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Welcom me to Play thee Game, a co ompendium  of  Paage 24  Advance  to  Kuut!    An  ITLS  scenario 
articles,  scenarios  and  rule  su uggestions  ffor  in Iraq 1915 
gaming  the  Great  War  usingg  one  of  t he   
TooFatLLardies rule sets for the p period.    Paage 29  No
ot  Another  Bloody  Poet.    An 
  overview of thhe Great War for the 
Over  thee  years  thatt  we  have  beeen  publishi ng  gamer 
our  Summmer  and  Ch hristmas  Spe ecials  we  haave   
produceed  a  whole  raft 
r of  mate erial  which  hhas  Paage 34  Things  are  aa  Bit  ‘Ard.    ITLSU 
never  bbefore  been  brought  together  in  o ne  mendments fo
am for East Africa  
place  aand  which,  collectivelyy,  provide  an   
insight  into  what  was 
w a  perio od  of  intennse  Paage 40  Tanga, Day Onne. An ITLSU  scenario 
change aand innovatiion.    in East Africa 11914 
   
The  main  rules  covered  here  are a If  the  Loord  Paage 44  Tanga,  Day Tw wo, An ITLSU scenario 
Spares  Us,  one  of  our  earliestt  publicationns,  in East Africa 11914 
and Thro ough the Mu ud & the Blo ood.  Howeveer,   
the  articles  also  coover  the  use e  of  Chain  of  Paage 48  The Other Mbooto Gorge.  A An ITLSU 
Comman nd  for  the  period  and  include  othher  sce
enario in Easst Africa 1916

articles  on  map  kriiegsspiels  fo or  the  confl ict   
and  terrrain  making  from  Sidneyy,  our  resideent  Paage 51  In  Jordan’s  Hoot  Valley.    An 
A ITLSU 
artistic d
director.    Sce
enario in Pal estine 1918 
   
As  all  o
of  these  arrticles  have  been  cherrry‐ Paage 59  A  Tight 
T Ring.    An  ITLS  sce
enario  in 
picked  ffrom  old  Sppecials,  you  will  note  thhat  Syrria 1918 
the  pagee  numbers  shown 
s at  the  foot  of  eaach   
page  reelate  to  theeir  original  publication  in  Paage 65  Corps  Blimey.    Some  Great  War 
which  they  appeareed.    We  havve  added  neew  kriegsspiel  ideeas  and  a  sample 
numbers  at  the  top p  right  had  corner  whiich  ndenburg Linne scenario ffor 1917 
Hin
relate too the following list of con ntents.   
  Paage 79  Sid
d’s  Trenchess.    A  trench
h  terrain 

Con
ntents  
pro
oject from thhe master bu uilder. 

  Paage 85  Atttack on Cam
mp el Juba.  A
An ITLSU 
Page43  If  the  Lord  Spa ares  Us,  an  sce
enario in Meesopotamia 1
1915 
introducttion to the ru
ules   
  Paage 88  Ils  Ne  Passerront  Pas.    Mud  &  
Page 11  ar,  A  Palesti ne 
Attack  on  El  Mugha Bloood scenarioo at Verdun 1
1916 
1917 scenario for ITLSU   
  Paage 91  Somme  Encha nted  Evenin ng.    Mud 
Page 16  Square  Hill,  A  Paalestine  19 18  &  Blood  scenaario  on  the  Somme 
scenario for ITLSU  1916 
   
Page 20  A  Differeent  Kettle  of 
o Fish.    Usi ng  Paage 95  The  Game  to  End  all  Ga ames.    A 
machine guns in ITLSU  weestern  front  scenario  for  Mud  & 
  Blo
ood 
 
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Page 98  Revenge  at  Camp  El  Juba,  An  ITLS  Page 200  More  Sturmabteilung  Vor!  
scenario in Mesopotamia 1915  Stormtrooper tactics examined and 
  expanded for Mud & Blood 
Page 102  Last Chance on the Tigris.  An ITLSU   
scenario in Iraq 1916  Page 210  Stosstrupptaktik!    A  Pre‐Game 
  System for Mud & Blood 
Page 109  The  Disturbance  of  an  Antheap.    
An  Amiens  1918  scenario  for  Mud  Page 214  The Green Fields Beyond.  Training 
& Blood  Troops  for  the  long  anticipated 
  break  out.    1917  to  1918.    Three 
Page 114  Winter  Sports.    A  trench  raiding  scenarios for Mud & Blood 
game generator for Mud & Blood   
  Page 228  In  Flanders  Field.    A  look  at  early 
Page 120  Rolling  into  Action.    Representing  war  British  and  German  fire  and 
the  Tank  Corps  at  Third  Ypres,  movement tactics.   
1917, some ideas for Mud & Blood   
  Page 235  In  the  Last  Ditch  Again.    A  Retreat 
Page 124  Rolling In to Action:  The Scenarios.   from  Mons  1914  rearguard  action 
Two tank action scenarios for Third  with Mud & Blood. 
Ypres 1917   
  Page 238  Cocking  Up  Mud  &  Blood.  
Page 135  Midnight at the Oasis.  A Lawrence  Thoughts  on  blending  Chain  of 
of Arabia scenario for Mud & Blood  Command with Mud & Blood.  Rule 
  amendments,  Army  Lists  and 
Page 138  Insurrection is Mesopotamia.  Two  scenario adaptations 
scenarios for Iraq in the 1920s with   
Mud & Blood  Page 255  Kaiserschlacht  1918.    A  Pint‐Sized 
  campaign  for  the  Spring  Offensive 
 Page 144  Storm of Dice.  Using ITLSU on the  of  1918.    Six  Scenarios  for  Mud  & 
Western Front  Blood and Chain of Command  
   
Page 150  Sidney  Gets  Woods.    Building  Page 268  Handgranaten!  A look at bombing 
shattered  woods  for  the  Western  and  grenade  tactics  through  the 
Front  Great War 
   
Page 156  A  Brief  Affair.    Invading  the  Page 275  Loos,  At  your  Convenience.      A 
German  colony  of  Rabaul  in  1914  Pint‐Sized  campaign  for  this  1915 
with Mud & Blood  battle with four scenarios. 
   
Page 160  Passchendaele,  The  Bitter  Victory.     
Reflecting  on  this  1917  battle  in    
the mud  
 
Page 170  In the Salient.  Three Scenarios for 
Passchendaele  1917  for  Mud  & 
Blood  
 
Page 190  Just  the  Right  Sort  of  Chap.  
Creating  characters  for  Mud  & 
Blood. 
 
4

T
• • •• • •• ••• •••• • • • •• ••• •• ••• ••• • • • •• • urkey declared war on Great Britain on 30th
October 1914. It was hardly a surprise,
•• • • ••• • • • • • ••• •• • ••••• •• • • • • •• • • especially to the Germans, who had
• • • •• •• •• •• • •• •• • • • •• • • • ••• • •• •• manipulated the diplomatic strings to ensure that
Turkey’s entry into the war became inevitable. For
• •• •• • • • ••• • • • ••••• • • ••• • • •• •• • the Germans, Turkish involvement threatened to
• •• • •• • • ••• • • ••• •• •• • ••• •• ••• • • further isolate the Russians by closing off the Black
•••• • •• • • •• • • •• •••• • • • • ••• • • • • ••• Sea and also provide a threat to the Suez Canal, the
jugular vein of the British Empire.
• • • ••• • • • • • •• • •• • • • • • •• •• • • •• • ••
• ••• •• • • • • • • • • • • • •••• • ••• •• • • • • • • But Turkey was tired. After their experiences in the
•• ••••• •• • •• • • • •• •• •• • • •• • • • • ••• Balkans a few years previously the Turks were
hardly desperate to fight, but fight they did, and
• • • • •••• • •• • • • •• •• Johnny Turk’s resilience and bravery is a recurring
theme in accounts of actions from all theatres in
the Great War in which Turkish soldiers saw action.
• • •• • • • •• •• • • •• •• • • •• • • • ••••
• •• •• ••• • • • • ••• • •• •••• • ••• If the Lord Spares Us, the new rule set from
Toofatlardies, enables gamers to recreate actions
from across the Middle East in WW1, games in which
more often than not, the enemy was a Turk. What I
hope to provide here is some background on the
main theatres of the Great War in the Middle East,
and to discuss the key principles behind our new
offering.
5

Why ITLSU? So much for the family history, but what does this
L/Sgt Albert Skinner (see photo) of the 2/4th period offer the wargamer? Let’s look at each
Queen’s Own Royal West Kent Regiment was killed theatre in turn:
fighting against the Turks in a fierce engagement at
Khuweilfe, north east of Beersheba, on 4th Egypt

S
November 1917. Albert’s battalion formed part of trategically crucial due to the Suez Canal –
the 53rd Division and had fought on the Gallipoli Britain’s lifeline to the East – Egypt had a
peninsular before being evacuated to Egypt in strong military garrison early in the war.
December 1915. After a brief period in the Western
desert during 1916, the battalion took part in the Egypt provided the location for Turkey’s initial
advance across Sinai and in 1917 saw action again in aggressive moves in the Middle East. Early in 1915, a
the first and second battles of Gaza, most notably in column of troops was despatched to attempt to
the second action where it was fiercely engaged on cross the Suez Canal, in the hope that their advance
Samson’s Ridge. would create a swell of pro-Turkish Arab sentiment
in Cairo that would led to military
Albert was wounded somewhere unrest and ultimately the collapse of
along the way (we think at second British authority in the region. This
Gaza) and whilst in an Australian may sound like a far fetched dream,
Field Hospital was able to send a and so it turned out. The attack on
letter back to his parents in Great Suez was a disaster for the Turks, but
Chart, near Ashford, Kent. Apart provides great potential for ITLSU.
from his medals, a photo and a Turks attempted to cross the canal in
couple of postcards from India, this an assortment of boats and pontoons
letter is all that survives of my Great that they had dragged with them
Uncle. It reads: across the Sinai peninsular, watched
all the way by British Aerial
11th June 1917 reconnaissance aircraft. British and
Dear Father, Mother, Sister, Indian troops were manning defensive
Brother, positions along the canal and drove
the Turkish attack back, assisted by
gunfire from naval vessels on the
Just a few lines to let you know canal. Defeated, the Turks retired
that I am getting on quite fine back towards Gaza. Murray, the
and I expect I shall soon be out of hospital. I have British General in charge, had a defensive brief, and
not heard from you for quite a long time, nor with only a handful of cavalry available, was unable
have I heard from Douglas or Jim lets hope they to pursue.
are getting on alright. Tell them when you write
Turkish hopes of insurrection however were not
to them that I am still alive and kicking. totally dashed, and in 1916 Arab tribesmen in the
Remember me to all the boys of Chart … Western Desert who were loyal to the Senussi
…Tell the girls I am still in the pink. I suppose movement were coerced by the Turks into
you have heard about me getting wounded and rebellion. General Maxwell, in charge of the British
where it was. I can’t make it out that I don’t get forces in Egypt, went about subduing the rebellion
with regular troops including yeomanry, armoured
any letters from you or any parcels have not had cars and camel mounted troops. The Senussi proved
one for about 6 weeks. … Well, I have not much hard to track down, and were able to bloody the
more to say this time. nose of the British at Wadi Majid on Christmas Day
1915 and at Halazin a month later. Maxwell was
Good Luck till we meet again, if the Lord spares only able to bring the situation under control once
Jaffa Pasha, the leader of the revolt, was captured
us.
in February 1916. Some of the actions against the
From your loving Son, Albert”. Senussi would make small, but interesting, games
for ITLSU (and would be great for an IABSM WW1
It was this poignant letter that set me off bolt on supplement too!)
investigating Albert’s contribution to the war and it
is his signing off “If the Lord Spares Us” that for me Gallipoli

M
represents what the war was about to the ordinary ost famous as Churchill’s brainchild and the
soldier, and is the reason the rules are so titled. place where Mel Gibson first saw active
combat before going to Vietnam. A mere 10
Albert is buried in the Commonwealth graveyard in miles wide, the Gallipoli peninsular in the
Beersheba, and commemorated on the war Dardanells was the scene of a bloody campaign for
memorial in his home village. nine months in 1915. An invasion force for this
second front was gathered and troops landed on the
6

GALLIPOLI PALESTINE
Churchill’s Only after two
brainchild that cost bloody failures at
so dear. From Gaza and the arrival
amphibious of Allenby were the
landings under fire British able to break
to rugged hilltop the Turkish line in
trench fighting. October 1917. This
Initial Landings in theatre was the
April 1915 were scene of a host of
soon followed by mounted actions and
nightmarish gritty defences, as
conditions and the well as infantry
ultimate fighting in hard
withdrawal 9 terrain. The final
months later. This drive to Aleppo was
Turkish victory the culmination of
buoyed morale one of the greatest
across the Ottoman campaigns of WW.1.
Empire.
This theatre has it
all; pitched battles,
EGYPT massed barrages,
Arabs, camels,
The Turks tanks, armoured
attempted to cross cars, gas, cavalry
the Suez Canal in charges & river
early 1915 but crossings in what
were beaten back was truly a biblical
in one of the most landscape.
disastrous river
crossings ever. Also
site of the Senussi
uprising which saw
MESOPOTAMIA
many units in
1914 - 1918
action against
Early British
Arabs in the
advances reversed
Western Desert
at Kut in 1916.
Appeals include
THE SINAI PENINSULAR ARABIA Brigade Actions,
local Arabs (both
An inhospitable peninsular across which the Egyptian Home of Lawrence of Arabia and the arab sides), diverse
Expeditionary Force advanced in 1916. Fierce mobile clashes soon revolt. Smaller scale actions including famous troop types, river
proved the value of units like the Australian Light Horse and clashes at Akaba and later at Tafila as well as gunboats,
Camel Brigade. Scene of surprise counter attacks by Kress von numerous local actions. Time to get out that armoured cars and
Kressenstein at Katia and Romani armoured train! flotillas.

