WAKE_10968=They ran off after every gig.
D2_OPCON_HOTLINE_06_WAKE_10969=A rock ’n’ roll cliché.
D2_OPCON_HOTLINE_06_WAKE_10970=Booze and drugs.
D2_OPCON_HOTLINE_06_WAKE_10971=His migraine flared.
D2_OPCON_HOTLINE_06_WAKE_10972=Wheeler squinted.
D2_OPCON_HOTLINE_06_WAKE_10973=The air was thick with smoke.
D2_OPCON_HOTLINE_06_WAKE_10974=Wheeler had security track them down to the craziest
afterparties.
D2_OPCON_HOTLINE_06_WAKE_10975=Vampires.
D2_OPCON_HOTLINE_06_WAKE_10976=It was that bad.
D2_OPCON_HOTLINE_06_WAKE_10977=Each time, Wheeler expected them to croak.
D2_OPCON_HOTLINE_06_WAKE_10978=And they never did completely.
D2_OPCON_HOTLINE_06_WAKE_10979=After every gig and the rampaging party that
followed it took them weeks to bounce back.
D2_OPCON_HOTLINE_06_WAKE_10980=Princes of fucking Darkness.
D2_OPCON_HOTLINE_06_WAKE_10981=Wheeler cancelled.
D2_OPCON_HOTLINE_06_WAKE_10982=It was over.
D2_OPCON_HOTLINE_06_WAKE_10983=Called it off.
D2_OPCON_HOTLINE_06_WAKE_10984=Couldn’t stomach the idea of another client dropping
dead on him.
D2_OPCON_HOTLINE_06_WAKE_10985=Wheeler set up a foundation with the money from the
record sales of the Greatest Hits album and the gigs.
D2_OPCON_HOTLINE_06_WAKE_10986=The old men deserved it.
D2_OPCON_HOTLINE_06_WAKE_10987=Wheeler set up the nursing home facility.
D2_OPCON_HOTLINE_06_WAKE_10988=Wheeler was good at his job.
D2_OPCON_HOTLINE_06_WAKE_10989=A lot of money.
D2_OPCON_HOTLINE_06_WAKE_V.O.=
d2_opcon_image_ahtipostcard_DESCRIPTION1="Tattis! A crazy person works hard, and a
wise person gets away with less. Happy vacation to me!" –Ahti
d2_opcon_image_ahtipostcard_TITLE=Ahti Postcard
d2_opcon_image_wakephoto_DESCRIPTION1=Evidence ID #12231-C: Photograph of Alan Wake
provided by Alice Wake, taken on [REDACTED], 2017
d2_opcon_image_wakephoto_TITLE=Wake Photograph
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10368=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10378=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10379=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10380=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10381=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10382=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10383=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10384=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10385=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10386=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10387=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10388=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10389=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10390=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10391=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10392=<breathing>
D2_SYS_HARTMAN_BREATHING_THE_THIRD_THING_10393=<breathing>
D2_SYS_HARTMAN_COUGHING_THE_THIRD_THING_10369=<coughing>
D2_SYS_HARTMAN_COUGHING_THE_THIRD_THING_10394=<coughing>
D2_SYS_HARTMAN_COUGHING_THE_THIRD_THING_10395=<coughing>
D2_SYS_HARTMAN_COUGHING_THE_THIRD_THING_10396=<coughing>
D2_SYS_HARTMAN_COUGHING_THE_THIRD_THING_10397=<coughing>
D2_SYS_HARTMAN_COUGHING_THE_THIRD_THING_10398=<coughing>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10370=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10399=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10400=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10401=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10402=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10403=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10404=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10405=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10406=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10407=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10408=<grunt>
D2_SYS_HARTMAN_DAMAGE_LONG_THE_THIRD_THING_10409=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10371=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10410=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10411=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10412=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10413=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10414=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10415=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10416=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10417=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10418=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10419=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10420=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10421=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10422=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10423=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10424=<grunt>
D2_SYS_HARTMAN_DAMAGE_SHORT_THE_THIRD_THING_10425=<grunt>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10372=<scream>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10426=<scream>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10427=<scream>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10428=<scream>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10429=<scream>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10430=<scream>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10431=<scream>
D2_SYS_HARTMAN_DEATH_THE_THIRD_THING_10716=<scream>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10373=<grunt>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10432=<grunt>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10433=<grunt>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10434=<grunt>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10435=<grunt>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10436=<grunt>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10437=<grunt>
D2_SYS_HARTMAN_EFFORT_LONG_THE_THIRD_THING_10438=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10374=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10439=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10440=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10441=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10442=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10443=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10444=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10445=<grunt>
D2_SYS_HARTMAN_EFFORT_SHORT_THE_THIRD_THING_10446=<grunt>
D2_SYS_HARTMAN_LAUGHING_THE_THIRD_THING_10375=<laughing>
D2_SYS_HARTMAN_LAUGHING_THE_THIRD_THING_10447=<laughing>
D2_SYS_HARTMAN_LAUGHING_THE_THIRD_THING_10448=<laughing>
D2_SYS_HARTMAN_LAUGHING_THE_THIRD_THING_10449=<laughing>
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10325=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10469=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10470=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10471=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10472=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10473=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10474=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10475=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_01_THE_THIRD_THING_10476=Doctor Emil Hartman was desperate.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10326=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10477=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10478=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10479=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10480=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10481=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10482=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10483=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10484=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_02_THE_THIRD_THING_10485=The Federal Bureau of Control.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10327=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10486=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10487=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10488=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10489=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10490=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10491=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10492=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10493=His final experiment.
D2_SYS_HARTMAN_LINE_03_THE_THIRD_THING_10494=His final experiment.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10328=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10495=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10496=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10497=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10498=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10499=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10500=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10501=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10502=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_04_THE_THIRD_THING_10503=Devoured by hungry darkness.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10329=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10504=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10505=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10506=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10507=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10508=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10509=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10510=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10511=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_05_THE_THIRD_THING_10512=Fragmented impulses on autoplay.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10330=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10513=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10514=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10515=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10516=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10517=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10518=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10519=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10520=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_06_THE_THIRD_THING_10521=Darkness in the driver’s seat.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10331=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10522=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10523=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10524=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10525=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10526=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10527=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10528=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10529=Killed everyone it could.
D2_SYS_HARTMAN_LINE_07_THE_THIRD_THING_10530=Killed everyone it could.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10332=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10531=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10532=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10533=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10534=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10535=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10536=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10537=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10538=A metamorphosis.
D2_SYS_HARTMAN_LINE_08_THE_THIRD_THING_10539=A metamorphosis.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10333=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10540=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10541=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10542=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10543=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10544=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10545=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10546=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10547=The Third Thing.
D2_SYS_HARTMAN_LINE_09_THE_THIRD_THING_10548=The Third Thing.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10334=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10549=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10550=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10551=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10552=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10553=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10554=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10555=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10556=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10557=Hartman was stretched.
D2_SYS_HARTMAN_LINE_10_THE_THIRD_THING_10990=Darkness!
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10335=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10558=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10559=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10560=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10561=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10562=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10563=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10564=Like a worm through time.
D2_SYS_HARTMAN_LINE_11_THE_THIRD_THING_10565=Like a worm through time.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10336=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10566=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10567=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10568=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10569=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10570=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10571=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10572=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10573=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_12_THE_THIRD_THING_10574=The gravity well of a black hole.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10337=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10575=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10576=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10577=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10578=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10579=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10580=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10581=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10582=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_13_THE_THIRD_THING_10583=When you hear this you will know
you’re in new you.
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10338=[0.06-3.56]He said: "Baby baby baby
yeah."[3.94-5.40]"Orange peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10584=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10585=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10586=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10587=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10588=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10589=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10590=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10591=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_14_THE_THIRD_THING_10592=He said: "Baby baby baby yeah. Orange
peel."
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10339=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10593=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10594=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10595=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10596=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10597=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10598=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10599=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10600=The Third Thing was a monster.
D2_SYS_HARTMAN_LINE_15_THE_THIRD_THING_10601=The Third Thing was a monster.
D2_SYS_HARTMAN_MUTTERING_THE_THIRD_THING_10376=<muttering>
D2_SYS_HARTMAN_MUTTERING_THE_THIRD_THING_10450=<muttering>
D2_SYS_HARTMAN_MUTTERING_THE_THIRD_THING_10451=<muttering>
D2_SYS_HARTMAN_MUTTERING_THE_THIRD_THING_10452=<muttering>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10377=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10453=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10454=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10455=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10456=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10457=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10458=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10459=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10460=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10461=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10462=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10463=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10464=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10465=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10466=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10467=<shouting>
D2_SYS_HARTMAN_SHOUTING_THE_THIRD_THING_10468=<shouting>
D2_SYS_HARTMAN_SILENCE_THE_THIRD_THING_10991=<silence>
D2M01_01_JESSE_9838=[0.00-2.35]“Investigations Sector,” huh?[4.10-5.21]We should
check this out.
D2M01_01_WAKE_9837=[0.00-1.74]Darkness engulfed the elevator.[2.99-3.97]There was
something there.[4.84-5.72]Reaching for her.[6.41-7.78]Trying to make her act.
[8.97-10.20]It was a distress call.[11.72-13.70]Faden sensed a drowning man.[14.68-
15.93]A hunger in the dark.[17.39-18.91]Investigations Sector.
D2M01_02_JESSE_9839=[0.03-4.25]Seems a lot more... crowded than the rest of the
Bureau.
D2M01_02_JESSE_9840=[0.10-0.78]Huh.[2.14-5.06]This sign looks too old to be about
the Hiss.
D2M01_02_JESSE_9841=But saying “do not open” just makes people want to open it even
more.
D2M01_03_JESSE_9863=[0.07-5.08]That was Alan Wake, the writer who went missing in
that AWE case I read about.[6.86-8.18]What’s he doing here?
D2M01_03_JESSE_9864=[0.03-3.33]That was the Alan Wake?[3.72-5.15]The famous writer?
[5.83-7.83]He disappeared years ago.[7.85-9.78]It was all over the news back then.
D2M01_03_JESSE_9865=[0.00-2.57]And Thomas Zane was with him.[3.92-4.72]The poet.
[5.31-8.02]No, wait. He was a filmmaker.[8.35-9.41]I always remember that wrong.
D2M01_03_WAKE_9866=[0.00-1.39]Doctor Emil Hartman.[1.83-3.49]Devoured by hungry
darkness.[3.94-5.74]Became the Thing-that-Had-Been-Hartman.[6.43-7.12]Broke loose.
[7.88-9.23]Killed everyone it could.[9.81-10.43]Lurking.[10.62-11.09]Roaming.
[11.16-11.71]Waiting.[12.53-13.81]Then something else came.[14.35-15.10]A
resonance.[15.10-19.12]The Thing-that-Had-Been-Hartman went through another change.
D2M01_05_JESSE_9867=[0.80-3.78]Creepy, damp, and abandoned.[5.36-7.45]Why did Wake
want me to come here?
D2M01_05_JESSE_9868=Of course the Hiss are already in here.
D2M01_05_JESSE_9869=[0.03-1.97]A flying vending machine?[2.82-4.11]Now we’re
talking!
D2M01_05_THE_THIRD_THING_9870=[0.06-3.56]He said: "Baby baby baby yeah."[3.94-
5.40]"Orange peel."
D2M01_06_JESSE_9872=I’m no detective, but something definitely happened here.
D2M01_06_JESSE_9874=This... darkness is blocking the door.
D2M01_06_JESSE_9875=So now I have to deal with an interdimensional noise AND
sentient shadows?
D2M01_06_JESSE_9876=[0.03-2.09]Light burns it away, huh?[3.26-4.03]Makes sense.
D2M01_06_WAKE_9873=[0.03-0.89]The Third Thing.[1.50-2.61]The sound made darker.
[2.61-3.77]The darkness made louder.[4.53-5.76]Hartman was stretched.[6.04-
7.53]Like a worm through time.[8.28-9.71]The Third Thing was a monster.[10.69-
13.01]Now he crashed out of darkness toward Faden.
D2M01_07_JESSE_9871=What is that?
D2M01_07_JESSE_9877=[0.03-3.00]I think I’d prefer to have the lights on.[4.30-
5.84]Let’s see if we can find a switch.
D2M01_07_JESSE_9878=[0.31-1.05]Shit![1.68-2.42]Now what?
D2M01_07_JESSE_9879=Uhhh...
D2M01_07_JESSE_9883=[0.03-2.28]Come on, elevator. Time to go.
D2M01_07_JESSE_9885=Fuck fuck fuck.
D2M01_07_JESSE_9886=[0.03-2.98]So you don’t like light... [3.05-4.33]I can use
that.
D2M01_07_THE_THIRD_THING_9880=Hartman was stretched!
D2M01_07_THE_THIRD_THING_9882=Devoured by hungry darkness!
D2M01_07_THE_THIRD_THING_9884=Doctor Emil Hartman was desperate.
D2M01_08_JESSE_9887=Let’s, uh, stay in the light.
D2M01_08_JESSE_9888=[0.04-0.67]Ugh.[1.44-3.08]I don’t feel right.[4.82-
7.88]Something in this darkness is draining me.
D2M01_08_JESSE_9889=[0.03-0.69]Shit![1.23-3.02]Nothing even touches it.
D2M01_08_JESSE_9890=Gotta get the lights on!
D2M01_08_JESSE_9891=There we go!
D2M01_08_JESSE_9892=[0.00-0.51]Yeah![0.68-1.82]How do you like that?
D2M01_09_JESSE_9894=[0.00-0.67]Jesus![0.71-3.13]Don’t scare me like that, Langston.
D2M01_09_JESSE_9896=Langston? It’s me, Jesse.
D2M01_09_JESSE_9898=Let me guess: you sealed it because of the monster guy?
D2M01_09_JESSE_9900=That thing is a person?
D2M01_09_JESSE_9902=No.
D2M01_09_JESSE_9904=I don’t have any of those, Langston.
D2M01_09_JESSE_9907=Maybe from where you’re standing.
D2M01_09_JESSE_9910=[0.04-3.83]OK, this Hartman thing can’t have gotten very far.
[4.44-6.39]Let’s go flush him out.
D2M01_09_JESSE_9911=[0.00-2.94]Hm, Langston was right.[3.69-5.25]This is kind of
exciting.
D2M01_09_LANGSTON_9893=[0.03-0.42]Ma’am![1.02-2.82]What are you doing in
Investigations?
D2M01_09_LANGSTON_9895=[0.03-3.27]If you’re talking right now, I can’t hear you!
[3.31-4.88]It’s a one-way system.[5.05-7.49]Try to find an intercom.
D2M01_09_LANGSTON_9897=[0.03-0.59]I know![0.62-2.03]I can see you on the monitors.
[2.43-6.77]The cameras in there haven’t worked since we sealed that sector off a
couple years back.
D2M01_09_LANGSTON_9899=[0.03-1.63]Wait, did you see Dr. Hartman?[2.21-4.77]Jesus, I
REALLY wish you hadn’t opened that Firebreak.[5.40-9.65]OK, listen, you need to
find Hartman and kill him before he gets out into the Bureau.
D2M01_09_LANGSTON_9901=[0.07-1.48]He was a person.[1.98-7.79]We brought him here to
study after he was, uh, altered in an AWE.[7.79-11.72]I forget the medical word for
what happened, but now light physically hurts him.[12.48-13.61]Do you have a
flashlight?
D2M01_09_LANGSTON_9903=[0.04-1.11]A lantern?[1.44-2.05]Headlamp?[2.55-3.26]Flare
gun?[3.47-4.32]Ooh, Christmas lights![4.56-5.49]You could wrap them around your-
D2M01_09_LANGSTON_9905=[0.03-0.60]Shit![1.09-4.02]OK, uh, well I’m sure you’ll
think of something.[4.52-6.31]I’ll keep an eye on you from the Panopticon.
D2M01_09_LANGSTON_9906=This is kind of exciting, right?
D2M01_09_LANGSTON_9908=[0.00-0.43]Right.[0.51-3.94]OK, well, uh... Break a leg!
D2M01_09_LANGSTON_9909=Oh, why did I say that?
D2M02_03_JESSE_9912=It’s too dark in here to fight this thing.
D2M02_04_JESSE_9913=[0.09-6.03]Looks like whatever force had a hold on Hartman
isn’t mixing well with the Hiss corruption.[7.76-11.13]Wake did call him the Third
Thing...
D2M02_05_JESSE_9914=Well that looks ominous...
D2M02_05_JESSE_9915=I knew you’d be in here!
D2M02_05_JESSE_9916=[0.03-0.50]There.[1.25-3.38]One less place for him to hide.
D2M02_05_JESSE_9917=A lunar lander?
D2M02_05_JESSE_9918=[0.03-0.88]I knew it.[1.42-3.21]The Moon landing was faked.
[3.35-5.27]Area 51 is a cover-up.[5.45-6.95]Aliens are real!
D2M02_05_JESSE_9919=Although none of that sounds as exciting as it did a week ago.
D2M02_07_JESSE_9920=[0.00-0.89]Christ.[2.27-5.19]Did the Hartman thing do all this?
D2M02_08_JESSE_9921=Lots of dark corners to hide in...
D2M02_08_JESSE_9922=OK, let’s get the lights on and clear him out!
D2M02_08_JESSE_9923=Where’s it running off to now?
D2M02_08_JESSE_9924=That looks like an old CZ10 Vista Dome.
D2M02_08_JESSE_9925=[0.00-3.65]Dylan used to have a book on trains I’d read with
him.[4.97-11.07]I rode a few like this later, usually without a ticket.
D2M02_09_JESSE_9927=Real professional, Langston.
D2M02_09_LANGSTON_9926=[0.07-1.02]Director, ma’am![1.24-2.55]Great timing![2.66-
3.79]Hartman just came through here.[3.84-5.05]God, he was hideous![5.22-8.78]He
tore the security door into the Bright Falls AWE site wide open.[8.78-13.84]He was
so ugly, like, wow, I got a good look at him and Christ![14.09-15.73]He does not
look like he used to.[16.01-17.61]The Hiss must have messed him up or something.
[17.80-21.76]He looks like a bar rag that’s been twisted by the world’s strongest
man.[21.79-24.20]Or a monster from some '80s horror movie.[24.46-26.32]You know,
back when it was all practical effects?[26.43-27.14]Ugh![27.71-28.49]Nasty!
D2M02_09_LANGSTON_9928=[0.00-1.22]Did you say something?[1.45-3.33]Remember, I
can’t hear you.[3.98-6.15]Nevermind, just go after Hartman!
D2M02_09_LANGSTON_9929=Ugh, so disgusting!
D2M03_01_JESSE_9930=[0.69-2.00]Stuck...[2.79-4.37]Let’s go take care of it.
D2M03_02_JESSE_9936=Whatever is going on with Wake, he clearly needs some help.
D2M03_02_WAKE_9937=[0.00-1.02]Going mad.[1.96-3.10]Wake had to escape.[3.10-
5.50]Write his escape.[6.61-7.65]Wake needed a hero.[7.86-10.16]A hero needed a
crisis.[11.03-15.34]For the part in the story about the government agency, Wake
needed something special.[15.34-20.02]Something to convey an alien force mimicking
human intelligence.
D2M03_03_JESSE_9938=[0.05-4.56]Another replica, like the one they made for
Ordinary.[6.52-8.38]I wonder what happened here?
D2M03_03_JESSE_9939=[0.03-2.25]This must be where they studied Hartman.[3.81-
5.33]Kind of looks like Dylan’s cell.
D2M03_03_JESSE_9940=I wonder if they treated him as badly.
D2M03_04_JESSE_9941=[0.03-1.80]Langston was right.[2.05-4.77]You are pretty rough
on the eyes, Dr. Hartman.
D2M03_04_JESSE_9942=[0.03-1.00]There![2.13-3.71]Now it’s my turn.
D2SM01_01_JESSE_9954=Hello?
D2SM01_01_JESSE_9956=[0.00-2.24]Uh, sure.[3.86-5.38]Why are you locked up in here?
D2SM01_01_JESSE_9958=[0.03-2.52]Sorry, I think I’m misunderstanding you.[2.52-
3.55]What do you want?
D2SM01_01_JESSE_9961=[0.03-2.43]OK, OK, take it easy.[2.43-6.48]I’ll, uh, I’ll take
a look.
D2SM01_01_JESSE_9962=[0.28-3.07]So maybe it wants something to read?[4.12-4.83]Or a
jar?[6.86-8.07]Let’s just see what we can find.
D2SM01_01_PRISONER_9952=[0.00-0.90]Is hello?[1.56-2.09]Yes, be?
D2SM01_01_PRISONER_9953=[0.03-0.71]Worry who?[1.57-2.26]See the sea!
D2SM01_01_PRISONER_9955=[0.00-0.66]Hello![1.06-2.22]Grain about us today![2.54-
3.94]Long roads and no hardly.[4.54-5.52]You are bygone?
D2SM01_01_PRISONER_9957=[0.04-2.16]Oh, casual turning, back and front.[2.55-
4.20]And gerbil took the top head.[4.66-5.74]Not being crust without.[6.08-
7.80]Lady going and loosing back for I?
D2SM01_01_PRISONER_9959=[0.03-0.61]The head?[1.26-2.43]The head for tails?
D2SM01_01_PRISONER_9960=[0.00-2.07]For reading news, jars, words and tumble.[2.62-
3.87]The reading head!
D2SM01_02_JESSE_9963=[0.03-1.40]This could be what it wants.[2.41-3.35]Let’s give
it a shot.
D2SM01_02_JESSE_9965=[0.03-1.63]OK, that wasn’t right.[2.59-3.94]Let’s try
something else.
D2SM01_02_PRISONER_9964=[0.00-1.16]No, no. Jars![1.37-2.00]A head![2.37-3.45]Scotch
and peppers?[3.88-4.42]Head!
D2SM01_03_JESSE_9966=Maybe it’ll like this?
D2SM01_03_JESSE_9968=[0.00-0.54]Nope.[0.68-2.01]Let’s keep trying.
D2SM01_03_PRISONER_9967=[0.00-0.49]Head.[1.01-4.10]A-S-B-E.[4.36-4.93]Head!
D2SM01_04_JESSE_9969=Maybe this will do the trick?
D2SM01_04_JESSE_9971=Guess that wasn’t it either, huh?
D2SM01_04_PRISONER_9970=[0.00-1.61]Roosa, you ping-pong![1.64-2.53]A head!
D2SM01_05_JESSE_9972=[0.00-0.96]This might do it.[2.70-3.17]Maybe.
D2SM01_05_JESSE_9974=Keep that up and I won’t help you anymore.
D2SM01_05_PRISONER_9973=Lady, you are school and dirt for loosing.
D2SM01_06_JESSE_9975=[0.03-1.91]Let’s see if this will do it.[3.33-4.57]I’m ready
to be done with this.
D2SM01_06_JESSE_9978=[0.03-2.98]Wait, does this thing actually mean “head”?[3.67-
6.15]“Head” as in a body’s head?[7.35-9.75]Where the hell am I gonna find that?
[11.42-12.60]And how did it lose it?
D2SM01_06_PRISONER_9976=Furry clocks, lady!
D2SM01_06_PRISONER_9977=[0.03-0.85]The head![1.09-3.21]Head, head, head.[3.46-
4.50]No snacks![4.74-6.30]Head is top of all up and down.[6.62-7.37]At the top.
[7.65-8.71]The top head!
D2SM01_07_JESSE_9979=[0.04-1.07]A helmet...[2.54-4.12]for a head.[5.13-7.12]Is that
what the prisoner meant?[8.59-10.34]I guess there’s only one way to find out.
D2SM01_08_JESSE_9982=So the helmet is what you were after, huh?
D2SM01_08_JESSE_9984=[0.00-2.32]You’re welcome, I guess.[4.04-6.72]Did Kirklund
lock you up in here?
D2SM01_08_JESSE_9988=[0.03-0.73]OK.[1.13-4.39]Well, sounds like you’re doing fine
in there now.[4.39-7.31]Just make sure you don’t go anywhere.
D2SM01_08_JESSE_9990=[0.00-1.38]At least we helped this guy...[2.63-3.18]I think.
[4.11-6.01]Best we leave it locked up though.[6.32-10.85]We have no idea what it is
and we don’t need any more problems out here.
D2SM01_08_PRISONER_9983=[0.00-0.74]Tubes![0.78-1.77]Snug and grape![1.82-2.81]Pure
grapes![3.17-3.83]Hail a lady!
D2SM01_08_PRISONER_9985=[0.00-0.58]Chief gerbil?[0.87-1.27]Yes.
D2SM01_08_PRISONER_9986=Teddies long around.
D2SM01_08_PRISONER_9987=[0.00-1.76]But, holdouts and happiest.[2.29-4.12]Can gather
for goldfishes, no wrinkle!
D2SM01_08_PRISONER_9989=Jelly!
D2SM01_09_PRISONER_9980=[0.03-0.90]The head![1.11-3.05]River chicken station!
D2SM01_09_PRISONER_9981=[0.13-2.90]Ah, far tastier![3.20-3.88]Press any button?
D2SM02_02A_AHTI_9992=[0.36-2.32]Darkness everywhere.[2.68-6.42]New day, same old
bloody shit, said the old lady.[7.08-9.26]Like tar, but good for nothing.[9.90-
11.02]Get rid of it!
D2SM02_02A_AHTI_9994=[0.04-3.42]Ah, tar.[4.78-8.96]Sauna, tar and booze, they’ll
get you through anything![9.97-12.16]Like the winters in Finland.[12.49-14.69]Long
dark winters.[15.85-19.40]As dark as in a sack, perkele.
D2SM02_02A_JESSE_9995=[0.03-4.78]So this dark gunk is getting on Ahti’s nerves too,
huh?[5.68-9.55]Right, Janitor’s Assistant to the rescue.
D2SM02_02A_JESSE_9996=Alright Ahti, was this what you had in mind?
D2SM02_02A_JESSE_9997=[1.05-1.49]Done![2.41-3.83]That should make him happy.
D2SM02_02A_JESSE_9998=You’re welcome!
D2SM02_02B_AHTI_10000=[0.49-4.30]The plants in here have died standing up.[5.44-
6.78]Piruparat.[8.14-9.22]Lighten them up!
D2SM02_02B_JESSE_10001=[0.00-2.45]No wonder the plants in here need some cheering
up.[3.33-4.36]I’m on it, Ahti.
D2SM02_02B_JESSE_10002=[0.03-1.82]Ah, more plants![3.28-6.14]Alright, let’s go make
some new friends.
D2SM02_02B_JESSE_10003=[0.04-0.87]There you go![1.46-2.82]Doesn’t that feel better?
D2SM02_02B_JESSE_10004=Welcome back to the land of the living, little buddy.
D2SM02_02B_JESSE_10005=[0.00-2.16]Here’s some sunshine to brighten your day![2.61-
3.64]It’s artificial though.[4.99-7.54]Hmm, how does that work?
D2SM02_02B_JESSE_10006=[0.00-2.53]Aaand that’s the last one.[3.49-5.66]I should
appoint someone to take care of these guys.[7.07-10.50]“Supervisor of Houseplant
Wellbeing”.
D2SM02_02C_AHTI_10008=[0.78-3.29]The air in here is getting bad.[3.76-6.92]The
vents, they are full of mold-shit.[7.83-9.36]It’s no good for you![10.07-
12.79]Headache, nausea, mold-lung...[13.34-18.12]Depression, but how can you tell
when you’re a Finn?[19.05-23.51]Helvetin home, eikö siitä nyt saatana pääse eroon!
D2SM02_02C_JESSE_10009=[0.03-1.50]Oh now there’s Mold?[2.42-3.37]I don’t think so.
D2SM02_02C_JESSE_10010=[0.03-0.63]There.[1.15-4.34]No AC, no Mold spore
circulation![5.64-8.28]But, might get a bit stuffy in here.
D2SM02_03_AHTI_10012=[0.18-0.85]Tattis![1.68-5.95]A crazy person works hard, and a
wise person gets away with less.[6.56-8.18]Happy vacation to me!
D2SM02_03_AHTI_10014=[0.04-4.47]Here, have a little knick-knack as a thanks from
me.[4.94-6.62]Not too owly at all!
D2SM03_01_JESSE_10015=All aboard?
D2SM03_02_JAZZ_SINGER_10020=[0.05-2.58]Good evening, all you fine-looking folks.
[3.35-12.22]Here’s some smooth tunes to ease your minds and please your ears as we
wait for that delicious dinner to roll right on in.
D2SM03_02_JESSE_10016=[0.00-0.70]Whoa.[1.98-3.75]Never seen a train like this
before.
D2SM03_02_PANICKED_PASSENGER_10021=[0.03-0.90]Oh my god... fire.[1.04-1.52]Fire!
D2SM03_02_SFX_10714=(dishes clinking, dinner being served)
D2SM03_02_SFX_10715=(train hurtling down the tracks, loud crash)
D2SM03_02_TRAIN_ANNOUNCEMENT_10017=[0.03-5.21]Good afternoon, ladies and gentlemen,
and welcome aboard the Eagle Limited bound for Chicago.[5.61-8.44]Please have your
tickets ready, and enjoy the ride!
D2SM03_02_TRAIN_CONDUCTOR_10018=[0.00-3.24]Next stops: Alton, Carlinville, and
Springfield.[3.24-6.26]That’s Alton, Carlinville, and Springfield.
D2SM03_02_TRAIN_CONDUCTOR_10019=[0.00-0.80]Tickets, please![1.02-1.49]Tickets.
D2SM03_02_TRAIN_CONDUCTOR_10022=[0.00-1.69]Everyone, stay in your seats![1.72-
2.94]In your seats![3.07-5.53]There’s nothing to- Sir, sit down!
D2SM03_02_TRAIN_CONDUCTOR_10023=Everyone hold on!
D2SM03_03A_JESSE_10024=[0.00-0.78]Well that was...[2.09-2.83]chaotic.
D2SM03_03A_JESSE_10026=[0.03-2.52]Felt like it was trying to tell me something.
[4.16-5.73]I wonder if I can make sense of it?
D2SM03_03B_TRAIN_CONDUCTOR_10027=[0.00-0.69]Excuse me, ma’am.[0.71-1.50]Do you have
a ticket?
D2SM03_04_JESSE_10028=You had a pretty dark ride, huh?
D2SM03_04_JESSE_10029=But I hope you’re done re-playing it now.
D2SM04_01_JESSE_10030=A chain letter?
D2SM04_01_JESSE_10031=[1.43-2.80]I remember these.[3.37-5.45]Mom used to say they
were “evil”.
D2SM04_01_JESSE_10032=[0.00-2.47]Hm, better do what it says.[3.08-5.20]You know,
just in case.[5.36-8.84]There must be a photocopier around here.
D2SM04_02_JESSE_10033=This certainly feels familiar.
D2SM04_02_JESSE_10034=OK, photocopier, can we speed it up?
D2SM04_03_JESSE_10035=That’s one sent.
D2SM04_03_JESSE_10036=Two down, one to go.
D2SM04_03_JESSE_10037=[0.03-1.23]And that’s three.[2.16-5.93]That should take care
of any bad karma or whatever.
D2SM04_03_JESSE_10038=[0.00-2.18]But how did that first letter get in here?[3.45-
5.65]I wonder if I can track it to the source.
D2SM04_04_JESSE_10039=[0.00-0.48]Hmm.[1.52-3.30]I guess I should just follow the
tube.
D2SM04_05_JESSE_10040=So you’re the one sending out spam mail.
D2SM04_05_JESSE_10041=[0.00-1.70]And that takes care of that.[2.33-4.72]No more
superstitious blackmail.
D2SM05_01_JESSE_10043=Sure.
D2SM05_01_JESSE_10044=[0.00-1.62]Arcade Machines?[2.92-3.93]Shoom?[5.03-6.07]Shim?
[6.76-9.55]Shuu-om?[10.95-11.50]Whatever.
D2SM05_01_LANGSTON_10042=[0.03-1.95]Oh, hey, you found the Arcade Machines.[2.19-
3.18]They're Altered Items.[3.60-5.92]I think the Rangers used them as a way to
unwind.
D2SM05_03_JESSE_10045=[0.00-0.76]Whoa.[1.98-4.90]Games are so realistic these days.
DARLING=Darling
de=German
DEBUG_Containment_FreeRoam_Start=Containment - Free-Roaming
DEBUG_Hub_FreeRoam_Start=End Game - Main Campaign Complete
DEBUG_Hub_FreeRoam_Start_AWE_After_M10=AWE -> M10 Completed
DEBUG_Hub_FreeRoam_Start_AWE_DLC1_End=AWE -> DLC1 Completed
DEBUG_Maintenance_FreeRoam_Start=Maintenance - Free-Roaming
DEBUG_Research_FreeRoam_Start=Research - Free-Roaming
DEFAULT_STRING=DEFAULT
DEMO02_01_JESSE_1961=That guy really likes to hear himself talk.
DEMO02_01_JESSE_1962=[0.00-1.25]Research Sector, huh?[2.13-4.51]Home of the
Bureau’s mad scientists.
DEMO02_01_JESSE_1963=Here they come.
DEMO02_01_JESSE_1964=That didn’t take long.
DEMO02_01_JESSE_1965=Here they come.
DEMO02_01_JESSE_1966=[0.07-0.72]Are you ready?[2.08-2.88]Let’s go.
DEMO02_01_JESSE_1967=What the hell is that thing?
DEMO02_01_JESSE_1968=Nothing good.
DEMO02_01_JESSE_1969=That’s new.
DEMO02_01_JESSE_1970=That’s enough of that.
DEMO02_01_JESSE_1971=That thing was definitely not Hiss.
DEMO02_01_JESSE_1972=[0.06-0.75]I see it.[1.42-3.10]Another Object of Power?[3.74-
7.58]They’re just standing there, mesmerized by it.
DEMO02_01_JESSE_1973=They’re just standing there, mesmerized by it.
DEMO02_01_JESSE_1974=Why are they just standing there?
DEMO02_01_JESSE_1975=[0.00-1.39]They’re mesmerized by that.[2.77-1.39].[2.77-
3.31]thing.
DEMO02_01_JESSE_1976=It’s another Object of Power?
DEMO02_01_JESSE_1977=[0.04-0.92]The Astral Plane...[1.70-3.68]I need to find a way
to bind the object.[4.22-5.25]Get it under control.
DEMO02_01_JESSE_1978=[0.00-0.98]The Astral Plane...[1.94-3.00]Can’t say I missed
it.
DEMO02_01_JESSE_1979=[0.49-1.76]Bullets don’t hurt this thing.[2.29-3.70]There must
be another way.
DEMO02_01_JESSE_1980=Why can’t I hurt it?
DEMO02_01_JESSE_1981=[0.00-0.99]Bullets don’t work.[1.58-2.15]Great.
DEMO02_01_JESSE_1982=[0.00-0.74]Whoa.[2.07-3.61]They work for me now.
DEMO02_01_JESSE_1983=[0.03-1.24]They fight for me?[2.18-4.65]Hah, cool.
DEMO02_01_JESSE_1984=Their brains were fried when I took over the object.
DEMO02_01_JESSE_1985=[0.04-1.03]Mind control.[2.61-3.62]All right then.
DEMO02_01_JESSE_1986=Guess I control minds now.
DEMO02_01_JESSE_1987=[0.03-1.53]Mind control.[2.61-3.58]That’ll come in handy.
DEMO02_02_JESSE_3264=What is that thing?
DEMO02_02_JESSE_3265=Looks like an old horror movie.
DEMO02_02_JESSE_3266=Are you seeing this too?
DEMO02_02_JESSE_3267=[0.06-1.96]I don’t like the look of that.[3.64-4.73]What do
you think?
DEMO02_02_JESSE_3268=I can’t hurt it.
DEMO02_02_JESSE_3269=I need to contain that thing.
DEMO02_02_JESSE_3270=The gate needs power.
DEMO02_02_JESSE_3271=[0.00-0.37]Damn![0.93-1.77]Too slow.
DEMO02_02_JESSE_3272=[0.03-0.44]There![1.48-2.24]Power’s on!
DEMO02_02_JESSE_3273=[0.04-0.72]Power’s on.[1.19-1.80]Now what?
DEMO02_02_JESSE_3274=[0.04-0.94]Come on.[1.73-3.40]Just a little closer.
DEMO02_02_JESSE_3275=What was the Bureau doing with that thing?
DEMO02_02_JESSE_3276=I can’t believe they keep that thing here.
DEMO02_02_JESSE_3277=Shit...
DEMO02_02_JESSE_3278=You don’t see that every day.
DEMO02_02_JESSE_3279=And now they have chairs.
DEMO_M4_START=Demo - M4
DEMO_Sandbox=Demo - Sandbox
destruction_ep=Test - Destruction
DISMISS=Dismiss
DLC HUB RANGER 1=Foundation Ranger 1
DLC HUB RANGER 2=Foundation Ranger 2
DLC HUB RANGER 3=Foundation Ranger 3
DLC1_DEPLOYED_RANGER=Deployed Ranger
DLC1_HEADER=The Foundation
DLC1_MINIBOSS_DRIFTER=Third Act Villain
DLC1_MINIBOSS_MASTER=Processes Designer Gibbs
DLC1_TEXT=Explore the depths of the Oldest House and the secret history of the
Bureau.
DLC2_HEADER=AWE
DLC2_LEARN_MORE=learn more
DLC2_LOADING_HINT_GENERAL_001=<b>Multi-Launch</b> is the final <b>Launch</b>
upgrade and allows you to throw two or three objects at once, provided you have
enough <b>Energy</b>.
DLC2_LOADING_HINT_GENERAL_002=All purchased <b>Launch</b> Ability upgrades apply
when using <b>Multi-Launch</b>.
DLC2_LOADING_HINT_GENERAL_003=<b>Personal Mods</b> that affect <b>Launch</b> also
affect <b>Multi-Launch</b>.
DLC2_LOADING_HINT_GENERAL_004=When using <b>Multi-Launch</b>, each additional
object you pick up costs extra <b>Energy</b>.
DLC2_LOADING_HINT_GENERAL_005=Look out for <b>Mods with unique names</b>. You can
obtain them only once and if deconstructed, they are <b>lost forever</b>.
DLC2_LOADING_HINT_GENERAL_006=<b>Surge</b> is a Service Weapon Form that allows you
to <b>attach explosive projectiles</b> to enemies, allies, the environment, or even
Launch objects.
DLC2_LOADING_HINT_GENERAL_007=You can fire and place <b>multiple Surge
projectiles</b> while you {@PLAYER_AIM} <b>Aim</b>.
DLC2_LOADING_HINT_GENERAL_008=If you attach a <b>Surge projectile</b> to a
<b>Launch object</b>, it will <b>explode on contact with an enemy</b>.
DLC2_LOADING_HINT_GENERAL_009=Some <b>defeated bosses</b> become available to
revisit in <b>Arcade Mode</b> with increased difficulty.
DLC2_LOADING_HINT_GENERAL_010=When all bosses are defeated in the Oldest House, the
<b>Feedback Loop</b> game type becomes available in <b>Arcade Mode</b>.<br />Defeat
all the bosses one after another to earn powerful rewards.
DLC2_LOADING_HINT_GENERAL_011=<b>SHÜM</b> is an arcade machine Altered Item that
creates games from Jesse's own reality, including the Feedback Loop, Crowd Control,
and Deadline game types that offer <b>unique rewards</b>.
DLC2_LOADING_HINT_GENERAL_012=In SHÜM's <b>Crowd Control</b> game, enemy encounters
will progressively increase in difficulty. Get ready!
DLC2_LOADING_HINT_GENERAL_013=In SHÜM's <b>Deadline</b> game, defeating enemies
<b>adds more time</b>. Fight quickly to stay in the game!
DLC2_LOADING_HINT_GENERAL_014=<b>Assist Mode</b> can be enabled or disabled at any
time.
DLC2_LOADING_HINT_GENERAL_015=You can switch between <b>Hold</b> and <b>Toggle</b>
settings for Launch, Shield, Aim, and Sprint in the <b>Gameplay Options</b> menu.
DLC2_LOADING_HINT_GENERAL_016=<b>Force Walk</b> can be bound to an input in the
<b>Controls Options</b> menu.
DLC2_LOADING_HINT_GENERAL_017=You can choose to view <b>All</b> or only
<b>Unread</b> collectibles in the <b>Collectibles</b> menu.
DLC2_LOADING_HINT_GENERAL_018=<b>Mod</b> status effects are shown <b>above the
health bar</b>.
DLC2_LOADING_HINT_GENERAL_019=In SHÜM's <b>Deadline</b> game, <b>Seizing</b>
enemies counts as a kill and <b>adds extra time to the clock</b>.
DLC2_LOADING_HINT_GENERAL_020=Beat the regular <b>Deadline</b> and <b>Crowd
Control</b> game types in SHÜM to unlock their <b>Challenge</b> versions.
DLC2_LOADING_HINT_GENERAL_021=It's wise to <b>prioritize fast kills</b> in SHÜM's
<b>Deadline</b> game.
DLC2_NPC_BOSS_HARTMAN=Hartman
DLC2_NPC_MINIBOSS_RANGER=Ranger Sergeant Hooton
DLC2_OWNED=owned
DLC2_TEXT=Years ago, the Bureau abandoned the Investigations Sector. It's time to
learn why.
DLC2_VIEW_IN_STORE=view in store
DLC_AWE_Arcade_Anchor_Desc=Defeat the Anchor
DLC_AWE_Arcade_Boss_Rush_desc=Defeat four of the Oldest House's most dangerous
entities in a row.
DLC_AWE_Arcade_Boss_Rush_Title=Feedback Loop
DLC_AWE_Arcade_Bosses_Title=Post-Mortem
DLC_AWE_Arcade_Former_Desc=Defeat Former
DLC_AWE_Arcade_Frame_Desc=Defeat esseJ
DLC_AWE_Arcade_Horde_Mode_Desc=Survive against a horde of Hiss.
DLC_AWE_Arcade_Horde_Mode_Hard_Mode_Desc=Survive against an even more challenging
horde of Hiss.
DLC_AWE_Arcade_Horde_Mode_Hard_Mode_Title=Crowd Control (Challenge)
DLC_AWE_Arcade_Horde_Title=Crowd Control
DLC_AWE_Arcade_Maze_Desc=Navigate the Ashtray Maze
DLC_AWE_Arcade_Maze_Title=Ashtray Maze
DLC_AWE_ARCADE_MODE=Arcade Mode
DLC_AWE_Arcade_Mold_One_Desc=Defeat Mold-1
DLC_AWE_ARCADE_TIME_TRIAL=Deadline
DLC_AWE_Arcade_Time_trial_desc=Kill enough enemies before time runs out. Each enemy
killed adds time.
DLC_AWE_Arcade_Time_Trial_Hard_Mode_Desc=Kill enough enemies before time runs out.
Each enemy killed adds time.
DLC_AWE_Arcade_Time_Trial_Hard_Mode_Title=Deadline (Challenge)
DLC_AWE_Arcade_Time_Trial_Title=Deadline
DLC_AWE_BLOCKED_OFFICES=Abandoned Offices
DLC_AWE_BRIGHT_FALLS_AWE=Bright Falls AWE
DLC_AWE_CREEPY_CORRIDORS=Utility Corridor
DLC_AWE_CREEPY_PIPES=Service Vents
DLC_AWE_EAST_LOADING_BAY=AWE Loading Bay
DLC_AWE_HUB=Active Investigations
DLC_AWE_KIRKLUNDS_OFFICE=Sector Head Office
DLC_AWE_LOADING_BAY_PIPES_EAST=Loading Bay Vents
DLC_AWE_LOADING_BAY_WEST_SIDEROOM=A/C Systems
DLC_AWE_LUNAR_AWE=Fra Mauro AWE
DLC_AWE_LUNAR_PIPES=Service Ducts
DLC_AWE_MISSION_CONTROL=Operations Center
DLC_AWE_MM01_Step_00=Investigate the Sector Elevator
DLC_AWE_MM01_Step_01=Take the Sector Elevator to the Investigations Sector
DLC_AWE_MM01_Step_01_LOG=Jesse receives a strange vision that mentions the
Investigations Sector. She decides to look into the matter.
DLC_AWE_MM01_Step_02=Explore the Investigations Sector
DLC_AWE_MM01_Step_03=Traverse the Oceanview Motel
DLC_AWE_MM01_Step_04=Explore the Investigations Sector
DLC_AWE_MM01_Step_04_LOG=After arriving in the sector, Jesse passes through a long-
closed Firebreak, unsure of what awaits her on the other side.
DLC_AWE_MM01_Step_05=Activate the lights to defeat the creature
DLC_AWE_MM01_Step_06=Speak with Langston on the intercom
DLC_AWE_MM01_Step_06_LOG_COMPLETE=A horrific creature attacks Jesse in the
abandoned halls of the Investigations Sector. Once she manages to return power to
the area, the lights cause the monster to flee. Langston contacts Jesse over an
intercom and tells her that this creature was once a man named Dr. Hartman and that
she'll need to ensure it doesn't escape this sector.
DLC_AWE_MM01_Title=A Dark Place
DLC_AWE_MM02_Step_01=-step removed-
DLC_AWE_MM02_Step_01_EAST=Find Hartman in the Fra Mauro AWE area
DLC_AWE_MM02_Step_01_WEST=Find Hartman in the Eagle Limited AWE area
DLC_AWE_MM02_Step_01_WEST_LOG=Jesse begins her search for Hartman, checking the
sector's AWE investigation wings.
DLC_AWE_MM02_Step_02=Return to Active Investigations
DLC_AWE_MM02_Step_02_EAST=Escape the darkened corridor
DLC_AWE_MM02_Step_02_LOG_COMPLETE=With nowhere left to hide, Hartman flees into the
Bright Falls AWE site.
DLC_AWE_MM02_Step_02_WEST=Move the Train forward to activate the lights
DLC_AWE_MM02_Step_03=-step removed-
DLC_AWE_MM02_Step_03_EAST=Find Hartman in the Fra Mauro AWE area
DLC_AWE_MM02_Step_03_WEST=Pursue Hartman
DLC_AWE_MM02_Step_04_EAST=Activate the lights to defeat Hartman
DLC_AWE_MM02_Step_04_EAST_LOG_COMPLETE=After returning power to the Fra Mauro AWE
site, Jesse guarantees Hartman can no longer hide in that investigation wing.
DLC_AWE_MM02_Step_04_WEST=Activate the lights to defeat Hartman
DLC_AWE_MM02_Step_04_WEST_LOG_COMPLETE=She manages to return power to the Eagle
Limited AWE site and chases Hartman out of the area's corridors.
DLC_AWE_MM02_Title=The Third Thing
DLC_AWE_MM03_Step_01=Find Hartman in the Bright Falls AWE area
DLC_AWE_MM03_Step_02=Traverse the Oceanview Motel
DLC_AWE_MM03_Step_02_LOG=Jesse enters the Bright Falls AWE wing in order to find
and destroy Hartman.
DLC_AWE_MM03_Step_03=Get the power on
DLC_AWE_MM03_Step_04=Defeat Hartman
DLC_AWE_MM03_Step_04_LOG_COMPLETE=Jesse defeats Hartman and retakes the
Investigations Sector for the Bureau. But an odd AWE alert coming from the town of
Bright Falls serves as a reminder that their work is never quite done…
DLC_AWE_MM03_Title=It's Happening Again
DLC_AWE_OBSERVATION_DECK=Observation Deck
DLC_AWE_RANDOM_HALLWAY=Operations Corridor
DLC_AWE_SHIFTED_TUNNELS_EAST=Shifted Offices
DLC_AWE_SHIFTED_TUNNELS_WEST=Shifted Passage
DLC_AWE_SIGNAGE_ABANDONED_OFFICE_DUCTS=Service Tunnel
DLC_AWE_SIGNAGE_ABANDONED_OFFICES=Filing and Processing
DLC_AWE_SM01_1_Step_01=-step removed-
DLC_AWE_SM01_1_Step_02=-step removed-
DLC_AWE_SM01_1_Step_03=-step removed-
DLC_AWE_SM01_1_Step_04=-step removed-
DLC_AWE_SM01_1_Step_05=-step removed-
DLC_AWE_SM01_1_Step_06=-step removed-
DLC_AWE_SM01_1_Title=-step removed-
DLC_AWE_SM01_2_Step_01=-step removed-
DLC_AWE_SM01_2_Step_02=-step removed-
DLC_AWE_SM01_2_Step_03=-step removed-
DLC_AWE_SM01_2_Step_04=-step removed-
DLC_AWE_SM01_2_Step_05=-step removed-
DLC_AWE_SM01_2_Step_06=-step removed-
DLC_AWE_SM01_2_Title=-step removed-
DLC_AWE_SM01_3_Step_01=-step removed-
DLC_AWE_SM01_3_Step_02=-step removed-
DLC_AWE_SM01_3_Step_03=-step removed-
DLC_AWE_SM01_3_Step_04=-step removed-
DLC_AWE_SM01_3_Step_05=-step removed-
DLC_AWE_SM01_3_Step_06=-step removed-
DLC_AWE_SM01_3_Title=-step removed-
DLC_AWE_SM01_Step_01=Speak with the voice on the cell intercom
DLC_AWE_SM01_Step_02=Find what the Prisoner wants
DLC_AWE_SM01_Step_02_LOG=Jesse speaks to a Bureau prisoner and agrees to help it
find… something.
DLC_AWE_SM01_Step_03=Find the "head"
DLC_AWE_SM01_Step_04=Defeat the Hiss enemy
DLC_AWE_SM01_Step_05=Bring the Prisoner its head
DLC_AWE_SM01_Step_05_LOG_COMPLETE=After some confusion, Jesse returns the helmet to
the Prisoner. It is very pleased to have its head back.
DLC_AWE_SM01_Title=Gerbil Took the Top Head
DLC_AWE_SM02_0_Title=Another Fine Mess
DLC_AWE_SM02_1_Step_01=Eliminate the Darkness
DLC_AWE_SM02_1_Step_01_LOG=Jesse helps Ahti by eliminating the Darkness in various
parts of the Investigations Sector.
DLC_AWE_SM02_1_Step_02=Eliminate the Darkness
DLC_AWE_SM02_1_Step_03=Eliminate the Darkness
DLC_AWE_SM02_1_Title=Another Fine Mess: Burn the Dark
DLC_AWE_SM02_2_Step_01=Shine light on the plants
DLC_AWE_SM02_2_Step_01_LOG=Jesse helps Ahti by giving the plants in the
Investigations Sector some much-needed light.
DLC_AWE_SM02_2_Step_02=Shine light on the plants
DLC_AWE_SM02_2_Step_03=Shine light on the plants
DLC_AWE_SM02_2_Title=Another Fine Mess: Nourish the Plants
DLC_AWE_SM02_3_Step_01=Eradicate the Mold
DLC_AWE_SM02_3_Step_01_LOG=Jesse helps Ahti by eradicating the Mold growths in
various parts of the Investigations Sector.
DLC_AWE_SM02_3_Step_02=Eradicate the Mold
DLC_AWE_SM02_3_Step_03=Eradicate the Mold
DLC_AWE_SM02_3_Title=Another Fine Mess: Clear the Mold
DLC_AWE_SM02_Step_01=-step removed-
DLC_AWE_SM02_Step_02=-step removed-
DLC_AWE_SM02_Step_03=-step removed-
DLC_AWE_SM02_Step_04=-step removed-
DLC_AWE_SM02_Step_05=-step removed-
DLC_AWE_SM02_Step_06=-step removed-
DLC_AWE_SM02_Step_07=-step removed-
DLC_AWE_SM02_Step_08=-step removed-
DLC_AWE_SM02_Step_09=-step removed-
DLC_AWE_SM02_Step_10=-step removed-
DLC_AWE_SM02_Title=-step removed-
DLC_AWE_SM03_Step_01=Investigate the Train Altered Item
DLC_AWE_SM03_Step_01_LOG=Jesse decides to investigate the Train Altered Item.
DLC_AWE_SM03_Step_02=Connect with the Train
DLC_AWE_SM03_Step_02_LOG_COMPLETE=After experiencing the Train's altered effect,
Jesse hopes she has resolved it.
DLC_AWE_SM03_Step_03=-step removed-
DLC_AWE_SM03_Step_04=-step removed-
DLC_AWE_SM03_Step_05=-step removed-
DLC_AWE_SM03_Step_06=-step removed-
DLC_AWE_SM03_Title=Dead in its Tracks
DLC_AWE_SM04_Step_01=Find a copy machine
DLC_AWE_SM04_Step_01_LOG=Jesse finds a chain letter, which she decides to mail a
few copies of. Just to be safe.
DLC_AWE_SM04_Step_02=Copy the chain letter
DLC_AWE_SM04_Step_03=Mail three copies of the chain letter
DLC_AWE_SM04_Step_04=Mail a copy of the chain letter
DLC_AWE_SM04_Step_05=Mail a copy of the chain letter
DLC_AWE_SM04_Step_06=Mail a copy of the chain letter
DLC_AWE_SM04_Step_07=Return to the Shifted Offices
DLC_AWE_SM04_Step_08=Follow the mail tubes
DLC_AWE_SM04_Step_09=Cleanse the Altered Item
DLC_AWE_SM04_Step_09_LOG_COMPLETE=She hunts down the Altered Item producing the
chain letters and contains it.
DLC_AWE_SM04_Step_10=-step removed-
DLC_AWE_SM04_Title=Return to Sender
DLC_AWE_SM_Arcade_Intro_Step_01=Find and interact with the Arcade Machine Altered
Item
DLC_AWE_SM_Arcade_Intro_Step_02=Successfully complete one of the Arcade game modes
DLC_AWE_SM_Arcade_Intro_Step_02_LOG=Jesse finds SHÜM, an arcade machine Altered
Item, and decides to play a bit.
DLC_AWE_SM_Arcade_Intro_Title=SHÜM
DLC_AWE_TRAIN_AWE=Eagle Limited AWE
DLC_AWE_UNDER_TRACKS=Lower Access
DLC_AWE_WEST_LOADING_BAY=AWE Transit Bay
DLC_CONFIRM_RESPEC_ABILITIES=Are you sure you want to reset your Abilities? All
spent Ability Points will be returned.
DLC_FOUNDATION_ABANDONNED_FIREBREAK=Collapsed Department
DLC_FOUNDATION_ALTERED_ITEM_CHAMBER=DLC_FOUNDATION_ALTERED_ITEM_CHAMBER
DLC_FOUNDATION_ASTRAL_PLANE_EAST_ISLAND_1=DLC_FOUNDATION_ASTRAL_PLANE_EAST_ISLAND_1
DLC_FOUNDATION_ASTRAL_PLANE_EAST_ISLAND_2=DLC_FOUNDATION_ASTRAL_PLANE_EAST_ISLAND_2
DLC_FOUNDATION_ASTRAL_PLANE_EAST_TOWER=DLC_FOUNDATION_ASTRAL_PLANE_EAST_TOWER
DLC_FOUNDATION_ASTRAL_PLANE_ENTRANCE=Canyon Rim
DLC_FOUNDATION_ASTRAL_PLANE_HISS=DLC_FOUNDATION_ASTRAL_PLANE_HISS
DLC_FOUNDATION_ASTRAL_PLANE_INTRO=DLC_FOUNDATION_ASTRAL_PLANE_INTRO
DLC_FOUNDATION_ASTRAL_PLANE_NORMAL=Astral Collision
DLC_FOUNDATION_ASTRAL_PLANE_RITUAL_ISLAND=DLC_FOUNDATION_ASTRAL_PLANE_RITUAL_ISLAND
DLC_FOUNDATION_ASTRAL_PLANE_WEST_ISLAND_1=DLC_FOUNDATION_ASTRAL_PLANE_WEST_ISLAND_1
DLC_FOUNDATION_ASTRAL_PLANE_WEST_ISLAND_2=DLC_FOUNDATION_ASTRAL_PLANE_WEST_ISLAND_2
DLC_FOUNDATION_ASTRAL_PLANE_WEST_TOWER=DLC_FOUNDATION_ASTRAL_PLANE_WEST_TOWER
DLC_FOUNDATION_BASEMENT=DLC_FOUNDATION_BASEMENT
DLC_FOUNDATION_CAVES=Cave System
DLC_FOUNDATION_CAVES_DARK_CAVES=DLC_FOUNDATION_CAVES_DARK_CAVES
DLC_FOUNDATION_CAVES_DARK_CAVES_ENTRANCE=Chasm
DLC_FOUNDATION_CAVES_ENTRANCE=Research Site Gamma
DLC_FOUNDATION_CAVES_HEX_COMBAT=DLC_FOUNDATION_CAVES_HEX_COMBAT
DLC_FOUNDATION_CAVES_INTRO_PATH=DLC_FOUNDATION_CAVES_INTRO_PATH
DLC_FOUNDATION_CAVES_LARGE_ASTRAL_BLEED=Cave Bleed
DLC_FOUNDATION_CAVES_MAIN_AREA=Cave System
DLC_FOUNDATION_CAVES_ONE_OFF_INTRO=DLC_FOUNDATION_CAVES_ONE_OFF_INTRO
DLC_FOUNDATION_CAVES_PILLAR_COMBAT=DLC_FOUNDATION_CAVES_PILLAR_COMBAT
DLC_FOUNDATION_CAVES_RITUAL=Deep Cavern
DLC_FOUNDATION_FIREBREAK_ALERT_ARENA=Fractured Cavern
DLC_FOUNDATION_FIREBREAK_CUBICLES=DLC_FOUNDATION_FIREBREAK_CUBICLES
DLC_FOUNDATION_FIREBREAK_ENTRANCE=Base Camp
DLC_FOUNDATION_FIREBREAK_METRO=DLC_FOUNDATION_FIREBREAK_METRO
DLC_FOUNDATION_FIREBREAK_METRO_ENTRANCE=Transit Access
DLC_FOUNDATION_FIREBREAK_RITUAL=Collapsed Department
DLC_FOUNDATION_METRO=DLC_FOUNDATION_METRO
DLC_foundation_MM01_Intro_00=Talk to the Board
DLC_foundation_MM01_Intro_01=Find the Door
DLC_foundation_MM01_Intro_01_LOG=Jesse receives a distress call from the Board
about a crisis in the Foundation of the Oldest House.
DLC_foundation_MM01_Step_00=Explore the Foundation
DLC_foundation_MM01_Step_01=Investigate the Nail
DLC_foundation_MM01_Step_01_LOG=Travelling through a strange doorway, she enters
the Foundation, only to find that it’s colliding with the Astral Plane. Jesse is
also surprised to encounter Marshall here, both in person and over the Hotline.
DLC_foundation_MM01_Step_02=Explore the Astral Plane Challenge
DLC_foundation_MM01_Step_03=Choose the Astral Plane Challenge
DLC_foundation_MM01_Step_03_LOG=Jesse finds the destroyed remains of a stone
pillar, which the Board identifies as the Nail. Touching it takes her to the Astral
Plane, where she must choose one, and only one, of the tools presented to her.
DLC_foundation_MM01_Step_04=Complete the Astral Plane Challenge
DLC_foundation_MM01_Step_04_LOG_COMPLETE=The Board reveals that the damage to the
Nail has resulted in the Astral Bleed, which threatens to destroy the Oldest House
and everything in it. Jesse must fix the Nail by performing rituals to dismantle
four “keys/locks” located throughout the Foundation. She gets to work.
DLC_foundation_MM01_Title=The Foundation
DLC_foundation_MM02_Step_00a=Reach the Warehouse Path
DLC_foundation_MM02_Step_00a_LOG=After gaining the Shape ability, Jesse is able to
access remote areas of the Foundation.
DLC_foundation_MM02_Step_00b=Complete the ritual in the Warehouse
DLC_foundation_MM02_Step_00b_LOG_COMPLETE=Jesse explores the Warehouse, where the
initial Bureau research team first studied the Oldest House. She completes the
ritual found at its top.
DLC_foundation_MM02_Step_01a=Reach the Base Camp
DLC_foundation_MM02_Step_01b=Complete the ritual in the Collapsed Department
DLC_foundation_MM02_Step_01b_LOG_COMPLETE=Jesse discovers the Collapsed Department,
a large section of the Containment Sector that has fallen into the Foundation. She
completes the ritual found there.
DLC_foundation_MM02_Step_02a=Reach Research Site Gamma
DLC_foundation_MM02_Step_02a_LOG=After receiving the Fracture ability, Jesse is
able to access sealed areas of the Foundation.
DLC_foundation_MM02_Step_02b=Complete the ritual in the Deep Cavern
DLC_foundation_MM02_Step_02b_LOG_COMPLETE=Jesse explores the Cave System and its
ancient markings. She completes the ritual found in its depths.
DLC_foundation_MM02_Step_03a=Reach the Canyon Rim
DLC_foundation_MM02_Step_03b=Complete the ritual in the Astral Plane
DLC_foundation_MM02_Step_03b_LOG_COMPLETE=Jesse falls into the Astral Collision, a
vast area of the Astral Plane that is merging with the Foundation. She completes
the ritual found at its center.
DLC_foundation_MM02_Title=The Nail
DLC_foundation_MM03_Step_00=Speak to Pope
DLC_foundation_MM03_Step_00_LOG=Upon completing the final ritual, the Astral Plane
begins to collapse. The Board is not answering and Jesse is trapped. A Crystal
appears, creating a bridge that Jesse uses to escape back into the Foundation.
DLC_foundation_MM03_Step_01=Reach the bottom of the Nail
DLC_foundation_MM03_Step_01_LOG=Jesse talks with a concerned Pope at the
Crossroads. The Nail is now repaired, but the Astral Bleed has accelerated. Jesse
takes action, despite Pope’s warnings.
DLC_foundation_MM03_Step_02=Defeat Marshall
DLC_foundation_MM03_Step_02_LOG=Jesse leaps into the pit at the Nail’s base, only
to discover that the Nail extends far deeper than she knew. A Marshall presence
reveals that she was the one who destroyed the Nail, in an attempt to prevent the
Hiss from corrupting it. Eventually, Jesse finds the true base of the Nail and
Marshall, both of which have been corrupted by the Hiss.
DLC_foundation_MM03_Step_03=Cleanse the Nail
DLC_foundation_MM03_Step_04=Return to the Crossroads
DLC_foundation_MM03_Step_04_LOG=Jesse defeats Marshall and cleanses the Nail. The
Board returns, thanking her for restoring the Nail and stabilizing the Foundation.
DLC_foundation_MM03_Step_04_LOG_COMPLETE=Jesse makes her way back up to the
Crossroads, pleased that she once again helped her Bureau avert disaster, but still
unclear on what the Board’s true intentions are. She is wary, still mulling on this
new perspective.
DLC_foundation_MM03_Title=The Pyramid
DLC_FOUNDATION_MONOLITH=Crossroads
DLC_FOUNDATION_NAIL_ARENA=Lower Crossroads
DLC_FOUNDATION_RITUAL=DLC_FOUNDATION_RITUAL
DLC_FOUNDATION_SIGNAGE_CAVES_MIDWAYPOINT=Research Site Delta
DLC_FOUNDATION_SIGNAGE_FIREBREAK_CAMERA_STUDY=Evaluation Hall
DLC_FOUNDATION_SIGNAGE_FIREBREAK_CONTROL_ROOM=Transit Control
DLC_FOUNDATION_SIGNAGE_FIREBREAK_CUBICLES=Data Entry and Filing
DLC_FOUNDATION_SIGNAGE_FIREBREAK_GENERATOR=Transit Engine
DLC_FOUNDATION_SIGNAGE_FIREBREAK_MANAGEMENT_01=Sector Lobby C
DLC_FOUNDATION_SIGNAGE_FIREBREAK_MANAGEMENT_02=Morgue
DLC_FOUNDATION_SIGNAGE_FIREBREAK_MANAGEMENT_03=Processes and Protocols Dept.
DLC_foundation_SM01_Step_00=Talk to Pope
DLC_foundation_SM01_Step_01=Find 5 ID cards
DLC_foundation_SM01_Step_01_LOG=Pope tells Jesse about the five old Bureau ID cards
needed to access Dr. Ash’s restricted lab below the Warehouse.
DLC_foundation_SM01_Step_02=Use the ID cards to access the elevator
DLC_foundation_SM01_Step_03=Find Dr. Ash's notes
DLC_foundation_SM01_Step_04=Take Dr. Ash's notes to Pope
DLC_foundation_SM01_Step_04_LOG_COMPLETE=Jesse uses the ID cards to reach Dr. Ash’s
restricted lab. There, she finds a strange cavern and a coded note written by the
old Head of Research, which she gives to a very excited Pope.
DLC_foundation_SM01_Step_title=Pope's Collection
DLC_foundation_SM02_Step_00=Cleanse the Altered Item
DLC_foundation_SM02_Step_00_LOG=Jesse finds an escaped Altered Item in a transit
tunnel in the Collapsed Department.
DLC_foundation_SM02_Step_00_LOG_COMPLETE=After a movie-like chase sequence, Jesse
contains the Movie Camera Altered Item.
DLC_foundation_SM02_Title=Jesse Faden starring in "Swift Platform"
DLC_foundation_SM03_Step_00=Use the Altered Item to escape the Chasm
DLC_foundation_SM03_Step_00_LOG=Jesse enters a dark pit in the Cave System, where
she finds an Altered Item on the loose.
DLC_foundation_SM03_Step_01=Contain the Altered Item
DLC_foundation_SM03_Step_01_LOG_COMPLETE=Jesse uses the light of the Altered Item
to escape the caves, after which she secures the Item in a mobile containment unit.
DLC_foundation_SM03_Title=Found Footage
DLC_FOUNDATION_TOWER=Warehouse
DLC_FOUNDATION_TOWER_BASE=Warehouse Base
DLC_FOUNDATION_TOWER_BASEMENT=Secret Lab
DLC_FOUNDATION_TOWER_BUREAU_CAVE=DLC_FOUNDATION_TOWER_BUREAU_CAVE
DLC_FOUNDATION_TOWER_ELEVATOR_00=0 - Basement Lab
DLC_FOUNDATION_TOWER_ELEVATOR_01=1 - Warehouse Entrance
DLC_FOUNDATION_TOWER_ELEVATOR_02=2 - Power Core Storage
DLC_FOUNDATION_TOWER_ELEVATOR_03=3 - Tunnel Access
DLC_FOUNDATION_TOWER_ELEVATOR_04=4 - Tunnel Quick Access
DLC_FOUNDATION_TOWER_ELEVATOR_05=5 - Elevator Machine Room
DLC_FOUNDATION_TOWER_ELEVATOR_06=6 - Upper Warehouse
DLC_FOUNDATION_TOWER_ENTRANCE=Warehouse Path
DLC_FOUNDATION_TOWER_RITUAL=Warehouse
DLC_FOUNDATION_TOWER_SPIKE_CAVE=DLC_FOUNDATION_TOWER_SPIKE_CAVE
DLC_FOUNDATION_TUTORIAL=DLC_FOUNDATION_TUTORIAL
DLC_NOW_AVAILABLE=Expansion Now Available
DLC_RESPEC_ABILITIES=Reset Abilities
DR. YOSHIMI TOKUI=Dr. Yoshimi Tokui
DYLAN=Dylan
ELEVATOR GUARD 1=Guard 1
ELEVATOR GUARD 2=Guard 2
ELEVATOR RANGER=Ranger
ELEVATOR_CONTAINMENT_SECTOR=Containment Sector
ELEVATOR_EXECUTIVE_SECTOR=Executive Sector
ELEVATOR_INVESTIGATION_SECTOR=Investigations Sector
ELEVATOR_MAINTENANCE_SECTOR=Maintenance Sector
ELEVATOR_MAINTENANCE_SECTOR_PUMP_ROOM=Maintenance Sector Access Corridor
ELEVATOR_OUT_OF_ORDER=Out of Order
ELEVATOR_RESEARCH_SECTOR=Research Sector
ELEVATOR_UI_CONTAINMENT=ELEVATOR_UI_CONTAINMENT
ELEVATOR_UI_HUB=ELEVATOR_UI_HUB
ELEVATOR_UI_MAINTENANCE_LOBBY=ELEVATOR_UI_MAINTENANCE_LOBBY
ELEVATOR_UI_MAINTENANCE_PUMP_ROOM=ELEVATOR_UI_MAINTENANCE_PUMP_ROOM
ELEVATOR_UI_RESEARCH=ELEVATOR_UI_RESEARCH
EMPTY_SLOT=Empty slot
EMPTY_STRING=
en=English
ENDGAME=Endgame
ENTRY_COST=Entry Cost
ERROR_ONEPROCESS_TEXT=Only one instance of the game can be running at a time!
ERROR_ONEPROCESS_TITLE=Game Already Running!
es=Spanish
esmx=Spanish (Mexico)
EXECUTIVE_ACCOUNTING_DEPARTMENT=ACCOUNTING_DEPARTMENT
EXECUTIVE_ACCOUNTING_LOBBY_CAFETERIA_JUNCTION=ACCOUNTING_LOBBY_CAFETERIA_JUNCTION
EXECUTIVE_BASE=Central Executive
EXECUTIVE_BOARDROOM=Board Room
EXECUTIVE_COMMUNICATIONS_DEPARTMENT_JUNCTION_A=Communications Dept.
EXECUTIVE_COMMUNICATIONS_DEPARTMENT_JUNCTION_B=Communications Dept.
EXECUTIVE_COMMUNICATIONS_DEPARTMENT_OFFICES=Communications Dept.
EXECUTIVE_DEAD_LETTER_ARCHIVE=Dead Letters
EXECUTIVE_DIRECTORS_OFFICE=Director's Office
EXECUTIVE_DIRECTORS_SECRET_HOTLINE_CORRIDOR=DIRECTORS_SECRET_HOTLINE_CORRIDOR
EXECUTIVE_ENTRANCE=ENTRANCE
EXECUTIVE_EXECUTIVE_AFFAIRS=Executive Affairs
EXECUTIVE_EXECUTIVE_CAFETERIA=Cafeteria
EXECUTIVE_EXECUTIVE_WING=EXECUTIVE_WING
EXECUTIVE_EXTERNAL_COMMUNICATIONS=EXTERNAL_COMMUNICATIONS
EXECUTIVE_HEAD_OF_COMMUNICATIONS=HEAD_OF_COMMUNICATIONS
EXECUTIVE_HOTLINE_CHAMBER=Hotline Chamber
EXECUTIVE_HOTLINE_LOBBY=HOTLINE_LOBBY
EXECUTIVE_INBOUND_MAIL=INBOUND_MAIL
EXECUTIVE_MAILROOM=Mail Room
EXECUTIVE_MAINTENANCE_CORRIDOR=MAINTENANCE_CORRIDOR
EXECUTIVE_NOSTALGIA_DEPT=Nostalgia Dept.
EXECUTIVE_OUTBOUND_MAIL=OUTBOUND_MAIL
EXECUTIVE_PNEUMATICS=Pneumatics
EXECUTIVE_SAFE_ROOM_BASE=SAFE_ROOM_BASE
EXECUTIVE_SAFE_ROOM_COMMUNICATIONS_DEPARTMENT_A=SAFE_ROOM_COMMUNICATIONS_DEPARTMENT
_A
EXP_STEP_Base=Investigate and clear the four island sites
EXP_STEP_Exit=Wait for the Jukebox music to end
EXP_STEP_Fort=Recover the biometric logs from the dead Rangers
EXP_STEP_Fort_Return=Return to the Formation
EXP_STEP_Hub=Defeat the Hiss enemy
EXP_STEP_Reward=Take your reward from inside the Formation
EXP_STEP_Temple_01=Retrieve the lost specimen data
EXP_STEP_Temple_02=Eliminate the waves of Hiss
EXP_STEP_Temple_Return=Return to the Formation
EXP_STEP_Towers=Cleanse the three broadcast plates
EXP_STEP_Towers_Area01=Plate A cleansing progress
EXP_STEP_Towers_Area02=Plate B cleansing progress
EXP_STEP_Towers_Area03=Plate C cleansing progress
EXP_STEP_Towers_Return=Return to the Formation
EXP_STEP_Warehouse=Burn the Hiss-corrupted material
EXP_STEP_Warehouse_Return=Return to the Formation
EXP_Title=Expedition
EXP_ZONE_Fort=Scrapyard
EXP_ZONE_Hub=The Formation
EXP_ZONE_Temple=Ruins
EXP_ZONE_Towers=The Heights
EXP_ZONE_Warehouse=Incinerator
EXPEDITION DEBRIEFER=Expedition Debriefer
EXPEDITION RANGER=Lopez
EXPEDITION_ABANDON=Abandon Expedition
EXPEDITION_BOSS_MASTER=Distorted Tourist
EXPEDITION_COMPLETE_TIER_1=Tier 1 Expedition Complete
EXPEDITION_COMPLETE_TIER_2=Tier 2 Expedition Complete
EXPEDITION_COMPLETE_TIER_3=Tier 3 Expedition Complete
EXPEDITION_COMPLETED_COUNT=Expeditions Completed
EXPEDITION_COMPLETION_TIME=Completion Time
EXPEDITION_COMPLETION_TIME_LEFT=Time Remaining
EXPEDITION_EXPIRE=Availability expires in
EXPEDITION_MOD_ENEMY_ACCURACY_INCREASE=Enemy weapon accuracy
EXPEDITION_MOD_ENEMY_CROWD_RESIST=Player Spin and Charge damage
EXPEDITION_MOD_ENEMY_EMPOWERED_PISTOL=Player weapon damage, excluding Grip
EXPEDITION_MOD_ENEMY_EMPOWERED_ROCKET=Player weapon damage, excluding Charge
EXPEDITION_MOD_ENEMY_EMPOWERED_SHOTGUN=Player weapon damage, excluding Shatter
EXPEDITION_MOD_ENEMY_EMPOWERED_SMG=Player weapon damage, excluding Spin
EXPEDITION_MOD_ENEMY_EMPOWERED_SNIPER=Player weapon damage, excluding Pierce
EXPEDITION_MOD_ENEMY_HEALTH_INCREASE=Enemy base Health
EXPEDITION_MOD_ENEMY_HEALTH_REGEN=Enemy Health recovery
EXPEDITION_MOD_ENEMY_PISTOL_RESIST=Player Grip damage
EXPEDITION_MOD_ENEMY_POWER_RESIST=Player Pierce and Shatter damage
EXPEDITION_MOD_ENEMY_PRECISION_RESIST=Player Pierce and Grip damage
EXPEDITION_MOD_ENEMY_ROCKET_RESIST=Player Charge damage
EXPEDITION_MOD_ENEMY_SHOTGUN_RESIST=Player Shatter damage
EXPEDITION_MOD_ENEMY_SMG_RESIST=Player Spin damage
EXPEDITION_MOD_ENEMY_SNIPER_RESIST=Player Pierce damage
EXPEDITION_MOD_ENEMY_SPRAY_RESIST=Player Spin and Shatter damage
EXPEDITION_MOD_ENEMY_WEAPON_DAMAGE_INCREASE=Enemy weapon damage
EXPEDITION_MOD_ENEMY_WEAPON_RESIST_INCREASE=Enemy resistance to all weapon damage
EXPEDITION_MOD_MODE_LAUNCH_INCREASE=Player and Enemy Launch speed
EXPEDITION_MOD_MODE_WEAPON_DAMAGE_DECREASED=Player and Enemy weapon damage
EXPEDITION_MOD_MODE_WEAPON_DAMAGE_INCREASED=Player and Enemy weapon damage
EXPEDITION_MOD_PLAYER_DECREASED_STAMINA_RECHARGE=Player Energy recovery
EXPEDITION_MOD_PLAYER_INCREASED_DAMAGE=Player weapon damage
EXPEDITION_MOD_PLAYER_INCREASED_HEALTH=Player base Health
EXPEDITION_MOD_PLAYER_INCREASED_STAMINA=Player base Energy
EXPEDITION_MOD_PLAYER_STAMINA_RECHARGE=Player Energy recovery
EXPEDITION_MOD_PLAYER_WEAPON_RELOAD=Player Ammo recovery
EXPEDITION_NOTSTARTED_TEXT=To start an Expedition go to the Jukebox in Central
Executive
EXPEDITION_NOTSTARTED_TITLE=Expedition Not Started
EXPEDITION_PARAMETERS=Expedition Parameters
EXPEDITION_PICK=Select Expedition
Expedition_QA_START=Expedition - Free-Roaming
EXPEDITION_RETURN_TO_JUKEBOX=Return to Jukebox
EXPEDITION_SELECT_DESCRIPTION=Undertake Expeditions in Quarry Site Beta to earn
unique Mods. Completing each of the four objectives will dismantle the Formation to
reveal the rewards waiting inside.
EXPEDITION_STARLIGHT_QUARRY=The Formation
EXPEDITION_START=Begin Expedition
EXPEDITION_TICKET=Jukebox Token
EXPEDITION_TICKET_TITLE=Jukebox Token
EXPEDITION_TICKETS=Jukebox Tokens
EXPEDITION_TIER_1=Tier 1
EXPEDITION_TIER_1_INFO=Challenging Expedition that grants Rare rewards
EXPEDITION_TIER_2=Tier 2
EXPEDITION_TIER_2_INFO=Highly challenging Expedition that grants Prime rewards
EXPEDITION_TIER_3=Tier 3
EXPEDITION_TIER_3_INFO=Most challenging Expedition that grants Absolute rewards
FBC INTERROGATOR 1=FBC Interrogator 1
FBC INTERROGATOR 2=FBC Interrogator 2
FBC INTERROGATOR 3=FBC Interrogator 3
FBC INTERROGATOR 4=FBC Interrogator 4
FBC SPOKESPERSON=FBC Spokesperson
FBC_Secrets_Step=Locations Found
FBC_Secrets_Title=Exploration - Discover hidden places
FEDERAL_BUREAU_OF_CONTROL=Federal Bureau of Control
FORMER=Former
fr=French
FRAME=esseJ
FURNACE RESEARCHER=Furnace Researcher
Game_Entry_Point=MM 01 - Welcome to the Oldest House (Executive)
GAME_PROGRESS_CHECKPOINT_REACHED=Checkpoint reached.
GAMEPLAYMENU_COMPLETED_MISSIONS=Completed missions
GAMEPLAYMENU_EQUIP=Equip
GAMEPLAYMENU_EXIT=Exit Menu
GAMEPLAYMENU_HEADER_ABILITIES=Abilities
GAMEPLAYMENU_HEADER_EXPEDITION_TICKETS=Jukebox Tokens
GAMEPLAYMENU_HEADER_INGREDIENTS=Materials
GAMEPLAYMENU_HEADER_ITEMS=Assets
GAMEPLAYMENU_HEADER_KEYS=Clearance Level
GAMEPLAYMENU_HEADER_LOADOUT=Loadout
GAMEPLAYMENU_HEADER_MISSIONS=Missions
GAMEPLAYMENU_HEADER_NOTEBOOK=Collectibles
GAMEPLAYMENU_MISSIONS_BRIEFS=Mission Briefings
GAMEPLAYMENU_MISSIONS_BRIEFS_DESC={VALUE}
GAMEPLAYMENU_MISSIONS_CHALLENGES=Board Countermeasures
GAMEPLAYMENU_MISSIONS_EVENTS=Bureau Alerts
GAMEPLAYMENU_MISSIONS_EXPIRES=Expires in
GAMEPLAYMENU_MISSIONS_HOURS=Hours
GAMEPLAYMENU_NO_EVENTS_HEADER=No events are active
GAMEPLAYMENU_NO_MISSIONS_HEADER=You do not have any Missions
GAMEPLAYMENU_NO_TRIALS_HEADER=You do not have any Board Countermeasures
GAMEPLAYMENU_RECYCLE=Deconstruct
GAMEPLAYMENU_UNEQUIP=Unequip
GCN_FIRSTNAME_1=Junior Agent
GCN_FIRSTNAME_10=Junior Staff Officer
GCN_FIRSTNAME_100=Senior Officer
GCN_FIRSTNAME_101=Deputy Officer
GCN_FIRSTNAME_102=Junior Agent
GCN_FIRSTNAME_103=Agent
GCN_FIRSTNAME_104=Senior Agent
GCN_FIRSTNAME_105=Deputy Agent
GCN_FIRSTNAME_106=Junior Operative
GCN_FIRSTNAME_11=Staff Officer
GCN_FIRSTNAME_12=Senior Staff Officer
GCN_FIRSTNAME_13=Deputy Staff Officer
GCN_FIRSTNAME_14=Junior Supervisor
GCN_FIRSTNAME_15=Supervisor
GCN_FIRSTNAME_16=Senior Supervisor
GCN_FIRSTNAME_17=Deputy Supervisor
GCN_FIRSTNAME_18=Junior Officer
GCN_FIRSTNAME_19=Officer
GCN_FIRSTNAME_2=Agent
GCN_FIRSTNAME_20=Senior Officer
GCN_FIRSTNAME_21=Deputy Officer
GCN_FIRSTNAME_22=Junior Agent
GCN_FIRSTNAME_23=Agent
GCN_FIRSTNAME_24=Senior Agent
GCN_FIRSTNAME_25=Deputy Agent
GCN_FIRSTNAME_26=Junior Operative
GCN_FIRSTNAME_27=Operative
GCN_FIRSTNAME_28=Senior Operative
GCN_FIRSTNAME_29=Deputy Operative
GCN_FIRSTNAME_3=Senior Agent
GCN_FIRSTNAME_30=Junior Staff Officer
GCN_FIRSTNAME_31=Staff Officer
GCN_FIRSTNAME_32=Senior Staff Officer
GCN_FIRSTNAME_33=Deputy Staff Officer
GCN_FIRSTNAME_34=Junior Supervisor
GCN_FIRSTNAME_35=Supervisor
GCN_FIRSTNAME_36=Senior Supervisor
GCN_FIRSTNAME_37=Deputy Supervisor
GCN_FIRSTNAME_38=Junior Officer
GCN_FIRSTNAME_39=Officer
GCN_FIRSTNAME_4=Senior Agent
GCN_FIRSTNAME_40=Senior Officer
GCN_FIRSTNAME_41=Deputy Officer
GCN_FIRSTNAME_42=Junior Agent
GCN_FIRSTNAME_43=Agent
GCN_FIRSTNAME_44=Senior Agent
GCN_FIRSTNAME_45=Deputy Agent
GCN_FIRSTNAME_46=Junior Operative
GCN_FIRSTNAME_47=Operative
GCN_FIRSTNAME_48=Senior Operative
GCN_FIRSTNAME_49=Deputy Operative
GCN_FIRSTNAME_5=Deputy Agent
GCN_FIRSTNAME_50=Junior Staff Officer
GCN_FIRSTNAME_51=Staff Officer
GCN_FIRSTNAME_52=Senior Staff Officer
GCN_FIRSTNAME_53=Deputy Staff Officer
GCN_FIRSTNAME_54=Junior Supervisor
GCN_FIRSTNAME_55=Supervisor
GCN_FIRSTNAME_56=Senior Supervisor
GCN_FIRSTNAME_57=Deputy Supervisor
GCN_FIRSTNAME_58=Junior Officer
GCN_FIRSTNAME_59=Officer
GCN_FIRSTNAME_6=Junior Operative
GCN_FIRSTNAME_60=Senior Officer
GCN_FIRSTNAME_61=Deputy Officer
GCN_FIRSTNAME_62=Junior Agent
GCN_FIRSTNAME_63=Agent
GCN_FIRSTNAME_64=Senior Agent
GCN_FIRSTNAME_65=Deputy Agent
GCN_FIRSTNAME_66=Junior Operative
GCN_FIRSTNAME_67=Operative
GCN_FIRSTNAME_68=Senior Operative
GCN_FIRSTNAME_69=Deputy Operative
GCN_FIRSTNAME_7=Operative
GCN_FIRSTNAME_70=Junior Staff Officer
GCN_FIRSTNAME_71=Staff Officer
GCN_FIRSTNAME_72=Senior Staff Officer
GCN_FIRSTNAME_73=Deputy Staff Officer
GCN_FIRSTNAME_74=Junior Supervisor
GCN_FIRSTNAME_75=Supervisor
GCN_FIRSTNAME_76=Senior Supervisor
GCN_FIRSTNAME_77=Deputy Supervisor
GCN_FIRSTNAME_78=Junior Officer
GCN_FIRSTNAME_79=Officer
GCN_FIRSTNAME_8=Senior Operative
GCN_FIRSTNAME_80=Senior Officer
GCN_FIRSTNAME_81=Deputy Officer
GCN_FIRSTNAME_82=Junior Agent
GCN_FIRSTNAME_83=Agent
GCN_FIRSTNAME_84=Senior Agent
GCN_FIRSTNAME_85=Deputy Agent
GCN_FIRSTNAME_86=Junior Operative
GCN_FIRSTNAME_87=Operative
GCN_FIRSTNAME_88=Senior Operative
GCN_FIRSTNAME_89=Deputy Operative
GCN_FIRSTNAME_9=Deputy Operative
GCN_FIRSTNAME_90=Junior Staff Officer
GCN_FIRSTNAME_91=Staff Officer
GCN_FIRSTNAME_92=Senior Staff Officer
GCN_FIRSTNAME_93=Deputy Staff Officer
GCN_FIRSTNAME_94=Junior Supervisor
GCN_FIRSTNAME_95=Supervisor
GCN_FIRSTNAME_96=Senior Supervisor
GCN_FIRSTNAME_97=Deputy Supervisor
GCN_FIRSTNAME_98=Junior Officer
GCN_FIRSTNAME_99=Officer
GCN_SECONDNAME_1=ID A-
GCN_SECONDNAME_10=ID J-
GCN_SECONDNAME_100=ID RT-
GCN_SECONDNAME_101=ID TQ-
GCN_SECONDNAME_102=ID FQ-
GCN_SECONDNAME_103=ID VF-
GCN_SECONDNAME_104=ID LI-
GCN_SECONDNAME_105=ID AE-
GCN_SECONDNAME_106=ID ED-
GCN_SECONDNAME_11=ID K-
GCN_SECONDNAME_12=ID L-
GCN_SECONDNAME_13=ID M-
GCN_SECONDNAME_14=ID N-
GCN_SECONDNAME_15=ID O-
GCN_SECONDNAME_16=ID P-
GCN_SECONDNAME_17=ID Q-
GCN_SECONDNAME_18=ID R-
GCN_SECONDNAME_19=ID S-
GCN_SECONDNAME_2=ID B-
GCN_SECONDNAME_20=ID T-
GCN_SECONDNAME_21=ID U-
GCN_SECONDNAME_22=ID V-
GCN_SECONDNAME_23=ID W-
GCN_SECONDNAME_24=ID X-
GCN_SECONDNAME_25=ID Y-
GCN_SECONDNAME_26=ID Z-
GCN_SECONDNAME_27=ID FR-
GCN_SECONDNAME_28=ID LK-
GCN_SECONDNAME_29=ID TQ-
GCN_SECONDNAME_3=ID C-
GCN_SECONDNAME_30=ID PU-
GCN_SECONDNAME_31=ID ZE-
GCN_SECONDNAME_32=ID SX-
GCN_SECONDNAME_33=ID TG-
GCN_SECONDNAME_34=ID QR-
GCN_SECONDNAME_35=ID KH-
GCN_SECONDNAME_36=ID NP-
GCN_SECONDNAME_37=ID LY-
GCN_SECONDNAME_38=ID LN-
GCN_SECONDNAME_39=ID KA-
GCN_SECONDNAME_4=ID D-
GCN_SECONDNAME_40=ID NC-
GCN_SECONDNAME_41=ID CA-
GCN_SECONDNAME_42=ID YI-
GCN_SECONDNAME_43=ID ID-
GCN_SECONDNAME_44=ID ZC-
GCN_SECONDNAME_45=ID DD-
GCN_SECONDNAME_46=ID BM-
GCN_SECONDNAME_47=ID BA-
GCN_SECONDNAME_48=ID UL-
GCN_SECONDNAME_49=ID WJ-
GCN_SECONDNAME_5=ID E-
GCN_SECONDNAME_50=ID PQ-
GCN_SECONDNAME_51=ID NO-
GCN_SECONDNAME_52=ID ZK-
GCN_SECONDNAME_53=ID WV-
GCN_SECONDNAME_54=ID IU-
GCN_SECONDNAME_55=ID XE-
GCN_SECONDNAME_56=ID EX-
GCN_SECONDNAME_57=ID QB-
GCN_SECONDNAME_58=ID WC-
GCN_SECONDNAME_59=ID CK-
GCN_SECONDNAME_6=ID F-
GCN_SECONDNAME_60=ID FL-
GCN_SECONDNAME_61=ID ZF-
GCN_SECONDNAME_62=ID TH-
GCN_SECONDNAME_63=ID QL-
GCN_SECONDNAME_64=ID CN-
GCN_SECONDNAME_65=ID AW-
GCN_SECONDNAME_66=ID JA-
GCN_SECONDNAME_67=ID JQ-
GCN_SECONDNAME_68=ID NJ-
GCN_SECONDNAME_69=ID VI-
GCN_SECONDNAME_7=ID G-
GCN_SECONDNAME_70=ID NB-
GCN_SECONDNAME_71=ID JN-
GCN_SECONDNAME_72=ID YS-
GCN_SECONDNAME_73=ID XG-
GCN_SECONDNAME_74=ID KS-
GCN_SECONDNAME_75=ID DC-
GCN_SECONDNAME_76=ID MT-
GCN_SECONDNAME_77=ID OH-
GCN_SECONDNAME_78=ID FQ-
GCN_SECONDNAME_79=ID WT-
GCN_SECONDNAME_8=ID H-
GCN_SECONDNAME_80=ID JZ-
GCN_SECONDNAME_81=ID EP-
GCN_SECONDNAME_82=ID YM-
GCN_SECONDNAME_83=ID ZR-
GCN_SECONDNAME_84=ID KJ-
GCN_SECONDNAME_85=ID AL-
GCN_SECONDNAME_86=ID GC-
GCN_SECONDNAME_87=ID UO-
GCN_SECONDNAME_88=ID OH-
GCN_SECONDNAME_89=ID YT-
GCN_SECONDNAME_9=ID I-
GCN_SECONDNAME_90=ID BI-
GCN_SECONDNAME_91=ID HF-
GCN_SECONDNAME_92=ID NR-
GCN_SECONDNAME_93=ID ZJ-
GCN_SECONDNAME_94=ID GO-
GCN_SECONDNAME_95=ID TI-
GCN_SECONDNAME_96=ID SD-
GCN_SECONDNAME_97=ID ZN-
GCN_SECONDNAME_98=ID JK-
GCN_SECONDNAME_99=ID MZ-
GCN_THIRDNAME_1=349
GCN_THIRDNAME_10=893
GCN_THIRDNAME_100=923
GCN_THIRDNAME_101=027
GCN_THIRDNAME_102=268
GCN_THIRDNAME_103=143
GCN_THIRDNAME_104=512
GCN_THIRDNAME_105=093
GCN_THIRDNAME_106=675
GCN_THIRDNAME_11=832
GCN_THIRDNAME_12=314
GCN_THIRDNAME_13=834
GCN_THIRDNAME_14=730
GCN_THIRDNAME_15=939
GCN_THIRDNAME_16=313
GCN_THIRDNAME_17=457
GCN_THIRDNAME_18=241
GCN_THIRDNAME_19=956
GCN_THIRDNAME_2=998
GCN_THIRDNAME_20=353
GCN_THIRDNAME_21=188
GCN_THIRDNAME_22=882
GCN_THIRDNAME_23=357
GCN_THIRDNAME_24=185
GCN_THIRDNAME_25=225
GCN_THIRDNAME_26=329
GCN_THIRDNAME_27=444
GCN_THIRDNAME_28=057
GCN_THIRDNAME_29=325
GCN_THIRDNAME_3=798
GCN_THIRDNAME_30=071
GCN_THIRDNAME_31=725
GCN_THIRDNAME_32=756
GCN_THIRDNAME_33=650
GCN_THIRDNAME_34=821
GCN_THIRDNAME_35=230
GCN_THIRDNAME_36=237
GCN_THIRDNAME_37=331
GCN_THIRDNAME_38=980
GCN_THIRDNAME_39=414
GCN_THIRDNAME_4=459
GCN_THIRDNAME_40=252
GCN_THIRDNAME_41=148
GCN_THIRDNAME_42=263
GCN_THIRDNAME_43=938
GCN_THIRDNAME_44=404
GCN_THIRDNAME_45=690
GCN_THIRDNAME_46=588
GCN_THIRDNAME_47=563
GCN_THIRDNAME_48=441
GCN_THIRDNAME_49=245
GCN_THIRDNAME_5=936
GCN_THIRDNAME_50=905
GCN_THIRDNAME_51=794
GCN_THIRDNAME_52=242
GCN_THIRDNAME_53=119
GCN_THIRDNAME_54=258
GCN_THIRDNAME_55=135
GCN_THIRDNAME_56=136
GCN_THIRDNAME_57=240
GCN_THIRDNAME_58=052
GCN_THIRDNAME_59=748
GCN_THIRDNAME_6=196
GCN_THIRDNAME_60=826
GCN_THIRDNAME_61=572
GCN_THIRDNAME_62=745
GCN_THIRDNAME_63=081
GCN_THIRDNAME_64=608
GCN_THIRDNAME_65=430
GCN_THIRDNAME_66=972
GCN_THIRDNAME_67=910
GCN_THIRDNAME_68=768
GCN_THIRDNAME_69=911
GCN_THIRDNAME_7=025
GCN_THIRDNAME_70=920
GCN_THIRDNAME_71=970
GCN_THIRDNAME_72=251
GCN_THIRDNAME_73=339
GCN_THIRDNAME_74=026
GCN_THIRDNAME_75=381
GCN_THIRDNAME_76=145
GCN_THIRDNAME_77=570
GCN_THIRDNAME_78=044
GCN_THIRDNAME_79=782
GCN_THIRDNAME_8=282
GCN_THIRDNAME_80=690
GCN_THIRDNAME_81=041
GCN_THIRDNAME_82=657
GCN_THIRDNAME_83=272
GCN_THIRDNAME_84=603
GCN_THIRDNAME_85=434
GCN_THIRDNAME_86=136
GCN_THIRDNAME_87=370
GCN_THIRDNAME_88=512
GCN_THIRDNAME_89=359
GCN_THIRDNAME_9=216
GCN_THIRDNAME_90=401
GCN_THIRDNAME_91=200
GCN_THIRDNAME_92=136
GCN_THIRDNAME_93=555
GCN_THIRDNAME_94=067
GCN_THIRDNAME_95=566
GCN_THIRDNAME_96=203
GCN_THIRDNAME_97=431
GCN_THIRDNAME_98=112
GCN_THIRDNAME_99=774
GEN_ADDITIONAL_01_JESSE_6429=It doesn’t open from this side.
GEN_ADDITIONAL_01_JESSE_6430=Looks like I don’t have the right access level.
GEN_ADDITIONAL_01_JESSE_6431=The keycard worked.
GEN_ADDITIONAL_01_JESSE_6432=I think that opened a door somewhere.
GEN_ADDITIONAL_02_JESSE_6433=If I kill all these Hiss here, maybe the Barrier will
go down.
GEN_ADDITIONAL_02_JESSE_6434=[0.05-4.14]Seems like the Barrier is connected to
those brighter...[5.35-6.61]Hiss nodes.
GEN_ADDITIONAL_02_JESSE_6435=[0.03-2.94]Destroying the node weakened the Barrier.
[4.10-5.38]I should get rid of the others.
GEN_ADDITIONAL_02_JESSE_6436=[0.03-0.83]That’s all of ‘em.[1.57-2.97]The Hiss is
retreating.[4.09-5.24]The Barrier’s down.
GEN_ADDITIONAL_03_JESSE_6437=That sphere is pure Hiss, a cluster of Hiss!
GEN_ADDITIONAL_03_JESSE_6438=The Hiss Cluster is feeding energy into them.
GEN_ADDITIONAL_03_JESSE_6439=The Hiss Cluster is sustaining the other Hiss.
GEN_ADDITIONAL_03_JESSE_6440=The sphere is boosting the Hiss, keeping them alive.
GEN_ADDITIONAL_04_JESSE_6441=The rule of three applies...
GEN_ADDITIONAL_04_JESSE_6442=The sign talks about “the rule of three”.
GEN_ADDITIONAL_04_JESSE_6443=I need to pull the cord three times?
GEN_ADDITIONAL_04_JESSE_6444=These rooms look almost the same, but not quite.
GEN_ADDITIONAL_04_JESSE_6445=Maybe I should tidy up a bit, make the rooms match.
GEN_ADDITIONAL_04_JESSE_6446=[0.00-0.92]Whoa.[2.10-3.73]Feels like a dream.[4.76-
6.82]Or a dream within a dream.
GEN_ADDITIONAL_04_JESSE_6447=[0.00-1.37]What time is it?[2.89-4.15]Is that clock
right?
GEN_ADDITIONAL_05_JESSE_6449=Back for more?
GEN_ADDITIONAL_05_JESSE_6450=Come on!
GEN_ADDITIONAL_05_JESSE_6451=Let’s go!
GEN_ADDITIONAL_05_JESSE_6452=More of ‘em!
GEN_ADDITIONAL_05_JESSE_6453=You ready?
GEN_ADDITIONAL_05_JESSE_6454=You with me?
GEN_ADDITIONAL_05_JESSE_6455=Let’s do this!
GEN_ADDITIONAL_05_JESSE_6456=I’m ready for ya!
GEN_ADDITIONAL_05_JESSE_6457=You’re in my way!
GEN_ADDITIONAL_05_JESSE_6458=Get out of my way!
GEN_ADDITIONAL_05_JESSE_6459=You’re in for it!
GEN_ADDITIONAL_05_JESSE_6460=[0.04-1.20]More of you?[1.75-2.55]Really?
GEN_ADDITIONAL_05_JESSE_6461=You aren’t ready for this!
GEN_ADDITIONAL_05_JESSE_6462=This'll be fun!
GEN_ADDITIONAL_05_JESSE_6463=You Hiss don’t learn.
GEN_ADDITIONAL_05_JESSE_6464=Glad that’s over.
GEN_ADDITIONAL_05_JESSE_6465=That’s all of ‘em.
GEN_ADDITIONAL_05_JESSE_6466=Thanks for the help.
GEN_ADDITIONAL_05_JESSE_6467=Done and done.
GEN_ADDITIONAL_05_JESSE_6468=You’d think they would learn eventually.
GEN_ADDITIONAL_05_JESSE_6469=That wasn’t so bad.
GEN_ADDITIONAL_05_JESSE_6470=[0.04-0.48]Woo![1.33-2.51]That was a workout.
GEN_ADDITIONAL_05_JESSE_6471=That’s all for now.
GEN_ADDITIONAL_05_JESSE_6472=[0.03-1.26]Any of you left?[2.11-2.77]No?[4.09-
4.59]Good.
GEN_ADDITIONAL_05_JESSE_6473=That’s that.
GEN_ADDITIONAL_05_JESSE_6474=Not a Hiss in sight.
GEN_ADDITIONAL_05_JESSE_6475=[0.03-0.65]OK.[1.54-2.30]What’s next?
GEN_ADDITIONAL_05_JESSE_6476=That should do it.
GEN_ADDITIONAL_05_JESSE_6477=Let’s get back to it.
GEN_ADDITIONAL_05_JESSE_6478=That’s all the Hiss.
GEN_ADDITIONAL_06_JESSE_6479=Where were we?
GEN_ADDITIONAL_06_JESSE_6480=Where was I?
GEN_ADDITIONAL_06_JESSE_6481=To continue...
GEN_ADDITIONAL_06_JESSE_6482=[0.00-0.57]Okay.[1.40-2.23]Right.
GEN_ADDITIONAL_06_JESSE_6483=What were we talking about?
GEN_ADDITIONAL_06_JESSE_6484=Oh yeah...
GEN_ADDITIONAL_06_JESSE_6485=Sorry for the interruption.
GEN_ADDITIONAL_06_JESSE_6486=Now that that’s over...
GEN_ADDITIONAL_06_JESSE_6487=Let’s get back to it.
GEN_ADDITIONAL_06_JESSE_6488=Lost my train of thought there.
GEN_ADDITIONAL_06_JESSE_6489=Right.
GEN_ADDITIONAL_06_JESSE_6490=What was I saying?
GEN_ADDITIONAL_06_JESSE_6491=Oh, right.
GEN_ADDITIONAL_06_JESSE_6492=All right, back to it.
GEN_ADDITIONAL_06_JESSE_6493=The Hiss love to interrupt, huh?
GEN_ADDITIONAL_06_JESSE_6494=[0.03-1.52]Another distraction.[2.76-4.17]But you
don’t seem to mind.
GEN_ADDITIONAL_06_JESSE_6495=Like I was saying...
GEN_ADDITIONAL_06_JESSE_6496=As I was saying before...
GEN_ADDITIONAL_06_JESSE_6497=Another rude interruption.
GEN_ADDITIONAL_06_JESSE_6498=Let’s get back to it.
GEN_ADDITIONAL_06_JESSE_6499=Okay, back on track.
GEN_ADDITIONAL_07_JESSE_6500=[0.03-1.43]Oh, christ.[2.69-4.48]This is really bad.
GEN_ADDITIONAL_09_JESSE_6504=[0.10-2.41]Hm, that didn’t work.[4.41-6.68]Maybe
there’s something blocking the pipe?
GEN_ADDITIONAL_09_JESSE_6505=[0.00-1.24]The pump doesn’t start.[2.82-4.75]Is there
something blocking the pipe?
GEN_ADDITIONAL_10_JESSE_6506=[0.22-1.79]Shawshank Redemption![2.58-5.32]That’s the
name of the movie I was thinking of earlier.[6.90-10.65]Not important, but that was
it.
GEN_M01_JESSE_2872=Jesus!
GEN_M01_JESSE_2873=What was that?
GEN_M01_JESSE_2874=Was that a gunshot?
GEN_M01_JESSE_2875=Look at this place...
GEN_M01_JESSE_2876=This is amazing...
GEN_M01_JESSE_2877=Where am I?
GEN_M01_JESSE_2878=That’s the Director’s gun.
GEN_M01_JESSE_2879=Is that the same gun?
GEN_M01_JESSE_2880=[0.18-1.20]It feels...[2.56-3.55]alive.
GEN_M01_JESSE_2881=[0.46-1.54]It’s moving.[2.61-3.87]The gun is moving.[5.64-
6.35]Okay.
GEN_M01_JESSE_2882=[0.24-0.86]Okay.[1.55-2.57]Now I have a gun.
GEN_M01_JESSE_2883=What are these things?
GEN_M01_JESSE_2884=Are these people?
GEN_M01_JESSE_2885=[0.03-0.66]They’re like...[2.98-3.57]dummies.
GEN_M01_JESSE_2886=Whoa...
GEN_M01_JESSE_2887=Not like any gun I’ve fired before!
GEN_M01_JESSE_2888=This thing’s got some kick.
GEN_M01_JESSE_2889=Got one!
GEN_M01_JESSE_2890=We’re pretty good at this.
GEN_M01_JESSE_2891=Like the shooting range, but weirder.
GEN_M01_JESSE_2892=Is that all?
GEN_M01_JESSE_2893=Is that all of them?
GEN_M01_JESSE_2894=Damn!
GEN_M01_JESSE_2895=[0.00-0.56]Whoa.[0.99-1.72]That’s new!
GEN_M01_JESSE_2896=They’re floating...
GEN_M01_JESSE_2897=What’s happened to them?
GEN_M01_JESSE_2898=You see them floating too, right?
GEN_M01_JESSE_2899=[0.38-1.12]Stop![1.37-1.92]Don’t-
GEN_M01_JESSE_2900=[0.00-0.74]No![0.94-1.86]Stay away!
GEN_M01_JESSE_2901=I can’t get through.
GEN_M01_JESSE_2902=It hurts.
GEN_M01_JESSE_2903=More floating people.
GEN_M01_JESSE_2904=Why aren’t these ones attacking me?
GEN_M01_JESSE_2905=What are they saying?
GEN_M01_JESSE_4003=Is this really happening?
GEN_M01_JESSE_4004=[0.00-0.97]Is this...[1.91-2.76]real?[2.76-6.11]Is it in my
head?
GEN_M01_JESSE_4005=[0.10-5.47]This feels real, but it can’t be, right?[7.09-
8.08]It’s in my head.
GEN_M01_JESSE_4006=It’s moving.
GEN_M01_JESSE_4007=The gun’s alive?
GEN_M01_JESSE_4008=Holy shit!
GEN_M01_JESSE_4009=This is something else!
GEN_M01_JESSE_4010=Yes!
GEN_M01_JESSE_4011=I'm pretty good at this.
GEN_M02_JESSE_2906=Let’s find the Communications Department.
GEN_M02_JESSE_2907=[0.12-1.76]We need to find the Hotline.[2.43-4.82]First stop,
the Communications Department.
GEN_M02_JESSE_2908=Sounds like we need to head through the Communications
Department.
GEN_M02_JESSE_2909=Oh, shit.
GEN_M02_JESSE_2910=The Hiss are in here too.
GEN_M02_JESSE_2911=Another Control Point.
GEN_M02_JESSE_2912=We need to push the Hiss out.
GEN_M02_JESSE_2913=Looks like we go this way.
GEN_M02_JESSE_2914=[0.47-1.61]Communications.[2.06-3.08]We’re on the right track.
GEN_M02_JESSE_2915=What the fuck?
GEN_M02_JESSE_2916=Poor guy.
GEN_M02_JESSE_2917=[0.06-2.13]That must be an Object of Power.[2.89-4.46]We need to
cleanse the Hiss out of it.
GEN_M02_JESSE_2918=I need to reach that Object of Power.
GEN_M02_JESSE_2919=I need to cleanse that Object.
GEN_M02_JESSE_2920=Look at this!
GEN_M02_JESSE_2921=Whoa!
GEN_M02_JESSE_2922=Simple enough.
GEN_M02_JESSE_2923=Harder than it looks.
GEN_M02_JESSE_2924=Takes some getting used to.
GEN_M02_JESSE_2925=Now that's interesting!
GEN_M02_JESSE_2926=Whoa!
GEN_M02_JESSE_2927=This is gonna be fun!
GEN_M02_JESSE_2928=I bet that hurt!
GEN_M02_JESSE_2929=No one else wants to play, huh?
GEN_M02_JESSE_2930=[0.16-0.83]Okay![1.24-1.88]That was fun.
GEN_M02_JESSE_2931=[0.45-3.02]Pope said I needed to find the Mail Room.[4.16-
4.80]Let’s go.
GEN_M02_JESSE_2932=[0.12-1.26]Let’s stay focused.[1.87-4.35]The Hotline should be
past the Mail Room.
GEN_M02_JESSE_2933=[0.12-0.52]Hmm.[1.42-2.20]Blocked.
GEN_M02_JESSE_2934=What is this shit?
GEN_M02_JESSE_2935=I can’t breathe...
GEN_M02_JESSE_2936=[0.56-1.24]Locked.[2.46-4.01]Maybe there’s a key nearby.
GEN_M02_JESSE_2937=[0.49-1.09]It’s locked.[2.29-3.08]See any keys?
GEN_M02_JESSE_2938=This must open the door.
GEN_M02_JESSE_2939=We’re back in business.
GEN_M02_JESSE_2940=That’s a lot of Hiss.
GEN_M02_JESSE_2941=[0.20-1.22]They can fly now.[2.03-2.59]Great.
GEN_M02_JESSE_2942=And stay out!
GEN_M02_JESSE_2943=I have a feeling he’ll be back.
GEN_M02_JESSE_2944=The Hotline can’t be far now.
GEN_M02_JESSE_2945=I must be close to the Hotline.
GEN_M02_JESSE_2946=[0.14-1.27]The Hotline Chamber.[1.79-2.52]Finally.
GEN_M02_JESSE_2947=[0.05-0.60]We’re here.[1.13-2.30]The Hotline entrance.
GEN_M02_JESSE_2948=[0.33-1.64]The Motel?[2.35-3.52]What’s he talking about?
GEN_M02_JESSE_2949=The light switch cord.
GEN_M02_JESSE_2950=The key has a Black Pyramid on it...
GEN_M02_JESSE_2951=[0.05-1.68]A Black Pyramid on the door.[2.53-4.30]That can’t be
a coincidence.
GEN_M02_JESSE_2952=[0.21-0.86]Hello?[1.55-2.37]Anyone here?
GEN_M02_JESSE_2953=[0.13-0.91]Hello?[2.14-2.91]Anybody?
GEN_M02_JESSE_2954=[0.16-1.60]How’d I get here?[2.55-3.83]Did the Motel do this?
GEN_M02_JESSE_2955=[0.25-2.87]So the Motel’s like a bridge?[3.97-4.72]Cool.
GEN_M02_JESSE_2956=Guess we should answer it.
GEN_M02_JESSE_2957=[0.10-1.79]I just answered the phone![2.42-4.20]Now I have to
find it again?
GEN_M02_JESSE_2958=And it's ringing again.
GEN_M02_JESSE_2959=What the fuck is that?
GEN_M02_JESSE_2960=No fucking thank you!
GEN_M02_JESSE_2961=The Hotline sounds close.
GEN_M02_JESSE_2962=Must be close.
GEN_M02_JESSE_2963=The Hotline must be right around here.
GEN_M02_JESSE_2964=Never thought answering a phone would be so tough.
GEN_M02_JESSE_4012=Haha!
GEN_M02_JESSE_4013=Oh yeah!
GEN_M02_JESSE_4014=Hell yeah!
GEN_M02_JESSE_4016=Take that!
GEN_M02_JESSE_4017=Oh, god!
GEN_M02_JESSE_4018=Shit!
GEN_M02_JESSE_4019=That's the room I need to get into.
GEN_M02_JESSE_4021=It's like a bad dream.
GEN_M02_JESSE_4023=The Hiss is trying to get in here too?
GEN_M03_JESSE_2965=Funny time to be singing.
GEN_M03_JESSE_2966=[0.17-0.89]Singing?[2.09-4.20]Sounds like it’s coming from the
elevator.
GEN_M03_JESSE_2967=[0.77-1.53]Ahti?[2.41-3.45]Where are you?
GEN_M03_JESSE_2968=[0.41-1.41]Time to work, huh?[2.29-4.02]Okay, Ahti, I’m coming.
GEN_M03_JESSE_2969=[0.03-1.02]That’s the override![1.87-3.26]I need to get down
there.
GEN_M03_JESSE_2970=[0.03-1.14]There’s the override![2.13-3.80]But how do I get
inside?
GEN_M03_JESSE_2971=[0.15-0.93]Let’s keep going.[2.08-3.20]We’ll find a way in.
GEN_M03_JESSE_2972=Ahti said to meet him down here, so let’s go find him.
GEN_M03_JESSE_2973=[0.10-1.53]That’s some...[2.16-3.72]unique music.
GEN_M03_JESSE_2974=[0.15-1.00]Fix it?[1.76-2.86]Look at that thing!
GEN_M03_JESSE_2975=Easier said than done, Ahti.
GEN_M03_JESSE_2976=[0.07-1.68]Looks like a security guard.[2.90-4.34]Maybe he knows
what’s going on.
GEN_M03_JESSE_2977=We need to fix the coolant pumps.
GEN_M03_JESSE_2978=We need to fix the power converters.
GEN_M03_JESSE_2979=Christ!
GEN_M03_JESSE_2980=[0.10-0.91]Fuck![1.36-2.65]What are these things?
GEN_M03_JESSE_2981=What are the Hiss doing to these people?
GEN_M03_JESSE_2982=[0.03-1.13]The Hiss are...[2.57-4.24]changing their bodies.
GEN_M03_JESSE_2983=Hold your horses, Ahti.
GEN_M03_JESSE_2984=First a Director’s ghost, and now I have an invisible janitor
telling me what to do.
GEN_M03_JESSE_2985=They must use a lot of water.
GEN_M03_JESSE_2986=[0.07-1.83]“Replace the parts”.[3.19-4.06]I can do that.
GEN_M03_JESSE_2987=If you say so, Ahti.
GEN_M03_JESSE_2988=Ahti has a knack for oversimplifying things.
GEN_M03_JESSE_2989=Just like I did before.
GEN_M03_JESSE_2990=[0.03-1.27]“Get rid of him”?[2.72-3.80]Who’s “him”?
GEN_M03_JESSE_2991=What’s he blabbering about now?
GEN_M03_JESSE_2992=I think I’m gonna throw up.
GEN_M03_JESSE_2993=No wonder Ahti hates this thing.
GEN_M03_JESSE_2994=Better than drain cleaner.
GEN_M03_JESSE_2995=Good riddance to bad mucus.
GEN_M03_JESSE_2996=And stay out!
GEN_M03_JESSE_2997=That’s not good.
GEN_M03_JESSE_2998=They brought out the big guns.
GEN_M03_JESSE_2999=[0.03-0.51]All right.[1.43-3.18]Next we fix the generators.
GEN_M03_JESSE_3000=[0.03-0.60]All right.[1.69-3.49]Next we fix the water pumps.
GEN_M03_JESSE_3001=Real helpful, Ahti.
GEN_M03_JESSE_3002=[0.10-1.21]Twigpants?[2.23-3.85]What is he even talking about?
GEN_M03_JESSE_3003=We need to restore the power.
GEN_M03_JESSE_3004=[0.03-0.90]That should do it.[1.83-3.92]Let’s go find the
lockdown override.
GEN_M03_JESSE_3005=[0.08-1.19]Now we won’t blow up.[2.19-3.57]Let’s go lift the
lockdown.
GEN_M03_JESSE_3006=We should go tell Pope the lockdown’s lifted.
GEN_M03_JESSE_3007=We need to hurry.
GEN_M03_JESSE_3008=Just hold together a little longer.
GEN_M03_JESSE_3009=I don’t like that sound.
GEN_M03_JESSE_3010=This place is gonna fall apart!
GEN_M03_JESSE_3011=This place is gonna come down!
GEN_M03_JESSE_3012=We need to fix this thing ASAP!
GEN_M04_JESSE_3013=Thanks.
GEN_M04_JESSE_3014=[0.03-1.26]I see Rangers over there.[1.84-2.93]We have to help
them.
GEN_M04_JESSE_3015=[0.04-0.65]Rangers![1.14-2.53]Let’s go give them a hand.
GEN_M04_JESSE_3016=This guy wants some too, huh?
GEN_M04_JESSE_3017=And now I have to deal with this.
GEN_M04_JESSE_3018=Darling must like video games.
GEN_M04_JESSE_3019=Guess we need to solve this to open the door.
GEN_M04_JESSE_3020=That did the trick!
GEN_M04_JESSE_3021=The machine’s working again.
GEN_M05_JESSE_3022=How am I supposed to get across that?
GEN_M05_JESSE_3023=No way I can jump that.
GEN_M05_JESSE_3024=I should be able to keep going now.
GEN_M05_JESSE_3025=Another Motel cord.
GEN_M05_JESSE_3026=A light switch cord!
GEN_M05_JESSE_3027=That did the trick.
GEN_M05_JESSE_3028=Looks like I fixed it.
GEN_M05_JESSE_3029=[0.00-0.50]Whoa![1.06-2.23]What’d we walk in on?
GEN_M05_JESSE_3030=Those Rangers need help!
GEN_M05_JESSE_3031=Arish wasn’t kidding about that “monster”.
GEN_M05_JESSE_3032=I’m having second thoughts about this.
GEN_M05_JESSE_3033=[0.03-2.20]Let’s get the Prism and get out of here.[3.50-
4.73]Can you help me find it?
GEN_M05_JESSE_3034=[0.00-1.64]You see that too, right?[3.17-4.47]Why’s it moving?
GEN_M05_JESSE_3035=What the fuck?!
GEN_M05_JESSE_3036=What did the Hiss DO to that person?
GEN_M05_JESSE_3037=Let’s hurry up and find Darling’s lab.
GEN_M05_JESSE_3038=[0.04-1.11]Darling’s key...[2.14-3.66]this should get us into
the Quarry.
GEN_M05_JESSE_3039=[0.04-1.17]Elevator’s broken.[3.06-5.09]Gotta get down the old-
fashioned way.
GEN_M05_JESSE_3040=[0.08-1.63]Floating rocks.[2.06-3.32]How cool is that?
GEN_M05_JESSE_3041=[0.00-0.88]Whoa.[2.13-3.69]Not what I expected.
GEN_M05_JESSE_3042=[0.06-0.87]Whoa![0.95-3.71]That was a big one!
GEN_M06_JESSE_3043=Looks like Ahti hasn’t been here in a while.
GEN_M06_JESSE_3044=The Panopticon.
GEN_M06_JESSE_3045=Dylan’s close, but that Object of Power might wreck this place
before I find him.
GEN_M06_JESSE_3046=[0.00-6.26]Dylan’s here somewhere, but I won’t find him if that
Object of Power brings this place down first.[7.23-9.39]I need to deal with it,
now.
GEN_M06_JESSE_3047=That guys’s got a video for everything.
GEN_M06_JESSE_3048=Thanks for the heads up, Doctor.
GEN_M06_JESSE_3049=[0.00-0.37]Huh.[1.94-3.74]Guess this is my stop.
GEN_M06_JESSE_3050=Looks like we’re not going any higher this way.
GEN_M06_JESSE_3051=The TV must be in there.
GEN_M06_JESSE_3052=That’s the Object of Power.
GEN_M06_JESSE_3053=I need to cleanse it.
GEN_M06_JESSE_3054=I need to get the Hiss out.
GEN_M06_JESSE_3055=[0.00-1.34]Holy shit![2.08-3.17]I’m flying!
GEN_M06_JESSE_3056=[0.26-1.44]I’m flying![2.19-3.25]Are you seeing this?[4.13-
5.77]I’m fucking flying!
GEN_M06_JESSE_3057=[0.22-3.45]I’m- I’m flying![4.44-6.71]This is so fucking cool!
GEN_M06_JESSE_3058=They're here too, huh?
GEN_M06_JESSE_3059=I’m getting pretty good at this.
GEN_M06_JESSE_3060=[0.00-0.58]Dylan.[2.06-3.34]He’s so close.
GEN_M06_JESSE_3061=[0.00-0.95]P6.[0.95-4.24]I’m so close.
GEN_M06_JESSE_3062=[0.00-0.69]Dylan...[2.06-3.11]no, no.
GEN_M06_JESSE_3063=[0.08-1.58]What happened here?[3.73-4.78]Is Dylan safe?
GEN_M06_JESSE_3064=[0.00-1.21]Dylan’s at the base.[2.25-3.29]I need to get back.
GEN_M06_JESSE_3065=[0.00-0.95]We need to get back.[2.71-4.01]I have to see my
brother.
GEN_M06_JESSE_4024=[0.07-0.73]Yes![1.19-2.16]Yes!
GEN_M06_JESSE_4025=Ha ha!
GEN_M06_JESSE_4026=[0.00-1.47]I’m fighting the Hiss.[2.55-4.27]I’m doing everything
I can.
GEN_M06_JESSE_4027=If you have any pointers on how to stop them, I’m all ears.
GEN_M06_JESSE_4028=I’m taking care of it.
GEN_M07_JESSE_3066=Finally it’s chasing someone besides me.
GEN_M07_JESSE_3067=I need to rotate these tracks.
GEN_M07_JESSE_3068=There’s got to be a way to rotate these tracks.
GEN_M07_JESSE_3069=Maybe there’s a control panel nearby...
GEN_M07_JESSE_3070=It’s stuck.
GEN_M07_JESSE_3071=[0.27-1.62]It won’t rotate.[2.42-3.65]Something’s blocking it.
GEN_M07_JESSE_3072=[0.05-0.85]It’s locked.[1.53-4.18]I need to find another way
around.
GEN_M07_JESSE_3073=[0.11-2.10]Thanks for helping me through all of this.[3.84-
5.38]It’s been tough, but...[7.06-9.56]Together, I know we can get Dylan back.
GEN_M07_JESSE_3074=We should check that lab.
GEN_M07_JESSE_3075=They must keep the Projector around here somewhere.
GEN_M08_JESSE_3076=[0.00-1.08]We should go across.[2.60-4.65]That feels like an
Ahti way to go.
GEN_M08_JESSE_3077=[0.00-0.59]Huh.[1.98-3.71]It doesn’t open this door.
GEN_M08_JESSE_3078=[0.07-0.52]Oh![1.17-3.78]Sorry, I didn’t know this room was
occupied.
GEN_M08_JESSE_3079=If I was an Ahti, that’s where I’d go.
GEN_M08_JESSE_4029=[1.24-2.06]Housekeeping![2.31-3.50]I’ll come back later.
GEN_M09_JESSE_3080=I’m coming!
GEN_M09_JESSE_3081=Almost there!
GEN_M09_JESSE_3082=[0.35-1.73]Just another second![2.12-3.01]Almost done!
GEN_M09_JESSE_3083=The Hiss are using those machines!
GEN_M09_JESSE_3084=I need to stop the Hiss from using those machines!
GEN_M09_JESSE_3085=I’m coming, Polaris!
GEN_M09_JESSE_3086=Hang on, Polaris!
GEN_M09_JESSE_3087=Just hold on!
GEN_M09_JESSE_3088=[0.13-1.63]Hang on![1.63-2.51]I’m almost there!
GEN_M10_JESSE_3089=I'm on it.
GEN_M10_JESSE_3090=I’m on my way to help.
GEN_M10_JESSE_3091=The Hiss dimension...
GEN_M10_JESSE_3092=That’s where the Hiss got in.
GEN_M10_JESSE_3093=The Projector was here this whole time.
GEN_M10_JESSE_3094=Time to end this.
GEN_M10_JESSE_3095=I’m coming for you, Dylan!
GEN_M10_JESSE_3096=[0.06-1.02]You killed her![1.58-2.78]You won’t kill me!
GEN_M10_JESSE_3097=[0.14-1.59]I’m ending this, Dylan![2.02-3.25]One way or another!
GEN_M10_JESSE_3098=I’m here to stop you, Dylan!
GEN_M10_JESSE_3099=My brother would never do this!
GEN_MISC_JESSE_3106=How did I do that?
GEN_MISC_JESSE_3107=How did I get back here?
GEN_MISC_JESSE_3108=The Control Points must be connected...
GEN_MISC_JESSE_4035=This isn’t working.
GEN_MISC_JESSE_4036=I’m going in circles.
GEN_MISC_JESSE_4037=[0.03-1.97]The Maze doesn’t want to let me through.[3.55-
4.76]Not yet anyway.
GEN_POLARIS_JESSE_3109=What are you showing me?
GEN_POLARIS_JESSE_3110=I see it, Polaris.
GEN_POLARIS_JESSE_3111=You always know where to go.
GEN_POLARIS_JESSE_3112=You always show me the way.
GEN_POLARIS_JESSE_3113=Thanks, Polaris.
GEN_POLARIS_JESSE_3114=Thanks for the help.
GEN_POLARIS_JESSE_3115=What’s this?
GEN_POLARIS_JESSE_3116=What do you see?
GEN_POLARIS_JESSE_3117=What’d you find?
GEN_POLARIS_JESSE_3118=What do you want me to see?
GEN_POLARIS_JESSE_3119=What am I looking at, Polaris?
GEN_POLARIS_JESSE_3120=I see it.
GEN_POLARIS_JESSE_3121=This way?
GEN_POLARIS_JESSE_3122=Where are you leading me this time?
GEN_POLARIS_JESSE_3123=This way, huh?
GEN_POLARIS_JESSE_3124=Okay, I’ll follow you.
GEN_POLARIS_JESSE_3127=Show me the way.
GEN_POLARIS_JESSE_3128=You lead, I’ll follow.
GEN_POSTGAME_01_JESSE_3988=[0.06-5.67]“Jesse Faden, Director of the Federal Bureau
of Control."[7.53-9.25]I still don’t quite believe it.[10.46-14.23]But you always
knew where we were headed.
GEN_POSTGAME_02_JESSE_3989=[0.03-5.85]Even if it was a dream, I feel Darling
reached out to me through the Hotline.[7.43-11.50]I have a feeling he and Trench
won’t be the only callers from the beyond.
GEN_POSTGAME_03_JESSE_3990=[0.08-5.09]NSC: “Northmoor Sarcophagus Container."[6.49-
11.91]The two previous Directors both lost control while dealing with paranatural
forces.[13.51-15.18]I don’t want to make that a rule.
GEN_POSTGAME_04_JESSE_3991=[0.00-3.31]You and Hedron were never one and the same.
[4.52-5.04]She...[6.91-10.72]it helped Darling with the HRAs to slow the Hiss down.
[11.71-16.01]And it helped me learn to tap into this power I had inside.[18.33-
18.73]You.
GEN_POSTGAME_05_JESSE_3992=[0.11-3.49]Arish said Marshall was last seen heading
here.[4.66-9.61]What was so important she had to come down here while the Hiss
invasion was at its worst?
GEN_POSTGAME_06_JESSE_3993=[0.03-5.03]All this paranatural power contained in one
place is a risk.[6.83-10.64]Makes me wonder what other dangers are locked away
inside the Bureau.
GEN_POSTGAME_07_JESSE_3994=[0.07-0.72]Dylan.[2.72-7.85]Would things have gone
differently if Trench and Darling hadn’t been running the show?[10.27-13.48]My
Bureau will be different, better.[16.14-18.49]Maybe Dylan will wake up to see that.
GEN_POSTGAME_08_JESSE_3995=[0.07-3.12]How many cases like Ordinary are there?[4.21-
9.03]How many AWE research areas are waiting in forgotten sectors?[11.41-14.45]I’ll
need to look into them once the Hiss has been dealt with.
GEN_POSTGAME_09_JESSE_3996=[0.00-3.87]I’m the only one who knows what really
happened in Ordinary.[6.22-12.85]When this is over, maybe I’ll write it all down, a
full disclosure.
GEN_POSTGAME_10_JESSE_3997=[0.00-3.41]Is this still a part of the Oldest House?
[3.93-6.36]It feels much older.[8.19-10.21]What’s older than oldest?[11.98-
14.39]Where does the Oldest House begin?
GEN_POSTGAME_10_JESSE_3998=I can’t think of a more fitting vacation spot for Ahti.
GEN_POSTGAME_11_JESSE_3999=[0.00-1.49]Ahti’s still gone.[3.24-6.53]I get the
feeling he had more of an agenda than he let on.[9.79-12.09]Did he already get what
he was here for?
GEN_POSTGAME_12_JESSE_4000=[0.00-5.32]Back in Ordinary, I burned all the slides
except the one that led to Hedron.[6.55-10.91]Trench used one of the burned ones to
open a door to the Hiss.[12.83-15.38]Did Darling hide the Hedron slide?[17.32-
18.85]Did Trench destroy it?
GEN_POSTGAME_13_JESSE_4001=[0.00-5.81]Hedron guided me here only now after it spent
years locked in a cage.[7.21-8.31]Why not before?[9.53-12.22]Because it didn’t want
me to find Dylan?[14.38-16.42]It didn’t bring me here to free it.[18.40-21.12]It
brought me here to fight the Hiss.
GEN_POSTGAME_14_JESSE_4002=[0.03-2.79]I’ll be here waiting for you when you wake
up, brother.[5.93-8.11]If you wake up.
GEN_REAC_JESSE_3129=What is that?
GEN_REAC_JESSE_3130=What the fuck?
GEN_REAC_JESSE_3131=What is going on here?
GEN_REAC_JESSE_3132=How the hell...?
GEN_REAC_JESSE_3133=Done.
GEN_REAC_JESSE_3134=Got it.
GEN_REAC_JESSE_3135=Finished.
GEN_REAC_JESSE_3136=You got it.
GEN_REAC_JESSE_3137=On it.
GEN_REAC_JESSE_3138=I can handle that.
GEN_REAC_JESSE_3139=That’s too fucking much.
GEN_REAC_JESSE_3140=I understand.
GEN_REAC_JESSE_3141=I’ll see what I can do.
GEN_REAC_JESSE_3142=Lots to do.
GEN_REAC_JESSE_3143=Shit!
GEN_REAC_JESSE_3144=What the fuck!
GEN_REAC_JESSE_3145=Get the fuck away!
GEN_REAC_JESSE_3146=Stay back!
GEN_REAC_JESSE_3147=Motherfucker!
GEN_REAC_JESSE_3148=[0.00-0.82]Argh![0.82-1.51]Shit!
GEN_REAC_JESSE_3149=Come on!
GEN_REAC_JESSE_3150=Jesus!
GEN_REAC_JESSE_3151=Christ!
GEN_REAC_JESSE_3152=God damn it!
GEN_REAC_JESSE_3153=Son of a bitch.
GEN_REAC_JESSE_3154=Get it together!
GEN_REAC_JESSE_3155=That’s enough!
GEN_REAC_JESSE_3156=I’ve had enough of that!
GEN_REAC_JESSE_3157=Fuck off!
GEN_REAC_JESSE_3158=Hello.
GEN_REAC_JESSE_3159=Hey.
GEN_REAC_JESSE_3160=Hi.
GEN_REAC_JESSE_3161=Hey again.
GEN_REAC_JESSE_3162=Good to see you.
GEN_REAC_JESSE_3163=I’m back.
GEN_REAC_JESSE_3164=What do you have for me?
GEN_REAC_JESSE_3165=Did I miss anything?
GEN_REAC_JESSE_3166=Good to have you back.
GEN_REAC_JESSE_3167=Welcome back.
GEN_REAC_JESSE_3168=Been awhile.
GEN_REAC_JESSE_3169=It’s been awhile.
GEN_REAC_JESSE_3170=It’s been too long.
GEN_REAC_JESSE_3171=How have you been?
GEN_REAC_JESSE_3172=Are you doing all right?
GEN_REAC_JESSE_3173=Goodbye.
GEN_REAC_JESSE_3174=I’ll see you later.
GEN_REAC_JESSE_3175=I’ll be back soon.
GEN_REAC_JESSE_3176=I won’t be gone long.
GEN_REAC_JESSE_3177=I have to go.
GEN_REAC_JESSE_3178=I need to go.
GEN_REAC_JESSE_3179=I gotta run.
GEN_REAC_JESSE_3180=See you later.
GEN_REAC_JESSE_3181=I should be going.
GEN_REAC_JESSE_3182=Bye.
GEN_REAC_JESSE_3183=See you around.
GEN_REAC_JESSE_3184=Stay safe.
GEN_REAC_JESSE_3185=Watch yourself out there.
GEN_REAC_JESSE_3186=Keep an eye out.
GEN_SM_M01_JESSE_3100=Look at that!
GEN_SM_M01_JESSE_3101=That’s handy!
GEN_SM_M01_JESSE_3102=Nothing to it.
GEN_SM_M01_JESSE_4030=Can’t touch this!
GEN_SM_M01_JESSE_4031=Now we're talking!
GEN_SM_M08_JESSE_3103=[0.11-0.41]Woo![0.99-2.02]That’s fast!
GEN_SM_M08_JESSE_3104=Look at me go!
GEN_SM_M08_JESSE_3105=Piece of cake!
GEN_SM_M08_JESSE_4032=Too slow!
GEN_SM_M08_JESSE_4033=Missed me!
GEN_SM_M08_JESSE_4034=Catch me if you can!
GENERAL_ASTRAL_PLANE=Astral Plane
GENERAL_MOTEL=Oceanview Motel & Casino
GPU_ERROR_TEXT=Your graphics card does not support all the required DirectX12
features:
GPU_ERROR_TITLE=Incompatible graphics card detected
GPU_FEATURE_RESOURCEBINDINGTIER3=Resource binding tier 3
GPU_FEATURE_TYPEDUAVLOAD=Typed UAV Load
GPU_MEMORY_TEXT=The amount of video memory in this system does not meet the minimum
specification. Your experience may suffer as a result.
GPU_MEMORY_TITLE=VRAM Minspec Not Met
GUARD 1=Guard 1
GUARD 2=Guard 2
GUARD 3=Guard 3
GUARD 4=Guard 4
GUARD 5=Guard 5
GUARD 6=Guard 6
HARDY=Hardy
HARTMAN=Hartman
Hidden_Location_Discovered_Desc=Hidden Location Discovered
Hidden_Location_Discovered_Title=Secrets:
HISS_INCANTATION_ARISH_1624=You are a worm through time. The thunder song distorts
you. Happiness comes. White pearls, but yellow and red in the eye. Through a
mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_DYLAN_639=You are a worm through time. The thunder song distorts
you. Happiness comes. White pearls, but yellow and red in the eye. Through a
mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An ear worm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_DYLAN_8667=You are a worm through time. The thunder song distorts
you. Happiness comes. White pearls, but yellow and red in the eye. Through a
mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An ear worm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_FLOATER_1_4056=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_FLOATER_1_8664=<death>
HISS_INCANTATION_FLOATER_2_7065=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_FLOATER_2_8665=<death>
HISS_INCANTATION_FRAME_2789=You are a worm through time. The thunder song distorts
you. Happiness comes. White pearls, but yellow and red in the eye. Through a
mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An ear worm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_HISS_ENEMY_1_7233=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_HISS_ENEMY_2_7234=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_HOROWITZ_7238=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An ear worm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_JESSE_1642=You are a worm through time. The thunder song distorts
you. Happiness comes. White pearls, but yellow and red in the eye. Through a
mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_LANGSTON_1623=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_MARSHALL_9435=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_POPE_1625=You are a worm through time. The thunder song distorts
you. Happiness comes. White pearls, but yellow and red in the eye. Through a
mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_TOMMASI_320=[0.00-1.97]You are a worm through time.[1.97-3.61]The
thunder song distorts you.[3.61-4.90]Happiness comes.[5.36-8.63]White pearls, but
yellow and red in the eye.[9.34-11.92]Through a mirror, inverted is made right.
[12.10-14.46]Leave your insides by the door.[14.57-18.93]Push the fingers through
the surface into the wet.[19.58-21.52]You’ve always been the new you.[21.57-
24.11]You want this to be true.[24.63-27.66]We stand around you while you dream.
[27.69-31.00]You can almost hear our words but you forget.[31.03-34.38]This happens
more and more now.[34.68-38.09]You gave us the permission in your regulations.
[38.09-40.36]We wait in the stains.[40.39-44.10]The word that describes this is
redacted.[44.13-46.08]Repeat the word.[46.62-48.27]The name of the sound.[48.27-
50.86]It resonates in your house.[50.86-54.47]After the song, time for applause.
[55.16-58.12]We build you till nothing remains.[58.15-62.69]The egg cracks and the
truth will emerge out of you.[62.81-64.04]You are home.[64.20-66.63]You remind us
of home.[67.34-70.95]You’ve taken your boss with your boss with you.[72.06-
73.80]All hair must be eaten.[74.45-81.16]Under the conceptual reality behind this
reality you must want these waves to drag you away.[81.16-83.52]After the song,
time for applause.[83.67-94.48]This cliché is death out of time, breaking the first
the second the third the fourth wall, the fifth wall, floor; no floor: you fall!
[94.51-96.96]How do you say “insane”?[96.99-99.46]Hurts to be happy.[99.46-
107.84]An ear worm is a tune you can’t stop humming in a dream: “baby baby baby
yeah”.[107.84-109.35]Just plastic.[109.35-112.95]So, safe and nothing to worry
about.[113.14-115.51]Ha ha, funny.[115.86-118.02]The last egg breaks now.[118.05-
120.53]The hole in your room is a hole in you.[120.53-124.82]You came and we let
you in through the hole in you.[125.20-128.57]You have always been here, the only
child.[128.71-131.26]A copy of a copy of a copy.[131.37-132.50]Orange peel.[132.69-
135.37]The picture is you holding the picture.[135.76-140.29]When you hear this you
will know you’re in new you.[140.78-142.50]You want to listen.[143.01-145.01]You
want to dream.[145.01-147.16]You want to smile.[147.16-148.78]You want to hurt.
[149.21-151.94]You don’t want to be.
HISS_INCANTATION_TOMMASI_7237=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An ear worm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HISS_INCANTATION_UNDERHILL_1626=You are a worm through time. The thunder song
distorts you. Happiness comes. White pearls, but yellow and red in the eye. Through
a mirror, inverted is made right. Leave your insides by the door. Push the fingers
through the surface into the wet. You’ve always been the new you. You want this to
be true. We stand around you while you dream. You can almost hear our words but you
forget. This happens more and more now. You gave us the permission in your
regulations. We wait in the stains. The word that describes this is redacted.
Repeat the word. The name of the sound. It resonates in your house. After the song,
time for applause. We build you till nothing remains. The egg cracks and the truth
will emerge out of you. You are home. You remind us of home. You’ve taken your boss
with your boss with you. All hair must be eaten. Under the conceptual reality
behind this reality you must want these waves to drag you away. After the song,
time for applause. This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall! How do you
say “insane”? Hurts to be happy. An earworm is a tune you can’t stop humming in a
dream: “baby baby baby yeah”. Just plastic. So, safe and nothing to worry about. Ha
ha, funny. The last egg breaks now. The hole in your room is a hole in you. You
came and we let you in through the hole in you. You have always been here, the only
child. A copy of a copy of a copy. Orange peel. The picture is you holding the
picture. When you hear this you will know you’re in new you. You want to listen.
You want to dream. You want to smile. You want to hurt. You don’t want to be.
HOLD_TO_ACTIVATE=Hold {BUTTON_ACTIVATE} to activate
HOLD_TO_COMPEL={BUTTON_COMPEL}
HOROWITZ=Horowitz
HOTLINE_BOARD_01_BOARD=
HOTLINE_BOARD_01_BOARD_7249=< You are the Director now >
HOTLINE_BOARD_01_BOARD_8355=< We expect Independence/Dependence >
HOTLINE_BOARD_01_BOARD_8356=< You are Authority/Chosen One >
HOTLINE_BOARD_01_BOARD_8357=< The Bureau/Game needs you >
HOTLINE_BOARD_01_BOARD_O.S.=
hotline_board_01_DESCRIPTION1=
hotline_board_01_TITLE=The Directorship
HOTLINE_BOARD_02_BOARD=
HOTLINE_BOARD_02_BOARD_7250=< We are at War/Hostile Takeover >
HOTLINE_BOARD_02_BOARD_7251=< These Countermeasures/Missions >
HOTLINE_BOARD_02_BOARD_8359=< The Hiss is the Opposing Force/Foreign Power >
HOTLINE_BOARD_02_BOARD_8360=< We will provide >
HOTLINE_BOARD_02_BOARD_8361=< Countermeasures/Strategy >
HOTLINE_BOARD_02_BOARD_8362=< Accept/ingest them >
HOTLINE_BOARD_02_BOARD_8363=< at Control Points >
HOTLINE_BOARD_02_BOARD_8364=< will benefit you >
HOTLINE_BOARD_02_BOARD_8365=< We will give Resources/Rewards >
HOTLINE_BOARD_02_BOARD_8366=< for each completed Countermeasure >
HOTLINE_BOARD_02_BOARD_O.S.=
hotline_board_02_DESCRIPTION1=
hotline_board_02_TITLE=Board Countermeasures
HOTLINE_BOARD_03_BOARD=
HOTLINE_BOARD_03_BOARD_7252=< The Hiss/Spread is searching for >
HOTLINE_BOARD_03_BOARD_7253=< The Astral Plane is a Conflux/Switchboard >
HOTLINE_BOARD_03_BOARD_8367=< Transmissions/Speakers >
HOTLINE_BOARD_03_BOARD_8368=< to Corrupt/Chaos >
HOTLINE_BOARD_03_BOARD_8369=< The Hiss will come for Us/All >
HOTLINE_BOARD_03_BOARD_8370=< You must Stop/ Shut Up them >
HOTLINE_BOARD_03_BOARD_O.S.=
hotline_board_03_DESCRIPTION1=
hotline_board_03_TITLE=The Hiss
HOTLINE_BOARD_04_BOARD=
HOTLINE_BOARD_04_BOARD_7254=< Objects of Power are Holders/665 >
HOTLINE_BOARD_04_BOARD_7255=< We are failing in translating hyperreal concepts >
HOTLINE_BOARD_04_BOARD_8371=< to the Other/Blessing >
HOTLINE_BOARD_04_BOARD_8372=< We hold the reins/law >
HOTLINE_BOARD_04_BOARD_8373=< Secrets/Instructions will be lost >
HOTLINE_BOARD_04_BOARD_8374=< Ignore this message >
HOTLINE_BOARD_04_BOARD_O.S.=
hotline_board_04_DESCRIPTION1=
hotline_board_04_TITLE=Objects of Power
HOTLINE_BOARD_05_BOARD=
HOTLINE_BOARD_05_BOARD_7256=< Certain Resources/Loot can be >
HOTLINE_BOARD_05_BOARD_7257=< We advocate/facilitate this >
HOTLINE_BOARD_05_BOARD_8375=< Constructed/Crafted >
HOTLINE_BOARD_05_BOARD_8376=< Into Mods/Forms >
HOTLINE_BOARD_05_BOARD_8377=< at Control Points/Menus >
HOTLINE_BOARD_05_BOARD_8378=< This will only be Available/Exclusive for the
Director >
HOTLINE_BOARD_05_BOARD_O.S.=
hotline_board_05_DESCRIPTION1=
hotline_board_05_TITLE=Astral Constructs
HOTLINE_BOARD_06_BOARD=
HOTLINE_BOARD_06_BOARD_7258=< We reach/tether >
HOTLINE_BOARD_06_BOARD_7259=< You can >
HOTLINE_BOARD_06_BOARD_8379=< into the Bureau/House >
HOTLINE_BOARD_06_BOARD_8380=< Nexus/Threshold/Area Codes >
HOTLINE_BOARD_06_BOARD_8381=< allows for access >
HOTLINE_BOARD_06_BOARD_8382=< Translocate/Fast-Travel/Construct >
HOTLINE_BOARD_06_BOARD_8383=< through the Control Points >
HOTLINE_BOARD_06_BOARD_8384=< through Control Points >
HOTLINE_BOARD_06_BOARD_O.S.=
hotline_board_06_DESCRIPTION1=
hotline_board_06_TITLE=Control Points
HOTLINE_BOARD_07_BOARD=
HOTLINE_BOARD_07_BOARD_7260=< You have heard Wrong/Fake News >
HOTLINE_BOARD_07_BOARD_7261=< This is not a Matter/Worry for you >
HOTLINE_BOARD_07_BOARD_8385=< The Board is A-OK/Intact >
HOTLINE_BOARD_07_BOARD_8386=< The Rebel Faction/Dissent is >
HOTLINE_BOARD_07_BOARD_8387=< The Crisis/Purge is over >
HOTLINE_BOARD_07_BOARD_8389=< You can hang up now, please >
HOTLINE_BOARD_07_BOARD_8390=< Former/Fired >
HOTLINE_BOARD_07_BOARD_O.S.=
hotline_board_07_DESCRIPTION1=
hotline_board_07_TITLE=Dissent
HOTLINE_BOARD_08_BOARD=
HOTLINE_BOARD_08_BOARD_7262=< You have seen the Foundation/Base >
HOTLINE_BOARD_08_BOARD_7263=< We have a Socket/Door there >
HOTLINE_BOARD_08_BOARD_8391=< The House grew there/here/everywhere >
HOTLINE_BOARD_08_BOARD_8392=< We are there/everywhere >
HOTLINE_BOARD_08_BOARD_8393=< It is a direct link >
HOTLINE_BOARD_08_BOARD_8394=< of the Building/Tree >
HOTLINE_BOARD_08_BOARD_O.S.=
hotline_board_08_DESCRIPTION1=
hotline_board_08_TITLE=Foundation
HOTLINE_BOARD_09_BOARD=
HOTLINE_BOARD_09_BOARD_7264=< The Former/Dissent >
HOTLINE_BOARD_09_BOARD_7265=< You will see/face the Former >
HOTLINE_BOARD_09_BOARD_7266=< Do not believe/get hyped >
HOTLINE_BOARD_09_BOARD_8395=< It is Previous/Disappointment >
HOTLINE_BOARD_09_BOARD_8396=< and is not part of the Board/Us >
HOTLINE_BOARD_09_BOARD_8397=< We Apologize/Deny All Knowledge >
HOTLINE_BOARD_09_BOARD_8398=< for the inconvenience >
HOTLINE_BOARD_09_BOARD_8399=< It is stealing/linking Altered Items >
HOTLINE_BOARD_09_BOARD_8400=< It builds a Competition/Not Us >
HOTLINE_BOARD_09_BOARD_8401=< You must espionage/destroy >
HOTLINE_BOARD_09_BOARD_8402=< when possible/inevitable >
HOTLINE_BOARD_09_BOARD_8403=< about the Former’s lies/ads >
HOTLINE_BOARD_09_BOARD_8404=< We provide/offer better Bonus Package/Health Plan >
HOTLINE_BOARD_09_BOARD_8405=< If you leave >
HOTLINE_BOARD_09_BOARD_8406=< you will be sorry/dead >
HOTLINE_BOARD_09_BOARD_8407=< and you will never work/exist >
HOTLINE_BOARD_09_BOARD_8408=< in this Torn/Cosmic Reality again >
HOTLINE_BOARD_09_BOARD_8409=< Yes >
HOTLINE_BOARD_09_BOARD_8417=< is back/not gone >
HOTLINE_BOARD_09_BOARD_O.S.=
hotline_board_09_DESCRIPTION1=
hotline_board_09_TITLE=Former
HOTLINE_BOARD_10_BOARD=
HOTLINE_BOARD_10_BOARD_7267=< Well Done/Slaughtered! >
HOTLINE_BOARD_10_BOARD_7268=< You are Prepared/Unprepared >
HOTLINE_BOARD_10_BOARD_8410=< The Hiss is removed/silent from the Astral Plane >
HOTLINE_BOARD_10_BOARD_8411=< You have proven/beaten the not you >
HOTLINE_BOARD_10_BOARD_8412=< We like/tolerate you very much >
HOTLINE_BOARD_10_BOARD_8413=< We will speak again >
HOTLINE_BOARD_10_BOARD_8414=< in the Future/Expansion >
HOTLINE_BOARD_10_BOARD_8415=< Good work/victory, Director >
HOTLINE_BOARD_10_BOARD_8416=< for what comes next >
HOTLINE_BOARD_10_BOARD_O.S.=
hotline_board_10_DESCRIPTION1=
hotline_board_10_TITLE=The Future
HOTLINE_DYLAN_01_DYLAN=
HOTLINE_DYLAN_01_DYLAN_782=Hello? Jesse? Hello? Can you hear me? It’s me, Dylan.
I’m... it’s hard to...
HOTLINE_DYLAN_01_DYLAN_783=I was dreaming... I need to tell you... There was a
parade. I was standing on a float. And there was... there was a woman in the sky
and she was shining... bright as the sun. Was that you? I don’t think it was you.
HOTLINE_DYLAN_01_DYLAN_784=Then the dream changed. I remember thunder - really loud
thunder, resonating - and it was night. The moon was out. But the moon smiled at
me... or, and this is confusing, smiled like spider webs? Spinning. Or spirals...
stretching on forever. But it was still the moon. I don’t know, Jesse, I...
HOTLINE_DYLAN_01_DYLAN_785=Around this parade, no one knew about this until it was
too late but... inside the buildings, everywhere, roots were growing into the
earth, and branches too... reaching for the moon.
HOTLINE_DYLAN_01_DYLAN_786=And no one saw that the street was taking them over the
edge of a cliff. And they kept cheering... and chanting. And they just marched
on... into nothing, a void. They all fell in... Did I fall with them?
HOTLINE_DYLAN_01_DYLAN_787=Hello? Jesse? Can you hear me? I can’t hear you. This...
this line is dead.
HOTLINE_DYLAN_01_DYLAN_O.S. FROM THE HOTLINE=
hotline_trench_00_DESCRIPTION1=
hotline_trench_00_TITLE=Endless Grind
HOTLINE_TRENCH_00_TRENCH=
HOTLINE_TRENCH_00_TRENCH_1259=My reflection trapped in the darkness of the coffee I
nurse.
HOTLINE_TRENCH_00_TRENCH_1260=The alarm goes off at 5 a.m.
HOTLINE_TRENCH_00_TRENCH_3419=The rain turns the lights of the city into a mosaic
on the windows.
HOTLINE_TRENCH_00_TRENCH_3420=The day’s paper lists all the things wrong in the
world.
HOTLINE_TRENCH_00_TRENCH_3421=The list grows longer by the day.
HOTLINE_TRENCH_00_TRENCH_3422=The difference between the morning and the night:
coffee, whiskey.
HOTLINE_TRENCH_00_TRENCH_3423=No other difference.
HOTLINE_TRENCH_00_TRENCH_3424=It’s dark. I sit up on the bed in the gloom.
HOTLINE_TRENCH_00_TRENCH_3425=The driver waits for me downstairs, takes me to the
Oldest House.
HOTLINE_TRENCH_00_TRENCH_3426=An old man stares at me in the car window.
HOTLINE_TRENCH_00_TRENCH_3427=It’s raining. It’s dark.
HOTLINE_TRENCH_00_TRENCH_3428=It’s not a home, it’s a room where I sleep in,
HOTLINE_TRENCH_00_TRENCH_3429=Endless grind.
HOTLINE_TRENCH_00_TRENCH_8418=waking up just as tired as I was before going to bed.
HOTLINE_TRENCH_00_TRENCH_8419=It feels like I just closed my eyes.
HOTLINE_TRENCH_00_TRENCH_8420=I get up. I shower.
HOTLINE_TRENCH_00_TRENCH_8421=Late at night, he brings me back here.
HOTLINE_TRENCH_00_TRENCH_O.S.=
hotline_trench_01_DESCRIPTION1=
hotline_trench_01_TITLE=The Coming Storm
HOTLINE_TRENCH_01_TRENCH=
HOTLINE_TRENCH_01_TRENCH_1261=Something’s coming, the whispers growing louder:
HOTLINE_TRENCH_01_TRENCH_1262=I need answers.
HOTLINE_TRENCH_01_TRENCH_1263=It’s my duty as Director to keep the Bureau safe.
HOTLINE_TRENCH_01_TRENCH_7337=the worst winter storm in Bureau history.
HOTLINE_TRENCH_01_TRENCH_7338=A retribution for my sins, our sins.
HOTLINE_TRENCH_01_TRENCH_7339=This threat could destroy the Bureau,
HOTLINE_TRENCH_01_TRENCH_7340=everything I’ve built.
HOTLINE_TRENCH_01_TRENCH_7341=Destroy me.
HOTLINE_TRENCH_01_TRENCH_7342=A web’s spun, turning this place against me.
HOTLINE_TRENCH_01_TRENCH_7343=I catch glimpses of it in the corner of my eye.
HOTLINE_TRENCH_01_TRENCH_7344=It’s just out of reach, elusive.
HOTLINE_TRENCH_01_TRENCH_7345=It’s clever.
HOTLINE_TRENCH_01_TRENCH_7346=A perverse game of hide and seek.
HOTLINE_TRENCH_01_TRENCH_7347=Is this part of an attack, obfuscating the facts,
HOTLINE_TRENCH_01_TRENCH_7348=dimming my eyes?
HOTLINE_TRENCH_01_TRENCH_7349=It’s hard to tell.
HOTLINE_TRENCH_01_TRENCH_7350=I haven’t heard back from Darling.
HOTLINE_TRENCH_01_TRENCH_7351=I fear for my friend, my closest ally.
HOTLINE_TRENCH_01_TRENCH_7352=I think we made a terrible mistake all those years
ago.
HOTLINE_TRENCH_01_TRENCH_7353=That thing he studies is putting us all in danger.
HOTLINE_TRENCH_01_TRENCH_7354=It’ll be difficult.
HOTLINE_TRENCH_01_TRENCH_7355=What’s done can’t be undone.
