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Copyright @ Praful Zaveri
Praful Zaveri asserts the moral authority to be identified as the author of this
book - 'The Chess Course'.
The author shall be glad to receive reader's opinion of the book, as well as
suggestions for the future publications. Please send your comments to:
Author:
Praful Zaveri,
E-Mail: prafulzaveri@ indianchessschool.com
website: www.indianchessschool.com
ISBN: 978-81-7525-816-7
Rs.500/·
Introduction
''The Chess Course" has completed the journey of thirteen wonderful & exhilarating
years since the first edition of this book was rolled out in November,19991
It is really satisfying to note that this book is not only used by our students but also by
thousands of children across the country!
The FIDE trainers' seminar at Singapore in the year 2007 turned out to be the
'breaking ground' for it opened up new horizons of chess training! I firmly started
believing after the seminar that a trainer has two lives - one before attending the
trainers' seminar and one after thatl The 2 life has brought more passion, more joy
...
and more dedication to the training and, for this I am indebted to FIDE and our
seminars' trainer,IM & FST Jovan Petronic. Thank you,Sir Jovan!
The new training ideas helped me release my next book- 'Mastermind Chess' in the year
2008. In the meantime,the student's base at the Indian Chess School started growing
at a frantic pace beyond my expectations and this called for developing new contents
for our students so that they can achieve chess excellence. This gave birth to the idea
of developing a 'Chess Syllabus to substantiate this book'l!
This quest & pursuit for developing the syllabus began in October 2012 and culminated
in July 2013 when five news books were released. 'The Chess Course' has now a family
of its ownl These books demanded concentrated attention over an indefinite stretch
of time- an eternity! But, all this is worth if the end result satisfies the author and, I
admit that nothing has given me more satisfaction that these books I
The credit for layout of the book goes to Mrs. Deepali Bhide for earlier editions and
later on to Mr. Satish Swarnkar. Similarly, the credit for cover page goes to Pradip
Mistry and later to my dear friend and a chess player, Mr. Aman Shah. He has worked
wonders with colour combination and effects! I would also like to thank my alma mater,
St. Francis ITI Printing Press for the beautiful printing and binding job of the book.
With each passing year they are getting better and better!
As for the readers, I hope the efforts put in will enlighten them, which offers deep
insights into "Chess"- this wonderful invention of humans from my country�!
Welcome to the 'The Chess Course'. The book before you is nothing but a
training manual and owes it origin to the chess lessons imparted by in my 'Chess
School'.
1. You are required to obtain the understanding of the basic principles and
concepts of the chapter presented by the trainer.
2. Once you are confident that you have grasped the contents of the
chapter, you will be required to solve the test positions following the
chapter.
4. Once the chapter has been completed, your trainer will check the
correctness of the answer and will allot marks as per scoring pattern
for each of the chapter.
5. The trainer would be recording the total marks scored for each of the
chapter in the 'Test Score-Chart' provided at the end of the book.
6. After you have completed this book, the total marks scored by you will
give you a fair idea as to whether you have understood the concepts and
fundamentals of this course.
7. So, with good luck to the aspiring chess players, on with 'The Chess
Course'.
1. INTRODU.CTION TO CHESS
• Chess is Easy 2
2
.
• Chessmen
• Chessboard 2
• Number of Chessmen 2
• Type of Chessmen 2
• Rook 5
• Bishop 6
• Knight 7
• Pawn .
7
• I Under-Promotion I 8
• King 9
• Chess Notations 10
• Files 10
• Ranks 10
• Castling 15
• Is Castling important 16
• Castling Rules 17
• Executing Castling 19
• Exchange of Pieces 25
• Competition Rules 28
.
• Chess Clock 28
2. ELEMENTARY MATES 32
3. SIMPLE CHECKMATES 45
• Mate in One 45
• Mate in Two 50
• Mate in Three 55
CONTENTS
• Pin 68
• Knight Fork 76
• Double Attack 84
• Skewer Attack 92
• Back Rank 1 00
• Decoying 132
• Deflection 140
• Windmills 1 82
CONTENTS
6. THE ENDGAME 184
• Opposition 185
7. SOLUTIONS 209
-
+ Black Has The Upp�r Hand
- '
- Even
00 Unclear
"
.. An Excellent Move
? A Mistake
7? A Blunder
?! A Dubious Move
\
D Only Move
0 Zugzwang
X Capture
+ Check
# Checkmate
INTRODUCTION TO CHESS
The Game of Chess: bodies) . Thus, Chaturanga signifies the
war game with ·four species of forces
Chess is a magical word that brings with it
namely; Elephants, Horses, Chariots and
an intense joy and generates immense
Foot-Soldiers, which, in the native
passion in any Chess player. The
Sanskrit language means Hasty, Aswa,
magnetic power of this game is such that
Ratha and Padatum .
even a layman is bound to become a hard
core fan and a life time addict. The fact that the game of Chess is indeed
Fortunately, this addiction has no vices the oldest, can also be ascertained from
but thankfully, lot of spices. Quite one more classic 'Chess History and
possibly the most popular board game in Reminisces ( 1893) by the famous English
the universe, :·its popularity ca.n be player, Henry Edward Bird (1830 - 1908).
measured that from the fact that it can be The author has quoted the research made
enjoyed by one and all, irrespective of by the famous scholar of ancient Indian
their caste, creed_, gender literacy level, language, Sir Williatn Jones (1746 -
Now that you know how to place the If you have correctly arra nged the
Chessboa rd correctly, the nu mber and Chessmen in accorda nce with ru les
type of Chessmen at you r d isposa l, it's detailed above i n serial '1' to '6', the
ti me to lea rn arrangement of Chessmen position on you r Chessboard should
on the Board at the sta rt. This is rather confi rm to diag ram 2:
simple and you wi l l absorb the pattern i n
a b c d e t h
n o ti me. The basic poi nts to be
remembered are as u nder: 8 8
1. The Pieces are set u p i n the 1 st row
of sq uares on each side of the 7 7
player.
2. The Pawns are set up in the 2nd
6 6
3. Each of the Bishops w i 11 occupy Duri ng the cou rse of you r lea rn ing, you
the sq uare next to the Knight. After w i l l co m e a c ro s s va rio u s C h e s s
arranging the Bishop you will fi nd term i nolog ies. Let u s sta rt learning some
that Knights a re placed between of the termi nologies perta i n i ng to the
the Rooks and Bishops. Chessboard.
INTRODUCTION TO CHESS 3 THE CHESS COURSE
The half of the Chessboa rd ( 32-squares) rea l l y te m pt i n g to sta rt a g a m e
on wh ich the Wh ite Chessmen sta nds is straightaway. However, there i s n o fu n i n
ca l led the 'White Side' and the half with playing u n less w e lea rn the ru les for
the Black Chessmen on it is ca lled ' Movi ng' and 'Captu ri ng'. Th is is the next
the 'Black side'. Th is is indicated i n step of our learn i ng process . Let me
i ntrod uce you to the following general
Diagram 3: ru les govern i ng the sa me :
a b c d e f g h
'Moving':
8 8
1. A ' move' i n the game of Chess means
moving a Chessman from the sq uare
7 7 on wh ich it is sta n d i ng to another
sq uare .
6 6
2 . Th e pla ye r h a v i n g t h e 'Wh ite'
5 5 chessmen ma kes the first move,
wh ich is followed by playe r havi ng the
4 �------� 4 'Black' chessmen . Then the players
moves alternately.
3 3 3 . U n l i ke other boa rd games, a player is
obliged to make a move on his tu rn
2 2 and he ca n not 'Pass'.
1 ��------· 1
4. A player is not allowed to make two
consecutive moves.
a c e g h (]] 5. A player is not allowed to move a
If we a re to draw a line vertica l ly down the Chessma n to a square which is
middle of the Chessboa rd , the left-half of already occu pied by one its own
the Chessboa rd on the side of the player Chessma n . In other words, two
with Wh ite pieces is called 'Queen-Side' Chessmen of the same colour
a n d r i g h t - h a l f t h e 'K in g-Sid e'. ca nnot occu py the same square at
Remember, the W h ite's King-Side is the same time.
always on h is right and the Black's King 6 . A player is sa id to have made an
Side always on his left. Th is is shown in 'Illegal Move' if the move made is not
Diagram 4. i n accorda nce with the ru les of the
a b c d e f h game. The player is req u i red to
retract it and make a different move
8 8 with the same chessman, provided
that is lega l . If it is not possi ble to
7 7 make a legal move with the said
chessma n , he is free to make a legal
6 6 move with a ny other chessma n .
'Capturing':
5 5
1 . 'Capturing' i n Chess means moving a
4 4 Chessman to a sq uare occu pied by the
o p p os i n g s i d e 's C h e ss m a n . The
3 3 opponent's Chessman so ca ptu red is
re m ov e d fro m t h e b o a rd a n d
2 2
su bstituted with the Chessman doi ng
the ca ptu ri ng on that sq uare . The
1 1
ca ptu red Chessman no longer ta kes a
further part i n the game. Th us, the
n u mber of Chessmen in a game of
a b c d e f g h
[1] Chess always decreases and never
Rules for 'Moving' 8t Capturing: i ncreases.
Now that we have lea rnt to a rrange both 2 . 'Capturing' i n Chess is always an
the Chessboa rd and the Chessme n , it's optional more and not compulsory.
8 8 7
7 7
6 6 5
5 5 4 4
4
3
3
2
1
2
1 a b c d e f h
[![]
THE CHESS COURSE 6 INTRODUCTION TO CHESS
Knight: a b c d e f h
The Knig ht's moves a re d isti nct as
8
compared to other pieces . It's the o n ly 7
Chessmen w hich ca n j u m p over its own or
the opposi n g Chessmen . The Knight 6 6
m oves two sq uares vertica l ly a n d then
one sq uare horizonta l ly or two sq uares 5 5
h o rizonta l l y a n d t h e n o n e sq u a re
vertica l ly. Confused? Need not be l You 4
have to si m ply rem e m ber the pattern
th at Kn i g ht m oves i n a form of 3 3
a l phabetical l etter 'L'. Trad itionally, we
say that " Knig ht moves 2112 squares". 2 2
1 1
To ensure that you a re m oving the Kn ight
in a correct way, keep i n m i nd that the a c e g h
square from which the Knight moves a nd
the one on wh ich it lands a re of o pposite
Pawn: [ill
colour, not a djo i n i n g , b ut separated by I n com pa rison to other Chessmen, the
one square. Th us, a Knight sta n d i n g on a Pawn has a d i stinct way of movi ng ,
Wh ite sq uare w i l l move to a Black sq uare ca ptu ri n g . Let us lea rn th is :
• The Pawn , un less its path is obstructed ,
a nd the Knight sta nd i n g on Black sq uare
w i l l move to a W hite sq uare . ca n move o n ly one sq uare forward
(straig ht) on its file at a tim e .
• A s a n exception to th is ru le, each o f the
In d iagra m 1 1 the K n i g ht may move to
a ny of the 8 sq uares i nd icated by a circl e : Pawn , in the starti ng position, u nless
o bstructed , a re a l so a l lowed to move
two sq uares at once.
• The Pawn is the only Chessmen that is
8 l i m ited to m oving i n a forwa rd d i rection
a nd is not a l lowed to move backwa rds .
7 The movement o f Pawn, either 1 -sq uare
or two-squares is i l l ustrated i n diagra m
6 1 3:
5 5 a b c d e f h
4 8 8
3 7
2 6 6
1
5 5
a c e g h 4
[ill 3 3
Capture with the Knig ht: 2
In d i a g ra m 12 the Knight has the choice 1 1
of either ca ptu ring Black's Bishop or a c e h
Pawn :
g
[IT]
[NTRODUCTION TO CHESS 7 THE CHESS COURSE
Capture with the Pawn: Pa ris 1 9 1 3, wherein White is a l l set to
U n l i ke the way it moves, Pawn captures i n promote h is dB pawn to a Queen . Black
a d ifferent manner - only one square follows su it with promotion of h is h l Pawn
diagonally forward to its left or right. to a Queen:
In d iag ra m 14 the Wh ite's Pawn has a a b c d e f
choice of either capturi ng the Bishop or
Knight : 8
a b c d e f
8 6
7 5
6 4
5 3 3
4 2 2
3 3 1 1
2 2 c e g h
1 1 cm
'Under-Promotion •:
a c e g h
S o m eti mes t h e p os i t i o n o n the
[ill Chessboa rd demands that the Pawn be
promoted to a Rook, Knight or Bishop
Pawn's Special Power - 'Promotion':
instead of a Queen ( mostly to avoid
Stalemate or to create a ' Kn ig ht-Fork' or a
Si nce the Pawns ca nnot move backwards
' Double Attack' ) . Th is is ca lled 'Under
and its capturing zone l i mited to just one
Promotion'. The most nota ble exa mple
sq uare d iagona l ly to the left or rig ht, it is
of a necessa ry U n d er- Promotion is
con sidered as the wea kest of a l l
i l l ustrated in Diagra m 16.
Chessmen . However, i t has got one
unique characteristic, which has not been a b c d e
given to the Pieces :
8
When a Pawn reaches end of the
Chessboard, it ca n transform itself either
7
to a Queen, Rook, Bishop or Knight of the
same colour I I Th is is known as 'Pawn
6
Promotion'. 5 5
In vast majority of cases the Pawn would 4
be promoted to a Queen as it is the most
powerfu l Piece on the Chessboa rd . In 3
such case the promotion is a lso ca lled
'Queening'. 2
D iag ra m 1 5 i l lustrates a typica l 'Pawn 1 1
Promotion' or 'Queening' - from a a c e g h
game between Lasker versus Alekh i ne ,
ill]
THE CHESS COURSE 8 INTRODUCTION TO CHESS
Th is position was h itherto considered as Some exceptions to the K i n g 's movement
' d rawn ' fo r nearly 2 0 0 -yea rs ! ! The a re :
winning idea was suggested by the
1 . The King is not a l lowed to move to a
S pa n ish Pri est, Reve re nd Fe rn a n d o
sq uare, wh ich is a l ready i n control of
Saveed ra ( 1849 - 1 9 2 2 ) a nd is know n a s
enemy Chessma n .
'Saveed ra's Position'� To w i n the game
Wh ite has only one move - promote h is c8 2 . It a lso means that as soon as the King
Pawn to a Rook ! ! To real ize the bea uty of is attacked by a n enemy Chessma n i . e .
th is move, ask you r chess tra i ner and he put i nto Check, i t is req u i red to get out
will expl a i n you as to why the normal of it i m med iately on the move . If it
promotion to a Queen wou ld only resu lt in ca n not get out of 'Check' the game
a Stalemate! ends i n victory in favou r of the player
who had del ivered the l ethal Check.
You have to a lso keep i n m i nd that there is
3. The ru les of the game a lso provide that
no restriction placed u pon the n u m ber of
the King is not a l lowed to move to a
Pawn Promotions. Theoretica l ly, it is
sq u a re adjacent to h is opposite King .
possible to have n i ne Queens on the
Accord i n g ly, both the K i n gs a re
Boa rd if you are a ble to promote all you r
req u i red to sta nd at l east one sq uare
Pawns a n d you sti l l have the original
apart.
Queen ! ! The choice is a l l you rs! !
However, at the top level of Chess
Captu re with the Ki n g:
tou rnaments there a re not more than one
or two promotions d u ri ng a game. So the The King's ca ptu ri ng zone is l i m ited to just
pecu l iarity of the Pawn is that w h i l e it's one sq uare i n a ny d i rection - i n the sa me
the least mobile of a l l Chessmen, it has way as it moves .
potential to transform itself i nto the most In Diagra m 18 Black's King ca n ca ptu re
powerfu l Piece ! ! W h ite 's Pawn on g4 but not the Pawn on
King : hS {To re-ca p of what we have l earnt, the
King is not allowed to move to a sq uare,
The King's movement is very sim ple to w h ich is a l ready in control of enemy
remember. It moves only one squ a re i n Chessma n. The h S Pawn is u nder
a ny d i rection . Diagra m 1 7 i nd icates a l l protection by the g4 Pawn and hence the
the a-squares, which a King ca n move to . King ca n not ca ptu re it):
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g h a c e g h
[ill cm
INTRODUCTION TO CHESS 9 THE CHESS COURSE
Chess Notations: Fi les:
Chess notation is the term for va rious The a-vertical rows of sq ua res going from
systems, wh ich has been devised to left to rig ht (from the bottom l eft-hand
record a game of chess . corner of the Wh ite player) a re ca lled
'Files'. They are i nd icated by sma l l
It is only because of chess notations that alphabets :
we are a ble to go throug h the vast
a, b, c, d, e, f, g, h . ( Diagra m 19)
treasu ry of chess games, wh ich oth erwise
would have been lost. a b c d e f h
Lea rn i ng chess notations is a bsol utely 8 8
essential for the fol lowi ng two reasons :
7 7
1 . The laws of Chess sti pu late that a
player is req u i red to record his own 6 6
moves (It is forbidden to writes the
moves in adva nce ) , and those of h is 5 5
opponent i n the correct man ner, move
after move, as clearly and leg i bly as 4 4
possible while playing a tou rnament
game. 3 3
2 . You wi l l be able to go th rough chess 2 2
books and chess software very easily.
1 1
Therefore, when you sta rt lea rn ing chess
syste m a t i ca l l y, y o u s h o u l d a c d e f g h
simu ltaneously learn chess notations.
Develop a habit to write down the moves
[ill
as neatly and correctly to every game you
Ranks:
play - whether it's a tou rna ment or The a- horizonta l rows of sq uares going
tra i n i ng game. Remember, writing the u pwa rds (from bottom to top side of the
moves is noth i ng but a sort of video Wh ite's side) are ca l led 'Ranks' and they
record i ng of a game, which w i l l hel p you are i nd icated by n u m bers :
go th rough you r game agai n . Make a 1, 2, 3, 4, 5, 6, 7, 8 . (Diag ra m 20)
poi nt to replay you r own ga mes so that
you (and you r tra i ner! ) can fi nd out the a b c d e f h
strong a nd wea k poi nts of the ga me,
wh ich in u lti mate ana lysis will hel p you to 8 .-��--��-� 8
become a good chess player!
7��--��--��-. 7
Algebra ic Chess Notation:
6 .-�------�--�� 6
Of all the systems devised to record a
game of chess, a lgebraic chess notation is 5 �--��--�---�--· 5
recog n ized by FI DE laws of chess .
It was i ntrod uced by the legendary Syrian 4 .-.-----..----��----� 4
player, Phil ipp Sta m ma ( 1 705 - 1 75 5 ) ,
who i s considered to b e t h e pioneer of
3��--��--��_. 3
modern chess .
2 ......--......--��--��
. 2
Th is method of record i ng the game scores
a bove other system because of its 1 �----�----· 1
simpl icity a n d sa ns a ny la ng uage ba rrier!
a b c d e f g h
�
THE CHESS COURSE 10 INTRODUCTION TO CHESS
W ith this d ivision, each of the 64-sq uares The Pawns are not indicated by their
on the Chessboa rd gets a u n iq ue name by first alphabet, but rather by the
a com bi nation of a letter (File) and a
n u m ber ( Ra nk) as i l lustrated i n Diag ra m
absence of it.
21 : Notation for Movement of a Piece:
Black Player
The notation for movement of a Piece from
a b c d e f h one sq uare to a nother is recorded i n the
8 8 following ord e r :
1. Sym bol of piece, wh ich is movi ng .
7
2 . The sq uare of its a rriva l .
6 6 3 . In case it's Check or Checkmate,
the respective sym bo l '+' or '#'.
5
For exam ple i n d iagra m 22, if a Bishop
4 4 stand i ng on al sq uare is moved to eS
sq uare, it is recorded as 1 . Be5:
3 a b c d e f h
2 2 8 8
1
7 7
a b ·c d e f g h
White Player [1I] 6 6
For exam ple, you ca n see that the sq ua re
i n the bottom left-hand corner of the 5 5
Wh ite player is na med as 'a l' and so on .
4 4
Please remem ber that ' Ranks' are a lways
n u m bered from W h ite's side . As such , the 3 3
Wh ite's Pieces sta nd on the 1st Ra n k a nd
the Black's Pieces sta nd on the 8th Ra n k at 2 2
the sta rt of the game.
The 'Fi les' a re a l so l ette red a - h , 1 1
beg i n n ing from Wh ite's left- h a nd corner,
wh ich means the 'a' fi le is on left- ha nd a c e g h
corner of Wh ite but on rig ht-hand corner
of Black . cm
Sym bol ( Na mes) for Pieces: Notation for Movement of a Pawn :
The Pieces a re represented by its fi rst The notation for movement of a Pawn is
al phabet a n d they a re a lways recorded in recorded i n the fol lowing order:
Ca pita l ( U ppercase) letter as follows : 1. The sq u a re of its a rriva l.
Chessmen Sym bol ( Name) 2. In case it's Check or Checkmate,
King K the respective sym bol '+' or '#'.
Queen Q Please note that u n l ike other Pieces,
R
no initial letter has been given to
Rook
Pawns.
Bishop B
Fo r exa m p l e , i n d i a g ra m 23 the
Knight** N movement of W h ite's Pawn from e2 to e4
** ( Si nce both the King & Knight sta rt sq uare is si m ply recorded as 1 .e4 . The
w ith the l ette r 'K', the K n i g ht is movement of Black's Pawn from bS to b4
represented by its 2"d letter ' N' so as to sq uare is recorded as 1 b4 : •••
avoid a m bi g u ity).