peninsular in April, with 35,000 men under the peninsular in December 1915, which pulled back
Lieutenant General Hunter Weston landing at Cape the surviving troops to Egypt.
Helles and the 17,000 ANZACs going in just further
north at what was to become known as Anzac cove. As well as the landings and attacks inland to secure
These opposed landings themselves make for a high points, this campaign also provides the
superb scenario. backdrop to the ‘disappearance’ of men of the 5th
Norfolks, many of whom were recruited from the
Defiant resistance from the Turks, under the King’s Sandringham Estate in Norfolk, who charged
command of future Turkish President Mustapha Turkish positions on 12th August 1915 and were
Kemal (with significant input from German General never seen again.
Liman von Sandars) kept British and ANZAC troops
from making any headway. Sinai

W
ith Egypt full of troops recovered from
Further landings at Suvla Bay in August provided Gallipoli, and with the Arab revolt in the
early hope but delivered little in reality and by late Hejaz looking more promising (to the British
in the year it was clear no progress would be made at least), General Murray was authorised to advance
and that the Turks had held firm. British senior from Egypt across the Sinai peninsular and into
commanders – particularly General Hamilton – took Palestine. Progress of what was by now termed the
much of the blame. One of the few acts that were Egyptian Expeditionary Force was slow, as Murray
made skilfully by the British was the evacuation of took time to build the railway line and road way
that would be his vital supply line for all things,
7

including water, for which a pipeline was built. As divisions, the XX Corps of four infantry divisions
he advanced, engineers worked ahead of the (10th, 53rd, 60th and 74th), the XXI Corps of three
column to sink wells, on Easter Day 1916 a body of divisions (52nd, 54th and 75th) plus attached support.
the Worcestershire Yeomanry protecting these The attack by the Desert Mounted Corps was
engineers at the oasis Oghratina and Katia were successful and included the famous charge of the
caught out by a surprise attack by 3,000 Turks as Australian Light Horse at Beersheba. Outflanked,
von Kressenstein pushed troops forward. In August, the Gaza position was then driven in by XXI Corps,
as the British pushed further east von Kressenstein who began a campaign that was to see the British
attacked again – with excellent local success at first reach Jerusalem by Christmas. This eight week
– in what was to be known as the Battle of Romani. period includes numerous encounters that are great
Ultimately however the Turks could not prevent the for gaming, including infantry and cavalry actions at
British advance, and the campaign closed with the Mughar, the yeomanry charge to seize the guns at
mounted troops of the Light Horse and Camel Huj, bloody engagements by the Camel Corps in the
Brigades delivering attacks on redoubted positions hills NW of Beersheba, plus a number of local
at Rafa and Magdhaba, which ultimately forced the Turkish counter attacks around Khuweilfe, Nebi
Turks back to Gaza, and enabled the British to seize Samweil, across the river Auja and then again to
El Arish on the Palestinian border. retake Jerusalem.

From February to May 1918 Allenby conducted a


series of operations in the extreme climate
conditions of the Jordan Valley, which saw tough
fighting around places such as Es Salt, where again
Turkish counter-attacks gained local success, and
for the middle part of the year Allenby was forced
to re-evaluate as troops were called to Europe to
secure the lines against major German offensives,
but by September, Allenby had devised another
attack that would ultimately see British troops
reach Damascus, and ultimately Aleppo, within
three months. The Megiddo (or Armageddon)
campaign was the culmination of the war in this
theatre and provided another period of mobile
warfare that was never achieved on the Western
Front. Great action for ITLSU include actions at
Haifa, Samakh, Irbid and around Kuneitra
Palestine

B
y the spring of 1917 Murray and his troops
were poised at Gaza, the gateway to the
fertile lands of Palestine. The first attack on
the town took place in March 1917 and was a fine
mess. Whilst some of the infantry wandered around
in the fog, others plunged manfully on. The cavalry
advanced right round to the rear of the Turkish
positions, before Murray, uncertain because of poor
communications about exactly how well his men had
progressed, ordered a withdrawal and let Johnny
Turk hold his ground. Another attack followed a
month later, but the Mehmetciks had used their
time carefully and, even though the British brigades
– now with some Tanks in support - made some
headway, the Turkish defences again stood firm.
The British sat back, consolidated their positions
and bided their time. For a few months static
trench warfare was the order of the day,
Arabia

T
interspersed with raids to keep the enemy on his
toes. urkish influence extended through its Empire
to the holy cities of Medina and Mecca in
The appointment of General Edmund Allenby in Arabia and many men serving in the Ottoman
June 1917 to replace Murray brought with it a new army were of ‘Arab’ origin. With war on their
impetus and crucially, additional troops. By doorstep, the Turks pressured local Arab leaders to
October, Allenby had devised a plan to break the declare jihad against the British – a move which
left flank of the Turkish Gaza-Beersheba defences, could have dramatic consequences across the
and at the end of the month the plan was put into Moslem lands of the British Empire. Sharif Hussein,
action. By now Allenby commanded three mounted the head of the Hasemite arabs, refused to oblige,
8

and in fact was more sympathetic towards the Pushing North again, Townshend won an almost
British than he was to the Turks. pyrrhic victory against the Turks at Ctestiphon, from
which the British were forced to fall back to Kut,
Initially the British offered every support short of where they were duly surrounded, and where they
actual help, but before long the British realised the eventually surrendered the following April before
potential of the Arabs to offer them key support in the relief column- two Indian Divisions known as the
pinning down larger Turkish formations, and slowly, Tigris Corps - could fight it’s way through.
the Arab army was formed. With key figures like
T.E Lawrence leading the way, the Arabs attacked In mid 1916, as the British military digested the
Mecca and Akaba, sabotaged the Hejaz railway slaughter on the Somme, Nixon was replaced by
between Mecca and Damascus and won a pitched General Frederick Maude who, with additional
battle at Tafila against formed Turkish troops. As reinforcements bolstering his ranks, was able to
the end of the war closed, the irregular force was again begin offensive operations, leading to success
becoming reinforced with detachments of regular at Kut in February 1917 and the capture of the
troops and eventually, acting alongside Allenby’s prized city of Baghdad two weeks later. Advancing
advancing army in Palestine, captured Damascus, on again up the Euphrates, Maude won again at
where they were able to setup an Arab government Ramadi in September, before dying of Cholera and
in Damascus under King Faisal I, the son of Sharif being replaced by General Marshall. Their empire
Hussein. crumbling, the Turks were unable to counter British
advances, which led to the capture of Mosul and it’s
oilfields in November 1918 – after the war had
ended.

The armies involved

T
here is perhaps a surprising variety in the
types of troops deployed in these theatres
(and I’m principally talking about Palestine,
Gallipoli, Arabia and Mesopotamia here). For the
British and Empire forces, the inexperienced
territorial units thrust into action on Gallipoli
alongside the ANZAC units were a mile away from
the hardened infantry that pushed through the Holy
Land two and a half years later. Aside from the
British infantry, troops from across the Empire were
employed, with deployments to Mesopotamia and
Africa coming initially from the Indian Army, which,
at the time contained perhaps the cream of the
British Army’s officer class. Indian regiments were
deployed across the region, and were part of the
Mesopotamia force defending the Suez Canal in 1915. Whilst

I
n November of 1914 Indian Expeditionary Force D Allenby’s aggressive infantry of 1917 comprised
arrived at Abadan - near Basra in modern day Iraq primarily British divisions, by 1918 many of these
- in the Persian Gulf. The objective for this had been transferred to France and replaced with
reinforced brigade which included both Indian and more Indian units. The multi-cultural make up of
British troops was to secure the BP oil pipeline, but the British Army of this period is nicely captured by
before long the expedition was encountering and the Camel Brigade, which included two Australian
defeating Turkish troops in a series of engagements battalions, one New Zealand battalion and one
up the Tigris. This campaign has some excellent British battalion. Artillery support for the brigade
appeals for the wargamer, with brigade sized came from the Hong Kong and Singapore Mountain
actions taking place supported by naval gunfire from Battery. The Australian Light Horse emerged to be
gunboats acting in concert with the infantry and crack mounted troops during Allenby’s campaigns,
supported by a flotilla of steamships that served as and the war of movement that was the Megiddo
both troop transports, hospital ships and supply campaign truly gave them plenty of opportunity to
ferries. Great actions for wargaming include Saihan, prove this. The British Yeomanry also proved
Shaiba, Qurna and Al Nasiriyeh. One Division under themselves, and the units that left the region in
Major general Charles Townshend advanced along 1918 were a considerable improvement on what
the Tigris, while another, under Nixon, went up the they had been two years previously. The French also
Euphrates to Nasiriya. On 28 September 1915, had a small detachment of troops in the region, and
having inflicted heavy losses on the Turks, this could be used to add a little je ne sais pas to
Townshend’s Division, entered the town of Kut Al games.
Amarah, situated on a large horseshoe bend on the
Tigris, and by mid November he was only 25 miles Their principle enemy was the Turkish infantryman,
from Baghdad. who proved himself on numerous occasions to be a
resourceful tough fighter who was hard to dislodge.
9

At Gallipoli the Turkish resolve and fighting abilities Turks and Russians engaged in awful and bloody
completely neutralised every British attempt to actions in the Caucasus. Long term adversaries,
breakthrough their defences. The success at Turkey and Russia leapt at each other in a series of
Gallipoli ensured the Turkish army could boast some vicious actions in 1914. Initially the Russians drove
veteran units in 1916, but within 12 months many of in Turkish positions, but the Turks quickly rallied
these had been whittled away, either by enemy and were able to regain some ground before being
action, poor supply or desertion, which gradually defeated at the battle of Sarikamish (halfway
became more and more of a problem as the defeats between Kars and Erzerum) over the New Year
became more frequent and the Arab revolt took period – a battle which saw the Turks lose 30,000
hold. The Turks were bolstered here and there by men. In a theatre perhaps most famous for the
German and Austrian influence. It was Djemal Armenian genocide, 1915 saw static warfare in
Pasha, for instance who lead the Turks across Sinai similar style to the rest of Europe.
to attack Suez, but the logistical mastermind behind
the manoeuvres, and the hit-and-run attacks in In January 1916 the Russians launched attacks which
Sinai the following year, was the Bavarian officer enabled them to make deep advances into Turkish
Kress von Kressenstein. With von Falkenhayn and territory, capturing the port of Trebizond. Despite
von Sandars all playing lead command roles in the being buoyed from their victories in Gallipoli, the
Turkish army at various stages during the war in Turks were unable to counter attack effectively,
Palestine the extent of German influence in the and the situation looked bleak.
command structure is obvious. At the front line
however, limited numbers of German and Austrian During this period the Russian army in the region
Troops were deployed. Most notably these took the was led by Nikolai Yudenich, who secured victories
form of machine-gunners and artillery units, over the Turks at Malazgirt in August, 1915, Erzurum
although German infantry battalions did attack and in February 1916, Trabzon in April 1916 and
overwhelm Australian Light Horse defenders in an Erzincan two months.
attack at Abu Tellul in the Jordan Valley.
The outbreak of the RCW enabled the Turks to
Infinite variety of Arab irregulars saw action in consolidate against a weakened foe and a fragile
Arabia and parts of Mesopotamia, where early in the armistice was signed in November 1917. However,
war they were probably more likely to be fighting the Turks took advantage of turmoil within Russia to
for the Turks than against them. By 1917 however retake lost ground, and during 1918 they took the
the Arab revolt was well underway and allegiances offensive once again, driving as far as the rich oil
were more favourable towards the British. producing areas around Baku, on the Caspian Sea.
By now the Russian General Yudenich had gone off
One of the key features of the war in the Middle to fight for the Whites, and in October 1918 he led
East was that artillery was not available in the same troops in action to capture Gatchina, near
numbers as was seen in the Western Front. Moving Petrograd. While Russia was in disarray, Turkey was
such heavy pieces was not an easy task in the by now faring little better. Faced with defeat in
difficult terrain of the region and, indeed, once other theatres, the Turks were unable to retain
main line static positions were broken artillery their newly conquered territories and, as part of the
could not always keep pace with the moving troops. peace settlement, were forced to revert to earlier
Again, because of the generally more fluid nature of borders.
the fighting, the massive machine gun barrages of
the Western Front were seldom achieved, although Whilst not tested, there is no reason why ITLSU
careful positioning and groupings of machine guns could not be expanded to cover actions on the
can make a big difference in brigade level actions Russian Front.
like those we are covering in ITLSU.
Concepts within the rules

W
Africa e decided early on in the development of

W
hilst not covered explicitly in the core ITSLU that we would be aiming the rules
rules, and not shown on the ITLSU map primarily at brigade sized actions, thinking
above, ITLSU can be used for gaming WW1 at first that we could just build on the principles of
in East Africa, especially some of the larger actions Triumph of the Will. This was also the scale of
like the debacle seen at Tanga in 1914. Certain action that, we felt, placed significant emphasis on
tweaking to cover troop types may be needed, but the command and control networks, with brigades
the core principles will be well suited to recreating (or equivalent sized commands) being assigned
the campaigns of von Lettow-Vorbeck. There is particular objectives to achieve as a unit. It soon
little doubt that this would make for an excellent became obvious, as we discovered more about the
campaign. nature of the fighting, the troop types and the
command structures specific to the theatre that this
ITLSU vs TOTW: A whole new war! would be no simple TOTW bolt-on.