HOTLINE_TRENCH_01_TRENCH_7356=There’s no easy fix.
HOTLINE_TRENCH_01_TRENCH_7357=Magical thinking is a requirement for survival.
HOTLINE_TRENCH_01_TRENCH_7358=Pain and suffering are mandatory.
HOTLINE_TRENCH_01_TRENCH_7359=To change things you have to break yourself.
HOTLINE_TRENCH_01_TRENCH_7360=I don’t know if I have the strength.
HOTLINE_TRENCH_01_TRENCH_7361=I’m old and weak. I’m afraid.
HOTLINE_TRENCH_01_TRENCH_7362= I can see my hands trembling.
HOTLINE_TRENCH_01_TRENCH_7363=I’m losing control.
HOTLINE_TRENCH_01_TRENCH_O.S.=
hotline_trench_02_DESCRIPTION1=
hotline_trench_02_TITLE=Control Points
HOTLINE_TRENCH_02_TRENCH=
HOTLINE_TRENCH_02_TRENCH_1264=It took us a long time to learn how to stabilize the
Control Points,
HOTLINE_TRENCH_02_TRENCH_1265=Without the Control Points,
HOTLINE_TRENCH_02_TRENCH_7432=the leylines, the meridians of the Oldest House.
HOTLINE_TRENCH_02_TRENCH_7433=Darling found a way to soothe this beast.
HOTLINE_TRENCH_02_TRENCH_7434=We discovered we must cleanse Control Points of all
interference.
HOTLINE_TRENCH_02_TRENCH_7435=It’s my duty as the Director, like Northmoor before
me.
HOTLINE_TRENCH_02_TRENCH_7436=I couldn’t manage it in my own house, at my home.
HOTLINE_TRENCH_02_TRENCH_7437=I’ll damn well do it here.
HOTLINE_TRENCH_02_TRENCH_7438=the Oldest House would swallow us alive.
HOTLINE_TRENCH_02_TRENCH_7439=We’d be sealed inside an endless labyrinth,
HOTLINE_TRENCH_02_TRENCH_7440=and no one would hear our screams.
HOTLINE_TRENCH_02_TRENCH_7441=If an enemy ever managed to corrupt the Control
Points,
HOTLINE_TRENCH_02_TRENCH_7442=it’d be over fast, spreading like a cancer,
HOTLINE_TRENCH_02_TRENCH_7443=leaping over the firebreaks like a crown fire.
HOTLINE_TRENCH_02_TRENCH_7444=They are the weak point.
HOTLINE_TRENCH_02_TRENCH_7445=Darling’s right about that.
HOTLINE_TRENCH_02_TRENCH_7446=He’s wrong about everything else.
HOTLINE_TRENCH_02_TRENCH_7447=Dangerously wrong.
HOTLINE_TRENCH_02_TRENCH_7448=Suspiciously wrong.
HOTLINE_TRENCH_02_TRENCH_7449=Has he been compromised?
HOTLINE_TRENCH_02_TRENCH_O.S.=
hotline_trench_03_DESCRIPTION1=
hotline_trench_03_TITLE=Hotline
HOTLINE_TRENCH_03_TRENCH=
HOTLINE_TRENCH_03_TRENCH_1266=I can hear the Hotline ringing in my dreams,
constantly ringing.
HOTLINE_TRENCH_03_TRENCH_1267=I can’t trust anyone.
HOTLINE_TRENCH_03_TRENCH_7409=Ringing so loud I can’t hear the voice I’m straining
to understand.
HOTLINE_TRENCH_03_TRENCH_7410=Why don’t I pick up?
HOTLINE_TRENCH_03_TRENCH_7411=It’s a secure line of communication with the Board.
HOTLINE_TRENCH_03_TRENCH_7412=They would tell me what I need to know.
HOTLINE_TRENCH_03_TRENCH_7413=Do I fear their answers?
HOTLINE_TRENCH_03_TRENCH_7414=Would they have warned me of this threat?
HOTLINE_TRENCH_03_TRENCH_7415=I didn’t see it coming, the traitor in our midst,
HOTLINE_TRENCH_03_TRENCH_7416=a conspiracy plotted right behind me.
HOTLINE_TRENCH_03_TRENCH_7417=I must assume all my intel has been manipulated.
HOTLINE_TRENCH_03_TRENCH_7418=The Hotline is the only channel I can trust.
HOTLINE_TRENCH_03_TRENCH_7419=Bind it, control it:
HOTLINE_TRENCH_03_TRENCH_7420=the rule and the ritual with Objects of Power.
HOTLINE_TRENCH_03_TRENCH_7421=It can’t be tampered with.
HOTLINE_TRENCH_03_TRENCH_7422=The lifeline to the Astral Plane and the Board.
HOTLINE_TRENCH_03_TRENCH_7423=I must seek guidance.
HOTLINE_TRENCH_03_TRENCH_7424=Soon. I’ll rest first.
HOTLINE_TRENCH_03_TRENCH_7425=I’m so tired, always tired now.
HOTLINE_TRENCH_03_TRENCH_7426=But I must reach the Hotline.
HOTLINE_TRENCH_03_TRENCH_7427=I think I’m under attack,
HOTLINE_TRENCH_03_TRENCH_7428=an attack of dementia, exhaustion.
HOTLINE_TRENCH_03_TRENCH_7429=It’s a brain cloud,
HOTLINE_TRENCH_03_TRENCH_7430=making me forget.
HOTLINE_TRENCH_03_TRENCH_7431=The Hotline. I must reach the Hotline.
HOTLINE_TRENCH_03_TRENCH_O.S.=
hotline_trench_04_DESCRIPTION1=
hotline_trench_04_TITLE=Oceanview Motel
HOTLINE_TRENCH_04_TRENCH=
HOTLINE_TRENCH_04_TRENCH_1268=The Oceanview Motel and Casino is a familiar friend
to me.
HOTLINE_TRENCH_04_TRENCH_1269=The Oceanview operates on dream-logic,
HOTLINE_TRENCH_04_TRENCH_1270=Sometimes I need to visit, just to breathe easier for
a while.
HOTLINE_TRENCH_04_TRENCH_7881=I stayed in countless motels like it while
investigating A.W.E’s across the country,
HOTLINE_TRENCH_04_TRENCH_7882=back in my field agent days.
HOTLINE_TRENCH_04_TRENCH_7883=Those roadside motels all bleed together like a
dream,
HOTLINE_TRENCH_04_TRENCH_7884=same and not the same, anywhere and nowhere.
HOTLINE_TRENCH_04_TRENCH_7885=and sometimes, successfully encouraged to appear and
act as a convenient lock
HOTLINE_TRENCH_04_TRENCH_7886=Even Bureau veterans can only find one key in the
Motel,
HOTLINE_TRENCH_04_TRENCH_7887=The rest, the many other doors, are still mysteries
to us.
HOTLINE_TRENCH_04_TRENCH_7888=We’re all merely guests there.
HOTLINE_TRENCH_04_TRENCH_7889=Even the Board.
HOTLINE_TRENCH_04_TRENCH_7890=It beats the numb sterile apartment I spend my nights
in,
HOTLINE_TRENCH_04_TRENCH_7891=insulated from everything but myself.
HOTLINE_TRENCH_04_TRENCH_7892=I guess that’s where the whiskey comes in.
HOTLINE_TRENCH_04_TRENCH_7893=and the light-switch cord leaks out to be found in
the most unexpected places,
HOTLINE_TRENCH_04_TRENCH_7894=to keep out those not trained in dreamscape
navigation.
HOTLINE_TRENCH_04_TRENCH_7895=the key that opens the door marked with the inverted
Black Pyramid.
HOTLINE_TRENCH_04_TRENCH_O.S.=
hotline_trench_05_DESCRIPTION1=
hotline_trench_05_TITLE=Management Team
HOTLINE_TRENCH_05_TRENCH=
HOTLINE_TRENCH_05_TRENCH_1271=A director needs a team.
HOTLINE_TRENCH_05_TRENCH_1272=But things change when you become Director.
HOTLINE_TRENCH_05_TRENCH_7896=My management team.
HOTLINE_TRENCH_05_TRENCH_7897=These people know the secrets of the Bureau as well
as I do,
HOTLINE_TRENCH_05_TRENCH_7898=They have proven themselves.
HOTLINE_TRENCH_05_TRENCH_7899=Darling, Tommasi, Salvador. Marshall.
HOTLINE_TRENCH_05_TRENCH_7901=Marshall especially, my Head of Operations.
HOTLINE_TRENCH_05_TRENCH_7902=She sees right through me.
HOTLINE_TRENCH_05_TRENCH_7903=She knows I don’t like relying on people.
HOTLINE_TRENCH_05_TRENCH_7904=The only person you should fail is yourself.
HOTLINE_TRENCH_05_TRENCH_7905=So I followed my own orders.
HOTLINE_TRENCH_05_TRENCH_7906=Northmoor hated my guts for that.
HOTLINE_TRENCH_05_TRENCH_7907=You suddenly see this dark void for the horror show
it truly is,
HOTLINE_TRENCH_05_TRENCH_7908=filled with screaming fear we pretend to control.
HOTLINE_TRENCH_05_TRENCH_7909=Sand leaks through my fingers.
HOTLINE_TRENCH_05_TRENCH_7910=The roses I pruned in the garden, back when I still
had a family, all dead.
HOTLINE_TRENCH_05_TRENCH_7911=Heat escapes my body.
HOTLINE_TRENCH_05_TRENCH_7912=My thoughts are scattered.
HOTLINE_TRENCH_05_TRENCH_7913=The universe keeps expanding.
HOTLINE_TRENCH_05_TRENCH_7914=When I forget that, things go wrong.
HOTLINE_TRENCH_05_TRENCH_7915=And my team has to pick up the pieces.
HOTLINE_TRENCH_05_TRENCH_7916=Damage control, to help me get out of my mess.
HOTLINE_TRENCH_05_TRENCH_7917=I can’t keep up with it alone.
HOTLINE_TRENCH_05_TRENCH_8422=some even better.
HOTLINE_TRENCH_05_TRENCH_O.S.=
hotline_trench_06_DESCRIPTION1=
hotline_trench_06_TITLE=Northmoor
HOTLINE_TRENCH_06_TRENCH=
HOTLINE_TRENCH_06_TRENCH_1273=Northmoor was Director before me.
HOTLINE_TRENCH_06_TRENCH_1274=I had to find a solution in the end.
HOTLINE_TRENCH_06_TRENCH_7918=I never wanted his job.
HOTLINE_TRENCH_06_TRENCH_7919=I never wanted power.
HOTLINE_TRENCH_06_TRENCH_7920=I purposefully avoided it, didn’t trust it, didn’t
want to rely on it.
HOTLINE_TRENCH_06_TRENCH_7921=Northmoor was all about power.
HOTLINE_TRENCH_06_TRENCH_7922=A man like an explosion, hungry for authority, for
order, for more,
HOTLINE_TRENCH_06_TRENCH_7923=Contain the situation.
HOTLINE_TRENCH_06_TRENCH_7924=Northmoor never liked me, but he went along with it,
to his credit.
HOTLINE_TRENCH_06_TRENCH_7925=He didn’t really have a choice.
HOTLINE_TRENCH_06_TRENCH_7926=I suppose, at the end of the day,
HOTLINE_TRENCH_06_TRENCH_7927=Here's to you, Northmoor.
HOTLINE_TRENCH_06_TRENCH_7928=There were no Prime Candidates waiting in the wings.
HOTLINE_TRENCH_06_TRENCH_7929=But I was there.
HOTLINE_TRENCH_06_TRENCH_7930=Had been the whole time, keeping my head down,
working my ass off.
HOTLINE_TRENCH_06_TRENCH_7931=I had nothing to lose.
HOTLINE_TRENCH_06_TRENCH_7932=I picked up the gun almost on a dare.
HOTLINE_TRENCH_06_TRENCH_8423=until it was too much.
HOTLINE_TRENCH_06_TRENCH_8424=a Director's most basic duty is to keep the lights
on.
HOTLINE_TRENCH_06_TRENCH_O.S.=
hotline_trench_07_DESCRIPTION1=
hotline_trench_07_TITLE=Internal Lockdown
HOTLINE_TRENCH_07_TRENCH=
HOTLINE_TRENCH_07_TRENCH_1275=So much is expected from the Director.
HOTLINE_TRENCH_07_TRENCH_1276=If the forces contained here escaped,
HOTLINE_TRENCH_07_TRENCH_1277=I implemented this security measure in my first years
as Director.
HOTLINE_TRENCH_07_TRENCH_7933=The responsibility.
HOTLINE_TRENCH_07_TRENCH_7934=The privilege.
HOTLINE_TRENCH_07_TRENCH_7935=To steer the Bureau into dangerous waters and safely
out again.
HOTLINE_TRENCH_07_TRENCH_7936=To inspire and lead its people, to protect them.
HOTLINE_TRENCH_07_TRENCH_7938= You hold all this in your old, trembling hands.
HOTLINE_TRENCH_07_TRENCH_7939=I had to lose everything before I could see the
Bureau is the Director’s life.
HOTLINE_TRENCH_07_TRENCH_7940=There’s no room for anything else.
HOTLINE_TRENCH_07_TRENCH_7943=assuming you think we ever really left that behind.
HOTLINE_TRENCH_07_TRENCH_7944=Any emergency, any major containment breach,
HOTLINE_TRENCH_07_TRENCH_7945=I knew we were vulnerable.
HOTLINE_TRENCH_07_TRENCH_7946=I made sure the internal lockdown could only be
lifted by a Directorial Override,
HOTLINE_TRENCH_07_TRENCH_7947=This way, the Director is a last line of defense.
HOTLINE_TRENCH_07_TRENCH_7948=And if I screw up, it’s on me and me alone.
HOTLINE_TRENCH_07_TRENCH_7949=only to be used when the Director is confident the
sectors are safe to be opened again.
HOTLINE_TRENCH_07_TRENCH_8426=we'd be dragged back into an age of superstition.
HOTLINE_TRENCH_07_TRENCH_8427=Terror. Death...
HOTLINE_TRENCH_07_TRENCH_8428=and the lockdown goes into effect.
HOTLINE_TRENCH_07_TRENCH_8429=I’d personally seen the cost of sloppiness.
HOTLINE_TRENCH_07_TRENCH_8669=The Board is there to advise you, but they want
things in return.
HOTLINE_TRENCH_07_TRENCH_O.S.=
hotline_trench_08_DESCRIPTION1=
hotline_trench_08_TITLE=Panopticon
HOTLINE_TRENCH_08_TRENCH=
HOTLINE_TRENCH_08_TRENCH_1278=The Containment Sector, the Panopticon,
HOTLINE_TRENCH_08_TRENCH_1279=Altered Items.
HOTLINE_TRENCH_08_TRENCH_7950=It is a maximum security prison.
HOTLINE_TRENCH_08_TRENCH_7951=It’s a vault for the most valuable treasures on
Earth.
HOTLINE_TRENCH_08_TRENCH_7952=It’s a powder-keg big enough to blow this world to
dust.
HOTLINE_TRENCH_08_TRENCH_7953=A temple, a place of worship filled with idols of
angry gods.
HOTLINE_TRENCH_08_TRENCH_7954=It’s all of these and none of them.
HOTLINE_TRENCH_08_TRENCH_7955=It’s something more profound, unbelievable,
unknowable.
HOTLINE_TRENCH_08_TRENCH_7956=Something worse.
HOTLINE_TRENCH_08_TRENCH_7957=We’ve found many.
HOTLINE_TRENCH_08_TRENCH_7958=They appear mundane, but nothing could be further
from the truth.
HOTLINE_TRENCH_08_TRENCH_7959=They are all powerful, dangerous.
HOTLINE_TRENCH_08_TRENCH_7960= They press heavy on our minds, because that’s their
nature.
HOTLINE_TRENCH_08_TRENCH_7961=We put them on altars because they're used to being
worshipped.
HOTLINE_TRENCH_08_TRENCH_7963=This keeps them calm.
HOTLINE_TRENCH_08_TRENCH_7964=They’ve been altered because we can’t stop thinking
about them.
HOTLINE_TRENCH_08_TRENCH_7965=We contain them, but they don’t want to be
controlled.
HOTLINE_TRENCH_08_TRENCH_7966=We study them to discover what makes them tick.
HOTLINE_TRENCH_08_TRENCH_7967=If this place were ever breached,
HOTLINE_TRENCH_08_TRENCH_8430=is home to the Altered Items we find and contain.
HOTLINE_TRENCH_08_TRENCH_8431=it would be chaos of biblical proportions.
HOTLINE_TRENCH_08_TRENCH_O.S.=
hotline_trench_09_DESCRIPTION1=
hotline_trench_09_TITLE=Prime Candidates
HOTLINE_TRENCH_09_TRENCH=
HOTLINE_TRENCH_09_TRENCH_1280=After Northmoor stepped down,
HOTLINE_TRENCH_09_TRENCH_1281=P1 through P5 were all false leads, dead ends and
disappointments.
HOTLINE_TRENCH_09_TRENCH_1282=I took work home.
HOTLINE_TRENCH_09_TRENCH_7968=There was no one.
HOTLINE_TRENCH_09_TRENCH_7969=No one but me.
HOTLINE_TRENCH_09_TRENCH_7970=That wasn’t good enough.
HOTLINE_TRENCH_09_TRENCH_7971=I pushed hard.
HOTLINE_TRENCH_09_TRENCH_7972=I never wanted the Bureau to end up in that situation
again.
HOTLINE_TRENCH_09_TRENCH_7973=The Bureau needs a Director, always.
HOTLINE_TRENCH_09_TRENCH_7974=When my time reaches an end, I want more options on
the table.
HOTLINE_TRENCH_09_TRENCH_7975=Then P6, Dylan Faden.
HOTLINE_TRENCH_09_TRENCH_7976=He fell into our arms.
HOTLINE_TRENCH_09_TRENCH_7977= No parents.
HOTLINE_TRENCH_09_TRENCH_7978=They’re gone, casualties of an AWE.
HOTLINE_TRENCH_09_TRENCH_7979=The boy has exceptional talent.
HOTLINE_TRENCH_09_TRENCH_7980=The Oldest House will be his home.
HOTLINE_TRENCH_09_TRENCH_7981=We’ll build him from the ground up.
HOTLINE_TRENCH_09_TRENCH_7982=He’ll be trained and taken care of.
HOTLINE_TRENCH_09_TRENCH_7983=Darling can be in charge of this project.
HOTLINE_TRENCH_09_TRENCH_7984=I can’t.
HOTLINE_TRENCH_09_TRENCH_7985=I’ll stay away.
HOTLINE_TRENCH_09_TRENCH_7986=I will not fail the boy like I failed my own family,
HOTLINE_TRENCH_09_TRENCH_7987=We weren’t careful enough back then.
HOTLINE_TRENCH_09_TRENCH_7988=Something came home with me.
HOTLINE_TRENCH_09_TRENCH_7989=My Susanna got sick.
HOTLINE_TRENCH_09_TRENCH_7990=When I realized my mistake, I wanted to bring her
here,
HOTLINE_TRENCH_09_TRENCH_7991=Kate flat out refused.
HOTLINE_TRENCH_09_TRENCH_7992=Civilian doctors treated our daughter, but they
didn’t have a clue.
HOTLINE_TRENCH_09_TRENCH_7993=She died.
HOTLINE_TRENCH_09_TRENCH_7994=Kate left me.
HOTLINE_TRENCH_09_TRENCH_7995=Same old story.
HOTLINE_TRENCH_09_TRENCH_7996=That was a long time ago.
HOTLINE_TRENCH_09_TRENCH_7997=The Bureau is all I have now.
HOTLINE_TRENCH_09_TRENCH_7998=And the Prime Candidates are our future.
HOTLINE_TRENCH_09_TRENCH_7999=There are two.
HOTLINE_TRENCH_09_TRENCH_8000=P6 and P7.
HOTLINE_TRENCH_09_TRENCH_8001=We’re spoiled for choice.
HOTLINE_TRENCH_09_TRENCH_8432=I doubled every effort to find new Prime Candidates.
HOTLINE_TRENCH_09_TRENCH_8433= for Darling to do what he could.
HOTLINE_TRENCH_09_TRENCH_8434=my daughter and my wife.
HOTLINE_TRENCH_09_TRENCH_O.S.=
hotline_trench_10_DESCRIPTION1=
hotline_trench_10_TITLE=Ashtray Maze
HOTLINE_TRENCH_10_TRENCH=
HOTLINE_TRENCH_10_TRENCH_1283=I’m averse to using Objects of Power.
HOTLINE_TRENCH_10_TRENCH_1284=The things we hid in Dimensional Research, the things
Darling studies,
HOTLINE_TRENCH_10_TRENCH_8002=I don’t want to lean on things I ultimately can’t
trust.
HOTLINE_TRENCH_10_TRENCH_8003=But the ashtray and the cigarette, smoking there
forever, have their uses.
HOTLINE_TRENCH_10_TRENCH_8004=The Ashtray Maze they conjure is an impossibly
changing labyrinth
HOTLINE_TRENCH_10_TRENCH_8005=and those the binder invites, can ever pass through.
HOTLINE_TRENCH_10_TRENCH_8006=call for every measure of security and protection I
could bring to the table.
HOTLINE_TRENCH_10_TRENCH_8007=The maze, hands down, is our strongest lock.
HOTLINE_TRENCH_10_TRENCH_8008=I gave Darling and his chosen crew license to pass
through the maze.
HOTLINE_TRENCH_10_TRENCH_8009=Lately, I’ve started to think I should revoke that
license.
HOTLINE_TRENCH_10_TRENCH_8435=that no one but the binder
HOTLINE_TRENCH_10_TRENCH_8436=the danger and the risk involved,
HOTLINE_TRENCH_10_TRENCH_O.S.=
hotline_trench_11_DESCRIPTION1=
hotline_trench_11_TITLE=Slidescape-36
HOTLINE_TRENCH_11_TRENCH=
HOTLINE_TRENCH_11_TRENCH_1285=We used the Slide Projector.
HOTLINE_TRENCH_11_TRENCH_1286=Those who survived were deeply affected by what we
found there,
HOTLINE_TRENCH_11_TRENCH_8010=They told me not to go, the Director should not put
himself in danger.
HOTLINE_TRENCH_11_TRENCH_8011=I told them to fuck off.
HOTLINE_TRENCH_11_TRENCH_8012=I’ve seen action before, and I had to witness this
myself.
HOTLINE_TRENCH_11_TRENCH_8013=To find some meaning in all of this.
HOTLINE_TRENCH_11_TRENCH_8014=I couldn’t sit on my ass, alone with my thoughts, my
memories.
HOTLINE_TRENCH_11_TRENCH_8015=Anything but that.
HOTLINE_TRENCH_11_TRENCH_8016=I led the expeditions into Slidescape-36.
HOTLINE_TRENCH_11_TRENCH_8017=It changed everything.
HOTLINE_TRENCH_11_TRENCH_8018=Whether that’s a good thing or a bad thing remains to
be seen.
HOTLINE_TRENCH_11_TRENCH_8019=But I did find my meaning in that desert.
HOTLINE_TRENCH_11_TRENCH_8020=A sound, like a needle, drilling in, cutting through
the containment suit,
HOTLINE_TRENCH_11_TRENCH_8021=Darling said it was nothing.
HOTLINE_TRENCH_11_TRENCH_8022=But he was wrong.
HOTLINE_TRENCH_11_TRENCH_8023=It’s been there ever since.
HOTLINE_TRENCH_11_TRENCH_8024=Growing into a certainty, into an understanding of
what’s at stake here,
HOTLINE_TRENCH_11_TRENCH_8025=and what must be done to stop it.
HOTLINE_TRENCH_11_TRENCH_8437=by what Darling brought back...
HOTLINE_TRENCH_11_TRENCH_8438=reverberating in the base of my skull, my whole
being.
HOTLINE_TRENCH_11_TRENCH_8439=what kind of a threat we’re facing,
HOTLINE_TRENCH_11_TRENCH_O.S.=
HRA RESEARCHER 1=HRA Researcher 1
HRA RESEARCHER 2=HRA Researcher 2
hub=Executive - Free-Roaming
HUB GUARD 1=Guard
HUB RANGER 1=Ranger 1
HUB RANGER 2=Ranger 2
HUB RESEARCHER 1=Researcher 1
HUB RESEARCHER 2=Researcher 2
HUB RESEARCHER 3=Researcher 3
HUB WORKER 1=Agent 1
HUB WORKER 2=Agent 2
HUB WORKER 3=Agent 3
HUB WORKER 4=Agent 4
IDLES _BRIBEN_MARSHALL_6227=<IDLE 01>
IDLES _BRIBEN_MARSHALL_6228=<IDLE 02>
IDLES _BRIBEN_MARSHALL_6229=<IDLE 03>
IDLES _BRIBEN_MARSHALL_6230=<IDLE 04>
IDLES_ AUGUSTO_DE_MOURA_HUB_WORKER_1_8839=<IDLE 01>
IDLES_ AUGUSTO_DE_MOURA_HUB_WORKER_1_8840=<IDLE 02>
IDLES_ AUGUSTO_DE_MOURA_HUB_WORKER_1_8841=<IDLE 03>
IDLES_ANNELYNN_SOTTAS_HISS_IDLES_ANNELYNN_SOTTAS_HISS_6540=<IDLE 01>
IDLES_ANNELYNN_SOTTAS_HISS_IDLES_ANNELYNN_SOTTAS_HISS_6541=<IDLE 02>
IDLES_ANNELYNN_SOTTAS_HISS_IDLES_ANNELYNN_SOTTAS_HISS_6542=<IDLE 03>
IDLES_ANNELYNN_SOTTAS_HISS_IDLES_ANNELYNN_SOTTAS_HISS_6543=<IDLE 04>
IDLES_ANNELYNN_SOTTAS_HISS_IDLES_ANNELYNN_SOTTAS_HISS_6544=<IDLE 05>
IDLES_ANNELYNN_SOTTAS_HUB_RESEARCHER_2_8865=<IDLE 01>
IDLES_ANNELYNN_SOTTAS_HUB_RESEARCHER_2_8866=<IDLE 02>
IDLES_ANNELYNN_SOTTAS_HUB_RESEARCHER_2_8867=<IDLE 03>
IDLES_ANTBER_POPE_6223=<IDLE 01>
IDLES_ANTBER_POPE_6224=<IDLE 02>
IDLES_ANTBER_POPE_6225=<IDLE 03>
IDLES_ANTBER_POPE_6226=<IDLE 04>
IDLES_CAMILLA_MANSO_POWER_PLANT_GUARD_8812=<IDLE 01>
IDLES_CAMILLA_MANSO_POWER_PLANT_GUARD_8813=<IDLE 02>
IDLES_CAMILLA_MANSO_POWER_PLANT_GUARD_8814=<IDLE 03>
IDLES_CHARAN_UNDERHILL_6231=<IDLE 01>
IDLES_CHARAN_UNDERHILL_6232=<IDLE 02>
IDLES_CHARAN_UNDERHILL_6233=<IDLE 03>
IDLES_CHARAN_UNDERHILL_6234=<IDLE 04>
IDLES_COUHOP_JESSE_71=<IDLE 01>
IDLES_COUHOP_JESSE_72=<IDLE 02>
IDLES_COUHOP_JESSE_73=<IDLE 03>
IDLES_COUHOP_JESSE_74=<IDLE 04>
IDLES_COUHOP_JESSE_75=<IDLE 05>
IDLES_COUHOP_JESSE_76=<IDLE 06>
IDLES_COUHOP_JESSE_77=<IDLE 07>
IDLES_COUHOP_JESSE_78=<IDLE 08>
IDLES_COUHOP_JESSE_79=<IDLE 09>
IDLES_DAVIE_CHEN_RESEARCH_ASSISTANT_8828=<IDLE 01>
IDLES_DAVIE_CHEN_RESEARCH_ASSISTANT_8829=<IDLE 02>
IDLES_DAVIE_CHEN_RESEARCH_ASSISTANT_8830=<IDLE 03>
IDLES_DERHAG_LANGSTON_6267=<IDLE 01>
IDLES_DERHAG_LANGSTON_6268=<IDLE 02>
IDLES_DERHAG_LANGSTON_6269=<IDLE 03>
IDLES_DERHAG_LANGSTON_6270=<IDLE 04>
IDLES_DORREN_T_RUHIGISHA_HUB_WORKER_2_8836=<IDLE 01>
IDLES_DORREN_T_RUHIGISHA_HUB_WORKER_2_8837=<IDLE 02>
IDLES_DORREN_T_RUHIGISHA_HUB_WORKER_2_8838=<IDLE 03>
IDLES_DRIFTER_IDLES_DRIFTER_83=<IDLE 01>
IDLES_DRIFTER_IDLES_DRIFTER_84=<IDLE 02>
IDLES_DRIFTER_IDLES_DRIFTER_85=<IDLE 03>
IDLES_DRIFTER_IDLES_DRIFTER_86=<IDLE 04>
IDLES_DRIFTER_IDLES_DRIFTER_87=<IDLE 05>
IDLES_DRIFTER_IDLES_DRIFTER_88=<IDLE 06>
IDLES_ELITE_DRIFTER_IDLES_ELITE_DRIFTER_6563=<IDLE 01>
IDLES_ELITE_DRIFTER_IDLES_ELITE_DRIFTER_6564=<IDLE 02>
IDLES_ELITE_DRIFTER_IDLES_ELITE_DRIFTER_6565=<IDLE 03>
IDLES_ELITE_DRIFTER_IDLES_ELITE_DRIFTER_6566=<IDLE 04>
IDLES_ELITE_DRIFTER_IDLES_ELITE_DRIFTER_6567=<IDLE 05>
IDLES_FEMALE_30S_LATINA_RESEARCHER_1_8868=<IDLE 01>
IDLES_FEMALE_30S_LATINA_RESEARCHER_1_8869=<IDLE 02>
IDLES_FEMALE_30S_LATINA_RESEARCHER_1_8870=<IDLE 03>
IDLES_HOROWITZ_HOROWITZ_7212=<IDLE 01>
IDLES_HOROWITZ_HOROWITZ_7213=<IDLE 02>
IDLES_HOROWITZ_HOROWITZ_7214=<IDLE 03>
IDLES_HOROWITZ_HOROWITZ_7215=<IDLE 04>
IDLES_HOROWITZ_HOROWITZ_7216=<IDLE 05>
IDLES_IVAN_SKORODUMOV_HISS_IDLES_IVAN_SKORODUMOV_HISS_6545=<IDLE 01>
IDLES_IVAN_SKORODUMOV_HISS_IDLES_IVAN_SKORODUMOV_HISS_6546=<IDLE 02>
IDLES_IVAN_SKORODUMOV_HISS_IDLES_IVAN_SKORODUMOV_HISS_6547=<IDLE 03>
IDLES_IVAN_SKORODUMOV_HISS_IDLES_IVAN_SKORODUMOV_HISS_6548=<IDLE 04>
IDLES_JAMMCC_TRENCH_6508=<IDLE 01>
IDLES_JAMMCC_TRENCH_6509=<IDLE 02>
IDLES_JAMMCC_TRENCH_6510=<IDLE 03>
IDLES_JAMMCC_TRENCH_6511=<IDLE 04>
IDLES_JAMMCC_TRENCH_6512=<IDLE 05>
IDLES_JONATHAN_HILDEN_HISS_IDLES_JONATHAN_HILDEN_HISS_6549=<IDLE 01>
IDLES_JONATHAN_HILDEN_HISS_IDLES_JONATHAN_HILDEN_HISS_6550=<IDLE 02>
IDLES_JONATHAN_HILDEN_HISS_IDLES_JONATHAN_HILDEN_HISS_6551=<IDLE 03>
IDLES_JONATHAN_HILDEN_HISS_IDLES_JONATHAN_HILDEN_HISS_6552=<IDLE 04>
IDLES_JONATHAN_HILDEN_HISS_IDLES_JONATHAN_HILDEN_HISS_6553=<IDLE 05>
IDLES_JONATHAN_HILDEN_HUB_WORKER_3_8842=<IDLE 01>
IDLES_JONATHAN_HILDEN_HUB_WORKER_3_8843=<IDLE 02>
IDLES_JONATHAN_HILDEN_HUB_WORKER_3_8844=<IDLE 03>
IDLES_JONATHAN_IDLES_JONATHAN_HILDEN_89=<IDLE 01>
IDLES_JONATHAN_IDLES_JONATHAN_HILDEN_90=<IDLE 02>
IDLES_JONATHAN_IDLES_JONATHAN_HILDEN_91=<IDLE 03>
IDLES_JONATHAN_IDLES_JONATHAN_HILDEN_92=<IDLE 04>
IDLES_JONATHAN_IDLES_JONATHAN_HILDEN_93=<IDLE 05>
IDLES_JONATHAN_IDLES_JONATHAN_HILDEN_94=<IDLE 06>
IDLES_KNIGHT_IDLES_KNIGHT_6521=<IDLE 01>
IDLES_KNIGHT_IDLES_KNIGHT_6522=<IDLE 02>
IDLES_KNIGHT_IDLES_KNIGHT_6523=<IDLE 03>
IDLES_KNIGHT_IDLES_KNIGHT_6524=<IDLE 04>
IDLES_MALE_20S_LATINO_MAINTENANCE_WORKER_2_8824=<IDLE 01>
IDLES_MALE_20S_LATINO_MAINTENANCE_WORKER_2_8826=<IDLE 02>
IDLES_MALE_20S_LATINO_MAINTENANCE_WORKER_2_8827=<IDLE 03>
IDLES_MARSUO_AHTI_80=<IDLE 01>
IDLES_MARSUO_AHTI_81=<IDLE 02>
IDLES_MARSUO_AHTI_82=<IDLE 03>
IDLES_MARTIN_VIERNE_HUB_RESEARCHER_1_8845=<IDLE 01>
IDLES_MARTIN_VIERNE_HUB_RESEARCHER_1_8846=<IDLE 02>
IDLES_MARTIN_VIERNE_HUB_RESEARCHER_1_8847=<IDLE 03>
IDLES_MIKKO_IDLES_MIKKO_100=<IDLE 06>
IDLES_MIKKO_IDLES_MIKKO_95=<IDLE 01>
IDLES_MIKKO_IDLES_MIKKO_96=Idle2
IDLES_MIKKO_IDLES_MIKKO_97=Idle3
IDLES_MIKKO_IDLES_MIKKO_98=Idle4
IDLES_MIKKO_IDLES_MIKKO_99=<IDLE 05>
IDLES_MIKKO_RAUTALAHTI_IDLES_MIKKO_RAUTALAHTI_6554=<IDLE 01>
IDLES_MIKKO_RAUTALAHTI_IDLES_MIKKO_RAUTALAHTI_6555=<IDLE 02>
IDLES_MIKKO_RAUTALAHTI_IDLES_MIKKO_RAUTALAHTI_6556=<IDLE 03>
IDLES_MUHAMMAD_MUGHAL_HUB_GUARD_1_8848=<IDLE 01>
IDLES_MUHAMMAD_MUGHAL_HUB_GUARD_1_8849=<IDLE 02>
IDLES_MUHAMMAD_MUGHAL_HUB_GUARD_1_8850=<IDLE 03>
IDLES_PHILLIP_PHILLIP_7228=<IDLE 01>
IDLES_PHILLIP_PHILLIP_7229=<IDLE 02>
IDLES_PHILLIP_PHILLIP_7230=<IDLE 03>
IDLES_PHILLIP_PHILLIP_7231=<IDLE 04>
IDLES_PHILLIP_PHILLIP_7232=<IDLE 05>
IDLES_RONSUM_ARISH_6263=<IDLE 01>
IDLES_RONSUM_ARISH_6264=<IDLE 02>
IDLES_RONSUM_ARISH_6265=<IDLE 03>
IDLES_RONSUM_ARISH_6266=<IDLE 04>
IDLES_SEADUR_DYLAN_2346=<IDLE 01>
IDLES_SEADUR_DYLAN_6210=<IDLE 02>
IDLES_SEADUR_DYLAN_6213=<IDLE 03>
IDLES_SEADUR_DYLAN_6214=<IDLE 04>
IDLES_SEADUR_DYLAN_6221=<IDLE 05>
IDLES_THERESA_MORRIS_HUB_WORKER_4_8831=<IDLE 01>
IDLES_THERESA_MORRIS_HUB_WORKER_4_8832=<IDLE 02>
IDLES_THERESA_MORRIS_HUB_WORKER_4_8833=<IDLE 03>
IDLES_TIMO_PUOMIO_IDLES_TEMPEST_ELITE_6517=<IDLE 01>
IDLES_TIMO_PUOMIO_IDLES_TEMPEST_ELITE_6518=<IDLE 02>
IDLES_TIMO_PUOMIO_IDLES_TEMPEST_ELITE_6519=<IDLE 03>
IDLES_TIMO_PUOMIO_IDLES_TEMPEST_ELITE_6520=<IDLE 04>
IDLES_WELLS_WELLS_7222=<IDLE 01>
IDLES_WELLS_WELLS_7223=<IDLE 02>
IDLES_WELLS_WELLS_7224=<IDLE 03>
IDLES_WELLS_WELLS_7225=<IDLE 04>
IDLES_WELLS_WELLS_7226=<IDLE 05>
INFO_AMMO_DESC=The <b>Service Weapon regenerates ammunition automatically</b> when
not in use
INFO_AMMO_TITLE=Basics: Ammunition
INFO_CLIMB_DESC={@PLAYER_JUMP} while moving towards ledges to <b>Climb</b>
INFO_CLIMB_TITLE=Basics: Climbing
INFO_COLLECT_ESSENCE_DESC=Enemies drop <b>Health Elements</b> when damaged<br
/>Collect <b>Health Elements</b> to restore health
INFO_COLLECT_ESSENCE_TITLE=Health Elements
INFO_COMBAT_FLOW_DESC1=The <b>combat</b> in Control <b>requires careful
management</b> of the <b>weapon and ability</b> resources
INFO_COMBAT_FLOW_DESC2=When <b>low on ammo, use other abilities</b> such as Melee
{@PLAYER_MELEE} <b>while the weapon regenerates ammo</b>
INFO_COMBAT_FLOW_DESC3=Movement is also imperative to surviving combat situations.
Move quickly and often!
INFO_COMBAT_FLOW_TITLE1=Basics: Combat Proficiency
INFO_COMBAT_FLOW_TITLE2=Basics: Combat Proficiency
INFO_COMBAT_FLOW_TITLE3=Basics: Combat Proficiency
INFO_CONTROL_POINT_CLEANSE_DESC=Interact with cleansed Control Points to fully
restore <b>Health</b>.<br />On death, Jesse will restart at the Control Point last
accessed
INFO_CONTROL_POINT_CLEANSE_TITLE=Cleansing Control Points
INFO_DPAD_PUZZLE_DESC=Use the {@DPAD} while solving terminal-based puzzles
INFO_DPAD_PUZZLE_TITLE=Puzzles: D-Pad
INFO_EXPEDITION_COLLECT_LOOT_DESC=Retrieve your rewards from the collapsed
Formation.
INFO_EXPEDITION_COLLECT_LOOT_TITLE=For your efforts
INFO_EXPEDITION_FORTRESS_ARENA_OBJECTIVE_DESC=x
INFO_EXPEDITION_FORTRESS_ARENA_OBJECTIVE_TITLE=Dog-tag Recovery
INFO_EXPEDITION_MAIN_OBJECTIVE_DESC=Clearing each arena causes the Formation to
deteriorate.
INFO_EXPEDITION_MAIN_OBJECTIVE_TITLE=Re-Secure the Formation
INFO_EXPEDITION_TEMPLE_ARENA_OBJECTIVE_DESC=x
INFO_EXPEDITION_TEMPLE_ARENA_OBJECTIVE_TITLE=Combat Telemetry
INFO_EXPEDITION_TICKET_SOURCE_DESC=Jukebox Tokens can be Constructed at Control
Points or earned through:<br /> Bureau Alerts, Board Countermeasures, Expeditions,
and defeating elite enemies
INFO_EXPEDITION_TICKET_SOURCE_TITLE=Ticket Sources
INFO_EXPEDITION_TOWERS_ARENA_OBJECTIVE_DESC=x
INFO_EXPEDITION_TOWERS_ARENA_OBJECTIVE_TITLE=Triangulation
INFO_EXPEDITION_WAREHOUSE_ARENA_OBJECTIVE_DESC=x
INFO_EXPEDITION_WAREHOUSE_ARENA_OBJECTIVE_TITLE=Burn Order
INFO_GOLD_ENEMIES_DESCRIPTION_COMPEL=<b>Gold enemies</b> are immune to Jesse's
attacks. Find another way to defeat this enemy
INFO_GOLD_ENEMIES_DESCRIPTION_EVADE=<b>Gold enemies</b> are immune to Jesse's
attacks
INFO_GOLD_ENEMIES_DESCRIPTION_EVADE2=<b>Gold Enemies</b> are immune to Jesse's
attacks.<br />Use {@PLAYER_EVADE} <b>Evade</b> to safely avoid their attacks
INFO_GOLD_ENEMIES_DESCRIPTION_SHIELD=<b>Gold enemies</b> are immune to Jesse's
attacks
INFO_GOLD_ENEMIES_DESCRIPTION_SHIELD2=<b>Gold Enemies</b> are immune to Jesse's
attacks.<br />Hold {@PLAYER_SHIELD} <b>Shield</b>
INFO_GOLD_ENEMIES_DESCRIPTION_SHIELD3=<b>Gold Enemies</b> are immune to Jesse's
attacks.<br />Hold {@PLAYER_SHIELD} <b>Shield</b><br />Use <b>Shield</b> to proceed
safely
INFO_GOLD_ENEMIES_TITLE_COMPEL=Gold Enemies
INFO_GOLD_ENEMIES_TITLE_EVADE=Gold Enemies
INFO_GOLD_ENEMIES_TITLE_EVADE2=Gold Enemies
INFO_GOLD_ENEMIES_TITLE_SHIELD=Gold Enemies
INFO_GOLD_ENEMIES_TITLE_SHIELD2=Gold Enemies
INFO_GOLD_ENEMIES_TITLE_SHIELD3=<b>Gold Enemies</b> are immune to Jesse's
attacks.<br />Hold {@PLAYER_SHIELD} <b>Shield</b> ( Hold {@PLAYER_SHIELD} ) to
proceed safely
INFO_LAUNCH_CANCEL_DESC=Press {@PLAYER_INTERACT} while using launch to <b>drop</b>
any carried object
INFO_LAUNCH_CANCEL_TITLE=Ability: Launch Cancel
INFO_LAUNCH_CHOKE_DESC=Use Launch on enemies with <b>low health</b> to kill and
Launch them
INFO_LAUNCH_CHOKE_TITLE=Ability: Launch Enemies
INFO_LAUNCH_TRACKING_DESC=Launched objects will curve to hit their target
INFO_LAUNCH_TRACKING_TITLE=Ability: Launch Tracking
INFO_LEVITATE_GLIDE_DESC={@PLAYER_JUMP} while <b>Levitating</b> to fall.<br
/>{@PLAYER_JUMP} while falling to <b>Slow Fall</b>, safely controlling the descent
INFO_LEVITATE_GLIDE_TITLE=Slow Fall
INFO_SPRINT_DESC={@PLAYER_SPRINT} while running to <b>Sprint</b>
INFO_SPRINT_TITLE=Basics: Sprinting
INGREDIENT_TITLE=Conceptual Material
INTERACTION_TEXT_CLAIM=Claim Control Point
INTERACTION_TEXT_CLEANSE=Cleanse Control Point
INTERACTION_TEXT_PULL=Pull
INTERPRETER=Interpreter
INVENTORY_MOD_SORT=Order
INVENTORY_NEXT=Switch Weapon
INVENTORY_SORT_NEW=New
INVENTORY_SORT_RARITY=Rarity
INVENTORY_SORT_TYPE=Type
it=Italian
ja=Japanese
JAZZ SINGER=Jazz Singer
JESSE=Jesse
JESSE POLARIS=Jesse Polaris
JP_AWE_Start_DEBUG=AWE
JP_DLC_Start_DEBUG=The Foundation
JP_SM04_00_finding_the_squad_START=Containment - SM04 - Finding the squad
JP_SM05_00_obscure_reference_START=Containment - SM05 - Obscure reference
JP_SM06_00_document_search_START=Containment - SM06 - Document search
JP_SM08_00_memory_dump_START=Containment - SM08 - Memory dump
JP_SM10_00_weird_science_START=Containment - SM10 - Weird science
JP_SM11_00_frightening_four_START=Containment - SM11 - Frightening four
JP_SM13_00_mind_the_gap_START=Containment - SM13 - Mind the gap
JP_SM14_00_eyes_on_the_prize_START=Containment - SM14 - Eyes on the prize
JUMP=Jump/Levitate
JUMP_HOLD=JUMP_HOLD
KEY=Clearance Level
KEY1=Clearance level 1
KEY2=Clearance level 2
KEY3=Clearance level 3
KEY4=Clearance level 4
KEY5=Clearance level 5
KEY6=Clearance level 6
KEY7=Clearance level 7
KEY_TITLE=Clearance Level
ko=Korean
LANGSTON=Langston
LOADING_HINT_DEATH_000=Watch out for the grenade warning indicator. Use
{@PLAYER_SPRINT} <b>Sprint</b> to escape the blast.
LOADING_HINT_DEATH_001=A moving target is harder to hit. Keep moving to avoid enemy
fire and sustain less damage.
LOADING_HINT_DEATH_002=You can use {@PLAYER_SPRINT} <b>Sprint</b> to dodge enemy
rockets and telekinetic attacks.
LOADING_HINT_DEATH_003=If your health is low, use {@PLAYER_SHIELD} <b>Shield</b> to
gain a brief respite.
LOADING_HINT_DEATH_004=Pay attention to your surroundings. You will sustain lethal
damage if you fall too far.
LOADING_HINT_DEATH_005=Use {@PLAYER_SHIELD} <b>Shield</b> to create mobile cover
and advance on an enemy's position.
LOADING_HINT_DEATH_006=Falling damage can be avoided by activating <b>Slow Fall</b>
({@PLAYER_JUMP} while falling).
LOADING_HINT_DEATH_007=Use {@PLAYER_EVADE} <b>Evade</b> to quickly escape nearby
hazards and enemy projectiles.
LOADING_HINT_GENERAL_000=The <b>Melee</b> attack is a powerful telekinetic blast
that can hit several enemies at once.
LOADING_HINT_GENERAL_001=Drop a <b>Launch</b> object without throwing it by
pressing {@PLAYER_INTERACT}.
LOADING_HINT_GENERAL_002=<b>Melee</b> has increased effectiveness against enemy
armor.
LOADING_HINT_GENERAL_003=<b>Launch</b> deals increased damage to enemy armor.
LOADING_HINT_GENERAL_004=Objects grabbed with <b>Launch</b> will damage any enemies
they hit on their way to you. Use this to your advantage.
LOADING_HINT_GENERAL_005=Releasing a <b>Launch</b> object before it reaches you
will propel it towards your target from its current position.<br />Use this to deal
damage to enemies from behind.
LOADING_HINT_GENERAL_006=Upgrade <b>Launch</b> to pick up larger objects, enemies,
grenades, and more.
LOADING_HINT_GENERAL_007=<b>Shield</b> provides a strong defense against enemy
projectiles but can easily be broken by stronger attacks.
LOADING_HINT_GENERAL_008=When <b>Shield</b> integrity is low, suspended objects
will begin to vibrate, indicating that <b>Shield</b> is about to collapse.
LOADING_HINT_GENERAL_009=Upgrade <b>Shield</b> to unleash it in a powerful blast
that will stagger some enemies.
LOADING_HINT_GENERAL_010=Use {@PLAYER_EVADE} <b>Evade</b> to quickly escape nearby
hazards and enemy projectiles.
LOADING_HINT_GENERAL_011=Hold {@PLAYER_JUMP} to <b>Levitate</b>. Keep holding to
rise to maximum altitude.
LOADING_HINT_GENERAL_012=<b>Levitate</b> (Hold {@PLAYER_JUMP}) provides a handy
view of the combat area but can leave you dangerously exposed.
LOADING_HINT_GENERAL_013=Upgrade <b>Levitate</b> to unlock a powerful area-of-
effect attack.
LOADING_HINT_GENERAL_014=You can use both {@PLAYER_CROUCH} <b>Crouch</b> and the
environment to avoid incoming attacks.<br />Always keep moving to avoid being
overwhelmed.
LOADING_HINT_GENERAL_015=Movement is critical to avoid sustaining damage in combat.
Standing still is not advisable.
LOADING_HINT_GENERAL_016=Use {@PLAYER_SPRINT} <b>Sprint</b> to quickly reposition
in combat and make it harder for enemies to maintain accuracy.
LOADING_HINT_GENERAL_017=Bullets are effective against health, but telekinetic
abilities are much stronger against enemy armor.<br />Combine <b>Abilities</b> and
the <b>Service Weapon</b> to take down powerful enemies.
LOADING_HINT_GENERAL_018=Press {@PLAYER_JUMP} while moving towards a nearby
obstacle to <b>Climb</b> onto it.
LOADING_HINT_GENERAL_019=The <b>Service Weapon</b> recharges ammunition
automatically when not in use.<br />Combine your Abilities with the Service Weapon
while in combat for optimal results.
LOADING_HINT_GENERAL_020=If the <b>Service Weapon's</b> ammunition is depleted, it
won't be able to fire until it has fully recharged. Use your Abilities to continue
the attack.
LOADING_HINT_GENERAL_021=Damaged enemies drop <b>Health Elements</b> which will
restore your health when collected.
LOADING_HINT_GENERAL_022=Pay attention to your health bar when entering
combat.<br />Access <b>Control Points</b> to instantly refill health or collect
<b>Health Elements</b> from damaged enemies.
LOADING_HINT_GENERAL_023=Explosive environmental hazards provide an opportunity to
damage enemies, but remember: they can be just as hazardous to you.
LOADING_HINT_GENERAL_024=Enemies will try to flush you out of cover using grenades.
Look for the grenade indicator and quickly move to a safe distance.
LOADING_HINT_GENERAL_025=<b>Control Points</b> allow you to upgrade your Abilities
and construct new powerful Forms for the Service Weapon.<br />Locate the nearest
one using the {@PLAYER_MAP} <b>Map</b>.
LOADING_HINT_GENERAL_026={@PLAYER_INTERACT} Interact with a <b>Control Point</b> to
revive at that location after dying.
LOADING_HINT_GENERAL_027=After dying, you will revive at the most recently accessed
<b>Control Point</b>.
LOADING_HINT_GENERAL_028=Interact with <b>Control Points</b> to instantly refill
your health.
LOADING_HINT_GENERAL_029=Accept any of the <b>Board Countermeasures</b> from
Control Points and complete them to gain additional rewards.
LOADING_HINT_GENERAL_030=Gain <b>Ability Points</b> by completing Missions. Spend
<b>Ability Points</b> at the nearest Control Point to upgrade the strength of your
Abilities.
LOADING_HINT_GENERAL_031=Hold {@PLAYER_JUMP} while climbing to transition smoothly
into Levitate.
LOADING_HINT_GENERAL_032=Expeditions can be accessed by inserting Jukebox Tokens
into the Jukebox, an Object of Power found in Central Executive.
LOADING_HINT_GENERAL_033=Some enemies dodge away from projectiles and telekinetic
<b>Abilities</b>. Use the <b>Service Weapon</b> to counter their fast movement.
LOADING_HINT_GENERAL_034=Beware of <b>named enemies</b>. They are more resilient to
damage, tend to have more armor, and their attacks can be devastating.
LOADING_HINT_GENERAL_035=<b>Named enemies</b> present a tougher challenge but yield
better rewards.
LOADING_HINT_GENERAL_036=Change your <b>Outfit</b> at the Control Point in Central
Executive.
LOADING_HINT_GENERAL_037=While the Hiss invasion is the imminent threat, it is not
the only danger in the Oldest House.
LOADING_HINT_GENERAL_038=Hiss attacks can occur even in previously visited
locations.
LOADING_HINT_GENERAL_039=Standing still in combat makes you an easy target. Keep
moving to throw the enemy off.
LOADING_HINT_GENERAL_040={@PLAYER_SPRINT} <b>Sprint</b> is useful both in and out
of combat. It lets you get where you're going quickly, but can also help avoid
enemy projectiles.
LOADING_HINT_GENERAL_041=Some enemies can camouflage themselves. Listen for them to
determine their location and deal damage to force them out of hiding.
LOADING_HINT_GENERAL_042=An enemy with a <b>+</b> symbol next to their health bar
is being healed by a <b>Hiss Cluster</b>.
LOADING_HINT_GENERAL_043=Upgrade the <b>Seize</b> Ability to take control of Hiss
Clusters, making them heal you and your allies instead.
LOADING_HINT_GENERAL_044=You can upgrade <b>Launch</b> to pick up enemy grenades
and rockets, and use them against the attacker.
LOADING_HINT_GENERAL_045=The <b>Charge</b> Service Weapon Form can fire up to three
shots at once. Keep holding {@PLAYER_SHOOT}Shoot to maximize the impact.
LOADING_HINT_GENERAL_046=When the <b>Pierce</b> Service Weapon Form is fully
charged, it will auto-fire after a delay.<br />Master the timing to get the most
out of this powerful weapon.
LOADING_HINT_GENERAL_047=The <b>Charge</b> Service Weapon Form fires a powerful
explosive payload that is extremely dangerous to anything in its blast zone,
including you.
LOADING_HINT_GENERAL_048=Press {@PLAYER_JUMP} while falling to glide, safely
controlling your descent and avoiding fall damage.
LOADING_HINT_GENERAL_049=Equip <b>Weapon Mods</b> to increase the efficiency of the
Service Weapon's Forms.
LOADING_HINT_GENERAL_050=Equip <b>Personal Mods</b> to increase your combat
effectiveness.
LOADING_HINT_GENERAL_051=Hunt down <b>Hiss Clusters</b> to eliminate their healing
abilities, allowing you to defeat enemies faster.
LOADING_HINT_GENERAL_052=Adjust your strategy according to the challenge at hand.
Press {@PLAYER_INTERACT} to quickly switch between two equipped Service Weapon
Forms.
LOADING_HINT_GENERAL_053=<b>Service Weapon</b> Forms share the same ammunition
resource. If it is depleted, use your <b>Abilities</b> while it recharges.
LOADING_HINT_GENERAL_054=Choose two <b>Service Weapon Forms</b> from the Loadout
Menu to take into the field. The second weapon slot unlocks after spending enough
<b>Ability Points</b>.
LOADING_HINT_GENERAL_055=Pressing {@PLAYER_INTERACT} switches between the two
equipped <b>Service Weapon Forms</b>, but it doesn't recharge their shared
ammunition resource.
LOADING_HINT_GENERAL_056=New <b>Service Weapon</b> Forms and upgrades are available
to construct in the <b>Astral Constructs</b> menu at the <b>Control Points</b> if
you have the required materials.
LOADING_HINT_GENERAL_057=Random <b>Weapon and Personal Mods</b> can be constructed
in the <b>Astral Constructs</b> menu at <b>Control Points</b>.
LOADING_HINT_GENERAL_058=New Bureau employees often get lost in the shifting
corridors of the Oldest House.<br />When in doubt, look for green direction signs
and consult the {@PLAYER_MAP} <b>Map</b>.
LOADING_HINT_GENERAL_059=The number above an enemy's head signifies their level.
Higher-level enemies pose a higher threat.
LOADING_HINT_GENERAL_060=Upgrades to {@PLAYER_SHIELD} <b>Shield</b> can increase
your offensive capabilities.
LOADING_HINT_GENERAL_061=The <b>Consecutive Kills Boost</b> Weapon Mod effect lasts
for 5 seconds.<br />The timer resets after each kill.
LOADING_HINT_GENERAL_062=You can sort your Personal and Weapon Mods by potency,
type, and when they were acquired.
LOADING_HINT_GENERAL_063=If you encounter a particularly difficult challenge, try
exploring other parts of the Oldest House to upgrade your abilities and find better
Mods.
LOADING_HINT_GENERAL_064=Remember to accept <b>Board Countermeasures</b> from a
Control Point to gain additional rewards as you undertake missions.
LOADING_HINT_GENERAL_065=Use {@PLAYER_LAUNCH} Launch to carry a light source into
dark areas.
LOADING_HINT_GENERAL_066=<b>Shield Rush</b> is a powerful upgrade for Shield that
lets you push enemies aside and deal damage.<br />Try pushing enemies off ledges.
LOADING_HINT_GENERAL_067=<b>Shield Rush</b> has an additional Energy cost when you
strike an enemy with it.
LOADING_HINT_GENERAL_068=You lose 10% of your <b>Source<b/> every time you die.
LOADING_HINT_GENERAL_069=When falling, use <b>Evade</b> just before you land to
prevent fall damage.
LOADING_HINT_GENERAL_070=Activate <b>Shield Rush</b> by {@PLAYER_EVADE}
<b>Evading</b> forward while holding {@PLAYER_SHIELD} <b>Shield</b>.
LOADING_HINT_GENERAL_071=When on an <b>Expedition</b>, focus on the current
objective to minimize your completion time.<br />Killing enemies may not always be
the best strategy.
LOADING_HINT_GENERAL_072=Completing individual <b>Expedition</b> objectives rewards
you with various Materials.
LOADING_HINT_GENERAL_073=Enemies caught in the way of a growing <b>Shape</b>
Crystal take damage.
LOADING_HINT_GENERAL_074=When in the Foundation, check your surroundings for
Crystal spikes.<br />You can <b>Shape</b> them through nearby enemies to deal large
amounts of damage.
LOADING_HINT_GENERAL_075=Once you have <b>Fracture</b>, all Weapon Forms are able
to destroy Crystal growths.
LOADING_HINT_GENERAL_076=When an enemy stands on a breakable platform, destroying
it can be the fastest way of dealing with them.
LOADING_SCREEN_HINT=HINTS
LOADING_TIP_PLACEHOLDER=...
LOADINGSCREEN_ACTPART=ACT %d / PART %d
LOADOUT_EMPTY_SECTION=You do not have any Collectibles of this type
LOADOUT_EXCLUSIVE_MOD_LIST_HEADER=Exclusive to {WEAPON}
LOADOUT_HEADER_KEYS=Access Clearance Level
LOADOUT_HEADER_MATERIALS=Conceptual Material
LOADOUT_HEADER_MODS=Weapon Mods
LOADOUT_HEADER_OUTFIT=Outfits
LOADOUT_HEADER_PERKS=Personal Mods
LOADOUT_HEADER_WEAPONS=Weapon Forms
LOADOUT_NO_EXPEDITION_TICKETS=You do not have any Jukebox Tokens
LOADOUT_NO_INGREDIENTS=You do not have any Materials
LOADOUT_NO_KEYS=You do not have a Clearance Level
LOADOUT_NO_MODS=You do not have any Weapon Mods
LOADOUT_NO_OUTFITS=You do not have any Outfits
LOADOUT_NO_PERKS=You do not have any Personal Mods
LOADOUT_NO_WEAPONS=You do not have any Weapons
LOADOUT_PERK_EFFECTS=Personal Mod Effects
LOC_ALERT_MISSION_COMPLETE=Bureau Alert Completed
LOC_ALERT_MISSION_FAILED=Bureau Alert Failed
LOC_ALERT_MISSION_NEW=New Bureau Alert
LOC_ALERT_MISSION_UPDATED=Bureau Alert Updated
LOC_BUREAU_ALERT=Bureau Alert
LOC_MISSION_COMPLETE=Mission Completed
LOC_MISSION_FAILED=Mission Failed
LOC_MISSION_NEW=New Mission
LOC_MISSION_UPDATED=Mission Updated
LOC_MOD_TYPE_ENEMY_HEADER=ENEMY MODIFIER
LOC_MOD_TYPE_MODE_HEADER=MODE MODIFIER
LOC_MOD_TYPE_PLAYER_HEADER=PLAYER MODIFIER
LOC_NARRATIVE_CATEGORY_AUDIO=Correspondence
LOC_NARRATIVE_CATEGORY_DOCUMENT=Research & Records
LOC_NARRATIVE_CATEGORY_HOTLINE=Hotline
LOC_NARRATIVE_CATEGORY_IMAGE=Case Files
LOC_NARRATIVE_CATEGORY_VIDEO=Multimedia
LOC_NARRATIVE_SUBCATEGORY_ALTERED_ITEMS=Altered Items
LOC_NARRATIVE_SUBCATEGORY_ALTERED_WORLD_EVENTS=Altered World Events
LOC_NARRATIVE_SUBCATEGORY_AMERICA_OVERNIGHT=America Overnight
LOC_NARRATIVE_SUBCATEGORY_ASH_TAPES=Ash Tapes
LOC_NARRATIVE_SUBCATEGORY_ASTRAL_RESEARCH=Astral Research
LOC_NARRATIVE_SUBCATEGORY_BOARD=Board
LOC_NARRATIVE_SUBCATEGORY_DARLING_PRESENTATIONS=Darling Presentations
LOC_NARRATIVE_SUBCATEGORY_DEAD_LETTERS=Dead Letters
LOC_NARRATIVE_SUBCATEGORY_FBC_RECORDINGS=FBC Recordings
LOC_NARRATIVE_SUBCATEGORY_HISS_RESEARCH=Hiss Research
LOC_NARRATIVE_SUBCATEGORY_INTERVIEWS=Interviews
LOC_NARRATIVE_SUBCATEGORY_MARSHALL=Marshall
LOC_NARRATIVE_SUBCATEGORY_MUSIC=Music
LOC_NARRATIVE_SUBCATEGORY_NON_OFFICIAL=Non-Official
LOC_NARRATIVE_SUBCATEGORY_OBJECTS_OF_POWER=Objects of Power
LOC_NARRATIVE_SUBCATEGORY_OFFICIAL=Official
LOC_NARRATIVE_SUBCATEGORY_REPORTS=Reports
LOC_NARRATIVE_SUBCATEGORY_RESEARCH=Research
LOC_NARRATIVE_SUBCATEGORY_THRESHOLD_KIDS=Threshold Kids
LOC_NARRATIVE_SUBCATEGORY_TRENCH=Trench
LOC_NARRATIVE_SUBCATEGORY_WAKE=Wake
LOC_SECTOR_1=Research
LOC_SECTOR_2=Maintenance
LOC_SECTOR_3=Containment
LOC_SECTOR_4=Executive
LOC_SECTOR_5=Quarry Site Beta
LOC_SECTOR_6=Investigations
LOC_SECTOR_8=Foundation
LOC_SECTOR_UNKNOWN=Unmapped Area
LOCATION_CONTAINMENT=CONTAINMENT
LOCATION_EXECUTIVE_FLOOR=EXECUTIVE FLOOR
LOCATION_PANOPTICON=PANOPTICON
LOCKED_MOD_SLOT=Locked Mod Slot
LOOT_ITEM_DUMMY_OBJECT_DESC=Loot Environment not set!!
LOOT_ITEM_DUMMY_OBJECT_TITLE=Loot Environment not set!!
LOOT_ITEM_EXPEDITION_TICKET_1_DESC=Accesses Expeditions when inserted into the
Jukebox
LOOT_ITEM_EXPEDITION_TICKET_1_TITLE=Jukebox Token
LOOT_ITEM_EXPEDITION_TICKET_2_DESC="Accesses moderate difficulty Expeditions"
LOOT_ITEM_EXPEDITION_TICKET_3_DESC="Accesses high difficulty Expeditions"
LOOT_ITEM_MOD_ACCURACY_TITLE=Accuracy Boost
LOOT_ITEM_MOD_ADRENALINE_TITLE=Low Health Boost
LOOT_ITEM_MOD_ARMOR_PIERCER_TITLE=Armor Piercer
LOOT_ITEM_MOD_BLIND_FURY_TITLE=Blind Fury
LOOT_ITEM_MOD_BLOODTHIRST_TITLE=Consecutive Kills Boost
LOOT_ITEM_MOD_BOOSTER_TITLE=Pierce Charging Efficiency
LOOT_ITEM_MOD_COMPELLER_TITLE=Seize Accelerator
LOOT_ITEM_MOD_CONTROLLED_FIRE_TITLE=Pierce Aimed Fire Boost
LOOT_ITEM_MOD_DEADEYE_TITLE=Headshot Boost
LOOT_ITEM_MOD_DEADLY_RAIN_TITLE=Levitation Ammo Efficiency
LOOT_ITEM_MOD_DEATH_FEEDER_TITLE=Energy Renewal
LOOT_ITEM_MOD_DLC1_BALLISTIC_RECOVERY_TITLE=Launch Ammo Refund
LOOT_ITEM_MOD_DLC1_BOMBARDMENT_TITLE=Ballistic Ammo Refund
LOOT_ITEM_MOD_DLC1_COIN_COLLECTOR_TITLE=Elemental Source Gain
LOOT_ITEM_MOD_DLC1_HAZARD_PAY_TITLE=Concussed Source Gain
LOOT_ITEM_MOD_DLC1_IMMEDIATE_RESPONSE_TITLE=Concussed Ammo Refund
LOOT_ITEM_MOD_DLC1_INNER_PEACE_TITLE=Shield Injury Energy Recovery
LOOT_ITEM_MOD_DLC1_KINETIC_BATTERY_TITLE=Trauma Ammo Refund
LOOT_ITEM_MOD_DLC1_KINETIC_TRANSFER_TITLE=Concussed Energy Recovery
LOOT_ITEM_MOD_DLC1_LIGHTNING_REFLEX_TITLE=Explosive Energy Recovery
LOOT_ITEM_MOD_DLC1_MASTERS_STRIKE_TITLE=Melee Energy Renewal
LOOT_ITEM_MOD_DLC1_MUGGING_TITLE=Melee Source Gain
LOOT_ITEM_MOD_DLC1_PINK_MIST_TITLE=Launch Health Recovery
LOOT_ITEM_MOD_DLC1_SHARD_REFRACTION_TITLE=Enraged Ammo Refund
LOOT_ITEM_MOD_DLC1_SHRAPNEL_CATCHER_TITLE=Explosive Ammo Refund
LOOT_ITEM_MOD_DLC1_SIPHONING_TOUCH_TITLE=Melee Health Boost
LOOT_ITEM_MOD_DLC1_SNAP_RELOAD_TITLE=Evade Ammo Refund
LOOT_ITEM_MOD_DLC2_AEROBICS_TITLE=Internal Rhythm
LOOT_ITEM_MOD_DLC2_AVALANCHE_TITLE=Ballistic Ground Slam Boost
LOOT_ITEM_MOD_DLC2_BATTERING_RAM_TITLE=Shield Dodge Efficiency
LOOT_ITEM_MOD_DLC2_CARDIO_TITLE=Vigorous Dodge Efficiency
LOOT_ITEM_MOD_DLC2_CRENELATION_TITLE=Shield Kills Reload Efficiency
LOOT_ITEM_MOD_DLC2_DEVASTATOR_TITLE=Spam Mail
LOOT_ITEM_MOD_DLC2_DIVIDED_FIRE_TITLE=Seized Protection
LOOT_ITEM_MOD_DLC2_ESCAPE_ARTIST_TITLE=Critical Dodge Efficiency
LOOT_ITEM_MOD_DLC2_FOLDED_SPACE_TITLE=Thin Space
LOOT_ITEM_MOD_DLC2_FRIENDLY_FIRE_TITLE=Surge Precision Boost
LOOT_ITEM_MOD_DLC2_IMPACT_CANNON_TITLE=One-Way Track
LOOT_ITEM_MOD_DLC2_KUNG_FU_TITLE=Impact Melee Boost
LOOT_ITEM_MOD_DLC2_LAUNCH_ACCELERATOR_TITLE=Launch Speed Boost
LOOT_ITEM_MOD_DLC2_MAX_PAIN_TITLE=Shooter Dodge Efficiency
LOOT_ITEM_MOD_DLC2_METEOR_STORM_TITLE=Launch Ground Slam Boost
LOOT_ITEM_MOD_DLC2_PROX_DETONATOR_TITLE=Surge Blast Boost
LOOT_ITEM_MOD_DLC2_RED_RIGHT_HAND_TITLE=Impact Boost
LOOT_ITEM_MOD_DLC2_SHARED_AMMO_TITLE=Seized Reload Efficiency
LOOT_ITEM_MOD_DLC2_SHELL_COUNT_TITLE=Demolition Dispenser
LOOT_ITEM_MOD_DLC2_SNAP_CHARGE_TITLE=Custodial Readiness
LOOT_ITEM_MOD_DLC2_STICKY_DETONATOR_TIMER_TITLE=Surge Fuse Boost
LOOT_ITEM_MOD_EFFICIENT_SHIELD_TITLE=Shield Efficiency
LOOT_ITEM_MOD_ETERNAL_FIRE_TITLE=Eternal Fire
LOOT_ITEM_MOD_EXPEDITION_BACKUP_MAG_TITLE=Critical Ammo Refund
LOOT_ITEM_MOD_EXPEDITION_BULLET_COLLECTOR_TITLE=Shield Ammo Refund
LOOT_ITEM_MOD_EXPEDITION_EMERGENCY_RESERVES_TITLE=Critical Energy Recovery
LOOT_ITEM_MOD_EXPEDITION_ENERGY_CONSERVATION_TITLE=Launched Energy Recovery
LOOT_ITEM_MOD_EXPEDITION_GIFT_OF_CHARON_TITLE=Precision Source Bonus
LOOT_ITEM_MOD_EXPEDITION_GRAVEROBBER_TITLE=Impact Ammo Recovery
LOOT_ITEM_MOD_EXPEDITION_HEALING_THOUGHTS_TITLE=Vigorous Energy Recovery
LOOT_ITEM_MOD_EXPEDITION_LIFE_LINK_TITLE=Precision Health Recovery
LOOT_ITEM_MOD_EXPEDITION_MIND_OPENER_TITLE=Precision Energy Recovery
LOOT_ITEM_MOD_EXPEDITION_PICKPOCKET_TITLE=Melee Ammo Refund
LOOT_ITEM_MOD_EXPEDITION_PRESSURE_POINTS_TITLE=Melee Energy Recovery
LOOT_ITEM_MOD_EXPEDITION_RAMPAGE_TITLE=Shooter Ammo Refund
LOOT_ITEM_MOD_EXPEDITION_RECYCLING_TITLE=Injured Ammo Refund
LOOT_ITEM_MOD_EXPEDITION_SCAVENGER_TITLE=Vigorous Ammo Refund
LOOT_ITEM_MOD_EXPEDITION_SHARED_ASSETS_TITLE=Seized Health Recovery
LOOT_ITEM_MOD_EXPEDITION_VAMPIRIC_TOUCH_TITLE=Impact Health Recovery
LOOT_ITEM_MOD_EXQUISITE_CASH=Trash for Cash
LOOT_ITEM_MOD_FLEET_FOOT_TITLE=Aerobics
LOOT_ITEM_MOD_GYROSCOPE_TITLE=Spin Grouping Efficiency
LOOT_ITEM_MOD_IMPROVED_PHYSIQUE_TITLE=Health Boost
LOOT_ITEM_MOD_LAUNCHER_TITLE=Launch Efficiency
LOOT_ITEM_MOD_LIGHT_FOOT_TITLE=Dodge Efficiency
LOOT_ITEM_MOD_MENTAL_FOCUS_TITLE=Energy Recovery
LOOT_ITEM_MOD_MENTAL_FORTITUDE_TITLE=Energy Boost
LOOT_ITEM_MOD_MISSILE_BLAST_TITLE=Charge Blast Boost
LOOT_ITEM_MOD_MISSILE_VELOCITY_TITLE=Charge Velocity Boost
LOOT_ITEM_MOD_PELLET_COUNT_TITLE=Shatter Projectile Boost
LOOT_ITEM_MOD_PELLET_SPREAD_TITLE=Shatter Projectile Choke
LOOT_ITEM_MOD_PS4_IMPROVED_PHYSIQUE_TITLE=Astral Health Boost
LOOT_ITEM_MOD_PS4_WEAPON_RELOAD_TITLE=Astral Reload Efficiency
LOOT_ITEM_MOD_RAPID_RECOVERY_TITLE=Health Recovery
LOOT_ITEM_MOD_RECEIVER_TITLE=Spin Rate of Fire Boost
LOOT_ITEM_MOD_REINFORCED_SHIELD_TITLE=Shield Boost
LOOT_ITEM_MOD_SHIELD_RELOAD_TITLE=Shield Reload Efficiency
LOOT_ITEM_MOD_STABILIZER_TITLE=Shatter Recoil Efficiency
LOOT_ITEM_MOD_SUPPRESSIVE_FIRE_TITLE=Ammo Refund
LOOT_ITEM_MOD_WEAPON_AMMO_EFFICIENCY_TITLE=Ammo Efficiency
LOOT_ITEM_MOD_WEAPON_ARMOR_DAMAGE_TITLE=Weapon Armor Damage
LOOT_ITEM_MOD_WEAPON_DAMAGE_TITLE=Damage Boost
LOOT_ITEM_MOD_WEAPON_RELOAD_TITLE=Reload Efficiency
LOOT_ITEM_MOD_WEAPON_ROF_TITLE=Rate of Fire Boost
LOOT_ITEM_MOD_ZOOM_TITLE=Pierce Zoom Boost
LOOT_ITEM_RARITY_ASCENDANT=Infinite
LOOT_ITEM_RARITY_COMMON=Common
LOOT_ITEM_RARITY_EXQUISITE=Absolute
LOOT_ITEM_RARITY_LEGENDARY=Prime
LOOT_ITEM_RARITY_RARE=Rare
LOOT_ITEM_RARITY_UNCOMMON=Uncommon
LOOT_ITEM_RESOURCE_COMMON_INQUISITIVE_REFLECTION_DESC=CAT(1)-12644:INVESTIGATIONS
LOOT_ITEM_RESOURCE_COMMON_INQUISITIVE_REFLECTION_TITLE=Confiscated Motive
LOOT_ITEM_RESOURCE_COMMON_INSTRUCTIVE_PATTERN_DESC=CAT(1)-23950:RESEARCH
LOOT_ITEM_RESOURCE_COMMON_INSTRUCTIVE_PATTERN_TITLE=Intrusive Pattern
LOOT_ITEM_RESOURCE_COMMON_REMOTE_THOUGHT_DESC=CAT(1)-58592:CONTAINMENT
LOOT_ITEM_RESOURCE_COMMON_REMOTE_THOUGHT_TITLE=Remote Thought
LOOT_ITEM_RESOURCE_COMMON_RITUAL_IMPULSE_DESC=CAT(1)-94721:MAINTENANCE
LOOT_ITEM_RESOURCE_COMMON_RITUAL_IMPULSE_TITLE=Ritual Impulse
LOOT_ITEM_RESOURCE_COMMON_UNDEFINED_READING_DESC=CAT(1)-37928:EXECUTIVE
LOOT_ITEM_RESOURCE_COMMON_UNDEFINED_READING_TITLE=Undefined Reading
LOOT_ITEM_RESOURCE_RARE_CARTOGRAPHERS_INSTINCT_DESC=CAT(3)-82673:FOUNDATION
LOOT_ITEM_RESOURCE_RARE_CARTOGRAPHERS_INSTINCT_TITLE=Shifting Fragment
LOOT_ITEM_RESOURCE_RARE_MYCELIUM_CORD_DESC=CAT(3)-72936:MOLD
LOOT_ITEM_RESOURCE_RARE_MYCELIUM_CORD_TITLE=Corrupted Sample
LOOT_ITEM_RESOURCE_RARE_PHASED_QUINTESSENCE_DESC=CAT(3)-49192:ALERTS
LOOT_ITEM_RESOURCE_RARE_PHASED_QUINTESSENCE_TITLE=Hidden Trend
LOOT_ITEM_RESOURCE_RARE_UNTAPPED_POTENTIAL_DESC=CAT(3)-59288:ANOMALY
LOOT_ITEM_RESOURCE_RARE_UNTAPPED_POTENTIAL_TITLE=Untapped Potential
LOOT_ITEM_RESOURCE_UNCOMMON_ASTRAL_BLIP_DESC=CAT(2)-19275:RESEARCH
LOOT_ITEM_RESOURCE_UNCOMMON_ASTRAL_BLIP_TITLE=Astral Blip
LOOT_ITEM_RESOURCE_UNCOMMON_ENTROPIC_ECHO_DESC=CAT(2)-29144:CONTAINMENT
LOOT_ITEM_RESOURCE_UNCOMMON_ENTROPIC_ECHO_TITLE=Entropic Echo
LOOT_ITEM_RESOURCE_UNCOMMON_HOUSE_MEMORY_DESC=CAT(2)-62938:EXECUTIVE
LOOT_ITEM_RESOURCE_UNCOMMON_HOUSE_MEMORY_TITLE=House Memory
LOOT_ITEM_RESOURCE_UNCOMMON_TEMPERED_CURIOSITY_DESC=CAT(2)-92340:INVESTIGATIONS
LOOT_ITEM_RESOURCE_UNCOMMON_TEMPERED_CURIOSITY_TITLE=Shaded Facet
LOOT_ITEM_RESOURCE_UNCOMMON_THRESHOLD_REMNANT_DESC=CAT(2)-92640:MAINTENANCE
LOOT_ITEM_RESOURCE_UNCOMMON_THRESHOLD_REMNANT_TITLE=Threshold Remnant
LOOT_ITEM_ROULETTE_BALL_DESC=It's lucky
LOOT_ITEM_ROULETTE_BALL_TITLE=Roulette Ball
LUCK RANGER 1=Ranger 1
LUCK RANGER 2=Ranger 2
LUMPY JANE=Lumpy Jane
M01_01_JESSE_139=[0.06-0.75]Hello?[2.55-3.45]Anyone here?
M01_01_JESSE_140=[0.00-2.27]Federal Bureau of Control.[3.24-7.20]All these years,
I’ve been looking for them and they were hiding in plain sight.
M01_01_JESSE_141=[0.03-4.20]This seal: I saw it a long time ago.[5.01-7.11]I keep
seeing it in my dreams.
M01_01_JESSE_142=[0.00-1.54]Yeah, I see it.[1.89-2.91]But what is it?[3.52-4.83]I
can feel it.[4.83-5.87]It resonates.[7.16-9.19]The things you show me, my friend.
M01_01_JESSE_145=[0.03-2.70]I forget: “it’s all in my head."[3.27-5.01]There’s no
you, right?
M01_01_JESSE_146=[0.00-1.02]Where is everybody?[1.62-3.72]I need someone to point
me in the right direction.
M01_01_JESSE_148=Hello?
M01_01_JESSE_149=[0.00-0.53]Hear that?[1.02-3.26]Maybe it’s gonna be all song and
dance from now on.
M01_02_AHTI_155=[0.22-1.19]There you are![1.56-5.00]You are here about the job.
[5.08-6.67]Janitor’s assistant.[8.06-10.65]You need to go to the interview.[11.53-
13.41]Go that way to the elevator.
M01_02_AHTI_156=[0.00-1.04]Very good.[1.04-4.00]I’m Ahti, the janitor, by the way.
[4.99-5.99]You’ll work for me.[6.88-8.01]You can say I sent you.[9.03-12.88]If they
don’t hire you, niin johan on helvetti.
M01_02_AHTI_157=There be work for the axe, take them behind the sauna, jumalauta.
M01_02_AHTI_161=[0.00-2.31]Better than somebody with no face at all.[3.19-
6.95]Think about it, no face.
M01_02_JESSE_154=[0.09-0.51]Hey![0.84-1.64]Excuse me.
M01_02_JESSE_158=[0.07-0.72]Thanks.[1.38-2.34]Elevator, that way.[3.18-3.68]Got it.
M01_02_JESSE_159=[0.03-3.72]I’ve done enough nightshift loner jobs to know it makes
us come off weird.[4.42-7.18]Ahti the janitor is a friendly face in my book.
M01_02_JESSE_2332=But that said, I know what you’re thinking: if there’s an axe-
murderer around, that’s him.
M01_02_JESSE_2334=[0.03-2.71]The cell and the poster.[3.92-7.04]I was eleven years
old the first time I saw behind the poster.[7.51-9.44]They told me I imagined it.
[10.86-13.37]I’ve been trying to pull it down ever since.[15.03-15.94]Will you
help?
M01_03_JESSE_164=[0.07-1.55]Did I lose you there for a moment?[2.55-6.33]You know
what’s on my mind: my baby brother, Dylan.[7.50-11.02]Seventeen years since the men
of this Bureau took him.
M01_03_JESSE_167=We’re starting from the top.
M01_04_JESSE_168=Shit.
M01_04_JESSE_169=Shitshitshit.
M01_04_JESSE_170=Yeah.
M01_04_JESSE_171=Ah!
M01_04_JESSE_172=[0.03-1.44]Something’s outside.[2.13-3.98]Was coming here a
mistake?
M01_04_JESSE_174=[0.00-1.21]You want me to pick it up?[1.36-2.10]The murder weapon?
[2.42-2.89]Really?
M01_04_JESSE_2340=[0.00-0.64]Get the gun.[1.45-2.08]I need it.[2.54-3.74]To get
what I came for.
M01_05_BOARD_187=[0.00-1.93]< Bubblegum/Polaroid > [2.65-6.19]< All/None of the
above > [6.38-10.75]< These are the Concepts/Tattoos we see in your Minds > [10.94-
13.87]< Are you receiving this Message/Lie? >
M01_05_BOARD_188=[0.00-1.63]< The Service Weapon > [1.67-2.47]< It has many Forms >
[2.51-6.15]< Like the House/Prison you occupy >
M01_05_BOARD_189=< Control the Gun/House >
M01_05_BOARD_6562=[0.00-2.48]< Destroy the Copies/Targets >[2.59-4.60]< Earn/Become
the position >
M01_05_JESSE_186=The same gun.
M01_06_JESSE_197=[0.00-1.53]Things have quieted down outside.[2.32-3.31]Is it safe
to go?
M01_06_JESSE_2341=Shit!
M01_06_JESSE_2342=[0.47-0.88]Ah![1.14-3.72]What is that?
M01_07_JESSE_208=Hey!
M01_07_JESSE_209=Back off!
M01_07_JESSE_210=[0.00-2.68]The hissing sound that tried to invade me earlier.
[3.75-4.74]The Hiss.[5.48-8.43]Burrowing into everything in this place.
M01_07_JESSE_211=That babble’s contagious, it burrows in like an infuriating melody
that makes you hum it over and over.
M01_07_JESSE_223=[0.29-2.80]The Hotline, says the dead man?[4.03-4.62]Okay.
M01_07_JESSE_2344=[0.06-1.43]Is the Hiss your enemy?[2.33-2.95]Alright.[3.06-
4.45]It’s our enemy.
M01_08_JESSE_215=[0.00-2.17]“Cleanse the control point."[2.76-4.03]What does that
mean?
M01_08_JESSE_216=Help me fix it.
M01_08_JESSE_218=Ah, yes!
M01_08_JESSE_219=[0.11-1.45]Holy shit![2.10-2.87]You did it![3.61-4.56]We did it!
M01_09_JESSE_2189=[0.54-2.56]Like: Do you know my brother Dylan?[4.10-4.65]Not yet.
M01_09_JESSE_232=I can’t tell you how happy I am to talk to somebody sane.
M01_09_JESSE_235=[0.11-0.65]My turn.[2.03-2.79]Should I lie?
M01_09_JESSE_236=[0.15-0.90]Jesse Faden.[1.90-2.60]I’m just visiting.
M01_09_JESSE_237=I should’ve lied.
M01_09_JESSE_240=Call me Jesse.
M01_09_JESSE_243=Hiss?
M01_09_JESSE_245=[0.00-2.66]And just like that, my name for it is official.[2.96-
6.61]The Hiss, like the sound of poison gas leaking in.
M01_09_JESSE_250=[0.15-0.96]Trench is dead.[2.09-2.55]Shot.
M01_09_JESSE_252=I found his body, and the gun.
M01_09_JESSE_253=Do I tell her it looked like a suicide?
M01_09_JESSE_255=[0.19-8.52]Also, and this can sound crazy - he keeps appearing to
me, saying things.[11.40-14.79]It’s hard to make out, but he told me to cleanse the
control point?[15.87-19.82]Push the Hiss out, the whole room shifted around.
M01_09_JESSE_257=I’m not ready to tell her about you yet.
M01_09_JESSE_258=A janitor let me in.
M01_09_JESSE_260=[0.29-1.41]Emily Pope.[2.90-5.00]I don’t know her, but I like her
already.[5.99-10.63]She's the opposite of the faceless agency I’ve blamed for what
happened to me for so long.[12.39-16.58]But I can’t trust her yet, or rather, the
Bureau she’s a part of.
M01_09_JESSE_261=[0.09-0.58]Yes.[2.07-2.85]I can try.
M01_09_JESSE_262=[0.00-1.33]I’m speaking for you, of course.[2.63-3.80]We can try
it together.
M01_09_POPE_2190=[0.89-3.65]But there’s something I need to ask you to do first.
[4.34-12.18]If you can cleanse a control point, then you can maybe cure those
infected, possessed, by the Hiss.[12.93-18.01]Because if that’s possible, our
options are very different.
M01_09_POPE_2191=[0.42-4.83]Some of the people corrupted by the Hiss tend to float,
I'm not sure why yet.[5.38-7.13]Try to cleanse one of them.
M01_09_POPE_2192=[0.44-2.37]I’ll start setting up a field lab in the Board Room.
[2.77-5.33]Come find me once you cleanse one of the corrupted agents.
M01_09_POPE_228=[0.00-0.69]Hello?[2.33-3.19]Can you hear me?
M01_09_POPE_229=[0.03-0.86]Are you with us?[2.13-3.12]With the Bureau?[4.77-
5.90]Are you still sane?
M01_09_POPE_230=[0.00-1.59]Please, talk to me.[2.77-4.94]We saw you deal with
the...[5.90-7.49]compromised agents.
M01_09_POPE_231=Is it safe to come out?
M01_09_POPE_234=[0.03-1.26]The feeling’s mutual.[2.00-4.94]I’m Pope, Emily Pope,
Dr. Darling’s assistant.
M01_09_POPE_238=[0.16-0.89]Shit![1.35-2.62]You’re the new director![3.48-4.08]Hold
on.[4.38-5.32]We’re coming out.
M01_09_POPE_239=[0.03-0.69]Director...[1.23-1.69]Faden?
M01_09_POPE_241=[0.51-1.68]Okay, Jesse.[2.16-2.98]I’m Emily.
M01_09_POPE_242=Somehow this hostile force, this-
M01_09_POPE_244=[0.06-0.60]That works.[1.31-4.09]Somehow the Hiss managed to
infiltrate the building without any warning.
M01_09_POPE_246=[0.22-1.87]We’re in full lockdown.[2.25-10.25]It seems to have
spread everywhere and to everyone not protected by an HRA, and, extraordinarily,
you.
M01_09_POPE_249=[0.23-3.90]You are the Director, and that makes you special by
definition.[4.16-7.11]Trench is no longer the director, obviously.[8.21-8.76]I’m
sorry.[8.88-9.97]I’m talking too much.[9.97-12.87]This whole situation is just a
lot.
M01_09_POPE_251=Ah.
M01_09_POPE_254=The Service Weapon.
M01_09_POPE_256=[0.41-1.41]You did that?[1.94-6.58]And you entered the building
when it was already in the lockdown, before you became the new director?[7.30-
8.09]How?
M01_09_POPE_259=[0.14-1.26]I love it.[1.29-3.64]This is fucking unbelievable.[3.71-
6.23]It’s- I can’t even-[7.52-13.23]Look, Jesse, I have a million questions, you
probably have a million more.
M01_10_JESSE_263=[0.10-0.73]Okay.[1.37-1.95]You with me?[3.06-5.99]We did it
before, pushed the Hiss out.
M01_11_JESSE_2193=[0.12-1.96]Emily said she’d be in the Board Room.[1.96-3.52]I
need to talk to her.
M01_11_JESSE_267=[0.03-0.87]It didn’t work.[1.24-3.37]The Hiss has burrowed too
deep.[4.15-6.80]Ripping it out rips them apart.
M01_11_JESSE_268=I need to talk to Emily.
M01_11_POPE_2194=[0.53-1.07]Jesse![1.13-1.81]Over here!
M01_11_POPE_2265=We need to make a plan, Jesse.
M01_12_JESSE_2249=I can’t cleanse them.
M01_12_JESSE_2251=[0.25-1.40]I’m gonna tell her why I’m here.[2.98-3.62]I’ll risk
it.
M01_12_JESSE_2252=[0.22-9.32]Listen, the Bureau was involved in an incident in my
home town, Ordinary, seventeen years ago.[10.42-12.58]The Bureau came in and
covered the whole thing up.[14.36-16.72]I’ve been looking for this place for a long
time.
M01_12_JESSE_2253=[0.29-0.94]That’s enough.[2.34-3.74]Maybe that’s too much
already.[5.42-8.21]I can’t tell her about Dylan and the rest yet.
M01_12_JESSE_2257=[0.33-1.11]Trench...[1.78-4.68]the ghost or whatever he is...
[4.75-10.02]he mentioned something called the Hotline, said I should find it.
M01_12_JESSE_2259=Where is the Hotline?
M01_12_JESSE_2263=[0.20-0.61]Okay.[1.22-2.32]That’s my next stop.
M01_12_JESSE_289=[0.10-2.08]You mentioned “the Oldest House”?[2.98-3.52]What is it?
M01_12_JESSE_291=[0.11-2.57]I’ve been to New York a few times.[3.82-5.23]How didn’t
I notice this place?
M01_12_JESSE_293=So without you, I never would have found the front door.
M01_12_JESSE_294=Okay.
M01_12_JESSE_295=[0.03-1.09]This Trench guy.[1.77-3.33]I keep hearing him in my
head.[4.42-5.40]Is he a ghost?[6.30-6.87]Haunting me?
M01_12_JESSE_298=I think I will, yeah.
M01_12_JESSE_299=You said you’re an assistant?
M01_12_JESSE_301=Emily really loves her job.
M01_12_OPTION1=Origin of the Hiss
M01_12_OPTION2=The Oldest House
M01_12_OPTION3=Director Trench
M01_12_OPTION4=Pope's Role
M01_12_OPTION5=End Conversation
M01_12_POPE_1802=[0.85-2.62]That's just a hypothesis on my part.[2.65-4.16]I’d need
the gun to research it.[4.51-7.56]But you better hold on to that, given the
circumstances.
M01_12_POPE_2250=[0.32-0.92]I saw.[2.26-3.16]It was worth a shot.[3.46-5.74]Thank
you, Director. Jesse.
M01_12_POPE_2254=I’ve seen mentions of an Altered World Event case dealing with
Ordinary.
M01_12_POPE_2255=[0.57-2.96]You were at ground zero as a child?[4.41-5.95]It was
one of the big ones.[6.30-7.43]And before my time.
M01_12_POPE_2256=[0.51-2.18]And very classified.[2.74-5.21]I can try to dig out
some old files for you.[5.93-8.15]My boss, Casper Darling, would know.[8.15-
10.16]But he’s missing.[11.40-14.45]I think he knew this was coming, or suspected.
[15.17-22.64]He came up with the HRAs, the Hedron Resonance Amplifiers, I think
they're what saved us, or a few of us.[23.75-25.19]And Director Trench would know.
M01_12_POPE_2258=[0.44-4.88]It’s another Object of Power like the gun, an old
Bakelite telephone, [4.90-9.35] a direct line of communication between the Director
and the Board.[9.45-11.82]Maybe he can talk to you more clearly through that.
[12.26-15.36]Trench has years and years of experience.[15.43-17.90]He might know
how to destroy the Hiss.
M01_12_POPE_2260=[0.17-2.57]It’s kept in the Communications Department, through the
Mail Room.[2.71-5.90]It’s part of this sector, so we can access it even with the
lockdown in place.[6.51-7.96]We’ll get the door open for you.
M01_12_POPE_2261=[0.32-2.45]It’s kept in a chamber behind the Mail Room.[2.78-
5.95]It’s part of this sector, so we can access it even with the lockdown in place.
[6.23-7.61]We’ll get the door open for you.
M01_12_POPE_2262=[0.11-3.18]It’s kept past the Mail Room, in the Communications
Department.[3.44-7.08]It’s part of this sector, so we can access it even with the
lockdown in place.[7.47-8.87]We’ll get the door open for you.
M01_12_POPE_2264=[0.40-2.34]That’s Tommasi’s department.[2.34-3.78]He’s the Head of
Communications.[4.26-6.11]I don’t think he had an HRA.[6.11-8.48]He kind of made a
point about not wearing one earlier.[9.21-10.02]Keep an eye out.
M01_12_POPE_290=[0.12-4.65]This building, the Bureau headquarters, the Oldest
House, is a shifting place.[5.11-5.78]You’ve seen it.[5.78-8.08]It transcends its
physical limits.
M01_12_POPE_292=[0.30-1.83]It’s an attribute of the building.[2.26-3.76]This is a
Place of Power.[3.93-5.56]The Oldest House doesn’t like attention.[5.61-7.90]So
unless you are purposefully trying to find it, you don’t.[8.30-9.51]Which is
perfect for us.[10.27-14.56]The work we do here is essential, but unstable.[14.92-
20.52]The Bureau prefers not to be noticed and we need strong walls to make sure
nothing gets out.
M01_12_POPE_296=[1.05-4.85]I doubt we’re talking about a ghost in the traditional
sense.[5.22-6.48]But an echo, maybe.[7.01-10.30]See, if he was killed by the
Service Weapon, your gun, [10.38-13.41]maybe it’s his final thoughts recorded by
the bullet in his brain.[13.44-16.02]Like a deep space probe sending back data.
M01_12_POPE_300=[0.22-1.06]It’s just a title.[1.06-2.57]I’m a scientist, a
researcher.[2.78-4.03]I work for Dr. Darling.[4.35-7.78]When Bureau agents go out
in the field, the sites of Altered World Events, [7.79-10.63]we study the
materials, the Altered Items, they bring back.[10.96-18.31]It’s always something
we’ve never seen before, and studying them requires new instruments, methodology,
sometimes entirely new fields of science.
M01_12_POPE_302=[0.06-2.08]See, there’s no guidebook for what we do here.[2.27-
6.40]Everything that happens at the Bureau, including the science, is without
precedent.
M01_13_JESSE_2238=Thanks, Emily.
M01_13_POPE_2235=[0.14-3.34]The door to the Comms Department is just outside the
Board Room, back in the lobby.[3.70-5.02]They should’ve gotten it open by now.
M01_13_POPE_2236=[0.29-1.87]Follow the signs to the Mail Room.[1.87-4.24]You can
get to the Hotline Containment Chamber through there.
M01_13_POPE_2237=[0.37-1.20]Good luck, Jesse.[1.47-3.05]See you back here once you
have the Hotline.
M02_010_DW_001_CH01=You think so? [DEBUG NO LOC]
M02_010_DW_001_CH02=Object of Power? [DEBUG NO LOC]
M02_010_DW_001_CH03=Lockdown? [DEBUG NO LOC]
M02_010_DW_001_CH04=Combat Training? [DEBUG NO LOC]
M02_010_DW_001_CH05=Exit [DEBUG NO LOC]
M02_01_JESSE_317=Aaah.
M02_01_JESSE_318=The Hiss, it’s overpowering here.
M02_01_JESSE_7236=[0.00-1.55]You don’t want me anywhere near it.[1.77-2.87]I'm with
you on that.
M02_020_DW_002_CH01=Ghost [DEBUG NO LOC]
M02_020_DW_002_CH02=Rubber Boots [DEBUG NO LOC]
M02_020_DW_002_CH03=Exit [DEBUG NO LOC]
M02_02_JESSE_321=[0.00-0.92]There it is again.[1.29-2.67]Our welcome message.
M02_02_JESSE_7235=[0.09-1.68]I’ll know it by heart in no time.[2.13-5.66]It’s
nonsense, but I feel like there’s a meaning.
M02_030_DW_003_CH01=The Hiss got Salvador [DEBUG NO LOC]
M02_030_DW_003_CH02=I had to kill Salvador [DEBUG NO LOC]
M02_040_DW_004_CH01=The Hiss [DEBUG NO LOC]
M02_040_DW_004_CH02=Federal Bureau of Control [DEBUG NO LOC]
M02_040_DW_004_CH03=Emily Pope [DEBUG NO LOC]
M02_040_DW_004_CH04=Dylan Faden [DEBUG NO LOC]
M02_040_DW_004_CH05=Exit [DEBUG NO LOC]
M02_04_JESSE_324=[0.03-2.01]An Object of Power?[2.37-4.17]Looks like the Hiss have
latched onto it.[4.32-5.27]We need to cleanse it.
M02_04_JESSE_327=Get the hell away from it!
M02_05_BOARD_331=[0.00-2.92]< Launch/Align the Cube/Thingamajig >[2.95-6.5]< Into
the Hole/Slot to Advance/Score >
M02_05_BOARD_7242=[0.00-2.5] < Destroy the Copies/Fakes/Made-Ups with your new >
[2.5-4.9] < Ability/Gift/Burden >
M02_05_JESSE_3537=I'm no one's director.
M02_06_JESSE_2348=Emily said that the Hotline can be reached through the Mail Room.
M02_06_JESSE_340=[0.07-0.68]There you are.[1.46-3.39]You were gone, cut off.[4.89-
7.65]I got it, just like you wanted, right?[7.65-9.04]This will help me fight the
Hiss.
M02_06_JESSE_343=[0.21-1.67]Alberto Tommasi.[1.67-2.75]Head of Comms.[5.25-6.10]The
Hiss got him.
M02_09_JESSE_354=Whoa!
M02_09_JESSE_355=[0.12-1.41]Have we been here before?[3.45-3.94]No.[5.70-12.41]I’ve
stayed at a lot of roadside motels across the country, on the road, on the run,
under the radar.[13.61-19.91]This feels like all of them, like something recognized
from a dream.
M02_11_BOARD_358=[0.00-2.00]< Well Done/Dialed, Director! >[2.01-4.00]< You can
contact Us/Past Selves >[4.01-6.00]< In the Hotline/Collectibles Menu >[6.01-8.40]<
We expect compulsive/weekly calls >
M02_11_BOARD_7243=[0.00-5.00]< The Hiss/Noise is burrowing into our Astral
Plane/Secret Base > [5.01-7.10]< You must Stop/Mute them, Director >
M02_13_JESSE_365=[0.00-1.46]I have it, the Hotline.[2.02-3.18]I can reach Trench.
[3.57-4.98]Well, listen to him.[5.75-7.92]He feels more like an echo.[8.49-10.96]An
echo with important info.[12.05-13.32]I need to get back to Emily.
M02_13_JESSE_367=[0.00-4.21]People react... strongly when I tell them about you.
[6.53-8.62]Is it too soon to tell Emily?[9.12-10.75]She might be able to help.
M02_14_JESSE_370=[0.15-0.70]Emily.[2.08-2.71]Let’s talk.
M02_14_POPE_368=[0.22-0.77]Jesse![1.03-2.10]Did you get the Hotline?[2.10-3.39]How
is it out there, the Comms?[3.39-3.91]The Hiss?[4.99-5.54]Sorry.[6.00-6.53]You made
it.[7.48-8.07]I’m glad.
M02_14_POPE_371=Of course.
M02_15_JESSE_372=[0.12-0.87]I got the Hotline.[1.24-2.62]I can make out what Trench
is saying now.
M02_15_JESSE_374=[0.05-1.55]He talked about his management team.[2.01-3.90]People
who knew the Bureau’s secrets.[4.47-6.13]Your boss, Darling.[6.47-10.01]Tommasi,
but he’s gone, the Hiss got him.[10.98-11.66]Salvador?
M02_15_JESSE_376=And Marshall?
M02_15_JESSE_378=[1.25-2.30]Someone who could help us.[3.24-5.45]The other sectors,
how do I get there?
M02_15_JESSE_380=We already got past one lockdown.
M02_15_JESSE_381=Maybe I can find a way.
M02_15_JESSE_383=[0.14-0.94]Tests?[2.38-3.17]I don’t know.[3.83-5.17]She might find
out about you.[7.38-10.21]But I wouldn’t mind understanding more myself.
M02_15_JESSE_384=[0.17-0.64]Okay.[1.58-2.51]If you think it will help.
M02_15_JESSE_386=[0.25-2.14]And I’ll look for a way inside the Maintenance Sector.
[2.78-5.29]The sooner we find one, the sooner I reach this override.
M02_15_POPE_3373=Normally, you’d take the Sector Elevator down there, it connects
all the sectors, but it won’t work while the lockdown is in effect.
M02_15_POPE_373=[0.24-1.14]Incredible.[1.64-2.71]What did he say?
M02_15_POPE_375=He’s the Head of Security.
M02_15_POPE_377=[0.28-2.44]Helen Marshall is Head of Operations.[2.50-4.41]She’s
tough, ex-CIA.[4.79-8.62]She took her rangers and went to the Research Sector to
secure the HRA production.[9.18-10.22]She hasn’t come back.
M02_15_POPE_379=[0.22-2.67]It’s impossible because of the internal lockdown.[2.85-
7.11]You can perform a Directorial Override to lift it, but that can only be done
in the Maintenance Sector.
M02_15_POPE_382=[0.17-6.02]Jesse, look, with no prep, no training, in this extreme
situation,[6.03-8.24]you are doing phenomenally well.[8.60-10.62]All that, and the
Hiss can’t seem to affect you.[11.06-16.07]I would love to run some tests on you,
if you agree that is.[16.70-18.85]We could find out something that would help us.
M02_15_POPE_385=[0.18-0.68]Great.[1.47-4.46]I’ll check the internal documentation
for any lockdown bypasses.[4.76-7.71]We need to get these sectors open to locate
Darling and Marshall.
M03=Directorial Override
M03_01_AHTI_2303=[0.46-2.11]Time to work.[2.51-5.50]Meet me in the Maintenance.
M03_01_JESSE_390=I’ll go look.
M03_01_JESSE_392=Like I said before, the janitor is a friendly face.
M03_01_POPE_389=[0.05-0.86]Do you hear that?[1.38-2.35]Someone’s singing?[3.24-
4.29]Where’s it coming from?
M03_02_JESSE_3187=[0.03-2.49]The Maintenance Sector is the janitor’s domain.[3.39-
7.76]If I can find Ahti here, he can help me reach the override.
M03_02_JESSE_3188=[0.44-3.84]The Directorial Override is right there, in the
control room.[4.91-5.94]How do we get there?
M03_02_JESSE_393=[0.05-3.68]Maybe it was you who got me into the Oldest House with
the lockdown on.[4.82-6.31]Maybe it was Ahti.[7.54-11.24]It felt like he made the
elevator appear that took me to Trench's office.[12.97-14.40]Is Ahti guiding me
too?
M03_02_JESSE_394=[0.07-1.95]Alarms and flashing lights.[2.94-3.71]Can’t be good.
M03_04_AHTI_1044=[0.04-2.67]It’s place for congratulations.[4.58-6.47]Jippii,
saatana.
M03_04_AHTI_1045=[0.05-2.64]It happened in the last drop.[4.55-7.82]I truly need an
assistant.
M03_04_AHTI_1046=Mä kyllä sanon perkele suoraan, että this house has a vermin
problem, a bad one.
M03_04_AHTI_1047=And the pensioner inside is starting to feel the band around his
head tighten.
M03_04_AHTI_1048=The situation needs to be fixed before the plant blows up and we
all disappear like a fart in Sahara, perkele.
M03_04_AHTI_1478=[0.22-1.94]But don’t worry at all.[2.02-6.80]You’ll take care of
it, and soon this crisis gonna be last winter’s snow.
M03_04_AHTI_1480=[0.11-2.72]That's why you'll make a great assistant.[4.59-
8.91]Very well, I'll hit the facts on the table.
M03_04_AHTI_1481=They've already messed up the cooling pumps and the power
generators of power plant, perkele.
M03_04_AHTI_1484=The door in the back leads to the plant.
M03_04_AHTI_2304=The works on the task board here you can do later when you have
time.
M03_04_AHTI_395=[0.25-1.15]Well done.[2.01-3.16]You got the job.
M03_04_AHTI_398=[0.08-1.68]Yes, yes.[1.84-3.05]Easy peasy.[3.92-6.19]It’s just
around the corner.[7.89-12.51]But first we need to get you working![13.68-
17.10]Very small couple of hours job.
M03_04_AHTI_400=[0.06-4.95]Jahaa, jaa-a, you think there’s a dog buried in this?
[5.43-8.72]I can tell you are not a yesterday’s grouse’s son.
M03_04_AHTI_402=[0.81-5.16]But don’t you worry, I’ve left you clear instructions.
[6.15-9.98]You’ll catch the end of the thread before I go to my vacation.
M03_04_AHTI_404=[0.13-0.60]Yes.[0.78-3.41]No-one’s gonna cancel my holiday, or
sheaths gonna rattle.
M03_04_AHTI_405=You better go now so you don’t have to run with your head as your
third leg.
M03_04_JESSE_3189=[0.33-2.42]Yeah, hi Ahti.[2.45-5.27]Look we need to get the
lockdown lifted.[5.34-7.15]Otherwise, I can’t get to the other sectors.[7.83-
9.35]Can you help me get to the override?
M03_04_JESSE_396=[0.03-2.64]Funny thing is, I’ve been a janitor.[3.70-5.97]I’m more
at home in that role than as the director.[7.82-10.08]Only Ahti here seems to see
that.
M03_04_JESSE_399=Something tells me it’s gonna be more than that.
M03_04_JESSE_401=[0.08-2.59]Trying my best to keep up with this.[2.98-9.03]Fix the
coolant pumps, and the power generators, otherwise the power plant will blow?
M03_04_JESSE_403=[0.10-1.03]Vacation?[2.00-2.82]Right.
M03_04_JESSE_406=[0.05-1.33]The door in the back?[2.13-2.69]That’s great.[3.38-
4.22]Thank you, Ahti.
M03_05_AHTI_2305=[0.39-2.10]Work for the Janitor.[2.38-3.13]It's broke.[3.49-
4.56]Need to fix it.
M03_05_JESSE_3190=Ahti?
M03_05_JESSE_410=Okay, so what happens again if that thing blows up?
M03_06_ARISH_1120=[0.35-0.82]Sorry.[1.32-2.00]Bureau jargon.[2.41-5.48]It’s what we
call the power plant: you know, the big rumbling metal thing.[6.75-9.91]Salvador,
Head of Security, asked me to protect it in case of an attack.[10.26-11.93]See,
what’s inside is dangerous.[12.81-14.71]Dr. Darling seemed to know it’d be a
target.
M03_06_ARISH_411=[0.62-0.94]Ma’am.[1.23-1.58]Hey![2.40-4.03]Chief Arish, FBC
Security.[4.03-5.63]Shouldn’t you be in a safe room?
M03_06_ARISH_414=[0.06-2.17]Yeah, yeah, Chief Arish, FBC Security, I'm just-[3.61-
4.97]Oh, hang on, you’re the new director.[5.36-7.12]It's a pleasure.[7.84-
8.30]Ma’am.
M03_06_ARISH_416=[0.57-3.41]Right, Faden, ma’am.[4.50-7.63]Look, as you can
probably tell, it’s a bit of a shitshow down here.[8.13-9.43]We’ve been holding our
ground,[9.43-12.77]but whatever’s gotten into our buddies has them wrecking the
coolant pumps and the power converters.[13.33-18.13]The NSC keeps overheating and
my crews keep getting shot before they have a chance to make any repairs.
M03_06_ARISH_419=[0.12-2.58]No, he came down a few days ago, before everything went
to hell.[3.31-5.01]He was out of it and smelled like a barmat.[5.01-11.40]He was
ranting about vulnerabilities and how he only had one “large scale HRA”, but that
he needed it somewhere else.[12.26-15.03]Still, at least he gave us these personal
HRAs before he left.[15.74-17.89]Hey, did I mention that he was tearing his clothes
off?[18.71-19.65]Crazy dude.
M03_06_ARISH_425=[0.28-3.62]Listen, I love playing 20 questions as much as the next
guy,[3.62-7.50]but we have got to get the water and electrical systems repaired
before this baby blows.[8.01-9.81]I'll have my guys unlock the doors out of here
for you.
M03_06_ARISH_427=[0.32-0.78]The Hiss?[1.20-2.56]That's what we're calling 'em?
[2.56-3.11]That's catchy.[4.12-7.34]Listen, the radios aren’t working so if you
find my boss Salvador out there,[7.34-9.05]could you please ask him what the plan
is?[9.69-11.42]I’m sure he will have one by now.
M03_06_JESSE_1119=NSC?
M03_06_JESSE_2323=He sure has a lot faith in his boss.
M03_06_JESSE_2324=I’ll keep an eye out for him.
M03_06_JESSE_412=[0.15-1.61]They all have HRAs.[3.15-4.21]We’re on the same side.
M03_06_JESSE_413=[0.09-1.39]My name is Jesse Faden.[2.06-5.04]I’m here to perform
the Directorial Override to get the lockdown lifted.
M03_06_JESSE_415=Let’s skip the formalities, please.
M03_06_JESSE_418=[0.06-0.66]Darling?[0.96-1.48]He’s here?
M03_06_JESSE_424=Darling knew the Hiss was coming.
M03_06_JESSE_426=[0.25-1.00]I’ll take care of it.[1.51-3.98]You stay and keep the
Hiss away from the plant if you can.
M03_06_JESSE_428=Try to stay alive.
M03_08A_AHTI_1989=[0.31-2.70]Blocking the pipes and the waterflow to the pumps.
[3.52-4.88]You need to deal with it.
M03_08A_AHTI_1990=[0.22-5.23]We got him caught with his hand in the fish trap.
[6.12-7.41]Get rid of him.
M03_08A_AHTI_2306=[0.26-1.20]Power cut.[1.86-3.41]Replace the parts.
M03_08A_AHTI_2307=[0.26-1.92]Pumps are busted.[2.20-4.72]You must fix the
electricity.
M03_08A_AHTI_2308=[0.53-4.48]My old enemy, the Clog, is blocking the pipes.[4.96-
7.25]You need to deal with that shit.
M03_08A_AHTI_2309=[0.13-3.83]He's very clever, he's trying to sneak in.[4.52-
8.18]We got him caught with his hand in the fish trap.[8.76-9.99]Get rid of him.
M03_08A_AHTI_431=He’s my very old enemy, the clog, Paska.
M03_08A_AHTI_433=[0.08-0.49]Yes![0.85-1.47]That’s it!
M03_08A_AHTI_434=He’s very clever, he sees we have our hands full now, he’s trying
to sneak in.
M03_08A_JESSE_3191=What the hell is that?!
M03_08A_JESSE_3192=That’s the most disgusting thing I’ve ever seen.
M03_08A_JESSE_3193=The last pump’s up and running.
M03_08A_JESSE_3194=Now let’s take care of the power.
M03_08A_JESSE_430=[0.07-0.70]Shit.[0.97-1.70]What now?
M03_08A_JESSE_432=[0.00-1.72]The Clog is blocking the pipes?[2.01-2.58]Is that it?
M03_08A_JESSE_436=[0.04-0.46]Okay.[0.74-2.06]We’re dealing with a blocked pipe
here.[2.78-3.60]I can handle it.
M03_08A_JESSE_437=I can’t handle it.
M03_08A_JESSE_438=[0.04-0.91]There go the pipes.[1.59-3.81]Nothing more satisfying
than manual labor.
M03_08A_JESSE_439=Let’s just get this done without blowing up the whole house.
M03_08B_AHTI_2310=[0.31-0.70]Broke.[1.63-2.55]Gone to shit.[3.08-4.33]Fix it fast.
[4.97-9.43]If the plant goes boom, we can throw the spoon in the corner.
M03_08B_AHTI_2311=[0.48-1.60]It's fried up.[2.14-6.81]You need to fix it before the
old twig-pants inside the plant has a shit fit.
M03_08B_JESSE_3195=Power fixed.
M03_08B_JESSE_3196=Now let’s fix the pumps and water flow.
M03_12_JESSE_444=This is what we came here to do.
M03_13_JESSE_451=[0.34-0.87]That’s it.[1.22-2.67]The other sectors should be open
now.[4.54-7.47]I think it’s time I told Emily why I’m here.[8.46-9.28]I’ll risk it.
[10.86-12.51]You two should get to know each other.
M03_14_JESSE_2267=Let’s hope you two get along.
M03_14_JESSE_2268=So, Marshall seems like our best lead on Dylan.
M03_14_JESSE_453=Let’s talk, Emily.
M03_14_JESSE_455=Listen, Emily...
M03_14_JESSE_456=[0.42-0.96]Screw it.[1.30-1.89]Just tell her.
M03_14_JESSE_458=[0.64-2.85]I haven’t been completely honest.[5.14-6.14]I have a
younger brother.[6.98-7.43]Dylan.[8.86-12.62]When we were kids, we found an old
slide projector in Ordinary’s landfill.[13.72-15.17]The slides created...[16.77-
19.07]doorways to other places.[21.46-22.72]Bad things happened...[24.58-25.19]came
through.
M03_14_JESSE_462=[0.27-1.16]That’s all she gets.[2.56-4.37]The rest stays locked
inside.
M03_14_JESSE_463=[0.88-1.88]But we found help.[3.41-10.53]Through one of the
doorways we met something, a being.
M03_14_JESSE_466=[0.00-1.47]It’s hard to describe.[1.94-2.33]But it...[4.67-
5.72]she helped us.
M03_14_JESSE_468=[0.18-2.42]We managed to turn the projector off.[2.99-7.20]The bad
things that came through the doorways were gone.
M03_14_JESSE_469=[0.20-3.49]After that, your people came, tried to grab us.[5.02-
5.84]I ran away.[8.45-9.29]They got Dylan.
M03_14_JESSE_470=I left him behind.
M03_14_JESSE_472=[0.18-0.63]Yes.[2.13-2.97]You covered it up.[4.92-6.14]No one
believed me.[9.36-10.72]I just want to find Dylan.[11.91-13.55]I’ve been looking
for him ever since.
M03_14_JESSE_477=I thought you took it, the Bureau, along with Dylan.
M03_14_JESSE_480=[0.17-4.69]She’s been with me ever since Ordinary, in my head.
[6.51-7.39]She led me to you.[9.60-11.78]I call her Polaris.
M03_14_JESSE_485=[0.00-0.58]Dylan?[1.20-1.86]Is that Dylan?
M03_14_JESSE_487=[0.12-1.17]I need to go after her.[2.11-3.77]How can I get to the
Research Sector?
M03_14_POPE_3415=[0.26-3.10]A large area of the Containment Sector was reserved for
it.[3.64-5.64]The case hasn’t been active for a long time.[5.71-8.26]I have no idea
if anything’s still there.
M03_14_POPE_3416=[0.75-3.89]Which may help explain your test results.[4.32-
7.48]Your readings are incredible, Jesse.[8.04-12.61]Now, cross-referencing them
with the database, I found two matches in Darling’s old classified files.
M03_14_POPE_3417=[0.53-3.96]Unfortunately, I can’t access them, beyond the file
codes.[4.21-9.47]But one was “P6”, referring to a prime candidate for a potential
future Bureau director.[10.04-11.43]This was logged years ago.
M03_14_POPE_452=[0.26-1.72]Jesse, you made it.[2.11-3.81]And you lifted the
internal lockdown.
M03_14_POPE_454=Yes, of course.
M03_14_POPE_464=[0.78-1.38]A being?[2.24-3.49]What kind of a being?
M03_14_POPE_471=Bureau Agents took your brother?
M03_14_POPE_476=[0.17-1.96]What happened to the slide projector?[2.42-4.34]It
sounds like another Object of Power.
M03_14_POPE_478=[0.18-1.77]I’ve never heard of it.[2.24-4.88]But around here,
assume everything’s classified.[5.50-8.80]I looked into the Ordinary AWE case files
after you mentioned it.[9.20-11.98]Trench and Darling were both involved.
M03_14_POPE_479=Can you tell me more about this “being” you found?
M03_14_POPE_483=[0.21-1.98]As in a guiding star?[3.37-5.48]Did Polaris know about
the Hiss?[6.54-12.23]If she got you in here, in spite of the lockdown, she’s very
powerful.
M03_14_POPE_486=[0.28-2.78]The other match is on something called “Hedron”,[2.79-
6.34]which must be connected to these Hedron Resonance Amplifiers somehow.[6.79-
11.05]All I know is that Marshall went to the Research Sector to secure the HRA
production[11.06-12.48]after the Hiss first attacked.
M03_14_POPE_488=[0.25-1.26]Use my keycard.[1.35-2.95]The Sector Elevator will take
you there.
M03_Step_00=Search for a way into the Maintenance Sector
M03_Step_00_LOG=The Internal Lockdown – an emergency security measure – is stopping
Jesse from looking for Trench’s missing management team in the other sectors. Jesse
sets out to enter the Maintenance Sector to find the Directorial Override and lift
the Internal Lockdown.
M03_Step_01=Find Ahti the Janitor
M03_Step_01_LOG=With Ahti’s help, Jesse reaches the Maintenance Sector, where the
Internal Lockdown can be lifted.
M03_Step_02=Find a way to fix the NSC Power Plant
M03_Step_03=Speak with Security Chief Arish in the Security Booth
M03_Step_04=Fix the NSC Coolant Pumps
M03_Step_05=Investigate what is blocking the pipe
M03_Step_06=Fix the NSC Energy Converters
M03_Step_07=Lift the Internal Lockdown using the Directorial Override
M03_Step_07_LOG=She helps Chief of Security Arish to stabilize the overloading NSC
Power Plant before performing the Directorial Override and unlocking the Sector
Elevator.
M03_Step_08=Speak with Emily
M03_Step_08_LOG_COMPLETE=Jesse reveals to Pope that she came here to find her
younger brother, Dylan, who was taken as a child by Bureau agents. Years ago, Jesse
and Dylan were involved in an Altered World Event in their hometown of Ordinary.
Ever since then, an entity Jesse calls Polaris has guided her. Polaris led her to
the Oldest House.
M04_03_JESSE_499=[0.07-0.83]She’s in trouble.[1.81-2.69]I need to reach her.
M04_03_MARSHALL_498=[0.04-0.37]Pryce![0.60-1.31]Come in, Pryce![1.57-2.65]This is
Marshall, we need-
M04_09_JESSE_510=[0.06-0.65]Marshall?[0.92-1.79]Are you still there?
M04_09_JESSE_511=[0.12-1.17]We’re so close.[2.07-2.89]We need to hurry.
M04_09_MARSHALL_509=[0.03-1.13]Someone answer, damn it![1.16-2.44]We need backup
down here.
M04_11_JESSE_2328=She’s got that right.
M04_11_JESSE_515=Marshall, can you hear me?
M04_11_JESSE_517=[0.08-1.48]My name is Jesse Faden.[1.96-2.81]I’m coming to help.
M04_11_MARSHALL_514=[0.03-3.48]If anyone is listening, we’ve encountered heavy
resistance.[3.70-5.51]We've fallen back to the Luck Department.[5.58-8.04]All
agents are ordered to converge here.
M04_11_MARSHALL_516=[0.00-1.16]Yes, I can hear you.[1.19-1.87]Who is this?
M04_11_MARSHALL_518=Faden?
M04_11_MARSHALL_519=[0.00-1.78]Hold on, I’m sending the elevator for you.[1.81-
2.56]We need to talk.
M04_12_JESSE_522=[0.00-2.54]Trench said his team knows all the Bureau’s secrets.
[2.70-4.13]Marshall especially.[4.58-6.16]Does she know what happened to Dylan?
M04_13_JESSE_2035=[0.11-1.58]None of this fazes her?[2.95-3.54]Really?
M04_13_JESSE_529=[0.09-1.04]Just call me Jesse.[1.82-3.09]Trench told me to find
you.[3.09-4.08]He said you could help.
M04_13_JESSE_532=[0.17-2.44]At least she seems to know what’s going on here.[3.86-
5.74]She could know about Dylan.
M04_13_JESSE_533=[0.23-1.31]I can clear out the Hiss.[1.77-2.73]I’ll be your
firepower.
M04_13_JESSE_535=Is she testing me?
M04_13_MARSHALL_523=[0.14-0.76]There you are.[1.15-2.18]I was starting to worry.
M04_13_MARSHALL_524=[0.16-2.72]Congratulations on your appointment, Director Faden.
[3.59-6.45]I'm Helen Marshall, Head of Bureau Operations.
M04_13_MARSHALL_526=Zachariah’s dead then, and I assume you found his gun.
M04_13_MARSHALL_530=[0.13-1.78]And he told you this through the Hotline?[2.33-
3.13]Makes sense.
M04_13_MARSHALL_531=[0.21-4.16]Here’s the situation: Darling created the HRAs in a
lab nearby.[4.22-6.22]We need more if we’re going to survive this attack.[6.57-
9.26]My rangers can’t secure the lab alone, not against those things.[9.33-10.46]We
need more firepower.
M04_13_MARSHALL_534=That's a good answer.
M04_13_MARSHALL_536=[0.00-2.38]Darling has systems in place to protect his labs.
[2.83-4.27]This should help you get past them.[4.87-6.68]We’ll talk more after you
clear out the Hiss.
M04_13_MARSHALL_537=[0.23-1.85]Rangers, let her through.[2.95-4.46]We’ll have to
lock the door behind you.[5.03-6.75]Sorry, but we can’t risk a breach.
M04_14_JESSE_3197=Shit!
M04_14_JESSE_3198=What is THAT!
M04_14_JESSE_3199=What the hell?
M04_14_JESSE_3200=What now?!
M04_14_JESSE_3201=Oh no!
M04_14_JESSE_3202=Oh hell!
M04_14_JESSE_3203=Oh shit!
M04_14_JESSE_3204=Fuck!
M04_14_JESSE_3205=Damn!
M04_15_JESSE_540=[0.03-0.93]This way to the lab?[2.23-2.54]Okay.[4.04-5.53]You must
like these HRAs.
M04_15_JESSE_541=[0.13-4.51]Sounds like Darling built them, and most of the things
around here.[6.04-10.19]If Marshall can’t help us with Dylan, he’s our next best
bet.[11.49-16.96]Assuming he’s not dead, or taken over by the Hiss.
M04_16_JESSE_2327=She's not much of a conversationalist, huh?
M04_16_JESSE_542=You led me here, any idea how to make it work?
M04_16_JESSE_546=I’ve replaced a couple spark plugs, but this looks a bit more
complicated.
M04_16_JESSE_547=I’ll see what I can do.
M04_16_MARSHALL_543=[0.23-1.26]Hello again, Director.[1.59-3.02]It appears we have
a new problem.[3.35-5.32]We need to get the HRA machine working.
M04_16_MARSHALL_545=[0.45-2.70]Last time I saw Darling, he gave me this punch card.
[3.43-4.71]He said I would need it for this.[4.97-5.26]Here.
M04_17_MARSHALL_2039=So, we need to find all the punchcards.
M04_17_MARSHALL_2040=Have you checked the upper floor?
M04_17_MARSHALL_2041=Each punchcard should correspond to a terminal.
M04_17_MARSHALL_2042=These whiteboard drawings may be important.
M04_17_MARSHALL_2043=It looks like he was working on something to do with these
symbols.
M04_17_MARSHALL_2044=What do the symbols mean?
M04_17_MARSHALL_2045=What do these whiteboards mean?
M04_17_MARSHALL_2046=[0.10-1.60]Try different combinations.[1.75-3.09]One of them
has to work.
M04_17_MARSHALL_2047=[0.03-1.75]Darling must've had a system.[2.06-3.87]Randomness
isn’t in his nature.
M04_17_MARSHALL_2048=[0.07-2.73]The punchcards, the symbols, the terminals.[3.16-
4.24]How do they connect?
M04_18_MARSHALL_549=[0.05-1.02]The Prism shattered.[1.69-3.83]Darling's prototypes
have a lot of issues.[4.05-5.11]We need a new plan.
M04_19_JESSE_2037=[0.08-1.55]But don't call me Director.[2.68-3.70]Jesse is fine.
M04_19_JESSE_553=[0.09-1.47]I’ve been to Maintenance already.[1.73-2.62]I can find
my way.
M04_19_JESSE_554=[0.27-1.69]But how long will that take?[2.21-3.92]Nothing here is
simple.[4.99-7.43]I need to ask her now, before I go.
M04_19_JESSE_555=[0.20-1.56]I need something from you first.[2.74-4.80]What do you
know about Dylan Faden?
M04_19_JESSE_559=[0.29-4.99]She’s right, as much as I don’t want to admit it.[4.99-
6.63]I‘m the only one who can help.
M04_19_JESSE_560=Fine, I'll get the Prisms first.
M04_19_JESSE_561=Dylan will have to wait just a little longer.
M04_19_JESSE_565=[0.23-0.74]Thanks.[2.21-4.45]Emily Pope has set up a base in
Executive.[5.00-7.11]Once I have the Prism, I’ll meet you there.
M04_19_MARSHALL_1992=[0.06-2.80]We need more Black Rock Prisms to make this machine
work.[3.24-6.69]Darling has another lab down in the Black Rock Processing site in
Maintenance.[7.02-8.79]That must be where he keeps the Prisms.
M04_19_MARSHALL_1993=[0.61-1.55]I knew this was coming.[2.87-6.71]Lives are at
stake here, and we need this machine working to save those lives.[7.04-9.97]Once
that is done, Director Faden, then we can talk.
M04_19_MARSHALL_563=[0.53-1.47]I’ll call you Faden.[2.20-3.53]Here, you’ll need
this Keycard.
M04_19_MARSHALL_566=[0.55-1.05]Right.[1.68-2.77]I’ll move out immediately.
M04_20_JESSE_3206=[0.12-2.57]We need to get back to Maintenance and find a Black
Rock Prism.[3.05-4.14]The rest comes after.
M04_20_MARSHALL_2051=Here, this will lead back to Central Research.
M04_20_MARSHALL_2052=Here, this will lead back to the Research Lobby.
M04_STEP_00=Find Marshall
M04_STEP_00_LOG=Pope informs Jesse that Marshall went to the Research Sector to
create more HRAs. Jesse believes Marshall may know more about Dylan.
M04_STEP_01=Speak with Marshall on the intercom next to the elevator
M04_STEP_02=Take the elevator to reach Marshall
M04_STEP_03=Speak with Marshall
M04_STEP_04=Find Darling's HRA Lab
M04_STEP_04_LOG=Jesse finds Marshall and her Rangers fighting a hopeless battle
against the Hiss in an attempt to reach Dr. Darling’s HRA lab.
M04_STEP_05=Continue on towards Darling's HRA Lab
M04_STEP_06=Activate the HRA Machine
M04_STEP_07=Restart the punchcard terminals and then activate the HRA Machine
M04_STEP_08=Speak with Marshall
M04_STEP_08_LOG_COMPLETE=Jesse secures the lab but discovers that the production
machine requires a material called Black Rock Prisms to function.
M04_Title=Old Boys’ Club
M05=Threshold
M05_01_JESSE_3207=[0.15-0.57]Okay.[0.85-3.07]We need to find a way to Black Rock
Processing.[3.39-5.24]That’s where Marshall said we’d find a Prism.
M05_01_JESSE_574=[0.47-2.40]Marshall knows something about Dylan.[3.14-3.99]Is he
here?[3.99-4.93]Is he all right?[6.36-7.83]HRAs first.[8.49-13.19]They’ll help save
everyone, including Dylan, once I find him.[14.88-18.47]Can you keep him safe, like
you do with me?
M05_08_ARISH_578=[0.08-0.87]Hey, Faden![0.87-1.40]Up here!
M05_08_ARISH_579=I'm glad to see you’re still you.
M05_08_ARISH_580=[0.14-1.32]Thanks for bringing down that...[2.49-3.55]whatever the
fuck that was.[4.79-6.46]We are barely holding on here, boss.[7.14-8.60]How’s the
situation outside Maintenance?
M05_08_ARISH_583=[0.73-4.02]So to recap: death, disaster and imminent destruction.
[4.71-5.86]Another day at the FBC.[6.71-9.07]Darling’s lab is just past Black Rock
Processing, [9.08-11.40]but I got good news and I got bad news on that front.
[11.98-13.61]The good news is it’s right down the hall.[13.95-17.33]The bad news is
a Hiss monster has decided to move in, so that's great.
M05_08_ARISH_586=[0.30-1.36]That’s what the Rangers said.[2.06-3.13]The ones that
survived, anyway.[4.35-7.40]We are just treading water here and the Hiss keep
coming.[8.46-13.55]Salvador would know what to do but apparently he took a security
team into the Containment Sector just before the lockdown happened and-[14.27-
15.20]Well, no-one’s seen him since.[16.06-17.87]But hey, at least we’ve got you.
[18.50-19.44]Our fearless leader.
M05_08_ARISH_590=[0.51-1.18]Aye aye, Faden.[1.78-3.44]And be sure to put a bullet
in that thing for me.
M05_08_JESSE_2326=[0.00-2.01]You’ve done a good job here, Arish,[2.03-5.40]but you
should take your people and get to the base in Executive.[6.11-7.07]You can regroup
there.[8.57-10.02]I’ll go deal with this monster.[11.34-12.55]I'm getting kind of
used to them.
M05_08_JESSE_581=[0.00-0.90]What do I tell him?[1.58-5.75]The truth is harsh, but
these people seem familiar with death.
M05_08_JESSE_582=[0.21-1.38]The Hiss are everywhere.[1.88-3.42]Most of the Bureau
is lost.[3.99-7.89]We need Black Rock Prism to make more HRAs for any survivors in
the Safe Rooms.[8.78-10.56]I’m here to check Darling’s Black Rock lab.
M05_08_JESSE_585=Monster?
M05_08_JESSE_587=[0.03-1.14]They shouldn’t rely on me.[2.21-3.11]They don’t know
me.[5.13-7.14]They don’t know how I fail people.
M05_09_JESSE_591=[0.25-4.48]You showed me the HRA when I first got here, and the
machine that makes them.[6.22-7.76]Can you help me find a Prism?
M05_09_JESSE_592=[0.07-1.03]Shiiiit.[1.85-2.78]They’re shattered.[3.73-5.30]Not a
single Prism left.
M05_10_JESSE_598=[0.00-1.53]You heard that too, right?[2.54-4.74]Black Rock comes
from a Threshold.[5.23-5.92]The Quarry.[7.03-9.60]So the Prisms must be there too.
M05_11_JESSE_599=[0.00-5.22]Everything here is crazy, weird, but it feels...[6.35-
6.95]right.[7.40-9.50]Like how the world should be.[10.54-16.75]I am in an infinite
building leading to different dimensions, and I never wanna leave.[18.05-22.04]Even
with all the horror, I’m happy.[23.76-25.19]It feels sane.[26.66-30.12]Or just the
right kind of insane.
M05_15_JESSE_602=[0.03-2.25]And there it is, right where you led me.[3.27-6.69]The
HRAs, the Prisms, they mean something to you.
M05_15_JESSE_603=[0.03-2.45]I need to get this Prism to Marshall before it’s too
late.[3.45-6.28]HRAs, then Dylan.
M05_16_JESSE_2038=There's that Marshall charm.
M05_16_JESSE_2322=[0.44-1.09]I’m going.[2.58-3.07]Now.
M05_16_JESSE_605=[0.23-3.75]Had to take a detour into the Quarry, but I found
plenty.[5.35-5.67]Here.
M05_16_JESSE_612=[0.18-1.05]This is it.[2.71-3.43]She knows.[4.93-7.42]Seventeen
years I’ve waited.
M05_16_JESSE_614=[0.24-1.58]Of course he did.[3.15-4.69]We found you together.
[4.69-6.31]We share a bond.[9.37-10.53]Are you with him now?
M05_16_JESSE_615=So you kidnapped him.
M05_16_JESSE_618=[0.04-1.23]Did you know about this?[2.05-3.87]Is this why you
didn’t bring me here sooner?[3.87-5.17]Were you keeping me away?
M05_16_JESSE_619=Where is Dylan?
M05_16_JESSE_623=[0.04-0.87]My brother.[2.77-4.22]I thought we were the same.
M05_16_JESSE_624=What if we are?
M05_16_JESSE_627=[0.06-2.70]How do I make her stop calling me that?[3.67-4.88]I’m
not here for them.
M05_16_MARSHALL_604=[0.10-0.58]Faden.[0.85-1.70]Did you find a Prism?
M05_16_MARSHALL_606=We will restart HRA production immediately.
M05_16_MARSHALL_611=I promised I’d tell you about Dylan once you helped us.
M05_16_MARSHALL_613=[0.12-1.64]Your brother is here.[2.63-6.53]He was once known as
Prime Candidate 6, codename P6.[7.02-9.24]We brought him here after the Ordinary
event.
M05_16_MARSHALL_616=[0.35-1.76]We took him in.[2.39-5.77]Your parents vanished
along with every other adult in Ordinary.[6.45-8.61]Eventually his power changed
him.[9.20-10.35]There were casualties.[10.86-12.91]He wasn’t fit to be the
Director.
M05_16_MARSHALL_620=He’s kept in the Containment Sector, in the Panopticon.
M05_16_MARSHALL_626=[0.49-1.59]I expected as much.[2.67-4.08]I need to go check on
something.[4.80-6.95]Something I cannot let the Hiss find.[7.80-9.25]It shouldn’t
take long, but...[9.52-11.62]you must watch the Bureau while I’m gone.[12.97-
16.29]And remember: Dylan is dangerous.[17.78-20.57]Do not let him out, Director
Faden.
M05_16_MARSHALL_7061=[0.06-2.17]He was groomed to be the future Director.[2.60-
5.86]He had talents far beyond any other candidate in the program.
M05_Step_00=Search for Black Rock Processing
M05_Step_00_LOG=Marshall sends Jesse to Black Rock Processing in the Maintenance
Sector to retrieve more Black Rock Prisms. She promises to tell Jesse what she
knows about Dylan once the HRA production is up and running again.
M05_Step_01=Continue towards Black Rock Processing
M05_Step_02=Traverse the Oceanview Motel
M05_Step_03=Continue towards Black Rock Processing
M05_Step_04=Speak with Arish
M05_Step_05=Find a Black Rock Prism
M05_Step_05_LOG=Jesse returns to the Maintenance Sector. She rescues Arish and a
company of Rangers from a Hiss attack.
M05_Step_06=Search Dr. Darling's Black Rock Lab
M05_Step_07=Find the Black Rock Quarry
M05_Step_08=Activate the explosives to excavate the Black Rock Prism
M05_Step_09=Collect the Black Rock Prism from the excavated seam
M05_Step_10=Speak with Marshall
M05_Step_10_LOG=From there, she proceeds to the Quarry, an extradimensional space
known as a “Threshold”. Here, Jesse finds the Prisms.
M05_Step_10_LOG_COMPLETE=Marshall reveals that Dylan is still alive and kept in the
Containment Sector, in a secure cell in the Panopticon. She warns Jesse that Dylan
is dangerous.
M05_Step_995=step removed
M05_Step_996=step removed
M05_Step_997=step removed
M05_Step_998=step removed
M05_Step_999=step removed
M06=My Brother’s Keeper
M06_01_JESSE_1669=[0.06-2.99]It's been a long time since Dylan and I knew each
other.[3.64-5.10]I've wondered about him.[5.77-7.98]What kind of man he’d grow up
to be.[8.59-11.98]Were things as hard for him as they were for me?
M06_01_JESSE_1670=Maybe in here, they were even harder.
M06_05_JESSE_1674=[0.27-2.46]P6 is what the Bureau calls Dylan.[2.95-4.21]His
cell’s been breached.[5.47-6.45]Has the Hiss found him?[7.09-7.96]Are you there
with him?[7.96-8.79]Can you protect him?
M06_10_JESSE_958=[0.30-2.14]I’m Jesse, the new Director.[3.16-4.17]I need to get
inside.
M06_10_JESSE_962=We don’t have time for this.
M06_10_JESSE_963=[0.12-2.13]I was told Dylan Faden was kept here.[2.82-3.78]Can you
help me find him?
M06_10_JESSE_966=Dylan’s in there.
M06_10_JESSE_967=[0.33-1.53]Open the door, Langston.[2.10-2.77]I’ll handle it.
M06_10_JESSE_970=Thanks, Langston.
M06_10_LANGSTON_1998=[0.09-2.99]But there’s currently a, uh, a pressing matter,
ma’am.[2.99-6.83]We’ve got an Object of Power loose in there, it's wrecking the
place.[6.83-8.12]The Benicoff TV.[8.13-10.22]It's a, uh, it's a real doozy.
M06_10_LANGSTON_1999=[0.10-4.44]This is a category five O.o.P we’re talking about
and if we don’t contain it soon, [4.45-6.10]it will tear the Panopticon apart.
[6.32-9.01]And we don’t want all those Altered Items getting loose, ma’am.[9.32-
9.86]No, trust me.
M06_10_LANGSTON_3478=[0.48-2.49]Oh, Christ, lady, you scared me![3.31-
4.84]Something I can help you with?
M06_10_LANGSTON_3479=Is there something I can help you with?
M06_10_LANGSTON_7239=Oh, hello.
M06_10_LANGSTON_959=[0.00-0.90]New Director?[1.92-7.17]Right uh, well okay, hello,
I’m Frederick Langston, the Panopticon Supervisor.
M06_10_LANGSTON_960=[0.00-1.73]It’s not the best time for a tour.[1.73-6.31]We have
Hiss everywhere, numerous cell breaches, and system failures across the board,
[6.43-9.63]but you’re the Director, so here we go.
M06_10_LANGSTON_961=Founded by Zachariah Trench, the Panopticon is our state-of-
the-art repository for all Altered Items, Objects of Power, and-
M06_10_LANGSTON_964=[0.00-2.77]Faden? Sure. [3.49-8.80]Darling wanted him somewhere
secure and isolated, away from people. He’s in the maximum security cells, upper
level.
M06_10_LANGSTON_965=Salvador took a team in to handle it, but no one’s heard from
them for hours.
M06_10_LANGSTON_968=[0.03-1.01]If you say so.[1.26-7.00]I usually tell first timers
not to touch anything, so, uh, just do that.[7.45-8.88]Here, I’ll get the door for
you.
M06_10_LANGSTON_969=And please, ma’am, call me Fred.
M06_13_JESSE_1694=[0.08-3.62]Something went wrong with the Bureau's plan to make
Dylan the next Director.[4.65-11.02]Marshall made it sound like it was all Dylan’s
fault, but how much of it was what the Bureau did to him?[12.55-14.36]I don’t think
she’s telling me everything.
M06_17_JESSE_1695=[0.00-3.75]That... thing was Salvador, the Head of Security.
[4.14-6.72]His team didn’t stand a chance against the Hiss.
M06_17_JESSE_1696=No one here does.
M06_18_JESSE_1697=[0.47-2.57]Okay, the TV.[3.59-5.66]Another Object of Power gone
nuts.
M06_18_JESSE_1698=Here we go again.
M06_20_JESSE_1700=[0.65-1.97]I can fly now.[3.11-3.82]Shit.
M06_20_JESSE_1701=[0.22-2.69]Now I can get to the upper levels of the Panopticon.
[3.54-4.82]I can get to Dylan.
M06_20_JESSE_3208=[0.15-0.49]Okay.[1.20-2.30]Dealt with the TV.[3.34-4.59]Now I can
find Dylan.
M06_21_JESSE_3209=Shit.
M06_21_JESSE_3210=Damn it.
M06_21_JESSE_3211=Not good.
M06_21_JESSE_3212=Dylan.
M06_STEP_00=Find Dylan
M06_STEP_00_LOG=Jesse goes to the Containment Sector to find the Panopticon, where
Dylan is held.
M06_STEP_01=Traverse the Oceanview Motel
M06_STEP_02=Find Dylan
M06_STEP_03=Speak with the Panopticon Supervisor
M06_STEP_04=Subdue the Benicoff TV Object of Power - 4th Floor
M06_STEP_04_LOG=She is let into the Panopticon, a secure containment facility for
dangerous paranatural objects, by Frederick Langston, the Panopticon Supervisor.
M06_STEP_05=Cleanse the Benicoff TV
M06_STEP_06=Use Levitate to Complete the Astral Plane challenge
M06_STEP_07=Return to the Panopticon
M06_STEP_07_LOG=She gains the ability to Levitate by binding the Benicoff TV Object
of Power.
M06_STEP_08=Search for Dylan in the maximum security cells - 5th Floor
M06_STEP_08_LOG_COMPLETE=Using this power, Jesse reaches Dylan’s cell on the top
floor. There, Jesse finds an empty room, with signs of a deadly struggle. Pope
contacts her via an intercom: Dylan has just entered Central Executive.
M07=The Face of the Enemy
M07_01_JESSE_3213=[0.34-1.12]How is he?[2.62-3.37]I need to know.
M07_01_JESSE_3214=[0.05-0.78]How is he?[2.70-3.63]Don’t sugar coat it.
M07_01_JESSE_938=[0.62-3.56]It’s happening, after all these years.[3.61-4.84]Dylan
is here.[6.88-7.93]But am I too late?
M07_01_JESSE_941=I want to see him.
M07_01_JESSE_942=[0.10-0.90]My brother...[2.22-3.18]or is he?
M07_01_JESSE_944=[0.06-0.47]Okay.[0.61-1.20]I need to go.
M07_01_POPE_935=[0.18-0.66]Jesse![0.93-1.63]You’re here.
M07_01_POPE_936=We should talk this through, how to proceed with Dylan.
M07_01_POPE_937=It’s pretty incredible, Jesse.
M07_01_POPE_939=[0.34-1.99]He’s clearly been affected by the Hiss.[2.02-4.76]But
it’s different than the any other manifestation we’ve recorded.[5.34-7.75]Maybe
what makes you so special is genetic.[8.17-9.65]He was a prime candidate.[9.83-
11.87]Or maybe it's Polaris, protecting him?[11.87-13.58]Something else affecting
the situation?
M07_01_POPE_940=[0.17-1.88]I need to run tests.[1.96-6.06]He seems more in control,
more present.
M07_01_POPE_943=[0.60-1.33]Of course.[2.13-4.57]Marshall set up an HRA warded cage
to contain him.[4.57-6.18]It’s on the upper floor, up the stairs.
M07_01_POPE_945=Jesse, be careful.
M07_03_DYLAN_646=You are Dylan Faden’s sister.
M07_03_DYLAN_649=[0.00-1.11]Not Dylan.[2.29-4.78]Trench and Darling made sure of
that.[5.33-7.06]I’m P6.[7.79-8.25]P.[8.70-9.95]Six.[11.02-12.49]But I’m better now.
[13.19-14.67]The Hiss made me better.
M07_03_DYLAN_650=[1.11-3.97]Push the fingers through the surface into the wet.
[4.32-6.15]You've always been the new.[6.43-7.85]You want this to be true.
M07_03_DYLAN_653=[0.04-2.28]It feels good to say those words.[3.28-5.05]I want to
say them.[6.03-8.11]They sound good.[8.55-10.41]They make me feel good.[11.87-
13.47]Don’t you want to say them too?
M07_03_DYLAN_655=You?
M07_03_DYLAN_656=You!
M07_03_DYLAN_657=[0.72-2.79]You came in through the hole in you.[2.82-3.65]We let
you in.[3.65-5.85]You've always been here, the only child.[5.95-9.13]A copy of a
copy of a copy of a copy.[9.13-9.97]Orange peel.
M07_03_DYLAN_660=[0.51-6.85]We found Polaris together with my sister, when we were
very small,[7.00-14.14]in Ordinary, in the desert through the door opened up by the
Slide Projector.[16.69-19.72]But she didn’t help when Trench took me away.[20.92-
22.92]She didn’t give me any powers.[23.87-26.87]All the powers are my own powers.
[29.59-32.94]She didn’t help when they locked me up for years.
M07_03_DYLAN_661=[1.15-3.18]After the song, time for applause.[3.69-5.64]We build
you until nothing remains.[5.78-8.34]The egg cracks and the truth will emerge out
of you.[8.63-10.69]You are home.
M07_03_DYLAN_663=[0.60-4.61]The Bureau brought the Slide Projector back here with
me, [4.63-7.99]and the Bureau did what the Bureau does.[8.80-10.40]They used it.
M07_03_DYLAN_664=And they found-
M07_03_DYLAN_665=[0.03-1.88]They opened the door up to the Hiss.[2.98-5.61]That’s
the only thing I can thank them for.
M07_03_DYLAN_666=[0.00-4.11]An earworm is a tune you can't stop humming in a dream.
[4.16-7.98]Baby, baby, baby, yeah.[8.78-9.88]Just plastic.[10.09-13.50]So, safe and
nothing to worry about.[13.50-17.78]Ha ha, funny.
M07_03_DYLAN_668=[0.03-1.55]I welcomed the Hiss.[2.47-3.71]I let it in.[4.73-
6.21]To get rid of her.[6.90-8.83]The Hiss set me free.[10.67-12.24]Polaris is
using you.[13.13-14.89]The Bureau is using you.[15.94-17.47]You are a puppet.
M07_03_DYLAN_669=[0.04-3.03]You can almost hear our words, but you forget.[3.66-
5.56]This happens more and more now.[5.81-9.29]You gave us the permission in your
regulations.
M07_03_DYLAN_671=[0.00-3.74]You must see the truth for yourself, Jesse, sister.
[4.69-7.09]The horrible truth about the Bureau.[7.66-9.40]The Hiss is the better
option.[10.13-13.36]Go to the Prime Candidate Program in the Containment Sector.
[13.83-15.88]I have the keycard to get you there.[16.33-18.14]Salvador wanted me to
have it.
M07_03_JESSE_3215=This is bad.
M07_03_JESSE_640=[0.30-1.27]Shit.[2.81-3.87]That's Dylan.
M07_03_JESSE_641=Can you hear me?
M07_03_JESSE_642=[0.36-1.64]Come on, Dylan.[2.23-3.04]I’m here.[3.98-4.86]I found
you.
M07_03_JESSE_644=Do you know who I am?
M07_03_JESSE_645=[0.23-1.47]You know me.[2.44-3.24]Say it.
M07_03_JESSE_647=[0.31-2.46]He’s talking in the third person.[3.89-4.97]Always a
good sign.
M07_03_JESSE_648=Do you know who you are?
M07_03_JESSE_651=[0.10-1.11]Can you stop that?[1.87-2.32]Please.
M07_03_JESSE_652=Not exactly the reunion I’d hoped for.
M07_03_JESSE_654=[0.93-1.46]No.[2.24-3.63]Fuck off, no.[4.56-6.60]You need to help
me get this thing out of his head.[7.08-111.24]If he is still in there, if there’s
anything left, you have to help me.
M07_03_JESSE_658=Stop it!
M07_03_JESSE_659=[0.22-0.78]Shit.[1.30-1.99]Shit![2.39-3.26]He can see you.[3.98-
5.18]This is not safe.
M07_03_JESSE_667=[0.46-0.87]There.[1.57-2.27]There it is.[2.27-6.83]We stopped the
Altered World Event in Ordinary when we shut down the Slide Projector.[8.87-
10.46]And now the projector’s here.
M07_03_JESSE_670=[0.15-4.97]If we shut off the Slide Projector, maybe, maybe that
will stop the Hiss.[6.41-8.56]Maybe it’s not too late for my brother.
M07_03_JESSE_672=[0.08-0.80]"Wanted?"[2.08-2.78]Bullshit.[2.98-4.74]I saw what the
Hiss did to Salvador.[5.41-6.47]What it turned him into.
M07_03_JESSE_673=[0.10-0.82]Okay, Dylan.[1.99-2.51]I’ll go.[3.92-5.46]I want to see
the truth for myself.
M07_03_JESSE_674=[0.45-4.53]I’ll go, but only to look for the Slide Projector.
[6.19-7.07]You can help me.[8.69-9.84]We can end this.
M07_03_JESSE_676=[0.65-1.13]Okay.[1.64-3.98]The plan: We go to Containment.[4.21-
5.96]Find the Prime Candidate Program.[6.42-10.72]If it's tied to Dylan, it's tied
to Ordinary and the Slide Projector.[11.41-15.64]We'll track the Projector down,
shut it off, and stop the Hiss.
M07_06_JESSE_1811=[0.23-0.75]I’m fine.[2.07-3.04]What can you tell me?[3.37-4.30]Is
he still...[7.04-7.45]human?
M07_06_JESSE_1812=Or is he Hiss?
M07_06_JESSE_1814=What does that mean?
M07_06_JESSE_1816=[0.24-2.18]Dylan told me he let the Hiss in.[4.01-5.02]Does that
change anything?
M07_06_JESSE_1818=[0.24-1.07]You won’t have it.[1.18-3.49]I’m gonna shut down the
Slide Projector.[3.49-4.86]That’s how the Hiss are getting in.[5.98-9.31]Once I
close it, this should all be over.
M07_06_JESSE_1820=Better that than what Dylan is now.
M07_06_JESSE_1821=[0.11-1.04]I’m shutting it down.[1.95-2.97]This has to end.[4.37-
7.02]Whatever happens, happens.
M07_06_JESSE_1823=Thank you, Emily.
M07_06_POPE_1810=[0.08-1.56]How are you doing, Jesse?[2.24-4.49]It can’t be easy,
seeing Dylan like this.
M07_06_POPE_1813=[0.19-3.72]I’ve taken numerous tissue samples and have tests
running as we speak.[3.75-6.35]But from the initial data, he looks healthy.[6.66-
8.96]I only see corruption in a superficial way.
M07_06_POPE_1815=[0.67-1.63]I don’t know.[1.72-2.74]This is all new.[3.33-6.54]If
he’s like you, maybe Polaris is preventing total Hiss takeover.[6.86-9.68]Or maybe
this is just a new form of Hiss.[10.05-12.73]We’ve already seen how it affects
people in different ways.
M07_06_POPE_1817=[1.45-3.12]Voluntary conversion?[3.15-7.63]I mean, hypothetically,
that could affect the mental state post-corruption,[7.64-10.23]as well as the
extent of biological alteration.[11.19-13.04]Again, this is new territory for me.
[13.36-14.41]I’ll need time.
M07_06_POPE_1819=[0.24-2.99]Jesse, we don’t know how this works.[3.44-7.94]If you
sever their connection to the source, it could cause a terminal chain reaction.
[8.43-11.56]Every Hiss-corrupted individual, dead.
M07_06_POPE_1822=[1.28-1.74]Okay.[2.03-3.77]Just let me know how I can help.
M07_10_JESSE_1786=[0.34-3.40]I wish things had gone differently in Ordinary for us.
[5.12-7.86]But wishing won’t change things.[9.21-11.05]Finding the Projector will.
M07_11_JESSE_1787=[0.08-2.77]All the times I felt paranoid...[4.65-5.79]I was
right.[7.02-9.75]They were spying, every detail.[9.75-16.32]My life has been a
parade of nightmares, haunted by a million questions.[17.90-20.15]The Bureau
could’ve given me the answers.[21.23-24.87]But they just stood by and watched me.
M07_11_JESSE_1788=[0.03-2.35]Is this what Dylan wanted me to see?[3.12-4.08]It
doesn’t matter.[4.34-5.82]We need to find that Projector.
M07_11_JESSE_3216=[0.08-2.78]All the times I felt paranoid.[3.04-2.78].[3.04-2.78].
[3.04-4.32]I was right.[4.47-6.73]The Bureau could’ve given me the answers.[6.80-
9.81]But they just stood by and watched me.
M07_12_JESSE_1789=[0.00-2.17]They studied what happened in Ordinary here.[2.96-
4.27]That’s the place to start looking.