I NTRODUCTION TO CHESS 11 THE CHESS COURSE
a b c d e f h Wh ite's possi ble captu res are:
8 8 1 Qxe6+
.
7 7 1 . Rxd7
6 6 1. Bxf&
1 . Bxd7+ ('+ ' sign indicates a Check)
5 5
4 4 Notation for Captu ri ng with a Pawn :
departs.
�a���c����e�--�g�--�
h 2. The symbol of captu re - i nd icated by a
sma l l 'x'.
ern
Notation for Captu ring with a Piece: 3 . The arriva l square of the Pawn after
capture .
The notation for ca ptu re with a piece is
recorded in the fol lowi ng order: 4. In case it's Check or Checkmate, the
respective symbol '+' or '#'.
1 . Symbol of piece doi ng the ca ptu ring . Black's possible Pawn ca ptu res are
2. The symbol of ca ptu re - indicated by a i l l ustrated i n Diagram 25:
sma l l 'x'.
3. The sq uare on wh ich the ca pture is a b c d e f h
being made. 8 8
4 . In case it's Check or Checkmate, the
respective symbol '+' or '#'. 7 7
Diagram 24 i l l ustrates the possible 6 6
ca ptures by Wh ite:
a b c d e f h 5 5
8 8 4 4
7 7 3 3
6 6 2 2
5 5 1 1
4 4 a c e f g h
3 3 [1iJ
2 1 • ••• exfS
2
1 . . . gxfS
1 1
.
8 8 5 Be7#
You h ave passed the exa m if you r boa rd
7 7 position matches d iagra m 28 below :
6 6 a b c d e f h
5 5 8 8
4 4 7 7
3 3 6
2 2 5 5
1 1 4 4
3
2
Test Your Chess Notations:
Now that you h ave lea rnt the algebra ic 1 1
system of chess notations to record the a c d e f h
ga me, I am presenti ng you a sma l l exam ,
g
wh ich wi l l hel p me to j udge a s to whether ill]
you have u nderstood th is cha pter. J u st to en rich you r knowledge, the
i l l ustrated moves a re from the game
Al l that you are req u i red to do is to set- u p
the position on you r chessboa rd as per between Adolf Anderssen (Wh ite) versus
d iagram 27 and play th rough the five Lionel Kieseritsky ( Black) , 1851 wh ich is
moves presented below it : recog n ized as the 'The Immortal Game'
of Chess !
INTRODUCTION TO CHESS 13 THE CHESS COURSE
Recording Ambiguous Moves: W hite to play i s a bout to m ove h i s Rook on
By now you m u st h ave mastered the a1 to d 1 , which wou ld be recorded as
a l g e b ra i c c h e s s n ota ti o n a n d c a n 1 . Rad 1 , i n d i cati ng that the Rook on 'a' fi le
confidently record a g a me o r g o throug h a has m oved to the d1 sq u a re .
game presented i n a book o r other format
I f the other Rook were to m ove, i t wou l d
of chess I ite ratu re . However, as a
beg i n n i n g player you a re l i kely to face be recorded as 1 . Rfd 1.
confusion when two identica l pieces - Identical Pieces on the Same File:
either Rooks, Kni g hts or Queens {after
promotion with orig i n a l Queen sti l l on the When both the Rooks a re sta nd i n g on the
boa rd ) a re in a position to capture on the sa m e 'Rank', the notation is recorded in
sam e sq u a re or m ove on to the sam e the fol lowi ng ord e r :
sq u a re . I n s u c h cases, we w i l l be req u i red
to remove the a m big u i ty otherwise it 1 . Sym bol o f t h e Rook - 'R'.
wou l d not be clea r as to w h ich of the 2. The 'Rank' from w h ich the Rook
identica l piece has m oved . Let us has d epa rted . If the m ove i nvolves
u ndersta nd as to how this a m bigu ity ca n
ca ptu re, please m a ke a note to
a rise a n d how do we record the move
correctly : i nsert the ca ptu re sig n 'x' after the
'Rank' n a m e .
Identical Pieces on the Same Rank:
3 . T h e squ a re o f its a rriva l .
When both the Rooks a re sta n d i ng o n the
sa m e 'Rank', the notation is recorded in 4 . I n case it's Check o r Checkmate,
the fol lowi ng orde r : the respective sym bol '+' or '#'.
1. Sym bol o f the Rook - 'R'. D ia g ra m 30 i l l u stra tes the co rrect
2. The 'File' from wh ich the Rook has record i ng of notation :
departed . If the m ove i n volves
ca ptu re, please m a ke a note to a b c d e f h
i nsert the captu re sig n 'x' after the
'File' n a m e .
8
3 . The sq ua re o f its a rriva l . 7
4 . I n case it's Check or Checkmate,
the respective sym bol '+ ' or '# '. 6
D i a g ra m 29 i l l u strates the co rrect 5
record i n g of notation :
a b c d e f h 4
8 8 3
7 7 2
6 6 1
5 5 a b c d e f g h
4 4 ill]
Black to play is a bout to m ove h is Rook on
3 3 gS to g7, w h i ch wou l d be recorded as
1 R8g 7 , i n d i cati n g that the Roo k
•••
8 8
Recording the Move of Castling:
7 7
We sha l l cover th is aspect i n the next
6 6 cha pte r on Castl i ng .
I n d iag ra m 31 the ca ptu re of Black's Pawn 3. The resu lt 1/z-1/z i n d i cates that the
on cS by W h ite's Kn i g ht on d7 sq uare game has e nded in a d raw.
wou l d be recorded as 1. NdxcS. If
ca ptu ri ng is done by the K n ig ht on e4,
Special Chess Moves:
you ca n record it a s 1. NexcS .
Th e pattern of record i n g move of both the I n this section we sha l l lea rn two specia l
Knig hts sta n d i ng o n the sa m e fi le, wh ich m oves at t h e d isposa l o f a player:
ca n be m oved to the sa m e sq uare, a lso
1. Castl i n g
fo l l ows t h e sa m e patte rn . T h i s is
i l l ustrated i n Diagra m 32 : 2. En - Passa nt Pawn Ca ptu re.
CASTLING:
a b c d e f h
I n o u r i n itia l cha pter o n 'The Orig ins &
8 8 H istory of Chess', we have seen that the
modern g a m e of chess was developed
7 extensively i n Eu rope a ro u n d 15th centu ry
a nd thei r pioneeri ng efforts su rpassed
6 everyon e i n creati n g a mass a ppea l .
The su ccess of m od e rn chess ca n be
attri buted to i m p rovisation over the old
ru les of a n cient I n d i a n Chatu ra nga:
a l low i n g Paw n s to adva n ce two-sq uares,
3 3 g iv i n g more powers to certa i n pieces and
i ntrod uctio n of s pecial moves, Castl i ng
2 a n d E n - Passa n t Pawn Ca ptu re .
5 5 a b c d e f g h
4 4 8 � 8
3 3 7 7
2 2 6 6
5
4
Diag ra m 49 shows Wh ite Knight g iving
Check to the Black King from the d3
3 3
sq uare . 2 2
a b c d e f h
1 1
8 8
a b c d e f g h [[!J
7 7
2. The King ca n be shielded from Check by
6 6 placi ng one's Pi ece or Pawn between
the King a nd the opponent's Piece
5 5 g ivi n g Check. We ca n term this
p ri nciple as 'Block' . I n Diag ra m 52
4 4 Black's Queen is Checki ng the King
from the h4 sq uare . Wh ite ca n remove
3 3 th is Check o n ly by ' Block' - interposi ng
with the Queen move from f3 to h3 :
2 2
a b c d e f g h
1 1
8 8
a c e g h []QJ
Diagra m 50 shows Wh ite Pawn g iv i n g 7 7
Check to the Black Ki ng from the f4
sq uare .
6 6
How to get out of 'Check' : 5 5
Once you r Ki ng is i n Check it becomes
o b l igatory on you r pa rt to get out of it 4 4
i mmed iately because the ru les of the
ga mes does n ot a l low the Ki ng to be left 3 3
o n the ta ke . If a player leaves h is King i n
Check a nd ma kes a ny other move, i t is 2 2
considered 'Il legal M ove' a n d , accord i n g
to the Laws of Chess i t should b e retracted 1 1
and a n other move made.
There a re th ree pri nci ple methods of
a b c d e f g h
getti ng the Ki ng out of Check : [ill
THE CHESS COURSE 22 INTRODUCTION TO CHESS
3. By Ca ptu ri ng the Chessman g iving the a b c d e f h
Check, either with the King or with 8
another Chessma n . We ca n term th is
8
pri nci ple as 'Capture' : 7 7
In Diagram 53 White's Queen is Checki ng
the King from the b8 sq uare. Black ca n 6 6
remove th is Check only by 'Captu re' -
the Black's Kn ight on d7 is required to 5 5
ca ptu re Wh ite's Queen :
4 4
a b c d e f h 3 3
8 8 2 2
7 7 1 1
6 6 a b c d e f g h�
5 5 a b c d e f h
4 4 8 8
3 3 7 7
2 2 6 6
1 1 5 5
a c e f g h 4 4
l s3 1 3 3
Checkmate:
2 2
We have seen that a Ki ng i n Check is
req u i red to get out of the sa me 1
im med iately by application of any of the
th ree principles of Move, Block and
a c e g
Captu re. a b c d e f h
However, if it ca nnot get out of Check, the
situation is descri bed as 'Checkmate'
8 8
and the game ends immed iately in victory 7
for the player g iving the Check as the
7
defend i ng side (the King in Check) is not 6 6
i n a position to make any legal move .
You have to remem ber that a Checkmate 5 5
to the King ca n be del ivered by an enemy
Piece or Pawn excepti ng the other Ki ng . 4 4
Diagra m 54 to 58 shows position where 3 3
the King is Checkmated . M a ke su re that in
each case you understa nd why it is a 2 2
Checkmate :
1 1
a b c d e f g h�
INTRODUCTION TO CH ESS 23 TH E CH ESS COURSE
a b c d e f g h
In view of the a bove, it becomes
8 8 necessa ry for us to know the worth of each
of these 6-pieces so that it becomes easier
7 7 for us to eva l uate the position on the
chessboa rd to decide whether or not it is
6 6 good to excha nge or ca ptu re a chessman .
5 5 F u rt h e r, t h e va l u e s a ss u m e g reat
i m portance as its ca lcu lations p rovide us
4 4 an idea as to who is enjoyi ng su periority in
materia l . The side enjoying materi a l
3 3 adva ntage norm a l ly w i n s t h e g a m e .
2 2 Th rough a system ca l led ' Relative Value
of Pieces', poi nts has been assigned to
1 1 each of the 5-pieces (excepting the K i ng ) .
a b c d e f g h I n reckon i ng the Relative Va l ue of the
Pieces, Pawn, wh ich is the wea kest of a l l
ill] the Chessmen, is t o b e counted as '1-
a b c d e f h Unit'. The Relative Val ue of the remai n i ng
Chessmen (exce pti ng the Ki n g ) can be
8 assessed i n m u ltiples of Pawn as u nder:
7 Chessmen Value
6 Queen 9
5 Roo k 5
Bishop 3
4 .,.
Kn ight 3
3 Pawn 1
2 Here I wou l d l i ke to stress a n i m porta nt
poi nt that the exact va l ues depends on the
1 position reached in a game a n d is bou nd to
a b c d e f g h differ from the ' Relative Va l ue' g ive a bove .
1... Qxd4 a b c d e f h
2 . Rxd4 Rxd4 ( d iagra m 64)
8 8
a b c d e f h
7 7
8 8
6 6
7 7
5 5
6 6
4 4
5 5
3 3
4 4
2 2
3 3
1 1
2 2 a b c d e f g h
1 1 [@
a b c e f g h The basic ru le for determ i n ing whether a
1 64 1 materi a l cou l d be won by a series of
exchange on a pa rticu lar sq u a re is
And, we see that Black has l ost his Queen
summarized below :
( 9 poi nts) for j ust a Rook and Pawn of
Wh ite ( 5+ 1 = 6 poi nts) , a net loss of 4-
poi nts . 1 . Cou nt the n u m ber of Chessmen
attacking that sq uare .
( +/x/=/# ) .
28. When a pawn reaches the end of the
36. The sign of Check i s
Chessboa rd it must be excha nged as
_____
( +/#/x ) .
pa rt of the sa me move on the sa me
sq uare for a new queen , rook, 37. The sig n of Checkmate is
bishop or knight of the same colour ----- ( +/#/ + -/x ) .
(True/Fa Ise) . . Castling :
29 . You ca n d o Pawn Promotion only 38. Castl i ng is a combi ned move between
once i n the game (True/False) . the and _____
We sha l l also have a look at 'Im possible 5 . You are also required to go th rough the
Checkmates' and exceptions. Here we va riati o n s offe red i n t h e g i ve n
wou ld be covering the following : positions.
Checkmating with two Rooks is the lea rn to del i ver the checkmate is
easiest of a l l ' Elementary Mates'. As per i l l ustrated i n d iagra m 2 :
the theory of chess endi ngs, checkmate
with two Rooks can be del ivered i n at a b c d e f g h
m o st te n m oves fro m the m o st 8
u nfavou ra b le pos i t i o n h owever; i n
general can be done m uch more qu ickly. 7
The basic mating pattern to a i m for is
1:
i l l ustrated i n diagra m 6
a b c d e f g h
5
8
7
3
6
2
5
1
4
3
2 As per our plan 1 , we will push the Black's
King to the 8th Ra n k .
1 1 1. I Ra4! I
(diagram 3)
6 6 5. Raa6
Got the trick? Yes. It's easy !
5 5
5. . .. Kf7
4 4 6. Rh7+ Kg8
3 3 7. Raa7 Kf8
2 2 8. Rh8# ( d iagram 6) :
a b c d e f g h
1 1
a b c e g h e±] 8 8
We have a d iffi cu lty on our hand I As 7 7
mentio ned i n plan 1 , the only problem you
a re l i kely to encou nter while fol lowi ng this 6 6
pattern : when the defend ing King is able
to attack one of the Rooks. Wel l , such
5 5
problems ca n be solved by b ri n i ng you r 4 4
other Rook to su pport t h e Rook under
attack 3 3
a b c d e f
8 2 2
1 1
7
a b c d e f g h [§J
6
The mating tech n ique with the two Roo ks
5 is known as the ' Li nea l M ate' whereby the
Rooks method ica l ly cover every l i ne on
4 the boa rd , forcing the King to the edge of
the boa rd .
3
Master this tech n iq u e with d ifferent
2 positi o n s u nti l you feel co m p l ete ly
confident that you will be able to deliver
1 Checkmate .
a c e
1 1. I
3 3 Qg4!
2 2 Here we see the power of Queen - With
one single stroke the Black King is cutoff
1 1 from the 4th ra n k and, is now confined to
a b c d e f h the box created by the White's Queen !
g ( Diagra m 4) :
ITJ
ELEMENTARY MATE WITH QUEEN 35 THE CHESS COURSE
a b c d e f h sta lemate l To sum u p, the Black King
should be cornered however; he shou ld
8 be a l lowed at least two leg a l sq uares to
move i n .
7
Now w e come to the fi n a l step of o u r plan
6 ( Ru l e # 3), w hich is just a very sim ple
m atter of adva ncing you r Ki n g to hel p the
5 Queen i n del iveri n g the fi nal blow. So . . .
4 10 . Kd 2 Kb8
1 1. Kc3 Ka8
3
1 2. Kc4 Kb8
2 13. KcS Ka8
1 14. Kb6 Kb8
15. Qb7#
1 1 . I ...
(diagram 5):
1 2. 1 Qt4 6
The box becomes smal ler. 5
2. ... KcS
4
3. Qe4 Kd6
4. QfS 3
With this move Wh ite ta kes control of the 2
sth ra n k, wh ich has been vacated by the
Black King . 1
4. ... Kc&
s. QeS Kb6
I n fol lowi ng th is pattern we see that not a
6. Qd S Ka& single check was g iven th roug hout the
7. QcS Kb7 whole seq uence of corneri ng the King . The
6th m o st i m p o rta n t l e s s o n to l e a rn ,
The Black King is forced to vacate the i rrespective of the n u m ber of moves
ran k so its now ti me to ta ke control of the ta ken , is to trap the King by this Queen
sa me. ma noeuvre .
7. Qd6 Ka7 A s you r playi ng strength i ncreases, you
8. Qc& KbS will a utom atica lly learn that checkmate
9. Qd7 Ka8 ca n be achieved faster by march i n g your
Now bewa re of the sta lemate tra p ( Ru l e # K i n g towa rd s t h e o p po n e nt's K i n g
2 ) l u rking i n the backg rou n d l If you try i m mediately without resorti ng to such
restricting the Black King fu rther with 10. Queen manoeuvre, H owever, the key to a
Qc7??, he has no more l eg a l sq uares to strong fou ndation is to g rasp th is s i mple
move i n a n d , he is not u nder check . It's a
checkmati ng pattern to perfection .
THE CHESS COURSE 36 ELEMENTARY MATE WITH QUEEN
ELEMENTARY MATE WITH ON E ROOK
M ate with one Rook ca n be achieved only Checkmating Pattern :
on the last ran k or fi le of the board . The 1. Use you r Rook to take control of the
tech n iq ue of push ing the lone King to the i m mediate fi le/ra n k near to which the
last ra n k or fi le of the board is the sa me as enemy King is sta nd i ng .
i n case of checkmatin g with the Quee n . 2 . Since the Rook wou l d be attacked by
H owever, since the Rook is a Queen m in us the defendi ng Ki ng, bri ng up you r King
the power of a Bishop, it wou ld be to suppo rt the Rook so that you can
a tta c ke d by t h e o p po n e n t 's Ki n g reta i n the control of the fi le/ra n k .
d iagonal ly a n d , a s such ; more ti me is 3 . Use the Roo k to create a box confi n i ng
requ i red to del iver the checkmate . The the defe nd i ng King with i n this box.
theory of endings says that Checkmate 4 . M a ke the box sma ller at the fi rst
ca n b e a c h i ev e d fro m t h e m o st available oppo rtu n ity
u nfavou ra ble position with i n 1 7 moves. 5 . M a ke a wa iti n g move with you r Ki ng if
you ca n 't ma ke a ny prog ress .
1
There are two matin g positions to a i m for
as i l lustrated i n d i a g ra m & 2 : 6 . O n ce the defendi ng King has been
forced to the last ra nk or fi re, go for one
a b c d e f h of the two Checkmati ng patterns
d etai led i n d ia g ra m 1 & 2 .
8 The Execution :
The typica l position from wh ich we w i l l
7 7 l e a rn t o d e l i v e r the checkmate i s
i l l u strated i n d ia g ra m 3 :
6 6 a b c d e f h
5 5 8 8
4 4 7 7
3 3 6 6
2 2 5 5
1 1 4 4
a c d e f g 3 3
[]
a b c d e f h 2 2
8 8 1 1
7 7 a b c d e f g h (]]
6 6 1 1. I Rh41
The Black Ki n g is sta n d i n g on 5 th ran k . So,
o u r i m med iate plan is to ta ke control of
5 5 the 4th ra n k. With th is move the Black Ki ng
is cutoff from the 4th ra n k .
4 4
1 1 . I ... I KdS I
3 3 It is i m possible to del iver checkmate i n
the m i d d le o f the board . A s such, the next
step i n o u r plan is to adva nce the King so
2 2 as to help the Rook in d riving the Bfack
King backwards towa rds the edge of the
1 1 boa rd .
a c e g h [Il 2. Kd2 KeS
3. Kd3 KdS
Of a l l the elementary mates, this is the The basic mati ng pattern to a i m for is
most d ifficu lt case beca use of the i l l u strated in diagra m 1 :
d ifferent natu re of the Bishop a n d Knig ht,
which do not lend co-ord i nation between
these two Pieces . H owever, it is essential
to lea rn th is end i n g as it occu rs
freq uently ; u n l i ke the end-game with two 8
Bishops, wh ich p ractically never occu rs.
To su bstantiate this, I sca nned the ' Big 7 7
Data base 20 1 1 ' a nd the sea rch revea led
1005 games ! ! 6
Accord i ng to the theory of end i ngs
Checkmate with a Bishop a nd Kn ight ca n 5 5
be done from the most u nfavou rable
position with in 34 moves. Here I have to
4 4
rem i nd you of the ru les of the ga me, 3 3
wh ich states that the game wou ld be
declared . a ' Draw' if you violate the ' 50 2 2
move' ru le. As such, ach ieving th is mate
req u i res precise play. The fact that this 1 1
mate is rea l ly d ifficult ca n be seen from
the fact of the 1005 games, 14 had ended
a c e f g h [I]
i n a d ra w ! And , a mongst these, the most
nota ble exa m ple is of a GM rated 2550+
fa i l ing to wi n ! !
As ca n be seen the mate ca n o n ly occur on
The legend a ry former World Chess
the sa me corner sq uare, as the colou r of
Cha m pion M i khail Ta l had q uoted a
fa mous trag icomic i ncident of the Chess the Bishop - on aB and h l with Wh ite
Master Poliak from Kiev, who had fa i led to colou red Bishop a nd on a 1 and hB with
ach ieve mate in the p rescri bed fifty the Black coloured Bishop. Therefore the
moves and the game ended in a d raw. defend i ng King w i l l a lways rush towa rds
the wrong corner (other tha n the colou r of
Amongst the a mused spectators, one of the Bishop) from where it is not possible to
h is friends asked h i m "Why d id n 't you d ecl a re checkmate . As such , more
d rive the enemy King i nto the proper i m porta nt i s to learn the tech n i q ue of
corner?" d riving the enemy King from the wrong to
"Oh, I d rove him there, but he wou l d n 't the correct corner.
stay" answered the d ismayed master! ! Checkmating Pattern :
By now you have learnt that while mati ng 1 . Drive the King to the edge of the board .
with a Queen/Rook or two Bishops, it is
very easy to create an insurmou nta ble 2 . Fu rther, the King i s to b e d riven to the
correct corner sq uare as of the Bishop.
wa l l in front of the enemy King a nd d rive
h i m back to the corner or edge of the 3. The Bishop, Kn i g ht a nd King will create
boa rd . But, with a Bishop and Knight it is a cordon to cutoff a l l the esca pe routes .