G
amers with WW1 Turkish armies for ITLSU, or
WW1 Russian Armies for TOTW can suddenly At the heart of the rules is the infantry brigade,
find they have another war to game as the whose overall effectiveness is driven both by the
10

quality of the troops who make up the individual I am pleased that we are able to include two starter
units, but also by the quality of their commander. scenarios of ITLSU in this Christmas Cracker, and
Good commanders with good troops historically look forward to including more – and there are
were able to take the initiative and dominate the plenty of them – in our coming publications. I hope
battlefield, and this is reflected in ITLSU. Each too that others will contribute to discussions and
brigade commander has a quality rating, and this developments via the group and future specials.
affects his ability to keep troops in order. In
addition, a simple system of signal bases is used to Reference Materials

C
replicate communications networks, and provide onsidering the vast volumes available on the
example of how difficult it can be to take effective Great War on the Western Front the war out
command of a body of troops dispersed over a wide East is less well covered, with the notable
are of difficult ground. exception of the Gallipoli campaign which is the
subject of many excellent texts. For Palestine and
WW1 gaming at this level takes some getting used Mesopotamia I recommend the Official Histories,
to. One of the first things you notice is that the which are most readily available from Naval and
firepower of the basic infantry unit seems pathetic Military Press, but other good texts include: The
when compared to the potentially devastating Last Crusade by Anthony Bruce, The Palestine
influence of the machine gun. The MG thus becomes Campaigns by Lt General AP Wavell, and Allenby’s
the main weapon of destruction, and it is War by David Bullock. A good general book on the
interesting to game a period where massed war against Turkey is in Lord Carver’s book The
deployment of MG barrages can really create a Turkish Front.
killing zone through which advancing infantry are
simply shredded. And so it should be. These If you want to look at the action form the other side
weapons, along with concentrated artillery fire, of the hill, Liman von Sandars classic Five Years in
become the major factors on the battlefield and Turkey is essential reading.
must be handled with expertise.
Osprey have campaign books on Gallipoli and
ITLSU is a card driven rule set. Each unit or Megiddo (1918). These are probably better value
commander is activated on the turn of it’s card, and than the standard Osprey Men-at-Arms books for
unspotted units are represented as ‘blinds’. To add this theatre; The Ottoman Army and The British
friction to a battlefield where local terrain and Army in the Great War (3) East, which, although
command problems often led to delay and they have nice drawings, are a bit sketchy on some
confusion, the Tea Break card remains, although of the detail that wargamers like to see. A better
unlike IABSM, an MG (within effective range) or option on the Turks is the 1916 British intelligence
artillery piece that has not been activated in that Handbook of the Turkish Army, which gives detail
turn may get to fire, further emphasising the on theoretical strengths and unit types.
importance of these weapons in the commanders
armoury. A number of other specific cards help to For details on Arabia, look no further than TE
give flavour to the period, and many of these will Lawrence’s own Seven Pillars of Wisdom,
be familiar concepts that gamers will already have accompanied again by the official histories. The
encountered in IABSM. Osprey book Lawrence and the Arab revolts also
gives some detail on the Senussi uprisings in Egypt.
As battle progresses, the combat units (of which the
basic unit is the infantry company), sustain damage So, what are you waiting for? Don your solar topee,
in the form of ‘kills’ (i.e. figure removal) and mount your camel and set off into the arid lands of
‘suppression points’. This too will be a familiar the Middle East, where we’ll meet again, If the Lord
concept. The ability of a unit to retain cohesion and Spares Us.
fighting ability in the face of enemy fire is covered
by what we have charmingly called its ‘spunk
rating’. Fine fellows with plenty of spunk are soon
able to shake off the effects of a little fire that
would see lesser men flee the field.

Play testing for ITLSU seems to have been going on


for years, and we probably played our first game
back in 2002. It seems reasonable therefore to
extend a few words of thanks to the regulars at Lard
Island for being such good sports who have been
keen to contribute to the development of the rules
and put up with some bizarre fictional scenarios
designed simply for play testing. I should also thank
my co-author, Mr Clarke, for his input which, he
tells me, was substantial.
11

O
ur first ITLSU scenario takes
as its subject a fairly typical
infantry assault during the
fighting of 1917 in Palestine.

After two failed attempts to seize


the town of Gaza in March and April
of 1917, General Murray was
replaced by General Allenby.
Allenby, “The Bull” had a solid
track record as a cavalry
commander in France and was
expected to add a new
determination to the war out east.

One of his first acts as commander


of the British forces in Palestine was
to move his headquarters from
Cairo – where Murray had left it –
right up to the front, with obvious
consequences for the focus of the
command team! As a new man in a
new job, Allenby had also been able
to lobby successfully for additional
forces and during the summer
months of 1917 more units began to
move to the theatre, increasing
Allenby’s options, and enabling him
to mass troops for his attack on the
Gaza - Beersheba front which
eventually took place at the end of
October.

W
hilst British infantry initially
pinned Turkish positions in
Gaza, Allenby utilised his
mounted troops and executed a
right hook on Turkish positions near
Beersheba (scene of the famous
charge of the Australian Light
Horse). This breakthrough
outflanked the by now impressive Turkish positions pushed the enemy - in this case the Turkish 7th
at Gaza and the Turks there were soon driven from Division - out of the small village of Beshshit. Now
their positions once Allenby moved his infantry though, the enemy held good defensive positions
against them. Having succeeded where his around the hilltop village of El Mughar and
predecessor had failed, Allenby continued to push neighbouring Katrah. Keen to maintain momentum,
North and North East, and by the 13th November the the British quickly decided to push on. This
155th Brigade, part of the 53rd Infantry Division ‘brigade-a-side’ scenario is based on the action that
which by now was pushing NW into the hills, had followed…
12

Artillery support for your assault will be provided


by C Battery, of CCLXI (II Lowland) Brigade, RFA.
Ideally greater firepower would be available, but
it has not been possible for the artillery to make
good headway in this difficult terrain.

Your force is described below

BRITISH OOB
155th Brigade (South Scottish)

Brigade HQ – Harrow
2 Signals bases, 52nd Divisional Signals Company
Brigade Machine Gun Officer

1/4th Bn, the Royal Scots Fusiliers


Battalion HQ
A Company – (8 figs) Jolly Good Fellows
B Company - (8 figs) Jolly Good Fellows
C Company - (8 figs) Jolly Good Fellows
D Company - (8 figs) Jolly Good Fellows
Officer Commanding 155th
Brigade, 52nd (Lowland) Division 1/5th Bn, the Royal Scots Fusiliers
Battalion HQ
A Company - (8 figs) Jolly Good Fellows
13th November 1917 B Company - (8 figs) Jolly Good Fellows
C Company - (8 figs) Jolly Good Fellows

I
t is two weeks since Allenby broke the Turkish D Company - (8 figs) Jolly Good Fellows
lines with an outflanking movement at
Beersheba. With the Turkish left flank broken 1/4th (The Border) Bn, the King's Own Scottish
by the Mounted Corps, the 52nd Division soon Borderers
expelled Johnny Turk from his Gaza stronghold Battalion HQ
during the first week of November and the A Company - (8 figs) Jolly Good Fellows
Division has since been moving steadily North B Company - (8 figs) Jolly Good Fellows
East, meeting pockets of Turkish resistance, C Company - (8 figs) Jolly Good Fellows
which has, at times, proved stubborn because of
the difficult going of the terrain. 1/5th (Dumfries and Galloway) Bn, the King's
Own Scottish Borderers
Now it appears the Turks have decided to make Battalion HQ
a stand in terrain that is become more hilly and A Company - (8 figs) Jolly Good Fellows
harsh. Yesterday the Turkish outpost line was B Company – (8 figs) Jolly Good Fellows
pushed in and RFC patrols confirmed that a large C Company – (8 figs) Jolly Good Fellows
body of Turks are occupying the ridges and
villages of between Kubeibe and Yabnah, running 155th Brigade Machine Gun Company (5MG’s)**
approximately north west to south east
155th Trench Mortar Battery (Not Present)
Division has decided that an immediate offensive
be launched to push the Turks from this position. Attached
The 155th Brigade has been assigned the task of C Battery, CCLXI (II Lowland) Brigade, RFA -
driving the Turks from the ridges and villages of Jolly Good Fellows (4 guns [2 models])
El Mughar, and Katrah, jumping off from a start
line around the village of Beshshit. Intelligence B squadron, Gloucestershire Yeomanry – Jolly
gathered from prisoners suggests that the Good Fellows (liaison troops for 5th Mounted
position is held by elements of the 7th Infantry Brigade – must be deployed on your left flank)
Division.

The attack is due to commence at 05.30 hrs. To ** You must decide before the game begins how
your right, the 156th Brigade will advance to you will assign you MG assets. This can either be
attack at the same time as your brigade, whilst assigned to units (in which case they move and
your left flank will be supported by the 5th and act on the battalion card) or two or more guns
8th Mounted Brigades. can be deployed as an MG unit.
13

Two squadrons of cavalry have also been made


available to you.

You must prevent the British breaking through


your position.

Your command is detailed below

TURKISH OOB

7th Division
20th Alay,
Alay HQ – Young Turk
2 signals bases

20th Alay, 1st Tabur


Tabur HQ
Officer Commanding 20th Alay, 7th 1st Boluk (6 figs) Johnny Turk
Division 2nd Boluk (6 figs) Johnny Turk
3rd Boluk (6 figs) Johnny Turk
It is 13th November 1917.
20th Alay, 2nd Tabur
ou are Khardiff Bey, commanding the 20th Tabur HQ

Y Alay (Regiment) of the 7th Division.

At the end of October the British launched a


1st Boluk (6 figs) Pasha Bashers
2nd Boluk (6 figs) Pasha Bashers
3rd Boluk (6 figs) Pasha Bashers
major attack on Beersheba, followed a few days
later by an attack on Gaza that the 53rd Division 21st Alay, 1st Tabur
could not contain. The 53rd Division has broken Tabur HQ
northwards, and the 7th Division has been tasked 1st Boluk (8 figs) Johnny Turk
with holding a defensive line whilst the rest of 2nd Boluk (8 figs) Johnny Turk
the army regroups further north. The defensive
line runs approximately NW to SE.
Attached:
It has been decided that the line of the Wadi Machine Gun Company (6 Mg’s) – Johnny Turk
Jamus, with its villages and ridges of Katrah, 2 squadrons cavalry + HQ – Damned Sodomites
Beshshit and El Mughar will be held by the 20th
Alay. To your right (NE) the 134th Regiment are
holding the line, whilst elements of the 20th Artillery
Regiment are deployed further to the East and 706th Batterie (77mm) 2 guns – Kaisers Bills
South East. Artillery support is provided by a 122nd Artillery (77mm) 4 guns – Pasher Basher
Turkish 77mm Field Gun battery, and a smaller
German battery of the same. You must be sure
to site the artillery carefully, as it is very
difficult to manoeuvre guns in this difficult ** You must decide before the game begins how
ground. you will assign you MG assets. This can either be
assigned to units (in which case they move and
Your men, some of whom were veterans from act on the battalion card) or two or more guns
Gallipoli, have been much harangued by air can be deployed as an MG unit.
attacks and in recent months poor supply and
confusion in the higher command has meant the
few replacements have been available to replace
sick and injured men, and consequently your
command is under strength. However, what it
lacks in manpower it gains in a high ratio of
machine guns. Your men can be deployed in
scrapes in the ground – there has not been
enough time to prepare a substantial entrenched
position and there is no wire available.
14

Umpires notes The Turks can deploy anywhere inside the


deployment zone shown on the map. Troops can
be in scrapes, and therefore benefiting from

T
he following note from dispatches of the
period sets the scene nicely for the terrain: light cover, but not in trenches. Again, the Turks
should have one blind per command, plus three
“The country over which the attack took dummies.
place is open and rolling, dotted with
small villages surrounded by mud walls,
with plantations of trees outside the
walls. The most prominent feature is the
line of heights on which the villages of
Katrah and Mughar stand out above the
flat ground which separets them from the
rising ground to the west, on which
stands the village of Beshit, about 2,000
yards distant. This Katrah - Mughar line
forms a very strong position, and it was
here that the enemy made his most
determined resistance.

The villages of Mughar, Beshshit and Katrah


should be represented by groups of no more than
two or three small adobe style buildings. Mughar
should be the most elevated position, with The Cards
Katrah and Beshshit a contour lower. None of This scenario will require the following cards:
the villages are fortifications from which guns
can fire from redoubted positions! I suggest that British Cards
each building (which represents a built up area) British Blinds
be allowed to house the equivalent of one British CO (x 2)
infantry company. British Battalion 1
British Battalion 2
Although the hills were a good defensive British Battalion 3
position, there was a negative impact on the British Battalion 4
defenders machine gunners in as much as there British Cavalry 1
is a dead zone at the foot of the ridge into which British MGs*
MG’s and artillery cannot plunge fire. A sensible British Artillery (2 cards, one for each model)
suggestion is that troops that reach 4” of the Water, Water
foot of the hill should count as being in dead Stiff Upper Lip
ground for such firing. Biggles!

The open ground between Beshshit and the other Turkish cards
villages should be around 40 inches wide, Turkish Blinds
through which runs the Wadi Jamus. Turkish CO (x2)
Turkish Battalion (or Tabur) 1
The Wadi should provide some light cover for the Turkish Battalion 2
British as they advance, but this was not a Turkish Battalion 3
particularly prominent position and so be careful Turkish MGs*
not to over-emphasise it. It is certainly not a dry Turkish Artillery (3 cards, one for each gun)
gully along which troop can advance unexposed Turkish Cavalry 1
and is probably best handled as soft cover. Hesitant Troops
Movement uphill should be classed as bad going. They don’t like it up em!
Turkish Delight
The British can deploy anywhere along their
start positions as shown on the map. The only Plus, of course, the Tea Break card
limitation to their deployment is that the cavalry
detachment must be positioned to the left of *Only include separate MG card (or cards) if the
their line, as they represent the link to the commander has decided to group his MG’s
Yeomanry Brigade. The British are allocated one together into one or more units. If he decides to
blind for each battalion or separate command, allocate guns to individual battalions then the
plus one dummy blind. gun acts on the battalion card. If he creates
15

more than one separate MG unit, then remember Historical Outcome


to include a card in the pack for each.