M07_12_JESSE_1790=[0.00-3.21]Dylan and I were both Prime Candidates.[4.59-
5.81]Experiments.
M07_12_JESSE_1791=[0.00-1.97]Very different ones, sure.[1.97-5.23]But both in a
cell of some sort.[6.23-7.96]Am I out of the cell now?[7.96-16.76]Or is all this,
the House and being the Director, just another cell?[17.79-19.75]Who’s really in
charge here?
M07_14_JESSE_1792=[0.37-1.42]We’re going back home.[3.64-4.88]Of course we are.
[6.18-12.15]It started there and it’s never gone away.
M07_17_JESSE_1793=Let’s see what they have on Ordinary.
M07_17_JESSE_1794=[0.04-7.16]They say when you visit your childhood home,
everything feels small, like a miniature.[7.60-8.34]Not real.[8.91-10.08]They got
that right.
M07_17_JESSE_1795=[0.05-4.74]It’s all here: our home, our school, the woods.[5.07-
4.74].[5.07-4.74].[5.07-5.85]The dump.
M07_17_JESSE_1796=[0.03-3.08]We found the Slide Projector in the dump outside town.
[3.55-5.64]Did they recreate that too?[6.21-7.65]Is that where they keep it?
M07_18_JESSE_1797=[0.03-5.27]They moved the whole landfill here, in the middle of
New York.[5.46-7.45]And nobody saw a thing.[8.47-10.12]Pretty unbelievable.
M07_STEP_00=Speak with Emily
M07_STEP_00_LOG=Jesse goes back to Central Executive to reunite with her brother.
M07_STEP_01=Speak with Dylan on the upper level
M07_STEP_02=Find the Prime Candidate Program
M07_STEP_02_LOG=Dylan, changed by the Hiss, tells Jesse to go to the Prime
Candidate Program in the Containment Sector to discover the ugly truth about the
Bureau. Jesse agrees, but in truth, she plans to go there to look for the Slide
Projector, the Object of Power Dylan revealed to be the cause of the Hiss invasion.
M07_STEP_03=Find the Ordinary AWE area
M07_STEP_03_LOG=In the Prime Candidate Program, Jesse discovers that the Bureau has
been watching her ever since Ordinary, believing her to be a candidate for the
directorship.
M07_STEP_04=Access the Ordinary AWE area by rotating the turntable tracks
M07_STEP_05=Continue towards the Ordinary AWE area
M07_STEP_06=Restore the power to use the elevator
M07_STEP_07=Search for the Slide Projector Object of Power
M07_STEP_08=Search Darling's Lab for the Slide Projector
M07_STEP_08_LOG=She finds the Ordinary AWE site with a model of her hometown and
the contents of the town’s garbage dump brought here for study.
M07_STEP_08_LOG_COMPLETE=Jesse discovers that Darling set up a new department
called Dimensional Research in the Research Sector dedicated to studying the Slide
Projector.
M08=Finnish Tango
M08_01_AHTI_1051=Broke. There is no way through. Badly made. Wolf shit. Somebody
has cut costs in the wrong place. Contact the janitor if you need to get through.
M08_01_AHTI_2312=[0.61-1.20]Broke.[1.79-4.25]Contact the janitor if you need to get
through.
M08_02_JESSE_2000=[0.21-0.97]No Ahti.[2.88-3.71]Where is he?
M08_03_JESSE_1059=[0.18-2.87]How can anyone even get out of here while the
building's sealed?[3.77-5.48]Let alone go on a holiday?
M08_03_JESSE_1061=Guess I'm about to find out.
M08_05_RADIOJUONTAJA_2302=[0.44-5.26]Ja sitten säätiedotus merenkulkijoille tänään
kello 12.[5.26-7.61]Odotettavissa huomiseen keskipäivään asti.[8.58-
21.05]Suomenlahden itäosa aluksi kaakon ja etelän välistä tuulta, yöstä alkaen
lounaistuulta kolmesta kahdeksaan, ajoittain noin kymmenen metriä sekunnissa,
illalla tuuli heikkenee.[21.09-21.50]Utuista.[21.87-22.59]Hyvä näkyvyys.[23.10-
32.25]Suomenlahden länsiosa, pohjois-Itämeri, etelän ja lounaan välistä tuulta
viidestä kahteentoista, ajoittain noin neljätoista metriä sekunnissa.[32.25-
40.43]Myöhemmin iltapäivällä ja illalla suunnaltaan vaihtelevaa tuulta neljästä
kuuteen metriä sekunnissa.[40.43-44.54]Yöstä alkaen tuuli tyyntyy.[44.54-45.53]Hyvä
näkyvyys.[46.01-56.52]Selkämeren eteläosa kuudesta kymmeneen metriä sekunnissa,
yöllä tuuli väliaikaisesti tyyntyy.[57.41-58.91]Hyvä näkyvyys.[59.16-
65.70]Selkämeren pohjoisosa, Merenkurkku ja Perämeri suunnaltaan vaihtelevaa tuulta
kolmesta kuuteen metriä sekunnissa.[66.71-71.21]Ja hyvä näkyvyys.[71.21-76.73]Sää
rannikkoasemilla tänään kello 11.[77.13-80.38]Kotka Rankki 16 astetta.[80.49-
86.88]Tyyntä, utua, näkyvyys yli 20 kilometriä.[86.88-87.74]Kalbådagrund 15.[89.38-
89.92]Selkeää.[89.92-91.61]Yli 20.[91.61-101.12]Helsinki Katajaluoto 18, etelä
kaakko 4, utua, yli 20.[101.64-110.44]Bågaskär 17, kaakko 3, melkein selkeää, yli
20.[111.22-117.94]Russarö 18, tyyntä, pilvistä, yli 20.[117.94-126.48]Ristna 16,
etelä 5, puolipilvistä, yli 20.[126.98-134.49]Utö 18, etelä 3, melkein selkeää, yli
20.[135.25-142.52]Nyhamn 17, kaakko 4, selkeää, yli 20.[143.07-150.74]Gotska Sandön
20, tyyntä, selkeää, yli 20.[151.73-161.35]Märket 19, kaakko etelä 4, melkein
selkeää, yli 20.[161.35-169.57]Rauma Kuuskajaskari 16, lounas 5, selkeää, yli 20.
[169.57-179.38]Mäntyluoto 20, kaakko 2, puolipilvistä, yli 20.[181.70-
190.61]Moikipää 18, luode 4, melkein selkeää, yli 20.[190.61-197.37]Valassaaret 15,
etelä 6, selkeää, yli 20.[199.48-204.73]Pietarsaari Mässkär 14, etelä lounas 6,
selkeää, yli 20.[207.06-210.69]Ulkokalla 14, tyyntä, selkeää, yli 20.[210.69-
226.30]Hailuoto, tuuli mitattu Marjaniemiestä 16, kaakko 4, melkein selkeää, yli
20.[226.30-229.87]Ja Kemi yhden tiedot puuttuvat edelleen.[229.87-236.50]Ja sitten
vielä meriveden korkeus tänään kello 8.[236.68-241.82]Kemi miinus 20 senttimetriä.
[243.29-244.19]Oulu -15.[244.30-245.65]Pietarsaari -16.[247.22-247.74]Vaasa -25.
[248.32-249.87]Mäntyluoto -20.[251.18-253.26]Turku -22.[253.26-255.66]Hanko -16.
[256.22-261.92]Helsinki -18 ja Kotka - 23 senttimetriä.[265.00-267.27]Ja tähän tämä
säätiedotus päättyi.
M08_09_AHTI_1099=Aah.
M08_09_AHTI_1101=Aah. Aijai.
M08_09_AHTI_1105=[2.55-4.92]Viikingit saatana.[4.94-9.42]Ei kestänyt ruottalaisen
veljekset kunnon löylyjä.[9.45-12.25]Och samma på svenska.
M08_09_AHTI_1107=[0.10-1.21]Hey, girl.[2.46-8.18]For a Finn, holiday is holy,
perkele.
M08_09_AHTI_1115=(laughing and grunting)
M08_09_JESSE_1098=[0.24-1.80]There’s something up ahead.[2.97-3.71]Do you see it?
M08_10_JESSE_1113=[0.21-1.88]Did that really just happen?[1.88-3.81]Of course it
did.[3.81-5.15]He gave me his cassette player.[6.20-8.24]It'll get me through the
maze, huh?[9.22-11.00]The janitor always has the keys.
M08_A02_JESSE_1053=[0.26-0.91]Broken?[1.83-3.91]How many dead ends can this place
have?[5.42-6.49]We need to find Ahti.
M08_Step_00=Search for the Slide Projector in Dimensional Research
M08_Step_00_LOG=Jesse goes to the Research Sector, to find Dimensional Research and
the Slide Projector.
M08_Step_01=Find Ahti the Janitor
M08_Step_01_LOG=When Jesse is blocked by the Ashtray Maze, a security measure
guarding Dimensional Research, she decides to find Ahti in the Maintenance Sector
for help.
M08_Step_02=Search the Janitor's Office for information on Ahti's whereabouts
M08_Step_03=Follow Ahti´s visions
M08_Step_03_LOG=Impossibly, in a building in lockdown, Ahti has left for a summer
vacation.
M08_Step_04=Traverse the Oceanview Motel
M08_Step_05=Follow Ahti´s visions
M08_Step_06=Continue following Ahti´s visions
M08_Step_06_LOG_COMPLETE=Jesse delves into the Foundation of the Oldest House, and
maybe even beyond, to reach Ahti, who gives her his portable cassette player,
insisting it will get her through the Maze.
M09=Polaris
M09_01_JESSE_1400=[0.13-2.35]Okay, I’ve got Ahti’s cassette player.[2.94-4.61]What
did he pick out for me?[5.63-6.28]A tango?
M09_01_JESSE_1401=[0.28-1.16]A-ha![1.67-4.33]A song from the band “Old Gods of
Asgard”.
M09_01_JESSE_1402=[0.03-2.61]I was nine or something when I found my dad’s Old Gods
album.[3.25-5.63]I became a huge fan instantly.
M09_02_JESSE_1403=Let’s go.
M09_02_JESSE_1404=Ha!
M09_02_JESSE_1405=That was awesome.
M09_03_JESSE_1406=[0.03-1.18]The slide projector.[2.26-4.64]Clearly, it’s a big
deal to them as well.
M09_04_JESSE_1411=[0.00-1.26]Yeah, you want me here.[1.78-4.80]Finding the
projector was how this all began.[5.29-8.23]What started in Ordinary ends here.
[8.67-10.75]You, me, Dylan.[11.43-13.05]We’ve all come full circle.
M09_06_JESSE_1415=[0.17-1.49]There was a doorway here.[2.07-6.25]To where Dylan and
I went, where the Projector took us, where we met you.[7.84-13.77]The Bureau opened
the same door here, but there’s just an echo now.[16.22-16.96]Are you close?[18.50-
19.63]Just on the other side?
M09_08_JESSE_1429=[0.20-3.47]Darling knew the Hiss was coming because you warned
him.[4.92-6.84]He knew you could help fight it.
M09_09_JESSE_1420=[0.17-0.80]Hang on.[0.86-1.42]I’m coming.
M09_09_JESSE_1430=[0.11-0.92]I know you.[2.34-3.08]I remember.[3.08-3.98]From
Ordinary.[5.91-8.14]I thought I’d never see you again.
M09_10_JESSE_1433=[0.38-1.51]Through here?[2.92-5.37]You are coming through so
strong.[6.99-9.55]Darling used this HRA to lock the door.[9.55-11.34]I have to rip
it off to get in.[13.09-14.06]Are you sure?
M09_10_JESSE_1434=[0.20-1.33]Okay, I’ll be there.[2.15-2.76]Hang on.
M09_11_JESSE_1437=[0.38-0.86]No.[1.53-2.31]Why did you want-?[3.10-4.18]This was a
mistake.
M09_11_JESSE_1438=[0.29-0.67]No.[0.86-2.26]No, no, no, no, no, no.[2.47-2.90]No.
M09_11_JESSE_1439=Hang on!
M09_11_JESSE_1440=Hold on!
M09_11_JESSE_1441=I’m coming!
M09_11_JESSE_1442=Wait!
M09_11_JESSE_1443=I’ll stop them!
M09_11_JESSE_1444=Fuck off!
M09_11_JESSE_1445=Go to hell!
M09_11_JESSE_1446=Stop it!
M09_11_JESSE_1447=Get away from her!
M09_11_JESSE_1448=No!
M09_11_JESSE_1449=[0.14-0.69]I’m here![1.01-1.45]I’m here![1.45-2.02]I made it!
[2.02-2.61]We made it![2.88-3.59]We’re good![4.21-4.88]It’s alright![4.88-6.06]It’s
gonna be alright.[7.32-8.22]It’s okay!
M09_STEP_00=Reach Dimensional Research
M09_STEP_00_LOG=Armed with Ahti’s cassette player, Jesse returns to the Maze,
intent on reaching Dimensional Research and the Slide Projector to put an end to
the Hiss threat.
M09_STEP_01=Navigate the Ashtray Maze to reach Dimensional Research
M09_STEP_02=Search the area for the Slide Projector Object of Power
M09_STEP_02_LOG=Jesse passes through the Ashtray Maze and reaches Dimensional
Research.
M09_STEP_03=Investigate the Hedron Chamber
M09_STEP_03_LOG=She discovers that the Bureau used the Slide Projector to enter
another dimension, where they captured something they call “Hedron”. The Projector
has been taken elsewhere, but Jesse realizes that Hedron is actually Polaris, her
internal guide, and that Polaris herself is the source powering the HRAs.
M09_STEP_04=Cleanse the Siphons
M09_STEP_05=Reach Polaris
M09_STEP_05_LOG_COMPLETE=Jesse enters the Hedron Containment Chamber to go to
Polaris. In order to do so, Jesse is forced to remove the HRA from the chamber
door. This allows the Hiss to enter. They flood in and kill Hedron. Without Polaris
to protect her, Jesse’s mind is vulnerable to the Hiss. She is corrupted.
M10_01_AHTI_1116=[0.16-2.42]Are you sure you are not lost?[2.89-6.46]Maybe you can
find yourself in the Director's office.
M10_01_ARISH_1543=[0.19-0.96]You’re so right.[1.45-6.03]The Bureau has a phenomenal
track record, so many solved cases, big numbers.[6.15-7.83]All thanks to our
Director.
M10_01_ARISH_1545=[0.33-1.36]He really is.[1.68-3.56]I hear there are big plan on
the way too.[4.27-4.99]Big plans.[5.25-5.81]The biggest.
M10_01_ARISH_1547=[0.07-1.92]Yeah, and I need to do my rounds.[2.22-3.10]See you at
the coffee break?
M10_01_ARISH_1557=Is she taking it to the Director?
M10_01_JESSE_1502=[0.32-0.85]I’m sorry![0.88-1.51]I’m sorry!
M10_01_JESSE_1503=I’m sorry I’m late!
M10_01_JESSE_1504=I'm sorry, ma’am!
M10_01_JESSE_1505=I'm sorry, sir!
M10_01_JESSE_1506=I will get it done right away.
M10_01_JESSE_1507=[0.00-1.24]I’m so sorry.[1.73-2.39]I’m new here.
M10_01_JESSE_1508=[0.28-1.53]Please give me a chance.[1.86-2.58]I can do better.
M10_01_JESSE_1509=[0.16-0.76]Right away![1.10-1.67]Right away!
M10_01_JESSE_1510=I can fix it, I’ll try harder.
M10_01_JESSE_1511=It won’t happen again, I promise.
M10_01_JESSE_1517=I’ll get it done right now.
M10_01_JESSE_1518=Right away, ma’am.
M10_01_JESSE_1519=Right away, sir.
M10_01_JESSE_1520=Of course!
M10_01_JESSE_1521=I’ll do my best!
M10_01_JESSE_1522=Yes, ma’am.
M10_01_JESSE_1523=Yes, sir.
M10_01_JESSE_1524=I’ll take care of it.
M10_01_JESSE_1525=I’ll do it immediately.
M10_01_JESSE_1526=I’m on it.
M10_01_JESSE_1532=My pleasure!
M10_01_JESSE_1533=Oh, I’m just doing my job!
M10_01_JESSE_1534=[0.00-0.61]Thank you![1.01-1.55]Thank you!
M10_01_JESSE_1535=No problem!
M10_01_JESSE_1536=Let me know if you need anything else!
M10_01_JESSE_1537=Oh no, don’t mention it!
M10_01_JESSE_1538=Anything for the Bureau!
M10_01_JESSE_1539=Glad to be of assistance!
M10_01_JESSE_1540=Oh, no need, all part of the job.
M10_01_JESSE_1541=Thank you for giving me a chance.
M10_01_JESSE_1565=[0.07-0.63]Sorry.[0.76-1.40]I’m sorry.
M10_01_JESSE_1570=[0.51-0.84]Oh.[1.22-2.64]Of course, right away.[2.68-3.62]Thank
you, Mr.[3.62-4.09]Director.
M10_01_LANGSTON_1542=[0.00-2.02]It’s wonderful work, it really is.[2.05-
2.88]Important too.[3.04-4.25]Very proud to be a part of it.[4.39-5.24]Proud to
serve.
M10_01_LANGSTON_1544=[0.28-3.38]Yes yes yes, Trench is great.[3.38-5.12]Never had a
better Director.
M10_01_LANGSTON_1546=[0.34-2.26]I love big plans.[2.37-3.55]Can’t wait.[4.05-
4.81]Back to work then?[5.03-6.93]These objects won’t catalogue themselves.
M10_01_LANGSTON_1548=[0.04-1.11]Counting the minutes.[1.14-3.33]We have great
coffee here.
M10_01_LANGSTON_1556=[0.32-1.40]Did you see that?[2.02-4.03]The new girl took the
Director's mail.
M10_01_OFFICE_WORKER_1_1497=You’re late!
M10_01_OFFICE_WORKER_1_1498=You forgot something!
M10_01_OFFICE_WORKER_1_1499=You can't find good help these days!
M10_01_OFFICE_WORKER_1_1500=Why do they keep you around?
M10_01_OFFICE_WORKER_1_1501=Time is money!
M10_01_OFFICE_WORKER_1_1512=It’s on the desk.
M10_01_OFFICE_WORKER_1_1513=Pick it up.
M10_01_OFFICE_WORKER_1_1514=Get moving.
M10_01_OFFICE_WORKER_1_1515=Do your job.
M10_01_OFFICE_WORKER_1_1516=We haven’t got all day.
M10_01_OFFICE_WORKER_1_1527=That’ll be all.
M10_01_OFFICE_WORKER_1_1528=You’re dismissed.
M10_01_OFFICE_WORKER_1_1529=I’ve got nothing more for you.
M10_01_OFFICE_WORKER_1_1530=[0.00-0.63]Fine.[0.63-2.54]Now get out of here.
M10_01_OFFICE_WORKER_1_1531=Don’t let it go into your head.
M10_01_OFFICE_WORKER_2_4038=You're late!
M10_01_OFFICE_WORKER_2_4039=You forgot something!
M10_01_OFFICE_WORKER_2_4040=You can't find good help these days!
M10_01_OFFICE_WORKER_2_4041=Why do they keep you around?
M10_01_OFFICE_WORKER_2_4042=Time is money!
M10_01_OFFICE_WORKER_2_4043=It's on the desk.
M10_01_OFFICE_WORKER_2_4044=Pick it up.
M10_01_OFFICE_WORKER_2_4045=Get moving.
M10_01_OFFICE_WORKER_2_4046=Do your job.
M10_01_OFFICE_WORKER_2_4047=We haven't got all day.
M10_01_OFFICE_WORKER_2_4048=That'll be all.
M10_01_OFFICE_WORKER_2_4049=You're dismissed.
M10_01_OFFICE_WORKER_2_4050=I've got nothing more for you.
M10_01_OFFICE_WORKER_2_4051=[0.03-0.53]Fine.[0.83-1.69]Now get out of here.
M10_01_OFFICE_WORKER_2_4052=Don't let it go into your head.
M10_01_POPE_1549=No, he’s not in... No, not today... a research project he has to
oversee...
M10_01_POPE_1550=Yes, top secret stuff... strictly classified...
M10_01_POPE_1551=[0.19-2.97]He is, isn’t he...[3.24-5.99]Did you see him sing
karaoke at the Christmas party?
M10_01_POPE_1552=Dreamy...
M10_01_POPE_1553=[0.19-1.71]Ugh, don't remind me.[2.24-5.65]We have this new office
girl and I honestly don't know how she got the job.[5.96-7.69]No experience...
[8.16-10.42]every little thing needs to be explained...[10.97-13.03]Internal
recruiting, if you can believe it...[13.77-15.63]I heard she was in maintenance
before...[16.11-17.37]Yes, really.[18.01-19.04]Yeah, it's a pain.
M10_01_POPE_1554=[0.28-1.24]Look, I got to go.[1.48-2.30]Call you later?[2.46-
4.25]Okay, yes we will.[4.59-5.28]Bye.
M10_01_POPE_1558=[0.07-1.62]The nerve of this woman.[1.80-3.05]Who does she think
she is?
M10_01_TRENCH_101=[0.10-2.09]Not now, I’m busy.[2.61-3.59]Come back later.
M10_01_TRENCH_104=[0.53-3.43]Oh great, I just was waiting for my mail.[4.15-
6.66]Just leave it on the desk there, please.[7.21-8.91]So you’re the...[8.91-
11.71]you're the new girl, right?[12.70-14.52]Well, welcome to the Bureau.[16.26-
17.76]We’re glad to have you on board.[18.69-20.75]And you should be proud.[21.60-
23.41]We do very important work here.
M10_01_TRENCH_105=[0.24-3.12]Oh, and don’t worry about starting at the bottom.
[3.58-5.75]I wasn’t always the Director, you know.[6.44-10.89]My Bureau career
began as a lowly agent.[11.43-13.55]Those were the days.[14.77-19.64]I never
dreamed I’d one day be sitting here, an old man in this big chair.[20.90-26.91]Like
they say, when you’re pushed upwards, you’ll end up out of your comfort zone.
M10_01_TRENCH_106=[0.24-2.73]Please take the outgoing mail as well.[3.25-3.70]Thank
you.
M10_01_TRENCH_107=[0.21-0.83]Very good.[1.17-2.52]You’d better run along now.[2.80-
4.27]I have a lot of work to do.[4.37-5.99]Important Bureau business.
M10_01_UNDERHILL_1555=[0.51-1.63]Did you hear already?[2.14-3.52]We have a crisis
on our hands...[4.16-6.07]Yes, rather serious actually.[6.38-9.93]Helen, Ms.
Marshall, called in sick today...[10.40-11.66]She was taken to the hospital.[12.12-
13.49]We don't know if she's coming back.[13.79-15.80]Ms. Marshall really is quite
old...[16.32-19.72]but only the Director's secretary ever brings him his mail.
[20.14-21.68]Who's going to do it today?[22.22-26.72]He’s been waiting for his mail
all day, but no one's stepping up.[26.84-31.53]Honestly, I’d hate to be here when
the Director realizes his mail isn’t coming.
M10_01_UNDERHILL_1559=[0.39-2.05]Someone has to take it to him.[2.77-3.87]Better
her than me.
M10_02_AHTI_1117=[0.09-1.54]You should keep trying.[2.26-3.45]You are getting
closer.
M10_02_ARISH_1583=[0.03-3.90]Oh yeah, I have seen a lot of questionable shit in my
time.[4.38-7.20]There’s enough incriminating evidence here to bury him in his mail
alone!
M10_02_ARISH_1586=[0.17-1.79]That’s evidence against the Director.[2.18-3.17]Is she
helping him hide it?
M10_02_JESSE_1573=[0.23-1.97]I’ve forgotten something.[1.97-2.98]I can’t think.
[2.98-4.63]I’m lost.
M10_02_JESSE_1574=[1.30-2.54]Where are you?[2.54-5.24]I can’t feel anything.[5.24-
5.27]I..[5.30-8.46]I don’t want to be alone here.
M10_02_JESSE_1575=[0.31-1.32]Where am I?[1.32-2.26]What is this?[3.05-4.30]Why
won’t it end?
M10_02_JESSE_1576=[0.11-1.03]Wake up.[1.03-1.73]Please![2.70-4.10]I want to go
home.
M10_02_JESSE_1590=I need to find my way back.
M10_02_JESSE_1594=[0.35-2.08]I need to go inside.[2.42-4.29]I need to keep moving.
M10_02_LANGSTON_1582=[0.21-3.04]It’s all coming to light now and it’s gonna be
ugly.[3.36-6.06]Years of misconduct on the Director’s part.[6.20-7.24]Disgusting.
[7.72-10.38]Tarnishes everything the Bureau stands for.
M10_02_LANGSTON_1584=[0.13-3.60]This is what happens when somebody with power isn't
held accountable.[3.63-6.54]There was no supervision, no checks and balances.[6.77-
7.66]But it ends here.[7.87-8.68]It's a new day.[8.90-11.35]The new Director will
clean this place up.
M10_02_LANGSTON_1585=She took the Director’s mail.
M10_02_POPE_1579=[0.55-1.98]Have you seen him?[1.98-2.10]Mr.[2.33-3.92]Faden, the
new Director?
M10_02_POPE_1580=[0.40-3.61]Oh yeah, very handsome.[4.03-7.83]With Helen gone as
well, he’ll be needing a new secretary, don’t you think?
M10_02_POPE_1581=[0.03-3.08]They say he is very smart as well.[3.64-7.73]It'll be
great to have someone in charge who can really put the Bureau back on the map.
M10_02_POPE_1588=[0.40-3.21]Doesn’t she know how dangerous the old Director is?
[3.71-4.95]He's unstable.[5.22-6.80]He’ll tear her apart.
M10_02_TRENCH_109=[0.09-0.65]Who is it?[1.31-2.48]What do you want?[4.00-5.04]Go
away![6.03-7.23]Don’t bother me!
M10_02_TRENCH_110=[0.41-1.74]We’ve been invaded.[2.80-3.85]I must act.[5.28-7.80]I
have a plan, an answer.[8.80-11.95]I’ll take the Slide Projector to the Nostalgia
Department.[12.61-14.15]I’ll turn it on.[14.71-16.34]I’ll bring the Hiss in.[18.23-
19.44]I’ll fix this.
M10_02_TRENCH_111=[0.46-3.38]I can hear them, plotting against me.[4.72-6.35]We’ve
been invaded.[6.82-7.62]Corrupted.[8.55-9.95]I’ve lost Darling.[10.92-12.30]He was
the first to go.[12.95-14.95]He’s been exposed to Hedron’s resonance.[15.56-
17.31]It controls him now.[17.85-20.36]It controls everyone who wears the amplifier
device.[20.97-24.63]I ordered them not to use the damn things![26.44-27.93]They
didn’t listen.
M10_02_TRENCH_112=Hedron corrupted the Bureau. They’ll never be people again.
They’re either dead, or they’re monsters. I’ll stop them.
M10_02_TRENCH_113=I lost my train of thought, I...
M10_02_TRENCH_114=It started as a distant whisper, like something you hear in a
dream, a faraway voice calling you to wake up.
M10_02_TRENCH_115=You see, I was being taught a song, a poem...
M10_02_TRENCH_116=I often feel like I’m being watched, like there’s someone
watching me. They can see me, but I can’t see them.
M10_02_TRENCH_6235=[0.03-1.51]I have a secret ally.[2.23-3.82]The Nostalgia
Department.[4.71-7.04]I have my own slide for the projector.[8.05-14.54]I took it -
a memento - in Ordinary, after the girl burned them.[15.51-17.46]It’s burnt, but
it’ll work.[18.54-20.94]The Hiss will save us all.
M10_02_TRENCH_6236=[0.05-8.70]It’s confused, like somebody switching channels too
fast.[10.13-14.79]I see so much, but it's too fast.[15.93-22.15]On the expedition
through the slide, something got into my ear...
M10_02_TRENCH_6237=…and it hurt at first, but then it didn’t.
M10_02_TRENCH_6238=[0.06-3.99]I’d open my eyes with those words still on my lips.
[4.96-11.17]In the dream they had made perfect sense, but awake they’re like a…
M10_02_TRENCH_6239=[0.12-4.24]…like a foreign language, already forgotten.[6.99-
18.83]Then the sense of loss hits, like losing a child, like losing yourself.
M10_02_TRENCH_6240=...a prayer, that would light up my world and make me break
through, make all this pain worth it.
M10_02_TRENCH_6241=Something once lost was found and it made a home in me, a
spring, with waves carving me…
M10_02_TRENCH_6242=[0.40-1.84]...making me see.[2.56-19.63]And it grew until it
filled me, and I receded deeper into myself, into this office, locked in, in this
Oldest House which is my aging body.
M10_02_TRENCH_6243=I stared in awe through the peephole, and I was filled with
knowledge and made better.
M10_02_TRENCH_6244=[1.00-4.12]I remember it was like this dream I had last night.
[4.21-8.79]There was this man here, in this very room.[10.11-12.35]Sometimes he was
a plumber…
M10_02_TRENCH_6245=[0.55-24.87]...unclogging the drain - because there was a fish
stuck there, a big fish - but sometimes he was an old god, you see, and he had put
the fish there in the first place to keep the waste, there was rising waste, from
leaking out.[25.34-29.50]So he was conflicted.[29.50-32.42]But he knew many things.
M10_02_TRENCH_6246=...but he was also senile like me. It was like a riddle or an
omen. Wasn't a very good one or an interesting one, but…
M10_02_TRENCH_6247=I get so confused so easily. It’s so very hard to follow
everything that’s happening...
M10_02_UNDERHILL_1577=[0.86-1.58]It's shocking.[2.08-5.08]We all knew, I suppose,
but no one wanted to say it out loud.[5.62-7.11]But now it's out in the open.[7.25-
11.11]As painful as it is, it's a relief to admit it, like a weight has been
lifted.[11.11-12.30]It’s gone on too long.[12.61-15.03]The Director is crazy,
insane.
M10_02_UNDERHILL_1578=[0.51-2.74]Trench has grown more and more out of hand.[3.12-
4.11]He’s dangerous.[4.55-7.10]Finally the Bureau is doing something about it.
[7.63-10.23]They even brought Trench’s replacement in for a visit.
M10_02_UNDERHILL_1587=[0.24-2.22]She’s going to the old Director's office.[3.44-
4.79]They must be working together.[4.79-6.05]She must be in on it.
M10_03_AHTI_1118=[2.12-3.25]Welcome back.[3.72-7.12]I knew I chose a good
assistant.
M10_03_ARISH_1616=[0.30-1.87]You know, one morning, our keycards just aren’t gonna
work.[1.87-3.09]We’re gonna be locked out and that's gonna be it.[4.20-5.13]Am I
being paranoid?
M10_03_ARISH_1618=[0.43-1.22]All these layoffs.[1.22-1.78]The re-org.[2.34-5.11]I
hear the Nostalgia Department’s already gone.
M10_03_JESSE_1606=[0.51-1.99]This is all inside my head.[3.20-4.54]The Hiss,
burrowing in.[4.54-5.70]I’m trapped in here.[7.44-8.50]They’re taking over.
M10_03_JESSE_1607=What am I doing?
M10_03_JESSE_1608=None of this is real!
M10_03_JESSE_1609=I’m not doing this anymore!
M10_03_JESSE_1610=I need to get to Trench’s office.
M10_03_JESSE_1611=Fuck this shit!
M10_03_JESSE_1612=I’m done with this!
M10_03_JESSE_1613=[0.00-1.15]This is nonsense.[1.15-2.14]It stops now.
M10_03_JESSE_1614=I am not your servant.
M10_03_JESSE_1622=[0.18-1.29]I will fight this.[2.33-4.20]I will find a way to push
them out.
M10_03_JESSE_1630=[0.48-1.37]Thanks, Ahti.[2.14-3.32]It's good to be back.[4.03-
4.91]How come you’re here?
M10_03_JESSE_1631=[0.43-1.05]Nevermind.[1.59-5.23]Now if you’ll excuse me, I have
some cleaning of my own to do.
M10_03_JESSE_1633=I need my gun.
M10_03_LANGSTON_1615=Have you heard the rumors? It’s just awful...
M10_03_LANGSTON_1617=[0.26-1.89]It’s not paranoia if it’s true.[2.12-4.07]There’s a
hostile takeover in the works.[4.39-5.85]I mean, is it happening now?[5.99-7.05]Is
it already over?
M10_03_LANGSTON_1619=Scary shit.
M10_03_POPE_1620=[0.27-2.33]I'm afraid something awful happened to Casper.[2.46-
8.47]He was looking for a way to stop this, to save the whole Bureau, but the
forces he was dealing with were too much.
M10_03_TRENCH_117=You are a worm through time.
M10_03_TRENCH_6248=[0.51-3.07]The thunder song distorts you.[3.79-5.27]Happiness
comes.
M10_03_TRENCH_6249=White pearls, but yellow and red in the eye.
M10_03_TRENCH_6250=[0.31-4.04]Through a mirror, inverted is made right.[4.58-
6.63]Leave your insides by the door.[7.13-9.70]Push the fingers through the surface
into the wet.
M10_03_TRENCH_6251=[0.27-3.02]You’ve always been the new you.[3.37-5.60]You want
this to be true.[6.11-9.59]We stand around you while you dream.[10.05-13.72]You can
almost hear our words but you forget.
M10_03_TRENCH_6252=[0.69-3.21]This happens more and more now.[3.70-6.78]You gave us
the permission in your regulations.[7.52-10.75]We wait in the stains.[11.56-
14.97]The word that describes this is redacted.[15.51-16.75]Repeat the word.[17.00-
19.11]The name of the sound.
M10_03_TRENCH_6253=[0.31-2.47]It resonates in your house.[3.26-7.08]After the song,
time for applause.
M10_03_TRENCH_6254=[0.83-4.56]We build you till nothing remains.[5.03-8.00]The egg
cracks and the truth will emerge out of you.[8.79-10.06]You are home.[10.40-
13.42]You remind us of home.[14.04-17.62]You’ve taken your boss with your boss with
you.[18.15-20.25]All hair must be eaten.
M10_03_TRENCH_6255=[0.52-8.68]Under the conceptual reality behind this reality you
must want these waves to drag you away.[9.55-12.79]After the song, time for
applause.
M10_03_TRENCH_6256=This cliché is death out of time, breaking the first the second
the third the fourth wall, the fifth wall, floor; no floor: you fall!
M10_03_TRENCH_6257=[0.49-3.21]How do you say “insane”?[4.68-6.46]Hurts to be happy.
M10_03_TRENCH_6258=An earworm is a tune you can’t stop humming in a dream: “baby
baby baby yeah”.
M10_03_TRENCH_6259=[0.36-1.32]Just plastic.[1.50-4.22]So, safe and nothing to worry
about.[4.53-7.06]Ha ha, funny.[7.40-10.41]The last egg breaks now.
M10_03_TRENCH_6260=[0.65-3.31]The hole in your room is a hole in you.[3.84-7.21]You
came and we let you in through the hole in you.[7.75-11.42]You have always been
here, the only child.[11.79-14.99]A copy of a copy of a copy.
M10_03_TRENCH_6261=[0.51-2.05]Orange peel.[2.63-7.26]The picture is you holding the
picture.[7.94-14.49]When you hear this you will know you’re in new you.
M10_03_TRENCH_6262=[0.64-2.06]You want to listen.[2.26-4.03]You want to dream.
[4.33-6.57]You want to smile.[6.90-8.61]You want to hurt.[9.58-12.11]You don’t want
to be.
M10_03_UNDERHILL_1621=[0.13-1.31]It’s already too late.[1.77-2.84]They’re too
powerful.[3.29-3.99]We lost.[4.46-5.92]The Bureau we knew is gone.
M10_05_JESSE_1643=[0.06-0.85]You’re gone.[1.46-1.93]Dead.[1.93-4.09]I can’t feel
you.[4.09-7.54]I can’t- This is what Dylan wanted all along.[8.30-10.18]The Hiss in
Dylan.
M10_05_JESSE_1644=But there’s something. I can feel it, but I don’t...
M10_05_JESSE_1645=I don’t know what.
M10_05_JESSE_1646=[0.53-5.92]The motel is a Place of Power, of change, a place to
pass through.[6.33-8.21]Connecting everything.[9.24-10.85]This is a dream.[10.85-
12.28]Inside my head.[12.67-15.19]Why shouldn’t it take me anywhere I want to go?
M10_05_JESSE_1647=Really?
M10_05_JESSE_1648=This is so weird.
M10_05_JESSE_1649=[0.20-1.60]But it is my head.[3.43-5.59]You’re such a weirdo,
Jesse.
M10_08_BOARD_1659=[0.00-2.00]< EMERGENCY BROADCAST: LISTEN, DIRECTOR/WEAPON >[2.01-
4.00]< THE HISS IS HERE/INTERIOR >[4.01-6.9]< TRANSMISSIONS BEING CORRUPTED/REWIRED
###Reddish yellow outer skin#### >
M10_08_DYLAN_1660=[0.03-2.14]My sister had this dream.[3.25-4.75]A bad dream.[6.48-
9.23]And the whole world was dreaming with her.
M10_08_DYLAN_1662=[0.03-2.77]She’d convinced herself that she was awake.[4.06-
6.11]She’s always been stubborn.[8.25-10.41]I knew I had to end her dream.[11.38-
13.03]I had to wake her up.[14.27-18.99]I had to rip down the poster she'd been
staring at.[20.68-22.30]Cut off her eye lids...[22.55-26.75]to make her see, to
save her.
M10_08_JESSE_1658=[0.43-1.49]No going back.[2.77-4.22]We need to find the
Projector.[5.46-7.14]This ends here.
M10_08_JESSE_1661=Dylan?
M10_09_BOARD_7247=[0.00-2.00]< SITUATION/#* Small child, small child, small child,
affirmative >[2.01-4.90]< #**/ENDGAME DICTATES SPECIAL TRANSMISSION/ALLOCATION >
M10_09_BOARD_7248=< DIRECTOR, PREPARE FOR POWER BOOST/REDIRECTED FEED #***Every fur
necessitates consumption*#$ >
M10_10_JESSE_1825=[0.98-5.43]With the Slide Projector turned off, the Hiss are shut
out but we’re stuck with the ones already here.[6.18-8.85]We can’t lift the
lockdown until they’re all eradicated.[9.74-13.65]If any Hiss ever got out, that
would be the end of the everything.
M10_10_JESSE_1827=[0.10-1.35]I think I can help with that.[1.87-5.56]I am making
you the Head of Research, effective immediately.[5.91-13.76]I want you to use
everything the Bureau has, every resource, every confidential scrap of data, and
find a way to keep the Hiss out for good.
M10_10_JESSE_1829=You’ll do great.
M10_10_JESSE_1830=Besides, I didn’t really have anyone else lined up.
M10_10_POPE_1824=[0.49-0.98]Jesse.[1.21-1.94]Good to see you.[2.53-5.17]We've got
Dylan situated in his containment cell, like you asked.[5.28-9.91]I've got medical
staff running tests as we speak and I’d be happy to walk you through the details
later.[10.44-12.28]Other than that, what’s next?
M10_10_POPE_1826=[0.72-3.13]Eliminating them all will take time.[3.63-9.22]I’ll do
what I can on my end, but my research is progressing slower than I’d like.
M10_10_POPE_1828=[0.89-1.35]That’s...[2.64-3.14]Really?[3.72-5.94]I mean, yes, yes,
I can certainly...[6.85-7.58]yes![7.66-9.35]Yes, I accept!
M10_10_POPE_1831=[0.38-1.28]I’m honored, Jesse.[1.28-1.86]Really.[2.54-3.28]Thank
you.
M_01_Step_00=Proceed deeper into the Bureau
M_01_Step_00_LOG=Jesse Faden arrives at the Oldest House, the Headquarters of the
Federal Bureau of Control, to look for answers to the mysteries of her childhood.
M_01_Step_01=Investigate the noise in the Director's Office
M_01_Step_02=Follow the Board's instructions to complete the Astral Plane challenge
M_01_Step_02_LOG=Guided into the building by the janitor, Ahti, Jesse finds
Zachariah Trench, the Director of the Bureau, shot dead.
M_01_Step_03=Proceed further into the Bureau
M_01_Step_03_LOG=She picks up the pistol next to the body and is translocated to
the Astral Plane. The strange Board encourages her to bind the gun, an Object of
Power called the Service Weapon. She succeeds, and the Board informs her that she
is now the Director.
M_01_Step_04=Cleanse the Control Point
M_01_Step_05=Speak with the voice on the Safe Room Intercom
M_01_Step_06=Cleanse the Hiss-corrupted Agent
M_01_Step_07=Speak with Emily Pope
M_01_Step_07_LOG_COMPLETE=Jesse is attacked by the Hiss, a hostile force that has
possessed the Bureau agents. She avoids its corruption and rescues a handful of
uncorrupted agents, including Emily Pope, who briefs her on the situation. The Hiss
has invaded the Bureau and its staff, taking control of anyone who wasn’t wearing
an HRA – Hedron Resonance Amplifier – a device capable of protecting against the
corruption.
M_01_Title=Welcome to the Oldest House
M_02_Step_00=Enter the Communications Dept. to find the Hotline
M_02_Step_00_LOG=Emily instructs Jesse to find the Hotline, an Object of Power in
the form of an old telephone, to understand the messages from the dead Director
trying to communicate with her. They hope he can provide insight into the Hiss
invasion.
M_02_Step_01=Navigate through the Communications Dept.
M_02_Step_02=Reach the Object of Power to Cleanse it
M_02_Step_03=Use Launch to complete the Astral Plane challenge
M_02_Step_04=Proceed through the Communications Dept.
M_02_Step_04_LOG=On her way to the Hotline, Jesse gains the Launch ability by
binding the Floppy Disk, another Object of Power.
M_02_Step_05=Defeat Hiss-corrupted Tommasi
M_02_Step_06=Find the Hotline Object of Power
M_02_Step_06_LOG=She is forced to fight the Hiss-corrupted Head of Communications,
Alberto Tommasi.
M_02_Step_07=Traverse the Oceanview Motel
M_02_Step_08=Pick up the Hotline
M_02_Step_09=Complete the Astral Plane challenge
M_02_Step_10=Speak with Emily
M_02_Step_10_LOG=Jesse uses the Hotline to call Trench. He talks about finding his
management team: Dr. Casper Darling, Head of Research, and Helen Marshall, Head of
Operations, potential allies against the Hiss.
M_02_Step_11=-
M_02_Step_12=-
M_02_Title=Unknown Caller
M_10_Step_00=Check the noticeboard for tasks
M_10_Step_01=Tidy up the coffee cups
M_10_Step_01_B=Tidy up the coffee cups
M_10_Step_02=Deliver mail
M_10_Step_02_B=Deliver mail
M_10_Step_03=Scan the forms
M_10_Step_03_B=Scan the forms
M_10_Step_048=Deliver the Director's mail to his office
M_10_Step_049=Pick up the Director's mail
M_10_Step_049_B=Take the Service Weapon from the desk
M_10_Step_05=Find Darling´s Office
M_10_Step_06=Traverse the Oceanview Motel
M_10_Step_07=Turn off the Slide Projector
M_10_Step_07_LOG=In the nightmare, as the Hiss burrows into her mind, Jesse
discovers that Trench, the first to be corrupted by the Hiss, was the one who let
it in. Even with Hedron dead, Jesse finds the power of Polaris within herself. She
banishes the Hiss from her mind and goes to the Nostalgia Department to shut off
the Slide Projector.
M_10_Step_08=Reach Dylan
M_10_Step_08_LOG=She enters the Astral Plane to bind the Projector and discovers
that the Hiss, led by Dylan, has invaded this dimension as well.
M_10_Step_08_LOG_COMPLETE=She fights her way to Dylan, and uses her power to
cleanse him of the Hiss. Dylan enters a coma, his fate uncertain. Jesse then shuts
off the Projector. Access to the source of the Hiss is severed, but the Hiss
resonance already in the Oldest House remains a threat. The lockdown must remain
active, until every trace of the Hiss has been destroyed. Jesse is the Director of
the Federal Bureau of Control. This is her responsibility.
M_10_Title=Take Control
MAINTENANCE WORKER 1=Maintenance Worker 1
MAINTENANCE WORKER 2=Maintenance Worker 2
MAINTENANCE_AHTI_LOCKER_ROOM=Janitor's Office
MAINTENANCE_AIRCON_COMBAT=Ventilation
MAINTENANCE_BACK_ALLEY_ENTRANCE=Access Corridor
MAINTENANCE_BLACK_ROCK_QUARRY=Black Rock Quarry
MAINTENANCE_BLACK_ROCK_STORAGE=Black Rock Processing
MAINTENANCE_BLACK_ROCK_STORAGE_PRE_ROOMS=STORAGE ROOMS
MAINTENANCE_BOILER_ROOM=Furnace Chamber
MAINTENANCE_CABLE_CART_CAVERN=Restricted Area
MAINTENANCE_CABLE_CART_MAIN=THE_OLD_CAVERN
MAINTENANCE_CONTROL_ROOM=NSC Control Room
MAINTENANCE_CONTROL_ROOM_CP=SECURITY CONTROL POINT
MAINTENANCE_DARLINGS_LAB=Black Rock Lab
MAINTENANCE_ELECTRICITY=NSC Energy Converters
MAINTENANCE_ELECTRICITY_ELEVATOR=ELEVATOR
MAINTENANCE_ELEVATOR_FLOOR_1=Floor 1 - NSC Power Plant
MAINTENANCE_ELEVATOR_FLOOR_2=Floor 2 - NSC Control Room
MAINTENANCE_ELEVATOR_FLOOR_3=Floor 3 - Black Rock Quarry
MAINTENANCE_ELEVATOR_LOBBY=Central Maintenance
MAINTENANCE_FIREBREAK=SOUTH FIREBREAK
MAINTENANCE_FIREBREAK_BLACK_ROCK=NORTH FIREBREAK
MAINTENANCE_FIREBREAK_BLACK_ROCK_CP=TURBINE ROOMS
MAINTENANCE_LABORATORY=MAINTENANCE_LABORATORY
MAINTENANCE_MAINTENANCE_TUNNELS=MAINTENANCE TUNNELS
MAINTENANCE_POWERPLANT=NSC Power Plant
MAINTENANCE_POWERPLANT_SECURITY=Security
MAINTENANCE_QUARRY_ENTRANCE=QUARRY ELEVATOR SHAFT
MAINTENANCE_QUARRY_SMALL=BLACK ROCK CAVES
MAINTENANCE_RANGER_HQ=Atlas Chamber
MAINTENANCE_SERVICE_TUNNELS=SERVICE TUNNELS
MAINTENANCE_SILO=SILO
MAINTENANCE_TRAINING_GROUNDS=Field Training
MAINTENANCE_TURBINE_ROOM=TURBINE ROOM
MAINTENANCE_WATERCAVES=NSC Coolant Pumps
MAINTENANCE_WATERCAVES_CLOGGED=Pump Station
MAINTENANCE_WATERCAVES_ENTRANCE=NSC Coolant Pumps
MAINTENANCE_WATERCAVES_ENTRANCE_CP=NSC Coolant Pumps
MAINTENANCE_WATERCAVES_PIPES=Pipeworks
MAP_ENTITY_MANUSCRIPT=
MARHSALL_PRESENCE_02_MARSHALL_8953=[0.63-1.91]that damn gun...[3.64-4.32]Faden...
[6.11-7.84]not sure she’s ready...
MARSHALL=Marshall
MARSHALL_PRESENCE_01_MARSHALL_8902=[0.67-1.43]The Foundation...[3.42-5.19]Bottom of
the Oldest House...[6.92-7.63]stop the Hiss...
MARSHALL_PRESENCE_03_MARSHALL_8991=[0.56-1.77]Worst I’ve ever seen...[3.70-
4.79]Hiss take the Nail...[6.79-7.69]end of the world...
MARSHALL_PRESENCE_04_MARSHALL_9059=[0.64-1.44]Hiss got in...[1.47-1.60]Boom...
[6.10-6.59]the Nail...[8.68-10.38]pile of smoking rubble...
MARSHALL_PRESENCE_05_MARSHALL_9256=[0.53-1.5]Astral Spike...[3.50-4.9]HRA was
damaged...[6.9-7.91]the Board sent it...
MEDICAL EXAMINER=Medical Examiner
MEG=Meg
MELEE=Melee
MELEE_ONLY_DESCRIPTION=(Complete this Trial using only Melee attacks.)
MENU_ACHIEVEMENT_PROGRESS_CORRUPTED=We could not restore your progress on locked
achievements. All previously unlocked achievements, rewards and saved game progress
are unaffected by this. If you proceed now, your progress on locked achievements
will be reset.
MENU_ACHIEVEMENT_PROGRESS_CORRUPTED_PS4=We could not restore your progress on
locked trophies. All previously unlocked trophies, rewards and saved game progress
are unaffected by this. If you proceed now, your progress on locked trophies will
be reset.
MENU_ADJUST_BRIGHTNESS=Brightness
MENU_ADJUST_BRIGHTNESS_DESCRIPTION=Adjust the Brightness until the left icon is not
visible, the middle icon is barely visible, and the right icon is clearly visible.
MENU_AUTHENTICATION_FAILED_EPIC=Please launch the game using the Epic Games
Launcher and a valid Epic Games User Account. Shutting down.
MENU_AUTHENTICATION_FAILED_TITLE=Unable to log in
MENU_BACK=Back
MENU_BUTTON_NO=No
MENU_BUTTON_OFF=Off
MENU_BUTTON_OK=Ok
MENU_BUTTON_ON=On
MENU_BUTTON_YES=Yes
MENU_CANCEL=Cancel
MENU_CHANGE_USER=Change Profile
MENU_CONFIRM_ABANDON_EXPEDITION=Abandoning the Expedition will return you to the
Jukebox
MENU_CONTINUE_GAME=Continue Game
MENU_COPYRIGHT=<Copyright Text>
MENU_DLC_NOT_AVAILABLE=The saved game contains downloadable content not currently
available in this session. Please install '%ls' and try again or start a new game
without the missing content.
MENU_DOWN=Down
MENU_EPILEPSY_WARNING=Certain flashing images or light patterns may cause epileptic
symptoms for a small percentage of the population. Even people with no prior
history of epileptic seizure might be affected. If you experience any forms of
dizziness, twitching, or other kinds of unease during play, please stop immediately
and consult your doctor.
MENU_EXIT_GAME=Exit
MENU_EXPEDITIONS=Expeditions
MENU_GAMEPAD_DISCONNECTED=Controller has been disconnected. Press {@MENU_A} to
continue.
MENU_GAMEPAD_DISCONNECTED_PS4=Wireless controller has been disconnected. Press
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continue. If you continue with another profile, unsaved progress will be lost.
MENU_LEFT=Left
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MENU_MESSAGE_LIVE_CONNECTION_FAILED=Xbox Live Connection Failed.
MENU_MESSAGE_LIVE_CONNECTION_FAILED_INFO=Failed to connect to Xbox Live. Check
connection and try again.
MENU_NEW_GAME=New Game
MENU_NEW_GAME_CONTINUE=Start New Game
MENU_NEW_GAME_SETUP=Here are some common options you may want to adjust before
starting the game. You can return to the main menu and check the rest of the
options in the options section.
MENU_NEXT=Next
MENU_OK=Confirm
MENU_OPTIONS_AIM_SNAP_ENABLED=Aim Snapping
MENU_OPTIONS_AIM_SNAP_ENABLED_INFO=When enabled, weapon crosshairs will snap onto
the closest target and remain there until no longer aiming.
MENU_OPTIONS_AIMING_SENSITIVITY=Aim Sensitivity
MENU_OPTIONS_AIMING_SENSITIVITY_INFO=Aiming Sensitivity
MENU_OPTIONS_ALTERNATE=Alternate
MENU_OPTIONS_AMMO_BAR=Ammo Bar
MENU_OPTIONS_AMMO_BAR__OFF_INFO=
MENU_OPTIONS_AMMO_BAR__ON_INFO=
MENU_OPTIONS_AMMO_BAR_INFO=Enable / Disable Ammo Bar
MENU_OPTIONS_AMMO_REGEN_MULTIPLIER=Ammo Recovery Multiplier
MENU_OPTIONS_AMMO_REGEN_MULTIPLIER_INFO=Multiplier for Ammo recovery. Higher value
makes Ammo recover faster and reduces the delay before recovery starts.
MENU_OPTIONS_ANTI_ALIASING_QUALITY=MSAA
MENU_OPTIONS_ANTI_ALIASING_QUALITY__MENU_OPTIONS_OFF_INFO=Turn Anti-Aliasing off
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quality setting
MENU_OPTIONS_ANTI_ALIASING_QUALITY__MENU_OPTIONS_X4_INFO=Choose your Anti-Aliasing
quality setting
MENU_OPTIONS_ANTI_ALIASING_QUALITY_DISABLED=Anti-Aliasing can not be changed when
DLSS is in use
MENU_OPTIONS_ANTI_ALIASING_QUALITY_INFO=MSAA helps smooth out edges. Higher setting
requires more graphics processing power.
MENU_OPTIONS_ASSIST_MODE=Assist Mode
MENU_OPTIONS_ASSIST_MODE_DISABLED=Enable Assist Mode in order to tweak gameplay
assist settings.
MENU_OPTIONS_ASSIST_MODE_HEADER=ASSIST MODE
MENU_OPTIONS_ASSIST_MODE_INFO=Enable Assist Mode in order to tweak gameplay assist
settings.
MENU_OPTIONS_ASSIST_MODE_TOGGLE_CONFIRM=Would you like to <b>enable</b> Assist
Mode?
MENU_OPTIONS_ASSIST_MODE_TOGGLE_INFO_FIRST=Assist Mode lets you modify the rules of
the game to suit your specific needs.
MENU_OPTIONS_ASSIST_MODE_TOGGLE_INFO_SECOND=Control was designed to be both
challenging and rewarding, and we encourage you to first try playing it with Assist
Mode <b>disabled</b>.
MENU_OPTIONS_AUDIO=Audio
MENU_OPTIONS_BIND_CANCEL={KEY} Cancel
MENU_OPTIONS_BIND_CLEAR={KEY} Clear
MENU_OPTIONS_BIND_PROMPT=Press the button to bind
MENU_OPTIONS_BIND_PROMPT_OVERWRITE={PREV_KEY} is already bound to {ACTION}.
Continue anyway?
MENU_OPTIONS_BINDING=Press New Button
MENU_OPTIONS_BORDERLESS_WINDOW=Borderless
MENU_OPTIONS_BOSS_HEALTH_BARS=Boss Health Bars
MENU_OPTIONS_BOSS_HEALTH_BARS__OFF_INFO=
MENU_OPTIONS_BOSS_HEALTH_BARS__ON_INFO=
MENU_OPTIONS_BRIGHTNESS=Brightness
MENU_OPTIONS_BRIGHTNESS_INFO=Adjust the Brightness until the left icon is not
visible, the middle icon is barely visible, and the right icon is clearly visible.
MENU_OPTIONS_COLOR_BLIND=Health Bar Color Variation
MENU_OPTIONS_COLOR_BLIND__MENU_OPTIONS_DEUTERANOPIA_INFO=
MENU_OPTIONS_COLOR_BLIND__MENU_OPTIONS_OFF_INFO=
MENU_OPTIONS_COLOR_BLIND__MENU_OPTIONS_PROTANOPIA_INFO=
MENU_OPTIONS_COLOR_BLIND__MENU_OPTIONS_TRITANOPIA_INFO=
MENU_OPTIONS_COLOR_BLIND_INFO=Switch to an alternate color scheme for friendly and
enemy Health Bars.
MENU_OPTIONS_CONTROLS=Controls
MENU_OPTIONS_CONTROLS_AIM_TOGGLE=Toggle Aim
MENU_OPTIONS_CONTROLS_AIM_TOGGLE__OFF_INFO=Aim Hold Mode
MENU_OPTIONS_CONTROLS_AIM_TOGGLE__ON_INFO=Aim Toggle Mode
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_GAMEPAD=Controller Toggle Aim
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_GAMEPAD__OFF_INFO=
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_GAMEPAD__ON_INFO=
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_GAMEPAD_INFO=When enabled, Aim is activated
and deactivated by tapping the input. When disabled, the input must be held in
order to Aim and released to deactivate. Applies when using a controller.
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_KEYBOARD=Keyboard/Mouse Toggle Aim
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_KEYBOARD__OFF_INFO=
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_KEYBOARD__ON_INFO=
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_FOR_KEYBOARD_INFO=When enabled, Aim is activated
and deactivated by tapping the input. When disabled, the input must be held in
order to Aim and released to deactivate. Applies when using a keyboard/mouse.
MENU_OPTIONS_CONTROLS_AIM_TOGGLE_INFO=When enabled, Aim is activated and
deactivated by tapping the input. When disabled, the input must be held in order to
Aim and released to deactivate.
MENU_OPTIONS_CONTROLS_HEADER_COMBAT=Combat
MENU_OPTIONS_CONTROLS_HEADER_MOVEMENT=Movement
MENU_OPTIONS_CONTROLS_HEADER_OTHER=Other
MENU_OPTIONS_CONTROLS_HEADER_RT=Ray Tracing
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE=Toggle Launch
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE__OFF_INFO=Launch Hold Mode
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE__ON_INFO=Launch Toggle Mode
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_GAMEPAD=Controller Toggle Launch
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_GAMEPAD__OFF_INFO=
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_GAMEPAD__ON_INFO=
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_GAMEPAD_INFO=When enabled, the Launch
ability is activated and deactivated by tapping the input. When disabled, the input
must be held to activate Launch and released to deactivate. Applies when using a
controller.
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_KEYBOARD=Keyboard/Mouse Toggle Launch
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_KEYBOARD__OFF_INFO=
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_KEYBOARD__ON_INFO=
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_FOR_KEYBOARD_INFO=When enabled, the Launch
ability is activated and deactivated by tapping the input. When disabled, the input
must be held to activate Launch and released to deactivate. Applies when using a
keyboard/mouse.
MENU_OPTIONS_CONTROLS_LAUNCH_TOGGLE_INFO=When enabled, the Launch ability is
activated and deactivated by tapping the input. When disabled, the input must be
held to activate Launch and released to deactivate.
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE=Toggle Shield
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE__OFF_INFO=Shield Hold Mode
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE__ON_INFO=Shield Toggle Mode
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_GAMEPAD=Controller Toggle Shield
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_GAMEPAD__OFF_INFO=
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_GAMEPAD__ON_INFO=
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_GAMEPAD_INFO=When enabled, the Shield
ability is activated and deactivated by tapping the input. When disabled, the input
must be held to activate Shield and released to deactivate. Applies when using a
controller.
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_KEYBOARD=Keyboard/Mouse Toggle Shield
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_KEYBOARD__OFF_INFO=
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_KEYBOARD__ON_INFO=
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_FOR_KEYBOARD_INFO=When enabled, the Shield
ability is activated and deactivated by tapping the input. When disabled, the input
must be held to activate Shield and released to deactivate. Applies when using a
keyboard/mouse.
MENU_OPTIONS_CONTROLS_SHIELD_TOGGLE_INFO=When enabled, the Shield ability is
activated and deactivated by tapping the input. When disabled, the input must be
held to activate Shield and released to deactivate.
MENU_OPTIONS_CONTROLS_SPRINT_MODE=Sprint Mode
MENU_OPTIONS_CONTROLS_SPRINT_MODE_FOR_GAMEPAD=Gamepad Sprint Mode
MENU_OPTIONS_CONTROLS_SPRINT_MODE_FOR_GAMEPAD_INFO=In Toggle On mode, Sprint is
activated by pressing the sprint button and ended by stopping movement. In Toggle
On/OFF mode, Sprint is toggled by the sprint button. In Hold mode, the sprint
button needs to be pressed for the entire duration.
MENU_OPTIONS_CONTROLS_SPRINT_MODE_FOR_KEYBOARD=Keyboard Sprint Mode
MENU_OPTIONS_CONTROLS_SPRINT_MODE_FOR_KEYBOARD_INFO=In Toggle On mode, Sprint is
activated by pressing the sprint button and ended by stopping movement. In Toggle
On/OFF mode, Sprint is toggled by the sprint button. In Hold mode, the sprint
button needs to be pressed for the entire duration.
MENU_OPTIONS_CONTROLS_SPRINT_MODE_INFO=In Toggle On mode, Sprint is activated by
pressing the sprint button and ended by stopping movement. In Toggle On/OFF mode,
Sprint is toggled by the sprint button. In Hold mode, the sprint button needs to be
pressed for the entire duration.
MENU_OPTIONS_CONTROLS_SWAP_STICKS=Swap Left and Right Sticks
MENU_OPTIONS_CONTROLS_SWAP_STICKS_INFO=Swap the controller sticks so that the left
stick adjusts camera and the right stick moves the character.
MENU_OPTIONS_CONTROLS_SWAP_STICKS_PS4=Swap Left and Right Sticks
MENU_OPTIONS_CONTROLS_SWAP_STICKS_PS4_INFO=Swap the controller sticks so that the
left stick adjusts camera and the right stick moves the character.
MENU_OPTIONS_CROSSHAIR_MODE=Crosshair
MENU_OPTIONS_CROSSHAIR_MODE__MENU_OPTIONS_MINIMAL_INFO=
MENU_OPTIONS_CROSSHAIR_MODE__OFF_INFO=
MENU_OPTIONS_CROSSHAIR_MODE__ON_INFO=
MENU_OPTIONS_CROSSHAIR_MODE_INFO=Enable / Disable Crosshair
MENU_OPTIONS_CUSTOM=Custom
MENU_OPTIONS_DAMAGE_REDUCTION_MULTIPLIER=Damage Reduction Multiplier
MENU_OPTIONS_DAMAGE_REDUCTION_MULTIPLIER_INFO=Multiplier for incoming damage.
Higher value makes Jesse take less damage from incoming hits and other sources.
MENU_OPTIONS_DEFAULT=Default
MENU_OPTIONS_DIALOGUE_LANGUAGE=Audio Language
MENU_OPTIONS_DIALOGUE_LANGUAGE_INFO=Choose Audio Language
MENU_OPTIONS_DISABLED=Disabled
MENU_OPTIONS_DISPLAY=Display
MENU_OPTIONS_DYNAMIC_RANGE=Dynamic Range
MENU_OPTIONS_DYNAMIC_RANGE__MENU_OPTIONS_DYNAMIC_RANGE_NARROW_INFO=Reduced Dynamic
Range
MENU_OPTIONS_DYNAMIC_RANGE__MENU_OPTIONS_DYNAMIC_RANGE_WIDE_INFO=Full Dynamic Range
MENU_OPTIONS_DYNAMIC_RANGE_INFO=The dynamic range is the volume difference between
the quietest sound and the loudest sound in the game. Choose narrow if you have a
low-quality sound system or are in a noisy environment.
MENU_OPTIONS_DYNAMIC_RANGE_NARROW=Narrow
MENU_OPTIONS_DYNAMIC_RANGE_WIDE=Wide
MENU_OPTIONS_EFFECTS_QUALITY=Effects Quality
MENU_OPTIONS_EFFECTS_QUALITY__MENU_OPTIONS_HIGH_INFO=High Settings
MENU_OPTIONS_EFFECTS_QUALITY__MENU_OPTIONS_MEDIUM_INFO=Medium Settings
MENU_OPTIONS_EFFECTS_QUALITY_INFO=Sets the quality of visual effects.
MENU_OPTIONS_EFFECTS_VOLUME=Effects Volume
MENU_OPTIONS_EFFECTS_VOLUME_INFO=Adjust Effects Volume
MENU_OPTIONS_ENABLED=Enabled
MENU_OPTIONS_ENEMY_HEALTH_BARS=Enemy Health Bars
MENU_OPTIONS_ENEMY_HEALTH_BARS__MENU_OPTIONS_MINIMAL_INFO=
MENU_OPTIONS_ENEMY_HEALTH_BARS__OFF_INFO=
MENU_OPTIONS_ENEMY_HEALTH_BARS__ON_INFO=
MENU_OPTIONS_ENEMY_HEALTH_BARS_INFO=Enable / Disable Enemy Health Bars
MENU_OPTIONS_ENERGY_REGEN_MULTIPLIER=Energy Recovery Multiplier
MENU_OPTIONS_ENERGY_REGEN_MULTIPLIER_INFO=Multiplier for Energy recovery. Higher
value makes Energy recover faster and reduces the delay before recovery starts.
MENU_OPTIONS_ENHANCED_AIM_ASSIST_ENABLED=Enhanced Aim Assist
MENU_OPTIONS_ENHANCED_AIM_ASSIST_ENABLED_INFO=Enhanced Aim Assist allows the
weapon's aim point to deviate further from the crosshair, registering hits fired at
an even larger deviation.
MENU_OPTIONS_FILM_GRAIN=Film Grain
MENU_OPTIONS_FILM_GRAIN__OFF_INFO=Film Grain disabled
MENU_OPTIONS_FILM_GRAIN__ON_INFO=Film Grain enabled
MENU_OPTIONS_FILM_GRAIN_INFO=Film Grain
MENU_OPTIONS_FOLIAGE_QUALITY=Foliage Quality
MENU_OPTIONS_FOLIAGE_QUALITY_INFO=Affects vegetation Anti Aliasing.
MENU_OPTIONS_FPS_COUNTER=Show FPS
MENU_OPTIONS_FPS_COUNTER__OFF_INFO=
MENU_OPTIONS_FPS_COUNTER__ON_INFO=
MENU_OPTIONS_FPS_COUNTER_INFO=Show an FPS counter
MENU_OPTIONS_FRIENDLY_HEALTH_BARS=Friendly Health Bars
MENU_OPTIONS_FRIENDLY_HEALTH_BARS__OFF_INFO=
MENU_OPTIONS_FRIENDLY_HEALTH_BARS__ON_INFO=
MENU_OPTIONS_FRIENDLY_HEALTH_BARS_INFO=Enable / Disable Friendly NPC Health Bars
MENU_OPTIONS_FULLSCREEN=Fullscreen
MENU_OPTIONS_GAMEPAD_KEYBIND=Controller Button Assignment
MENU_OPTIONS_GAMEPLAY=Gameplay
MENU_OPTIONS_GAMEPLAY_HEADER_CONTROLLER=Controller
MENU_OPTIONS_GAMEPLAY_HEADER_MOUSE_AND_KEYBOARD=Mouse and Keyboard
MENU_OPTIONS_GEOMETRY_LEVEL_OF_DETAIL=Geometry Detail
MENU_OPTIONS_GEOMETRY_LEVEL_OF_DETAIL_INFO=Geometry Level of Detail
MENU_OPTIONS_GLOBAL_ILLUMINATION_QUALITY=Global Illumination Quality
MENU_OPTIONS_GLOBAL_ILLUMINATION_QUALITY__MENU_OPTIONS_HIGH_INFO=Choose Global
Illumination quality
MENU_OPTIONS_GLOBAL_ILLUMINATION_QUALITY__MENU_OPTIONS_LOW_INFO=Determines tthe
quality of indirect lighting in the game
MENU_OPTIONS_GLOBAL_ILLUMINATION_QUALITY__MENU_OPTIONS_MEDIUM_INFO=Determines tthe
quality of indirect lighting in the game
MENU_OPTIONS_GLOBAL_ILLUMINATION_QUALITY_INFO=Sets the quality of Global
Illumination lighting in the game, making the lighting look smoother and more
accurate. Higher setting requires more graphics processing power.
MENU_OPTIONS_HEADPHONES=Headphones
MENU_OPTIONS_HIGH=High
MENU_OPTIONS_HOLD=Hold
MENU_OPTIONS_IMMORTALITY_ENABLED=Immortality
MENU_OPTIONS_IMMORTALITY_ENABLED_INFO=When enabled, prevents Jesse from dying.
However, she still takes damage.
MENU_OPTIONS_INPUT_SENSITIVITY_MOUSE=Mouse Sensitivity
MENU_OPTIONS_INPUT_SENSITIVITY_MOUSE_AIM=Mouse Sensitivity in Aim Mode
MENU_OPTIONS_INPUT_SENSITIVITY_MOUSE_AIM_INFO=Determines how fast the camera view
rotates while moving the mouse. Applies while aiming.
MENU_OPTIONS_INPUT_SENSITIVITY_MOUSE_INFO=Determines how fast the camera view
rotates while moving the mouse.
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_HORIZONTAL=Controller Horizontal Sensitivity
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_HORIZONTAL_AIM=Controller Horizontal Sensitivity
in Aim Mode
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_HORIZONTAL_AIM_INFO=Determines how fast the
camera view rotates horizontally. Applies while aiming.
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_HORIZONTAL_INFO=Determines how fast the camera
view rotates horizontally.
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_VERTICAL=Controller Vertical Sensitivity
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_VERTICAL_AIM=Controller Vertical Sensitivity in
Aim Mode
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_VERTICAL_AIM_INFO=Determines how fast the camera
view rotates vertically. Applies while aiming.
MENU_OPTIONS_INPUT_SENSITIVITY_PAD_VERTICAL_INFO=Determines how fast the camera
view rotates vertically.
MENU_OPTIONS_INTERFACE=Interface
MENU_OPTIONS_INVERT_HORIZONTAL_PAD_AIM=Invert Horizontal Aim
MENU_OPTIONS_INVERT_HORIZONTAL_PAD_AIM__OFF_INFO=Invert horizontal aiming
MENU_OPTIONS_INVERT_HORIZONTAL_PAD_AIM__ON_INFO=Invert horizontal aiming
MENU_OPTIONS_INVERT_HORIZONTAL_PAD_AIM_INFO=Inverts left / right camera movement
when using a controller.
MENU_OPTIONS_INVERT_MOUSE_HORIZONTAL=Invert Mouse Horizontal
MENU_OPTIONS_INVERT_MOUSE_HORIZONTAL__OFF_INFO=Invert mouse horizontal aiming
MENU_OPTIONS_INVERT_MOUSE_HORIZONTAL__ON_INFO=Invert mouse horizontal aiming
MENU_OPTIONS_INVERT_MOUSE_HORIZONTAL_INFO=Inverts left / right camera movement when
using a mouse.
MENU_OPTIONS_INVERT_MOUSE_VERTICAL=Invert Mouse Vertical
MENU_OPTIONS_INVERT_MOUSE_VERTICAL__OFF_INFO=Invert mouse vertical aiming
MENU_OPTIONS_INVERT_MOUSE_VERTICAL__ON_INFO=Invert mouse vertical aiming
MENU_OPTIONS_INVERT_MOUSE_VERTICAL_INFO=Inverts up / down camera movement when
using a mouse.
MENU_OPTIONS_INVERT_VERTICAL_PAD_AIM=Invert Vertical Aim
MENU_OPTIONS_INVERT_VERTICAL_PAD_AIM__OFF_INFO=Invert vertical aiming
MENU_OPTIONS_INVERT_VERTICAL_PAD_AIM__ON_INFO=Invert vertical aiming
MENU_OPTIONS_INVERT_VERTICAL_PAD_AIM_INFO=Inverts up / down camera movement when
using a controller.
MENU_OPTIONS_LOCK_TO_30=Lock to 30FPS
MENU_OPTIONS_LOCK_TO_30_INFO=Locks the game to 30 frames per second for a smoother,
less technically demanding experience
MENU_OPTIONS_LOD_DETAIL=Far Object Detail (LOD)
MENU_OPTIONS_LOD_DETAIL__MENU_OPTIONS_HIGH_INFO=Choose your Geometry Level of
Detail Quality setting
MENU_OPTIONS_LOD_DETAIL__MENU_OPTIONS_MEDIUM_INFO=Choose your Geometry Level of
Detail Quality setting
MENU_OPTIONS_LOD_DETAIL__MENU_OPTIONS_ULTRA_INFO=Choose your Geometry Level of
Detail Quality setting
MENU_OPTIONS_LOD_DETAIL_INFO=Level of detail of far away objects. Higher settings
cause objects in the distance to be more detailed.
MENU_OPTIONS_LOOT_MODE=Loot Drop Icons
MENU_OPTIONS_LOOT_MODE__MENU_OPTIONS_MINIMAL_INFO=
MENU_OPTIONS_LOOT_MODE__OFF_INFO=
MENU_OPTIONS_LOOT_MODE__ON_INFO=
MENU_OPTIONS_LOOT_MODE_INFO=Enable / Disable Loot Drop Icons in the world.
MENU_OPTIONS_LOW=Low
MENU_OPTIONS_LOW_AMMO_WARNING=Low Ammo Warning
MENU_OPTIONS_LOW_AMMO_WARNING_INFO=Shows a prompt underneath the crosshair
indicating you are running low on ammo.
MENU_OPTIONS_MAIN_MENU_ONLY_WARNING_INFO=This option can only be changed in the
Main Menu
MENU_OPTIONS_MEDIUM=Medium
MENU_OPTIONS_MISSION_HUD=Mission Overlay
MENU_OPTIONS_MISSION_HUD__OFF_INFO=Show mission information on screen.
MENU_OPTIONS_MISSION_HUD__ON_INFO=Show mission information on screen.
MENU_OPTIONS_MISSION_HUD_INFO=Show mission information on screen.
MENU_OPTIONS_MONITOR_HEADER=Monitor
MENU_OPTIONS_MOTION_BLUR=Motion Blur
MENU_OPTIONS_MOTION_BLUR__OFF_INFO=Motion Blur disabled
MENU_OPTIONS_MOTION_BLUR__ON_INFO=Motion Blur enabled
MENU_OPTIONS_MOTION_BLUR_INFO=Motion Blur
MENU_OPTIONS_MOUSE_AIM_ADHESION=Mouse Aim Stickiness
MENU_OPTIONS_MOUSE_AIM_ADHESION__OFF_INFO=
MENU_OPTIONS_MOUSE_AIM_ADHESION__ON_INFO=
MENU_OPTIONS_MOUSE_AIM_ADHESION_INFO=Slows down the movement of the camera view
while targeting enemies. Applies when using a mouse.
MENU_OPTIONS_MOUSE_AIM_ASSIST=Mouse Aim Assist
MENU_OPTIONS_MOUSE_AIM_ASSIST__OFF_INFO=
MENU_OPTIONS_MOUSE_AIM_ASSIST__ON_INFO=
MENU_OPTIONS_MOUSE_AIM_ASSIST_INFO=Magnets bullets to the target. Applies when
using a mouse.
MENU_OPTIONS_MOUSE_SENSITIVITY=Mouse Sensitivity
MENU_OPTIONS_MOUSE_SENSITIVITY_INFO=Adjust Mouse Sensitivity
MENU_OPTIONS_MUSIC_VOLUME=Music Volume
MENU_OPTIONS_MUSIC_VOLUME_INFO=Adjust Music Volume
MENU_OPTIONS_MUTE_COPYRIGHTED_MUSIC=Mute Copyrighted Music
MENU_OPTIONS_MUTE_COPYRIGHTED_MUSIC__OFF_INFO=Mute copyrighted music
MENU_OPTIONS_MUTE_COPYRIGHTED_MUSIC__ON_INFO=Disables copyrighted music for
streaming use
MENU_OPTIONS_MUTE_COPYRIGHTED_MUSIC_INFO=Mute Copyrighted Music
MENU_OPTIONS_NOTIFICATIONS=Item Pickup Notifications
MENU_OPTIONS_NOTIFICATIONS__OFF_INFO=
MENU_OPTIONS_NOTIFICATIONS__ON_INFO=
MENU_OPTIONS_NOTIFICATIONS_INFO=Enable / Disable Item Pickup Notifications
MENU_OPTIONS_NVIDIA_DLSS=NVIDIA DLSS
MENU_OPTIONS_NVIDIA_DLSS_DISABLED=DLSS requires an NVIDIA RTX GPU
MENU_OPTIONS_NVIDIA_DLSS_INFO=DLSS uses AI to boost frame rates for RTX GPUs.
Affects available render resolutions.
MENU_OPTIONS_OFF=Off
MENU_OPTIONS_ON=On
MENU_OPTIONS_ONE_SHOT_KILLS_ENABLED=One-Hit Kills
MENU_OPTIONS_ONE_SHOT_KILLS_ENABLED_INFO=When enabled, all enemies are defeated by
a single hit from any weapon or ability.
MENU_OPTIONS_OUTPUT_RESOLUTION=Resolution
MENU_OPTIONS_OUTPUT_RESOLUTION_INFO=Sets the output and UI resolution for the game.
Higher resolutions require more graphics processing power and video memory.
MENU_OPTIONS_PAD_AIM_ADHESION=Controller Aim Stickiness
MENU_OPTIONS_PAD_AIM_ADHESION__OFF_INFO=
MENU_OPTIONS_PAD_AIM_ADHESION__ON_INFO=
MENU_OPTIONS_PAD_AIM_ADHESION_INFO=Slows down the movement of the camera view while
targeting enemies. Applies when using a controller.
MENU_OPTIONS_PAD_AIM_ASSIST=Controller Aim Assist
MENU_OPTIONS_PAD_AIM_ASSIST__OFF_INFO=
MENU_OPTIONS_PAD_AIM_ASSIST__ON_INFO=
MENU_OPTIONS_PAD_AIM_ASSIST_INFO=Magnets bullets to the target. Applies when using
a controller.
MENU_OPTIONS_PLAYER_STATS=Health & Energy Bars
MENU_OPTIONS_PLAYER_STATS__OFF_INFO=
MENU_OPTIONS_PLAYER_STATS__ON_INFO=
MENU_OPTIONS_PLAYER_STATS_INFO=Enable / Disable Health and Energy Bars
MENU_OPTIONS_QUALITY_HEADER=Quality
MENU_OPTIONS_QUALITY_PRESET=Quality Preset
MENU_OPTIONS_QUALITY_PRESET__MENU_OPTIONS_CUSTOM_INFO=Custom Settings
MENU_OPTIONS_QUALITY_PRESET__MENU_OPTIONS_LOW_INFO=Low Settings
MENU_OPTIONS_QUALITY_PRESET__MENU_OPTIONS_RECOMMENDED_INFO=Recommended Settings
MENU_OPTIONS_QUALITY_PRESET__MENU_OPTIONS_ULTRA_INFO=Ultra Settings
MENU_OPTIONS_QUALITY_PRESET_INFO=Changes the render quality of the game.
MENU_OPTIONS_RECOMMENDED=Recommended
MENU_OPTIONS_RENDER_RESOLUTION=Render Resolution
MENU_OPTIONS_RENDER_RESOLUTION_INFO=Rendering resolution of the world. This can be
independent of your monitor's resolution. Increasing this past your monitor's
resolution will increase quality and sharpness, but lower performance.
MENU_OPTIONS_RESET=Reset to Defaults
MENU_OPTIONS_RT_DEBRIS_QUALITY=Ray Trace Debris
MENU_OPTIONS_RT_DEBRIS_QUALITY_INFO=Allow geometric destruction debris to
participate in Ray Tracing, enabling it to enhance RT Reflections, Contact Shadows
and Indirect Diffuse lighting
MENU_OPTIONS_RT_DISABLED=Ray Tracing requires DX12 and a Graphics Card with support
for the DXR API
MENU_OPTIONS_RT_INDIRECT_DIFFUSE_QUALITY=Ray Traced Indirect Diffuse Lighting
MENU_OPTIONS_RT_INDIRECT_DIFFUSE_QUALITY_INFO=Enable Ray Traced Indirect Diffuse
for increased accuracy in indirect lighting
MENU_OPTIONS_RT_QUALITY_PRESET=Ray Tracing Preset
MENU_OPTIONS_RT_QUALITY_PRESET_INFO=Ray Tracing Preset lets you easily change Ray
Tracing quality level of the game
MENU_OPTIONS_RT_REFLECTION_QUALITY=Ray Traced Reflections
MENU_OPTIONS_RT_REFLECTION_QUALITY_INFO=Ray Traced reflections for life-like
detail, consistency and off-screen reflections
MENU_OPTIONS_RT_SPOT_CONTACT_SHADOW_QUALITY=Ray Traced Contact Shadows
MENU_OPTIONS_RT_SPOT_CONTACT_SHADOW_QUALITY_INFO=Enable Ray Traced Contact Shadows
for increased shadow detail and accuracy
MENU_OPTIONS_RT_TRANSPARENT_QUALITY=Ray Traced Transparent Reflections
MENU_OPTIONS_RT_TRANSPARENT_QUALITY_INFO=Enable Ray Traced Reflections on
transparent objects like glass
MENU_OPTIONS_SCREEN_SPACE_AMBIENT_OCCLUSION=SSAO
MENU_OPTIONS_SCREEN_SPACE_AMBIENT_OCCLUSION__MENU_OPTIONS_OFF_INFO=Determines the
Quality of Small-Scale Shadows on object details
MENU_OPTIONS_SCREEN_SPACE_AMBIENT_OCCLUSION__MENU_OPTIONS_ON_INFO=Determines the
Quality of Small-Scale Shadows on object details
MENU_OPTIONS_SCREEN_SPACE_AMBIENT_OCCLUSION__OFF_INFO=Screen Space Ambient
Occlusion disabled
MENU_OPTIONS_SCREEN_SPACE_AMBIENT_OCCLUSION__ON_INFO=Screen Space Ambient Occlusion
enabled
MENU_OPTIONS_SCREEN_SPACE_AMBIENT_OCCLUSION_INFO=Screen Space Ambient Occlusion
creates soft shadows between surfaces in world. SSAO requires a moderate amount of
graphics processing, depending on rendering resolution, but improves image
significantly.
MENU_OPTIONS_SCREEN_SPACE_REFLECTIONS=Screen Space Reflections
MENU_OPTIONS_SCREEN_SPACE_REFLECTIONS_INFO=Quality of Screen Space Reflections
MENU_OPTIONS_SDF_QUALITY=Global Reflections
MENU_OPTIONS_SDF_QUALITY_INFO=Set quality of global reflections
MENU_OPTIONS_SECONDARY_KEYBIND=Alternative
MENU_OPTIONS_SHADOW_FILTERING=Shadow Filtering
MENU_OPTIONS_SHADOW_FILTERING__MENU_OPTIONS_HIGH_INFO=Determines the smoothness of
the penumbra (the area between light and shadow)
MENU_OPTIONS_SHADOW_FILTERING__MENU_OPTIONS_MEDIUM_INFO=Determines the smoothness
of the penumbra (the area between light and shadow)
MENU_OPTIONS_SHADOW_FILTERING_INFO=Changes the quality of the filtering for
shadows, affecting the edges of the shadows. Higher setting requires more graphics
processing power.
MENU_OPTIONS_SHADOW_RESOLUTION=Shadow Resolution
MENU_OPTIONS_SHADOW_RESOLUTION__MENU_OPTIONS_HIGH_INFO=Choose your Shadow
Resolution Quality setting
MENU_OPTIONS_SHADOW_RESOLUTION__MENU_OPTIONS_MEDIUM_INFO=Choose your Shadow
Resolution Quality setting
MENU_OPTIONS_SHADOW_RESOLUTION__MENU_OPTIONS_ULTRA_INFO=Choose your Shadow
Resolution Quality setting. A graphics card with 8GB of memory is recommended to
use Ultra quality.
MENU_OPTIONS_SHADOW_RESOLUTION_INFO=Changes the resolution of the shadows in the
game. Higher settings require more graphics processing power and video memory.
MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_MODE=Controller Button Layout
MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_MODE__MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_PS_INFO=P
S Controller Buttons
MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_MODE__MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_XBOX_INFO
=Xbox Controller Buttons
MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_MODE_INFO=Change the Button Labels for Controller
MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_PS=PS
MENU_OPTIONS_SHOW_GAMEPAD_BUTTONS_XBOX=Xbox
MENU_OPTIONS_SINAGE_SUBTITLES=Sign Translation Overlay
MENU_OPTIONS_SINAGE_SUBTITLES__OFF_INFO=Signage Subtitles disabled
MENU_OPTIONS_SINAGE_SUBTITLES__ON_INFO=Signage Subtitles enabled
MENU_OPTIONS_SINAGE_SUBTITLES_INFO=Enable / Disable translated text for signs in
the world.
MENU_OPTIONS_SKIP_INTRO=Skip Intro
MENU_OPTIONS_SKIP_INTRO__OFF_INFO=
MENU_OPTIONS_SKIP_INTRO__ON_INFO=
MENU_OPTIONS_SKIP_INTRO_INFO=Skip the intro video shown when the game starts
MENU_OPTIONS_SPEAKER_SYSTEM=Speaker System
MENU_OPTIONS_SPEAKER_SYSTEM__MENU_OPTIONS_HEADPHONES_INFO=Audio panning optimized
for Headphones
MENU_OPTIONS_SPEAKER_SYSTEM__MENU_OPTIONS_SPEAKERS_INFO=Audio panning optimized for
Speakers
MENU_OPTIONS_SPEAKER_SYSTEM_INFO=Select the playback device you use. This affects
the audio panning rule.
MENU_OPTIONS_SPEAKERS=Speakers
MENU_OPTIONS_SPEECH_VOLUME=Dialogue Volume
MENU_OPTIONS_SPEECH_VOLUME_INFO=Adjust Dialogue and Speech Volume
MENU_OPTIONS_SSR=Screen Space Reflections Quality
MENU_OPTIONS_SSR__MENU_OPTIONS_HIGH_INFO=Screen Space Reflection quality
MENU_OPTIONS_SSR__MENU_OPTIONS_MEDIUM_INFO=Screen Space Reflection quality
MENU_OPTIONS_SSR__MENU_OPTIONS_OFF_INFO=Turn Screen Space Reflections off
MENU_OPTIONS_SSR_DISABLED=Screen Space Reflections Quality Disabled when RTX is in
use
MENU_OPTIONS_SSR_INFO=Screen Space Reflections can be turned off, or their quality
can be changed. Higher setting requires more graphics processing power.
MENU_OPTIONS_SUBTITLE_BACKGROUND=Subtitle Background
MENU_OPTIONS_SUBTITLE_BACKGROUND__OFF_INFO=Subtitle Background Disabled
MENU_OPTIONS_SUBTITLE_BACKGROUND__ON_INFO=Subtitle Background Enabled
MENU_OPTIONS_SUBTITLE_BACKGROUND_INFO=Enable / Disable Subtitle Background
MENU_OPTIONS_SUBTITLE_MODE=Subtitle Size
MENU_OPTIONS_SUBTITLE_MODE__MENU_OPTIONS_SUBTITLES_LARGE_INFO=Large Subtitles
MENU_OPTIONS_SUBTITLE_MODE__MENU_OPTIONS_SUBTITLES_NORMAL_INFO=Normal Subtitles
MENU_OPTIONS_SUBTITLE_MODE__MENU_OPTIONS_SUBTITLES_SMALL_INFO=Small Subtitles
MENU_OPTIONS_SUBTITLE_MODE_INFO=Choose a Subtitle Size
MENU_OPTIONS_SUBTITLE_SPEAKER=Speaker Name in Subtitles
MENU_OPTIONS_SUBTITLE_SPEAKER__OFF_INFO=Subtitle Speaker turned off
MENU_OPTIONS_SUBTITLE_SPEAKER__ON_INFO=Subtitle Speaker turned on
MENU_OPTIONS_SUBTITLE_SPEAKER_INFO=Show Speaker Name in Subtitles
MENU_OPTIONS_SUBTITLES=Subtitles
MENU_OPTIONS_SUBTITLES__OFF_INFO=Subtitles turned off
MENU_OPTIONS_SUBTITLES__ON_INFO=Subtitles turned on
MENU_OPTIONS_SUBTITLES_INFO=Show Subtitles
MENU_OPTIONS_SUBTITLES_LARGE=Large
MENU_OPTIONS_SUBTITLES_NORMAL=Normal
MENU_OPTIONS_SUBTITLES_SMALL=Small
MENU_OPTIONS_TARGET_INDICATOR=Target Indicator
MENU_OPTIONS_TARGET_INDICATOR__OFF_INFO=Target Indicator turned off
MENU_OPTIONS_TARGET_INDICATOR__ON_INFO=Target Indicator turned on
MENU_OPTIONS_TARGET_INDICATOR_INFO=Enable / Disable Target Indicator
MENU_OPTIONS_TEXT_LANGUAGE=Text Language
MENU_OPTIONS_TEXT_LANGUAGE_INFO=Choose Text Language
MENU_OPTIONS_TEXTURE_FILTERING=Texture Filtering
MENU_OPTIONS_TEXTURE_FILTERING__MENU_OPTIONS_HIGH_INFO=Choose your Texture
Filtering Quality setting
MENU_OPTIONS_TEXTURE_FILTERING__MENU_OPTIONS_MEDIUM_INFO=Choose your Texture
Filtering Quality setting
MENU_OPTIONS_TEXTURE_FILTERING__MENU_OPTIONS_ULTRA_INFO=Choose your Texture
Filtering Quality setting
MENU_OPTIONS_TEXTURE_FILTERING_INFO=Affects the sharpness of surface details.
Higher setting requires more graphics processing power.
MENU_OPTIONS_TEXTURE_RESOLUTION=Texture Resolution
MENU_OPTIONS_TEXTURE_RESOLUTION__MENU_OPTIONS_HIGH_INFO=Choose your Texture
Resolution Quality setting
MENU_OPTIONS_TEXTURE_RESOLUTION__MENU_OPTIONS_LOW_INFO=Choose your Texture
Resolution Quality setting
MENU_OPTIONS_TEXTURE_RESOLUTION__MENU_OPTIONS_MEDIUM_INFO=Choose your Texture
Resolution Quality setting. A graphics card with 4GB of memory is recommended to
use Medium quality.
MENU_OPTIONS_TEXTURE_RESOLUTION__MENU_OPTIONS_ULTRA_INFO=Choose your Texture
Resolution Quality setting. A graphics card with 8GB of memory is recommended to
use Ultra quality.
MENU_OPTIONS_TEXTURE_RESOLUTION_INFO=Higher resolution textures will look sharper,
but require more GPU memory.
MENU_OPTIONS_TOGGLE_ON=Toggle On
MENU_OPTIONS_TOGGLE_ON_OFF=Toggle On/Off
MENU_OPTIONS_TOGGLEABLE_WALK=Toggleable walk
MENU_OPTIONS_TOGGLEABLE_WALK__OFF_INFO=
MENU_OPTIONS_TOGGLEABLE_WALK__ON_INFO=
MENU_OPTIONS_TOGGLEABLE_WALK_INFO=Enable / Disable Walk Toggle
MENU_OPTIONS_TUTORIALS_ENABLED=Enable Tutorials
MENU_OPTIONS_TUTORIALS_ENABLED__OFF_INFO=Enable Tutorial Prompts
MENU_OPTIONS_TUTORIALS_ENABLED__ON_INFO=Enable / disable tutorial prompts
MENU_OPTIONS_TUTORIALS_ENABLED_INFO=Show tutorial boxes explaining gameplay
features.
MENU_OPTIONS_ULTRA=Ultra
MENU_OPTIONS_UNBOUND_KEY=Unbound
MENU_OPTIONS_VIBRATION_STRENGTH=Vibration Strength
MENU_OPTIONS_VIBRATION_STRENGTH_INFO=Determines the strength of controller
vibration.
MENU_OPTIONS_VOLUMETRIC_LIGHTING=Volumetric Lighting
MENU_OPTIONS_VOLUMETRIC_LIGHTING__MENU_OPTIONS_HIGH_INFO=Determines how air is lit
and also affects the quality of particle effects
MENU_OPTIONS_VOLUMETRIC_LIGHTING__MENU_OPTIONS_MEDIUM_INFO=Determines how air is
lit and also affects the quality of particle effects
MENU_OPTIONS_VOLUMETRIC_LIGHTING__MENU_OPTIONS_ULTRA_INFO=Determines how air is lit
and also affects the quality of particle effects. Ultra setting requires a high-
performance graphics card.
MENU_OPTIONS_VOLUMETRIC_LIGHTING_INFO=Changes the quality of Volumetric Lighting in
the game. Higher setting requires more graphics processing power.
MENU_OPTIONS_VOLUMETRIC_SPOT_LIGHTING=Volumetric Spot Light Quality
MENU_OPTIONS_VOLUMETRIC_SPOT_LIGHTING__MENU_OPTIONS_HIGH_INFO=Choose your
Volumetric Spot Lighting Quality setting
MENU_OPTIONS_VOLUMETRIC_SPOT_LIGHTING__MENU_OPTIONS_MEDIUM_INFO=Choose your
Volumetric Spot Lighting Quality setting
MENU_OPTIONS_VOLUMETRIC_SPOT_LIGHTING__MENU_OPTIONS_ULTRA_INFO=Choose your
Volumetric Spot Lighting Quality setting
MENU_OPTIONS_VOLUMETRIC_SPOT_LIGHTING_INFO=Changes the quality of Spot Light
volumes in the game. Higher setting requires more graphics processing power.
MENU_OPTIONS_VSYNC=VSync
MENU_OPTIONS_VSYNC__MENU_OPTIONS_LOCK_TO_30_INFO=VSync eliminates screen tearing by
synchronizing the game's framerate to the monitor's refresh rate. This option locks
the game to 30 frames per second.
MENU_OPTIONS_VSYNC__MENU_OPTIONS_OFF_INFO=Turns VSync off. VSync eliminates screen
tearing by synchronizing the game's framerate to the monitor's refresh rate.
MENU_OPTIONS_VSYNC__MENU_OPTIONS_ON_INFO=VSync eliminates screen tearing by
synchronizing the game's framerate to the monitor's refresh rate.
MENU_OPTIONS_VSYNC_INFO=Vertical-Sync eliminates screen tearing by synchronizing
the game's framerate to the monitor's refresh rate.
MENU_OPTIONS_WINDOW_MODE=Display Mode
MENU_OPTIONS_WINDOW_MODE__MENU_OPTIONS_BORDERLESS_WINDOW_INFO=Borderless Windowed
Mode acts similar to exclusive fullscreen mode, but allows you to still quickly
switch between the game and other applications. You can move your mouse freely
outside of the game window.
MENU_OPTIONS_WINDOW_MODE__MENU_OPTIONS_FULLSCREEN_INFO=Exclusive Fullscreen Mode
fills the whole screen with the game and locks your mouse within the game window.
MENU_OPTIONS_WINDOW_MODE__MENU_OPTIONS_WINDOWED_INFO=Windowed Mode works similarly
to other applications, allowing you access to the window options.
MENU_OPTIONS_WINDOW_MODE_INFO=Controls the screen behavior of the game.
MENU_OPTIONS_WINDOWED=Windowed
MENU_OPTIONS_X2=2X
MENU_OPTIONS_X4=4X
MENU_OVERRIDE_QUIT=You will return to the last checkpoint if you quit to the Main
Menu.
MENU_OVERRIDE_SAVE=This will overwrite all your previous progress
MENU_PAUSE_ABANDON_EXPEDITION=Abandon Expedition
MENU_PAUSE_OPTIONS=Options
MENU_PAUSE_PHOTO_MODE=Photo Mode
MENU_PAUSE_QUIT=Quit to Menu
MENU_PAUSE_RESTART=Restart Checkpoint
MENU_PAUSE_RESTART_LEVEL=Restart Level
MENU_PAUSE_RESUME=Resume Game
MENU_PREFERENCES_NOT_READ=We could not restore your preferences and settings for
this game. If you proceed now, the default settings will be used.
MENU_PRESS_TO_START=Press {KEY} to Start
MENU_PRIMARY_USER_LOST_DURING_LOADING_XB1=The profile that owns this session has
signed out. Its progress has been saved. Please press {@MENU_A} or {@MENU_Y} to
return to the Title Screen.
MENU_PRIMARY_USER_LOST_XB1=The profile that owns this session has signed out.
Please press {@MENU_A} to identify yourself. If you select the profile that owns
the session, gameplay will resume where it left off. If you press {@MENU_Y} or
select a different profile, you will return to the Title Screen and all unsaved
progress will be lost.
MENU_RETURN_TO_SPLASH=Return to Title Screen
MENU_RIGHT=Right
MENU_SAVE_NOT_LOADED=Cannot load saved game
MENU_SAVEGAME_NOT_READ=We could not restore your saved campaign progress. If you
proceed now, your campaign progress will be reset.
MENU_SAVING_SPINNER=Your progress is saved automatically when this icon is
displayed. Do not turn off the console while this is being displayed.
MENU_SAVING_SPINNER_PC=Your progress is saved automatically when this icon is
displayed. Do not turn off the computer while this is being displayed.
MENU_SELECT_EPISODES=Missions
MENU_SELECT_MISSIONS=Mission Select
MENU_SIGNING_IN=Signing in...
MENU_SKIP=Skip
MENU_START_CREDITS=Credits
MENU_START_OPTIONS=Options
MENU_SYSTEM_MESSAGE_NOTICE=Notice
MENU_TITLE=Main Menu
MENU_TRACK_MISSION=Track
MENU_UNTRACK_MISSION=Untrack
MENU_UP=Up
MENU_WELCOME=PRESS {@MENU_A} TO PLAY
MENU_ZOOM_DOCUMENT=Zoom
MIRROR RESEARCHER=Mirror Researcher
MISSING_ENTRY=Locate the datachron
MOD_EFFECT_ARMOR_DAMAGE=Damage against enemy armor<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_BLANK=DEV_TEXT: NOLOC
MOD_EFFECT_COMPEL_RATE=Seize speed <span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DEATH_FEEDER_LONG=Energy gained from Headshots<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DEATH_FEEDER_SHORT=Energy gained from Headshots<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_BALLISTIC_RECOVERY_SHORT=Ammo recovery after taking Launch
damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_BOMBARDMENT_SHORT=Ammo recovery on weapon hits<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_COIN_COLLECTOR_SHORT=Source gained per Element pick-up<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_GROUND_SLAM_DAMAGE_SHORT=Ground Slam damage<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_HAZARD_PAY_SHORT=Source gained from taking Melee damage<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_IMMEDIATE_RESPONSE_SHORT=Ammo gained from taking Melee damage<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_INNER_PEACE_SHORT=Energy gained from taking Shield damage<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_KINETIC_BATTERY_SHORT=Ammo gained from taking Melee damage<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_KINETIC_TRANSFER_SHORT=Energy gained from taking Melee damage<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_LIGHTNING_REFLEX_SHORT=Energy recovery on taking explosive
damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_MASTERS_STRIKE_SHORT=Energy recovery on Melee kills<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_MUGGING_SHORT=Source gained from Melee hits<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_PINK_MIST_SHORT=Health recovery on Launch hits<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_SHARD_REFRACTION_SHORT=Ammo recovery on taking Hiss Charged
damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_SHIELD_ACTIVE_RESOURCE_REGEN_SHORT=Energy recovery speed while
Shield is active<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_SHIELD_BASH_DAMAGE_SHORT=Shield Rush damage<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_SHRAPNEL_CATCHER_SHORT=Ammo recovery on taking explosive
damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_SIPHONING_TOUCH_SHORT=Health recovery on Melee hits<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC1_SNAP_RELOAD_SHORT=Ammo recovery on Evade use<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_AEROBICS_SHORT=Health recovery on Evade<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_AVALANCHE_SHORT=Ground Slam damage after weapon hits<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_BATTERING_RAM_SHORT=Evade cost on dealing Shield ability
damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_CARDIO_SHORT=Evade cost on Element pick-up<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_CRENELATION_SHORT=Weapon reload on Shield ability kills<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_DEVASTATOR_SHORT=Weapon damage after kills<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_DIVIDED_FIRE_SHORT=Incoming damage after Seizing enemy<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_ESCAPE_ARTIST_SHORT=Evade cost when at critical Health<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_FOLDED_SPACE_SHORT=Projectile velocity<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_IMPACT_CANNON_SHORT=Projectile spread<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_KUNG_FU_SHORT=Melee damage after Melee kills<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_LAUNCH_ACCELERATOR_SHORT=Launch speed on Launch kills<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_MAX_PAIN_SHORT=Evade cost after weapon kills<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_METEOR_STORM_SHORT=Ground Slam damage after Launch hits<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_RED_RIGHT_HAND_SHORT=Weapon damage after Melee hits<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_SHARED_AMMO_SHORT=Weapon reload after Seizing enemy<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_SNAP_CHARGE_SHORT=Shot charge time<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DLC2_STICKY_FUSE_TIME_SHORT=Grenade fuse duration<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_DODGE_COST=Evade Energy cost<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_ENERGY_HEAL=Health recovery per Element pick-up<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_BULLET_COLLECTOR_SHORT=Ammo recovery on Shield taking
damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_EMERGENCY_RESERVES_SHORT=Energy gained when at critical
Health<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_ENERGY_CONSERVATION_SHORT=Energy gained from taking Launch
damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_GRAVE_ROBBER_SHORT=Ammo recovery on Melee kills<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_HEALING_THOUGHTS_SHORT=Energy gained per Element pick-up<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_PRESSURE_POINTS_SHORT=Energy gained from Melee hits<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_RECYCLING_SHORT=Ammo recovery on taking weapon damage<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_SCAVENGER_SHORT=Ammo gained per Element pick-up<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_SHARED_ASSETS_SHORT=Health recovery on Seizing enemy<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_SPECIFIC_BACKUP_MAG_SHORT=Ammo recovery when at critical
Health<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_SPECIFIC_GIFT_OF_CHARON_SHORT=Source gained from
Headshots<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_SPECIFIC_LIFE_LINK_SHORT=Health recovery on Headshots<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_SPECIFIC_PICKPOCKET_SHORT=Ammo recovery on Melee hits<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_SPECIFIC_RAMPAGE_SHORT=Ammo recovery on weapon kills<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_VAMPIRIC_TOUCH_SHORT=Health recovery on Melee kills<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_EXPEDITION_WEAPON_MIND_OPENER_SHORT=Energy gained from Headshots<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_FALL_DAMAGE=Fall damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_FLEET_FOOT_SHORT=Health recovery on Evade<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_HEALTH_POOL=Health<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_HEALTH_REGEN=Health regeneration<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_LAUNCH_COST=Launch Energy cost<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_LAUNCH_DAMAGE=Launch damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_LAUNCHER=Launch Energy cost</span><span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_LEVITATE_SPEED_SHORT=Levitation travel speed<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_MELEE_DAMAGE=Melee damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_MOVE_SPEED=Movement speed<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_RESOURCE_POOL=Energy<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_RESOURCE_REGEN=Energy recovery speed<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_SHIELD_COST=Shield Energy cost<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_SHIELD_STRENGTH=Shield strength<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_SPECIFIC_GYROSCOPE=Accuracy<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_SPECIFIC_GYROSCOPE_LONG=Projectile dispersion<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_SPECIFIC_STABILIZER_LONG=Stability<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_ACCURACY=Accuracy<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_ACCURACY_LONG=Accuracy<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AFTER_KILL_DAMAGE=Damage after a kill<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AFTER_KILL_DAMAGE_LONG=Damage after a kill<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AFTER_KILL_DAMAGE_SHORT=Damage after kills<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AIMED_DAMAGE=Damage while aiming<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AIMED_DAMAGE_LONG=Damage while aiming<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AIRBORNE_AMMO_COST=Ammo cost while Levitating<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AIRBORNE_ROF=Ammo cost while Levitating<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AMMO_CAPACITY=Ammo cost per shot<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AMMO_COST=Ammo cost per shot<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_AMMO_REFUND_CHANCE=Ammo refund chance on hit<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_BLAST_RADIUS=Blast radius<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_BOOST_SPEED=Shot charge time<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_DAMAGE=Damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_DAMAGE_LONG=Damage<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_DEPLOYED_PROJECTILE_COUNT=Max number of projectile grenades<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_HEADSHOT_DAMAGE=Headshot damage<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_HEADSHOT_DAMAGE_LONG=Headshot damage<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_KICKBACK=Recoil<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_LOW_HEALTH_DAMAGE=Damage while low on Health<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_LOW_HEALTH_DAMAGE_LONG=Damage while low on Health<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_PELLET_COUNT=Projectiles fired<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_PELLET_SCATTER=Projectile spread<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_PROJECTILE_DAMAGE_NON_HOSTILE=Grenade explosion damage against
allies<span class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_PROJECTILE_PROXIMITY_DETONATION_RANGE=Grenade blast radius<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_PROJECTILE_SPEED=Projectile speed<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_RATE_OF_FIRE=Rate of fire<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_RELOAD_SPEED=Reload speed<span class="value-
positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_SHIELD_ACTIVE_RELOAD_SPEED=Reload speed while Shielded<span
class="value-positive">{PARAM_1}</span>
MOD_EFFECT_WEAPON_ZOOM=Zoom<span class="value-positive">{PARAM_1}</span>
MOLD RANGER=Ramsay
MOLDY=Moldy
MOTEL VISITOR=Motel Visitor
MOVE_DOWN=Move Backward
MOVE_LEFT=Move Left
MOVE_RIGHT=Move Right
MOVE_UP=Move Forward
MR. BONES=Mr. Bones
NARRATIVE_FILTER=FILTER
NARRATIVE_FILTER_ALL=All
NARRATIVE_FILTER_UNREAD=Unread ({COUNT})
NERVOUS CALLER=Nervous Caller
NO_DAMAGE_FROM_TARGET_DESCRIPTION=(Complete this Trial without taking damage from
your targets)
NO_DYING_DESCRIPTION=(Complete this Trial without dying.)
NO_INFO=No info
NORTHLIGHT_TEST_CHARACTER=[NOLOC] Test Character
NPC_BOSS_CLOCK=The Anchor
NPC_BOSS_FRAME=esseJ
NPC_BOSS_GOLDEN_BOY=Golden Copy // NPC // Variation
NPC_BOSS_MARSHALL=Marshall
NPC_BOSS_MOLD_ONE=Mold-1
NPC_BOSS_SALVADOR=Salvador
NPC_BOSS_TORMENT=Former
NPC_MINIBOSS_CHO=Cho
NPC_MINIBOSS_GUY=Guy
NPC_MINIBOSS_HAZZARD=Hazzard
NPC_MINIBOSS_HEPTONSTALL=Heptonstall
NPC_MINIBOSS_KEVIN=Horowitz
NPC_MINIBOSS_M1_SMG=Ranger Second Class Polaski
NPC_MINIBOSS_M2_SMG=Ranger First Class Coleman
NPC_MINIBOSS_M3_KNIGHT=Trooper Second Class Coppack
NPC_MINIBOSS_M4_SMG=Ranger Captain Blanas
NPC_MINIBOSS_M4_TEMPEST=Parakinesiology Chief Lewis
NPC_MINIBOSS_M9_KNIGHT_HCC=Trooper First Class Strobridge
NPC_MINIBOSS_M9_KNIGHT_MAZE=Trooper Captain Willett
NPC_MINIBOSS_REMUS=Remus
NPC_MINIBOSS_SALAASTI=Trooper Lieutenant Saalasti
NPC_MINIBOSS_THOMSON=Thomson
NPC_MINIBOSS_TOMMASI=Tommasi
OFFICE WORKER 1=Office Worker 1
OFFICE WORKER 2=Office Worker 2
opcon_audio_dylan_01_DESCRIPTION1=
opcon_audio_dylan_01_TITLE=Dylan Evaluation
opcon_audio_dylan_02_DESCRIPTION1=
opcon_audio_dylan_02_TITLE=Dylan Questioning
opcon_audio_jesse_01_DESCRIPTION1=
opcon_audio_jesse_01_TITLE=Jesse Therapy: Slide Projector
opcon_audio_jesse_02_DESCRIPTION1=
opcon_audio_jesse_02_TITLE=Jesse Therapy: Polaris
opcon_audiolog_01a_DESCRIPTION1=
OPCON_AUDIOLOG_01A_HARDY=
OPCON_AUDIOLOG_01A_HARDY_4058=(unintelligible speech)
OPCON_AUDIOLOG_01A_HARDY_4060=(unintelligible speech)
OPCON_AUDIOLOG_01A_HARDY_7452=(unintelligible speech)
OPCON_AUDIOLOG_01A_HARDY_7453=(unintelligible speech)
OPCON_AUDIOLOG_01A_HARDY_7454=(unintelligible speech)
OPCON_AUDIOLOG_01A_HARDY_7456=(unintelligible speech)
OPCON_AUDIOLOG_01A_HARDY_8441=(unintelligible speech)
OPCON_AUDIOLOG_01A_HARDY_8442=(unintelligible speech)
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER=
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_4057=Debrief for Mirror Excursion 7-C. Subject
is Agent Hardy.
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_4059=Agent Hardy is physically healthy, all
tests have come back clean.
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_4061=Calm down, agent.
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_7450=Hardy spent approximately three hours in
the Mirror,
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_7451=Can you describe your experience inside,
Agent Hardy?
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_7455=Yet the speech issue has persisted for
hours.
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_7457=It could be psychosomatic,
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_7458=makes a paranatural explanation more
likely.
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_7459=I recommend a battery of tests and a
class-orange quarantine.
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_8440=the longest time on record.
OPCON_AUDIOLOG_01A_MIRROR_RESEARCHER_8443=but the fact that this only occurred
after returning from the Mirror
opcon_audiolog_01a_TITLE=Mirror Debrief
opcon_audiolog_01b_DESCRIPTION1=
OPCON_AUDIOLOG_01B_HARDY=
OPCON_AUDIOLOG_01B_HARDY_7057=What? I can’t understand you!
OPCON_AUDIOLOG_01B_HARDY_7059=Why are you talking like that?
OPCON_AUDIOLOG_01B_HARDY_7462=You need to listen.
OPCON_AUDIOLOG_01B_HARDY_7463=There's something inside.
OPCON_AUDIOLOG_01B_HARDY_7464=You need to lock down the Mirror!
OPCON_AUDIOLOG_01B_HARDY_7466=There’s something in that fucking Mirror!
OPCON_AUDIOLOG_01B_HARDY_8445=I saw something in there!
OPCON_AUDIOLOG_01B_HARDY_8446=What’s wrong with you? All of you!
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER=
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7056=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7058=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7060=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7460=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7461=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7465=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7467=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7468=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_7469=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_8444=(unintelligible speech)
OPCON_AUDIOLOG_01B_MIRROR_RESEARCHER_8447=(unintelligible speech)
opcon_audiolog_01b_TITLE=feirbeD rorriM
opcon_audiolog_02_DESCRIPTION1=
opcon_audiolog_02_TITLE=Tommasi: AWE Report
OPCON_AUDIOLOG_02_TOMMASI=
OPCON_AUDIOLOG_02_TOMMASI_4062=Alright, take this down.
OPCON_AUDIOLOG_02_TOMMASI_4063=The situation in Cuba has been evaluated by the
relevant authorities.
OPCON_AUDIOLOG_02_TOMMASI_4064=Of course, the event also damaged their cellular
walls,
OPCON_AUDIOLOG_02_TOMMASI_7470=The mysterious illness affecting the staff at the US
Embassy in Havana
OPCON_AUDIOLOG_02_TOMMASI_7471=Numerous personnel have damage to the inner ear,
OPCON_AUDIOLOG_02_TOMMASI_7472=Thank god no local doctors examined them first.
OPCON_AUDIOLOG_02_TOMMASI_7473=Honestly, what were the odds
OPCON_AUDIOLOG_02_TOMMASI_7474=Talk about good luck, huh?
OPCON_AUDIOLOG_02_TOMMASI_7475=So much easier to-
OPCON_AUDIOLOG_02_TOMMASI_7476=Hey, are you still recording this?
OPCON_AUDIOLOG_02_TOMMASI_8448=was caused by sonic weaponry in the hands of a
foreign power.
OPCON_AUDIOLOG_02_TOMMASI_8449=but most are expected to make a full recovery.
OPCON_AUDIOLOG_02_TOMMASI_8450=but we can’t blame that on some stupid noise gun.
OPCON_AUDIOLOG_02_TOMMASI_8451=an Altered Item would show up inside a US embassy?
opcon_audiolog_03_DESCRIPTION1=
OPCON_AUDIOLOG_03_SALVADOR=
OPCON_AUDIOLOG_03_SALVADOR_4065=This is Lin Salvador, Head of Bureau Security.
OPCON_AUDIOLOG_03_SALVADOR_4066=At least we found out the Jukebox doesn’t bring
corpses back when the song ends.
OPCON_AUDIOLOG_03_SALVADOR_4067=I’m having the Jukebox placed in a secure location
in the Executive Sector.
OPCON_AUDIOLOG_03_SALVADOR_7477=I’m making a formal security order due to the
incident in April,
OPCON_AUDIOLOG_03_SALVADOR_7478=Improper use of the Jukebox Altered Item led to two
fatalities.
OPCON_AUDIOLOG_03_SALVADOR_7479=We believe a pair of agents used the Jukebox to
travel to the Quarry Threshold
OPCON_AUDIOLOG_03_SALVADOR_7480=inappropriate workplace behavior.
OPCON_AUDIOLOG_03_SALVADOR_7481=An expedition team found them decomposing at the
Formation’s base a week later.
OPCON_AUDIOLOG_03_SALVADOR_7482=It should never have been accessible to low-
clearance staff in the first place.
OPCON_AUDIOLOG_03_SALVADOR_7483=The new location’s security and proximity to a
high-traffic area will prevent misuse,
OPCON_AUDIOLOG_03_SALVADOR_7484=while still allowing for expedition teams to access
it when required.
OPCON_AUDIOLOG_03_SALVADOR_8452=case number 21-HQ-593.
OPCON_AUDIOLOG_03_SALVADOR_8453=and engage in...
OPCON_AUDIOLOG_03_SALVADOR_8454=See me for any further details.
opcon_audiolog_03_TITLE=Salvador: Security Order
opcon_audiolog_04_DESCRIPTION1=
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER=
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_4068=My name is Dr. Pierse, lead researcher of
the Parakinesiology Department.
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_4069=Did you hear that?
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_4070=It’s a sentient force, capable of
communicating!
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_4071=Yes, I can feed you. What do you eat?
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_4072=I see. I’ll try to find some volunteers.
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7485=I believe that I've discovered a code
omega paranatural entity
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7486=Right under our noses!
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7487=Darling refused to allocate me the budget
or resources,
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7488=so I’m taking matters into my own hands.
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7489=Let this recording be the proof I need to
convince them!
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7490=The Furnace can speak!
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7491=It has been talking to me for some time
now.
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7492=Listen.
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7493= I checked, and there’s no record of ever
installing this furnace.
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7494=I believe that-
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_7495=oh sorry, what?
OPCON_AUDIOLOG_04_FURNACE_RESEARCHER_8456=residing within the Bureau itself.
opcon_audiolog_04_TITLE=Furnace Research
opcon_audiolog_05_DESCRIPTION1=
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER=
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_4073=Mark Gibson, male, age 28.
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_4074=What the fuck is that thing!
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_7497=Returned from the Astral Plane
approximately 13 minutes ago.
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_7498=This was his 21st dive.
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_7499=Patient is experiencing migraine-like pain,
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_7500=He has no recollection of his time in the
Astral Plane and appears severely disoriented.
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_7501=Preliminary examination revealed no
immediate cause,
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_7502=God, it burst right out of him!
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_7503=Code black! Get Marshall!
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_8457=intense pressure behind the eyes, and
partial blindness.
OPCON_AUDIOLOG_05_MEDICAL_EXAMINER_8458=so we will be sending patient for x-rays
and-
opcon_audiolog_05_TITLE=Medical Examination
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER=
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_4076=Please state your name for the record.
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_4078=And you are aware that exposure to the
Astral Plane can result in death,
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_4080=And you acknowledge that your use of the
Astral Conduit,
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_4082=Perfect. Your suit is good?
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_4083=Okay, you’re all set.
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_7504=disability, personal injury, corporeal
untangling,
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_7505=cognitive collapse, loss of ego, and
partial-to-full dementia?
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_7506=Open the door for Mr. Warren, please.
OPCON_AUDIOLOG_06_ASTRALNAUT_PREPARER_8459=a.k.a. The X-ray Lightbox, is purely
voluntary?
opcon_audiolog_06_DESCRIPTION1=
opcon_audiolog_06_TITLE=Astralnaut Liability
OPCON_AUDIOLOG_06_WARREN=
OPCON_AUDIOLOG_06_WARREN_4077=Paul Warren, Astralnaut first class.
OPCON_AUDIOLOG_06_WARREN_4079=Yeah, yeah, yeah. I am.
OPCON_AUDIOLOG_06_WARREN_4081=Yes, I do.
opcon_audiolog_07_DESCRIPTION1=
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER=
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_4084=Ranger squad charlie-seven returned
from an expedition into the Quarry Threshold
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_4089=while inside the Threshold?
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_4092=Excuse me?
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_4096=Uhm... did you tell your CO about this?
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_4099=Fuck you guys.
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_7507=Can you please state your names and
describe the purpose of your expedition?
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_7515=Get out of here.
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_8460=just after zero five hundred Zulu.
OPCON_AUDIOLOG_07_EXPEDITION_DEBRIEFER_8462=And did you encounter any previously
unrecorded event or entity
OPCON_AUDIOLOG_07_HOROWITZ=
OPCON_AUDIOLOG_07_HOROWITZ_4085=Kevin Horowitz.
OPCON_AUDIOLOG_07_HOROWITZ_4087=Our mission was to map Quarry grid coordinates G-
29.
OPCON_AUDIOLOG_07_HOROWITZ_4094=I’d say she was more enchanting than alluring.
OPCON_AUDIOLOG_07_HOROWITZ_4098=Nothing happened. As usual.
OPCON_AUDIOLOG_07_HOROWITZ_7508=Secondary objective, as always,
OPCON_AUDIOLOG_07_HOROWITZ_7509=Secondary objective was not a success.
OPCON_AUDIOLOG_07_HOROWITZ_7513=The Quarry is full of rocks, that’s it.
OPCON_AUDIOLOG_07_HOROWITZ_7514=Can we go now?
OPCON_AUDIOLOG_07_HOROWITZ_8461=was to find a route from the Threshold entrance in
Maintenance to the Formation.
opcon_audiolog_07_TITLE=Expedition Debrief
OPCON_AUDIOLOG_07_WELLS=
OPCON_AUDIOLOG_07_WELLS_4086=Rupert Wells.
OPCON_AUDIOLOG_07_WELLS_4088=What a surprise.
OPCON_AUDIOLOG_07_WELLS_4090=No, nothing...
OPCON_AUDIOLOG_07_WELLS_4091=Do you think we should tell him about the mermaid?
OPCON_AUDIOLOG_07_WELLS_4093=Yeah, the mermaid.
OPCON_AUDIOLOG_07_WELLS_4095=Fine, enchanting.
OPCON_AUDIOLOG_07_WELLS_4097=No. Because it didn’t happen.
OPCON_AUDIOLOG_07_WELLS_7510=Horowitz here found this mermaid in the Quarry,
OPCON_AUDIOLOG_07_WELLS_7511=She was singing this beautiful song and he was
overcome with desire.
OPCON_AUDIOLOG_07_WELLS_7512=She was so alluring.
OPCON_AUDIOLOG_07_WELLS_8463=just sitting on some Black Rock.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER=
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_4100=Altered Item number 52-AE analysis,
session two.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_4101=No response.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_4102=No response.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_4103=No response to any value.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_4104=Can you understand me?
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_4105=Quack if you can understand my
words.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_4106=No response.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_7516=I will begin by introducing various
stimuli to the Item.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_7517=First, a low-voltage electric shock.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_7518=Next a series of solutions will be
applied,
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_7519=Next, I will attempt to communicate.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_7520=Can you understand my words?
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_7521=This concludes session two.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_7522=Will need time to prepare further
tests.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_8464=Next, I will introduce heat via a
standard Bunsen burner.
OPCON_AUDIOLOG_08_ALTERED_ITEM_RESEARCHER_8465=each with a different value on the
pH scale, from zero to 14.
opcon_audiolog_08_DESCRIPTION1=
opcon_audiolog_08_TITLE=AI52 Testing
opcon_audiolog_09_DESCRIPTION1=
OPCON_AUDIOLOG_09_NERVOUS_CALLER=
OPCON_AUDIOLOG_09_NERVOUS_CALLER_4108=Hi... What I’m about to tell you...
OPCON_AUDIOLOG_09_NERVOUS_CALLER_4110=The men in the suits.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_4113=No, not ordinary. Ordinary.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_4115=I’m sorry.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_4117=I’m... I'm not sure.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_4120=Abduction?
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7527=If they found out, I don't know what would
happen.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7528=But this is something else.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7529=Something nobody talks about: Ordinary.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7530=It’s a town.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7531=And it wasn’t an industrial accident.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7532=I mean, that’s what they said.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7533=But that’s bullshit.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7535=It’s just... my brother lived there.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7536=They said the town was destroyed.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7537=But it wasn’t.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7538=I went there.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7539=The people are gone... but the town’s there.
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7540=It’s still there!
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7546=You mean aliens?
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7547=That’s bullshit!
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7548=I know they’re lying-
OPCON_AUDIOLOG_09_NERVOUS_CALLER_7553=They told me it was an industrial accident.
OPCON_AUDIOLOG_09_RADIO_HOST=
OPCON_AUDIOLOG_09_RADIO_HOST_4107=You're listening to America Overnight,
OPCON_AUDIOLOG_09_RADIO_HOST_4109=If who found out, brother?
OPCON_AUDIOLOG_09_RADIO_HOST_4111=This certainly doesn’t sound very “ordinary”,
caller.
OPCON_AUDIOLOG_09_RADIO_HOST_4114=Please watch the language, caller.
OPCON_AUDIOLOG_09_RADIO_HOST_4116=So, the population of an entire town disappears,
OPCON_AUDIOLOG_09_RADIO_HOST_4118=The same thing happened in Brazil in ‘23.
OPCON_AUDIOLOG_09_RADIO_HOST_4119=A mass abduction,
OPCON_AUDIOLOG_09_RADIO_HOST_4121=Now, I warned you about the language, caller.
OPCON_AUDIOLOG_09_RADIO_HOST_4122=Hang in there.
OPCON_AUDIOLOG_09_RADIO_HOST_7523=Thank you for staying with us.
OPCON_AUDIOLOG_09_RADIO_HOST_7524=Here’s our first caller.
OPCON_AUDIOLOG_09_RADIO_HOST_7534=It may be 2 a.m., but we’re still a family show.
OPCON_AUDIOLOG_09_RADIO_HOST_7541=Tell me, was the phrase “There is no salvation”
written anywhere?
OPCON_AUDIOLOG_09_RADIO_HOST_7542=A village called Hoer Verde.
OPCON_AUDIOLOG_09_RADIO_HOST_7543=More than 600 people just up and left.
OPCON_AUDIOLOG_09_RADIO_HOST_7544=The government said they were fleeing guerrilla
forces.
OPCON_AUDIOLOG_09_RADIO_HOST_7545=But we know the truth.
OPCON_AUDIOLOG_09_RADIO_HOST_7549=I’m afraid we’re going to have to cut you off.
OPCON_AUDIOLOG_09_RADIO_HOST_7550=And good timing too.
OPCON_AUDIOLOG_09_RADIO_HOST_7551=It’s time for a short break.
OPCON_AUDIOLOG_09_RADIO_HOST_7552=America Overnight will be right back.
OPCON_AUDIOLOG_09_RADIO_HOST_8466=celebrating 29 years shining a light in the
shadows.
OPCON_AUDIOLOG_09_RADIO_HOST_8467=yet the town remains.
OPCON_AUDIOLOG_09_RADIO_HOST_8468=as predicted by my regular guest, Dr. Quincy
Reagan.
opcon_audiolog_09_TITLE=America Overnight Ep. 349
opcon_audiolog_10_DESCRIPTION1=
OPCON_AUDIOLOG_10_RADIO_HOST=
OPCON_AUDIOLOG_10_RADIO_HOST_4123=You're listening to America Overnight:
OPCON_AUDIOLOG_10_RADIO_HOST_4124=We've received an interesting letter here at the
program.
OPCON_AUDIOLOG_10_RADIO_HOST_4125=Dear America Overnight:
OPCON_AUDIOLOG_10_RADIO_HOST_4126=I can feel myself becoming gigantic.
OPCON_AUDIOLOG_10_RADIO_HOST_4127=I've read that the universe is expanding.
OPCON_AUDIOLOG_10_RADIO_HOST_4128=People write about the universe expanding like
it's happening slowly.
OPCON_AUDIOLOG_10_RADIO_HOST_4129=How long can this go on for?
OPCON_AUDIOLOG_10_RADIO_HOST_4130=Does anyone else feel this?
OPCON_AUDIOLOG_10_RADIO_HOST_4131=And that's signed, Kate from Michigan.
OPCON_AUDIOLOG_10_RADIO_HOST_4132=Well, how 'bout it, America?
OPCON_AUDIOLOG_10_RADIO_HOST_4133=America Overnight will be right back.
OPCON_AUDIOLOG_10_RADIO_HOST_7575=broadcasting the truth no matter the consequence
OPCON_AUDIOLOG_10_RADIO_HOST_7576=Thank you for staying up with us.
OPCON_AUDIOLOG_10_RADIO_HOST_7577=If you'll humor me, I'd like to read it.
OPCON_AUDIOLOG_10_RADIO_HOST_7578=It's constant.
OPCON_AUDIOLOG_10_RADIO_HOST_7579=A growth in all directions, in each cell.
OPCON_AUDIOLOG_10_RADIO_HOST_7580=Only, when I measure myself, it says I'm the same
height.
OPCON_AUDIOLOG_10_RADIO_HOST_7581=I weigh the same weight.
OPCON_AUDIOLOG_10_RADIO_HOST_7582=If that's the case, then 5'3" is taller than what
5'3" was yesterday.
OPCON_AUDIOLOG_10_RADIO_HOST_7583=I feel it all the time, this expanding.
OPCON_AUDIOLOG_10_RADIO_HOST_7584=I always have.
OPCON_AUDIOLOG_10_RADIO_HOST_7585=I don't know why.
OPCON_AUDIOLOG_10_RADIO_HOST_7586=Sometimes it's all I can do just to ignore it.
OPCON_AUDIOLOG_10_RADIO_HOST_7588=But it's not.
OPCON_AUDIOLOG_10_RADIO_HOST_7589=We were the size of mice yesterday.
OPCON_AUDIOLOG_10_RADIO_HOST_7590=Now mice are the size of us
OPCON_AUDIOLOG_10_RADIO_HOST_7591=There must be an end, right?
OPCON_AUDIOLOG_10_RADIO_HOST_7592=A limit?
OPCON_AUDIOLOG_10_RADIO_HOST_7593=An edge?
OPCON_AUDIOLOG_10_RADIO_HOST_7594=What happens when we reach it?
OPCON_AUDIOLOG_10_RADIO_HOST_7595=Can anything be done?
OPCON_AUDIOLOG_10_RADIO_HOST_7596=Have you felt the universe expanding?
OPCON_AUDIOLOG_10_RADIO_HOST_7597=Do you know how to stop it?
OPCON_AUDIOLOG_10_RADIO_HOST_7598=Should we even try?
OPCON_AUDIOLOG_10_RADIO_HOST_8469=for 29 years and counting.
OPCON_AUDIOLOG_10_RADIO_HOST_8470=and we are the size that mice will be in two
days.
opcon_audiolog_10_TITLE=America Overnight Ep. 352
opcon_audiolog_11_DESCRIPTION1=
OPCON_AUDIOLOG_11_RADIO_HOST=
OPCON_AUDIOLOG_11_RADIO_HOST_4134=You're listening to America Overnight,
OPCON_AUDIOLOG_11_RADIO_HOST_4135=I’ve been getting a lot of calls about this
meteor in Sterling, Colorado.
OPCON_AUDIOLOG_11_RADIO_HOST_4136=Now, we happen to broadcast from Colorado, and
Sterling isn’t far.
OPCON_AUDIOLOG_11_RADIO_HOST_4137=I drove down myself to check it out
OPCON_AUDIOLOG_11_RADIO_HOST_4138=I don’t need to tell you,
OPCON_AUDIOLOG_11_RADIO_HOST_4139=Listeners, this is yet another instance of an
unidentified flying object,
OPCON_AUDIOLOG_11_RADIO_HOST_4140=And while you’re doing that, our sponsors would
like your ear.
OPCON_AUDIOLOG_11_RADIO_HOST_4141=America Overnight will be right back.
OPCON_AUDIOLOG_11_RADIO_HOST_7599=now in our 29th year lifting the veil between
fiction and reality.
OPCON_AUDIOLOG_11_RADIO_HOST_7600=Thank you for staying up with us.
OPCON_AUDIOLOG_11_RADIO_HOST_7601=There are reports of a large, spherical container
OPCON_AUDIOLOG_11_RADIO_HOST_7602=Some government people reportedly took it away.
OPCON_AUDIOLOG_11_RADIO_HOST_7603=That the government took away the evidence under
cover of darkness
OPCON_AUDIOLOG_11_RADIO_HOST_7604=or dare I say, solar system.
OPCON_AUDIOLOG_11_RADIO_HOST_7605=Head on over to our website to see pictures of
the spacecraft pieces we uncovered.
OPCON_AUDIOLOG_11_RADIO_HOST_7606=only compounds the fact that these are more than
likely visitors from beyond our planet...
OPCON_AUDIOLOG_11_RADIO_HOST_7607=or “UFO”, entering our airspace and crashing.
OPCON_AUDIOLOG_11_RADIO_HOST_8471=that crash-landed in a field outside town.
OPCON_AUDIOLOG_11_RADIO_HOST_8472=with members of the America Overnight team.
OPCON_AUDIOLOG_11_RADIO_HOST_8473=it wasn’t long before we found pieces of metal
debris scattered in a field.
opcon_audiolog_11_TITLE=America Overnight Ep. 356
opcon_audiolog_12_DESCRIPTION1=
OPCON_AUDIOLOG_12_QUINCY_REAGAN=
OPCON_AUDIOLOG_12_QUINCY_REAGAN_4145=Thanks.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_4146=Now, the manager explained that, years back,
OPCON_AUDIOLOG_12_QUINCY_REAGAN_4147=I happily took the room.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_4148=I fell asleep pretty quick,
OPCON_AUDIOLOG_12_QUINCY_REAGAN_4149=checking under the bed first of course.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_4150=But when I woke up, I found myself under the
bed.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_4151=The Night Manager was kind enough to find me
another room.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7828=This is something I experienced recently,
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7829=while staying at the Chilly Pines Motel in
Macon
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7830=I was in room 47.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7831=The night manager, an avid listener of the
program,
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7832=the body of a man was discovered under the
bed,
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7833=The body had been there a week, he said.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7834=Guests had stayed there,
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7835=They only found the body
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7836=Hauntings have been reported in room 47 ever
since.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7837=No chilly spots or flickering lights.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7838=It was dark and stiflingly hot.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_7839=Luckily, I was able to push the mattress off
OPCON_AUDIOLOG_12_QUINCY_REAGAN_8476=insisted I take this particular room.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_8477=inside that wooden border that motel beds tend
to have.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_8478=sleeping with the corpse a foot below them.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_8479=when housekeepers complained about the smell.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_8480=for last year's SuspiciCon.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_8481=No ghosts visited me.
OPCON_AUDIOLOG_12_QUINCY_REAGAN_8482=and crawl out before I suffocated.
OPCON_AUDIOLOG_12_RADIO_HOST=
OPCON_AUDIOLOG_12_RADIO_HOST_4142=You're listening to America Overnight,
OPCON_AUDIOLOG_12_RADIO_HOST_4143=Ghosts.
OPCON_AUDIOLOG_12_RADIO_HOST_4144=Today, friend of the show Dr. Quincy Reagan tells
his story.
OPCON_AUDIOLOG_12_RADIO_HOST_4152=There you have it, listeners.
OPCON_AUDIOLOG_12_RADIO_HOST_4153=Remember, dear listeners,
OPCON_AUDIOLOG_12_RADIO_HOST_4154=America Overnight will be right back.
OPCON_AUDIOLOG_12_RADIO_HOST_7825=mystifying the airwaves for more than 29 years.
OPCON_AUDIOLOG_12_RADIO_HOST_7826=Thank you for staying up with us.
OPCON_AUDIOLOG_12_RADIO_HOST_7827=We've had many callers over the years tell us of
hauntings, voices,
OPCON_AUDIOLOG_12_RADIO_HOST_7840=What we call ghosts take many forms.
OPCON_AUDIOLOG_12_RADIO_HOST_7841=Quincy was brave enough to tell his story.
OPCON_AUDIOLOG_12_RADIO_HOST_7842=And I encourage you to keep calling and writing
OPCON_AUDIOLOG_12_RADIO_HOST_7843=Something you can’t explain.
OPCON_AUDIOLOG_12_RADIO_HOST_7844=Maybe you’re seeing colors that we have no name
for.
OPCON_AUDIOLOG_12_RADIO_HOST_7845=Maybe your toaster is possessed.
OPCON_AUDIOLOG_12_RADIO_HOST_8474=and other phantasmagorical phenomena.
OPCON_AUDIOLOG_12_RADIO_HOST_8475=Quincy.
OPCON_AUDIOLOG_12_RADIO_HOST_8483=whenever you encounter something strange.
OPCON_AUDIOLOG_12_RADIO_HOST_8484=when no one else believes you, we do.
opcon_audiolog_12_TITLE=America Overnight Ep. 359
opcon_audiolog_13_DESCRIPTION1=
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON=
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_4155=Reminder!
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_7846=If you experience an unanticipated Building
Shift,
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_7847=1: Search the room for any Altered Items or
Objects of Power.
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_7848=2: Carry the Altered Item or Object of
Power to the nearest Safe Room.
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_7849=3: Wait for Bureau staff to find you and
the object.
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_7850=If there are no Altered Items or Objects of
Power in the vicinity,
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_7851=then reach your supervisor via the nearest
intercom
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_7852=Thank you for your attention.
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_8485=follow these simple steps.
OPCON_AUDIOLOG_13_FBC_SPOKESPERSON_8486=and await further instructions.
opcon_audiolog_13_TITLE=FBC Reminder: Building Shifts
opcon_audiolog_14_DESCRIPTION1=
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON=
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON_4156=Reminder!
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON_7853=If the contents of your workspace have been
re-arranged, removed, added to,
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON_7854=you should immediately leave the area while
speaking to yourself
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON_7855=This will not only keep you calm, but also
the room.
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON_7856=Thank you for your attention.
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON_8487= or altered in any other way,
OPCON_AUDIOLOG_14_FBC_SPOKESPERSON_8488=in a reassuring tone.
opcon_audiolog_14_TITLE=FBC Reminder: Altered Workspace
opcon_audiolog_15_DESCRIPTION1=
OPCON_AUDIOLOG_15_FBC_SPOKESPERSON=
OPCON_AUDIOLOG_15_FBC_SPOKESPERSON_4157=Reminder!
OPCON_AUDIOLOG_15_FBC_SPOKESPERSON_7857=This week, any documents that suddenly
appear pink, light red,
OPCON_AUDIOLOG_15_FBC_SPOKESPERSON_7858=Failure to do so will result in termination
and possible bodily harm.
OPCON_AUDIOLOG_15_FBC_SPOKESPERSON_7859=Thank you for your attention.
OPCON_AUDIOLOG_15_FBC_SPOKESPERSON_8489=or any shade in between must be incinerated
immediately.
opcon_audiolog_15_TITLE=FBC Reminder: Pink Documents
opcon_audiolog_16_DESCRIPTION1=
OPCON_AUDIOLOG_16_EXPEDITION_RANGER=
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_6537=Squad Captain Lopez, reporting on
expedition 17-B.
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_7860=At the Formation now.
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_7861=Visually, no distinction from the previous
visit.
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_7862=The link detectors are still standing.
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_7863=One arch has a light flashing,
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_7864=Then we’ll head back.
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_7865=Lopez out.
OPCON_AUDIOLOG_16_EXPEDITION_RANGER_8490=so we’re going to give the area a once
over.
opcon_audiolog_16_TITLE=Threshold Log 1
opcon_audiolog_17_DESCRIPTION1=
OPCON_AUDIOLOG_17_EXPEDITION_RANGER=
OPCON_AUDIOLOG_17_EXPEDITION_RANGER_6538=No! Stay the fuck away-
OPCON_AUDIOLOG_17_EXPEDITION_RANGER_6539=They’re all dead.
OPCON_AUDIOLOG_17_EXPEDITION_RANGER_7866=These... things killed them all.
OPCON_AUDIOLOG_17_EXPEDITION_RANGER_7867=There are so many.
OPCON_AUDIOLOG_17_EXPEDITION_RANGER_7868=If you’re listening, get out.
opcon_audiolog_17_TITLE=Threshold Log 2
opcon_audiolog_18_DESCRIPTION1=
OPCON_AUDIOLOG_18_MOLD_RANGER=
OPCON_AUDIOLOG_18_MOLD_RANGER_6533=Ramsay, Ranger Captain, note 7.2-five.
OPCON_AUDIOLOG_18_MOLD_RANGER_7869=Underhill sent us down this weird ass Threshold,
OPCON_AUDIOLOG_18_MOLD_RANGER_7870=I will say this...
OPCON_AUDIOLOG_18_MOLD_RANGER_7871=it smells delicious.
OPCON_AUDIOLOG_18_MOLD_RANGER_8491=looking for whatever's making all these
vegetables sprout.
opcon_audiolog_18_TITLE=Threshold Log 3
opcon_audiolog_19_DESCRIPTION1=
OPCON_AUDIOLOG_19_MOLD_RANGER=
OPCON_AUDIOLOG_19_MOLD_RANGER_6534=Hey, Ollie?
OPCON_AUDIOLOG_19_MOLD_RANGER_6535=Ramsay, Ranger Captain, note 7.2-eight.
OPCON_AUDIOLOG_19_MOLD_RANGER_7872=Wait. Six. Seven?
OPCON_AUDIOLOG_19_MOLD_RANGER_7873=Whatever.
OPCON_AUDIOLOG_19_MOLD_RANGER_7874=Still in the Thresh-mold.
OPCON_AUDIOLOG_19_MOLD_RANGER_7875=Ollie’s straight up eating the vegetables now
'cause why not?
OPCON_AUDIOLOG_19_MOLD_RANGER_7876=Mom said eat your vegetables.
OPCON_AUDIOLOG_19_MOLD_RANGER_7877=Eat too many and your skin’ll turn green.
OPCON_AUDIOLOG_19_MOLD_RANGER_7878=Green like Ollie's.
OPCON_AUDIOLOG_19_MOLD_RANGER_7879=What’d you find now?
opcon_audiolog_19_TITLE=Quarry Site Beta Log 1
opcon_audiolog_20_DESCRIPTION1=
OPCON_AUDIOLOG_20_MOLD_RANGER=
OPCON_AUDIOLOG_20_MOLD_RANGER_6536=So good...
OPCON_AUDIOLOG_20_MOLD_RANGER_7880=Need more.
opcon_audiolog_20_TITLE=Quarry Site Beta Log 2
OPCON_DARLING_01_DARLING=
OPCON_DARLING_01_DARLING_1287=There is a curious correlation with the yet
unknowable forces
OPCON_DARLING_01_DARLING_1288=So clearly, humanity affects this process.
OPCON_DARLING_01_DARLING_1289=And yet, there is something unique in us, in our
dreams,
OPCON_DARLING_01_DARLING_1290=What’s the cause and what’s the effect?
OPCON_DARLING_01_DARLING_1291=We’ll struggle to find answers to these hard
questions...
OPCON_DARLING_01_DARLING_1292=Or die trying.
OPCON_DARLING_01_DARLING_8344=These forces gravitate toward archetypal objects:
OPCON_DARLING_01_DARLING_8345=a gun, a television, a supposedly haunted house.
OPCON_DARLING_01_DARLING_8346=We create these archetypes through everyday life,
popular culture, urban legends,
OPCON_DARLING_01_DARLING_8347=Our collective unconscious is a map of sorts.
OPCON_DARLING_01_DARLING_8348=We hold the key but we don’t know how to use it.
OPCON_DARLING_01_DARLING_8349=We can change the likelihood of something being a
receptacle for these forces
OPCON_DARLING_01_DARLING_8350=but we haven’t found a method to control the outcome.
OPCON_DARLING_01_DARLING_8351=but we are observing and influencing a complicated
system in action.
OPCON_DARLING_01_DARLING_8352=Are we the starting point, or just a necessary evil
in this?
OPCON_DARLING_01_DARLING_8353=A by-product, A reflection?
OPCON_DARLING_01_DARLING_8354=A projection?
OPCON_DARLING_01_DARLING_8492=intruding upon our world in the form of Altered World
Events.
OPCON_DARLING_01_DARLING_8493=just by thinking about it,
OPCON_DARLING_01_DARLING_8494=in the conceptual reality we power with our minds.
OPCON_DARLING_02_DARLING=
OPCON_DARLING_02_DARLING_1293=August 4, 1964.
OPCON_DARLING_02_DARLING_1294=Once we became aware of it, it was there.
OPCON_DARLING_02_DARLING_1295=It’s a Place of Power, an ongoing AWE of its own,
OPCON_DARLING_02_DARLING_1296=Note: for more details on Control Points and the
research
OPCON_DARLING_02_DARLING_1297=After extensive research and investigation,
OPCON_DARLING_02_DARLING_1298=The Federal Bureau of Control was never out in the
open.
OPCON_DARLING_02_DARLING_1299=So imagine our surprise when the building’s
observation-resistant aspects began,
OPCON_DARLING_02_DARLING_8149=We discovered the Oldest House while investigating a
suspected Altered World Event case
OPCON_DARLING_02_DARLING_8150=The agents found their way up into the building.
OPCON_DARLING_02_DARLING_8151=For the rest of the population, it was hiding in
plain sight,
OPCON_DARLING_02_DARLING_8152=and yet constantly breaking the known boundaries of
reality,
OPCON_DARLING_02_DARLING_8153=This was always an obfuscated, classified, top secret
operation.
OPCON_DARLING_02_DARLING_8495=in the New York City Subway tunnels.
OPCON_DARLING_02_DARLING_8496=a slippery blind spot seemingly discouraging
observation.
OPCON_DARLING_02_DARLING_8497=seemingly adhering to its physical outer constraints,
OPCON_DARLING_02_DARLING_8498=it's unstable and shifting.
OPCON_DARLING_02_DARLING_8499=and process to stabilize and secure the core sectors,
refer to a separate presentation.
OPCON_DARLING_02_DARLING_8500=the Bureau made the building its headquarters on
November 13, 1968.
OPCON_DARLING_02_DARLING_8501=in some unquantifiable way, to affect the Bureau as a
whole.
OPCON_DARLING_03_DARLING=
OPCON_DARLING_03_DARLING_1300=The Astral Plane.
OPCON_DARLING_03_DARLING_1301=Most information on the Astral Plane is classified,
OPCON_DARLING_03_DARLING_1302=The white non-space.
OPCON_DARLING_03_DARLING_1303=Yes.
OPCON_DARLING_03_DARLING_8154=Similar to an iceberg, what you see is not what you
always get.
OPCON_DARLING_03_DARLING_8155=Regardless, this place is vitally important to the
Bureau.
OPCON_DARLING_03_DARLING_8156=keeping in mind that these are staggeringly complex
systems,
OPCON_DARLING_03_DARLING_8157=The ever-present, inverted black pyramid.
OPCON_DARLING_03_DARLING_8158=The Board.
OPCON_DARLING_03_DARLING_8159=All linked.
OPCON_DARLING_03_DARLING_8160=Intrinsically tied to the Oldest House, tied to the
Director,
OPCON_DARLING_03_DARLING_8161=tied to all Objects of Power, in terms of who
controls them?
OPCON_DARLING_03_DARLING_8502=and simplification does them no justice.
OPCON_DARLING_03_DARLING_8503=but we can talk in broad strokes,
OPCON_DARLING_03_DARLING_8504=the process of choosing a director,
OPCON_DARLING_04_DARLING=
OPCON_DARLING_04_DARLING_1304=The exact process of how an Altered Item is born
eludes us.
OPCON_DARLING_04_DARLING_1305=We find them in the aftermath of Altered World
Events.
OPCON_DARLING_04_DARLING_1306=The superstitious would call them cursed.
OPCON_DARLING_04_DARLING_1307=Are Altered Items sentient?
OPCON_DARLING_04_DARLING_1308=While generally less potent than Objects of Power,
OPCON_DARLING_04_DARLING_8164=They take the form of everyday objects, ever-present
in our lives,
OPCON_DARLING_04_DARLING_8165=Now infused with unpredictable energies, they are
altered.
OPCON_DARLING_04_DARLING_8166=Not quite.
OPCON_DARLING_04_DARLING_8167=They are often fixated, programmed almost,
OPCON_DARLING_04_DARLING_8168=Left unchecked, they can be highly dangerous.
OPCON_DARLING_04_DARLING_8169=To study Altered Items, we contain them.
OPCON_DARLING_04_DARLING_8170=In Panopticon.
OPCON_DARLING_04_DARLING_8505=constantly evoked in the thoughts of millions of
people.
OPCON_DARLING_04_DARLING_8506=to cause certain events to happen over and over
again.
OPCON_DARLING_04_DARLING_8507=they are not able to be controlled.
OPCON_DARLING_05_DARLING=
OPCON_DARLING_05_DARLING_1309=Welcome to the Research Sector of the Federal Bureau
of Control.
OPCON_DARLING_05_DARLING_1310=Somebody thought this video would make for great
internal communication.
OPCON_DARLING_05_DARLING_1311=So. This is where the magic happens.
OPCON_DARLING_05_DARLING_1312=Anyway.
OPCON_DARLING_05_DARLING_1313=I’ve always been here.
OPCON_DARLING_05_DARLING_1314=Through those years, we’ve made astonishing
discoveries.
OPCON_DARLING_05_DARLING_1315=And do follow the safety protocols, read the manual,
OPCON_DARLING_05_DARLING_8171=I’m Doctor Casper Darling, Head of Research.
OPCON_DARLING_05_DARLING_8172=I’m looking at you, Mr. Tommasi.
OPCON_DARLING_05_DARLING_8173=Authored studies of grave importance.
OPCON_DARLING_05_DARLING_8174=In all of this work, there is one thing we know, and
that’s how little we truly know.
OPCON_DARLING_05_DARLING_8175=Rest assured we’re committed to keep pushing the
known laws and borders of reality,
OPCON_DARLING_05_DARLING_8176=So welcome, assuming you have the necessary
clearance.
OPCON_DARLING_05_DARLING_8177=I’ve been here for 24 years now.
OPCON_DARLING_05_DARLING_8508=and to make the Bureau proud.
OPCON_DARLING_05_DARLING_8509=otherwise bad things will happen.
OPCON_DARLING_06_DARLING=
OPCON_DARLING_06_DARLING_1316=Ordinary.
OPCON_DARLING_06_DARLING_1317=And the boy, Dylan Faden.
OPCON_DARLING_06_DARLING_1318=We’re talking Northmoor-level readings here,
OPCON_DARLING_06_DARLING_1319=It's remarkable.
OPCON_DARLING_06_DARLING_1320=There was an incident. Yes.
OPCON_DARLING_06_DARLING_1321=But he’s just a kid.
OPCON_DARLING_06_DARLING_1322=He is exceptional and under a lot of stress.
OPCON_DARLING_06_DARLING_8178=So much coming together in this one case.
OPCON_DARLING_06_DARLING_8179=A new Object of Power.
OPCON_DARLING_06_DARLING_8180=Something we’ve not seen before.
OPCON_DARLING_06_DARLING_8181=Coming from me, that’s saying something.
OPCON_DARLING_06_DARLING_8182=Prime Candidate 6.
OPCON_DARLING_06_DARLING_8183=And the sister as well, once we catch up with her.
OPCON_DARLING_06_DARLING_8184=But the boy.
OPCON_DARLING_06_DARLING_8185=So much potential.
OPCON_DARLING_06_DARLING_8186=It's completely different circumstances here.
OPCON_DARLING_06_DARLING_8187=We lost a valuable member of our team, yes.
OPCON_DARLING_06_DARLING_8188=Excessive force, but Dylan has so much.
OPCON_DARLING_06_DARLING_8189=I'll take the blame.
OPCON_DARLING_06_DARLING_8190=He needs some slack.
OPCON_DARLING_06_DARLING_8191=Boys will be boys.
OPCON_DARLING_06_DARLING_8192=Roberts got killed.
OPCON_DARLING_06_DARLING_8193=It's an unfortunate accident, that’s all.
OPCON_DARLING_06_DARLING_8194=Marshall needs to realize this.
OPCON_DARLING_06_DARLING_8195=We will make this work. We'll make this work.
OPCON_DARLING_06_DARLING_8510=and I don’t want to invoke his name.
OPCON_DARLING_07_DARLING=
OPCON_DARLING_07_DARLING_1323=Objects of Power can cause, or be results of, AWE’s -
Altered World Events -
OPCON_DARLING_07_DARLING_1324=A side-note:
OPCON_DARLING_07_DARLING_1325=Now, the Service Weapon is of course a prime example
of an O.o.P.,
OPCON_DARLING_07_DARLING_1326=Lose, and you’re, well, fired.
OPCON_DARLING_07_DARLING_1327=Thank you.
OPCON_DARLING_07_DARLING_8196=come out of that Russian roulette a winner, and you,
you're it.
OPCON_DARLING_07_DARLING_8197=I’m Doctor Darling, Head of Research, Federal Bureau
of Control.
OPCON_DARLING_07_DARLING_8198=remember to cover their connection to the Astral
Plane as well.
OPCON_DARLING_07_DARLING_8511=intrusions upon the perceived reality.
OPCON_DARLING_07_DARLING_8512=a very powerful one,
OPCON_DARLING_07_DARLING_8513=ingrained in the Bureau's DNA, a key component in our
Prime Candidate program:
OPCON_DARLING_08_DARLING=
OPCON_DARLING_08_DARLING_1328=Ring! Ring!
OPCON_DARLING_08_DARLING_1329=In 1978, a Comms Department intern heard the Hotline
ring and picked it up,
OPCON_DARLING_08_DARLING_1330=Only the Director can answer it safely and what he
hears is kept classified.
OPCON_DARLING_08_DARLING_8199=It’s Dr. Darling calling.
OPCON_DARLING_08_DARLING_8200=She never recovered,
OPCON_DARLING_08_DARLING_8201=It is a phone.
OPCON_DARLING_08_DARLING_8202=It’s an Object of Power.
OPCON_DARLING_08_DARLING_8203=It doesn’t connect to any typical network.
OPCON_DARLING_08_DARLING_8204=A direct line to the Astral Plane and the Board,
OPCON_DARLING_08_DARLING_8205=Our very own Ouija board.
OPCON_DARLING_08_DARLING_8514=going against every safety protocol in the manual.
OPCON_DARLING_08_DARLING_8515=and the handful of witnesses required extensive
memory repression therapy.
OPCON_DARLING_08_DARLING_8516=and my hypothesis is, under the right conditions,
OPCON_DARLING_08_DARLING_8517=to other planes of existence as well.
OPCON_DARLING_09_DARLING=
OPCON_DARLING_09_DARLING_1331=Just look at it:
OPCON_DARLING_09_DARLING_1332=This is not THE disk, of course, but one exactly like
it.
OPCON_DARLING_09_DARLING_1333=It is a receptacle - for dangerous energies to hone
in on.
OPCON_DARLING_09_DARLING_1334=And it can launch things telekinetically through the
air.
OPCON_DARLING_09_DARLING_1335=To date, we’ve launched, maybe, three dozen pencils.
OPCON_DARLING_09_DARLING_1336=And once we even launched a cup.
OPCON_DARLING_09_DARLING_8206=8 inches wide and capable of storing a whopping 80
kilobytes.