4 . Checkmate the lone King .
difficu lt to corner the King . However, we
wi l l lea rn to ach ieve co-ord i nation with a
perfect d ivision of job between the th ree The typica l position from wh ich we w i l l
pieces to deliver checkmate . l ea rn t o del iver the checkm ate is
i l l ustrated i n d ia g ra m 2 :
7 7 15. . .. Kb7
16. Bd3! Kc6
6
17. Be2!
5 5 Agai n a ' Wa iti n g ' m ove ! Th i s pattern of
m oves leads to the m a i n va riati o n d eta i led
4 4 a bove .
7 d i a g ra m 6:
a b c d e f h
6 6 8
5 5 7
4 4 6
3 3 5 5
2 2 4 4
1 1 3 3
a b c d e f g h [ID
2 2
14. Ke6 Kc7
15. Nd7 ! !
1 1
Bri l l i a n t ! ! The K n i g ht controls the vita l
a c e f g h
[ID
ELEMENTARY MATE WITH BISHOP AND KNIGHT 43 THE CHESS COURSE
IM POSS I B LE C H EC KMATES & EXC EPTIONS
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a b c d e f g h
1 . White to Play 2. Wh ite to Play
r """ r "'
M ove Move
WH ITE B LAC K WH ITE BLACK
No. No.
\.. � \. �
a b c d e f h a b c d e f g h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
5. Wh ite to Play 6. Black to Play
r '""' I' '""'
Move M ove
WH ITE B LAC K WH ITE B LAC K
No. No.
a b c d e f h a b c d e f h
8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1 1
a c e g a c e g
47
a b c d e f h a b c e f g h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a c e f g
1 1 . Wh ite to Play 1 2. Black to Play
r "" , ""
Move Move
WH ITE BLACK WH ITE BLACK
No. No.
a b c d e f h a b c d e f g h
8 8 8 8
7 7 7
6 6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e f g a c e g
1 3. White to Play 1 4. Wh ite to Play
r " r ""
Move Move
WH ITE BLACK WH ITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6
5 5 5 5
4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
19. White to Play 20. White to Play
r "" r "'
Move Move
WH ITE BLACK WH ITE BLACK
No. No.
' � ' �
a b c d e f h a b c d e f g h
8 8 8 I,;:..
8
�-�'"/�;�/
7 7 7 �>
0/ %�/
· . /�:f� •
i�
7
.?{/:'/;
6 6 6 • • /� 6
5 5 m
�-- . � ��
%o �/�-:��.·�0/�
/:
/
5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a b c d e f g h
21 . White to Play 22. White to Play
r "' r "'
Move Move
WH ITE BLACK WH ITE BLACK
No. No.
a b c d e f g h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c d e f g h a b c d e f g h
25. Wh ite to Play 26. Black to Play
r " r "
Move Move
W H ITE BLAC K WH I TE B LACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a b c d e f g h a c e g
29. White to Play 30. White to Play
/ � / �
Move Move
WH ITE B LACK W H ITE B LACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
33. B lack to Play 34. B lack to Play
r "" r """"'
Move Move
W H ITE BLACK WH ITE BLACK
No. No.
' � ' �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7
6 6 6 6
5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
37. Wh ite to P lay 38. White to Play
r ""' r "'
Move Move
WH ITE B LAC K W H ITE BLAC K
No. No.
8 8 8 8
7 7 7 7
Wmtt
/ ,·.
6
•
0 .%
6 6 6
5
/.�:. •
�(.·/.-:>�-�-'/
5 5 5
4
%1@
, ;;:(, 0/
'//,• /% 4 4
:;,//�
. ;0/�
3 %%;:
_::_ _ ::,,;;
�)-: �; �
_.'/// 3 3 3
//��
2 2 2 2
1 1 1 1
a c e g h a c e g
39. White to Play 40. White to Play
r Move """ r Move ""
WHITE BLACK WH ITE BLACK
No. No.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6
5 5 5
4 4 4
3 3 3
2 2
1 1 1
a c e g a c e g h
41 . White to Play 42. White to Play
r Move """" r Move """
WH ITE BLACK WH ITE BLACK
No . No.
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
43. Black to Play 44. White to Play
r Move "" r Move �
WH ITE B LACK WH ITE BLACK
No. No.
' � ' .)
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
45. White to Play 46. White to Play
"" r Move """
r Move
WH ITE BLACK WH ITE B LACK
No. No.
' ./ ' �
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g a c e g
47. Black to Play 48. Black to Play
r Move "" ""
�' Move
WHITE BLACK WHITE BLACK
No. No.
' � ' �
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g
49. White to Play 50. White to Play
"' ""
r Move r Move
WH ITE BLACK WH ITE BLACK
No. No.
' � ' �
You a re now acq u a i nted with the ru les of by 6 sq u a res - it has control over only 2 1
play, sta rti ng with setting u p of the boa rd , sq u a res . Si m i la rly, a Bishop controls 1 3
chessmen, thei r movement, castl i n g , en sq uares from the center a nd o n ly 7
passa nt, relative va l ue of the pieces to squ a res from the corner. The Knig ht ca n
u ndersta nd exchang e, notation to record control 8 squ a res from the center a nd only
the game a n d fi na l ly the object of the 2 sq u a res from the corner.
game - 'Checkmate' . Its' now ti me to play
If one player e njoys control over center, it
a rea l game of Chess ! I n th is cha pter we
a utom atica l ly means that h is opponent
w i l l have a look at few of the g u i d i ng
has less space for the use of h i s chessmen
pri nci ples to sta rt a game.
and he is bou n d to experi ence d ifficu lty
Before we have a look at some of the ways both i n attack a n d defense. Therefore,
to sta rt a ga me, let us try to u n de rsta n d from the beg i n n i ng itself, experienced
the i m po rta nce o f t h e ' Center' of the players com pete for possession of the
Chessboa rd . center. So, rem e m ber the fi rst ru le -
There a re fou r center sq u a res on the " Control the Center".
chessboa rd, na mely, d4, dS, e4 a nd eS The next q u estion before us is how to
( d ia g ra m 1 ) control the center? Wel l , the best way to
h control the center is by moving the Pawn
a b c d e f on the centra l 'd' and 'e' fi les two sq uares
8 8 forward . Let us u n dersta nd th is idea
th rough som e exa m ples :
7 7 O pen i n g Move for Wh ite : 1 . e4 ( d ia g ra m
2) :
6 6
a b c d e f h
5 5 8
4 4 7
3 3 6
2 2
5
1 1 4
a b c d e f 9 h
3
ITJ
The center of the chessboa rd is i m porta nt
2
beca use pieces g a i n i n strength a nd ra nge
when they a re i n or nea r the center. A
1
piece sta n d i ng i n the center has got a c e g h
access to maxi m u m n u m ber of sq u a res
a n d , it ca n be effectively tra nsferred to m
a ny poi nt on the boa rd . On the contra ry, a Th is is real ly a good move . As you can see,
piece becomes wea ker if it is away from the Pawn ta kes possession of the centra l
the center. For exa m ple, a Queen sq uare - e4, controls a n other centra l
sta n d i ng i n the center of an open chess sq u a re - d S a n d a side-sq uare - fS
boa rd com mands 27 sq u a res . Now put (co m m only known as ' Expanded Center' ) .
that Queen on any of the corner sq u a re I t a lso releases the Bishop o n f1 , wh ich
a n d you w i l l fi nd that its ra nge is red uced
Now com pa re the move 1.e4 with a move 1 . Adva nce you r central Pawns to the
1.h4 (diagra m 3). center of the boa rd . Moves l i ke 1. e4 or
a b c d e f h 1. d4 (1 .. es or 1 .. dS for Black) a re
. . . .
p re fe ra b l e . T h i s Pa w n a d va n ce
8 8 occu pies one center sq uare and control
another sq uare . Besides that it opens
7 7 the way for the Bishop a nd Queen .
From th is exa m p le w e lea rn that pawns 5 . Castl ing a lso helps you to connect you r
shou ld be moved in the ope n i ng for two Rooks. Bring you r Rooks to d 1 and e1
reasons : (dB and e8 for Black) from where they
have a say in the center. The other
1 . To get mobi l ity for the pieces so that option is to place Rooks on the 'Open
th ey a re a ble to assu me com mand of Fi les'.
more sq uares .
6 . Do not develop Queen i nto play ea rly.
2. To sta ke a cla i m i n the center. Being the most powerfu l piece, it is
prone to attack by opponent's wea ker
After maki ng the fi rst correct move and pieces, wh i ch wou ld develop freely
ta king possession of the center with the without a ny loss of time while the
move, say 1. e4, the next q uestion before Queen is chased fro m one sq uare to
us is how to conti nue fu rther? I have a nother.
mentioned ea rl ier that Chess is noth ing
but a wa r and, to win a wa r, you need to 7 . In the opening you should make only
ensu re ra pid mobi l isation of the a rm i es at few pawn moves, just as many a re
your d isposa l a nd ensure harmon ious co necessa ry for the development of
operation amongst them . pieces . Avoid movi ng the f2 or f7 Pawn
in the ope n i ng as it w i l l leave the King-
(diagram 4) Wh ite lost beca use he al lowi ng Wh ite to win a fu ll Rook th rough a
ignored ru le No. l & 7 . Dou ble Attack 3.Qxe5+ (diagra m 5)
fol l owed by 4. QxhS.
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c e f g h a b c d e f g h
m rn
THE CHESS COURSE 60 GENERAL OPENING THEORY
1 3- 1 Bc4! Nf6??
Black is now attacki ng Wh ite's Queen on Wh ite again threatens mate in one with 5 .
hS with his Knight but he has overlooked Qxf7 #.
the threat (d iagram 6) :
a b c d e f g h I Nf&l
8 8 Black has once aga i n seen this sim ple
threat of checkmate a nd he wa rds off the
7 7 sa m e by c o m b i n i n g d efe nse w ith
development. Th is method shou ld be
6 6 employed i n the open ing, wherever
possible.
5
4 4 I s. I Q b 3? I
3 3 Wh ite goes on attacking f7 at the cost of
development. He has made 3 Queen
2 2 moves in the first 5 moves. It is aski ng for
trouble !
I s · I ... I Nd4! I
1 1
a c e g h
m Our rule 6 states that ' Do not move the
sa me p iece twice u nless you have moved
every other pieces at l east once• .
Game No. 3: However, strong players do break the
ti me-tested sta ndard pri nciples if the
In the previous game we had seen that move wa rra nts the requ i rements of the
Black had lost beca use he overlooked the specific position . Black ig nores attack on
simplest of mate th reat. However, in this f7 and ca ptures the centra l d4 sq uare
game he is wel l prepared and refutes the with a tem po by attacking the Queen .
sa me pla n :
1. e4 eS 1 6· 1 Qc3
2. QhS? Nc6! Why has Wh ite a bandoned h is plan of
ca pturi ng the f7 Pawn? Wel l , he rea lized
Black protects his eS Pawn and develops the tra p laid by Black on capturing the
his Knight - Combining defense with Pawn : - 6. Bxf7+? Ke7 7. Qc4 - the only
development ! square from which the Queen can su pport
Bishop . 7 . ... b S! and the Bishop on f7 is
lost.
Wh ite threatens mate in one, as i n
previous exa m ple.
I dS!
Black acts fast i n the center so a s to
develop h is pieces on active squares
without loss of ti me.
Th is is what Black m issed i n the previous
example and got mated . Here he sees the
threat and prevents it by closi ng l i ne of
7. BxdS NxdS
the Wh ite's Queen to the f7 sq uare . 8. exdS BfS!
7. QfS + Kh& 3 3
8. d4+ gS
·2 2
9. h4!
1 1
The Rook on h l joins the acti o n . a b c d e f h
g
9. .. . Be7
5. ... Qxg 2
[]]
10. hxg S + Kg 7
6. Rfl Qxe4 +
1 1 . Qf7#
7. Be2 Nf3 #
3. Be4 BeS
Wh ite fa lls i nto the tra p ! Whereas, a
si m ple 4. 0-0 g ives W hite a lasti ng
The Gu ioco Piano or the Ita l i a n Ope n i ng is
adva ntage .
the fi rst Chess ope n i ng a beg i n ner should
4. ... Qg 5 ! get accustomed to .
5. Nxf7?
1 1 2. 1 Bg S
6. cxd4 Bb4+
Greco had sa id that " Free Pieces W i l l Win :
7. Nc3 Free Diagonals for the Bishops, Free Fi les
for the Rooks"! !
The sharp ' Mol ler' va riation of this
open ing - popularized by the Da n ish 1 2. ... Ne7
player, Jorgen Moll er.
13. Ne5 Bxd4
7. ... Nxe4
Black is eati ng, Wh ite is mati ng ! .
8. 0-0 Nxc3?
14. Bg6 d5
Theory g ives 8 . . . . Bxc3 as the correct
conti nuation for Black. 15. Qf3 + Bf5
16. BxfS BxeS
1 9. I bxc3 I Bxc3 ? I 17. Be6+ Bf6
Black ca n not resist the offer of g rabbing 18. Bxf6 Ke8
Bxg7 Resigns
Pawns.
19.
l 1 o . l Qb3! I Game No. 7 :
The present theory advocates 10. Ba3 ! ! ,
wi n n ing with force for Wh ite . One of the fa mous tra p i n the Stein itz
Defense of the Ruy Lopez Ope n i ng is the
I Bxa l I ' Noa h 's Ark Tra p'. Before we move a head,
one genera l point a bout the Tra ps i n Chess
Black is a fu l l Rook u p - diagram 10, but. . . - the losing move looks a bsol utely
natu ra l . As such, there is no harm in trying
for tra ps beca use you do not have to make
d u bious moves to reach the tra pping
position !
8 8
Beca use of the knowledge of th is tra p, the
7 7 former World Chess Cha m pion, Jose Ra ul
6 6 Ca pablanca ( Black) q u ickly won h is game
aga i nst End re Stei ner (Wh ite) :
5 5 1. e4 eS
4 4 2. N f3 Ne&
3. BbS a6
4. Ba4 d6
3 3
2 2 5. d4 bS
1 1 6. Bb3 Nxd4
a 7. Nxd4 exd4
h
8. Qxd4?
c e g
[@]
THE CH ESS COURSE 64 GEN ERAL OPENING TH EORY
8. Bxc& Bxc6
1 1 ) , h oweve r; h e d oes n ot see
W h ite is i n a h u rry to reca ptu re the Paw n
9. dxe5 dxe5
l oses materi a l b y force .
8 8
The res u lt w ith 10 Rfxd8 is m o re or l ess
10 Rfxd8 1 1 . Nxe5 Bxe4
•••
7 7
the sa m e
1 2 . Nxe4 Nxe4 1 3 . Nd3 f5 14. f3 Bc5 +
- •••
5 5 positi o n .
4 4
· 1 1. Nxe5 Bxe4
1 2. Nxe4 Nxe4
3 3
13. Nd3 f5
2 2
14. f3 BcS +
1 1
a c e g h
15. N xc5 Nxc5
IT!]
8. ... c5 ! 16 Bg 5 Rd 5
Qd5 Be&
•
1. e4 e5
7 7
2. Nf3 Ne&
6 6
3. Bb5 d6 5 5
4. d4 Bd 7 4 4
5. Nc3 Nf6 3 3
6. 0-0 Be7 2 2
7. Re 1 0-0? 1 1
a c e f g h
7 exd4. He n o w l oses
H e re B l a ck m u st su rre n d e r the ce nte r
b y playi n g
materia I by force .
[ill
• • • •
s. Nc3- g6
9. eS Ne8
6. Be3 Ng4?
10. Bxf7 + ! Kxf7
(d iagram 13) 1 1. Ne&! !
a b c d e f h (d iag ram 14)
8 8 a b c d e f
7 7 8
6 6 7
5 5 6
4 4 5
3 3 4
2 2 3
1 1 2
a b c e g h 1
[TI]
The Black player in th is l i ne is normally
worried about the White's sortie of 11 .dxe6 loses the Queen to ·1 2.Qxd8
. . .
the Bishop on g7 is the key to whole of down the Ki ng to the middle of the board
Black's defense and attack, he tries to sta rti ng with : 1 2.Qd5+ KfS 13.g4+
swap-off th is Bishop with Ng4. However, Kxg 4 1 4 . Rg 1 + K h 4 ( 1 4 K h 5 • • •
this is an outright blu nder. Correct is 6. 15.Qd 1 + Rf3 16.Qxf3 + Kh4 17.Qg4# )
Bg 7. Black now loses a piece by force .
. • •
1 5 . Bg 5+ Kh5 16.Qd 1 + Rf3 17. Qxf3#
We now move on to one of the most result of which the active side gains an
interesti ng stage of chess learn i ng - the adva ntage".
' M iddle Game' in chess !
Th �e re nowned fo rm e r world chess
The m i d d le game in chess is basica l ly a cha m pion, Alexa nder Alekh i ne summed
seg ment between the open ing phase and u p the i m porta nce of com b i nation i n just
endgame stage (though there is no sharp one l i ne " Combi nation is the Sou l of
l i ne of demarcation ) . Chess"!
One of the main aspects of the m iddle Now the most i m porta nt q uestion - Can
game is tactics, wh ich i n fact, is the most we study the a rt of maki ng combi nations?
enjoya ble pa rt of the game. Tactics The a nswer is 'Yes'!
i nvolves com bi nations and sacrifices a nd ,
a s such , is a g reat enterta i ner! The fol low i n g tra i n i ng methods a re
suggested to solve th is pa rt of the book :
The tactics covered in th is seg ment of
book is detai l ed below : 1 . The themes i n th is section have been
broken down i nto 19 si m ple, basic and
•
easily recog n iza ble elements of the
Pin
game of chess (detailed on the left
• Knig ht Fork
hand side of th is page) .
• Dou ble Attack
"TYPICAL MID DLE GAM E CO MBINATIONS AND TACTICS 67 THE CH ESS COURSE
PI N
8 8
7 7
6 6
5 5
The checkmating pattern i n d iagra m 5 is
4 4 na med as ' Legal Mate' i n honou r of its
o riginator, the French player, M . de
3 3 Kerm u r Sire d e Lega l ( 1702- 1 792), who
d efeated his opponent, Sai nt- B rie with
2 2 the a bove idea .
This idea of ' Un p i n n i n g ' i s sti l l releva nt
1 1 today and is used by experienced players
as a th reat or trap aga i nst the opponent
a c e g h who goes in for p i n n i ng without a ny
w pu rpose.
, ""
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a c d e f g h
a b c d e f h
2. White to Play
8 8
, ""
7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a c e
a b c d e
3. White to Play
8 8
r ""
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g h
TH E CHESS COURSE 70 PI N
a b c d e f h
4 . Black to Play
8 8
r "
7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..)
a c e g
a b c d e f h
5. White to Play
8 8
r ""'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..)
a c d e f g h
a b c d e f h
6. White to Play
8 8
r �
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
PIN 71 THE CHESS COURSE
Part-11
a b c d e f h
7. White to Play
8
, "'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
a b c d e f h
8. White to Play
8 8
r "'
7 Move
No. WH ITE BLACK
6 6
5
4 4
3 3
2 2
1 1 \. �
a c e g
a b c d e f h
9. Wh ite to Play
8
r "'
7 7 Move
WH ITE B LACK
No.
6 6
5 5
4
3 3
2 2
1 1 \.. �
a b c d e f g h
THE CHESS COURSE 72 PIN
a b c d e f h
1 0. White to Play
8 8
r "
7 7 Move
WH ITE BLACK
No. ...
6 6
5 5
4
3 3
2 2
1 1 '- �
a c e
a b c d e h
1 1 . White to Play
8 8
r "
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 '" �
a c e g
a b c d e h
1 2. Black to Play
8 8
r """'
7 7 Move
WHITE BLACK
No.
6
5 5
4 4
3 3
2 2
1 1 \. �
a c e g
PIN 73 THE CHESS COURSE
Part-Il l
a b c d e f h
1 3. White to Play
8 8
r """
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 "' �
a c e g
a b c d e f h
1 4. White to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "'- �
a b c d e f g h
a b c d e f h
1 5. White to Play
8 8
, """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .)
a c e g
THE CHESS COURSE 74 PIN
a b c d e f h
1 6. Black to Play
8 8
r "'
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 ' ..)
a b c e g
a b c e f h
1 7. White to Play
8 8
r ""'
7 Move
WH ITE BLACK
No.