H
istorically the Turks were able to blunt the
The Biggles! Card is an aerial reconnaissance advance of the infantry long enough for
card which, when turned, allows the British to the British to call for additional support.
spot a randomly selected Turkish blind. This This was given in the form of the 8th Mounted
represents a message being dropped from a Brigade of the Yeomanry Division, who were
passing aircraft warning of the presence of operating on the left flank of the infantry. In an
enemy troop concentrations. In this scenario the aggressive advance and charge that was to
card should be removed after two appearances. become typical of mounted units from this point
onwards in this theatre, the yeomanry charged
The Water! Water! card is particularly relevant into Turkish defences further along the ridge of
during this phase of the Palestine campaign as it Mughar (off the top of our map), outflanking the
was one of the periods of the fighting in which Turkish positions around the villages. Thus
the supply of water for advancing British troops weakened, a subsequent attack by the infantry
became a significant problem. In ITLSU if this was successful and the Turks once again
card is followed by a British CO card then the attempted to retire North and East, although
water shortage is beginning to kick in, reducing this was made more difficult by the probing
potential movement distances for the remainder advances of the yeomanry. As it turned out, the
of the game. British captured 1,096 prisoners, 2 guns and 12
machine guns as the Turks pulled back.
The Stiff Upper Lip and Turkish Delight cards
are the ITLSU equivalent of the rally card in The yeomanry action itself - a mounted charge
IABSM, and allow any individual unit to attempt with artillery and MG support - makes for an
suppression removal. The They Don’t Like it Up excellent game, but we’ll leave that for another
‘Em card (TDLIUE!) is designed to reflect the time!
unstable nature of some poor quality troops, and
can result in a unit breaking when under fire.

Tea Break marks the end of a turn, although


MG’s and artillery that have not had the chance
to fire during the turn may now do so.

The Playtest

T
his action was fought twice at Lard Island
as part of the ITLSU playtest programme. I
like it because it provides a good sized bog
standard infantry assault and as such contains
few extremes. On the first occasion Turkish
firepower caused significant damage to the
British, who none the less were able to obtain a
foot hold in Katrah. In the second and most
recent fight, the British pushed hard in the face
of some determined artillery fire and were able
to drive the Turks out of Mughar, but only after
losses which, were this not WW1, would seem
crippling. Lead British units, under intense MG
and artillery fire as they cross open ground,
begin to grind to a halt and it is up to fresh units
moving up and through the hard pressed front
line, to eventually push home the attack. Much
depends on the ability and accuracy of the
British artillery battery to suppress this
withering fire. If the artillery and MG’s are not
in place to support the attack, it will fail.
16

Background
This scenario has a straight Set on the edge of the Judean highlands
during the first phase of the Megiddo
forward attack/defend brief. campaign of 1918, this scenario pits
It is set in September 1918, British and Indian troops of the 160th
Brigade against a potentially strong series
when Allenby was launching of Turkish positions.
his famous and final assault
in Holy Land that was to The 53rd Infantry division (of which 160th
Brigade was a component) is one of the
deliver Damascus, Aleppo and consistent players in the war against the
a final end to the war against Turks, it being deployed continually in
the region from the landings at Suvla Bay,
Turkey. Gallipoli in August 1915 right through to
the end of the campaign in Syria. Whilst
the battalions in it came and went (the
17

British Briefing:
Brigadier General VLN Pearson
(Harrow), commanding 160th Brigade,
53rd Division, XX Corps. Judea, 1918.

T
he big push is on all along the
line. Major General Mott, in
Division started off as a British Territorial charge of the Division, plans to
Division and ended with a significant attack Turkish positions on the north side
Indian presence) the Division was present of the Samye Basin by advancing against
at some of the crucial engagements of both sides in a night action. On the left
the period. the 159th Brigade is to attack a series of
Turkish controlled heights whilst 160th
The engagements of September 1918 Brigade (that’s you) is tasked with taking
were just such encounters. By mid the right hand side of the basin, pushing
September the Division was deployed on up through Keen’s Knoll, Table Hill, Z
the Southern rim of the Samye basin – an Hill, Wye and Severn Wadis and finally
area described by the Official History as Square Hill. On capturing your objectives
“a big depression, over three miles each you are to launch a red rocket which will
way, on the eastern slope of Judaen be the signal for 159th Brigade to push on
ridge. At it’s eastern end is a steep gorge to their final objective for the night, a
through which the river passes to the Turkish position slightly NW of you.
Jordan”.
As the game starts your men have moved
Whilst the British held the southern end into position in the gorge of the Wadi
of the basin – and had done all summer - Samye. It is a bright moonlit night.
Johnny Turk held the other where he
occupied a series of defences pushed Good luck
forward on the northern slopes defending
local tributaries. Your command is as follows:

Until that is, the British took the Brigadier general VLN Pearson, DSO
offensive once more…. (Middlesex Regiment), Harrow
2 signals bases

1/7th Royal Welch Fusiliers


4 companies of 8 figures (Jolly Good Fellows)

1/21st Punjabis
4 companies of 8 figures (Havildar Heroes)

1/17th Infantry
4 companies of 8 figures (Havildar Heroes)

1st Cape Corps


3 companies of eight figures (Havildar Heroes)

Elements of 160th Machine Gun Company:


4 gun sections (ie 4 models)

B battery 265th Brigade RFA, 6 x 18pdr (3


models)
18

Z Hill: Defensive position large enough to


hold two companies.

Square Hill. Defensive position large


enough to hold four companies. Your HQ
is here.

Your force, which is otherwise well dug


in, is as follows:

Colonel Mehmet Ali,


Turkish Briefing (command rating: Young Turk)
Remnants of 125th Infantry Regiment:
Colonel Mehmet Ali, commanding
1st Tabur:
remnants of 125th Infantry Regiment. 3 companies of infantry – each of 8 figures

T
his time last year you were living 2nd Tabur:
the high life. The British had 3 companies of infantry – each of 8 figures
been unable to repel you from
Gaza, and the men were reasonably well 3rd Tabur
supplied and eager for the fight. A lot 2 companies of infantry – each of 6 figures
has changed in the past twelve months.
The new British commander, Allenby, Support:
5 machine guns
quickly drove through the Gaza- 2 x 75mm field guns (1 model)
Beersheba line and ever since he did it’s All troops are rated ‘Pasha Basha’
been one backward move after another. Three signals bases.
Now what remains of your once excellent
unit occupies a position East of Nablus in
the Samye Basin. You hold the northern
end of the basin whilst the British busy
themselves in the south. High command
suspects the British to launch a push
soon, and increased patrolling activity
has raised your suspicions…

However, your men cannot stand ready


without rest, and you have enough of a
problem spreading your men across the
rocky ground that you have been asked to
defend. But Allah be praised! At last
some barbed wire has arrived and you
have been able to strengthen your The cards
position using some of this rare material. This scenario requires the following cards
However, it’s not enough, and you only
have enough to strengthen one of your Tea Break
four positions. Weak though you may be, Turkish blinds
should the enemy attack you must hold Turkish CO (2 cards)
as much ground as possible, Square Hill Turkish MG (up to 6 cards)
in particular must not fall to the enemy. 1st Tabur
2nd Tabur
Artillery support is available from two 3rd Tabur
75mm guns emplaced on Square Hill. They don’t like it up em!
Hesitant Turks
The positions you can occupy are as Turkish Delight
follows: Turkish Artillery 1
British Blinds
Table Hill: Defensive position large British Battalion 1
enough to hold two companies. British Battalion 2
British Battalion 3
Keen’s Knowle: Defensive position large British Battalion 4
enough to hold two companies British MG’s (up to 6 cards)
British Artillery 1
19

British Artillery 2 although until a day or so ago the Turks


British Artillery 3 had no wire with which to strengthen
Stiff Upper Lip them. As it is they only have enough to
British CO (2 cards) strengthen one of the positions. He may
Impassable terrain also choose to deploy units outside the
Blank Card entrenchments, although the Umpire
should try to persuade him otherwise (it
Umpire’s notes reflects the cautious nature of the Turks
at this time).

I
have taken some artistic license with
this scenario. I do not have a good
quality map of the area fought over, Dummy Blinds: The Turks may have four
and so have constructed a table top that ‘dummy’ blinds. The British may have
gives the British a series of rolling two.
objectives just as they had historically.
Nor is it clear from the official history This is a night action taking place in some
just what unit opposed the 160th Brigade difficult terrain. Because of this the
on that night, so I have picked the 125th Impassable Terrain card is added to the
Infantry regiment, pretty much at pack (see Pg 14 of ITLSU). When this card
random! This makes no real difference to is turned the next unit (in this case it
the wargame, and I only mention it to should apply only to British units) whose
defend myself from somebody who has a card is turned may fire but not move, for
more detailed account of the action – that turn only. This represents difficulties
(which incidentally I’d love to read). of navigating treacherous gullies in the
dark!

The attack took place under a bright


moon, and as such all spotting rolls are
subject to a minus one.

This is mountainous, rough terrain. All of


the terrain should count as bad going.

Historical Outcome

I
n truth the attack on the defences of
the Samye Basin by the 53rd Division
was a textbook example of co-
ordination during a night movement. The
160th Brigade moved out at 6.30pm on the
18th September, and slowly drew
increasing amount of enemy MG fire as it
The Turkish commander should deploy his
wound it’s way north out of the Wadi.
forces across his position as he sees fit.
Turkish advanced posts were soon
He can choose to deploy at any point to
overrun but as the British moved up
the north (above) the line marked X-X in
enemy artillery began to open up. Wye
green on the map. In addition to the
Hill (or Table Hill as we have it in this
infantry capacities stated in his briefing,
scenario) was taken by 17th Infantry and
a position may also hold up to two MG’s.
the Cape Corps stormed Z Hill. The final
The entrenchments are good quality,
objective, Square Hill, was found to be
strongly held by the enemy and for a
moment the advance was held up. At this
juncture Pearson was able to call upon
his artillery support to help him out and
the defences were broken by a brief
bombardment, after which Square Hill
was assaulted and taken with little
difficulty. Pearson was then able to
launch his red rocket, indicating a
successful attack and setting the way for
159th Brigade to move up on his left and
secure further advances.
20

A Different Kettle of Fish


Machine guns in ITLSU

By Nick Skinner

W
hen the Lard Island faithful first started rules associated with the way they are handled
off with ITLSU the early play tests were in ITLSU, with a whole chapter in the rules being
characterised with confusion over the dedicated to this.
role of machine guns in WW1. The main issue, it
seems, was that in our many years of WW2 The lesson of the Russo-Japanese war.
gaming we had developed a particular mind set
about the way machine guns should be used on

M
aybe if we had previously wargamed the
the battlefield, and how that looked on the Russo-Japanese war those of us resting
tabletop. When we tried to replicate these our substantial bellies on the table at
tactics in WW1 though, we found that we Lard Island would have been more attuned to
weren’t getting the right feel. What was being the different philosophy that surrounded
repeatedly overlooked was that the way in which machine gun usage in the first dozen years of the
machine guns were used in the Great War was twentieth century.
very different to the way they were being used
twenty five years later on the battlefields of During the Russo-Japanese War, the Russians in
WW2, and we needed to change our mindset. particular employed the machine gun to great
effect, particularly during the siege of Port
As many gamers setting off with ITLSU are Arthur and at the battles of Liaoyang, Sandepu
probably also coming into the period wearing and Mukden. They were found to be especially
their WW2 gamers hat we thought it was destructive when used as part of a defensive
probably worthwhile to discuss the use of the position and worth the equivalent of fifty men
machine gun in the First World War in a way that when firing.
would hopefully make gamers reap maximum
benefit from the recreation of realistic tactics After the Russo-Japanese war all major armies
on the tabletop in their next game of ITLSU. The assessed the machine gun but none of them fully
use of machine guns in WW1 was a specialist integrated the weapon into their formations
activity and as such there are some particular prior to the Great War and as a result some seem
21

to have been completely surprised by the cliff-face were they able to escape the withering
weapon’s impact on the battlefield, particularly fire” (IWM).
on the Entente side where military were
seemingly unwilling to believe that the machine Anyone still in doubt of the effectiveness of well
gun was reliable enough to effectively nullify the sited machine guns in the Great War need look
impact of the cavalry charge or the bayonet push no further than the Thiepval memorial, or read
accounts of the Somme, attacks on the Nek and
It still appeared to them that the weapon’s Lone Pine on Gallipoli, or countless other
merits did not outweigh its manifest actions!
deficiencies, which included unreliability, a high
rate of ammunition consumption, a low number
of hits per round and the difficulty of
determining the range from the gun to the
target. The weapon was considered wasteful not
only due to the cost of the ammunition but also
due to the difficulty in re-supplying it at such a
rapid rate.

The impact of the machine gun on the


battlefields that would become the subject of
ITLSU games shouldn’t have been a surprise.
Lieutenant General Sir Ian Hamilton, the British
commander at Gallipoli had acted as an observer
posted to the Japanese side during the Russo-
Japanese war and had seen the devastating
impact the guns had in the battlefields of
Manchuria, where the machine gun had already
proved its worth so noticeably. The differences between ITLSU and
IABSM
Despite the experiences he and others witnessed
in the Russo-Japanese war the British Army The obvious difference between IABSM and ITSU
placed greater emphasis on accurate and rapid is scale. While the rules share many mechanics it
rifle fire and offensive tactics. This was to prove is the scale of the action that is most difficult. In
a bloody choice when combating a German army IABSM one figure represents one man, whilst in
which, in 1914, was already making proficient ITLSU we have jumped to one figure being worth
use of machine guns, having taken little time to around twenty men. IABSM is company level.
incorporate the weapon into both offensive and ITLSU is brigade level. It sounds obvious but
defensive roles. In August 1914 the Germans when you are looking at toys on a table top it
reported had 12,000 guns available. Over the doesn’t always seem that clear. This makes a
next four years that number increased to around difference to unit size, ground scale and must
100,000. bring with it a different gaming philosophy.