OPCON_DARLING_09_DARLING_8208=A perfect fusion of concepts vibrating in the Cold
War era collective unconscious,
OPCON_DARLING_09_DARLING_8209=Hah!
OPCON_DARLING_09_DARLING_8210=Stolen by our friends at the CIA,
OPCON_DARLING_09_DARLING_8211=And they did.
OPCON_DARLING_09_DARLING_8212=We don’t have the details, but when things started
flying around the disk,
OPCON_DARLING_09_DARLING_8213=It’s an Object of Power, O.o.P., oops!
OPCON_DARLING_09_DARLING_8518=the disk held the launch codes to Soviet nukes.
OPCON_DARLING_09_DARLING_8519=a receptacle...
OPCON_DARLING_09_DARLING_8520=it was transferred to us.
OPCON_DARLING_12_DARLING=
OPCON_DARLING_12_DARLING_1337=During an AWE investigation,
OPCON_DARLING_12_DARLING_1338=Dream-like haze.
OPCON_DARLING_12_DARLING_1339=Inside, they found a door marked with an inverted
black pyramid.
OPCON_DARLING_12_DARLING_1340=And just like that, it led back to the Oldest House,
OPCON_DARLING_12_DARLING_1341=The actual physical location of the Oceanview is a
mystery.
OPCON_DARLING_12_DARLING_1342=A Place of Power.
OPCON_DARLING_12_DARLING_8214=They pulled the cord
OPCON_DARLING_12_DARLING_8215=Now we’re finding the cord in increasing numbers
throughout the Bureau.
OPCON_DARLING_12_DARLING_8216=Stepping beyond its walls has so far proven
impossible.
OPCON_DARLING_12_DARLING_8217=Like the Oldest House.
OPCON_DARLING_12_DARLING_8218=Somehow, the two places, they became attuned to each
other.
OPCON_DARLING_12_DARLING_8521=our agents discovered a light switch cord
OPCON_DARLING_12_DARLING_8522=in a Butte bungalow closet.
OPCON_DARLING_12_DARLING_8523=and were instantly transported to the Oceanview Motel
and Casino.
OPCON_DARLING_12_DARLING_8524=some 2,000 miles from Montana.
OPCON_DARLING_13_DARLING=
OPCON_DARLING_13_DARLING_1343=Dylan’s a lost cause.
OPCON_DARLING_13_DARLING_1344=I thought his youth was an asset... just too much too
soon.
OPCON_DARLING_13_DARLING_1345=Effective immediately, I’m setting up a new
department,
OPCON_DARLING_13_DARLING_8219=I know I struggled to see this.
OPCON_DARLING_13_DARLING_8220=We've contained him now.
OPCON_DARLING_13_DARLING_8221=I wish I’d sided with Marshall back when it was just
one person...
OPCON_DARLING_13_DARLING_8222=So many dead.
OPCON_DARLING_13_DARLING_8224=That’s where my focus will be now.
OPCON_DARLING_13_DARLING_8225=The Ordinary site remains as is.
OPCON_DARLING_13_DARLING_8226=We’ll be back...
OPCON_DARLING_13_DARLING_8227=I don’t know when.
OPCON_DARLING_13_DARLING_8525=Dimensional Research, in the Research Sector,
OPCON_DARLING_13_DARLING_8526=transferring the Slide Projector there.
OPCON_DARLING_14_DARLING=
OPCON_DARLING_14_DARLING_1346=The projected image from each slide is a physical
portal into another dimension.
OPCON_DARLING_14_DARLING_1347=The topography of Slidescape-36 bears deep wave
marks.
OPCON_DARLING_14_DARLING_1348=There were casualties on our first expedition.
OPCON_DARLING_14_DARLING_8228=Only one slide remains.
OPCON_DARLING_14_DARLING_8229=Dylan’s sister burned the rest in Ordinary before we
could intercept.
OPCON_DARLING_14_DARLING_8230=The text on it:
OPCON_DARLING_14_DARLING_8231=On the slide and in the distance, there’s a formation
of five pillars,
OPCON_DARLING_14_DARLING_8232=Communication is an issue.
OPCON_DARLING_14_DARLING_8233=There is no sound there, as if you’ve gone deaf,
OPCON_DARLING_14_DARLING_8234=Correction, a resonance from an unknown source,
OPCON_DARLING_14_DARLING_8235=It acts in unpredictable ways, causing feedback loops
that can tear you apart.
OPCON_DARLING_14_DARLING_8236=Trench insists he heard something else.
OPCON_DARLING_14_DARLING_8237=It made his ears bleed.
OPCON_DARLING_14_DARLING_8238=Our equipment found no evidence of anything beyond
the primary resonance.
OPCON_DARLING_14_DARLING_8239=Trench’s medical tests show nothing amiss.
OPCON_DARLING_14_DARLING_8528=“COLOR SLIDE FILM, THIS SIDE TOWARDS SCREEN” and the
number “36”.
OPCON_DARLING_14_DARLING_8529=like crude outstretched fingers.
OPCON_DARLING_14_DARLING_8530=and radios don't work.
OPCON_DARLING_14_DARLING_8531=in part within the range of audible frequency.
OPCON_DARLING_15_DARLING=
OPCON_DARLING_15_DARLING_1349=Expedition 3.
OPCON_DARLING_15_DARLING_1350=We’ve built a container for it, we've brought it in.
OPCON_DARLING_15_DARLING_8240=We located the source of the resonance in Slidescape-
36.
OPCON_DARLING_15_DARLING_8241=It is an entity, a living organism of a considerable
mass.
OPCON_DARLING_15_DARLING_8242=I’ve named it “Hedron” based on its physical shape...
OPCON_DARLING_15_DARLING_8243=the part that we can perceive.
OPCON_DARLING_15_DARLING_8244=I honestly think there’s...
OPCON_DARLING_15_DARLING_8245=The resonance it emits...
OPCON_DARLING_15_DARLING_8246=The frequencies...
OPCON_DARLING_15_DARLING_8247=We’ve never seen anything like it.
OPCON_DARLING_15_DARLING_8248=This changes everything.
OPCON_DARLING_15_DARLING_8249=It’s beyond our understanding.
OPCON_DARLING_15_DARLING_8250=We have brought so many questions with us
OPCON_DARLING_15_DARLING_8251=I will dedicate...
OPCON_DARLING_15_DARLING_8252=I’m never going home.
OPCON_DARLING_15_DARLING_8532=through that hole in the wall.
OPCON_DARLING_17_DARLING=
OPCON_DARLING_17_DARLING_1390=An early hypothesis was that the mindscape of the
Astral Plane is subjective.
OPCON_DARLING_17_DARLING_1391=But then, one could argue that’s the case with all
reality.
OPCON_DARLING_17_DARLING_1392=We’ve been able to record footage of the Astral Plane
OPCON_DARLING_17_DARLING_1393=...apart from one shocking exception.
OPCON_DARLING_17_DARLING_6513=In the Astral Plane footage, we're always in the
vicinity of the pyramid.
OPCON_DARLING_17_DARLING_6514=We have glimpsed movement, native species, always in
the distance.
OPCON_DARLING_17_DARLING_6515=We don't have footage of this, a technical
malfunction,
OPCON_DARLING_17_DARLING_6516=It's a relentless predator, pursuing thoughts, minds,
OPCON_DARLING_17_DARLING_8253=But that was fast proven wrong.
OPCON_DARLING_17_DARLING_8254=It’s an actual place, not a construct of the mind,
OPCON_DARLING_17_DARLING_8255=That is the only concrete material
OPCON_DARLING_17_DARLING_8256=We've concluded that this, not the entire plane, is
what the Board controls.
OPCON_DARLING_17_DARLING_8257=And yet, contact was made.
OPCON_DARLING_17_DARLING_8258=A Brain Cloud, an Astral Fugue, had hitchhiked a ride
in his head.
OPCON_DARLING_17_DARLING_8259=Proper containment protocols are to be observed when
dealing with it.
OPCON_DARLING_17_DARLING_8533=even though it is with our minds that we enter and
experience it.
OPCON_DARLING_17_DARLING_8534=by monitoring the brain activity of those
experiencing it.
OPCON_DARLING_17_DARLING_8535=It ruptured out, killing the subject in question.
OPCON_DARLING_17_DARLING_8536=but when one of our Astralnauts returned...
OPCON_DARLING_17_DARLING_8537=that has come out of the Astral Plane expeditions...
OPCON_DARLING_17_DARLING_8538=lethal to those the entity feeds on.
OPCON_DARLING_18_DARLING=
OPCON_DARLING_18_DARLING_1351=Resonance is the key.
OPCON_DARLING_18_DARLING_1352=Physics.
OPCON_DARLING_18_DARLING_1353=These fields in complex interaction...
OPCON_DARLING_18_DARLING_1354=Hedron is communicating with me.
OPCON_DARLING_18_DARLING_1355=We are about to be exposed to a different kind of
resonance,
OPCON_DARLING_18_DARLING_1356=That’s what the Hedron Resonance Amplifiers are for:
OPCON_DARLING_18_DARLING_8260=Altering reality that comes to contact with them.
OPCON_DARLING_18_DARLING_8261=Trying to warn me of something imminent.
OPCON_DARLING_18_DARLING_8262=I’ve been using every known method to analyze the
data.
OPCON_DARLING_18_DARLING_8263=Exposing myself to it, I’m seeing things and overcome
by compulsions.
OPCON_DARLING_18_DARLING_8264=And it’s not just data, it’s protection, it’s benign.
OPCON_DARLING_18_DARLING_8265=taking the protection Hedron can provide us,
OPCON_DARLING_18_DARLING_8539=Vibration, frequencies, waveforms, fields we didn’t
know were there.
OPCON_DARLING_18_DARLING_8540=a hostile, viral, invasive resonance.
OPCON_DARLING_18_DARLING_8541=and keeping us from being wiped out.
OPCON_DARLING_19_DARLING=
OPCON_DARLING_19_DARLING_1357=I’ve been fielding questions recently regarding HRAs:
OPCON_DARLING_19_DARLING_1358=And what’s the deal with the Hedron Resonance,
anyway?
OPCON_DARLING_19_DARLING_1359=I’ll-
OPCON_DARLING_19_DARLING_1360=Fuck.
OPCON_DARLING_19_DARLING_1361=Despite what you may have heard, HRAs are not
monitoring devices.
OPCON_DARLING_19_DARLING_1362=We are not tracking your movements or listening to
your conversations
OPCON_DARLING_19_DARLING_1363=We do that regardless of whether or not you’re
wearing an HRA.
OPCON_DARLING_19_DARLING_1364=Think of them as a life preserver.
OPCON_DARLING_19_DARLING_1367=Only instead of water, the thing HRAs protect you
from is classified.
OPCON_DARLING_19_DARLING_1368=One day, that classified not-water might pour in,
OPCON_DARLING_19_DARLING_1369=And if you don’t have an HRA, don’t worry. It’ll be
quick and painless.
OPCON_DARLING_19_DARLING_1370=Kidding. I'm kidding.
OPCON_DARLING_19_DARLING_8266=What are they for?
OPCON_DARLING_19_DARLING_8267=Do you always need to wear them?
OPCON_DARLING_19_DARLING_8268=We’re making more.
OPCON_DARLING_19_DARLING_8542=while you’re wearing them.
OPCON_DARLING_19_DARLING_8543=and you’ll be glad you’ve got an HRA keeping you
afloat.
OPCON_DARLING_20_DARLING=
OPCON_DARLING_20_DARLING_1371=There areas in the Oldest House, where under the
right conditions,
OPCON_DARLING_20_DARLING_1373=Oh, Emily!
OPCON_DARLING_20_DARLING_1374=Get it?
OPCON_DARLING_20_DARLING_8269=We call these areas Thresholds.
OPCON_DARLING_20_DARLING_8270=The Quarry is one of the more stable Thresholds
OPCON_DARLING_20_DARLING_8271=That’s where Black Rock comes from.
OPCON_DARLING_20_DARLING_8272=Extra-dimensional matter.
OPCON_DARLING_20_DARLING_8273=It has the unique property of blocking out a lot of
frequencies,
OPCON_DARLING_20_DARLING_8274=Think of it as paranatural lead.
OPCON_DARLING_20_DARLING_8275=Our research involves many dangerous things
OPCON_DARLING_20_DARLING_8276=That’s what the Black Rock lined Firebreaks are
about.
OPCON_DARLING_20_DARLING_8277=The Panopticon container cells...
OPCON_DARLING_20_DARLING_8278=The codes.
OPCON_DARLING_20_DARLING_8279=Black Rock.
OPCON_DARLING_20_DARLING_8280=6-6-5.
OPCON_DARLING_20_DARLING_8281=Neighbor of the beast.
OPCON_DARLING_20_DARLING_8544=when the frequencies match, other dimensions leak in.
OPCON_DARLING_20_DARLING_8545=in the Maintenance Sector.
OPCON_DARLING_20_DARLING_8546=a good thing - it keeps things stable, contained.
OPCON_DARLING_20_DARLING_8547=we absolutely need to keep in check.
OPCON_DARLING_20_POPE=
OPCON_DARLING_20_POPE_1372=Sorry to interrupt, sir, but I need the code for the
Quarry elevator.
OPCON_DARLING_20_POPE_1375=Ha ha.
OPCON_DARLING_20_POPE_O.S.=
OPCON_DARLING_23_DARLING=
OPCON_DARLING_23_DARLING_1376=It’s done.
OPCON_DARLING_23_DARLING_1377=I’ll be there, inside.
OPCON_DARLING_23_DARLING_1378=Ready to be blown away.
OPCON_DARLING_23_DARLING_1379=To be Bowman, flying into the monolith...
OPCON_DARLING_23_DARLING_1380=Ready to see...
OPCON_DARLING_23_DARLING_1381=...to understand.
OPCON_DARLING_23_DARLING_8282=With just one large-scale HRA.
OPCON_DARLING_23_DARLING_8283=It’s there now.
OPCON_DARLING_23_DARLING_8284=Protecting the most important thing from what’s
coming.
OPCON_DARLING_23_DARLING_8285=Locked in.
OPCON_DARLING_23_DARLING_8286=Commencing countdown, Major Tom.
OPCON_DARLING_23_DARLING_8287=Ready for the journey-
OPCON_DARLING_23_DARLING_8548=It was an easy choice, no choice.
OPCON_DARLING_25_DARLING=
OPCON_DARLING_25_DARLING_1383=I’m doctor Casper Darling and this is my final
message.
OPCON_DARLING_25_DARLING_1384=It’s not the end, but after this I won’t...
OPCON_DARLING_25_DARLING_1385=I’ve seen-
OPCON_DARLING_25_DARLING_1386=Slidescape-36 was where Hedron stopped the spread of
another...
OPCON_DARLING_25_DARLING_1387=I’ve done everything I can to stop it,
OPCON_DARLING_25_DARLING_1388=I don’t know if it’ll make a difference.
OPCON_DARLING_25_DARLING_1389=I won’t be here when it happens.
OPCON_DARLING_25_DARLING_8288=I’ve exposed myself to Hedron resonance, fully.
OPCON_DARLING_25_DARLING_8289=It has...
OPCON_DARLING_25_DARLING_8290=It’s changing me.
OPCON_DARLING_25_DARLING_8291=I've been shown so much.
OPCON_DARLING_25_DARLING_8292=it’s terrifying, it really is...
OPCON_DARLING_25_DARLING_8293=another source of resonance.
OPCON_DARLING_25_DARLING_8295=Trench was exposed to this other...
OPCON_DARLING_25_DARLING_8296=It will now spread...
OPCON_DARLING_25_DARLING_8297=I should have told Emily more.
OPCON_DARLING_25_DARLING_8298=I’m being sent one more lesson.
OPCON_DARLING_25_DARLING_8300=something wonderful, I think...
OPCON_DARLING_25_DARLING_8549=the Hedron Resonance Amplifiers...
opcon_doc_actorcomplaint_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>I’d like to file a formal complaint re: the unauthorized use of
my voice in a state of quality that I did <u>not</u> agree on.</p>¤<p>The fact that
they were planning to use material from what I thought was a rehearsal was not
communicated to me at all. Had it been, I would have disallowed the use of those
recordings!</p>¤<p>I want use of the Ranger Field Training Course recorded messages
to halt immediately. I will not stand for this humiliation among my peers. I will
go to HR with this if necessary.</p>¤<p>Signed,</p>¤<p>Randall Polaski</p>
opcon_doc_actorcomplaint_01_DESCRIPTION2=
opcon_doc_actorcomplaint_01_METATEXT1=
opcon_doc_actorcomplaint_01_METATEXT2=
opcon_doc_actorcomplaint_01_METATEXT3=
opcon_doc_actorcomplaint_01_METATITLE1=
opcon_doc_actorcomplaint_01_METATITLE2=
opcon_doc_actorcomplaint_01_METATITLE3=
opcon_doc_actorcomplaint_01_TITLE=Field Training Actor Complaint
opcon_doc_agentdeath_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Dear Mr. and Mrs. Potts,</p>¤<p>I regret to inform you that your
son, Graham Potts, was killed in active duty this past week. </p>¤<p>While the
details surrounding his death are classified, I am honored to tell you that he died
in the service of his country. You can be proud of his courage in the face of
danger, and his commitment to protecting our nation against her enemies. He will be
remembered by his comrades and colleagues. </p>¤<p>I sincerely regret the pain this
message will bring you. Take some solace in knowing that his sacrifice helped
protect the country he loved so much. His effects will be returned to you with all
speed. </p>¤<p>Sincerely yours, </p>¤<p>Howard J. Murray</p>¤<p>Deputy Chief of
Communications</p>¤<p>Federal Bureau of Control</p>¤
opcon_doc_agentdeath_01_DESCRIPTION2=
opcon_doc_agentdeath_01_METATEXT1=
opcon_doc_agentdeath_01_METATEXT2=
opcon_doc_agentdeath_01_METATEXT3=
opcon_doc_agentdeath_01_METATITLE1=
opcon_doc_agentdeath_01_METATITLE2=
opcon_doc_agentdeath_01_METATITLE3=
opcon_doc_agentdeath_01_TITLE=Agent Death Notification
opcon_doc_ai_anchor_01_DESCRIPTION1=<p><b>Ocelot’s Anchor
(AI11-UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>Black Rock panelling
successfully prevents manifestation of the sphere.</p>¤<p><u>DESCRIPTION/ALTERED
EFFECT:</u></p>¤<p>A Trotman-style anchor, made of iron with a wooden stock.
Surface is rusted in places. Weighs 3789 lbs. </p>¤<p>The item generates a
persistent blank sphere, the purpose of which is currently unknown. This sphere is
always generated at a precise point in relation to the item, specifically
<em>[RED]</em> horizontal feet and <em>[RED]</em> vertical feet from the
<em>[REDACTED]</em> of the anchor. </p>¤<p><u>APPENDIX:</u></p>¤<p>4/25/1983 –
<em>[REDACTED REDACTED]</em>, Ranger First Class was dropped into the sphere
wearing a diving suit with dedicated oxygen line at <em>[REDACTED]</em> am EST.
After ten minutes and thirteen seconds inside the sphere, <em>[REDACTED]</em>’s
oxygen line was cut at the sphere’s border by an unseen force. All agents in the
room during <em>[REDACTED]</em>’s entry into the sphere experienced vomiting,
vertigo, and loss of fingernails within an hour of one another. Ranger
<em>[REDACTED]</em> has been declared MIA, presumed dead. </p>
opcon_doc_ai_anchor_01_DESCRIPTION2=
opcon_doc_ai_anchor_01_METATEXT1=Ocelot’s Anchor (AI11-UE)
opcon_doc_ai_anchor_01_METATEXT2=09/28/1976
opcon_doc_ai_anchor_01_METATEXT3=Panopticon – Floor 03, Unit 07
opcon_doc_ai_anchor_01_METATITLE1=ID
opcon_doc_ai_anchor_01_METATITLE2=ACQUISITON DATE
opcon_doc_ai_anchor_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_anchor_01_TITLE=Anchor Procedures
opcon_doc_ai_anchor_02_DESCRIPTION1=<p><b>Ocelot’s Anchor
(AI11-UE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>The crew of the White Ocelot first
encountered a strange spherical phenomenon while fishing in the
<em>[REDACTED]</em>. Witnesses described it as “a black sphere with faint light
behind it.” It hovered just off the bow of the ship. The crew <em>[REDACTED
REDACTED]</em> by throwing a tin bucket, which disappeared into the
sphere.</p>¤<p>Soon after, the vessel lost structural integrity. The ship’s metal
rusted and fell apart within minutes. As the ship sank, the sphere lowered into the
water. A passing fishing vessel called the <em>[REDACTED]</em> rescued the four
surviving crew. </p>¤<p>Agents were dispatched to the White Ocelot’s last known
coordinates (<em>[REDACTED REDACTED]</em>) and began diving operations. On the
ocean floor, the agents found the sphere. The ship was entirely destroyed except
for its anchor. As agents lifted the anchor off the ocean floor, they noticed the
sphere behaved in conjunction with the anchor, moving and stopping as one.
</p>¤<p>Contact with the sphere was avoided, but handling the anchor proved
harmless. The item was transported by the <em>[REDACTED]</em> to the US port of
<em>[REDACTED]</em>. Upon arriving in New York, it was brought into the Bureau via
the <em>[REDACTED REDACTED RED]</em>. </p>¤
opcon_doc_ai_anchor_02_DESCRIPTION2=
opcon_doc_ai_anchor_02_METATEXT1=Ocelot’s Anchor (AI11-UE)
opcon_doc_ai_anchor_02_METATEXT2=09/28/1976
opcon_doc_ai_anchor_02_METATEXT3=Panopticon – Floor 03, Unit 07
opcon_doc_ai_anchor_02_METATITLE1=ID
opcon_doc_ai_anchor_02_METATITLE2=ACQUISITON DATE
opcon_doc_ai_anchor_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_anchor_02_TITLE=Anchor Supplement
opcon_doc_ai_balloon_01_DESCRIPTION1=<p><b>“Get Well” Balloon
(AI58-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Item must be kept away
from animals. The cell must be regularly cleaned of the black substance the item
produces. All cleaning tools must be <em>[REDACTED REDACTED]</em>, along with the
black substance itself.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>Item is a
novelty balloon made of silver mylar. On its face is a colorful message to “Get
Well” surrounded by cartoon hearts. A ribbon is attached to the balloon. Item has
not stopped floating after a considerable amount of time in the Bureau, which
suggests it does not hover through the use of helium.</p>¤<p>The item produces a
dark-colored sticky substance which drips down its ribbon.</p>
opcon_doc_ai_balloon_01_DESCRIPTION2=
opcon_doc_ai_balloon_01_METATEXT1=“Get Well” Balloon (AI58-KE)
opcon_doc_ai_balloon_01_METATEXT2=03/22/2004
opcon_doc_ai_balloon_01_METATEXT3=Panopticon - Floor 05, Unit 09
opcon_doc_ai_balloon_01_METATITLE1=ID
opcon_doc_ai_balloon_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_balloon_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_balloon_01_TITLE=Balloon Procedures
opcon_doc_ai_balloon_02_DESCRIPTION1=<p><b>“Get Well” Balloon
(AI58-KE)</b></p>¤<p><u>BACKGROUND: </u></p>¤<p>The item was used in the children’s
ward of a local hospital in <em>[REDACTED]</em>. Witnesses do not recall where the
balloon came from. Therapy dogs, part of a program called <em>[REDACTED RE]</em>
meant to comfort the sick children, were noticeably attracted to the item. They
reportedly jumped at the item, licking it when they could.</p>¤<p>The children
claimed the dogs began walking through the halls of the hospital at night, howling
in a low pitch. One child described the sound as “singing”. </p>¤<p>A few days
later, the dogs were all discovered dead, a dark substance leaking from their
<em>[REDACTED]</em>. The hospital staff called local authorities, who called the
CDC. Bureau agents intercepted this call and arrived at the scene within
<em>[RED]</em> hours. The item was taken for evaluation, along with the remains of
the dogs (see file PAI-2411.B for details).</p>¤
opcon_doc_ai_balloon_02_DESCRIPTION2=
opcon_doc_ai_balloon_02_METATEXT1="Get Well” Balloon (AI58-KE)
opcon_doc_ai_balloon_02_METATEXT2=03/22/2004
opcon_doc_ai_balloon_02_METATEXT3=Panopticon – Floor 05, Unit 09
opcon_doc_ai_balloon_02_METATITLE1=ID
opcon_doc_ai_balloon_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_balloon_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_balloon_02_TITLE=Balloon Supplement
opcon_doc_ai_basket_01_DESCRIPTION1=<p><b>Bremen Basket
(AI54-UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤ <p>Item to be stored in a
Black Rock panelled cell. Keep away from lab animals when not in use.
</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>A simple wicker basket with
cloth lining. No food items inside.</p>¤<p>The item produces a hypnotic effect that
solely affects non-human animals, forcing them to congregate passively around the
object. Animals from every genus and species that have thus far been tested are
susceptible. Single-cell organisms do not appear to react to the effect.
</p>¤<p><u>APPENDIX: </u></p>¤<p>6/97 – Item was taken to a forest upstate for
testing. Results of the test provided contradicting data as some of the attracted
animals exhibited hyper-aggressive behavior. The exercise unfortunately resulted in
<em>[REDACTED REDACTED</em> <em>REDACTED]</em>. Further testing should be
restricted to more low-risk animal species with medical staff on standby.</p>¤
opcon_doc_ai_basket_01_DESCRIPTION2=
opcon_doc_ai_basket_01_METATEXT1=Bremen Basket (AI54-UE)
opcon_doc_ai_basket_01_METATEXT2=04/23/2002
opcon_doc_ai_basket_01_METATEXT3=Panopticon – Floor 01, Unit 14
opcon_doc_ai_basket_01_METATITLE1=ID
opcon_doc_ai_basket_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_basket_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_basket_01_TITLE=Picnic Basket Procedures
opcon_doc_ai_basket_02_DESCRIPTION1=<p><b>Bremen Basket
(AI54-UE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>The item came to the Bureau’s
attention through several news reports in which a family was harassed by animals
during a picnic in the <em>[REDACTED]</em> National Park.</p>¤<p>The family fled
the scene with the basket. Witnesses report seeing the family chased by the
following species of animal: <em>[REDACTED</em> <em>REDACTRED REDACTED</em>
<em>REDACTED REDACTED]</em>. The family eventually abandoned the basket, at which
point the animals remained with it for an unknown length of time. Agents acquired
the item from the park’s Lost and Found offices.</p>¤¤¤
opcon_doc_ai_basket_02_DESCRIPTION2=
opcon_doc_ai_basket_02_METATEXT1=Bremen Basket (AI54-UE)
opcon_doc_ai_basket_02_METATEXT2=04/23/2002
opcon_doc_ai_basket_02_METATEXT3=Panopticon – Floor 01, Unit 14
opcon_doc_ai_basket_02_METATITLE1=ID
opcon_doc_ai_basket_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_basket_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_basket_02_TITLE=Picnic Basket Supplement
opcon_doc_ai_duck_01_DESCRIPTION1=<p><b>Rubber Duck
(AI52-AE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Direct contact with the
item is not permitted. Safety gloves are required when handling.
</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>Item is a yellow rubber duck
bath toy from the 1950s. A single hole at the bottom allows air and water to flow
in and out.</p>¤<p>The item makes a sound analogous to quacking. The item travels
considerable distances with surprising speed. How it achieves this motion is
unknown. The item forms a <em>[REDACTED]</em> of unknown purpose with anyone who
makes direct physical contact with it and begins to follow them, quacking often.
This has led to a researcher named <em>[REDACTED REDACTED]</em> entering cardiac
arrest, though due to the individual’s health issues, the matter may not be
connected to the item’s effect.</p>¤<p><u>APPENDIX: </u></p>¤<p>Item on loan to the
Research Sector for further study.</p>¤
opcon_doc_ai_duck_01_DESCRIPTION2=
opcon_doc_ai_duck_01_METATEXT1=Rubber Duck (AI52-AE)
opcon_doc_ai_duck_01_METATEXT2=01/02/2001
opcon_doc_ai_duck_01_METATEXT3=Panopticon – Floor 03, Unit 06
opcon_doc_ai_duck_01_METATITLE1=ID
opcon_doc_ai_duck_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_duck_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_duck_01_TITLE=Rubber Duck Procedures
opcon_doc_ai_duck_02_DESCRIPTION1=<p><b>Rubber Duck
(AI52-AE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>Discovered in the home of Agent
<em>[REDACTED]</em> after his young daughter complained of being followed by her
rubber duck. According to Agent <em>[REDACTED]</em>, the matter was ignored,
believed to be the result of a child’s imagination, until he began to hear the
quacking at night.</p>¤<p>After discovering the item hiding in his daughter’s
closet, he brought it to the Bureau for study. </p>¤<p>UPDATE: It was discovered
that Agent <em>[REDACTED]</em> was bringing known paranatural materials into his
home, illegally taking them outside the Oldest House. How this may have affected
the creation of an Altered Item is being investigated. Agent <em>[REDACTED]</em>
has been terminated.</p>¤
opcon_doc_ai_duck_02_DESCRIPTION2=
opcon_doc_ai_duck_02_METATEXT1=Rubber Duck (AI52-AE)
opcon_doc_ai_duck_02_METATEXT2=01/02/2001
opcon_doc_ai_duck_02_METATEXT3=Panopticon – Floor 03, Unit 06
opcon_doc_ai_duck_02_METATITLE1=ID
opcon_doc_ai_duck_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_duck_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_duck_02_TITLE=Rubber Duck Supplement
opcon_doc_ai_fan_01_DESCRIPTION1=<p><b>The Oscillator (AI3-KE)</b></p>¤<p>NOTE: Per
Archival Mandates 8.A, this document has been edited to meet current administrative
standards. Certain terminology may be out of date.</p>¤<p><u>CONTAINMENT
PROCEDURE:</u></p>¤<p>Water placed on the item prevents it from exercising its
thaumaturgical force. Contained in Possessed Object
Gallery.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>An "The Oscillator"
brand electric standing fan with protective grille. </p>¤<p>The item in question
robs the immediate vicinity of all oxygen. The range seems to be variable.
</p>¤<p><u>BACKGROUND: </u></p>¤<p>While on assignment in Korea, Foreign
Investigator <em>[REDACTED]</em> learned of odd fatalities in the area.
<em>[REDACTED]</em> visited the site of the most recent death. Superstitious locals
blamed the electric fan. <em>[REDACTED]</em> seized the fan and placed it in a
small room with a <em>[REDACT]</em>. The <em>[REDACTED]</em> suffocated. The
investigator booked two cabins on the S.S.<em>[REDACTED]</em>, one for himself and
one for the fan. </p>¤
opcon_doc_ai_fan_01_DESCRIPTION2=
opcon_doc_ai_fan_01_METATEXT1=The Oscillator (AI3-KE)
opcon_doc_ai_fan_01_METATEXT2=07/28/1954
opcon_doc_ai_fan_01_METATEXT3=Panopticon – Floor 01, Unit 15
opcon_doc_ai_fan_01_METATITLE1=ID
opcon_doc_ai_fan_01_METATITLE2=ACQUISITON DATE
opcon_doc_ai_fan_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_fan_01_TITLE=Fan Procedures
opcon_doc_ai_fan_02_DESCRIPTION1=<p><b>The Oscillator
(AI3-KE)</b></p>¤<p><u>SUPPLEMENTARY MATERIALS: </u></p>¤<p> (extract from formal
interdepartmental complaint) </p>¤<p>The notion of “fan death” has now become
widely known in the region, since Foreign Investigator <em>[REDACTED]</em> met with
a local journalist to explain how electric fans operate at speeds that may
suffocate users by overly disturbing the air. </p>¤<p>As our agency is still young,
we must take care to avoid missteps. Any explanation given to the public must
provide sufficient yet vague rationale that will reaffirm their certainty that ours
is a stable, controlled world. We must tread carefully, especially in this
increasingly technological world, with the radio and other innovations allowing
information to travel at speeds previously undreamt of. This is precisely why we
insist that our department handle all communication with public bodies. </p>¤
<p>With all due respect, </p>¤ ¤ <p>William S. Powers, Head of the Department of
Public Knowledge and Diversions</p>¤
opcon_doc_ai_fan_02_DESCRIPTION2=
opcon_doc_ai_fan_02_METATEXT1=The Oscillator (AI3-KE)
opcon_doc_ai_fan_02_METATEXT2=07/28/1954
opcon_doc_ai_fan_02_METATEXT3=Panopticon – Floor 01, Unit 15
opcon_doc_ai_fan_02_METATITLE1=ID
opcon_doc_ai_fan_02_METATITLE2=ACQUISITON DATE
opcon_doc_ai_fan_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_fan_02_TITLE=Fan Supplement
opcon_doc_ai_flamingo_01_DESCRIPTION1=<p><b>Pink Flamingo
(AI46-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedure
required. Altered status is suspected, but unverified.
</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>A plastic, pink flamingo lawn
ornament. Two steel prongs extend from its underside. </p>¤<p>The item is suspected
to influence atmospheric physics, altering meteorological phenomena in the area.
This effect is currently unconfirmed. </p>¤<p><u>APPENDIX: </u></p>¤<p>New altered
effect has been observed. See file AI46.D for details. </p>¤¤
opcon_doc_ai_flamingo_01_DESCRIPTION2=
opcon_doc_ai_flamingo_01_METATEXT1=Pink Flamingo (AI46-KE)
opcon_doc_ai_flamingo_01_METATEXT2=08/12/1997
opcon_doc_ai_flamingo_01_METATEXT3=Panopticon – Floor 04, Unit 16
opcon_doc_ai_flamingo_01_METATITLE1=ID
opcon_doc_ai_flamingo_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_flamingo_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_flamingo_01_TITLE=Pink Flamingo Procedures
opcon_doc_ai_flamingo_02_DESCRIPTION1=<p><b>Pink Flamingo
(AI46-KE)</b></p>¤<p><u>BACKGROUND: </u></p>¤<p>Agents noticed a transient commonly
found outside the entrance of the Bureau headquarters would carry the item and
loudly claim to be responsible for the lack of inclement weather. The frequency of
these claims attracted the personal interest of Dr. Darling.</p>¤<p>In interviews
disguised as casual conversations, the transient reported that the item "gives me
clouds when it's hot and sun when it's not." An event of note occurred during a
heavy downpour when the vagrant was witnessed performing a possible ritual with the
item (see file PAI-1372 for a detailed observation). Dr. Darling reported a wait of
<em>[RED]</em> seconds before the rain stopped.</p>¤<p>The vagrant was seized the
next day. After <em>[REDACTEDTED]</em>, he was found to possess no
<em>[REDACTED]</em> and was released. The item remains in Bureau custody under
suspicion of altered status, though this still has not been proven. All known
variations of Identification Formulas have failed to elicit a response from the
item.</p>¤
opcon_doc_ai_flamingo_02_DESCRIPTION2=
opcon_doc_ai_flamingo_02_METATEXT1=Pink Flamingo (AI46-KE)
opcon_doc_ai_flamingo_02_METATEXT2=08/12/1997
opcon_doc_ai_flamingo_02_METATEXT3=Panopticon – Floor 04, Unit 16
opcon_doc_ai_flamingo_02_METATITLE1=ID
opcon_doc_ai_flamingo_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_flamingo_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_flamingo_02_TITLE=Pink Flamingo Supplement
opcon_doc_ai_fridge_01_DESCRIPTION1=<p><b>Arctic Queen
(AI10-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures
required.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>An "Arctic Queen" brand
electric refrigerator model from the 1960s. No cooling functionality. The door is
decorated with crayon illustrations by <em>[REDACTED REDACTED]</em>. The
illustrations cannot be removed from the item. All attempts have failed. The paper
cannot be burned or torn.</p>¤<p><u>BACKGROUND: </u></p>¤ ¤<p>The item first came
to the Bureau’s attention after it survived the collapse of New York City’s Grand
Central Hotel, where it served as an appliance in apartment <em>[REDACTED]</em>,
rented by a man named <em>[REDACTED REDACTED]</em>. It became the subject of local
infamy after surviving the building’s collapse undamaged. Mr. <em>[REDACTED]</em>,
who was out of the building at the time of collapse (<em>[REDACT]</em>p.m.),
retained ownership of the item until 1974, when the Bureau purchased the item
through a false identity.¤<p><u>APPENDIX: </u></p>¤<p>New altered effect has been
observed. See file AI10.F for details. See file AI10.K for new containment
procedures.</p>¤¤
opcon_doc_ai_fridge_01_DESCRIPTION2=
opcon_doc_ai_fridge_01_METATEXT1=Arctic Queen (AI10-KE)
opcon_doc_ai_fridge_01_METATEXT2=11/18/1974
opcon_doc_ai_fridge_01_METATEXT3=Panopticon – Floor 04, Unit 15
opcon_doc_ai_fridge_01_METATITLE1=ID
opcon_doc_ai_fridge_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_fridge_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_fridge_01_TITLE=Refrigerator Procedures
opcon_doc_ai_fridge_02_DESCRIPTION1=<p><b>Arctic Queen
(AI10-KE)</b></p>¤<p><u>SUPPLEMENTARY MATERIALS:</u></p>¤<p>(<em>[REDACTED]</em>
interview - 11.20.1974)</p>¤<p>A: Can you tell us why you left your building that
day? </p>¤<p>LM: I was running out to get eggs, there was that corner store on
30th. That’s why I left Michael there on his own. Knew I wouldn’t be gone long. He
was drawing at the table when I left. Had his crayons out. Happy. The building came
down when I was a block away. I ran back, started digging. City workers found Mikey
later, beside the fridge. The drawings hadn’t come off. Tons of bricks fall on it
and those drawings are still there. How does that happen? </p>¤<p>A: You kept the
refrigerator after the accident. Why? </p>¤<p>LM: It still had his drawings. God
must have kept them safe for a reason, right? I’d get home from work and stare at
them all night. I was in a bad way back then. </p>¤<p>A: Why did you sell the
fridge with your son’s drawings still on it? </p>¤<p>WM: They’d gotten stuck to it,
or something. I thought about cutting them off those magnets, but maybe it was
better I didn’t hold on to them, you know? Gotta move on, everyone says. What’s my
fridge got to do with the building collapse anyhow? </p>¤<p> (end of relevant
portion)</p>¤
opcon_doc_ai_fridge_02_DESCRIPTION2=
opcon_doc_ai_fridge_02_METATEXT1=Arctic Queen (AI10-KE)
opcon_doc_ai_fridge_02_METATEXT2=11/18/1974
opcon_doc_ai_fridge_02_METATEXT3=Panopticon – Floor 04, Unit 15
opcon_doc_ai_fridge_02_METATITLE1=ID
opcon_doc_ai_fridge_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_fridge_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_fridge_02_TITLE=Refrigerator Supplement
opcon_doc_ai_globe_01_DESCRIPTION1=<p><b>Wolff Globe
(AI72-PE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>No unique procedures
required. However, contact should be limited, as some report feeling disoriented
after touching it. </p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>Item is
handmade, set in dark wood. The item itself is lacquered, hand-painted, spins
freely on all axes. While the continents and oceans are recognizably those of
Earth, careful examination has revealed numerous <em>[REDACTED REDACTED]</em> and
other geographic additions that do not exist on our planet. One of these islands
has a city marked on it, named “Tan Relio”. There are no signatures left by its
maker. </p>¤<p>Physical contact renders subjects dizzy and disoriented, with some
reporting a feeling of unfamiliarity with their surroundings. This effect seems to
grow worse with prolonged contact, culminating in a sense of listlessness and
depression. Suicide has been observed in <em>[RED]</em> handlers.</p>
opcon_doc_ai_globe_01_DESCRIPTION2=
opcon_doc_ai_globe_01_METATEXT1=Wolff Globe (AI72-PE)
opcon_doc_ai_globe_01_METATEXT2=04/12/2010
opcon_doc_ai_globe_01_METATEXT3=Panopticon – Floor 02, Unit 09
opcon_doc_ai_globe_01_METATITLE1=ID
opcon_doc_ai_globe_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_globe_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_globe_01_TITLE=Globe Procedures
opcon_doc_ai_globe_02_DESCRIPTION1=<p><b>Wolff Globe (AI72-PE)</b></p>¤
<p><u>BACKGROUND: </u></p>¤<p>The item was found in the penthouse suite at
<em>[REDA REDACTED]</em>, Toronto belonging to David Wolff, who was being
investigated for illegally dealing in altered materials (see case 13-HQ-37). Bureau
agents raided his penthouse and found numerous paranatural belongings, including
<em>[REDACTED]</em> <em>REDACTED REDACTED]</em> and this item. Mr. Wolff was
arrested. </p>¤<p><u>SUPPLEMENTARY MATERIALS: </u></p>¤<p> (article from the
Toronto Daily) </p>¤<p> “So why would a 36-year-old Bay Street investment trader,
filthy rich, married to a model, disappear overnight? That’s the question that’s
kept Toronto high society up at night this past week. Police say it’s being looked
into, some nut job radio show in the States claims he disappeared to join the
Illuminati, but it’s this reporter’s opinion that Mr. Wolff, bored of his job, sick
of his family, left it all behind to retire in some remote beach paradise. Now he’s
sipping Mai Tais while the world thinks he’s dead.” </p>¤
opcon_doc_ai_globe_02_DESCRIPTION2=
opcon_doc_ai_globe_02_METATEXT1=Wolff Globe (AI72-PE)
opcon_doc_ai_globe_02_METATEXT2=04/12/2010
opcon_doc_ai_globe_02_METATEXT3=Panopticon – Floor 02, Unit 09
opcon_doc_ai_globe_02_METATITLE1=ID
opcon_doc_ai_globe_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_globe_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_globe_02_TITLE=Globe Supplement
opcon_doc_ai_hand_01_DESCRIPTION1=<p><b>Human Hand Chair
(AI63-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Item must be kept in
isolation, removed from other unsecured objects. Under no circumstances is the item
to be sat in.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>A plastic seat
shaped like a human hand from the 1960s. The hand’s palm forms a seat with the
fingers acting as the chair’s back. </p>¤<p>The item affects gravitational forces,
attracting and repelling objects near itself with a force of <em>[RED]</em>. Its
fingers have also been observed to change position, though too quickly to be
witnessed or filmed. The item may be changing forms rather than moving. </p>¤<p>The
item only displays these effects during full moons. </p>¤<p>Sample analysis
confirms that it contains human genetic material.
</p>¤<p><u>BACKGROUND:</u></p>¤<p>Found in a warehouse at <em>[REDACTED
REDACTED]</em>, Albany. A team of ranger trainees (accompanied by an experienced
field agent) were dispatched to investigate local rumors when they encountered the
item. They successfully retrieved the item (see case PAI-6122 for details). </p>
opcon_doc_ai_hand_01_DESCRIPTION2=
opcon_doc_ai_hand_01_METATEXT1=Human Hand Chair (AI63-KE)
opcon_doc_ai_hand_01_METATEXT2=02/10/2006
opcon_doc_ai_hand_01_METATEXT3=Panopticon – Floor 04, Unit 12
opcon_doc_ai_hand_01_METATITLE1=ID
opcon_doc_ai_hand_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_hand_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_hand_01_TITLE=Hand Chair Procedures
opcon_doc_ai_jukebox_01_DESCRIPTION1=<p><b>Songmaster Jukebox
(OOP10-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Item is to be kept in a
secure location in the Executive Sector (see security order 239-A). The room must
be sealed before usage to prevent unintentional transportation of staff.
</p>¤<p><u>DESCRIPTION/PARAUTILITY: </u></p>¤<p>A classic 1950s jukebox, made by
Songmaster Entertainment LTD. The Jukebox was found with a single record inside,
titled “A Song for the Others” by <em>[REDACTED]</em>. </p>¤<p>When this record is
played in the object, anyone within earshot is translocated for as long as the
album is playing. Those involved in the object's first known incident report being
transported to a tropical beach (exact location unknown). </p>¤<p>When this object
is used in the Oldest House, it only transports users to an area located in the
recently-manifested Quarry Threshold. Researchers theorize that this site's unique
spatial density results in all transitioning material gravitating to its position,
as has been observed with other Bureau equipment. The Oldest House’s unique nature
could also be having an effect on the object itself. </p>¤<p>This object is not
bound to any known individual. Attempts by Bureau staff to bind it have resulted in
<em>[REDACTED]</em> and should not be attempted again. </p>¤
opcon_doc_ai_jukebox_01_DESCRIPTION2=
opcon_doc_ai_jukebox_01_METATEXT1=Songmaster Jukebox (OOP10-KE)
opcon_doc_ai_jukebox_01_METATEXT2=05/08/1988
opcon_doc_ai_jukebox_01_METATEXT3=Central Executive
opcon_doc_ai_jukebox_01_METATITLE1=ID
opcon_doc_ai_jukebox_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_jukebox_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_jukebox_01_TITLE=Jukebox
opcon_doc_ai_jukebox_02_DESCRIPTION1=<p align=CENTER><b>INVESTIGATION ORDER - CLASS
5</b></p>¤<p align=CENTER><b>SUBJECT: BLESSED REPAIR AND
SERVICE</b></p>¤<p><u>CAUSE FOR INVESTIGATION: </u></p>¤<p>The Songmaster Jukebox
(OOP10-KE) came to the Bureau’s attention through a local radio piece regarding
Tex’s Roadside Diner and the events that transpired there. Every diner reported
being temporarily transported to an undetermined location that they later described
as a sandy coastline. The Bureau took custody of the object the same day. The
diners were told a gas leak was responsible for their imagined beach vacations.
</p>¤<p>In an interview with the diner’s owner, it was discovered that the albums
in the object had been replaced the day before the event by a service responsible
for the machine’s upkeep, who left only the single <em>REDACT</em> record inside.
Agents attempted to track down “Blessed Repair and Service” but could find no
company by that name in the state.</p>¤<p><b>ACTION TAKEN:</b></p>¤<p>“Blessed
Repair and Service” has been added to the list of outstanding investigations. Any
and all information on this business, its employees, or any known associates should
be forwarded to Mr. <em>REDACTED</em> in the Investigations Sector
immediately.</p>¤
opcon_doc_ai_jukebox_02_DESCRIPTION2=
opcon_doc_ai_jukebox_02_METATEXT1=Agent Lindsey Malcom, Senior Investigator
opcon_doc_ai_jukebox_02_METATEXT2=<REDACTED>
opcon_doc_ai_jukebox_02_METATEXT3=
opcon_doc_ai_jukebox_02_METATITLE1=COMPILED BY
opcon_doc_ai_jukebox_02_METATITLE2=BY ORDER OF
opcon_doc_ai_jukebox_02_METATITLE3=
opcon_doc_ai_jukebox_02_TITLE=Investigation Order
opcon_doc_ai_lantern_01_DESCRIPTION1=<p><b>Ramen Lantern
(AI69-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>The item should be kept
in a locked containment cell. Any prolonged observation of the item should be
avoided.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>The item is a paper
lantern known as a “chōchin”. The paper is red with elegant black Japanese
characters that translate to “Ramen”.</p>¤<p>Item has an attractive effect that is
both physical and psychological. Nearby objects gravitate towards the item with a
minor force of <em>[REDACTED]</em>. More notable is its ability to attract sentient
organisms with its rich red color and warm, comforting glow.</p>¤
opcon_doc_ai_lantern_01_DESCRIPTION2=
opcon_doc_ai_lantern_01_METATEXT1=Ramen Lantern (AI69-KE)
opcon_doc_ai_lantern_01_METATEXT2=03/01/2008
opcon_doc_ai_lantern_01_METATEXT3=Panopticon – Floor 04, Unit 13
opcon_doc_ai_lantern_01_METATITLE1=ID
opcon_doc_ai_lantern_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_lantern_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_lantern_01_TITLE=Paper Lantern Procedures
opcon_doc_ai_lantern_02_DESCRIPTION1=<p><b>Ramen Lantern
(AI69-KE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>The lantern was discovered at a
streetside ramen shop in Tokyo, Japan named <em>[REDACTED]</em>. The shop gained
immense popularity due to this item, this shining beacon hanging in its doorway. A
visiting documentarian was similarly enthralled by the crimson luster of the
lantern and helped it find international acclaim through a television series
highlighting the world's finest restaurants. Audience's interest in the lantern
brought it to the attention of the Bureau and soon the lantern found its way here,
to us. I write this as I sit beside the very item. Its light is so comforting, so
familiar. It reminds me of summer nights when I was a boy. The sun setting, the air
warm, the chittering song of the evening insects. The lantern knows we all want to
feel safe, at home, secure in the knowledge that the world won’t change and neither
will we. We’ll be young and happy forever, here in its
glow.</p>¤<p><u>APPENDIX:</u></p>¤<p>The author of this document was detained
shortly after this case file was distributed. Individual handling of the item is
now prohibited. Information in this document may be compromised by the author’s
obvious infatuation with the item.</p>¤¤
opcon_doc_ai_lantern_02_DESCRIPTION2=
opcon_doc_ai_lantern_02_METATEXT1=Ramen Lantern (AI69-KE)
opcon_doc_ai_lantern_02_METATEXT2=03/01/2008
opcon_doc_ai_lantern_02_METATEXT3=Panopticon – Floor 04, Unit 13
opcon_doc_ai_lantern_02_METATITLE1=ID
opcon_doc_ai_lantern_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_lantern_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_lantern_02_TITLE=Paper Lantern Supplement
opcon_doc_ai_letter_01_DESCRIPTION1=<p><b>Moving Letters
(AI77-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Black Rock panelling
suppresses the item's effect. </p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>A
stack of four envelopes, each containing a single page of paper. All four letters
are illegible due to extreme water damage. The envelopes, curiously, do not show
any sign of such damage and are covered in messages of love. </p>¤<p>The item(s)
are able to move short distances at a pace of less than <em>[REDACTED]</em> and
always in a <em>[REDACTED]</em> direction. This is the first Altered Item to have
multiple separate parts, a fact previously believed to be an impossibility by
<em>[REDACTED REDACTED]</em>. </p>¤<p>A proposal to take the item(s) outside the
Oldest House and follow their movement to its final destination is under
consideration with the budget committee (see file RTO-7158 for details).
</p>¤<p><u>BACKGROUND: </u></p>¤<p>Item(s) was found in the Dead Letter Archives,
where the Heard Archivist found it attempting to escape a filing cabinet. She
reports having no record of the item(s) in her archive of letters. </p>¤
opcon_doc_ai_letter_01_DESCRIPTION2=
opcon_doc_ai_letter_01_METATEXT1=Moving Letters (AI77-KE)
opcon_doc_ai_letter_01_METATEXT2=10/13/2014
opcon_doc_ai_letter_01_METATEXT3=Panopticon – Floor 04, Unit 09
opcon_doc_ai_letter_01_METATITLE1=ID
opcon_doc_ai_letter_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_letter_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_letter_01_TITLE=Letters Procedures
opcon_doc_ai_mailbox_01_DESCRIPTION1=<p><b>Jasper Post Box
(AI31-PE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Black Rock panelling has
proven effective in hindering, but not eliminating the object's altered effect.
Agents in the immediate vicinity may still experience paralysis. Keeping a distance
of <em>[REDACTED]</em> feet from the cell is recommended unless agent is confirmed
to be non-susceptible.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤ <p>A dark
blue United States post box, model <em>[REDA]</em>. Paint is chipped at the edges.
The item itself is empty, with no mail discovered inside at the time of
retrieval.</p>¤<p>The item seizes the motor functions of organisms meeting an
unknown criteria. Paralyzed subjects are still capable of moving their eyes and
limited speech. During tests, approximately 16% of agents remained unaffected by
the item. Age, gender, race, height, weight, blood type, eye color, clothing, place
of birth, diet, heart rate, and socioeconomic standing are all factors proven to
have no correlation to an individual’s vulnerability to the item. Victim’s states
of mind were recorded during onset of paralysis, but no emotional correlation has
yet been found.</p>
opcon_doc_ai_mailbox_01_DESCRIPTION2=
opcon_doc_ai_mailbox_01_METATEXT1=Jasper Post Box (AI31-PE)
opcon_doc_ai_mailbox_01_METATEXT2=06/15/1986
opcon_doc_ai_mailbox_01_METATEXT3=Panopticon – Floor 01, Unit 13
opcon_doc_ai_mailbox_01_METATITLE1=ID
opcon_doc_ai_mailbox_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_mailbox_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_mailbox_01_TITLE=Post Box Procedures
opcon_doc_ai_mailbox_02_DESCRIPTION1=<p><b>Jasper Post Box
(AI31-PE)</b></p>¤<p><u>BACKGROUND:</u></p>¤ <p>Agents arrived in the town of
Jasper Crossing, Arizona after the communications department intercepted multiple
phone calls to local authorities regarding “frozen people” in the streets. Four of
the five dispatched agents became paralyzed upon arriving at the scene. Additional
assessment teams were dispatched.</p>¤<p>Variations of Identification Formulas were
tried with ineffectual results. Agents resorted to using aerial photography to
study the positioning of the paralyzed individuals. Soon after, agents discovered
the event’s “epicenter” to be the local post office.</p>¤<p>Unaffected agents
cleared the area of all paralyzed civilians, animals, and Bureau personnel before
beginning to study the item. Agents deemed susceptible to the item were tasked with
interviewing and re-informing the public away from the site.</p>¤<p>The item was
soon placed on a transport vehicle manned by unaffected agents. Air travel had been
deemed too dangerous given the item's effect. Numerous reports of temporary
paralysis were reported by civilians along the truck’s route from Arizona to New
York City.</p>¤
opcon_doc_ai_mailbox_02_DESCRIPTION2=
opcon_doc_ai_mailbox_02_METATEXT1=Jasper Post Box (AI31-PE)
opcon_doc_ai_mailbox_02_METATEXT2=06/15/1986
opcon_doc_ai_mailbox_02_METATEXT3=Panopticon – Floor 01, Unit 13
opcon_doc_ai_mailbox_02_METATITLE1=ID
opcon_doc_ai_mailbox_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_mailbox_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_mailbox_02_TITLE=Post Box Supplement
opcon_doc_ai_mannequin_01_DESCRIPTION1=<p><b>Waist Mannequin
(AI7-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No known procedures for
preventing the item's effect. </p>¤<p>UPDATE (3/90): Lining the item's cell with
the newly-discovered Black Rock has yielded positive results. Test with other
Altered Items. </p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>A wire and fabric
waist mannequin. The base and head are made of stained wood. </p>¤<p>The item
duplicates. The trigger for this behavior is unknown. No correlation can be found
in either the number of duplications that manifest during an episode or the
duration for which they last before disappearing. </p>¤
opcon_doc_ai_mannequin_01_DESCRIPTION2=
opcon_doc_ai_mannequin_01_METATEXT1=Waist Mannequin (AI7-KE)
opcon_doc_ai_mannequin_01_METATEXT2=12/23/1967
opcon_doc_ai_mannequin_01_METATEXT3=Panopticon – Floor 04, Unit 11
opcon_doc_ai_mannequin_01_METATITLE1=ID
opcon_doc_ai_mannequin_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_mannequin_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_mannequin_01_TITLE=Mannequin Procedures
opcon_doc_ai_mannequin_02_DESCRIPTION1=<p><b>Waist Mannequin (AI7-KE)</b></p>¤
<p><u>BACKGROUND: </u></p>¤<p>The item was last owned by Madame
<em>[REDACTED]</em>, an operatic performer from Berlin. After her career ended in a
public scandal, she relocated to <em>[REDACTED]</em>, Maine for reasons unknown.
With her came the trappings of her old life, including this item. </p>¤<p>Locals
report that she rarely left her home in the short years she spent in
<em>[REDACTED]</em>. After her death (caused by <em>[REDACTED</em>
<em>REDACTED]</em>) the state held a public auction of her belongings, seeing as
she had no known relatives. </p>¤<p>Various conflicting firsthand reports exist,
but testimonies provided by witnesses of the event do contain some common elements.
Most every witness saw numerous mannequins break through the house’s windows,
tumbling outside. Some witnesses report bright lights. Some report high-pitched
singing. These are unverified. Numerous civilians inside the house at the time of
the incident were hospitalized for various injuries. Two were crushed to death.
</p>¤<p>Agents were dispatched upon seeing an article regarding these events during
the Bureau’s daily scans of national periodicals. The item was quickly identified
and brought to the Bureau. </p>¤
opcon_doc_ai_mannequin_02_DESCRIPTION2=
opcon_doc_ai_mannequin_02_METATEXT1=Waist Mannequin (AI7-KE)
opcon_doc_ai_mannequin_02_METATEXT2=12/23/1967
opcon_doc_ai_mannequin_02_METATEXT3=Panopticon – Floor 04, Unit 11
opcon_doc_ai_mannequin_02_METATITLE1=ID
opcon_doc_ai_mannequin_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_mannequin_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_mannequin_02_TITLE=Mannequin Supplement
opcon_doc_ai_manuscript_01_DESCRIPTION1=<p><b>Typewritten Page
(AI83-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures
required.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>A standard letter-size
typewritten page with minor water damage. The page is full of text, but apart from
the top seven lines, all the rest has been violently scratched out. Only a few
individual words and phrases can be made out.</p>¤<p>The page emits a dim glow in
the dark. When the text is read, there is a feeling of dislocation, as if
witnessing the page being written as you read it and as if reality around you was
being <em>REDACTED</em> to match the words on the page. This feeling is made
stronger if the text is <em>RCTED</em>.</p>¤<p>Forensic and linguistic analysis
confirm that the text has been written by Alan Wake with the same typewriter as the
earlier materials discovered in Bright Falls in 2010 (see Bright Falls AWE case
file for information).</p>¤
opcon_doc_ai_manuscript_01_DESCRIPTION2=
opcon_doc_ai_manuscript_01_METATEXT1=Typewritten Page (AI83-KE)
opcon_doc_ai_manuscript_01_METATEXT2=08/27/2019
opcon_doc_ai_manuscript_01_METATEXT3=Panopticon – Floor 05, Unit 06
opcon_doc_ai_manuscript_01_METATITLE1=ID
opcon_doc_ai_manuscript_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_manuscript_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_manuscript_01_TITLE=Typewritten Page Procedures
opcon_doc_ai_manuscript_02_DESCRIPTION1=<p><b>Typewritten Page
(AI83-KE)</b></p>¤<p><u>BACKGROUND:</u></p>¤<p>The page was discovered in an
instance of the the Oceanview Motel and Casino that was linked to the
Investigations Sector. The page had been pushed into the motel’s corridor from
under the door with the symbol of a Spiral. <em>REDACTEDEDACTED>
<REDACTED></em></p>¤<p><u>APPENDIX:</u></p>¤<p>(Text transcribed from the
item)</p>¤<p>“For ten years I’ve tried to write my escape, only sinking deeper. I
used to know where fiction ends and reality begins. Here, they are all the same.
It’s a hideous trap, my every thought made real. Fear. Desire. How can I ever know
for sure I’ve escaped and not just lost in my own fantasy of it? That thought alone
can drive you mad.”</p>¤<p>The identifiable words in the scratched-out
portion:</p>¤<p>“Falls” (Bright Falls?), “haunting”, “Wake” (Alan Wake?), “light
switch”, “ocean”, “too late”, and the final sentence “You’ve been warned”.</p>
opcon_doc_ai_manuscript_02_DESCRIPTION2=
opcon_doc_ai_manuscript_02_METATEXT1=Typewritten Page (AI83-KE)
opcon_doc_ai_manuscript_02_METATEXT2=08/27/2019
opcon_doc_ai_manuscript_02_METATEXT3=Panopticon – Floor 05, Unit 06
opcon_doc_ai_manuscript_02_METATITLE1=ID
opcon_doc_ai_manuscript_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_manuscript_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_manuscript_02_TITLE=Typewritten Page Supplement
opcon_doc_ai_mirror_01_DESCRIPTION1=<p><b>Victorian Mirror
(AI60-UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>The item should be kept
in a sealed chamber with minimal external visiblity. </p>¤<p><u>DESCRIPTION/ALTERED
EFFECT: </u></p>¤<p>A hanging mirror, oval in shape. The frame is made of ornately
wrought brass. The item does not reflect its surroundings accurately. </p>¤<p>The
item’s effect is complex. Most notable is the fact that the glass transports
individuals to a paranatural space when touched. In this space is an imperfect
reflection of our reality. Some objects inside the reflection are simple mirror
images, some are <em>[REDACTED</em> <em>REDACTED]</em>, while some do not appear at
all. </p>¤<p>The reflection only contains areas within a <em>[REDACTED]</em>
distance from the item itself. Relocating the item has proven that the reflection
changes to depending on its surroundings. Agents have been sent in to explore the
reflection. <em>[REDACATED REDACTED]</em> has been observed in the test subjects
sent inside, believed to be psychosomatic. Prolonged exposure to the reflection is
not advisable. </p>¤
opcon_doc_ai_mirror_01_DESCRIPTION2=
opcon_doc_ai_mirror_01_METATEXT1=Victorian Mirror (AI60-UE)
opcon_doc_ai_mirror_01_METATEXT2=07/15/2005
opcon_doc_ai_mirror_01_METATEXT3=Synchronicity Lab, Research Sector
opcon_doc_ai_mirror_01_METATITLE1=ID
opcon_doc_ai_mirror_01_METATITLE2=ACQUISITON DATE
opcon_doc_ai_mirror_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_mirror_01_TITLE=Mirror Procedures
opcon_doc_ai_mirror_02_DESCRIPTION1=<p><b>Victorian Mirror
(AI60-UE)</b></p>¤<p><u>BACKGROUND: </u></p>¤<p><em>The item belonged to [REDACTED
REDACTED]</em>. She was admitted to a mental ward for “emotional instability” soon
after relocating to Illinois with her family in 1914.</p>¤<p>The item only appears
on record again in 2006 when the Bureau investigated a sudden rise in
disappearances in <em>[REDACTED]</em>, Illinois. Agents found the item hanging in
the local library. They contained it quickly, though the missing people of the town
were never recovered. </p>¤<p><u>SUPPLEMENTARY MATERIALS: </u></p>¤<p>DATE: August
18th, 1915</p>¤<p>We certify that the case of Mrs. <em>[REDACTED]</em> has shown
her to be a lunatic under the reasons of Hysteria, Bad Company, and Imaginary
Female Trouble. Her fixation with the family looking glass is noteworthy, though
not an uncommon matter when considering the female disposition. </p>¤<p>Mrs. Carver
is a fit subject for the lunatic asylum and will remain in its confines until her
affliction has passed. </p>¤<p>Signed, </p>¤<p>Dr. <em>[REDACTED REDACTED]</em>
</p>¤
opcon_doc_ai_mirror_02_DESCRIPTION2=
opcon_doc_ai_mirror_02_METATEXT1=Victorian Mirror (AI60-UE)
opcon_doc_ai_mirror_02_METATEXT2=07/15/2005
opcon_doc_ai_mirror_02_METATEXT3=Synchronicity Lab, Research Sector
opcon_doc_ai_mirror_02_METATITLE1=ID
opcon_doc_ai_mirror_02_METATITLE2=ACQUISITON DATE
opcon_doc_ai_mirror_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_mirror_02_TITLE=Mirror Supplement
opcon_doc_ai_pram_01_DESCRIPTION1=<p><b>Smoking Pram
(AI13-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Containment cell must be
properly ventilated. Inhalation of the item’s smoke causes <em>[REDACTED
REDACTED]</em> </p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>Item is a baby
carriage, with a black shade and steel wire wheels. Left front wheel is slightly
bent, causing a distinct wobble when pushed. </p>¤<p>Item produces smoke
incessantly. Smoke density varies. Smoke is generated without apparent fire or
ignition source. </p>¤<p><u>BACKGROUND: </u></p>¤<p>An incident in Paris in 1979
brought the pram to the attention of the Bureau. Smoke filled an antique store
where the pram was being sold, killing the shop’s owner. </p>¤<p>UPDATE: Detailed
records of the events leading to the item’s discovery were destroyed in an incident
in the Panopticon. Interviews with living witnesses were re-performed at the order
of the Archives and Records Chief. </p>¤
opcon_doc_ai_pram_01_DESCRIPTION2=
opcon_doc_ai_pram_01_METATEXT1=Smoking Pram (AI13-KE)
opcon_doc_ai_pram_01_METATEXT2=08/05/1979
opcon_doc_ai_pram_01_METATEXT3=Panopticon – Floor 02, Unit 11
opcon_doc_ai_pram_01_METATITLE1=ID
opcon_doc_ai_pram_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_pram_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_pram_01_TITLE=Pram Procedures
opcon_doc_ai_pram_02_DESCRIPTION1=<p><b>Smoking Pram (AI13-KE)</b></p>¤
<p><u>SUPPLEMENTARY MATERIAL:</u></p>¤<p>(interview with <em>[REDACTED]</em>,
conducted with the aid of a French translator on Nov. 17, 2009 in a retirement home
in <em>[REDACTED]</em>, France)</p>¤<p>A: Where were you on August 2, 1979, Mr.
Beaulieu? </p>¤<p>RB (translated from French): So specific a date! (laughter) As if
I could ever forget. I was called to a fire at the Rue <em>[REDACTED]</em>.
</p>¤<p>A: What did you see? </p>¤<p>RB: Smoke, white like a new Pope, rising up
from the windows of a small shop. I sent my men in. I was fire chief back then.
</p>¤<p>A: What happened next? </p>¤<p>RB: We pulled the shop owner out. He was
already dead. Smoke in his lungs. We found the source afterwards. A baby's walker.
Poured water onto it, but that only encouraged the smoke. We pulled the carriage
outside. Smoke kept shooting out! A crowd gathered. People said it was a miracle.
But I disagreed. It seemed to me like more of an omen. We brought the strange thing
back to the fire hall. Some Americans, like yourself, came later and took it away.
</p>¤<p> (end of relevant portion)</p>¤
opcon_doc_ai_pram_02_DESCRIPTION2=
opcon_doc_ai_pram_02_METATEXT1=Smoking Pram (AI13-KE)
opcon_doc_ai_pram_02_METATEXT2=08/05/1979
opcon_doc_ai_pram_02_METATEXT3=Panopticon – Floor 02, Unit 11
opcon_doc_ai_pram_02_METATITLE1=ID
opcon_doc_ai_pram_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_pram_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_pram_02_TITLE=Pram Supplement
opcon_doc_ai_sledgehammer_01_DESCRIPTION1=<p><b>Game Hammer
(AI5-BE)</b></p>¤<p>NOTE: Per Archival Mandates 8.A, this document has been edited
to meet current administrative standards. Certain terminology may be out of
date.</p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤ <p>No method for suppressing the
item’s thaumaturgical effect is yet known. To prevent infection, wear proper safety
gloves when handling.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>The item is
a wooden mallet from a “High Striker” carnival game. A long wooden handle extends
from the head.</p>¤<p>The item infects any organic material with an unknown disease
upon making physical contact. The effects of this disease are similar to leprosy,
but develop at a much faster rate. Within a matter of days, tissue loss develops in
the limbs closest to the point of infection. While the disease itself has not
claimed any lives, secondary infection has resulted in numerous deaths. </p>
opcon_doc_ai_sledgehammer_01_DESCRIPTION2=
opcon_doc_ai_sledgehammer_01_METATEXT1=Game Hammer (AI5-BE)
opcon_doc_ai_sledgehammer_01_METATEXT2=11/02/1959
opcon_doc_ai_sledgehammer_01_METATEXT3=Panopticon – Floor 01, Unit 16
opcon_doc_ai_sledgehammer_01_METATITLE1=ID
opcon_doc_ai_sledgehammer_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_sledgehammer_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_sledgehammer_01_TITLE=Hammer Procedures
opcon_doc_ai_sledgehammer_02_DESCRIPTION1=<p><b>Game Hammer (AI5-BE)</b></p>¤<p><u>
BACKGROUND: </u></p>¤<p>The Smiley Sisters Carnival traveled throughout the eastern
United States during the 1950s. Beginning in 1956, young men in the towns visited
by the carnival became plagued by a strange form of leprosy originating in the
hands and swiftly moving up the arms. As the death toll climbed, newspapers named
the disease “Farmer’s Rot”.</p>¤Rumors began circulating that the carnival itself
was to blame. In November of 1959, the townspeople of <em>[REDACTED]</em>, Georgia
took it upon themselves to raze the carnival to the ground, believing the
entertainers to be servants of the devil.</p>¤<p>Bureau agents had been monitoring
the carnival while investigating the odd disease. Posing as <em>[REDACTED
REDACTED]</em>, agents confiscated all carnival property that survived the flames.
At a field office, stray <em>[REDACTED]</em> were placed in rooms with individual
pieces of the carnival equipment. The game hammer was identified as the cause of
the disease. The remaining property was incinerated, along with the infected
<em>[REDACTED]</em>. The carnival owners were told they had been carrying a
dangerous pathogen in their equipment.</p>¤
opcon_doc_ai_sledgehammer_02_DESCRIPTION2=
opcon_doc_ai_sledgehammer_02_METATEXT1=Game Hammer (AI5-BE)
opcon_doc_ai_sledgehammer_02_METATEXT2=11/02/1959
opcon_doc_ai_sledgehammer_02_METATEXT3=Panopticon – Floor 01, Unit 16
opcon_doc_ai_sledgehammer_02_METATITLE1=ID
opcon_doc_ai_sledgehammer_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_sledgehammer_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_sledgehammer_02_TITLE=Hammer Supplement
opcon_doc_ai_surfboard_01_DESCRIPTION1=<p><b>Guru Surfboard
(AI43-PE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤ <p>No unique procedures
required. Any attempts to abuse the object’s effects for personal gain will result
in termination.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>An antique
surfboard. Believed to originate from the 1960s due to its design. </p>¤<p>The item
enhances self-confidence when touched. The duration of this effect is
<em>[REDACTED]</em>. </p>¤<p><u>BACKGROUND: </u></p>¤<p>The item came to the
Bureau's attention through a popular nationwide tour of speaking engagements
advertising the item as a proven miracle-worker, especially for those afflicted by
personal shortcomings. This self-help course was called “The Power of the Board”,
created and operated by a man named Chester Bless. </p>¤<p>Numerous attendees
experienced an immediate surge in optimism and daring after touching the item. Once
the craze reached a fever pitch, with events attracting thousands of people, the
Bureau took action. Agents raided Mr. Bless’s Los Angeles home only to find the
house empty and the man gone. Only the item remained in the house, in plain sight.
</p>¤
opcon_doc_ai_surfboard_01_DESCRIPTION2=
opcon_doc_ai_surfboard_01_METATEXT1=Guru Surfboard (AI43-PE)
opcon_doc_ai_surfboard_01_METATEXT2=07/03/1994
opcon_doc_ai_surfboard_01_METATEXT3=Panopticon – Floor 03, Unit 05
opcon_doc_ai_surfboard_01_METATITLE1=ID
opcon_doc_ai_surfboard_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_surfboard_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_surfboard_01_TITLE=Surfboard Procedures
opcon_doc_ai_surfboard_02_DESCRIPTION1=<p><b>Guru Surfboard (AI43-PE)</b></p>¤
<p><u>SUPPLEMENTARY MATERIALS: </u></p>¤<p> (interview with custodian
<em>[REDACD]</em> after theft of AI43)</p>¤<p>A: After touching the item, what did
you experience?</p>¤<p><em>[RE]</em>: I experienced confidence! Cranked all the way
up. I wanted to become somebody. An artist, a stock trader. </p>¤<p>A: How did
these feelings manifest externally? </p>¤<p><em>[RE]</em>: Don't know. If I’d
gotten out there, to the city, I’d have done so many things. Made my fortune, gone
out and owned the world. That shit was mine. I would have taken it all. Money,
fame, women-</p>¤<p>Agent: You also experienced an increased sex drive?
</p>¤<p><em>[RE]</em>: Yes! Increased everything! I've been cleaning shit for you
people long enough! I'm going out on a fucking conquest! </p>¤<p>A: Would you say
you're still under the effects of the object? </p>¤<p><em>[RE]</em>: Who the fuck
are you to keep me in here? I'm worth four of you, you suit-wearing piece of shit.
Twenty! </p>¤<p>A: The Bureau appreciates your candor. You are no longer required.
</p>¤<p><em>[RE]</em>: I'm <em>[REDC]</em> fucking <em>[REACTED]</em>. Remember
that name! </p>¤<p>(end of relevant portion)</p>¤
opcon_doc_ai_surfboard_02_DESCRIPTION2=
opcon_doc_ai_surfboard_02_METATEXT1=Guru Surfboard (AI43-PE)
opcon_doc_ai_surfboard_02_METATEXT2=07/03/1994
opcon_doc_ai_surfboard_02_METATEXT3=Panopticon – Floor 03, Unit 05
opcon_doc_ai_surfboard_02_METATITLE1=ID
opcon_doc_ai_surfboard_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_surfboard_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_surfboard_02_TITLE=Surfboard Supplement
opcon_doc_ai_swanboat_01_DESCRIPTION1=<p><b>Swan Boat
(AI19-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures
required.</p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>Item is made of
fiberglass, painted to resemble a swan. Foot pedals allow the item to propel
forward in water. </p>¤<p>The item emits a pulse of physical force at an estimated
force of <em>[REDACTED REDACTED]</em> (possible connection to OOP5?). Measuring the
exact force created by the item has been hindered by concerns from the Human
Resources Dept. </p>¤<p><u>BACKGROUND: </u></p>¤<p>The item was seized from an
activity rental service called <em>[REDACTED REDAC]</em> located on Lake
<em>[REDACTED]</em> on Vancouver Island, Canada after it ejected numerous riders
over the course of a summer, bringing the boat to the attention of the media.
</p>¤<p>The item was transported to the Bureau by helicopter. A containment
specialist accompanied it, sent to recite Formulas C.9 through 32 recursively. What
occurred in the helicopter is not known, but all agents were lost in the crash. The
item was recovered and then transported by train. It arrived at the Bureau without
further incident. </p>¤
opcon_doc_ai_swanboat_01_DESCRIPTION2=
opcon_doc_ai_swanboat_01_METATEXT1=Swan Boat (AI19-KE)
opcon_doc_ai_swanboat_01_METATEXT2=06/24/1983
opcon_doc_ai_swanboat_01_METATEXT3=Panopticon – Floor 05, Unit 10
opcon_doc_ai_swanboat_01_METATITLE1=ID
opcon_doc_ai_swanboat_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_swanboat_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_swanboat_01_TITLE=Swan Boat Procedures
opcon_doc_ai_thermos_01_DESCRIPTION1=<p><b>Oh Deer Diner Coffee Thermos (AI73-
UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures required.
Altered status is suspected, but unverified. </p> ¤<p><u>DESCRIPTION/ALTERED
EFFECT: </u></p>¤<p>A blue coffee thermos with a white plastic cap and a logo of
the “Oh Deer Diner” located in Bright Falls, Washington. The cap doubles as a
mug.</p>¤<p>The item responds to Formula I.16, yet no discernable altered effect
has been discovered, other than keeping liquids warm for surprisingly long periods
of time. It’s also worth noting that the coffee from the thermos is always
refreshing and strong, no matter its quality before being poured into the
item.</p>¤<p><u>BACKGROUND: </u></p>¤<p>The thermos was discovered on the shore of
Cauldron Lake, outside the town of Bright Falls. Both are known sites of a
recurring AWE (see Bright Falls AWE case file for further information). According
to witness statements, Alan Wake (see Prime Candidate Program entry for further
information), who went missing shortly before the discovery of the thermos, had
been seen <em>REDACTED</em> collecting similar thermoses for an <em>REDAC</em>
purpose.<p>¤
opcon_doc_ai_thermos_01_DESCRIPTION2=
opcon_doc_ai_thermos_01_METATEXT1=Oh Deer Diner Coffee Thermos (AI73-UE)
opcon_doc_ai_thermos_01_METATEXT2=09/20/2010
opcon_doc_ai_thermos_01_METATEXT3=Panopticon – Floor 05, Unit 05
opcon_doc_ai_thermos_01_METATITLE1=ID
opcon_doc_ai_thermos_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_thermos_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_thermos_01_TITLE=Thermos Procedures
opcon_doc_ai_trafficlight_01_DESCRIPTION1=<p><b>Red Light
(AI49-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>The object's effect is
subdued by exposure to sunlight. </p>¤<p><u>DESCRIPTION/ALTERED EFFECT:
</u></p>¤<p>A traffic light with three distinct lights arranged vertically on each
of its four sides. From top to bottom, the lights shine red, yellow, and green.
</p>¤<p>A popular children’s game (see CBA-316 for details) is believed to be
integral in the manifestation of this item and its effect. If an entity approaches
the item while its red light is activated, they will be instantaneously relocated a
distance of <em>[REDACTED]</em> from the item. </p>¤<p>NOTE: Theories that the item
is shifting people to a former timeline or parallel universe have been explored and
dismissed. </p>¤<p><u>BACKGROUND:</u></p>¤<p>The item was discovered after a street
light at an intersection near the elementary school began shifting people away from
itself after sunset. A local panic brought the case to the attention of the Bureau.
The item was contained and a gas leak was blamed for this confusion in the
townspeople's perception. </p>¤
opcon_doc_ai_trafficlight_01_DESCRIPTION2=
opcon_doc_ai_trafficlight_01_METATEXT1=Red Light (AI49-KE)
opcon_doc_ai_trafficlight_01_METATEXT2=05/16/1999
opcon_doc_ai_trafficlight_01_METATEXT3=Panopticon – Floor 04, Unit 10
opcon_doc_ai_trafficlight_01_METATITLE1=ID
opcon_doc_ai_trafficlight_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_trafficlight_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_trafficlight_01_TITLE=Traffic Light Procedures
opcon_doc_ai_tree_01_DESCRIPTION1=<p><b>Holiday Memories Tree
(AI14-AE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>Item must be contained
within a soundproof cell. </p>¤<p><u>DESCRIPTION/ALTERED EFFECT: </u></p>¤<p>A
"Holiday Memories" brand white plastic tree with green plastic stand. </p>¤<p>The
item repeats words and phrases spoken within a range of <em>[RED]</em> feet, always
in a tone below <em>[REDA]</em>hz. This verbal mimicry has profoundly distressing
effects on the individual it is copying. </p>¤<p><u>BACKGROUND: </u></p>¤<p>The
item was taken from the <em>[REDACTED]</em>, a Canadian research station
established on Ross Island in Antarctica, where it was used to celebrate the
holiday season. In 1979, solar radiation damaged the radio, severing the base’s
only means of communication with the world. </p>¤<p>After the frozen passages
opened, a military expedition visited the base to re-establish contact. They found
the base’s occupants in various states of madness, rambling about voices in the
tree. Military personnel discovered they also heard the tree speaking. After
locking the item in a supply crate, they brought it back to the mainland, at which
point the Bureau intervened. </p>¤
opcon_doc_ai_tree_01_DESCRIPTION2=
opcon_doc_ai_tree_01_METATEXT1=Holiday Memories Tree (AI14-AE)
opcon_doc_ai_tree_01_METATEXT2=06/02/1980
opcon_doc_ai_tree_01_METATEXT3=Panopticon – Floor 02, Unit 10
opcon_doc_ai_tree_01_METATITLE1=ID
opcon_doc_ai_tree_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_tree_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_tree_01_TITLE=Plastic Tree Procedures
opcon_doc_ai_tree_02_DESCRIPTION1=<p><b>Holiday Memories Tree (AI14-AE)</b></p>¤
<p><u>SUPPLEMENTARY MATERIALS: </u></p>¤<p> (Excerpt from "Altered Speech of AI14"
by Dr. Theodore Ash) </p>¤<p> “The results are incredible, but more so the speed of
discovery this allows us. AI14 copies our speech, but after numerous tests we’ve
discovered that certain words are missing from its vocabulary. We began isolating
these words, cross-referencing them with esoteric texts from the early days of the
Bureau. We found that these words, when arranged in particular formations and
spoken at varying speeds and cadences, elicit a reaction from altered materials.
</p>¤<p>We tested this specific string of words, a “Formula” if you will, on the
other Altered Items kept in the Examination Hall. Varying physical responses were
recorded with each one, with an 82% success rate. We’ve proven that words can
tangibly affect these items. Specific applications must be explored, possibly for
containment or identification purposes. This will drastically change our approach
moving forward.</p><p>And to think, there are still more words to be found!” </p>¤
opcon_doc_ai_tree_02_DESCRIPTION2=
opcon_doc_ai_tree_02_METATEXT1=Holiday Memories Tree (AI14-AE)
opcon_doc_ai_tree_02_METATEXT2=06/02/1980
opcon_doc_ai_tree_02_METATEXT3=Panopticon – Floor 02, Unit 10
opcon_doc_ai_tree_02_METATITLE1=ID
opcon_doc_ai_tree_02_METATITLE2=ACQUISITION DATE
opcon_doc_ai_tree_02_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_tree_02_TITLE=Plastic Tree Supplement
opcon_doc_ai_watercooler_01_DESCRIPTION1=<p><b>Simulacrum
(AI53-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures
required.</p>¤<p>If the item's form is different than any previously reported, then
make a note describing the new form. </p>¤<p><u>DESCRIPTION/ALTERED EFFECT:
</u></p>¤<p>The object’s true shape and appearance are unknown. It has been known
to take the form of the following objects: Ring of keys, lunchbox, wrench,
microscope, stapler, glasses, mail tube, spoon. </p>¤<p>The item is able adopt the
physical form of items in its immediate vicinity. The item is capable of limited
physical movement, repositioning itself whenever it changes form. This only occurs
when it is unobserved, physically and digitally. Because of this, the transition
between shapes has never been observed. Reciting Formula I.14 or I.32 causes the
item to reveal itself by shuddering. </p>¤<p><u>BACKGROUND: </u></p>¤<p>The item
was initially discovered within the Bureau itself. Whether an agent brought it
inside (intentionally or otherwise) or it resided here prior to the Bureau's
arrival to the Oldest House is unknown. </p>¤
opcon_doc_ai_watercooler_01_DESCRIPTION2=
opcon_doc_ai_watercooler_01_METATEXT1=Simulacrum (AI53-KE)
opcon_doc_ai_watercooler_01_METATEXT2=09/03/2001
opcon_doc_ai_watercooler_01_METATEXT3=Panopticon – Floor 05, Unit 11
opcon_doc_ai_watercooler_01_METATITLE1=ID
opcon_doc_ai_watercooler_01_METATITLE2=ACQUISITION DATE
opcon_doc_ai_watercooler_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_ai_watercooler_01_TITLE=Water Cooler Procedures
opcon_doc_alteredevaluation_01_DESCRIPTION1=<p align=CENTER><b>ALTERED EXAMINATION
REQUEST</b></p>¤<p align=CENTER><b>AIRPLANE
WRECKAGE</b></p>¤¤<p><u>SUMMARY:</u></p>¤<p>The airplane in question has been
brought in from a private airfield located in the town of <em>[REDACTED]</em>,
Cincinnati. It is suspected to be connected to the <em>[REDACTED]</em> AWE (see
case file <em>[REDACTED ]</em> for details) and is being evaluated for altered
status. The plane is currently being stored in the Transit Corridor in the
Containment Sector, brought there through the New York subway tunnel, special
access <em>[REDACTED]</em> (for more information on tunnel <em>[REDACTED]</em> and
links to urban legends centered on ghost stations, abandoned tracks, and
<em>[REDACTED]</em> see file 4-12-4521). The plane’s black box is currently being
evaluated for <em>[REDACTED REDACTED</em> <em>REDACTED]</em> and initial readings
have been taken by a research team, though no altered status has yet been
detected.</p>¤<p>Refer to file 9-12-8371 for full report.</p>¤
opcon_doc_alteredevaluation_01_DESCRIPTION2=
opcon_doc_alteredevaluation_01_METATEXT1=Dr. Hubert Tan, Research Specialist
opcon_doc_alteredevaluation_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_alteredevaluation_01_METATEXT3=
opcon_doc_alteredevaluation_01_METATITLE1=COMPILED BY
opcon_doc_alteredevaluation_01_METATITLE2=BY ORDER OF
opcon_doc_alteredevaluation_01_METATITLE3=
opcon_doc_alteredevaluation_01_TITLE=Airplane Evaluation Order
opcon_doc_altereditemincidents_01_DESCRIPTION1=<p
align=CENTER><b>BEHAVIORAL/CONTAINMENT CHANGES</b></p>¤<p align=CENTER><b>ALTERED
ITEMS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Recently there have been some alarming
changes in behavior and altered effect in two Altered Items in the Panopticon. The
<em>Arctic Queen</em> and the <em>Pink Flamingo</em> have become much more
aggressive, with entirely new effects manifesting for no discernible
reason.</p>¤<p>The items have been investigated for updated containment procedures
to counter these new effects with one successfully discovered to be contained by
constant visual contact, but this development is worrying. What if all the Altered
Items undergo this behavioral change? We need to find out why this is happening,
what is changing. </p>¤<p>Handling these Altered Items has also resulted in
numerous Panopticon staff being <em>[REDACTED]</em>. I would say they’ve gone to
the Astral Plane, but these aren’t Objects of Power. Not one of them has come back.
This, plus the uptick in Astralnauts not returning from their dives has me
wondering what the hell is going on. Is anyone looking into this? Is there any
plan? </p>¤<p>Refer to file <em>[REDACTED]</em> for full report. </p>¤
opcon_doc_altereditemincidents_01_DESCRIPTION2=
opcon_doc_altereditemincidents_01_METATEXT1=Frederick Langston, Panopticon
Supervisor
opcon_doc_altereditemincidents_01_METATEXT2=n/a
opcon_doc_altereditemincidents_01_METATEXT3=
opcon_doc_altereditemincidents_01_METATITLE1=COMPILED BY
opcon_doc_altereditemincidents_01_METATITLE2=BY ORDER OF
opcon_doc_altereditemincidents_01_METATITLE3=
opcon_doc_altereditemincidents_01_TITLE=Altered Item Behavior Changes
opcon_doc_americaovernight_01_DESCRIPTION1=<p align=CENTER><b>RESULTS
OVERVIEW</b></p>¤<p align=CENTER><b>THE “AMERICA OVERNIGHT”
PROGRAM</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The “America Overnight” program has
operated successfully for over <em>[RED]</em> years. Originally designed to assist
in providing disinformation to the naturally skeptical population of America, it
has additionally led to the discovery of numerous AWEs and altered materials by
allowing civilians to call in and report their experiences with the paranatural. In
fact, America Overnight alerted the Bureau of <em>[REDACTED REDACTED]</em> and
<em>[REDACTED]</em> in its first year of operation alone. </p>¤<p>In this report,
the Investigations Sector have catalogued and categorized each episode of America
Overnight that has resulted in a successful Bureau investigation in order to help
AWE occurrence analysis (the more <em>[REDACTED REDACTED]</em> results of Night
Springs have also been cataloged in a separate report). </p>¤<p>Refer to file
<em>4REDACTED]</em> for full report. </p>¤
opcon_doc_americaovernight_01_DESCRIPTION2=
opcon_doc_americaovernight_01_METATEXT1=Remy Denis, Chief Investigator
opcon_doc_americaovernight_01_METATEXT2= Director Zachariah Trench
opcon_doc_americaovernight_01_METATEXT3=
opcon_doc_americaovernight_01_METATITLE1=COMPILED BY
opcon_doc_americaovernight_01_METATITLE2=BY ORDER OF
opcon_doc_americaovernight_01_METATITLE3=
opcon_doc_americaovernight_01_TITLE=America Overnight Results
opcon_doc_argwinners_DESCRIPTION1=<p align=CENTER><b>SYSTEMS SECURITY
EVALUATION</b></p>¤<p align=CENTER><b>CONFIRMED DATA
BREACH</b></p>¤<p><u>SUMMARY:</u></p>¤<p> Last month, our onsite server experienced
an intrusion by unauthorized users. After a thorough investigation, it was
confirmed that the users only accessed a video file, which contained portions of
various Dr. Darling presentations. Investigators were able to track the users
through their IP addresses. The following are the confirmed identities of these
users.</p>¤<p>- Patrick Streutjens</p>¤<p>- Rubens Nogueira</p>¤<p>- Arto
Kolumäki</p>¤<p>- Christopher Mills-Bowling</p>¤<p>- Jaakko Saarinen</p>¤<p>These
individuals are in breach of Bureau Code 91 and have been placed under surveillance
by our external investigation team. Further action is pending.</p>
opcon_doc_argwinners_DESCRIPTION2=
opcon_doc_argwinners_METATEXT1=
opcon_doc_argwinners_METATEXT2=
opcon_doc_argwinners_METATEXT3=
opcon_doc_argwinners_METATITLE1=
opcon_doc_argwinners_METATITLE2=
opcon_doc_argwinners_METATITLE3=
opcon_doc_argwinners_TITLE=Data Breach
opcon_doc_arishmail_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Hey Simon, </p>¤<p>I got your message. Yeah, if someone in the
sector is asking about Ahti, just tell him you’ll handle it and leave it at that.
Under no circumstances should any personnel intervene with his day-to-day routine.
I told you everything I know about him so you could better deal with his odd
habits, but yes it’s still very much a classified matter. </p>¤<p>Also, I saw your
report about the Quarry worker who wandered into the Foundation. Detaining him was
the right move. We’ll figure out what he saw before we decide on next steps.
</p>¤<p>Cheers, </p>¤<p>Lin</p>¤<p>P.S. In case you hadn’t noticed, something is up
between Trench and Darling. I know this isn’t your strong suit, but try your best
to stay out of it. </p>
opcon_doc_arishmail_01_DESCRIPTION2=
opcon_doc_arishmail_01_METATEXT1=S. Arish
opcon_doc_arishmail_01_METATEXT2=L. Salvador
opcon_doc_arishmail_01_METATEXT3=Keep a look out
opcon_doc_arishmail_01_METATITLE1=TO
opcon_doc_arishmail_01_METATITLE2=FROM
opcon_doc_arishmail_01_METATITLE3=SUBJECT
opcon_doc_arishmail_01_TITLE=Arish: Security Matters
opcon_doc_astralnauts_01_DESCRIPTION1=<p align=CENTER><b>PROCESSES AND BEST
PRACTICES</b></p>¤<p align=CENTER><b>ASTRALNAUT
PROGRAM</b></p>¤¤<p><u>SUMMARY:</u></p>¤<p>This report serves as an introductory
guide to the Astralnaut program including candidate requirements, training
practices, and Astral research procedures. </p>¤<p>Astralnauts are chosen
individuals who explore and document the Astral Plane by making physical contact
with the X-Ray Light Box (see case file OOP18 for details) in the Hypnosis Lab, a
section of the Parapsychology Division. Physical and psychological training is
vital for the repeated transition between planes, known as “dives”. After each
dive, Astralnauts must undergo a <em>[REDACTED]</em> session in the cognitive
recording chairs to record their experience in the plane.¤<p>Gathered data has
conclusively proven that <em>[REDACTED</em> <em>REDACTED]</em> within the Astral
Plane vary widely between Astralnauts. On rare occasions, these dives can result in
losses, often occurring when teams encounter aggressive Astral
entities.</p>¤<p>Refer to file 8-29-1838 for full report.</p>¤
opcon_doc_astralnauts_01_DESCRIPTION2=
opcon_doc_astralnauts_01_METATEXT1=Dr. Bethany Harrington, Parapsychology Dept.
Chief
opcon_doc_astralnauts_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_astralnauts_01_METATEXT3=
opcon_doc_astralnauts_01_METATITLE1=COMPILED BY
opcon_doc_astralnauts_01_METATITLE2=BY ORDER OF
opcon_doc_astralnauts_01_METATITLE3=
opcon_doc_astralnauts_01_TITLE=Astralnauts Information
opcon_doc_astralplanerecreation_01_DESCRIPTION1=<p align=CENTER><b>PROCESSES AND
BEST PRACTICES</b></p>¤<p align=CENTER><b>ASTRAL PLANE
EXHIBITION</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Astral Exhibition was originally
built for the Astralnauts to use as a training location. A place to grow accustomed
to the sights and sounds of the Astral Plane before diving into the real thing. We
could have done a better job with it, but <em>[REDACTED]</em> was being stingy with
the budget. </p>¤<p>However, once we discovered the <em>[REDACTED]</em> we decided
to repurpose the space. Similar to how zoos hope familiar surroundings will affect
the wellbeing of their animals, we hope to observe the <em>[REDACTED]</em>’
behavior in an environment similar to its home dimension. So far, it just breaks
everything we put in with it. But Rome wasn’t built in a day! </p>¤<p>Refer to file
3-19-3811 for full report. </p>¤<p><u>ADDENDUM:</u></p>¤<p>New naming conventions
have been established for the Astral entity now known as “Astral Spike”. Outdated
terms in this report have been redacted.</p>¤
opcon_doc_astralplanerecreation_01_DESCRIPTION2=
opcon_doc_astralplanerecreation_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_astralplanerecreation_01_METATEXT2=n/a
opcon_doc_astralplanerecreation_01_METATEXT3=
opcon_doc_astralplanerecreation_01_METATITLE1=COMPILED BY
opcon_doc_astralplanerecreation_01_METATITLE2=BY ORDER OF
opcon_doc_astralplanerecreation_01_METATITLE3=
opcon_doc_astralplanerecreation_01_TITLE=Astral Exhibition
opcon_doc_atlastheory_01_DESCRIPTION1=<p align=CENTER><b>STRUCTURAL
ANALYSIS</b></p>¤<p align=CENTER><b>THE ATLAS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The
Atlas is a physical expression created by the Oldest House. Its purpose and
function are currently unknown. </p>¤<p>The specific shape and dimensions of the
Atlas (see file ATL-03 for said dimensions) seem to indicate a more explicit
purpose than the Oldest House’s usual walls, floors, or shifts. The Atlas changes
form, but resists observation when doing so. No visual observation has been made
during its change, and it only ever occurs between frames when monitored by
surveillance cameras. </p>¤<p>A previous theory was that this change corresponds to
House Shifts and that the Atlas is a <em>[REDACTED REDACTED]</em> of the
<em>[REDACTED REDACTED]</em> itself. However the shape changes do not occur at the
same time as the building shifts, which makes this theory doubtful.
</p>¤<p>Structurally the Atlas is made of the same <em>[REDACTED]</em> material as
the rest of the Oldest House. Further observation will hopefully aid in discovering
its purpose. </p>¤<p>Refer to file 8-37-3592 for full report. </p>¤
opcon_doc_atlastheory_01_DESCRIPTION2=
opcon_doc_atlastheory_01_METATEXT1=Dr. Hubert Tan, Research Specialist
opcon_doc_atlastheory_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_atlastheory_01_METATEXT3=
opcon_doc_atlastheory_01_METATITLE1=COMPILED BY
opcon_doc_atlastheory_01_METATITLE2=BY ORDER OF
opcon_doc_atlastheory_01_METATITLE3=
opcon_doc_atlastheory_01_TITLE=Atlas Theory
opcon_doc_awe_albany_01_DESCRIPTION1=<p><b>Albany (AWE-29)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>A response team was dispatched to a possible AWE in progress at
<em>[REDACTED REDACTED]</em>, Albany. At the scene, the team encountered and
retrieved AI63.</p>¤<p><u>EVENT RESPONSE:</u></p>¤<p>The Bureau had discovered
numerous online message boards regarding loud noises coming from an abandoned
shipping warehouse belonging to the <em>[REDACTED]</em> Corporation. Local law
enforcement had discovered numerous bodies in various states of mutilation in the
vicinity. This, along with the noises, were considered to be evidence of a
“werewolf” due to the fact that they only occurred on the last three full moons.
</p>¤<p>Field Agent <em>REDACTED</em> accompanied a squad of ranger trainees to the
site as a form of field training. The likelihood of a genuine AWE was considered
low. Despite this evaluation, the team encountered a highly-volatile Altered Item,
which they successfully retrieved. </p>¤
opcon_doc_awe_albany_01_DESCRIPTION2=
opcon_doc_awe_albany_01_METATEXT1=AWE-29
opcon_doc_awe_albany_01_METATEXT2=02/08/2006
opcon_doc_awe_albany_01_METATEXT3=Albany, New York
opcon_doc_awe_albany_01_METATITLE1=ID
opcon_doc_awe_albany_01_METATITLE2=EVENT DATE
opcon_doc_awe_albany_01_METATITLE3=EVENT LOCATION
opcon_doc_awe_albany_01_TITLE=Albany Summary
opcon_doc_awe_albany_02_DESCRIPTION1=<p><b>Albany
(AWE-29)</b></p>¤<p><u>DETAILS:</u></p>¤<p>Upon arrival, the squad broke into the
warehouse and discovered boxes of undelivered merchandise abandoned by the previous
owner of the warehouse. As they investigated the noise, <em>[dimensional
rupturing]</em> along the south side of the building caused it to collapse inward.
Wooden crates in accelerated physical <em>[movement resulting</em> from <em>the
item]</em> rendered Field Agent <em>REDACTED</em> and two of the trainees
unconscious. The others escaped the warehouse before it collapsed entirely. In the
rubble, they found AI63 at the origin of the <em>[lethal altered effect]</em>,
attracting and repelling debris. </p>¤<p>They stood guard around the item until the
moon set, at which point the altered effect ceased. They returned the item to the
Bureau without further incident. No fatalities occurred. </p>¤<p>The collapse of
the warehouse was not witnessed by civilians and thus no re-informing by the
Communications Department was required. </p>¤
opcon_doc_awe_albany_02_DESCRIPTION2=
opcon_doc_awe_albany_02_METATEXT1=AWE-29
opcon_doc_awe_albany_02_METATEXT2=02/08/2006
opcon_doc_awe_albany_02_METATEXT3=Albany, New York
opcon_doc_awe_albany_02_METATITLE1=ID
opcon_doc_awe_albany_02_METATITLE2=EVENT DATE
opcon_doc_awe_albany_02_METATITLE3=EVENT LOCATION
opcon_doc_awe_albany_02_TITLE=Albany Supplement
opcon_doc_awe_brightfalls_01_DESCRIPTION1=<p><b>Bright Falls
(AWE-35)</b></p>¤<p><u>EVENT SUMMARY:</u></p>¤<p>An unconfirmed Threshold
manifestation at Cauldron Lake, WA resulted in a fictional story written by the
author Alan Wake creating an AWE in which reality was altered to match that of the
story, though only locally and for a limited time.</p>¤<p><u>EVENT
RESPONSE:</u></p>¤<p>Mr. Kirklund, Head of Investigations, was alerted on Sept. 13,
2010 by ex-Bureau agent Frank Breaker (see <em>REDACTED</em>) that an AWE event was
taking place in Bright Falls, WA (refer to events investigated in 1970, 1976,
1978). Breaker had received a call from Barry Wheeler (Alan Wake’s literary agent)
on behalf of Breaker’s daughter, Sarah, who is the current sheriff of Bright
Falls.</p>¤<p>A Bureau field team arrived at the site two days later, only to
confirm that the event was over. Interviews were conducted (refer to the 1970
<em>REDA</em> Thomas Zane; 1976, 1978 Odin Anderson, Tor Anderson). Alan Wake was
believed to <em>REDACTED REDACTED</em> instigator. Eyewitness reports highlight an
old light switch (possible Object of Power) that <em>REDACTEDREDACTED RED></em>
missing. Wake was not found at the scene. Reports claim he dived into the lake, but
no body was recovered in the search.</p>¤¤
opcon_doc_awe_brightfalls_01_DESCRIPTION2=
opcon_doc_awe_brightfalls_01_METATEXT1=AWE-35
opcon_doc_awe_brightfalls_01_METATEXT2=09/01/2010 – 09/14/2010
opcon_doc_awe_brightfalls_01_METATEXT3=Bright Falls, Washington
opcon_doc_awe_brightfalls_01_METATITLE1=ID
opcon_doc_awe_brightfalls_01_METATITLE2=EVENT DATE
opcon_doc_awe_brightfalls_01_METATITLE3=EVENT LOCATION
opcon_doc_awe_brightfalls_01_TITLE=Bright Falls Summary
opcon_doc_awe_brightfalls_02_DESCRIPTION1=<p><b>Bright Falls
(AWE-35)</b></p>¤<p><u>DETAILS:</u></p>¤<p>Alice Wake, Mr. Wake’s wife, was found
during the Bureau investigation. She was interviewed and evaluated. She showed
signs of severe mental trauma in the form of <em>REDACTED</em> memory loss. She was
later directed to treatment. It was concluded that she had been trapped in the
Threshold during its manifestation.</p>¤<p>Notable individuals still missing after
the Bright Falls event are FBI Special Agent Robert Nightingale and Dr. Emil
Hartman (refer to “The Creator’s Dilemma” and the file re: the Cauldron Lake
Lodge).</p>¤<p>Bureau researchers believe this event was the result of a forceful
perception of subjective reality (stemming from Mr. Wake) overlapping on our own.
Wake has been flagged as a potential parautilitarian (see Prime Candidate Program
file for more details).</p>¤<p> In 2011, a book by Clay Steward titled “The Alan
Wake Files” was published by Roundabout Press (New York and Olympia). Agents
interviewed Clay Steward and suspected minor parautilitarian sensitivity. He was
placed under indefinite surveillance.</p>¤<p><u>NOTES:</u></p>¤<p>A monitoring
station was established at Cauldron Lake to alert the Bureau of any future
activity.</p>¤¤
opcon_doc_awe_brightfalls_02_DESCRIPTION2=
opcon_doc_awe_brightfalls_02_METATEXT1=AWE-35
opcon_doc_awe_brightfalls_02_METATEXT2=09/01/2010 – 09/14/2010
opcon_doc_awe_brightfalls_02_METATEXT3=Bright Falls, Washington
opcon_doc_awe_brightfalls_02_METATITLE1=ID
opcon_doc_awe_brightfalls_02_METATITLE2=EVENT DATE
opcon_doc_awe_brightfalls_02_METATITLE3=EVENT LOCATION
opcon_doc_awe_brightfalls_02_TITLE=Bright Falls Supplement
opcon_doc_awe_butte_01_DESCRIPTION1=<p><b>Butte (AWE-17)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>A spate of disappearances was traced to a home in the city of
Butte, where Bureau agents discovered a translocative light switch
cord.</p>¤<p><u>EVENT RESPONSE: </u></p>¤<p>Bureau agents arrived at the home of a
local celebrity, located at <em>[REDACTED</em> <em>REDACTED REDACTED]</em>, which
had been connected to a total of <em>[RED]</em> disappearances in the area. Agents
found no one inside. While searching a closet, an agent pulled the light switch
cord and disappeared from view.</p>¤<p>Another agent was selected to pull the cord
in order to replicate the event. He disappeared as well. Both agents were
discovered at the Oldest House <em>[RE]</em> days later, found in a sealed room by
Rangers exploring a new area of the House.</p>¤<p>The light switch cord in the
Butte home’s closet disappeared during this incident.</p>¤
opcon_doc_awe_butte_01_DESCRIPTION2=
opcon_doc_awe_butte_01_METATEXT1=AWE-17
opcon_doc_awe_butte_01_METATEXT2=09/23/1992
opcon_doc_awe_butte_01_METATEXT3=Butte, Montana
opcon_doc_awe_butte_01_METATITLE1=ID
opcon_doc_awe_butte_01_METATITLE2=EVENT DATE
opcon_doc_awe_butte_01_METATITLE3=EVENT LOCATION
opcon_doc_awe_butte_01_TITLE=Butte Summary
opcon_doc_awe_butte_02_DESCRIPTION1=<p><b>Butte
(AWE-17)</b></p>¤<p><u>DETAILS:</u></p>¤<p>According to their testimony, the agents
had been transported from the Butte home to a roadside motel (named the Oceanview
Motel and Casino) and discovered a room key by performing a ritual (see file MOT-
01). The key opened a door marked with an inverted black pyramid, which they only
learned after a lengthy period of trial and error. After pulling another motel cord
found inside this room, they were transported to the Oldest House.</p>¤<p>The
disappearances of the home’s owner and the other locals of Butte have been
attributed to the light switch cord. The Oceaniew Motel is now known to have many
doors and pathways.</p>¤<p>Since the occurrence, identical light switch cords to
the one found in the Butte home have begun appearing throughout the Oldest House.
At the time of writing, <em>[RE]</em> light cords have been found in the Oldest
House, located in the <em>[REDACTED REDACTED]</em>, and <em>[REDACTED]</em>
Sectors. These all access the Oceanview Motel, though how exactly this link
operates is <em>[REDACTED]</em> but initial hypotheses center on the Butte AWE as a
<em>[REDACTED RED</em> <em>REDACTE</em> (see Dr. Darling presentation 24.3 for more
details).</p>¤
opcon_doc_awe_butte_02_DESCRIPTION2=
opcon_doc_awe_butte_02_METATEXT1=AWE-17
opcon_doc_awe_butte_02_METATEXT2=09/23/1992
opcon_doc_awe_butte_02_METATEXT3=Butte, Montana
opcon_doc_awe_butte_02_METATITLE1=ID
opcon_doc_awe_butte_02_METATITLE2=EVENT DATE
opcon_doc_awe_butte_02_METATITLE3=EVENT LOCATION
opcon_doc_awe_butte_02_TITLE=Butte Supplement
opcon_doc_awe_call_01_DESCRIPTION1=<p><b>n/a (AWE-18)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>A possible AWE in which an unnamed individual experienced
transcorporeality via a phone line. Event is notably similar to
AWE-<em>[RED]</em>, in which <em>[REDACTED REDACTED</em> <em>REDACTED
REDACTED]</em>.</p>¤<p><u>EVENT RESPONSE: </u></p>¤<p>Event is believed to have
been caused by <em>[REDACTED</em> <em>REDACTED REDACTED]</em> and as a result the
following measures have been taken to prevent <em>[REDACTED]</em>: <em>[REDACTED
RE</em> <em>DACTED</em> <em>REDACTED REDAD]</em>. </p>¤
opcon_doc_awe_call_01_DESCRIPTION2=
opcon_doc_awe_call_01_METATEXT1=AWE-18
opcon_doc_awe_call_01_METATEXT2=06/17/1993
opcon_doc_awe_call_01_METATEXT3=n/a
opcon_doc_awe_call_01_METATITLE1=ID
opcon_doc_awe_call_01_METATITLE2=EVENT DATE
opcon_doc_awe_call_01_METATITLE3=EVENT LOCATION
opcon_doc_awe_call_01_TITLE=Emergency Call Summary
opcon_doc_awe_call_02_DESCRIPTION1=<p><b>n/a
(AWE-18)</b></p>¤<p><u>DETAILS:</u></p>¤<p>(transcript of a call to the California
state emergency services)</p>¤<p>Dispatcher: 911, what is your emergency?
</p>¤<p>Voice: Hello… Hello. I’m here. Can you hear me? </p>¤<p>D: I can hear you,
ma’am. Where are you? </p>¤<p>Voice: I’m, um, inside the wires. I’m lost.
</p>¤<p>D: Ma’am, have you been drinking tonight? </p>¤<p>Voice: I feel like I’m
stretching through the wire. Towards you. Don’t hang up. I might go if you hang up.
</p>¤<p>D: Go where, ma’am? </p>¤<p>V: Go. Gone. Away. </p>¤<p>D: OK, and can you
describe your surroundings-</p>¤<p>(unknown noise)</p>¤<p>D: Ma’am? Hello, ma’am?
</p>¤<p>NOTE: Dispatcher attempted to call the number back, but it was no longer in
service.</p>¤
opcon_doc_awe_call_02_DESCRIPTION2=
opcon_doc_awe_call_02_METATEXT1=AWE-18
opcon_doc_awe_call_02_METATEXT2=06/17/1993
opcon_doc_awe_call_02_METATEXT3=n/a
opcon_doc_awe_call_02_METATITLE1=ID
opcon_doc_awe_call_02_METATITLE2=EVENT DATE
opcon_doc_awe_call_02_METATITLE3=EVENT LOCATION
opcon_doc_awe_call_02_TITLE=Emergency Call Supplement
opcon_doc_awe_havana_01_DESCRIPTION1=<p><b>Havana (AWE-48)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>An auditory event occurred at the United States embassy in
Havana, injuring the majority of diplomatic staff stationed there. <em>[RED]</em>
deaths were reported and the outgoing information has been managed.</p>¤<p><u>EVENT
RESPONSE:</u></p>¤<p>Bureau agents arrived at the embassy on the same day as the
event was reported through federal channels, but were too late to witness the AWE,
which is reported to have been <em>[REDACTED REDAC]</em>.</p>¤<p>Staff experienced
sudden intense vibrations and noise, accompanied by an intense pressure in the
ears. This lasted for <em>FRE</em> minutes. No visual phenomena was witnessed. The
scene was cordoned off and the embassy staff were transported to the continental
U.S.</p>¤<p>After Formula I.9 was recited in the vicinity, a single cowboy boot
began to vibrate, identifying it as an Altered Item. The item was contained and
brought to the Bureau for examination (see case file AI85 for details).</p>¤
opcon_doc_awe_havana_01_DESCRIPTION2=
opcon_doc_awe_havana_01_METATEXT1=AWE-48
opcon_doc_awe_havana_01_METATEXT2=09/23/2017
opcon_doc_awe_havana_01_METATEXT3=Havana, Cuba
opcon_doc_awe_havana_01_METATITLE1=ID
opcon_doc_awe_havana_01_METATITLE2=EVENT DATE
opcon_doc_awe_havana_01_METATITLE3=EVENT LOCATION
opcon_doc_awe_havana_01_TITLE=Havana Summary
opcon_doc_awe_havana_02_DESCRIPTION1=<p><b>Havana
(AWE-48)</b></p>¤<p><u>DETAILS:</u></p>¤<p>Bureau medical staff personally
evaluated the injured embassy personnel when they arrived back in the country.
While the victims reported cognitive issues, dizziness, and fatigue, further
testing by Bureau medics found intense cell damage similar to that of radiation
exposure.</p>¤<p>Agents and research staff remained to take soil samples from the
surrounding area, but found no trace of an <em>[REDACTED RED</em>
<em>REDACTED]</em> beyond the health issues of the staff.</p>¤<p>The Communications
Department disseminated a story of foreign powers using <em>[REDACTED REDACTED</em>
<em>D REDACTED]</em> on the embassy staff, resulting in various health issues that
required the embassy to be evacuated. The story successfully took hold, gaining
brief international attention.</p>¤
opcon_doc_awe_havana_02_DESCRIPTION2=
opcon_doc_awe_havana_02_METATEXT1=AWE-48
opcon_doc_awe_havana_02_METATEXT2=09/23/2017
opcon_doc_awe_havana_02_METATEXT3=Havana, Cuba
opcon_doc_awe_havana_02_METATITLE1=ID
opcon_doc_awe_havana_02_METATITLE2=EVENT DATE
opcon_doc_awe_havana_02_METATITLE3=EVENT LOCATION
opcon_doc_awe_havana_02_TITLE=Havana Supplement
opcon_doc_awe_ordinary_01_DESCRIPTION1=<p><b>Ordinary (AWE-24)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>An AWE occurred in the town of Ordinary, caused by an Object of
Power (Slide Projector, ID: OOP15) discovered by local children at the dump outside
of town. When a specific set of slides are used in the Projector, the projected
images open doorways to other dimensions. Multiple slides were used by the
children, resulting in the disappearance of the town’s adult
population.</p>¤<p><u>EVENT RESPONSE:</u></p>¤<p>On Aug. 30, 2002, siblings Dylan
Faden (10-years-old, see P6 materials) and Jesse Faden (11-years-old, see P7
materials) were playing at the local dump when they found a discarded Slide
Projector (see OOP15 case file and Darling presentations <em>RED</em> for
details).</p>¤<p>A team led by Director Trench and Dr. Darling arrived at the site
on Sept. 14. The AWE had ended, but the team found the Faden children, who led them
to the Slide Projector and the slides, which had been burned with the exception of
one. Jesse escaped when agents attempted to detain the pair.</p>¤<p>In total, 17
surviving individuals were found in the town. All of them were brought in for
questioning and tests (see interviews <em>REDACTED</em> and Prime Candidate Program
files <em>REDACD</em>).</p>
opcon_doc_awe_ordinary_01_DESCRIPTION2=
opcon_doc_awe_ordinary_01_METATEXT1=AWE-24
opcon_doc_awe_ordinary_01_METATEXT2=08/30/2002 – 09/14/2002
opcon_doc_awe_ordinary_01_METATEXT3=Ordinary, Maine
opcon_doc_awe_ordinary_01_METATITLE1=ID
opcon_doc_awe_ordinary_01_METATITLE2=EVENT DATE
opcon_doc_awe_ordinary_01_METATITLE3=EVENT LOCATION
opcon_doc_awe_ordinary_01_TITLE=Ordinary Summary
opcon_doc_awe_ordinary_02_DESCRIPTION1=<p><b>Ordinary
(AWE-24)</b></p>¤<p><u>DETAILS:</u></p>¤<p>Details are largely based on interviews
conducted with Dylan Faden (see interviews <em>REDACTED RED</em> and
<em>DACTED</em> for relevant information) and the obtained therapy sessions of
Jesse Faden, as well as circumstantial evidence found at the Ordinary site. Note
that accounts provided by all three sources contain conflicting data. Example: D.F.
claims there were eight slides for the projector. J.F. mentioned nine slides. The
Bureau found one intact slide (designation: 36) and the burnt remains of six
others. Unfortunately, these slides are too badly damaged to be used in the
Projector.</p>¤<p>Jesse Faden is believed to be the individual responsible for
burning the slides.</p>¤<p><u>NOTES:</u></p>¤<p>Dr. Darling has ordered that the
entirety of the Ordinary town dump be brought to the Bureau for examination and
analysis, with the hopes of finding additional slides or other altered
materials.</p>¤<p>Due to the limited space in the Investigations Sector, this AWE
will be investigated in the Containment Sector.</p>
opcon_doc_awe_ordinary_02_DESCRIPTION2=
opcon_doc_awe_ordinary_02_METATEXT1=AWE-24
opcon_doc_awe_ordinary_02_METATEXT2=08/30/2002 – 09/14/2002
opcon_doc_awe_ordinary_02_METATEXT3=Ordinary, Maine
opcon_doc_awe_ordinary_02_METATITLE1=ID
opcon_doc_awe_ordinary_02_METATITLE2=EVENT DATE
opcon_doc_awe_ordinary_02_METATITLE3=EVENT LOCATION
opcon_doc_awe_ordinary_02_TITLE=Ordinary Supplement
opcon_doc_awe_sterling_01_DESCRIPTION1=<p><b>Sterling (AWE-46)</b></p>¤<p><u>EVENT
SUMMARY:</u></p>¤<p>A paranatural object appeared in a field outside the town of
Sterling, Colorado, near a billboard advertising <em>SREDACTEDR</em>. No civilians
were injured, though a family dog has been reported as missing since the
event.</p>¤<p><u>EVENT RESPONSE:</u></p>¤<p>Local authorities arrived on the scene
and began issuing orders over a monitored line of communication, using several
watchwords flagged by the Bureau (including <em>"REDACTED REDACTED"</em>). Bureau
agents from the regional office were dispatched and arrived two hours after local
police. The situation was contained and analysis began.</p>¤<p>Bureau research
staff arrived the next day and examined the object. After <em>[RE]</em> days of
evaluation, the object was lifted into an enclosed truck with built-in Black Rock
panels and relocated to Bureau headquarters via the subway transit system leading
into the Oldest House.</p>¤
opcon_doc_awe_sterling_01_DESCRIPTION2=
opcon_doc_awe_sterling_01_METATEXT1=AWE-46
opcon_doc_awe_sterling_01_METATEXT2=05/04/2016
opcon_doc_awe_sterling_01_METATEXT3=Sterling, Colorado
opcon_doc_awe_sterling_01_METATITLE1=ID
opcon_doc_awe_sterling_01_METATITLE2=EVENT DATE
opcon_doc_awe_sterling_01_METATITLE3=EVENT LOCATION
opcon_doc_awe_sterling_01_TITLE=Sterling Summary
opcon_doc_awe_sterling_02_DESCRIPTION1=<p><b>Sterling
(AWE-46)</b></p>¤<p><u>DETAILS:</u></p>¤<p>Local witnesses report a bright flash in
the field, at approximately <em>[REDACTED]</em>. No noise accompanied the
light.</p>¤<p>Authorities had assumed the object fell from the sky, but our
examination found the object actually manifested there, vaporizing the soil around
it in an intense spherical <em>[REDACTED</em> <em>REDA]</em>, which possibly
explains the light seen from the town.</p>¤<p>The object is a hollow sphere made of
a stone-like material. Structural analysis of the material does not
<em>[REDACTED</em> <em>REDACTED]</em> on record. The sphere has a broken portion,
as if something <em>[REDACTED REDACTED]</em> from the object. The object has been
inactive since arriving at the Bureau.</p>¤<p>The Communications Department
officially stated to the press that the object was a small meteor, while also using
the America Overnight program to <em>[REDACTED REDACTED]</em> (see episode
92).</p>¤<p>NOTE: This AWE will be studied in the Containment Sector until the
spherical object is deemed safe to be transferred to the Investigations Sector.</p>
opcon_doc_awe_sterling_02_DESCRIPTION2=
opcon_doc_awe_sterling_02_METATEXT1=AWE-46
opcon_doc_awe_sterling_02_METATEXT2=05/04/2016
opcon_doc_awe_sterling_02_METATEXT3=Sterling, Colorado
opcon_doc_awe_sterling_02_METATITLE1=ID
opcon_doc_awe_sterling_02_METATITLE2=EVENT DATE
opcon_doc_awe_sterling_02_METATITLE3=EVENT LOCATION
opcon_doc_awe_sterling_02_TITLE=Sterling Supplement
opcon_doc_awe_vanguard_01_DESCRIPTION1=
opcon_doc_awe_vanguard_01_DESCRIPTION2=
opcon_doc_awe_vanguard_01_METATEXT1=
opcon_doc_awe_vanguard_01_METATEXT2=
opcon_doc_awe_vanguard_01_METATEXT3=
opcon_doc_awe_vanguard_01_METATITLE1=
opcon_doc_awe_vanguard_01_METATITLE2=
opcon_doc_awe_vanguard_01_METATITLE3=
opcon_doc_awe_vanguard_01_TITLE=AWE Case File - Vanguard (TBD)
opcon_doc_awelist_01_DESCRIPTION1=<p align=CENTER><b>PROCESSES AND BEST
PRACTICES</b></p>¤<p align=CENTER><b>AWE
FREQUENCY</b></p>¤<p><u>SUMMARY:</u></p>¤<p>For some time now there has been a
steady increase in the annual number of AWEs that the Bureau responds to. Between
2010 and 2015 we responded to <em>[REDACTED]</em> AWEs. For comparison, note that
we only responded to <em>[REDACTED]</em> between 1995 and 2005. </p>¤<p>Is this
rise a result of <em>[REDACTED REDACTED]</em>, improvement in our detection
procedures, or perhaps simply coincidence? We cannot say for sure, which is why
this proposal for an AWE Task Force to be created within the hierarchy of the
Investigations Sector has been compiled. We need to spend more time examining what
<u>causes</u> AWEs rather than just containing them. </p>¤<p>Refer to file 5-95-
1737 for full report. </p>¤
opcon_doc_awelist_01_DESCRIPTION2=
opcon_doc_awelist_01_METATEXT1=Agent Lisa Keenum, External Investigator
opcon_doc_awelist_01_METATEXT2=n/a
opcon_doc_awelist_01_METATEXT3=
opcon_doc_awelist_01_METATITLE1=COMPILED BY
opcon_doc_awelist_01_METATITLE2=BY ORDER OF
opcon_doc_awelist_01_METATITLE3=
opcon_doc_awelist_01_TITLE=AWE Rising Frequency
opcon_doc_aweresponse_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>FOR MARSHALL’S
EYES ONLY</u></p>¤<p>Marshall, </p>¤<p>We checked out the suspected AWE in Duluth.
Wasn’t anything. Just like the house fire before this. And the malfunctioning
clothes dryer before that. </p>¤<p>My team is getting pretty sick of duds. We need
to find better a way to sort the fake AWEs from the real things. Or you need to
rotate these field agents off for a bit. </p>¤<p>Anyway, we’re en route to Sherman
Ranch, next one on the list. Let’s hope it’s a little livelier there.
</p>¤<p>Sincerely, </p>¤<p>Special Agent Keenum</p>¤
opcon_doc_aweresponse_01_DESCRIPTION2=
opcon_doc_aweresponse_01_METATEXT1=H. Marshall
opcon_doc_aweresponse_01_METATEXT2=L. Keenum
opcon_doc_aweresponse_01_METATEXT3=Another Dud
opcon_doc_aweresponse_01_METATITLE1=TO
opcon_doc_aweresponse_01_METATITLE2=FROM
opcon_doc_aweresponse_01_METATITLE3=SUBJECT
opcon_doc_aweresponse_01_TITLE=Marshall: AWE Investigations
opcon_doc_bookclub_01_DESCRIPTION1=<p>Hello avid readers! </p>¤<p>The Bureau Book
Bunch will convene at the usual spot in the corner table of the cafeteria at 5 pm
on Tuesday. </p>¤<p>Currently discussing: “Unless You” by J. D.
Brooks</p>¤<p>Everyone should get their reviews to me by Monday before lunch so I
can generate some conversation starters before the meeting. </p>¤<p>Happy reading!
</p>¤<p>- Penny Bartwell</p>¤
opcon_doc_bookclub_01_DESCRIPTION2=
opcon_doc_bookclub_01_METATEXT1=
opcon_doc_bookclub_01_METATEXT2=
opcon_doc_bookclub_01_METATEXT3=
opcon_doc_bookclub_01_METATITLE1=
opcon_doc_bookclub_01_METATITLE2=
opcon_doc_bookclub_01_METATITLE3=
opcon_doc_bookclub_01_TITLE=Book Club: Penny
opcon_doc_bookclub_02_DESCRIPTION1=<p>Book Club Thoughts</p>¤<p>By Phillip P.
</p>¤<p>“Unless You” hooked me right away. It began with visceral dismemberment
scenes, and this great unsettling vibe created by the unexplained creature they
named “the Fix”. </p>¤<p>As an avid horror fan, I loved how this story veered from
the genre conventions into something a little more, for lack of a better word,
weird. Everything felt familiar, but just a little off. The characters even comment
on it, saying how their lives felt out of control, as if they were just programmed
to perform the same empty actions over and over. Very meta.</p>¤<p>And I loved the
way they left the ending wide-open. What happened to the guy ordered to watch those
monitors for the rest of his life? Did the Fix get him? Is he dead? Did he end up
in the parallel reality with the others? We don’t know. And that’s okay.</p>¤<p>All
in all an interesting read. I’ll give it a solid 4/5. Points deducted for some of
the clunky dialogue and unbelievable choices the characters made. I mean, who the
hell would follow orders from their boss in the middle of such a horrible
slaughterfest? But I guess I shouldn’t demand too much realism from a work of
fiction.</p>¤
opcon_doc_bookclub_02_DESCRIPTION2=
opcon_doc_bookclub_02_METATEXT1=
opcon_doc_bookclub_02_METATEXT2=
opcon_doc_bookclub_02_METATEXT3=
opcon_doc_bookclub_02_METATITLE1=
opcon_doc_bookclub_02_METATITLE2=
opcon_doc_bookclub_02_METATITLE3=
opcon_doc_bookclub_02_TITLE=Book Club: Phillip
opcon_doc_bookclub_03_DESCRIPTION1=<p>Book Club Notes for Penny</p>¤<p>By L.
Samson</p>¤<p>So I don’t usually read a lot of sci-fi, but as far as space operas
go, this was all right. The title “Unless You” could refer to a bunch of things in
the book, I guess, but I thought it was a little vague and stupid. The way the
characters kept throwing it around almost like a catchphrase got real annoying real
fast. </p>¤<p>The best part of the story was the space battles. I sided with the
Fixers, obviously, because they had the coolest tech and their motives made the
most sense to me. Honestly, if I had to choose between some hoity-toity flowers-in-
guns space hippies or a bad-ass bunch of warriors who go around devouring planets
like cheap sushi on a Sunday, I know who I’m picking. That scene where they invade
city-planet and convert the entire population using those brain worms? And that
space dog fight between those two ace pilots? Sign me the fuck up. </p>¤<p>What
kind of ruined the whole thing for me was when my favorite character got killed not
even halfway through the story by getting a battery cylinder launched into his face
by a gravitational anomaly. His death didn’t feel necessary at all.
</p>¤<p>2/5</p>¤
opcon_doc_bookclub_03_DESCRIPTION2=
opcon_doc_bookclub_03_METATEXT1=
opcon_doc_bookclub_03_METATEXT2=
opcon_doc_bookclub_03_METATEXT3=
opcon_doc_bookclub_03_METATITLE1=
opcon_doc_bookclub_03_METATITLE2=
opcon_doc_bookclub_03_METATITLE3=
opcon_doc_bookclub_03_TITLE=Book Club: Samson
opcon_doc_bookclub_04_DESCRIPTION1=<p>“Unless You” – review by Cpt.
Lopez</p>¤<p>These days, most YA novels intertwine the “coming of age” story with
either a contrived dystopian setting or a tragic romance. “Unless You” managed to
do both. </p>¤<p>In the story, the protagonist and her love interest search for a
cure to a virus called “the Fix”, which is simultaneously killing her and spreading
across the whole world. To find the cure, they go on expeditions into dangerous,
uncharted territories (the people all live in walled cities now because dystopian
future), and along the way they just have to fall in love. </p>¤<p>I liked how we
never got to know if the Fix was ever actually… fixed. The ending was bold,
especially for YA. The main character succumbs to the Fix when she’s so close to
the cure and commands her love interest to go on and save the world. She knows this
is the end for her, but that the job can still get done. She dies out in the
unknown, alone and surrounded by danger, but never loses sight of the goal. That’s
a good soldier’s death. </p>¤<p>I give this book 3/5. I feel most of the teenage
angst is a little lost on me, but I’d recommend it to my brother’s kids. </p>¤
opcon_doc_bookclub_04_DESCRIPTION2=
opcon_doc_bookclub_04_METATEXT1=
opcon_doc_bookclub_04_METATEXT2=
opcon_doc_bookclub_04_METATEXT3=
opcon_doc_bookclub_04_METATITLE1=
opcon_doc_bookclub_04_METATITLE2=
opcon_doc_bookclub_04_METATITLE3=
opcon_doc_bookclub_04_TITLE=Book Club: Lopez
opcon_doc_budgetrequest_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Dear Dr. Darling, </p>¤<p>I suspect my colleague Dr. Harrington
has already contacted you asking for an increase in her department’s budget. I’m
not surprised. Parapsychology has always been the squeaky wheel, all fuss but no
results. Parakinesiology has always been the stronger department. More
breakthroughs, more tangible data, more usable research. </p>¤<p>I’m sure a man of
your esteem can plainly see which department is more deserving of the budget
increase. Just think what those additional resources could do for an already
formidable research team. </p>¤<p>Anyway, I know you’re a fan of single malt so I
left a bottle of well-aged brown on your desk. </p>¤<p>Yours in Admiration,
</p>¤<p>Dr. Abraham Lewis</p>¤
opcon_doc_budgetrequest_01_DESCRIPTION2=
opcon_doc_budgetrequest_01_METATEXT1=C. Darling
opcon_doc_budgetrequest_01_METATEXT2=A. Lewis
opcon_doc_budgetrequest_01_METATEXT3=Parakinesiology Budget
opcon_doc_budgetrequest_01_METATITLE1=TO
opcon_doc_budgetrequest_01_METATITLE2=FROM
opcon_doc_budgetrequest_01_METATITLE3=SUBJECT
opcon_doc_budgetrequest_01_TITLE=Darling: Budget Request
opcon_doc_carlamail_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Hi Carla, </p>¤<p>Does it strike you as odd that Darling insists
on having us appear in those bizarre videos of his? I mean, we just stand there, he
doesn’t even let us have lines or anything. Don’t get me wrong – beats a day in the
lab. Plus it’s always great to work with you. </p>¤<p>Oh yeah, I finished the
comparative analysis of the two Black Rock samples you sent. The prism or whatever
you called it. I filed them in the usual place, under C for Carla. A handy mnemonic
device, right? Ha ha. </p>¤<p>Anyway, let me know if there’s anything you want to
discuss about the data. I’ll gladly explain! Maybe we could chat about it over some
drinks, or dinner even. I can’t remember the last time I had a good steak! Maybe we
could go together after work sometime? I’m free tomorrow. </p>¤<p>All the very
best! </p>¤<p>Hubert</p>¤
opcon_doc_carlamail_01_DESCRIPTION2=
opcon_doc_carlamail_01_METATEXT1=C. Vaughn
opcon_doc_carlamail_01_METATEXT2=H. Tan
opcon_doc_carlamail_01_METATEXT3=Black Rock Sample Analysis
opcon_doc_carlamail_01_METATITLE1=TO
opcon_doc_carlamail_01_METATITLE2=FROM
opcon_doc_carlamail_01_METATITLE3=SUBJECT
opcon_doc_carlamail_01_TITLE=Hubert: Black Rock Analysis
opcon_doc_cessationof_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p align=CENTER><b>NOTICE!</b></p>¤<p>By order of Dr. Darling, all
work in the Ordinary Dump is to stop effective immediately. Resources will be
allocated to the <em>[REDACTED REDACTED]</em> department. Details will be
forthcoming.</p>¤<p>This area will be sealed at the end of the month. Please remove
all personal effects before that time.</p>¤<p>Any photographic slides (the type
used in slide projectors) found in the area should be delivered to Dr. Darling
<u>immediately</u>. </p>
opcon_doc_cessationof_01_DESCRIPTION2=
opcon_doc_cessationof_01_METATEXT1=
opcon_doc_cessationof_01_METATEXT2=
opcon_doc_cessationof_01_METATEXT3=
opcon_doc_cessationof_01_METATITLE1=
opcon_doc_cessationof_01_METATITLE2=
opcon_doc_cessationof_01_METATITLE3=
opcon_doc_cessationof_01_TITLE=Dump Cessation of Work Order
opcon_doc_clogconfusion_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>That gross blockage down in the water systems is back. What the
fuck is it? And where does it keep coming from?</p>¤<p>And why the hell does Ahti
keep yelling nonsense at it? He acts like it can understand him. Of course, he acts
like we can understand him, too. Guess that’s just his brand of crazy. </p>¤<p>I’m
gonna try out a new drain cleaner. Extreme strength. </p>¤
opcon_doc_clogconfusion_01_DESCRIPTION2=
opcon_doc_clogconfusion_01_METATEXT1=
opcon_doc_clogconfusion_01_METATEXT2=
opcon_doc_clogconfusion_01_METATEXT3=
opcon_doc_clogconfusion_01_METATITLE1=
opcon_doc_clogconfusion_01_METATITLE2=
opcon_doc_clogconfusion_01_METATITLE3=
opcon_doc_clogconfusion_01_TITLE=Clog Complaint
opcon_doc_communicationsdept_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p><u>RE-INFORMATION CAMPAIGN SUMMARY OF WILLOW
AWE</u></p>¤<p>National news sites have begun publishing the story of the polar
bear attack on the Alaskan town. You all know I don’t like to boast, but claiming
that the family was killed by migrating polar bears desperate for food because
their ecosystem is being ruined by global warming was a stroke of genius. Using
current ecological concerns makes the public much less likely to <em>REDACTED
REDACTED REDACTED</em>. </p>¤<p>So, another AWE behind us and the public is none
the wiser. Well done, everyone. It was a strong campaign and perfectly executed.
This doesn’t mean we can stop monitoring <em>[REDACTED</em> <em>REDACTED]</em> and
<em>[REDACTED REDACTED]</em> for any off-message opinions, but it’s looking like
we’re in the clear. </p>¤<p>Tommasi out! </p>¤
opcon_doc_communicationsdept_01_DESCRIPTION2=
opcon_doc_communicationsdept_01_METATEXT1=
opcon_doc_communicationsdept_01_METATEXT2=
opcon_doc_communicationsdept_01_METATEXT3=
opcon_doc_communicationsdept_01_METATITLE1=
opcon_doc_communicationsdept_01_METATITLE2=
opcon_doc_communicationsdept_01_METATITLE3=
opcon_doc_communicationsdept_01_TITLE=Tommasi: Willow AWE Outcome
opcon_doc_controlpoints_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>CONTROL
POINTS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Control Points are locations that the
Bureau has identified as being vital junctions of the Oldest House. When the
appropriate harmonization devices are arranged around the Control Point in the
<em>[REDACTED]</em> arrangement, the surrounding area will not experience any
unforeseen Building Shifts. </p>¤<p>These Control Points are discovered by
<em>[REDACTED REDACTED]</em> detection of an unobstructed ping using the
<em>[REDACTED]</em> within a 37 foot radius. Numerous researchers have attempted to
define Control Points, calling them nerve junctures or <em>[REDACTED]</em> or
vulnerable spots of the Oldest House. The common factor in these theories is that
Control Points are susceptible to external influence, which allows us to stabilize
the Oldest House and work more confidently inside it. </p>¤<p>Theoretically, this
technology could be extrapolated to stabilize the Oldest House as a whole, but
testing has found that certain parts of the building refuse to be
<em>[REDACTED]</em>. </p>¤<p>Refer to file 7-25-2788 for full report. </p>¤
opcon_doc_controlpoints_01_DESCRIPTION2=
opcon_doc_controlpoints_01_METATEXT1=Paula Bronte and Lorenzo Dunne, Researchers
opcon_doc_controlpoints_01_METATEXT2=Emily Pope, Research Specialist
opcon_doc_controlpoints_01_METATEXT3=
opcon_doc_controlpoints_01_METATITLE1=COMPILED BY
opcon_doc_controlpoints_01_METATITLE2=BY ORDER OF
opcon_doc_controlpoints_01_METATITLE3=
opcon_doc_controlpoints_01_TITLE=Control Points
opcon_doc_darlingastralplane_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>THE ASTRAL PLANE AND OBJECTS OF
POWER</b></p>¤<p><u>SUMMARY:</u> </p>¤<p>The Bureau has spent years studying why
Objects of Power transport users into the Astral Plane when touched. My
predecessor, Dr. Ash, theorized that a potential receptacle (determined by Jungian
archetypes and the collective subconscious) would be inhabited by paranatural
energies when an AWE occurred in its vicinity, creating an Altered Item. Over time,
a link was created by the <em>[REDACTED]</em> and the Astral Plane to that item,
making it an Object of Power. </p>¤<p>So many additional theories have been raised
since Dr. Ash’s time. Objects of Power were placed on Earth as tests by some Astral
entity. Our dimension was once part of the Astral Plane, and the Objects were left
behind as its borders receded. The Astral Plane was an early Threshold into the
Oldest House, but the connection was severed and now the two are linked solely
through the Objects of Power. </p>¤<p>I will attempt to disprove some of these in
order to thin the herd. Hopefully, the truth will emerge. </p>¤<p>Refer to file 6-
32-6498 for full report. </p>¤
opcon_doc_darlingastralplane_01_DESCRIPTION2=
opcon_doc_darlingastralplane_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_darlingastralplane_01_METATEXT2=n/a
opcon_doc_darlingastralplane_01_METATEXT3=
opcon_doc_darlingastralplane_01_METATITLE1=COMPILED BY
opcon_doc_darlingastralplane_01_METATITLE2=BY ORDER OF
opcon_doc_darlingastralplane_01_METATITLE3=
opcon_doc_darlingastralplane_01_TITLE=Astral Plane
opcon_doc_darlingblackrock_01_DESCRIPTION1=<p align=CENTER><b>UTILIZATION OF
PARANATURAL ELEMENTS</b></p>¤<p align=CENTER><b>BLACK
ROCK</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Black Rock has allowed the Bureau to make
great strides in containment procedures since it was first discovered. This report
will examine how its very structure is comprised of <em>[REDACTED]</em> density
that nullifies all resonances with a range of <em>[RED]</em> to <em>[REDA]</em>Hz.
Bureau innovations that incorporate Black Rock will be analyzed, most notably the
Firebreaks: feats of engineering designed to contain any future outbreaks, attacks,
or other internal threats. </p>¤<p>The goal of this report is to encourage Bureau
staff to explore further innovations using Black Rock, as work in that field has
markedly slowed in recent years. </p>¤<p>Refer to file 5-93-1733 for full
report.</p>¤¤
opcon_doc_darlingblackrock_01_DESCRIPTION2=
opcon_doc_darlingblackrock_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_darlingblackrock_01_METATEXT2=n/a
opcon_doc_darlingblackrock_01_METATEXT3=
opcon_doc_darlingblackrock_01_METATITLE1=COMPILED BY
opcon_doc_darlingblackrock_01_METATITLE2=BY ORDER OF
opcon_doc_darlingblackrock_01_METATITLE3=
opcon_doc_darlingblackrock_01_TITLE=Black Rock
opcon_doc_darlinghra_01_DESCRIPTION1=<p align=CENTER><b>UTILIZATION OF PARANATURAL
ELEMENTS</b></p>¤<p align=CENTER><b>BLACK ROCK
PRISMS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Black Rock Prisms are unique formations of
Black Rock, distinct in both their shape and potency. While the density of Black
Rock dampens paranatural forces, the unique <em>[REDACTED]</em> structure of Prisms
retain frequencies in the range <em>[REDA]</em> to <em>[RED]</em> Hz with perfect
<em>[READACTED]</em> harmonization. </p>¤<p>This report analyzes the results of
focusing a <em>[REDACTED]</em> through a harmonized Prism on to a <em>[REDACTED
REDACTED]</em>. Methods for the imprinting of non-physical fields onto
<em>[REDACTED]</em>, imbuing them with the properties of the harmonized resonance
<em>[REDACTED]</em> in the Prism will be explored and explained. </p>¤<p>Refer to
file <em>[REDACTED]</em> for full report. </p>¤¤
opcon_doc_darlinghra_01_DESCRIPTION2=
opcon_doc_darlinghra_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_darlinghra_01_METATEXT2=n/a
opcon_doc_darlinghra_01_METATEXT3=
opcon_doc_darlinghra_01_METATITLE1=COMPILED BY
opcon_doc_darlinghra_01_METATITLE2=BY ORDER OF
opcon_doc_darlinghra_01_METATITLE3=
opcon_doc_darlinghra_01_TITLE=Black Rock Prisms
opcon_doc_darlingresonance_01_DESCRIPTION1=<p align=CENTER><b>UTILIZATION OF
PARANATURAL ELEMENTS</b></p>¤<p align=CENTER><b>RESONANCE</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Resonance. It’s
there, but we can’t see it. It vibrates around us, through us, from us. But what if
the vibration is conscious? What could a force like that do? </p>¤<p> <em>[REDACTED
REDACTED]</em> opened the door to a <em>[REDACTED]</em> I’ve called
<em>[REDACTED]</em>. The <em>[REDACTED]</em> emits a force that is far beyond the
forces we’ve previously dealt with. It has shown me so much that I have to wonder.
Is resonance the key element in all altered phenomenon? AWEs, Altered Items,
Objects of Power, do they share a common <em>[REDACTED]</em> that we’ve yet to
discover? We can harmonize Control Points, what else would the correct frequency
allow us to achieve? What if resonance has been the answer this whole time?
</p>¤<p>Refer to file <em>[REDACTED]</em> for full report. </p>¤
opcon_doc_darlingresonance_01_DESCRIPTION2=
opcon_doc_darlingresonance_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_darlingresonance_01_METATEXT2=n/a
opcon_doc_darlingresonance_01_METATEXT3=
opcon_doc_darlingresonance_01_METATITLE1=COMPILED BY
opcon_doc_darlingresonance_01_METATITLE2=BY ORDER OF
opcon_doc_darlingresonance_01_METATITLE3=
opcon_doc_darlingresonance_01_TITLE=Resonance Theory
opcon_doc_darlingthresholds_01_DESCRIPTION1=<p align=CENTER><b>UTILIZATION OF
PARANATURAL ELEMENTS</b></p>¤<p
align=CENTER><b>THRESHOLDS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Thresholds have always
been sources of great inspiration and great challenge. When a new Threshold
manifests in the Oldest House by <em>[REDACTED REDACTED]</em>, we never know what
new discoveries it will provide to the Bureau, but we must always seize these
opportunities. This report will examine the process of distinguishing recent
Threshold effects based on their utilitarian possibilities. </p>¤<p>The Quarry
brought Black Rock, one of our most invaluable discoveries, but if the Mold has any
scientific value, it has been difficult to find due to the lengths we must go to in
fighting back the particularly prolific plant. These are very distinct cases and
worth comparing as their study offers vastly different dangers and rewards.
</p>¤<p>Refer to file 5-94-1284 for full report. </p>¤
opcon_doc_darlingthresholds_01_DESCRIPTION2=
opcon_doc_darlingthresholds_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_darlingthresholds_01_METATEXT2=n/a
opcon_doc_darlingthresholds_01_METATEXT3=
opcon_doc_darlingthresholds_01_METATITLE1=COMPILED BY
opcon_doc_darlingthresholds_01_METATITLE2=BY ORDER OF
opcon_doc_darlingthresholds_01_METATITLE3=
opcon_doc_darlingthresholds_01_TITLE=Threshold Utility
opcon_doc_deadletter_01_DESCRIPTION1=<p>To Whom it May Concern,</p>¤ <p>I am being
contacted by the past Presidents of the United States of America. They appear as
spirit guides, giving me their wisdom. John Adams keeps saying I need to fix
America, but I can’t really understand him. They all have a lot of opinions.
</p>¤<p>People tell me I’m imagining it but Theodore Roosevelt showed me how to fix
my lawnmower and I don’t know a thing about lawnmowers. Explain that! </p>¤<p>I
have great dead men telling me about the past and the present. If you’d like to use
my abilities to help run the government, please let me know. I know the White House
could use me. </p>¤<p>Yours in earnest, </p>¤<p>James Bartholomew</p>¤
opcon_doc_deadletter_01_DESCRIPTION2=
opcon_doc_deadletter_01_METATEXT1=
opcon_doc_deadletter_01_METATEXT2=
opcon_doc_deadletter_01_METATEXT3=
opcon_doc_deadletter_01_METATITLE1=
opcon_doc_deadletter_01_METATITLE2=
opcon_doc_deadletter_01_METATITLE3=
opcon_doc_deadletter_01_TITLE=Dead Presidents
opcon_doc_deadletter_02_DESCRIPTION1=<p>I had a Dream and I built the thing I saw
in my dream. A machine that will contain God, but not the God you know or the ones
anyone knows. A new God. This machine will be his body, his heart, and his mind. I
made it just like the Dream showed me.</p>¤<p>I used the motor from the
refrigerator and the coils from my toaster and the fans plus the timing belt from
my car’s engine and the wheels from my son’s skateboard. God can’t move yet, but
the dream said he would learn how on his own. This is just a beginner’s body. Like
a baby’s but a machine instead. God only needs a place to start.</p>¤<p>If you want
to interview me, please contact me at the address on the envelope. My phone does
not work anymore. I had to use the dialing plate on God.</p>¤
opcon_doc_deadletter_02_DESCRIPTION2=
opcon_doc_deadletter_02_METATEXT1=
opcon_doc_deadletter_02_METATEXT2=
opcon_doc_deadletter_02_METATEXT3=
opcon_doc_deadletter_02_METATITLE1=
opcon_doc_deadletter_02_METATITLE2=
opcon_doc_deadletter_02_METATITLE3=
opcon_doc_deadletter_02_TITLE=Machine God
opcon_doc_deadletter_03_DESCRIPTION1=<p>Mr. Govurner,</p>¤ <p>I called the police,
but they never come to my house. I got a problem and you got to send folk to fix
it. </p>¤<p>I got my wife one of them singing fish on the walls. It’s not a real
fish. It sings when you hit a button. But it’s got the Devil in it. It flies around
at night and sings Devil songs. Says lots of cuss words. </p>¤<p>The Devil got in
my house cuz of the fish and you got to come handle it. My wife is real upsit. When
can you come? </p>¤<p>Sinseerly, </p>¤<p>Dwayne Barr</p>¤
opcon_doc_deadletter_03_DESCRIPTION2=
opcon_doc_deadletter_03_METATEXT1=
opcon_doc_deadletter_03_METATEXT2=
opcon_doc_deadletter_03_METATEXT3=
opcon_doc_deadletter_03_METATITLE1=
opcon_doc_deadletter_03_METATITLE2=
opcon_doc_deadletter_03_METATITLE3=
opcon_doc_deadletter_03_TITLE=Singing Fish
opcon_doc_deadletter_04_DESCRIPTION1=<p>Dear Gentlemen of the Society of
Sciences,</p>¤<p>It has been some time since I sent my initial letter. I hope it is
not the case that you have dismissed my claims outright. In that hope, I am writing
you to once more ask for your help in understanding the oddity that has befallen me
in my home. </p>¤<p>I have recently begun renting a new apartment in the city. The
space is nothing special, though for a time I found the isolation quite soothing.
Recently, I have begun experiencing a strange occurrence. When I’m in my kitchen, a
tiny little thing with not much but a sink, I sometimes lose myself. My
surroundings change. I find myself standing on strange dark stone. I stare out at a
colorless sky, as white as undisturbed snow, terrified of moving. </p>¤<p>Perhaps
this is a brain issue? I think not, as it feels terribly real. This has been
occurring for some months now and I have become frightened of entering the kitchen.
If it’s not too much of an inconvenience, I would dearly appreciate a visit from
one of your professionals to see what they make of it. </p>¤<p>I await your
response with little expectation, but with great hope. </p>¤<p>Very Truly Yours,
</p>¤<p>Lorraine Fitzgerald</p>¤
opcon_doc_deadletter_04_DESCRIPTION2=
opcon_doc_deadletter_04_METATEXT1=
opcon_doc_deadletter_04_METATEXT2=
opcon_doc_deadletter_04_METATEXT3=
opcon_doc_deadletter_04_METATITLE1=
opcon_doc_deadletter_04_METATITLE2=
opcon_doc_deadletter_04_METATITLE3=
opcon_doc_deadletter_04_TITLE=White Kitchen
opcon_doc_deadletter_05_DESCRIPTION1=<p>Dear New York Tribune,</p>¤<p>Airplanes
aren’t real. I figured out how they do it. </p>¤<p>The windows are TV screens. The
whole thing moves on big tracks like a rollercoaster that moves through underground
tunnels in the Earth. Airports are more like train stations. </p>¤<p>They do this
because the sky is full of monsters that they don’t want us to know about. The
planes we see in the sky are the monsters. The government made the Earth-trains
look like the monsters so they could lie to us better. </p>¤<p>Don’t contact me.
</p>¤
opcon_doc_deadletter_05_DESCRIPTION2=
opcon_doc_deadletter_05_METATEXT1=
opcon_doc_deadletter_05_METATEXT2=
opcon_doc_deadletter_05_METATEXT3=
opcon_doc_deadletter_05_METATITLE1=
opcon_doc_deadletter_05_METATITLE2=
opcon_doc_deadletter_05_METATITLE3=
opcon_doc_deadletter_05_TITLE=Fake Planes
opcon_doc_deadletter_06_DESCRIPTION1=<p>Dear Elected Official,</p>¤<p>Thanks to the
recent smoking ban in my state, I am happy to inform you I will not be voting for
you in the next election. </p>¤<p>As everyone knows, smoking is being banned
because the smoke is toxic to the aliens that the government sold our planet to in
a secret deal. If humans keep smoking, the aliens won’t be able to live on Earth.
Our air would be poison to them. If you government traitors can’t stop people from
smoking then you won’t get your millions of dollars from the aliens. </p>¤<p>I have
a website. People know what’s going on. We’re going to keep smoking, no matter
what. This is a national emergency. Politicians are handing the planet over to
alien overlords. We won’t let you. We will resist. </p>¤<p>I will smoke forever!
</p>¤<p>Signed, </p>¤<p>A proud smoker/rebel/patriot</p>¤
opcon_doc_deadletter_06_DESCRIPTION2=
opcon_doc_deadletter_06_METATEXT1=
opcon_doc_deadletter_06_METATEXT2=
opcon_doc_deadletter_06_METATEXT3=
opcon_doc_deadletter_06_METATITLE1=
opcon_doc_deadletter_06_METATITLE2=
opcon_doc_deadletter_06_METATITLE3=
opcon_doc_deadletter_06_TITLE=Smoking Ban
opcon_doc_deadletter_07_DESCRIPTION1=<p>I’m a plaid suit in a pinstripe world. I’m
a plaid suit in a pinstripe world. I’m a plaid suit in a pinstripe world. I’m a
plaid suit in a pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid
suit in a pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit
in a pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world. I’m a plaid suit in a pinstripe world. <em>[REDACTED REDACTED
REDACTED]</em>. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world. I’m a plaid suit in a pinstripe world. I’m a plaid suit in a
pinstripe world.</p>¤¤¤
opcon_doc_deadletter_07_DESCRIPTION2=
opcon_doc_deadletter_07_METATEXT1=
opcon_doc_deadletter_07_METATEXT2=
opcon_doc_deadletter_07_METATEXT3=
opcon_doc_deadletter_07_METATITLE1=
opcon_doc_deadletter_07_METATITLE2=
opcon_doc_deadletter_07_METATITLE3=
opcon_doc_deadletter_07_TITLE=Pinstripe World
opcon_doc_deadletter_08_DESCRIPTION1=<p>My clock is shaped like a cat and its eyes
move and I think its angry but I keep apologizing and it wont stop but I said Im
sorry sorry sorry sorry SORRY SORRY SRORRYRRY but it wont leave me alone and I
don’t know what it wants I cant keep apologizing g fo do you see it now too it told
me everyone is here and I need to be careful so they don’t see me writing this
letter it wants me to stay with it with my eyes on its eyes and moving very fast
but I cant keep going and I worry they will forget about meso Ineed to writ eyou
about this because Icant keep goin gbut the cat willbecause of its eyes
<em>[REDACTED REDACTED REDACTED REDACTED REDA</em> <em>CTED REDACTED REDACTED
REDACTED REDACTED ]</em></p>
opcon_doc_deadletter_08_DESCRIPTION2=
opcon_doc_deadletter_08_METATEXT1=
opcon_doc_deadletter_08_METATEXT2=
opcon_doc_deadletter_08_METATEXT3=
opcon_doc_deadletter_08_METATITLE1=
opcon_doc_deadletter_08_METATITLE2=
opcon_doc_deadletter_08_METATITLE3=
opcon_doc_deadletter_08_TITLE=Cat Clock
opcon_doc_deadletter_09_DESCRIPTION1=<p>To the Esteemed Members of the American
Psychiatric Council,</p>¤<p>I am writing you to inquire about the significance of
dreams in relation to one’s mental health? I am aware that there are many books
purporting to contain the True meanings of dreams, but I have reservations about
their legitimacy. </p>¤<p>I understand that this is not usually done, but if I
would greatly appreciate your thoughts on my Condition. Ever since I was young, I
have had intensely-vivid dreams. They only occur sporadically, but in them I
witness very strange events. I understand dreams can seem real at the time, but
these feel markedly different. They do not occur often, perhaps only one or two a
year. </p>¤<p>Last night I had one. I saw a small, empty town. It was utterly dark.