6 6
5 5
4
3 3
2 2
1 1 ' ..)
a c e g
a b c d e f h
1 8. Wh ite to Play
8 8
r "
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' ..I
a c e g
PIN 75 T H E CHESS COURSE
KNIG HT FO RK
7
The K n i g ht Fo rk i n a more com pl ex
position ca n be seen i n the g a m e between 6
Chernykov a nd Belyuch i k1 Lod z 1 9 53
( Diag ra m 3) . 5
a b c d e f h 4
8 8
3
7 7
2
6 6
1
5 5
4 4 We concl ude thi s section with a position
fro m the g a m e b e tw e e n M e m o -
3 3 M a cg ova n Moscow 1 9 5 6 ( D ia g ra m 5 ) w ith
a repeated a d vice that a centra l ly p laced
2 2 K n i g ht shou l d n ever be ta ken l i g htly no
matter how u nassu m i n g it a ppears to you :
1 1 a b c d e f g h
a b c d e f g h rn 8 8
Black is secu re i n the know l edge that 7 7
Wh ite's K n ig ht has no access to the vita l
f6 sq u a re a s it g u a rd ed by h i s own K n i g ht 6 6
on d7 but th is tu rn s to be i l l usion as W h ite
dea l t a h a m mer b low with 1 . Qxd7!! After
the forced 1 • • Bxd7 1 K n i g ht's wa r
• •
5 5
d a n ce sta rted w i th 2. Nxf6+ KhS
3.Nxe8+ fol l owed by Nxc7 4 4
It is a lways better to kick a strateg ica l ly 3 3
placed o p ponent's Knig ht but you have to
be very ca refu l as it is l i kely to boomera ng 2 2
i n som e positions a n d th e u nassu m i ng
Kn i g ht com es back to the strategic 1 1
s q u a re s t ri u m p h a n t l y ! Th i s w a s
d iscovered to the d isbel ief by Black i n the a c e g h [[J
game between D uckste i n - Johansson ,
M oscow 1 9 56 ( Di a g ra m 4 ) . With a bri l l ia nt Queen sacrifice Wh ite
succeeded i n b ri n g i ng B lack's Ki ng a nd
Black has j ust g iven a kick to the centra l ly Queen i nto a d i rect ' Kn i g ht-Sq u a re
placed W h ite's Knig ht on dS a nd is Rel ationship' : 1 . QfS+ !! Rxf8 2. Rxf8+
expecti n g its retreat o r a h a rm less check KxfS.
from f6 sq u a re with no fu rther threat. But
The stage is set for the K n i g ht to retu rn
the i nventor of the K n i g ht's move had a with a h a n dfu l of ca ptu re sta rti ng w ith :
hea rty l a u g h as the K n i g ht gave a sma l l 3.Nxd7+
K N I G HT FO RK 77 THE CHESS COURSE
Pa rt- I
a b c d e f h
1 . White to Play
8 8
r "
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..J
a c e g
a b c d e f h
2. White to Play
8 8
r �
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..J
a c e g
a b c d e f h
3. Black to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..J
a c d e f g h
THE CHESS COURSE 78 K N IGHT FORK
a b c d e f h
4. B lack to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a
a b c d e f h
5. Black to Play
8
r """
7 Move
WH ITE BLACK
No.
6
5
4
3
2
1 " �
a
a
6. White to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g
KNIGHT FO RK 79 THE C HESS COURSE
Part-11
a b c d e f
7. White to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "' ..I
a c e
a c d e f
8. White to Play .
8 8
r """
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e f h
9. White to Play
8 8
r ""
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 \... �
a c e f g
a b c d e f h
a b c d e f h
1 1 . B lack to Play
8 8
, ""
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \... �
a c e f
a b c e f
1 2. Black to Play
8 8
, ""'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. �
a c e f g
KN IGHT FORK 81 THE CHESS COURSE
Pa rt-Ill
c d e f h
1 3. White to Play
8
" ""
7 Move
No. WH ITE BLACK
6
5
3
2
1 1 " ...!
a c e g
b c d e f h
1 4. White to P lay
8
" ""
7 Move
WH ITE BLACK
No.
6
5
3
2
1 1 ' .)
a c e
c d e f h
1 5. B lack to P l ay
8
r "'
7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3
2
1 1 ' ./
a c e
a b c e g
a b c d e f
1 7. Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .)
a c e g
a b c d e f h
1 8. Wh ite to Play
8 8
r ""
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .)
a b c e g
I dxe5
10. Bxf6 Bxf6
Or else Black loses Pawn without a ny
com pensation . 1 1. Qe4!
1 7. 1 Qd5! Attacks the Roo k on aS a nd th reatens
m ate i n one go ( d i a g ra m 2) .
Diagra m 1
I !: I ::4 I :::? I
The text move a ppea rs to be natu ra l so as
4. Bxc6, dxc& 5 . Nxe5 Qd41 ( Diagra m 4)
- Black s i m u lta neously attacks K n i g ht on
e5 a n d Pawn on e4 a n d recovers the sa me
to avert the th reat of 5 . Ng5 however; th is after retreat of the Knig h t : 6. Nf3 Qxe4+
is not correct as it a l lows materi a l gain for 7 . Qe2 Qxe2+ Black obta i ns the ' Double
W h ite th ro u g h a ' Double Attack. The Bishops' adva ntage - a m i n i m a l 'Open i ng
correct d efense is 4 c6 . • • •
Adva nta ge' or w i n n i ng a ' M i nor Excha nge'
I 5 . I dxe5 I Nxes I at the master's l evel .
a b c d e f h a b c d e f h
8 8 8 8
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e f g h [I] a b c d e f g h [f]
DOUBLE ATTACK 85 T H E CH ESS COURS E
Pa rt-I
a b c d e f h
1 . Black to P lay
8 8
r ""
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \. .,1
a c e
a b c d e f
2. Black to Play
8 8
r "'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .,1
a c e g
a b c d e f g h
3. White to Play
8 8
r "'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
THE CHESS COURSE 86 DOUBLE ATIACK
a b c d e f h
4. Black to P lay
8 8
r """'
7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e
a b c d e f h
5. White to P lay
8 8
r "'
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
a b c d e f h
6. White to Play
8 8
r """'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b e f g h
DOUBLE ATTACK 87 THE CHESS COURSE
Part-11
a b c d e f h
7. White to Play
8 8
, ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e f h
8. White to Play
8 8
, ""
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 "' ...)
a c e g
a b c d e h
9. Black to Play
8 8
, "''
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ...)
a c e g
THE CHESS COURSE 88 DOUBLE ATTACK
a b c d e f h
1 0. Wh ite to Play
8 8
r """'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. �
a c e h
a c e h
1 1 . Wh ite to Play
8 8
r """
7 7 Move
No.
WHITE B LACK
6 6
5 5
4 4
3 3
2 2
1 1 "' ..)
a c e g
a b c d e f h
1 2. Black to Play
8 8
r """
7 7 Move
WHITE B LAC K
No.
./
6 6
5 5
4 4
3 3
2 2
1 1 \.. - �
a b c d e f g h
a c e f g
a b c d e f h
1 4. White to Play
8
r "''
7 Move
WH ITE BLACK
No.
6
5
4
2
1 \.. .I
a b c d e f h
a b c d e f g h
1 5. Wh ite to Play
8
r """
7 Move
WH ITE BLACK
No.
6
5 5
3
2 2
1 1 " �
a d e f g h
THE CHESS COURS E 90 DOU BLE ATTACK
a b c d e f g h
1 6. B lack to Play
8 8
r "
7 7 Move
WH ITE B LACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 '- ..,1
a b c d e f g h
a b c d e f g h
1 7. Wh ite to Play
8
r "
7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..,1
a b c d e f g h
a b c d e f h
1 8 . Black to P lay
8 8
r ""
7 7 Move
WH ITE B LACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .I
a b c d e f g h
DOUBLE ATTAC K 91 THE CH ESS COURSE
SKEWER ATTACK
6 6
5 5
4 4
3 3
2 2
1 1 "' ..)
a c e
a b c d e
2. Black to Play
8 8
r ""'
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 "' ..)
a c e g
a c d e f h
3. White to Play
8 8
r
7 7 Move
No.
WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
THE CHESS COURSE 94 SKEWER ATTACK
4 . White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 \.. ..1
a c e g
a b c d e f g h
5. White to Play
8 8
r ""
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..1
a c e g
a b c d e f
6. White to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 \.. ..1
a c
6 6
5 5
4 4
3 3
2 2
1 1 \. �
a c e f g
a b c d e f g h
8. Wh ite to Play
8 8
r �
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. .)
a b c d e f h
a b c d e f h
9. White to Play
8 8
r "
7 7 Move
WHITE B LACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. .I
a b c d e f g
THE C HESS COURSE 96 SKEWER ATTACK
a b c d e f h
1 0. White to Play
8 8
r "
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2
1 1 "' ..I
a c e g
a b c d e f h
1 1 . White to Play
8 8
r ""'
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \. ..)
a c e g
a c d e g
1 2. White to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5
4 4
3 3
2 2
1 1 "' .)
a c e g
SKEWER ATTACK 97 T H E CHESS COURSE
Pa rt-Ill
a b c d e f h
1 3. White to Play
8 8
r """'
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. .J
a c e
a b c e
1 4. Wh ite to Play
8 8
r ""'
7 7 Move
No. WH ITE B LACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. .,I
a b c d e f g h
a b c d e f h
1 5. White to Play
8 8
r ""'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. _.J
a c e g
TH E CHESS COURSE 98 S KEWER ATTACK
a b c d e f h
1 6. White to Play
8 8
, ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \._ �
a b c d e f g
a b c d e f
1 7. White to Play
8 8
r '
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \._ �
a b c d e
a b c d e f
1 8. Black to Play
8 8
/' "
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2
1 1 \._ ..J
a c e f g h
S KEWER ATTACK 99 THE CHESS COURSE
BACK RANK
Of a l l the mating ideas, 'Back Rank' a b c d e f h
checkmate is very easy for a beg i n ner to
understand . The letha l check is given 8 8
either by a Rook or Queen to the
opponent's Ki ng on its 1st ran k . Due to the 7 7
presence of Pawn Ba rrier in front of the
King on its 2"d ra n k, the King has no 6 6
sq uares to escape and its' checkmate.
This theme is a freq uently seen motif in 5 5
the ga mes played at a l l levels from
beg i n ners to masters for the sim ple 4 4
reason that the esca pe squares of the
defend ing King on the last ran k of the 3 3
boa rd a re very few. That is the reason why
it usual ly becomes necessa ry to g ive the 2 2
protecti ng King an esca pe sq uare on the
second ra nk by push ing forwa rd one of the 1 1
pawns in the ba rrier.
a c e g
The theme of Back Ran k weakness has
given us several beautifu l combinations,
[]]
which gives us a bu ndant pleasu re to go The Black's Rook on eS is attacked twi ce
th rough aga i n and agai n . We sha l l however, it is a lso defended twice and
examine few of them in this section . hence the exchanges wi l l not yield a ny
material gai n . But, just imagi ne that if one
a b c d e f h of the defender - either the Rook on cS or
the Queen on d7 is driven away, White wi l l
8 8 be a ble to infl ict checkmate . Th is becomes
the motif of this bri l l iant combi nation,
7 7 carried out through a series of amazing
Queen sortie :
6 6
1 I
1. Qg4! I
5 5 The concept is si mple!
4 4
1 1 . I ... I QbS!
If 1 . . . . Qd8 2. Qxc8 Qxc8 3. Rxe8 +
3 3 fol lowed by mate. The excla mation mark
for the Black's text move is i n view of the
2 Back Ra n k threat created with the idea : 2.
••• Qxe2! 3.Rxe2 Rcl + 4.Ne1 Rxe l+
1 S.Rxe1 Rxe1#
a b c d e f g 1 2. IQc4! I
Thwa rting Black's idea ! The Wh ite Queen
is untouchable. If Black ca ptu res the
Diag ram 1 is the basic i l l ustration of this Queen with h is own Queen or Rook he is
theme from a game between Streck - mated in two moves.
Ba rrasch, 1 9 1 2 after White's stunning
1 .Qg5! ! If Black accepts the Queen 2. ... Qd7
sacrifice, it's a mate in two, starting with 3. Qc7! QbS
2.Rf8 Now the Wh ite Queen is also
threaten i ng mate with 2.Qd8# Black 4. a4!
resigned as mate ca n be avoided only by With an idea to gain control over the a4-
giving away Queen for nothing . d8 diagonal by decoying the Black Queen
Our next exam ple i n th is section is dubbed to a sq uare on which it can be attacked by
as the 'Com bi nation of the 20th Century' . the White's Rook.
The position arose in the game between 4. ... Qxa4
Adams - Terre, New Orleans, with white to
play (Diag ram 2) . 5. Re4!
a c e g
a b c d e f h
2. White to Play
8 8
r "'
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..)
a c e g
a b c d e
3. White to Play
8 8
r "'
7 7 Move
WH ITE BLACK
No .
6 6
5 5
4 4
3 3
2 2
1 1 "
a c e g
THE CHESS COURSE 102 BACK RANK
a b c d e f h
4. White to Play
8 8
r ""
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 '- �
a c e
a b c e f
5. Black to Play
8
r ""
7 Move
No. WH ITE BLACK
6
5
3
2
1 1 "' �
a c e g
a b c d e f h
6. White to Play
8 8
r "
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 �
a c e g
BACK RANK 103 THE CHESS COURSE
Part-11
a b c d e f h
7. White to Play
8 8
r "'
7 7 Move
WH ITE
No. BLACK
6 6
5 5
4 4
3 3
2 2
1 1 " """
8. Black to Play
8
r "'
7 7 Move
No. WH ITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \. .J
a c e
a b c d e f h
9. Black to Play
8 8
r ""'
7 7 Move
WH ITE BLACK
No.
6
5 5
4 4
3 3
2 2
1 1 \.. ...!
a b c d e f g h
THE CHESS COURSE 1 04 BACK RANK
a b c d e f h
1 0. Wh ite to Play
8 8
r """
7 7 Move
·'
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "' .,)
a b c d e f h
a b c d e f h
1 1 . Black to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "' ...1
a c e g
a b c d e f h
1 2. White to Play
8 8
r "'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g h
BACK RAN K 105 THE CHESS COURSE
Pa rt-Ill
a b c d e f h
1 3. B lack to Play
8 8
r �
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "' ..I
a b c d e f g h
a b c d e f g h
1 4. White to Play
8 8
r """
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e f h
1 5. B lack to Play
8 8
r �
7 7 Move
WH ITE B LACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \... ..I
a c e g
THE C H ESS COURSE 106 BACK RANK
a b c d e f h
1 6. Black to Play
8 8
r """
7 7 Move
WHFrE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " .J
a c e
a b c d e
1 7. White to Play
8 8
r ""'
7 7 Move
WH ITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' .J
a c e 9
a b c d e
1 8. Black to Play
8 8
r ""
7 7 Move
WH ITE BLACK
No .
6 6
5 5
4 4
3 3
2 2
1 1 \. .)
a c e 9
BACK RANK 107 T H E CHESS COURSE
DISCOVE RE D ATTAC K
Discovered Attack ta kes place when one a b c d e
of the piece moves out of the way a n d , in
doing so, ' D iscovers' a n attack on the 8 8
enemy by a nother piece in 'Wa iti ng ' . The
piece in 'Wa iti ng' is either the Queen, 7 7
Rook or Bishop w h ich does most of the
d a mage. Howeve r, this attack a lso offers 6 6
l uxury of g a i n i ng material a dva ntage or
creati ng dea d ly th reats from the m oving
piece ! 5 5
For tactic recog nition pattern, you w i l l 4 4
fi nd th ree pieces on t h e sa me l i ne - two
pieces of the attacki ng side, whi ch is
u n leash i ng the Discovered Attack and 3 3
one of the defender - the victim !
The si m p le trap laid by Wh ite i n ' French
2 2
Defense is a good exa m ple to sta rt this
section : 1 1
1. e4 e& a c e g h [l]
2. d4 dS After 1.Re5 Black suddenly fi nds that h i s
3. eS cS Queen has only o n e safe sq uare on d3
(1 Qg4 a l lows 2.h3 a n d t h e Queen i s
4. c3 Ne& • • •
hel ped the ca use . White simply played 1. ca mp is th rown i nto d isa rray. 2.Rxe1 is
NdS! Mate ca n only be averted by giving out of q u estion as the Knight forks the
up the Queen . Black resig ned . Queen from f2 by 2. Nf2 + . After the
• ••
everyth i n g .
a b c d e f h a b c d e f h
8 8 8
7 7 7 7
6 6 6
5 5 5 5
4 4 4
3 3 3
2 2 2 2
1 1 1 1
a c d e f g h [[J a c e g h e§]
DISCOVERED ATTACK 1 09 THE CHESS COURSE
Part-I
a b c d e f h
1. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..I
a c e g
a b c d e
2. Black to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6
5 5
4 4
3 3
2 2
1 1 " .../
a c e g
a b c e
3. Black to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..)
a c e g
THE CHESS COURSE 1 10 DISCOVERED ATTACK
a b c d e f h
4. White to Play
8 8
r """
7 7 Move
No. WHITE BLACK
6 6
5
4 4
3 3
2 2
1 1 ' �
a b c d e f g h
a b c d e f h
5. White to Play
8 8
, ""'
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 " _)
a b c d e f g h
a b c d e f h
6. Black to Play
8 8
r """
7 7 Move
WHITE
No. BLACK
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g h
DISCOVERED ATTACK 111 THE CHESS COURSE
Part-11
7. Black to Play
8 8
r """
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 '- �
a c e g
a b c d e f h
8. Wh ite to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a b c e
a b c e f h
9. Wh ite to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a b c d e f g
6 6
5 5
4 4
3
2 2
1 1 ' �
a b c d e f g h
a b c d e f h
11. White to Play
8 8
/ """"�
7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a b c e g
a b c d e f h
12. White to Play
8 8
r """"�
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a b c e g
DISCOVERED ATTACK 1 13 THE CHESS COURSE
Part-Ill
a b c d e f h
13. Black to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 '- �
a c e g
a b c d e f g h
14. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
a b c d e f h
15. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5
4 4
3 3
2 2
1 1 \.. .I
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a b c d e f g h
DISCOVERED ATTACK 115 THE CHESS COURSE
DISCOVERE D C H ECK
Th is section deals with ' Discovered a b c d e f h
Check' , wh ich is noth i ng but an extension
of 'Discovered Attack' ! 8 8
A ' Discovered Check' is broug ht a bout 7 7
when on moving a piece, a check is
' Discovered' on the opponent's King by
a nother piece in 'Wa iti ng ' . 6 6
Si nce the Check m ust b e dealt a t once, 5 5
the attacki ng side normally wins material
th rough the moving piece by captu ri ng
the opponent's material . 4 4
For pattern recog n ition purpose, we fi nd 3 3
th ree pieces on the sa me l i ne - two of
a �tackers and the helpless defend i ng
� �n � . The attacki ng side's piece i n hiding '2 2
IS e1ther the Queen, Rook or Bishop.
1 1
We see m o re d a n g e ro u s fo rm of
D i scove red C h e ck - the ' D o u b l e a c e g h [IJ
Discovered Check' - when both the piece
which moves out of the way and as a lso :
the piece uncovered g iving Check at once ! Th is Discovered Check a l lows Wh ite to win
Black's Queen j ust for a Knight. Th is l ittle
The side in Dou ble Discovered Check is i n
combi nation is successfu l for the sim ple
a h o pel ess position beca u se it is
i m possi ble to remove check from both the reason that the Knight on c6
not only
pieces either by blocking the check or attacks the Queen on dB
but also the e7
ca ptu ri ng both the checking pieces at sq uare. As such the Queen ca n not block
once . Only in ra re ci rcu mstance do we see the check without a l lowing its capture .
the defend ing King in a position to ca ptu re We see the power o f Dou ble Discovered
one of the unprotected checking piece
placed near to it. The renowned chess Check from the fa mous offhand game
player, Aron N i mzowitsch descri bes the between the g reat Masters, Richard Reti -
Dr. Savielly Tarta kower, Vienna, 1910.
11. I e4
plight of King in Dou ble Check : "Even the
laziest of the King flees in the face of
Dou ble Check"! !
I c& I
The 'Caro- Ka n n ' defense - this open i ng is
The most nota ble exa m ple of Discovered
Check is the fa mous open i ng tra p in the cred ited to the Eng lish master, Horatio
Petroff Defence : Ca ro ( 1 862- 1920) a n d Austrian, Marcus
1. e4 eS
Kan n ( 1 820- 1 886) for i ntrod uci ng new
ideas in their work publ ished i n 1886.
2. Nf3 Nf6 However, th is open ing fi nds a mention by
the fa med Ita l ian master, G u i l io Polerio
Th is d i rect counterattack by Black is ( 1 548- 1 6 1 2 ) way back i n 1 590 !
kn o w n a s Petroff Defe nse o r the
alternate, Russian Defense, named after
2. d4 dS
its o ri g i nator, the fa med Russian Master 3. Nc3 dxe4
Alexa nder Petrov ( 1 784- 1 867 ) .
4. Nxe4 Nf6
3. NxeS Nxe4? s. Qd3 es
4. Qe2! Nf6?? 6. dxeS Qa5+
7. Bd2 QxeS
5. Ne&+! 8. 0-0-0! Nxe4
(d iagram 1) (diag ra m 2)
a b c d e f g h
a b c d e f h
2. White to Play
8 8
7 r �
Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a b c d e g
a b c d e f h
3. White to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5
4 4
3 3
2 2
1 1 \... .)
a b c d e f g h
THE CHESS COURSE 1 18 DISCOVERED CHECK
a b c d e f h
4.White to Play
8 8
r "'
7 7 Move
WHITE
·'
BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 '- �
a c e g
a b c d e f h
5. Black to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 '- .I
a c e g
a b c d e f h
6. Black to Play
8 8
r �
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 '- �
a c e g
DISCOVERED CHECK 1 19 THE CHESS COURSE
Part-11
a b c d e f h
7 . Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "" .,1
a c e g
a b c d e f h
8. White to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "" ..,I
a c e
a b c d e f h
9. Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..,
a c e g
THE CHESS COURSE 120 DISCOVERED CHECK
a b c d
1 0. Black to Play
8
f """
7 Move
WHITE BLACK
No.