In the German Army, where the understanding of This is particularly true for machine guns, look
the crucial role of rapid fire artillery and at a machine gun in IABSM and what you have is
machine guns was most advanced, doctrine on one gun, expertly crewed, set up locally to work
the use of machine guns advocated their use as alongside the infantry in a fashion that is spot on
much as possible as a fire reserve deployed to – for WW2 gaming. In ITLSU however, look at the
cover important avenues of approach. same number of figures and you are seeing
something quite different. Take the infantry for
The Turks, benefiting from the influence of the instance, instead of eight figures representing a
German Military Mission in Constantinople, rifle section as they do in IABSM, those eight
became well versed in the use of the machine figures in ITLSU instead represent a full infantry
gun from early on in the war, employing it to company, deployed over something like 150
great effect in Gallipoli where “the Turkish yards, utilising small platoon tactics as per the
machine-guns were so sited that they were able training manual – ie that’s the same as your
to aim almost into the backs of the attackers, whole command in IABSM. Quite likely, the
and only by scraping small depressions into the infantry will be conducting a wave attack in a
22

style seldom seen in WW2 but common in the Such companies were often split in action to
Great War. Likewise it is different for machine serve alongside infantry battalions, but would
guns. You are not seeing one gun, put rather a not be under their control or formally 'attached'
gun section – normally of two guns from a to them. In some cases this was a cause of
totally different command. What in fact you are resentment towards the MGC, as quite junior
looking at is a different unit, and it needs to be officers - as specialists - had authority over
considered as such on the tabletop. seniors on MG matters, e.g. the Lt Col
commanding the infantry battalion in the same
sector as a gun team could not tell the MGC
where to put its guns. When planning games it
should also be remembered that some guns
would be unavailable either for mechanical
reasons, or because they may be attached to
other units not represented on the battlefield.
Units occupying quieter sectors often didn't get
as many MGs, recruits etc. In model terms,
attaching 6 gun models to a brigade would be
about right for most games. See Section 3 of the
rules for more details on this in ITLSU.

Despite the mental adjustments that gamers


need to make this issue of scale itself isn’t
actually that great a problem however, as in
general the open terrain of many of the
battlefields were are recreating with ITLSU mean
Distribution and control of machine that commanders can get their machine guns
into action early, and employ long range fire.
guns. Grouped machine guns can serve an important
role here.

F
or WW2 gamers the MG is a very useful
asset to have available at the platoon level.
For gamers
Providing a great base of fire, a well sited
though this is all
MG stands at the heart of most strong defensive
about command
positions. On the attack, locally controlled and
and control.
easily moved guns give the company commander
Whilst the
a flexible iron fist around which to plan his line
commander and
of attack.
his guns remain
together he can
And to some extent the same is true in ITLSU,
control his asset
only the guns are not so easily controlled. The
smoothly. Once
formal command structures of the Great War
they start being
mean that the MG is not as easily moved as WW2
parcelled out –
gamers might be used to. Rather than a platoon
particularly if on
or even company asset, the ownership of the MG
the offensive –
is held at Brigade or, at its most local, battalion
he is less able to
level.
control his unit and the machine guns will start
to suffer from some inertia and not react in the
The brigade level British MG Company that we
way that the players wish. This is the cause of
see in ITLSU nominally comprised sixteen guns,
frustration, - but perhaps not of the same
under a Brigade Machine-gun Officer - usually a
intensity that battalion commanders of the day
Lieutenant or a Captain and is represented by
truly felt at having such firepower outside their
eight machine guns plus a command base. The
control.
command base is important. Think of him as the
battalion CO for the guns and you’re thinking on
the right track. Without him and his network of Barrage Fire

W
NCO’s etc the guns become hard to control. hilst dispersed machine guns add
considerably to the firepower of a
defensive position, grouped Machine
23

Guns can be particularly effective in offensive What you will find is that big groups of machine
actions. During the war, the tactic of the guns can cause severe disruption in the enemy
machine gun barrage saw massed guns deployed ranks – but just be careful you don’t leave
tin such a fashion that they could lay down yourself over exposed in other areas!
blanket barrages against enemy positions. When

O
on the offensive, this tactic was developed by ne thing is for sure, simply having loads of
the British Machine Gun Corps (and their German machine guns is not a guaranteed route to
counterparts) to such an art that rolling barrages success. At the famous (and only) Arab
of fire could be utilised during attacks. Very versus Turks set piece battle at Tafila in 1918
often the fire would be concentrated in enemy the Arabs, under the command of Lawrence,
support areas to prevent reinforcements from were faced – on paper – with about 1000 Turks
reaching the enemy line. Such barrages were and as many as 27 machine guns, but it was the
very carefully planned, timed and were shrewd Lawrence carried the day with some ease
predominantly see on the Western Front. There against what was clearly a pretty disjointed and
is evidence to suggest limited use of such tactics poorly led assemblage of Turks.
in the Middle Eastern theatres during 1917 and
later, but it was apparently not as prevalent as As Hamid Fakhri Pasha found out a Tafila, poorly
was seen in France. Terrain, availability of guns, handled machine guns are a sure path to defeat.
ease of supply and enemy dispositions all, I Hopefully this short piece will encourage gamers
suspect, add to the reasons as to why this was new to the period to change the way they think
not so common. However, they remain possible, about their MG assets, and reap rewards from
and to encourage gamers to handle their MG’s in playing the period, not the rules.
a realistic way, and to reflect the suppressive
benefits of grouped machine guns, where more ***
than two machine guns are grouped together
then the firer receives a plus modifier on his Below: An ITLSU game in progress. The British
firing dice. are attacking a Turkish position which is
strengthened by the presence of a central MG.
24

By Nick Skinner

B
y mid September 1915 the British Army, in and under cover of night the main force crossed
the form of Indian Expeditionary Force D was from the right bank and deployed opposite the
advancing through Mesopotamia astride the enemy's left flank. The troops on the right bank
Tigris and Euphrates Rivers. The important towns then made themselves busy by presenting a show
of Basra, Qurna and Nasiriyah had already fallen to of strength aimed at causing the enemy to believe
their advance and Yusuf Nur-ud-Din’s hard this was the main British force. Large
stretched Turkish Army now lay in a defensive encampments were erected and visible and
position astride the mighty Tigris river seven miles frequent troop movements were used to give the
north east and downstream of the small town of impression that troops were present in some
Kut-al-Amara, just over 240 miles from Baghdad. numbers.
Eight miles further downriver, the advanced
combat elements of Indian Expeditionary Force D – Nixon’s description of what happened next is as
principally the 6th (Poona) Division, lay at Abu clear as it could be written and so I present it
Rammanah, near Sannaiyat, under the command unedited from his despatch
of Major-General C. V. F. Townshend, C.B.,
D..S.O. “On the morning of the 28th
September a general attack was
On the 26th September the British were ready to made against the enemy on the
continue their advance against the strong Turkish left bank. The 18th Infantry
position they knew was ahead. On that day Brigade, under Major-General Fry,
Townshend’s troops advanced to within 4 miles of with its left on the line of the
the Turkish position. After an evaluation of the river, made a pinning attack, while
Turkish defences, based primarily on reports from Brigadier-General Delamain,
air reconnaissance and some limited staff officer commanding the 16th and 17th
patrols, a plan was developed that would attempt Infantry Brigades, advanced in two
to deceive the enemy into thinking an attack columns against the enemy's left,
would come of the right bank of the river (the one column being directed
Turkish right flank), whilst in fact he planned to frontally against the flank
launch a decisive attack on the left bank with the entrenchments while the other
aim of enveloping the Turkish positions there. moved wide round the flank and
attacked in rear. General
On the 27th September the British advanced again Delamain's right flank was
along both banks, edging ever closer to the Turkish protected by the Cavalry Brigade”
lines, and part of 17th Brigade (the Oxfords, the
119th , one troop of the 7th Lancers and two field
guns) made a demonstration in front of the While the overall tone of the despatch suggests a
enemy’s position on the right bank that met with precise manoeuvre, the reality was somewhat
no opposition. A floating bridge across the Tigris different.
was constructed – although not in an ideal position
as it had to be sited on a sharp bend in the river General Delamain, wishing to pin with one
where it could not be observed by enemy artillery, element of his force and turn with the other,

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25

divided his command into two columns, one under southwards along some mounds
his control and the other a reinforced brigade which commanded an extensive
under Brigadier-General Hoghton. Hoghton’s brief field of fire. The river was
was to turn the Turkish left from the North East blocked by a boom composed of
whilst Delamain pushed from the front. Further barges and wire cables
south still (closer to the river) General Fry’s commanded at close range by
brigade would launch a pinning attack to maintain guns and fire trenches. On the
pressure on the whole Turkish line. left bank the entrenchments
extended for seven miles, linking
The Turkish defences had been well prepared, and up the gaps between the river
were described by Nixon as follows: and three marshes which
stretched away to the north. The
defences were well designed and
“[The Turks] occupied a line concealed, commanding flat and
naturally favourable for defence, open approaches. They were
which, during three or four elaborately constructed with a
months of preparation, had been thoroughness that missed no
converted into a formidable detail. In front of the trenches
position. On the right bank the were barbed wire entanglements,
defences extended for five miles military pits, and land mines”

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26

2 signals bases
The ensuing action on the Northern side of the 2nd Bn, the Dorsets (Jolly Good Fellows)
field makes for a cracking ITLSU scenario, with the 117th Mahrattas (two companies - Havildar heroes)
British taking on the role of Delamain as he tries 22nd Sappers (one company) (Jolly Good Fellows)
to turn the northern flank. This will not be easy, 2 guns from the Maxim battery (one model – Jolly
the Turkish defenders are in well prepared Good Fellows).
positions, and have artillery support whilst the
British artillery is distant and impeded by the
difficulties associated with the mirage. As the day British Briefing Two:
wears on, water problems will also begin to kick in (Optional – you can play with just one British
and further slow the British advance. player)

Set the table up as shown below and brief the You are Brigadier General Hoghton, commander of
players. the 17th (Ahmednagar) Brigade, about to lead a
flank march that will put you behind the Turkish
positions on the Tigris and within a few days of
Kut-al-Amar and beyond that, Baghdad!

Your reinforced Brigade has wheeled to the north


around the Ataba Marsh and is now heading back
south and the rear of the Turkish line. Progress has
been slow. This was partially caused by the
discovery of a Turkish redoubt that you had to
flush out with the 104th Rifles, and partially by the
difficulties of navigation around the edge of the
swamp. Your command is somewhat strung out,
and knowing that time is of the essence you have
rushed your leading battalions forwards, Delamain
will control them until you can come up. The
Turkish positions must be outflanked and
destroyed.

British Briefing One: Your force is as follows:


(Player One) 17th (Ahmednagar) Brigade
You are Brigadier General W.S. Delamain, CB, Brigadier General Hoghton – Harrow
commander of the 16th (Poona) Infantry Brigade. One signals bases
Your orders from General Townsend are to attack 103rd Mahratta Light Infantry (Havildar heroes)
the Turkish positions north of the Suwada Marsh. 119th Infantry (The Mooltan Regiment) (Havildar
To this end, a detached brigade under Brigadier Heroes)
General Hoghton has been despatched northwards, 1st Bn, the Ox & Bucks LI (Jolly Good Fellows)
around the Ataba Marsh, with the aim of his 22nd Punjabis (Havildar Heroes)
turning the Turkish position. 20th Infantry (Brownlow's Punjabis) (Havildar
heroes)
Whilst this turning movement takes place, General
Fry will attack closer to the river to pin the Turkish Briefing:
enemy. Your Brigade is tasked with attacking and You are Yusuf Nur-ud-Din, former chief of police in
clearing the Northern, Central and Southern Basra and now commanding Turkish troops
Redoubts in front of you. This is no easy task, deployed in defensive positions near the Es Sinn
especially with a reduced brigade (half of your canal line near the town of Kut-Al-Amara. You
men have been attached to Hoghton’s column). have created a strong position here astride the
However, there’s nothing like a British bayonet to river, but the British seem intent on pushing on up
get Johnny Turk on the run! river all the same. You have little to defend such a
large area, but promises of fresh troops arrive
Your attack should be co-ordinated with the daily. Nonetheless, you must hold this position
arrival of Hoghton, but you cannot wait too long – else the army will be forced to fall back a
the sun is already high in the sky and the considerable distance towards Baghdad. This may
temperatures are beginning to soar… be no bad thing, at least it would ease some of
your supply problems and increase those of the
Your force is as follows: enemy.

16th (Poona) Brigade


(Brigadier General W.S. Delamain, CB (Harrow)

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27

Despite a demonstration on your right flank, you Note that until Hoghton’s HQ arrives, his units will
are receiving indications today that an enemy be controlled by Delamain.
column is moving into contact with your left flank.
If you still had your cavalry you could confirm Order of Arrival: 17th Brigade:
these reports with some aggressive
reconnaissance, but the only cavalry at your Turn of Unit arriving
disposal was sent south some time ago to raid in blank
the Sheikh Sa’ad area and hasn’t been heard of card
since.
3 103rd Mahratta
Still, your northern defences should be secure, - 4 119th Infantry
an area of extensive fortification with strong
redoubts and with marshy areas in between that 5 Nothing
will funnel any attack into a number of killing 6 Nothing
zones. 7 Ox and Bucks
8 Hoghton HQ
Your force: 9 22nd Punjabis
Elements of Turkish 38th Division:
10 Bronlows Punjabi’s
112th Regiment
Cards:
st
1 Battalion (4 companies of 3 bases)
Water, Water
Johnny Turks
Mirage
They Don’t like it up ‘em
2nd Battalion (3 companies of 3 bases)
Tea Break
Johnny Turks
Turkish Battalions 1 – 3
Turkish MGs
113th Regiment (4 companies of 3 bases)
British Battalions 1 – 8
Johnny Turks
Maxim Guns
Turkish Artillery (2 cards)
3 Machine Guns
Delamain (2 cards)
Hoghton (2 cards once he deploys)
2 x 77mm Artillery
Nur-ud-din (2 cards)
(Johnny Turks)
British Blinds
Turkish Blinds
Stiff Upper Lip
Turkish Delight
You may deploy anywhere within the entrenched
Biggles!
position marked on the map. In addition, you have
The Blank card
36” of barbed wire defences that you may site
anywhere within 6” of your front.
Historical Outcome
Delamain’s columns manoeuvred around the
northern region during the small hours, although
his attack on the northern redoubt did not fully
get going until 0845. Hoghton’s troops were
Umpires Notes:
delayed by the fact that they found an additional
redoubt to the North that had to be dealt with,
Although I have written Hoghton in as a British
and they found the marshy area difficult to
player he doesn’t arrive on table until late into
circumnavigate. Turkish resistance of Delamian’s
the game and Delamain is the key player. The
attack was tough but the men of the Poona
Biggles card also needs to be added to the pack as
Division – led by the 2nd Battalion, Dorsetshire
the British used seaplane reconnaissance to keep
Regiment and the 117th Mahrattas, carried the
track of the enemy movements at this time. Water
position at the point of the bayonet. Many of the
supply was also a problem and so this card is also
Turks fled (They don’t like it up –em!).
added to the pack.
Once the Northern redoubt was secure, the British
Hoghton’s lead units will arrive on the third turn
and Indian troops pushed on to the Centre
of the blank card and then the arrival of Hoghton’s
Redoubt, and carried that position too. Delamain
units will be dictated by the table shown below.
moved his HQ up to the Northern Redoubt to keep
in close contact withy his advance units – many of