There was a Lake at its center. Shadows of people moved around me, muttering odd
things. A bright light woke me up. I was screaming in my sleep. My wife had been
shaking me for minutes before I woke. </p>¤<p>Because of this recent incident, I
have decided to seek help. The doctor says I am physically fine, but I wanted to
consult your Expertise. Thank you for your valuable time. </p>¤<p>Yours Very
Sincerely, </p>¤<p>Richard Bowker</p>¤
opcon_doc_deadletter_09_DESCRIPTION2=
opcon_doc_deadletter_09_METATEXT1=
opcon_doc_deadletter_09_METATEXT2=
opcon_doc_deadletter_09_METATEXT3=
opcon_doc_deadletter_09_METATITLE1=
opcon_doc_deadletter_09_METATITLE2=
opcon_doc_deadletter_09_METATITLE3=
opcon_doc_deadletter_09_TITLE=Vivid Dreams
opcon_doc_deadletter_10_DESCRIPTION1=<p>Hey,</p>¤<p>You have questions and the
prophets have your answer. If you are truly intrigued, watch the time. We’ve lost
about 45 days in the past 4 years. The shortening of days, this is why the Vatican
is a sun dial and also simultaneously a key hole. Another thing while I’m here if
you want the secret to everything compare plasma next to brain cells. The sun+moon
are composed of plasma (simply light)(not planets) after this is cemented in your
psyche ponder the current whereabouts of where you, I, and humanity
reside.</p>¤<p>Cheers!</p>¤¤
opcon_doc_deadletter_10_DESCRIPTION2=
opcon_doc_deadletter_10_METATEXT1=
opcon_doc_deadletter_10_METATEXT2=
opcon_doc_deadletter_10_METATEXT3=
opcon_doc_deadletter_10_METATITLE1=
opcon_doc_deadletter_10_METATITLE2=
opcon_doc_deadletter_10_METATITLE3=
opcon_doc_deadletter_10_TITLE=Our Whereabouts
opcon_doc_departmentapproval_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Greetings Director Trench,</p>¤<p>I’d like to thank you for
approving my request for the Dead Letters Archive. Cataloging the Bureau’s
collection of delinquent mail will provide an extremely handy database that
research teams can use to search for any connections or related topics found among
the letters.</p>¤<p>Aside from the more functional purposes, the archive will allow
us to preserve these windows into authentic human encounters with the paranatural
world. The letters came to us from various places and times, gathered by the Postal
Service as undeliverable. The Bureau is the perfect home for them. I realize not
all letters contain accounts of genuine paranatural events, but even the erroneous
ones allow us insight into how the unknown is perceived by real people.</p>¤<p>Of
course, I will first compile a system to allow us to analyze the letters for any
information or suspected connections to AWEs and other altered materials.
</p>¤<p>So thank you again! Can’t wait to delve into my dead letters!</p>¤<p>P.
Bartwell</p>¤¤
opcon_doc_departmentapproval_01_DESCRIPTION2=
opcon_doc_departmentapproval_01_METATEXT1=Z. Trench
opcon_doc_departmentapproval_01_METATEXT2=P. Bartwell
opcon_doc_departmentapproval_01_METATEXT3=Department Approval
opcon_doc_departmentapproval_01_METATITLE1=TO
opcon_doc_departmentapproval_01_METATITLE2=FROM
opcon_doc_departmentapproval_01_METATITLE3=SUBJECT
opcon_doc_departmentapproval_01_TITLE=Trench: Dead Letter Approval
opcon_doc_dimensionalresearchstaffingetterhead_01_DESCRIPTION1=<p
align=CENTER><b>FEDERAL BUREAU OF CONTROL</b></p>¤<p>Dimensional Research is going
to change everything. The work we do there will be brilliant, dangerous, and
revolutionary. So we’ll need staff that meet the challenge. </p>¤<p>So far I’m
considering: </p>¤<p>Carla Vaughn</p>¤<p>Lorenzo Dunne</p>¤<p>Hubert
Tan</p>¤<p>Edna Pierse</p>¤<p>Either Beth Harrington or Abe Lewis if their
departments can spare them for a bit. </p>¤<p>Emily is an obvious choice, but who
knows what will come out of the doorways we open. Perhaps it’s better to keep her
somewhere where the work is less unpredictable. But she won’t like that.
</p>¤<p>And there’s no way she won’t notice a secret new research department. She’s
too sharp. </p>¤
opcon_doc_dimensionalresearchstaffingetterhead_01_DESCRIPTION2=
opcon_doc_dimensionalresearchstaffingetterhead_01_METATEXT1=
opcon_doc_dimensionalresearchstaffingetterhead_01_METATEXT2=
opcon_doc_dimensionalresearchstaffingetterhead_01_METATEXT3=
opcon_doc_dimensionalresearchstaffingetterhead_01_METATITLE1=
opcon_doc_dimensionalresearchstaffingetterhead_01_METATITLE2=
opcon_doc_dimensionalresearchstaffingetterhead_01_METATITLE3=
opcon_doc_dimensionalresearchstaffingetterhead_01_TITLE=Darling: Dimensional
Staffing
opcon_doc_dreamanaylsis_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Nadine, send this to Research for analysis re: my precognitive
powers.</p>¤<p>URGENT!</p>¤<p>Dr. Darling, </p>¤<p>Last night I had a dream. In the
dream I was given the solution to a staffing problem I’d been presented with JUST
YESTERDAY. The problem is of a confidential nature and must therefore remain
unclarified here, but I can assure you that the method through which I received
this helpful information was undeniably paranatural. </p>¤<p>I can only draw the
conclusion that I possess exceptional precognitive abilities and as such, offer my
services to the Bureau’s research teams. We must utilize my powers for the greater
good. </p>¤<p>Signed, </p>¤<p>Mr. Francis Bertram</p>¤
opcon_doc_dreamanaylsis_01_DESCRIPTION2=
opcon_doc_dreamanaylsis_01_METATEXT1=
opcon_doc_dreamanaylsis_01_METATEXT2=
opcon_doc_dreamanaylsis_01_METATEXT3=
opcon_doc_dreamanaylsis_01_METATITLE1=
opcon_doc_dreamanaylsis_01_METATITLE2=
opcon_doc_dreamanaylsis_01_METATITLE3=
opcon_doc_dreamanaylsis_01_TITLE=Precognitive Powers
opcon_doc_drtokui_01_DESCRIPTION1=<p align=CENTER><b>OFFICIAL FINDINGS
REPORT</b></p>¤<p align=CENTER><b>RE: DR. YOSHIMI
TOKUI</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Dr. Yoshimi Tokui, a Japanese citizen
residing in Tokyo, has produced a series of “guided imagery experience” audio
recordings that have gained notable popularity around the globe. Due to his
unusually swift rise in fame, along with reports of vivid <em>[REDACTED]</em>
accompanying the use of his tapes, Investigations Sector staff were asked to look
into Dr. Tokui’s background.</p>¤<p>We found no past incident with an altered
occurrence, nor any evidence of involvement with an altered organization. However,
agents that attended a signing event reported <em>[REDACTED RE]</em> when hearing
Dr. Tokui speak.</p>¤<p>We recommend that the Research team obtain an audio
recording of Dr. Tokui’s voice and perform any and all relevant analyses. Based on
the findings, the Investigations Sector will determine next steps regarding Dr.
Tokui, as well as his eligibility for the Prime Candidate Program.</p>¤<p>Refer to
file 7-42-9633 for full report.</p>¤¤
opcon_doc_drtokui_01_DESCRIPTION2=
opcon_doc_drtokui_01_METATEXT1=Lisa Keenum, Special Agent
opcon_doc_drtokui_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_drtokui_01_METATEXT3=
opcon_doc_drtokui_01_METATITLE1=COMPILED BY
opcon_doc_drtokui_01_METATITLE2=BY ORDER OF
opcon_doc_drtokui_01_METATITLE3=
opcon_doc_drtokui_01_TITLE=Dr. Tokui Investigation
opcon_doc_dylanobservation_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p align=CENTER><u>DYLAN FADEN DAILY OBSERVATIONS</u></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p>9:30 am – Breakfast is
brought</p>¤<p>11:54 am – Gets out of bed. Uses toilet. Returns to bed</p>¤<p>11:57
am – Asks for television to be turned on. Staff do so</p>¤<p>12:00 pm – Lunch is
brought. Breakfast is removed</p>¤<p>12:02 pm – Eats lunch</p>¤<p>2:38 pm – Uses
toilet</p>¤<p>4:03 pm – Begins talking to self (recording speech is not possible
due to noise from television) </p>¤<p>4:07 pm – Becomes upset. Throws lunch tray at
glass</p>¤<p>4:09 pm – Sedated. Crew clean the cell. Television is turned
off</p>¤<p>6:12 pm – Comes to. Asks for television to be turned on. Staff
refuse*</p>¤<p>6:16 pm – Sleeps (?)</p>¤<p>*Television privileges were refused due
to hostile behavior.</p>¤¤
opcon_doc_dylanobservation_01_DESCRIPTION2=
opcon_doc_dylanobservation_01_METATEXT1=
opcon_doc_dylanobservation_01_METATEXT2=
opcon_doc_dylanobservation_01_METATEXT3=
opcon_doc_dylanobservation_01_METATITLE1=
opcon_doc_dylanobservation_01_METATITLE2=
opcon_doc_dylanobservation_01_METATITLE3=
opcon_doc_dylanobservation_01_TITLE=Dylan Faden Observation
opcon_doc_dylantranscript_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Transcript of conversation (subject: Dylan Faden) for review by
Dr. Darling</p>¤<p align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p> NOTE: Subject was
alone during this outburst.</p>¤<p>DF (17:52:16) – You again. I thought I told you
to leave me alone. </p>¤<p>DF (17:52:22) – Why are you showing me this? I can’t do
anything. Can’t you see where I am? Why don’t you help me get the fuck out of here?
You always show me things I can’t do anything about. </p>¤<p>DF (17:52:36) – Stop
showing me her! I don’t care anymore! And I don’t care about you! You both left me
here to rot!</p>¤<p>DF (17:52:46) – Fuck off, you bitch! I will dig out my own
brains if it means getting rid of you! I don’t want you here! Get the fucking
message!</p>¤<p>Subject repeated the phrase “Fuck off” numerous times before being
sedated at 17:53. </p>¤¤
opcon_doc_dylantranscript_01_DESCRIPTION2=
opcon_doc_dylantranscript_01_METATEXT1=
opcon_doc_dylantranscript_01_METATEXT2=
opcon_doc_dylantranscript_01_METATEXT3=
opcon_doc_dylantranscript_01_METATITLE1=
opcon_doc_dylantranscript_01_METATITLE2=
opcon_doc_dylantranscript_01_METATITLE3=
opcon_doc_dylantranscript_01_TITLE=Dylan Faden Transcript
opcon_doc_equipmentorder_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>We need additional diamond blades ASAP, continuous rim this time
to get the clean cut Research wants. This Black Rock shit is tough. We’re going
through blades like we’re made of the damn things. The dimensions for these slabs
of Black Rock they want are outrageous. For all the grief they’re causing me, these
Firebreaks better fucking work a treat.</p>¤<p>Go ahead and double the last
order.</p>¤
opcon_doc_equipmentorder_01_DESCRIPTION2=
opcon_doc_equipmentorder_01_METATEXT1=
opcon_doc_equipmentorder_01_METATEXT2=
opcon_doc_equipmentorder_01_METATEXT3=
opcon_doc_equipmentorder_01_METATITLE1=
opcon_doc_equipmentorder_01_METATITLE2=
opcon_doc_equipmentorder_01_METATITLE3=
opcon_doc_equipmentorder_01_TITLE=Quarry Equipment Order
opcon_doc_evadeoopmissing_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p><u>ATTENTION MAINTENANCE STAFF</u></p>¤<p>An Object of Power
escaped the Panopticon a couple weeks ago and they want everyone to keep an eye out
for it.</p>¤<p>So if anyone sees a Merry-Go-Round Horse zipping around the sector,
alert me immediately. Do <u>NOT</u> try to contain it on your own. And definitely
don’t bind it to yourself!</p>¤<p>Your Security Chief, </p>¤<p>Simon Arish</p>
opcon_doc_evadeoopmissing_01_DESCRIPTION2=
opcon_doc_evadeoopmissing_01_METATEXT1=
opcon_doc_evadeoopmissing_01_METATEXT2=
opcon_doc_evadeoopmissing_01_METATEXT3=
opcon_doc_evadeoopmissing_01_METATITLE1=
opcon_doc_evadeoopmissing_01_METATITLE2=
opcon_doc_evadeoopmissing_01_METATITLE3=
opcon_doc_evadeoopmissing_01_TITLE=Arish: Escaped OoP
opcon_doc_expenditurereport_01_DESCRIPTION1=<p align=CENTER><b>EXPENDITURE
SUMMARY</b></p>¤<p align=CENTER><b>EXECUTIVE SECTOR,
Q2</b></p>¤<p><u>Major:</u></p>¤<p> Staffing, Surveillance, <em>[REDACTED]</em>,
Data Center Initiative, Construction, <em>[REDACTED]</em>,
<em>[REDACTED]</em></p>¤<p><u>Minor:</u></p>¤<p> Office Equipment, Janitorial
Costs, <em>[REDACTED]</em>, Mold Removal, HQ Livability Costs</p>¤<p>(For cost
breakdown spreadsheet, see pg. 5. For five-year comparison chart, see pg. 9)</p>¤
opcon_doc_expenditurereport_01_DESCRIPTION2=
opcon_doc_expenditurereport_01_METATEXT1=FBC Accounting Dept.
opcon_doc_expenditurereport_01_METATEXT2=Director Zachariah Trench
opcon_doc_expenditurereport_01_METATEXT3=
opcon_doc_expenditurereport_01_METATITLE1=COMPILED BY
opcon_doc_expenditurereport_01_METATITLE2=BY ORDER OF
opcon_doc_expenditurereport_01_METATITLE3=
opcon_doc_expenditurereport_01_TITLE=Bureau Expenditures
opcon_doc_fbcfunding_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>To all Executive Staff,</p>¤<p>I know there is some concern
regarding our operations exceeding the annual budget. So long as we operate within
the Oldest House, we are obscured from scrutiny in many respects. If our budget
demands are not exorbitant to the point of drawing attention, then they will be
granted by the U.S. Treasury without question. The FBC is just another line in
another spreadsheet that some lowly accountant won’t even notice. Their eyes will
skip over us, as if we weren’t even there. </p>¤<p>The nature of the Oldest House
allows us certain freedoms in how we operate. Our being here is no accident.
</p>¤<p>Regards, </p>¤<p>Zachariah Trench, Director of the Federal Bureau of
Control</p>¤
opcon_doc_fbcfunding_01_DESCRIPTION2=
opcon_doc_fbcfunding_01_METATEXT1=
opcon_doc_fbcfunding_01_METATEXT2=
opcon_doc_fbcfunding_01_METATEXT3=
opcon_doc_fbcfunding_01_METATITLE1=
opcon_doc_fbcfunding_01_METATITLE2=
opcon_doc_fbcfunding_01_METATITLE3=
opcon_doc_fbcfunding_01_TITLE=Trench: Bureau Funding
opcon_doc_formation_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF PARANATURAL
TOPICS</b></p>¤<p align=CENTER><b>INTERWOVEN CAUSALITY OF THE
FORMATION</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Formation is a tall stone structure
found in Quarry Site Beta, only reachable by placing distinct tokens into the
Jukebox Object of Power (see OOP10 case file for details). The Formation's exact
purpose is <em>[REDACTED REDACTED]</em>, but we can at least examine its
relationship with the <em>[REDACTED]</em> surrounding it. </p>¤<p>Measuring devices
found trace evidence of <em>[REDAC</em> <em>REDACTED]</em> at certain lines running
from the Formation to the <em>[REDACTED]</em>. When examined properly, four direct
ritual tethers were detected. Some form of sympathetic causality connects the
Formation with the <em>[REDACTED]</em> which means, in theory, that when certain
<em>[REDACTED REDACTED]</em> are performed at one, it will physically affect the
other. I've been urged to note here that some individuals believe the Formation
responds to any fulfilment of purpose or desire in nearby individuals (though I'd
like to remind those individuals that we're the Parakinesiology Department, not the
Para-Feelings Department).</p>¤<p>I'm proud to report that my team was able to
design, construct, and install a permanent detection system. These arches will help
Rangers identify when the causal tethers are active, allowing them to better
<em>[REDACTED REDACTED RED]</em>. </p>¤<p>Refer to file 8-38-1989 for full
report.</p>¤¤
opcon_doc_formation_01_DESCRIPTION2=
opcon_doc_formation_01_METATEXT1=Dr. Edna Pierse, Lead Researcher of
Parakinesiology Dept.
opcon_doc_formation_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_formation_01_METATEXT3=
opcon_doc_formation_01_METATITLE1=COMPILED BY
opcon_doc_formation_01_METATITLE2=BY ORDER OF
opcon_doc_formation_01_METATITLE3=
opcon_doc_formation_01_TITLE=The Formation
opcon_doc_furnaceissues_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Re: The Furnace – why aren’t we allowed to burn outdated
paperwork in it? Seems like a waste of a perfectly good fire. I’m just trying to
save you a few bucks and a lot of sweat. Usually people in suits appreciate that,
right?</p>¤<p>What is the furnace even heating? And who’s in charge of it anyway?
It’s always lit but I never see anyone tending to it. And the noise it makes, isn’t
it a little… I don’t know, off? I mean I can’t be the only one who hears that weird
wheezing or whatever it is.</p>¤<p>Someone should take a look at that thing. Might
be time for a replacement.</p>¤¤
opcon_doc_furnaceissues_01_DESCRIPTION2=
opcon_doc_furnaceissues_01_METATEXT1=
opcon_doc_furnaceissues_01_METATEXT2=
opcon_doc_furnaceissues_01_METATEXT3=
opcon_doc_furnaceissues_01_METATITLE1=
opcon_doc_furnaceissues_01_METATITLE2=
opcon_doc_furnaceissues_01_METATITLE3=
opcon_doc_furnaceissues_01_TITLE=Furnace Complaint
opcon_doc_groupthinkessay_01_DESCRIPTION1=<p align=CENTER><b>UTILIZATION OF
PARANATURAL ELEMENTS</b></p>¤<p align=CENTER><b>RE-THINKING
GROUPTHINK</b></p>¤<p><u>SUMMARY:</u></p>¤<p>This study extends the works of Irving
Janis, Robert Baron and others by proposing strong, causal links between groupthink
and the passive or active use of telepathy. To prove these connections, the
Parapsychology Department carried out variations of Solomon Asch’s original
conformity experiments using a telepathic individual as the subject (see
experiments <em>[REDACTED REDACTED]</em> for details). Extensive qualitative and
quantitative data resulting from these experiments was then used to identify
telepathic interference within the group. Further empirical findings suggest
measures can be taken to safeguard against telepathic influence on behaviors by
engaging in <em>[REDACTED REDACTE REDACTED]</em>. Rather boldly, this paper stands
to revolutionize decades of groupthink theory and provide new directions for
further experimentation on the mind, including manipulation of <em>[REDACTED
REDACTED]</em> and <em>[REDACTED]</em>.</p>¤<p>Refer to file 3-18-2849 for full
report.</p>¤
opcon_doc_groupthinkessay_01_DESCRIPTION2=
opcon_doc_groupthinkessay_01_METATEXT1=Paula Bronte, Researcher
opcon_doc_groupthinkessay_01_METATEXT2=Emily Pope, Research Specialist
opcon_doc_groupthinkessay_01_METATEXT3=
opcon_doc_groupthinkessay_01_METATITLE1=COMPILED BY
opcon_doc_groupthinkessay_01_METATITLE2=BY ORDER OF
opcon_doc_groupthinkessay_01_METATITLE3=
opcon_doc_groupthinkessay_01_TITLE=Groupthink
opcon_doc_hedronshipping_01_DESCRIPTION1=<p align=CENTER><b>HEDRON CONTAINMENT AND
SIPHONING PRACTICES</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Hedron and the
Hedron Resonance are arguably the greatest assets this Bureau has ever possessed.
The security of Hedron is unspeakably vital, which is why we have <em>[REDACTED
REDACTED]</em> from the majority of Bureau employees. </p>¤<p>This report details
the containment procedures required for the Hedron containment chamber, including
details on the <em>[REDACTED REDACTED REDACTED]</em> being pumped into the
containment cell, mechanical upkeep of the resonance siphons, and the arrangement
of the acoustic pillars to dampen or amplify the sonic range of the chamber.
</p>¤<p> (NOTE: For more information on the proper operational procedures of the
resonance siphons, an additional report is coming soon.) </p>¤<p>Refer to file 7-
31-1830 for full report. </p>¤
opcon_doc_hedronshipping_01_DESCRIPTION2=
opcon_doc_hedronshipping_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_hedronshipping_01_METATEXT2=n/a
opcon_doc_hedronshipping_01_METATEXT3=
opcon_doc_hedronshipping_01_METATITLE1=COMPILED BY
opcon_doc_hedronshipping_01_METATITLE2=BY ORDER OF
opcon_doc_hedronshipping_01_METATITLE3=
opcon_doc_hedronshipping_01_TITLE=Hedron Containment
opcon_doc_hissresearch_01_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CORRUPTED AGENT</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Hiss
manifest in human hosts in numerous ways. The most common and least intense form is
seen in the many corrupted agents floating throughout the Bureau.</p>¤<p>The Hiss
Agents have maintained their human appearance, undergoing no obvious physical
transformation. The most notable distinction from an unaffected human is the fact
that they levitate.</p>¤<p>These Hiss have displayed no aggressive behavior. They
only seem interested in vocalizing the strange incantation ad infinitum. Perhaps
these vessels are only meant to propagate the Hiss corruption, like spores or wi-fi
boosters. Or are they cocoons, preparing to enter their next stage of evolution?
When attacked, Hiss Agents disappear, perhaps entering a state of invisibility or
undergoing a transformation into a purely resonant form? Research is
ongoing.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>¤
opcon_doc_hissresearch_01_DESCRIPTION2=
opcon_doc_hissresearch_01_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_01_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_01_METATEXT3=
opcon_doc_hissresearch_01_METATITLE1=COMPILED BY
opcon_doc_hissresearch_01_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_01_METATITLE3=
opcon_doc_hissresearch_01_TITLE=Hiss Agent
opcon_doc_hissresearch_02_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CORRUPTED SECURITY GUARD</b></p>¤<p align=CENTER><b>--CONFIDENTIAL--
</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Bureau has many internal security personnel.
The Hiss was quick to take advantage of this fact. </p>¤<p>Hiss Guards use the
standard-issue “bullpup” rifles they carried prior to corruption, while the armored
guards carry pump-action shotguns. They have no observed paranatural abilities,
with the exception that certain Hiss Guards are protected by a shielding of dense
Hiss resonance, capable of stopping bullets. Is this shielding a result of
prolonged Hiss corruption? Does the Hiss mature in organic hosts over time? More
data is needed. </p>¤<p>Did the Hiss target individuals with combat training? Does
the Hiss have that level of cognizance? Does it utilize hosts for tasks they are
best suited to? Combat-trained hosts are reserved for combat? These are all
questions for later, though it is obvious that corrupted individuals retain
knowledge on the use of their weapons. </p>¤<p>Refer to file <em>[REDACTED]</em>
for full report.</p>
opcon_doc_hissresearch_02_DESCRIPTION2=
opcon_doc_hissresearch_02_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_02_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_02_METATEXT3=
opcon_doc_hissresearch_02_METATITLE1=COMPILED BY
opcon_doc_hissresearch_02_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_02_METATITLE3=
opcon_doc_hissresearch_02_TITLE=Hiss Guard
opcon_doc_hissresearch_03_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CORRUPTED RANGER</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Rangers are
the Bureau’s well-trained and well-armed expeditionary forces. Their Hiss-corrupted
counterparts are equally formidable.</p>¤<p>Prior to corruption, Rangers were
trained to use a variety of weapons in order to face any threat found during AWE
response or Threshold exploration, including sub-machine guns, assault rifles, and
automatic shotguns. Hiss Rangers utilize these weapons as well as the advanced
tactics taught by Bureau instructors. Some are additionally outfitted with Bureau-
made body armor. Hiss Rangers have no observed paranatural abilities beyond some
being protected by a shielding of dense Hiss resonance, capable of stopping
bullets.</p>¤<p>Considering the advanced training the Hiss Rangers are capable of
applying to their situation, is it feasible to consider the human mind still
remains intact to some degree? Or is the Hiss able to tap into this combat training
and utilize it? Further observation is required.</p>¤<p>Refer to file
<em>[REDACTED]</em> for full report.</p>
opcon_doc_hissresearch_03_DESCRIPTION2=
opcon_doc_hissresearch_03_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_03_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_03_METATEXT3=
opcon_doc_hissresearch_03_METATITLE1=COMPILED BY
opcon_doc_hissresearch_03_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_03_METATITLE3=
opcon_doc_hissresearch_03_TITLE=Hiss Ranger
opcon_doc_hissresearch_04_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CHARGED AGENT</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Hiss Charged
Agents are examples of extreme physical deformation resulting from Hiss
corruption.</p>¤<p>Hiss Charged display an unthinking fixation on any non-corrupted
individuals in the area. Once within a specific proximity, they erupt into a burst
of focused Hiss resonance, so dense that it acts as a physical force. The Hiss
Charged is depleted of the Hiss corruption after this eruption. The host is left
lifeless.</p>¤<p>This behavior may be an adaptive response to the HRAs. The Hiss
Charged are designed to blow the devices off potential hosts, exposing them to the
resonance. Is the Hiss capable of customizing a corrupted host’s altered ability to
this degree? Why is the physiology of the Hiss Charged so dramatically different
from the host’s original form? Lots of questions, no answers.</p>¤<p>Refer to file
<em>[REDACTED]</em> for full report.</p>
opcon_doc_hissresearch_04_DESCRIPTION2=
opcon_doc_hissresearch_04_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_04_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_04_METATEXT3=
opcon_doc_hissresearch_04_METATITLE1=COMPILED BY
opcon_doc_hissresearch_04_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_04_METATITLE3=
opcon_doc_hissresearch_04_TITLE=Hiss Charged
opcon_doc_hissresearch_05_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CORRUPTED TROOPER</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Troopers are
meant to be the first agents to enter unknown AWEs, Thresholds, or any other
paranaturally hazardous situation. They are heavily armored and heavily armed in
preparation for the worst.</p>¤<p>As a result of their role, Hiss Troopers have
access to the heaviest armor and weaponry from the Bureau’s armory, including
military grade chain guns and grenade launchers. In addition to their already
formidable FBC-issued armor, the Hiss resonance surrounding these entities is dense
enough to stop bullets. If forced to engage one of these, be sure to make use of
any available cover. Also note that, to the telekinetically-talented, enemy
grenades can be a welcome source of ammunition.</p>¤<p>Refer to file
<em>[REDACTED]</em> for full report.</p>
opcon_doc_hissresearch_05_DESCRIPTION2=
opcon_doc_hissresearch_05_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_05_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_05_METATEXT3=
opcon_doc_hissresearch_05_METATITLE1=COMPILED BY
opcon_doc_hissresearch_05_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_05_METATITLE3=
opcon_doc_hissresearch_05_TITLE=Hiss Trooper
opcon_doc_hissresearch_06_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CORRUPTED SNIPER</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Bureau snipers
specialize in eliminating threats from a distance, using the telltale searchlights
affixed to their rifles to search for targets.</p>¤<p>Hiss Snipers are no less
lethal. The corruption has not changed their tactics. They clearly prefer to
maintain a good distance from their target, waiting in elevated positions for a
clear shot. Care should be taken in open spaces. Check the balconies. I should note
that their rifles are equipped with a bayonet for close-quarters combat and the
Hiss Snipers are well aware of how to use it.</p>¤<p>Refer to file
<em>[REDACTED]</em> for full report.</p>¤
opcon_doc_hissresearch_06_DESCRIPTION2=
opcon_doc_hissresearch_06_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_06_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_06_METATEXT3=
opcon_doc_hissresearch_06_METATITLE1=COMPILED BY
opcon_doc_hissresearch_06_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_06_METATITLE3=
opcon_doc_hissresearch_06_TITLE=Hiss Sniper
opcon_doc_hissresearch_07_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS ELEVATED AGENT</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u> </p>¤<p>Hiss Elevated
Agents display abilities similar to telekinetic competencies observed in Bureau
parautilitarians. Some prefer to charge their targets, while others launch objects
at them. Telekinetic attacks have been ineffective against the Hiss Elevated, due
to their own talent in the area. They do not use any weaponry except their own
paranatural capabilities. Some Hiss Elevated have been seen levitating while
strapped into chairs. This is likely the result of individuals being corrupted
while undergoing cognitive recording in Parapsychology.</p>¤<p>How are they able to
use paranatural abilities? It is possible that these individuals were bound to
Objects of Power prior to corruption. It’s also worth considering that the Hiss
resonance can identify and express latent paranatural ability in the individuals it
corrupts.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>¤
opcon_doc_hissresearch_07_DESCRIPTION2=
opcon_doc_hissresearch_07_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_07_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_07_METATEXT3=
opcon_doc_hissresearch_07_METATITLE1=COMPILED BY
opcon_doc_hissresearch_07_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_07_METATITLE3=
opcon_doc_hissresearch_07_TITLE=Hiss Elevated
opcon_doc_hissresearch_08_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS WARPED AGENT</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Hiss Warped
wield only paranatural abilities, similar to Drifters. They are able to
telekinetically shield themselves with nearby material and launch objects at their
target. These entities are particularly destructive and difficult to kill, possibly
indicating a greater internal reinforcement of Hiss resonance. </p>¤<p>Why do
certain Hiss display paranatural abilities while others rely on Bureau firearms? Do
certain corrupted entities have less potential than the hosts that become Hiss
Warped? Or is this perhaps an indication of evolution or maturation of the Hiss
corruption? Are there other stages of evolution yet to be found? What if the Hiss
inhabits a host for a month? A year? Do hosts expire after a certain amount of
time? Does the corruption become too strong for an organic body to endure? Only
time (and well-documented observation) will tell.</p>¤<p>Refer to file
<em>[REDACTED]</em> for full report.</p>
opcon_doc_hissresearch_08_DESCRIPTION2=
opcon_doc_hissresearch_08_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_08_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_08_METATEXT3=
opcon_doc_hissresearch_08_METATITLE1=COMPILED BY
opcon_doc_hissresearch_08_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_08_METATITLE3=
opcon_doc_hissresearch_08_TITLE=Hiss Warped
opcon_doc_hissresearch_09_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS DISTORTED AGENT</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Hiss Distorted
Agents are able to render themselves invisible and emit a powerful concussive blast
when in close range of their target. Curiously, the Hiss Distorted is apparently
not able to utilize both abilities at once. It must make itself visible when it
goes on the offensive. </p>¤<p>The Hiss Distorted is unique in the fact that it
wields a paranatural ability previously unknown to the Bureau (perhaps tapping into
a yet undiscovered Object of Power?). How does this invisibility work? Does the
Distorted become resonance temporarily? Does it use Hiss resonance to refract
light?</p>¤<p>The physical deformation of this particular Hiss entity is noteworthy
in its thoroughness. Clearly the human host would have died from such extreme
alteration, which prompts the question: Are the corrupted simply animated corpses?
</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>¤
opcon_doc_hissresearch_09_DESCRIPTION2=
opcon_doc_hissresearch_09_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_09_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_09_METATEXT3=
opcon_doc_hissresearch_09_METATITLE1=COMPILED BY
opcon_doc_hissresearch_09_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_09_METATITLE3=
opcon_doc_hissresearch_09_TITLE=Hiss Distorted
opcon_doc_hissresearch_10_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS CLUSTER</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Hiss Clusters
are unique in that they are concentrated manifestations of Hiss resonance without
the need of a host.</p>¤<p>Hiss Clusters are dense spherical compressions of Hiss
resonance that serve support functions in the hierarchy of Hiss entities. The
Clusters are capable of replenishing Hiss hosts with infusions of resonance. This
does not heal any physical damage inflicted on the organic host, but rather seems
to rejuvenate them, allowing them to endure more bodily harm than normally
possible.</p>¤<p>The fact that the Hiss makes an effort to preserve its corrupted
hosts underlines a level of awareness and discretion that was previously just
speculation on my part. Can this entity be considered an individual or simply an
extension of the Hiss as a whole? Capturing one “alive” would be quite
interesting.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>
opcon_doc_hissresearch_10_DESCRIPTION2=
opcon_doc_hissresearch_10_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_10_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_10_METATEXT3=
opcon_doc_hissresearch_10_METATITLE1=COMPILED BY
opcon_doc_hissresearch_10_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_10_METATITLE3=
opcon_doc_hissresearch_10_TITLE=Hiss Cluster
opcon_doc_hissresearch_11_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS BARRIER</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Hiss
resonance field is a physical impediment that is difficult to define.</p>¤<p>Hiss
Barriers appear as ways to impede escape or access by Bureau personnel. Two methods
have been discovered for lowering them. 1) Destroy the multiple concentrated
resonance sources found in the vicinity. 2) Destroy the Hiss entities in the
area.</p>¤<p>The resonance fields seem to require support for their size and
density from other, non-connected sources of Hiss resonance. Without the ability to
draw from these sources, the Barrier will fall.</p>¤<p>Does an inactive structure
made of Hiss resonance qualify as a conscious being? Does the distinction make any
difference when considering the Hiss? What does the very act of building walls to
prevent our movement tell us about the Hiss? To what degree is it watching and
planning?</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>
opcon_doc_hissresearch_11_DESCRIPTION2=
opcon_doc_hissresearch_11_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_11_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_11_METATEXT3=
opcon_doc_hissresearch_11_METATITLE1=COMPILED BY
opcon_doc_hissresearch_11_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_11_METATITLE3=
opcon_doc_hissresearch_11_TITLE=Hiss Barrier
opcon_doc_hissresearch_12_DESCRIPTION1=<p align=CENTER><b>FIELD RESEARCH ON HISS
ENTITY: HISS-CORRUPTED DEMOLITION EXPERT</b></p>¤<p align=CENTER><b>--
CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Bureau only allows certain
highly-trained individuals to handle volatile materials and weaponry. Our
demolition experts are instructed in the use of explosives in dimensions with
distinct physical laws, making them important assets for engineering work as well
as combat situations.</p>¤<p>Hiss Demolition Experts are the only observed Hiss
variations to wield the specially-built rocket propelled grenade that is designed
to identify and track <em>paranatural</em> entities once fired, making them a
threat whose termination should be prioritized in combat scenarios.</p>¤<p>I find
it remarkable that the Hiss restrict usage of this weapon to the Bureau personnel
who trained specifically for its use. What does this tell us about its behavior?
Can it not pass along new information to corrupted entities? Still too many
unknowns.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>
opcon_doc_hissresearch_12_DESCRIPTION2=
opcon_doc_hissresearch_12_METATEXT1=Emily Pope, Research Specialist
opcon_doc_hissresearch_12_METATEXT2=Director Jesse Faden
opcon_doc_hissresearch_12_METATEXT3=
opcon_doc_hissresearch_12_METATITLE1=COMPILED BY
opcon_doc_hissresearch_12_METATITLE2=BY ORDER OF
opcon_doc_hissresearch_12_METATITLE3=
opcon_doc_hissresearch_12_TITLE=Hiss Demolition Expert
opcon_doc_hotlinesecurity_01_DESCRIPTION1=<p><b>HOTLINE SECURITY
LOG</b></p>¤<p><u>ALL VISITORS MUST CHECK IN!</u></p>¤<p>8/19/2019 – 2:45 pm –
Director Trench</p>¤<p>8/26/2019 – 12:13 pm – Director Trench</p>¤<p>8/31/2019 –
11:09 pm – Bill Everett (custodian)</p>¤<p>9/02/2019 – 2:45 pm – Director
Trench</p>¤<p>9/09/2019 – 2:45 pm – Director Trench</p>¤<p>9/14/2019 – 10:57 pm –
Bill Everett (custodian)</p>¤<p>9/16/2019 – 2:45 pm – Director
Trench</p>¤<p>9/23/2019 – 2:45 pm – Director Trench</p>¤<p>9/28/2019 – 9:13 am –
Director Trench</p>¤<p>9/28/2019 – 10:59 pm – Bill Everett
(custodian)</p>¤<p>10/01/2019 – 3:34 am – Director Trench</p>¤<p>10/12/2019 – 11:03
pm – Bill Everett (custodian)</p>¤<p>10/26/2019 – 11:11 pm – Carol Bishop
(custodian)</p>
opcon_doc_hotlinesecurity_01_DESCRIPTION2=
opcon_doc_hotlinesecurity_01_METATEXT1=
opcon_doc_hotlinesecurity_01_METATEXT2=
opcon_doc_hotlinesecurity_01_METATEXT3=
opcon_doc_hotlinesecurity_01_METATITLE1=
opcon_doc_hotlinesecurity_01_METATITLE2=
opcon_doc_hotlinesecurity_01_METATITLE3=
opcon_doc_hotlinesecurity_01_TITLE=Hotline Security Log
opcon_doc_hubertmail_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Thank you for the file. It was very helpful. I’ve re-archived it
with the Black Rock research in case you need to refer to them again.</p>¤<p>Yes,
the video shoots are always interesting. I expect my availability for those to
decrease in the future, however, as my analysis of this newly discovered Black Rock
variant is reaching a critical point. I hope you will be able to attend them still.
Darling seems to be under a lot of pressure lately, and I’m sure he would
appreciate any support you can provide. </p>¤<p>Regarding the analysis you
provided, I do not have any questions. Thank you for the expeditious delivery.
</p>¤<p>Regards, </p>¤<p>Research Specialist Dr. Carla Vaughn</p>¤<p>Federal Bureau
of Control</p>¤
opcon_doc_hubertmail_01_DESCRIPTION2=
opcon_doc_hubertmail_01_METATEXT1=H. Tan
opcon_doc_hubertmail_01_METATEXT2=C. Vaughn
opcon_doc_hubertmail_01_METATEXT3=RE: Black Rock Sample Analysis
opcon_doc_hubertmail_01_METATITLE1=TO
opcon_doc_hubertmail_01_METATITLE2=FROM
opcon_doc_hubertmail_01_METATITLE3=SUBJECT
opcon_doc_hubertmail_01_TITLE=Carla: File Received
opcon_doc_importanceof_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>URBAN
LEGENDS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Urban legends are believed to affect the
creation of altered materials, but can also dictate the characteristics of an
Altered World Event. </p>¤<p>Urban legends are understood as the modern evolution
of Jung’s archetypes. We recognize certain <em>[REDACTED]</em>, informed by our own
<em>[REDACTED REDACTED]</em> and popularized by our media. We have additionally
proven that urban legends can even be artificially <em>[REDACTED]</em> in popular
culture using <em>[REDACTED]</em> (our Bureau-made anthology television program).
Once the seeds are sown, human imagination exacerbates the details. </p>¤<p>Certain
paranatural phenomena contain clear elements of popularized folklore. AWEs that
only occur on <em>[REDACTED]</em>. A pair of scissors that consume human
<em>[REDACD]</em> through two punctures on the <em>[REDA]</em>. These details,
living in the minds of so many, have been given strength through belief.
</p>¤<p>Urban legends are not just stories for children. They are paranatural
realities waiting to happen. </p>¤<p>Refer to file 4-93-6942 for full report. </p>¤
¤¤
opcon_doc_importanceof_01_DESCRIPTION2=
opcon_doc_importanceof_01_METATEXT1=Paula Bronte and Lorenzo Dunne, Researchers
opcon_doc_importanceof_01_METATEXT2=Emily Pope, Research Specialist
opcon_doc_importanceof_01_METATEXT3=
opcon_doc_importanceof_01_METATITLE1=COMPILED BY
opcon_doc_importanceof_01_METATITLE2=BY ORDER OF
opcon_doc_importanceof_01_METATITLE3=
opcon_doc_importanceof_01_TITLE=Urban Legends
opcon_doc_incidentreport_01_DESCRIPTION1=<p align=CENTER><b>INCIDENT
REPORT</b></p>¤<p align=CENTER><b>RE: QUARRY
OPERATIONS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>During my weekly safety inspection to
the Quarry Threshold, I discovered the entire crew in a state of
<em>[REDACTED]</em>. The whole team was <em>[REDACTED]</em>, aligned and staring in
a uniform direction; the City in the distance. Despite my most vocal efforts to
gain their attention, they remained <em>[REDACTED]</em> for more than
<em>[REDACTED]</em> minutes until I had to resort to literally <em>[REDACTED
REDACTED]</em>. Afterwards, they were dazed and could not provide any rationale for
their behavior or any specific memories of engaging in it.</p>¤<p>My official
recommendation for any crew working in a Threshold area is to either shorten the
length of their shifts or to carry out mandatory psychological evaluations on a
weekly basis – or preferably both.</p>¤<p>And maybe we should order another
expedition to the City.</p>¤<p>Refer to file 5-58-3096 for full report.</p>¤
opcon_doc_incidentreport_01_DESCRIPTION2=
opcon_doc_incidentreport_01_METATEXT1=Malcolm Milosz, Threshold Safety Inspector
opcon_doc_incidentreport_01_METATEXT2=n/a
opcon_doc_incidentreport_01_METATEXT3=
opcon_doc_incidentreport_01_METATITLE1=COMPILED BY
opcon_doc_incidentreport_01_METATITLE2=BY ORDER OF
opcon_doc_incidentreport_01_METATITLE3=
opcon_doc_incidentreport_01_TITLE=Quarry Incident
opcon_doc_itemsobjects_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>OBJECT OF POWER AND ALTERED ITEM
DISTINCTIONS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>While Altered Items and Objects of
Power may seem similar at first, it’s important to note some very key distinctions.
</p>¤<p>Firstly, Objects of Power grant parautilitarian abilities (see file PUT-812
for an introduction to the subject). </p>¤<p>Secondly, Objects of Power translocate
anyone who makes physical contact to the Astral Plane. This is widely believed to
be due to the <em>[REDACTED]</em>’s affiliation with Objects of Power. Not every
individual is allowed in the Astral Plane, which indicates the <em>[REDACTED]</em>
evaluates who can or cannot enter. </p>¤<p>Thirdly, and this is not always the
case, Objects of Power are much more paranaturally <em>[REDACTED]</em> than Altered
Items. </p>¤<p>Looking at the specific criteria that defines an Object of Power, it
is no wonder they are notably rarer than Altered Items. In fact, we have
<em>[REDACTED]</em> Altered Items for every Object of Power contained within the
Bureau. </p>¤<p>Refer to file 5-29-9485 for full report. </p>¤
opcon_doc_itemsobjects_01_DESCRIPTION2=
opcon_doc_itemsobjects_01_METATEXT1=Emily Pope, Research Specialist
opcon_doc_itemsobjects_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_itemsobjects_01_METATEXT3=
opcon_doc_itemsobjects_01_METATITLE1=COMPILED BY
opcon_doc_itemsobjects_01_METATITLE2=BY ORDER OF
opcon_doc_itemsobjects_01_METATITLE3=
opcon_doc_itemsobjects_01_TITLE=Object and Item Distinctions
opcon_doc_itemsreminder_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p><u>REMINDER!</u></p>¤<p>Certain objects are not allowed inside
the Bureau. Recent incidents have necessitated an issued reminder on prohibited
materials. </p>¤<p>- Unauthorized Weapons</p>¤<p>- Pagers</p>¤<p>- Laptops</p>¤<p>-
“Smart” Watches</p>¤<p>- “Smart” Phones</p>¤<p>- “Smart” Gaming Devices</p>¤<p>-
Anything “smart” </p>¤<p>- Number 2 Pencils</p>¤<p>- Any objects considered iconic
representations of an archetypal concept (e.g. rubber ducks, ketchup bottles)
</p>¤<p>All material under Bureau investigation is to be brought in through the
private entrances. If you see any lobby personnel in breach of these policies,
please notify your supervisor immediately. </p>¤¤¤
opcon_doc_itemsreminder_01_DESCRIPTION2=
opcon_doc_itemsreminder_01_METATEXT1=
opcon_doc_itemsreminder_01_METATEXT2=
opcon_doc_itemsreminder_01_METATEXT3=
opcon_doc_itemsreminder_01_METATITLE1=
opcon_doc_itemsreminder_01_METATITLE2=
opcon_doc_itemsreminder_01_METATITLE3=
opcon_doc_itemsreminder_01_TITLE=Prohibited Items Reminder
opcon_doc_janitorsecurity_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Has anyone else seen that janitor mopping up around here? Isn’t
this is a restricted access area? Who gave him permission to come in
here?</p>¤<p>And how the fuck did he get through the Maze?</p>¤<p>- Dr. Tan</p>¤
opcon_doc_janitorsecurity_01_DESCRIPTION2=
opcon_doc_janitorsecurity_01_METATEXT1=
opcon_doc_janitorsecurity_01_METATEXT2=
opcon_doc_janitorsecurity_01_METATEXT3=
opcon_doc_janitorsecurity_01_METATITLE1=
opcon_doc_janitorsecurity_01_METATITLE2=
opcon_doc_janitorsecurity_01_METATITLE3=
opcon_doc_janitorsecurity_01_TITLE=Janitor Complaint
opcon_doc_jessereport_01_DESCRIPTION1=<p><b>SUBJECT: JESSE FADEN
(P7)</b></p>¤<p>RE: Eastward Movement - Cause for Concern?</p>¤<p>9/24/2019 –
Departs Cheyenne, WY</p>¤<p>9/24/2019 – Arrives in Sidney, NE</p>¤<p>9/25/2019 –
Departs Sidney, NE</p>¤<p>9/26/2019 – Arrives in Des Moines, IA</p>¤<p>9/30/2019 –
Departs Des Moines, IA</p>¤<p>10/01/2019 – Arrives in Chicago, IL</p>¤<p>10/08/2019
– Departs Chicago, IL</p>¤<p>10/08/2019 – Arrives in South Bend,
IN</p>¤<p>10/11/2019 – Departs South Bend, IN</p>¤<p>10/11/2019 – Arrives in
Cleveland, OH</p>¤<p>10/19/2019 – Departs Cleveland, OH</p>¤<p>10/20/2019 – Arrives
in Bloomsburg, PA</p>¤<p>10/29/2019 – Departs Bloomsburg, PA</p>¤<p>10/29/2019 –
Arrives in New York City, NY </p>
opcon_doc_jessereport_01_DESCRIPTION2=
opcon_doc_jessereport_01_METATEXT1=
opcon_doc_jessereport_01_METATEXT2=
opcon_doc_jessereport_01_METATEXT3=
opcon_doc_jessereport_01_METATITLE1=
opcon_doc_jessereport_01_METATITLE2=
opcon_doc_jessereport_01_METATITLE3=
opcon_doc_jessereport_01_TITLE=Jesse Faden Movement Tracking
opcon_doc_kitchenmold_01_DESCRIPTION1=<p>Director Trench,</p>¤<p>As head chef, I
need to express my concern about rumors I’ve been hearing regarding mold appearing
near some of my kitchens. I am alerting you that any food handled, prepared, or
consumed in the vicinity of mold can be contaminated and unsafe for ingestion.
</p>¤<p>If I can verify these reports, then I will need to close multiple
cafeterias. I realize this would be an inconvenience to many, but as a caterer, I
pride myself in keeping a pristine environment for food preparation and service.
</p>¤<p>Sincerely, </p>¤<p>J. Pullman, Head Chef of The Golden Chow Catering
Company</p>
opcon_doc_kitchenmold_01_DESCRIPTION2=
opcon_doc_kitchenmold_01_METATEXT1=
opcon_doc_kitchenmold_01_METATEXT2=
opcon_doc_kitchenmold_01_METATEXT3=
opcon_doc_kitchenmold_01_METATITLE1=
opcon_doc_kitchenmold_01_METATITLE2=
opcon_doc_kitchenmold_01_METATITLE3=
opcon_doc_kitchenmold_01_TITLE=Cafeteria Concerns
opcon_doc_langstonproposal_01_DESCRIPTION1=<p align=CENTER><b>PROCESS AND BEST
PRACTICES</b></p>¤<p align=CENTER><b>PANOPTICON CONTAINMENT PROCEDURES
PROPOSAL</b></p>¤<p><u>SUMMARY:</u></p>¤<p>In this proposal, I’d like to explore
the matter of containment policy. When an Altered Item enters the Oldest House, we
thoroughly investigate any possible combination of actions or words or material
that will prevent the item from applying its altered effect.</p>¤<p>However, I work
with these entities every day and I have good reason to believe that a less
convoluted form of containment is possible. The items crave <em>[REDACTED
REDACTED]</em>. If we initiated a series of <em>[REDACTED REDACTED]</em> praising
the items, or perhaps incorporating their images into pieces of <em>[REDA]</em>
that could be visited throughout the Bureau, I believe the Altered Items would
behave without needing to resort to <em>[REDACTEDED]</em> or <em>[REDACT]</em>,
which only lead to the items feeling mistreated. </p>¤<p>If we treat them like
criminals, we can’t be surprised when they try to escape. </p>¤<p>Refer to file 4-
83-4382 for full report.</p>¤
opcon_doc_langstonproposal_01_DESCRIPTION2=
opcon_doc_langstonproposal_01_METATEXT1=Frederick Langston, Panopticon Supervisor
opcon_doc_langstonproposal_01_METATEXT2=n/a
opcon_doc_langstonproposal_01_METATEXT3=
opcon_doc_langstonproposal_01_METATITLE1=COMPILED BY
opcon_doc_langstonproposal_01_METATITLE2=BY ORDER OF
opcon_doc_langstonproposal_01_METATITLE3=
opcon_doc_langstonproposal_01_TITLE=Panopticon Methods Proposal
opcon_doc_lockdown_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Pay attention, Alberto. This is the last time I’m explaining
this.</p>¤<p>Internal lockdowns are manually triggered events that lock one or all
of the sectors by restricting use of the Sector Elevator, effectively locking staff
in their sector until the emergency is handled. They can only be lifted via the
Directorial Override in Maintenance once the Director is satisfied that the
situation is under control.</p>¤<p>External lockdowns are a bigger deal. Nothing in
or out of the whole building. It’s only triggered by a code red containment breach,
based on some complicated system that security and research slapped together. It
can only be lifted once A) the threat has been neutralized and B) a high clearance
individual gives the system the all clear. This process is NOT the same as the
Directorial Override, so stop saying so in documentation!</p>¤<p>I know it’s
confusing as hell. I’ve told Darling a hundred times to change it, but they’re
adamant it stays the way it is. Honestly I don’t think they even know how to change
it at this point. Let’s just make sure our staff understand how this mess all
works, OK? </p>¤<p>- Marshall</p>¤
opcon_doc_lockdown_01_DESCRIPTION2=
opcon_doc_lockdown_01_METATEXT1=A. Tommasi
opcon_doc_lockdown_01_METATEXT2=H. Marshall
opcon_doc_lockdown_01_METATEXT3=Proper Distinction of Lockdown Types
opcon_doc_lockdown_01_METATITLE1=TO
opcon_doc_lockdown_01_METATITLE2=FROM
opcon_doc_lockdown_01_METATITLE3=SUBJECT
opcon_doc_lockdown_01_TITLE=Marshall: Lockdown Distinctions
opcon_doc_luckyitems_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p><u><b>Lucky Item Manifest</u></b></p>¤<p><b>Bronze Koi Fish,
China:</b> Attracts abundance and wealth. Feng Shui.</p>¤<p><b>Horseshoe,
Ireland:</b> Wards off evil. Orientation important – heels up allows luck to be
kept. Heels down, luck flows outward. </p>¤<p><b> Maneki-neko, Japan:</b> Beckoning
cat used in shops. Paw held up to beckon customers, creating luck for the business
owner. </p>¤<p><b>Four-leaf clover, Ireland:</b> Shamrock. Rare plant variation.
Connections to Druidic healing rituals. </p>¤<p><b>Elephant, China:</b> Protection.
Good luck. Wisdom. Feng Shui.</p>¤<p><b>Lightbulb, various:</b> Documented gambling
rituals indicate luck is produced when all lights in the room are turned
on.</p>¤<p>NOTE: Effects of items to be tested. Consider investigating the
orientation of horseshoe. Also, consider positioning of Feng Shui objects.
Proximity of luck items may influence luck readings.</p>¤<p>For more information on
ritual use, “lucky” actions to perform and avoid, and relevance to OCD behavior see
file 9-28-1672.</p>¤¤¤
opcon_doc_luckyitems_01_DESCRIPTION2=
opcon_doc_luckyitems_01_METATEXT1=
opcon_doc_luckyitems_01_METATEXT2=
opcon_doc_luckyitems_01_METATEXT3=
opcon_doc_luckyitems_01_METATITLE1=
opcon_doc_luckyitems_01_METATITLE2=
opcon_doc_luckyitems_01_METATITLE3=
opcon_doc_luckyitems_01_TITLE=Lucky Item Manifest
opcon_doc_mailtube_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Hey Bozer,</p>¤<p>Get this. The accounting department
<u>STILL</u> says they haven’t received my expense reports. They say the receipts
probably got lost in the mail tubes because of a shift or a threshold or some such
fuckery and that if I don’t have the originals they can’t verify my expenses for
reimbursement. This is such bullshit! Why do we even use these fucking tubes if
they just spit our mail out in some other goddamn dimension? </p>¤<p>Just venting
here before I make a formal complaint. Useless pieces of shit! </p>¤<p>-
Rodriguez</p>¤¤
opcon_doc_mailtube_01_DESCRIPTION2=
opcon_doc_mailtube_01_METATEXT1=
opcon_doc_mailtube_01_METATEXT2=
opcon_doc_mailtube_01_METATEXT3=
opcon_doc_mailtube_01_METATITLE1=
opcon_doc_mailtube_01_METATITLE2=
opcon_doc_mailtube_01_METATITLE3=
opcon_doc_mailtube_01_TITLE=Mail Tube Complaint
opcon_doc_meetingminutes_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p><u>Agenda Items for Next Executive Meeting: </u></p>¤<p>Rising
Costs of AWE Response</p>¤<p>Update on Mold Eradication Efforts</p>¤<p>Upcoming
Annual Salary Review</p>¤<p>New Supplier of Coffee Filters to be Found and
Vetted</p>¤<p>Please come prepared. Thank you for your time. </p>¤
opcon_doc_meetingminutes_01_DESCRIPTION2=
opcon_doc_meetingminutes_01_METATEXT1=Executive Staff
opcon_doc_meetingminutes_01_METATEXT2=ADMIN
opcon_doc_meetingminutes_01_METATEXT3=Executive Meeting Agenda
opcon_doc_meetingminutes_01_METATITLE1=TO
opcon_doc_meetingminutes_01_METATITLE2=FROM
opcon_doc_meetingminutes_01_METATITLE3=SUBJECT
opcon_doc_meetingminutes_01_TITLE=Executive Meeting Minutes
opcon_doc_memoterminology_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>REMINDER RE: DRAFTING ANY PUBLIC-FACING MATERIAL<p>¤<p>While
penning any notifications of death related to the Willow AWE, please adhere to the
following guidelines.</p>¤<p><u>Words/Phrase to use:</u></p>¤<p>- In the service of
his/her country</p>¤<p>- Regret</p>¤<p>- Proud/Pride</p>¤<p>- Will be
remembered</p>¤<p><u>Words/Phrases to avoid: </u></p>¤<p>- Alaska</p>¤<p>-
Scissors</p>¤<p>- Blood/Bleed</p>¤<p>- Loss</p>¤<p>- Apologies/Sorry</p>
opcon_doc_memoterminology_01_DESCRIPTION2=
opcon_doc_memoterminology_01_METATEXT1=
opcon_doc_memoterminology_01_METATEXT2=
opcon_doc_memoterminology_01_METATEXT3=
opcon_doc_memoterminology_01_METATITLE1=
opcon_doc_memoterminology_01_METATITLE2=
opcon_doc_memoterminology_01_METATITLE3=
opcon_doc_memoterminology_01_TITLE=Approved Terminology Reminder
opcon_doc_mirrorpanels_01_DESCRIPTION1=<p align=CENTER><b>ALTERED ITEM BEHAVIORIAL
STUDY</b></p>¤<p align=CENTER><b>AI60: CONTAINING THE
REFLECTION</b></p>¤<p><u>SUMMARY:</u></p>¤<p>AI60, the Mirror, does not reflect its
surroundings with perfect accuracy. The environment seen in its glass contains
slight distinctions. </p>¤<p>It is unknown why the Mirror does this, if there is
any <em>[REDACTED</em> <em>DACTED]</em> then it’s something we can’t perceive. The
popular theory is that the Mirror has a goal in mind, that it reflects the world it
wishes were real, subtly replacing our reality with its own. While certainly far-
fetched, the theory is worth noting here as a warning not to underestimate the
Mirror. The specially-designed Black Rock panels have been installed to prevent
access, from our side or the Mirror’s. For added security, a particular arrangement
of the panels is required to open the door. </p>¤<p>Refer to file 9-15-7412 for
full report. </p>¤
opcon_doc_mirrorpanels_01_DESCRIPTION2=
opcon_doc_mirrorpanels_01_METATEXT1= Dr. Jerrod Gronson, Synchronicity Department
Chief
opcon_doc_mirrorpanels_01_METATEXT2=n/a
opcon_doc_mirrorpanels_01_METATEXT3=
opcon_doc_mirrorpanels_01_METATITLE1=COMPILED BY
opcon_doc_mirrorpanels_01_METATITLE2=BY ORDER OF
opcon_doc_mirrorpanels_01_METATITLE3=
opcon_doc_mirrorpanels_01_TITLE=Mirror Containment
opcon_doc_mirrortests_01_DESCRIPTION1=<p align=CENTER><b>ALTERED ITEM EXAMINATION
PROPOSAL</b></p>¤<p align=CENTER><b>AI60 A.K.A. “THE
MIRROR”</b></p>¤<p><u>SUMMARY:</u></p>¤<p>This proposal is to finally determine the
precise nature of the “reflected” space within the Altered Item. Is it transplanar,
psychologically-generated, or rooted within our own dimension? How does the Altered
Item “know” the space in its vicinity well enough to reflect it? Why does it
reflect some materials, but not others? </p>¤<p>Is the space a parallel reality? If
so, then we need to consider that while we possess this physical end of the Mirror,
someone else owns the other. What purposes might they use it for? Can they walk
through into our own world? What are their motives? </p>¤<p>Lastly, to what purpose
does the Altered Item produce the reflections of individuals that enter it? Can
these reflected entities leave the Altered Item? As with all Altered Items, we need
to attempt to distinguish if this behavior is <em>[REDACTED REDACTED</em>
<em>REDACTED]</em>. </p>¤<p>Refer to file 5-12-8251 for full report. </p>¤¤
opcon_doc_mirrortests_01_DESCRIPTION2=
opcon_doc_mirrortests_01_METATEXT1=Dr. Hubert Tan and Dr. Carla Vaughn, Research
Specialists
opcon_doc_mirrortests_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_mirrortests_01_METATEXT3=
opcon_doc_mirrortests_01_METATITLE1=COMPILED BY
opcon_doc_mirrortests_01_METATITLE2=BY ORDER OF
opcon_doc_mirrortests_01_METATITLE3=
opcon_doc_mirrortests_01_TITLE=Mirror Altered Item
opcon_doc_missingbathroom_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Listen.</p>¤<p>I know you can’t control building shifts, but the
executive level restroom has been missing for weeks now. </p>¤<p>I worked my ass
off in the Islamabad station for three years, I’ve earned the right to a nice
workplace shitter. If you can’t bring it back, at least find out where it went.
</p>¤<p>- D. Rodriguez</p>¤¤
opcon_doc_missingbathroom_01_DESCRIPTION2=
opcon_doc_missingbathroom_01_METATEXT1=
opcon_doc_missingbathroom_01_METATEXT2=
opcon_doc_missingbathroom_01_METATEXT3=
opcon_doc_missingbathroom_01_METATITLE1=
opcon_doc_missingbathroom_01_METATITLE2=
opcon_doc_missingbathroom_01_METATITLE3=
opcon_doc_missingbathroom_01_TITLE=Shifted Bathroom Complaint
opcon_doc_missingtapes_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Good news! The Dr. Tokui tapes arrived this week. Finally. You
really should have used same-day shipping.</p>¤<p>I sent them out to Dr. Darling
and Dr. Harrington to check out before we begin serious examination. If you need
them right away, I’d check Darling’s room and the Ritual Office.</p>¤<p>Can’t wait
to start testing Dr. Yoshimi Tokui's famous “Guided Imagery Experience”! </p>¤
opcon_doc_missingtapes_01_DESCRIPTION2=
opcon_doc_missingtapes_01_METATEXT1=
opcon_doc_missingtapes_01_METATEXT2=
opcon_doc_missingtapes_01_METATEXT3=
opcon_doc_missingtapes_01_METATITLE1=
opcon_doc_missingtapes_01_METATITLE2=
opcon_doc_missingtapes_01_METATITLE3=
opcon_doc_missingtapes_01_TITLE=Dr. Tokui Tapes
opcon_doc_moldautopsy_01_DESCRIPTION1=<p align=CENTER><b>AUTOPSY REPORT</b></p>¤<p
align=CENTER><b>SUBJECT: <em>[REDACTED
REDACTED]</em></b></p>¤<p><u>SUMMARY:</u></p>¤<p>The deceased was a <em>[RED]</em>-
year-old <em>[REDACTED]</em> with no significant past medical history. The subject
was brought in after being discovered in the Active Threshold, in an early state of
decay that is characteristically fungal-based in its appearance.</p>¤<p>During
autopsy, the cadaver’s pleural cavities were revealed to be entirely filled by the
fungus known as the Mold, to an extent that medical staff were forced to put on
decontamination suits. The procedure was also hindered by anomalies such as the
deceased’s high body temperature and undulating torso muscles presumably, but not
provably, caused by trapped gases. Routine samples, as well as tissue samples
requested by Dr. Underhill, were successfully extracted, however their rapid
retrogression outside of the host body needs to be noted.</p>¤<p>Cause of death:
Mold ingestion.</p>¤<p>Refer to file 5-94-2716 for full report.</p>
opcon_doc_moldautopsy_01_DESCRIPTION2=
opcon_doc_moldautopsy_01_METATEXT1=Dr. Suvi Patton, Coroner
opcon_doc_moldautopsy_01_METATEXT2=Dr. Raya Underhill, Contract Threshold
Specialist
opcon_doc_moldautopsy_01_METATEXT3=
opcon_doc_moldautopsy_01_METATITLE1=COMPILED BY
opcon_doc_moldautopsy_01_METATITLE2=BY ORDER OF
opcon_doc_moldautopsy_01_METATITLE3=
opcon_doc_moldautopsy_01_TITLE=Mold Autopsy
opcon_doc_moldreport_01_DESCRIPTION1=<p align=CENTER><b>PROGRESS REPORT</b></p>¤<p
align=CENTER><b>ACTIVE THRESHOLD/MOLD RESEARCH</b></p>¤<p><u>SUMMARY:</u></p>¤<p>So
you want to know how my Mold research is getting on, Casper? Here it is:
</p>¤<p>Microscopic organisms, similar in appearance to <em>[REDAC]</em>, construct
the architecture of the Mold. I do not understand if these <em>[REDACT</em> are the
original disseminators of the Mold or are bidden by some fungal infection. The Mold
is the most prolific and durable organism I have ever seen. I theorize there is a
Mold source located somewhere on our side of the Threshold, rooted here to
accelerate growth in our dimension. I refer to this yet unknown source as Mold-1.
</p>¤<p>The Mold produces an enticing aroma to encourage human consumption of
itself. It propagates in the chest cavity and quickly subsumes the entire body,
seizing control of motor functions. This behavior was not observed when I first
arrived, which means the Mold has adapted to our presence, targeting our biological
imperatives as a way to spread. It is a truly ingenious little thing. </p>¤<p>A
full report will be ready soon. Keep your slacks on. </p>
opcon_doc_moldreport_01_DESCRIPTION2=
opcon_doc_moldreport_01_METATEXT1=Dr. Raya Underhill, Contract Threshold Specialist
opcon_doc_moldreport_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_moldreport_01_METATEXT3=
opcon_doc_moldreport_01_METATITLE1=COMPILED BY
opcon_doc_moldreport_01_METATITLE2=BY ORDER OF
opcon_doc_moldreport_01_METATITLE3=
opcon_doc_moldreport_01_TITLE=Mold Threshold
opcon_doc_nightgames_01_DESCRIPTION1=<p>Next game is Wednesday at 8, usual
spot</p>¤<p>Hazzard – owes me $20</p>¤<p>Arish – still on a fucking winning streak
(someone please figure out how he’s cheating) </p>¤<p>Thomson –suspended for a game
because of that shady dealing incident</p>¤<p>Guy – I.O.U. $60</p>¤<p>I brought
beers last time so it’s Hepstonstall’s turn</p>¤<p>- Remus</p>
opcon_doc_nightgames_01_DESCRIPTION2=
opcon_doc_nightgames_01_METATEXT1=
opcon_doc_nightgames_01_METATEXT2=
opcon_doc_nightgames_01_METATEXT3=
opcon_doc_nightgames_01_METATITLE1=
opcon_doc_nightgames_01_METATITLE2=
opcon_doc_nightgames_01_METATITLE3=
opcon_doc_nightgames_01_TITLE=Upcoming Game Reminder
opcon_doc_nosmoking_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>All Bureau personnel are reminded to kindly <u>NOT SMOKE</u> in
the Quarry.</p>¤<p>Even though the Quarry area is technically an outdoor space, it
is still a part of the Bureau and therefore the no smoking rule does apply.
</p>¤<p>Not only is it considerate towards your fellow employees to refrain from
inflicting the harm of second-hand smoke, it is also prudent to avoid any risk of
gas fires, unforeseen Threshold reactions, and possible creation of altered
receptacles (UNDER NO CIRCUMSTANCES SHOULD CIGARETTE BUTTS BE LEFT IN THE QUARRY).
</p>¤<p>Thank you for your understanding. </p>
opcon_doc_nosmoking_01_DESCRIPTION2=
opcon_doc_nosmoking_01_METATEXT1=
opcon_doc_nosmoking_01_METATEXT2=
opcon_doc_nosmoking_01_METATEXT3=
opcon_doc_nosmoking_01_METATITLE1=
opcon_doc_nosmoking_01_METATITLE2=
opcon_doc_nosmoking_01_METATITLE3=
opcon_doc_nosmoking_01_TITLE=No Smoking Reminder
opcon_doc_nscinfo_01_DESCRIPTION1=<p align=CENTER><b>DYNAMIC ENERGY EXTRACTION AND
CONVERSION</b></p>¤<p align=CENTER> <em>NORTHMOOR</em><b>SARCOPHAGUS CONTAINER
(NSC)</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The NSC was designed by order of Deputy
Chief Trench shortly before he became Director. The container provides a safe
method of extraction of <em>[REDACTED]</em>’s excess energy output while acting as
a humane way to house him.</p>¤<p>The coolant pumps keep the container (and its
<em>[REDACTED]</em>) from overheating while the energy is siphoned. The energy is
then conducted to the converters, where it is rendered into a <em>[REDCD]</em>
through the use of turbine generators. The electricity produced powers the entire
Bureau, making us completely self-sufficient and effectively invisible on the New
York City grid. </p>¤<p>After NSC-01’s disappearance by some unknown manifestation
of <em>[REDACTED]</em>’s power, the occupant was restrained and a second model was
built. NSC-02 possesses built-in spatial anchors that are designed to prevent any
translocative effect from its occupant. </p>¤<p>Refer to file 9-23-0544 for full
report.</p>
opcon_doc_nscinfo_01_DESCRIPTION2=
opcon_doc_nscinfo_01_METATEXT1=Dr. Casper Darling, Head of Research
opcon_doc_nscinfo_01_METATEXT2=n/a
opcon_doc_nscinfo_01_METATEXT3=
opcon_doc_nscinfo_01_METATITLE1=COMPILED BY
opcon_doc_nscinfo_01_METATITLE2=BY ORDER OF
opcon_doc_nscinfo_01_METATITLE3=
opcon_doc_nscinfo_01_TITLE=NSC
opcon_doc_officecomplaints_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Listen, Trench is on the warpath about this Tennyson Report
thing. He wants to know who wrote it and he wants to know yesterday. Whoever did is
gonna get crucified. </p>¤<p>I don’t know if it was one of you guys and I don’t
<u>want</u> to know. I’m not super keen on leading a witch hunt, so tell everyone
in the sector to keep their heads down. Best not to be on anyone’s radar right now,
you know? </p>¤<p>I tell ya, not even counting all the weird shit we deal with,
this place can be a downright hostile work environment sometimes. </p>¤<p>- A</p>
opcon_doc_officecomplaints_01_DESCRIPTION2=
opcon_doc_officecomplaints_01_METATEXT1=
opcon_doc_officecomplaints_01_METATEXT2=
opcon_doc_officecomplaints_01_METATEXT3=
opcon_doc_officecomplaints_01_METATITLE1=
opcon_doc_officecomplaints_01_METATITLE2=
opcon_doc_officecomplaints_01_METATITLE3=
opcon_doc_officecomplaints_01_TITLE=Tennyson Report Warning
opcon_doc_oop_ashtray_01_DESCRIPTION1=<p><b>Ashtray and Cigarette
(OOP11-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures
required.</p>¤<p><u>DESCRIPTION/PARAUTILITY: </u></p>¤<p>The object is a steel
ashtray with a maze engraved on its bottom. An ever-burning cigarette rests in it.
</p>¤<p>When bound, the object allows parautilitarians to create a maze of shifting
corridors without adjusting the dimensions of the space around it. This maze forms
wherever the object is placed. Only the binder can navigate the maze, though they
may allow others through.</p>¤<p>The object is currently bound to Director
Trench.</p>¤<p><u>BACKGROUND:</u></p>¤<p>The object was discovered at <em>[REDACTED
REDACTED]</em> by a team of Rangers sent to a care facility for the elderly that
had become the center of numerous missing persons reports. Local authorities also
disappeared inside after responding to reports. </p>¤<p>Agent <em>[REDACTED]</em>
discovered the object in a <em>[REDACTED]</em>, which indicates it was the source
of the disappearances. The whereabouts of the missing persons are still unknown,
though they are presumed to be lost in the Maze. </p>
opcon_doc_oop_ashtray_01_DESCRIPTION2=
opcon_doc_oop_ashtray_01_METATEXT1=Ashtray and Cigarette (OOP11-KE)
opcon_doc_oop_ashtray_01_METATEXT2=02/08/1989
opcon_doc_oop_ashtray_01_METATEXT3=[REDACTED]
opcon_doc_oop_ashtray_01_METATITLE1=ID
opcon_doc_oop_ashtray_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_ashtray_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_ashtray_01_TITLE=Ashtray and Cigarette
opcon_doc_oop_carouselhorse_01_DESCRIPTION1=<p><b>Merry-Go-Round Horse (OOP16-
KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>Object should be kept in a
confined space when unbound. </p>¤<p><u>DESCRIPTION/PARAUTILITY: </u></p>¤<p>A
fiberglass horse once used as a seat for a merry-go-round ride. The pole is still
connected to the object. </p>¤<p>The object is capable of moving short distances at
high speeds. This can be quite dangerous when <em>[REDACTED RED]</em> its path.
</p>¤ ¤<p>The object is currently bound by <em>[REDACTED]</em>.
</p>¤<p><u>BACKGROUND: </u></p>¤<p>The object was discovered at the site of an
abandoned amusement park. Local <em>[REDACTED]</em> reported that the rides would
move on their own, and that they would be chased out. </p>¤<p>When these rumors
reached the Bureau (see America Overnight episode 235), agents were dispatched to
investigate. Three local <em>[REDACTED]</em> were found dead at the scene. The
object attacked agent <em>[REDACTED]</em> by <em>[REDACTED REDACTED REDACTED]</em>.
Agents invoked Formula C.5 to <em>[REDACTED]</em> the object long enough to
<em>[REDACTED REDACTED REDACTED]</em>. </p>
opcon_doc_oop_carouselhorse_01_DESCRIPTION2=
opcon_doc_oop_carouselhorse_01_METATEXT1=Merry-Go-Round Horse (OOP16-KE)
opcon_doc_oop_carouselhorse_01_METATEXT2=06/14/1998
opcon_doc_oop_carouselhorse_01_METATEXT3=[REDACTED]
opcon_doc_oop_carouselhorse_01_METATITLE1=ID
opcon_doc_oop_carouselhorse_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_carouselhorse_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_carouselhorse_01_TITLE=Merry-Go-Round Horse
opcon_doc_oop_disk_01_DESCRIPTION1=<p><b>Floppy Disk
(OOP5-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Must be contained in a
cell with no other loose material. </p>¤<p><u>DESCRIPTION/PARAUTILITY:
</u></p>¤<p>The object is an 8 inch diskette containing Soviet-era nuclear launch
codes.</p>¤<p>When bound, the object allows parautilitarians to telekinetically
lift material and throw it a short distance (see Dr. Darling presentation 11.15 for
more information). </p>¤<p>The object is currently bound to <em>[REDACTED
REDACTED]</em> for research purposes. </p>¤<p><u>BACKGROUND: </u></p>¤<p>Stolen
from a Soviet military base located in <em>[REDTED]</em> by agents <em>[REDACTED
REDACTED]</em> and <em>[REDACTED]</em> with the CIA. The diskette contained launch
codes to <em>[REDAC]</em> missiles, believed to be reserved for use against
<em>[REDAD]</em>. After being returned to America, the diskette began throwing
computational hardware at members of the decoding team. An informant in the CIA
tipped the Bureau off and it was requisitioned by agents the next day. </p>
opcon_doc_oop_disk_01_DESCRIPTION2=
opcon_doc_oop_disk_01_METATEXT1=Floppy Disk (OOP5-KE)
opcon_doc_oop_disk_01_METATEXT2=03/11/1974
opcon_doc_oop_disk_01_METATEXT3=[REDACTED]
opcon_doc_oop_disk_01_METATITLE1=ID
opcon_doc_oop_disk_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_disk_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_disk_01_TITLE=Floppy Disk
opcon_doc_oop_projector_01_DESCRIPTION1=<p><b>Slide Projector
(OOP15-UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p><em>[REDACTED REDACTED
REDACTED].</em></p>¤<p><u>DESCRIPTION/PARAUTILITY:</u></p>¤<p>The object is a
<em>[REDACTED]</em> with a vertical tray.</p>¤<p>The object creates <em>[REDACTED
REDACTED REDACTED REDACTED</em> (see Dr. Darling presentation 26.1 for more
details). The only <em>[REDACTED]</em> to successfully produce this effect resulted
in the capture of <em>[REDACTED REDACTED REDACTED]</em> (see Dr. Darling
presentation 26.3 for more details). </p>¤<p>Object has not been successfully
bound. The parautility of this object does not require binding.
</p>¤<p><u>BACKGROUND: </u></p>¤<p>Discovered when the Bureau responded to
<em>[REDACTED REDA</em> <em>REDACTED REDACTED REDACTED REDACTED]</em> (see AWE-24
case file for more information). </p>¤<p>Many of the accompanying <em>[REDACT</em>
were <em>REDACTED REDD</em> (see files on P6, P7 for details). The entirety of the
<em>[REDACTED]</em> was transported to the Bureau for examination, to find
additional <em>[REDACTED]</em> or other altered materials. </p>
opcon_doc_oop_projector_01_DESCRIPTION2=
opcon_doc_oop_projector_01_METATEXT1=Slide Projector (OOP15-UE)
opcon_doc_oop_projector_01_METATEXT2=[REDACTED]
opcon_doc_oop_projector_01_METATEXT3=[REDACTED]
opcon_doc_oop_projector_01_METATITLE1=ID
opcon_doc_oop_projector_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_projector_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_projector_01_TITLE=Slide Projector
opcon_doc_oop_safe_01_DESCRIPTION1=<p><b>Home Safe
(OOP22-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures
required.</p>¤<p><u>DESCRIPTION/PARAUTILITY: </u></p>¤<p>The object is a
“Guardhouse” brand home safe. Weight measurements vary.</p>¤<p>When bound, the
object allows parautilitarians to telekinetically gather items and debris from
their surroundings. </p>¤<p>The object is currently bound by <em>[REDACTED]</em>.
</p>¤<p><u>BACKGROUND: </u></p>¤<p>Discovered in the basement of a home in
<em>[REDACTED]</em>, Ohio, the object gained rapid interest in certain online
forums dedicated to opening abandoned safes. After months of failure, the owner
attempted to open it with explosives. The object survived with no physical damage.
Bureau agents were dispatched, now confident of its paranatural nature.
</p>¤<p>Blood occasionally emerges from seam around the object’s door. Tests
confirm the blood is not human. X-rays taken of the object indicate that something
is trapped inside, though the images are always blurred, which indicates the
contents of the object are moving. All attempts to open the object have been
unsuccessful. </p>
opcon_doc_oop_safe_01_DESCRIPTION2=
opcon_doc_oop_safe_01_METATEXT1=Home Safe (OOP22-KE)
opcon_doc_oop_safe_01_METATEXT2=11/28/2014
opcon_doc_oop_safe_01_METATEXT3=[REDACTED]
opcon_doc_oop_safe_01_METATITLE1=ID
opcon_doc_oop_safe_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_safe_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_safe_01_TITLE=Home Safe
opcon_doc_oop_serviceweapon_01_DESCRIPTION1=<p><b>Service Weapon
(OOP1-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE:</u></p>¤<p>No unique procedures
required.</p>¤<p><u>DESCRIPTION/PARAUTILITY:</u></p>¤<p>The object’s form is
variable. </p>¤<p>When bound, the object allows parautilitarians to
<em>[REDACTED]</em>. This object must only be bound by individuals seeking the role
of <em>[REDACTED REDACTED]</em>. The object will determine whether <em>[REDACTED
REDACTED REDAAA]</em>. If rejected, the applicant is terminated. This process is
dictated by the <em>[REDACTED]</em>, though their criteria is unknown.
</p>¤<p><u>BACKGROUND:</u></p>¤<p>The object was discovered inside the Oldest
House, in the room that is now used as the Director’s Office. The popular
hypothesis <em>[REDACTED REDACTED]</em> many forms throughout history,
<em>[REDACTED REDACTED REDACTED REDACTED]</em>. Mjolnir, Excalibur, Varunastra, all
weapons that <em>[REDACTED REDACTED]</em> of their wielders. If Objects of Power
are the convergence of forces based on the collective subconscious, then this may
be the original manifestation of that event. If this is the case, <em>[REDACTED
RED</em> (see Dr. Darling presentation 11.1 for more details). </p>
opcon_doc_oop_serviceweapon_01_DESCRIPTION2=
opcon_doc_oop_serviceweapon_01_METATEXT1=Service Weapon (OOP1-KE)
opcon_doc_oop_serviceweapon_01_METATEXT2=08/04/1964
opcon_doc_oop_serviceweapon_01_METATEXT3=n/a
opcon_doc_oop_serviceweapon_01_METATITLE1=ID
opcon_doc_oop_serviceweapon_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_serviceweapon_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_serviceweapon_01_TITLE=Service Weapon
opcon_doc_oop_telephone_01_DESCRIPTION1=<p><b>Hotline
(OOP3-UE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>Object should be
inaccessible for use except to the Director. </p>¤<p><u>DESCRIPTION/PARAUTILITY:
</u></p>¤<p>Object is a 1960s era red bakelite telephone. The rotary dial has been
replaced with a black knob of unknown purpose. The phone weighs
<em>[REDACTED]</em>. </p>¤<p>The object allows the Director to communicate with the
<em>[REDA</em>. If used by anyone other than the Director, the object will cause
lethal <em>[REDACTED REDACTED]</em> (see Dr. Darling presentation 11.6 for more
information). </p>¤<p>The object is currently bound to Director Trench.
</p>¤<p><u>BACKGROUND: </u></p>¤<p>The object spontaneously manifested in the
Director’s Office, placed on the desk. Director Northmoor was the first known
Bureau agent to use it. </p>¤<p>A battery of tests were run on the object,
including <em>[REDACTED REDACTED]</em> and <em>[REDACTED]</em>, but its origin
remains unknown. </p>
opcon_doc_oop_telephone_01_DESCRIPTION2=
opcon_doc_oop_telephone_01_METATEXT1=Hotline (OOP3-UE)
opcon_doc_oop_telephone_01_METATEXT2=08/09/1965
opcon_doc_oop_telephone_01_METATEXT3=Hotline Chamber, Executive Sector
opcon_doc_oop_telephone_01_METATITLE1=ID
opcon_doc_oop_telephone_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_telephone_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_telephone_01_TITLE=Hotline
opcon_doc_oop_television_01_DESCRIPTION1=<p><b>Benicoff TV
(OOP7-KE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique containment
procedures required while bound. </p>¤<p><u>DESCRIPTION/PARAUTILITY: </u></p>¤<p>A
CRT television built by Benicoff and Sons Electrics. The screen is still
functional. </p>¤<p>The object can levitate itself off the ground to a maximum
observed altitude of <em>[RED]</em>. When bound, the object allows parautilitarians
to harness this effect for their own use (see report <em>[REDACTED]</em> for the
results tested with Prime Candidate <em>[RED]</em>). </p>¤<p>The object is
currently bound by <em>[REDACTED REDACTED]</em>. </p>¤<p><u>BACKGROUND:
</u></p>¤<p>The object was first discovered in a local news story from
<em>[REDACTED]</em>, Kansas. A figure had been seen <em>[REDADD]</em> over
buildings. The Bureau dispatched agents to the town, who discovered that a man
named <em>[REDACTED RED]</em> had bound himself to the object. Mr.
<em>[REDACTED]</em> was detained (see case 39-HQ-656) and the object was brought to
the Bureau for study. </p>
opcon_doc_oop_television_01_DESCRIPTION2=
opcon_doc_oop_television_01_METATEXT1=Benicoff TV (OOP7-KE)
opcon_doc_oop_television_01_METATEXT2=04/22/1979
opcon_doc_oop_television_01_METATEXT3=Panopticon – Fortified Unit 716
opcon_doc_oop_television_01_METATITLE1=ID
opcon_doc_oop_television_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_television_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_television_01_TITLE=Benicoff TV
opcon_doc_oop_xray_01_DESCRIPTION1=<p><b>X-Ray Light Box
(OOP18-PE)</b></p>¤<p><u>CONTAINMENT PROCEDURE: </u></p>¤<p>No unique procedures
needed.</p>¤<p><u>DESCRIPTION/PARAUTILITY: </u></p>¤<p>The object is a lightbox
used to examine x-ray images. The image cannot be removed from the lightbox. The
information on the image belongs to a patient named <em>[REDACTED]</em>.
</p>¤<p>The object allows parautilitarians to forcefully seize an individual’s
<em>[REDACTED REDACTED]</em>. The seized individual becomes <em>[REDAED]</em> to
the user. The effect lasts <em>[REDACTED]</em>. Once released, the seized
<em>[REED]</em> as a result of the psychic trauma. </p>¤<p>The object has no
current binder. </p>¤<p><u>BACKGROUND: </u></p>¤<p>A janitor named <em>[REED
REDACTED]</em> bound the object at St. Anne’s Hospital in <em>[REDACTED]</em>.
Soon, the building’s occupants were <em>[REDACTED REDACTED REDACTED]</em> by him.
</p>¤<p>The Bureau dispatched an emergency response team to <em>[REDA</em> <em>CTED
REDACTED]</em> the perpetrator and <em>[REDACTED]</em> the item. Fatalities
numbered in the <em>[REDAC]</em>. For operational details, see case 26-HQ-452. </p>
opcon_doc_oop_xray_01_DESCRIPTION2=
opcon_doc_oop_xray_01_METATEXT1=X-Ray Light Box (OOP18-PE)
opcon_doc_oop_xray_01_METATEXT2=09/01/2003
opcon_doc_oop_xray_01_METATEXT3=Parapsychology Department, Research Sector
opcon_doc_oop_xray_01_METATITLE1=ID
opcon_doc_oop_xray_01_METATITLE2=ACQUISITION DATE
opcon_doc_oop_xray_01_METATITLE3=CONTAINMENT LOCATION
opcon_doc_oop_xray_01_TITLE=X-Ray Light Box
opcon_doc_oops_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF PARANATURAL
TOPICS</b></p>¤<p align=CENTER><b>OBJECTS OF POWER AND THEIR
PARAUTILITY</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Objects of Power are unique in their
capacity to grant certain individuals paranatural abilities. We call these
individuals “parautilitarians”. </p>¤<p>The potency of these abilities depends on
the parautilitarian. Using the <em>[REDACTED]</em> Object of Power as an example,
some parautilitarians can achieve a throw distance of <em>[REDACTED]</em> while
others are only capable of as little as <em>[REDD]</em> (see Dr. Darling
presentation 11.15 for more information). </p>¤<p>What exactly determines an
individual’s paranatural competence is unknown, but it is largely believed that
some <em>[CTED REDACTED]</em> exists within the body and that, like all muscles, it
can be exercised. To continue my analysis, I have officially requested access to
the Northmoor records, considering he is one of the most accomplished
parautilitarians the Bureau has ever seen. Dr. Darling is still considering this
request. </p>¤<p>Refer to file 8-54-1982 for full report. </p>¤
opcon_doc_oops_01_DESCRIPTION2=
opcon_doc_oops_01_METATEXT1=Emily Pope, Research Specialist
opcon_doc_oops_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_oops_01_METATEXT3=
opcon_doc_oops_01_METATITLE1=COMPILED BY
opcon_doc_oops_01_METATITLE2=BY ORDER OF
opcon_doc_oops_01_METATITLE3=
opcon_doc_oops_01_TITLE=Parautility
opcon_doc_ordinarystages_01_DESCRIPTION1=<p align=CENTER><b>ORDINARY AWE: STAGE 1.A
- DUMP</b></p>¤<p align=CENTER><b>WITNESS TESTIMONIES</b></p>¤<p>“…the [first
slide] was a room with dirty wallpaper and dolls on a shelf. There were lots of
dolls.” – D.F. (interview, 2002)</p>¤<p>“The ‘House’ was empty. No one lived there.
We played in there a lot. It was our secret playhouse.” – J.F. (therapy session,
2010)</p>¤<p>“I went to school with Neil. Some kids called him Nosebleed Neil
(note: Likely Neil Hosenberg, missing). It was mean. He had asthma. Tom (note:
Likely Tom Barlow, missing) and his gang, Freddy (note: Likely Frederick Bartwell,
missing), Hugo (note: No one by this name was found in public records) bullied him.
We brought Neil to the dump to play.” – D.F. (interview,
2002)</p>¤<p><u>EXTRAPOLATED INFORMATION:</u></p>¤<p>Unconfirmed existence of
additional slide, designation: “House”.</p>
opcon_doc_ordinarystages_01_DESCRIPTION2=
opcon_doc_ordinarystages_01_METATEXT1=
opcon_doc_ordinarystages_01_METATEXT2=
opcon_doc_ordinarystages_01_METATEXT3=
opcon_doc_ordinarystages_01_METATITLE1=
opcon_doc_ordinarystages_01_METATITLE2=
opcon_doc_ordinarystages_01_METATITLE3=
opcon_doc_ordinarystages_01_TITLE=Ordinary AWE Stage 1.A
opcon_doc_ordinarystages_02_DESCRIPTION1=<p align=CENTER><b>ORDINARY AWE: STAGE 1.B
- DUMP</b></p>¤<p align=CENTER><b>WITNESS TESTIMONIES</b></p>¤<p>“The second slide
we called the ‘Meadow’ but… it was really just an empty lot with a bunch of weeds.
There was a shack and a phoneline. It smelled like flowers there. It was powerful,
intoxicating. We had crazy dreams there. It must have been because of the smell. I
didn’t like it. Didn’t like losing control. In the dreams everything was melting,
and then, when we’d come out, everything had melted around the projector.” – J.F.
(therapy session, 2010)</p>¤<p>“Neil was really into it. We found out he’d been
coming there more and more on his own. Then Tom beat the secret out of Neil and
found [the projector]. He and his goons took it.” – J.F. (therapy session,
2010)</p>¤<p>“We thought Neil had got lost inside the ‘Meadow’ when Tom changed the
slide. But that’s not what happened.” – D.F. (interview,
2002)</p>¤<p><u>EXTRAPOLATED INFORMATION:</u></p>¤<p>Unconfirmed existence of
additional slide, designation: “Meadow”.</p>
opcon_doc_ordinarystages_02_DESCRIPTION2=
opcon_doc_ordinarystages_02_METATEXT1=
opcon_doc_ordinarystages_02_METATEXT2=
opcon_doc_ordinarystages_02_METATEXT3=
opcon_doc_ordinarystages_02_METATITLE1=
opcon_doc_ordinarystages_02_METATITLE2=
opcon_doc_ordinarystages_02_METATITLE3=
opcon_doc_ordinarystages_02_TITLE=Ordinary AWE Stage 1.B
opcon_doc_ordinarystages_03_DESCRIPTION1=<p align=CENTER><b>ORDINARY AWE: STAGE 2 -
SLED HILL CAVE</b></p>¤<p align=CENTER><b>WITNESS TESTIMONIES</b></p>¤<p>“After
what happened at school, to Mrs. Chester, we started spying on [Tom] and saw where
they took the projector.” – D.F. (interview, 2002)</p>¤<p>“Tom and his troglodytes
were using the Sled Hill Cave as their headquarters. That’s where [the projector]
was. They’d been using the ‘Temple’ slide… we called it that, but really it was a
broken concrete thing, like a warehouse, or a bomb shelter, or something. Very
dark. The Not-Mother lived there with her… babies, children, I don’t know. She was
feeding Tom and the others her milk. They were changing into little monsters. We
called them Dung Monkeys.” – J.F. (therapy session, 2010)</p>¤<p><u>EXTRAPOLATED
INFORMATION:</u></p>¤<p>Unconfirmed existence of additional slide, designation:
“Temple”.</p>¤<p>Unconfirmed existence of paranatural entity, designation: “Not-
Mother” (EID-19928).</p>
opcon_doc_ordinarystages_03_DESCRIPTION2=
opcon_doc_ordinarystages_03_METATEXT1=
opcon_doc_ordinarystages_03_METATEXT2=
opcon_doc_ordinarystages_03_METATEXT3=
opcon_doc_ordinarystages_03_METATITLE1=
opcon_doc_ordinarystages_03_METATITLE2=
opcon_doc_ordinarystages_03_METATITLE3=
opcon_doc_ordinarystages_03_TITLE=Ordinary AWE Stage 2
opcon_doc_ordinarystages_04_DESCRIPTION1=<p align=CENTER><b>ORDINARY AWE: STAGE 3 -
PUBLIC SCHOOL</b></p>¤<p align=CENTER><b>WITNESS TESTIMONIES</b></p>¤<p>“Tom and
the others had gotten worse. Scarier. The math teacher, Mrs. Chester, tried to make
them listen and… they pushed over a piano on her… broke her legs. Then Tom bashed
her head in. Bye-bye, Mrs. Chester. I always liked her. I liked math.” – D.F.
(interview, 2002)</p>¤<p>“That was the tipping point. It was ‘Lord of the Flies’
level bad. The grown-ups realized something was wrong. The police came and
literally dragged Tom and Hugo and the others away. Tom was screaming that [the
Not-Mother] would make them all go away. They enacted a curfew for every kid in
Ordinary. Mom and dad were pissed, asking us about the dump, about everything. I
remember wanting them gone like Tom had said. When we woke up the next morning,
pretty much all the adults had just… vanished. Was I responsible? Did I… I don’t
know.” – J.F. (therapy session, 2010)</p>¤<p><u>EXTRAPOLATED
INFORMATION:</u></p>¤<p>Disappearance of majority of Ordinary’s population
confirmed to result from Slide Projector-related AWE.</p>
opcon_doc_ordinarystages_04_DESCRIPTION2=
opcon_doc_ordinarystages_04_METATEXT1=
opcon_doc_ordinarystages_04_METATEXT2=
opcon_doc_ordinarystages_04_METATEXT3=
opcon_doc_ordinarystages_04_METATITLE1=
opcon_doc_ordinarystages_04_METATITLE2=
opcon_doc_ordinarystages_04_METATITLE3=
opcon_doc_ordinarystages_04_TITLE=Ordinary AWE Stage 3
opcon_doc_ordinarystages_05_DESCRIPTION1=<p align=CENTER><b>ORDINARY AWE: STAGE 4.A
- TOWN PROPER</b></p>¤<p align=CENTER><b>WITNESS TESTIMONIES</b></p>¤<p>“Jesse and
me followed the Dung Monkeys to the cave. There was a lot of them. More of the kids
from town had joined up. It was really scary. Jesse grabbed [the projector] and we
ran as fast as we could. They chased us. I fell and hurt my knee. Jesse tried to
help me, but the Dung Monkeys were coming. They were just about to get us. But then
Neil showed up! Neil looked like a dog… like a melted dog, but I knew it was him.
Neil said a lot of times he didn’t like being a boy because Tom just beat him up. I
think he liked being a dog.” – D.F. (interview, 2002)</p>¤<p>“The projector
wouldn’t turn off, so we changed the slide to the ‘Hand’. I heard her immediately.
She promised to help.” –J.F. (therapy session, 2010)</p>¤<p>“Jesse said we should
call her Polaris. It’s because she was doing stars at school.” – D.F. (interview,
2002)</p>¤<p><u>EXTRAPOLATED INFORMATION:</u></p>¤<p>Additional slide, designation:
“Hand” (SID-36) is verified and in Bureau possession.</p>¤<p>Unconfirmed existence
of paranatural entity, designation: “Dog Neil” (EID-19930).</p>
opcon_doc_ordinarystages_05_DESCRIPTION2=
opcon_doc_ordinarystages_05_METATEXT1=
opcon_doc_ordinarystages_05_METATEXT2=
opcon_doc_ordinarystages_05_METATEXT3=
opcon_doc_ordinarystages_05_METATITLE1=
opcon_doc_ordinarystages_05_METATITLE2=
opcon_doc_ordinarystages_05_METATITLE3=
opcon_doc_ordinarystages_05_TITLE=Ordinary AWE Stage 4.A
opcon_doc_ordinarystages_06_DESCRIPTION1=<p align=CENTER><b>ORDINARY AWE: STAGE 4.B
- TOWN PROPER</b></p>¤<p align=CENTER><b>WITNESS TESTIMONIES</b></p>¤<p>“We went in
and met [Polaris]… like a star. She told us we were special. She made us special.
It felt like being born, or reborn, the world fading in for the first time.
Familiar, but somehow different.” – J.F. (therapy session, 2010)</p>¤<p>“[Polaris]
told us how to turn off the projector. The Dung Monkeys and the Not-Mother were
coming straight at us. Dylan was crying. I turned it off and… they were gone. It
was over. I took all the slides and burned them. All of them except “Hand”. – J.F.
(therapy session, 2010)</p>¤<p><u>EXTRAPOLATED INFORMATION:</u></p>¤<p>Unconfirmed
existence of paranatural entity, designation: “Polaris” (EID-19929).</p>
opcon_doc_ordinarystages_06_DESCRIPTION2=
opcon_doc_ordinarystages_06_METATEXT1=
opcon_doc_ordinarystages_06_METATEXT2=
opcon_doc_ordinarystages_06_METATEXT3=
opcon_doc_ordinarystages_06_METATITLE1=
opcon_doc_ordinarystages_06_METATITLE2=
opcon_doc_ordinarystages_06_METATITLE3=
opcon_doc_ordinarystages_06_TITLE=Ordinary AWE Stage 4.B
opcon_doc_p6victimautopsy_01_DESCRIPTION1=<p><b>CASE 45-HQ-121</b></p>¤<p><u>CASE
SUMMARY:</u></p>¤<p>Agent killed during <em>[REDACTED REDA]</em> involving
<em>[REDAC</em> <em>ACTED]</em> code name P6. </p>¤<p><u>AUTOPSY
FINDINGS:</u></p>¤<p>I. Blunt force injuries of the head and neck </p>¤<p>II.
Extensive trauma of the abdominal region: </p>¤<p>a. Lacerations and contusions of
the upper and lower torso</p>¤<p>b. Fracture of the spinal cord between the L1 and
L2 vertebrae</p>¤<p>c. Avulsion fracture of the 3rd through 10th ribs, left and
right</p>¤<p>III. Blunt force injuries of the extremities: </p>¤<p>a. Abrasions,
lacerations, and contusions of the extremities</p>¤<p>b. Dislocation of left and
right elbow</p>¤<p>c. Dislocation of left and right
knee</p>¤<p><u>CONCLUSION:</u></p>¤<p>After examination, it was determined that the
cause of death was internal bleeding that occurred when the <em>[REDACTED]</em> was
contorted through his <em>[REDACTED REDACTED]</em>. </p>
opcon_doc_p6victimautopsy_01_DESCRIPTION2=
opcon_doc_p6victimautopsy_01_METATEXT1=[REDACTED]
opcon_doc_p6victimautopsy_01_METATEXT2=[REDACTED]
opcon_doc_p6victimautopsy_01_METATEXT3=
opcon_doc_p6victimautopsy_01_METATITLE1=COMPILED BY
opcon_doc_p6victimautopsy_01_METATITLE2=BY ORDER OF
opcon_doc_p6victimautopsy_01_METATITLE3=
opcon_doc_p6victimautopsy_01_TITLE=P6 Victim Autopsy
opcon_doc_philipincident_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p align=CENTER><b>Employee
Report</b></p>¤<p><u>REVIEW</u></p>¤<p>Incident in question occurred on
<em>[REDACTED]</em> and was brought to HR Department’s attention by the internal
security personnel who intervened.</p>¤<p>According to reports supported by
security camera footage, Agent Philson entered the staff kitchen with the intention
of consuming his private meal (a home-made sandwich cut diagonally and packed in a
plastic container) but discovered the refrigerator had <em>[REDACTED REDACTED]</em>
his meal. Agent Philson began to kick the Bureau-owned appliance as he expressed
his frustration in a loud and profane manner. </p>¤<p>This behavior caused multiple
staff members present to become alarmed. Security was alerted soon after. Philson
complied with security’s commands to desist.
</p>¤<p><u>RECOMMENDATION</u></p>¤<p>Agent Philson was reprimanded and suspended
for the remainder of the ongoing work week. The Review Committee recommends one
non-mandatory counseling session. </p>
opcon_doc_philipincident_01_DESCRIPTION2=
opcon_doc_philipincident_01_METATEXT1=Philson, Phillip
opcon_doc_philipincident_01_METATEXT2=Junior Agent
opcon_doc_philipincident_01_METATEXT3=Incident - Violent Behavior
opcon_doc_philipincident_01_METATITLE1=EMPLOYEE NAME
opcon_doc_philipincident_01_METATITLE2=EMPLOYEE POSITION
opcon_doc_philipincident_01_METATITLE3=REPORT TYPE
opcon_doc_philipincident_01_TITLE=Employee Incident
opcon_doc_popehissstudy_01_DESCRIPTION1=<p align=CENTER><b>ANALYSIS OF HISS THREAT:
PART I</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Initial
encounters with the entity known as the Hiss have revealed various behavioral
facts. Most notably, the Hiss is able to invade or corrupt Control Points, Altered
Items, and even humans, radically changing their behavior. Curiously, any person
wearing one of the wearable HRA devices that Dr. Darling has been distributing over
the past weeks was not affected by this corruption. </p>¤<p>The only known
exception to this fact is the new Director, Jesse Faden, who possesses an inherent
immunity to the Hiss. This could indicate that she has already been corrupted, but
her behavior is so in contrast to that of the other Hiss that I have dismissed the
theory. </p>¤<p>My final observation comes from Ms. Faden herself. She is able to
“cleanse” material and organisms of the Hiss corruption. We tested this ability on
a Hiss corrupted entity, but unfortunately the process seems to kill the host.
Perhaps the host’s physiology becomes reliant on the Hiss? More work to be done.
</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>
opcon_doc_popehissstudy_01_DESCRIPTION2=
opcon_doc_popehissstudy_01_METATEXT1=Emily Pope, Research Specialist
opcon_doc_popehissstudy_01_METATEXT2=Director Jesse Faden
opcon_doc_popehissstudy_01_METATEXT3=
opcon_doc_popehissstudy_01_METATITLE1=COMPILED BY
opcon_doc_popehissstudy_01_METATITLE2=BY ORDER OF
opcon_doc_popehissstudy_01_METATITLE3=
opcon_doc_popehissstudy_01_TITLE=Initial Impressions
opcon_doc_popehissstudy_02_DESCRIPTION1=<p align=CENTER><b>ANALYSIS OF HISS THREAT:
PART II</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Researchers were
sent to transcribe the recursive chant repeated by the Hiss entities. In the
interest of safety, this was done with the non-aggressive floating Hiss entities,
however no distinction between this repeating phrase and the one repeated by the
more violent Hiss entities has been observed. What is the purpose of this repeating
string of words? Is this how the Hiss corrupts individuals? Does the chant produce
a physical effect? Is it a message? An incantation?</p>¤<p>We were able to record a
firsthand recitation of the chanting. See the corresponding audio
record.</p>¤<p>Refer to file <em>[REDACTED]</em> for full report.</p>
opcon_doc_popehissstudy_02_DESCRIPTION2=
opcon_doc_popehissstudy_02_METATEXT1=Emily Pope, Research Specialist
opcon_doc_popehissstudy_02_METATEXT2=Director Jesse Faden
opcon_doc_popehissstudy_02_METATEXT3=
opcon_doc_popehissstudy_02_METATITLE1=COMPILED BY
opcon_doc_popehissstudy_02_METATITLE2=BY ORDER OF
opcon_doc_popehissstudy_02_METATITLE3=
opcon_doc_popehissstudy_02_TITLE=Linguistic Ability
opcon_doc_popehissstudy_03_DESCRIPTION1=<p align=CENTER><b>ANALYSIS OF HISS THREAT:
PART III</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>If we understand
the Hiss to be a force based on vibration and resonance, then perhaps their
incantation (which is now the agreed upon term for their vocalizations) is an
effort to express that resonance using human vocal cords and speech. Would there be
differences if the incantation were recited in a different language?</p>¤<p>The
most common word used is “want”. Interestingly, every usage of the word is
attributed to a “you”. “You want to listen”, “you want this to be true”, “you must
want these waves to drag you away.” Are we the “you” the Hiss are referring to?
Does the Hiss believe humanity, possibly all non-Hiss life, wants to join it? To be
consumed by it? Is that its goal? </p>¤<p>The second most used words are “through”
and “time”. Is this possibly the Hiss stating how they arrived here? Or an
indication of its age? </p>¤<p>There is clear intention in the words. Dismissing
the incantation as “nonsense”, as some of my colleagues recommend, is beyond
idiotic. </p>¤<p>Refer to <em>[REDACTED]</em> for full report.</p>¤
opcon_doc_popehissstudy_03_DESCRIPTION2=
opcon_doc_popehissstudy_03_METATEXT1=Emily Pope, Research Specialist
opcon_doc_popehissstudy_03_METATEXT2=Director Jesse Faden
opcon_doc_popehissstudy_03_METATEXT3=
opcon_doc_popehissstudy_03_METATITLE1=COMPILED BY
opcon_doc_popehissstudy_03_METATITLE2=BY ORDER OF
opcon_doc_popehissstudy_03_METATITLE3=
opcon_doc_popehissstudy_03_TITLE=Speech Analysis
opcon_doc_popehissstudy_04_DESCRIPTION1=<p align=CENTER><b>ANALYSIS OF HISS THREAT:
PART IV</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>To examine the
invasion’s timeline of events for possible patterns in Hiss
behavior.</p>¤<p>Establishing a timeline is difficult at present because of lack of
reliable communications between Bureau sectors and staff. Preliminary models
indicate ground zero of the invasion is located within the Executive Sector. Once
it becomes possible to interview surviving personnel, pinpointing the exact
location should be feasible. </p>¤<p>Other outstanding questions that a timeline
may help answer: </p>¤<p>How did the Hiss get past the internal lockdown?
</p>¤<p>How does Hiss resonance advance through space? Deliberately or uniformly?
</p>¤<p>What is their ultimate goal? The outside world? A cross-dimensional
destination? </p>¤<p>Refer to <em>[REDACTED]</em> for full report.</p>
opcon_doc_popehissstudy_04_DESCRIPTION2=
opcon_doc_popehissstudy_04_METATEXT1=Emily Pope, Research Specialist
opcon_doc_popehissstudy_04_METATEXT2=Director Jesse Faden
opcon_doc_popehissstudy_04_METATEXT3=
opcon_doc_popehissstudy_04_METATITLE1=COMPILED BY
opcon_doc_popehissstudy_04_METATITLE2=BY ORDER OF
opcon_doc_popehissstudy_04_METATITLE3=
opcon_doc_popehissstudy_04_TITLE=Timeline of Events
opcon_doc_popehissstudy_05_DESCRIPTION1=<p align=CENTER><b>ANALYSIS OF HISS THREAT:
PART V</b></p>¤<p
align=CENTER><b>--CONFIDENTIAL--</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Hiss corruption
manifests in vastly different ways. Some hosts remain largely unchanged, while
others are barely recognizable as human. What determines this level of alteration?
Is it the duration of corruption? It could simply be an evolutionary process, each
entity representing a stage of growth in an undiscovered linear progression leading
towards… what?</p>¤<p>Additionally, Hiss entities possess various paranatural
abilities. How have they achieved this? Do they gain them from corrupting Objects
of Power? Have they corrupted a single highly-talented parautilitarian and divided
their access to paranatural abilities across the network of Hiss-corrupted hosts?
</p>¤<p>As a scientist, I am hindered by the sheer number of questions. It’s
difficult to identify where one should begin. What is the most pertinent question?
</p>¤<p>How do we kill it? That seems like a good start.</p>¤<p>Refer to file
<em>[REDACTED]</em> for full report.</p>
opcon_doc_popehissstudy_05_DESCRIPTION2=
opcon_doc_popehissstudy_05_METATEXT1=Emily Pope, Research Specialist
opcon_doc_popehissstudy_05_METATEXT2=Director Jesse Faden
opcon_doc_popehissstudy_05_METATEXT3=
opcon_doc_popehissstudy_05_METATITLE1=COMPILED BY
opcon_doc_popehissstudy_05_METATITLE2=BY ORDER OF
opcon_doc_popehissstudy_05_METATITLE3=
opcon_doc_popehissstudy_05_TITLE=Variance in Alterations
opcon_doc_popepaper_01_DESCRIPTION1=<p align=CENTER><b>ALTERNATIVE
PERSPECTIVE</b></p>¤<p align=CENTER><b>OBJECTS OF POWER AND THEIR ASTRAL
CONNECTIONS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Dr. Darling is insistent that certain
Objects of Power share a direct connection to the <em>[REDA]</em>, an entity or
group of entities that we have little information on (or little that I am allowed
to access). In his written reports, he states that there is a clear link between
these Objects of Power, the <em>[REDA]</em>, the Astral Plane, and the Oldest House
itself. His work supposes these links are innate, a fact ingrained into the very
<em>[REDACTED]</em> of Objects such as the Hotline or the Service Weapon. </p>¤But
what if these particular Objects were never linked to the <em>[REDA]</em>, but had
that connection forced upon them? Isn’t it strange that no other Objects of Power
require such direct contact with the <em>[REDA]</em>? Isn’t it strange that using
the Service Weapon or the Hotline will result in grievous harm or even death if the
user is not the Director or at least worthy of the role? Why do we assume this
involvement by the <em>[REDA]</em> is a natural fact and not something more
<em>[REDACTED REDACTED]</em>? </p>¤<p>Refer to file 6-23-9382 for full report.</p>
opcon_doc_popepaper_01_DESCRIPTION2=
opcon_doc_popepaper_01_METATEXT1=Emily Pope, Research Specialist
opcon_doc_popepaper_01_METATEXT2=n/a
opcon_doc_popepaper_01_METATEXT3=
opcon_doc_popepaper_01_METATITLE1=COMPILED BY
opcon_doc_popepaper_01_METATITLE2=BY ORDER OF
opcon_doc_popepaper_01_METATITLE3=
opcon_doc_popepaper_01_TITLE=Astral Plane Counteressay
opcon_doc_popepromo_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p align=CENTER><b>Employee
Report</b></p>¤<p><u>REVIEW</u></p>¤<p>Dr. Darling has personally recommended Ms.
Pope for a promotion based on her work ethic and assistance in advancing many
ongoing research matters (see research reports <em>[REDACTED REDACTED]</em> for
breakthroughs resulting from her work). </p>
¤<p><u>RECOMMENDATION</u></p>¤<p>According to her colleagues, Pope has displayed a
keen eye for detail and a quick grasp of paranatural concepts. She is professional
and diligent, though some of her co-workers complain of social
disinterest.</p>¤<p>The Review Committee approves this recommendation and promotes
Ms. Pope to the position of Research Specialist. </p>
opcon_doc_popepromo_01_DESCRIPTION2=
opcon_doc_popepromo_01_METATEXT1=Pope, Emily
opcon_doc_popepromo_01_METATEXT2=Junior Researcher
opcon_doc_popepromo_01_METATEXT3=Promotion - Oustanding Performance
opcon_doc_popepromo_01_METATITLE1=EMPLOYEE NAME
opcon_doc_popepromo_01_METATITLE2=EMPLOYEE POSITION
opcon_doc_popepromo_01_METATITLE3=REPORT TYPE
opcon_doc_popepromo_01_TITLE=Pope's Promotion
opcon_doc_publicconsciousness_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>COLLECTIVE
UNCONSCIOUS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Collective unconscious is defined as
a form of the unconscious that is shared in all human minds. From this arises
unconscious knowledge linking us through our ancestral heritage (see Jung report,
pg. 12-34). Through this collective unconscious, we unknowingly attribute a series
of images and archetypes to all elements of our lives. These archetypes are never
fixed, but shift and change in tandem with our species and culture. </p>¤<p>This
internal belief in the power of images, shared by a massive population, is
<em>[REDACTED REDACTED]</em> in the creation of Altered Items and Objects of Power.
The sheer amount of <em>[REDACT</em> <em>EDACTED]</em> exuded is attracted to the
best representation of that image, imbuing a single object with massive amounts of
<em>[REDACTED]</em>. </p>¤<p>Theoretically, Places of Power could likewise be
formed by the simple power of sustained, collective belief. </p>¤<p>Refer to file
5-41-7532 for full report. </p>
opcon_doc_publicconsciousness_01_DESCRIPTION2=
opcon_doc_publicconsciousness_01_METATEXT1=Paula Bronte and Lorenzo Dunne,
Researchers
opcon_doc_publicconsciousness_01_METATEXT2=Emily Pope, Research Specialist
opcon_doc_publicconsciousness_01_METATEXT3=
opcon_doc_publicconsciousness_01_METATITLE1=COMPILED BY
opcon_doc_publicconsciousness_01_METATITLE2=BY ORDER OF
opcon_doc_publicconsciousness_01_METATITLE3=
opcon_doc_publicconsciousness_01_TITLE=Collective Unconscious
opcon_doc_recordingchair_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Before using the recording devices, please ensure the following
safety measures are met: </p>¤<p>1. Ensure the volunteer is securely fastened in
their chair. </p>¤<p>2. Ensure the hood is placed over the volunteer’s head. This
will prevent the volunteer from taking in visual stimuli during the record process,
which can lower the quality of captured footage. (This also prevents recording
technicians from viewing the volunteer’s face, which undergoes muscle spasms during
recording that some consider upsetting). </p>¤<p>3. Check if the volunteer is
comfortable. </p>¤<p>4. Activate the recording apparatus. </p>¤<p>5. After
recording is complete, check volunteer cognitive ability using the provided
questionnaire. </p>¤<p>REMINDER: Do not be alarmed if the length of recorded
footage exceeds the volunteer’s period of unconsciousness. Astral dilation is a
known issue.</p>¤<p>If any problems arise during this process, contact your
supervisor. </p>¤
opcon_doc_recordingchair_01_DESCRIPTION2=
opcon_doc_recordingchair_01_METATEXT1=
opcon_doc_recordingchair_01_METATEXT2=
opcon_doc_recordingchair_01_METATEXT3=
opcon_doc_recordingchair_01_METATITLE1=
opcon_doc_recordingchair_01_METATITLE2=
opcon_doc_recordingchair_01_METATITLE3=
opcon_doc_recordingchair_01_TITLE=Recording Chair Procedures
opcon_doc_redactedfile_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p align=CENTER><u><b>ATTENTION
ALL</b><em>[REDACTED]</em></u></p>¤<p><em> [REDACTED REDACTED REDACTED
REDACTED]</em> a shark in his <em>[REDACTED REDACTED REDACTED REDACTED]</em>
although secure <em>[REDACTED REDACTED REDACTED REDACTED]</em> permission to <em>ED
REDACTED REDACTED REDACTED]</em> following basic protocol <em>[REDACTED
REDACTED]</em> Shoot to kill. <em>[REDACTED]</em></p>¤<p>Good luck.</p>
opcon_doc_redactedfile_01_DESCRIPTION2=
opcon_doc_redactedfile_01_METATEXT1=
opcon_doc_redactedfile_01_METATEXT2=
opcon_doc_redactedfile_01_METATEXT3=
opcon_doc_redactedfile_01_METATITLE1=
opcon_doc_redactedfile_01_METATITLE2=
opcon_doc_redactedfile_01_METATITLE3=
opcon_doc_redactedfile_01_TITLE=Security Order
opcon_doc_report_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Hello,</p>¤<p>As you all should know by now, the R4 reports are
due by the end of the week. We’re still waiting on them from a number of people. If
you need an extension, please request form R4.e from your supervisor. If you think
you’re exempt from filing an R4, then you’ll need to get written permission from
your department chief saying so. Remember, R4s are <u>mandatory</u> under section
75.2 of the employee manual. </p>¤<p>If your R4 requires inter-departmental claims,
then please contact the appropriate department head (Dr. Darling, Ms. Marshall, Mr.
Salvador, or Mr. Kirklund) as needed. They’ll be busy on Thursday in their annual
policy review so please schedule accordingly. </p>¤<p>Best, </p>¤<p>Your Admin
Team</p>
opcon_doc_report_01_DESCRIPTION2=
opcon_doc_report_01_METATEXT1=Executive Sector Staff
opcon_doc_report_01_METATEXT2=ADMIN
opcon_doc_report_01_METATEXT3=R4 Reports Due Soon
opcon_doc_report_01_METATITLE1=TO
opcon_doc_report_01_METATITLE2=FROM
opcon_doc_report_01_METATITLE3=SUBJECT
opcon_doc_report_01_TITLE=R4 Reports Reminder
opcon_doc_researchdisagreement_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Dear Dr. Darling, </p>¤<p>I feel I must inform you of the VERY
questionable documentation I am seeing from Underhill’s desk. She clearly has no
concept of what the Mold is. She claims there are micro-organisms responsible for
constructing the Mold. Ridiculous. It’s a rapidly growing fungus, not dissimilar to
kudzu! She’s fabricating complexity to justify her absurd budget demands.
</p>¤<p>Speaking of which, I find it interesting that an old friend of yours gets
her budget approved with no questions asked. I wonder if the operations oversight
committee would be interested to learn of that. </p>¤<p>Yours in Estimation,
</p>¤<p>Dr. Abraham Lewis</p>¤
opcon_doc_researchdisagreement_01_DESCRIPTION2=
opcon_doc_researchdisagreement_01_METATEXT1=C. Darling
opcon_doc_researchdisagreement_01_METATEXT2=A. Lewis
opcon_doc_researchdisagreement_01_METATEXT3=Underhill's Questionable Work
opcon_doc_researchdisagreement_01_METATITLE1=TO
opcon_doc_researchdisagreement_01_METATITLE2=FROM
opcon_doc_researchdisagreement_01_METATITLE3=SUBJECT
opcon_doc_researchdisagreement_01_TITLE=Darling: Underhill Disagreement
opcon_doc_reservation_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Dinner reservations at 7 pm at Chez Ambré</p>¤<p>Wife will meet
you there - Don’t be late! </p>¤<p>Flowers are ready for you at lobby
reception</p>¤<p>Remember: She is turning <u>46</u></p>¤
opcon_doc_reservation_01_DESCRIPTION2=
opcon_doc_reservation_01_METATEXT1=
opcon_doc_reservation_01_METATEXT2=
opcon_doc_reservation_01_METATEXT3=
opcon_doc_reservation_01_METATITLE1=
opcon_doc_reservation_01_METATITLE2=
opcon_doc_reservation_01_METATITLE3=
opcon_doc_reservation_01_TITLE=Dinner Reservations
opcon_doc_salvadormail_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Have you noticed the recent tension between Trench and Darling?
They’ve both been acting odd lately.</p>¤<p>Trench concerns me the most. His sudden
hostility towards Darling’s project is very unlike him. He was the one to approve
all this Hedron research in the first place, but after Darling unveiled those HRAs,
he was livid. I personally don’t see any reason not to equip Bureau staff with an
additional protective device, especially not if it’s as strong as Darling says.
</p>¤<p>What do you make of this? Have you seen anything from either of them that
strikes you as odd? Let’s talk in person soon, before the next Bureau Heads
meeting. </p>¤<p>- M</p>¤
opcon_doc_salvadormail_01_DESCRIPTION2=
opcon_doc_salvadormail_01_METATEXT1=L. Salvador
opcon_doc_salvadormail_01_METATEXT2=H. Marshall
opcon_doc_salvadormail_01_METATEXT3=Potential Problem
opcon_doc_salvadormail_01_METATITLE1=TO
opcon_doc_salvadormail_01_METATITLE2=FROM
opcon_doc_salvadormail_01_METATITLE3=SUBJECT
opcon_doc_salvadormail_01_TITLE=Marshall: Trench's Behavior
opcon_doc_sandmemo_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>To ALL Dimensional Research staff, </p>¤<p>I’ve heard that
numerous people have been complaining about the sand piled up around Dimensional
Research. This sand is precious research material from a foreign dimension and will
be examined more thoroughly when I have the time. If you attempt to clean or
dispose of this sand, I will bar you from any future research endeavor! You will
spend the rest of your career licking envelopes in a cubicle staring at a cat
poster! </p>¤<p>DO NOT TOUCH MY SAND! </p>¤<p>-Dr. Darling</p>¤
opcon_doc_sandmemo_01_DESCRIPTION2=
opcon_doc_sandmemo_01_METATEXT1=
opcon_doc_sandmemo_01_METATEXT2=
opcon_doc_sandmemo_01_METATEXT3=
opcon_doc_sandmemo_01_METATITLE1=
opcon_doc_sandmemo_01_METATITLE2=
opcon_doc_sandmemo_01_METATITLE3=
opcon_doc_sandmemo_01_TITLE=Sand Memo
opcon_doc_sealedthreshold_01_DESCRIPTION1=<p align=CENTER><b>THRESHOLD MANAGEMENT
RETROSPECTIVE</b></p>¤<p align=CENTER><b>THRESHOLD
9-D</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Threshold with effect <em>[REDACTD]</em>
manifested in the Containment Sector, in the middle of the <em>[CTED]</em>
Department. Simultaneously, numerous <em>[REDAC]</em> appeared in the area,
injuring and killing many <em>[REDAC]</em>. After rescue operations were completed
and <em>[REDACTED REDACTED]</em>, Rangers were sent in to discover the Threshold’s
epicenter. The sheer amount of <em>[REDACTED]</em> made the expedition
impossible.</p>¤<p>The area was sealed off after removing the clocks proved an
impossible task. The department was relocated and the area abandoned.
</p>¤<p>Researchers theorize the Threshold introduced unstable matter to our
dimension, which adopted the form of the <em>[REDACTED</em> <em>REDACT]</em>, as
<em>[REDACTED REDACTED]</em> when introduced to more stable <em>[REDACTED]</em>.
</p>¤<p>Refer to file 9-51-3981 for full report. </p>¤
opcon_doc_sealedthreshold_01_DESCRIPTION2=
opcon_doc_sealedthreshold_01_METATEXT1=Lin Salvador, Head of Security
opcon_doc_sealedthreshold_01_METATEXT2=Director Zachariah Trench
opcon_doc_sealedthreshold_01_METATEXT3=
opcon_doc_sealedthreshold_01_METATITLE1=COMPILED BY
opcon_doc_sealedthreshold_01_METATITLE2=BY ORDER OF
opcon_doc_sealedthreshold_01_METATITLE3=
opcon_doc_sealedthreshold_01_TITLE=Sealed Threshold Account
opcon_doc_sensorytanks_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Darling here!</p>¤<p>Some of you were curious why I had these
sensory deprivation tanks installed. I thought I’d shed some light on the subject.
</p>¤<p>Maybe some of you have heard of a Dr. Yoshimi Tokui, the man behind the
hugely popular guided imagery experience tapes. Apparently his tapes go beyond the
normal meditative qualities of such things, but create genuine hallucinatory
visions in some listeners, or so the reports say. </p>¤<p>We brought these tanks in
to test Dr. Tokui’s tapes for ourselves. Plus, there may be some stress-relieving
uses for the staff down the road. I think we could all benefit from some time in a
dark, enclosed space, don’t you? </p>¤<p>If you have any more questions, feel free
to stop by my office! You know where it is! </p>¤¤
opcon_doc_sensorytanks_01_DESCRIPTION2=
opcon_doc_sensorytanks_01_METATEXT1=
opcon_doc_sensorytanks_01_METATEXT2=
opcon_doc_sensorytanks_01_METATEXT3=
opcon_doc_sensorytanks_01_METATITLE1=
opcon_doc_sensorytanks_01_METATITLE2=
opcon_doc_sensorytanks_01_METATITLE3=
opcon_doc_sensorytanks_01_TITLE=Sensory Tank Purpose
opcon_doc_shieldooptesting_01_DESCRIPTION1=<p align=CENTER><b>UTILIZATION OF
PARANATURAL ELEMENTS</b></p>¤<p align=CENTER><b>MUNITIONS TESTING ON OOP22 A.K.A.
“HOME SAFE”</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Safe Object of Power can produce
a barrier using objects or material from its immediate vicinity (see OOP22 case
file for more details). Bureau Rangers were given permission to employ heavy
weaponry against a parautilitarian bound to this Object in order to gauge the
barrier’s durability. <em>[REDACTED REDACTED]</em> and <em>[REDACTED]</em> velocity
ammunition were tested with <em>[REDACTED]</em> results.</p>¤<p>Testing will
continue after <em>[REDACTED REDACTED REDACTED]</em>. The Safe Object of Power is
clearly a viable candidate for use in combat response scenarios. Allowing
parautilitarians to participate in altered engagements would be an advantage worth
considering.</p>¤<p>Refer to file 8-53-8367 for full report.</p>
opcon_doc_shieldooptesting_01_DESCRIPTION2=
opcon_doc_shieldooptesting_01_METATEXT1=Emily Pope, Research Specialist
opcon_doc_shieldooptesting_01_METATEXT2=Helen Marshall, Head of Operations
opcon_doc_shieldooptesting_01_METATEXT3=
opcon_doc_shieldooptesting_01_METATITLE1=COMPILED BY
opcon_doc_shieldooptesting_01_METATITLE2=BY ORDER OF
opcon_doc_shieldooptesting_01_METATITLE3=
opcon_doc_shieldooptesting_01_TITLE=Home Safe Tests
opcon_doc_shippingmanifest_01_DESCRIPTION1=<p align=CENTER><b>SHIPPING
MANIFEST</b></p>¤<p align=CENTER><b>WILLOW AWE</b></p>¤<p><u>INVENTORY LIST OF
RECOVERED MATERIAL(S):</u></p>¤<p>- A hollow sphere (stone-like material)</p>¤<p>-
Vitrified soil, <em>[REDACTED]</em> pieces of various sizes and colors</p>¤<p>-
Animal carcass (possibly canine)</p>¤<p>- Rusted metal bucket</p>¤<p>- Leather
wallet</p>¤<p>- Aged shotgun cartridge</p>¤<p>All materials to go to the
Investigations Sector for further analysis.</p>
opcon_doc_shippingmanifest_01_DESCRIPTION2=
opcon_doc_shippingmanifest_01_METATEXT1=David Lindquist, Operations Assistant
opcon_doc_shippingmanifest_01_METATEXT2=n/a
opcon_doc_shippingmanifest_01_METATEXT3=
opcon_doc_shippingmanifest_01_METATITLE1=COMPILED BY
opcon_doc_shippingmanifest_01_METATITLE2=BY ORDER OF
opcon_doc_shippingmanifest_01_METATITLE3=
opcon_doc_shippingmanifest_01_TITLE=Willow AWE Shipping Manifest
opcon_doc_singinginquiry_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Hey, so I was just wondering about the plants in Research. Is it
really necessary to sing to them? I mean, that janitor does have a nice voice and
the plants sure seem to like it. Maybe he could just switch it up a bit? I’m
getting pretty tired of the tango. </p>¤<p>And where did these plants even come
from? No one seems to remember when they were planted. And people like them a bit
too much, if you ask me. Are we being invaded by houseplants? Worth looking into.
</p>¤<p>- Dr. Lewis</p>¤
opcon_doc_singinginquiry_01_DESCRIPTION2=
opcon_doc_singinginquiry_01_METATEXT1=
opcon_doc_singinginquiry_01_METATEXT2=
opcon_doc_singinginquiry_01_METATEXT3=
opcon_doc_singinginquiry_01_METATITLE1=
opcon_doc_singinginquiry_01_METATITLE2=
opcon_doc_singinginquiry_01_METATITLE3=
opcon_doc_singinginquiry_01_TITLE=Plant Complaint
opcon_doc_slideprojector_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>The Slide Projector only works with Slide 36. Logically this
means the slide itself is a part of the Object of Power, or a distinct Altered
Item. But of course I had to make sure no other slides worked. I had to try. I
thought maybe emotion had something to do with it. Connection. History. Love.
</p>¤<p>I brought in my parents’ old slides. Birthday parties, vacations to Niagara
Falls, my first day of high school, that kind of thing. There were two box’s worth.
I had to dig around the garage for an hour to find them. Never once thought of
looking at them since they passed. </p>¤<p>I tried them all. I waited until all the
staff left for the night. I stayed up in that booth for hours, trying every one.
Projector off, slide out, slide in, Projector on. Nothing happens. Projector off,
slide out, slide in, Projector on. Nothing happens. </p>¤<p>Love wasn’t the common
factor. There’s no correlation that I can see. Maybe the slide itself is the Object
of Power. Maybe the Projector’s just an accessory. Maybe it doesn’t matter.
</p>¤<p>Why’d that fucking kid have to burn the other slides?</p>
opcon_doc_slideprojector_01_DESCRIPTION2=
opcon_doc_slideprojector_01_METATEXT1=
opcon_doc_slideprojector_01_METATEXT2=
opcon_doc_slideprojector_01_METATEXT3=
opcon_doc_slideprojector_01_METATITLE1=
opcon_doc_slideprojector_01_METATITLE2=
opcon_doc_slideprojector_01_METATITLE3=
opcon_doc_slideprojector_01_TITLE=Slide Projector Tests
opcon_doc_songquestionnaire_01_DESCRIPTION1=<p><b>Auditory Experience 84.C: Poets
of the Fall – “My Dark Disquiet”</b></p>¤<p><u>ANSWER QUESTIONS WITHIN 2 MINUTES OF
LISTENING</u></p>¤<p>1) Did the song elicit any particular memories? If so,
elaborate. </p>¤<p>2) Did you at any point feel a strong emotion? If so, what
emotion? </p>¤<p>3) Did a clear image of a weapon appear at your mind during the
song? If so, elaborate. </p>¤<p>4) Provide a detailed description of your current
surroundings as you see them. </p>¤<p>5) Have you ever heard the murmur of voices
when no one is present? If so, what did they say? Do you hear them now? </p>¤<p>6)
Please choose one from each of the following pairs: </p>¤ <p>6a) 1 or 2</p>¤ <p>6b)
A or B</p>¤ <p>6c) Day or Night</p>¤ <p>6d) Apple or Orange</p>¤ <p>6e) Burn Out or
Fade Away</p>
opcon_doc_songquestionnaire_01_DESCRIPTION2=
opcon_doc_songquestionnaire_01_METATEXT1=
opcon_doc_songquestionnaire_01_METATEXT2=
opcon_doc_songquestionnaire_01_METATEXT3=
opcon_doc_songquestionnaire_01_METATITLE1=
opcon_doc_songquestionnaire_01_METATITLE2=
opcon_doc_songquestionnaire_01_METATITLE3=
opcon_doc_songquestionnaire_01_TITLE=Song Questionnaire
opcon_doc_spilledmail_05_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Hey Malcolm,</p> ¤<p>Yes, tee time is at 7. I’ll see you at the
course on Sunday morning. </p>¤<p>By the way, have you heard about this Tennyson
Report? Apparently there’s a bunch of copies drifting around the office. Trench is
looking to get his hands on any information about who wrote it. You wouldn’t happen
to have heard anything about that, would ya? </p>¤<p>See you Sunday! </p>¤<p>- Jim
</p>¤
opcon_doc_spilledmail_05_DESCRIPTION2=
opcon_doc_spilledmail_05_METATEXT1=M. Milosz
opcon_doc_spilledmail_05_METATEXT2=J. Bozer
opcon_doc_spilledmail_05_METATEXT3=Golf on Sunday
opcon_doc_spilledmail_05_METATITLE1=TO
opcon_doc_spilledmail_05_METATITLE2=FROM
opcon_doc_spilledmail_05_METATITLE3=SUBJECT
opcon_doc_spilledmail_05_TITLE=Tee Time
opcon_doc_stickynote_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>To Whom it May Concern,</p>¤<p>In case you are not aware,
something caused a sticky note in my office to duplicate. My office is unusable
now. </p>¤<p>I will be working from home until this is resolved. You can reach me
on my cell or home phone. </p>¤<p>Sincerely, </p>¤<p>J. Bozer, Vice Chief of
Staff</p>¤¤
opcon_doc_stickynote_01_DESCRIPTION2=
opcon_doc_stickynote_01_METATEXT1=
opcon_doc_stickynote_01_METATEXT2=
opcon_doc_stickynote_01_METATEXT3=
opcon_doc_stickynote_01_METATITLE1=
opcon_doc_stickynote_01_METATITLE2=
opcon_doc_stickynote_01_METATITLE3=
opcon_doc_stickynote_01_TITLE=Sticky Note Complaint
opcon_doc_strangebehavior_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Linda,</p>¤<p>I saw David last night. I was working late in the
Quarry when he stumbled out from behind some Black Rock. Looked like hell.
</p>¤<p>I called up to medical right away. He was half-starved. He’s been missing
for two weeks, so I guess it’s not a surprise. While I was waiting for someone to
come help, he kept telling me about some carvings. Something about an “ancient
tree”. I couldn’t really understand him. </p>¤<p>When the medics came, they brought
security. They grabbed David and hauled him off. They interrogated me for a couple
hours about what David had told me. </p>¤<p>Anyway, I know you’re on the next shift
so thought I’d leave this for you. He was your husband, you have a right to know.
The way security was acting, well, I don’t know if we’re gonna see David again.
</p>¤<p>I’m so sorry, Linda. Burn this after you read it. </p>¤<p>- B</p>¤¤
opcon_doc_strangebehavior_01_DESCRIPTION2=
opcon_doc_strangebehavior_01_METATEXT1=
opcon_doc_strangebehavior_01_METATEXT2=
opcon_doc_strangebehavior_01_METATEXT3=
opcon_doc_strangebehavior_01_METATITLE1=
opcon_doc_strangebehavior_01_METATITLE2=
opcon_doc_strangebehavior_01_METATITLE3=
opcon_doc_strangebehavior_01_TITLE=Quarry Worker Incident
opcon_doc_synchronicityexperiment_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>EXPERIMENTATION WITH GLOBAL
SYNCHRONICITY</b></p>¤<p><u>SUMMARY:</u></p>¤<p>As a test, television sets were
placed in a variety of locations around the world inside rooms identically
decorated. The hypothesis was that by identically altering the décor of every room,
and then changing the channel in every room but one, that the single differing
television would spontaneously align the incoming frequency to match its
synchronized counterparts.</p>¤<p>The experiment seemed like a failure, until it
was observed that the agents responsible for arranging and monitoring these rooms
were all experiencing the same emotional turmoil as one clinically-depressed member
of the team (himself being located in the eastern part of <em>[REDACTED]</em>).
Psychological examination of the agents proved the correlation. Interestingly, the
phenomenon of Synchronicity did occur, but not in the way we predicted.
</p>¤<p>Refer to file 1-87-3452 for full report. </p>
opcon_doc_synchronicityexperiment_01_DESCRIPTION2=
opcon_doc_synchronicityexperiment_01_METATEXT1=Dr. Jerrod Gronson, Synchronicity
Department Chief
opcon_doc_synchronicityexperiment_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_synchronicityexperiment_01_METATEXT3=
opcon_doc_synchronicityexperiment_01_METATITLE1=COMPILED BY
opcon_doc_synchronicityexperiment_01_METATITLE2=BY ORDER OF
opcon_doc_synchronicityexperiment_01_METATITLE3=
opcon_doc_synchronicityexperiment_01_TITLE=Synchronicity Experiment
opcon_doc_synchronicitystudies_01_DESCRIPTION1=<p align=CENTER><b>A GLIMPSE INTO
THE PARANATURAL</b></p>¤<p align=CENTER><b>SYNCHRONICITY AND THE UNSEEN
CONNECTIONS</b></p>¤<p><u>INTRODUCTION:</u></p>¤<p>Synchronicity is a phenomena
long recognized by the wise, but only recently given a name by science. It is how
we rationalize events connected by no identifiable causality, yet clearly conjoined
in purpose. How does a dream foretell an event in the physical plane? Why do hounds
bale at the death of their master, which has occurred miles away? The world is
unified in ways we do not yet understand, and sometimes we stumble across these
invisible unseen cords and wonder at the result. </p>¤<p>The visionary Carl Jung
laid the road, now we must walk it. My fledgling Research Department will make it
our mission to reliably reproduce <em>[REDACTED REDACTED REDACTED]</em> behavior by
the close of 1959. Once done, the mechanics of synchronicity will lay themselves
bare in due time. We are striding into the future of science. History may not
remember our names, but God himself will. </p>¤<p>Refer to file <em>[REDACTED]</em>
for full report.</p>
opcon_doc_synchronicitystudies_01_DESCRIPTION2=
opcon_doc_synchronicitystudies_01_METATEXT1=Dr. Theodore Ash, Head of Research
opcon_doc_synchronicitystudies_01_METATEXT2=n/a
opcon_doc_synchronicitystudies_01_METATEXT3=
opcon_doc_synchronicitystudies_01_METATITLE1=PENNED BY
opcon_doc_synchronicitystudies_01_METATITLE2=BY AUTHORITY OF
opcon_doc_synchronicitystudies_01_METATITLE3=
opcon_doc_synchronicitystudies_01_TITLE=Synchronicity
opcon_doc_technologylimitations_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>TECHNOLOGICAL LIMITATIONS OF THE
OLDEST HOUSE</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Oldest House imposes certain
limitations on our Bureau, but by far the most restrictive is the inability to use
certain technological instruments. </p>¤<p>The Oldest House does not allow devices
that receive or emit any <em>[RED]</em> signal. Radio waves are the only
transmittable signals in the Oldest House, and even those are often unreliable.
</p>¤<p>If the power of collective unconscious is taken into account, it could be
that certain pieces of technology are too “new” in the cultural <em>[REDACTED]</em>
for the Oldest House to <em>[REDACTED]</em> them. Similarly, these items have not
been known to become receptacles for altered status. Technology may be moving at
too fast a pace for the <em>[REDACTED]</em> to occur. </p>¤<p>Modern technology
tends to disappear and break here, sometimes quite violently. <em>[REDACT]</em>
agents have been injured by cell phones exploding in their pockets while entering
the Oldest House. </p>¤<p>Refer to file 4-19-1935 for full report. </p>¤¤
opcon_doc_technologylimitations_01_DESCRIPTION2=
opcon_doc_technologylimitations_01_METATEXT1=Dr. Carla Vaughn and Dr. Hubert Tan,
Research Specialists
opcon_doc_technologylimitations_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_technologylimitations_01_METATEXT3=
opcon_doc_technologylimitations_01_METATITLE1=COMPILED BY
opcon_doc_technologylimitations_01_METATITLE2=BY ORDER OF
opcon_doc_technologylimitations_01_METATITLE3=
opcon_doc_technologylimitations_01_TITLE=Technological Restrictions
opcon_doc_televisionconcept_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p><u>TELEVISION SHOW PROPOSAL</u></p>¤<p>Based on the success of
America Overnight, we would like to propose the creation of a television series
that presents superstition and skeptical thought as entertainment, in order to
popularize these concepts among the civilian population and create less resistance
to redirecting information regarding public paranatural events. </p>¤<p>We can also
use a solid media outlet to test paranatural concepts on civilian audiences, seeing
how they react to certain facts (presented as fiction) in the event that the Bureau
ever decides to make certain realities public knowledge. </p>¤<p>There are various
show licenses that we could purchase and “reboot” rather than starting from
scratch. One particular property seems promising, especially considering its
content and tone are precisely what we’re looking for. It’s called “Night Springs”
and has been off the air for a few years now. </p>
opcon_doc_televisionconcept_01_DESCRIPTION2=
opcon_doc_televisionconcept_01_METATEXT1=
opcon_doc_televisionconcept_01_METATEXT2=
opcon_doc_televisionconcept_01_METATEXT3=
opcon_doc_televisionconcept_01_METATITLE1=
opcon_doc_televisionconcept_01_METATITLE2=
opcon_doc_televisionconcept_01_METATITLE3=
opcon_doc_televisionconcept_01_TITLE=Television Proposal
opcon_doc_tennysonreport_01_DESCRIPTION1=<p align=CENTER><b>THE TENNYSON
REPORT</b></p>¤<p align=CENTER> “So sad, so strange, the days that are no
more.”</p>¤<p>For years, the Federal Bureau of Control has been wrongfully forcing
a philosophy upon itself and its people. This philosophy is known to you all as
“science”. </p>¤<p>We all realize that the concepts we explore here are mystic
ones, with arcane-thinking required to understand them. Yet we insist on using
words like “paranatural” and “parautilitarian” to create the illusion of a
scientific structure; a tidy little system. The Bureau is desperate to stand with
the close-minded cult of logic and data that has overrun our society. If a thing
cannot be quantified, then we dismiss it outright. We live in an age that is openly
hostile to faith in the veiled forces governing our reality. </p>¤<p>I must remain
anonymous for fear of reprisal from the anti-esoteric bureaucrats watching us from
their plush offices. Those same bureaucrats, Trench and Darling chief among them,
have been steering us away from the Bureau’s arcane foundations for decades now. It
is time we corrected course. </p>¤<p>If you stand with me, share this message. We
are not alone. </p>¤
opcon_doc_tennysonreport_01_DESCRIPTION2=
opcon_doc_tennysonreport_01_METATEXT1=A True Believer
opcon_doc_tennysonreport_01_METATEXT2=
opcon_doc_tennysonreport_01_METATEXT3=
opcon_doc_tennysonreport_01_METATITLE1=AUTHORED BY
opcon_doc_tennysonreport_01_METATITLE2=
opcon_doc_tennysonreport_01_METATITLE3=
opcon_doc_tennysonreport_01_TITLE=Tennyson Report
opcon_doc_thepowerofritual_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p align=CENTER><b>TANGIBLE EFFECT OF
RITUALS</b></p>¤<p><u>SUMMARY: </u></p>¤<p>Obsessive Compulsive Disorder, hoarding,
anxiety disorders. While certain manifestations of these conditions are simply the
result of mental illness, sometimes the individuals are simply performing
<em>[REDACTED REDACTED]</em> called rituals. </p>¤<p>The <em>[REDACTED]</em> of
rituals can vary. Numerology, dream-logic, forfeiture, verbal formulae, repetitive
action, and causal tethering are just some of the procedures involved. Some rituals
are consistent, such as pulling the light switch cord three times to enter the
Motel, but some are erratic. </p>¤<p>While most people engage in minor rituals
every day, the vast majority do not understand the importance behind their actions.
Avoiding disaster, amassing luck, or simply locating lost keys are all the results
of daily rituals. Individuals who recognize a deeper meaning behind these
compulsive actions are inherently aware of the paranatural world and, when located,
should be considered for employment at the Bureau. </p>¤<p>Refer to file
<em>[REDACTED]</em> for full report. </p>
opcon_doc_thepowerofritual_01_DESCRIPTION2=
opcon_doc_thepowerofritual_01_METATEXT1=Emily Pope, Research Specialist
opcon_doc_thepowerofritual_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_thepowerofritual_01_METATEXT3=
opcon_doc_thepowerofritual_01_METATITLE1=COMPILED BY
opcon_doc_thepowerofritual_01_METATITLE2=BY ORDER OF
opcon_doc_thepowerofritual_01_METATITLE3=
opcon_doc_thepowerofritual_01_TITLE=Rituals
opcon_doc_thresholdbasics_01_DESCRIPTION1=<p align=CENTER><b>EXAMINATION OF
PARANATURAL TOPICS</b></p>¤<p
align=CENTER><b>THRESHOLDS</b></p>¤<p><u>SUMMARY:</u></p>¤<p>The Oldest House is a
place in flux. Thresholds appear with no warning. What the Threshold will contain
is a question we can only answer once it manifests. </p>¤<p>The widely accepted
theory is that Thresholds are dimensions vibrating on a <em>[REDACTED]</em>
frequency different from our own. When these frequencies match, the Threshold will
manifest in the Oldest House, which acts as a <em>[REDACTED]</em>. Others theorize
Thresholds are parallel universes or possibly our own reality at a different point
in time. Some believe our collection of altered materials affects the House or
attracts the Thresholds. We do know for certain that Thresholds are not permanent.
Eventually their frequency will shift. </p>¤<p>Some believe Earth itself is just
another Threshold connected to the Oldest House, which is actually rooted in some
other reality. This theory, while impossible to disprove, causes <em>[REDACTED
RED]</em> in those who learn of it so is actively denied. </p>¤<p>Refer to file 5-
05-1881 for full report.</p>
opcon_doc_thresholdbasics_01_DESCRIPTION2=
opcon_doc_thresholdbasics_01_METATEXT1= Dr. Carla Vaughn, Research Specialist
opcon_doc_thresholdbasics_01_METATEXT2=Dr. Casper Darling, Head of Research
opcon_doc_thresholdbasics_01_METATEXT3=
opcon_doc_thresholdbasics_01_METATITLE1=COMPILED BY
opcon_doc_thresholdbasics_01_METATITLE2=BY ORDER OF
opcon_doc_thresholdbasics_01_METATITLE3=
opcon_doc_thresholdbasics_01_TITLE=Thresholds
opcon_doc_threskids_01_DESCRIPTION1=<p align=CENTER><b>INITIATIVE
PROPOSAL</b></p>¤<p align=CENTER><b>THE “THRESHOLD
KIDS”</b></p>¤<p><u>PROBLEM:</u></p>¤<p>With the recent arrival of the
<em>[REDACTED REDACTED]</em>, there are certain glaring gaps in the Bureau’s
ability to educate and raise a young <em>[RED]</em>. There are no other
<em>[REDACTED]</em> for <em>[RED]</em> to play with and <em>[RED]</em> is expected
to learn about a frightening new
concepts.</p>¤<p><u>SOLUTION:</u></p>¤<p><em>[REDACTE]</em> will require a slow,
<em>[RED]</em>-friendly introduction to paranatural topics. With this in mind,
allow me to introduce the Threshold Kids, a television show in which a cast of
cheerful puppets explain the dangers of living at the Bureau, but also show the fun
side of the paranatural!</p>¤<p>Budget would be minimal. I took a few puppet-making
courses at my local community center. We can have research staff build the sets,
record the footage, and even do the voices. It will be good for morale, and I
guarantee <em>[REDACTED]</em> will respond positively to these videos. We can’t
expect a <em>[REDACT]</em> to enjoy lectures and people in lab coats. But, as
television has proven for years, <em>[REDA]</em> love puppets!</p>¤
opcon_doc_threskids_01_DESCRIPTION2=
opcon_doc_threskids_01_METATEXT1=Bethany Harrington, Parapsychologist
opcon_doc_threskids_01_METATEXT2=Director Zachariah Trench
opcon_doc_threskids_01_METATEXT3=
opcon_doc_threskids_01_METATITLE1=COMPILED BY
opcon_doc_threskids_01_METATITLE2=BY ORDER OF
opcon_doc_threskids_01_METATITLE3=
opcon_doc_threskids_01_TITLE=Threshold Kids Proposal
opcon_doc_travelcost_01_DESCRIPTION1=<p><b>Week 83
Report</b></p>¤<p><u>Summary:</u></p>¤<p>Visited the following Nevada
accommodations: Desert Sun Inn, Big Sky Motel, Starlight Motel, Inn and Out, Aztec
Court, Sleep-E-Bear Motel, Silver Spurs Ranch, El Gato Blanco Inn, A+
Lodge.</p>¤<p><u>Expenditures: </u></p>¤<p>Accommodation - $831.29</p>¤<p>Meals -
$714.84</p>¤<p>Gasoline - $295.12</p>¤<p>Minibar* - $313.61</p>¤<p>I do wonder if a
motel called the “Oceanview” is going to be found in a landlocked state, but hey I
guess I’m not paid to think, right? And, for the record, I AGAIN request that you
give us the budget to get two rooms each night. Agent Rowley and myself are very
tired of sleeping in the same room. </p>¤<p>See you on the road, </p>¤<p>Agent L.
Heinz</p>¤<p>* The boys in research said performing rituals may help identify any
Places of Power. Drinking those little whiskeys is my ritual. </p>¤
opcon_doc_travelcost_01_DESCRIPTION2=
opcon_doc_travelcost_01_METATEXT1=
opcon_doc_travelcost_01_METATEXT2=
opcon_doc_travelcost_01_METATEXT3=
opcon_doc_travelcost_01_METATITLE1=
opcon_doc_travelcost_01_METATITLE2=
opcon_doc_travelcost_01_METATITLE3=
opcon_doc_travelcost_01_TITLE=Travel Costs
opcon_doc_trenchdonotdisturb_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Barbara,</p>¤<p>I am not to be disturbed! Cancel all my
appointments for the day. For the rest of the week! </p>¤<p>I can’t trust them,
Barbara. Not a single one. </p>¤<p>- Trench</p>¤
opcon_doc_trenchdonotdisturb_01_DESCRIPTION2=
opcon_doc_trenchdonotdisturb_01_METATEXT1=
opcon_doc_trenchdonotdisturb_01_METATEXT2=
opcon_doc_trenchdonotdisturb_01_METATEXT3=
opcon_doc_trenchdonotdisturb_01_METATITLE1=
opcon_doc_trenchdonotdisturb_01_METATITLE2=
opcon_doc_trenchdonotdisturb_01_METATITLE3=
opcon_doc_trenchdonotdisturb_01_TITLE=Trench: Do Not Disturb
opcon_doc_underhillmail_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Hello Raya!</p>¤<p>How is it going down there? Enjoying the Mold
so far? Settling back into life at the old FBC? </p>¤<p>I also wanted to ask how
your coffee with Emily went. She’s a star on the rise, incredibly bright, extremely
intuitive. But I want to hear what you thought of her. I think you two could be
very good on a project together, could learn a lot from each other. Let’s get
together and chat about it soon. </p>¤<p>Anyway, sorry for the interruption! I’m
sure you can’t think of anything besides the Mold right now. You always were a
woman of focus. I always admired that about you. </p>¤<p>Talk soon! </p>¤<p>-
Casper</p>¤
opcon_doc_underhillmail_01_DESCRIPTION2=
opcon_doc_underhillmail_01_METATEXT1=R. Underhill
opcon_doc_underhillmail_01_METATEXT2=C. Darling
opcon_doc_underhillmail_01_METATEXT3=How's it going?
opcon_doc_underhillmail_01_METATITLE1=TO
opcon_doc_underhillmail_01_METATITLE2=FROM
opcon_doc_underhillmail_01_METATITLE3=SUBJECT
opcon_doc_underhillmail_01_TITLE=Underhill: Checking In
opcon_doc_underhillpaper_01_DESCRIPTION1=<p align=CENTER><b>ALTERNATIVE
PERSPECTIVE</b></p>¤<p align=CENTER><b>RE: THRESHOLDS UTILITY
RESEARCH</b></p>¤<p><u>SUMMARY:</u></p>¤<p>Dr. Darling’s recently-penned essay
titled <em>[REDACTED REDAED</em> <em>EDACTED]</em> contains some glaring omissions
that I feel I must shine a light on. </p>¤<p>Firstly, the entire premise of the
essay is that the Quarry Threshold is beneficial to the Bureau, while the Mold is
“actively hostile”, to use his words. We cannot determine the worth of these
dimensions and their lifeforms using bureaucratic definitions. </p>¤<p>Secondly,
the Mold is much more beneficial than some rock. If the <em>[REDACTED]</em>
creating the Mold were reconfigured in their purpose, the structures they could
build would rival the greatest skyscrapers. The Mold’s resistance to various
strains of disease we’ve attempted to introduce could be derived into <em>[REDACTED
REDACTED]</em>. </p>¤<p>Yes, admittedly, this application is more difficult than
picking up a rock and gluing it to a wall, but I pause to wonder when the Bureau
lost its eagerness for a challenge. </p>¤<p>Refer to file 2-35-1863 for full
report. </p>
opcon_doc_underhillpaper_01_DESCRIPTION2=
opcon_doc_underhillpaper_01_METATEXT1=Dr. Raya Underhill, Contract Threshold
Specialist
opcon_doc_underhillpaper_01_METATEXT2=n/a
opcon_doc_underhillpaper_01_METATEXT3=
opcon_doc_underhillpaper_01_METATITLE1=COMPILED BY
opcon_doc_underhillpaper_01_METATITLE2=BY ORDER OF
opcon_doc_underhillpaper_01_METATITLE3=
opcon_doc_underhillpaper_01_TITLE=Threshold Utility Counteressay
opcon_doc_unstabledarea_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p><u>PLEASE BE AWARE!</u></p>¤<p>Due to recent fluctuations in the
nearest Control Point, this area’s stability has been downgraded to <b>Yellow</b>.