6
1 ' �
3
2
1 ' �
2
1 ' )
e g h
DISCOVERED CHECK 121 THE CHESS COURSE
Part-Ill
a b c d e f h
13. White to Play
8 8
r """
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3
2 2
1 1 ' �
a b c d e f g h
a b c d e f h
14. Wh ite to Play
8 8
r '"""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a b c d e f g h
a b c d e f h
15. Black to Play
8 ;�{j;
'%/��
8
'0 /�/
7 .t ��
% �//-;f/
'' /
�!
/�/
�</, /�.:.-�
7 r
Move
WHITE BLACK
'"""
6 ;y�0;-,
0 �---�
0f::. 6
No.
%:'/i
--� <·,-:�
/'�
�at
• • /- //
5 /
:� {:
�'�'I.�/� -
>;/./�/;:�<-;
5
4 �- �� '/./
_�:
,>}@:�; i
V::,;; 4
; 'iY ���:� /
;..-; , _ _ ./
3 : i��
; /•/. K
///�
3
�
'/. .
;;: �
//
2 .
/. -- ,/
/. 2
�/'
/.>·:::/
1 1 "' �
a b c d e f g h
THE CHESS COURSE 122 DISCOVERED CHECK
a b c d e f h
16. Wh ite t o Play
8 8
r ""'
7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. �
a c e g
a b c d e f h
17. Wh ite to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6
5 5
4 4
3 3
2 2
1 1 \.. .I
a b c d e f g
a b c d e f h
18. Wh ite to Play
8 8
r ""'
7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .)
a c e g
DISCOVERED CHECK 123 THE CHESS COURSE
DESTROYIN G THE D EFE N D E R
I n th is cha pter we w i l l lea rn the tech n ique The starti ng poi nt of Ruy Lopez Open ing
of ' Defense El i m i n ation ' . The piece (diagra m 1). The key poi nt of th is open i n g
defend ing a nother piece or a vita l sq uare i s that Wh ite goes on renewing t h e threat
is ca lled the Defender. Therefore, if at a l l of el i m i nati n g the defender a nd w i n ni n g
you wa nt t o w i n m aterial or control a n
t h e pawn w h i le Black kee ps on d efend ing
i m porta nt sq uare it wou ld b e prudent for
you to drive away its d efender or d estroy it.
it.
Whenever a chessman is attacked , there
are th ree options ava i lable to us :
Black puts u p the option before Wh ite .
1 . Move the attacked chessman to a safe
1 4 I Ba4
sq uare .
2 . Defend it. . .
1 2·1 .. I N e& 1. d4 dS
2. c4
.
1 3·1 BbS c4
�,.,.,h .,.,.
White gam bits the pawn tem porari ly. If
a b
....----!��-""""
.-
c
..,.,.,.,.
"""'
d
-....�
e
..,.,
f
,.,.,.,.........
Black accepts, the ope n i ng tra nsposes
8 8 i nto 'Queen's Ga m bit Accepted'. If he
decl i nes the g a m bit pawn, it's ca l led
7 7 'Queen 's Ga m bit Decl ined'.
I e&
6
5
Now Wh ite concentrates on attacki ng the
4 4 dS pawn whereas Black keeps defend i ng
it.
3 3
2 2
3. Nc3 Nf6
1 1 4. BgS
a b c d e f g h [I] (diagra m 2)
THE CHESS COURSE 1 24 DESTROYING THE DEFENDER
a b c d e f h Ta l fig u res that Black's key defender is the
8 8
Kn ight on eS
g uard i ng the f7
pawn , wh ich
is attacked twice . The ' Master of Sacrifi ce'
weaves a mating net with his typica l
7 7 tradema rk sacrifice · !
6 6 11. I Qxes!! l
5 5
4 4
The f7 protection of Black va n ishes in the
th i n a ir.
3
1. ..
dxes .
2
2. exf7+ Kf8
1
a c e g (2 ... Kd8 or 2 . . .. Kd7 is answered by
BfS+)
As the Knight on f6 defends the pawn,
8 8
Setti ng a wel l - know n tra p ! Wh ite wi l l
suffer loss of materia l i f h e tries to w i n the 7 7
5. cxdS exdS 6. NxdS?
Pawn with
NxdS! 7. Bxd8 Bb4+ Black recovers the 6 6
Queen and wi l l emerge better on the
materia l count. 5
The next exa m ple i n th is section is the
4 4
su perb defence elimi nation tech n ique
employed by the VIII World Cha m pion,
3 3
the im morta l M isha Ta l (Wh ite) i n h is
3b ).
game agai nst Alexei Suetin, Tb i l isi 1969
2 2
( Diagra m
a c d e f h 1 1
8 8 a c e
1. RxeS!! dxeS 2.
Bishop . As such , White had no hesitation
1 1 in el i m inati ng it with
a b c d e f g
Qf6 with mate to fol low.
1. White to Play
8 8
r ""
7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e f h
2. Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g h
a b c d e f h
3. White to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a c e g
THE CHESS COURSE 1 26 DESTROYING THE DEFENDER
a b c d e f h
4. White to Play
8 8
r �
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. """
a b c d e f g
a b c d e f h
5. Black to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. .J
a c e g
a c e h
6. White to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
1 1 \. ..)
a c e g
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e f h
8. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6
4 4
3 3
2 2
1 1 \.. �
a b c d e f g h
a b c d e f h
9. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. ..I
a c d e f g h
5 5
4 4
3 3
2 2
1 1 ' �
a b c d e f g h
a b c d e f
11. Black to Play
8
F ""'
7 Move
WHITE BLACK
No.
6 6
1 ' ..)
a b c d e f
a c d e f h
12. Wh ite to P lay
8 8
r """
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' _..)
a c e g
6 6
5 5
4 4
3 3
2 2
1 1 "' .,1
a c e
a b c d e f
14. White to Play
8 8
r "'
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 ' .,1
a c
a b c
15. Black to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g h
5 5
4 4
3 3
2 2
1 1 ' ..I
a b c d e f h
a b c d e f h
17. Black to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " .I
a b c d e f g h
a b c d e f h
18. White to Play
8 8
r """'
7 7 Move
WHITE BLACK
No.
6
3 3
2 2
1 1 "' ..I
a c e g
8 .. 8 6 6
7 7 5 5
6 6 4 4
5 5 3 3
4 4 2 . 2
3 3 1 1
a b c e g h
2 2
rn
In the g a me between Estrada a nd
1 1
G l igorich from the Va rna Chess Olympiad
a c e g h[I] 1962 , the power of Black's Ca nons proved
too m uch for the Wh ite Queen (d iagra m
In Chevre - Wirthensohn, St. Gallen 197 1
(diagra m 1)
Black is exerti ng tremendous
3).
pressure with Queen, Rook and Kn ight in a b c d e f h
com mand ing position a nd , it seems as
8 8
though mate shou ld not be fa r away. The
only piece of White that is preventi ng 7 7
from the axe to fal l is the Queen -
preventi ng 1.
••• Rc1# So, a si m ple 6 6
1 QaS!
decoying sacrifice • • • • White faces
5 5
inevitable Checkmate .
The next exa m ple i n th is section (diagra m 4 4
2) i s from the ga me between Stein and
3 3
VII World Cham pion , Smyslov, Moscow,
1972 . For the ti me bei ng Black has pin ned 2 2
the Bishop on g2 against the Ki ng,
preventi ng it from playi ng havoc on the 1 1
open d iagona l . However, Stein fou nd out a c e g h
a bea utifu l idea of decoying the hosti le rn
White's Bishop and Rook have not got off Pawn to a new Queen . To put this pla n into
from their starti ng blocks and therefore action, Wh ite played :
the White Ki ng looks vu l nerable on the
back ra nk. Any check by Black from that
1 1. 1 Qf6+!! 1
ra nk wou ld be fata l as the Bishop on a4 is The enemy troops have been disru pted i n
preventing the King's escape. But, Wh ite o n e stroke a nd the ca ptu re o f the d rea m
is holding the fort i ntact as the Knig ht, i n sq u a re is just with i n sig ht.
su pport of the Queen and Pawn o n eS 1. . . Qxf6
.
a b c d e f g
removed . It's time to remove the second . 8 8
So,
I Rd8! 7 7
6 6
3. Rd1#
The Black Queen is ta boo as it wou ld force
Estrada resig ned without
5 5
wa iting for fi nal rituals to be completed .
Our next exam ple (d iagra m 4)
is from the 4 4
game between Laza revic - Jovanovic,
3 3
Belgrade 197 1 .
a b c d e f h 2 2
8 8
1 1
7 7
a c d e f g hrn
6 6 Wh ite has ta ken commanding position
with h is Rooks dou bled however, the
5 5
Knight on e7
is preventi ng i nfi ltration of
4 4 Wh ite's Queen to the dB
sq uare . Th is
leads to the idea of Decoyi ng the Kn ight
3 3 from its defense :
2 2 1 1. I RcS+!! I
Th is move forced i m med iate ca pitulation
1 1
of Black i nasm uch after:
a b c d e f g h 1. RxcS
m • ••
2. Rxc8+ NxcS
Wh ite is wish i ng that if the Black Queen
has no control on the e8square, he could
He is mated by
play 1. Rxg8+ fol lowed by promoti ng h is
13. 1 Qd8#
DECOYING 133 THE CHESS COURSE
Part-I
c d e f h
1. Black to Play
8
, �
7 Move
No. WHITE BLACK
1 \. .-I
a b c
b c d e f h
2. Black to Play
8
r ""
7 Move
No. WHITE BLACK
6 6
5 5
4 4
1 1 \. ..,I
3. White to Play
8
r "
7 Move
WHITE BLACK
No.
6
1 1 ' �
a c e
a b c
4. Black to Play
8
r ""'
7 Move
No. WHITE BLACK
1 ' �
5. Black to Play
8
r """
7 Move
No. WHITE BLACK
6
1 \... �
6. Black to Play
8
, �
7 Move
No. WHITE BLACK
1 ' �
e g h
6 6
5 5
4 4
3 3
2 2
1 1 \. _.I
a c e g
a b c d e f h
8. White to Play
8 8
r ""''
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
a b c d e f h
9. Black to Play
8 8
r ""''
7 7 Move
WHITE BLACK
No.
6 6
4 4
3 3
2 2
1 1 " _.I
a c e g
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a c e f h
11. White to Play
8 8
r ""'
7 7 Move
No. WHITE BLACK
6 6
4 4
3 3
2 2
1 \..
a c e g
a b c d e h
12. Black to Play
8 8
r "
7 7 Move
No. WHITE BLACK
5 5
4 4
2 2
1 1 ' ..I
a c e g
5 5
4 4
2 2
1 1 \.. �
a c e g
a b c d e f h
14. Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
4 4
3 3
2 2
1 1 \.. ..1
a b c d e f g h
a b c d e f h
15. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..!
a c e g
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a b c d e
a b c d e f h
17. Black to Play
8 8
r """'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g h
a b c d e f h
18. White to Play
8 8
, ""'
7 7 Move
WHITE BLACK
No.
6 6
4 4
3 3
2 2
1 " �
a b
Deflection i nvolves l u ring a n enemy Black : "Yo u r th reats a re all •five-pa isa
piece, basica l ly a vita l defender away tra p•. I have saved the mate but who will
save you r Bishop?
1 6.. 1 Bd3! I
from a good sq uare on wh ich it defends
another piece or threat so as to g a i n a
decisive adva ntage.
Wh ite : - "Ta ke the Bishop, g ive me the
Let us u ndersta nd th is theme from a very
Ki ng" !
I &. I . . I Rh&? I
famous m i n i atu re between Teed - Del mar
1896
1�- I d4 I f5
.
e4
The open i ng is na med as •outch Defense•,
But, White takes the K i n g I
17. IQxhS+!!I
Black•s idea is to gain control of a nd to
avoid si mpl ification in the Centre . The
first extensive treatment of this open i n g
I
(•Deflection•! ! ) .
7.
is deta i led i n a book b y El ias Stein
( Holland ), written i n 1 7791 RxhS
I 2. I BgS I h&? Bg6#
• ••
a
.
Fa l l ing into the trap The solution to fol lowi ng i l lustration i n
3. Bh4 gS d ia g ra m 2
between Shte m berg-Gulnin,
USSR 1968 a lso a ppears striki ngly similar
4. Bg3 f4 to the previous one, excepti ng the fact
that White•s Knight a nd da rk-coloured
( D iag ra m 1) Bishop have a lso joi ned the pa rty. We fi nd
a b c d e f h Teed- D i l m a r tra nsported seventy years
by the •Ti me-Mach i ne• !
8 8
a b c d e f h
7 7 8 8
6 6 7 7
5 5 6 6
4 4 5
5
3 3 4 4
2 2 3
3
1 1 2 2
a b c d e f g h[]J
1 1
Black : "Your Bishop is tra p ped , th is is my
ga me". a c d e f g h[IJ
THE CHESS COURSE 140 DEFLECTION
11- I RxfS! I gxfS 1. . .. QxdS
2. QeS+
g& fS.
Th is exchange sacrifice d eflects the
Black's pawn to Now only the Rook
a b c d e f h
f7
is left to be deflected from guard i ng the
vital sq uare.
8
2. QxhS+! RxhS
3. Bf7# 7
6
5
h
8 4
7 3
6 2
5 1
4 The concl uding exa m ple i n this section is
from a game between Giorgadze -
3 Ku preichi k, Kiev, 1973 (diagra m 5).
2 a b c d e f h
1 8 8
7 7
At fi rst gla nce it appears that Black has
6 6
c7
just managed to hold back Wh ite pawn on
e&
from don ning the crown. But the fact
that Black's Bishop on is cri ppled by 5 5
aS.
the Rook on e2, the coronation ceremony
took place by deflecting the Rook on 4 4
Got the idea? Yesl
1. Qa4+! Rxa4 3 3
2. cB=Q# 2 2
4
Our next exa m ple i n d iagra m is from the 1 1
h�
gS
game between Ludolf - Kots, Leningrad a c d e f g
1 962 . With Wh ite Bishop controlling
sq uare, mate can come from a ny of the Black pieces have ta ken a com manding
position a nd it appea rs that Wh ite will
c3 eS
dark sq ua res by a Queen check from
either the or sq ua re . Only one have to rush back its artillery to defense.
aB
defender, either Black's Roo k or Queen is To cou nter-attack, he has a check
d7
to be deflected . Wh ite's d rea m of a ava i la ble from sq uare but Black ca n
meeti ng with the Black King ta kes the escape via sq uare with no good
e7
form of: checks . Only if wish for one more check
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
a c e f h
2. Black to Play
8 8
7 7 r
Move
"'
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 " �
a c e g
a b c d e f h
3. White to Play
8 8
7 7 r
Move
WHITE BLACK
"
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c d e f g h
THE CHESS COURSE 142 DEFLECTION
a b c d e f h
4. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2
1 1 \.. ..1
a c e g
a b c d e f h
5. Black to Play
8 8
r """'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..1
a c e g
a b c e
6. White to Play
8 8
r """'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..1
a c e g
DEFLECTION 143 THE CHESS COURSE
a b c d e f h
7. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .-1
a b c d e f h
a b c d e f h
8. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .-1
a c e g
a c d e f h
9. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 "' ..1
a c e g
THE CHESS COURSE 1 44 DEFLECTION
OVE RLOADE D PIECE
A Piece is to be 'Overloaded ' when it is the bri l l i ancies which fol l owed one after
t h ru st u p o n t h e res p o n s i b i l i ty of the other:
1 1 . I Rxe7+!!1
defend i ng too m a ny Pieces or vita l
sq uares a t once .
cl.
Th is poi nt is i l lustrated from the famous Back Ra n k m ate threatened by the Black's
game between Wilhelm Ste i nitz ( I World Rook on But now starts the wa r da nce
Chess Cham pion) agai nst Van Ba rdelben, of the i nvi nci ble Roo k !
Hastings, 1 89 5 .
As i n Ada ms-Torre ( Back Ra n k) , wherein 2 . Rf7+! KgS
W h i te offe red h i s Q u e e n fo r s i x
consecutive moves, Stein itz too offered 3. Rg7+! KhS
his Roo k for six consecutive moves, with
the ca ptu re l ea d i n g to i m m ed i a te The captu re of the Rook on the ra n k a l lows
d isaster. Need less to add, the game Wh ite to ca ptu re the Queen with a check .
As such , the Rook is i m m u n e !
1)
g a i n ed Ste i n itz a ' Bri l l ia ncy Prize ' !
(d iagra m
a b c d e f h 4. Rxh7+! KgS
8 8 s. Rg7+!
7 7
The Overloaded Black Queen ca n do
nothi ng but to watch this tortu re si lentl y !
6 6
5 5 s. ... KhS
4 4 6. Qh4+ Kxg7
3 7. Qh7+ KfS
3
2 2 8. Qh8+ Ke7
1 1
9. Qg7+ KdS
a c d e f g h [IJ 10 . QfS+ QeS
The Bl ack's Queen on d7 is overloaded
with the responsib i l ity to d efend its Rook 11 . Nf7+ Kd7
Wh ite's Roo k on cl and X- Ray of the 12 . Qd&#
on the ra n k, which is u nder fi re from
d2
the link between its Rook, h is brother on
is loaded with the task of guard i ng the
1. ReS+! Kg7
Rook and mate . The job becomes easy :
a b c d e f g h 2. RxcB
8 8 2 Qxa1 2
The dust has settled . • • • • or • • • •
a b c d e f g h rn 6 6
1 1 · I .. · I Qh&!! I 5 5
2. Bxh6
Rxe1+
The Queen is ta boo as al lows
followed by mate . Wh ite Resigns 4 4
as it ca n 't save both the Rook a nd Bishop.
3 3
A beautifu l example of two pieces being
overloaded ca n be seen i n the game 2 2
3).
between Si mag in - N i kol ic, Kislovodsk
1968 (diagra m 1 1
a b c d e f h a c e
8 8
With King stra nded and Rooks not
7 7 connected, Black's Queen is overloaded
6 6 with the job of preventing mate on f7 as
wel l as guard i ng the Back Ra nk. Wh ite
5 5 rea l ized his adva ntage by elimi nati ng the
Bishop on g7 1.Qf6! Rg8 (1.
with
4 4 .•• Bxh6?? 2.Qxh8#) 2.Bxg7+ Rxg7.
3 3 Now, having forced Black's pieces i n
u n favo u ra b l e positi o n , N i mzow i tsch
2 2 annihi lates Black's defence with bri l l iant
1 3.Bxf7! Qxf7 (3 Rxf7?? 4.Qh8#)
• ••• The
Ra nk is now left open for Wh ite•s Queen to
g 4.Qd8+
i nfi ltrate with followed by mate .
a c e g
a b c d e f h
2. Black to Play
8 8
r "'
7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 \.. �
a c e
a b c d e f
3. Black to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \... �
a c e g
OVERLOADED PIECE 147 THE CHESS COURSE
a b c d e f h
4. White to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a b c e f g h
a b c d e f h
5. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4
3 3
2 2
1 1 ' �
6. Black to Play
8
r '""
Move
WHITE BLACK
No.
6
5
4
" ..I
a c e g
THE CHESS COURSE 148 OVERLOADED PIECE
a b c d e f h
8 8
7. White to Play
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. �
a b c e g
a b c d e f h
8 8
8. White to Play
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e h
8 8
9. Black to Play
r ""
7 Move
WHITE BLACK
No.
6
5 5
4 4
3
2 2
1 1 \.. �
a c e g
3 3 1 1
2 2 a c e g h [IJ
1 1
The Black's Bishop on fS i s attacked by
two pieces a n d d efended by two pieces.
1. Bf7+,
a b c d e f g h iTJ The Black King, one of the d efender, ca n
be d riven away by but h ow to
Black has weaved a mati ng net a round e l i m i nate the defence of Black•s Rook? Reti
White's King a n d now, only one move is used the bri l liant Li ne Closing com bi nation
to achieve this a i m :
h1.
req u i red to double the Rooks a nd del iver
the fi nal blow on
aS
As such the l i ne 1 . Bf7+! Kh8
Be8!!
needs to be opened for the Roo k to join
h is brother: 2.
1. . .. BcS!! The l i ne is snapped a nd the
2. BxcS RahS com m u n ication is broken. The fa u lt ca n not
be repai red !
fol lowed by mate. The i nteresti n g poi nt to be observed here
If ... after the text move is that Black ca n not
1 2. 1 Rfel I fS
ward off the dual th reat of protecti ng the
Bishop on a n d , the ensu i ng mate on the
sq uare itself, si nce the with d rawa l of
Black ca n w i n with :
Bishop d oes not prevent the mate :
h7 h2.
successfully defended against the m ate
2. Rxd2 Bxd2 3.
march i ng to g lory. He is u nder i l l usion that
1.
th reat on with his Queen on But he
Kxd2 c7
d raw is on ca rds with
Rh&! 1 . ...
has missed the point of Wh ite's play :
h3
with the Bishop on to ta ke the
gxh& 2. Qxh7#
ca re of pawn . It a ppears that the Closes the l ine at once since
forces Black resig ned
Pawn's jou rney will end a b ru ptly by the
1 Qxh6 2. Nf7+
since mate can only be averted by g ivi ng
enemy pieces, wh ich th reatens to cover
up the Queen with • • • •
the q ueening square . Never g ive u p !