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28

his contemporaries would not have done this. Still enemy was not possible, depending as it did on the
the British pushed on, much of the time support from the river where no progress could be
unsupported by the artillery whose firing was made due to shifting shallows. The troops were
affected by a strong mirage that made accurate also tired and supply problems persisted. The
gunfire exceedingly difficult (and for this reason delay enabled the enemy to withdraw in relative
the British have no artillery available to them in good order to another location up river that would
this game). Delamain’s troops captured all soon become infamous – Ctesiphon.
redoubts, and by 1400 the whole of the northern
sector was in British hands. After a brief rest The decision to advance from the Basra-Qurna-
Delamain moved his column southwards to assist Nasiriyeh area was not fully backed by the Indian
Fry’s 18th Infantry Brigade (which was attacking and British Governments and history has laid the
further south) by continuing to harass and attack blame for the overstreching of British troops and
the rear of the enemies defensive line closer to the subsequent disaster that befell them squarely
the river. The Turks continued to break and by the at the feet of Nixon and Townshend. The defeat of
end of the day the British and Indian troops, by the Turks, remarkable though it was, and the
now suffering acutely from water shortage, had capture of Kut had no strategic impact; tactically,
pushed the enemy out of this defensive positions it took the troops further from supplies and wore
and the victory was assured. them out. But all that was still to come. According
to Nixon’s official despatch on the battle: “The
According to official British sources, 1,233 British defeat of Nur-ed-Din Bey completed the expulsion
troops were killed or wounded, with Turkish losses of Turkish troops from the Basrah Vilayet. Apart
during the action put at around 4,000 (including from material gains won at Kut-al-Amarah, our
1500 prisoners). Defeated on the field, the Turks troops once again proved their irresistible
were once again obliged to withdraw, and did so gallantry in attack, and added another victory to
during the hours of darkness, leaving a rearguard British arms in Mesopotamia”
strong enough to keep any weak British pursuit at
a distance. Little did he know what lay ahead.

Despite a token effort by four weakened squadrons


of cavalry that that had operated on the British
right during the action, continued pursuit of the

Below: Part of Townsend’s Regatta heads upstream

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29

Added to that we have the


fact that our school children
are taught that the Great War
was a slaughterhouse, where
serried ranks of civilian
soldiers and sensitive poets
were sent, cattle-like, “over
the top” into the teeth of
machine guns. The Generals
who sent these brave men to
their deaths were firmly
ensconced in comfortable
Chateaux many miles behind
the trenches (trenches that
they would not deign to visit
for fear of dirtying their
highly polished boots)
sufficiently far away from the
carnage that they
orchestrated. It is small
wonder that the gamer
chooses not to take on the
role of such men.

The Great War offers more to the gamer This is, of course, complete and utter drivel. It
than many think. From his Chateau is unfortunate that the attitude of a few
behind the front Big Rich takes a view contemporary poets and, more importantly, the
that some might find controversial. anti-war movement of the 1960’s has coloured
What’s new? the way in which the Great War has been
generally presented. The play, and then film,
The Great War has for many years been “Oh What a Lovely War” is a case in point. First
something of a wargaming wilderness. Perceived performed just six months after the Cuban
wisdom has been that one can possibly nibble at Missile Crisis it was primarily a contemporary
the edges of the conflict, either in terms of time political comment rather than an historical
frame – the very early or very (very) late war in work. The “military advisor” on the project was
its more fluid stages is seen as viable - or a socialist Member of Parliament who was to
geography, with the minor theatres being state that the content was “one part me, one
workable. The vast bulk of the fighting which part Liddell Hart, the rest Lenin”. He was well
took place on the Western Front, however, has placed to comment on the last aspect as 1962,
been a no-go area. the year the show launched, was also the year
he was recruited by the KGB as an agent. And
There are reasons for that. In the United yet the play, and subsequently the film, is today
Kingdom the Great War has left more of a scar viewed as a truthful representation of the First
on our national psyche than any other conflict. World War.
A look at the memorials in every town, village
and even street (here in St Albans each of the It is certainly true that the conduct of the Great
older streets has a wall plaque listing residents War was called into question by a raft of writers
who died) will show that the list of names for almost as soon as it ended. It is natural that
the period 1914-1918 is significantly longer than such an horrific level of loss was shocking to
for 1939-1945, where the smaller list is generally everyone, on all sides, and naturally people
a minor addendum. sought to apportion blame. With the advantage
of hindsight it was easy to see where lessons
Despite a gap of ninety and more years most should have been learnt more quickly, however
Britons can still tell you which members of their the Generals who made the decisions at the time
family were killed in the “War to end all wars”, did not have that luxury.
with pretty much no family untouched by loss.
It is this apparent, but illusory, closeness that More insidious were the self-serving writings of
can still put some gamers off the period. some authors who sought to promote their
theories on the backs of other men. The
Lions Led by Donkeys aforementioned Liddell Hart is a classic case in
30

point. Hugely critical of the old school Generals place he expounded on how the period had seen
who, he ventured, had been so set in their ways a tremendous development in tactics.
that a million Britons had died as a result. In
essence his argument was that had the Generals Since then there have been many more works of
used armour as he was now proposing then the a similar vein. Examination of these shows how
casualties could have been, to a degree, the Great War as a whole was a period of intense
avoided. More on him later. technological development which, far from being
stifled by stuck-in-the-mud neo-Victorian
Generals, was actually promoted by them. In
1914 artillery commanders were loathe to fire at
anything they could not see. Not only did this
change but advancements in application allowed
the “creeping barrage” to be introduced in 1915
and developed to a point where Allied artillery
totally dominated the battlefield, with the most
complex fire plans, covering protective curtains,
delivery of gas shells, interdiction of enemy
communication routes, all techniques where the
Germans either lagged hopelessly behind or
never developed at all.

The same goes for the Machine Gun Corps which


was to develop from simply providing a direct
fire weapon to the point where it would operate
in a similar vein to artillery, with batteries of
guns firing indirectly to deny the enemy key
areas of ground, or saturate their positions. In
this respect the machine gun was used in a far
more advanced fashion that it has ever been
since.

The RFC in the air was immediately put to use by


the British High Command. In 1914 it was aerial
reconnaissance that identified a change in
direction by the advancing German forces and
allowed British ground forces to react to this. As
the war progressed aerial reconnaissance
became increasingly important, with
photographic techniques developed to the point
where footprints could be identified from
thousands of feet up. Ground attack techniques
were also developed, and proved extremely
useful during the 100 days period at the end of
Myths & Reality the war where the Allies were advancing.
Fortunately for us there is an active school of
modern historians who are now doing much to Break in, Break out
rebalance our view of the 1914-18 conflict, and Most memorably, and controversially, by 1916
the absurd “Lions led by donkeys” myth in Britain had developed the tank. We have
particular. already mentioned Lidell-Hart and his free
criticism of Douglas Haig for not using this more
In 1994 well known veteran military writer (and fully to afford not just a “break in” into enemy
wargamer) Paddy Griffith published his classic lines but also the “break out” beyond it. This is
work “Battle Tactics of the Western Front” a key point in considering First World War
which specifically looked at the development of tactics.
the British army’s method of attack during this
period. At the time it was without doubt one of All of the forces fighting on the Western Front
the most thought provoking books I had ever were capable of launching an attack that could
read. Griffith’s thorough demolition of so many break into the enemy’s positions and seize some
myths was utterly comprehensive, and in their ground, this was especially the case with the
development of artillery techniques. What was
31

more difficult, and in the end proved near wrong. The tank of the Great war was in no way
impossible, was the achievement of the next a weapon of break out. It was too slow, a
phase of battle, the break out. By which I mean whacking 4 miles per hour on good roads was
breaking through the enemy lines and into open more than halved on anything else, and in heavy
countryside beyond. Without this clear point of terrain they were prone to becoming bogged
victory we have a situation where battles are not down. This is not to mention mechanical
a matter of hours, as they had been in previous breakdowns and the fact that the crew were
European wars, but lasted for weeks at a time, operating in the compartment of the tank along
with front lines shuffling a few hundred yards side an internal combustion engine with no
this way and that, but without the final exhaust system. The consequences were
breakthrough that signifies victory. predictable.

In the Great War the means of communication Whilst the British produced thousands of tanks in
were severely lacking by modern standards, the last two years of the war, the Germans were
especially for units conducting mobile less keen on the tank. Indeed they produced
operations, i.e. those attacking. An attack on an less than twenty of the A7V (one of the men who
initial objective was relatively straight-forward. served in them was Sepp Dietrich), instead
You knew where the enemy was, your artillery relying on development of infantry tactics to
knew where the enemy was, he shelled them achieved the break out.
like mad, then you moved in behind the barrage
to clear the enemy out. Contrary to popular There is much legend surrounding the troops who
views this even worked on the first day of the undertook this role, the Stormtroopers.
Somme. Interestingly much of that is interwoven with the
widely accepted view that the Germans were far
The problem is that once you have advanced more technically proficient and effective than
across no-mans land your artillery no longer their Allied opponents. Quite where this “truth”
knows where the enemy is and you can’t tell comes from I am unsure, it ranks along side all
him. What is worse is that the enemy now know those other Teutonic myths of Aryan superiority
where you are, and so do their guns. They also that Hitler liked to spout, especially the one
know pretty quickly whether your attack is about the German Army not having been
significant enough for them to commit reserves, defeated in the Great War, but stabbed in the
something they can do pretty quickly. This is back by politicians.
compounded by the fact that if you achieve
notable success early on you are likely to be Unfortunately the view of German tactical
advancing out of the range of your guns, so will superiority is still popular (see Mosiers 2002
have no support if, or more to the point when, “classic” The Myth of the Great War, or more
the enemy launches his counter-attack. So, we to the point DON’T see it!), however it is
can see how such battles see-sawed their way misguided. In some areas the Germans were
across a very small area, and how, with no break undoubtedly very innovative in developing
out to provide a “real” victory the only measure infantry tactics. The emphasis on
of success in such battles is number of Auftragstaktik within the German system
casualties. “We killed more Germans than they allowed Divisional commanders to develop their
killed of us, so we won”. Without the break out own ideas on how war should be fought. This led
a horrible war of attrition was unavoidable. to some commanders, such as Oscar von Hutier,
being very pro-active in developing tactical ideas
Naturally both sides were consequently whilst others did very little. This lack of
committed to find a means of converting the homogeneity of though meant that the Germans
break in battle into a break out. The unofficial were slow to apply the idea through their Armies
motto of the Royal Tank Regiment, “Through as a whole. Nevertheless the idea of having a
Mud and Blood to the Green Fields Beyond”, is Company sized Sturmabteilung, and then, later,
surely the most telling representations of that a whole Sturmbattallione within a Division
aspiration. Indeed this is just what Liddell-Hart became the norm.
was proposing that they should be used for, with
an armada of tanks breaking through German But what were these new tactics? There is an
lines to achieve a victory. expression that say if you ask ten scientists a
question you’ll get a dozen different opinions,
Interestingly Liddell Hart was wrong and right. and so it is with this question. Some say that
He was proved right in 1940 when the German the emphasis was on infiltration, but German
Panzer Divisons’ succeeded in such a training manuals make no mention of the word.
breakthrough, in 1918 he was categorically In essence Stormtrooper tactics were the shift
32

towards an all arms battle at the lowest level. the board much earlier. Manual SS143,
Small units with a wide range of weapons, cut Instructions for the Training of Platoons for
down field guns, flamethrowers, light machine Offensive Action, had, as the name suggests, the
guns and, the most important of all weapons to platoon as the basic independent tactical unit.
their thinking, the hand grenade, would break There was a distinct bombing section of nine
into the enemy front line, overcoming men (the Grenadier Guards objected to these
immediate resistance before pushing on as being called Grenadier Sections, which is why we
rapidly as possible. This small unit was followed had Mills bombs not Mills grenades), a Lewis gun
up very quickly by their regular infantry section of nine men with two of these light
comrades who would then mop up any further machine guns, a rifle section of nine men, a rifle
resistance. bomb section of nine men with four rifle grenade
launchers, and finally a Platoon HQ of four men.
The stormtroopers were specifically tasked with
pushing onwards as rapidly as possible, to get What was more the manual stresses initiative at
into the enemy’s rear areas, taking out gun a low level: “…every platoon and section leader
batteries and unit headquarters. This would must be able to act without waiting for orders.
force a collapse of enemy command and control All men must be confident in their own skills at
and allow the infantry following on the seize arms and understand the need to co-ordinate
ground rapidly. The emphasis was on narrow the use of weapons within the platoon and
corridors of attack at what were thought to be display good discipline, morale and esprit de
weak points in the enemy line. corps”.