</p>¤<p> </p>¤<p>Reference Chart: </p>¤<p>Green – Stable. </p>¤<p>Yellow – Low
possibility of unanticipated building shifts. </p>¤<p>Orange – High likelihood of
unanticipated building shifts. </p>¤<p>Red – Frequent unanticipated building
shifts. </p>
opcon_doc_unstabledarea_01_DESCRIPTION2=
opcon_doc_unstabledarea_01_METATEXT1=
opcon_doc_unstabledarea_01_METATEXT2=
opcon_doc_unstabledarea_01_METATEXT3=
opcon_doc_unstabledarea_01_METATITLE1=
opcon_doc_unstabledarea_01_METATITLE2=
opcon_doc_unstabledarea_01_METATITLE3=
opcon_doc_unstabledarea_01_TITLE=Unstable Area Notice
opcon_doc_visitoreval_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>HOW TO HANDLE UNSCHEDULED VISITORS ENTERING THE
LOBBY</p>¤<p>Start with the following: </p>¤<p> “Welcome to the Federal Bureau of
Control, established in 1964 as part of an effort to strengthen government
relations. We are proud to serve the United States and her people as we strive for
transparency and excellence in all aspects of our esteemed nation’s
infrastructure.” </p>¤<p>If they do not leave, then ask them these questions:
</p>¤<p>1. Are you here to see someone? </p>¤<p>2. Are you from New York City or
just visiting? </p>¤<p>3. How’d you find this place? </p>¤<p>If their answers are
sufficiently harmless, explain that this is a secure federal office and that
they’ll need to leave. </p>¤<p>If their answers seem <em>[REDACTED]</em>, escort
them to a private room. There, perform the Gunnars Psychological Assessment. If
their responses are within the acceptable range of deviance (see the provided
scoring sheet) then <em>REDACTED REDAC</em> immediately. </p>¤<p>Remember: There’s
no such thing as too suspicious! </p>
opcon_doc_visitoreval_01_DESCRIPTION2=
opcon_doc_visitoreval_01_METATEXT1=
opcon_doc_visitoreval_01_METATEXT2=
opcon_doc_visitoreval_01_METATEXT3=
opcon_doc_visitoreval_01_METATITLE1=
opcon_doc_visitoreval_01_METATITLE2=
opcon_doc_visitoreval_01_METATITLE3=
opcon_doc_visitoreval_01_TITLE=Visitor Evaluations
opcon_doc_workchat_01_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Guess who just had to inspect an inbound delivery of like a
hundred teensy tiny little boxes? Me, that’s who. And you know what was inside each
one? A single human tooth. Fucking gross.</p>¤
opcon_doc_workchat_01_DESCRIPTION2=
opcon_doc_workchat_01_METATEXT1=
opcon_doc_workchat_01_METATEXT2=
opcon_doc_workchat_01_METATEXT3=
opcon_doc_workchat_01_METATITLE1=
opcon_doc_workchat_01_METATITLE2=
opcon_doc_workchat_01_METATITLE3=
opcon_doc_workchat_01_TITLE=Work Chat: Teeth
opcon_doc_workchat_02_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>I see your creepy teeth delivery and raise you a dead dog. Yeah,
like a straight up deceased dog. Had a collar on it and everything. It’d been
rotting in that box since they packed it up. Go ahead and imagine how that
smelled.</p>¤<p>So don’t go whining to me. I wish I got to watch a parade of human
teeth.</p>
opcon_doc_workchat_02_DESCRIPTION2=
opcon_doc_workchat_02_METATEXT1=
opcon_doc_workchat_02_METATEXT2=
opcon_doc_workchat_02_METATEXT3=
opcon_doc_workchat_02_METATITLE1=
opcon_doc_workchat_02_METATITLE2=
opcon_doc_workchat_02_METATITLE3=
opcon_doc_workchat_02_TITLE=Work Chat: Dead Dog
opcon_doc_workchat_03_DESCRIPTION1=<p align=CENTER><b>FEDERAL BUREAU OF
CONTROL</b></p>¤<p>Okay, Mr. Dead Dog, what do you think of this – You know that
airplane we brought in? Like, the actual proper airplane? Guess who they made
catalogue every individual piece of that plane to be examined for “suspected
altered status”? I had to count every bolt, nut, and piece of non-connected metal.
And that’s just on the exterior of the damn thing. Do you know how many pieces of
hardware it takes to make an airplane? I do! I DO!</p>
opcon_doc_workchat_03_DESCRIPTION2=
opcon_doc_workchat_03_METATEXT1=
opcon_doc_workchat_03_METATEXT2=
opcon_doc_workchat_03_METATEXT3=
opcon_doc_workchat_03_METATITLE1=
opcon_doc_workchat_03_METATITLE2=
opcon_doc_workchat_03_METATITLE3=
opcon_doc_workchat_03_TITLE=Work Chat: Plane Parts
OPCON_DYLAN_01_CARLA=
OPCON_DYLAN_01_CARLA_727=Annual evaluation of Dylan Faden, formerly P6,
OPCON_DYLAN_01_CARLA_728=Let’s begin then.
OPCON_DYLAN_01_CARLA_730=Dr. Darling is out of the building today.
OPCON_DYLAN_01_CARLA_733=In a single word, describe the world around you.
OPCON_DYLAN_01_CARLA_735=Mm-hmm.
OPCON_DYLAN_01_CARLA_737=What day is it today?
OPCON_DYLAN_01_CARLA_739=You find a rabbit in the woods.
OPCON_DYLAN_01_CARLA_741=Expand on that.
OPCON_DYLAN_01_CARLA_743=What day is it today?
OPCON_DYLAN_01_CARLA_745=Can you describe a dog to me?
OPCON_DYLAN_01_CARLA_747=What day is it tomorrow?
OPCON_DYLAN_01_CARLA_749=Dylan, calm down-
OPCON_DYLAN_01_CARLA_751=Security, get a team in here! I need-
OPCON_DYLAN_01_CARLA_8026=The questions asked here correspond to the fifth
iteration
OPCON_DYLAN_01_CARLA_8027=Are you ready, Dylan?
OPCON_DYLAN_01_CARLA_8028=In a single word, describe the world around you.
OPCON_DYLAN_01_CARLA_8038=What is the next number in the sequence:
OPCON_DYLAN_01_CARLA_8040=It is breathing, but not moving.
OPCON_DYLAN_01_CARLA_8041=You cannot see any blood.
OPCON_DYLAN_01_CARLA_8042=What do you do?
OPCON_DYLAN_01_CARLA_8550=of the Gunnars Psychological assessment.
OPCON_DYLAN_01_CARLA_8554=performed by Dr. Carla Vaughn.
OPCON_DYLAN_01_CARLA_8555=3, 6, 9, 12, 15?
OPCON_DYLAN_01_DYLAN=
OPCON_DYLAN_01_DYLAN_729=Where’s Casper?
OPCON_DYLAN_01_DYLAN_731=He’s never out.
OPCON_DYLAN_01_DYLAN_732=Tell Darling it wasn’t my fault.
OPCON_DYLAN_01_DYLAN_734=A prison.
OPCON_DYLAN_01_DYLAN_736=18.
OPCON_DYLAN_01_DYLAN_738=How the hell would I know?
OPCON_DYLAN_01_DYLAN_740=Leave it.
OPCON_DYLAN_01_DYLAN_742=It doesn’t matter.
OPCON_DYLAN_01_DYLAN_744=Do you enjoy asking people questions that can’t be
answered?
OPCON_DYLAN_01_DYLAN_746=In Ordinary, we had a friend.
OPCON_DYLAN_01_DYLAN_748=Fuck off!
OPCON_DYLAN_01_DYLAN_750=Fuck you!
OPCON_DYLAN_01_DYLAN_752=Where is Casper?!
OPCON_DYLAN_01_DYLAN_8029=He didn’t want to come, did he?
OPCON_DYLAN_01_DYLAN_8030=He never visits, not since Roberts.
OPCON_DYLAN_01_DYLAN_8031=I couldn’t control it yet.
OPCON_DYLAN_01_DYLAN_8032=But I can now.
OPCON_DYLAN_01_DYLAN_8034=I learned.
OPCON_DYLAN_01_DYLAN_8035=A cold, empty prison.
OPCON_DYLAN_01_DYLAN_8036=Not even a poster on the wall.
OPCON_DYLAN_01_DYLAN_8039=It’s not like you give me a calendar.
OPCON_DYLAN_01_DYLAN_8043=The rabbit’s not real.
OPCON_DYLAN_01_DYLAN_8044=None of it’s real.
OPCON_DYLAN_01_DYLAN_8045=Is this what gets you up in the morning?
OPCON_DYLAN_01_DYLAN_8046=What you dreamed of doing as a scared, stupid little
girl?
OPCON_DYLAN_01_DYLAN_8047=Nosebleed Neil.
OPCON_DYLAN_01_DYLAN_8048=And when it all went crazy, you know what I mean,
OPCON_DYLAN_01_DYLAN_8049=Or something like a dog.
OPCON_DYLAN_01_DYLAN_8050=I don’t know!
OPCON_DYLAN_01_DYLAN_8051=There. Is. No. Calendar!
OPCON_DYLAN_01_DYLAN_8052=How could I fucking know?
OPCON_DYLAN_01_DYLAN_8053=Fuck you and fuck Casper!
OPCON_DYLAN_01_DYLAN_8054=Did you send your bitch ‘cuz you’re too scared of me?!
OPCON_DYLAN_01_DYLAN_8055=Hey, are you watching this, you old fuck?!
OPCON_DYLAN_01_DYLAN_8553=Will you tell him?
OPCON_DYLAN_01_DYLAN_8556=Nosebleed Neil turned into a dog.
OPCON_DYLAN_02_CARLA=
OPCON_DYLAN_02_CARLA_765=Alright, I won’t take up too much of your time today,
Dylan.
OPCON_DYLAN_02_CARLA_767=I just want to get your perspective.
OPCON_DYLAN_02_CARLA_769=And you don’t anymore?
OPCON_DYLAN_02_CARLA_772=Why do you think that is?
OPCON_DYLAN_02_CARLA_774=Great.
OPCON_DYLAN_02_CARLA_776=We like to ask questions around here, you know that.
OPCON_DYLAN_02_CARLA_778=What about family friends?
OPCON_DYLAN_02_CARLA_780=Dylan, wait, we’re not-
OPCON_DYLAN_02_CARLA_781=End of session.
OPCON_DYLAN_02_CARLA_8056=Like I said, I want to talk about Jesse, your sister.
OPCON_DYLAN_02_CARLA_8057=What do you think of her?
OPCON_DYLAN_02_CARLA_8058=What kind of person is she?
OPCON_DYLAN_02_CARLA_8059=That sort of thing.
OPCON_DYLAN_02_CARLA_8070=So she wanted to see the world.
OPCON_DYLAN_02_CARLA_8071=Did she ever mention any place in particular?
OPCON_DYLAN_02_CARLA_8072=Any particular cities, towns, landmarks, anything like
that?
OPCON_DYLAN_02_CARLA_8073=Were you close with anyone living outside of Ordinary?
OPCON_DYLAN_02_DYLAN=
OPCON_DYLAN_02_DYLAN_766=What about her?
OPCON_DYLAN_02_DYLAN_768=I adored my sister.
OPCON_DYLAN_02_DYLAN_770=When I first got here, sure.
OPCON_DYLAN_02_DYLAN_771=Casper said she could come too, to the Bureau,
OPCON_DYLAN_02_DYLAN_773=Because she didn’t care about me.
OPCON_DYLAN_02_DYLAN_775=Why?
OPCON_DYLAN_02_DYLAN_777=I don’t remember.
OPCON_DYLAN_02_DYLAN_779=I’m done with this.
OPCON_DYLAN_02_DYLAN_8060=When I was little, I mean.
OPCON_DYLAN_02_DYLAN_8061=Back in Ordinary.
OPCON_DYLAN_02_DYLAN_8062=I'd always hope she'd come too.
OPCON_DYLAN_02_DYLAN_8063= To find me.
OPCON_DYLAN_02_DYLAN_8064=To take me home.
OPCON_DYLAN_02_DYLAN_8065=We went everywhere together,
OPCON_DYLAN_02_DYLAN_8066=But she never did.
OPCON_DYLAN_02_DYLAN_8067=She always wanted to be out on her own, seeing the world.
OPCON_DYLAN_02_DYLAN_8068=She always said so.
OPCON_DYLAN_02_DYLAN_8069=I guess she got what she wanted.
OPCON_DYLAN_02_DYLAN_8074=Tell Casper I want pizza for lunch today.
OPCON_DYLAN_02_DYLAN_8557=why should this be any different?
OPCON_DYLAN_02_DYLAN_8558=if she wanted to.
opcon_image_ahticabin_DESCRIPTION1=“Lomille lomps, holiday homps. The sauna is
warm, the beer is cold, and the kossu is in ice.” –Ahti
opcon_image_ahticabin_TITLE=Ahti's Cabin
opcon_image_jesseportrait_DESCRIPTION1=“I’m the Director of the Federal Bureau of
Control.” –Jesse Faden
opcon_image_jesseportrait_TITLE=Director Faden Photograph
opcon_image_ogoaalbum_DESCRIPTION1=“I was nine or something when I found my dad’s
Old Gods album. I became a huge fan instantly.” –Jesse Faden
opcon_image_ogoaalbum_TITLE=Album Cover
opcon_image_salvadorid_DESCRIPTION1="It should never have been accessible to low-
clearance staff in the first place.” –Lin Salvador
opcon_image_salvadorid_TITLE=Salvador's ID
opcon_image_tommasiid_DESCRIPTION1=“Well done, everyone. It was a strong campaign
and perfectly executed.” –Alberto Tommasi
opcon_image_tommasiid_TITLE=Tommasi's ID
opcon_image_trenchpainting_DESCRIPTION1=“The only person you should fail is
yourself.” –Zachariah Trench
opcon_image_trenchpainting_TITLE=Portrait of Director Zachariah Trench
opcon_image_trenchportrait_DESCRIPTION1=“So much is expected from the Director. The
responsibility. The privilege.” - Zachariah Trench
opcon_image_trenchportrait_TITLE=Director Trench Photograph
OPCON_JESSE_01_JESSE=
OPCON_JESSE_01_JESSE_3283=We used to play there all the time, me and Dylan, and
other kids as well.
OPCON_JESSE_01_JESSE_3284=This time...
OPCON_JESSE_01_JESSE_3286=What?
OPCON_JESSE_01_JESSE_3288=No...
OPCON_JESSE_01_JESSE_3290=Maybe...
OPCON_JESSE_01_JESSE_3292=No, that’s just stupid.
OPCON_JESSE_01_JESSE_3294=I don’t...
OPCON_JESSE_01_JESSE_8075=We loved it.
OPCON_JESSE_01_JESSE_8076=we found a way in, deeper into it, like it had shifted.
OPCON_JESSE_01_JESSE_8077=We went inside, and that’s where we found the Slide
Projector.
OPCON_JESSE_01_JESSE_8078=I remember...
OPCON_JESSE_01_JESSE_8081=No... yes, but that has nothing to do-
OPCON_JESSE_01_JESSE_8089=Come on.
OPCON_JESSE_01_JESSE_8090=That has nothing to do with this.
OPCON_JESSE_01_JESSE_8091=Nothing.
OPCON_JESSE_01_JESSE_8092=The Slide Projector-
OPCON_JESSE_01_JESSE_8097=I don’t think so, I don’t remember.
OPCON_JESSE_01_JESSE_8098=Maybe.
OPCON_JESSE_01_JESSE_8099=I don’t know.
OPCON_JESSE_01_JESSE_8100=was different...
OPCON_JESSE_01_PSYCHIATRIST=
OPCON_JESSE_01_PSYCHIATRIST_3285=A dump is a place for lost things.
OPCON_JESSE_01_PSYCHIATRIST_3287=Was there a slide projector at your home, when you
were small?
OPCON_JESSE_01_PSYCHIATRIST_3289=Those were before your time, I suppose.
OPCON_JESSE_01_PSYCHIATRIST_3291=Hmmm... when was this, can you remember?
OPCON_JESSE_01_PSYCHIATRIST_3293=Let me ask you this:
OPCON_JESSE_01_PSYCHIATRIST_8079=Things that have been thrown away.
OPCON_JESSE_01_PSYCHIATRIST_8080=Did you ever feel that way when you were growing
up, Jesse?
OPCON_JESSE_01_PSYCHIATRIST_8082=But your family did look at photos together maybe,
OPCON_JESSE_01_PSYCHIATRIST_8083=At parties, barbecues?
OPCON_JESSE_01_PSYCHIATRIST_8084=How did it make you feel?
OPCON_JESSE_01_PSYCHIATRIST_8085=Did your parents ever show pictures that
embarrassed you?
OPCON_JESSE_01_PSYCHIATRIST_8086=Was alcohol ever involved at these parties?
OPCON_JESSE_01_PSYCHIATRIST_8087=Did your parents drink?
OPCON_JESSE_01_PSYCHIATRIST_8088=Did that make you uncomfortable?
OPCON_JESSE_01_PSYCHIATRIST_8093=As a child, did you ever fantasize about worlds
inside pictures.
OPCON_JESSE_01_PSYCHIATRIST_8094=Inside a painting?
OPCON_JESSE_01_PSYCHIATRIST_8095=You know, stepping into a painting, into a hidden
world, escaping,
OPCON_JESSE_01_PSYCHIATRIST_8096=Away from your parents?
OPCON_JESSE_01_PSYCHIATRIST_8559=and finding adventures there?
OPCON_JESSE_01_PSYCHIATRIST_8560=in one form or the other?
OPCON_JESSE_02_JESSE=
OPCON_JESSE_02_JESSE_3296=Yes.
OPCON_JESSE_02_JESSE_3298=What?
OPCON_JESSE_02_JESSE_3300=I didn’t...
OPCON_JESSE_02_JESSE_3302=Okay.
OPCON_JESSE_02_JESSE_3304=No.
OPCON_JESSE_02_JESSE_3305=No...
OPCON_JESSE_02_JESSE_3306=Dylan’s not dead.
OPCON_JESSE_02_JESSE_3307=And...
OPCON_JESSE_02_JESSE_3309=Polaris...
OPCON_JESSE_02_JESSE_3311=It felt more real than anything.
OPCON_JESSE_02_JESSE_3314=No, it wasn’t an accident.
OPCON_JESSE_02_JESSE_3316=No.
OPCON_JESSE_02_JESSE_8102=“Beyond the shadow you settle for, there’s a miracle
illuminated.”
OPCON_JESSE_02_JESSE_8106=I don’t...
OPCON_JESSE_02_JESSE_8111=Yeah.
OPCON_JESSE_02_JESSE_8112=It’s this...
OPCON_JESSE_02_JESSE_8113=I feel...
OPCON_JESSE_02_JESSE_8114=an emptiness, a yearning for something that I think I
lost.
OPCON_JESSE_02_JESSE_8116=that’s not even it.
OPCON_JESSE_02_JESSE_8118=she’s come back, after a long time.
OPCON_JESSE_02_JESSE_8119=She’s calling me...
OPCON_JESSE_02_JESSE_8120=in a dream I saw.
OPCON_JESSE_02_JESSE_8121=She showed me things.
OPCON_JESSE_02_JESSE_8122=As real as what happened in Ordinary.
OPCON_JESSE_02_JESSE_8124=There was no “industrial accident.”
OPCON_JESSE_02_JESSE_8125=And Polaris didn’t cause it.
OPCON_JESSE_02_JESSE_8126=She saved me and Dylan.
OPCON_JESSE_02_JESSE_8127=The government knows about it.
OPCON_JESSE_02_JESSE_8128=Agents from... I don’t know exactly.
OPCON_JESSE_02_JESSE_8129= It was a cover up.
OPCON_JESSE_02_JESSE_8130=There were agents there.
OPCON_JESSE_02_JESSE_8132=They took Dylan.
OPCON_JESSE_02_JESSE_8133= They... I’ll find them.
OPCON_JESSE_02_JESSE_8134=I won’t stop looking.
OPCON_JESSE_02_JESSE_8135=Polaris wants me to go to New York.
OPCON_JESSE_02_JESSE_8136=There’s a... building there.
OPCON_JESSE_02_JESSE_8137=I have to leave soon.
OPCON_JESSE_02_JESSE_8138=I have to be there at a very specific time.
OPCON_JESSE_02_JESSE_8139=Something...
OPCON_JESSE_02_JESSE_8140=something hugely important is going to happen-
OPCON_JESSE_02_PSYCHIATRIST=
OPCON_JESSE_02_PSYCHIATRIST_3295=You mentioned a poem last time we talked...
OPCON_JESSE_02_PSYCHIATRIST_3297=Hmm...
OPCON_JESSE_02_PSYCHIATRIST_3299=No matter.
OPCON_JESSE_02_PSYCHIATRIST_3301=No matter.
OPCON_JESSE_02_PSYCHIATRIST_3303=It is natural for you to feel that way.
OPCON_JESSE_02_PSYCHIATRIST_3308=You are referring to the imaginary friend from
your childhood.
OPCON_JESSE_02_PSYCHIATRIST_3310=Jesse.
OPCON_JESSE_02_PSYCHIATRIST_3312=The industrial accident in your home town?
OPCON_JESSE_02_PSYCHIATRIST_3313=...that you believe “Polaris” caused?
OPCON_JESSE_02_PSYCHIATRIST_3315=Jesse.
OPCON_JESSE_02_PSYCHIATRIST_3317=Jesse, you know we can’t let you go until you’re
well.
OPCON_JESSE_02_PSYCHIATRIST_8101=by Thomas Zane.
OPCON_JESSE_02_PSYCHIATRIST_8103=I looked the poem up...
OPCON_JESSE_02_PSYCHIATRIST_8104=only I could not find any poet by that name.
OPCON_JESSE_02_PSYCHIATRIST_8105=I did find a European filmmaker who moved here in
the sixties,
OPCON_JESSE_02_PSYCHIATRIST_8107=It suits you very well, the poem.
OPCON_JESSE_02_PSYCHIATRIST_8108=How you see things.
OPCON_JESSE_02_PSYCHIATRIST_8109=Maybe you wrote it yourself?
OPCON_JESSE_02_PSYCHIATRIST_8110=Can we talk about that?
OPCON_JESSE_02_PSYCHIATRIST_8115=Your brother and your parents are dead.
OPCON_JESSE_02_PSYCHIATRIST_8141=And that begins by understanding what’s real and
what’s imagined.
OPCON_JESSE_02_PSYCHIATRIST_8561=named Thomas Zane.
OPCON_JESSE_02_PSYCHIATRIST_8562=You’ve said a few times that you feel like
“there’s a piece of you missing.”
opcon_music_ahti_01_DESCRIPTION1=
opcon_music_ahti_01_TITLE=Sankarin Tango (Hero's Tango)
opcon_music_oldgods_01_DESCRIPTION1=
opcon_music_oldgods_01_TITLE=Old Gods of Asgard: Take Control
opcon_music_potf_01_DESCRIPTION1=
opcon_music_potf_01_TITLE=Poets of the Fall: My Dark Disquiet
OPCON_THRESKIDS_01_MEG=
OPCON_THRESKIDS_01_MEG_793=I did bad on my clairvoyance test.
OPCON_THRESKIDS_01_MEG_796=E...S...P?
OPCON_THRESKIDS_01_MEG_803=What if I don’t want the big chair?
OPCON_THRESKIDS_01_MR._BONES=
OPCON_THRESKIDS_01_MR._BONES_792=I can see you’re upset, Meg.
OPCON_THRESKIDS_01_MR._BONES_794=You can’t ace every test, Meg.
OPCON_THRESKIDS_01_MR._BONES_795=Some brains can talk to each other.
OPCON_THRESKIDS_01_MR._BONES_797=No interruptions!
OPCON_THRESKIDS_01_MR._BONES_798=Some brains can lift objects, like a baseball.
OPCON_THRESKIDS_01_MR._BONES_799=Talk about a “fly ball”, eh, Meg?
OPCON_THRESKIDS_01_MR._BONES_800=No interruptions!
OPCON_THRESKIDS_01_MR._BONES_801=So who cares if you fail your clairvoyance test?
OPCON_THRESKIDS_01_MR._BONES_802=Once we know what your brains can do,
OPCON_THRESKIDS_01_MR._BONES_804=What if I don’t want the big chair.
OPCON_THRESKIDS_01_MR._BONES_805=Everyone wants the big chair, Meg!
OPCON_THRESKIDS_01_MR._BONES_8301=Why don’t you tell uncle Mr. Bones what’s wrong.
OPCON_THRESKIDS_01_MR._BONES_8302=You see, everyone has different brains.
OPCON_THRESKIDS_01_MR._BONES_8303=We call this ESP.
OPCON_THRESKIDS_01_MR._BONES_8304=Maybe your brain can throw baseballs,
OPCON_THRESKIDS_01_MR._BONES_8305=And if your brains are just right,
OPCON_THRESKIDS_01_MR._BONES_8306=That’s why we’re all here!
OPCON_THRESKIDS_01_MR._BONES_8307=Use those brains to listen for once
OPCON_THRESKIDS_01_MR._BONES_8563=or talk to dead people, or make friends blind!
OPCON_THRESKIDS_01_MR._BONES_8564=we’ll know what job to give you.
OPCON_THRESKIDS_01_MR._BONES_8565=you'll get to sit in the BIG chair.
OPCON_THRESKIDS_01_MR._BONES_8566=or the only chair you’ll get in is the one with
straps!
OPCON_THRESKIDS_01_MR._BONES_O.S.=
OPCON_THRESKIDS_04_MR._BONES=
OPCON_THRESKIDS_04_MR._BONES_8308=we can stabilize the Oldest House.
OPCON_THRESKIDS_04_MR._BONES_8309=Safe employees...
OPCON_THRESKIDS_04_MR._BONES_8310=But accidents do happen...
OPCON_THRESKIDS_04_MR._BONES_8311=I heard you got stuck in your room for three
days, Topher.
OPCON_THRESKIDS_04_MR._BONES_8312=Too bad you didn’t have your book with you!
OPCON_THRESKIDS_04_MR._BONES_8314=When you feel the floor deviate,
OPCON_THRESKIDS_04_MR._BONES_840=Fixed!
OPCON_THRESKIDS_04_MR._BONES_841=Building shifts occur at random and without
warning,
OPCON_THRESKIDS_04_MR._BONES_842=Are happy employees!
OPCON_THRESKIDS_04_MR._BONES_843=Certain rituals allow agents to navigate the
Oldest House as well.
OPCON_THRESKIDS_04_MR._BONES_844=Trapping agents inside the walls.
OPCON_THRESKIDS_04_MR._BONES_845=Or any food!
OPCON_THRESKIDS_04_MR._BONES_846=And remember, kids:
OPCON_THRESKIDS_04_MR._BONES_8567=but with the Bureau’s cutting-edge technology,
OPCON_THRESKIDS_04_MR._BONES_8568=it's already much too late.
OPCON_THRESKIDS_04_MR._BONES_O.S.=
OPCON_THRESKIDS_04_TOPHER=
OPCON_THRESKIDS_04_TOPHER_839=No no no no no NO NO!
OPCON_THRESKIDS_04_TOPHER_8662=(carefree humming)
OPCON_THRESKIDS_05_MEG=
OPCON_THRESKIDS_05_MEG_8316=They blacked it out.
OPCON_THRESKIDS_05_MEG_8318=A dirty, rotten fart person.
OPCON_THRESKIDS_05_MEG_8320=We’ll find your momma together.
OPCON_THRESKIDS_05_MEG_848=My mom’s dead.
OPCON_THRESKIDS_05_MEG_851=I don’t know!
OPCON_THRESKIDS_05_MEG_853=Then the Director’s a poophead!
OPCON_THRESKIDS_05_MEG_856=I’ll help you look, Topher.
OPCON_THRESKIDS_05_TOPHER=
OPCON_THRESKIDS_05_TOPHER_8315=What’s wrong?
OPCON_THRESKIDS_05_TOPHER_8317=“Confidential” and “Children” both start with “C”.
OPCON_THRESKIDS_05_TOPHER_8319=She walked into the City and didn’t come back.
OPCON_THRESKIDS_05_TOPHER_847=Hey, Meg.
OPCON_THRESKIDS_05_TOPHER_849=I’m so sorry, Meg.
OPCON_THRESKIDS_05_TOPHER_850=What happened?
OPCON_THRESKIDS_05_TOPHER_852=It’s like the Director says:
OPCON_THRESKIDS_05_TOPHER_854=Dad says that my momma went missing in actions.
OPCON_THRESKIDS_05_TOPHER_855=I don’t know what missing in actions is,
OPCON_THRESKIDS_05_TOPHER_8569=but I sure wish someone would find her.
OPCON_THRESKIDS_06_MEG=
OPCON_THRESKIDS_06_MEG_8323=It’s in the Astral Plane.
OPCON_THRESKIDS_06_MEG_8324=It’s big, white, and empty.
OPCON_THRESKIDS_06_MEG_8326=It’s a weird crazy alien dimension.
OPCON_THRESKIDS_06_MEG_8327=You can get lost in all that white...
OPCON_THRESKIDS_06_MEG_858=It’s-
OPCON_THRESKIDS_06_MEG_860=I’m drawing the Pyramid.
OPCON_THRESKIDS_06_MEG_862=The Pyramid.
OPCON_THRESKIDS_06_MEG_864=The Black Pyramid.
OPCON_THRESKIDS_06_MEG_866=Astral Plane!
OPCON_THRESKIDS_06_MEG_867=Or is it?
OPCON_THRESKIDS_06_MEG_869=The white goes on forever.
OPCON_THRESKIDS_06_MEG_870=and never find your way back home.
OPCON_THRESKIDS_06_TOPHER=
OPCON_THRESKIDS_06_TOPHER_8321=What are you drawing?
OPCON_THRESKIDS_06_TOPHER_857=Hey Meg!
OPCON_THRESKIDS_06_TOPHER_859=I’m drawing a dog!
OPCON_THRESKIDS_06_TOPHER_861=The what?
OPCON_THRESKIDS_06_TOPHER_863=What’s a peer-a-men?
OPCON_THRESKIDS_06_TOPHER_865=Airplane?
OPCON_THRESKIDS_06_TOPHER_871=I miss my home.
OPCON_THRESKIDS_08_MEG=
OPCON_THRESKIDS_08_MEG_7062=Aren’t ready for the truth of reality.
OPCON_THRESKIDS_08_MEG_7063=Not secret.
OPCON_THRESKIDS_08_MEG_7064=Secret.
OPCON_THRESKIDS_08_MEG_8341=Not secret.
OPCON_THRESKIDS_08_MEG_897=Secret.
OPCON_THRESKIDS_08_MEG_901=I’m not allowed to go outside anymore.
OPCON_THRESKIDS_08_MR._BONES=
OPCON_THRESKIDS_08_MR._BONES_8328=I think it’s a good time to talk about secrets.
OPCON_THRESKIDS_08_MR._BONES_8329=Who can tell me what a secret is?
OPCON_THRESKIDS_08_MR._BONES_8330=A secret is something you don’t tell anyone
outside the Bureau.
OPCON_THRESKIDS_08_MR._BONES_8331=Because people outside the Bureau...
OPCON_THRESKIDS_08_MR._BONES_8332=When you tell someone a secret,
OPCON_THRESKIDS_08_MR._BONES_8333=Let’s review what exactly is or isn't a secret.
OPCON_THRESKIDS_08_MR._BONES_8334=Secret or not secret?
OPCON_THRESKIDS_08_MR._BONES_8335=And the true version of rainbows?
OPCON_THRESKIDS_08_MR._BONES_8336=Cats?
OPCON_THRESKIDS_08_MR._BONES_8337=And the Alpine Chimera?
OPCON_THRESKIDS_08_MR._BONES_8338=Too many slip ups,
OPCON_THRESKIDS_08_MR._BONES_8339=You don’t want to end up like Meg, do you?
OPCON_THRESKIDS_08_MR._BONES_8570=into the world outside our wonderful Bureau,
OPCON_THRESKIDS_08_MR._BONES_8572=you’re hurting their brains very badly.
OPCON_THRESKIDS_08_MR._BONES_8573=and your father will have to go on vacation
without you.
OPCON_THRESKIDS_08_MR._BONES_884=Since little Topher is taking a trip with his
father
OPCON_THRESKIDS_08_MR._BONES_886=Partially correct, Topher.
OPCON_THRESKIDS_08_MR._BONES_888=Very good.
OPCON_THRESKIDS_08_MR._BONES_889=Now!
OPCON_THRESKIDS_08_MR._BONES_890=First, we have a rainbow.
OPCON_THRESKIDS_08_MR._BONES_892=Correct.
OPCON_THRESKIDS_08_MR._BONES_894=Correct.
OPCON_THRESKIDS_08_MR._BONES_896=Correct.
OPCON_THRESKIDS_08_MR._BONES_899=Ah ah, Topher.
OPCON_THRESKIDS_08_MR._BONES_902=Correct!
OPCON_THRESKIDS_08_TOPHER=
OPCON_THRESKIDS_08_TOPHER_8340=What happened to Meg?
OPCON_THRESKIDS_08_TOPHER_8571=so they don’t get scared.
OPCON_THRESKIDS_08_TOPHER_885=It’s something you hide from everyone
OPCON_THRESKIDS_08_TOPHER_887=Aren’t ready for the truth of reality.
OPCON_THRESKIDS_08_TOPHER_891=Not secret.
OPCON_THRESKIDS_08_TOPHER_893=Secret.
OPCON_THRESKIDS_08_TOPHER_895=Not secret.
OPCON_THRESKIDS_08_TOPHER_898=Not secret.
OPCON_THRESKIDS_08_TOPHER_900=What?
OPCON_THRESKIDS_10_MEG=
OPCON_THRESKIDS_10_MEG_8342=Always be suspicious of things that weren’t there
before.
OPCON_THRESKIDS_10_MEG_8343=It’s not even plugged in-
OPCON_THRESKIDS_10_MEG_926=It’s not safe.
OPCON_THRESKIDS_10_MEG_929=Okay.
OPCON_THRESKIDS_10_MEG_930=Bureau rule number 74:
OPCON_THRESKIDS_10_MEG_931=Looks safe to me!
OPCON_THRESKIDS_10_MEG_933=Wait.
OPCON_THRESKIDS_10_TOPHER=
OPCON_THRESKIDS_10_TOPHER_925=TV! Let’s watch “Donkeys in Space”!
OPCON_THRESKIDS_10_TOPHER_927=But Star Captain Hee Haw!
OPCON_THRESKIDS_10_TOPHER_928=Can I poke it with a stick?
OPCON_THRESKIDS_10_TOPHER_932=“Donkeys in Spaaaaace”!
OPCON_THRESKIDS_10_TOPHER_934=Captain Hee Haw, why?
opcon_video_darling_00_DESCRIPTION1=
opcon_video_darling_00_TITLE=Dyna-mite
opcon_video_darling_01_DESCRIPTION1=
opcon_video_darling_01_TITLE=Altered World Events
opcon_video_darling_02_DESCRIPTION1=
opcon_video_darling_02_TITLE=The Oldest House
opcon_video_darling_03_DESCRIPTION1=
opcon_video_darling_03_TITLE=Astral Plane
opcon_video_darling_04_DESCRIPTION1=
opcon_video_darling_04_TITLE=Altered Items
opcon_video_darling_05_DESCRIPTION1=
opcon_video_darling_05_TITLE=Research Sector
opcon_video_darling_06_DESCRIPTION1=
opcon_video_darling_06_TITLE=Ordinary
opcon_video_darling_07_DESCRIPTION1=
opcon_video_darling_07_TITLE=Objects of Power
opcon_video_darling_08_DESCRIPTION1=
opcon_video_darling_08_TITLE=Hotline
opcon_video_darling_09_DESCRIPTION1=
opcon_video_darling_09_TITLE=Floppy Disk
opcon_video_darling_12_DESCRIPTION1=
opcon_video_darling_12_TITLE=Oceanview Motel and Casino
opcon_video_darling_13_DESCRIPTION1=
opcon_video_darling_13_TITLE=Dylan Faden
opcon_video_darling_14_DESCRIPTION1=
opcon_video_darling_14_TITLE=Slidescape-36
opcon_video_darling_15_DESCRIPTION1=
opcon_video_darling_15_TITLE=Hedron
opcon_video_darling_17_DESCRIPTION1=
opcon_video_darling_17_TITLE=Astral Spike
opcon_video_darling_18_DESCRIPTION1=
opcon_video_darling_18_TITLE=Resonance
opcon_video_darling_19_DESCRIPTION1=
opcon_video_darling_19_TITLE=HRAs
opcon_video_darling_20_DESCRIPTION1=
opcon_video_darling_20_TITLE=Black Rock
opcon_video_darling_23_DESCRIPTION1=
opcon_video_darling_23_TITLE=Large Scale HRA
opcon_video_darling_25_DESCRIPTION1=
opcon_video_darling_25_TITLE=Final Message
opcon_video_darling_26_DESCRIPTION1=
opcon_video_darling_26_TITLE=Spare Footage
opcon_video_threskids_01_DESCRIPTION1=
opcon_video_threskids_01_TITLE=You and Your Special Powers
opcon_video_threskids_04_DESCRIPTION1=
opcon_video_threskids_04_TITLE=When You're Caught in a House Shift
opcon_video_threskids_05_DESCRIPTION1=
opcon_video_threskids_05_TITLE=Missing Momma
opcon_video_threskids_06_DESCRIPTION1=
opcon_video_threskids_06_TITLE=Astral Plane
opcon_video_threskids_08_DESCRIPTION1=
opcon_video_threskids_08_TITLE=Keeping Secrets
opcon_video_threskids_10_DESCRIPTION1=
opcon_video_threskids_10_TITLE=Altered Items
OPCONV_DF_01_DYLAN_681=I’d like to tell you about a dream I had last night.
OPCONV_DF_01_DYLAN_684=[0.14-4.20]I was back in Ordinary before all of this
happened.[6.03-12.58]But in the dream, I was alone, it was just me.[13.56-15.17]I
was the only child.[16.30-17.29]A girl.[18.38-22.85]My name was Jesse Dylan Faden.
[24.86-28.76]But then the Bureau came and caught me, brought me back here.[29.63-
30.63]Locked me up.
OPCONV_DF_01_DYLAN_685=[0.17-5.55]Have you ever noticed that our names - Jesse,
Dylan[6.00-11.43]they could be girls’ names, boys’ names, could be anything.[12.88-
14.65]Don’t you find that weird?[16.18-17.61]I find that weird.
OPCONV_DF_01_JESSE_678=I don’t know what else I’m hoping to find here.
OPCONV_DF_01_JESSE_679=Dylan?
OPCONV_DF_01_JESSE_680=Can we talk?
OPCONV_DF_01_JESSE_682=Off to a good start.
OPCONV_DF_01_JESSE_683=[0.17-0.70]Okay.[0.70-2.80]I’m listening.
OPCONV_DF_01_JESSE_686=Sure.
OPCONV_DF_01_JESSE_687=[0.12-1.55]What the hell was that?[2.08-3.29]Is he trying to
mess with me?
OPCONV_DF_02_DYLAN_693=Dylan would like to tell you about a dream he had just now.
OPCONV_DF_02_DYLAN_695=[0.28-3.38]I was going to be the new director of this place.
[4.97-9.02]I helped you get a job here, so we could be together.[10.15-11.91]You
were an office assistant.[12.86-18.47]You’d make coffee and deliver the mail and
there was always plenty of work to do.[19.95-24.43]And it stayed that way forever
and ever.[25.80-26.91]It was nice.[28.27-29.67]Really nice.
OPCONV_DF_02_DYLAN_697=[0.12-7.88]But here’s the strange thing, the dream shifted,
and none of it was real anymore.[8.63-9.67]It was a game.[10.78-20.22]We were in a
game, and it was a fucking boring game, but you couldn’t stop playing.
OPCONV_DF_02_DYLAN_698=[0.13-6.26]And then it shifted again, or maybe it was
another dream already,[6.29-9.02]or maybe I’m just confusing them.[10.30-14.54]But
in this other dream it was more like a musical.
OPCONV_DF_02_DYLAN_699=[0.46-8.03]This is an ordinary song, about an ordinary girl,
from an ordinary town.[8.59-10.86]It's the ordinary story...[12.53-17.65]She worked
an ordinary job, in an ordinary office.[18.33-17.65].[18.33-17.65].[18.33-
20.31]something, something, something.
OPCONV_DF_02_DYLAN_700=And that’s all I can remember of that dream.
OPCONV_DF_02_JESSE_690=[0.11-1.47]Maybe Dylan’s still in there.[2.03-3.54]Maybe
there’s a way to reach him.
OPCONV_DF_02_JESSE_691=I’d like to talk to my brother, please.
OPCONV_DF_02_JESSE_692=Dylan?
OPCONV_DF_02_JESSE_694=This again?
OPCONV_DF_02_JESSE_696=That’s debatable.
OPCONV_DF_02_JESSE_701=Maybe that’s for the best.
OPCONV_DF_03_DYLAN_706=I just had an interesting dream.
OPCONV_DF_03_DYLAN_709=This dream was about the Hiss.
OPCONV_DF_03_DYLAN_711=[0.08-6.86]In my dream, the Hiss had broken free of this
prison, this house.[8.64-10.90]I’d set it free.[11.61-14.83]And the president
himself was there to welcome us.[15.55-21.48]He was the first to take the Hiss in,
to spread the word.
OPCONV_DF_03_DYLAN_712=[0.25-7.90]At first, many people thought it was horrifying,
that he was horrifying.[9.15-15.94]But also many people who heard his words wanted
to welcome the Hiss in.[16.96-26.46]And slowly more and more of them came around,
until the whole world was brought together by the Hiss.[28.74-30.59]It was
wonderful.
OPCONV_DF_03_JESSE_704=Maybe I can learn more about the Hiss from him.
OPCONV_DF_03_JESSE_705=Can we talk?
OPCONV_DF_03_JESSE_707=Shit.
OPCONV_DF_03_JESSE_708=That’s fascinating, but let’s talk about the Hiss for a
change, yeah?
OPCONV_DF_03_JESSE_710=[0.09-0.51]Eh...[1.57-2.64]best I’m gonna get.
OPCONV_DF_03_JESSE_713=[0.08-0.65]Okay.[1.26-2.50]Thanks for sharing that.
OPCONV_DF_03_JESSE_714=[0.12-2.16]For the record: that will never happen.[2.78-
4.02]Not as long as I'm alive.
OPCONV_DF_04_DYLAN_719=I’m glad you asked, sister.
OPCONV_DF_04_DYLAN_720=[0.03-6.42]This dream, like all dreams now, felt very real.
[7.53-12.83]Like reality, and reality now feels like a dream.[14.44-15.93]Maybe
it’s all a dream.[17.84-19.39]Maybe it’s all real.
OPCONV_DF_04_DYLAN_722=[0.20-5.34]I was in a dark place, and there was a dark man
there.[6.34-8.]His name was Mr. Door.[9.61-17.33]And he told me that there are many
worlds, side by side, on top of each other, [17.35-19.28]some inside of others.
[20.53-25.05]In one world, there’s a writer who wrote a story about a cop.[26.36-
29.89]In another world, the cop was real.
OPCONV_DF_04_DYLAN_724=[0.46-6.92]Door said he himself was in all of them at the
same time, endlessly shifting between them.[8.07-10.49]I asked him how I could
reach these worlds.[11.60-14.00]I wanted to bring the Hiss there.[16.83-18.39]But
he didn’t want to help me.[19.47-22.44]He didn't like the idea.[24.06-25.33]What
did he know?
OPCONV_DF_04_JESSE_717=Maybe I’m here just to punish myself.
OPCONV_DF_04_JESSE_718=Any new dreams you’d like to share, Dylan?
OPCONV_DF_04_JESSE_721=A dream where my brother endlessly tells me about his
dreams.
OPCONV_DF_04_JESSE_725=Not wild about the idea myself.
OPCONV_DF_05_DYLAN_758=[0.12-0.48]Yes.[1.29-2.05]Yes.[2.95-5.58]In fact, I’m having
a dream right now.
OPCONV_DF_05_DYLAN_760=[0.13-6.87]In this dream, I’m standing in the corner,
watching Jesse and Dylan talk about this very dream.[7.86-10.86]“This very dream”,
he said just now.[11.84-13.43]And repeated it again now.[14.85-18.08]I’m standing
there and watching, and that’s all I can do...[19.02-21.04]it’s as if I’m trapped
there.
OPCONV_DF_05_DYLAN_761=And that’s all I have to say about that dream.
OPCONV_DF_05_JESSE_756=[0.35-1.49]Here we go again.[2.00-3.52]Once more with
feeling.
OPCONV_DF_05_JESSE_757=[0.03-1.08]Let me guess.[1.30-3.05]You want to tell me about
your dream.
OPCONV_DF_05_JESSE_759=Oh, that’s new.
OPCONV_DF_05_JESSE_762=[0.19-0.72]Okay.[0.72-2.13]Okay, Dylan.[3.53-4.19]That’s
good.
OPCONV_DF_05_JESSE_763=[0.15-1.74]Is he still in there?[2.47-4.89]Or is this the
Hiss playing mind games?[6.60-7.97]I don’t know.
OPCONV_EP_01_JESSE_1843=This place has a bad habit of moving around, huh?
OPCONV_EP_01_JESSE_1845=So they’re dangerous?
OPCONV_EP_01_JESSE_1847=How do people work here?
OPCONV_EP_01_JESSE_1848=[0.17-3.50]Can you tell me what an Object of Power is
exactly?[4.36-5.10]This is all...[6.16-7.69]well, new to me.
OPCONV_EP_01_JESSE_1850=Did she memorize this?
OPCONV_EP_01_JESSE_1851=[0.60-1.12]Got it.[2.11-2.54]Thanks.
OPCONV_EP_01_JESSE_1852=What can you tell me about Control Points?
OPCONV_EP_01_JESSE_1854=[0.13-0.92]Right.[2.47-6.44]And, uh, has anyone ever used
them to teleport around?
OPCONV_EP_01_JESSE_1856=Because that’s how they work for me.
OPCONV_EP_01_JESSE_1858=Let’s hold off on the tests until later, okay?
OPCONV_EP_01_JESSE_1865=So HRAs stop you from becoming Hiss?
OPCONV_EP_01_JESSE_1867=Doesn’t the timing seem suspicious?
OPCONV_EP_01_JESSE_1869=[0.34-1.12]Thanks, Emily.[1.92-3.38]I’m sure I’ll have more
questions soon.
OPCONV_EP_01_JESSE_2091=Where did the Hiss come from?
OPCONV_EP_01_JESSE_2093=No, no, just inside.
OPCONV_EP_01_JESSE_2096=With you on that, Emily.
OPCONV_EP_01_OPTION1=Building Shifts
OPCONV_EP_01_OPTION2=Objects of Power
OPCONV_EP_01_OPTION3=Control Points
OPCONV_EP_01_OPTION4=Tommasi
OPCONV_EP_01_OPTION5=Hedron Resonance Amplifiers
OPCONV_EP_01_POPE_1844=[0.16-1.77]So you noticed the Building Shifts.[2.27-7.02]Did
you know that 39 percent of Bureau accidents are caused by the Shifts?[7.56-
8.35]It’s true.[8.64-10.04]I ran the numbers myself.
OPCONV_EP_01_POPE_1846=[0.14-1.28]Oh, very.[1.71-7.53]One time a shark got shifted
into a meeting room, along with over 2000 gallons of water.[8.04-12.08]It was a
tiger shark, Darling’s pet research project.[12.79-14.58]I forget what he was
researching.
OPCONV_EP_01_POPE_1849=[0.50-2.63]Don’t worry, I love going over the basics.[3.16-
7.30]Objects of Power are mundane objects that house paranatural energies [7.30-
12.96]and have developed a link to the Astral Plane and can thus be controlled,
which is what differentiates them from Altered Items,[12.96-18.89]which are still
housings of paranatural forces but are more volatile and cannot be bound in the
parautilitarian sense.[19.65-20.05]Got it?
OPCONV_EP_01_POPE_1853=[0.30-3.19]They’re nexus points of the Oldest House’s unique
energies.[3.67-8.50]I wrote a 30 page proposal hypothesizing that we could siphon
energy directly from them.[9.16-11.78]Darling didn’t even get through the first
page before he turned it down.
OPCONV_EP_01_POPE_1855=[0.26-0.61]What?[0.72-1.27]No.[1.92-3.34]You mean
physically?[4.07-5.80]No, not that I’ve ever heard of.[6.37-6.92]Why?
OPCONV_EP_01_POPE_1857=[0.36-0.98]What?[1.01-1.69]Really?[2.52-3.40]Oh my god!
[3.82-4.82]More tests!
OPCONV_EP_01_POPE_1859=[0.34-0.76]Okay.[1.02-5.71]It’s just, wow, this blows my
Control Point theories right out of the water.[6.24-6.93]I love it.
OPCONV_EP_01_POPE_1866=[0.41-1.66]It seems that way.[2.19-6.88]I hadn’t even heard
of an HRA until a few weeks ago, when Dr. Darling started handing them out.[7.54-
9.59]I began analyzing mine as soon as I got it.[9.86-15.54]Each one seems to emit
a powerful short-range frequency, way beyond anything I’ve ever seen.
OPCONV_EP_01_POPE_1868=[0.64-1.78]I thought that too.[2.45-7.11]Dr. Darling usually
likes to unveil his latest breakthrough in big presentations.[7.39-9.85]With these,
he just passed them out.[10.10-14.14]His behavior makes me wonder what exactly he
knew.
OPCONV_EP_01_POPE_1870=Just let me know.
OPCONV_EP_01_POPE_2092=[0.61-1.33]I’m not sure.[1.65-3.40]You said the Hiss was
here when you entered.[3.70-6.15]Did you see anything like that outside, before you
came in?
OPCONV_EP_01_POPE_2094=[0.28-2.04]The source is internal then.[2.78-5.57]The Oldest
House is a sprawling complex, with...[6.03-8.51]openings to other places as well.
[9.08-10.50]I don’t even know where to start looking.
OPCONV_EP_01_POPE_2095=[0.43-2.24]But in the context it’s good news.[2.24-3.34]The
lockdown holds.[3.75-5.85]The Hiss escaping the building would be the end.[5.96-
10.55]A pretty shitty world out there if you ask me, but I wouldn’t want the Hiss
to destroy it.
OPCONV_EP_02_JESSE_1871=[0.13-3.15]I keep finding traces of Darling, but still
can’t find him.[4.51-5.32]Where could he be?
OPCONV_EP_02_JESSE_1873=Sounds like I touched a nerve.
OPCONV_EP_02_JESSE_1874=He didn’t let you into his labs?
OPCONV_EP_02_JESSE_1876=[0.25-2.85]I wanted to talk to you about the crazy things I
can do.[3.77-4.69]My abilities.[5.74-7.84]I get the sense that they’re not very...
[8.80-10.22]usual around here.
OPCONV_EP_02_JESSE_1878=[0.46-1.73]An outlier.[2.81-4.04]I like the sound of that.
OPCONV_EP_02_JESSE_1880=What exactly is the Oceanview Motel?
OPCONV_EP_02_JESSE_1882=Does Darling agree with that?
OPCONV_EP_02_JESSE_1884=See you soon.
OPCONV_EP_02_OPTION1=Darling's Whereabouts
OPCONV_EP_02_OPTION2=Jesse
OPCONV_EP_02_OPTION3=Oceanview Motel and Casino
OPCONV_EP_02_POPE_1872=[0.25-3.19]He’s usually in his office in Research, or one of
his labs.[3.33-5.52]Dr. Darling has quite a few, all around the Bureau.[6.17-
7.66]Could be hiding in any one of them.[8.04-12.11]I’d check myself, but I don’t
have access to most of them.
OPCONV_EP_02_POPE_1875=[0.37-1.41]Not all of them, no.[1.71-3.82]Some had “volatile
material”.[4.27-4.81]Ridiculous.[4.84-6.96]I mean, this whole place is volatile
material![7.41-9.25]Could've at least thought up a more convincing lie.[9.61-
12.48]How can I work without access to all the data possible?
OPCONV_EP_02_POPE_1877=[0.94-4.45]“Usual” and “unusual” aren’t really benchmarks at
the Bureau.[4.45-13.13]But for some perspective, Director Northmoor once used the
Floppy Disk to send a bowling ball six yards through the air and that was
considered a huge deal.[13.63-17.08]So, compared to that, you are most certainly an
outlier.
OPCONV_EP_02_POPE_1881=[0.16-2.78]That’s a bigger question than you might think.
[3.15-7.16]You see, I have extreme doubts that the Motel is a single place.[7.46-
9.03]Look at all the doors inside it.[9.24-10.37]Where do they all go?[10.85-
13.21]We know that one door leads to the Oldest House,[13.22-16.29]but how come we
can only ever open that one door?[16.68-19.34]Maybe to open a door, you have to
have entered through it.[19.90-24.69]So if every door leads to a different
dimension, plane, reality, whatever you want to call it, [24.70-29.37]then I
believe that the Motel is firm proof that parallel universes exist.
OPCONV_EP_02_POPE_1883=[0.15-1.24]I haven’t told him yet.[1.60-3.02]I’m waiting
until I can prove it.
OPCONV_EP_02_POPE_1885=Be careful out there.
OPCONV_EP_03_JESSE_1886=[0.22-1.58]I visited the Quarry.[2.35-4.53]What’s the plan
for all that Black Rock?
OPCONV_EP_03_JESSE_1888=Knives?
OPCONV_EP_03_JESSE_1891=[0.18-0.69]Wow.[1.08-2.53]I did not expect that from her.
OPCONV_EP_03_JESSE_1897=[0.03-1.80]This place is looking good.[2.64-4.73]Arish is
making real progress around here.
OPCONV_EP_03_JESSE_1899=So you can’t reverse it?
OPCONV_EP_03_JESSE_1901=I wonder how often the phrase “mad scientist” is used
around here.
OPCONV_EP_03_JESSE_1902=How is HRA production coming along?
OPCONV_EP_03_JESSE_1904=You deserve thanks too, of course.
OPCONV_EP_03_JESSE_1905=We got this place up and running together, Emily.
OPCONV_EP_03_JESSE_1906=[0.21-0.92]I should be going.[1.78-2.55]Enjoy your data.
OPCONV_EP_03_OPTION1=Black Rock
OPCONV_EP_03_OPTION2=Marshall
OPCONV_EP_03_OPTION3=Arish
OPCONV_EP_03_OPTION4=Status of HRA Production
OPCONV_EP_03_POPE_1887=[0.17-4.62]The Bureau has used Black Rock almost exclusively
for containment purposes.[5.30-7.05]I say branch out![7.25-8.73]Instead of boxes,
helmets![8.76-10.63]Instead of blast shields, knives!
OPCONV_EP_03_POPE_1889=[0.00-0.42]Yes.[0.52-1.22]Knives.[1.22-2.71]So many combat
applications![3.02-4.96]Slicing, stabbing, gouging!
OPCONV_EP_03_POPE_1890=[1.17-1.64]Sorry.[2.59-5.13]I’ve been trying to get Darling
to explore combat applications for years.[5.13-7.07]Got a little excited.
OPCONV_EP_03_POPE_1898=[0.40-0.82]Right?[1.17-2.91]This place is a fortress.[3.08-
7.46]With him taking care of operations here, I can spend more time analyzing the
Hiss.[8.05-14.11]I’ve been attempting to isolate and neutralize the Hiss resonance
in blood samples, but no luck so far.
OPCONV_EP_03_POPE_1900=[0.89-1.72]Not yet.[1.83-4.28]But perhaps reversing it is
too simple.[4.62-10.47]See, if Hiss resonance can rewrite human genetics, then
perhaps it’s a question of rewriting the Hiss resonance.[10.87-15.21]In theory,
that could pave the way for custom human genetic alteration.
OPCONV_EP_03_POPE_1903=[0.38-1.73]Better than expected.[2.24-4.95]We’ve already
made enough to get people out of a couple safe rooms.[5.37-8.01]They’re here,
alive, thanks to you.[8.61-11.93]We never would’ve lasted this long if you hadn’t
walked in those doors.
OPCONV_EP_03_POPE_1907=Oh, I will.
OPCONV_EP_04_JESSE_1908=[0.30-2.77]I’ve been seeing these Darling presentations all
over.[3.52-5.55]Seems like he enjoys the limelight.
OPCONV_EP_04_JESSE_1910=Darling visited you in college?
OPCONV_EP_04_JESSE_1912=[0.15-2.31]I wonder who else Darling hid his work from.
[3.76-4.36]Marshall?[6.02-6.80]Trench?
OPCONV_EP_04_JESSE_1913=Have you learned anything about Dylan’s condition?
OPCONV_EP_04_JESSE_1915=[0.69-2.10]I don’t care about the words.[2.99-3.98]What
about my brother?
OPCONV_EP_04_JESSE_1917=[0.57-1.71]That’s good news.[2.78-3.32]Right?
OPCONV_EP_04_JESSE_1918=I should get going.
OPCONV_EP_04_OPTION1=Working with Darling
OPCONV_EP_04_OPTION2=Studying Dylan
OPCONV_EP_04_POPE_1909=[0.42-1.53]So you noticed, huh?[1.91-4.93]When he recruited
me out of college, he actually came to visit.[4.97-8.95]He interrupted my physics
course by shouting “Not quite, professor!"[9.06-15.32]and then marching down to the
front of the class where he proceeded to berate the very idea of “laws” of
thermodynamics.[15.88-18.29]He’s been a showboat all his life.
OPCONV_EP_04_POPE_1911=[0.15-0.62]Yeah.[0.62-2.45]He read a paper I’d published.
[2.63-4.13]Came to recruit me for the Bureau.[4.68-11.62]I accepted and then spent
years waiting for access to the confidential research that Darling promised me.
[12.12-20.66]Whenever I ask about my access level, he just mumbles that it’s
temporarily postponed and then changes the subject to the effect of entropy on
luck.
OPCONV_EP_04_POPE_1914=[0.09-4.99]Only that he’s definitely Hiss, but I guess his
chanting made that pretty obvious.[5.84-10.64]Interestingly, the words of the Hiss
incantation have an average length of four letters.[10.86-13.91]The most common
word, used seven times, is “want”.[14.31-17.08]The next most common are “through”
and “time”.[17.61-19.47]Very interesting, don’t you think?
OPCONV_EP_04_POPE_1916=[0.38-1.75]Right, sorry.[1.84-3.14]I got a little off track.
[4.06-8.25]Strangely, his tissue samples all look healthy, unlike the other Hiss
I’ve tested.
OPCONV_EP_04_POPE_1919=Don’t let me hold you up.
OPCONV_EP_05_JESSE_1924=[0.25-2.59]I don’t think we’re ever going to understand all
of this.[3.28-4.35]And I’m okay with that.[5.36-7.34]I’m just glad you’re here with
me.
OPCONV_EP_05_JESSE_1925=[0.17-1.11]That’s good to know.[2.24-3.27]Thanks, Emily.
OPCONV_EP_05_JESSE_1926=How do you feel about me taking over as Director?
OPCONV_EP_05_JESSE_1929=[0.75-2.68]They’re the Bureau’s past, Emily.[3.62-5.18]We
won’t operate like they did.[5.71-7.23]We’ll learn from their mistakes.[8.06-
10.07]We’ll be better than they ever were.
OPCONV_EP_05_JESSE_1930=We won’t ever be like them.
OPCONV_EP_05_JESSE_1931=[0.20-4.58]When the Hiss got into my head, I saw some weird
things.[5.63-7.46]I think Darling even spoke to me?[8.81-10.45]Does that make any
sense to you?
OPCONV_EP_05_JESSE_1933=And that doesn’t upset you?
OPCONV_EP_05_JESSE_1936=Maybe Darling was just trying to protect you from the
darker side of his work.
OPCONV_EP_05_JESSE_1938=Which it all was.
OPCONV_EP_05_JESSE_1940=How is Dylan?
OPCONV_EP_05_JESSE_1942=[0.24-2.14]Then I just have to wait for him.[3.66-
4.30]That’s fair.[5.64-7.92]He waited a long time for me.
OPCONV_EP_05_JESSE_1944=[1.28-1.82]I hear you.[3.01-5.62]My brother isn’t exactly
popular around here.
OPCONV_EP_05_JESSE_1945=I hope one day he’ll have the chance to change that.
OPCONV_EP_05_JESSE_1946=[0.35-6.11]So there was a moment after Hedron died that I
couldn’t feel my powers.[7.67-11.82]The Hiss got into my head, just for a moment.
OPCONV_EP_05_JESSE_1951=Me.
OPCONV_EP_05_JESSE_1954=[0.20-3.90]I found Dylan attacking the Astral Plane and the
Board.[5.05-6.59]What was he hoping to accomplish?
OPCONV_EP_05_JESSE_1956=That still doesn’t tell us why.
OPCONV_EP_05_JESSE_1958=[0.14-1.78]Well, I’ve got a Bureau to run.[2.29-2.99]See
you soon.
OPCONV_EP_05_JESSE_1960=[0.93-2.07]Please, Emily.[2.59-3.70]Not even as a joke.
OPCONV_EP_05_JESSE_2110=Then maybe it’s time someone looked into that.
OPCONV_EP_05_OPTION1=Hedron
OPCONV_EP_05_OPTION2=Jesse as Director
OPCONV_EP_05_OPTION3=Darling's Fate
OPCONV_EP_05_OPTION4=Dylan's Condition
OPCONV_EP_05_OPTION5=HRA Failure
OPCONV_EP_05_OPTION6=The Board
OPCONV_EP_05_POPE_1923=[0.00-4.95]Hedron is dead, assuming that word even applies
to a resonant-based life form, [4.98-10.56]but whatever it awakened in you, the
power you call “Polaris”, is still active.[10.57-13.42]At least that’s what my
instruments are telling me.
OPCONV_EP_05_POPE_1927=[0.40-1.85]You act like it just happened.[2.20-4.41]You’ve
been Director since we first met, remember?[4.80-5.87]I’m still thrilled.[5.90-
7.74]Nothing’s changed, not for me.
OPCONV_EP_05_POPE_1928=[0.14-1.88]But the Bureau has changed.[2.04-3.71]Trench and
Darling are gone.[4.13-7.73]Their knowledge, anything not written down, disappeared
with them.[8.47-10.19]They knew the Bureau better than anyone.
OPCONV_EP_05_POPE_1932=[1.86-3.92]Empirically, no.[4.08-9.63]But, phantom voices as
well as hallucinatory states are not uncommon here.[9.97-13.45]Considering the
forces that Dr. Darling was working with,[13.47-16.51]he could have been
transferred to a different plane of consciousness, [16.53-18.14]physically or
otherwise.
OPCONV_EP_05_POPE_1934=[0.35-1.38]Oh, very![1.68-3.86]The fact that he hid those
forces from me?[4.22-5.38]It’s infuriating.
OPCONV_EP_05_POPE_1935=[0.13-3.49]But Darling’s dream was always to look beyond our
reality.[3.70-6.10]This time he may have taken a step too far, [6.33-10.90]but as
long as his consciousness can perceive his surroundings, I’m sure he’s loving it.
OPCONV_EP_05_POPE_1937=[1.10-1.85]Fuck that![1.85-3.08]I’m not a child.[3.28-
5.87]Don’t just assume I’m going to consider something morally repugnant.
OPCONV_EP_05_POPE_1939=Which it all was, of course.
OPCONV_EP_05_POPE_1941=[1.12-1.70]The same.[1.93-6.53]I can’t detect any Hiss
activity, but his physiology has certainly been altered by it.[7.07-12.76]I can’t
tell if his brain activity is genuine or simply the aftermath of the Hiss, like
spasms.[13.42-15.71]Dylan could wake up tomorrow for all I know.[16.28-17.74]I
really can’t say.
OPCONV_EP_05_POPE_1943=[0.29-1.18]Don’t worry.[1.32-3.15]We’ll be monitoring him
around the clock.[3.95-5.45]If he wakes up, we’ll be ready.[6.55-11.71]I don’t mean
that in a hostile way, just, well, you know.
OPCONV_EP_05_POPE_1947=[1.29-3.47]That explains the HRA outage.[4.78-8.52]Before we
knew what was happening, the Hiss had us.[9.53-10.90]They were in my head.[10.90-
11.48]I saw...[12.70-13.97]terrible things.
OPCONV_EP_05_POPE_1949=Dylan vanished afterwards and we fought off the Hiss that
came after him.
OPCONV_EP_05_POPE_1950=So if Hedron’s death knocked out the HRAs, that means there
must be a new local source for them to relay which I’m guessing must be-
OPCONV_EP_05_POPE_1952=You.
OPCONV_EP_05_POPE_1955=[0.67-1.11]Huh.[2.07-5.60]Since they arrived, Hiss have been
corrupting Objects of Power,[5.70-7.98]which have an inherent link to the Astral
Plane.[8.64-13.36]Maybe their goal was to access the Astral Plane, and the Board
itself.
OPCONV_EP_05_POPE_1957=[0.26-2.54]Hiss motives are a difficult thing to work out.
[2.74-8.26]But I have been digging through confidential files and noticed a strange
gap in knowledge regarding the Board.[8.74-13.27]Looks like any data on them has
either been deleted or was never gathered in the first place.
OPCONV_EP_05_POPE_1959=Yes, ma’am, Director Faden.
OPCONV_EP_05_POPE_2111=Maybe it is.
OPCONV_EP_05_POPE_3430=[0.60-3.76]I was about to go under forever when the Hiss was
pushed back.[3.76-5.24]The HRAs had come back on.
OPCONV_EP_INTRO_POPE_1832=The Hotline should be in the Communications department.
OPCONV_EP_INTRO_POPE_1833=I don’t know how you managed to get into Maintenance, but
hurry and get the lockdown lifted so we can go find the others.
OPCONV_EP_INTRO_POPE_1834=[0.20-2.72]I’ve looked through the docs we found in
Dimensional Research.[3.05-7.12]That Slide Projector is extremely powerful.[7.66-
9.28]You were right to shut it down.
OPCONV_EP_INTRO_POPE_1835=Hi, Jesse.
OPCONV_EP_INTRO_POPE_1836=Bring me back anything good?
OPCONV_EP_INTRO_POPE_1837=What’s up?
OPCONV_EP_INTRO_POPE_1838=The longer I study the Hiss, the more questions I have.
OPCONV_EP_INTRO_POPE_1839=Good to see you.
OPCONV_EP_INTRO_POPE_1840=Need something looked at?
OPCONV_EP_INTRO_POPE_1841=If Darling were here, I bet we’d be close to solving all
this.
OPCONV_FL_01_JESSE_1000=[0.41-1.68]I just picked up a gun...[3.00-4.75]Or a gun
picked me.
OPCONV_FL_01_JESSE_1001=I’ll see you later, Langston.
OPCONV_FL_01_JESSE_1804=I can't tell if that's creepy or normal here.
OPCONV_FL_01_JESSE_1805=Did he say singing?
OPCONV_FL_01_JESSE_1807=Trench certainly had his favorites.
OPCONV_FL_01_JESSE_982=Do you like working at the FBC?
OPCONV_FL_01_JESSE_985=How do you keep the Altered Items under control?
OPCONV_FL_01_JESSE_988=What’s the difference between Objects of Power and Altered
Items?
OPCONV_FL_01_JESSE_992=And how does the Hiss factor into all that?
OPCONV_FL_01_JESSE_994=Nice metaphor.
OPCONV_FL_01_JESSE_995=Did you work closely with Trench?
OPCONV_FL_01_JESSE_998=How’d you get this job?
OPCONV_FL_01_LANGSTON_1002=[0.17-0.89]I’ll be here.[1.22-2.14]Like always.
OPCONV_FL_01_LANGSTON_1806=[0.00-1.28]Flipping the lights three times.[1.28-
2.07]That sort of thing.[2.62-4.65]It’s not superstition if it works.
OPCONV_FL_01_LANGSTON_1988=[0.25-1.28]It depends on the item.[1.73-3.13]Each one
has different needs.[3.29-5.61]RItualistic touches go a long way.[5.71-6.45]Singing
to them.
OPCONV_FL_01_LANGSTON_983=[0.17-0.54]Sure.[1.05-6.42]I mean, yeah, the drama is a
bit much, but I get better benefits here than I would over at the postal service.
[6.70-7.46]I checked.[7.66-8.49]Better health care.
OPCONV_FL_01_LANGSTON_984=[0.18-1.99]That’s not to say I don’t like my job, ma’am.
[2.28-3.45]Been here over 15 years.[3.45-5.63]No one knows the Panopticon
collection better than me.[6.31-6.86]I’m uh...[8.34-9.71]close to them, in a way.
OPCONV_FL_01_LANGSTON_989=[0.10-1.96]Think of them like storms.[2.04-7.19]Objects
of Power are like tropical cyclones, or hurricanes for the uneducated.[7.58-
9.64]They’re big, rare, and scary.
OPCONV_FL_01_LANGSTON_990=Of course, Directors can just bind the O.o.P. and become
the eye of the storm.
OPCONV_FL_01_LANGSTON_991=[0.18-3.04]Altered Items are more like weird
thunderstorms.[3.04-6.74]Some may rain frogs, some may rain corn, but they all rain
something.
OPCONV_FL_01_LANGSTON_993=[0.08-2.32]It’s changing them, making them aggressive.
[2.61-4.48]Now they’re all raining, I don’t know...[4.51-5.19]knives.[5.66-
6.36]Knife rain.
OPCONV_FL_01_LANGSTON_996=[0.00-2.72]He spent most of his time with Darling and all
them.[2.81-3.77]The inner circle.[4.12-4.92]Not that I care.
OPCONV_FL_01_LANGSTON_997=[0.25-2.96]He did stop in occasionally to scowl and
smoke.[3.54-5.59]Did you know the Bureau has a no smoking policy?[6.44-7.09]It
does.[7.77-8.72]Just not for Trench.[9.71-12.59]Still, he is the one who put aside
funding for the Panopticon.[13.66-15.21]The man did have vision.
OPCONV_FL_01_LANGSTON_999=[0.48-2.93]Started as a junior agent because my uncle
knew a guy.[2.93-9.80]From there I got put on a desk until an accident left the
Containment Sector severely understaffed, [9.90-11.59]at which point I got bumped
up to management.[12.19-15.64]Put in a steady eight hours a day for another ten
years and voila.[16.18-17.61]Supervisor.
OPCONV_FL_02_JESSE_1003=Do you often see people with abilities like mine?
OPCONV_FL_02_JESSE_1005=Don’t worry about it.
OPCONV_FL_02_JESSE_1006=Do you know anything about an Object of Power called the
Slide Projector?
OPCONV_FL_02_JESSE_1008=I hope Langston's got a pet sitter.
OPCONV_FL_02_JESSE_1009=Have you ever seen an AWE?
OPCONV_FL_02_JESSE_1011=What do you think of Marshall?
OPCONV_FL_02_JESSE_1013=How's that?
OPCONV_FL_02_JESSE_1015=I feel like he's a few minutes away from a rant about elder
gods and blood rites.
OPCONV_FL_02_JESSE_1016=I’ll see you later, Langston.
OPCONV_FL_02_JESSE_1808=Just like in Ordinary, with the Slide Projector.
OPCONV_FL_02_LANGSTON_1004=[0.26-3.82]We have some paranaturally-inclined agents at
the Bureau.[3.94-5.32]Nothing as impressive as you though.[6.11-7.57]Of course, we
did have your brother here.[8.13-10.17]He got a special cell up top.
OPCONV_FL_02_LANGSTON_1007=[0.21-1.23]Doesn’t ring a bell.[1.44-3.80]But, Trench’s
“chosen few” never tell me anything.[4.35-5.35]Not that I’m complaining.[5.86-
7.56]The inner circle works nonstop.[7.56-9.48]I’m pretty sure Darling sleeps under
his desk.[9.66-10.73]No thank you.[10.96-12.32]I have a cat to feed.
OPCONV_FL_02_LANGSTON_1010=[0.00-0.97]Not out in the field.[1.27-3.55]AWEs are just
Altered Items doing their thing.[3.64-6.80]The Bureau goes in, locks everything
down, and then they bring me back some...[6.84-10.11]clock or a gumball machine
that made the town blind or something.
OPCONV_FL_02_LANGSTON_1012=[0.26-1.42]Marshall's nice enough.[1.67-3.89]Little too
“special ops” for me.[4.18-5.32]Solves everything with a bullet.[5.81-10.37]Respect
and ritual will placate Altered Items better than any gun.
OPCONV_FL_02_LANGSTON_1014=[0.23-6.89]Some people believe Altered Items are
conduits to extradimensional forces which require ritualistic worship to be
appeased.[8.31-9.97]It’s just a theory I heard.[9.97-11.34]I don’t know much about
it.
OPCONV_FL_02_LANGSTON_1017=[0.09-0.79]I’ll be here.[0.96-1.96]Like always.
OPCONV_FL_02_LANGSTON_2036=[0.47-3.89]Darling put his own people in charge, like I
couldn’t be trusted.[3.92-5.23]I couldn’t even get into the room.[5.41-7.06]In my
own Panopticon![7.06-7.38]Ugh![7.91-10.93]I tell you, the way that Darling runs
things, there oughta be an investigation.[11.41-13.09]Anyway, what were we talking
about?
OPCONV_FL_03_JESSE_1018=Can I get a situation report for the sector?
OPCONV_FL_03_JESSE_1020=Hard to imagine the FBC at job fairs.
OPCONV_FL_03_JESSE_1022=Considering the alternative, I’m happy with stable-ish.
OPCONV_FL_03_JESSE_1023=[0.10-2.41]Any thoughts on me serving as Director?[3.05-
4.54]I know it was a sudden change.
OPCONV_FL_03_JESSE_1025=I’ll try to keep my head on straight.
OPCONV_FL_03_JESSE_1026=Will you stay on after things calm down, Langston?
OPCONV_FL_03_JESSE_1028=I'll do what I can.
OPCONV_FL_03_JESSE_1029=I’ll see you later, Langston.
OPCONV_FL_03_JESSE_1809=He must have gotten a pet sitter.
OPCONV_FL_03_LANGSTON_1019=[0.12-4.42]Woof, OK, uh, we still have to perform a
proper inventory of the cells.[4.42-6.98]Lord knows how many Altered Items snuck
out during all this.
OPCONV_FL_03_LANGSTON_1021=[0.00-4.38]The Hiss are still tearing up the place
faster than we can fix it, but the Containment Sector is stable...[4.95-5.43]ish.
OPCONV_FL_03_LANGSTON_1024=[0.14-3.31]No complaints so far.[3.76-5.26]Trench was
all secrets.[5.26-7.11]Lots of meetings behind closed doors.[7.33-8.50]You seem
much more...[9.31-10.04]approachable.
OPCONV_FL_03_LANGSTON_1027=[0.22-1.85]Are you asking if I’m quitting?[2.38-3.64]No,
ma’am![3.86-7.14]I'm not having some mid-level agent make a mess of my Panopticon.
OPCONV_FL_03_LANGSTON_1030=[0.62-1.50]I’ll be here.[2.05-3.35]Like always.
OPCONV_FL_03_LANGSTON_2053=[0.03-0.61]Staffing.[0.87-2.33]We definitely lost some
people.[2.57-6.14]Gonna have to hit those college career fairs, am I right?
OPCONV_FL_03_LANGSTON_2054=[0.36-3.06]But if I can give you some advice, ma’am:
[3.08-4.96]keep a grip on who you are.[5.46-11.20]I’ve been here a long time and I
don’t know if it’s the job or this place,[11.22-14.29]but people change here, and
not for the better.
OPCONV_FL_03_LANGSTON_2055=[0.19-3.56]Plus, I’m racking up serious overtime hours
with this lockdown.[4.00-6.03]Just don’t take too long clearing out the Hiss.[6.06-
8.80]My cat gets separation anxiety.
OPCONV_FL_INTRO_LANGSTON_971=[0.19-1.87]Is the TV back in its box yet?[2.21-3.30]No
rush or anything.[3.30-6.36]It’s just, you know, an ongoing concern.
OPCONV_FL_INTRO_LANGSTON_972=[0.14-0.91]Hi there, ma’am.[1.09-2.88]How’s the fridge
repair coming along?
OPCONV_FL_INTRO_LANGSTON_973=[0.47-3.71]I really appreciate you helping catch these
Altered Items, ma’am.[5.30-7.45]I’m not really a field work type of guy.
OPCONV_FL_INTRO_LANGSTON_974=[0.00-0.56]Hello, ma’am.[0.86-3.19]I heard about your
little tussle over in Nostalgia.[3.84-8.30]So, a good house cleaning and things
will get back to normal, right?[8.77-9.19]Right?[9.88-11.49]I mean, our normal
anyway.
OPCONV_FL_INTRO_LANGSTON_975=[0.29-1.72]Let me know when the Hiss are gone.[2.38-
3.79]I miss my desk.
OPCONV_FL_INTRO_LANGSTON_976=Is this a good time to talk about hazard pay?
OPCONV_FL_INTRO_LANGSTON_977=[0.29-1.95]Can I get a new security detail?[2.19-
4.06]I don’t think these guys like me.
OPCONV_FL_INTRO_LANGSTON_978=What do you need?
OPCONV_FL_INTRO_LANGSTON_979=Ma’am.
OPCONV_FL_INTRO_LANGSTON_980=Welcome back, ma’am.
OPCONV_FL_INTRO_LANGSTON_981=Need something?
OPCONV_FL_M06_OPTION1=Working at the Bureau
OPCONV_FL_M06_OPTION2=Rituals
OPCONV_FL_M06_OPTION3=Objects of Power vs. Altered Items
OPCONV_FL_M06_OPTION4=Trench
OPCONV_FL_M06_OPTION5=Langston's Background
OPCONV_FL_M06_OPTION6=End Conversation
OPCONV_FL_M08_OPTION1=Abilities
OPCONV_FL_M08_OPTION2=Slide Projector
OPCONV_FL_M08_OPTION3=Altered World Events
OPCONV_FL_M08_OPTION4=Marshall
OPCONV_FL_M08_OPTION5=End Conversation
OPCONV_FL_POST_M10_OPTION1=Situation Report
OPCONV_FL_POST_M10_OPTION2=Jesse as Director
OPCONV_FL_POST_M10_OPTION3=Langston's Future
OPCONV_FL_POST_M10_OPTION4=End Conversation
OPCONV_HM_01_OPTION1=Role at the Bureau
OPCONV_HM_01_OPTION2=Trench
OPCONV_HM_01_OPTION3=Darling
OPCONV_HM_01_OPTION4=End Conversation
OPCONV_HM_01_OPTION4_1=End Conversation
OPCONV_HM_01_OPTION4_2=End Conversation
OPCONV_HM_01_OPTION4_3=End Conversation
OPCONV_RU_01_JESSE_1201=Have you worked at the FBC very long?
OPCONV_RU_01_JESSE_1204=Oh, sorry, are you asking me?
OPCONV_RU_01_JESSE_1207=That’s all you had to say.
OPCONV_RU_01_JESSE_1208=What have you learned about the Mold?
OPCONV_RU_01_JESSE_1210=So it grows fast?
OPCONV_RU_01_JESSE_1212=[0.40-2.53]So the Mold is coming in from...[3.33-
3.91]where?
OPCONV_RU_01_JESSE_1214=It’s weird how excited she is, right?
OPCONV_RU_01_JESSE_1215=What do you know about the Hiss?
OPCONV_RU_01_JESSE_1217=[0.29-1.15]Calm down.[2.06-4.44]Just keep your HRA on and
I’m sure you’ll be fine.
OPCONV_RU_01_JESSE_1219=[0.51-1.37]Not quite.[1.97-4.29]Just keep your head down
while I handle the Hiss.
OPCONV_RU_01_JESSE_1220=I need to get going.
OPCONV_RU_01_OPTION1=Bureau Research
OPCONV_RU_01_OPTION2=Mold
OPCONV_RU_01_OPTION3=Thresholds
OPCONV_RU_01_OPTION4=Hiss
OPCONV_RU_01_OPTION5=End Conversation
OPCONV_RU_01_UNDERHILL_1202=[0.59-3.49]Not long enough to understand their inane
methodology.[3.96-5.97]They want me to “solve” the Mold, [5.98-10.75]but how is one
to solve anything when the basic molecular structure of this fungus is an utter
enigma?
OPCONV_RU_01_UNDERHILL_1205=[0.23-1.38]It’s rhetorical.[2.13-6.08]The Bureau wants
to control, not comprehend.
OPCONV_RU_01_UNDERHILL_1206=But to answer your question, I’m a seasoned Threshold
researcher that’s been brought in on a provisional basis to resolve this matter.
OPCONV_RU_01_UNDERHILL_1209=[0.47-6.66]Firstly, the term “mold” is a gross
oversimplification used only to ease communication.[7.38-13.35]That said, the Mold
itself appears to be the product of complex micro-organisms.
OPCONV_RU_01_UNDERHILL_1211=If you’re not going to listen, then why did you ask?
OPCONV_RU_01_UNDERHILL_1213=[0.82-3.37]We don’t have a name for the Threshold
dimension.[3.58-8.70]The origin point has been identified, but the density of the
fungus makes it impossible to enter.[9.16-14.86]Even if we could, I speculate that
we would only find a reality entirely subsumed by the fungus.[15.07-16.65]Total
decomposition!
OPCONV_RU_01_UNDERHILL_1216=[0.19-3.11]How could I know anything about an entity I
have only just learned of?[3.81-5.78]This is exactly the Bureau’s problem.[6.41-
9.56]My work is always interrupted by these, these...[9.89-11.33]superfluous
matters.
OPCONV_RU_01_UNDERHILL_1218=[0.15-1.46]This crude thing?[2.10-4.98]I thought it was
Darling’s idea of a practical joke.
OPCONV_RU_01_UNDERHILL_1221=Try not to transport any spores outside the infected
areas.
OPCONV_RU_01_UNDERHILL_3418=[0.07-6.99]They spin the Mold, building structures like
miniscule cities, swiftly colonizing our dimension.[7.27-10.40]And the speed of
these tiny engineers relative to their size.[10.84-12.35]Simply staggering!
OPCONV_RU_02_JESSE_1222=Have you worked with Emily Pope?
OPCONV_RU_02_JESSE_1224=I feel like there’s a “but” coming.
OPCONV_RU_02_JESSE_1226=So is Darling your boss?
OPCONV_RU_02_JESSE_1229=So tell me again how you came to work at the Bureau?
OPCONV_RU_02_JESSE_1232=And then the Mold happened?
OPCONV_RU_02_JESSE_1234=[0.71-2.76]So she’s a professor.[3.68-5.12]That explains a
lot.
OPCONV_RU_02_JESSE_1235=The Mold seems to be having some weird effects on things.
OPCONV_RU_02_JESSE_1237=[0.21-1.40]Don’t eat the mold.[2.29-2.74]Okay.
OPCONV_RU_02_JESSE_1239=I never thought the word “blooming” would sound so
horrible.
OPCONV_RU_02_JESSE_1240=Thanks for the information.
OPCONV_RU_02_OPTION1=Pope
OPCONV_RU_02_OPTION2=Darling
OPCONV_RU_02_OPTION3=Underhill's Background
OPCONV_RU_02_OPTION4=Mold Hosts
OPCONV_RU_02_OPTION5=End Conversation
OPCONV_RU_02_UNDERHILL_1223=[0.26-1.55]Our paths have crossed.[2.45-4.32]Darling
arranged for us to have a coffee.[4.85-7.36]A meeting of the minds, he called it.
[7.80-11.83]She’s talented, I can certainly see her doing well here.
OPCONV_RU_02_UNDERHILL_1225=[0.27-4.77]But she’s drunk a bit too much of the
Bureau’s proverbial Kool-Aid.[5.83-8.59]She shouldn’t be afraid to forge ahead on
her own.[9.33-11.08]Science is skepticism.[11.68-14.79]Everything must be
questioned before the truth can emerge.
OPCONV_RU_02_UNDERHILL_1227=[0.11-5.78]If you insist on clinging to such outdated
hierarchies, then yes.[7.08-11.42]However I would argue our fields are too
dissimilar for one to manage the other.
OPCONV_RU_02_UNDERHILL_1228=[0.17-6.50]Of course, Darling would much prefer to find
his own miracle solution to the Bureau’s fungal frustrations.[7.78-9.50]He always
needs to be the hero.
OPCONV_RU_02_UNDERHILL_1230=[0.14-2.99]Well like I said, I was brought in as a
special advisor.[3.15-4.59]A temporary position, you see.
OPCONV_RU_02_UNDERHILL_1231=[0.21-5.70]After a decade of admittedly fascinating
work in Threshold research and regulation,[5.72-8.03]I began to chafe under the
bureaucracy.[8.66-9.85]I needed a change.[10.67-12.50]Not that academia was so
different.
OPCONV_RU_02_UNDERHILL_1233=[0.62-2.10]About four months ago, yes.[3.16-7.67]Since
my departure from the Bureau, they hadn’t been able to find my equal in Threshold
analysis.[8.89-12.91]Darling and I had kept in touch over the years, meeting at
conferences and the like.[12.99-15.20]He called me and I booked a flight.[16.10-
19.77]I've never been able to say no to a man with a dangerous alien biosphere.
[21.89-25.01]I had to leave my post in the middle of the term, but so be it.
OPCONV_RU_02_UNDERHILL_1236=[0.20-0.97]Indeed.[1.57-3.02]Even people are
susceptible.[3.02-6.60]The fungus grows rapidly within the chest cavity, killing
the host.[7.84-11.19]Luckily, one must ingest the stalks to become infected.
OPCONV_RU_02_UNDERHILL_1238=[0.30-6.45]We’ve always cremated the infected bodies
after autopsy, but I believe there may be another stage of maturity.[6.92-8.79]A
blooming, if you will.
OPCONV_RU_02_UNDERHILL_1241=My pleasure.
OPCONV_RU_02_UNDERHILL_2301=[0.50-1.86]Although that’s not the whole truth.[2.57-
5.68]I was employed here for a time, straight out of University.
OPCONV_RU_03_JESSE_1242=I assume you’ll be staying with us until the Mold is
eradicated?
OPCONV_RU_03_JESSE_1244=Glad to have you along for the ride.
OPCONV_RU_03_JESSE_1245=Will the Mold be under control any time soon?
OPCONV_RU_03_JESSE_1247=So that’s a no?
OPCONV_RU_03_JESSE_1249=[0.31-3.53]With Darling gone, I’m putting Emily Pope in
charge of the Research Sector.[4.60-5.53]Are you okay with that?
OPCONV_RU_03_JESSE_1251=Glad to hear it.
OPCONV_RU_03_JESSE_1252=[0.50-3.85]I had a dream, or something like one.[5.32-
6.46]Darling was there.[7.84-11.85]He told me something, but I can’t remember what.
[14.57-15.88]I think he’s gone.
OPCONV_RU_03_JESSE_1255=I’ll try.
OPCONV_RU_03_JESSE_1257=I’ll see you later, Raya.
OPCONV_RU_03_OPTION1=Underhill's Future
OPCONV_RU_03_OPTION2=Status of Mold
OPCONV_RU_03_OPTION3=Jesse as Director
OPCONV_RU_03_OPTION4=State of Research Sector
OPCONV_RU_03_OPTION5=End Conversation
OPCONV_RU_03_UNDERHILL_1243=[0.38-1.12]Indeed.[1.69-6.54]Until I find a permanent
resolution to this pesky fungus business, I’ll be here.[7.08-9.21]Perhaps even
beyond that, seeing as you are quite...[10.17-12.16]understaffed at the moment.
[13.42-16.85]Though I hardly have a say in my own comings or goings.[17.40-
21.68]Your Oldest House won’t open the exits until those Hiss monstrosities are
cleared out.
OPCONV_RU_03_UNDERHILL_1246=[0.70-3.81]We were barely containing it with weekly
controlled burns.[4.05-7.61]Just look at how it has spread after a few days of non-
interference.[9.21-10.99]It’s beyond the Threshold now.[12.04-13.91]The floodgates
are open.
OPCONV_RU_03_UNDERHILL_1248=Americans.
OPCONV_RU_03_UNDERHILL_1250=[0.23-0.94]Perfectly.[2.20-7.52]You’ve pulled Excalibur
from the stone and now decree as you see fit, o queen.[8.39-10.45]What a true
meritocracy we live in.
OPCONV_RU_03_UNDERHILL_1253=[3.70-4.70]Right.[8.90-10.99]Well, he’s never where one
expects him to be, is he?[13.14-14.02]Well thank God.[15.08-20.01]I can finally
stop writing these tedious reports that I’m sure he never even took the time to
glance at.
OPCONV_RU_03_UNDERHILL_1254=If you speak to him again, can you tell him I...
OPCONV_RU_03_UNDERHILL_1256=I should be getting back to work.
OPCONV_RU_03_UNDERHILL_1258=[0.13-2.06]Dr. Underhill, if you please.
OPCONV_RU_03_UNDERHILL_7240=I hope he found what he was looking for.
OPCONV_RU_INTRO_UNDERHILL_1191=Have you collected the samples yet?
OPCONV_RU_INTRO_UNDERHILL_1192=I’m eager to hear what you find below the pit.
OPCONV_RU_INTRO_UNDERHILL_1193=[0.07-2.76]The Hiss have taken focus off my Mold.
[3.36-7.51]Once you eradicate them, I do hope we can return to more pressing
matters.
OPCONV_RU_INTRO_UNDERHILL_1194=Do you need something?
OPCONV_RU_INTRO_UNDERHILL_1195=[0.29-2.28]My time is something I value.[3.11-
5.72]With that in mind, what do you need?
OPCONV_RU_INTRO_UNDERHILL_1196=[0.26-1.91]Have you seen Dr. Darling?[2.80-5.44]He’s
been suspiciously absent of late.
OPCONV_RU_INTRO_UNDERHILL_1197=As far as lab conditions are concerned, these are
not ideal.
OPCONV_RU_INTRO_UNDERHILL_1198=Oh, hello again.
OPCONV_RU_INTRO_UNDERHILL_1199=May I help you?
OPCONV_RU_INTRO_UNDERHILL_1200=The smell here becomes much more tolerable after a
week or so.
OPCONV_SA_01_ARISH_1134=[0.98-2.79]“Handle” might be a bit of an optimistic way to
put it.[3.55-8.27]Marshall sends her Rangers in to map them, check growth-rates,
locate epicenters, take samples.[8.60-9.75]To measure stuff, basically.
OPCONV_SA_01_ARISH_1137=[0.00-2.42]A lot of times we find these little chunks in
it.[2.42-3.29]It's uh...[3.60-4.11]pretty gross.
OPCONV_SA_01_ARISH_1140=[0.04-1.45]Of course.[1.73-3.04]He’s my favorite coffee
break buddy.[3.66-6.15]Dude has got some crazy stories.[6.73-8.75]He probably knows
more than anyone else around here, [8.77-9.99]if you can make sense of what he’s
saying.
OPCONV_SA_01_ARISH_1143=[0.15-1.39]He’s from where he’s from.[2.44-5.96]There are
just some stones that are better left unturned, you know?
OPCONV_SA_01_ARISH_1145=[0.45-0.96]Marshall?[1.73-3.25]Marshall's a fucking badass.
[3.25-5.68]The Rangers could not ask for a better leader.[6.28-10.31]She's a
little, uh, you know, intense, but given the stuff she’s seen, I’m not surprised.
[11.08-13.11]She does have a bad habit of disappearing, though.
OPCONV_SA_01_ARISH_1147=[0.26-3.15]About as much as anybody, I guess.[3.71-
4.48]Head of Research.[4.66-8.08]Loves to hear himself talk, all of those science-
types absolutely do.[9.59-14.18]He’s been acting a little bit psycho recently,
although HR told me not to use that word, so...
OPCONV_SA_01_ARISH_1149=[0.06-0.45]Me too.[0.89-2.27]You’re not the only one who’s
busy, you know.
OPCONV_SA_01_ARISH_2702=[0.00-3.28]Down in Maintenance, Thresholds are used just
like any other tool.[3.49-7.76]The lab coats mine Black Rock from one and
Maintenance siphons water from another.[8.35-10.61]We use it for pretty much
everything, except drinking.
OPCONV_SA_01_ARISH_2704=[0.00-3.14]Last time she vanished, I did some digging into
the security logs.[3.64-6.03]I found camera footage of her entering the Quarry.
[6.67-9.39]She was down there, alone, for days.[9.94-13.25]Now, typically that’s
not allowed, but Marshall is kind of above the rules.
OPCONV_SA_01_JESSE_1133=How does the Bureau handle Thresholds?
OPCONV_SA_01_JESSE_1135=Why don’t you drink it?
OPCONV_SA_01_JESSE_1136=Do I even want to know?
OPCONV_SA_01_JESSE_1138=I didn’t want to know.
OPCONV_SA_01_JESSE_1139=Do you know this Ahti guy?
OPCONV_SA_01_JESSE_1141=Any idea where he’s from?
OPCONV_SA_01_JESSE_1142=I’m guessing Sweden.
OPCONV_SA_01_JESSE_1144=What do you think of Marshall?
OPCONV_SA_01_JESSE_1146=[0.13-2.12]What do you know about Dr. Darling?
OPCONV_SA_01_JESSE_1148=I have to go.
OPCONV_SA_01_JESSE_2699=Everyone thinks finding Darling will lead us to the
answers, but if he’s completely lost it then what help could he be?
OPCONV_SA_01_JESSE_2701=Sounds like he’s done his homework.
OPCONV_SA_01_JESSE_2703=Where does she go?
OPCONV_SA_01_JESSE_2705=I wonder what she finds so interesting in the Quarry?
OPCONV_SA_02_ARISH_1151=[0.29-3.20]The situation is we are still up to our eyes in
Hiss.[3.54-6.79]Not to mention the months of repairs it's gonna take just to get
this place up and running again.
OPCONV_SA_02_ARISH_1153=[0.00-0.66]Of course it is.[1.42-4.81]You just might need
to tell some Rangers to grab a wrench, once they’re done hunting Hiss.
OPCONV_SA_02_ARISH_1160=[0.09-2.07]I couldn’t be more excited.[2.07-7.97]I mean
look, don’t get me wrong; Trench was fine, but you pulled us back from the brink,
so...[9.55-10.86]Well, I’m honored to serve, ma’am.[11.38-13.92]I mean fuck, shit,
Faden.[14.98-15.27]Sorry.
OPCONV_SA_02_JESSE_1150=So, what’s the situation in my Bureau, Arish?
OPCONV_SA_02_JESSE_1152=But is it doable?
OPCONV_SA_02_JESSE_1159=What are your thoughts on me serving as Director?
OPCONV_SA_02_JESSE_2730=He’ll get it one day.
OPCONV_SA_03_ARISH_2707=[1.16-5.09]Look, Ahti is a subject that we try not to think
about.[5.27-8.26]The Bureau has no clue what he is or where he came from.[8.26-
9.41]And not for lack of trying.[10.01-16.45]For years, Salvador had him followed,
had his behavior monitored, his eating habits analyzed, everything.[17.19-
18.19]They even poisoned him once.
OPCONV_SA_03_ARISH_2709=[0.57-1.31]Calm down.[1.31-2.11]It didn’t work.[2.62-
6.88]You know, I think they just wanted to see how he’d respond, but he didn't even
mentioned it.[6.88-8.17]He just kept on mopping.[8.84-10.41]So we left the case
open and moved on.
OPCONV_SA_03_ARISH_2712=[0.90-1.61]Not your fault.[2.38-2.98]The Hiss got him.
[3.43-4.20]It was bound to happen.[4.85-7.09]He was always putting himself in the
line of fire for his team.[8.45-12.92]Everything I know about this place, about
this job, I learned from him.[13.98-15.72]I hope I can make him proud.
OPCONV_SA_03_ARISH_2714=I think you’re forgetting that you did all that.
OPCONV_SA_03_ARISH_2715=[0.23-0.43]But...[0.43-2.72]thanks, Faden.[3.55-4.73]I
appreciate the vote of confidence.
OPCONV_SA_03_ARISH_2717=[0.34-2.58]Ugh, yeah, too many times.[3.18-5.31]I do not
trust the walls there, you know?[6.37-7.28]Feels like they’re watching you.
OPCONV_SA_03_ARISH_2718=[0.97-2.39]Here’s a funny story Salvador told me.[2.95-
7.59]So Marshall ordered the Rangers to go in and map the Motel, but they kept
getting blocked by those locked doors, yeah?[7.70-12.64]So, one day a squad goes in
with some C4 and tries to blow one of those doors open.
OPCONV_SA_03_ARISH_2720=[0.11-1.76]And that’s it.[2.36-3.68]They were never seen
again!
OPCONV_SA_03_ARISH_2723=[0.19-1.61]I know that it represents the Board.[2.05-
4.34]Or the Board represents the Pyramid.[4.76-5.57]It's hard to say which.
OPCONV_SA_03_ARISH_2724=[0.38-4.89]Salvador told me on my first day not to trust
the big pyramid, the one hanging right over our heads.[5.59-7.13]Didn't say why,
never talked about it again.[7.13-13.09]But with that in mind, isn’t it interesting
that we all ended up just below that exact same pyramid during this crisis.[13.95-
14.84]Who planned that, I wonder?
OPCONV_SA_03_ARISH_2726=[0.57-1.06]I don’t know.[1.88-3.08]All questions worth
asking though.
OPCONV_SA_03_ARISH_2729=Don’t you worry about me, boss.
OPCONV_SA_03_JESSE_2706=[0.23-2.67]Okay so what’s the deal with Ahti?[2.85-
5.07]He’s clearly not a regular janitor.
OPCONV_SA_03_JESSE_2708=They tried to kill him?
OPCONV_SA_03_JESSE_2710=[0.37-2.80]So they’re in the dark about Ahti too.[3.69-
6.07]I wonder if even Ahti’s unsure of what he is.
OPCONV_SA_03_JESSE_2711=I’m sorry about what happened to Salvador.
OPCONV_SA_03_JESSE_2713=[0.00-2.03]You’ve saved a lot of lives, Arish.[2.47-
4.96]Plus, you stopped the Power Plant from exploding.[5.63-7.19]I’d say you’re
doing pretty well.
OPCONV_SA_03_JESSE_2716=Have you ever been to the Oceanview Motel?
OPCONV_SA_03_JESSE_2719=And?
OPCONV_SA_03_JESSE_2721=People here have an interesting sense of humor.
OPCONV_SA_03_JESSE_2722=What do you know about the Black Pyramid?
OPCONV_SA_03_JESSE_2725=[0.29-2.35]Why would the Board want us all here though?
[2.78-6.15]And if they did want us here, did they plan the Hiss attack?
OPCONV_SA_03_JESSE_2727=We sound like a pair of conspiracy theorists.
OPCONV_SA_03_JESSE_2728=Stay safe out here, Arish.
OPCONV_SA_03_OPTION1=Truth about Ahti
OPCONV_SA_03_OPTION2=Salvador
OPCONV_SA_03_OPTION3=Oceanview Motel and Casino
OPCONV_SA_03_OPTION4=Black Pyramid
OPCONV_SA_03_OPTION5=End Conversation
OPCONV_SA_04_ARISH_2731=[0.66-3.07]First off, I’m banning all Slide Projectors,
that's it.[4.57-6.86]Seriously though, we need to review our protocols.[7.58-
11.31]Research should not be making decisions that endanger the entire Bureau, no
fuck it,[11.32-14.39]the entire fucking world, without some serious oversight.
OPCONV_SA_04_ARISH_2733=[0.17-2.89]And I’d like to make these HRAs part of the
mandatory Bureau uniform.[3.42-5.44]They're not stylish, but better safe than
sorry.
OPCONV_SA_04_ARISH_2736=[0.12-4.59]Salvador never did, but I doubt he even knew.
[4.59-9.68]I’m well aware that it's our job to study and contain the things that we
don’t understand, but... [9.75-13.44]some of the things Darling did were way
outside of our mission statement.
OPCONV_SA_04_ARISH_2737=[0.31-3.77]Look, these things are not toys, and acting like
they are is only ever going to end one way.[4.67-6.14]At least Pope seems to
understand that.
OPCONV_SA_04_ARISH_2739=Thank Christ for that.
OPCONV_SA_04_ARISH_2741=[0.39-3.51]Last time I saw her was in Maintenance, when I
was leading the Rangers out of the Atlas.[4.08-7.87]I told her it wasn’t safe, but
she said she had to go check on something.
OPCONV_SA_04_ARISH_2743=[0.73-3.04]Marshall is not the kind of person you question.
[3.04-4.71]Kind of intimidating, you know?[5.58-8.17]But she was by herself, if
that helps at all.
OPCONV_SA_04_ARISH_2747=You know where I'll be.
OPCONV_SA_04_JESSE_1154=So what’s next for Simon Arish?
OPCONV_SA_04_JESSE_2732=[0.82-2.14]I think Pope would agree.[2.69-6.12]Certain
people in the Bureau have been working in the shadows for too long.
OPCONV_SA_04_JESSE_2734=[0.17-1.49]I don’t think anyone will complain.[2.15-
3.06]Not after this.
OPCONV_SA_04_JESSE_2735=Did anyone ever mention to you that Darling was using the
Slide Projector?
OPCONV_SA_04_JESSE_2738=[0.07-1.26]Well it’s secure now.[1.84-3.47]No one can reach
it without my say so.
OPCONV_SA_04_JESSE_2740=[0.09-1.89]Marshall’s been missing for a while now.[2.38-
3.97]Any ideas where she could be?
OPCONV_SA_04_JESSE_2742=Did you ask where she was going?
OPCONV_SA_04_JESSE_2744=[0.26-0.81]Not really.[1.28-2.33]But thanks.
OPCONV_SA_04_JESSE_2745=Hopefully she turns up.
OPCONV_SA_04_JESSE_2746=I'll see you later.
OPCONV_SA_INTRO_ARISH_1121=[0.00-4.33]When the converters and coolant pumps are
working again, we should be able to get this baby back down to a safe temperature.
[4.80-5.45]I hope.
OPCONV_SA_INTRO_ARISH_1122=[0.20-2.71]I’m getting reports that something’s tearing
up the Training Grounds.[3.25-4.18]Might be worth checking out.
OPCONV_SA_INTRO_ARISH_1123=[0.08-2.58]I can give you a proper tour of Maintenance
when this is all over.[3.45-5.23]I’ll even make sure the blood’s mopped up first.
OPCONV_SA_INTRO_ARISH_1124=[0.29-3.19]I heard you closed the Hiss portal or
whatever we’re calling it.[3.89-5.40]Now if we can only flush out the stragglers!
OPCONV_SA_INTRO_ARISH_1125=The crew feels a lot safer when you’re around.
OPCONV_SA_INTRO_ARISH_1126=[0.14-4.57]Sometimes I look around and I just think “a
desk job would be so nice”.[4.57-8.84]Fuck it, I’d probably get bored.
OPCONV_SA_INTRO_ARISH_1127=[0.13-2.95]Welcome to the beating heart of the FBC.
[3.74-5.43]I kinda mean that literally.
OPCONV_SA_INTRO_ARISH_1128=[0.00-0.57]Welcome back.[0.57-1.66]Did you miss us?
OPCONV_SA_INTRO_ARISH_1129=Hell of a day, huh?
OPCONV_SA_INTRO_ARISH_1130=Anything I can help with?
OPCONV_SA_INTRO_ARISH_1131=What have you got for me?
OPCONV_SA_INTRO_ARISH_3318=[0.15-1.88]I put extra security on your brother.[2.26-
8.84]No offense, but that dude is the scariest motherfucker I have ever laid eyes
on.[8.84-10.88]Like I said though, no offense.
OPCONV_SA_INTRO_ARISH_3319=[0.48-3.63]Man, I never thought I’d be working in the
Executive Sector.[4.07-5.58]Look at me now, Ma.
OPCONV_SA_INTRO_ARISH_3320=[0.39-1.25]Lots of work to do.[1.63-2.40]Let’s get to
it, okay?
OPCONV_SA_INTRO_ARISH_3321=[0.37-2.19]The Rangers have been very cooperative.[2.39-
4.93]Not one complaint about taking orders from a security guard.[5.60-6.78]Good
fucking soldiers.
OPCONV_SA_M03_OPTION1=Hiss
OPCONV_SA_M03_OPTION2=Arish
OPCONV_SA_M03_OPTION3=NSC Power Plant
OPCONV_SA_M03_OPTION4=Service Weapon
OPCONV_SA_M03_OPTION5=Ahti
OPCONV_SA_M03_OPTION6=End Conversation
OPCONV_SA_M05_OPTION1=Black Rock
OPCONV_SA_M05_OPTION2=Rangers
OPCONV_SA_M05_OPTION3=The Atlas
OPCONV_SA_M05_OPTION4=End Conversation
OPCONV_SA_M06_M10_OPTION1=Thresholds
OPCONV_SA_M06_M10_OPTION2=Ahti
OPCONV_SA_M06_M10_OPTION3=Marshall
OPCONV_SA_M06_M10_OPTION4=Darling
OPCONV_SA_M06_M10_OPTION5=End Conversation
OPCONV_SA_M3_ARISH_1164=[0.05-1.51]Not much, only what I’ve seen.[2.17-4.81]They
use the same tactics that Marshall and Salvador taught us,[4.81-8.23]which makes me
think that the Hiss haven’t completely erased the people inside.[8.23-10.60]Which
is a pretty fucking horrible thought.
OPCONV_SA_M3_ARISH_1166=[0.59-1.27]Shit, I don't know.[1.53-2.53]They wanna make my
life harder?
OPCONV_SA_M3_ARISH_1168=[0.34-1.91]Security Chief of the Maintenance Sector.[2.33-
4.77]I make sure all the weird shit down here doesn’t bother the maintenance crews.
[5.07-9.41]Learned everything I know from Salvador, the best security agent this
Bureau has ever seen.
OPCONV_SA_M3_ARISH_1170=[0.00-0.97]I love it.[1.80-7.18]You know, everyone thinks
that Maintenance is the lowest rung on the ladder just 'cause we fix pipes instead
of writing memos, [7.19-10.72]but I gotta be honest, these are the bravest people
in the god damn building.[11.80-12.53]I’m proud to work with them.
OPCONV_SA_M3_ARISH_1172=[0.56-2.18]Listen, I only know what Salvador told me.[2.79-
7.12]But I know it generates all the electricity for the Bureau and it's got two
very simple rules.[7.46-9.67]Rule one, keep it below a certain temperature.[9.86-
12.50]Rule two, don’t ever, ever open it.[13.07-16.17]Oh, and three, it’s
classified so I shouldn’t ask.
OPCONV_SA_M3_ARISH_1175=[0.40-1.00]Oh yeah.[1.34-2.27]It's all part of the job.
OPCONV_SA_M3_ARISH_1177=[0.05-0.43]Right.[0.78-1.85]You’ve got a lockdown to lift.
OPCONV_SA_M3_ARISH_2693=[0.05-2.52]Or they’re just using whatever they find in
their victim’s heads.[3.22-6.57]In any case, they are really eager to get inside
the Power Plant.
OPCONV_SA_M3_ARISH_2696=[0.58-1.12]Not much.[1.42-2.44]That thing is Director only.
[2.98-4.93]Salvador told me about the time he saw Trench use it.[5.00-7.29]Sounds
like that gun can do some serious damage.[8.26-12.08]I did see pictures of it once,
though, and it looks different to that thing you’re carrying.[12.38-13.19]You mod
it or something?[13.42-13.90]That’s new.
OPCONV_SA_M3_ARISH_2698=Given the circumstances, I'd say “new” is our best bet.
OPCONV_SA_M3_JESSE_1163=What do you know about the Hiss?
OPCONV_SA_M3_JESSE_1165=Why do you think that is?
OPCONV_SA_M3_JESSE_1167=What do you do here, Arish?
OPCONV_SA_M3_JESSE_1169=And you like your job?
OPCONV_SA_M3_JESSE_1171=What exactly is the Power Plant?
OPCONV_SA_M3_JESSE_1173=Sounds like secrets are standard operating procedure around
here.
OPCONV_SA_M3_JESSE_1176=I should be going.
OPCONV_SA_M3_JESSE_2694=[0.12-2.60]I’ve done a few odd jobs with these kind of
folks.[3.48-4.40]They say what they mean.[5.01-5.78]I like that.
OPCONV_SA_M3_JESSE_2695=What do you know about the Service Weapon?
OPCONV_SA_M3_JESSE_2697=Is "new" a good thing?
OPCONV_SA_M5_ARISH_1179=[0.69-3.20]Ugh fuck, don’t get me started on Black Rock.
[3.61-6.40]You know, ever since Research found out it blocks paranatural stuff,
[6.41-10.43]they have just been parading dangerous materials in and out of the
fucking Quarry.[11.99-13.17]Fucking lab coats, man.[13.51-14.51]Love making my job
harder.
OPCONV_SA_M5_ARISH_1181=[0.30-3.14]Still, at least the Quarry's got a good view of
the night sky.[3.17-5.86]You know, me and Salvador used to have after work beers
down there.
OPCONV_SA_M5_ARISH_1183=[0.73-1.23]Not often.[1.80-5.52]Rangers are specially
trained in Threshold reconnaissance and ground zero AWE response.[6.01-
8.61]Security is more interested in the dangers inside the Bureau.
OPCONV_SA_M5_ARISH_2700=[0.42-1.76]Oh yeah, definitely.[1.76-6.83]You know, every
week they are tackling things that were previously unknown to the human experience.
[7.85-11.14]Most Rangers, they retire due to “cognitive collapse”.[11.81-13.06]I
looked up the medical definition.[13.66-14.09]Not fun.
OPCONV_SA_M5_JESSE_1178=What’s the deal with Black Rock?
OPCONV_SA_M5_JESSE_1180=Sounds like there’s some tension between departments.
OPCONV_SA_M5_JESSE_1182=[0.23-1.66]You’re security, right?[2.30-3.41]Do you work
with Rangers?
OPCONV_SA_M5_JESSE_1184=They must see some weird stuff out there.
OPCONV_SA_POST_M10_OPTION1=Situation Report
OPCONV_SA_POST_M10_OPTION2=Arish's Future
OPCONV_SA_POST_M10_OPTION3=Jesse as Director
OPCONV_SA_POST_M10_OPTION4=End Conversation
OPEN_GAMEPLAY_MENU_ITEMS=Open Assets
OPEN_GAMEPLAY_MENU_MISSIONS=Open Missions
OPEN_GAMEPLAY_MENU_NOTEBOOK=Open Collectibles
OUTFIT_ASSISTANT=Office Assistant
OUTFIT_CIVILIAN=Civilian
OUTFIT_EXPEDITION=Expedition Gear
OUTFIT_GOLD=Golden Suit
OUTFIT_HEDRON=Extradimensional Suit
OUTFIT_JANITOR=Janitor's Assistant
OUTFIT_JUMPSUIT=Candidate P7
OUTFIT_MASTER=Asynchronous Suit
OUTFIT_SUIT=Director's Suit
OUTFIT_SUPERHERO=Astral Dive Suit
OUTFIT_TACTICAL=Tactical Response
OUTFIT_URBAN=Urban Response
OUTSIDE_ALL_LOCATIONS=Nowhere
PA VOICE=PA Voice
PANICKED PASSENGER=Passenger
PANOPTICON GUARD 1=Guard 1
PANOPTICON GUARD 2=Guard 2
PANOPTICON_ELEVATOR_FLOOR_1=Floor 1 - Firebreak
PANOPTICON_ELEVATOR_FLOOR_4=Floor 4 - Altered Item Units
PANOPTICON_ELEVATOR_FLOOR_5=Floor 5 - Maximum Security
PARACRIMINAL=Paracriminal
PEGGY FROM BILOXI=Peggy from Biloxi
PHILLIP=Phillip
PHOTO_MODE_CAMERA_CONTROLS=Camera Controls
PHOTO_MODE_ENABLE_CAMERA_MOVEMENT=Hold to use movement keys and mouse
PHOTO_MODE_FILTER_FILTER1=Neutral
PHOTO_MODE_FILTER_FILTER10=Videotape
PHOTO_MODE_FILTER_FILTER11=Arcade
PHOTO_MODE_FILTER_FILTER12=Vintage
PHOTO_MODE_FILTER_FILTER2=Vibrant
PHOTO_MODE_FILTER_FILTER3=Atmospheric
PHOTO_MODE_FILTER_FILTER4=Dreamy
PHOTO_MODE_FILTER_FILTER5=Gloomy
PHOTO_MODE_FILTER_FILTER6=Noir
PHOTO_MODE_FILTER_FILTER7=Nightmare
PHOTO_MODE_FILTER_FILTER8=Hiss Neutral
PHOTO_MODE_FILTER_FILTER9=Hiss Red
PHOTO_MODE_FILTER_NO_FILTER=No Filter
PHOTO_MODE_FILTERS=Filters
PHOTO_MODE_FOCUS_DIST=Focus Distance
PHOTO_MODE_FOV=Field of View
PHOTO_MODE_FSTOP=Aperture
PHOTO_MODE_HIDE_NPCS=Hide Other Characters
PHOTO_MODE_HIDE_PLAYER=Hide Player
PHOTO_MODE_MOVE=Move
PHOTO_MODE_RESET=Reset
PHOTO_MODE_ROLL_CAMERA=Roll Camera
PHOTO_MODE_ROTATE=Rotate
PHOTO_MODE_SENSITIVITY=Camera Speed
PHOTO_MODE_TAKE_PHOTO=Take Photo
PHOTO_MODE_TOGGLE_UI=Toggle UI
PICKUP_WARNING_PLAYER_MOD=PERSONAL MODS FULL
PICKUP_WARNING_WEAPON_MOD=WEAPON MODS FULL
pl=Polish
PLAYER_MOD=Personal Mod
PLAYGO_INSTALLATION_IN_PROGRESS=Installation in progress. Return here to continue
the game after the installation completes.
playground_ep=Test - Playground
POPE=Pope
POWER PLANT GUARD=Guard
PRE_ORDER_EXCLUSIVE=Pre-order Exclusive
PRESS_TO_OPEN_MENU=Press {BUTTON_PRESS} to open menu
PRISONER=Prisoner
PSYCHIATRIST=Psychiatrist
ptbr=Brazilian Portuguese
QUINCY REAGAN=Quincy Reagan
RADIO HOST=Radio Host
RADIOJUONTAJA=Radiojuontaja
RANDOM_COMMON_CRAFTING_RESOURCE=Random Common Material
RANDOM_EXQUISITE_CRAFTING_RESOURCE=Random Absolute Material
RANDOM_LEGENDARY_CRAFTING_RESOURCE=Random Prime Material
RANDOM_RARE_CRAFTING_RESOURCE=Random Rare Material
RANDOM_UNCOMMON_CRAFTING_RESOURCE=Random Uncommon Material
RANGER 1=Ranger 1
RANGER 2=Ranger 2
RARITY_ASCENDANT=Infinite
RARITY_COMMON=Common
RARITY_EXQUISITE=Absolute
RARITY_LEGENDARY=Prime
RARITY_RARE=Rare
RARITY_UNCOMMON=Uncommon
RECIPE_COMMON_IMPROVED_PHYSIQUE_DESC=Receive a Common Health Boost Mod
RECIPE_COMMON_IMPROVED_PHYSIQUE_TITLE=Common Health Boost
RECIPE_COMMON_WEAPON_DAMAGE_DESC=Receive a Common Damage Boost Mod
RECIPE_COMMON_WEAPON_DAMAGE_TITLE=Common Damage Boost
RECIPE_CRAFT_EXPEDITION_TICKET_1_DESC=Construct one Jukebox Token
RECIPE_CRAFT_EXPEDITION_TICKET_1_TITLE=Jukebox Token - Single
RECIPE_CRAFT_EXPEDITION_TICKET_2_DESC=Construct three Jukebox Tokens
RECIPE_CRAFT_EXPEDITION_TICKET_2_TITLE=Jukebox Tokens - Set of Three
RECIPE_CRAFT_EXPEDITION_TICKET_3_DESC=Construct five Jukebox Tokens
RECIPE_CRAFT_EXPEDITION_TICKET_3_TITLE=Jukebox Tokens - Set of Five
RECIPE_RANDOM_ASCENDANT_PLAYER_MOD_DESC=Receive a random Infinite Player Mod
RECIPE_RANDOM_ASCENDANT_PLAYER_MOD_TITLE=Random Infinite Player Mod
RECIPE_RANDOM_ASCENDANT_WEAPON_MOD_DESC=Receive a random Infinite Weapon Mod
RECIPE_RANDOM_ASCENDANT_WEAPON_MOD_TITLE=Random Infinite Weapon Mod
RECIPE_RANDOM_COMMON_MOD_DESC=Receive a random Common Mod
RECIPE_RANDOM_COMMON_MOD_TITLE=Random Common Mod
RECIPE_RANDOM_COMMON_PLAYER_MOD_DESC=Receive a random Common Personal Mod
RECIPE_RANDOM_COMMON_PLAYER_MOD_TITLE=Random Common Personal Mod
RECIPE_RANDOM_COMMON_WEAPON_MOD_DESC=Receive a random Common Weapon Mod
RECIPE_RANDOM_COMMON_WEAPON_MOD_TITLE=Random Common Weapon Mod
RECIPE_RANDOM_EXQUISITE_MOD_DESC=Receive a random Absolute Mod
RECIPE_RANDOM_EXQUISITE_MOD_TITLE=Random Absolute Mod
RECIPE_RANDOM_EXQUISITE_PLAYER_MOD_DESC=Receive a random Absolute Personal Mod
RECIPE_RANDOM_EXQUISITE_PLAYER_MOD_TITLE=Random Absolute Personal Mod
RECIPE_RANDOM_EXQUISITE_WEAPON_MOD_DESC=Receive a random Absolute Weapon Mod
RECIPE_RANDOM_EXQUISITE_WEAPON_MOD_TITLE=Random Absolute Weapon Mod
RECIPE_RANDOM_LEGENDARY_MOD_DESC=Receive a random Prime Mod
RECIPE_RANDOM_LEGENDARY_MOD_TITLE=Random Prime Mod
RECIPE_RANDOM_LEGENDARY_PLAYER_MOD_DESC=Receive a random Prime Personal Mod
RECIPE_RANDOM_LEGENDARY_PLAYER_MOD_TITLE=Random Prime Personal Mod
RECIPE_RANDOM_LEGENDARY_WEAPON_MOD_DESC=Receive a random Prime Weapon Mod
RECIPE_RANDOM_LEGENDARY_WEAPON_MOD_TITLE=Random Prime Weapon Mod
RECIPE_RANDOM_PLAYER_MOD_DESC=Receive a random Personal Mod
RECIPE_RANDOM_PLAYER_MOD_TITLE=Random Personal Mod
RECIPE_RANDOM_RARE_MOD_DESC=Receive a random Rare Mod
RECIPE_RANDOM_RARE_MOD_TITLE=Random Rare Mod
RECIPE_RANDOM_RARE_PLAYER_MOD_DESC=Receive a random Rare Personal Mod
RECIPE_RANDOM_RARE_PLAYER_MOD_TITLE=Random Rare Personal Mod
RECIPE_RANDOM_RARE_WEAPON_MOD_DESC=Receive a random Rare Weapon Mod
RECIPE_RANDOM_RARE_WEAPON_MOD_TITLE=Random Rare Weapon Mod
RECIPE_RANDOM_UNCOMMON_MOD_DESC=Receive a random Uncommon Mod
RECIPE_RANDOM_UNCOMMON_MOD_TITLE=Random Uncommon Mod
RECIPE_RANDOM_UNCOMMON_PLAYER_MOD_DESC=Receive a random Uncommon Personal Mod
RECIPE_RANDOM_UNCOMMON_PLAYER_MOD_TITLE=Random Uncommon Personal Mod
RECIPE_RANDOM_UNCOMMON_WEAPON_MOD_DESC=Receive a random Uncommon Weapon Mod
RECIPE_RANDOM_UNCOMMON_WEAPON_MOD_TITLE=Random Uncommon Weapon Mod
RECIPE_RANDOM_WEAPON_MOD_DESC=Receive a random Weapon Mod
RECIPE_RANDOM_WEAPON_MOD_TITLE=Random Weapon Mod
RECIPE_SHOP_ASCENDANT_PLAYER_MOD_DESC=Construct a random Personal Mod - Infinite
RECIPE_SHOP_ASCENDANT_PLAYER_MOD_TITLE=Obscured Personal Mod - Infinite
RECIPE_SHOP_ASCENDANT_WEAPON_MOD_DESC=Construct a random Weapon Mod - Infinite
RECIPE_SHOP_ASCENDANT_WEAPON_MOD_TITLE=Obscured Weapon Mod - Infinite
RECIPE_SHOP_COMMON_PLAYER_MOD_DESC=Construct a random Personal Mod - Common
RECIPE_SHOP_COMMON_PLAYER_MOD_TITLE=Obscured Personal Mod - Common
RECIPE_SHOP_COMMON_WEAPON_MOD_DESC=Construct a random Weapon Mod - Common
RECIPE_SHOP_COMMON_WEAPON_MOD_TITLE=Obscured Weapon Mod - Common
RECIPE_SHOP_EXQUISITE_PLAYER_MOD_DESC=Construct a random Personal Mod - Absolute
RECIPE_SHOP_EXQUISITE_PLAYER_MOD_TITLE=Obscured Personal Mod - Absolute
RECIPE_SHOP_EXQUISITE_WEAPON_MOD_DESC=Construct a random Weapon Mod - Absolute
RECIPE_SHOP_EXQUISITE_WEAPON_MOD_TITLE=Obscured Weapon Mod - Absolute
RECIPE_SHOP_LEGENDARY_PLAYER_MOD_DESC=Construct a random Personal Mod - Prime
RECIPE_SHOP_LEGENDARY_PLAYER_MOD_TITLE=Obscured Personal Mod - Prime
RECIPE_SHOP_LEGENDARY_WEAPON_MOD_DESC=Construct a random Weapon Mod - Prime
RECIPE_SHOP_LEGENDARY_WEAPON_MOD_TITLE=Obscured Weapon Mod - Prime
RECIPE_SHOP_RARE_PLAYER_MOD_DESC=Construct a random Personal Mod - Rare
RECIPE_SHOP_RARE_PLAYER_MOD_TITLE=Obscured Personal Mod - Rare
RECIPE_SHOP_RARE_WEAPON_MOD_DESC=Construct a random Weapon Mod - Rare
RECIPE_SHOP_RARE_WEAPON_MOD_TITLE=Obscured Weapon Mod - Rare
RECIPE_SHOP_UNCOMMON_PLAYER_MOD_DESC=Construct a random Personal Mod - Uncommon
RECIPE_SHOP_UNCOMMON_PLAYER_MOD_TITLE=Obscured Personal Mod - Uncommon
RECIPE_SHOP_UNCOMMON_WEAPON_MOD_DESC=Construct a random Weapon Mod - Uncommon
RECIPE_SHOP_UNCOMMON_WEAPON_MOD_TITLE=Obscured Weapon Mod - Uncommon
RECIPE_UNLOCK_GLAUNCHER1_DESC=Surge fires adhesive munitions that detonate when
manually triggered, or if their timer expires
RECIPE_UNLOCK_GLAUNCHER1_TITLE=Construct Surge
RECIPE_UNLOCK_RAILGUN_DESC=Pierce is precise, with a charged shot that penetrates
armor and enemies at any range
RECIPE_UNLOCK_RAILGUN_TITLE=Construct Pierce
RECIPE_UNLOCK_ROCKET_LAUNCHER_DESC=Charge holds up to three explosive projectiles
that can stagger enemies caught in their blast radius
RECIPE_UNLOCK_ROCKET_LAUNCHER_TITLE=Construct Charge
RECIPE_UNLOCK_SHOTGUN1_DESC=Shatter has high stopping power with a scattershot that
devastates grouped enemies at close range
RECIPE_UNLOCK_SHOTGUN1_TITLE=Construct Shatter
RECIPE_UNLOCK_SMG1_DESC=Spin has a generous magazine and high rate of fire best
used in controlled bursts
RECIPE_UNLOCK_SMG1_TITLE=Construct Spin
RECIPE_UPGRADE_GLAUNCHER1_TO_GLAUNCHER2_DESC=Unlock the second Mod slot and
increase base weapon damage
RECIPE_UPGRADE_GLAUNCHER1_TO_GLAUNCHER2_TITLE=Upgrade Surge
RECIPE_UPGRADE_GLAUNCHER2_TO_GLAUNCHER3_DESC=Unlock the final Mod slot and increase
base weapon damage
RECIPE_UPGRADE_GLAUNCHER2_TO_GLAUNCHER3_TITLE=Upgrade Surge
RECIPE_UPGRADE_PISTOL1_TO_PISTOL2_DESC=Unlock the second Mod slot and increase base
weapon damage
RECIPE_UPGRADE_PISTOL1_TO_PISTOL2_TITLE=Upgrade Grip
RECIPE_UPGRADE_PISTOL2_TO_PISTOL3_DESC=Unlock the final Mod slot and increase base
weapon damage
RECIPE_UPGRADE_PISTOL2_TO_PISTOL3_TITLE=Upgrade Grip
RECIPE_UPGRADE_RAILGUN1_TO_RAILGUN2_DESC=Unlock the second Mod slot and increase
base weapon damage
RECIPE_UPGRADE_RAILGUN1_TO_RAILGUN2_TITLE=Upgrade Pierce
RECIPE_UPGRADE_RAILGUN2_TO_RAILGUN3_DESC=Unlock the final Mod slot and increase
base weapon damage
RECIPE_UPGRADE_RAILGUN2_TO_RAILGUN3_TITLE=Upgrade Pierce
RECIPE_UPGRADE_RL1_TO_RL2_DESC=Unlock the second Mod slot and increase base weapon
damage
RECIPE_UPGRADE_RL1_TO_RL2_TITLE=Upgrade Charge
RECIPE_UPGRADE_RL2_TO_RL3_DESC=Unlock the final Mod slot and increase base weapon
damage
RECIPE_UPGRADE_RL2_TO_RL3_TITLE=Upgrade Charge
RECIPE_UPGRADE_SHOTGUN1_TO_SHOTGUN2_DESC=Unlock the second Mod slot and increase
base weapon damage
RECIPE_UPGRADE_SHOTGUN1_TO_SHOTGUN2_TITLE=Upgrade Shatter
RECIPE_UPGRADE_SHOTGUN2_TO_SHOTGUN3_DESC=Unlock the final Mod slot and increase
base weapon damage
RECIPE_UPGRADE_SHOTGUN2_TO_SHOTGUN3_TITLE=Upgrade Shatter
RECIPE_UPGRADE_SMG1_TO_SMG2_DESC=Unlock the second Mod slot and increase base
weapon damage
RECIPE_UPGRADE_SMG1_TO_SMG2_TITLE=Upgrade Spin
RECIPE_UPGRADE_SMG2_TO_SMG3_DESC=Unlock the final Mod slot and increase base weapon
damage
RECIPE_UPGRADE_SMG2_TO_SMG3_TITLE=Upgrade Spin
RELOAD=Reload
REMY DENIS=Remy Denis
RESEARCH ASSISTANT=Saba
RESEARCH_CAFETERIA=Cafeteria
RESEARCH_CENTRAL_RESEARCH=Central Research
RESEARCH_COGNITIVE_RECORDING=Parapsychology
RESEARCH_COMPEL_ASTRAL_PLANE=Astral Plane
RESEARCH_DIMENSIONAL_SCIENCES=Dimensional Research
RESEARCH_DR_DARLINGS_OFFICE=Dr. Darling's Office
RESEARCH_ELEVATOR=
RESEARCH_EXTRASENSORY_LAB=Extrasensory Lab
RESEARCH_FIREBREAK_A=Firebreak
RESEARCH_FIREBREAK_B=Firebreak
RESEARCH_FUNDING_AND_ADMINISTRATION=FUNDING_AND_ADMINISTRATION
RESEARCH_HEDRON_CONTAINMENT_CHAMBER=Hedron Chamber
RESEARCH_HEDRON_OBSERVATION=Hedron Resonance Lab
RESEARCH_HRA_LAB=HRA Lab
RESEARCH_HYPNOSIS_LAB=Hypnosis Lab
RESEARCH_LUCK_AND_PROBABILITY=Luck & Probability
RESEARCH_MIRROR_STUDY=MIRROR TESTING
RESEARCH_MIRROR_STUDY_MIRRORED=GNITSET RORRIM
RESEARCH_MODEL_ASTRAL_PLANE=Astral Exhibition
RESEARCH_NEW_BIOLOGIES=Active Threshold
RESEARCH_OVERGROWN_CONTROL_POINT=The Pit
RESEARCH_OVERGROWN_LAB=The Pit
RESEARCH_OVERGROWTH=The Pit
RESEARCH_PARAKINESIOLOGY=Parakinesiology
RESEARCH_PARAPSYCHOLOGY_DIVISION=Parapsychology
RESEARCH_PARAPSYCHOLOGY_ELEVATOR=Parapsychology Elevator
RESEARCH_PIPES=PIPES
RESEARCH_PROJECTION_BOOTH=PROJECTION_BOOTH
RESEARCH_PROJECTION_ROOM=Projector Room
RESEARCH_REFLECTED_ZONE=THE MIRROR
RESEARCH_RITUAL_DIVISION=RITUAL DIVISION
RESEARCH_RITUAL_DIVISION_MIRRORED=NOISIVID LAUTIR
RESEARCH_RITUAL_OFFICE=Ritual Office
RESEARCH_SAFE_ROOM_R7=SAFE_ROOM_R7
RESEARCH_SAFE_ROOM_RITUAL_HUB=SAFE_ROOM_RITUAL_HUB
RESEARCH_SLIDE_PROJECTOR_RESEARCH=Slide Projector Research
RESEARCH_SMOKING_LOUNGE_ENTRANCE=Ashtray Maze
RESEARCH_SMOKING_LOUNGE_EXIT=Ashtray Maze
RESEARCH_SYNCHRONICITY_LAB=Synchronicity Lab
RESEARCH_THRESHOLD_BATHROOM=ACTIVE THRESHOLD
RESEARCH_THRESHOLD_CAMP=THRESHOLD_CAMP
RESEARCH_THRESHOLD_CORRIDOR=THRESHOLD_CORRIDOR
RESEARCH_TOXIC_PIT=TOXIC_PIT
RESEARCH_UNDERHILLS_LAB=Underhill's Lab
RESEARCH_WARDS_AND_PROTECTIONS=Protective Studies
RESEARCHER 1=Researcher
Reset_INFO=Reset to default controls
ru=Russian
SALVADOR=Salvador
SECTOR=Sector
SELECTION_EXIT=Exit
SFX=Sfx
SHOOT=Shoot
SHOP_BUY=Construct
SHOP_BUY_PLAYER_MOD=Construct new Personal Mod
SHOP_BUY_WEAPON=Construct new Weapon Form
SHOP_BUY_WEAPON_MOD=Construct new Weapon Mod
SHOP_BUY_WEAPON_UPGRADE=Upgrade Weapon Form
SHOP_CANCEL=Cancel
SHOP_CONFIRM=Confirm
SHOP_CONTINUE=Continue
SHOP_CRAFT=Construct
SHOP_CRAFTED_GENERIC=New Item Constructed
SHOP_HEADER_EXPEDITIONS=Jukebox Tokens
SHOP_HEADER_GENERIC=Astral Constructs
SHOP_HEADER_MODS=Mods
SHOP_HEADER_WEAPONS=Weapon Forms
SHOP_INGREDIENTS=Required Materials
SHOP_LEVEL=Constructs level
SHOP_NO_WEAPONS=No Weapon Forms available
SHOP_PERSONAL_CHARM_HEADER=Personal Mods
SHOP_PLAYER_MOD_CRAFTED=New Personal Mod Constructed
SHOP_REFRESH=Refresh Mods
SHOP_REFRESH_ACTION=Refresh Mods
SHOP_REFRESH_INFO=Refresh to generate new randomized Mods
SHOP_UPGRADE=Upgrade
SHOP_UPGRADE_ACTION=Upgrade
SHOP_UPGRADE_INFO=Upgrade to enable higher tier Mods
SHOP_WEAPON_CHARM_HEADER=Weapon Mods
SHOP_WEAPON_CRAFTED=New Weapon Form Constructed
SHOP_WEAPON_MOD_CRAFTED=New Weapon Mod Constructed
SHOP_WEAPON_UPGRADED=Weapon Form Upgraded
SIGNAGE_AI_CONTAINMENT=A.I. Containment
SIGNAGE_EXECUTIVE_ELEVATOR=Sector Elevator
SIGNAGE_NYC_SUBWAY=NYC Subway
SIGNAGE_TRANSIT_CORRIDOR=Transit Corridor
SKIP_VIDEO={@ABORT_VIDEO_CONFIRM} Skip
SLOT_UNLOCK_LEVEL_1=Slot unlocks at level 1
SLOT_UNLOCK_LEVEL_2=Unlock by upgrading
SLOT_UNLOCK_LEVEL_3=Unlock by upgrading
SM_C04_01_HOROWITZ_2349=[0.18-0.80]Hey![0.95-1.79]Is someone there?
SM_C04_01_HOROWITZ_2350=[0.05-0.92]Hello?[1.50-2.71]I need some help here.
SM_C04_01_HOROWITZ_2351=If anyone’s there, I could really use a hand.
SM_C04_01_HOROWITZ_2352=Man down!
SM_C04_01_HOROWITZ_2358=[0.08-1.49]Got in a little scrap.[1.96-3.06]Name’s
Horowitz.[3.22-4.57]I-
SM_C04_01_HOROWITZ_2361=[0.13-1.47]Don’t look at me like that.[1.54-1.96]I’m fine.
[2.74-4.19]But Wells is still in there.[4.19-5.19]You gotta get him out.
SM_C04_01_HOROWITZ_2363=[0.00-1.02]My squadmate.[1.29-3.09]We were hunting a
runaway Altered Item.[3.39-5.16]We followed it down into the Clocks.
SM_C04_01_HOROWITZ_2365=[0.26-1.60]A Threshold.[2.23-4.95]The Bureau sealed it up
years back 'cause of all the clocks.[5.95-9.81]We followed the Altered Item inside,
but the way it was acting...[10.47-11.17]we weren’t ready.[12.59-15.36]Me and Wells
were the only ones to make it to the Motel cord.[16.17-19.83]He was right behind
me, but he never showed up on this side.
SM_C04_01_HOROWITZ_2367=[0.27-1.79]Wells is the medic![2.24-4.16]Please, you gotta
get him out of there.[4.47-5.87]I’ll be fine, really.[6.37-7.76]Rupe can patch me
up later.
SM_C04_01_HOROWITZ_2369=[0.16-1.67]I’d damn well hope so.[2.65-4.38]Just use the
Motel cord there.[4.38-5.74]It should get you into the Clocks.
SM_C04_01_HOROWITZ_2370=Sorry, the Threshold.
SM_C04_01_JESSE_2353=Someone needs help over there.
SM_C04_01_JESSE_2354=Sounds like there’s a man down.
SM_C04_01_JESSE_2357=[0.14-0.64]I’m here.[1.58-2.59]What happened to you?
SM_C04_01_JESSE_2360=Is he going to be okay?
SM_C04_01_JESSE_2362=Who’s Wells?
SM_C04_01_JESSE_2364=The Clocks?
SM_C04_01_JESSE_2366=I’ll go find him, but first you need to get to a medic.
SM_C04_01_JESSE_2368=[0.23-0.64]Fine.[1.85-3.05]But I’ll be back for you.
SM_C04_03_JESSE_2371=This Wells guy can’t be far.
SM_C04_03_JESSE_2372=Those must be the clocks he was talking about.
SM_C04_03_JESSE_2376=That must be our guy.
SM_C04_03_WELLS_2373=[0.00-0.37]Hey![1.01-1.64]Wake up![2.23-2.77]Come on![3.12-
3.81]Come on!
SM_C04_03_WELLS_2374=Don’t you die on me!
SM_C04_03_WELLS_2375=[0.03-0.87]Come on, Coleman![1.35-2.09]Wake up!
SM_C04_03_WELLS_2377=Shit!
SM_C04_04_JESSE_2378=[0.08-0.94]Are you Wells?[2.15-4.06]Your friend asked me to
come looking for you.
SM_C04_04_JESSE_2380=[0.33-1.09]You tried.[1.98-2.76]That’s enough.[4.05-
5.62]Horowitz needs your help now.[6.15-7.21]How do we get out of here?
SM_C04_04_JESSE_2382=[0.10-0.93]We’d better hurry.[1.82-2.42]Which way?
SM_C04_04_WELLS_2379=[0.61-1.73]That must be Horowitz.[2.37-3.30]Glad he got out.
[4.24-5.79]I stayed back to help the others.[5.82-7.36]Did a shit job of it,
clearly.
SM_C04_04_WELLS_2381=[0.04-1.88]We should head back through the Threshold.[2.26-
4.32]We can look for other survivors as we go.
SM_C04_04_WELLS_2383=Just follow the blood.
SM_C04_05_JESSE_2386=What’s with the clocks?
SM_C04_05_JESSE_2389=Let me see.
SM_C04_05_JESSE_2390=So you came down here for an Altered Item?
SM_C04_05_JESSE_2395=[0.09-1.91]I’ll need to come deal with that Altered Item
later.[2.82-6.49]If I open the Safe Room now, Wells could get hurt.
SM_C04_05_JESSE_2398=That was brave of you.
SM_C04_05_WELLS_2384=Let’s go.
SM_C04_05_WELLS_2385=[0.03-0.80]I can open this.[1.11-1.94]I’ve got a keycard.
SM_C04_05_WELLS_2387=[0.00-1.15]Threshold effect.[1.87-5.32]This used to be a
regular office wing before the Threshold manifested.[5.72-9.56]The forces at play
in there got a hold of someone’s old clock and started duplicating it.[10.05-
13.13]Now the office is abandoned and it’s clocks all the way down.
SM_C04_05_WELLS_2388=[0.05-0.66]Locked.[1.66-3.01]Think you can find a way around?
SM_C04_05_WELLS_2391=[0.05-1.38]The Anchor, yeah.[2.29-4.69]Langston said it’d be a
simple Item retrieval.[5.06-6.72]But the power that thing had.[7.13-8.90]I’ve never
seen anything like it.
SM_C04_05_WELLS_2392=Thanks.
SM_C04_05_WELLS_2393=[0.03-0.81]That’s O’Neil.[1.33-1.95]Shit.[2.84-4.67]No one
else got out.
SM_C04_05_WELLS_2394=[0.03-2.39]That safe room is where the Altered Item cornered
us.[3.09-4.60]We sealed the door on the way out.[5.11-6.78]We couldn’t let it get
out into the Bureau.
SM_C04_05_WELLS_2396=[0.05-1.06]We locked it tight.[1.77-3.49]Come on, we need to
get back to Horowitz.
SM_C04_05_WELLS_2397=[0.00-4.03]When it was clear we couldn’t contain the Altered
Item, Horowitz ordered a retreat.[4.44-6.45]We got out, but Hiss were waiting for
us.[6.98-9.64]I took Horowitz to the Motel cord and went back for the others.
SM_C04_05_WELLS_2399=[0.00-0.69]I’m the medic.[1.06-1.91]It’s my job.
SM_C04_05_WELLS_2400=Should be just a bit further.
SM_C04_05_WELLS_2401=We’re almost out of the Threshold.
SM_C04_05_WELLS_2402=We’re not far now.
SM_C04_05_WELLS_2403=Just keep going straight.
SM_C04_06_JESSE_2406=Shit.
SM_C04_06_JESSE_2413=I should talk to Wells, make sure he’s okay.
SM_C04_06_WELLS_2404=[0.03-0.52]Come on.[1.07-3.20]The Motel cord is on the other
side of Logistics.[3.64-4.89]Horowitz should still be there.
SM_C04_06_WELLS_2405=[0.00-0.57]Hold on.[1.44-2.42]Something’s wrong with him.
SM_C04_06_WELLS_2407=[0.00-0.63]Horowitz.[1.73-2.88]Aw, god, no.
SM_C04_06_WELLS_2408=You Hiss motherfuckers took him!
SM_C04_06_WELLS_2409=Come on!
SM_C04_06_WELLS_2410=Fuck you!
SM_C04_06_WELLS_2411=You can’t kill all of us!
SM_C04_06_WELLS_2412=You fuckers came to the wrong House!
SM_C04_07_JESSE_2414=I’m sorry about your friend.
SM_C04_07_JESSE_2417=[0.03-2.68]That Altered Item needs to be dealt with before it
hurts anyone else.[3.76-5.33]I should go back down and contain it.
SM_C04_07_JESSE_2418=[0.28-2.04]Head to the Executive Sector, Wells.[3.36-4.44]They
could use a medic.
SM_C04_07_WELLS_2415=[0.00-0.48]Thanks.[1.34-2.63]And thanks for coming to get me.
[3.45-6.36]Horowitz’s HRA must have been damaged in the Threshold.[7.17-8.57]Guy
never put himself first.
SM_C04_07_WELLS_2416=[0.03-3.20]At least the Anchor Altered Item is still locked
away down in the Clocks.[4.03-5.39]I hope it rots down there.
SM_C04_07_WELLS_2419=[0.00-0.92]Thank you, Director.[2.14-3.87]I’ll go see what
good I can do there.
SM_C04_STEP_00=Traverse the Oceanview Motel
SM_C04_STEP_00_LOG=Jesse finds a wounded ranger named Horowitz in the Logistics
lobby. He asks Jesse to go in and find his squad mate, Wells.
SM_C04_STEP_01=Find the missing medic
SM_C04_STEP_02=Escort Wells back to Horowitz
SM_C04_STEP_03=Open the gate for Wells
SM_C04_STEP_04=Escort Wells to Horowitz
SM_C04_STEP_05=Meet Wells at the Control Point
SM_C04_STEP_06=Escort Wells to Horowitz
SM_C04_STEP_07=Defeat Hiss-corrupted Horowitz with Wells
SM_C04_STEP_08=Speak with Wells
SM_C04_STEP_08_LOG_COMPLETE=Jesse finds Wells in the Sealed Threshold, an abandoned
area overflowing with replicated clocks. Jesse learns about the powerful Anchor
Altered Item and how it decimated the Ranger squad. They escape the Threshold only
to find Horowitz has been corrupted by the Hiss. Jesse and Wells defeat Horowitz
and the other Hiss.
SM_C04_TITLE=A Matter of Time
SM_C10_01_JESSE_2420=[0.04-1.74]This is the Safe Room Wells showed me.[2.69-
4.22]The one with the Altered Item inside.
SM_C10_01_JESSE_2421=How am I supposed to get across that?
SM_C10_01_JESSE_2422=[0.00-0.46]Great.[0.85-1.68]More clocks.
SM_C10_01_JESSE_2423=What the fuck is that?
SM_C10_02_JESSE_2424=It’s making MORE clocks?
SM_C10_03_JESSE_2425=[0.04-0.68]An Anchor?[1.17-2.60]That must be the Altered Item.
SM_C10_04_JESSE_2426=[0.03-0.43]There.[1.08-3.53]No wonder the Rangers had such a
hard time with that one.
SM_C10_04_WELLS_2427=Have you taken care of that Anchor Altered Item yet?
SM_C10_04_WELLS_2428=[0.03-1.62]I heard you contained the Anchor.[2.36-4.51]It’s
nice knowing that thing is locked up again.[5.46-6.32]Thanks, Director.
SM_C10_STEP_00=Investigate the Safe Room
SM_C10_STEP_00_LOG=Jesse returns to the Sealed Threshold to contain the Anchor
Altered Item that cost Horowitz and the other Rangers their lives.
SM_C10_STEP_01=Defeat the Anchor
SM_C10_STEP_02=Contain the Anchor
SM_C10_STEP_02_LOG_COMPLETE=She fights the strange manifestation created by the
Anchor Altered Item, and manages to cleanse the Anchor and contain it in the
Panopticon.
SM_C10_TITLE=The Enemy Within
SM_C11_STEP_00=Cleanse and contain the Japanese Paper Lantern
SM_C11_STEP_00_LOG=Langston asks Jesse to cleanse and retrieve the numerous Altered
Items that have escaped from the Panopticon. He warns Jesse that their behavior has
become erratic since the Hiss corrupted them.
SM_C11_STEP_01=Cleanse and contain the Traffic Light
SM_C11_STEP_02=Cleanse and contain the Hand Chair
SM_C11_STEP_03=Cleanse and contain the Moving Letters
SM_C11_STEP_04=Return to Langston
SM_C11_STEP_05=Cleanse and contain the Flamingo
SM_C11_STEP_06=Cleanse and contain the Mannequin
SM_C11_STEP_07=Cleanse and contain the Rubber Duck
SM_C11_STEP_08=Return to Langston
SM_C11_STEP_08_LOG_COMPLETE=Jesse contains every missing Altered Item on Langston’s
list. One of them translocates her to the Astral Plane, where she once again
encounters Former.
SM_C11_TITLE=Langston's Runaways
SM_C13_JESSE_2116=I’ll take care of it.
SM_C13_JESSE_2117=That thing’s not getting away this time.
SM_C13_JESSE_2119=She’s already off on her own thing.
SM_C13_JESSE_2120=There you are.
SM_C13_JESSE_2123=[0.03-0.52]There.[1.75-5.06]I guess the Bureau should start
looking for a new Head of Communications.
SM_C13_JESSE_2124=I took care of the Tommasi problem.
SM_C13_JESSE_2125=[0.24-0.78]Sorry.[0.81-2.73]I forget he was a co-worker.
SM_C13_JESSE_2127=[0.18-0.85]You’re right.[1.69-3.30]I just didn’t want to be
insensitive.
SM_C13_JESSE_2129=I don’t think Emily’s in danger of being called sentimental.
SM_C13_POPE_2112=[0.17-0.70]Jesse![1.19-3.04]We need to talk about Mr. Tommasi.
SM_C13_POPE_2113=[0.22-2.17]Do you remember Mr. Tommasi?[2.22-3.33]The Head of
Communications?[3.64-6.91]The Hiss he was changed into showed up in Containment.
[7.19-8.39]Near the Turntable.
SM_C13_POPE_2118=[0.63-4.99]I’ve heard reports about his particular use of language
and intonation when repeating the Hiss babbling.[5.21-10.68]The biological and
behavioral distinctions between different Hiss corrupted individuals is truly
fascinating.[11.05-13.32]I wonder if I could categorize the data...
SM_C13_POPE_2126=[0.39-1.26]Don’t apologize.[1.67-3.25]That wasn’t the real
Tommasi.[3.46-5.52]He died when the Hiss got him.
SM_C13_POPE_2128=[0.77-3.60]Sentimentality is a weakness in situations like these,
Jesse.[3.95-5.04]That’s Bureau 101.
SM_C13_POPE_2266=[0.33-1.92]Do you remember Mr. Tommasi?[1.92-3.08]The Head of
Communications?[3.41-6.33]The Hiss he was changed into showed up in Containment.
[6.56-8.29]In the Sterling AWE site.
SM_C13_STEP_00=Locate Hiss-corrupted Tommasi
SM_C13_STEP_00_LOG=The Hiss-corrupted Tommasi has been sighted in the Containment
Sector.
SM_C13_STEP_01=Defeat Hiss-corrupted Tommasi
SM_C13_STEP_02=Speak with Emily
SM_C13_STEP_02_LOG_COMPLETE=Jesse defeats Tommasi in the Sterling AWE area.
SM_C13_TITLE=Mr. Tommasi
SM_C14_01_JESSE_2430=What are you doing in there?
SM_C14_01_JESSE_2432=Damn.
SM_C14_01_JESSE_2433=[0.00-2.17]I can’t, I’m sorry.[2.52-3.52]There’s an emergency.
[3.84-5.19]But I’ll come back, I promise.
SM_C14_01_PHILLIP_2429=[0.15-0.58]Hello?[1.53-2.75]Is anyone there?
SM_C14_01_PHILLIP_2431=[0.05-1.06]Oh, thank God.[1.70-5.02]Look, someone has to
watch this object at all times or it deviates.[5.16-6.96]My shift replacement never
showed up.[7.21-8.20]Can you help me?
SM_C14_01_PHILLIP_2434=[0.17-1.38]Okay, okay.[1.38-1.73]Just...[1.84-2.91]don’t
forget.[2.98-5.15]I can’t stare at this thing much longer.
SM_C14_01_PHILLIP_2435=[0.03-1.53]Keep your eyes open, Phillip.[1.91-2.73]Keep them
open.[3.24-5.67]Open, open, open.
SM_C14_02A_JESSE_2437=Hey, what can I do?
SM_C14_02A_JESSE_2439=[0.34-0.97]Langston.[1.36-2.37]Yeah, I know him.[2.83-
4.22]I’ll go ask him how to get you out.
SM_C14_02A_JESSE_2441=[0.11-1.38]Hey, calm down.[2.00-2.94]Just focus.[4.00-
5.01]What’s your name?
SM_C14_02A_JESSE_2443=Just hang on, Phillip.
SM_C14_02A_PHILLIP_2436=[0.13-0.57]Hello?[0.90-1.99]Are you there?[2.55-
4.29]Please, I need help.
SM_C14_02A_PHILLIP_2438=[0.11-0.94]You’re back![1.28-2.65]Oh, thank you, thank you.
[2.98-5.55]If I look away, I don’t know what this thing will do.[5.58-7.22]You have
to get me out of here.[7.61-10.72]The door can only be opened by the Panopticon
supervisor.[11.01-13.59]That’s Langston, if he’s still around.
SM_C14_02A_PHILLIP_2440=[0.12-1.00]Please hurry.[1.27-4.88]My eyes, they can’t-
they can’t-
SM_C14_02A_PHILLIP_2442=[0.46-1.29]Focus.[1.64-2.14]Right.[2.88-4.17]My name is
Phillip.[4.45-4.83]And...[5.35-6.79]I think I can hold on for a bit.[6.79-7.86]It’s
just, my eyes.[8.24-9.86]My eyes hurt so much.
SM_C14_02B_JESSE_2445=What are you doing in there?
SM_C14_02B_JESSE_2447=[0.34-0.97]Langston.[1.36-2.37]Yeah, I know him.[2.83-
4.22]I’ll go ask him how to get you out.
SM_C14_02B_JESSE_2449=[0.11-1.38]Hey, calm down.[2.00-2.94]Just focus.[4.00-
5.01]What’s your name?
SM_C14_02B_JESSE_2451=Just hang on, Phillip.
SM_C14_02B_PHILLIP_2444=[0.13-0.57]Hello?[0.90-1.99]Are you there?[2.55-
4.29]Please, I need help.
SM_C14_02B_PHILLIP_2446=[0.34-1.39]Oh, thank god.[1.85-5.23]Someone has to watch
this object at all times or it deviates.[5.62-8.44]I’ve been staring at it since
yesterday with no breaks.[8.49-10.00]You have to get me out of here.[10.00-
13.72]The door can only be opened by the Panopticon supervisor.[14.03-16.38]That’s
Langston, if he’s still around.
SM_C14_02B_PHILLIP_2448=[0.12-1.00]Please hurry.[1.27-4.88]My eyes, they can’t-
they can’t-
SM_C14_02B_PHILLIP_2450=[0.46-1.29]Focus.[1.64-2.14]Right.[2.88-4.17]My name is
Phillip.[4.45-4.83]And...[5.35-6.79]I think I can hold on for a bit.[6.79-7.86]It’s
just, my eyes.[8.24-9.86]My eyes hurt so much.
SM_C14_04_JESSE_2452=[0.07-1.89]There’s someone named Phillip up in a cell.[2.36-
4.91]He’s watching a refrigerator and very rapidly losing it.
SM_C14_04_JESSE_2455=You forgot about him?
SM_C14_04_JESSE_2457=[0.11-1.13]Listen, it’s fine.[1.47-2.77]We just need to get
him out of there.[3.35-5.20]He said you’d be able to open the cell door.
SM_C14_04_JESSE_2460=[0.12-1.24]I’ll figure something out.[1.89-3.14]I’m pretty
good with these things.
SM_C14_04_JESSE_2462=He doesn’t know us very well.
SM_C14_04_LANGSTON_2453=Phillip?
SM_C14_04_LANGSTON_2454=[0.51-1.43]Oh, shit.[1.43-2.65]I forgot about fridge duty!
[3.13-4.43]He’s been in there for over a day![4.43-5.42]I totally forgot.
SM_C14_04_LANGSTON_2456=[0.13-1.77]There’s a lot going on![2.05-3.84]The Hiss, the
Benicoff TV![4.40-6.97]Considering the number of things I’m juggling, ma’am, I
think it’s-
SM_C14_04_LANGSTON_2458=Yeah, I can unlock it on my terminal.
SM_C14_04_LANGSTON_2459=[0.12-1.48]There, done.[1.70-2.64]Door open.[3.22-4.63]But
Phillip can’t just leave.[5.08-6.68]The fridge is behaving erratically.[7.34-
9.78]Ocular contact is the only thing that seems to placate it.[10.02-13.90]If we
don't have someone in there watching it twenty-four seven, people will die.