There is a way to protect the Pawns by a b c d e f h
closi ng the l i n e :
I 1. I .. . I Bd6!! 8 8
A 'Short-Circu it' ! 7
I 2. I Rxd& 1 h2 6
or
I 2. I Bxd& I d1 =Q I 5 5
f7
responsi bil ity of keeping the Rook pin ned
a nd at the sa me guard the vita l pawn . 1 1
If the pin is l ifted , Black ca n not prevent
the mate . Wh ite therefore plays : a c e f g h []J
UNE OPENING & UNE CLOSING 151 THE CHESS COURSE
Test
a b c d e f h
8
1. White to Play
I' """
7 Move
WHITE BLACK
No.
6
5
4 4
3 3
2 2
1 1 \.. �
a b c d e f g h
a b c d e f h
8 8
2. Black to Play
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a b c d e f g h
a b c d e f h
8 8
3. Black to Play
I' """
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
THE CHESS COURSE 152 UNE OPENING & UNE CLOSING
a b c d e f h
4. Black to Play
8 8
r "'
7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \,. �
a c e g
a b c d e f h
5. Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \,. ..I
a b c d e f g
a b c d e f g h
6. White to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \,. _,)
a c e g
LINE OPENING & LINE CLOSING 1 53 THE CHESS COURSE
a b c d e f h
7. White to Play
8 8
, ""
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. .)
a b c d e f g h
a b c d e f h
8. White to Play
8
""'
7 I' Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e f g h
a b c d e f h
9. Black to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a b c d e f g h
THE CHESS COURSE 1 54 UNE OPENING & UNE CLOSING
SQUARE VACATION
In a game of Chess the 'Square Vacation• The previous exam ple was simple as the
tactic means a move that vacates a squares were cleared with checks but the
square for use by a d ifferent but more n ext o n e between H e e msoth -
important piece, which is going to del iver H e issen butte l , West Germ a ny 1958
the fata l blow. shows the sq uare vacation with gain of a
2).
In an advantageous position, it's a tem po as White has to defend agai nst the
com monplace situation to fi nd that one of mate th reats of Black (d iag ram
h
your own pieces is i n the way a nd, as a
resu lt you a re not able to take adva ntage a b c d e f g
of the situation . To find a way out of such
situations you shoul d go for immed iate 8 8
clea rance of the obstructi ng piece by
du mping it at an a ppropriate square I Any 7 7
delay wil l si mply al low the opponent to re
grou p.
The ideal square vacating tools a re
6 6
checks, ca ptu re or creating threats. This 5 5
limits the opponent's repl ies and you can
h
ach ieve your aim .
a b c d e f 4 4
8 8 3 3
7 7 2 2
6 6 1 1
5 5 a c e
g7
4 4 The open g-file is excellent for Queen to
operate, which is eyeing the square to
3 3 del iver the mate. However, a heavy traffic
jam on the fi le blocks the Queen's drea m
2 2 sq uare. The need is to elimi nate Rooks
without loss of time as Bl ack is
1 1
h [I]
threatening mate. How shou ld White
a c e g conti nue?
1)
In M a n n h e i m - Regensbu rg , 191 2
(d iag ram Wh ite's own Rooks a re
1 1. I ReS!! I
preventing infi ltration of its Queen i nto
the enemy's position and therefore, Not only defend i ng the mate threat on c2,
needs to be cleared. However, there but also attacking the Queen by brea king
shou Id not be any delay as Black enjoys the communication.
large material adva ntage and will reg roup
at the fi rst available opportu nity :
1. Rh8+! Kxh8 1. ... QxcS
2. Rh1+ Kg8 2. Rxh7+ Kxh7
Now the second.
1 3 . I Rh8+! I Kxh8 The second sacrifice of the Rook with a
check. The appea rance of the traffic pol ice
The squares are vacated for the Queen to has done the trickl The highway is clea r
take i nvade . for the Queen to i nvade.
1 4. 1 Qhl+ 1 1 3 . I Qg7#
with mate to fol low soon.
SQUARE VACATION 1 55 THE C HESS COURSE
The sa me motif ca n be seen i n Sokolov - a b c d e f h
M i khailov, 1973 but here White executed
the plan with a triple piece sacrifice ! ! 8
(diagra m 3)
7
a b c d e f h
8 8 6
7 7 5
4
6 6
5 5 3
4 2
3 1
a b c e f g h [}]
2
It is a co mmonplace situation where i n the
1 attacki ng side fi nds that h is own chessmen
a b c e f a re l i m iti ng the attacki ng possi bil ities. In
g
these situations it is best to vacate the
1 1. I Ra3!! I
sq uare with a sacrifice .
a b c d e f h
The fi rst one to save mate on al. 8 8
1. ... bxa3 7 7
2. Bd7!! 6 6
2. ... Qxd7 4 4
3. Rxh7+ 3 3
2 2
The regulation th i rd sacrifice .
1 1
3. . . . Kxh7 a c e
g7 3. gS=Q+!
1 bxc& al lows 2.Nc5 + w h i le if Bishop RxgS. a1-h8
_ _
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. ..1
a c e g
a b c d e f h
8 8
2. White to Play
r ""'
Move
WHITE BLACK
No.
"' ...I
8
3. Black to Play
7 7 r
Move
WHITE BLACK
""'
No.
6 6
5 5
4 4
3 3
2
1 1 \.. .)
a c e g h
a c e g
a c e f h
5. White to Play
8 8
r """
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 '- �
a c e g
a c e h
6. Wh ite to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
THE CHESS COURSE 1 58 SQUARE VACATION
a b c d e f h
7. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..)
a c e g
a c d e f g
8. Black to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 ' ..)
a b c e g
a b c d e
9. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
SQUARE VACATION 1 59 THE CHESS COURSE
PASSE D PAWN
6 6 1 1. I NcS ! ! I
Absolute stu n ner! It does the job of
5 5 clos i ng c-fi le a n d , at the same ti me it has
b l u nted the m issi l e power of the Bishop on
4 4 the b4 - d6 d ia g o n a l , thwa rti ng the
i m m i nent th reat of 1 • Bxd & .
•••
a c e g
a b c d e f h
8 8
2. Black to Play
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. .)
a b c d e f g h
a b c d e f h
8 8
3. White to Play
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2
1 1 '- ""'
a b c e f g h
THE CHESS COURSE 162 PASSED PAWN
a b c d e f h
4. White to Play
8 8
r ""
7 7 Move
BLACK
WHITE
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e f h
5. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
a b c e
6. Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 \.. ....I
a c e g
PASSED PAWN 1 63 THE CHESS COURSE
a b c d e f
7. Wh ite to Play
8
r
7 Move
"""'
WHITE BLACK
No.
6
'
5
4
3
2
1 "' .J
a c e g
a b c d e f h
8. Black to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 " �
a b c d e f h
a b c d e f h
9. Black to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. ..J
a b c e g
THE CHESS COURSE 1 64 PASSED PAWN
X-RAY ATTACK
The X-ay tactic i n Chess is derived from squ a re with the help of its Bishop on h3
the X- ray tech n ique used i n medica l but it seems that Wh ite has adeq uately
science - the detection techn iq ue used by d efended th is sq u a re with its Rook on f2.
X-ray mach i ne to 'See Th rough' the body. Now the see the penetrati ng action of
Similarly, i n Chess parlance , a n X-ray is Black's Roo k on f8 : X-Ray on the fl
the attacki ng a nd d efensive a b i l ity of a sq uare, passing th rough the Wh ite's Rook
piece to 'See Th roug h ' and have a go at on f2 . The vision is now clea r!
the ' h idden squ a re i n d i rectly ! a b c d e f h
X-ray attack is used both i n attack a nd
defense . In attack, it ta rgets the less 8 8
va l ua ble chessmen sta n d i ng beh i n d a
m o re - va l u a b l e p i e ce . It h a s a l so
7 7
defensive prowess of d efen d i n g its own
piece th rough one or more of the enemy 6 6
piece .
5 5
For pattern recog n ition pu rpose you have
to remem ber that X-ray attack can be 4 4
performed only by the Quee n , Rook a nd
Bishop. 3 3
To u ndersta nd th is rather com p l icated
defi n itio n , we ta ke the help of i l l ustration 2 2
i n diagra m 1 :
a b c d e f h 1 1
8 8 a b c d e f 9 h�
1. ••• Qfl + !
7 7
2. Rxf1 Rxfl #
6 6 If you have u nderstood the basics of X
Ray from the a bove exa m ples, the
5 5 position in d ia g ra m 3 between Pasman -
Macava ria n i , USSR 1 9 59 shou ld pose no
4 4 problems to you .
3 a b c d e f h
3
8 8
2 2
7 7
1 1
a c e f 9 h[I] 6 6
I n th is position between La rsen a nd 5 5
A n d e rsso n , Swed e n , 1 9 7 1 , W h i te ' s
Bishop h a s a n effect beyond its Rook o n 4 4
eS . Th is a l lowed Wh ite to l a u nch a mati ng
attack with : 3 3
1. Qh8+ ! ! Kxh8 2 2
2. Rxh S+ Kg8
3. Rh8#
1 1
a c d e f 9 h
In Sch u ltz - La u rens, Prenzla u 1 9 54, rn
( d iagra m 2) Black's Queen is attacki ng fl
Wh ite's pawn on h7 has left the Black King
X-RAY ATTACK 165 THE CHESS COURSE
g8 sq u a re Rd6 QeB
I :: I I
i n a d ifficu lt position . If only the
was clea r for the Queen :
Rd7
1 1. I Rxg7! I Rxg7 I Black resig n ed .
The s i m ple Decoy.
1 2• I Qg s +! I
a b c d e f h
The Rook o n g1 is a pplying X- Ray. Black
8 8
Resig ns .
7 7
I n N ielse n - Geller, Stockhol m 1954
( Diagra m 4)
Black's Bishop on a6-f1 6 6
d iagonal hel ped h i m to ra i n blows with :
a b c d e f g h 5 5
8 8 4 4
7 7
3 3
6 6 2 2
5 5 1 1
4 4 a b c d e f g h [[J
A si m i la r latent X- ra y attack along the
3 3
d iagonal ca n a lso be seen i n the g a m e
between Ben ko a nd Jeney, Buda pest,
2 2 1949.
1 1
a b c d e f g h
a b c d e f g h [IJ 8 8
1. . .. Rxc2!! 7 7
2. Qxc2 6 6
If 2. Rxc2? Qb1+
2. . .. Qxc1+! 5 5
3. Qxc1 Rxc1+ 4 4
4. Rf1 Rxf1# 3 3
A latent X- ray attack along the ra n k a s
w e l l as t h e d iagonal ca n be seen i n 2 2
Botvi n n i k - Vid m a r, N otti n g h a m 193 6 .
Wh ite's Queen is a pplying X- Ray attack o n
t h e B l a c k ' s Ro o k o n c8
with a
1 1
si m u lta neous X- ray attack of W h ite's fS a b c e
Rook o n the K n i g ht o n dS.
Using a Knight
sacrifi ce, W h ite was q u ickly a bl e to bust The Queen on b2attacks h i s cou nterpart
Black's bastion with successfu l X- ray on the f6sq ua re 'th ro u g h ' his K n i g ht on
d4.
1 1. I Nxf7! I Rxf7 I
attack. The g a me concluded : To concl ude the attack, W h ite in itiated
an excha nge sacrifi ce - 1.Rxd3! with
two-fold pu rpose : 1 ) Black's K n i g ht was
[ H e re 1 Kxf7 is not possible i n view of attacki ng W h ite's Queen . 2) To ri p open 'C'
2.Bxd5+ Ke8 3.Rxf6+-]
• • •
I 2. I Bxf6 I Bxf6 I
fi le to penetrate a nd d rive away Black's
King .
[ 2 Nxf6 is out of q uestio n a s the X- ray The ensu i ng va riation is easy to j u d ge :
attack 3.Rxf6 is even more q u icker]
• • •
a c e g
a c d e f h
2. White to Play
8 8
r """
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 " �
a c e g
a b c e f h
3. Black to Play
8 8
r """
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 \. �
a c e g
X-RAY ATTACK 167 THE CHESS COURSE
a b c d e f h
4. B lack to Play
8 8
'
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. ..,I
a c e g
a b c d e f
5. Wh ite to Play
8
r "
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' ../
a c e g
a c d e f
6. Black to Play
8 8
r """'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' ..,I
a c e g
THE CHESS COURSE 1 68 X-RAY ATTACK
ZWISC H E NZUG - TH E I NTE RM E DIATE MOVE
Zwischenzug (a German expression, with 2 fxe6 but he -is in for a su rprise !
•••
1 2. I Nc8+!! I
mea ning a n 'In- Between Move' or a n
'Intermed iate Move' ) 'is a Chess tactic i n
wh ich a player, instead o f playi ng the
n o rm a l ex pected m ove, p l a ys a n The Knig ht vacates the d6 sq uare for the
unexpected su rprising move that cha nges Queen !
the outcome of the game !
2. .. Rb/gxc8
.
5 5 3
4 4
2
3 1 1
2 a c e g h
m
1 1
"I ca ptu re h is Pawn on c7 with my Bishop,
a c e g h []J he ca ptu res my Bishop, my Roo k wi l l
ca ptu re h is b4 Bishop, h e ca n not ca ptu re
I n Euwe - Keres, H a g u e 1948 ( Diagra m 3) my Roo k with h i s Pawn as h i s own Rook on
Wh ite was u nder pressu re d ue to attack aS is ha n g i ng a n d I w i l l be a Pawn p l us".
on g2.He was expecti n g 1
• ••• for Rc2
wh ich 2. Bd2holds the fort but Black had The seq uence of exch a n ge went as per his
a nother way to w i n , the u nexpected : ca lculations :
h
2. White to Play
8 8
r �
7 7 Move
WHITE BLACK
No.
6 6
5 5
4
3 3
2 2
1 1 \.. ..I
a c e
a b c d e
3. Black to Play
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
ZWISCHENZUG - THE INTERMEDIATE MOVE 171 THE CHESS COURSE
a b c d e f h
4. White to Play
8 8
/ """'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4
3 3
2 2
1 1 \... �
a b c d e f g h
a b c d e f h
5. Wh ite to Play
8 8
I' '
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. ..)
a b c d e f g h
a b c d e f h
6. Black to Play
8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \. �
a c e g
THE CHESS COURSE 1 72 ZWISCHENZUG - THE INTERMEDIATE MOVE
DRAW BY RE P ETITIO N AN D STALEMATE
J u st i ma g i n e t h a t yo u h ave la n d ed i n a Wh ite is not i n a .. position to ha lt checks
hope l essly lost positio n . What wou l d you a n d h a d to co ntent with a d raw.
do? O n e i d ea wou l d be to resi g n
i m med iately a nd go back to t h e co mfo rts O u r n ext exa m pl e i n d ia g ra m 2
from
of h o m e . The 2nd i d ea - a n d the one w h ich Kopayev - Vista netskis, Vi l n i us, 1 949 is a
is ofte n adopted by the w i n n ers : • N ever s u perl ative effo rt by the Black to d raw the
G ive u p• ! ! Try for a l a st • sw i n d l e • where i n g a m e fro m a very bad positio n :
you trick you r o p po n e nt t o ach i eve a a b c d e f h
d raw !
The re a re two ways to ' Sw i nd le' you r
8 8
o p po n e nt :
7 7
1 ) Perpetu a 1 C hecks
2) Sta l emate . 6 6
Let u s sta rt w i th ' Pe rpetu a l Checks' :
5 5
To u nd e rsta n d th i s tactic, we sha l l have a
l ook at the position ( d ia g ra m l )from the 4 4
g a m e between U nzicker a nd Averba kh ,
Swed e n , 1 9 5 2 : 3 3
a b c d e f h
2 2
8 8
1 1
7 7
a b c d e f g h [IJ
6 6
1. . .. Qfl+!!
5 5
2. Kxfl Nxe3+
4 4 3. Ke2
3 3 3. Kg 1 a l l ows Black to recover the Q u ee n
w i t h a d i scovered a ttack o n t h e B i s h o p by
the Roo k . With the K n i g ht a lso a ttacki ng
2 2
the Roo k, It wou l d h a ve been a l l over for
W h ite . Now that e-fi l e is ope n , the Rook
on e& j o i ns the pa rty.
1 1
a c e g h iTJ 1 3 . 1 . .. I Nc4+
With a n overwhel m i ng m ate ri a l adva ntage, with perpetua l checks .
W h ite was convi n ced that he was wi n n i ng all
the way but, Black h a d an ace u p h i s sl eeve ! 4. Kfl Ne3+
1 1. I ... I Ng4! I s. Ke2 Nc4+
Ba d is 4. Kd3?? Nxb2+
2 ... Qh2#
The sacrifice has to be a ccepted as B l a c k was
fo rci ng checkm ate in one with
1 2. 1 hxg4 1 1 Stalemate:
N o l ess att ractive is the a rt of Sw i n d le to
We see that B l a ck is a Rook down i n t h i s
positi o n howeve r ; the exposed Ki ng a l lows trick you r O p ponent i nto a ' Sta lemate ' !
Black a n ever e n d i ng seq uence of checks : We h a ve l e a rn t that a ' Sta l em ate ' is a
Sta lemate !
In Koberl - Ti pa ry, Budapest 1 9 5 5 it We concl ude th is section with a position
appea rs that Black will easily rom p home
from game between Heinz - Kruschwitz,
with h is Rook, Knight a nd mass of pawns
agai nst Wh ite's Queen a nd a pawn . But 195 1 (diagra m 5)
where Black manages
look ca refu lly, W hite King has no legal to save the game from a hopelessly lost
h4.
h
move excepti ng at Only if that sq u a re position :
ca n be vol u ntari ly closed and the Queen is a b c d e f
sacrificed , he ca n save a vita l h a lf poi nt.
The savi ng g race was not difficult to spot. 8 8
White d ecoyed the Black Ki ng to close the
h4 sq uare with a bea utifu l sacrifice of the 7 7
h ig hest order:
1 1 · 1 QgS+!! I KxgS I 6 6
2 . Sta lemate 5
" Better l uck next ti me" Wh ite wished the 4 4
3 3
dejected Black player.
In Znosko-Borovsky - Salwe, Ostend
1907 (d iagra m 4)
Black th reatens mate in
one. Wh ite seems lost d ue to im mobi l ity
2 2
of h is Rook . But the fact that Black's Roo k 1 1
is also bad ly placed on the a-fi le (with the
mati ng a 1 sq u a re u nder cover after pawn a c e f
is promoted by W hite on hS
sq uare)
al lowed W h ite to salvage half a poi nt with : Black sta rted sacrificing a l l of h i s movable
1. RaS! Rxa S properties !
2. hS=Q! 1. .. g3+!
.
2 . Qxg3 Qg1+!!
The new Qu een is born to d ie i m med i ately
but not before saving her King . Note that
3. Kxg1
Queen controls the mating sq uare on a l . Stalemate !
a c e g
a b c d e g h
3. Black to Play & Draw
8 8
, ""'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 \.. .)
a c e g
DRAW BY REPETITION AND STALEMATE 175 THE CHESS COURSE
a b c d e f h
4. White to Play & Draw
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2
1 1 \. �
a c e
a c d e h
5. White to Play & Draw
8 8
r "'
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \.. �
a c e g
a b c d e h
6. Black to Play & Draw
8 8
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " �
a c e g
THE CHESS COURSE 1 76 DRAW BY REPETITION AND STALEMATE
a b c d e f g h
8 8
7. White to Play & Draw
r """
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 \.. ..j
a b c e g
a b c d e f h
8 8
8. Black to Play & Draw
r ""
7 7 Move
No. WHITE BLACK
6 6
5 5
4 4
3 3
2 2
1 1 \... �
a c e
a c e
8 8
9. White to Play & Draw
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3
2 2
1 1 \.. ..j
a c e f g
DRAW BY REPETITION AND STALEMATE 177 THE CHESS COURSE
SMOTHE RED MATE
7 £7
a wel l - known tra p i n Buda pest Defense,
wh ich leads to Smothe red Mate :
6 6 1. d4 Nf&
5 5 2. c4 eS!?
4. Qg8+ ! ! Rxg8
Diag ra m 3
5. Nf7#
THE CHESS COURSE 1 78 SMOTHERED MATE
a b c d e f h 3. Bh5+
net fol lowed by
8 8 1 2• I Kgl! I I
The King is perfectly safe on th is sq uare as
7 7 there are no fu rther checks .
6 6 1 2. I ... I Kxd7 I
If 2 Bxd7 3. Bg4+ Kf7 4. NeS+ etc .
• •••
5 5
Materi a l eq u a l ity has been restored at last,
4 4 but Wh ite's pieces have suddenly become
m enaci ngly active !
3 I 3. I Nc5+ I Kc8
3
The Queen is lost if: 3 Kd6 4. Qg3+
2 2
Kds· 5. Bc4+! Kxc4 6. Qb3+ Kxc5 7.
• •••
3 3
l egacy ! ( d iag ra m 5).
a b c d e f h
2 2 8
1 1 7 7
a b c d e f g h [1]
6 6
Black a p pea rs to be hea d i n g for materi a l
eq u a l ity as t h e Wh i te's Pawn on is d7 5 5
ci rcled however; Black n eeds some ti me
to ca ptu re this pawn . Th is al lows Wh ite to
lau nch a d ead ly mati ng attack:
4 4
1 1 I QgS! I
•
I 3 3
With the threat of promotion, 2. d8=Q!