This, of course, was a million miles from the Unlike the German stormtrooper with his
formal skirmish lines of 1914 that would have grenade the British were very clear that the
looked no different to the troops fighting at St grenade, despite the numbers of them in the
Privat or Froeschwiller in the Franco-Prussian platoon, was the secondary weapon when
War. However the question remains, was this a deciding an encounter, the weapon of victory
revolution in tactics where the Germans were was the bayonet.
streets ahead of their enemies? The answer is
no. Unsurprisingly when you consider that since Victory & It’s Cause
1915 it had been the Allies who had done most Where the Germans failed and the Allies
of the attacking, while the Germans sat on the ultimately succeeded was to recognise that
defensive. current technology would not allow the ultimate
end-game break out battle to happen. The net
Contrary to popular belief the British Army was result of this was that the Germans launched the
much more joined up in its approach to tactical Kaiserschlacht offensive in 1918, Operation
development. From early on in the war major Michael, in the hope of achieving a final victory.
attacks were routinely followed up by a series of In the event the sum total of their achievements
debriefings and questionnaires (to all ranks, not was to drive the Allies back at the cost of
just the officer class) that sought to established sacrificing the cream of their troops. Whilst
what new ideas were coming through at grass many commentators hold up this operation as
roots level. Much of the ideas came from being tremendously successful - the advance was
experiences in trench raiding that allowed the measured in distances that had not been seen
British to develop small unit tactics between one since 1914 – it ultimately failed to provide the
and two years earlier than the Germans. The breakthrough that was needed.
latest ideas were circulated regularly in
pamphlet form to keep all ranks abreast of The concept of gathering the army’s best
developments. What was more training schools soldiers together in elite forces is fine if they
were established behind the front an units were can gain a speedy victory. If they fail, as did the
regularly rotated so as to benefit from these. Germans, the weakness of the system becomes
The British soldier on the Western Front spent apparent. Disproportionate losses amongst the
more time training than he did actually in the best troops left their army with little of its
front line. Unlike the Germans these ideas were former backbone. Rather than seizing victory
rolled out not just to a small elite but en masse the operation was the beginning of the end for
across the board. the Germans.

By late 1916, less than six months after the With the Germans exhausted the Entente powers
Somme, the British had developed small unit moved onto the front foot. Foch was keen on
tactics that were every bit as exciting as the launching a fresh offensive, Haig pressed for
Germans, and they were applying them across something bigger; he wanted to deliver a knock-
33

out blow. In essence he recognised that whilst limitations and the development of a strategy
they had the capability to break into the German that operated within those parameters. It is
positions they did not have the capability to interesting to see how each component national
break out the other side. This recognition led to Army, be they French, British, American or
a change in policy that was, in no uncertain German, needed to go through its own individual
terms, to win the war. learning curve. The British in 1917 were far
advanced from where they had been on the 1st of
Aware of the fact that the Germans were now July 1916 when they launched their offensive on
numerically weaker (the Germans had had more the Somme. By 1918 they were a different army
men than the Allies at the start of the spring again. The German dynamic tactics, albeit only
offensive but their losses and the arrival of the utilised by an elite proportion of their army,
US AEF had tipped the scales) Haig pushed for a were the seeds that would germinate with the
broad front attack, with a constant succession of arrival of blitzkrieg. The US forces of 1918 were
limited objective “snatch and hold” offensives in the process of learning the lessons that, had
all along the line. There is a distinct parallel the war continued into 1919 as was expected,
here between the broad front versus would have seen them mature into much the
schwerpunkt discussion that the Allies were same way. Despite national variations it is
having in late summer 1944. In this case the notable how the net results were very similar.
Germans were attacked at so many points that Modern infantry tactics had arrived.
their ability to transfer reserves, what had
previously ensured that the breakout battle was
impossible, was simply overwhelmed. During the
100 days campaign the Germans were obliged to
continually fall back under a reign of blows.
Allied casualties were, by comparison with
earlier years, light, as they kept their attacking
forces within the range of their guns,
consolidated quickly where they gained ground
and beat off German counter-attacks with heavy
losses.

By November 1918 the German Army was on the


verge of collapse. It had been totally defeated
in the field irrespective of the domestic political
unrest that came after, and not before, the
Allies had started their war winning offensive.

It is instructive when condemning the Generals


of the Great War to consider the opinions of
General Pershing, one General who emerged
with his reputation intact. Before he committed
US troops to battle he was quite clear; trench
warfare needed to be broken, the enemy forced
into a more open mobile warfare where his
troops, “taught how to shoot, how to take
advantage of the terrain, and how to rely on
hasty entrenchment, shall retain the ability to
drive the enemy from his trenches and by the
same tactics defeat him in the open”. Yet when
Pershing did unleash his troops in a major
offensive the casualties suffered were more in
proportion to those that the British suffered on
the first day of the Somme. The Germans, he
discovered to his disappointment, were not keen
on being driven from their trenches and refused
to fall in with his plan. Rather as they has
disappointed the French and British in the past.

In the end the key tactical development that


won the Great War was the recognition of
34

By Nigel Brough,
Dave Parker and Conrad Cairns

“We don't mind the German fire, but with most of our officers and NCOs down and a bloody crowd
of n*****s firing into our backs and bees stinging our backsides, things are a bit 'ard.”
– A soldier of the Loyal North Lancashire Regt., Tanga 1914.

INTRODUCTION German East Africa itself being equivalent to


modern Tanzania (less Zanzibar), with
In their introduction to their 2005 edition of fighting also taking place in neighbouring
‘If The Lord Spare Us’, a set of rules for the colonies, not all of them British. Even by the
First World War in the Middle East, the standards of the Great War in the Middle East
authors noted that “with some tweaking, the the forces were tiny, the largest actions
rules could also be used to game actions in involving only a few brigades at most on the
East Africa”. This mini supplement supplies British Empire side, fewer for the Germans.
the tweaks, at least for the first two years of The fighting in Europe saw gargantuan
fighting in the “German East”. These (mainly conscript) armies squeezed into a
adaptations have been devised by members small part of France and a much larger
of the Durham Wargames Group with the dual proportion of Belgium; Africa witnessed small
aims of trying to reflect the different forces, often recruited voluntarily, in theory
conditions in the fighting in the East African free to wander around a huge arena.
theatre compared to the Middle East, whilst
retaining as much of the core of the ITLSU In fact, not all battles were fast-moving as
rules as possible. We intend to develop and might have been anticipated. The first major
extend the ideas over the next few months to clash of the campaign, the British and
cover the entire 1914-18 period in East Africa Imperial assault on Tanga in November 1914,
and offer them for publication in a more displays some of the factors that narrowed
complete form in late 2007. and constrained the fighting. Generals could
be just as unimaginative as their counterparts
Just as the Middle East theatres give games on the western front, regarding an advance in
that are more open and flowing than those overwhelming numbers as a sound tactic.
set in the trenches of France and Flanders, so Artillery was weak both in numbers and
the East African games take the process a effect compared to the guns in Europe, but
stage further – or at least they have the machine guns could be just as deadly, and
potential to do so. The territory was vast, able to “pin” large numbers of troops,
35

especially unenthusiastic ones. The very Thankfully, such horrors should be absent
shortage of European infrastructure from our game.
sometimes had the perverse effect of
concentrating an action, and making it seem So, too, are many of the types of fighting
all the more important to capture what little man who took part in the campaigns before
there was, Tanga being an important von Lettow-Vorbeck surrendered in November
railhead. Bush and other terrain features 1918. We have deliberately concentrated on
could reduce both tactical and strategic the first half of the war, and not only
movement as much as the mires of Flanders because that invaluable source of maps and
and could restrict visibility even more so. orders of battle, the Official History, only
covers the period 1914-16. The British
Nor was this a cheerful “ice-cream war”1 as Imperial forces underwent considerable
some more innocent writers might believe. changes in the four years, and this
Those who have read William Boye’s novel of supplement is for the periods when they
this title will not accuse him of an over- relied mainly on Indian and white African
romantic view of the African campaign. troops. The Africanisation of the “British”
Military casualties were not great when army must await another publication, as must
compared to losses in the war as a whole, but the colonial forces of Belgium and Portugal.
soldiers were only a small minority of the
people affected. The death toll among the NEW TROOP MORALE STATUS
civilian or semi-militarised carriers (without
whom no force could move, fight or eat) and Shaky troops
the incidental (or deliberate) destruction of Some troops count as shaky and may well
the indigenous population’s subsistence break and run when the firing begins. Shaky
meant that, like more modern African troops are subject to an immediate TDLIUE
conflicts, the worst suffering was inflicted on test when first fired upon. The test will use 2
those who were unarmed. D6 rather than 1, to allow for them normally
GENERIC EAST AFRICA RULES – Amended Tables

REVISED TROOP CLASSIFICATIONS FOR EAST AFRICA

The Forces of the Kaiser


Spunk
Unit Classification Description
Rating
Veteran Schütztruppe - well trained and motivated earning a
Kaiser Bills 0
reputation as crack troops by both friend and foes.
Plucky Colonials Schütztruppe Schützenkompagnie 1
Loyal Askari Schütztruppe Feldkompagnie 1
Rugga - Rugga African native troops 3

The Forces of the British Empire


Spunk
Unit Classification Description
Rating
Jolly Good Fellows British regular battalions. 0
Saturday Boys British territorial battalions 1
Farm Boys Most early war South African Infantry and Cavalry Units 1
Kukri Killers Very good or veteran Indians, Indian Mountain batteries 1
Havildar Heroes Good Indian Battalions. 2
Poor Indian Battalions eg: Indian troops supplied by Indian rulers.
Skittish Sepoys 3
Normally will count as hesitant troops.
Very poor Indian Battalions, usually troops that were not
Bloomin’ Badmashers 4
intended to be used as front line troops, such as pioneers.

New Spotting Table


Range
Terrain Up to 9” Up to 12” Up to 18” Up to 24” Up to 36” Up to 42” Up to 60”
Open auto auto auto auto 3 5 7
Low auto auto 3 5 7 8 9
Medium auto 3 5 8 0 n/a n/a
High auto 3 7 0 n/a n/a n/a
36

having received few casualties, but will


otherwise follow the normal TDLIUE
procedure. The shaky troops test is applied
only once, when first fired upon, but the unit
concerned may still be subject to the normal
TDLIUE test if required by the cards.

NEW NAMES FOR GERMAN COMMANDERS

We suggest that the ‘Prussian’ name and


characteristics are retained and that the
ITLSU names of Young Turk, Old Turk and
Poor Pasha are replaced by Heidelburg,
Marburg and Kindergarten respectively.

SPOTTING

Whilst none of the authors can claim to have New Spotting Table
seen East Africa first hand (no, but we did watch The limitations imposed by the East African
Daktari – Ed) , it is readily apparent that East terrain, discussed above, means that an
African terrain is fundamentally different amended spotting table is required. This may
from the core Middle Eastern regions, for be found with the amended table section
which ITLSU was originally designed. Tanzania above. Definitions of terrain are below.
(formerly German East Africa) varies
enormously from dry savannah, with open Open Terrain: flat terrain with low
plains and scattered thorn scrub in the north, grasslands
to large swamps and wooded areas in the
west. However, over much of the areas we Low Terrain: Hedges, walls, low crops,
are concerned with, the prevailing vegetation behind troops, or in trenches.
in the semi-arid conditions is either thorn
scrub or thorn savannah. Medium Terrain: High grass, crops or scrub
interspersed with trees or open plantations.
Savannah is predominantly grassland, often Includes bush/bundu, thorn scrub etc.
very tall, with a scattering of acacia and
baobab trees. The tree coverage varies from High Terrain: Buildings, forests, dense
quite a low density to something resembling plantations.
an open wood, with visibility range dropping
off quite quickly. Thorn scrub consists of The above terrain types should only be
thorny acacia bushes which can vary in height regarded as generalisations and much will
from a few feet to eighteen feet. This not depend upon individual circumstances. For
only seriously impedes visibility but also instance savannah may be mainly long grass
forms a significant barrier to mobility. An with the odd tree, counting as low terrain, or
account of the Indian Army in East Africa conversely it may have a higher density of
claims the visibility in thorn scrub to be tree coverage, counting as medium terrain.
between 5 and 200 yards (The Indian Army As a general rule, scrub should be classed as
and the King’s Enemies 1900 – 1947, C bad going and soft cover.
Chenevix Trench).
African Wildlife
In these conditions, it is little surprise that The presence of aggressive forms of wildlife
the fighting during 1914-18 in East Africa was in Africa will be well known to all who grew
often at close quarters. Thick grass, dense up watching Tarzan and Daktari in the 1960s
thorn scrub, high elephant grass, all had their and 1970s. The effects from a wargaming
special bearing on the type of combats perspective will be very limited but there are
fought. instances when African wildlife did influence
the course of actions during 1914-18. Perhaps
“Close-quarter engagements were the rule; the most famous example is at Tanga in 1914
dirty fighting in the jungle, ambushes, patrol when angry swarms of bees attacked German
encounters; and the deadly machine-gun that and British Empire forces alike.
enfiladed or swept every open space.”, Capt.
R. V. Dolbey, R.A.M.C.; Sketches of the East
African Campaign, 1918.
37

NEW CARD DEFINITIONS MOVEMENT MODIFERS

British Bush Fighters Infantry units composed of native Africans


Any predominantly native African unit (King’s were able to move much faster through the
African Rifles etc) may take an additional than bush than other units. To simulate this
turn over and above its normal card, moving they ignore the 1DAV deduction when moving
or spotting, but not firing or charging. in bad going.

British Naval Units


May move and fire on this card as per the OPTIONAL ITLSU HOUSE RULES USED BY
rules in ITLSU. DURHAM WARGAMES GROUP

German Bush Fighters (a) MG kills / suppression


Any predominantly native African unit
(German Askaris, Feldkompagnie etc.) may When apportioning kills and suppressions
take an additional turn over and above its between a rifle company and an attached
normal card, moving or spotting, but not machine gun, we use a simplified procedure.
firing or charging.
For kills, roll one D10. If the die roll is equal
German Gunboat or less than the number of kills on the unit
Exact equivalent of the British Naval Units then one kill is applied to the machine gun
card. and the remainder to the rifle company. Do
the same for apportioning suppression points
Teutonic Order! between the MG and rifle company using the
An exact equivalent of the British Stiff Upper same method. Do not forget to roll a separate
Lip card. D10 for officer casualties.