SM_C14_04_LANGSTON_2461=Being “pretty good” with Altered Items isn't standard
Bureau procedure, ma’am.
SM_C14_05_JESSE_2464=[0.30-0.82]I’m back.[1.44-2.03]I’m coming in.
SM_C14_05_JESSE_2467=Phillip?
SM_C14_05_JESSE_2468=Phillip?
SM_C14_05_JESSE_2469=Agh!
SM_C14_05_JESSE_2470=If I look away, it hurts me.
SM_C14_05_JESSE_2471=[0.25-2.44]I can’t get out and I can’t look away.[4.18-
5.73]Maybe I can cleanse it?
SM_C14_05_PHILLIP_2463=[0.20-0.75]Hello?[1.48-2.10]Jesse?
SM_C14_05_PHILLIP_2465=[0.14-1.82]Thank you.[2.05-3.98]Thank you, thank you.
SM_C14_05_PHILLIP_2466=[0.18-0.71]Jesse![1.43-2.95]The Fridge is doing something-
SM_C14_06_FORMER_8666=# # # // # !? $$ *^^ () ### #
SM_C14_06_JESSE_2472=This sounds like the Board, but I can’t understand it.
SM_C14_06_JESSE_2473=What the fuck?!
SM_C14_06_JESSE_2474=[0.08-0.77]Wait.[1.21-2.68]There’s no Black Pyramid here...
SM_C14_07_JESSE_2475=[0.03-1.48]The Fridge seems fixed.[2.76-5.00]Did fighting that
thing off change something?
SM_C14_08_JESSE_2477=[0.20-0.91]Phillip’s gone.[1.99-3.80]Something happened before
I could get him out.
SM_C14_08_JESSE_2480=[0.06-1.17]The fridge is fine now.[2.28-3.22]I took care of
it.
SM_C14_08_JESSE_2482=[0.32-2.79]I touched it and wound up in the Astral Plane.
[3.62-4.00]This...[5.50-7.03]thing was in there.[7.03-7.77]It was huge.[7.77-
8.75]Had one big eye.[9.46-10.37]Wasn’t friendly.
SM_C14_08_JESSE_2484=Do you think that thing is what got Phillip?
SM_C14_08_LANGSTON_2476=[0.22-0.84]How’d it go?[1.40-2.04]Where’s Phillip?
SM_C14_08_LANGSTON_2478=[1.31-2.38]Poor Phillip.[3.64-4.96]He never did like fridge
duty.
SM_C14_08_LANGSTON_2479=But if you’re here, then who’s watching the fridge?
SM_C14_08_LANGSTON_2481=[0.26-2.88]You don’t just “take care” of Altered Items.
[2.88-3.99]What did you do?
SM_C14_08_LANGSTON_2483=[1.50-5.64]We’ve been getting reports from the Astralnauts
lately about something fitting that description.[6.16-11.02]The Astral Plane is
usually connected to our world through Objects of Power, not Altered Items.
SM_C14_08_LANGSTON_2485=[0.30-0.93]Must've been.[1.81-3.62]The Panopticon is a
dangerous place.[4.11-5.39]The agents all know the risks.
SM_C14_08_LANGSTON_2486=But since you’re some sort of Altered Item whisperer, I’ve
got a list of others for you to corral.
SM_C14_08_LANGSTON_2487=My life just got a whole lot easier.
SM_C14_08_LANGSTON_3983=[0.33-4.73]If this thing is linking itself to Altered
Items, then it's clearly powerful.[5.17-6.20]This may happen again.
SM_C14_08_LANGSTON_3984=[1.12-4.22]The Hiss are causing containment breaches left,
right, and center.[4.22-5.79]Here, start with these.[6.08-7.94]I’ll see if there
are any others missing while you’re gone.
SM_C14_STEP_00=Speak with the Agent in the Panopticon cell - 4th Floor
SM_C14_STEP_01=Assist the Agent in the Panopticon cell after Dylan has been found -
4th Floor
SM_C14_STEP_01_LOG=Jesse finds an agent in the Panopticon who has been left to
stare at a Refrigerator Altered Item. He can’t stare much longer, but if he blinks
then the Refrigerator will deviate.
SM_C14_STEP_02=Assist the Agent in the Panopticon cell - 4th Floor
SM_C14_STEP_03=Speak with Langston
SM_C14_STEP_03_LOG=The Panopticon agent asks Jesse to help him get out of the cell
and away from the Refrigerator Altered Item.
SM_C14_STEP_04=Return to Phillip - 4th Floor
SM_C14_STEP_05=Find a way to subdue the Refrigerator
SM_C14_STEP_06=Speak with Langston
SM_C14_STEP_06_LOG_COMPLETE=Jesse attempts to save the agent named Phillip, but
does not reach him in time. She enters the Astral Plane and faces a strange entity
called Former.
SM_C14_TITLE=Fridge Duty
SM_C17_02_JESSE_2488=Looks like one of Langston’s Altered Items.
SM_C17_02_JESSE_2489=[0.03-3.33]Langston had a Paper Lantern on his list of escaped
Altered Items.[4.39-5.27]That must be it.
SM_C17_02_JESSE_2490=Looks like I need to hit that shield harder.
SM_C17_02_JESSE_2491=That wasn’t so bad.
SM_C17_02_JESSE_2492=Back in the Panopticon, safe and sound.
SM_C17_03_JESSE_2493=That must be one of the missing Altered Items.
SM_C17_03_JESSE_2494=That’s the Traffic Light, one of the missing Altered Items
Langston is looking for.
SM_C17_03_JESSE_2495=Wait, how did I get back here?
SM_C17_03_JESSE_2496=What is this thing’s deal?
SM_C17_03_JESSE_2497=How is it doing that?
SM_C17_03_JESSE_2498=[0.00-1.26]Come on, Jesse.[2.16-3.15]Figure it out.
SM_C17_03_JESSE_2499=One less escaped Altered Item to worry about.
SM_C17_04_JESSE_2500=That’s an Altered Item up there.
SM_C17_04_JESSE_2501=[0.00-0.84]The Hand Chair.[1.29-3.32]That’s one of Langston’s
escaped Altered Items.
SM_C17_04_JESSE_2502=Looks like it’s stuck in the ceiling.
SM_C17_04_JESSE_2503=Easy peasy.
SM_C17_04_JESSE_2504=One more Altered Item safe in the Panopticon.
SM_C17_05_JESSE_2505=That’s no normal piece of paper.
SM_C17_05_JESSE_2506=[0.03-3.18]That must be the Letter Altered Item Langston asked
me to find.[3.97-5.42]There should be more than one page.
SM_C17_05_JESSE_2507=[0.18-0.62]Okay.[0.96-2.61]Need to know where it’s gonna end
up.
SM_C17_05_JESSE_2508=I need to find the other pages.
SM_C17_05_JESSE_2509=Should be one more page.
SM_C17_05_JESSE_2510=Done and done.
SM_C17_05_JESSE_2511=Enjoy your containment cell.
SM_C17_06_JESSE_2512=That’s all the Altered Items on Langston’s list.
SM_C17_06_JESSE_2513=I found all those missing Altered Items.
SM_C17_06_JESSE_2515=How many of these things did he lose?
SM_C17_06_JESSE_2516=How many?
SM_C17_06_LANGSTON_2514=[0.24-0.75]All of them?[1.31-3.28]Wow, you have a gift,
ma’am.[4.00-7.70]But those weren’t all of the Altered Items missing from the
Panopticon.[8.13-10.01]The Hiss must be making them restless.[10.17-12.44]We’ve had
several more containment breaches.
SM_C17_06_LANGSTON_2517=[0.29-1.00]Just a couple.[1.17-2.54]Should be no problem
for you.[2.69-4.90]I really appreciate your help.[4.90-5.75]Really.[5.83-7.55]Just
super.
SM_C17_07_JESSE_2518=That’s got to be an Altered Item.
SM_C17_07_JESSE_2519=[0.00-1.07]The Flamingo.[1.55-3.69]One of Langston’s fugitive
Altered Items.
SM_C17_07_JESSE_2520=[0.18-0.78]Shit![1.60-3.00]Okay, no touching.[3.52-4.03]Got
it.
SM_C17_07_JESSE_2521=This isn’t the Board.
SM_C17_07_JESSE_2522=This thing again.
SM_C17_07_JESSE_2523=You got into another Altered Item?
SM_C17_07_JESSE_2524=[0.04-1.43]What does this thing want?[2.08-3.47]Is it fighting
the Board?
SM_C17_07_JESSE_2525=[0.00-1.48]I never did like Flamingos.[2.14-3.89]Too pink.
SM_C17_07_JESSE_2526=Another Altered Item contained.
SM_C17_07_JESSE_2527=Let’s hope we don’t run into that thing again.
SM_C17_08_JESSE_2528=[0.04-0.79]The Mannequin.[1.35-3.24]One of Langston’s missing
Altered Items.
SM_C17_08_JESSE_2529=[0.24-0.82]God.[1.07-4.55]The only thing creepier than one
mannequin is a few dozen of the damn things.
SM_C17_08_JESSE_2530=Wrong one, I guess.
SM_C17_08_JESSE_2531=This thing is pissing me off!
SM_C17_08_JESSE_2532=Okay, Jesse, it has to have a tell.
SM_C17_08_JESSE_2533=New Bureau policy: No more mannequins.
SM_C17_08_JESSE_2534=One more Altered Item for the Panopticon.
SM_C17_09_JESSE_2535=[0.18-0.94]The Globe.[1.19-3.40]That’s one of the Altered
Items Langston is looking for.
SM_C17_09_JESSE_2536=Holy shit!
SM_C17_09_JESSE_2537=Stop bouncing!
SM_C17_09_JESSE_2538=[0.00-0.28]Ooph.[0.28-2.62]I feel a little sick after that
one.
SM_C17_09_JESSE_2539=One less Altered Item loose in the Bureau.
SM_C17_10_JESSE_2540=[0.28-1.43]Disappearing ducks.[1.77-2.31]Great.
SM_C17_10_JESSE_2541=This must be one of Langston’s Altered Items.
SM_C17_10_JESSE_2543=[0.15-1.13]Finally.[1.42-2.22]No more quacking.
SM_C17_10_JESSE_2544=[0.33-0.90]There.[1.33-2.67]Safe in the Panopticon.
SM_C17_11_JESSE_2545=[0.62-2.97]Every Altered Item on the list is contained.[3.75-
4.69]I should tell Langston.
SM_C17_11_JESSE_2546=Every Altered Item on your list is now back in the Panopticon,
safe and sound.
SM_C17_11_JESSE_2548=[0.03-2.89]The Flamingo pulled me into the Astral Plane, just
like the Fridge did.[3.20-4.80]That same creature was there.
SM_C17_11_JESSE_2550=[0.05-0.37]Hmm.[1.24-2.21]Something to keep an eye on.
SM_C17_11_JESSE_2552=I guess this is my life now.
SM_C17_11_LANGSTON_2547=[0.73-1.97]That’s a load off my mind![2.62-5.94]Missing
Altered Items don’t exactly reflect well on me, you know?[6.40-7.45]Did they give
you any trouble?
SM_C17_11_LANGSTON_2549=[0.39-0.88]Hmm.[1.64-8.42]I was looking over the old
activity reports and multiple items have been displaying much more destructive
behavior in the past few weeks.
SM_C17_11_LANGSTON_2551=And if I have any more runaways, I’ll know just who to
call.
SM_C17_11_LANGSTON_3985=There’s some connection there, I bet, but that’s a bit
above my pay grade.
SM_EXEC_Expedition_Step_01=Ask Arish about the Jukebox Token
SM_EXEC_Expedition_Step_01_LOG=Jesse finds a strange Jukebox Token. She speaks to
Arish to find out more about it.
SM_EXEC_Expedition_Step_02=Use the Token in the Jukebox
SM_EXEC_Expedition_Step_03=Discover what happened to the expedition team
SM_EXEC_Expedition_Step_04=Travel through the active gate to the island site
SM_EXEC_Expedition_Step_05=Search the site for the missing expedition team
SM_EXEC_Expedition_Step_06=Survive!
SM_EXEC_Expedition_Step_07=Speak with Arish
SM_EXEC_Expedition_Step_07_LOG_COMPLETE=Jesse learns that the Token activates the
Jukebox, an Object of Power that translocates users to a place called the
Formation. Jesse searches the Formation for the missing expedition team and
survives a Hiss ambush.
SM_EXEC_Expedition_Title=Put a Record On
SM_EXEC_New_Expedition_Step_01=Ask Arish about the Jukebox Token
SM_EXEC_New_Expedition_Step_01_LOG=Jesse finds a strange Jukebox Token. She speaks
to Arish to find out more about it.
SM_EXEC_New_Expedition_Step_02=Use the Token in the Jukebox
SM_EXEC_New_Expedition_Step_03=Complete an expedition
SM_EXEC_New_Expedition_Step_03_LOG_COMPLETE=Jesse uses the Jukebox to enter the
Formation, a threshold space where she successfully completes an expedition.
SM_EXEC_New_Expedition_Title=Put a Record On
SM_EXP_01_ARISH_2554=[1.34-2.93]That is a Jukebox Token.[3.44-6.85]Little bastards
turn up in the weirdest places, like bad pennies.[7.37-9.81]The Rangers use them to
activate an old Object of Power.
SM_EXP_01_ARISH_2556=[0.69-2.36]Nope, just the one record.[3.03-4.23]Be careful
turning it on though.[4.65-7.06]When it’s playing, you get a free trip to the
Formation.
SM_EXP_01_ARISH_2559=[0.59-2.96]The Bureau has been wondering that for years.[3.59-
7.19]I mean, it’s just a pile of rocks, built by God knows who, but...[7.48-
14.21]Researchers have confirmed it’s in the same Threshold as the Quarry, but no-
one's ever been able to map a physical route to the Formation from Maintenance.
SM_EXP_01_ARISH_2561=[0.51-1.13]Pretty much.[1.69-4.08]We only send in annual
expeditions to the Formation now.[4.32-5.75]“Check ups”, Salvador calls them.[6.44-
8.23]This year’s team went in the day the Hiss arrived.[9.34-11.77]Come to think of
it, the song should have brought them back hours ago.
SM_EXP_01_ARISH_2563=[0.28-1.17]I’d appreciate that.[1.70-3.77]The Jukebox is kept
just past the security booth over there.[4.69-6.43]Put in the Token and enjoy the
ride.
SM_EXP_01_JESSE_2553=[0.11-1.23]I found this token.[1.97-3.06]Any idea what it
does?
SM_EXP_01_JESSE_2555=[0.04-1.66]A Jukebox, I assume.[3.32-4.47]Does it have any
good songs?
SM_EXP_01_JESSE_2557=[0.03-0.92]The Formation?[2.24-3.23]That sounds ominous.
SM_EXP_01_JESSE_2558=Why’s it send you there?
SM_EXP_01_JESSE_2560=So it’s in the Quarry, you just don’t know where?
SM_EXP_01_JESSE_2562=I can go in and take a look.
SM_EXP_02_JESSE_2564=[0.05-0.70]Stars.[1.91-4.34]That certainly looks like the same
sky as the Quarry.
SM_EXP_02_JESSE_2565=Guess I should look for those Rangers.
SM_EXP_02_JESSE_2566=That must be the Formation Arish was talking about.
SM_EXP_02_JESSE_2568=Link detectors?
SM_EXP_02_JESSE_2569=[0.05-0.85]A flashing light.[1.37-2.45]They must have gone
that way.
SM_EXP_02_JESSE_2570=I don’t see any Rangers.
SM_EXP_02_JESSE_2574=[0.41-0.93]The Hiss.[1.78-2.47]They’re here.
SM_EXP_02_JESSE_2575=Where’d you all come from?
SM_EXP_03_ARISH_2577=[0.26-0.70]There you are.[1.50-4.59]Did you, uh, did you find
those Rangers at the Formation?
SM_EXP_03_ARISH_2579=[0.10-1.49]Another dead team.[1.64-2.08]Jesus.[3.01-4.28]You
know, I should’ve seen this coming.[4.28-7.32]The Formation, it's got like a pull
to it.[7.32-8.86]Things just end up there.[9.44-11.81]I’m sure you saw all the junk
from the Bureau lying around.
SM_EXP_03_ARISH_2581=[1.64-2.68]Or they forced their way in.[3.51-5.27]The
Formation is a just big question mark to us.[6.11-8.85]Who knows, you might even
find some useful stuff down there.[9.08-12.12]All I know is we cannot let the Hiss
get comfortable.
SM_EXP_03_ARISH_2583=[0.39-1.63]Uh-huh, a simple one.[2.37-5.58]You need to find
more Tokens and clear the Hiss the fuck out of the Formation.
SM_EXP_03_ARISH_2585=[0.38-3.08]Oh, and I found a file on the Formation while you
were gone.[3.70-4.99]Take a look for yourself, if you want.[4.99-6.63]A lot of the
terms in there are way beyond me.[7.09-9.37]I don’t like to overcomplicate these
situations.[9.85-11.92]When in doubt, fuck it, shoot something, right?
SM_EXP_03_ARISH_2587=I try.
SM_EXP_03_JESSE_2576=[0.00-0.88]Guess the song ended.[1.77-2.49]Good timing.
SM_EXP_03_JESSE_2578=[0.10-3.16]I found them, but it’s not good news.[4.28-5.60]The
Hiss got there first.[7.15-7.75]Lots of them.
SM_EXP_03_JESSE_2580=[0.09-2.20]There were a lot of Hiss, Arish.[2.98-4.06]I mean,
a lot.[5.08-6.38]Did they get pulled in too?
SM_EXP_03_JESSE_2582=Sounds like you have a plan.
SM_EXP_03_JESSE_2584=That is simple.
SM_EXP_03_JESSE_2586=Real helpful, Arish.
SM_H01_01_JESSE_2240=So what do you need from me?
SM_H01_01_JESSE_2242=And what is that exactly?
SM_H01_01_JESSE_2244=Okay. I’ll see what I can do.
SM_H01_01_POPE_2239=Jesse. I have a favor to ask. As you know, I’m gathering all
available data on the Hiss. Knowledge is the key to victory. I forget who said
that.
SM_H01_01_POPE_2241=Data! No one engages with the Hiss like you do. I’ve inserted
data requests into a terminal, I just need you to pick some and go do what you do
best.
SM_H01_01_POPE_2243=Eradicating Hiss-corrupted entities. I thought that was
obvious. Every reading helps!
SM_H01_01_POPE_2245=That’s all I ask.
SM_H01_02_POPE_2246=I placed the terminal outside. You can’t miss it.
SM_H01_02_POPE_2247=The terminal is right here. Take a look.
SM_H01_02_POPE_2248=The terminal is just below the Pyramid. Can’t miss it.
SM_M01_01_JESSE_2591=I always did love obstacle courses.
SM_M01_01_JESSE_2605=Shit.
SM_M01_01_JESSE_2606=Come on!
SM_M01_01_JESSE_2607=Arggh.
SM_M01_01_JESSE_2608=Fuck you, awkward voice recording!
SM_M01_01_SPEAKER_AUDIO_2588=So... So I- I... just read this?
SM_M01_01_SPEAKER_AUDIO_2589=[0.09-2.04]Welcome to the Ranger Field Training
Course.[2.12-5.42]The course must be completed in the specified amount of time.
[5.42-7.28]When you’re ready to start, press the button.
SM_M01_01_SPEAKER_AUDIO_2590=Is that all or-
SM_M01_01_SPEAKER_AUDIO_2592=[0.04-1.09]Get ready, Ranger.[1.56-3.00]Course
starting in five.
SM_M01_01_SPEAKER_AUDIO_2593=Four.
SM_M01_01_SPEAKER_AUDIO_2594=Three.
SM_M01_01_SPEAKER_AUDIO_2595=Two.
SM_M01_01_SPEAKER_AUDIO_2596=[0.00-0.58]One.[1.37-2.42]Go!
SM_M01_01_SPEAKER_AUDIO_2597=Sixty seconds remaining.
SM_M01_01_SPEAKER_AUDIO_2598=Forty-five seconds remaining.
SM_M01_01_SPEAKER_AUDIO_2599=Thirty seconds remaining.
SM_M01_01_SPEAKER_AUDIO_2600=Fifteen seconds remaining.
SM_M01_01_SPEAKER_AUDIO_2601=Five seconds remaining.
SM_M01_01_SPEAKER_AUDIO_2602=[0.03-0.82]Course failed.[1.49-2.42]Try again, Ranger.
SM_M01_01_SPEAKER_AUDIO_2603=[0.03-0.80]Course complete.[1.32-2.73]Congratulations,
Ranger.
SM_M01_01_SPEAKER_AUDIO_2604=Can I do that one again?
SM_M01_02_JESSE_2609=I’m guessing this isn’t usually part of the course.
SM_M01_02_JESSE_2610=It’s protecting itself.
SM_M01_02_JESSE_2611=I need to hit it harder to break that shield.
SM_M01_02_JESSE_2612=[0.03-1.37]Is that a flask?[2.76-4.83]Finally, something
really useful.
SM_M01_03_BOARD_2614=[0.00-3.15]< The Copies have been given Weapons/Projectiles
>[3.20-5.60]< Shield yourself to pass/level up >
SM_M01_04_JESSE_2616=Good time to have a shield.
SM_M02_02_AHTI_2313=[0.00-0.86]Yep.[2.60-3.85]Burn the trash.[4.60-6.24]Throw it in
the fire.[7.52-9.11]Burn it all.
SM_M02_02_AHTI_3431=Burn it into a reindeer, not into a moose.
SM_M02_02_JESSE_2619=By “trash”, did Ahti mean barrels full of hazardous biological
material?
SM_M02_02_JESSE_2620=Seems like I’m breaking some environmental regulations on
waste disposal, but if that’s what Ahti wants, then I’ll get it done.
SM_M02_02_JESSE_2621=That’s all of them.
SM_M02_03_AHTI_2314=[0.04-0.74]It's back.[1.79-3.38]What would kill a bad thing?
[4.02-5.36]Paska mikä paska.
SM_M02_03_JESSE_2624=[0.34-2.13]Hello again, Mr. Clog.[2.89-4.72]You’ve really let
yourself go.
SM_M02_03_JESSE_2625=We should go down there to clear out the rest of it.
SM_M02_03_JESSE_2626=[0.30-1.57]Goodbye, Mr. Clog.[2.20-4.50]I sincerely hope we
never meet again.
SM_M02_03_STEP_00=Talk to the plants
SM_M02_03_STEP_00_LOG=Jesse helps Ahti by speaking with the plants in Central
Research in the Research Sector.
SM_M02_03_TITLE=What a Mess: Talk to the Plants
SM_M02_05_AHTI_2315=They are very good listeners, you can tell them anything.
SM_M02_05_AHTI_3432=[0.21-1.83]Or you can sing to them.[2.42-3.61]They like that.
SM_M02_05_JESSE_2629=Talk to the plants.
SM_M02_05_JESSE_2630=[0.03-2.44]Small talk was never my strong suit.[3.37-4.57]At
least they can’t talk back.
SM_M02_05_JESSE_2631=I need some peace and quiet to talk to these plants properly.
SM_M02_05_JESSE_2632=I hope your day has been productive, little plant.
SM_M02_05_JESSE_2633=That really works, huh?
SM_M02_05_JESSE_2634=I hope those nasty Hiss haven’t been bothering you too much.
SM_M02_05_JESSE_2635=I wish my leaves were as pretty as yours.
SM_M02_05_JESSE_2636=[0.72-2.71]Do you have a family?[4.25-5.06]I have a brother.
[6.63-7.57]I miss him a lot.
SM_M02_05_JESSE_2637=[0.16-4.17]They say I’m the Director, but what does that mean?
[5.09-7.24]I have no experience in leadership roles.[7.24-8.69]I have no on-the-job
training!
SM_M02_05_JESSE_2638=Your chlorophyll really brings out the green in your leaves.
SM_M02_05_JESSE_2639=[0.00-4.83]That’s all of them, but I kinda wish there were
more.[5.91-6.89]They’re good listeners.
SM_M02_06_AHTI_2316=[0.21-5.86]You need to scrub that clean or there goes my
reputation and honor.[6.89-9.35]And then the good won't swing.
SM_M02_06_JESSE_2642=[0.47-2.61]The Mold’s really gone crazy in here.[3.65-
4.71]Good thing I brought my gun.
SM_M02_06_JESSE_2643=That should be all of them.
SM_M02_07_AHTI_2317=[0.13-1.18]More of it![2.19-5.82]This thing is completely
leaving from the mitten.[5.99-10.20]Perkele, saatana, helvetin helvetti.[11.10-
13.36]Loma tulossa ja tällästä paskaa.
SM_M02_07_JESSE_2646=[0.12-1.60]The Mold’s gotten in here too?[2.98-3.66]All right.
SM_M02_07_JESSE_2647=Let’s get cleaning, she said, cocking her gun.
SM_M02_07_JESSE_2648=That should slow it down.
SM_M02_08_AHTI_2318=[0.40-2.56]Hurry is not good for you.[3.14-5.94]And the
contract says you can take a break.
SM_M02_08_AHTI_2319=[0.06-2.71]Ten points and a parrot patch.[3.68-6.46]Now you
know what this job is all about.
SM_M02_08_AHTI_3433=[0.38-1.61]Could be worse.[2.39-4.08]There are good benefits.
SM_M02_08_JESSE_2653=I guess I just take a seat?
SM_M02_08_JESSE_2654=This is what being a janitor’s all about.
SM_M02_08_JESSE_2656=I suppose the janitor’s assistant does need proper janitor
attire.
SM_M05_01_ARISH_2657=[0.23-3.26]I don’t think I ever told you this, but I was
actually on the path to being a Ranger once.[3.89-4.91]Did the whole bootcamp
thing.[5.13-6.02]Even got rookie status.
SM_M05_01_ARISH_2658=[0.77-2.04]Anyway, not the point.[2.75-4.29]My old Ranger
squad was a great bunch.[4.83-5.88]There were six, plus me.[6.68-9.51]Remus,
Hazzard, Cho, Guy, Heptonstall, and Thomson.[10.16-12.17]They were supposed to get
back from an expedition yesterday.[12.17-13.40]We had beers and wings planned.
[14.47-17.97]Problem is, they weren’t here when Darling handed out the HRAs.
SM_M05_01_ARISH_2660=[0.24-2.83]You see, they prep for the worst, but I think that
we’re already past that.[3.89-8.29]We all wore these pouches around our neck and I
really don’t want the Hiss to get them.[9.16-9.89]Can you find them for me?[10.86-
13.91]The squad would have come back through Maintenance, but they probably spread
out from there.
SM_M05_01_JESSE_2659=Then they had nothing protecting them from the Hiss.
SM_M05_01_JESSE_2661=I’ll keep an eye out for them, Arish.
SM_M05_01_JESSE_2662=And I won’t let them stay Hiss.
SM_M05_02_JESSE_2663=[0.00-2.09]This was one of Arish’s ranger buddies.[3.60-4.69]I
should find the others.
SM_M05_03_JESSE_2664=Another pouch for Arish.
SM_M05_04_JESSE_2665=Another old squad mate of Arish’s.
SM_M05_05_JESSE_2666=A pouch, just like Arish said.
SM_M05_06_JESSE_2667=They didn’t stand a chance without HRAs.
SM_M05_07_JESSE_2668=[0.00-1.74]That’s all of them.[3.41-4.72]Arish saw it coming
though.[5.89-7.11]I should get these back to him.
SM_M05_09_ARISH_2670=[0.14-3.51]That’s all of them, not counting mine.[5.14-
6.64]Well, I guess I’ll just have to wear all of them.[6.86-8.87]It sounds sappy, I
know, but-
SM_M05_09_ARISH_2671=[0.22-1.20] That's all I can think to do.
SM_M05_09_ARISH_2676=[0.24-2.05]The story’s confidential, but uh...[2.53-4.96]Well,
I guess I can tell you, being the Director and all.[6.00-11.50]So, the Bureau had
heard rumors of a werewolf gathering upstate every full moon.[12.21-14.14]Us being
rookies, they sent us to confirm it was bullshit.
SM_M05_09_ARISH_2678=[0.29-5.30]Turns out there was an Altered Item that was
creating violent gravitational anomalies during full moons.[6.10-8.30]Oh man, we
nearly bit it that night.[9.08-15.41]To remember the occasion, we all bought silver
bullets to wear around our necks, just in case we ever ran into another “werewolf”.
SM_M05_09_ARISH_2680=[0.33-1.73]Thought I could do more good here.[2.58-
5.65]Somebody's gotta protect the people who protect everybody else, right?
SM_M05_09_JESSE_2669=[0.10-1.17]Here are the pouches.[2.61-4.05]I found six.
SM_M05_09_JESSE_2672=[0.01-1.75]Nothing’s easy with the Hiss.
SM_M05_09_JESSE_2673=Is it rude to ask what’s inside?
SM_M05_09_JESSE_2674=What’s inside the pouches?
SM_M05_09_JESSE_2675=Too late now.
SM_M05_09_JESSE_2677=[0.00-0.53]Hold on.[0.58-2.86]Is he about to tell me
werewolves are real?
SM_M05_09_JESSE_2679=So why did you leave the Rangers?
SM_M08_01_JESSE_2682=What’s down that way?
SM_M08_01_JESSE_2683=[0.05-0.97]Is that a break room?[0.97-2.70]I could use a
snack.
SM_M08_01_JESSE_2684=Whoa!
SM_M08_01_JESSE_2685=[0.03-0.39]Ugh.[1.24-3.24]This place makes me nauseous.
SM_M08_01_JESSE_2686=[0.03-1.27]An Object of Power.[2.44-3.86]How do you think it
got down here?
SM_M08_01_JESSE_2687=[0.05-1.29]A carousel horse.[2.30-4.44]Why is kid stuff always
so creepy?
SM_M08_02_BOARD_2689=[0.00-3.00]< Cross the chasms/level with evade >[3.01-5.20]<
Do not fall into the White/Exterior >
SM_M08_03_JESSE_2691=Let’s see the Hiss keep up with me now.
SM_M08_03_JESSE_2692=I don’t think I’ll ever get used to this place.
SM_Maint_01_Shield=A Good Defense
SM_Maint_01_Shield_Step_00=Investigate the Training Course
SM_Maint_01_Shield_Step_00_LOG=Jesse learns of another Object of Power, a Safe, in
the Field Training obstacle course.
SM_Maint_01_Shield_Step_01=Complete the Training Course in the required time
SM_Maint_01_Shield_Step_02=Cleanse the Safe Object of Power
SM_Maint_01_Shield_Step_03=Use Shield to complete the Astral Plane challenge
SM_Maint_01_Shield_Step_03_LOG_COMPLETE=Jesse cleanses the Safe and gains the
Shield ability, the power to telekinetically create protective barriers.
SM_Maint_02_Evade_Step_00=Investigate the strange light in the Break Room
SM_Maint_02_Evade_Step_00_LOG=Jesse learns of another Object of Power, a Merry-Go-
Round Horse, below the Break Room.
SM_Maint_02_Evade_Step_01=Cleanse the Merry-Go-Round Horse Object of Power
SM_Maint_02_Evade_Step_02=Use Evade to complete the Astral Plane challenge
SM_Maint_02_Evade_Step_02_LOG_COMPLETE=She cleanses the Merry-Go-Round Horse and
gains the Evade ability, the power to rapidly dash short distances.
SM_Maint_02_Evade_Step_03=Reach the other side of the room
SM_Maint_02_Evade_Step_03_LOG_COMPLETE=She cleanses the Merry-Go-Round Horse and
gains the Evade ability, the power to rapidly dash short distances.
SM_Maint_02_Evade_Title=A Merry Chase
SM_Maint_03_Endless_Supply_of_Quarters=SM_Maint_03: Endless Supply of Quarters
SM_Maint_03_Endless_Supply_of_Quarters_Step_00=Find by missing items by following
clues and bring them back to Q
SM_Maint_04_Special_Delivery=SM_Maint_04: Special Delivery
SM_Maint_04_Special_Delivery_Step_00=Find 4 boxes for the Maintenance workers and
deliver them into the conveyor belt / mailing system
SM_Maint_05_Ranger_Danger=Old Friends
SM_Maint_05_Ranger_Danger_Step_00=Find the six pouches worn by Arish's old
squadmates
SM_Maint_05_Ranger_Danger_Step_00_LOG=Arish tells Jesse about his Ranger friends
and how they are due back from an expedition. He knows they weren’t wearing HRAs
and expects the worst. He asks Jesse to retrieve a memento each of his old squad
buddies wore around their necks.
SM_Maint_05_Ranger_Danger_Step_01=Defeat Hiss-corrupted Guy
SM_Maint_05_Ranger_Danger_Step_02=Defeat Hiss-corrupted Hazzard
SM_Maint_05_Ranger_Danger_Step_03=Defeat Hiss-corrupted Cho
SM_Maint_05_Ranger_Danger_Step_04=Defeat Hiss-corrupted Thomson
SM_Maint_05_Ranger_Danger_Step_05=Defeat Hiss-corrupted Heptonstall
SM_Maint_05_Ranger_Danger_Step_06=Defeat Hiss-corrupted Remus
SM_Maint_05_Ranger_Danger_Step_07=Speak with Arish
SM_Maint_05_Ranger_Danger_Step_07_LOG_COMPLETE=Jesse collects the silver bullets
from each of Arish’s old squad mates, all of whom had been corrupted by the Hiss.
SM_Maint_06_Cant_Take_It_With_You=SM_Maint_06: Can´t Take it With You
SM_Maint_06_Cant_Take_It_With_You_Step_00=Find out about the plan to smuggle items
out of Bureau
SM_Maint_07_Eternal_Fire=SM_Maint_07: Eternal Fire
SM_Maint_07_Eternal_Fire_Step_00=Follow the Fire Keeper´s wishes and throw stuff
inside the furnace
SM_Maint_08_Mapping_the_Unknown=SM_Maint_08: Mapping the Unknown
SM_Maint_08_Mapping_the_Unknown_Step_00=Cleanse all control points to unlock secret
control point in the map
SM_Maint_09_Root_of_the_Matter=SM_Maint_09: Root of the Matter
SM_Maint_09_Root_of_the_Matter_Step_00=Find all the symbols around the cavern to
unlock a secret door
SM_Maint_10_Secret_Black_Rock_Experiments=SM_Maint_10: Secret Black Rock
Experiments
SM_Maint_10_Secret_Black_Rock_Experiments_Step_00=Perform a ritual to locate
Darling´s secret lab at the Quarry
SM_Maint_11_Displace=SM_Maint_11: Displace
SM_Maint_11_Displace_Step_00=Locate the Secret Cave
SM_R01_01_JESSE_2748=[0.58-1.37]I see it.[2.84-4.30]Another Object of Power?
SM_R01_01_JESSE_2749=They’re just standing there, mesmerized by it.
SM_R01_01_JESSE_2750=Why are they just standing there?
SM_R01_01_JESSE_2751=[0.09-1.51]They’re mesmerized by that.[3.17-1.51].[3.17-
3.62]thing.
SM_R01_01_JESSE_2752=It’s another Object of Power?
SM_R01_02_BOARD_2754=[0.00-2.00]< Command the Copies/Prisoners >[2.01-4.30]< To
kill their Golden NPC/Variation >
SM_R01_02_JESSE_2755=[0.45-1.39]The Astral Plane.[2.51-4.39]I need to find a way to
bind the object.[5.15-6.20]Get it under control.
SM_R01_02_JESSE_2756=[0.72-1.61]The Astral Plane.[2.70-3.81]Can’t say I missed it.
SM_R01_02_JESSE_2757=[0.28-1.98]Bullets don’t hurt this thing.[2.92-4.23]There must
be another way.
SM_R01_02_JESSE_2758=Why can’t I hurt it?
SM_R01_02_JESSE_2759=[0.23-1.25]Bullets don’t work.[1.86-2.40]Great.
SM_R01_02_JESSE_2760=[0.34-1.07]Whoa.[1.73-3.27]They work for me now.
SM_R01_02_JESSE_2761=[0.31-2.41]They fight for me?[3.19-5.73]Hah, cool.
SM_R01_03_JESSE_2763=Their brains were fried when I took over the object.
SM_R01_03_JESSE_2764=[0.36-1.47]Mind control.[2.27-3.06]All right then.
SM_R01_03_JESSE_2765=Guess I control minds now.
SM_R01_03_JESSE_2766=[0.05-0.99]Mind control.[1.82-2.98]That’ll come in handy.
SM_R01_STEP_00=Investigate the X-Ray Lightbox Object of Power
SM_R01_STEP_00_LOG=Jesse learns of another Object of Power, an X-Ray Light Box, in
the Hypnosis Lab.
SM_R01_STEP_01=Find a way into the room to Bind the X-Ray Lightbox
SM_R01_STEP_01_LOG=Jesse locates the Object of Power being researched in the
Hypnosis Lab.
SM_R01_STEP_02=Use Seize to complete the Astral Plane challenge
SM_R01_STEP_02_LOG_COMPLETE=Jesse cleanses the X-Ray Light Box and gains the Seize
ability, the power to turn enemies to her side.
SM_R01_TITLE=A Captive Audience
SM_R02_01_JESSE_2767=Why’d they keep an Altered Item here?
SM_R02_01_JESSE_2768=Looks like there’s a Mirror in there.
SM_R02_01_JESSE_2769=The shutters in the image look different.
SM_R02_01_JESSE_2770=What am I missing?
SM_R02_01_JESSE_2771=What do these shutters do?
SM_R02_01_JESSE_2772=What a weird way to lock something up.
SM_R02_02_JESSE_2773=They really wanted-
SM_R02_02_JESSE_2774=This thing's out of reach.
SM_R02_02_JESSE_2775=(unintelligible speech)
SM_R02_02_JESSE_2776=I’m inside the Mirror.
SM_R02_02_JESSE_2777=Wait, that didn’t sound right.
SM_R02_02_JESSE_2778=[0.21-3.73](unintelligible speech)
SM_R02_02_JESSE_2779=Yeah, that’s not good.
SM_R02_03_FRAME_2784=(unintelligible speech)
SM_R02_03_JESSE_2780=[0.21-1.25]Did you see that?[1.25-2.42]Someone’s in there.
SM_R02_03_JESSE_2781=[0.08-2.51](unintelligible speech)
SM_R02_03_JESSE_2782=Like anyone could understand that.
SM_R02_03_JESSE_2783=(unintelligible speech)
SM_R02_03_JESSE_2785=That’s not good.
SM_R02_03_JESSE_2786=[0.05-1.40](unintelligible speech)
SM_R02_03_JESSE_2788=(unintelligible speech)
SM_R02_04_JESSE_2790=Nothing but a pale imitation.
SM_R02_04_JESSE_2791=Another one?
SM_R02_04_JESSE_2792=(unintelligible speech)
SM_R02_04_JESSE_2793=That better be all of them.
SM_R02_05_JESSE_2794=That explains why they locked this Mirror up.
SM_R02_05_JESSE_2795=I wonder what the Bureau was doing with this thing?
SM_R02_05_JESSE_2796=[0.08-2.09]Well, it’s cleansed now.[2.34-3.17]The Hiss is
gone.[3.63-4.62]It’s dealt with.
SM_R02_STEP_00=Locate the Mirror in Synchronicity
SM_R02_STEP_00_LOG=Jesse learns of a secure Altered Item chamber in the
Synchronicity Lab.
SM_R02_STEP_01=Find a way into the containment cell
SM_R02_STEP_01_LOG=Jesse locates the Altered Item locked behind heavy security
measures.
SM_R02_STEP_02=Explore the reflected space inside the Mirror
SM_R02_STEP_03=Defeat esseJ
SM_R02_STEP_04=Cleanse the Mirror
SM_R02_STEP_04_LOG_COMPLETE=Jesse enters the Mirror Altered Item and encounters a
hostile, Hiss-corrupted reflection of herself on the other side. After she defeats
this reflection, Jesse cleanses the Mirror.
SM_R02_TITLE=Self-Reflection
SM_R03_06_JESSE_3220=So you promise I won’t end up walking around covered in Mold?
SM_R03_06_JESSE_3222=[0.10-3.48]Take a mystery pill because a rude lady in a hazmat
suit tells you to.[4.29-5.39]Great idea, Jesse.
SM_R03_06_JESSE_3223=Ugh.
SM_R03_06_JESSE_3225=[0.00-1.72]Not the taste, the smell.[2.27-3.75]It stinks in
here now.
SM_R03_06_UNDERHILL_3218=I’ve finished synthesizing the samples.
SM_R03_06_UNDERHILL_3219=[0.10-3.81]Ingest this pill, then go find the source of
the Mold. [3.85-7.01]Only there can we begin to understand how to stop it.
SM_R03_06_UNDERHILL_3221=The pill will prevent any biological infection by the
Mold.
SM_R03_06_UNDERHILL_3224=Honestly, did you want me to wrap it in cheese?
SM_R03_06_UNDERHILL_3226=[0.43-0.92]Good.[1.28-2.72]That means the pill is working.
[2.72-4.95]The worse it smells, the safer you’ll be.[5.15-5.73]Now go.[6.00-
6.91]Find the source.
SM_R03_07_JESSE_3227=This must be the pit Underhill was talking about.
SM_R03_07_JESSE_3228=Oh god, the further I go, the worse it smells.
SM_R03_08_JESSE_3229=The Rangers must’ve come through here.
SM_R03_08_JESSE_3233=God, it reeks in here.
SM_R03_08_JESSE_3234=[0.10-1.36]Is that the source?[2.35-2.76]It’s...[4.81-
6.04]kind of pretty.
SM_R03_08_JESSE_3235=[0.10-0.72]Nope.[1.26-2.02]Not pretty.
SM_R03_08_JESSE_3236=Motherfucker!
SM_R03_08_JESSE_3237=I need to stop being surprised by all the weird shit in this
place.
SM_R03_08_JESSE_3239=Huh, shit.
SM_R03_09_JESSE_3243=[0.16-1.96]I found a big angry plant.[2.13-3.30]Like,
gigantic.[3.75-4.37]I killed it.
SM_R03_09_JESSE_3245=[0.36-1.79]Her concern is touching.[2.12-2.67]Really.[2.96-
3.77]It’s too much.
SM_R03_09_JESSE_3246=[0.46-0.96]Here.[1.12-2.25]I brought you a sample.
SM_R03_09_JESSE_3249=[0.16-0.69]Please.[0.92-1.91]No more stages.
SM_R03_09_JESSE_3251=So what now?
SM_R03_09_JESSE_3254=Any idea where they went?
SM_R03_09_JESSE_3256=I’ll go take care of them.
SM_R03_09_JESSE_3258=There’s a nice way to say that.
SM_R03_09_UNDERHILL_3240=You’ve returned, I see.
SM_R03_09_UNDERHILL_3241=[0.20-2.10]And you’re not sprouting Mold from your eyes.
[2.10-3.99]I take it that means my pill worked.
SM_R03_09_UNDERHILL_3242=[0.26-1.41]Now, tell me everything.[1.95-3.19]Did you find
the source?[4.17-5.59]You did, didn’t you?
SM_R03_09_UNDERHILL_3244=[0.16-1.24]You killed it?[2.31-1.24]![2.31-4.31]You found
the source and you killed it?[5.10-7.66]I could have learned so much from a live
specimen.
SM_R03_09_UNDERHILL_3247=[0.25-3.18]A piece of the innermost Mold.[3.53-5.43]You’re
not such a lost cause after all.
SM_R03_09_UNDERHILL_3248=[0.05-1.36]Strange.[2.19-4.32]So different, even
superficially.[5.64-8.21]Another stage of growth perhaps?
SM_R03_09_UNDERHILL_3250=[0.25-8.43]You’ll be pleased to know that cutting down the
creature at the source has already resulted in a notable cessation of the Mold’s
rapid growth.[9.44-11.50]You’ve bought me time for further study.
SM_R03_09_UNDERHILL_3252=[0.18-1.22]I’m glad you asked.[1.65-6.30]While you were
busy in the pit, a number of Mold Hosts were sighted beyond the Threshold.
SM_R03_09_UNDERHILL_3253=[0.41-3.29]They managed to sneak out without the Rangers
noticing.[4.19-8.97]There’s a reason I didn’t send “Steve” and “Andy” to find the
Mold source with the others.[9.77-13.71]These vagrant Hosts must be eradicated as
soon as possible.[14.12-17.24]The Mold can still be spread by their overgrown
bodies.
SM_R03_09_UNDERHILL_3255=[0.05-2.65]The Hosts I’ve observed are not a sprightly
bunch.[3.20-4.72]Here are the reports I've received.[5.58-6.51]They'll help you
find them.
SM_R03_09_UNDERHILL_3257=[0.16-0.56]Good.[1.10-2.14]And do be quick about it.
SM_R03_JESSE_2131=[0.04-1.37]I didn’t.[1.96-2.52]Who is she?
SM_R03_JESSE_2133=I don’t like the sound of that.
SM_R03_JESSE_2135=Of course.
SM_R03_JESSE_2145=She clearly doesn’t know who she’s talking to.
SM_R03_JESSE_2146=Shouldn’t you be in a safe room?
SM_R03_JESSE_2148=You mean this Mold?
SM_R03_JESSE_2150=[0.39-0.95]Really?[1.49-2.44]Mold samples?[2.81-4.86]I thought
this “could spell doom”.
SM_R03_JESSE_2152=And these samples will do that?
SM_R03_JESSE_2154=Okay, so what do these samples look like?
SM_R03_JESSE_2156=[0.37-1.11]I’ll take a look.[2.22-3.92]My name’s Jesse, by the
way.
SM_R03_JESSE_2168=[1.16-3.91]It smells so sweet down here.[4.56-5.98]Suddenly I’m
really hungry.[7.54-9.70]I wonder how this Mold tastes?
SM_R03_JESSE_2169=Are those people?
SM_R03_JESSE_2170=Underhill could’ve mentioned there’d be Mold monsters.
SM_R03_JESSE_2172=[0.28-2.29]I found all five, but...[2.39-5.01]I kind of wanted to
eat them.
SM_R03_JESSE_2175=She reminds me of my old biology teacher.
SM_R03_JESSE_2177=[0.24-1.26]I didn’t see any Rangers.[1.62-3.07]Just walking Mold
people.[5.30-6.19]Unless...
SM_R03_JESSE_2181=I feel like I should ask to see her credentials.
SM_R03_JESSE_2184=[0.10-3.48]Take a mystery pill because a rude lady in a hazmat
suit tells you to.[4.29-5.39]Great idea, Jesse.
SM_R03_JESSE_2185=Ugh.
SM_R03_JESSE_2187=[0.00-1.72]Not the taste, the smell.[2.27-3.75]It stinks in here
now.
SM_R03_JESSE_2857=This must be one of the samples.
SM_R03_JESSE_2858=Found one!
SM_R03_JESSE_2859=This looks like a good one.
SM_R03_JESSE_2860=One of Underhill's samples.
SM_R03_JESSE_2861=[0.73-1.85]Gross.[2.46-4.30]Underhill is gonna owe me for this.
SM_R03_JESSE_2862=[0.16-1.81]That's all five samples.[2.52-3.81]I should get these
back to Underhill.
SM_R03_JESSE_2864=[0.28-2.29]I found all five, but...[2.39-5.01]I kind of wanted to
eat them.
SM_R03_JESSE_2866=She reminds me of my old biology teacher.
SM_R03_JESSE_2868=[0.24-1.26]I didn’t see any Rangers.[1.62-3.07]Just walking Mold
people.[5.30-6.19]Unless...
SM_R03_POPE_2130=[0.27-3.82]Jesse, when you were down in Research, did you run into
a Dr. Raya Underhill?
SM_R03_POPE_2132=[0.57-1.27]She was...[1.66-3.52]is a colleague of mine.[4.05-
8.86]A researcher studying a kind of extra-dimensional Mold growing below Research.
SM_R03_POPE_2134=[0.35-1.15]No one does.[1.93-4.50]I haven’t heard from Raya since
the Hiss arrived.[4.86-7.72]Would you mind having a look around for her the next
time you're in Research?
SM_R03_POPE_2136=[0.07-0.99]Thanks, Jesse.[1.72-2.83]Now what’s on your mind?
SM_R03_STEP_00=Locate Dr. Underhill below Central Research
SM_R03_STEP_00_LOG=Jesse learns of the Active Threshold below Central Research and
the researcher named Dr. Underhill working there.
SM_R03_STEP_01=Collect five Mold samples for Dr. Underhill
SM_R03_STEP_01_LOG=Dr. Underhill sends Jesse to look for samples of Mold strains
that will allow her to travel deeper into the Active Threshold.
SM_R03_STEP_02=Type A: Grows near fresh corpses
SM_R03_STEP_03=Type B: Grows near toilets
SM_R03_STEP_04=Type C: Grows near televisions
SM_R03_STEP_05=Type D: Grows near staircases
SM_R03_STEP_06=Type E: Grows near the Pit
SM_R03_STEP_07=Speak with Dr. Underhill
SM_R03_STEP_08=Give Dr. Underhill time to finish the antidote
SM_R03_STEP_09=Check on Dr. Underhill's progress
SM_R03_STEP_10=Investigate the Pit
SM_R03_STEP_11=Defeat Mold-1
SM_R03_STEP_12=Return to Underhill
SM_R03_STEP_12_LOG_COMPLETE=Dr. Underhill creates a pill that immunizes Jesse to
certain effects of the Mold. In the deepest part of the Threshold, Jesse destroys
an entity called Mold-1, which Dr. Underhill theorizes is the source of the Mold
infestation threatening the Bureau.
SM_R03_TITLE=Old Growth
SM_R03_UNDERHILL_2143=Excuse me, are you lost?
SM_R03_UNDERHILL_2144=Do you normally barge into people’s private workspaces?
SM_R03_UNDERHILL_2147=[0.15-0.68]Why?[1.61-4.27]Because of those “Hiss” things the
Rangers keep going on about?[4.48-6.25]Haven’t you people sorted that out yet?
[6.64-10.14]The situation down here could spell doom for the Bureau.
SM_R03_UNDERHILL_2149=[0.29-1.08]Correct.[2.78-4.34]Perhaps you could help me.
[5.08-11.47]I require samples of various Mold strains, and the Mold has made the
environment far too dangerous for me to fetch them myself.
SM_R03_UNDERHILL_2151=[0.26-3.00]It could and it will, whoever you are.[3.82-
5.75]The Mold is spreading.[5.75-8.66]We need to find the source before it spreads
too far.
SM_R03_UNDERHILL_2153=[0.69-1.27]No.[1.75-7.48]Samples of five unique strains, when
blended properly, will allow you to travel deeper into the pit, [7.49-11.79]where
I've pinpointed the approximate location of the source of the Mold.
SM_R03_UNDERHILL_2155=[0.39-2.17]Similar to the one on my table there.[3.03-
4.78]I’ve made a list of the samples I need.[4.84-5.38]Here.[5.95-7.54]You’ll find
them throughout the Threshold.
SM_R03_UNDERHILL_2157=I’m sure it is.
SM_R03_UNDERHILL_2171=You look like a woman with Mold for me.
SM_R03_UNDERHILL_2174=[0.34-2.37]The Mold has that effect on some people.[2.97-
5.39]Likely due to the fact that it's not actually Mold...[5.39-6.86]or even of
this dimension.[7.69-14.86]I suspect it is the result of two incompatible molecular
structures, one dominant, coming into contact.[15.27-20.13]I call it "Mold" or
"Fungus" because it's closer in appearance and behavior than anything else we
know...[21.12-22.67]except perhaps bacteria.
SM_R03_UNDERHILL_2176=Did you happen to meet any more members of my Ranger detail?
SM_R03_UNDERHILL_2178=[0.16-0.79]Yes.[1.15-3.71]If you found “Mold people”, you
found my Rangers.[4.17-6.18]I refer to the creatures as Hosts.[6.43-10.32]They,
like other unwary agents, succumbed to the "appetite".
SM_R03_UNDERHILL_2180=[0.23-1.92]But that’s nothing for you to worry about.[2.25-
7.20]The pill I'm about to make with these samples will make the lower level
perfectly safe to traverse.[7.83-12.01]It has the added benefit of immunizing you
against the pit’s toxic spores.
SM_R03_UNDERHILL_2183=[0.12-3.82]Ingest this pill, then go and find the source of
the Mold.[3.87-7.03]Only there can we begin to understand how to stop it.
SM_R03_UNDERHILL_2186=Honestly, did you want me to wrap it in cheese?
SM_R03_UNDERHILL_2188=[0.43-0.92]Good.[1.28-2.72]That means the pill is working.
[2.72-4.95]The worse it smells, the safer you’ll be.[5.15-5.73]Now go.[6.00-
6.91]Find the source.
SM_R03_UNDERHILL_2863=There, that didn’t take too long, now did it?
SM_R03_UNDERHILL_2865=[0.34-2.37]The Mold has that effect on some people.[2.97-
5.39]Likely due to the fact that it's not actually Mold...[5.39-6.86]or even of
this dimension.[7.69-14.86]I suspect it is the result of two incompatible molecular
structures, one dominant, coming into contact.[15.27-20.13]I call it "Mold" or
"Fungus" because it's closer in appearance and behavior than anything else we
know...[21.12-22.67]except perhaps bacteria.
SM_R03_UNDERHILL_2867=Did you happen to meet any more members of my Ranger detail?
SM_R03_UNDERHILL_2869=[0.16-0.79]Yes.[1.15-3.71]If you found “Mold people”, you
found my Rangers.[4.17-6.18]I refer to the creatures as Hosts.[6.43-10.32]They,
like other unwary agents, succumbed to the "appetite".
SM_R03_UNDERHILL_2870=[0.23-1.92]But that’s nothing for you to worry about.[2.25-
7.20]The pill I'm about to make with these samples will make the lower level
perfectly safe to traverse.[7.83-12.01]It has the added benefit of immunizing you
against the pit’s toxic spores.
SM_R03_UNDERHILL_2871=Now leave me to it.
SM_R03_UNDERHILL_3413=Are you going to fetch those samples or not?
SM_R03_UNDERHILL_3414=[0.39-2.11]No, don’t hurry.[2.11-3.90]The Mold will wait for
you.[5.43-6.28]That was a joke.[7.11-7.94]It will not wait.[8.08-8.72]Do hurry.
SM_R15_01_JESSE_2797=[0.79-3.75]“The Forest of Positive Interactions.[4.48-7.79]”
So I play this and get in the tank?[8.60-8.99]Okay.[9.78-11.38]Self-reflection can
bring answers.[12.15-14.06]I read that somewhere.
SM_R15_01_JESSE_2798=This should be interesting.
SM_R15_01_JESSE_3854=[0.03-2.98]"The Forest of Positive Interactions".[4.39-
5.45]What is this for?
SM_R15_04_DR._YOSHIMI_TOKUI_2799=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2801=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2803=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2805=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2807=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2809=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2811=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2813=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_2815=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6271=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6273=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6275=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6277=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6280=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6282=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6283=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6285=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6287=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6289=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6291=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6293=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6295=<In Japanese>
SM_R15_04_DR._YOSHIMI_TOKUI_6297=<In Japanese>
SM_R15_04_INTERPRETER_2800=Welcome to my guided imagery experience.
SM_R15_04_INTERPRETER_2802=Close your eyes, open your mind, and find yourself on an
empty beach.
SM_R15_04_INTERPRETER_2804=[0.03-1.16]Let’s find out together.[1.99-3.79]Just walk
over the waves, friend.
SM_R15_04_INTERPRETER_2806=[0.00-1.26]The trees look lonely.[2.00-3.19]Why don’t
you talk to them?
SM_R15_04_INTERPRETER_2808=[0.00-1.43]You whisper to the trees.[1.99-5.89]You tell
them that they deserve love, that everyone deserves love.[6.60-7.57]The trees
agree.
SM_R15_04_INTERPRETER_2810=Now let’s leave these trees to their love.
SM_R15_04_INTERPRETER_2812=[0.03-2.34]I sense a disturbance in our love-garden.
[3.27-3.91]A menace.
SM_R15_04_INTERPRETER_2814=[0.00-0.79]A forklift![1.27-3.15]It does not like the
tree’s romance.[4.18-7.26]It is ruining our lovely beach with its hateful tires.
SM_R15_04_INTERPRETER_2816=[0.03-0.80]You did it.[1.39-3.78]The murderous machine
will kill no more.[4.63-6.73]The trees can love undisturbed.
SM_R15_04_INTERPRETER_6272=Exercise one: “The Forest of Positive Interactions”.
SM_R15_04_INTERPRETER_6274=[0.13-2.14]My name is Dr. Yoshimi Tokui.[2.33-3.37]Trust
my words.[3.98-4.94]I'm here for you.
SM_R15_04_INTERPRETER_6276=The waves are rolling in and the seagulls are fighting
over a discarded bag of potato chips.
SM_R15_04_INTERPRETER_6278=I believe they’re jalapeno flavored.
SM_R15_04_INTERPRETER_6279=[0.00-1.97]I see something in the middle of the ocean.
[2.64-4.08]They appear to be trees.
SM_R15_04_INTERPRETER_6281=[0.31-2.13]Perhaps they are ocean trees.[2.99-6.57]Or
perhaps they are metaphors for how you push people away.
SM_R15_04_INTERPRETER_6284=[0.29-5.03]They will now go on to form healthy,
respectful relationships with other trees.[5.68-6.47]Or shrubs.[6.91-7.96]Whatever
they prefer.
SM_R15_04_INTERPRETER_6286=Voyeurism is impolite.
SM_R15_04_INTERPRETER_6288=[0.19-0.99]Go, find it![1.54-3.83]Do not let it darken
our forest of emotions.
SM_R15_04_INTERPRETER_6290=[0.27-2.11]It ran over one of the gulls![2.64-3.75]Such
bloodshed![4.46-5.42]Turn off the machine![5.94-7.39]That gull had a family!
SM_R15_04_INTERPRETER_6292=[0.10-2.37]The potato chips were for his pregnant wife!
[3.12-4.76]The forklift must be stopped!
SM_R15_04_INTERPRETER_6294=[0.22-3.60]Our beach is no place for forklifts, or
lonely trees.[4.89-7.34]Your mind is a safe haven for love.
SM_R15_04_INTERPRETER_6296=[0.05-1.21]Doesn’t that feel nice?[1.77-3.12]Aren’t you
feeling healthier?
SM_R15_04_INTERPRETER_6298=[0.34-3.65]Oh my, it seems we’re all out of time.[4.74-
6.09]Stay receptive, friend.
SM_R15_04_JESSE_2817=[0.28-2.02]That actually was relaxing.[2.94-5.76]And strangely
insightful.
SM_R15_05_JESSE_2818=[0.25-3.86]“Embracing the Erratic: An audio journey”.[4.56-
6.69]This must be one of those sensory tank tapes.
SM_R15_05_JESSE_2819=[0.10-4.20]“Embracing the Erratic: An audio journey”.[5.59-
6.62]What is this for?
SM_R15_06_DR._YOSHIMI_TOKUI_2820=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2822=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2824=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2826=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2828=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2830=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2832=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2834=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2836=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2838=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2840=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2842=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_2844=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_3986=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6300=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6302=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6303=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6305=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6307=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6309=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6311=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6313=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6315=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6317=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6319=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6321=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6323=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6325=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6327=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6329=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6331=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6333=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6335=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6337=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6339=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6341=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6343=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6345=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6347=<In Japanese>
SM_R15_06_DR._YOSHIMI_TOKUI_6349=<In Japanese>
SM_R15_06_INTERPRETER_2821=[0.16-1.92]My name is Dr. Yoshimi Tokui.[2.65-3.63]Trust
my words.[4.21-5.16]I'm here for you.
SM_R15_06_INTERPRETER_2823=Now, close your eyes, open your mind, and find yourself
on a deserted beach.
SM_R15_06_INTERPRETER_2825=[0.00-1.67]Look, a vending machine.[2.26-3.43]You must
be thirsty.
SM_R15_06_INTERPRETER_2827=[0.03-1.48]They have your favorite soda.[2.08-3.17]You
know the one.[3.73-4.44]Press the button.
SM_R15_06_INTERPRETER_2829=[0.03-2.64]The machine has run off with your favorite
soda![3.42-4.06]Chase it!
SM_R15_06_INTERPRETER_2831=[0.03-0.71]Fight for it![1.26-3.84]This is your favorite
soda in the whole world.
SM_R15_06_INTERPRETER_2833=[0.00-1.32]The soda tumbles out![1.86-2.67]Victory!
SM_R15_06_INTERPRETER_2835=[0.00-1.09]How delicious.[1.75-3.90]This is your new
favorite soda.
SM_R15_06_INTERPRETER_2837=Ah, another personal realization awaits.
SM_R15_06_INTERPRETER_2839=[0.03-1.08]It’s a dead person.[1.26-4.86]This would
normally be quite an upsetting thing to find, yes?
SM_R15_06_INTERPRETER_2841=[0.03-1.49]Oh merciful gods![1.55-3.34]Dozens of more
corpses appeared![3.53-4.61]Where did they come from?
SM_R15_06_INTERPRETER_2843=[0.03-1.37]That was scary, wasn’t it?[2.00-4.23]And yet
you learned another lesson.
SM_R15_06_INTERPRETER_2845=[0.04-1.39]Lots of good lessons today![1.68-3.89]Some
things are good, some are bad.
SM_R15_06_INTERPRETER_3987=This concludes my guided imagery therapy.
SM_R15_06_INTERPRETER_6299=Welcome to my guided imagery experience.
SM_R15_06_INTERPRETER_6301=Exercise two: “Embracing the Erratic”.
SM_R15_06_INTERPRETER_6304=The waves are crashing against the rocks and the gulls
are circling overhead, drawing ever closer.
SM_R15_06_INTERPRETER_6306=[0.08-1.35]Are you scared of birds?[2.22-4.41]If so,
please try not to be.
SM_R15_06_INTERPRETER_6308=Let us go quench your thirst.
SM_R15_06_INTERPRETER_6310=[0.03-1.69]The soda you’d kill a man for![2.03-
2.88]Hurry, run![3.15-3.95]Soda!
SM_R15_06_INTERPRETER_6312=But wait, it’s not the right kind!
SM_R15_06_INTERPRETER_6314=I guess you’ll have to try something new.
SM_R15_06_INTERPRETER_6316=[0.03-0.62]Go on.[1.15-1.99]You might like it.
SM_R15_06_INTERPRETER_6318=When you try new things, you sometimes discover the best
of life has to offer.
SM_R15_06_INTERPRETER_6320=That’s a soda lesson for you.
SM_R15_06_INTERPRETER_6322=[0.00-0.69]Hurry over.[0.91-1.34]Run.[1.76-3.20]Exercise
is good for you.
SM_R15_06_INTERPRETER_6324=[0.03-0.89]Do not worry.[1.12-1.92]You are safe.
SM_R15_06_INTERPRETER_6326=Why don’t you try touching the dead person.
SM_R15_06_INTERPRETER_6328=It could be interesting.
SM_R15_06_INTERPRETER_6330=[0.16-1.29]Oh, the stench![1.59-2.39]The horror![2.94-
4.73]This beach will never be the same.
SM_R15_06_INTERPRETER_6332=[0.00-1.96]Why did you touch the dead person?[2.11-
3.81]You made a grave mistake!
SM_R15_06_INTERPRETER_6334=Fix your mistake by hiding it!
SM_R15_06_INTERPRETER_6336=[0.09-1.16]Bury these bodies![1.62-3.01]Clean your mind
of the rot!
SM_R15_06_INTERPRETER_6338=You’re scared of some things for a reason.
SM_R15_06_INTERPRETER_6340= Listen to your instincts, accept that the world is
random and cold.
SM_R15_06_INTERPRETER_6342=Fear is useful.
SM_R15_06_INTERPRETER_6344= Don’t you feel more prepared for the uncaring cruelty
of life?
SM_R15_06_INTERPRETER_6346=I know I do.
SM_R15_06_INTERPRETER_6348=[0.17-6.09]You are now approved by Dr. Yoshimi Tokui to
explore this rotating rock we call Earth.
SM_R15_06_INTERPRETER_6350=[0.10-1.47]Good luck, star wanderer.[2.06-3.20]Stay
actualized.[3.91-5.16]And see you next time.
SM_R15_06_JESSE_2846=[0.09-1.70]I will stay actualized.[2.34-3.73]Thanks, Dr.
Yoshimi.
SM_R15_06_JESSE_2847=[0.59-1.54]I feel good![1.96-2.83]Real good![3.58-5.09]Thanks,
Dr. Yoshimi.
SM_R15_06_JESSE_2848=[0.35-0.86]Yeah![1.09-3.22]I’m Jesse fucking Faden![3.85-
5.75]You’re the best, Dr. Yoshimi.
SM_R15_STEP_00=Find the tape taken by Dr. Darling
SM_R15_STEP_00_LOG=Jesse discovers the existence of guided imagery experience tapes
created by a man named Dr. Yoshimi Tokui.
SM_R15_STEP_01=Play the first Guided Imagery Experience tape
SM_R15_STEP_01_LOG=Jesse finds a strange audio tape containing a "Guided Imagery
Experience".
SM_R15_STEP_02=Play the second Guided Imagery Experience tape
SM_R15_STEP_03=Find the tape taken to the Ritual Office
SM_R15_STEP_04=Find the second Guided Imagery Experience tape
SM_R15_STEP_04_LOG_COMPLETE=Jesse experiences both of Dr. Tokui’s guided imagery
tapes. She witnesses dream-like visions in her mindscape, created by the words of
Dr. Tokui.
SM_R15_TITLE=Dr. Yoshimi Tokui's Guided Imagery Experience
SM_R17_02_JESSE_2849=There’s one of those Mold Hosts.
SM_R17_02_JESSE_2850=[0.10-1.56]I think that’s the last one.[2.56-3.64]I should let
Underhill know.
SM_R17_03_JESSE_2851=[0.31-1.30]I found the Hosts.[1.61-2.95]They won’t be
spreading any more Mold.
SM_R17_03_JESSE_2853=You don’t sound very optimistic.
SM_R17_03_JESSE_2856=This woman has some incredible tunnel vision.
SM_R17_03_UNDERHILL_2852=[0.31-1.07]Well done.[1.55-3.98]I’ll send burn teams to
sanitize the locations.[5.06-11.18]I am beginning to wonder if these Hosts are
originating outside the Threshold, in independent patches of Mold growth.
SM_R17_03_UNDERHILL_2854=Optimism is for farmers, as my mother always said.
SM_R17_03_UNDERHILL_2855=I suppose you can now return to that Hiss business you all
seem so concerned about.
SM_R17_STEP_00=Eradicate the Mold Hosts around Parapsychology
SM_R17_STEP_00_LOG=Dr. Underhill asks Jesse to eliminate the Mold Hosts that have
escaped from the Active Threshold.
SM_R17_STEP_01=Eradicate the Mold Hosts in the Ritual Division
SM_R17_STEP_02=Eradicate the Mold Hosts in Central Research
SM_R17_STEP_03=Speak with Dr. Underhill
SM_R17_STEP_03_LOG_COMPLETE=She eradicates the Hosts throughout the Research Sector
and stops them from spreading the Mold.
SM_R17_STEP_Removed=Eradicate the Mold Hosts in the Research sector
SM_R17_TITLE=Mold Removal
sm_res_01_command_performance_START=Research - SM01 - Command performance
sm_res_02_Spitting_Image_I_START=Research - SM02 - Splitting image frame
sm_res_03_Natural_Healing_START=Research - SM03 - Natural healing
sm_res_06_Spitting_image_II_START=Research - SM06 - Splitting image frame outro
sm_res_07_Enemy_Investigation_START=Research - SM07 - Enemy investigation
sm_res_09_Duck_START=Research - SM09 - Duck
sm_res_10_roulette_wheel_START=Research - SM10 - Roulette wheel
sm_res_15_isolation_START=Research - SM15 - Isolation
sm_res_16_Rotating_Corridor_START=Research - SM16 - Rotating Corridor
SM_Research_01_Command_Performance_02=removed
SM_Research_02_Spitting_Image_II_Step_00=removed
SM_Research_02_Spitting_Image_II_Step_01=removed
SM_Research_02_Spitting_Image_II_Step_02=removed
SM_Research_02_Spitting_Image_II_Title=removed
SM_Research_03_Natural_Healing_Step_02=REMOVED
SM_Research_03_Natural_Healing_Step_09=REMOVED
SM_Research_05_Natural_Healing_II_Step_00=removed
SM_Research_05_Natural_Healing_II_Step_01=removed
SM_Research_05_Natural_Healing_II_Step_02=removed
SM_Research_05_Natural_Healing_II_Step_03=removed
SM_Research_05_Natural_Healing_II_Step_04=removed
SM_Research_05_Natural_Healing_II_Step_05=removed
SM_Research_05_Natural_Healing_II_Title=removed
SM_Research_07_Enemy_Investigation_Step_00=removed
SM_Research_07_Enemy_Investigation_Step_01=removed
SM_Research_07_Enemy_Investigation_Step_02=removed
SM_Research_07_Enemy_Investigation_Step_03=removed
SM_Research_07_Enemy_Investigation_Step_04=removed
SM_Research_07_Enemy_Investigation_Step_05=removed
SM_Research_07_Enemy_Investigation_Step_06=removed
SM_Research_07_Enemy_Investigation_Step_07=removed
SM_Research_07_Enemy_Investigation_Step_08=removed
SM_Research_07_Enemy_Investigation_Step_09=removed
SM_Research_07_Enemy_Investigation_Step_10=removed
SM_Research_07_Enemy_Investigation_Step_11=removed
SM_Research_07_Enemy_Investigation_Step_12=removed
SM_Research_07_Enemy_Investigation_Step_13=removed
SM_Research_07_Enemy_Investigation_Title=removed
SM_Research_09_Duck_Step_00=removed
SM_Research_09_Duck_Step_01=removed
SM_Research_09_Duck_Step_01A=removed
SM_Research_09_Duck_Step_01B=removed
SM_Research_09_Duck_Title=removed
SM_Research_10_Roulette_Wheel_Step_00=removed
SM_Research_10_Roulette_Wheel_Step_01=removed
SM_Research_10_Roulette_Wheel_Step_02=removed
SM_Research_10_Roulette_Wheel_Step_03=removed
SM_Research_10_Roulette_Wheel_Title=removed
SM_Research_15_Isolation_B_Step_00=removed
SM_Research_15_Isolation_B_Title=removed
SM_Research_15_Isolation_C_Step_00=removed
SM_Research_15_Isolation_C_Title=removed
SM_Research_16_Evade_OOP_Step_00=removed
SM_Research_16_Evade_OOP_Step_01=removed
SM_Research_16_Evade_OOP_Title=removed
SM_Research_17_Moldwalker_Hunt_Step_04=removed
SM_Research_17_Moldwalker_Hunt_Step_05=removed
SM_Research_17_Moldwalker_Hunt_Step_06=removed
SM_Research_17_Moldwalker_Hunt_Step_07=removed
SM_Research_17_Moldwalker_Hunt_Step_08=removed
SM_Research_17_Moldwalker_Hunt_Step_09=removed
SOCKY=Socky
SPEAKER AUDIO=Speaker Audio
SPRINT=Sprint
st00_awe_MM_01_Start=AWE - MM01
st00_awe_MM_02_East_Start=AWE - MM02 East
st00_awe_MM_02_West_Start=AWE - MM02 West
st00_awe_MM_03_Start=AWE - MM03
St00_foundation_MM_01_Start=Foundation - MM01
St00_foundation_MM_02_Start=Foundation - MM02
St00_foundation_MM_03_Start=Foundation - MM03
St00_foundation_SM_01_Start=Foundation - SM01 - Secret floor
St00_foundation_SM_02_Start=Foundation - SM02 - Metro
St00_foundation_SM_03_Start=Foundation - SM03 - Hex Lair
St00_foundation_SM_04_Start=Foundation - SM04 - Torment
St01_Hub_SM01_Start=Executive - SM 1 - Fix the tube
St01_MM_02_The_Hotline_START=MM 02 - Unknown Caller (Executive)
St01_MM_03_The_Lockdown_START=MM 03 - Directorial Override (Maintenance)
St01_MM_04_Marshall_START=MM 04 - Old Boy's Club (Research)
St01_MM_05_Black_Rock_START=MM 05 - Threshold (Maintenance)
St01_MM_06_Dylan_START=MM 06 - My Brother's Keeper (Containment)
St01_MM_07_Ordinary_START=MM 07 - The Face of the Enemy (Containment)
St01_MM_08_Ahti_START=MM 08 - Finnish Tango (Research & Maintenance)
St01_MM_10_Nightmare_START=MM 10 - Take Control (Executive)
St01_MM_M09_Hedron_START=MM 09 - Polaris (Research)
St_00_SM17_Start=Research - SM17 - Moldwalker hunt
St_01_Ahti_s_Locker_evade_room_START=Maintenance - SM 2 - Evade
St_01_Ahti_task_01_START=Maintenance - SM Ahti Task 1 (Multisector)
St_01_Cleanse_Control_Points_START=Maintenance - SM 8 - Mapping the Unknown
St_01_RangerDanger_START=Maintenance - SM 5 - Ranger Danger
St_01_SM07_Furnace_START=Maintenance - SM 7 - Eternal Fire
St_01_Training_Course_START=Maintenance - SM 1 - Shield
STEAM_RICH_PRESENCE_OTHER=Extradimensional Space
Step=Step
SYS_BARKS_WELLS_7017=Engage!
SYS_BARKS_WELLS_7018=Engaging!
SYS_BARKS_WELLS_7019=Got you covered!
SYS_BARKS_WELLS_7020=Come on!
SYS_BARKS_WELLS_7021=We've got this.
SYS_BARKS_WELLS_7022=More hostiles, look alive!
SYS_BARKS_WELLS_7023=More Hiss!
SYS_BARKS_WELLS_7024=I've seen worse.
SYS_BARKS_WELLS_7025=Hostiles terminated.
SYS_BARKS_WELLS_7026=Room is clear!
SYS_BARKS_WELLS_7027=Hostiles are down!
SYS_BARKS_WELLS_7028=That's that!
SYS_BARKS_WELLS_7029=Jesus, that was a close one.
SYS_BARKS_WELLS_7030=Can't believe we survived that.
SYS_BARKS_WELLS_7031=No Hiss in sight!
SYS_BARKS_WELLS_7032=Hiss are down!
SYS_BARKS_WELLS_7033=That'll teach the Hiss.
SYS_BARKS_WELLS_7034=Area clear of hostiles!
SYS_BARKS_WELLS_7035=That's all of them for now.
SYS_BARKS_WELLS_7036=Shit!
SYS_BARKS_WELLS_7037=Holy shit!
SYS_BARKS_WELLS_7038=Oh shit!
SYS_BARKS_WELLS_7039=Fuck!
SYS_BARKS_WELLS_7040=Fuck me!
SYS_BARKS_WELLS_7041=Holy fuck!
SYS_BARKS_WELLS_7042=Damn!
SYS_BARKS_WELLS_7043=God damn!
SYS_BARKS_WELLS_7044=Damn it!
SYS_BARKS_WELLS_7045=Balls!
SYS_BARKS_WELLS_7046=Son of a bitch!
SYS_BARKS_WELLS_7047=Whoa!
SYS_BARKS_WELLS_7048=Shitfuck!
SYS_BARKS_WELLS_7049=Back up!
SYS_BARKS_WELLS_7050=Get back!
SYS_CHOKE_HISS_1_HISS_ENEMIES_8577=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8631=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8632=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8633=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8634=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8635=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8636=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8637=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8638=<choke>
SYS_CHOKE_HISS_1_HISS_ENEMIES_8639=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8735=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8736=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8737=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8738=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8739=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8740=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8741=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8742=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8743=<choke>
SYS_CHOKE_HISS_2_HISS_ENEMIES_8744=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8800=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8801=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8802=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8803=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8804=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8805=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8806=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8807=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8808=<choke>
SYS_CHOKE_HISS_3_HISS_ENEMIES_8809=<choke>
SYS_CRITICAL_HEALTH_ENTER_JESSE_7608=<critical health enter>
SYS_CRITICAL_HEALTH_ENTER_JESSE_7609=<critical health enter>
SYS_CRITICAL_HEALTH_ENTER_JESSE_7610=<critical health enter>
SYS_CRITICAL_HEALTH_ENTER_JESSE_8143=<critical health enter>
SYS_CRITICAL_HEALTH_ENTER_JESSE_8144=<critical health enter>
SYS_CRITICAL_HEALTH_ENTER_JESSE_8145=<critical health enter>
SYS_CRITICAL_HEALTH_EXIT_JESSE_7611=<critical health exit>
SYS_CRITICAL_HEALTH_EXIT_JESSE_7612=<critical health exit>
SYS_CRITICAL_HEALTH_EXIT_JESSE_7613=<critical health exit>
SYS_CRITICAL_HEALTH_EXIT_JESSE_7614=<critical health exit>
SYS_CRITICAL_HEALTH_EXIT_JESSE_7615=<critical health exit>
SYS_DAMAGE_BULLET_JESSE_7616=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7617=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7618=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7619=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7620=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7621=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7622=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7623=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7624=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7625=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7626=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7627=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7628=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7629=<bullet damage>
SYS_DAMAGE_BULLET_JESSE_7630=<bullet damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8576=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8596=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8597=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8598=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8599=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8600=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8601=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8602=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8603=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8604=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8605=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8606=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8607=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8608=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8609=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8610=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8611=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8612=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8613=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8614=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8615=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8616=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8617=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8618=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8619=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8620=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8621=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8622=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8623=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8624=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8625=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8626=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8627=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8628=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8629=<damage>
SYS_DAMAGE_HISS_1_HISS_ENEMIES_8630=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8699=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8700=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8701=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8702=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8703=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8704=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8705=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8706=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8707=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8708=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8709=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8710=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8711=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8712=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8713=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8714=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8715=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8716=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8717=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8718=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8719=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8720=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8721=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8722=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8723=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8724=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8725=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8726=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8727=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8728=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8729=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8730=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8731=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8732=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8733=<damage>
SYS_DAMAGE_HISS_2_HISS_ENEMIES_8734=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8764=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8765=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8766=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8767=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8768=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8769=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8770=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8771=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8772=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8773=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8774=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8775=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8776=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8777=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8778=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8779=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8780=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8781=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8782=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8783=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8784=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8785=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8786=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8787=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8788=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8789=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8790=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8791=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8792=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8793=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8794=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8795=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8796=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8797=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8798=<damage>
SYS_DAMAGE_HISS_3_HISS_ENEMIES_8799=<damage>
SYS_DAMAGE_JESSE_2277=<damage>
SYS_DAMAGE_JESSE_2278=<damage>
SYS_DAMAGE_JESSE_2279=<damage>
SYS_DAMAGE_JESSE_2280=<damage>
SYS_DAMAGE_JESSE_2281=<damage>
SYS_DAMAGE_JESSE_2282=<damage>
SYS_DAMAGE_JESSE_2283=<damage>
SYS_DAMAGE_JESSE_2284=<damage>
SYS_DAMAGE_JESSE_2285=<damage>
SYS_DAMAGE_JESSE_2286=<damage>
SYS_DAMAGE_MELEE_JESSE_7558=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7559=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7560=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7561=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7562=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7563=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7564=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7565=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7566=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7567=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7568=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7569=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7570=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7571=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7572=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7573=<melee damage>
SYS_DAMAGE_MELEE_JESSE_7574=<melee damage>
SYS_DAMAGE_POISON_JESSE_7631=<poison damage>
SYS_DAMAGE_POISON_JESSE_7632=<poison damage>
SYS_DAMAGE_POISON_JESSE_7633=<poison damage>
SYS_DAMAGE_POISON_JESSE_7634=<poison damage>
SYS_DAMAGE_POISON_JESSE_7635=<poison damage>
SYS_DAMAGE_POISON_JESSE_7636=<poison damage>
SYS_DAMAGE_POISON_JESSE_7637=<poison damage>
SYS_DAMAGE_POISON_JESSE_7638=<poison damage>
SYS_DAMAGE_POISON_JESSE_7639=<poison damage>
SYS_DAMAGE_POISON_JESSE_7640=<poison damage>
SYS_DAMAGE_WELLS_6999=<bullet damage>
SYS_DAMAGE_WELLS_7000=<bullet damage>
SYS_DAMAGE_WELLS_7001=<damage>
SYS_DAMAGE_WELLS_7002=<damage>
SYS_DAMAGE_WELLS_7003=<bullet damage>
SYS_DAMAGE_WELLS_7004=<bullet damage>
SYS_DAMAGE_WELLS_7005=<damage>
SYS_DAMAGE_WELLS_7006=<bullet damage>
SYS_DAMAGE_WELLS_7007=<damage>
SYS_DAMAGE_WELLS_7008=<bullet damage>
SYS_DAMAGE_WELLS_7009=<bullet damage>
SYS_DAMAGE_WELLS_7010=<damage>
SYS_DAMAGE_WELLS_7011=<damage>
SYS_DAMAGE_WELLS_7012=<bullet damage>
SYS_DAMAGE_WELLS_7013=<damage>
SYS_DAMAGE_WELLS_7014=<bullet damage>
SYS_DAMAGE_WELLS_7015=<damage>
SYS_DAMAGE_WELLS_7016=<bullet damage>
SYS_DEATH_HISS_1_HISS_ENEMIES_8575=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8640=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8641=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8642=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8643=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8644=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8645=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8646=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8647=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8648=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8649=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8650=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8651=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8652=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8653=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8654=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8655=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8656=<death>
SYS_DEATH_HISS_1_HISS_ENEMIES_8657=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8680=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8681=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8682=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8683=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8684=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8685=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8686=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8687=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8688=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8689=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8690=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8691=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8692=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8693=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8694=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8695=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8696=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8697=<death>
SYS_DEATH_HISS_2_HISS_ENEMIES_8698=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8745=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8746=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8747=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8748=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8749=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8750=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8751=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8752=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8753=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8754=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8755=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8756=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8757=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8758=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8759=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8760=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8761=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8762=<death>
SYS_DEATH_HISS_3_HISS_ENEMIES_8763=<death>
SYS_DEATH_JESSE_2269=<death>
SYS_DEATH_JESSE_2270=<death>
SYS_DEATH_JESSE_2271=<death>
SYS_DEATH_JESSE_2272=<death>
SYS_DEATH_JESSE_2273=<death>
SYS_DEATH_JESSE_2274=<death>
SYS_DEATH_JESSE_2275=<death>
SYS_DEATH_JESSE_2276=<death>
SYS_DEATH_JESSE_7554=<death>
SYS_DEATH_JESSE_7555=<death>
SYS_DEATH_JESSE_7556=<death>
SYS_DEATH_JESSE_7557=<death>
SYS_DODGE_AIR_JESSE_7641=<air dodge>
SYS_DODGE_AIR_JESSE_7642=<air dodge>
SYS_DODGE_AIR_JESSE_7643=<air dodge>
SYS_DODGE_AIR_JESSE_7644=<air dodge>
SYS_DODGE_AIR_JESSE_7645=<air dodge>
SYS_DODGE_AIR_JESSE_7646=<air dodge>
SYS_DODGE_AIR_JESSE_7647=<air dodge>
SYS_DODGE_AIR_JESSE_7648=<air dodge>
SYS_DODGE_AIR_JESSE_7649=<air dodge>
SYS_DODGE_AIR_JESSE_7650=<air dodge>
SYS_DODGE_GROUND_JESSE_7651=<ground dodge>
SYS_DODGE_GROUND_JESSE_7652=<ground dodge>
SYS_DODGE_GROUND_JESSE_7653=<ground dodge>
SYS_DODGE_GROUND_JESSE_7654=<ground dodge>
SYS_DODGE_GROUND_JESSE_7655=<ground dodge>
SYS_DODGE_GROUND_JESSE_7656=<ground dodge>
SYS_DODGE_GROUND_JESSE_7657=<ground dodge>
SYS_DODGE_GROUND_JESSE_7658=<ground dodge>
SYS_DODGE_GROUND_JESSE_7659=<ground dodge>
SYS_DODGE_GROUND_JESSE_7660=<ground dodge>
SYS_GROUND_SLAM_HIT_JESSE_7665=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7666=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7667=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7668=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7669=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7670=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7671=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7672=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7673=<ground slam hit>
SYS_GROUND_SLAM_HIT_JESSE_7674=<ground slam hit>
SYS_GROUND_SLAM_INITIALISE_HEAVY_JESSE_7661=<ground slam initialise heavy>
SYS_GROUND_SLAM_INITIALISE_HEAVY_JESSE_7662=<ground slam initialise heavy>
SYS_GROUND_SLAM_INITIALISE_HEAVY_JESSE_7663=<ground slam initialise heavy>
SYS_GROUND_SLAM_INITIALISE_HEAVY_JESSE_7664=<ground slam initialise heavy>
SYS_GROUND_SLAM_INITIALISE_NORMAL_JESSE_7675=<ground slam initialise normal>
SYS_GROUND_SLAM_INITIALISE_NORMAL_JESSE_7676=<ground slam initialise normal>
SYS_GROUND_SLAM_INITIALISE_NORMAL_JESSE_7677=<ground slam initialise normal>
SYS_GROUND_SLAM_INITIALISE_NORMAL_JESSE_7678=<ground slam initialise normal>
SYS_GROUND_SLAM_INITIALISE_NORMAL_JESSE_7679=<ground slam initialise normal>
SYS_GROUND_SLAM_INITIALISE_NORMAL_JESSE_7680=<ground slam initialise normal>
SYS_GUARD_01_CALLED_GUARD_1_9797=It's an honor, Director!
SYS_GUARD_01_CALLED_GUARD_1_9798=The Hiss are in for it now!
SYS_GUARD_01_CALLED_GUARD_1_9799=Make way for the Director!
SYS_GUARD_01_CALLED_GUARD_1_9800=Nice to see a Director out in the field.
SYS_GUARD_01_CALLED_GUARD_1_9801=We're in this together!
SYS_GUARD_01_CALLED_GUARD_1_9802=Reinforcements are here!
SYS_GUARD_01_CALLED_GUARD_1_9805=Let's do this!
SYS_GUARD_01_CALLED_GUARD_1_9806=We've got this!
SYS_GUARD_01_CALLED_GUARD_1_9818=Let's put 'em down!
SYS_GUARD_01_GUARD_1_4158=Reloading!
SYS_GUARD_01_GUARD_1_4159=I need to reload!
SYS_GUARD_01_GUARD_1_4160=Got to reload!
SYS_GUARD_01_GUARD_1_4161=I'm reloading!
SYS_GUARD_01_GUARD_1_4163=Reloading here!
SYS_GUARD_01_GUARD_1_4164=Low on ammo!
SYS_GUARD_01_GUARD_1_4165=Ammo's running low!
SYS_GUARD_01_GUARD_1_4166=Ammo's low!
SYS_GUARD_01_GUARD_1_4167=I'm empty!
SYS_GUARD_01_GUARD_1_4168=I gotta reload!
SYS_GUARD_01_GUARD_1_4169=Reloading! Cover me!
SYS_GUARD_01_GUARD_1_4170=Need to reload!
SYS_GUARD_01_GUARD_1_4171=I have to reload!
SYS_GUARD_01_GUARD_1_4172=Firing!
SYS_GUARD_01_GUARD_1_4173=Fire!
SYS_GUARD_01_GUARD_1_4174=Take it down!
SYS_GUARD_01_GUARD_1_4175=Let 'er rip!
SYS_GUARD_01_GUARD_1_4176=Bring it down!
SYS_GUARD_01_GUARD_1_4177=Free fire!
SYS_GUARD_01_GUARD_1_4178=Weapons free!
SYS_GUARD_01_GUARD_1_4179=Lay it on!
SYS_GUARD_01_GUARD_1_4180=Let 'em have it!
SYS_GUARD_01_GUARD_1_4181=Don't stop firing!
SYS_GUARD_01_GUARD_1_4182=Shoot to kill!
SYS_GUARD_01_GUARD_1_4183=Returning fire!
SYS_GUARD_01_GUARD_1_4184=Engage!
SYS_GUARD_01_GUARD_1_4185=Engaging!
SYS_GUARD_01_GUARD_1_4186=Flank 'em!
SYS_GUARD_01_GUARD_1_4187=Get around them!
SYS_GUARD_01_GUARD_1_4188=Attack from the side!
SYS_GUARD_01_GUARD_1_4189=Surround 'em!
SYS_GUARD_01_GUARD_1_4190=Flanking!
SYS_GUARD_01_GUARD_1_4191=Go around 'em!
SYS_GUARD_01_GUARD_1_4192=Box 'em in!
SYS_GUARD_01_GUARD_1_4193=Flanking manuever!
SYS_GUARD_01_GUARD_1_4194=Flank those bastards!
SYS_GUARD_01_GUARD_1_4195=Flank! Now!
SYS_GUARD_01_GUARD_1_4196=Find an opening!
SYS_GUARD_01_GUARD_1_4197=Advance!
SYS_GUARD_01_GUARD_1_4198=Push them back!
SYS_GUARD_01_GUARD_1_4199=Don't give an inch!
SYS_GUARD_01_GUARD_1_4200=Push up!
SYS_GUARD_01_GUARD_1_4201=Covering fire!
SYS_GUARD_01_GUARD_1_4202=Got you covered!
SYS_GUARD_01_GUARD_1_4203=Suppresing fire!
SYS_GUARD_01_GUARD_1_4204=You're covered!
SYS_GUARD_01_GUARD_1_4205=Covering!
SYS_GUARD_01_GUARD_1_4206=Suppressing!
SYS_GUARD_01_GUARD_1_4207=Pin them down!
SYS_GUARD_01_GUARD_1_4208=Come on!
SYS_GUARD_01_GUARD_1_4209=We've got this!
SYS_GUARD_01_GUARD_1_4210=Let's do this!
SYS_GUARD_01_GUARD_1_4211=Affirmative!
SYS_GUARD_01_GUARD_1_4212=Copy that!
SYS_GUARD_01_GUARD_1_4213=You got it !
SYS_GUARD_01_GUARD_1_4214=On it!
SYS_GUARD_01_GUARD_1_4215=Aye aye!
SYS_GUARD_01_GUARD_1_4216=Man down!
SYS_GUARD_01_GUARD_1_4217=Agent down!
SYS_GUARD_01_GUARD_1_4218=They’re dead!
SYS_GUARD_01_GUARD_1_4219=No!
SYS_GUARD_01_GUARD_1_4220=Another agent down!
SYS_GUARD_01_GUARD_1_4221=Another man down!
SYS_GUARD_01_GUARD_1_4222=We have an agent down!
SYS_GUARD_01_GUARD_1_4223=We have a man down!
SYS_GUARD_01_GUARD_1_4224=Keep it together!
SYS_GUARD_01_GUARD_1_4225=We're losing people!
SYS_GUARD_01_GUARD_1_4226=They're killing us!
SYS_GUARD_01_GUARD_1_4227=We're getting slaughtered!
SYS_GUARD_01_GUARD_1_4228=We're dying out here!
SYS_GUARD_01_GUARD_1_4229=We can't keep this up!
SYS_GUARD_01_GUARD_1_4230=We're getting routed!
SYS_GUARD_01_GUARD_1_4231=We can't hold!
SYS_GUARD_01_GUARD_1_4232=There's too many!
SYS_GUARD_01_GUARD_1_4233=We're losing ground!
SYS_GUARD_01_GUARD_1_4234=We're outnumbered!
SYS_GUARD_01_GUARD_1_4235=We can't hold them!
SYS_GUARD_01_GUARD_1_4236=We need to fall back!
SYS_GUARD_01_GUARD_1_4237=We're all gonna die!
SYS_GUARD_01_GUARD_1_4238=There are so many!
SYS_GUARD_01_GUARD_1_4239=They're overwhelming us!
SYS_GUARD_01_GUARD_1_4240=We can't stop them!
SYS_GUARD_01_GUARD_1_4241=Look alive!
SYS_GUARD_01_GUARD_1_4242=Eyes up!
SYS_GUARD_01_GUARD_1_4243=We got this!
SYS_GUARD_01_GUARD_1_4244=Brace yourselves!
SYS_GUARD_01_GUARD_1_4245=Let's put 'em down!
SYS_GUARD_01_GUARD_1_4246=More hostiles incoming!
SYS_GUARD_01_GUARD_1_4247=Enemy reinforcements!
SYS_GUARD_01_GUARD_1_4248=Hostiles incoming!
SYS_GUARD_01_GUARD_1_4249=Additional hostiles!
SYS_GUARD_01_GUARD_1_4250=More hostiles! Look alive!
SYS_GUARD_01_GUARD_1_4251=This isn't over yet!
SYS_GUARD_01_GUARD_1_4252=More Hiss!
SYS_GUARD_01_GUARD_1_4253=More Hiss incoming!
SYS_GUARD_01_GUARD_1_4254=Hiss reinforcements!
SYS_GUARD_01_GUARD_1_4255=They don't know when to quit!
SYS_GUARD_01_GUARD_1_4256=This one's different.
SYS_GUARD_01_GUARD_1_4257=I've got a bad feeling about this.
SYS_GUARD_01_GUARD_1_4258=I don’t like the look of this one.
SYS_GUARD_01_GUARD_1_4259=That one looks nasty.
SYS_GUARD_01_GUARD_1_4260=What's with this Hiss?
SYS_GUARD_01_GUARD_1_4261=This is bad.
SYS_GUARD_01_GUARD_1_4262=That Hiss seems… worse.
SYS_GUARD_01_GUARD_1_4263=Watch that Hiss!
SYS_GUARD_01_GUARD_1_4264=Powerful Hiss in the field!
SYS_GUARD_01_GUARD_1_4265=Target that Hiss!
SYS_GUARD_01_GUARD_1_4266=It's over.
SYS_GUARD_01_GUARD_1_4267=Thank god that's over.
SYS_GUARD_01_GUARD_1_4268=Is that all of 'em?
SYS_GUARD_01_GUARD_1_4269=I've seen worse.
SYS_GUARD_01_GUARD_1_4270=Hostiles terminated!
SYS_GUARD_01_GUARD_1_4271=Room is clear!
SYS_GUARD_01_GUARD_1_4272=Hostiles are down!
SYS_GUARD_01_GUARD_1_4273=That's that!
SYS_GUARD_01_GUARD_1_4274=Jesus, that was a close one.
SYS_GUARD_01_GUARD_1_4275=Can't believe we survived that.
SYS_GUARD_01_GUARD_1_4276=No Hiss in sight!
SYS_GUARD_01_GUARD_1_4277=Hiss are down!
SYS_GUARD_01_GUARD_1_4278=That'll teach the Hiss.
SYS_GUARD_01_GUARD_1_4279=Area clear of hostiles!
SYS_GUARD_01_GUARD_1_4280=That's all of them for now.
SYS_GUARD_01_GUARD_1_4281=Shit!
SYS_GUARD_01_GUARD_1_4282=Holy shit!
SYS_GUARD_01_GUARD_1_4283=Oh, shit!
SYS_GUARD_01_GUARD_1_4284=Fuck!
SYS_GUARD_01_GUARD_1_4285=Fuck me!
SYS_GUARD_01_GUARD_1_4286=Holy fuck!
SYS_GUARD_01_GUARD_1_4287=Damn!
SYS_GUARD_01_GUARD_1_4288=God damn!
SYS_GUARD_01_GUARD_1_4289=Damn it!
SYS_GUARD_01_GUARD_1_4290=Balls!
SYS_GUARD_01_GUARD_1_4291=Son of a bitch!
SYS_GUARD_01_GUARD_1_4292=Whoa!
SYS_GUARD_01_GUARD_1_4293=Shitfuck!
SYS_GUARD_01_GUARD_1_4294=Back up!
SYS_GUARD_01_GUARD_1_4295=Get back!
SYS_GUARD_01_GUARD_1_4296=That's a big one!
SYS_GUARD_01_GUARD_1_4297=It's armored!
SYS_GUARD_01_GUARD_1_4298=They brought the big guns!
SYS_GUARD_01_GUARD_1_4299=Find cover!
SYS_GUARD_01_GUARD_1_4300=It's got a chain gun!
SYS_GUARD_01_GUARD_1_4301=It's got a grenade launcher!
SYS_GUARD_01_GUARD_1_4302=Heavy fire incoming!
SYS_GUARD_01_GUARD_1_4303=This one means business!
SYS_GUARD_01_GUARD_1_4304=Keep your head down!
SYS_GUARD_01_GUARD_1_4305=It's like a tank!
SYS_GUARD_01_GUARD_1_4306=Keep your distance!
SYS_GUARD_01_GUARD_1_4307=Don't get too close!
SYS_GUARD_01_GUARD_1_4308=Don't let them near you!
SYS_GUARD_01_GUARD_1_4309=Those things are volatile!
SYS_GUARD_01_GUARD_1_4310=Kill 'em before they explode!
SYS_GUARD_01_GUARD_1_4311=It's those poppers!
SYS_GUARD_01_GUARD_1_4312=Kill 'em before they blow!
SYS_GUARD_01_GUARD_1_4313=They're gonna blow!
SYS_GUARD_01_GUARD_1_4314=Stay away from them!
SYS_GUARD_01_GUARD_1_4315=Kill 'em quick!
SYS_GUARD_01_GUARD_1_4317=Up there!
SYS_GUARD_01_GUARD_1_4318=It's above us!
SYS_GUARD_01_GUARD_1_4319=Enemy overhead!
SYS_GUARD_01_GUARD_1_4320=Hiss in the sky!
SYS_GUARD_01_GUARD_1_4321=It's flying!
SYS_GUARD_01_GUARD_1_4322=We've got flying Hiss!
SYS_GUARD_01_GUARD_1_4323=They're airborne!
SYS_GUARD_01_GUARD_1_4324=Watch the sky!
SYS_GUARD_01_GUARD_1_4325=Eyes up!
SYS_GUARD_01_GUARD_1_4326=Look up there!
SYS_GUARD_01_GUARD_1_4328=That one throws shit!
SYS_GUARD_01_GUARD_1_4329=This is gonna hurt!
SYS_GUARD_01_GUARD_1_4330=Wrecking ball incoming!
SYS_GUARD_01_GUARD_1_4331=Watch its projectiles!
SYS_GUARD_01_GUARD_1_4332=This one's got an arm!
SYS_GUARD_01_GUARD_1_4333=That's a big boy.
SYS_GUARD_01_GUARD_1_4334=This one seems pissed!
SYS_GUARD_01_GUARD_1_4335=It'll tear this place apart!
SYS_GUARD_01_GUARD_1_4336=Buckle up!
SYS_GUARD_01_GUARD_1_4337=Put a shirt on!
SYS_GUARD_01_GUARD_1_4338=Do you hear that?
SYS_GUARD_01_GUARD_1_4339=I heard something.
SYS_GUARD_01_GUARD_1_4340=There's something in here!
SYS_GUARD_01_GUARD_1_4341=We're not alone in here!
SYS_GUARD_01_GUARD_1_4342=What in the fuck?!
SYS_GUARD_01_GUARD_1_4343=It's the monster!
SYS_GUARD_01_GUARD_1_4344=What the fuck is that?!
SYS_GUARD_01_GUARD_1_4345=Is that even Hiss?
SYS_GUARD_01_GUARD_1_4346=Kill it! Kill it!
SYS_GUARD_01_GUARD_1_4347=Is it wearing heels?
SYS_GUARD_01_GUARD_1_4349=How's she doing that?
SYS_GUARD_01_GUARD_1_4350=Did you see that?
SYS_GUARD_01_GUARD_1_4351=Hope she's on our side.
SYS_GUARD_01_GUARD_1_4352=Whoa!
SYS_GUARD_01_GUARD_1_4353=Watch your heads!
SYS_GUARD_01_GUARD_1_4354=Christ, she can throw.
SYS_GUARD_01_GUARD_1_4355=Careful!
SYS_GUARD_01_GUARD_1_4356=Where'd she come from?
SYS_GUARD_01_GUARD_1_4357=She's good!
SYS_GUARD_01_GUARD_1_4358=Keep up the pressure!
SYS_GUARD_01_GUARD_1_4359=Hell yeah!
SYS_GUARD_01_GUARD_1_4360=I like her already!
SYS_GUARD_01_GUARD_1_4361=Enemy down!
SYS_GUARD_01_GUARD_1_4362=That's how we do it!
SYS_GUARD_01_GUARD_1_4363=One down!
SYS_GUARD_01_GUARD_1_4365=Is that a civilian?
SYS_GUARD_01_GUARD_1_4366=Who is she?
SYS_GUARD_01_GUARD_1_4367=Civilian! Watch your fire!
SYS_GUARD_01_GUARD_1_4368=Are you new?
SYS_GUARD_01_GUARD_1_4369=Who the hell are you?
SYS_GUARD_01_GUARD_1_4370=Did Marshall send you?
SYS_GUARD_01_GUARD_1_4371=Friendly in the field!
SYS_GUARD_01_GUARD_1_4372=Not bad!
SYS_GUARD_01_GUARD_1_4373=Who are you again?
SYS_GUARD_01_GUARD_1_4374=Pretty damn good!
SYS_GUARD_01_GUARD_1_4375=I like her!
SYS_GUARD_01_GUARD_1_4376=You're not half bad!
SYS_GUARD_01_GUARD_1_4377=Thanks for the help.
SYS_GUARD_01_GUARD_1_4378=Hoo yeah!
SYS_GUARD_01_GUARD_1_4379=Look at her go!
SYS_GUARD_01_GUARD_1_4380=Trench never did that!
SYS_GUARD_01_GUARD_1_4381=Watch out!
SYS_GUARD_01_GUARD_1_4382=Special delivery!
SYS_GUARD_01_GUARD_1_4383=She's Launching!
SYS_GUARD_01_GUARD_1_4384=She's the artillery!
SYS_GUARD_01_GUARD_1_4385=She can Launch!
SYS_GUARD_01_GUARD_1_4386=Wish I could do that!
SYS_GUARD_01_GUARD_1_4387=Now that's a Director!
SYS_GUARD_01_GUARD_1_4389=One less Hiss!
SYS_GUARD_01_GUARD_1_4390=I like this new Director!
SYS_GUARD_01_GUARD_1_4391=Down for the count!
SYS_GUARD_01_GUARD_1_4392=She's good!
SYS_GUARD_01_GUARD_1_4393=She's kinda scary!
SYS_GUARD_01_GUARD_1_4394=Glad she's on our side!
SYS_GUARD_01_GUARD_1_4395=Nice hit!
SYS_GUARD_01_GUARD_1_4396=Another one down!
SYS_GUARD_01_GUARD_1_4397=She's a pro!
SYS_GUARD_01_GUARD_1_4398=Keep it up, Director!
SYS_GUARD_01_GUARD_1_4400=It's the new Director!
SYS_GUARD_01_GUARD_1_4401=Glad you're here!
SYS_GUARD_01_GUARD_1_4402=Welcome to the party!
SYS_GUARD_01_GUARD_1_4403=That's the new Director!
SYS_GUARD_01_GUARD_1_4404=Thanks for the back-up!
SYS_GUARD_01_GUARD_1_4405=Reinforcements are here!
SYS_GUARD_01_GUARD_1_4406=Let's show her how it's done!
SYS_GUARD_01_GUARD_1_4407=How about a hand?
SYS_GUARD_01_GUARD_1_4408=We're in this together!
SYS_GUARD_01_GUARD_1_4409=We're glad you're here!
SYS_GUARD_01_GUARD_1_4411=She's got my vote.
SYS_GUARD_01_GUARD_1_4412=Thanks for the help.
SYS_GUARD_01_GUARD_1_4413=That's all of 'em.
SYS_GUARD_01_GUARD_1_4414=Hiss didn't stand a chance.
SYS_GUARD_01_GUARD_1_4415=Hostiles down!
SYS_GUARD_01_GUARD_1_4416=Room's clear!
SYS_GUARD_01_GUARD_1_4417=I'm glad you showed up.
SYS_GUARD_01_GUARD_1_4418=We appreciate the assist.
SYS_GUARD_01_GUARD_1_4419=You didn't even need us.
SYS_GUARD_01_GUARD_1_4420=Nice to see a Director out in the field.
SYS_GUARD_01_GUARD_1_4421=Are you seeing this?
SYS_GUARD_01_GUARD_1_4422=The Director's airborne!
SYS_GUARD_01_GUARD_1_4423=She can fly?
SYS_GUARD_01_GUARD_1_4424=Why can't we fly?
SYS_GUARD_01_GUARD_1_4425=What can't she do?
SYS_GUARD_01_GUARD_1_4426=Don't hit the flying lady!
SYS_GUARD_01_GUARD_1_4427=She can fly now?
SYS_GUARD_01_GUARD_1_4428=Never seen that before!
SYS_GUARD_01_GUARD_1_4429=That's new!
SYS_GUARD_01_GUARD_1_4430=There she goes!
SYS_GUARD_01_GUARD_1_4432=Stand clear!
SYS_GUARD_01_GUARD_1_4433=Whoa!
SYS_GUARD_01_GUARD_1_4434=I felt that!
SYS_GUARD_01_GUARD_1_4435=Hot damn!
SYS_GUARD_01_GUARD_1_4436=That's gotta hurt!
SYS_GUARD_01_GUARD_1_4438=Watch out!
SYS_GUARD_01_GUARD_1_4439=Take 'em down, Director!
SYS_GUARD_01_GUARD_1_4440=Don't get in her way!
SYS_GUARD_01_GUARD_1_4441=She's rocking it!
SYS_GUARD_01_GUARD_1_4442=Hit 'em hard!
SYS_GUARD_01_GUARD_1_4443=Now that's a Director!
SYS_GUARD_01_GUARD_1_4444=Get 'em, boss!
SYS_GUARD_01_GUARD_1_4445=Bad ass!
SYS_GUARD_01_GUARD_1_4446=Here it comes!
SYS_GUARD_01_GUARD_1_4447=Heads down!
SYS_GUARD_01_GUARD_1_4449=That's how we do it!
SYS_GUARD_01_GUARD_1_4450=She's making us look bad!
SYS_GUARD_01_GUARD_1_4451=Nice one!
SYS_GUARD_01_GUARD_1_4452=No problem!
SYS_GUARD_01_GUARD_1_4453=One less Hiss!
SYS_GUARD_01_GUARD_1_4454=She has all the fun!
SYS_GUARD_01_GUARD_1_4455=One down!
SYS_GUARD_01_GUARD_1_4456=The Director's got this!
SYS_GUARD_01_GUARD_1_4457=Nice one, Director!
SYS_GUARD_01_GUARD_1_4458=Give 'em hell, ma'am!
SYS_GUARD_01_GUARD_1_4460=Director in the field!
SYS_GUARD_01_GUARD_1_4461=Nice to have you in the field!
SYS_GUARD_01_GUARD_1_4462=We could use a hand, Director!
SYS_GUARD_01_GUARD_1_4463=Follow her lead!
SYS_GUARD_01_GUARD_1_4464=Good timing, Director!
SYS_GUARD_01_GUARD_1_4465=Make way for the Director!
SYS_GUARD_01_GUARD_1_4466=The Hiss are in for it now!
SYS_GUARD_01_GUARD_1_4467=We're with you, Director.
SYS_GUARD_01_GUARD_1_4468=It's an honor, Director!
SYS_GUARD_01_GUARD_1_4469=We're in for a show!
SYS_GUARD_01_GUARD_1_4471=She doesn't mess around.
SYS_GUARD_01_GUARD_1_4472=Thank you, Director.
SYS_GUARD_01_GUARD_1_4473=Thanks for having our backs.
SYS_GUARD_01_GUARD_1_4474=You saved the day, ma'am.
SYS_GUARD_01_GUARD_1_4475=I'm glad you're in charge.
SYS_GUARD_01_GUARD_1_4476=That one was a little dicey.
SYS_GUARD_01_GUARD_1_4477=The Hiss aren't making this easy.
SYS_GUARD_01_GUARD_1_4478=Thanks for the back-up, ma'am.
SYS_GUARD_01_GUARD_1_4479=Seeing you in the field means a lot, ma'am.
SYS_GUARD_01_GUARD_1_4480=Phew. Glad that's over.
SYS_GUARD_01_GUARD_1_4482=We've got a flying Director!
SYS_GUARD_01_GUARD_1_4483=So fucking cool!
SYS_GUARD_01_GUARD_1_4484=There she goes!
SYS_GUARD_01_GUARD_1_4485=Eyes in the sky!
SYS_GUARD_01_GUARD_1_4486=Death from above!
SYS_GUARD_01_GUARD_1_4487=How's the view?
SYS_GUARD_01_GUARD_1_4488=Director is airborne!
SYS_GUARD_01_GUARD_1_4489=Hell yeah!
SYS_GUARD_01_GUARD_1_4490=She's going up!
SYS_GUARD_01_GUARD_1_4491=Look at her go!
SYS_GUARD_01_GUARD_1_4493=So much power!
SYS_GUARD_01_GUARD_1_4494=They definitely felt that!
SYS_GUARD_01_GUARD_1_4495=She packs a punch!
SYS_GUARD_01_GUARD_1_4496=They never saw it coming.
SYS_GUARD_01_GUARD_1_4497=Awesome!
SYS_GUARD_01_GUARD_1_6571=<death>
SYS_GUARD_01_GUARD_1_6572=<death>
SYS_GUARD_01_GUARD_1_6573=<death>
SYS_GUARD_01_GUARD_1_6574=<death>
SYS_GUARD_01_GUARD_1_6575=<death>
SYS_GUARD_01_GUARD_1_6576=<death>
SYS_GUARD_01_GUARD_1_6577=<death>
SYS_GUARD_01_GUARD_1_6578=<death>
SYS_GUARD_01_GUARD_1_6579=<death>
SYS_GUARD_01_GUARD_1_6580=<death>
SYS_GUARD_01_GUARD_1_6581=<death>
SYS_GUARD_01_GUARD_1_6582=<death>
SYS_GUARD_01_GUARD_1_6584=<bullet damage>
SYS_GUARD_01_GUARD_1_6585=<bullet damage>
SYS_GUARD_01_GUARD_1_6586=<bullet damage>
SYS_GUARD_01_GUARD_1_6587=<bullet damage>
SYS_GUARD_01_GUARD_1_6588=<bullet damage>
SYS_GUARD_01_GUARD_1_6589=<bullet damage>
SYS_GUARD_01_GUARD_1_6590=<bullet damage>
SYS_GUARD_01_GUARD_1_6591=<bullet damage>
SYS_GUARD_01_GUARD_1_6592=<bullet damage>
SYS_GUARD_01_GUARD_1_6593=<bullet damage>
SYS_GUARD_01_GUARD_1_6594=<bullet damage>
SYS_GUARD_01_GUARD_1_6595=<bullet damage>
SYS_GUARD_01_GUARD_1_6596=<bullet damage>
SYS_GUARD_01_GUARD_1_6597=<bullet damage>
SYS_GUARD_01_GUARD_1_6598=<bullet damage>
SYS_GUARD_01_GUARD_1_6599=<bullet damage>
SYS_GUARD_01_GUARD_1_6600=<bullet damage>
SYS_GUARD_01_GUARD_1_6601=<bullet damage>
SYS_GUARD_01_GUARD_1_6602=<bullet damage>
SYS_GUARD_01_GUARD_1_6603=<melee damage>
SYS_GUARD_01_GUARD_1_6604=<melee damage>
SYS_GUARD_01_GUARD_1_6605=<melee damage>
SYS_GUARD_01_GUARD_1_6606=<melee damage>
SYS_GUARD_01_GUARD_1_6607=<melee damage>
SYS_GUARD_01_GUARD_1_6608=<melee damage>
SYS_GUARD_01_GUARD_1_6609=<melee damage>
SYS_GUARD_01_GUARD_1_6610=<melee damage>
SYS_GUARD_01_GUARD_1_6611=<melee damage>
SYS_GUARD_01_GUARD_1_6612=<melee damage>
SYS_GUARD_01_GUARD_1_6613=<melee damage>
SYS_GUARD_01_GUARD_1_6614=<melee damage>
SYS_GUARD_01_GUARD_1_6615=<melee damage>
SYS_GUARD_01_GUARD_1_6616=<melee damage>
SYS_GUARD_01_GUARD_1_6617=<melee damage>
SYS_GUARD_01_GUARD_1_6618=<melee damage>
SYS_GUARD_01_GUARD_1_6619=<melee damage>
SYS_GUARD_01_GUARD_1_6620=<melee damage>
SYS_GUARD_01_GUARD_1_6621=<melee damage>
SYS_GUARD_01_GUARD_1_6622=<melee damage>
SYS_GUARD_01_GUARD_1_6623=<melee damage>
SYS_GUARD_01_GUARD_1_6624=<melee damage>
SYS_GUARD_01_GUARD_1_6625=<melee damage>
SYS_GUARD_01_GUARD_1_6626=<melee damage>
SYS_GUARD_01_GUARD_1_6627=<melee damage>
SYS_GUARD_01_GUARD_1_6628=<melee damage>
SYS_GUARD_01_GUARD_1_6629=<melee damage>
SYS_GUARD_01_GUARD_1_6630=<melee damage>
SYS_GUARD_01_GUARD_1_6631=<melee damage>
SYS_GUARD_01_GUARD_1_6632=<melee damage>
SYS_GUARD_01_GUARD_1_6633=<melee damage>
SYS_GUARD_01_GUARD_1_6634=<melee damage>
SYS_GUARD_01_GUARD_1_6635=<melee damage>
SYS_GUARD_02_CALLED_GUARD_2_9807=Let's do this!
SYS_GUARD_02_CALLED_GUARD_2_9808=We've got this!
SYS_GUARD_02_CALLED_GUARD_2_9809=The Hiss are in for it now!
SYS_GUARD_02_CALLED_GUARD_2_9810=Make way for the Director!
SYS_GUARD_02_CALLED_GUARD_2_9811=It's an honor, Director!
SYS_GUARD_02_CALLED_GUARD_2_9812=Nice to see a Director out in the field.
SYS_GUARD_02_CALLED_GUARD_2_9813=We're in this together!
SYS_GUARD_02_CALLED_GUARD_2_9814=Reinforcements are here!
SYS_GUARD_02_CALLED_GUARD_2_9817=Let's put 'em down!
SYS_GUARD_02_GUARD_2_4499=Reloading!
SYS_GUARD_02_GUARD_2_4500=I need to reload!
SYS_GUARD_02_GUARD_2_4501=Got to reload!
SYS_GUARD_02_GUARD_2_4502=I'm reloading!
SYS_GUARD_02_GUARD_2_4504=Reloading here!
SYS_GUARD_02_GUARD_2_4505=Low on ammo!
SYS_GUARD_02_GUARD_2_4506=Ammo's running low!
SYS_GUARD_02_GUARD_2_4507=Ammo's low!
SYS_GUARD_02_GUARD_2_4508=I'm empty!
SYS_GUARD_02_GUARD_2_4509=I gotta reload!
SYS_GUARD_02_GUARD_2_4510=Reloading! Cover me!
SYS_GUARD_02_GUARD_2_4511=Need to reload!
SYS_GUARD_02_GUARD_2_4512=I have to reload!
SYS_GUARD_02_GUARD_2_4513=Firing!
SYS_GUARD_02_GUARD_2_4514=Fire!
SYS_GUARD_02_GUARD_2_4515=Take it down!
SYS_GUARD_02_GUARD_2_4516=Let 'er rip!
SYS_GUARD_02_GUARD_2_4517=Bring it down!
SYS_GUARD_02_GUARD_2_4518=Free fire!
SYS_GUARD_02_GUARD_2_4519=Weapons free!
SYS_GUARD_02_GUARD_2_4520=Lay it on!
SYS_GUARD_02_GUARD_2_4521=Let 'em have it!
SYS_GUARD_02_GUARD_2_4522=Don't stop firing!
SYS_GUARD_02_GUARD_2_4523=Shoot to kill!
SYS_GUARD_02_GUARD_2_4524=Returning fire!
SYS_GUARD_02_GUARD_2_4525=Engage!
SYS_GUARD_02_GUARD_2_4526=Engaging!
SYS_GUARD_02_GUARD_2_4527=Flank 'em!
SYS_GUARD_02_GUARD_2_4528=Get around them!
SYS_GUARD_02_GUARD_2_4529=Attack from the side!
SYS_GUARD_02_GUARD_2_4530=Surround 'em!
SYS_GUARD_02_GUARD_2_4531=Flanking!
SYS_GUARD_02_GUARD_2_4532=Go around 'em!
SYS_GUARD_02_GUARD_2_4533=Box 'em in!
SYS_GUARD_02_GUARD_2_4534=Flanking manuever!
SYS_GUARD_02_GUARD_2_4535=Flank those bastards!
SYS_GUARD_02_GUARD_2_4536=Flank! Now!
SYS_GUARD_02_GUARD_2_4537=Find an opening!
SYS_GUARD_02_GUARD_2_4538=Advance!
SYS_GUARD_02_GUARD_2_4539=Push them back!
SYS_GUARD_02_GUARD_2_4540=Don't give an inch!
SYS_GUARD_02_GUARD_2_4541=Push up!
SYS_GUARD_02_GUARD_2_4542=Covering fire!
SYS_GUARD_02_GUARD_2_4543=Got you covered!
SYS_GUARD_02_GUARD_2_4544=Suppresing fire!
SYS_GUARD_02_GUARD_2_4545=You're covered!
SYS_GUARD_02_GUARD_2_4546=Covering!
SYS_GUARD_02_GUARD_2_4547=Suppressing!
SYS_GUARD_02_GUARD_2_4548=Pin them down!
SYS_GUARD_02_GUARD_2_4549=Come on!
SYS_GUARD_02_GUARD_2_4550=We've got this!
SYS_GUARD_02_GUARD_2_4551=Let's do this!
SYS_GUARD_02_GUARD_2_4552=Affirmative!
SYS_GUARD_02_GUARD_2_4553=Copy that!
SYS_GUARD_02_GUARD_2_4554=You got it !
SYS_GUARD_02_GUARD_2_4555=On it!
SYS_GUARD_02_GUARD_2_4556=Aye aye!
SYS_GUARD_02_GUARD_2_4557=Man down!
SYS_GUARD_02_GUARD_2_4558=Agent down!
SYS_GUARD_02_GUARD_2_4559=They’re dead!
SYS_GUARD_02_GUARD_2_4560=No!
SYS_GUARD_02_GUARD_2_4561=Another agent down!
SYS_GUARD_02_GUARD_2_4562=Another man down!
SYS_GUARD_02_GUARD_2_4563=We have an agent down!
SYS_GUARD_02_GUARD_2_4564=We have a man down!
SYS_GUARD_02_GUARD_2_4565=Keep it together!
SYS_GUARD_02_GUARD_2_4566=We're losing people!
SYS_GUARD_02_GUARD_2_4567=They're killing us!
SYS_GUARD_02_GUARD_2_4568=We're getting slaughtered!
SYS_GUARD_02_GUARD_2_4569=We're dying out here!
SYS_GUARD_02_GUARD_2_4570=We can't keep this up!
SYS_GUARD_02_GUARD_2_4571=We're getting routed!
SYS_GUARD_02_GUARD_2_4572=We can't hold!
SYS_GUARD_02_GUARD_2_4573=There's too many!
SYS_GUARD_02_GUARD_2_4574=We're losing ground!
SYS_GUARD_02_GUARD_2_4575=We're outnumbered!
SYS_GUARD_02_GUARD_2_4576=We can't hold them!
SYS_GUARD_02_GUARD_2_4577=We need to fall back!
SYS_GUARD_02_GUARD_2_4578=We're all gonna die!
SYS_GUARD_02_GUARD_2_4579=There are so many!
SYS_GUARD_02_GUARD_2_4580=They're overwhelming us!
SYS_GUARD_02_GUARD_2_4581=We can't stop them!
SYS_GUARD_02_GUARD_2_4582=Look alive!
SYS_GUARD_02_GUARD_2_4583=Eyes up!
SYS_GUARD_02_GUARD_2_4584=We got this!
SYS_GUARD_02_GUARD_2_4585=Brace yourselves!
SYS_GUARD_02_GUARD_2_4586=Let's put 'em down!
SYS_GUARD_02_GUARD_2_4587=More hostiles incoming!
SYS_GUARD_02_GUARD_2_4588=Enemy reinforcements!
SYS_GUARD_02_GUARD_2_4589=Hostiles incoming!
SYS_GUARD_02_GUARD_2_4590=Additional hostiles!
SYS_GUARD_02_GUARD_2_4591=More hostiles! Look alive!
SYS_GUARD_02_GUARD_2_4592=This isn't over yet!
SYS_GUARD_02_GUARD_2_4593=More Hiss!
SYS_GUARD_02_GUARD_2_4594=More Hiss incoming!
SYS_GUARD_02_GUARD_2_4595=Hiss reinforcements!
SYS_GUARD_02_GUARD_2_4596=They don't know when to quit!
SYS_GUARD_02_GUARD_2_4597=This one's different.
SYS_GUARD_02_GUARD_2_4598=I've got a bad feeling about this.
SYS_GUARD_02_GUARD_2_4599=I don’t like the look of this one.
SYS_GUARD_02_GUARD_2_4600=That one looks nasty.
SYS_GUARD_02_GUARD_2_4601=What's with this Hiss?
SYS_GUARD_02_GUARD_2_4602=This is bad.
SYS_GUARD_02_GUARD_2_4603=That Hiss seems… worse.
SYS_GUARD_02_GUARD_2_4604=Watch that Hiss!
SYS_GUARD_02_GUARD_2_4605=Powerful Hiss in the field!
SYS_GUARD_02_GUARD_2_4606=Target that Hiss!
SYS_GUARD_02_GUARD_2_4607=It's over.
SYS_GUARD_02_GUARD_2_4608=Thank god that's over.
SYS_GUARD_02_GUARD_2_4609=Is that all of 'em?
SYS_GUARD_02_GUARD_2_4610=I've seen worse.
SYS_GUARD_02_GUARD_2_4611=Hostiles terminated!
SYS_GUARD_02_GUARD_2_4612=Room is clear!
SYS_GUARD_02_GUARD_2_4613=Hostiles are down!
SYS_GUARD_02_GUARD_2_4614=That's that!
SYS_GUARD_02_GUARD_2_4615=Jesus, that was a close one.
SYS_GUARD_02_GUARD_2_4616=Can't believe we survived that.
SYS_GUARD_02_GUARD_2_4617=No Hiss in sight!
SYS_GUARD_02_GUARD_2_4618=Hiss are down!¤
SYS_GUARD_02_GUARD_2_4619=That'll teach the Hiss.
SYS_GUARD_02_GUARD_2_4620=Area clear of hostiles!
SYS_GUARD_02_GUARD_2_4621=That's all of them for now.
SYS_GUARD_02_GUARD_2_4622=Shit!
SYS_GUARD_02_GUARD_2_4623=Holy shit!
SYS_GUARD_02_GUARD_2_4624=Oh, shit!
SYS_GUARD_02_GUARD_2_4625=Fuck!
SYS_GUARD_02_GUARD_2_4626=Fuck me!
SYS_GUARD_02_GUARD_2_4627=Holy fuck!
SYS_GUARD_02_GUARD_2_4628=Damn!
SYS_GUARD_02_GUARD_2_4629=God damn!
SYS_GUARD_02_GUARD_2_4630=Damn it!
SYS_GUARD_02_GUARD_2_4631=Balls!
SYS_GUARD_02_GUARD_2_4632=Son of a bitch!
SYS_GUARD_02_GUARD_2_4633=Whoa!
SYS_GUARD_02_GUARD_2_4634=Shitfuck!
SYS_GUARD_02_GUARD_2_4635=Back up!
SYS_GUARD_02_GUARD_2_4636=Get back!
SYS_GUARD_02_GUARD_2_4637=That's a big one!
SYS_GUARD_02_GUARD_2_4638=It's armored!
SYS_GUARD_02_GUARD_2_4639=They brought the big guns!
SYS_GUARD_02_GUARD_2_4640=Find cover!
SYS_GUARD_02_GUARD_2_4641=It's got a chain gun!
SYS_GUARD_02_GUARD_2_4642=It's got a grenade launcher!
SYS_GUARD_02_GUARD_2_4643=Heavy fire incoming!
SYS_GUARD_02_GUARD_2_4644=This one means business!
SYS_GUARD_02_GUARD_2_4645=Keep your head down!
SYS_GUARD_02_GUARD_2_4646=It's like a tank!
SYS_GUARD_02_GUARD_2_4647=Keep your distance!
SYS_GUARD_02_GUARD_2_4648=Don't get too close!
SYS_GUARD_02_GUARD_2_4649=Don't let them near you!
SYS_GUARD_02_GUARD_2_4650=Those things are volatile!
SYS_GUARD_02_GUARD_2_4651=Kill 'em before they explode!
SYS_GUARD_02_GUARD_2_4652=It's those poppers!
SYS_GUARD_02_GUARD_2_4653=Kill 'em before they blow!
SYS_GUARD_02_GUARD_2_4654=They're gonna blow!
SYS_GUARD_02_GUARD_2_4655=Stay away from them!
SYS_GUARD_02_GUARD_2_4656=Kill 'em quick!
SYS_GUARD_02_GUARD_2_4658=Up there!
SYS_GUARD_02_GUARD_2_4659=It's above us!
SYS_GUARD_02_GUARD_2_4660=Enemy overhead!
SYS_GUARD_02_GUARD_2_4661=Hiss in the sky!
SYS_GUARD_02_GUARD_2_4662=It's flying!
SYS_GUARD_02_GUARD_2_4663=We've got flying Hiss!
SYS_GUARD_02_GUARD_2_4664=They're airborne!
SYS_GUARD_02_GUARD_2_4665=Watch the sky!
SYS_GUARD_02_GUARD_2_4666=Eyes up!
SYS_GUARD_02_GUARD_2_4667=Look up there!
SYS_GUARD_02_GUARD_2_4669=That one throws shit!
SYS_GUARD_02_GUARD_2_4670=This is gonna hurt!
SYS_GUARD_02_GUARD_2_4671=Wrecking ball incoming!
SYS_GUARD_02_GUARD_2_4672=Watch its projectiles!
SYS_GUARD_02_GUARD_2_4673=This one's got an arm!
SYS_GUARD_02_GUARD_2_4674=That's a big boy.
SYS_GUARD_02_GUARD_2_4675=This one seems pissed!
SYS_GUARD_02_GUARD_2_4676=It'll tear this place apart!
SYS_GUARD_02_GUARD_2_4677=Buckle up!
SYS_GUARD_02_GUARD_2_4678=Put a shirt on!
SYS_GUARD_02_GUARD_2_4679=Do you hear that?
SYS_GUARD_02_GUARD_2_4680=I heard something.
SYS_GUARD_02_GUARD_2_4681=There's something in here!
SYS_GUARD_02_GUARD_2_4682=We're not alone in here!
SYS_GUARD_02_GUARD_2_4683=What in the fuck?!
SYS_GUARD_02_GUARD_2_4684=It's the monster!
SYS_GUARD_02_GUARD_2_4685=What the fuck is that?!
SYS_GUARD_02_GUARD_2_4686=Is that even Hiss?
SYS_GUARD_02_GUARD_2_4687=Kill it! Kill it!
SYS_GUARD_02_GUARD_2_4688=Is it wearing heels?
SYS_GUARD_02_GUARD_2_4690=How's she doing that?
SYS_GUARD_02_GUARD_2_4691=Did you see that?
SYS_GUARD_02_GUARD_2_4692=Hope she's on our side.
SYS_GUARD_02_GUARD_2_4693=Whoa!
SYS_GUARD_02_GUARD_2_4694=Watch your heads!
SYS_GUARD_02_GUARD_2_4695=Christ, she can throw.
SYS_GUARD_02_GUARD_2_4696=Careful!
SYS_GUARD_02_GUARD_2_4697=Where'd she come from?
SYS_GUARD_02_GUARD_2_4698=She's good!
SYS_GUARD_02_GUARD_2_4699=Keep up the pressure!
SYS_GUARD_02_GUARD_2_4700=Hell yeah!
SYS_GUARD_02_GUARD_2_4701=I like her already!
SYS_GUARD_02_GUARD_2_4702=Enemy down!
SYS_GUARD_02_GUARD_2_4703=That's how we do it!
SYS_GUARD_02_GUARD_2_4704=One down!
SYS_GUARD_02_GUARD_2_4706=Is that a civilian?
SYS_GUARD_02_GUARD_2_4707=Who is she?
SYS_GUARD_02_GUARD_2_4708=Civilian! Watch your fire!
SYS_GUARD_02_GUARD_2_4709=Are you new?
SYS_GUARD_02_GUARD_2_4710=Who the hell are you?
SYS_GUARD_02_GUARD_2_4711=Did Marshall send you?
SYS_GUARD_02_GUARD_2_4712=Friendly in the field!
SYS_GUARD_02_GUARD_2_4713=Not bad!
SYS_GUARD_02_GUARD_2_4714=Who are you again?
SYS_GUARD_02_GUARD_2_4715=Pretty damn good!
SYS_GUARD_02_GUARD_2_4716=I like her!
SYS_GUARD_02_GUARD_2_4717=You're not half bad!
SYS_GUARD_02_GUARD_2_4718=Thanks for the help.
SYS_GUARD_02_GUARD_2_4719=Hoo yeah!
SYS_GUARD_02_GUARD_2_4720=Look at her go!
SYS_GUARD_02_GUARD_2_4721=Trench never did that!
SYS_GUARD_02_GUARD_2_4722=Watch out!
SYS_GUARD_02_GUARD_2_4723=Special delivery!
SYS_GUARD_02_GUARD_2_4724=She's Launching!
SYS_GUARD_02_GUARD_2_4725=She's the artillery!
SYS_GUARD_02_GUARD_2_4726=She can Launch!
SYS_GUARD_02_GUARD_2_4727=Wish I could do that!
SYS_GUARD_02_GUARD_2_4728=Now that's a Director!
SYS_GUARD_02_GUARD_2_4730=One less Hiss!
SYS_GUARD_02_GUARD_2_4731=I like this new Director!
SYS_GUARD_02_GUARD_2_4732=Down for the count!
SYS_GUARD_02_GUARD_2_4733=She's good!
SYS_GUARD_02_GUARD_2_4734=She's kinda scary!
SYS_GUARD_02_GUARD_2_4735=Glad she's on our side!
SYS_GUARD_02_GUARD_2_4736=Nice hit!
SYS_GUARD_02_GUARD_2_4737=Another one down!
SYS_GUARD_02_GUARD_2_4738=She's a pro!
SYS_GUARD_02_GUARD_2_4739=Keep it up, Director!
SYS_GUARD_02_GUARD_2_4741=It's the new Director!
SYS_GUARD_02_GUARD_2_4742=Glad you're here!
SYS_GUARD_02_GUARD_2_4743=Welcome to the party!
SYS_GUARD_02_GUARD_2_4744=That's the new Director!
SYS_GUARD_02_GUARD_2_4745=Thanks for the back-up!
SYS_GUARD_02_GUARD_2_4746=Reinforcements are here!
SYS_GUARD_02_GUARD_2_4747=Let's show her how it's done!
SYS_GUARD_02_GUARD_2_4748=How about a hand?
SYS_GUARD_02_GUARD_2_4749=We're in this together!
SYS_GUARD_02_GUARD_2_4750=We're glad you're here!
SYS_GUARD_02_GUARD_2_4752=She's got my vote.
SYS_GUARD_02_GUARD_2_4753=Thanks for the help.
SYS_GUARD_02_GUARD_2_4754=That's all of 'em.
SYS_GUARD_02_GUARD_2_4755=Hiss didn't stand a chance.
SYS_GUARD_02_GUARD_2_4756=Hostiles down!
SYS_GUARD_02_GUARD_2_4757=Room's clear!
SYS_GUARD_02_GUARD_2_4758=I'm glad you showed up.
SYS_GUARD_02_GUARD_2_4759=We appreciate the assist.
SYS_GUARD_02_GUARD_2_4760=You didn't even need us.
SYS_GUARD_02_GUARD_2_4761=Nice to see a Director out in the field.
SYS_GUARD_02_GUARD_2_4762=Are you seeing this?
SYS_GUARD_02_GUARD_2_4763=The Director's airborne!
SYS_GUARD_02_GUARD_2_4764=She can fly?
SYS_GUARD_02_GUARD_2_4765=Why can't we fly?
SYS_GUARD_02_GUARD_2_4766=What can't she do?
SYS_GUARD_02_GUARD_2_4767=Don't hit the flying lady!
SYS_GUARD_02_GUARD_2_4768=She can fly now?
SYS_GUARD_02_GUARD_2_4769=Never seen that before!
SYS_GUARD_02_GUARD_2_4770=That's new!
SYS_GUARD_02_GUARD_2_4771=There she goes!
SYS_GUARD_02_GUARD_2_4773=Stand clear!
SYS_GUARD_02_GUARD_2_4774=Whoa!
SYS_GUARD_02_GUARD_2_4775=I felt that!
SYS_GUARD_02_GUARD_2_4776=Hot damn!
SYS_GUARD_02_GUARD_2_4777=That's gotta hurt!
SYS_GUARD_02_GUARD_2_4779=Watch out!
SYS_GUARD_02_GUARD_2_4780=Take 'em down, Director!
SYS_GUARD_02_GUARD_2_4781=Don't get in her way!
SYS_GUARD_02_GUARD_2_4782=She's rocking it!
SYS_GUARD_02_GUARD_2_4783=Hit 'em hard!
SYS_GUARD_02_GUARD_2_4784=Now that's a Director!
SYS_GUARD_02_GUARD_2_4785=Get 'em, boss!
SYS_GUARD_02_GUARD_2_4786=Bad ass!
SYS_GUARD_02_GUARD_2_4787=Here it comes!
SYS_GUARD_02_GUARD_2_4788=Heads down!
SYS_GUARD_02_GUARD_2_4790=That's how we do it!
SYS_GUARD_02_GUARD_2_4791=She's making us look bad!
SYS_GUARD_02_GUARD_2_4792=Nice one!
SYS_GUARD_02_GUARD_2_4793=No problem!
SYS_GUARD_02_GUARD_2_4794=One less Hiss!
SYS_GUARD_02_GUARD_2_4795=She has all the fun!
SYS_GUARD_02_GUARD_2_4796=One down!
SYS_GUARD_02_GUARD_2_4797=The Director's got this!
SYS_GUARD_02_GUARD_2_4798=Nice one, Director!
SYS_GUARD_02_GUARD_2_4799=Give 'em hell, ma'am!
SYS_GUARD_02_GUARD_2_4801=Director in the field!
SYS_GUARD_02_GUARD_2_4802=Nice to have you in the field!
SYS_GUARD_02_GUARD_2_4803=We could use a hand, Director!
SYS_GUARD_02_GUARD_2_4804=Follow her lead!
SYS_GUARD_02_GUARD_2_4805=Good timing, Director!
SYS_GUARD_02_GUARD_2_4806=Make way for the Director!
SYS_GUARD_02_GUARD_2_4807=The Hiss are in for it now!
SYS_GUARD_02_GUARD_2_4808=We're with you, Director.
SYS_GUARD_02_GUARD_2_4809=It's an honor, Director!
SYS_GUARD_02_GUARD_2_4810=We're in for a show!
SYS_GUARD_02_GUARD_2_4812=She doesn't mess around.
SYS_GUARD_02_GUARD_2_4813=Thank you, Director.
SYS_GUARD_02_GUARD_2_4814=Thanks for having our backs.
SYS_GUARD_02_GUARD_2_4815=You saved the day, ma'am.
SYS_GUARD_02_GUARD_2_4816=I'm glad you're in charge.
SYS_GUARD_02_GUARD_2_4817=That one was a little dicey.
SYS_GUARD_02_GUARD_2_4818=The Hiss aren't making this easy.
SYS_GUARD_02_GUARD_2_4819=Thanks for the back-up, ma'am.
SYS_GUARD_02_GUARD_2_4820=Seeing you in the field means a lot, ma'am.
SYS_GUARD_02_GUARD_2_4821=Phew. Glad that's over.
SYS_GUARD_02_GUARD_2_4823=We've got a flying Director!
SYS_GUARD_02_GUARD_2_4824=So fucking cool!
SYS_GUARD_02_GUARD_2_4825=There she goes!
SYS_GUARD_02_GUARD_2_4826=Eyes in the sky!
SYS_GUARD_02_GUARD_2_4827=Death from above!
SYS_GUARD_02_GUARD_2_4828=How's the view?
SYS_GUARD_02_GUARD_2_4829=Director is airborne!
SYS_GUARD_02_GUARD_2_4830=Hell yeah!
SYS_GUARD_02_GUARD_2_4831=She's going up!
SYS_GUARD_02_GUARD_2_4832=Look at her go!
SYS_GUARD_02_GUARD_2_4834=So much power!
SYS_GUARD_02_GUARD_2_4835=They definitely felt that!
SYS_GUARD_02_GUARD_2_4836=She packs a punch!
SYS_GUARD_02_GUARD_2_4837=They never saw it coming.
SYS_GUARD_02_GUARD_2_4838=Awesome!
SYS_GUARD_02_GUARD_2_6639=<death>
SYS_GUARD_02_GUARD_2_6640=<death>
SYS_GUARD_02_GUARD_2_6641=<death>
SYS_GUARD_02_GUARD_2_6642=<death>
SYS_GUARD_02_GUARD_2_6643=<death>
SYS_GUARD_02_GUARD_2_6644=<death>
SYS_GUARD_02_GUARD_2_6645=<death>
SYS_GUARD_02_GUARD_2_6646=<death>
SYS_GUARD_02_GUARD_2_6647=<death>
SYS_GUARD_02_GUARD_2_6648=<death>
SYS_GUARD_02_GUARD_2_6652=<melee damage>
SYS_GUARD_02_GUARD_2_6653=<melee damage>
SYS_GUARD_02_GUARD_2_6654=<melee damage>
SYS_GUARD_02_GUARD_2_6655=<melee damage>
SYS_GUARD_02_GUARD_2_6656=<melee damage>
SYS_GUARD_02_GUARD_2_6657=<melee damage>
SYS_GUARD_02_GUARD_2_6658=<melee damage>
SYS_GUARD_02_GUARD_2_6659=<melee damage>
SYS_GUARD_02_GUARD_2_6660=<melee damage>
SYS_GUARD_02_GUARD_2_6661=<melee damage>
SYS_GUARD_02_GUARD_2_6662=<melee damage>
SYS_GUARD_02_GUARD_2_6663=<melee damage>
SYS_GUARD_02_GUARD_2_6664=<melee damage>
SYS_GUARD_02_GUARD_2_6665=<melee damage>
SYS_GUARD_02_GUARD_2_6666=<melee damage>
SYS_GUARD_02_GUARD_2_6667=<melee damage>
SYS_GUARD_02_GUARD_2_6668=<melee damage>
SYS_GUARD_02_GUARD_2_6685=<bullet damage>
SYS_GUARD_02_GUARD_2_6686=<bullet damage>
SYS_GUARD_02_GUARD_2_6687=<bullet damage>
SYS_GUARD_02_GUARD_2_6688=<bullet damage>
SYS_GUARD_02_GUARD_2_6689=<bullet damage>
SYS_GUARD_02_GUARD_2_6690=<bullet damage>
SYS_GUARD_02_GUARD_2_6691=<bullet damage>
SYS_GUARD_02_GUARD_2_6692=<bullet damage>
SYS_GUARD_02_GUARD_2_6693=<bullet damage>
SYS_GUARD_02_GUARD_2_6694=<bullet damage>
SYS_GUARD_02_GUARD_2_6695=<bullet damage>
SYS_GUARD_02_GUARD_2_6696=<bullet damage>
SYS_GUARD_02_GUARD_2_6697=<bullet damage>
SYS_GUARD_02_GUARD_2_6698=<bullet damage>
SYS_GUARD_02_GUARD_2_6699=<bullet damage>
SYS_GUARD_02_GUARD_2_6700=<bullet damage>
SYS_GUARD_02_GUARD_2_6701=<bullet damage>
SYS_GUARD_02_GUARD_2_6702=<bullet damage>
SYS_GUARD_02_GUARD_2_6703=<bullet damage>
SYS_GUARD_02_GUARD_2_6704=<bullet damage>
SYS_GUARD_02_GUARD_2_6705=<bullet damage>
SYS_GUARD_02_GUARD_2_6706=<bullet damage>
SYS_GUARD_02_GUARD_2_6707=<bullet damage>
SYS_GUARD_02_GUARD_2_6708=<bullet damage>
SYS_GUARD_02_GUARD_2_6709=<bullet damage>
SYS_GUARD_02_GUARD_2_6710=<bullet damage>
SYS_GUARD_02_GUARD_2_6711=<bullet damage>
SYS_GUARD_03_CALLED_GUARD_3_9816=Let's put 'em down!
SYS_GUARD_03_CALLED_GUARD_3_9820=We've got this!
SYS_GUARD_03_CALLED_GUARD_3_9822=Reinforcements are here!
SYS_GUARD_03_CALLED_GUARD_3_9824=We're in this together!
SYS_GUARD_03_CALLED_GUARD_3_9826=Nice to see a Director out in the field.
SYS_GUARD_03_CALLED_GUARD_3_9828=Make way for the Director!
SYS_GUARD_03_CALLED_GUARD_3_9830=The Hiss are in for it now!
SYS_GUARD_03_CALLED_GUARD_3_9832=It's an honor, Director!
SYS_GUARD_03_CALLED_GUARD_3_9834=Let's do this!
SYS_GUARD_03_GUARD_3_4840=Reloading!
SYS_GUARD_03_GUARD_3_4841=I need to reload!
SYS_GUARD_03_GUARD_3_4842=Got to reload!
SYS_GUARD_03_GUARD_3_4843=I'm reloading!
SYS_GUARD_03_GUARD_3_4845=Reloading here!
SYS_GUARD_03_GUARD_3_4846=Low on ammo!
SYS_GUARD_03_GUARD_3_4847=Ammo's running low!
SYS_GUARD_03_GUARD_3_4848=Ammo's low!
SYS_GUARD_03_GUARD_3_4849=I'm empty!
SYS_GUARD_03_GUARD_3_4850=I gotta reload!
SYS_GUARD_03_GUARD_3_4851=Reloading! Cover me!
SYS_GUARD_03_GUARD_3_4852=Need to reload!
SYS_GUARD_03_GUARD_3_4853=I have to reload!
SYS_GUARD_03_GUARD_3_4854=Firing!
SYS_GUARD_03_GUARD_3_4855=Fire!
SYS_GUARD_03_GUARD_3_4856=Take it down!
SYS_GUARD_03_GUARD_3_4857=Let 'er rip!
SYS_GUARD_03_GUARD_3_4858=Bring it down!
SYS_GUARD_03_GUARD_3_4859=Free fire!
SYS_GUARD_03_GUARD_3_4860=Weapons free!
SYS_GUARD_03_GUARD_3_4861=Lay it on!
SYS_GUARD_03_GUARD_3_4862=Let 'em have it!
SYS_GUARD_03_GUARD_3_4863=Don't stop firing!
SYS_GUARD_03_GUARD_3_4864=Shoot to kill!
SYS_GUARD_03_GUARD_3_4865=Returning fire!
SYS_GUARD_03_GUARD_3_4866=Engage!
SYS_GUARD_03_GUARD_3_4867=Engaging!
SYS_GUARD_03_GUARD_3_4868=Flank 'em!
SYS_GUARD_03_GUARD_3_4869=Get around them!
SYS_GUARD_03_GUARD_3_4870=Attack from the side!
SYS_GUARD_03_GUARD_3_4871=Surround 'em!
SYS_GUARD_03_GUARD_3_4872=Flanking!
SYS_GUARD_03_GUARD_3_4873=Go around 'em!
SYS_GUARD_03_GUARD_3_4874=Box 'em in!
SYS_GUARD_03_GUARD_3_4875=Flanking manuever!
SYS_GUARD_03_GUARD_3_4876=Flank those bastards!
SYS_GUARD_03_GUARD_3_4877=Flank! Now!
SYS_GUARD_03_GUARD_3_4878=Find an opening!
SYS_GUARD_03_GUARD_3_4879=Advance!
SYS_GUARD_03_GUARD_3_4880=Push them back!
SYS_GUARD_03_GUARD_3_4881=Don't give an inch!
SYS_GUARD_03_GUARD_3_4882=Push up!
SYS_GUARD_03_GUARD_3_4883=Covering fire!
SYS_GUARD_03_GUARD_3_4884=Got you covered!
SYS_GUARD_03_GUARD_3_4885=Suppresing fire!
SYS_GUARD_03_GUARD_3_4886=You're covered!
SYS_GUARD_03_GUARD_3_4887=Covering!
SYS_GUARD_03_GUARD_3_4888=Suppressing!
SYS_GUARD_03_GUARD_3_4889=Pin them down!
SYS_GUARD_03_GUARD_3_4890=Come on!
SYS_GUARD_03_GUARD_3_4891=We've got this!
SYS_GUARD_03_GUARD_3_4892=Let's do this!
SYS_GUARD_03_GUARD_3_4893=Affirmative!
SYS_GUARD_03_GUARD_3_4894=Copy that!
SYS_GUARD_03_GUARD_3_4895=You got it !
SYS_GUARD_03_GUARD_3_4896=On it!
SYS_GUARD_03_GUARD_3_4897=Aye aye!
SYS_GUARD_03_GUARD_3_4898=Man down!
SYS_GUARD_03_GUARD_3_4899=Agent down!
SYS_GUARD_03_GUARD_3_4900=They’re dead!
SYS_GUARD_03_GUARD_3_4901=No!
SYS_GUARD_03_GUARD_3_4902=Another agent down!
SYS_GUARD_03_GUARD_3_4903=Another man down!
SYS_GUARD_03_GUARD_3_4904=We have an agent down!
SYS_GUARD_03_GUARD_3_4905=We have a man down!
SYS_GUARD_03_GUARD_3_4906=Keep it together!
SYS_GUARD_03_GUARD_3_4907=We're losing people!
SYS_GUARD_03_GUARD_3_4908=They're killing us!
SYS_GUARD_03_GUARD_3_4909=We're getting slaughtered!
SYS_GUARD_03_GUARD_3_4910=We're dying out here!
SYS_GUARD_03_GUARD_3_4911=We can't keep this up!
SYS_GUARD_03_GUARD_3_4912=We're getting routed!
SYS_GUARD_03_GUARD_3_4913=We can't hold!
SYS_GUARD_03_GUARD_3_4914=There's too many!
SYS_GUARD_03_GUARD_3_4915=We're losing ground!
SYS_GUARD_03_GUARD_3_4916=We're outnumbered!
SYS_GUARD_03_GUARD_3_4917=We can't hold them!
SYS_GUARD_03_GUARD_3_4918=We need to fall back!
SYS_GUARD_03_GUARD_3_4919=We're all gonna die!
SYS_GUARD_03_GUARD_3_4920=There are so many!
SYS_GUARD_03_GUARD_3_4921=They're overwhelming us!
SYS_GUARD_03_GUARD_3_4922=We can't stop them!
SYS_GUARD_03_GUARD_3_4923=Look alive!
SYS_GUARD_03_GUARD_3_4924=Eyes up!
SYS_GUARD_03_GUARD_3_4925=We got this!
SYS_GUARD_03_GUARD_3_4926=Brace yourselves!
SYS_GUARD_03_GUARD_3_4927=Let's put 'em down!
SYS_GUARD_03_GUARD_3_4928=More hostiles incoming!
SYS_GUARD_03_GUARD_3_4929=Enemy reinforcements!
SYS_GUARD_03_GUARD_3_4930=Hostiles incoming!
SYS_GUARD_03_GUARD_3_4931=Additional hostiles!
SYS_GUARD_03_GUARD_3_4932=More hostiles! Look alive!
SYS_GUARD_03_GUARD_3_4933=This isn't over yet!
SYS_GUARD_03_GUARD_3_4934=More Hiss!
SYS_GUARD_03_GUARD_3_4935=More Hiss incoming!
SYS_GUARD_03_GUARD_3_4936=Hiss reinforcements!
SYS_GUARD_03_GUARD_3_4937=They don't know when to quit!
SYS_GUARD_03_GUARD_3_4938=This one's different.
SYS_GUARD_03_GUARD_3_4939=I've got a bad feeling about this.
SYS_GUARD_03_GUARD_3_4940=I don’t like the look of this one.
SYS_GUARD_03_GUARD_3_4941=That one looks nasty.
SYS_GUARD_03_GUARD_3_4942=What's with this Hiss?
SYS_GUARD_03_GUARD_3_4943=This is bad.
SYS_GUARD_03_GUARD_3_4944=That Hiss seems… worse.
SYS_GUARD_03_GUARD_3_4945=Watch that Hiss!
SYS_GUARD_03_GUARD_3_4946=Powerful Hiss in the field!
SYS_GUARD_03_GUARD_3_4947=Target that Hiss!
SYS_GUARD_03_GUARD_3_4948=It's over.
SYS_GUARD_03_GUARD_3_4949=Thank god that's over.
SYS_GUARD_03_GUARD_3_4950=Is that all of 'em?
SYS_GUARD_03_GUARD_3_4951=I've seen worse.
SYS_GUARD_03_GUARD_3_4952=Hostiles terminated!
SYS_GUARD_03_GUARD_3_4953=Room is clear!
SYS_GUARD_03_GUARD_3_4954=Hostiles are down!
SYS_GUARD_03_GUARD_3_4955=That's that!
SYS_GUARD_03_GUARD_3_4956=Jesus, that was a close one.
SYS_GUARD_03_GUARD_3_4957=Can't believe we survived that.
SYS_GUARD_03_GUARD_3_4958=No Hiss in sight!
SYS_GUARD_03_GUARD_3_4959=Hiss are down!
SYS_GUARD_03_GUARD_3_4960=That'll teach the Hiss.
SYS_GUARD_03_GUARD_3_4961=Area clear of hostiles!
SYS_GUARD_03_GUARD_3_4962=That's all of them for now.
SYS_GUARD_03_GUARD_3_4963=Shit!
SYS_GUARD_03_GUARD_3_4964=Holy shit!
SYS_GUARD_03_GUARD_3_4965=Oh, shit!
SYS_GUARD_03_GUARD_3_4966=Fuck!
SYS_GUARD_03_GUARD_3_4967=Fuck me!
SYS_GUARD_03_GUARD_3_4968=Holy fuck!
SYS_GUARD_03_GUARD_3_4969=Damn!
SYS_GUARD_03_GUARD_3_4970=God damn!
SYS_GUARD_03_GUARD_3_4971=Damn it!
SYS_GUARD_03_GUARD_3_4972=Balls!
SYS_GUARD_03_GUARD_3_4973=Son of a bitch!
SYS_GUARD_03_GUARD_3_4974=Whoa!
SYS_GUARD_03_GUARD_3_4975=Shitfuck!
SYS_GUARD_03_GUARD_3_4976=Back up!
SYS_GUARD_03_GUARD_3_4977=Get back!
SYS_GUARD_03_GUARD_3_4978=That's a big one!
SYS_GUARD_03_GUARD_3_4979=It's armored!
SYS_GUARD_03_GUARD_3_4980=They brought the big guns!
SYS_GUARD_03_GUARD_3_4981=Find cover!
SYS_GUARD_03_GUARD_3_4982=It's got a chain gun!
SYS_GUARD_03_GUARD_3_4983=It's got a grenade launcher!
SYS_GUARD_03_GUARD_3_4984=Heavy fire incoming!
SYS_GUARD_03_GUARD_3_4985=This one means business!