2 2
1 1. I . I Ke6+ I 1 1
B l a c k is p revented fro m ach ievi n g
. .
8 8
1. White to Play
r ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a c e g
a b c d e
8
2. White to Play
7
/ """
7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' .)
a c d e f g h
a b c d e f h
8 8
3. Black to Play
, ""
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 " �
a b c d e f g h
a b c d e g
a b c d e f h
5. White to Play
8 8
r "
7 7 Move
WHITE BLACK
No.
6
5 5
4
3 3
2 2
1 1 \.. .J
a c e g
a b c d e f g h
6. Black to Play
8 8
r ""'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' �
a c e g
SMOTHERED MATE 181 THE CHESS COURSE
WIN DM I LLS
Windmills: I 2. I Re7+ KfS
I n layman's term a Wind m i l l is an engine Black Ki ng is devoid of any breath i ng
powered by the energy of wind . Similarly, space !
the Wind m i l l tactic i n Chess is a series of
Checks th roug h wh ich the player on
1 3. 1 Rxb7+ 1
offensive is able to infl ict g reat da mage on The Discovered Check !
3 · .. . KeB
.1 4 . 1. Re7+! I.
h i s opponent. Th is series of alternati ng
Checks a re in the form of ' Normal Check'
fol lowed by 'Discovered Check' , fol lowed 'The Normal Check' !
by a nother ' N ormal Check' and so on . I n
KfB
short, W i nd m i l ls a re Checks without
brakes !
U n l i ke perpetua l check, wh ich is basica l ly
IThe:: Discovered
I bh7+ 1 Check ! I
I :: I �hS I I KeB
used to secu re a d raw, Wind m i l l attack
al lows material gain with each repetition
of Checks .
For a Wind m i l l to be successfu l , it req u i res The wind force has now su bsided and the
at least two pieces to work. Th roug h a vision is clea r! Wh ite has ach ieved
series of forci ng Checks, these two Pieces su periority in material .
devoid the defending player's King of any A sma l l wind m i l l ca n a lso be seen i n 'Game
breath i ng space ! The king has no option of the 20th Centu ry' between the XI World
but to move back and forth between two Chess Cha m pion, Robert Ja mes Fischer
and Donald Bryne, New York, 1956 .
v u l nera ble positions, a l lowi ng the player
on offensive to i nfl ict losses galore !
( Diagra m 2)
a b c d e f g h
Let us u ndersta nd this tactic with a simple
i l l ustration ( Diag ra m 1) from a game 8
•
between Antu nac - H u bder, Dresden,
1969 : 7
a b c d e f h
8 8 6
7 7 5
4
6 6
5 3
4 2
4
1
3 3
a c e g
2 2 H aving offered h is Queen the previous
move, you ng Bobby pressed accelerator
1 1 hard :
a c d e f g h [I) 1. ... Bxc4+
2. Kg1 Ne2+
Black has got material adva ntage and is
hoping to convert the sa me i nto a victory.
3. Kf1
He is hoping for exchange of Queens so as and now the M i l l is set i n motion !
to bri ng some co-ordi nation a mongst his 3. . .. Nxd4+
badly placed pieces . 4. Kg1 Ne2+
However, Wh ite fi nds a h i g h ly orig inal way
to u n leash a tornado on Bl ack :
s. Kf1 Nc3+
11 . I Rc7!! I QxhS I 6. Kg1
Fi nal ly, when noth ing was left with Wh ite,
1 .... Qg6 a l lows 2 . Re7+ fol lowed by 3 . which could be ta ken, Bobby d i gested the
6 . ... axb&
Rxe6+! Bishop .
THE CHESS COURSE 182 WINDMILLS
Test
a b c d e f h
1. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 " ..I
a b c e
a b c e f h
2. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5 5
4 4
3 3
2 2
1 1 ' ..,;
a c e
a c d e f
3. White to Play
8 8
r "'
7 7 Move
WHITE BLACK
No.
6 6
5
4 4
3 3
2 2
1 1 " �
a c e g
WINDMILLS 183 THE CHESS COURSE
THE E N DGAM E
The game of Chess has th ree phases : In the earl ier stage of our lea rning, we
ope n i ng , m iddle-game a nd the endgame. have covered endgames in the form of
' Elementary Checkmates' (The Chess
As I have put ea rl ier, there is no d efin ite Course : Pag e 30-4 1 ) . In th is section, I wi l l
l i ne of demarcation between the midd le i ntrod uce you to the fol lowi ng basic
game a nd the end-ga me, the game is said endg a me positions :
to have reached the endgame when only
few pieces (accord i n g to the g reat chess
1 . The concept of 'Opposition'
theoreticians - less tha n five besides
Ki ng) a re left on the chessboa rd . 2. Berg er's Ru le of the Square
3 . King a n d Pawn Endi ngs
This norma l ly ha ppens after captu res and
4. Bishop a nd Pawn versus King
excha nges, wh ich is witnessed i n the
middle-ga me.
·
5 . Knight a nd Pawn versus King
6 . Queen versus Pawn
With few pieces left on the chessboa rd , 7. Knight versus Pawn
we see a d ifferent strategy a ltogether:
8 . Roo k versus Pawn
1. The player having the superiority of 9 . Queen versus Roo k
material (even an adva ntage of single 1 0 . Phi l idor's ' Drawn ' Position
pawn) sha l l strive for exchange of
1 1 . Lucena 's ' W i n n i n g ' Position
pieces a nd, · will avoid exchange of
Pawns. The fol lowi n g tra in i ng methods a re
2 . S u bseq uently, the player shal l strive to suggested to u ndersta nd th is seg ment of
create a ' Pass' Pawn so as to g a i n a the boo k :
decisive adva ntage. 1 . Once the tra i ner h a s explai ned the
chapter, m a ke a poi nt that you have
3 . The King, wh ich needs to be protected
a bsorbed its concepts a nd u nderlying
from heavy fi ri ng i n the midd le-game,
pri nci ples.
assumes su preme powers to lead from
the front i n the end-game stage. 2. We have seen that the theory on
endga mes remains consta nt as such ;
4 . Once the promotion ta kes place, the
m a ke a poi nt to u ndersta nd a l l the ru les
appl ication of elementary checkmati ng
a ppl ica ble to master the basic pa rt of
tech n i q u e en s u re a win in the
such end ings.
endgame.
3 . Once you have understood the ru les
Si nce the endgame is subject to exact govern ing the endga mes, make a poi nt
ana lysis, its theory, as against the theory to go throug h the exa m ples presented
of chess open ings, has a lways rem a ined
in the book.
consta nt.
4. Next, you will be req u i red to play
Th e refo re , w e ca n co n c l u d e t h a t tra i n i ng games for the g iven positions
endgame is noth i ng but ru les, ru les a n d with colour reversed . This will make
ru les ! ! you u ndersta nd as to whether you have
For this, the chess fraternity is indebted abso rbed the pri nciples .
to o u r g reat ch ess m a ste rs a n d 5 . Make a poi nt to ana lyse the endgames
t h eo ret i c i a n s w h os e i m m e n se played by you i n the tou rna ment or
contri bution has hel ped us to secu re a n tra i n i ng ga mes so that you ca n
adeq uate g rasp needed for accu rate u ndersta nd you r tech nique.
hand l i n g w h i le learn i ng and as wel l i n the
practica l play. Good luck! !
I n this section we shall lea rn the Diag ra m 1 a nd 2 shows the exa mple of a
'Opposition' tech nique, wh ich comes into 'Vertica l' & Horizonta l ' Opposition .
play by both the Ki ngs d u ri ng the a b c d e f g h
8 8
endg ame stage .
7
In the previous page we had seen that the
pri me objective in the endgame is ' Pawn
6
Pro m oti o n .' Th i s o bjective ca n be
achieved by penetrati ng into the enemy's
side a nd obta i n i ng control of the ' Key'
promotion sq uare .
2
d rive each other away from the vita l
sq uares .
Definition of 'Opposition': - - - �6
When both the Kings are sta n d i ng on the 5
� - - - 5
sa me li ne (either on the Fi le, Ra n k or
Diagona l ) , sa me colou red sq uare a nd 4 -�- � 4
3� - - - 3
sepa rated by a n odd n u m ber ( 1 , 3, 5 ) of
sq uares they are sa id to be i n 'Opposition'
Types of'Opposition': 2 - - - �2
Ba s i ca l l y th e re
Opposition :
a re two ty pes of 1
� - - -
1. Direct Opposition c
a e f
b d g
2. Indirect Opposition Horizontal Opposition
The types of Opposition fa l l i n g u nder
Direct Opposition a re : The type of Opposition u nder I n d i rect
g roups a re :
Vertical Opposition: Diagonal Opposition:
When both the Kings a re sta n d i ng on the
When both the Kings are sta nd i ng on the
sa me fi le, sa me-coloured sq uare a n d
sepa rated b y 1 -sq uare . sa me d iagona l .
h rn
7 7
a b c d e g
Diagonal Opposition 6 6
a b c d e f g h 5 5
8 8 4 4
7 7 3 3
6 6 2 2
5 5
1 1
4 4
a c e g h rn
3 3
Normal ly, a si ngle Pawn aga i nst the lone This method has been devised by the
King needs the support of its own King to Austrian player, Johann Berger ( 1845-
reach the Queen ing sq uare. However, i n 1933) wherein he suggested i magin ing a
certa i n positions the Pawn can promote sq uare as detai led :
una ided if the opposi ng King is not in a
position to catch the Pawn . Let us try to Berger's Rule of the Square:
understa nd such positions as g iven i n
Diagram 1: Draw a sq uare on the board usi ng the
d istance from the Pawn to the eig hth rank
a b c d e f g h a �d then to the side . If the hostile Ki ng is
outside the sq uare the Pawn ca nnot be
8 8 ca ug ht.
7 7 Let us understa nd this ru le by going back
6 6 to d iagra m 1:
a b c d e f h
5 5
8 8
4 4
7 7
3 3
6 6
2 2
5 5
1 1
a b c d e f g h [IJ 4 4
3 3
White has an elementa ry win in the game
if the Pawn on g3
ca n Queen. However, 2 2
before deciding the push, he wi l l ca lcu late
w h et h e r the Pa wn ca n rea ch g8 1 1
unassisted by h is king and before the a c e g h [IJ
opposi ng king ca n captu re or block it. His
calculation would go someth ing l i ke th is : The Wh ite Pawn is on g3
sq ua re. The
1. g4 Kb4 Queening square is g8.
So the d ista nce
from g3 g8
to is 6 sq uares . Now extend
2. gS KcS this l i ne by 6 sq uares to the side so as to
complete the squa re . So, the 4-sides of
3. g6 Kd6 the sq uare are now from :
4. g7 Ke7 1) g3 to g8
s. gS=Q 2) g8 to b8
3) b8 to b3
J ust in nick of time I
4) b3 to g3
However, without resorting to a l l th is long After determ i ning the sq uare, fi nd out
ca lcu lations, a simple ' Rule of the Sq uare' whether the hosti le King is inside or
ca n be used to determ ine if a pawn ca n be outside the sq uare . If he is inside the
promoted unaided without the hel p of its sq uare, he ca n catch the Pawn . If it is
King . outside, he can not stop the Queen i ng .
BERGER'S RULE OF THE SQUARE : 1 87 THE CHESS COURSE
In the i nsta nt positio n , the Black King is 1 . If the opposing King is with i n the
on a3 is outside the squ a re a nd therefore 'Square' or ca n enter the 'Square' ( if he
ca nnot catch it. W hite will si m ply play is on the move ) , the Pawn ca n not go
1.g4 and the sq u a re has now beco mes u na ided a nd would be captu red .
smaller, it o n ly stretches as fa r as : .
2 . However, if the opposi ng King is not
g4-g8-c8-c4 with i n th is ' Sq uare' or ca n n ot enter the
'Square' ( if he is on the move ) , the
However, if Black is on the move, he can Pawn ca n go u na ided a nd ca n be
play his King to b3
and at once enter the pro moted .
sq uare and easily overta ke the Pawn .
In d iagra m 2 we note that the Black King
Please ma ke a note that we have is on a3
a nd hence, is outside the ' Sq u a re'
measu red the d ista nce from Pawn to the and therefore ca n not stop the Pawn from
end (g3 g
to S) however; if the Pawn is Queeni n g . H owever, on move, he can
sta nd i ng on its i n itial starting sq uare ( n ot enter the 'Sq uare' a nd is i n a position to
yet moved) , the ' Sq u a re' is to be catch the Pawn .
measured from the next sq uare (so as to
account its 2-sq u a re advance) . S i m i l a rly, i n diagra m 2 Black King on hS is
outside the 'Sq u a re' a nd therefore ca n not
The refo re , i n d ia g ra m 2, we wi l l stop the Pawn . H owever, on move, he can
determi ne the sq uare from b3
sq u a re as enter the ' Sq u a re'
the b2 pawn is on its origi na l sq uare a nd
Once we acq u i re the knowledge of this
has retai ned the right to adva nce by 2
ru le, we develop confidence to play such
sq uares :
end i ngs comforta bly. To i l l ustrate th is, we
a b c d e f h
ta ke the position (diagra m 4)
from the
game between Seligo - Von Heydebra nd ,
8 8 Berl i n , 1 837 :
7 7
a b c d e f h
8 8
6 6
7 7
5 5
6 6
4 4
5 5
3 3
4 4
2 2
3 3
1
a c e g 2 2
3 b8
1 ) b to 1 1
2) bS to gS a b c d e f g h [i]
3) g8 to g3
Black played ..• l fS!
without hesitation
4 ) g3 to b3 thoug h h is g6
Pawn is without protection
because its ca ptu re wi l l d rag the Wh ite
The knowledge of this ru le helps us i n
King out of Berger's Sq uare .
deciding that :
3 3
The end ings a rising i n the King + Pawn
versus Ki ng a re subject to exact rules 2 2
and, in order to play accu rately you need
to master the rules. Once you have got 1 1
g rasp of the King's positions and ru les, a b c d e f g h
you will be in a position to determine the King 1 square in front of the Pawn
exact outcome of the game just by a b c d e f g h
looki n g at the position I
8 8
I sha l l now acq u a i nt you with the
7 7
fol lowing 4- positions of the King of
stronger side (the side having the Paw n ) 6 6
a nd t h e ru les thereof:
5 5
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a c e g a c e g h
King beh i nd the Pawn King on the 6tt. in front of the Pawn
6).
resu lt depends enti rely on the Opposition
(diagram 5 5
If it is Black to move, he loses the
Opposition a nd , the game ! 4 4
Ke7
I !: I ;�6Kc7
If 1 • • • •
I I
the resu lt is same with other
3
2
3
2
way a round 2. Ke&. 1 1
a c e g
a b c d e g h [ZJ 5 5
1. KeS Ke7! 4 4
2. dS Kd7 3 3
And we reach the previous position : ' Ki ng
2 2
behind the Pawn', which is always a d raw .
'King 2-squares in Front of the Pawn' 1 1
Rule: Always a Win
Opposition does not matter a c e g h
m
KING AND PAWN ENDINGS 19 1 THE CHESS COURSE
1. . .. Ke7 1 . King is beh ind the Pawn
Rule: Always a Draw.
2. Kc6 Ke& 2. King is one square i n front of the Pawn
3. d4! Ke7 Rule: Wins with Opposition .
4. dS Kd8 3 . Ki ng two or more sq uares i n front of h is
s. Kd6! Pawn
Rule: Always a win .
No 6 . d6? please, g ifti ng half-a-point. 4 . K i n g on the 6th Ran k in front of h i s Pawn
KeB Rule: Always a wi n .
I I �
:: ��7 I Rook Pawn Exception:
every ru le has its exceptions, the Rook
'King on the 6· Rank in Front of the As Pawns a re exceptions to Ru le 2, 3 & 4.
Pawn'
Rule: Always a Win The game sha ll end i n a d raw if the
Opposition does not matter defend i ng King is able to occupy the
Queen i ng sq uare .
a b c d e f h a b c d e f h
8 8
8
7 7
7
6 6
6
5 5
5 5
4 4 4 4
3 3 3 3
2 2 2
1 1 1 1
a b c e g h [!QJ a c e g
1 1
1. . .. KcS
2. Kg2 Kxc4?
g
3. b6
1. Kf3 Kh2 And , it's a race wh ich Black ca n never wi n !
2. Kf2 h3 If Black decide agai nst ca ptu re of the
3. Kf1 Kh1 Pawn on the 2nd move (2 ... Kxc4},
the
Wh ite King wi l l j ust approach a nd escort it
4. Kf2 h2 to the last ra n k .
7 7 7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1
a c e g
[H)
KING AND PAWN ENDINGS 193 THE CHESS COURSE
1. . .. KcS 1 b&! If now 2. axb& axb&! or if 2.
• •••
cxb6 cxb6!
2. aS! Kc&
2 . Kxc4?? and the a-Pawn
• • • slips a b c d e f h
th roug h
8 8
3. Kg3! Kb7
4. cS Ka& 7 7
5. c&! Ka7 6 6
6. Kf4 Kb8 5 5
7. a& Kc7
8. a7 4 4
1 1. 1 b& n I
Wh ite i n a perfect symmetrica l position !
8 8
I
1. . .. cxb&
Now Black has a choice of two ca ptu res. 7 7
2. a&! bxa& 6 6
3. c& 5 5
With th is double Pawn sacrifice Wh ite
4 4
1 axb&
clears the way for his c- Pawn .
If • • • • then 2. c&
wins with the
3 3
sa me idea .
The i m portant cond ition for this wi nning 2 2
idea to ta ke place : the defend i ng King
shou ld be 'Out of the Square'. 1 1
The sa me position demonstrates a d raw if a .C e g
it is Black's tu rn (d iag ra m 16) : [!Z]
THE CHESS COURSE 1 94 KING AND PAWN ENDINGS
he is on the wrong side of opposition as it a b c d e f h
h is tu rn to move . Had it been Black's tu rn
to move, he cou ld have easi ly won by 8
penetrati ng to b&
fol l owed by the captu re
of a& Pawn . Th is is where the tech n ique of
Triang u lation comes i nto pictu re . Wh ite 6
wa nts to a rrive at the d iagra m med
position with Black to play ! So . . . 5
, 1 . I KdS! I Kc8 I 4
1 Kd8 loses insta ntly to 2. Kd&.
• •••
3
1 2 - 1 Kd4! I 2
Triangu lation - Precisely dubbed as
'Wasti ng the Move'!
1 2 - 1 ... I Kb8 I
a b c d e f g h�
Aga i n 2 Kc7 is not possi ble as Wh ite Here too, Wh ite is a Pawn u p but aga i n on
plays 3. KcS a n d a rrives at the
• •••
the wrong side of opposition . He wa nts to
d iagra m med position with Black to play. a rrive at the d iagra m med position with
1 3 · 1 Kc4 1 I
Black to play !
Rule: I Kh6= I
Bishop and Pawn versus King norma l ly Now Black wil l si mply sh uffle h is King
leads to an elementa ry win for the between g8 - h8. Any further corneri ng of
stronger side. the Ki ng will only lead to a Stalemate .
7 6 6
5 5
6
4
5
4 3
4
2
3 3
1
2 2
a c e
1
[I)
1 1· 1 h6
a c e g h
Kf6
If Black is able to exchange Rooks and
The game now a ppears to be heading
trade h is Bishop for the g-Pawn, the game
towa rds a d raw as Black ca n attack the
would reach a theoretica l d raw as the
Pawn on the next move or seek refuge in
Queening sq uare (Black) is d ifferent to
the corner via f7
but :
1 4- 1 Be8!! I
the colour of the Bishop (Wh ite) :
1. .. . Ra l +
Fa ntastic! With the text move, the Bishop
2. Rfl Rxfl +
and Pawn have created im penetrable
3. Kxfl Bh3 ! ! barrier. Black is i n Zugzwang ! The new
4. gxh3 Queen wi ll soon appea r on the Boa rd .
3 3 8 8
2 2 7 7
1 1 6 6
b c f g 5 5
[I]
a e
04. Qe3 Kd 1 8 8
Now a ' Key' move (si m u lta neous attack)
that forces the Black King in front of the 7
Pawn .
I os. I Qd3+ ! I Ke1 I 6 6
Any other Ki n g 's move leads to the
elementa ry Queen checkmate . 5 5
The fi rst stage of the plan has been 4 4
accompl ished . Now that the Black King
has created a Bl ockade in front of its
Pawn, the Wh ite King gains ti me to move 3 3
towa rds the Pawn .
I 06. I Kg7 I Kf2 I 2 2
Black renews the th reat of promotion but
you ca n now ward of the th reat if you 1 1
have u nderstood the pla n of how to d rive
the King to e1
aga i n . a c e g h
rn
THE CHESS COURSE 1 98 QUEEN VERSUS PAWN
1 1. I Qb4+ I Ka1!l 1 1. I Kb&!! I
Th reaten ing Sta lemate ! If Wh ite lifts the Lifting the Stalemate and getti ng nearer
Stalemate by movi ng his Queen, Black to the Pawn .
renews the th reat of promotion and Wh ite
ca n make no further progress . The game
ends i n a draw. We see tlie same resu lt in
1. .. Kb2 .
4 4 s. Kb3!! Qf&
Un less Black prefers to give the Queen
3 3
free .
2 2 6.Qc2+ Ka1
1 1 7. Qa2#
Let us examine one more i l l ustration in
c g
diagram 5:
a b e h
m
1 1. I Qb3+ I a b c d e f h
1 . ... Kcl?
Wh ite is prayi ng for 8 8
1. . .. Ka1!!
2. Qxc2 Stalemate 7 7
Exception to Exceptions: 6 6
The stronger side is a b le to wi n the game
agai nst the advanced passed Pawn on the
Rook & Bishop's file (a1 c,
f, h) if his Kin9. is
a b l e to reach the 'Key squares (for Wh 1te :
5 5
7 7 a c e g h []]
6 6 1 1. I Qb4+ I Kc2 I
[1 Ka 1 2.Qd2 Kb 1 3.Kd3 a l = Q 4.Qc2#]
5 5
• • •
2. Qa3 Kb 1
4 4 3. Qb3+ Ka 1
3 3 4. Qc3 + Kbl
s. Kd3! a l=Q
2 2
(5 a l =N, i f Black is ready t o suffer for few
• • . •
1 1 more moves ! ! )
a c e 9 h @] 1 6· 1 Qc2# 1
QUEEN VERSUS PAWN 199 THE CHESS COURSE
KN IG HT VE RSUS PAWN
As com pa red to Queen versus Paw n , a a b c d e f h
Kn ig ht's stru g g le (when he d oes n ot have
the su pport of h is K i n g ) agai nst a n 8 8
adva nced Pawn is l ittle d ifficult a n d
req u i res precise hand l i ng . 7 7
The ru les a ppl ica bl e for such endi ngs a re :
1 . A lone Kn i g ht fig hti n g against a n 6 6
adva n ced Paw n o n the 7th ran k ca n
d raw even without the help of its King 5 5
provided it sta nds on the Quee n i n g
sq u a re 'In Front o f the Paw n '. 4 4
2 . As a n exceRtion, Knight fal ls short
agai nst the 7th ran k Pawn o n the Rook's 3 3
fi fe .
3 . However, K n i g ht is i n a position t o stop 2 2
the 6th ra n k Pawn a l l by itselfl
1 1
Let us exa m i ne ru le 1 from the game
between Va n Wely - Epish i n , Ter Ape l , a c e g
1 9 9 5 ( d i a g ra m 1 ) :
a b c d e f h
We con cl ude th is sectio n b y exa m i n i ng
ru le 3 of a Knig ht hol d i ng the 6th ra n k Pawn
8 8
a l l by itself!
7 7 The position is from the g a me between
M i les - Lautier, O h ri d , 200 1 ( d i a g ra m 3) :
6 6 a b c d e f h
5 5 8 8
4 4 7 7
3 3 6 6
2 2 5 5
1 1 4 4
a c e g h iTJ 3 3
1. . . . Nf7 +
2. Kf& Nh& 2 2
3. Kg& Ng8 1 1
4. Kh7 Nf& + =
a c e g
Movi ng onto ru le 2, the K n i g ht fa l ls short
a � a i nst a fa r adva nced Paw n , especia l ly if
2): 1. .. . NbS
it s a Rook Paw n ( d iag ra m
In Reshevsky - Add ison , New York, 1 96 3 ,
2. Kb& Nd&
t h e Knight is helpless agai nst t h e Paw n , 3. Kc& Nc8
w h i c h w i l l g o u n s ca t h e d towa rd s
Q uee n i n g however; it took l ittle more 4. Kc7 Na7
t1 m e for Wh ite since h is Ki ng was on the 5. Kb7 N bS
fo rki n g sq u a re :
6. Kb6 Nd6
1. a& Na S
2. Kd& Nc4+
7. a7 Nc8+
3. Kc& NeS +
8. Kb7 Nxa7
4. Kc7
9. Kxa7 =
3 3 7 7
2 2 6 6
1 1 5 5
a c e g
[I] 4 4
1. .. Kg3
2. f& Kg4
.
3 3
3. Ke& KgS 2 2
4. f7 Kg&
In diagram 2
from Yates - Reti, Bad 1 1
Kissingen 1928, the Black King is far away a c e h
from the Pawn and hence, is not in a
g
rn
position to cover any of the squares : h5- In Behti n � - Steiner, Paris, 1924 Black
h8. The game wil l end in a draw as the Rook erected a Great Wal l ' of Chi na along the 4..
1 Rc4 2.g5 Kd3
rank! • . . (If 2 . Kg3, tne Black
needs to be sacrificed for the Pawn :
1 1. I KfS I Rh 1 I King sim ply ma rclles on with Kcf3)
4. g7 Rg6 0-1 3.g6 Re&
ROOK VERSUS PAWN 20 1 THE CHESS COURSE
QU E E N VE RSUS ROO K
Once you lea rn the wi n n ing tech nique, Once the Ph i l idor's position has been
you wi l l rea l ise that Queen versus Rook reached, ca re should be ta ken to keep the
end ing leads to a n easy win for the Queen at a d ista nce of 3-squares from the
su perior side . However, the win is often opposing King . A d ista nce of 2-squares
compl icated as we have exa m ples of will a l low sta lemati ng swi nd les for the
defending side .
strong masters fa i l ing to breach the
defence with i n 50-moves. We sha l l now learn the techn ique of
d riving the Ki ng to the corner from the
Basica l ly, the Queen versus Rook end i ng game between Ivanchu k and La utier,
often comes th rough transposition from Horgen , 1995 (diagra m 2) :
the Rook & Pawn versus Rook & Pawn a b c d e f g h
end i ng wherein one side sacrifices his
Rook to get a new Queen . 8 8
Th is end i ng was stud ied in depth by
Ph i l idor i n the yea r 1 777 and is sti l l 7 7
releva nt today ! !
The winning plan is as u nder: 6 6
1. The game ca nnot be won so long as 5 5
the Rook is protected by the Ki ng .
Therefore, to force a wi n , the 4 4
stronger side wou ld be req u i red to
d rive the opposing King to the edge 3 3
of the boa rd .
2 . Th is ca n b e ach ieved b y proper 2 2
checks from the Queen a nd King
m a k i n g i n ro a d s to wa rd s t h e 1 1
opposing King .
3 . Th is will create a Zugzwang for the g h [I]
defending Ki ng, forci ng the Rook to 1. Kd6 Kf8
abandon its King . 2. Ke& Rh7
4. Once the Rook is devoid of su pport, 3. Qf6+ Kg8
it is won by a series of Checks . The
method of winn ing the Rook after it 4. Qg6+ Rg7
is forced to leave its King is very 5. Qe8+ Kh7
instructive . 6. Kf6
The basic Zugzwa ng position ( Ph i l idor's
Position) to aim for is as per diagra m 1: The moment of reckoning for Black -
Zugzwa ng is now i nevita ble . Let u s see
a b c d e f h
how? (diag ra m 3):
a b c d e f g h
8 8 8 8
7 7
6 6 6 6
5 5 5 5
4 4 4 4
3 3 3 3
2 2 2 2
1 1 1 1
a b c d e g
ITJ a b c e
9.
King . The last trick and a sma l l prayer for 4 4
Stalemate ! Bewa re White as Qxf7??
leads to Sta lemate ! 3 3
1 9. I Kxf7! I 2 2
So, the Rook is now required to aba ndon
1 1
its King . He has a choice of 7 squares on
the g -fi le a nd a choice of 6 squares on the a c e g
7th ra nk. We start with g-file :
The fl ight of Rook to g4 (as i n the actual The letha l Check must come either from
game), gS, g6 & g8 a llows elementa ry the h4 or b8 sq uare .
I 7. I I Kg8 I
win for White :
2 2
8 8
1 1
7
a c e g
6 6
7. Qh5+ & wins the Rook next move
6. ... RgS 5 5
7. KxgS 4 4
6. ... Rg6+ 3 3
7. Qxg6+
2 2
6. . .. Rg8?
1 1
7. QhS#
6. . .. Rg3 (diagram 5) :
a c e g h []]
QUEEN VERSUS ROOK 203 THE CHESS COURSE
7 . Qe4+ Rg6+ The winning pattern is :
8 . Qxg6+ I 7 . I Qe4+ I Kg �J I
If 6 Rg1 (d iag ram 7) :
• ••• (7 Kh6 8.Qh4#)
•••
a b c d e f h 8 . Qg2+ Kh8
8 8
9 . Qh2+ Rh7
10. Qb8#;
7 A mati n9 finale si m i la r to the variation
detai led 1 n d iagra m 7 !
6 6
I 6 . I ... I Rb7 I
(dia g ra m 9):
5 5 a b c d e f g h
4 4 8 8
3 3 7
2 2 6 6
1 1 5 5
a c e g h [IJ 4 4
I 7 . I Qe4+ I Kh8 3 3
(7 Kh6 8 . Qh4#)
•••
I 8 . I Qa8+ I Rg8 2 2
3. Kf3 Rf7+ 2 2
4. Kg4 Rg7+
5. KfS Rf7+ 1
6. Kg& Rg7+ a c e g
7. Kf& Rg&+
8. Kxg& -
After a marathon 1 10 moves, White
played 111.Kf3?
a l lowing the Rook to
In practica l play, the sa me error was become a Desperado :
witnessed in the game between Ka rlsson
- Eriksson, Sweden, 2000 (diagram 12) . 111. . .. Rf2+
Having put the Ki ng in the corner, White 112. Ke3 Re2+
played KfSand a l l that is needed for Black 113. Kd3 Rd2+
is to make h is Rook d isappear from the
boa rd I The d rawing l i ne is easy to spot : 114. Kxd2 1h-1/2
QUEEN VERSUS ROOK 205 THE CHESS COURSE
ROOK a. PAWN EN DI NGS - 1
PHILIDOR'S DRAWN POSITION
During the cou rse of our learni ng we have 2 . The defending Rook places itself on its 3 rc1
seen Ph ilidor's immense contribution to ra n k at the maximum possi ble d ista nce
Chess for his defi nitive study on Smothered and thereby cutting -off the Ki ng of
Mate and Queen versus Rook endgame. su perior side. He will continue to stay
there ti ll the Pawn i n on the 5th Rank.
In th is session I will i ntroduce you to one
more of h is legacy - his study of Rook and 3 . Once the Pawn adva nces to the 6th ra nk,
Pawn versus Rook endi ng (diagra m 1) the defending Rook will leave its 3 rd ra nk
which, for a period of nearly 200 years post to follow the maxim 'Rook beh ind
( prior to 1777), was considered as ' Lost' for the Pawn'l The idea is to harass the King
the defending side I of the superior side with ba rrage of
·
THE CHESS COURSE 206 ROOK & PAWN ENDINGS - I (PHILIDOR'S DRAWN POSITION )
10. KdS Rd 1 + 1 1. I Ra4!! I
11. Kc4 Re1 = The only way to d raw the g a m e ! The
position approxi mates Ph i l idor's Drawn
Ph i l idor also concluded that the game can Position ' even thoug h the defend i ng Ki ng
sti l l be drawn even if the defendi ng King is
has been forced off from the 'Queeni ng
cut-off ( not more than 2-fi les) from the
Queening square (applica ble to the Pawns s;quare ( e1 .
)
on c, d, e & f fi le ) . 1. . .. e2
The ru le to be observed to d raw such 2. Ra3+ Kc4
positions here is : 3. Ra4+
1 . The Rook should stand on the ' Longer Even 3.Re3! d raws !
Side' of the board at a maximum 3. Kc3
4. Ra3+ Kd2
• • •
Th is secti o n to be
o pened o n ly afte r
63) True
Mate in Two
64) Exchange-up
1 9) 1 . b8=Q+ Ka6 2 .Qb6# 1-Q
65) King
66) Draw 20) 1 . Rh7 ICeS 2 . Rc8# 1-Q
29) 1 .Qxh7+1 Kxh7 2 . Rh5# t-o (48) t Qft + 2 . Bgt Qf3+11 3 . Bxf3
. • .
Bxf3# Q-1
30) 1 .Qf5+ Nxf5 [1. .. Ne6 2.Qxe6#]
2 . e6# t-o (49). 1 . Ng6+ Kg8 2 . Qg7+11 Rxg7 3 .Nh6#
t-o
31) t .Qf8+11 1Cxf8 [1. .. Rxf8 2 .Ne7#]
(!;0) 1 . Rxf6+ KIJ7 [1. .. Kh5 2.Rxh6#]
2 . Rh8# t-o
2 . Bxh6+ Kg8 3 . Rf8# t-o
32) 1 . . . Rxa3+11 2 .1Cxa3 [2.Rxa3 Qxb2#]
2 . . . Qa1# o-1 Pin :
33) 1 . . . Qxf1 +1 2 � 8xft Nf3# o-1 1) MOINERS - SCHWAN W
AMSTERDAM, 1899
34) 1 . . . Qg2+11 2 .Rxg2 Nh3# o-t 1 . Ra81 KfB [1. . Kh8?? 2 .Rxd8#]
.
.
2 . Rxd8+ 1-Q
35) t . RXf7+1 Kxf7 [1. .. Kg8 2.Qg7#]
2 .Qg7# 1-Q 2) KOROCHNOI - CHEKHOVER
LENINGRAD, 1951
36) 1 . Ne7+1 Kh8 2 . Nxg6# 1-Q 1 . Rd7l Qxd7 2. Qxd7+ Kb8 3 . 1Cxb2
t-o
37) 1 .Qxh5+11 gxh5 2 .Rh6# t-o
3) FISCHER - FINE
38) 1 .Qxe6+11 fxe6 [1...Qe7 2.Qxe7#] MANHATTAN New York, 1963
2 . Bg6# 1-Q 1 t .Qc41 Nb6 [11. ..Nd5 12.Nxf7+-]
1 2 .Qxf7+ 1-Q
Mate in Three 4) ILIVITSKY - 6UIMAR
GOTHENBURG, 1955
39) 1 .g8=Q Kh5 2 .Qg31 Kh6 3 .Qg6# t-o 1 . . . Nh41 [ 1 . .. Ne3? 2 . Kf 2 Nxg2
3.Qxe6 Nxf4 4.Qf5+ Ng6 5.h4 Kg8=]
40) 1 . Ra2 KfB [1. .. Kd8 2.Rc21 Ke8
2. Kf2 [2. Kf1 Qxg2+ 3.Kel Nxf3+
3.Rc8#] 2 . Rg21 ICeS 3 . Rg8# t-o
4.Kd1 Qd2#] 2 . . . Qxg2+ o-1
41) 1 . Nh6+ 1Ch8 2 . Nxf7+ Kg8 3 . Rxg7#
1-o 5) SPASSICY - SODERBOR6
REYKJAVIK, 1957
(42) 1 . b4+1 Bxb4 2 . 8b6+1 axb6 1 .Qxe6+ Kf8 2 .Qxf7# 1-Q
3 . Qxa8# 1-Q
6) VON POPIEL - ATICINS
(43) 1 . . . Ng4+1 2 . hxg4 [2.Kgl Rdl#] DSB-13. KONGRESS, 1902
2 . . . Rh6+ 3 . Kgt Rd1# Q-1 1 . Bb41 c5._ 2 . Bxc511 Qxc!5 3 . Qxe6
Qc7 4 . Qxf7+1 (Simpl ify , when
(44) 1 .Qe6+11 fxe6 [1. .. Be7 2.Qxe7#] winningH) 4 . . . Qxf7 !5.Rxf7+ ICxf7
2 . Bh!5+ g6 3 . Bxg6# 1-o 6 . 1Cg2 1-Q
1969
1-Q 1 . . . Re1 +1 2 . Rf1,. Rxfl# Q-1
1-Q
4. Rxcl Rxcl# Q-1
1 8) HONFI - TAL 9) ALDEN - NILSSON
SUHUMI, 1972
SWE I>EN, 1972
1 . . . Rxc3+1 2 .1Cxc3 Bb4•1 3 . Kxb4 1. . • Qe611 [l. . .Qel+ 2.Rf1 Rd1 3 .Qc8+
[3.Kd3 Qxb3#; 3.Kc2 Ac8+ 4.Qc4
R d 8 4 . Qx d 8# ; 1 . . . Q b 7 2 . Q f 1 ;
Rxc4+ 5.bxc4 Qxc4+ 6.Kb1 Qxe4+]
l. . .gxf6?? 2.Qxf6#] 2 .Qf1 [2.Qxc6
3 . . . Qa5• 4 . 1Cc4 Qa6+-+ !5. Kc3
Rd1+ 3.Rf1 Rxf1#; 2.Rxc6 Rdl+ 3.Qf1
Qxe2 Q-1
Rxf1#] 2 Qxf6 o-1
. • .
1 1) RESHEVSKY - FISCHER
Discovered Attack :
PALMA DE MALLORCA, 1970
1 . . . Qd4+ 2 . Kh1 [2.Rf2?? Re1#] 1) CAPABLANCA - RAGOZIN
2 . . . Qf21 3 .Qb5 [3.Rxf2?? Re1+ 4.Rf1 MOSCOW, 1936
1 . Ne4+1 [l.Nxb5+? Bxb5 2.Rxa3 ]
Rxf1#] 3 . . . Rel 4.Rxe1 Qxe l +
1 . . Kc7 2 . Rxa3 1 -Q
5 . Qf 1 Qxf1# Q-1
.
1 2) BUTNORIS - GUTMAN
2) CHEKHOVER - LUTIICOV
LENINGRAD, 1951
LATVIA-LITHUNIA MATCH , 1974
1 . . . Bxd4+1 2 .cxd4 Qxa6 Q-1
1 . Qh8+1 Kxh8 2 . Bf6+ Kg8 3 . Rxe8#
1 -Q
3) TOLUSH - ANTOSHIN
LENINGRAD , 1956
1 3) VILYUP - PITSKAR
.
1) ICASHDAN - HOROWITZ
(10) WEXLER - BAZAB NEW YORK, 1939
MAR DE PLATA , 1960 1 . . . Bf3 +1 2 . Kh3 Bxh5 Q- 1
1 . . . Rd 1 1 2 . Qxc6 [2.Qxd1 Qg2#;
2.Rxd1 Qxf3-+; 2 .Qxh3 Rxe1+ 3 .Qf1 2) MASON - WINAWER
Rxf1+ 4.Kxf1 Qxh1+-+] 2 . . . Rxe 1# VIENNA , 1882
Q-1 1 . Bc8 +11 [l.Bc6+? Kb6 ] 1 . . . Kxc8 _
2 . Qxg8+ Kc7 3 . Qg7+ Kb6 4 . Qxf6
(1 1 ) KERES - JANSA 1 -Q
BUDAPEST, 1970
1 . Rh8+ Kxh8,. 2 . Bxg7+ Kxg7
3) THOMAS - SHAPIRO
3 . Qxd5 1 -Q ANTWERP, 1932
1 . Nf7+ e5 2 . Nxd8 1 -Q
(1 2) KERES - GLIGORICH
YUGOSLA VIA , 1959 4) WOLF H - VON
1 . Rxg7+1 Bxg7 2 . Qg4 Rg6 [2 ... Qxf5
BARDELEBEN
3 .Qxf5+-] 3 . Nh6+ Bxh6 4 . Qxd7 1 -Q
1 . Nc6+1 Kd6 2 . Nxa5 1 -0
. . •
MAR DEL PLATA , 1961
1 . Nf7 +11 Bxf7 2 . Qxg7# 1 -Q
7) ROMANISHIN - PLASICETT
LONDON, 1977 7) SPASSICY - ICOROCHNOI
1 . Rxd71 Qxd7 [1. . . Nxd7?? 2 . Qxg7#] MOSCOW, 1955
2 .. Bxf6 1-Q 1 . Qh211 Bxh2 2. eBQ 1 -Q
2) AHUES - NN 1 -Q
BERLIN, 1954
1 . . . Qg411 [1. . . gxf6 2 . Rg 3 + K h 8 3) RA VINSICY - SIMAGIN
MOSCOW, 1947
3. Bxf6#; l. . . Qel+ 2.Kh2+-] 2 . hxg4
1 . . . Ng4+11 2 . Rxg4 Be!S+ 3 . Bf4
[ 2 . Rg3 Qxg3-+] 2 . . gxf6 Q- 1
.
KALININ, 1952
BEVERWIJK, 1966 1 . Qg7+1 Bxg7 2 . Bxg7+ Kg8 3 . Bf6#
1 . Rg7+ Kh8 2 . Rh7+ 1Cg8 3 . Rh8+11
1-Q
Kxh8 4.g7+ Kh7 5 .gxf8Q 1-Q
4) MORPHY - BRYAN
1859
1 .e51 Qg!5 [1. .. Qh6 2.Qa3+ Kg8
3.Ne7+ Kf8 4.Ng6+ Kg8 5.Qf8+ Rxf8
6 .Ne7#] 2 . h41 Qg4 3 . Qa3+ 1Cg8
[3 . . . Ke8 4.Qe7#] 4 . Ne7+ 1Cf8
5 . Ng6+ 1Cg8 6 . Qf8+ Rxf8 7. Ne7#
1-o
16 Skewer- III 6 5 30
17 Back Rank- I 6 1 6
18 Back Rank- II 6 3 18
29 Decoy- I 6 1 6
30 Decoy- II 6 3 18
31 Decoy- III 6 5 30
32 Deflection 9 5 45
33 Overloaded Piece 9 5 45
35 Square Vacation 9 5 45
36 Passed Pawn 9 5 45
37 X'Rays 6 5 30
38 Zwischenzug 6 5 30
39 Draw by Repetition & Stalemate 9 5 45
40 Smothered Mate 6 5 30
41 Windmills 3 5 15