SYS_GUARD_03_GUARD_3_4986=Keep your head down!
SYS_GUARD_03_GUARD_3_4987=It's like a tank!
SYS_GUARD_03_GUARD_3_4988=Keep your distance!
SYS_GUARD_03_GUARD_3_4989=Don't get too close!
SYS_GUARD_03_GUARD_3_4990=Don't let them near you!
SYS_GUARD_03_GUARD_3_4991=Those things are volatile!
SYS_GUARD_03_GUARD_3_4992=Kill 'em before they explode!
SYS_GUARD_03_GUARD_3_4993=It's those poppers!
SYS_GUARD_03_GUARD_3_4994=Kill 'em before they blow!
SYS_GUARD_03_GUARD_3_4995=They're gonna blow!
SYS_GUARD_03_GUARD_3_4996=Stay away from them!
SYS_GUARD_03_GUARD_3_4997=Kill 'em quick!
SYS_GUARD_03_GUARD_3_4999=Up there!
SYS_GUARD_03_GUARD_3_5000=It's above us!
SYS_GUARD_03_GUARD_3_5001=Enemy overhead!
SYS_GUARD_03_GUARD_3_5002=Hiss in the sky!
SYS_GUARD_03_GUARD_3_5003=It's flying!
SYS_GUARD_03_GUARD_3_5004=We've got flying Hiss!
SYS_GUARD_03_GUARD_3_5005=They're airborne!
SYS_GUARD_03_GUARD_3_5006=Watch the sky!
SYS_GUARD_03_GUARD_3_5007=Eyes up!
SYS_GUARD_03_GUARD_3_5008=Look up there!
SYS_GUARD_03_GUARD_3_5010=That one throws shit!
SYS_GUARD_03_GUARD_3_5011=This is gonna hurt!
SYS_GUARD_03_GUARD_3_5012=Wrecking ball incoming!
SYS_GUARD_03_GUARD_3_5013=Watch its projectiles!
SYS_GUARD_03_GUARD_3_5014=This one's got an arm!
SYS_GUARD_03_GUARD_3_5015=That's a big boy.
SYS_GUARD_03_GUARD_3_5016=This one seems pissed!
SYS_GUARD_03_GUARD_3_5017=It'll tear this place apart!
SYS_GUARD_03_GUARD_3_5018=Buckle up!
SYS_GUARD_03_GUARD_3_5019=Put a shirt on!
SYS_GUARD_03_GUARD_3_5020=Do you hear that?
SYS_GUARD_03_GUARD_3_5021=I heard something.
SYS_GUARD_03_GUARD_3_5022=There's something in here!
SYS_GUARD_03_GUARD_3_5023=We're not alone in here!
SYS_GUARD_03_GUARD_3_5024=What in the fuck?!
SYS_GUARD_03_GUARD_3_5025=It's the monster!
SYS_GUARD_03_GUARD_3_5026=What the fuck is that?!
SYS_GUARD_03_GUARD_3_5027=Is that even Hiss?
SYS_GUARD_03_GUARD_3_5028=Kill it! Kill it!
SYS_GUARD_03_GUARD_3_5029=Is it wearing heels?
SYS_GUARD_03_GUARD_3_5031=How's she doing that?
SYS_GUARD_03_GUARD_3_5032=Did you see that?
SYS_GUARD_03_GUARD_3_5033=Hope she's on our side.
SYS_GUARD_03_GUARD_3_5034=Whoa!
SYS_GUARD_03_GUARD_3_5035=Watch your heads!
SYS_GUARD_03_GUARD_3_5036=Christ, she can throw.
SYS_GUARD_03_GUARD_3_5037=Careful!
SYS_GUARD_03_GUARD_3_5038=Where'd she come from?
SYS_GUARD_03_GUARD_3_5039=She's good!
SYS_GUARD_03_GUARD_3_5040=Keep up the pressure!
SYS_GUARD_03_GUARD_3_5041=Hell yeah!
SYS_GUARD_03_GUARD_3_5042=I like her already!
SYS_GUARD_03_GUARD_3_5043=Enemy down!
SYS_GUARD_03_GUARD_3_5044=That's how we do it!
SYS_GUARD_03_GUARD_3_5045=One down!
SYS_GUARD_03_GUARD_3_5047=Is that a civilian?
SYS_GUARD_03_GUARD_3_5048=Who is she?
SYS_GUARD_03_GUARD_3_5049=Civilian! Watch your fire!
SYS_GUARD_03_GUARD_3_5050=Are you new?
SYS_GUARD_03_GUARD_3_5051=Who the hell are you?
SYS_GUARD_03_GUARD_3_5052=Did Marshall send you?
SYS_GUARD_03_GUARD_3_5053=Friendly in the field!
SYS_GUARD_03_GUARD_3_5054=Not bad!
SYS_GUARD_03_GUARD_3_5055=Who are you again?
SYS_GUARD_03_GUARD_3_5056=Pretty damn good!
SYS_GUARD_03_GUARD_3_5057=I like her!
SYS_GUARD_03_GUARD_3_5058=You're not half bad!
SYS_GUARD_03_GUARD_3_5059=Thanks for the help.
SYS_GUARD_03_GUARD_3_5060=Hoo yeah!
SYS_GUARD_03_GUARD_3_5061=Look at her go!
SYS_GUARD_03_GUARD_3_5062=Trench never did that!
SYS_GUARD_03_GUARD_3_5063=Watch out!
SYS_GUARD_03_GUARD_3_5064=Special delivery!
SYS_GUARD_03_GUARD_3_5065=She's Launching!
SYS_GUARD_03_GUARD_3_5066=She's the artillery!
SYS_GUARD_03_GUARD_3_5067=She can Launch!
SYS_GUARD_03_GUARD_3_5068=Wish I could do that!
SYS_GUARD_03_GUARD_3_5069=Now that's a Director!
SYS_GUARD_03_GUARD_3_5071=One less Hiss!
SYS_GUARD_03_GUARD_3_5072=I like this new Director!
SYS_GUARD_03_GUARD_3_5073=Down for the count!
SYS_GUARD_03_GUARD_3_5074=She's good!
SYS_GUARD_03_GUARD_3_5075=She's kinda scary!
SYS_GUARD_03_GUARD_3_5076=Glad she's on our side!
SYS_GUARD_03_GUARD_3_5077=Nice hit!
SYS_GUARD_03_GUARD_3_5078=Another one down!
SYS_GUARD_03_GUARD_3_5079=She's a pro!
SYS_GUARD_03_GUARD_3_5080=Keep it up, Director!
SYS_GUARD_03_GUARD_3_5082=It's the new Director!
SYS_GUARD_03_GUARD_3_5083=Glad you're here!
SYS_GUARD_03_GUARD_3_5084=Welcome to the party!
SYS_GUARD_03_GUARD_3_5085=That's the new Director!
SYS_GUARD_03_GUARD_3_5086=Thanks for the back-up!
SYS_GUARD_03_GUARD_3_5087=Reinforcements are here!
SYS_GUARD_03_GUARD_3_5088=Let's show her how it's done!
SYS_GUARD_03_GUARD_3_5089=How about a hand?
SYS_GUARD_03_GUARD_3_5090=We're in this together!
SYS_GUARD_03_GUARD_3_5091=We're glad you're here!
SYS_GUARD_03_GUARD_3_5093=She's got my vote.
SYS_GUARD_03_GUARD_3_5094=Thanks for the help.
SYS_GUARD_03_GUARD_3_5095=That's all of 'em.
SYS_GUARD_03_GUARD_3_5096=Hiss didn't stand a chance.
SYS_GUARD_03_GUARD_3_5097=Hostiles down!
SYS_GUARD_03_GUARD_3_5098=Room's clear!
SYS_GUARD_03_GUARD_3_5099=I'm glad you showed up.
SYS_GUARD_03_GUARD_3_5100=We appreciate the assist.
SYS_GUARD_03_GUARD_3_5101=You didn't even need us.
SYS_GUARD_03_GUARD_3_5102=Nice to see a Director out in the field.
SYS_GUARD_03_GUARD_3_5103=Are you seeing this?
SYS_GUARD_03_GUARD_3_5104=The Director's airborne!
SYS_GUARD_03_GUARD_3_5105=She can fly?
SYS_GUARD_03_GUARD_3_5106=Why can't we fly?
SYS_GUARD_03_GUARD_3_5107=What can't she do?
SYS_GUARD_03_GUARD_3_5108=Don't hit the flying lady!
SYS_GUARD_03_GUARD_3_5109=She can fly now?
SYS_GUARD_03_GUARD_3_5110=Never seen that before!
SYS_GUARD_03_GUARD_3_5111=That's new!
SYS_GUARD_03_GUARD_3_5112=There she goes!
SYS_GUARD_03_GUARD_3_5114=Stand clear!
SYS_GUARD_03_GUARD_3_5115=Whoa!
SYS_GUARD_03_GUARD_3_5116=I felt that!
SYS_GUARD_03_GUARD_3_5117=Hot damn!
SYS_GUARD_03_GUARD_3_5118=That's gotta hurt!
SYS_GUARD_03_GUARD_3_5120=Watch out!
SYS_GUARD_03_GUARD_3_5121=Take 'em down, Director!
SYS_GUARD_03_GUARD_3_5122=Don't get in her way!
SYS_GUARD_03_GUARD_3_5123=She's rocking it!
SYS_GUARD_03_GUARD_3_5124=Hit 'em hard!
SYS_GUARD_03_GUARD_3_5125=Now that's a Director!
SYS_GUARD_03_GUARD_3_5126=Get 'em, boss!
SYS_GUARD_03_GUARD_3_5127=Bad ass!
SYS_GUARD_03_GUARD_3_5128=Here it comes!
SYS_GUARD_03_GUARD_3_5129=Heads down!
SYS_GUARD_03_GUARD_3_5131=That's how we do it!
SYS_GUARD_03_GUARD_3_5132=She's making us look bad!
SYS_GUARD_03_GUARD_3_5133=Nice one!
SYS_GUARD_03_GUARD_3_5134=No problem!
SYS_GUARD_03_GUARD_3_5135=One less Hiss!
SYS_GUARD_03_GUARD_3_5136=She has all the fun!
SYS_GUARD_03_GUARD_3_5137=One down!
SYS_GUARD_03_GUARD_3_5138=The Director's got this!
SYS_GUARD_03_GUARD_3_5139=Nice one, Director!
SYS_GUARD_03_GUARD_3_5140=Give 'em hell, ma'am!
SYS_GUARD_03_GUARD_3_5142=Director in the field!
SYS_GUARD_03_GUARD_3_5143=Nice to have you in the field!
SYS_GUARD_03_GUARD_3_5144=We could use a hand, Director!
SYS_GUARD_03_GUARD_3_5145=Follow her lead!
SYS_GUARD_03_GUARD_3_5146=Good timing, Director!
SYS_GUARD_03_GUARD_3_5147=Make way for the Director!
SYS_GUARD_03_GUARD_3_5148=The Hiss are in for it now!
SYS_GUARD_03_GUARD_3_5149=We're with you, Director.
SYS_GUARD_03_GUARD_3_5150=It's an honor, Director!
SYS_GUARD_03_GUARD_3_5151=We're in for a show!
SYS_GUARD_03_GUARD_3_5153=She doesn't mess around.
SYS_GUARD_03_GUARD_3_5154=Thank you, Director.
SYS_GUARD_03_GUARD_3_5155=Thanks for having our backs.
SYS_GUARD_03_GUARD_3_5156=You saved the day, ma'am.
SYS_GUARD_03_GUARD_3_5157=I'm glad you're in charge.
SYS_GUARD_03_GUARD_3_5158=That one was a little dicey.
SYS_GUARD_03_GUARD_3_5159=The Hiss aren't making this easy.
SYS_GUARD_03_GUARD_3_5160=Thanks for the back-up, ma'am.
SYS_GUARD_03_GUARD_3_5161=Seeing you in the field means a lot, ma'am.
SYS_GUARD_03_GUARD_3_5162=Phew. Glad that's over.
SYS_GUARD_03_GUARD_3_5164=We've got a flying Director!
SYS_GUARD_03_GUARD_3_5165=So fucking cool!
SYS_GUARD_03_GUARD_3_5166=There she goes!
SYS_GUARD_03_GUARD_3_5167=Eyes in the sky!
SYS_GUARD_03_GUARD_3_5168=Death from above!
SYS_GUARD_03_GUARD_3_5169=How's the view?
SYS_GUARD_03_GUARD_3_5170=Director is airborne!
SYS_GUARD_03_GUARD_3_5171=Hell yeah!
SYS_GUARD_03_GUARD_3_5172=She's going up!
SYS_GUARD_03_GUARD_3_5173=Look at her go!
SYS_GUARD_03_GUARD_3_5175=So much power!
SYS_GUARD_03_GUARD_3_5176=They definitely felt that!
SYS_GUARD_03_GUARD_3_5177=She packs a punch!
SYS_GUARD_03_GUARD_3_5178=They never saw it coming.
SYS_GUARD_03_GUARD_3_5179=Awesome!
SYS_GUARD_03_GUARD_3_6712=<melee damage>
SYS_GUARD_03_GUARD_3_6713=<melee damage>
SYS_GUARD_03_GUARD_3_6714=<melee damage>
SYS_GUARD_03_GUARD_3_6715=<melee damage>
SYS_GUARD_03_GUARD_3_6716=<melee damage>
SYS_GUARD_03_GUARD_3_6717=<melee damage>
SYS_GUARD_03_GUARD_3_6718=<melee damage>
SYS_GUARD_03_GUARD_3_6719=<melee damage>
SYS_GUARD_03_GUARD_3_6720=<melee damage>
SYS_GUARD_03_GUARD_3_6721=<melee damage>
SYS_GUARD_03_GUARD_3_6722=<melee damage>
SYS_GUARD_03_GUARD_3_6723=<melee damage>
SYS_GUARD_03_GUARD_3_6724=<melee damage>
SYS_GUARD_03_GUARD_3_6725=<melee damage>
SYS_GUARD_03_GUARD_3_6726=<melee damage>
SYS_GUARD_03_GUARD_3_6727=<melee damage>
SYS_GUARD_03_GUARD_3_6728=<melee damage>
SYS_GUARD_03_GUARD_3_6745=<bullet damage>
SYS_GUARD_03_GUARD_3_6746=<bullet damage>
SYS_GUARD_03_GUARD_3_6747=<bullet damage>
SYS_GUARD_03_GUARD_3_6748=<bullet damage>
SYS_GUARD_03_GUARD_3_6749=<bullet damage>
SYS_GUARD_03_GUARD_3_6750=<bullet damage>
SYS_GUARD_03_GUARD_3_6751=<bullet damage>
SYS_GUARD_03_GUARD_3_6752=<bullet damage>
SYS_GUARD_03_GUARD_3_6753=<bullet damage>
SYS_GUARD_03_GUARD_3_6754=<bullet damage>
SYS_GUARD_03_GUARD_3_6755=<bullet damage>
SYS_GUARD_03_GUARD_3_6756=<bullet damage>
SYS_GUARD_03_GUARD_3_6757=<bullet damage>
SYS_GUARD_03_GUARD_3_6758=<bullet damage>
SYS_GUARD_03_GUARD_3_6759=<bullet damage>
SYS_GUARD_03_GUARD_3_6760=<bullet damage>
SYS_GUARD_03_GUARD_3_6761=<bullet damage>
SYS_GUARD_03_GUARD_3_6762=<bullet damage>
SYS_GUARD_03_GUARD_3_6763=<bullet damage>
SYS_GUARD_03_GUARD_3_6764=<bullet damage>
SYS_GUARD_03_GUARD_3_6775=<death>
SYS_GUARD_03_GUARD_3_6776=<death>
SYS_GUARD_03_GUARD_3_6777=<death>
SYS_GUARD_03_GUARD_3_6778=<death>
SYS_GUARD_03_GUARD_3_6779=<death>
SYS_GUARD_03_GUARD_3_6780=<death>
SYS_GUARD_03_GUARD_3_6781=<death>
SYS_GUARD_03_GUARD_3_6782=<death>
SYS_GUARD_03_GUARD_3_6783=<death>
SYS_GUARD_03_GUARD_3_6784=<death>
SYS_GUARD_03_GUARD_3_6788=<melee damage>
SYS_GUARD_04_CALLED_GUARD_4_9819=We've got this!
SYS_GUARD_04_CALLED_GUARD_4_9821=Reinforcements are here!
SYS_GUARD_04_CALLED_GUARD_4_9823=We're in this together!
SYS_GUARD_04_CALLED_GUARD_4_9825=Nice to see a Director out in the field.
SYS_GUARD_04_CALLED_GUARD_4_9827=Make way for the Director!
SYS_GUARD_04_CALLED_GUARD_4_9829=The Hiss are in for it now!
SYS_GUARD_04_CALLED_GUARD_4_9831=It's an honor, Director!
SYS_GUARD_04_CALLED_GUARD_4_9833=Let's do this!
SYS_GUARD_04_CALLED_GUARD_4_9835=Let's put 'em down!
SYS_GUARD_04_GUARD_1_6827=<bullet damage>
SYS_GUARD_04_GUARD_4_5181=Reloading!
SYS_GUARD_04_GUARD_4_5182=I need to reload!
SYS_GUARD_04_GUARD_4_5183=Got to reload!
SYS_GUARD_04_GUARD_4_5184=I'm reloading!
SYS_GUARD_04_GUARD_4_5186=Reloading here!
SYS_GUARD_04_GUARD_4_5187=Low on ammo!
SYS_GUARD_04_GUARD_4_5188=Ammo's running low!
SYS_GUARD_04_GUARD_4_5189=Ammo's low!
SYS_GUARD_04_GUARD_4_5190=I'm empty!
SYS_GUARD_04_GUARD_4_5191=I gotta reload!
SYS_GUARD_04_GUARD_4_5192=Reloading! Cover me!
SYS_GUARD_04_GUARD_4_5193=Need to reload!
SYS_GUARD_04_GUARD_4_5194=I have to reload!
SYS_GUARD_04_GUARD_4_5195=Firing!
SYS_GUARD_04_GUARD_4_5196=Fire!
SYS_GUARD_04_GUARD_4_5197=Take it down!
SYS_GUARD_04_GUARD_4_5198=Let 'er rip!
SYS_GUARD_04_GUARD_4_5199=Bring it down!
SYS_GUARD_04_GUARD_4_5200=Free fire!
SYS_GUARD_04_GUARD_4_5201=Weapons free!
SYS_GUARD_04_GUARD_4_5202=Lay it on!
SYS_GUARD_04_GUARD_4_5203=Let 'em have it!
SYS_GUARD_04_GUARD_4_5204=Don't stop firing!
SYS_GUARD_04_GUARD_4_5205=Shoot to kill!
SYS_GUARD_04_GUARD_4_5206=Returning fire!
SYS_GUARD_04_GUARD_4_5207=Engage!
SYS_GUARD_04_GUARD_4_5208=Engaging!
SYS_GUARD_04_GUARD_4_5209=Flank 'em!
SYS_GUARD_04_GUARD_4_5210=Get around them!
SYS_GUARD_04_GUARD_4_5211=Attack from the side!
SYS_GUARD_04_GUARD_4_5212=Surround 'em!
SYS_GUARD_04_GUARD_4_5213=Flanking!
SYS_GUARD_04_GUARD_4_5214=Go around 'em!
SYS_GUARD_04_GUARD_4_5215=Box 'em in!
SYS_GUARD_04_GUARD_4_5216=Flanking manuever!
SYS_GUARD_04_GUARD_4_5217=Flank those bastards!
SYS_GUARD_04_GUARD_4_5218=Flank! Now!
SYS_GUARD_04_GUARD_4_5219=Find an opening!
SYS_GUARD_04_GUARD_4_5220=Advance!
SYS_GUARD_04_GUARD_4_5221=Push them back!
SYS_GUARD_04_GUARD_4_5222=Don't give an inch!
SYS_GUARD_04_GUARD_4_5223=Push up!
SYS_GUARD_04_GUARD_4_5224=Covering fire!
SYS_GUARD_04_GUARD_4_5225=Got you covered!
SYS_GUARD_04_GUARD_4_5226=Suppresing fire!
SYS_GUARD_04_GUARD_4_5227=You're covered!
SYS_GUARD_04_GUARD_4_5228=Covering!
SYS_GUARD_04_GUARD_4_5229=Suppressing!
SYS_GUARD_04_GUARD_4_5230=Pin them down!
SYS_GUARD_04_GUARD_4_5231=Come on!
SYS_GUARD_04_GUARD_4_5232=We've got this!
SYS_GUARD_04_GUARD_4_5233=Let's do this!
SYS_GUARD_04_GUARD_4_5234=Affirmative!
SYS_GUARD_04_GUARD_4_5235=Copy that!
SYS_GUARD_04_GUARD_4_5236=You got it !
SYS_GUARD_04_GUARD_4_5237=On it!
SYS_GUARD_04_GUARD_4_5238=Aye aye!
SYS_GUARD_04_GUARD_4_5239=Man down!
SYS_GUARD_04_GUARD_4_5240=Agent down!
SYS_GUARD_04_GUARD_4_5241=They’re dead!
SYS_GUARD_04_GUARD_4_5242=No!
SYS_GUARD_04_GUARD_4_5243=Another agent down!
SYS_GUARD_04_GUARD_4_5244=Another man down!
SYS_GUARD_04_GUARD_4_5245=We have an agent down!
SYS_GUARD_04_GUARD_4_5246=We have a man down!
SYS_GUARD_04_GUARD_4_5247=Keep it together!
SYS_GUARD_04_GUARD_4_5248=We're losing people!
SYS_GUARD_04_GUARD_4_5249=They're killing us!
SYS_GUARD_04_GUARD_4_5250=We're getting slaughtered!
SYS_GUARD_04_GUARD_4_5251=We're dying out here!
SYS_GUARD_04_GUARD_4_5252=We can't keep this up!
SYS_GUARD_04_GUARD_4_5253=We're getting routed!
SYS_GUARD_04_GUARD_4_5254=We can't hold!
SYS_GUARD_04_GUARD_4_5255=There's too many!
SYS_GUARD_04_GUARD_4_5256=We're losing ground!
SYS_GUARD_04_GUARD_4_5257=We're outnumbered!
SYS_GUARD_04_GUARD_4_5258=We can't hold them!
SYS_GUARD_04_GUARD_4_5259=We need to fall back!
SYS_GUARD_04_GUARD_4_5260=We're all gonna die!
SYS_GUARD_04_GUARD_4_5261=There are so many!
SYS_GUARD_04_GUARD_4_5262=They're overwhelming us!
SYS_GUARD_04_GUARD_4_5263=We can't stop them!
SYS_GUARD_04_GUARD_4_5264=Look alive!
SYS_GUARD_04_GUARD_4_5265=Eyes up!
SYS_GUARD_04_GUARD_4_5266=We got this!
SYS_GUARD_04_GUARD_4_5267=Brace yourselves!
SYS_GUARD_04_GUARD_4_5268=Let's put 'em down!
SYS_GUARD_04_GUARD_4_5269=More hostiles incoming!
SYS_GUARD_04_GUARD_4_5270=Enemy reinforcements!
SYS_GUARD_04_GUARD_4_5271=Hostiles incoming!
SYS_GUARD_04_GUARD_4_5272=Additional hostiles!
SYS_GUARD_04_GUARD_4_5273=More hostiles! Look alive!
SYS_GUARD_04_GUARD_4_5274=This isn't over yet!
SYS_GUARD_04_GUARD_4_5275=More Hiss!
SYS_GUARD_04_GUARD_4_5276=More Hiss incoming!
SYS_GUARD_04_GUARD_4_5277=Hiss reinforcements!
SYS_GUARD_04_GUARD_4_5278=They don't know when to quit!
SYS_GUARD_04_GUARD_4_5279=This one's different.
SYS_GUARD_04_GUARD_4_5280=I've got a bad feeling about this.
SYS_GUARD_04_GUARD_4_5281=I don’t like the look of this one.
SYS_GUARD_04_GUARD_4_5282=That one looks nasty.
SYS_GUARD_04_GUARD_4_5283=What's with this Hiss?
SYS_GUARD_04_GUARD_4_5284=This is bad.
SYS_GUARD_04_GUARD_4_5285=That Hiss seems… worse.
SYS_GUARD_04_GUARD_4_5286=Watch that Hiss!
SYS_GUARD_04_GUARD_4_5287=Powerful Hiss in the field!
SYS_GUARD_04_GUARD_4_5288=Target that Hiss!
SYS_GUARD_04_GUARD_4_5289=It's over.
SYS_GUARD_04_GUARD_4_5290=Thank god that's over.
SYS_GUARD_04_GUARD_4_5291=Is that all of 'em?
SYS_GUARD_04_GUARD_4_5292=I've seen worse.
SYS_GUARD_04_GUARD_4_5293=Hostiles terminated!
SYS_GUARD_04_GUARD_4_5294=Room is clear!
SYS_GUARD_04_GUARD_4_5295=Hostiles are down!
SYS_GUARD_04_GUARD_4_5296=That's that!
SYS_GUARD_04_GUARD_4_5297=Jesus, that was a close one.
SYS_GUARD_04_GUARD_4_5298=Can't believe we survived that.
SYS_GUARD_04_GUARD_4_5299=No Hiss in sight!
SYS_GUARD_04_GUARD_4_5300=Hiss are down!
SYS_GUARD_04_GUARD_4_5301=That'll teach the Hiss.
SYS_GUARD_04_GUARD_4_5302=Area clear of hostiles!
SYS_GUARD_04_GUARD_4_5303=That's all of them for now.
SYS_GUARD_04_GUARD_4_5304=Shit!
SYS_GUARD_04_GUARD_4_5305=Holy shit!
SYS_GUARD_04_GUARD_4_5306=Oh, shit!
SYS_GUARD_04_GUARD_4_5307=Fuck!
SYS_GUARD_04_GUARD_4_5308=Fuck me!
SYS_GUARD_04_GUARD_4_5309=Holy fuck!
SYS_GUARD_04_GUARD_4_5310=Damn!
SYS_GUARD_04_GUARD_4_5311=God damn!
SYS_GUARD_04_GUARD_4_5312=Damn it!
SYS_GUARD_04_GUARD_4_5313=Balls!
SYS_GUARD_04_GUARD_4_5314=Son of a bitch!
SYS_GUARD_04_GUARD_4_5315=Whoa!
SYS_GUARD_04_GUARD_4_5316=Shitfuck!
SYS_GUARD_04_GUARD_4_5317=Back up!
SYS_GUARD_04_GUARD_4_5318=Get back!
SYS_GUARD_04_GUARD_4_5319=That's a big one!
SYS_GUARD_04_GUARD_4_5320=It's armored!
SYS_GUARD_04_GUARD_4_5321=They brought the big guns!
SYS_GUARD_04_GUARD_4_5322=Find cover!
SYS_GUARD_04_GUARD_4_5323=It's got a chain gun!
SYS_GUARD_04_GUARD_4_5324=It's got a grenade launcher!
SYS_GUARD_04_GUARD_4_5325=Heavy fire incoming!
SYS_GUARD_04_GUARD_4_5326=This one means business!
SYS_GUARD_04_GUARD_4_5327=Keep your head down!
SYS_GUARD_04_GUARD_4_5328=It's like a tank!
SYS_GUARD_04_GUARD_4_5329=Keep your distance!
SYS_GUARD_04_GUARD_4_5330=Don't get too close!
SYS_GUARD_04_GUARD_4_5331=Don't let them near you!
SYS_GUARD_04_GUARD_4_5332=Those things are volatile!
SYS_GUARD_04_GUARD_4_5333=Kill 'em before they explode!
SYS_GUARD_04_GUARD_4_5334=It's those poppers!
SYS_GUARD_04_GUARD_4_5335=Kill 'em before they blow!
SYS_GUARD_04_GUARD_4_5336=They're gonna blow!
SYS_GUARD_04_GUARD_4_5337=Stay away from them!
SYS_GUARD_04_GUARD_4_5338=Kill 'em quick!
SYS_GUARD_04_GUARD_4_5340=Up there!
SYS_GUARD_04_GUARD_4_5341=It's above us!
SYS_GUARD_04_GUARD_4_5342=Enemy overhead!
SYS_GUARD_04_GUARD_4_5343=Hiss in the sky!
SYS_GUARD_04_GUARD_4_5344=It's flying!
SYS_GUARD_04_GUARD_4_5345=We've got flying Hiss!
SYS_GUARD_04_GUARD_4_5346=They're airborne!
SYS_GUARD_04_GUARD_4_5347=Watch the sky!
SYS_GUARD_04_GUARD_4_5348=Eyes up!
SYS_GUARD_04_GUARD_4_5349=Look up there!
SYS_GUARD_04_GUARD_4_5351=That one throws shit!
SYS_GUARD_04_GUARD_4_5352=This is gonna hurt!
SYS_GUARD_04_GUARD_4_5353=Wrecking ball incoming!
SYS_GUARD_04_GUARD_4_5354=Watch its projectiles!
SYS_GUARD_04_GUARD_4_5355=This one's got an arm!
SYS_GUARD_04_GUARD_4_5356=That's a big boy.
SYS_GUARD_04_GUARD_4_5357=This one seems pissed!
SYS_GUARD_04_GUARD_4_5358=It'll tear this place apart!
SYS_GUARD_04_GUARD_4_5359=Buckle up!
SYS_GUARD_04_GUARD_4_5360=Put a shirt on!
SYS_GUARD_04_GUARD_4_5361=Do you hear that?
SYS_GUARD_04_GUARD_4_5362=I heard something.
SYS_GUARD_04_GUARD_4_5363=There's something in here!
SYS_GUARD_04_GUARD_4_5364=We're not alone in here!
SYS_GUARD_04_GUARD_4_5365=What in the fuck?!
SYS_GUARD_04_GUARD_4_5366=It's the monster!
SYS_GUARD_04_GUARD_4_5367=What the fuck is that?!
SYS_GUARD_04_GUARD_4_5368=Is that even Hiss?
SYS_GUARD_04_GUARD_4_5369=Kill it! Kill it!
SYS_GUARD_04_GUARD_4_5370=Is it wearing heels?
SYS_GUARD_04_GUARD_4_5372=How's she doing that?
SYS_GUARD_04_GUARD_4_5373=Did you see that?
SYS_GUARD_04_GUARD_4_5374=Hope she's on our side.
SYS_GUARD_04_GUARD_4_5375=Whoa!
SYS_GUARD_04_GUARD_4_5376=Watch your heads!
SYS_GUARD_04_GUARD_4_5377=Christ, she can throw.
SYS_GUARD_04_GUARD_4_5378=Careful!
SYS_GUARD_04_GUARD_4_5379=Where'd she come from?
SYS_GUARD_04_GUARD_4_5380=She's good!
SYS_GUARD_04_GUARD_4_5381=Keep up the pressure!
SYS_GUARD_04_GUARD_4_5382=Hell yeah!
SYS_GUARD_04_GUARD_4_5383=I like her already!
SYS_GUARD_04_GUARD_4_5384=Enemy down!
SYS_GUARD_04_GUARD_4_5385=That's how we do it!
SYS_GUARD_04_GUARD_4_5386=One down!
SYS_GUARD_04_GUARD_4_5388=Is that a civilian?
SYS_GUARD_04_GUARD_4_5389=Who is she?
SYS_GUARD_04_GUARD_4_5390=Civilian! Watch your fire!
SYS_GUARD_04_GUARD_4_5391=Are you new?
SYS_GUARD_04_GUARD_4_5392=Who the hell are you?
SYS_GUARD_04_GUARD_4_5393=Did Marshall send you?
SYS_GUARD_04_GUARD_4_5394=Friendly in the field!
SYS_GUARD_04_GUARD_4_5395=Not bad!
SYS_GUARD_04_GUARD_4_5396=Who are you again?
SYS_GUARD_04_GUARD_4_5397=Pretty damn good!
SYS_GUARD_04_GUARD_4_5398=I like her!
SYS_GUARD_04_GUARD_4_5399=You're not half bad!
SYS_GUARD_04_GUARD_4_5400=Thanks for the help.
SYS_GUARD_04_GUARD_4_5401=Hoo yeah!
SYS_GUARD_04_GUARD_4_5402=Look at her go!
SYS_GUARD_04_GUARD_4_5403=Trench never did that!
SYS_GUARD_04_GUARD_4_5404=Watch out!
SYS_GUARD_04_GUARD_4_5405=Special delivery!
SYS_GUARD_04_GUARD_4_5406=She's Launching!
SYS_GUARD_04_GUARD_4_5407=She's the artillery!
SYS_GUARD_04_GUARD_4_5408=She can Launch!
SYS_GUARD_04_GUARD_4_5409=Wish I could do that!
SYS_GUARD_04_GUARD_4_5410=Now that's a Director!
SYS_GUARD_04_GUARD_4_5412=One less Hiss!
SYS_GUARD_04_GUARD_4_5413=I like this new Director!
SYS_GUARD_04_GUARD_4_5414=Down for the count!
SYS_GUARD_04_GUARD_4_5415=She's good!
SYS_GUARD_04_GUARD_4_5416=She's kinda scary!
SYS_GUARD_04_GUARD_4_5417=Glad she's on our side!
SYS_GUARD_04_GUARD_4_5418=Nice hit!
SYS_GUARD_04_GUARD_4_5419=Another one down!
SYS_GUARD_04_GUARD_4_5420=She's a pro!
SYS_GUARD_04_GUARD_4_5421=Keep it up, Director!
SYS_GUARD_04_GUARD_4_5423=It's the new Director!
SYS_GUARD_04_GUARD_4_5424=Glad you're here!
SYS_GUARD_04_GUARD_4_5425=Welcome to the party!
SYS_GUARD_04_GUARD_4_5426=That's the new Director!
SYS_GUARD_04_GUARD_4_5427=Thanks for the back-up!
SYS_GUARD_04_GUARD_4_5428=Reinforcements are here!
SYS_GUARD_04_GUARD_4_5429=Let's show her how it's done!
SYS_GUARD_04_GUARD_4_5430=How about a hand?
SYS_GUARD_04_GUARD_4_5431=We're in this together!
SYS_GUARD_04_GUARD_4_5432=We're glad you're here!
SYS_GUARD_04_GUARD_4_5434=She's got my vote.
SYS_GUARD_04_GUARD_4_5435=Thanks for the help.
SYS_GUARD_04_GUARD_4_5436=That's all of 'em.
SYS_GUARD_04_GUARD_4_5437=Hiss didn't stand a chance.
SYS_GUARD_04_GUARD_4_5438=Hostiles down!
SYS_GUARD_04_GUARD_4_5439=Room's clear!
SYS_GUARD_04_GUARD_4_5440=I'm glad you showed up.
SYS_GUARD_04_GUARD_4_5441=We appreciate the assist.
SYS_GUARD_04_GUARD_4_5442=You didn't even need us.
SYS_GUARD_04_GUARD_4_5443=Nice to see a Director out in the field.
SYS_GUARD_04_GUARD_4_5444=Are you seeing this?
SYS_GUARD_04_GUARD_4_5445=The Director's airborne!
SYS_GUARD_04_GUARD_4_5446=She can fly?
SYS_GUARD_04_GUARD_4_5447=Why can't we fly?
SYS_GUARD_04_GUARD_4_5448=What can't she do?
SYS_GUARD_04_GUARD_4_5449=Don't hit the flying lady!
SYS_GUARD_04_GUARD_4_5450=She can fly now?
SYS_GUARD_04_GUARD_4_5451=Never seen that before!
SYS_GUARD_04_GUARD_4_5452=That's new!
SYS_GUARD_04_GUARD_4_5453=There she goes!
SYS_GUARD_04_GUARD_4_5455=Stand clear!
SYS_GUARD_04_GUARD_4_5456=Whoa!
SYS_GUARD_04_GUARD_4_5457=I felt that!
SYS_GUARD_04_GUARD_4_5458=Hot damn!
SYS_GUARD_04_GUARD_4_5459=That's gotta hurt!
SYS_GUARD_04_GUARD_4_5461=Watch out!
SYS_GUARD_04_GUARD_4_5462=Take 'em down, Director!
SYS_GUARD_04_GUARD_4_5463=Don't get in her way!
SYS_GUARD_04_GUARD_4_5464=She's rocking it!
SYS_GUARD_04_GUARD_4_5465=Hit 'em hard!
SYS_GUARD_04_GUARD_4_5466=Now that's a Director!
SYS_GUARD_04_GUARD_4_5467=Get 'em, boss!
SYS_GUARD_04_GUARD_4_5468=Bad ass!
SYS_GUARD_04_GUARD_4_5469=Here it comes!
SYS_GUARD_04_GUARD_4_5470=Heads down!
SYS_GUARD_04_GUARD_4_5472=That's how we do it!
SYS_GUARD_04_GUARD_4_5473=She's making us look bad!
SYS_GUARD_04_GUARD_4_5474=Nice one!
SYS_GUARD_04_GUARD_4_5475=No problem!
SYS_GUARD_04_GUARD_4_5476=One less Hiss!
SYS_GUARD_04_GUARD_4_5477=She has all the fun!
SYS_GUARD_04_GUARD_4_5478=One down!
SYS_GUARD_04_GUARD_4_5479=The Director's got this!
SYS_GUARD_04_GUARD_4_5480=Nice one, Director!
SYS_GUARD_04_GUARD_4_5481=Give 'em hell, ma'am!
SYS_GUARD_04_GUARD_4_5483=Director in the field!
SYS_GUARD_04_GUARD_4_5484=Nice to have you in the field!
SYS_GUARD_04_GUARD_4_5485=We could use a hand, Director!
SYS_GUARD_04_GUARD_4_5486=Follow her lead!
SYS_GUARD_04_GUARD_4_5487=Good timing, Director!
SYS_GUARD_04_GUARD_4_5488=Make way for the Director!
SYS_GUARD_04_GUARD_4_5489=The Hiss are in for it now!
SYS_GUARD_04_GUARD_4_5490=We're with you, Director.
SYS_GUARD_04_GUARD_4_5491=It's an honor, Director!
SYS_GUARD_04_GUARD_4_5492=We're in for a show!
SYS_GUARD_04_GUARD_4_5494=She doesn't mess around.
SYS_GUARD_04_GUARD_4_5495=Thank you, Director.
SYS_GUARD_04_GUARD_4_5496=Thanks for having our backs.
SYS_GUARD_04_GUARD_4_5497=You saved the day, ma'am.
SYS_GUARD_04_GUARD_4_5498=I'm glad you're in charge.
SYS_GUARD_04_GUARD_4_5499=That one was a little dicey.
SYS_GUARD_04_GUARD_4_5500=The Hiss aren't making this easy.
SYS_GUARD_04_GUARD_4_5501=Thanks for the back-up, ma'am.
SYS_GUARD_04_GUARD_4_5502=Seeing you in the field means a lot, ma'am.
SYS_GUARD_04_GUARD_4_5503=Phew. Glad that's over.
SYS_GUARD_04_GUARD_4_5505=We've got a flying Director!
SYS_GUARD_04_GUARD_4_5506=So fucking cool!
SYS_GUARD_04_GUARD_4_5507=There she goes!
SYS_GUARD_04_GUARD_4_5508=Eyes in the sky!
SYS_GUARD_04_GUARD_4_5509=Death from above!
SYS_GUARD_04_GUARD_4_5510=How's the view?
SYS_GUARD_04_GUARD_4_5511=Director is airborne!
SYS_GUARD_04_GUARD_4_5512=Hell yeah!
SYS_GUARD_04_GUARD_4_5513=She's going up!
SYS_GUARD_04_GUARD_4_5514=Look at her go!
SYS_GUARD_04_GUARD_4_5516=So much power!
SYS_GUARD_04_GUARD_4_5517=They definitely felt that!
SYS_GUARD_04_GUARD_4_5518=She packs a punch!
SYS_GUARD_04_GUARD_4_5519=They never saw it coming.
SYS_GUARD_04_GUARD_4_5520=Awesome!
SYS_GUARD_04_GUARD_4_6792=<death>
SYS_GUARD_04_GUARD_4_6793=<death>
SYS_GUARD_04_GUARD_4_6794=<death>
SYS_GUARD_04_GUARD_4_6795=<death>
SYS_GUARD_04_GUARD_4_6796=<death>
SYS_GUARD_04_GUARD_4_6797=<death>
SYS_GUARD_04_GUARD_4_6798=<death>
SYS_GUARD_04_GUARD_4_6799=<death>
SYS_GUARD_04_GUARD_4_6800=<death>
SYS_GUARD_04_GUARD_4_6801=<death>
SYS_GUARD_04_GUARD_4_6802=<death>
SYS_GUARD_04_GUARD_4_6803=<death>
SYS_GUARD_04_GUARD_4_6805=<death>
SYS_GUARD_04_GUARD_4_6806=<bullet damage>
SYS_GUARD_04_GUARD_4_6807=<bullet damage>
SYS_GUARD_04_GUARD_4_6808=<bullet damage>
SYS_GUARD_04_GUARD_4_6809=<bullet damage>
SYS_GUARD_04_GUARD_4_6810=<bullet damage>
SYS_GUARD_04_GUARD_4_6811=<bullet damage>
SYS_GUARD_04_GUARD_4_6812=<bullet damage>
SYS_GUARD_04_GUARD_4_6813=<bullet damage>
SYS_GUARD_04_GUARD_4_6814=<bullet damage>
SYS_GUARD_04_GUARD_4_6815=<bullet damage>
SYS_GUARD_04_GUARD_4_6816=<bullet damage>
SYS_GUARD_04_GUARD_4_6817=<bullet damage>
SYS_GUARD_04_GUARD_4_6818=<bullet damage>
SYS_GUARD_04_GUARD_4_6819=<bullet damage>
SYS_GUARD_04_GUARD_4_6820=<bullet damage>
SYS_GUARD_04_GUARD_4_6821=<bullet damage>
SYS_GUARD_04_GUARD_4_6822=<bullet damage>
SYS_GUARD_04_GUARD_4_6823=<bullet damage>
SYS_GUARD_04_GUARD_4_6824=<bullet damage>
SYS_GUARD_04_GUARD_4_6825=<bullet damage>
SYS_GUARD_04_GUARD_4_6826=<bullet damage>
SYS_GUARD_04_GUARD_4_6828=<melee damage>
SYS_GUARD_04_GUARD_4_6829=<melee damage>
SYS_GUARD_04_GUARD_4_6830=<melee damage>
SYS_GUARD_04_GUARD_4_6831=<melee damage>
SYS_GUARD_04_GUARD_4_6832=<melee damage>
SYS_GUARD_04_GUARD_4_6833=<melee damage>
SYS_GUARD_04_GUARD_4_6834=<melee damage>
SYS_GUARD_04_GUARD_4_6835=<melee damage>
SYS_GUARD_04_GUARD_4_6836=<melee damage>
SYS_GUARD_04_GUARD_4_6837=<melee damage>
SYS_GUARD_04_GUARD_4_6838=<melee damage>
SYS_GUARD_04_GUARD_4_6839=<melee damage>
SYS_GUARD_04_GUARD_4_6840=<melee damage>
SYS_GUARD_04_GUARD_4_6841=<melee damage>
SYS_GUARD_04_GUARD_4_6842=<melee damage>
SYS_GUARD_04_GUARD_4_6843=<melee damage>
SYS_GUARD_04_GUARD_4_6844=<melee damage>
SYS_GUARD_04_GUARD_4_6845=<melee damage>
SYS_GUARD_04_GUARD_4_6846=<melee damage>
SYS_GUARD_04_GUARD_4_6847=<melee damage>
SYS_GUARD_04_GUARD_4_6848=<melee damage>
SYS_GUARD_04_GUARD_4_6849=<melee damage>
SYS_GUARD_04_GUARD_4_6850=<melee damage>
SYS_GUARD_04_GUARD_4_6851=<melee damage>
SYS_GUARD_04_GUARD_4_6852=<melee damage>
SYS_GUARD_04_GUARD_4_6853=<melee damage>
SYS_GUARD_04_GUARD_4_6854=<melee damage>
SYS_GUARD_05_GUARD_5_5522=Reloading!
SYS_GUARD_05_GUARD_5_5523=I need to reload!
SYS_GUARD_05_GUARD_5_5524=Got to reload!
SYS_GUARD_05_GUARD_5_5525=I'm reloading!
SYS_GUARD_05_GUARD_5_5527=Reloading here!
SYS_GUARD_05_GUARD_5_5528=Low on ammo!
SYS_GUARD_05_GUARD_5_5529=Ammo's running low!
SYS_GUARD_05_GUARD_5_5530=Ammo's low!
SYS_GUARD_05_GUARD_5_5531=I'm empty!
SYS_GUARD_05_GUARD_5_5532=I gotta reload!
SYS_GUARD_05_GUARD_5_5533=Reloading! Cover me!
SYS_GUARD_05_GUARD_5_5534=Need to reload!
SYS_GUARD_05_GUARD_5_5535=I have to reload!
SYS_GUARD_05_GUARD_5_5536=Firing!
SYS_GUARD_05_GUARD_5_5537=Fire!
SYS_GUARD_05_GUARD_5_5538=Take it down!
SYS_GUARD_05_GUARD_5_5539=Let 'er rip!
SYS_GUARD_05_GUARD_5_5540=Bring it down!
SYS_GUARD_05_GUARD_5_5541=Free fire!
SYS_GUARD_05_GUARD_5_5542=Weapons free!
SYS_GUARD_05_GUARD_5_5543=Lay it on!
SYS_GUARD_05_GUARD_5_5544=Let 'em have it!
SYS_GUARD_05_GUARD_5_5545=Don't stop firing!
SYS_GUARD_05_GUARD_5_5546=Shoot to kill!
SYS_GUARD_05_GUARD_5_5547=Returning fire!
SYS_GUARD_05_GUARD_5_5548=Engage!
SYS_GUARD_05_GUARD_5_5549=Engaging!
SYS_GUARD_05_GUARD_5_5550=Flank 'em!
SYS_GUARD_05_GUARD_5_5551=Get around them!
SYS_GUARD_05_GUARD_5_5552=Attack from the side!
SYS_GUARD_05_GUARD_5_5553=Surround 'em!
SYS_GUARD_05_GUARD_5_5554=Flanking!
SYS_GUARD_05_GUARD_5_5555=Go around 'em!
SYS_GUARD_05_GUARD_5_5556=Box 'em in!
SYS_GUARD_05_GUARD_5_5557=Flanking manuever!
SYS_GUARD_05_GUARD_5_5558=Flank those bastards!
SYS_GUARD_05_GUARD_5_5559=Flank! Now!
SYS_GUARD_05_GUARD_5_5560=Find an opening!
SYS_GUARD_05_GUARD_5_5561=Advance!
SYS_GUARD_05_GUARD_5_5562=Push them back!
SYS_GUARD_05_GUARD_5_5563=Don't give an inch!
SYS_GUARD_05_GUARD_5_5564=Push up!
SYS_GUARD_05_GUARD_5_5565=Covering fire!
SYS_GUARD_05_GUARD_5_5566=Got you covered!
SYS_GUARD_05_GUARD_5_5567=Suppresing fire!
SYS_GUARD_05_GUARD_5_5568=You're covered!
SYS_GUARD_05_GUARD_5_5569=Covering!
SYS_GUARD_05_GUARD_5_5570=Suppressing!
SYS_GUARD_05_GUARD_5_5571=Pin them down!
SYS_GUARD_05_GUARD_5_5572=Come on!
SYS_GUARD_05_GUARD_5_5573=We've got this!
SYS_GUARD_05_GUARD_5_5574=Let's do this!
SYS_GUARD_05_GUARD_5_5575=Affirmative!
SYS_GUARD_05_GUARD_5_5576=Copy that!
SYS_GUARD_05_GUARD_5_5577=You got it !
SYS_GUARD_05_GUARD_5_5578=On it!
SYS_GUARD_05_GUARD_5_5579=Aye aye!
SYS_GUARD_05_GUARD_5_5580=Man down!
SYS_GUARD_05_GUARD_5_5581=Agent down!
SYS_GUARD_05_GUARD_5_5582=They’re dead!
SYS_GUARD_05_GUARD_5_5583=No!
SYS_GUARD_05_GUARD_5_5584=Another agent down!
SYS_GUARD_05_GUARD_5_5585=Another man down!
SYS_GUARD_05_GUARD_5_5586=We have an agent down!
SYS_GUARD_05_GUARD_5_5587=We have a man down!
SYS_GUARD_05_GUARD_5_5588=Keep it together!
SYS_GUARD_05_GUARD_5_5589=We're losing people!
SYS_GUARD_05_GUARD_5_5590=They're killing us!
SYS_GUARD_05_GUARD_5_5591=We're getting slaughtered!
SYS_GUARD_05_GUARD_5_5592=We're dying out here!
SYS_GUARD_05_GUARD_5_5593=We can't keep this up!
SYS_GUARD_05_GUARD_5_5594=We're getting routed!
SYS_GUARD_05_GUARD_5_5595=We can't hold!
SYS_GUARD_05_GUARD_5_5596=There's too many!
SYS_GUARD_05_GUARD_5_5597=We're losing ground!
SYS_GUARD_05_GUARD_5_5598=We're outnumbered!
SYS_GUARD_05_GUARD_5_5599=We can't hold them!
SYS_GUARD_05_GUARD_5_5600=We need to fall back!
SYS_GUARD_05_GUARD_5_5601=We're all gonna die!
SYS_GUARD_05_GUARD_5_5602=There are so many!
SYS_GUARD_05_GUARD_5_5603=They're overwhelming us!
SYS_GUARD_05_GUARD_5_5604=We can't stop them!
SYS_GUARD_05_GUARD_5_5605=Look alive!
SYS_GUARD_05_GUARD_5_5606=Eyes up!
SYS_GUARD_05_GUARD_5_5607=We got this!
SYS_GUARD_05_GUARD_5_5608=Brace yourselves!
SYS_GUARD_05_GUARD_5_5609=Let's put 'em down!
SYS_GUARD_05_GUARD_5_5610=More hostiles incoming!
SYS_GUARD_05_GUARD_5_5611=Enemy reinforcements!
SYS_GUARD_05_GUARD_5_5612=Hostiles incoming!
SYS_GUARD_05_GUARD_5_5613=Additional hostiles!
SYS_GUARD_05_GUARD_5_5614=More hostiles! Look alive!
SYS_GUARD_05_GUARD_5_5615=This isn't over yet!
SYS_GUARD_05_GUARD_5_5616=More Hiss!
SYS_GUARD_05_GUARD_5_5617=More Hiss incoming!
SYS_GUARD_05_GUARD_5_5618=Hiss reinforcements!
SYS_GUARD_05_GUARD_5_5619=They don't know when to quit!
SYS_GUARD_05_GUARD_5_5620=This one's different.
SYS_GUARD_05_GUARD_5_5621=I've got a bad feeling about this.
SYS_GUARD_05_GUARD_5_5622=I don’t like the look of this one.
SYS_GUARD_05_GUARD_5_5623=That one looks nasty.
SYS_GUARD_05_GUARD_5_5624=What's with this Hiss?
SYS_GUARD_05_GUARD_5_5625=This is bad.
SYS_GUARD_05_GUARD_5_5626=That Hiss seems… worse.
SYS_GUARD_05_GUARD_5_5627=Watch that Hiss!
SYS_GUARD_05_GUARD_5_5628=Powerful Hiss in the field!
SYS_GUARD_05_GUARD_5_5629=Target that Hiss!
SYS_GUARD_05_GUARD_5_5630=It's over.
SYS_GUARD_05_GUARD_5_5631=Thank god that's over.
SYS_GUARD_05_GUARD_5_5632=Is that all of 'em?
SYS_GUARD_05_GUARD_5_5633=I've seen worse.
SYS_GUARD_05_GUARD_5_5634=Hostiles terminated!
SYS_GUARD_05_GUARD_5_5635=Room is clear!
SYS_GUARD_05_GUARD_5_5636=Hostiles are down!
SYS_GUARD_05_GUARD_5_5637=That's that!
SYS_GUARD_05_GUARD_5_5638=Jesus, that was a close one.
SYS_GUARD_05_GUARD_5_5639=Can't believe we survived that.
SYS_GUARD_05_GUARD_5_5640=No Hiss in sight!
SYS_GUARD_05_GUARD_5_5641=Hiss are down!
SYS_GUARD_05_GUARD_5_5642=That'll teach the Hiss.
SYS_GUARD_05_GUARD_5_5643=Area clear of hostiles!
SYS_GUARD_05_GUARD_5_5644=That's all of them for now.
SYS_GUARD_05_GUARD_5_5645=Shit!
SYS_GUARD_05_GUARD_5_5646=Holy shit!
SYS_GUARD_05_GUARD_5_5647=Oh, shit!
SYS_GUARD_05_GUARD_5_5648=Fuck!
SYS_GUARD_05_GUARD_5_5649=Fuck me!
SYS_GUARD_05_GUARD_5_5650=Holy fuck!
SYS_GUARD_05_GUARD_5_5651=Damn!
SYS_GUARD_05_GUARD_5_5652=God damn!
SYS_GUARD_05_GUARD_5_5653=Damn it!
SYS_GUARD_05_GUARD_5_5654=Balls!
SYS_GUARD_05_GUARD_5_5655=Son of a bitch!
SYS_GUARD_05_GUARD_5_5656=Whoa!
SYS_GUARD_05_GUARD_5_5657=Shitfuck!
SYS_GUARD_05_GUARD_5_5658=Back up!
SYS_GUARD_05_GUARD_5_5659=Get back!
SYS_GUARD_05_GUARD_5_5660=That's a big one!
SYS_GUARD_05_GUARD_5_5661=It's armored!
SYS_GUARD_05_GUARD_5_5662=They brought the big guns!
SYS_GUARD_05_GUARD_5_5663=Find cover!
SYS_GUARD_05_GUARD_5_5664=It's got a chain gun!
SYS_GUARD_05_GUARD_5_5665=It's got a grenade launcher!
SYS_GUARD_05_GUARD_5_5666=Heavy fire incoming!
SYS_GUARD_05_GUARD_5_5667=This one means business!
SYS_GUARD_05_GUARD_5_5668=Keep your head down!
SYS_GUARD_05_GUARD_5_5669=It's like a tank!
SYS_GUARD_05_GUARD_5_5670=Keep your distance!
SYS_GUARD_05_GUARD_5_5671=Don't get too close!
SYS_GUARD_05_GUARD_5_5672=Don't let them near you!
SYS_GUARD_05_GUARD_5_5673=Those things are volatile!
SYS_GUARD_05_GUARD_5_5674=Kill 'em before they explode!
SYS_GUARD_05_GUARD_5_5675=It's those poppers!
SYS_GUARD_05_GUARD_5_5676=Kill 'em before they blow!
SYS_GUARD_05_GUARD_5_5677=They're gonna blow!
SYS_GUARD_05_GUARD_5_5678=Stay away from them!
SYS_GUARD_05_GUARD_5_5679=Kill 'em quick!
SYS_GUARD_05_GUARD_5_5681=Up there!
SYS_GUARD_05_GUARD_5_5682=It's above us!
SYS_GUARD_05_GUARD_5_5683=Enemy overhead!
SYS_GUARD_05_GUARD_5_5684=Hiss in the sky!
SYS_GUARD_05_GUARD_5_5685=It's flying!
SYS_GUARD_05_GUARD_5_5686=We've got flying Hiss!
SYS_GUARD_05_GUARD_5_5687=They're airborne!
SYS_GUARD_05_GUARD_5_5688=Watch the sky!
SYS_GUARD_05_GUARD_5_5689=Eyes up!
SYS_GUARD_05_GUARD_5_5690=Look up there!
SYS_GUARD_05_GUARD_5_5692=That one throws shit!
SYS_GUARD_05_GUARD_5_5693=This is gonna hurt!
SYS_GUARD_05_GUARD_5_5694=Wrecking ball incoming!
SYS_GUARD_05_GUARD_5_5695=Watch its projectiles!
SYS_GUARD_05_GUARD_5_5696=This one's got an arm!
SYS_GUARD_05_GUARD_5_5697=That's a big boy.
SYS_GUARD_05_GUARD_5_5698=This one seems pissed!
SYS_GUARD_05_GUARD_5_5699=It'll tear this place apart!
SYS_GUARD_05_GUARD_5_5700=Buckle up!
SYS_GUARD_05_GUARD_5_5701=Put a shirt on!
SYS_GUARD_05_GUARD_5_5702=Do you hear that?
SYS_GUARD_05_GUARD_5_5703=I heard something.
SYS_GUARD_05_GUARD_5_5704=There's something in here!
SYS_GUARD_05_GUARD_5_5705=We're not alone in here!
SYS_GUARD_05_GUARD_5_5706=What in the fuck?!
SYS_GUARD_05_GUARD_5_5707=It's the monster!
SYS_GUARD_05_GUARD_5_5708=What the fuck is that?!
SYS_GUARD_05_GUARD_5_5709=Is that even Hiss?
SYS_GUARD_05_GUARD_5_5710=Kill it! Kill it!
SYS_GUARD_05_GUARD_5_5711=Is it wearing heels?
SYS_GUARD_05_GUARD_5_5713=How's she doing that?
SYS_GUARD_05_GUARD_5_5714=Did you see that?
SYS_GUARD_05_GUARD_5_5715=Hope she's on our side.
SYS_GUARD_05_GUARD_5_5716=Whoa!
SYS_GUARD_05_GUARD_5_5717=Watch your heads!
SYS_GUARD_05_GUARD_5_5718=Christ, she can throw.
SYS_GUARD_05_GUARD_5_5719=Careful!
SYS_GUARD_05_GUARD_5_5720=Where'd she come from?
SYS_GUARD_05_GUARD_5_5721=She's good!
SYS_GUARD_05_GUARD_5_5722=Keep up the pressure!
SYS_GUARD_05_GUARD_5_5723=Hell yeah!
SYS_GUARD_05_GUARD_5_5724=I like her already!
SYS_GUARD_05_GUARD_5_5725=Enemy down!
SYS_GUARD_05_GUARD_5_5726=That's how we do it!
SYS_GUARD_05_GUARD_5_5727=One down!
SYS_GUARD_05_GUARD_5_5729=Is that a civilian?
SYS_GUARD_05_GUARD_5_5730=Who is she?
SYS_GUARD_05_GUARD_5_5731=Civilian! Watch your fire!
SYS_GUARD_05_GUARD_5_5732=Are you new?
SYS_GUARD_05_GUARD_5_5733=Who the hell are you?
SYS_GUARD_05_GUARD_5_5734=Did Marshall send you?
SYS_GUARD_05_GUARD_5_5735=Friendly in the field!
SYS_GUARD_05_GUARD_5_5736=Not bad!
SYS_GUARD_05_GUARD_5_5737=Who are you again?
SYS_GUARD_05_GUARD_5_5738=Pretty damn good!
SYS_GUARD_05_GUARD_5_5739=I like her!
SYS_GUARD_05_GUARD_5_5740=You're not half bad!
SYS_GUARD_05_GUARD_5_5741=Thanks for the help.
SYS_GUARD_05_GUARD_5_5742=Hoo yeah!
SYS_GUARD_05_GUARD_5_5743=Look at her go!
SYS_GUARD_05_GUARD_5_5744=Trench never did that!
SYS_GUARD_05_GUARD_5_5745=Watch out!
SYS_GUARD_05_GUARD_5_5746=Special delivery!
SYS_GUARD_05_GUARD_5_5747=She's Launching!
SYS_GUARD_05_GUARD_5_5748=She's the artillery!
SYS_GUARD_05_GUARD_5_5749=She can Launch!
SYS_GUARD_05_GUARD_5_5750=Wish I could do that!
SYS_GUARD_05_GUARD_5_5751=Now that's a Director!
SYS_GUARD_05_GUARD_5_5753=One less Hiss!
SYS_GUARD_05_GUARD_5_5754=I like this new Director!
SYS_GUARD_05_GUARD_5_5755=Down for the count!
SYS_GUARD_05_GUARD_5_5756=She's good!
SYS_GUARD_05_GUARD_5_5757=She's kinda scary!
SYS_GUARD_05_GUARD_5_5758=Glad she's on our side!
SYS_GUARD_05_GUARD_5_5759=Nice hit!
SYS_GUARD_05_GUARD_5_5760=Another one down!
SYS_GUARD_05_GUARD_5_5761=She's a pro!
SYS_GUARD_05_GUARD_5_5762=Keep it up, Director!
SYS_GUARD_05_GUARD_5_5764=It's the new Director!
SYS_GUARD_05_GUARD_5_5765=Glad you're here!
SYS_GUARD_05_GUARD_5_5766=Welcome to the party!
SYS_GUARD_05_GUARD_5_5767=That's the new Director!
SYS_GUARD_05_GUARD_5_5768=Thanks for the back-up!
SYS_GUARD_05_GUARD_5_5769=Reinforcements are here!
SYS_GUARD_05_GUARD_5_5770=Let's show her how it's done!
SYS_GUARD_05_GUARD_5_5771=How about a hand?
SYS_GUARD_05_GUARD_5_5772=We're in this together!
SYS_GUARD_05_GUARD_5_5773=We're glad you're here!
SYS_GUARD_05_GUARD_5_5775=She's got my vote.
SYS_GUARD_05_GUARD_5_5776=Thanks for the help.
SYS_GUARD_05_GUARD_5_5777=That's all of 'em.
SYS_GUARD_05_GUARD_5_5778=Hiss didn't stand a chance.
SYS_GUARD_05_GUARD_5_5779=Hostiles down!
SYS_GUARD_05_GUARD_5_5780=Room's clear!
SYS_GUARD_05_GUARD_5_5781=I'm glad you showed up.
SYS_GUARD_05_GUARD_5_5782=We appreciate the assist.
SYS_GUARD_05_GUARD_5_5783=You didn't even need us.
SYS_GUARD_05_GUARD_5_5784=Nice to see a Director out in the field.
SYS_GUARD_05_GUARD_5_5785=Are you seeing this?
SYS_GUARD_05_GUARD_5_5786=The Director's airborne!
SYS_GUARD_05_GUARD_5_5787=She can fly?
SYS_GUARD_05_GUARD_5_5788=Why can't we fly?
SYS_GUARD_05_GUARD_5_5789=What can't she do?
SYS_GUARD_05_GUARD_5_5790=Don't hit the flying lady!
SYS_GUARD_05_GUARD_5_5791=She can fly now?
SYS_GUARD_05_GUARD_5_5792=Never seen that before!
SYS_GUARD_05_GUARD_5_5793=That's new!
SYS_GUARD_05_GUARD_5_5794=There she goes!
SYS_GUARD_05_GUARD_5_5796=Stand clear!
SYS_GUARD_05_GUARD_5_5797=Whoa!
SYS_GUARD_05_GUARD_5_5798=I felt that!
SYS_GUARD_05_GUARD_5_5799=Hot damn!
SYS_GUARD_05_GUARD_5_5800=That's gotta hurt!
SYS_GUARD_05_GUARD_5_5802=Watch out!
SYS_GUARD_05_GUARD_5_5803=Take 'em down, Director!
SYS_GUARD_05_GUARD_5_5804=Don't get in her way!
SYS_GUARD_05_GUARD_5_5805=She's rocking it!
SYS_GUARD_05_GUARD_5_5806=Hit 'em hard!
SYS_GUARD_05_GUARD_5_5807=Now that's a Director!
SYS_GUARD_05_GUARD_5_5808=Get 'em, boss!
SYS_GUARD_05_GUARD_5_5809=Bad ass!
SYS_GUARD_05_GUARD_5_5810=Here it comes!
SYS_GUARD_05_GUARD_5_5811=Heads down!
SYS_GUARD_05_GUARD_5_5813=That's how we do it!
SYS_GUARD_05_GUARD_5_5814=She's making us look bad!
SYS_GUARD_05_GUARD_5_5815=Nice one!
SYS_GUARD_05_GUARD_5_5816=No problem!
SYS_GUARD_05_GUARD_5_5817=One less Hiss!
SYS_GUARD_05_GUARD_5_5818=She has all the fun!
SYS_GUARD_05_GUARD_5_5819=One down!
SYS_GUARD_05_GUARD_5_5820=The Director's got this!
SYS_GUARD_05_GUARD_5_5821=Nice one, Director!
SYS_GUARD_05_GUARD_5_5822=Give 'em hell, ma'am!
SYS_GUARD_05_GUARD_5_5824=Director in the field!
SYS_GUARD_05_GUARD_5_5825=Nice to have you in the field!
SYS_GUARD_05_GUARD_5_5826=We could use a hand, Director!
SYS_GUARD_05_GUARD_5_5827=Follow her lead!
SYS_GUARD_05_GUARD_5_5828=Good timing, Director!
SYS_GUARD_05_GUARD_5_5829=Make way for the Director!
SYS_GUARD_05_GUARD_5_5830=The Hiss are in for it now!
SYS_GUARD_05_GUARD_5_5831=We're with you, Director.
SYS_GUARD_05_GUARD_5_5832=It's an honor, Director!
SYS_GUARD_05_GUARD_5_5833=We're in for a show!
SYS_GUARD_05_GUARD_5_5835=She doesn't mess around.
SYS_GUARD_05_GUARD_5_5836=Thank you, Director.
SYS_GUARD_05_GUARD_5_5837=Thanks for having our backs.
SYS_GUARD_05_GUARD_5_5838=You saved the day, ma'am.
SYS_GUARD_05_GUARD_5_5839=I'm glad you're in charge.
SYS_GUARD_05_GUARD_5_5840=That one was a little dicey.
SYS_GUARD_05_GUARD_5_5841=The Hiss aren't making this easy.
SYS_GUARD_05_GUARD_5_5842=Thanks for the back-up, ma'am.
SYS_GUARD_05_GUARD_5_5843=Seeing you in the field means a lot, ma'am.
SYS_GUARD_05_GUARD_5_5844=Phew. Glad that's over.
SYS_GUARD_05_GUARD_5_5846=We've got a flying Director!
SYS_GUARD_05_GUARD_5_5847=So fucking cool!
SYS_GUARD_05_GUARD_5_5848=There she goes!
SYS_GUARD_05_GUARD_5_5849=Eyes in the sky!
SYS_GUARD_05_GUARD_5_5850=Death from above!
SYS_GUARD_05_GUARD_5_5851=How's the view?
SYS_GUARD_05_GUARD_5_5852=Director is airborne!
SYS_GUARD_05_GUARD_5_5853=Hell yeah!
SYS_GUARD_05_GUARD_5_5854=She's going up!
SYS_GUARD_05_GUARD_5_5855=Look at her go!
SYS_GUARD_05_GUARD_5_5857=So much power!
SYS_GUARD_05_GUARD_5_5858=They definitely felt that!
SYS_GUARD_05_GUARD_5_5859=She packs a punch!
SYS_GUARD_05_GUARD_5_5860=They never saw it coming.
SYS_GUARD_05_GUARD_5_5861=Awesome!
SYS_GUARD_05_GUARD_5_6858=<death>
SYS_GUARD_05_GUARD_5_6859=<death>
SYS_GUARD_05_GUARD_5_6860=<death>
SYS_GUARD_05_GUARD_5_6861=<death>
SYS_GUARD_05_GUARD_5_6862=<death>
SYS_GUARD_05_GUARD_5_6863=<death>
SYS_GUARD_05_GUARD_5_6864=<death>
SYS_GUARD_05_GUARD_5_6865=<death>
SYS_GUARD_05_GUARD_5_6866=<death>
SYS_GUARD_05_GUARD_5_6867=<death>
SYS_GUARD_05_GUARD_5_6868=<death>
SYS_GUARD_05_GUARD_5_6869=<death>
SYS_GUARD_05_GUARD_5_6871=<melee damage>
SYS_GUARD_05_GUARD_5_6872=<melee damage>
SYS_GUARD_05_GUARD_5_6873=<melee damage>
SYS_GUARD_05_GUARD_5_6874=<melee damage>
SYS_GUARD_05_GUARD_5_6875=<melee damage>
SYS_GUARD_05_GUARD_5_6876=<melee damage>
SYS_GUARD_05_GUARD_5_6877=<melee damage>
SYS_GUARD_05_GUARD_5_6878=<melee damage>
SYS_GUARD_05_GUARD_5_6879=<melee damage>
SYS_GUARD_05_GUARD_5_6880=<melee damage>
SYS_GUARD_05_GUARD_5_6881=<melee damage>
SYS_GUARD_05_GUARD_5_6882=<melee damage>
SYS_GUARD_05_GUARD_5_6883=<melee damage>
SYS_GUARD_05_GUARD_5_6884=<melee damage>
SYS_GUARD_05_GUARD_5_6904=<bullet damage>
SYS_GUARD_05_GUARD_5_6905=<bullet damage>
SYS_GUARD_05_GUARD_5_6906=<bullet damage>
SYS_GUARD_05_GUARD_5_6907=<bullet damage>
SYS_GUARD_05_GUARD_5_6908=<bullet damage>
SYS_GUARD_05_GUARD_5_6909=<bullet damage>
SYS_GUARD_05_GUARD_5_6910=<bullet damage>
SYS_GUARD_05_GUARD_5_6911=<bullet damage>
SYS_GUARD_05_GUARD_5_6912=<bullet damage>
SYS_GUARD_05_GUARD_5_6913=<bullet damage>
SYS_GUARD_05_GUARD_5_6914=<bullet damage>
SYS_GUARD_05_GUARD_5_6915=<bullet damage>
SYS_GUARD_05_GUARD_5_6916=<bullet damage>
SYS_GUARD_05_GUARD_5_6917=<bullet damage>
SYS_GUARD_05_GUARD_5_6918=<bullet damage>
SYS_GUARD_05_GUARD_5_6919=<bullet damage>
SYS_GUARD_05_GUARD_5_6920=<bullet damage>
SYS_GUARD_05_GUARD_5_6921=<bullet damage>
SYS_GUARD_06_GUARD_6_5863=Reloading!
SYS_GUARD_06_GUARD_6_5864=I need to reload!
SYS_GUARD_06_GUARD_6_5865=Got to reload!
SYS_GUARD_06_GUARD_6_5866=I'm reloading!
SYS_GUARD_06_GUARD_6_5868=Reloading here!
SYS_GUARD_06_GUARD_6_5869=Low on ammo!
SYS_GUARD_06_GUARD_6_5870=Ammo's running low!
SYS_GUARD_06_GUARD_6_5871=Ammo's low!
SYS_GUARD_06_GUARD_6_5872=I'm empty!
SYS_GUARD_06_GUARD_6_5873=I gotta reload!
SYS_GUARD_06_GUARD_6_5874=Reloading! Cover me!
SYS_GUARD_06_GUARD_6_5875=Need to reload!
SYS_GUARD_06_GUARD_6_5876=I have to reload!
SYS_GUARD_06_GUARD_6_5877=Firing!
SYS_GUARD_06_GUARD_6_5878=Fire!
SYS_GUARD_06_GUARD_6_5879=Take it down!
SYS_GUARD_06_GUARD_6_5880=Let 'er rip!
SYS_GUARD_06_GUARD_6_5881=Bring it down!
SYS_GUARD_06_GUARD_6_5882=Free fire!
SYS_GUARD_06_GUARD_6_5883=Weapons free!
SYS_GUARD_06_GUARD_6_5884=Lay it on!
SYS_GUARD_06_GUARD_6_5885=Let 'em have it!
SYS_GUARD_06_GUARD_6_5886=Don't stop firing!
SYS_GUARD_06_GUARD_6_5887=Shoot to kill!
SYS_GUARD_06_GUARD_6_5888=Returning fire!
SYS_GUARD_06_GUARD_6_5889=Engage!
SYS_GUARD_06_GUARD_6_5890=Engaging!
SYS_GUARD_06_GUARD_6_5891=Flank 'em!
SYS_GUARD_06_GUARD_6_5892=Get around them!
SYS_GUARD_06_GUARD_6_5893=Attack from the side!
SYS_GUARD_06_GUARD_6_5894=Surround 'em!
SYS_GUARD_06_GUARD_6_5895=Flanking!
SYS_GUARD_06_GUARD_6_5896=Go around 'em!
SYS_GUARD_06_GUARD_6_5897=Box 'em in!
SYS_GUARD_06_GUARD_6_5898=Flanking manuever!
SYS_GUARD_06_GUARD_6_5899=Flank those bastards!
SYS_GUARD_06_GUARD_6_5900=Flank! Now!
SYS_GUARD_06_GUARD_6_5901=Find an opening!
SYS_GUARD_06_GUARD_6_5902=Advance!
SYS_GUARD_06_GUARD_6_5903=Push them back!
SYS_GUARD_06_GUARD_6_5904=Don't give an inch!
SYS_GUARD_06_GUARD_6_5905=Push up!
SYS_GUARD_06_GUARD_6_5906=Covering fire!
SYS_GUARD_06_GUARD_6_5907=Got you covered!
SYS_GUARD_06_GUARD_6_5908=Suppresing fire!
SYS_GUARD_06_GUARD_6_5909=You're covered!
SYS_GUARD_06_GUARD_6_5910=Covering!
SYS_GUARD_06_GUARD_6_5911=Suppressing!
SYS_GUARD_06_GUARD_6_5912=Pin them down!
SYS_GUARD_06_GUARD_6_5913=Come on!
SYS_GUARD_06_GUARD_6_5914=We've got this!
SYS_GUARD_06_GUARD_6_5915=Let's do this!
SYS_GUARD_06_GUARD_6_5916=Affirmative!
SYS_GUARD_06_GUARD_6_5917=Copy that!
SYS_GUARD_06_GUARD_6_5918=You got it !
SYS_GUARD_06_GUARD_6_5919=On it!
SYS_GUARD_06_GUARD_6_5920=Aye aye!
SYS_GUARD_06_GUARD_6_5921=Man down!
SYS_GUARD_06_GUARD_6_5922=Agent down!
SYS_GUARD_06_GUARD_6_5923=They’re dead!
SYS_GUARD_06_GUARD_6_5924=No!
SYS_GUARD_06_GUARD_6_5925=Another agent down!
SYS_GUARD_06_GUARD_6_5926=Another man down!
SYS_GUARD_06_GUARD_6_5927=We have an agent down!
SYS_GUARD_06_GUARD_6_5928=We have a man down!
SYS_GUARD_06_GUARD_6_5929=Keep it together!
SYS_GUARD_06_GUARD_6_5930=We're losing people!
SYS_GUARD_06_GUARD_6_5931=They're killing us!
SYS_GUARD_06_GUARD_6_5932=We're getting slaughtered!
SYS_GUARD_06_GUARD_6_5933=We're dying out here!
SYS_GUARD_06_GUARD_6_5934=We can't keep this up!
SYS_GUARD_06_GUARD_6_5935=We're getting routed!
SYS_GUARD_06_GUARD_6_5936=We can't hold!
SYS_GUARD_06_GUARD_6_5937=There's too many!
SYS_GUARD_06_GUARD_6_5938=We're losing ground!
SYS_GUARD_06_GUARD_6_5939=We're outnumbered!
SYS_GUARD_06_GUARD_6_5940=We can't hold them!
SYS_GUARD_06_GUARD_6_5941=We need to fall back!
SYS_GUARD_06_GUARD_6_5942=We're all gonna die!
SYS_GUARD_06_GUARD_6_5943=There are so many!
SYS_GUARD_06_GUARD_6_5944=They're overwhelming us!
SYS_GUARD_06_GUARD_6_5945=We can't stop them!
SYS_GUARD_06_GUARD_6_5946=Look alive!
SYS_GUARD_06_GUARD_6_5947=Eyes up!
SYS_GUARD_06_GUARD_6_5948=We got this!
SYS_GUARD_06_GUARD_6_5949=Brace yourselves!
SYS_GUARD_06_GUARD_6_5950=Let's put 'em down!
SYS_GUARD_06_GUARD_6_5951=More hostiles incoming!
SYS_GUARD_06_GUARD_6_5952=Enemy reinforcements!
SYS_GUARD_06_GUARD_6_5953=Hostiles incoming!
SYS_GUARD_06_GUARD_6_5954=Additional hostiles!
SYS_GUARD_06_GUARD_6_5955=More hostiles! Look alive!
SYS_GUARD_06_GUARD_6_5956=This isn't over yet!
SYS_GUARD_06_GUARD_6_5957=More Hiss!
SYS_GUARD_06_GUARD_6_5958=More Hiss incoming!
SYS_GUARD_06_GUARD_6_5959=Hiss reinforcements!
SYS_GUARD_06_GUARD_6_5960=They don't know when to quit!
SYS_GUARD_06_GUARD_6_5961=This one's different.
SYS_GUARD_06_GUARD_6_5962=I've got a bad feeling about this.
SYS_GUARD_06_GUARD_6_5963=I don’t like the look of this one.
SYS_GUARD_06_GUARD_6_5964=That one looks nasty.
SYS_GUARD_06_GUARD_6_5965=What's with this Hiss?
SYS_GUARD_06_GUARD_6_5966=This is bad.
SYS_GUARD_06_GUARD_6_5967=That Hiss seems… worse.
SYS_GUARD_06_GUARD_6_5968=Watch that Hiss!
SYS_GUARD_06_GUARD_6_5969=Powerful Hiss in the field!
SYS_GUARD_06_GUARD_6_5970=Target that Hiss!
SYS_GUARD_06_GUARD_6_5971=It's over.
SYS_GUARD_06_GUARD_6_5972=Thank god that's over.
SYS_GUARD_06_GUARD_6_5973=Is that all of 'em?
SYS_GUARD_06_GUARD_6_5974=I've seen worse.
SYS_GUARD_06_GUARD_6_5975=Hostiles terminated!
SYS_GUARD_06_GUARD_6_5976=Room is clear!
SYS_GUARD_06_GUARD_6_5977=Hostiles are down!
SYS_GUARD_06_GUARD_6_5978=That's that!
SYS_GUARD_06_GUARD_6_5979=Jesus, that was a close one.
SYS_GUARD_06_GUARD_6_5980=Can't believe we survived that.
SYS_GUARD_06_GUARD_6_5981=No Hiss in sight!
SYS_GUARD_06_GUARD_6_5982=Hiss are down!
SYS_GUARD_06_GUARD_6_5983=That'll teach the Hiss.
SYS_GUARD_06_GUARD_6_5984=Area clear of hostiles!
SYS_GUARD_06_GUARD_6_5985=That's all of them for now.
SYS_GUARD_06_GUARD_6_5986=Shit!
SYS_GUARD_06_GUARD_6_5987=Holy shit!
SYS_GUARD_06_GUARD_6_5988=Oh, shit!
SYS_GUARD_06_GUARD_6_5989=Fuck!
SYS_GUARD_06_GUARD_6_5990=Fuck me!
SYS_GUARD_06_GUARD_6_5991=Holy fuck!
SYS_GUARD_06_GUARD_6_5992=Damn!
SYS_GUARD_06_GUARD_6_5993=God damn!
SYS_GUARD_06_GUARD_6_5994=Damn it!
SYS_GUARD_06_GUARD_6_5995=Balls!
SYS_GUARD_06_GUARD_6_5996=Son of a bitch!
SYS_GUARD_06_GUARD_6_5997=Whoa!
SYS_GUARD_06_GUARD_6_5998=Shitfuck!
SYS_GUARD_06_GUARD_6_5999=Back up!
SYS_GUARD_06_GUARD_6_6000=Get back!
SYS_GUARD_06_GUARD_6_6001=That's a big one!
SYS_GUARD_06_GUARD_6_6002=It's armored!
SYS_GUARD_06_GUARD_6_6003=They brought the big guns!
SYS_GUARD_06_GUARD_6_6004=Find cover!
SYS_GUARD_06_GUARD_6_6005=It's got a chain gun!
SYS_GUARD_06_GUARD_6_6006=It's got a grenade launcher!
SYS_GUARD_06_GUARD_6_6007=Heavy fire incoming!
SYS_GUARD_06_GUARD_6_6008=This one means business!
SYS_GUARD_06_GUARD_6_6009=Keep your head down!
SYS_GUARD_06_GUARD_6_6010=It's like a tank!
SYS_GUARD_06_GUARD_6_6011=Keep your distance!
SYS_GUARD_06_GUARD_6_6012=Don't get too close!
SYS_GUARD_06_GUARD_6_6013=Don't let them near you!
SYS_GUARD_06_GUARD_6_6014=Those things are volatile!
SYS_GUARD_06_GUARD_6_6015=Kill 'em before they explode!
SYS_GUARD_06_GUARD_6_6016=It's those poppers!
SYS_GUARD_06_GUARD_6_6017=Kill 'em before they blow!
SYS_GUARD_06_GUARD_6_6018=They're gonna blow!
SYS_GUARD_06_GUARD_6_6019=Stay away from them!
SYS_GUARD_06_GUARD_6_6020=Kill 'em quick!
SYS_GUARD_06_GUARD_6_6022=Up there!
SYS_GUARD_06_GUARD_6_6023=It's above us!
SYS_GUARD_06_GUARD_6_6024=Enemy overhead!
SYS_GUARD_06_GUARD_6_6025=Hiss in the sky!
SYS_GUARD_06_GUARD_6_6026=It's flying!
SYS_GUARD_06_GUARD_6_6027=We've got flying Hiss!
SYS_GUARD_06_GUARD_6_6028=They're airborne!
SYS_GUARD_06_GUARD_6_6029=Watch the sky!
SYS_GUARD_06_GUARD_6_6030=Eyes up!
SYS_GUARD_06_GUARD_6_6031=Look up there!
SYS_GUARD_06_GUARD_6_6033=That one throws shit!
SYS_GUARD_06_GUARD_6_6034=This is gonna hurt!
SYS_GUARD_06_GUARD_6_6035=Wrecking ball incoming!
SYS_GUARD_06_GUARD_6_6036=Watch its projectiles!
SYS_GUARD_06_GUARD_6_6037=This one's got an arm!
SYS_GUARD_06_GUARD_6_6038=That's a big boy.
SYS_GUARD_06_GUARD_6_6039=This one seems pissed!
SYS_GUARD_06_GUARD_6_6040=It'll tear this place apart!
SYS_GUARD_06_GUARD_6_6041=Buckle up!
SYS_GUARD_06_GUARD_6_6042=Put a shirt on!
SYS_GUARD_06_GUARD_6_6043=Do you hear that?
SYS_GUARD_06_GUARD_6_6044=I heard something.
SYS_GUARD_06_GUARD_6_6045=There's something in here!
SYS_GUARD_06_GUARD_6_6046=We're not alone in here!
SYS_GUARD_06_GUARD_6_6047=What in the fuck?!
SYS_GUARD_06_GUARD_6_6048=It's the monster!
SYS_GUARD_06_GUARD_6_6049=What the fuck is that?!
SYS_GUARD_06_GUARD_6_6050=Is that even Hiss?
SYS_GUARD_06_GUARD_6_6051=Kill it! Kill it!
SYS_GUARD_06_GUARD_6_6052=Is it wearing heels?
SYS_GUARD_06_GUARD_6_6054=How's she doing that?
SYS_GUARD_06_GUARD_6_6055=Did you see that?
SYS_GUARD_06_GUARD_6_6056=Hope she's on our side.
SYS_GUARD_06_GUARD_6_6057=Whoa!
SYS_GUARD_06_GUARD_6_6058=Watch your heads!
SYS_GUARD_06_GUARD_6_6059=Christ, she can throw.
SYS_GUARD_06_GUARD_6_6060=Careful!
SYS_GUARD_06_GUARD_6_6061=Where'd she come from?
SYS_GUARD_06_GUARD_6_6062=She's good!
SYS_GUARD_06_GUARD_6_6063=Keep up the pressure!
SYS_GUARD_06_GUARD_6_6064=Hell yeah!
SYS_GUARD_06_GUARD_6_6065=I like her already!
SYS_GUARD_06_GUARD_6_6066=Enemy down!
SYS_GUARD_06_GUARD_6_6067=That's how we do it!
SYS_GUARD_06_GUARD_6_6068=One down!
SYS_GUARD_06_GUARD_6_6070=Is that a civilian?
SYS_GUARD_06_GUARD_6_6071=Who is she?
SYS_GUARD_06_GUARD_6_6072=Civilian! Watch your fire!
SYS_GUARD_06_GUARD_6_6073=Are you new?
SYS_GUARD_06_GUARD_6_6074=Who the hell are you?
SYS_GUARD_06_GUARD_6_6075=Did Marshall send you?
SYS_GUARD_06_GUARD_6_6076=Friendly in the field!
SYS_GUARD_06_GUARD_6_6077=Not bad!
SYS_GUARD_06_GUARD_6_6078=Who are you again?
SYS_GUARD_06_GUARD_6_6079=Pretty damn good!
SYS_GUARD_06_GUARD_6_6080=I like her!
SYS_GUARD_06_GUARD_6_6081=You're not half bad!
SYS_GUARD_06_GUARD_6_6082=Thanks for the help.
SYS_GUARD_06_GUARD_6_6083=Hoo yeah!
SYS_GUARD_06_GUARD_6_6084=Look at her go!
SYS_GUARD_06_GUARD_6_6085=Trench never did that!
SYS_GUARD_06_GUARD_6_6086=Watch out!
SYS_GUARD_06_GUARD_6_6087=Special delivery!
SYS_GUARD_06_GUARD_6_6088=She's Launching!
SYS_GUARD_06_GUARD_6_6089=She's the artillery!
SYS_GUARD_06_GUARD_6_6090=She can Launch!
SYS_GUARD_06_GUARD_6_6091=Wish I could do that!
SYS_GUARD_06_GUARD_6_6092=Now that's a Director!
SYS_GUARD_06_GUARD_6_6094=One less Hiss!
SYS_GUARD_06_GUARD_6_6095=I like this new Director!
SYS_GUARD_06_GUARD_6_6096=Down for the count!
SYS_GUARD_06_GUARD_6_6097=She's good!
SYS_GUARD_06_GUARD_6_6098=She's kinda scary!
SYS_GUARD_06_GUARD_6_6099=Glad she's on our side!
SYS_GUARD_06_GUARD_6_6100=Nice hit!
SYS_GUARD_06_GUARD_6_6101=Another one down!
SYS_GUARD_06_GUARD_6_6102=She's a pro!
SYS_GUARD_06_GUARD_6_6103=Keep it up, Director!
SYS_GUARD_06_GUARD_6_6105=It's the new Director!
SYS_GUARD_06_GUARD_6_6106=Glad you're here!
SYS_GUARD_06_GUARD_6_6107=Welcome to the party!
SYS_GUARD_06_GUARD_6_6108=That's the new Director!
SYS_GUARD_06_GUARD_6_6109=Thanks for the back-up!
SYS_GUARD_06_GUARD_6_6110=Reinforcements are here!
SYS_GUARD_06_GUARD_6_6111=Let's show her how it's done!
SYS_GUARD_06_GUARD_6_6112=How about a hand?
SYS_GUARD_06_GUARD_6_6113=We're in this together!
SYS_GUARD_06_GUARD_6_6114=We're glad you're here!
SYS_GUARD_06_GUARD_6_6116=She's got my vote.
SYS_GUARD_06_GUARD_6_6117=Thanks for the help.
SYS_GUARD_06_GUARD_6_6118=That's all of 'em.
SYS_GUARD_06_GUARD_6_6119=Hiss didn't stand a chance.
SYS_GUARD_06_GUARD_6_6120=Hostiles down!
SYS_GUARD_06_GUARD_6_6121=Room's clear!
SYS_GUARD_06_GUARD_6_6122=I'm glad you showed up.
SYS_GUARD_06_GUARD_6_6123=We appreciate the assist.
SYS_GUARD_06_GUARD_6_6124=You didn't even need us.
SYS_GUARD_06_GUARD_6_6125=Nice to see a Director out in the field.
SYS_GUARD_06_GUARD_6_6126=Are you seeing this?
SYS_GUARD_06_GUARD_6_6127=The Director's airborne!
SYS_GUARD_06_GUARD_6_6128=She can fly?
SYS_GUARD_06_GUARD_6_6129=Why can't we fly?
SYS_GUARD_06_GUARD_6_6130=What can't she do?
SYS_GUARD_06_GUARD_6_6131=Don't hit the flying lady!
SYS_GUARD_06_GUARD_6_6132=She can fly now?
SYS_GUARD_06_GUARD_6_6133=Never seen that before!
SYS_GUARD_06_GUARD_6_6134=That's new!
SYS_GUARD_06_GUARD_6_6135=There she goes!
SYS_GUARD_06_GUARD_6_6137=Stand clear!
SYS_GUARD_06_GUARD_6_6138=Whoa!
SYS_GUARD_06_GUARD_6_6139=I felt that!
SYS_GUARD_06_GUARD_6_6140=Hot damn!
SYS_GUARD_06_GUARD_6_6141=That's gotta hurt!
SYS_GUARD_06_GUARD_6_6143=Watch out!
SYS_GUARD_06_GUARD_6_6144=Take 'em down, Director!
SYS_GUARD_06_GUARD_6_6145=Don't get in her way!
SYS_GUARD_06_GUARD_6_6146=She's rocking it!
SYS_GUARD_06_GUARD_6_6147=Hit 'em hard!
SYS_GUARD_06_GUARD_6_6148=Now that's a Director!
SYS_GUARD_06_GUARD_6_6149=Get 'em, boss!
SYS_GUARD_06_GUARD_6_6150=Bad ass!
SYS_GUARD_06_GUARD_6_6151=Here it comes!
SYS_GUARD_06_GUARD_6_6152=Heads down!
SYS_GUARD_06_GUARD_6_6154=That's how we do it!
SYS_GUARD_06_GUARD_6_6155=She's making us look bad!
SYS_GUARD_06_GUARD_6_6156=Nice one!
SYS_GUARD_06_GUARD_6_6157=No problem!
SYS_GUARD_06_GUARD_6_6158=One less Hiss!
SYS_GUARD_06_GUARD_6_6159=She has all the fun!
SYS_GUARD_06_GUARD_6_6160=One down!
SYS_GUARD_06_GUARD_6_6161=The Director's got this!
SYS_GUARD_06_GUARD_6_6162=Nice one, Director!
SYS_GUARD_06_GUARD_6_6163=Give 'em hell, ma'am!
SYS_GUARD_06_GUARD_6_6165=Director in the field!
SYS_GUARD_06_GUARD_6_6166=Nice to have you in the field!
SYS_GUARD_06_GUARD_6_6167=We could use a hand, Director!
SYS_GUARD_06_GUARD_6_6168=Follow her lead!
SYS_GUARD_06_GUARD_6_6169=Good timing, Director!
SYS_GUARD_06_GUARD_6_6170=Make way for the Director!
SYS_GUARD_06_GUARD_6_6171=The Hiss are in for it now!
SYS_GUARD_06_GUARD_6_6172=We're with you, Director.
SYS_GUARD_06_GUARD_6_6173=It's an honor, Director!
SYS_GUARD_06_GUARD_6_6174=We're in for a show!
SYS_GUARD_06_GUARD_6_6176=She doesn't mess around.
SYS_GUARD_06_GUARD_6_6177=Thank you, Director.
SYS_GUARD_06_GUARD_6_6178=Thanks for having our backs.
SYS_GUARD_06_GUARD_6_6179=You saved the day, ma'am.
SYS_GUARD_06_GUARD_6_6180=I'm glad you're in charge.
SYS_GUARD_06_GUARD_6_6181=That one was a little dicey.
SYS_GUARD_06_GUARD_6_6182=The Hiss aren't making this easy.
SYS_GUARD_06_GUARD_6_6183=Thanks for the back-up, ma'am.
SYS_GUARD_06_GUARD_6_6184=Seeing you in the field means a lot, ma'am.
SYS_GUARD_06_GUARD_6_6185=Phew. Glad that's over.
SYS_GUARD_06_GUARD_6_6187=We've got a flying Director!
SYS_GUARD_06_GUARD_6_6188=So fucking cool!
SYS_GUARD_06_GUARD_6_6189=There she goes!
SYS_GUARD_06_GUARD_6_6190=Eyes in the sky!
SYS_GUARD_06_GUARD_6_6191=Death from above!
SYS_GUARD_06_GUARD_6_6192=How's the view?
SYS_GUARD_06_GUARD_6_6193=Director is airborne!
SYS_GUARD_06_GUARD_6_6194=Hell yeah!
SYS_GUARD_06_GUARD_6_6195=She's going up!
SYS_GUARD_06_GUARD_6_6196=Look at her go!
SYS_GUARD_06_GUARD_6_6198=So much power!
SYS_GUARD_06_GUARD_6_6199=They definitely felt that!
SYS_GUARD_06_GUARD_6_6200=She packs a punch!
SYS_GUARD_06_GUARD_6_6201=They never saw it coming.
SYS_GUARD_06_GUARD_6_6202=Awesome!
SYS_GUARD_06_GUARD_6_6934=<death>
SYS_GUARD_06_GUARD_6_6935=<death>
SYS_GUARD_06_GUARD_6_6936=<death>
SYS_GUARD_06_GUARD_6_6937=<death>
SYS_GUARD_06_GUARD_6_6938=<death>
SYS_GUARD_06_GUARD_6_6939=<death>
SYS_GUARD_06_GUARD_6_6940=<death>
SYS_GUARD_06_GUARD_6_6941=<death>
SYS_GUARD_06_GUARD_6_6942=<death>
SYS_GUARD_06_GUARD_6_6943=<death>
SYS_GUARD_06_GUARD_6_6944=<death>
SYS_GUARD_06_GUARD_6_6947=<bullet damage>
SYS_GUARD_06_GUARD_6_6948=<bullet damage>
SYS_GUARD_06_GUARD_6_6949=<bullet damage>
SYS_GUARD_06_GUARD_6_6950=<bullet damage>
SYS_GUARD_06_GUARD_6_6951=<bullet damage>
SYS_GUARD_06_GUARD_6_6952=<bullet damage>
SYS_GUARD_06_GUARD_6_6953=<bullet damage>
SYS_GUARD_06_GUARD_6_6954=<bullet damage>
SYS_GUARD_06_GUARD_6_6955=<bullet damage>
SYS_GUARD_06_GUARD_6_6956=<bullet damage>
SYS_GUARD_06_GUARD_6_6957=<bullet damage>
SYS_GUARD_06_GUARD_6_6958=<bullet damage>
SYS_GUARD_06_GUARD_6_6959=<bullet damage>
SYS_GUARD_06_GUARD_6_6960=<bullet damage>
SYS_GUARD_06_GUARD_6_6961=<bullet damage>
SYS_GUARD_06_GUARD_6_6962=<bullet damage>
SYS_GUARD_06_GUARD_6_6963=<bullet damage>
SYS_GUARD_06_GUARD_6_6964=<bullet damage>
SYS_GUARD_06_GUARD_6_6965=<bullet damage>
SYS_GUARD_06_GUARD_6_6966=<melee damage>
SYS_GUARD_06_GUARD_6_6967=<melee damage>
SYS_GUARD_06_GUARD_6_6968=<melee damage>
SYS_GUARD_06_GUARD_6_6969=<melee damage>
SYS_GUARD_06_GUARD_6_6970=<melee damage>
SYS_GUARD_06_GUARD_6_6971=<melee damage>
SYS_GUARD_06_GUARD_6_6972=<melee damage>
SYS_GUARD_06_GUARD_6_6973=<melee damage>
SYS_GUARD_06_GUARD_6_6974=<melee damage>
SYS_GUARD_06_GUARD_6_6975=<melee damage>
SYS_GUARD_06_GUARD_6_6976=<melee damage>
SYS_GUARD_06_GUARD_6_6977=<melee damage>
SYS_GUARD_06_GUARD_6_6978=<melee damage>
SYS_GUARD_06_GUARD_6_6979=<melee damage>
SYS_GUARD_06_GUARD_6_6980=<melee damage>
SYS_GUARD_06_GUARD_6_6981=<melee damage>
SYS_GUARD_06_GUARD_6_6982=<melee damage>
SYS_JUMP_JESSE_8670=<jump>
SYS_JUMP_JESSE_8671=<jump>
SYS_JUMP_JESSE_8672=<jump>
SYS_JUMP_JESSE_8673=<jump>
SYS_JUMP_JESSE_8674=<jump>
SYS_JUMP_JESSE_8675=<jump>
SYS_JUMP_JESSE_8676=<jump>
SYS_JUMP_JESSE_8677=<jump>
SYS_JUMP_JESSE_8678=<jump>
SYS_JUMP_JESSE_8679=<jump>
SYS_LAND_HEAVY_JESSE_7681=<land heavy>
SYS_LAND_HEAVY_JESSE_7682=<land heavy>
SYS_LAND_HEAVY_JESSE_7683=<land heavy>
SYS_LAND_HEAVY_JESSE_7684=<land heavy>
SYS_LAND_HEAVY_JESSE_7685=<land heavy>
SYS_LAND_NORMAL_JESSE_7806=<land normal>
SYS_LAND_NORMAL_JESSE_7807=<land normal>
SYS_LAND_NORMAL_JESSE_7808=<land normal>
SYS_LAND_NORMAL_JESSE_7809=<land normal>
SYS_LAND_NORMAL_JESSE_7810=<land normal>
SYS_LAND_NORMAL_JESSE_7811=<land normal>
SYS_LAND_NORMAL_JESSE_7812=<land normal>
SYS_LAND_NORMAL_JESSE_7813=<land normal>
SYS_LAND_NORMAL_JESSE_7814=<land normal>
SYS_LAUNCH_ATTRACT_JESSE_7686=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7687=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7688=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7689=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7690=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7691=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7692=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7693=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7694=<launch attract>
SYS_LAUNCH_ATTRACT_JESSE_7695=<launch attract>
SYS_LAUNCH_HEAVY_JESSE_7696=<launch heavy>
SYS_LAUNCH_HEAVY_JESSE_7697=<launch heavy>
SYS_LAUNCH_HEAVY_JESSE_7699=<launch heavy>
SYS_LAUNCH_HEAVY_JESSE_7700=<launch heavy>
SYS_LAUNCH_HEAVY_JESSE_7701=<launch heavy>
SYS_LAUNCH_HEAVY_JESSE_7702=<launch heavy>
SYS_LAUNCH_HEAVY_JESSE_7704=<launch heavy>
SYS_LAUNCH_LIGHT_JESSE_7706=<launch light>
SYS_LAUNCH_LIGHT_JESSE_7707=<launch light>
SYS_LAUNCH_LIGHT_JESSE_7709=<launch light>
SYS_LAUNCH_LIGHT_JESSE_7710=<launch light>
SYS_LAUNCH_LIGHT_JESSE_7712=<launch light>
SYS_LAUNCH_LIGHT_JESSE_7713=<launch light>
SYS_LAUNCH_LIGHT_JESSE_7714=<launch light>
SYS_LAUNCH_LIGHT_JESSE_7715=<launch light>
SYS_LAUNCH_MEDIUM_JESSE_7717=<launch medium>
SYS_LAUNCH_MEDIUM_JESSE_7718=<launch medium>
SYS_LAUNCH_MEDIUM_JESSE_7719=<launch medium>
SYS_LAUNCH_MEDIUM_JESSE_7721=<launch medium>
SYS_LAUNCH_MEDIUM_JESSE_7722=<launch medium>
SYS_LAUNCH_MEDIUM_JESSE_7724=<launch medium>
SYS_LAUNCH_MEDIUM_JESSE_7725=<launch medium>
SYS_LEVITATE_FROM_FALL_JESSE_7726=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7727=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7728=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7729=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7730=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7731=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7732=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7733=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7734=<levitate from fall>
SYS_LEVITATE_FROM_FALL_JESSE_7735=<levitate from fall>
SYS_LEVITATION_RAISE_JESSE_7736=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7737=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7738=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7739=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7740=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7741=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7742=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7743=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7744=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7745=<levitation raise>
SYS_LEVITATION_RAISE_JESSE_7746=<levitation raise>
SYS_MANTLE_JESSE_7815=<mantle>
SYS_MANTLE_JESSE_7816=<mantle>
SYS_MANTLE_JESSE_7817=<mantle>
SYS_MANTLE_JESSE_7818=<mantle>
SYS_MANTLE_JESSE_7819=<mantle>
SYS_MANTLE_JESSE_7820=<mantle>
SYS_MANTLE_JESSE_7821=<mantle>
SYS_MANTLE_JESSE_7822=<mantle>
SYS_MANTLE_JESSE_7823=<mantle>
SYS_MANTLE_JESSE_7824=<mantle>
SYS_MELEE_TELEKINETIC_LIGHT_JESSE_7758=<melee telekinetic light>
SYS_MELEE_TELEKINETIC_LIGHT_JESSE_7759=<melee telekinetic light>
SYS_MELEE_TELEKINETIC_LIGHT_JESSE_7760=<melee telekinetic light>
SYS_MELEE_TELEKINETIC_LIGHT_JESSE_7761=<melee telekinetic light>
SYS_MELEE_TELEKINETIC_NORMAL_JESSE_7747=<melee telekinetic normal>
SYS_MELEE_TELEKINETIC_NORMAL_JESSE_7748=<melee telekinetic normal>
SYS_MELEE_TELEKINETIC_NORMAL_JESSE_7749=<melee telekinetic normal>
SYS_MELEE_TELEKINETIC_NORMAL_JESSE_7750=<melee telekinetic normal>
SYS_MELEE_TELEKINETIC_NORMAL_JESSE_7751=<melee telekinetic normal>
SYS_MELEE_TELEKINETIC_NORMAL_JESSE_7752=<melee telekinetic normal>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7762=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7763=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7764=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7765=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7766=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7767=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7768=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7770=<shield launch heavy>
SYS_SHIELD_LAUNCH_HEAVY_JESSE_7771=<shield launch heavy>
SYS_SHIELD_LAUNCH_LIGHT_JESSE_7772=<shield launch light>
SYS_SHIELD_LAUNCH_LIGHT_JESSE_7773=<shield launch light>
SYS_SHIELD_LAUNCH_LIGHT_JESSE_7775=<shield launch light>
SYS_SHIELD_LAUNCH_LIGHT_JESSE_7777=<shield launch light>
SYS_SHIELD_LAUNCH_LIGHT_JESSE_7778=<shield launch light>
SYS_SHIELD_LAUNCH_LIGHT_JESSE_7780=<shield launch light>
SYS_SHIELD_LAUNCH_LIGHT_JESSE_7781=<shield launch light>
SYS_SHIELD_LAUNCH_MEDIUM_JESSE_7782=<shield launch medium>
SYS_SHIELD_LAUNCH_MEDIUM_JESSE_7783=<shield launch medium>
SYS_SHIELD_LAUNCH_MEDIUM_JESSE_7785=<shield launch medium>
SYS_SHIELD_LAUNCH_MEDIUM_JESSE_7786=<shield launch medium>
SYS_SHIELD_LAUNCH_MEDIUM_JESSE_7789=<shield launch medium>
SYS_SHIELD_LAUNCH_MEDIUM_JESSE_7790=<shield launch medium>
SYS_SHIELD_LAUNCH_MEDIUM_JESSE_7791=<shield launch medium>
SYS_SHIELD_RAISE_JESSE_7792=<shield raise>
SYS_SHIELD_RAISE_JESSE_7793=<shield raise>
SYS_SHIELD_RAISE_JESSE_7794=<shield raise>
SYS_SHIELD_RAISE_JESSE_7795=<shield raise>
SYS_SHIELD_RAISE_JESSE_7796=<shield raise>
SYS_SHIELD_RAISE_JESSE_7797=<shield raise>
SYS_SHIELD_RAISE_JESSE_7798=<shield raise>
SYS_SHIELD_RAISE_JESSE_7799=<shield raise>
SYS_SHIELD_RAISE_JESSE_7800=<shield raise>
SYS_SHIELD_RAISE_JESSE_7801=<shield raise>
SYS_SPRINT_JESSE_7802=<sprint>
SYS_SPRINT_JESSE_7803=<sprint>
SYS_SPRINT_JESSE_7804=<sprint>
SYS_SPRINT_JESSE_7805=<sprint>
TANGO_AHTI_8574=(Ahti Humming)
TANGO_AHTI_8663=(Ahti humming)
TANGO_AHTI_8823=(Ahti Humming)
TANGO_AHTI_8871=(Ahti humming)
TANGO_AHTI_8872=(Ahti humming)
TANGO_AHTI_8873=(Ahti humming)
TANGO_AHTI_8874=(Ahti humming)
TANGO_AHTI_8875=(Ahti humming)
TANGO_AHTI_8876=(Ahti humming)
TANGO_AHTI_8877=(Ahti humming)
test_combat_ep=Test - Combat
TEST_CORE=Test Core
TEST_DATA_STRING=TEST_DATA
Test_FearNetwork_Step_00=Explore the area
Test_FearNetwork_Step_01=Find a way to the Altered Item
Test_FearNetwork_Step_02=Eliminate the Hiss
Test_FearNetwork_Step_03=Find a way to disable the Hiss Barrier
Test_FearNetwork_Step_04=Explore the area
Test_FearNetwork_Title=The Fear Network
test_realcombat=Test - Real Kombat
TestMission_Step_00=Talk to Ahti
TestMission_Step_01=Locate the datachron
TestMission_Step_02=Find a way to the second floor
TestMission_Step_03=Investigate the console
TestMission_Step_04=Defeat the defending Hiss
TestMission_Step_05=Activate the console
TestMission_Step_06=Climb your way to the second floor
TestMission_Step_07=Approach the elevator
TestMission_Step_08=Find an alternate route to the top floor
TestMission_Step_09=Defeat the Hiss
TestMission_Step_10=Retrieve the datachron
TestMission_Step_11=Return to Ahti with the datachron
TestMission_Title=Regain control
THE THIRD THING=Hartman
THRESHOLD RANGER 1=Ranger 1
THRESHOLD RANGER 2=Ranger 2
Title=Title
TOGGLE_CONTROLS=Show/Hide Controls
TOGGLE_GAMEPLAY_MENU=Open Loadout
TOGGLE_MAP=Toggle Map
TOGGLE_MAP_ZOOM=Toggle Map Zoom
TOGGLE_SIDE=Toggle Side
TOGGLE_WALK=Toggle Walk
TOMMASI=Tommasi
TOPHER=Topher
TRAIN ANNOUNCEMENT=Train Announcer
TRAIN CONDUCTOR=Train Conductor
TRENCH=Trench
TRENCH_PRESENCE_02_TRENCH_212=[0.00-1.60]...must cleanse control points...[1.60-
4.22]an enemy...[6.18-6.73]corrupt...[8.70-9.10]spreading...
TRENCH_PRESENCE_03_TRENCH_220=[0.03-0.86]...the Hotline...[2.82-4.64]secure line of
communication...[6.72-7.26]guidance...[9.48-10.71]reach the Hotline...
TRENCH_PRESENCE_04_TRENCH_344=[0.00-2.23]...the Oceanview Motel and Casino...[4.25-
5.33]dream-logic...[7.32-8.53]the light-switch cord...[10.51-12.94]the door marked
with the Black Pyramid...
TRENCH_PRESENCE_06_TRENCH_407=[0.00-0.54]...power...[2.55-3.57]explosion...[5.55-
6.37]too much...[8.34-9.48]Director’s duty...[11.49-12.72]keep the lights on...
TRENCH_PRESENCE_07_TRENCH_440=[0.00-1.03]...to protect them...[3.04-4.21]forces
contained...[4.21-7.03]a lockdown...[9.08-12.02]only be lifted by a Directorial
Override...
TRENCH_PRESENCE_08_TRENCH_1671=[0.00-1.36]...Containment Sector...[3.40-
4.45]Panopticon...[6.43-7.60]Altered Items...[9.64-11.51]Maximum Security Prison...
[13.45-14.14]Dangerous...
TRENCH_PRESENCE_09_TRENCH_1775=[0.00-1.97]...To find new Prime Candidates...[4.01-
5.84]The Bureau needs a Director...[7.86-8.67]Our future...[10.64-12.70]P6 and
P7...
TRENCH_PRESENCE_10_TRENCH_1397=[0.00-1.79]...Impossibly changing labyrinth...[3.75-
5.13]Can ever pass through...[7.10-8.55]Dimensional Research...[10.77-12.49]Every
measure of security...
TRENCH_PRESENCE_11_TRENCH_1412=[0.00-0.71]...Projector...[2.73-5.80]the expedition
into Slidescape-36...[7.78-9.47]What Darling brought back...[11.46-13.00]changed
everything...
TRIAL_00_DESC=Kill enemies with the Service Weapon in any mode
TRIAL_00_FLAV=< The Service Weapon/Tool/Gift is your Responsibility/Burden >
TRIAL_00_TITLE=Weapon Maneuvers
TRIAL_01_DESC=Using Grip, kill enemies with Headshots
TRIAL_01_FLAV=< Grip/Sword/Reliable is standard. They won't/will expect it >
TRIAL_01_TITLE=Grip Maneuvers
TRIAL_02_DESC=Kill enemies with the Service Weapon in Charge mode
TRIAL_02_FLAV=< Charge into the field. It's the Art/Commercial of war >
TRIAL_02_TITLE=Charge Maneuvers
TRIAL_03_DESC=Kill enemies with the Service Weapon in Shatter mode
TRIAL_03_FLAV=< Shatter/Hatchet/Burst will push them back. How far? >
TRIAL_03_TITLE=Shatter Maneuvers
TRIAL_04_DESC=Kill enemies with the Service Weapon in Pierce mode
TRIAL_04_FLAV=< Pierce/Spear/Puncture the invaders. Easy/Go/Peasy >
TRIAL_04_TITLE=Pierce Maneuvers
TRIAL_05_DESC=Kill enemies using Melee
TRIAL_05_FLAV=< You are stronger than/then before. Difficulty: Easy >
TRIAL_05_TITLE=Melee Tactics
TRIAL_06_DESC=Kill enemies with the Service Weapon in Spin mode
TRIAL_06_FLAV=< Use Spin/Arrows/Needles to make their end. Haystack >
TRIAL_06_TITLE=Spin Maneuvers
TRIAL_07_DESC=Kill enemies using Launch
TRIAL_07_FLAV=< Launch/Floppy Disk is potent. Show/throw them >
TRIAL_07_TITLE=Launch Tactics
TRIAL_08_DESC=Kill enemies without dying
TRIAL_08_FLAV=< You are Needed/Irreplaceable/Replaceable. Agreed! >
TRIAL_08_TITLE=Survival Tactics
TRIAL_09_DESC=Kill enemies using Shield Barrage
TRIAL_09_FLAV=< You prefer Offense/Action/Control. Do not hide >
TRIAL_09_TITLE=Shield Barrage Tactics
TRIAL_10_DESC=Kill Hiss Elevated
TRIAL_10_FLAV=< Gravity/Restrictions/Balloons do not apply. (King of) Pop them >
TRIAL_10_TITLE=Strategic Target: Hiss Elevated
TRIAL_11_DESC=Kill Hiss Guards
TRIAL_11_FLAV=< They are minor threats. Squash/Tell Off them >
TRIAL_11_TITLE=Strategic Target: Hiss Guards
TRIAL_12_DESC=Kill Hiss Charged
TRIAL_12_FLAV=< They Kamikaze/Detonate. We understand that well >
TRIAL_12_TITLE=Strategic Target: Hiss Charged
TRIAL_13_DESC=Kill Hiss Troopers
TRIAL_13_FLAV=< Your Armor/Knights/Turtles are irritating. Crack them open. Tasty >
TRIAL_13_TITLE=Strategic Target: Hiss Troopers
TRIAL_14_DESC=Kill Hiss Distorted
TRIAL_14_FLAV=< They are Not-Present/Behind-the-Curtain. Understand/wink wink? >
TRIAL_14_TITLE=Strategic Target: Hiss Distorted
TRIAL_15_DESC=Kill Mold Hosts
TRIAL_15_FLAV=< They are not our Concern/Priority/Deal With It >
TRIAL_15_TITLE=Strategic Target: Mold Hosts
TRIAL_16_DESC=Kill Hiss Rangers
TRIAL_16_FLAV=< They know how to use your Soldiers/Humans/Toys. Smart >
TRIAL_16_TITLE=Strategic Target: Hiss Rangers
TRIAL_17_DESC=Kill Hiss Demolition Experts
TRIAL_17_FLAV=< Demolition/Burst/Malignant. Does not translate. Shield does >
TRIAL_17_TITLE=Strategic Target: Hiss Demolition Experts
TRIAL_18_DESC=Kill Hiss Warped
TRIAL_18_FLAV=< They Break/Crack/Rip. Rated M for Mature >
TRIAL_18_TITLE=Strategic Target: Hiss Warped
TRIAL_19_DESC=Kill Hiss Snipers
TRIAL_19_FLAV=< Distance is Foreign/Grounded/Distant. We do not approve >
TRIAL_19_TITLE=Strategic Target: Hiss Snipers
TRIAL_20_DESC=Kill Hiss Elevated in the Containment Sector
TRIAL_20_FLAV=< Hiss/Elevated/Higher Ups detected. Reach >
TRIAL_20_TITLE=Containment Incursion: Hiss Elevated
TRIAL_21_DESC=Kill enemies in the Research Sector using Shield Barrage
TRIAL_21_FLAV=< Shield/Weapon can be a Weapon/Shield >
TRIAL_21_TITLE=Research Incursion: Shield Barrage Tactics
TRIAL_22_DESC=Kill Hiss Rangers in the Containment Sector
TRIAL_22_FLAV=< Hiss in Containment/Poor Excuse of Security/Lock-Up. Dispatch >
TRIAL_22_TITLE=Containment Incursion: Hiss Rangers
TRIAL_23_DESC=Kill enemies in the Containment Sector
TRIAL_23_FLAV=< Containment/Prisons/Eggshells is a very human reaction. Violence
too >
TRIAL_23_TITLE=Containment Incursion
TRIAL_24_DESC=Kill Hiss Guards in the Executive Sector using Spin
TRIAL_24_FLAV=< Specifics not found. You are approved for action >
TRIAL_24_TITLE=Executive Incursion: Hiss Guards
TRIAL_25_DESC=Kill enemies in the Executive Sector
TRIAL_25_FLAV=< Executive/Pyramid/Base must be protected. Correct >
TRIAL_25_TITLE=Executive Incursion
TRIAL_26_DESC=Kill Hiss Rangers in the Executive Sector using Shatter
TRIAL_26_FLAV=< You may Enjoy/Execute/Smile this measure. Smile not guaranteed >
TRIAL_26_TITLE=Executive Incursion: Hiss Rangers
TRIAL_27_DESC=Kill Hiss Distorted in the Executive Sector
TRIAL_27_FLAV=< They are Obscured/Hide and Seek. Like Fingers/Bugs, we feel them >
TRIAL_27_TITLE=Executive Incursion: Hiss Distorted
TRIAL_28_DESC=Kill enemies in the Maintenance Sector
TRIAL_28_FLAV=< Maintenance/Hard Work/Caretaker is mandatory. Secure it >
TRIAL_28_TITLE=Maintenance Incursion
TRIAL_29_DESC=Kill Hiss Rangers in the Maintenance Sector
TRIAL_29_FLAV=< We do not want Hiss/Invaders in that place. Remove them >
TRIAL_29_TITLE=Maintenance Incursion: Hiss Rangers
TRIAL_30_DESC=Kill Hiss Charged in the Maintenance Sector without getting hit
TRIAL_30_FLAV=< You are hurting/will hurt if you are hurt/injured. Yes? >
TRIAL_30_TITLE=Maintenance Incursion: Hiss Charged
TRIAL_31_DESC=Kill enemies in the Maintenance Sector while Levitating
TRIAL_31_FLAV=< Use Levitate/TV/Marvel to seek/destroy them >
TRIAL_31_TITLE=Maintenance Incursion: Levitation Tactics
TRIAL_32_DESC=Kill enemies in the Research Sector
TRIAL_32_FLAV=< Research/Questions are problematic. Ignore questions >
TRIAL_32_TITLE=Research Incursion
TRIAL_33_DESC=Kill Mold Hosts in the Research Sector
TRIAL_33_FLAV=< Do you smell the Plant/Mold/Growth? A matter of taste >
TRIAL_33_TITLE=Research Incursion: Mold Hosts
TRIAL_34_DESC=Without dying, kill Mold Hosts in the Research sector using Melee
TRIAL_34_FLAV=< Vines/Mushrooms persist in being/growing. (Oh) Bother >
TRIAL_34_TITLE=Research Incursion: Mold Hosts Survival
TRIAL_35_DESC=Kill Hiss Troopers in the Research Sector
TRIAL_35_FLAV=< Kill/unbutton in Research/Labcoats. Meanwhile >
TRIAL_35_TITLE=Research Incursion: Hiss Troopers
TRIAL_36_DESC=Kill Hiss Demolition Experts in the Containment Sector using Charge
TRIAL_36_FLAV=< They use Explosives/Rockets/Projectiles. Imitate/farce them >
TRIAL_36_TITLE=Containment Incursion: Demolition Experts
TRIAL_37_DESC=Without getting hit, kill Hiss Snipers in the Containment Sector
using Shatter
TRIAL_37_FLAV=< Pain is positive if none is Taken/Duck's Back. Does that translate?
>
TRIAL_37_TITLE=Containment Incursion: Shatter Maneuvers
TRIAL_38_DESC=Kill Hiss Charged in the Executive Sector using Melee
TRIAL_38_FLAV=< Action to be taken Near/Intimate/Karate. Enjoy >
TRIAL_38_TITLE=Executive Incursion: Hiss Charged
TRIAL_39_DESC=Kill enemies in the Executive Sector with Headshots
TRIAL_39_FLAV=< Instructions incoming. Head/Brain/Melon is weak >
TRIAL_39_TITLE=Executive Incursion: Headshot Tactics
TRIAL_40_DESC=Kill Hiss Warped in the Maintenance Sector
TRIAL_40_FLAV=< Hiss/Ghosts/Warped in the sector of upkeep. Not good >
TRIAL_40_TITLE=Maintenance Incursion: Hiss Warped
TRIAL_41_DESC=Kill Hiss Troopers in the Maintenance Sector
TRIAL_41_FLAV=< Kill/Videogame the Hiss/Armor/Beetles. Amend: Squash >
TRIAL_41_TITLE=Maintenance Incursion: Hiss Troopers
TRIAL_42_DESC=Kill Hiss Elevated in the Research Sector using Launch
TRIAL_42_FLAV=< Launch/Floppy Disk/Missile. Target them down/dead >
TRIAL_42_TITLE=Research Incursion: Hiss Elevated
TRIAL_43_DESC=Using Pierce, kill Hiss Snipers in the Research Sector with Headshots
TRIAL_43_FLAV=< Sniper(-s) snipe(-s) but with/without being snipe(-d) >
TRIAL_43_TITLE=Research Incursion: Hiss Snipers
TRIAL_44_DESC=Kill Hiss Rangers in the Research Sector using Abilities
TRIAL_44_FLAV=< Abilities/Objects/Skills are the greatest assets. Proud >
TRIAL_44_TITLE=Research Incursion: Hiss Rangers
TRIAL_45_DESC=Using Pierce, kill enemies in the Maintenance Sector with Headshots
TRIAL_45_FLAV=< Many Hiss have Heads/Noggins. Take advantage of this >
TRIAL_45_TITLE=Maintenance Incursion: Headshot Tactics
TRIAL_46_DESC=Without getting hit, kill enemies in the Executive Sector using
Launch
TRIAL_46_FLAV=< Insert Details/Instructions/Guidance. Good >
TRIAL_46_TITLE=Executive Incursion: Launch Tactics
TRIAL_47_DESC=Kill enemies in the Containment Sector using Abilities
TRIAL_47_FLAV=< Show them the Power/Abilities/Rule we approved/trademark >
TRIAL_47_TITLE=Containment Incursion: Ability Tactics
TRIAL_48_DESC=Using Shatter, kill Hiss Elevated in the Foundation
TRIAL_48_FLAV=< They Fly/Zip/Gnat around Us. Annoying >
TRIAL_48_TITLE=Foundation Target: Hiss Elevated
TRIAL_49_DESC=Using Pierce, kill Hiss Snipers in the Foundation
TRIAL_49_FLAV=< Their sight is Long/Longer/Longest >
TRIAL_49_TITLE=Foundation Target: Hiss Snipers
TRIAL_50_DESC=Kill Hiss Sharpened in the Foundation
TRIAL_50_FLAV=< Hiss now appear here/there/everywhere. Genre: Horror >
TRIAL_50_TITLE=Foundation Target: Hiss Sharpened
TRIAL_51_DESC=Kill enemies using Shield Rush
TRIAL_51_FLAV=< You are the Bowling Ball/Pin/Lane. Correction: All >
TRIAL_51_TITLE=Shield Rush Tactics
TRIAL_52_DESC=Using Spin, kill Hiss Sharpened in the Foundation
TRIAL_52_FLAV=< Like a record. Pause. Incorrect >
TRIAL_52_TITLE=Foundation Incursion: Spin Maneuvers
TRIAL_53_DESC=Kill Hiss Distorted in the Foundation
TRIAL_53_FLAV=< We can/cannot see them. Do you? >
TRIAL_53_TITLE=Foundation Target: Hiss Distorted
TRIAL_54_DESC=In the Foundation, kill enemies with the Service Weapon in any mode
TRIAL_54_FLAV=< The gun is you/predecessors/successors. Use them >
TRIAL_54_TITLE=Foundation Incursion: Weapon Maneuvers
TRIAL_55_DESC=Kill Hiss Snipers with the Service Weapon in any mode
TRIAL_55_FLAV=< Snipe Hunt? Incorrect concept >
TRIAL_55_TITLE=Weapon Maneuvers: Hiss Snipers
TRIAL_56_DESC=Kill Hiss Sharpened using Melee in the Foundation
TRIAL_56_FLAV=< Taste of their own medicine/pills/radiation >
TRIAL_56_TITLE=Melee Tactics: Hiss Sharpened
TRIAL_57_DESC=Kill Hiss Snipers in the Foundation while Levitating
TRIAL_57_FLAV=< We/Us gave you Flight/Airborne. Use it >
TRIAL_57_TITLE=Foundation Incursion: Levitation Tactics
TRIAL_58_DESC=Kill enemies without dying in the Foundation
TRIAL_58_FLAV=< Foundation is Ours/Exclusive. We decide Living/Unliving here >
TRIAL_58_TITLE=Foundation Incursion: Survival Tactics
TRIAL_59_DESC=Using Grip, kill Astral Mimics in the Foundation
TRIAL_59_FLAV=< Mimics/Boys/Id are loose. Please cull >
TRIAL_59_TITLE=Foundation Incursion: Grip Maneuvers
TRIAL_60_DESC=Using Charge, kill Hiss Sharpened in the Foundation
TRIAL_60_FLAV=< Use the Bang/Fireworks/Favorite >
TRIAL_60_TITLE=Foundation Incursion: Charge Maneuvers
TRIAL_61_DESC=Using Pierce, kill enemies in the Foundation with Headshots
TRIAL_61_FLAV=< We enjoy testing/reviewing. Perform now >
TRIAL_61_TITLE=Foundation Incursion: Pierce Precision
TRIAL_62_DESC=Kill enemies using Shape
TRIAL_62_FLAV=< Shape/Roots was Its. Now We are It. Roots are Ours. >
TRIAL_62_TITLE=Shape Tactics
TRIAL_63_DESC=Kill Hiss Sharpened using Shape
TRIAL_63_FLAV=< Roots/Vines grow against Us/Nail. Futile >
TRIAL_63_TITLE=Shape Tactics: Hiss Sharpened
TRIAL_64_DESC=Without getting hit, kill enemies in the Foundation
TRIAL_64_FLAV=< Be beyond Touch/Feel. Be Us >
TRIAL_64_TITLE=Foundation Incursion: Evasive Maneuvers
TRIAL_65_DESC=Kill enemies in the Foundation using Shield Rush
TRIAL_65_FLAV=< Rush/Rush/Rush. Stop >
TRIAL_65_TITLE=Foundation Incursion: Shield Rush Tactics
TRIAL_66_DESC=Kill Hiss Sharpened using Launch
TRIAL_66_FLAV=< Sharp is neither is Sharp >
TRIAL_66_TITLE=Launch Tactics: Hiss Sharpened
TRIAL_67_DESC=Using Shatter, kill Astral Mimics in the Foundation
TRIAL_67_FLAV=< Apologies/Our Bad for poor behavior/training >
TRIAL_67_TITLE=Foundation Incursion: Shatter Maneuvers
TRIAL_68_DESC=Kill enemies in the Foundation using Shield Barrage
TRIAL_68_FLAV=< Barrage/Garage/Mirage. Language issues occurring >
TRIAL_68_TITLE=Foundation Incursion: Shield Barrage Tactics
TRIAL_69_DESC=Using Spin, kill Hiss Distorted in the Foundation
TRIAL_69_FLAV=< Speaking/Conversation issues. Patch coming soon >
TRIAL_69_TITLE=Foundation Threat: Hiss Distorted
TRIAL_70_DESC=Kill Astral Mimics in the Foundation using Launch
TRIAL_70_FLAV=< Do you remember past you? >
TRIAL_70_TITLE=Foundation Incursion: Launch Tactics
TRIAL_71_DESC=Kill Hiss Snipers using Melee
TRIAL_71_FLAV=< Punch equals touch? Similar concepts >
TRIAL_71_TITLE=Melee Tactics: Hiss Snipers
TRIAL_72_DESC=Kill Astral Mimics in the Foundation using Shield Rush
TRIAL_72_FLAV=< Rushing/Carelessness is not advised >
TRIAL_72_TITLE=Foundation Target: Astral Mimics
TRIAL_73_DESC=Kill Hiss Sharpened in the Foundation with Headshots
TRIAL_73_FLAV=< Aim for Head/Pineapple/Jelly. Success! >
TRIAL_73_TITLE=Foundation Incursion: Headshot Tactics
TRIAL_74_DESC=Kill enemies in the Maintenance Sector using Shield Rush
TRIAL_74_FLAV=< Instructions incoming. Please wait >
TRIAL_74_TITLE=Maintenance Incursion: Shield Rush Tactics
TRIAL_75_DESC=Kill enemies in the Executive Sector using Shield Rush
TRIAL_75_FLAV=< The brother is here. We did not forget/forgive him >
TRIAL_75_TITLE=Executive Incursion: Shield Rush Tactics
TRIAL_76_DESC=Kill enemies in the Containment Sector using Shield Rush
TRIAL_76_FLAV=< Staplers are important. We know/learned this >
TRIAL_76_TITLE=Containment Incursion: Shield Rush Tactics
TRIAL_77_DESC=Using Charge, kill enemies in the Executive Sector
TRIAL_77_FLAV=< What will you do when he does/does not awake? >
TRIAL_77_TITLE=Executive Incursion: Charge Maneuvers
TRIAL_78_DESC=Using Shatter, kill enemies in the Containment Sector
TRIAL_78_FLAV=< A Puddle/Lake/Ocean is here. What is it? >
TRIAL_78_TITLE=Containment Incursion: Hostile Maneuvers
TRIAL_79_DESC=Kill enemies in the Investigations Sector
TRIAL_79_FLAV=< Investigations/Examinations are dangerous. Beware >
TRIAL_79_TITLE=Investigations Incursion
TRIAL_80_DESC=Kill Airborne Rangers
TRIAL_80_FLAV=< Humans can/cannot fly. Yes/no? >
TRIAL_80_TITLE=Strategic Target: Airborne Rangers
TRIAL_81_DESC=Kill enemies using Multi-Launch
TRIAL_81_FLAV=< More/better is better/more >
TRIAL_81_TITLE=Multi-Launch Tactics
TRIAL_82_DESC=Kill enemies with the Service Weapon in Surge mode
TRIAL_82_FLAV=< Use Surge/Coil/Firecracker against our/your enemy >
TRIAL_82_TITLE=Surge Maneuvers
TRIAL_83_DESC=Kill Airborne Rangers while Levitating
TRIAL_83_FLAV=< You/they/all can now Levitate/Fly/Pompous >
TRIAL_83_TITLE=Levitation Tactics: Airborne Rangers
TRIAL_84_DESC=Kill Airborne Rangers in the Investigations Sector using Pierce
TRIAL_84_FLAV=< Puddle in Investigations/Snoop Sector. Why is it/she here? >
TRIAL_84_TITLE=Investigations Incursion: Airborne Rangers
TRIAL_85_DESC=Kill enemies in the Investigations Sector using Surge
TRIAL_85_FLAV=< Detonate/Burn it all. Leave no trace/evidence >
TRIAL_85_TITLE=Investigations Incursion: Surge Maneuvers
TRIAL_86_DESC=Kill Airborne Rangers in the Investigations Sector using Multi-Launch
TRIAL_86_FLAV=< Translation jumble. Duck hunt? Maybe >
TRIAL_86_TITLE=Investigations Incursion: Multi-Launch Tactics
TRIAL_87_DESC=Kill enemies in Arcade Mode without taking damage from the target
TRIAL_87_FLAV=< No touching. Understand/get it? >
TRIAL_87_TITLE=Arcade Challenge: Evasive Maneuvers
TRIAL_88_DESC=Kill enemies in Arcade Mode using Spin
TRIAL_88_FLAV=< Arcade is leisure/recreation/fake. Enjoy >
TRIAL_88_TITLE=Arcade Challenge: Spin Maneuvers
TRIAL_89_DESC=Kill enemies in Arcade Mode using Charge
TRIAL_89_FLAV=< Hiss/Antagonists in Arcade are real/not real >
TRIAL_89_TITLE=Arcade Challenge: Charge Maneuvers
TRIAL_90_DESC=Using Grip, kill enemies in Arcade Mode with Headshots
TRIAL_90_FLAV=< Does Arcade/replica include an Us/We? Concerning >
TRIAL_90_TITLE=Arcade Challenge: Grip Precision
TRIAL_91_DESC=Kill enemies in Expeditions without taking damage from the target
TRIAL_91_FLAV=< Hiss beyond House/Prison/Host. Eliminate/go play >
TRIAL_91_TITLE=Expeditions Objective: Charge Maneuvers
TRIAL_92_DESC=Kill enemies in Expeditions using Shield Rush
TRIAL_92_FLAV=< Rush but not hurry. No need/time limit >
TRIAL_92_TITLE=Expeditions Objective: Shield Rush Tactics
TRIAL_93_DESC=Kill enemies in Expeditions using Multi-Launch
TRIAL_93_FLAV=< Keys are clacking/changing/bending. He is not approved/allowed! >
TRIAL_93_TITLE=Expeditions Objective: Multi-Launch Tactics
TRIAL_ABANDON=Abandon
TRIAL_COLLECT=Collect Reward
TRIAL_REWARDS=Rewards
TRIAL_START=Accept
TRIAL_TEST=DEV_TEXT: Testing Ascendant Mods
TRIAL_TRACK=Track
TRIAL_UNTRACK=Stop Tracking
TRIALS_COMPLETED_TEXT=Go to Central Executive to collect your reward
TRIALS_COMPLETED_TITLE=Countermeasures Completed
TRIALS_PROGRESS=Progress
TUTORIAL_ABILITY_UPGRADE_DESC=Upgrade and unlock new <b>Abilities</b> from the
nearest <b>Control Point</b>
TUTORIAL_ABILITY_UPGRADE_TITLE=Ability: Upgrades
TUTORIAL_AIM_DESC=Hold {@PLAYER_AIM} <b>Aim</b>
TUTORIAL_AIM_TITLE=Weapon: Aiming
TUTORIAL_CAMPAIGN_COMPLETE_DESC=You are the Director of the Federal Bureau of
Control<br />The crisis is not over. Your work is not done.
TUTORIAL_CAMPAIGN_COMPLETE_DESC2=Execute Board Countermeasures and Bureau Alerts to
fight the ongoing Hiss threat<br />Search the dangerous depths of the Oldest House
for classified Bureau secrets and hidden clues
TUTORIAL_CAMPAIGN_COMPLETE_TITLE=Campaign Complete
TUTORIAL_CAMPAIGN_COMPLETE_TITLE2=Continue to Explore
TUTORIAL_COLLECTIBLES_DESC=Hold {@PLAYER_INTERACT} to collect interesting documents
TUTORIAL_COLLECTIBLES_TITLE=Collectibles: Bureau Documents
TUTORIAL_COMPEL1_DESC=Enemies at <b>low health</b> can be <b>Seized</b><br />Hold
{@PLAYER_COMPEL} to <b>Seize</b> enemies
TUTORIAL_COMPEL1_TITLE=Seize Introduction
TUTORIAL_COMPEL2_DESC=Enemies at <b>low health</b> can be <b>Seized</b><br />Hold
{@PLAYER_COMPEL} to <b>Seize</b> enemies<br /><b>Seized</b> enemies will fight
alongside Jesse
TUTORIAL_COMPEL2_TITLE=Seize Success
TUTORIAL_COMPEL_DESC=Enemies at <b>low health</b> can be <b>Seized</b>
TUTORIAL_COMPEL_TITLE=Ability: Seize
TUTORIAL_COVER_DESC=Jesse will automatically <b>Take Cover</b> while standing next
to low objects
TUTORIAL_COVER_TITLE=Basics: Cover
TUTORIAL_CRAFTING_DESC=<b>Weapon Forms</b> and <b>Mods</b> can now be crafted at
the nearest <b>Control Point</b>
TUTORIAL_CRAFTING_TITLE=Crafting
TUTORIAL_CROUCH_DESC={@PLAYER_CROUCH} Crouch to take cover behind low objects
TUTORIAL_CROUCH_TITLE=Basics: Crouch
TUTORIAL_DEATH_DESC=Jesse will return to the last <b>Control Point</b> used when
she is <b>out of health</b>
TUTORIAL_DEATH_TITLE=Hazard: Death
TUTORIAL_DIRECTOR_TRIALS_DESC=<b>Board Countermeasures</b> are now available from
the nearest <b>Control Point</b>
TUTORIAL_DIRECTOR_TRIALS_TITLE=Board Countermeasures
TUTORIAL_DISPLACE_DESC=Hold {@PLAYER_LAUNCH} on concrete distortions to alter the
environment
TUTORIAL_DISPLACE_TITLE=Ability: Displace
TUTORIAL_DLC1_CRYSTAL_CREATE_DECAY_DESC=Certain Crystal formations crumble after
being Shaped
TUTORIAL_DLC1_CRYSTAL_CREATE_DECAY_TITLE=Crystal Decay
TUTORIAL_DLC1_CRYSTAL_GROW_WHILE_LEVITATING_DESC=Crystals can be Shaped while
Levitating to create platforms
TUTORIAL_DLC1_CRYSTAL_GROW_WHILE_LEVITATING_TITLE=Crystal Platforms
TUTORIAL_DLC1_CRYSTAL_SHOT_PIT_TRAP_DESC=Lure enemies onto Crystal walkways, then
destroy the Crystal
TUTORIAL_DLC1_CRYSTAL_SHOT_PIT_TRAP_TITLE=Crystal Walkways
TUTORIAL_DLC1_CRYSTAL_SPIKE_TRAP_DESC=Some Crystals can be Shaped into dangerously
sharp points
TUTORIAL_DLC1_CRYSTAL_SPIKE_TRAP_TITLE=Shape Spikes
TUTORIAL_DLC1_CRYSTAL_TIMED_RECREATE_DESC=Certain Crystal formations regrow after
destruction
TUTORIAL_DLC1_CRYSTAL_TIMED_RECREATE_TITLE=Crystal Regrowth
TUTORIAL_DLC1_GEYSER_HAZARD_DESC=Beware of dangerous Toxic Geysers
TUTORIAL_DLC1_GEYSER_HAZARD_TITLE=Toxic Geysers
TUTORIAL_DLC1_GOLD_BOXES_DESC=DEV_DLC_CUT: Launch Gold Boxes to harm Golden
Enemies.
TUTORIAL_DLC1_GOLD_BOXES_TITLE=DEV_DLC_CUT: Gold Boxes, Gold Enemies
TUTORIAL_DLC1_HISS_NODES_DESC=Destroying all the Hiss Nodes will lower Hiss
Barriers
TUTORIAL_DLC1_HISS_NODES_TITLE=Hiss Nodes
TUTORIAL_DLC1_SHAPE_CREATE_DESC=Expand Crystal growths by using {@PLAYER_LAUNCH}
TUTORIAL_DLC1_SHAPE_CREATE_TITLE=Shape
TUTORIAL_DLC1_SHAPE_DESTROY_DESC=Destroy Crystal formations using the Service
Weapon
TUTORIAL_DLC1_SHAPE_DESTROY_TITLE=Fracture
TUTORIAL_DLC1_SHIELD_BASH_DESC=Activate Shield Rush by holding {@PLAYER_SHIELD},
then tap {@PLAYER_EVADE}
TUTORIAL_DLC1_SHIELD_BASH_TITLE=Ability: Shield Rush
TUTORIAL_DLC2_ARCADE_BOSS_RUSH_DESC=The goal of Feedback Loop is to defeat four of
the Oldest House's toughest enemies in sequence.<br />Dying is not permitted, but
health is restored between fights.
TUTORIAL_DLC2_ARCADE_BOSS_RUSH_TITLE=Arcade Game: Feedback Loop
TUTORIAL_DLC2_ARCADE_BOSSES_DESC=The Arcade Machine allows Jesse to face unique
enemies that she has fought before.
TUTORIAL_DLC2_ARCADE_BOSSES_MAZE_DESC=SHÜM 2 is an Altered Item that allows Jesse
to revisit unique enemies she has encountered before, and to take another trip to
the Ashtray Maze.
TUTORIAL_DLC2_ARCADE_BOSSES_MAZE_TITLE=SHÜM 2 Arcade Machine
TUTORIAL_DLC2_ARCADE_BOSSES_TITLE=Arcade Game: Post-Mortem
TUTORIAL_DLC2_ARCADE_GENERAL_DESC=The Arcade Machine allows Jesse to access a
variety of games derived from her own mind!<br />Complete games to earn rewards.
Earn greater rewards by successfully completing three games.
TUTORIAL_DLC2_ARCADE_GENERAL_TITLE=Arcade Machine Altered Item
TUTORIAL_DLC2_ARCADE_HORDE_MODE_DESC=The goal of Crowd Control is to survive. Good
luck.
TUTORIAL_DLC2_ARCADE_HORDE_MODE_HIGH_DIFFICULTY_DESC=In Crowd Control's Challenge
mode, Jesse will need to survive a longer encounter against tougher enemies.
TUTORIAL_DLC2_ARCADE_HORDE_MODE_HIGH_DIFFICULTY_TITLE=Arcade Game: Crowd Control
(Challenge)
TUTORIAL_DLC2_ARCADE_HORDE_MODE_TITLE=Arcade Game: Crowd Control
TUTORIAL_DLC2_ARCADE_TIME_TRIAL_DESC=The goal of Deadline is to eliminate 50
enemies without letting the timer run out.<br />Each killed or Seized enemy adds 5
seconds to the timer.
TUTORIAL_DLC2_ARCADE_TIME_TRIAL_HIGH_DIFFICULTY_DESC=In Deadline's Challenge mode,
each killed or Seized enemy only adds 3 seconds to the timer.
TUTORIAL_DLC2_ARCADE_TIME_TRIAL_HIGH_DIFFICULTY_TITLE=Arcade Game: Deadline
(Challenge)
TUTORIAL_DLC2_ARCADE_TIME_TRIAL_TITLE=Arcade Game: Deadline
TUTORIAL_DLC2_DARKNESS_BLOB_DESC=Aim a powerful light source at the <b>Darkness</b>
to destroy it.
TUTORIAL_DLC2_DARKNESS_BLOB_TITLE=The Darkness
TUTORIAL_DLC2_MULTILAUNCH_MULTITARGET_DESC=NOLOC_UNUSED
TUTORIAL_DLC2_MULTILAUNCH_MULTITARGET_TITLE=NOLOC_UNUSED
TUTORIAL_DLC2_MULTILAUNCH_PICKUP_DESC=While using Launch, press {@PLAYER_AIM} to
carry additional objects.<br />Press {@PLAYER_LAUNCH} to Launch all carried objects
at once.
TUTORIAL_DLC2_MULTILAUNCH_PICKUP_TITLE=Ability: Multi-Launch
TUTORIAL_DLC2_MULTILAUNCH_SINGLELAUNCH_DESC=NOLOC_UNUSED
TUTORIAL_DLC2_MULTILAUNCH_SINGLELAUNCH_TITLE=NOLOC_UNUSED
TUTORIAL_DLC2_MULTILAUNCH_SINGLETARGET_DESC=NOLOC_UNUSED
TUTORIAL_DLC2_MULTILAUNCH_SINGLETARGET_TITLE=NOLOC_UNUSED
TUTORIAL_DLC2_STICKYLAUNCHER_MULTI_DETONATE_DESC=Place multiple grenades by firing
while {@PLAYER_AIM} <b>aiming</b>.<br />Stop {@PLAYER_AIM} <b>aiming</b>, then
press {@PLAYER_SHOOT} to detonate all grenades.
TUTORIAL_DLC2_STICKYLAUNCHER_MULTI_DETONATE_TITLE=Firing Multiple Grenades
TUTORIAL_DLC2_STICKYLAUNCHER_SHOOT_DETONATE_DESC=Press {@PLAYER_SHOOT} to
<b>fire</b> a single adhesive grenade.<br />Press {@PLAYER_SHOOT} to
<b>detonate</b> that grenade.
TUTORIAL_DLC2_STICKYLAUNCHER_SHOOT_DETONATE_TITLE=Adhesive Grenades
TUTORIAL_EQUIP_WEAPON_DESC=Equip the Service Weapon
TUTORIAL_EQUIP_WEAPON_TITLE=Basics: Equip Weapon
TUTORIAL_EVADE_AIR_DESC={@PLAYER_JUMP} then {@PLAYER_EVADE} to <b>Air-Evade</b>
TUTORIAL_EVADE_AIR_TITLE=Ability: Evade
TUTORIAL_EVADE_DESC={@PLAYER_EVADE} to <b>Evade</b>
TUTORIAL_EVADE_TITLE=Ability: Evade
TUTORIAL_EXPEDITIONS_DESC=[DEPRECATED] Use Jukebox Tokens to engage in Expeditions.
Tokens can be crafted through Astral Construction, and earned by defeating mini-
bosses or completing Bureau Alerts, Board Countermeasures, or Expeditions.
TUTORIAL_EXPEDITIONS_TITLE=Activity: Expeditions
TUTORIAL_FALLING_DESC=Falling too far results in damage. Try a safer route or slow
the fall with other methods
TUTORIAL_FALLING_TITLE=Hazard: Falling
TUTORIAL_FAST_TRAVEL_DESC=Cleanse Control Points to gain access to <b>Fast
Travel</b> sites throughout the Oldest House
TUTORIAL_FAST_TRAVEL_TITLE=Fast Travel
TUTORIAL_HEALING_ORB_DESC=<b>Hiss Clusters</b> heal other enemies.<br />Destroy
them to make the fight easier
TUTORIAL_HEALING_ORB_TITLE=Hiss Cluster
TUTORIAL_HOTLINE_1_DESC=The <b>Hotline</b> will allow you to contact
extradimensional entities
TUTORIAL_HOTLINE_2_DESC=Access the <b>Hotline</b> by pressing {@PLAYER_MENU} and
navigating to the <b>Collectibles</b> menu
TUTORIAL_HOTLINE_TITLE=Collectibles: Hotline
TUTORIAL_INTERACT_DESC=Hold {@PLAYER_INTERACT} to interact with objects and
characters
TUTORIAL_INTERACT_TITLE=Basics: Interact
TUTORIAL_JUMP_DESC={@PLAYER_JUMP} <b>Jump</b>
TUTORIAL_JUMP_TITLE=Basics: Jump
TUTORIAL_LAUNCH_1_RELEASE_DESC=Release {@PLAYER_LAUNCH} Launch
TUTORIAL_LAUNCH_1_RELEASE_TITLE=Ability: Launch
TUTORIAL_LAUNCH_DESC=Hold {@PLAYER_LAUNCH} Grab <b>Highlighted Objects</b><br
/>Release {@PLAYER_LAUNCH} <b>Launch</b>
TUTORIAL_LAUNCH_TITLE=Ability: Launch
TUTORIAL_LEVITATE_CONTINUE_DESC=Hold {@PLAYER_JUMP} to <b>Levitate</b><br />Keep
holding {@PLAYER_JUMP} to <b>Levitate</b> higher
TUTORIAL_LEVITATE_CONTINUE_TITLE=Levitate Continue
TUTORIAL_LEVITATE_DESC=Hold {@PLAYER_JUMP} to <b>Levitate</b>
TUTORIAL_LEVITATE_TITLE=Ability: Levitate
TUTORIAL_LOOK_DESC=Use {@CAMERA_MOVE} to <b>Look</b> around
TUTORIAL_LOOK_TITLE=Basics: Camera
TUTORIAL_LOOT_COLLECT_DESC=<b>Items dropped</b> on the ground will be
<b>automatically collected</b> as they're walked over
TUTORIAL_LOOT_COLLECT_TITLE=Collectibles: Loot
TUTORIAL_MAP_DESC={@PLAYER_MAP} Open <b>Map</b>
TUTORIAL_MAP_TITLE=Basics: Map
TUTORIAL_MELEE_DESC={@PLAYER_MELEE} <b>Melee</b>
TUTORIAL_MELEE_TITLE=Ability: Melee
TUTORIAL_MENU_DESC=Press {@PLAYER_MENU} to open the <b>Loadout Menu</b>
TUTORIAL_MENU_TITLE=Basics: Menu
TUTORIAL_MOD_EQUIP_DESC=Equip a Mod to the Service Weapon
TUTORIAL_MOD_EQUIP_TITLE=Collectibles: Mods
TUTORIAL_MOVE_DESC={@PLAYER_MOVE} <b>Move</b><br />{@CAMERA_MOVE} <b>Adjust
Camera</b>
TUTORIAL_MOVE_DESC_PC={@PLAYER_MOVE_UP}, {@PLAYER_MOVE_LEFT}, {@PLAYER_MOVE_DOWN},
{@PLAYER_MOVE_RIGHT} <b>Move</b>
TUTORIAL_MOVE_TITLE=Basics: Movement and Camera
TUTORIAL_NEW_WEAPON_DESC=Unlock a new Weapon Form at Control Points
TUTORIAL_NEW_WEAPON_TITLE=Weapon: New Form
TUTORIAL_QUESTS_DESC=Discover more information about the current mission from the
<b>Mission Briefings<b/> menu
TUTORIAL_QUESTS_TITLE=Activity: Missions
TUTORIAL_SHIELD_DESC=Use {@PLAYER_SHIELD} <b>Shield</b>
TUTORIAL_SHIELD_TITLE=Ability: Shield
TUTORIAL_SHIELDED_DESC=Abilities such as <b>Launch</b> are particularly effective
against shields
TUTORIAL_SHIELDED_TITLE=Hazard: Shielded Enemies
TUTORIAL_SHOOT_DESC={@PLAYER_SHOOT} <b>Fire</b> Service Weapon
TUTORIAL_SHOOT_TITLE=Weapon: Shooting
TUTORIAL_SLAM_DESC={@PLAYER_CROUCH} while Levitating to <b>Ground Slam</b>
TUTORIAL_SLAM_TITLE=Ability: Ground Slam
TUTORIAL_TRIALS_DESC=Acquire and complete Board Countermeasures to gain additional
rewards
TUTORIAL_TRIALS_TITLE=Activity: Board Countermeasures
TUTORIAL_UPGRADE_WEAPON_DESC=Upgrade Weapon Forms at Control Points
TUTORIAL_UPGRADE_WEAPON_TITLE=Weapon: Upgrade
TUTORIAL_WEAPON_SWAP_DESC={@PLAYER_INTERACT} Switch Weapon Form
TUTORIAL_WEAPON_SWAP_TITLE=Weapon: Switch Form
TYPE_BOOLEAN=bool
TYPE_FLOAT=float
TYPE_INTEGER=int
UI_ITEM_ESSENCE=Source
UI_PROMPT_ABILITY_POINT=Ability Point
UI_PROMPT_ABILITY_POINT_AVAILABLE={POINTS} Ability Point received
UI_PROMPT_ABILITY_POINTS={POINTS} Ability Points
UI_PROMPT_ABILITY_POINTS_AVAILABLE={POINTS} Ability Points received
UI_PROMPT_OPEN_COLLECTIBLES=Open Collectibles
UI_PROMPT_OPEN_GEAR=Open Loadout
UI_PROMPT_OPEN_MATERIAL=Open Assets
UNDERHILL=Underhill
UNKNOWN_SPEAKER=
UPGRADE_POINTS_AWARDED=UPGRADE POINTS AWARDED
USE=Use/Seize/Switch Weapon
UTIL__UTILITY__7962=<One Frame Silence>
VENDOR_REFRESH_DESC=Refresh to generate new randomized Mods
VENDOR_REFRESH_TITLE=Refresh Mods
VENDOR_UPDATE_PRICE_DESC=Upgrade to enable higher tier Mods
VENDOR_UPDATE_PRICE_TITLE=Upgrade
WAKE=Wake
WAKE (AS SCRATCH)=Wake
WAKE_PRESENCE_01_WAKE=
WAKE_PRESENCE_01_WAKE_6215=I used to know where fiction ends and reality begins.
WAKE_PRESENCE_01_WAKE_6216=Here they're all the same.
WAKE_PRESENCE_01_WAKE_6217=It's a hideous trap, my every thought made real.
WAKE_PRESENCE_01_WAKE_6218=Fear, desire...
WAKE_PRESENCE_01_WAKE_6219=How can I ever know for sure I've escaped and not just
lost in my own fantasy of it.
WAKE_PRESENCE_01_WAKE_6220=That thought alone can drive you insane.
WAKE_PRESENCE_01_WAKE_O.S.=
WARREN=Warren
WEAPON=Weapon Form
WEAPON_DLC2_STICKYLAUNCHER=Surge
WEAPON_DLC2_STICKYLAUNCHER_INFO=Surge fires adhesive grenades that detonate when
manually triggered, or if their timer expires
WEAPON_EQUIPPED=Equipped
WEAPON_LEVEL_0=Base level
WEAPON_LEVEL_1=Level 1
WEAPON_LEVEL_2=Level 2
WEAPON_LEVEL_3=Level 3
WEAPON_MOD=Weapon Mod
WEAPON_PISTOL_DEFAULT=Grip
WEAPON_PISTOL_DEFAULT_INFO=Grip is reliable, with semi-automatic fire that is
deadly at short and long range
WEAPON_RAILGUN_STANDARD=Pierce
WEAPON_RAILGUN_STANDARD_INFO=Pierce is precise, with a charged shot that penetrates
armor and enemies at any range
WEAPON_ROCKETLAUNCHER_TRIPLESHOT=Charge
WEAPON_ROCKETLAUNCHER_TRIPLESHOT_INFO=Charge holds up to three explosive
projectiles that can stagger enemies caught in their blast radius
WEAPON_SHOTGUN_SINGLESHOT=Shatter
WEAPON_SHOTGUN_SINGLESHOT_INFO=Shatter has high stopping power with a scattershot
that devastates grouped enemies at close range
WEAPON_SMG_STANDARD=Spin
WEAPON_SMG_STANDARD_INFO=Spin has a generous magazine and high rate of fire best
used in controlled bursts
WEAPONS_ONLY_DESCRIPTION=(Complete this Trial using only your Weapons.)
WELLS=Wells
WHILE_LEVITATING_DESCRIPTION=(Complete this Trial whilst Levitating.)
ZANE=Zane
zh=Chinese
zhcn=Chinese Simplified
zhtw=Chinese Traditional
Zone=Zone

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