Killer Bees! When rallying, the first suppression point


When the Killer Bees card is drawn, one must be removed from the rifle company and
‘hive’ (chosen randomly) is ‘angry’. A D12 is subsequent suppression removals are applied
thrown to determine the direction the swarm alternately to the MG and rifle company.
will move (’12 o’clock’ being straight ahead
from the nearest table edge to the swarm). Example:
The swarm is then moved 2D6 in inches in the A Company of a South African Infantry
direction indicated. Any unit or blind within Battalion consisting of 4 rifle companies and
6” of the new position is attacked and each an attached machine gun receives 3 kills and
company, MG or blind is given 1 suppression seven suppressions. A D10 for the kills is
point. rolled and a 3 is scored so one kill is applied
to the machine gun and 2 to the rifle
Water, Water company (removing a base). As a kill has
The activation of the effects of the Water, been applied to the MG then it will also
Water card is the same as in standard ITLSU automatically receive a suppression point
but the base move for infantry is reduced to and the remainder will be given to the rifle
8” from which deductions are made applied. company.
Ditto for cavalry but with a 12” base move.
This will not only affect the movement The next card turned is Stiff Upper Lip so the
allowance but troops will also start to retire South Africans can remove 3 suppression
when 9 suppression points or above are points. The first has to be on the rifle
accumulated (13 for cavalry). company, the second can be on the machine
gun and the third will be on the rifle
Advice on card deck company. The net effect is that 2
It will depend upon the scenario but we have suppressions are removed from the 3
found that placing two impassable terrain remaining rifle companies, leaving 4
cards in the deck is entirely plausible and suppressions on them and the machine gun
makes it more difficult to carry out co- has no suppressions remaining, but is of
ordinated attacks in heavy bush. Placing more course damaged by the kill.
than 1 Water, Water card in the deck may
also be justifiable given its importance in
many actions. (b) Removal of Badly Damaged Units
We have adopted a convention whereby rifle
companies reduced by kills to a single figure
38

or a single base with a large number of Movement within towns: units may always
suppressions (normally over 10) are not given move up to 1 sector per move. Blinds may
the optional morale test but are simply move 2 sectors.
removed from play. This seems a simpler
solution rather than cluttering the table with Deploying from blinds: the standard sized
units of negligible fighting value. blind will usually cover more than one sector.
In these circumstances the troops may be
deployed in any sector covered by the blind
(c) Fighting in large towns plus the adjacent sectors to the rear. The
The battle of Tanga was unusual as it maximum sector capacity, of one company
involved an attack upon a town and featured plus an attached MG per sector, must be
heavy street fighting as the British broke into followed. If this is not possible, troops should
the town's outskirts. Built up areas of this size spread out to adjacent sectors as soon as
are not envisaged in the core ITLSU rules, so possible, counting as a dense target until
we suggest the following rules for street redeployed.
fighting.
Firing within towns: is restricted to firing
Towns consist of a number of sectors made between adjacent sectors. This always counts
up of 4” square templates with model as effective range and may be a soft or hard
buildings placed on top. Each sector may target depending upon building type. Any
contain a single company plus an attached adjacent sector may be fired upon.
MG and/or command stand. The unit is
placed anywhere within the sector as the To assault a town sector from outside a town,
exact position within the sector is irrelevant. simply use the standard rules for attacking
buildings. A winning attacker will occupy the
Moving into towns: a unit simply needs vacated sector. To carry out an assault within
enough movement allowance to cross the a town sector the unit simply declares that it
edge of the sector at which point it is placed is assaulting the adjacent sector. A unit may
anywhere within the sector template. fire or assault but not both. Adjudicate the
combat using the table below:
Movement out of towns: units may leave
from any side measuring from the template
edge.

Town Close Combat Calculator


Start with 1 die per base and amend in the following order:
Aggressive troops +50% more dice (rounded up)
In cover +50% more dice (rounded up)
Enemy are without officers +2 dice (only if both figures are dead)
Every two suppression points -1 dice
Each supported sector (see below) + half strength of supporting unit (bases)
Attacker with ‘Attack’ orders +1 dice
Defender with ‘Hold’ orders +1 dice
Opponent’s spunk rating + opponent’s spunk rating

A supported sector is an adjacent sector that is itself not involved in combat or firing. There may be a
maximum of 3 supporting sectors (2 'flanks' and one 'rear').

Town Close Combat Result Chart


Score Outcome
Draw Attacker withdraws back into own sector.
Defeated by 1 Beaten attacker withdraws into own sector. A beaten defender withdraws into any
unoccupied adjacent sector, may not advance next turn. Receive number of
suppression points equal to difference in spunk rating if that difference is negative.
Defeated by 2 Beaten attacker withdraws into own sector. A beaten defender withdraws into any
unoccupied adjacent sector, may perform any action next turn. Receive suppression
points as above. Winner may occupy vacated sector.
Defeated by 3 Retire 2 sectors (i.e. there must be an empty sector between defeated unit and
enemy sector) or out of town if at town edge. No action until contacted by an officer.
Receive double suppression points as above. Winner may occupy vacated sector.
Defeated by 4+ Unit is trapped in town and surrenders. Winner may occupy vacated sector.
39

Roll call of Honour


Thanks must go to the following members of
Durham Wargames Group who have helped in
play testing these rules and scenarios over
the last few months:

Conrad Cairns
Dave Sweet
Dave Parker
Jim Catchpole
Neil Whitmore
Nigel Brough
Nigel Gould

Select Bibliography
Abbott, Peter, Armies in East Africa, 1914-
18, Botley, 2002, Osprey Men at Arms #379

Abbott, Peter, Colonial Armies – Africa 1850 -


1918, Nottingham, 2006.

Anderson, Ross, The Battle of Tanga 1914,


Tempus Publishing, 2002.

Farwell, Byron, The Great War in Africa,


Harmondsworth, 1987.

Fendall, Brigadier C.P., The East African


Force 1915-19, 1921, [reprinted by the
Battery Press,
Nashville, 1992]

Gardner, Brian, German East, London, 1963.

Hordern, Lt. Col. Charles, Military Operations


in East Africa I, 1914 – 16, HMSO, 1941. [being
part of the Official History of the Great War.
Reprinted by the Battery Press, Nashville,
1990]

Lettow-Vorbeck, Paul von, My Reminiscences


of East Africa, London, 1920 [reprinted by the
Battery Press, Nasville, n.d.]

Mosley, Leonard, Duel for Kilimanjaro,


London, 1963.

Paice, Edward, Tip and Run: the Untold


Tragedy of the Great War in Africa, London,
2007.

Sibley, J.R., Tanganyikan Guerrilla, London,


1971.

IF THE LORD SPARES US


Wargames Rules for the First World War in the Middle East
are available from
www.toofatlardies.co.uk
40

Commanding I.E.F. ‘B’


H.T. Karmala
2.11.14
1. Owing to the necessity for sweeping for mines
in Tanga Bay the convoy (or part of it) will
anchor tonight 2-3 miles east of Tanga.
2. The covering party will now consist of the
13th Rajputs and 61st Pioneers, all under the
command of Brigadier-General M.J.Tighe, C.B.,
C.I.E., D.S.O.
The town of Tanga is to be seized tonight.
3. 300 porters will be landed for the carriage of
1st Line equipment, telegraph, stores etc.
4. A visual station will be established on the
shore, west of the anchored convoy, and a cable
The Durham Gang present the first of run to Tanga.
three scenarios for “TABA” with this 5. Reports to Karmala.
classic encounter from 1914. S.H. Sheppard, Lieut.-Colonel,
G.S.O. 1, I.E.F. ‘B’.
This historical scenario covers the rather hasty
attempt by the British Forces to occupy the vital Indian Expeditionary Force B - Major-General
port of Tanga, following the unexpected German Arthur Aitken (Not represented)
refusal to surrender. No real opposition was
expected by the British: how wrong they were. Initial Force:
Imperial Service Brigade
Background Brigadier-General M.J. Tighe (Eton)
1 signal base
In September 1914, Indian Expeditionary Force
‘B’ was despatched to East Africa to capture the
13th Rajputs (The Shekhawati Regiment)
ports in German East Africa. IEF ‘B’ accordingly
4 companies of 4 bases
arrived outside Tanga at 4.50 am on 2nd
1 MG
November and demanded that the port be
Havildar Heroes
surrendered. Rather unexpectedly, the local
German official, Dr. Auracher refused so the
Attached:
British made some hasty arrangements to occupy
61st King George's Own Pioneers
Tanga, carrying out a leisurely landing on a
3 companies of 3 bases
narrow beach at the end of a peninsular two
1 MG
miles due east of Tanga. The Imperial Service
Skittish Sepoys
Brigade commanded by Brigadier Tighe was
ashore by the early hours of 3rd November. Two
Plus one dummy blind
Indian Battalions, with support from 4 companies
of Pioneers were considered more than sufficient
for the task and were in position to advance at
Arrive on one of the roads from beachhead
7am on the morning of 3rd November.
after 4th appearance of blank card:
The British were correct in assuming that Tanga
2nd Bn. Loyal North Lancashire Regt
was lightly held but what they did not
4 companies of 5 bases
appreciate was how quickly the Gerrmans had
1 MG
reacted to reinforce the town via the single-
Jolly Good Fellows
track Usamambara railway.
Plus one dummy blind
The scenario presented is more of a 'what if?' as
we have allowed the British to also use the
2nd Battalion Loyal North Lancashire Regiment to Ratings
allow better play balance.
Tighe had a reputation as an aggressive
commander which seems to fit the rulebook
BRITISH BRIEFING
definition of an Eton type. The nature of the
ground and the circumstances of the battle
OPERATION ORDER No. 2
precluded the effective use of signals by the
Maj. Gen. Aitken
41

British. If a commander wanted to find out what after their long voyage.
was happening then they would have to carry out
their own reconnaissance. This could be a There is also the question of MG allocation. Prior
dangerous business as the commander of the 13th to the war, the regular Indian battalions that
Rajput’s discovered, being shot when he climbed were later to become part of IEF ‘B’ were those
a low knoll to try and get a better view of the that were considered unlikely to be needed for
action. field service. Consequently, only the 101st
Grenadiers and the 61st KGO Pioneers possessed
The Rajputs get a poor deal in some accounts machine guns. However, it appears that the 13th
but they held up well during prolonged firefight Rajputs, 63rd Palamcottahs and the 98th
and in the teeth of entrenched MGs. The 61st Infantry were issued machine guns shortly before
Pioneers broke, along with the Rajputs, during embarkation; although they were unfamiliar with
the attack but it must be said that they were these weapons and had to improvise their own
never meant to fight in the front line and were MG detachments.
present to establish the beachhead;
furthermore, service regulations recommended Anderson (The Forgotten Front) claims that,
such troops only be used in the front line in dire when raised, Imperial Service Brigade had none.
emergencies. The Rajputs are classed as However, it appears from the accounts in Paice
Hesitant troops; the Pioneers are classed as both (Tip and Run) that most battalions (even the
Hesitant and Shaky troops. Pioneers) had machine guns and the Official
History mentions the Rajputs being supported by
a MG section.
Organisation
GERMAN BRIEFING
We assume the standard ITLSU organisation of 4
companies of 8 figures to the battalion. This After receiving a telegraph from Dr. Auracher at
field strength can be rationalised on the basis of Tanga in the late morning of 2nd November you
some units being under strength through sickness have ordered the movement of a large part of
42

your available force of 14 companies to Tanga. contained tactical unit consisting of 16 - 20


You have hurried ahead to organize the defence German officers and NCOs, about 200 Askaris
of Tanga by the one company present, 17th with 2 or more machine guns and had its own
Feldkompanie. With reinforcements due to supply and transport organisation including
arrive by around 7am you are quite confident of about 250 carriers. When in the field, a
holding the enemy until they arrive. It is now Feldkompanie was augmented by a fluctuating
5.30am and your scouting parties indicate that a number of irregular native auxiliaries (Ruga-
large British force is advancing towards Tanga. Ruga) armed with firearms or spears.

Schutzentruppen Oberst Paul von Lettow- For the Tanga campaign a second type of unit
Vorbeck (Prussian) 2 signal bases was available to the Germans, namely the
Sharpshooter Companies or Schützenkompanie.
Initial Forces: These companies, which varied greatly in
strength, were composed almost entirely of
17th Feldkompanie 6 bases Europeans, being formed from local German
(includes 1 platoon of 1st FK) reservists and volunteers. On a tactical level the
1 MG Feldkompanie were independent units and there
(Kaiser Bills) was no permanent higher organisation. For
operations it became usual for several
2 Dummy blinds companies to be temporarily grouped together
under a named commander. The group or
Arrive on western table edge by railway on 5th Abteilung would then be designated by the
appearance of blank card. commander's name, Abteilung Kraut, Abteilung
Schulz etc.
Abteilung von Merensky
Von Merensky (Heidelburg) 1 signal base We suggest that individual companies are
6th Feldkompanie 5 bases represented by 4 – 5 bases plus a MG model.
(Loyal Askaris) Abteilung are represented by several companies
6th Schützenkompanie 5 bases grouped together with an HQ base and act as
(Plucky Colonials) pseudo battalions for gaming purposes.
2MGs
UMPIRE NOTES
Dummy Blind
Historical Deployment
Ratings
The action commences at 05.30 on 3rd,
We have assumed the reservists are equivalent
November 1914.
to British Territorials, hence Plucky Colonials.
The initial British forces deploy on blinds at the
The Feldkompanies we have rated as equivalent
eastern table edge.
to Territorials but as native troops they have
The initial German blinds deploy anywhere from
swifter movement in bad going (see below).
the western table edge up to the railway cutting
There appears to be some post-war
or in the African quarter.
mythologising as far as the Schütztruppen are
concerned. During the two-day battle the Askaris
Terrain Features
were close to collapsing but for the intervention
of von Lettow-Vorbeck and other officers. The
The town area is represented by a number of
exceptions are 17th FK who are described as
town sectors, each 4" square. These are divided
crack troops and are rated as Kaiser Bills.
into European (north) and African (south)
quarters. The European quarter is high terrain
The infantry Feldkompanies are composed of
and hard cover, whilst the African quarter,
native troops with German officers and so can
consisting of flimsy buildings and workshops, is
take advantage of the German Bush Fighters
high terrain and soft cover. There are 2 roads,
card and move normally through the bad going.
named the Hospital and Askari road, running
from Tanga to the point of the peninsular at Ras
Organisation
Kanone. Several tracks run parallel with these
The defence of German East Africa was in the
roads but are not represented. Other buildings,
hands of the German Defence Force or
such as the German hospital and native dwellings
Kaiserliche Schütztruppe. This was organised
scattered throughout the plantation area, may
into independent regular companies, termed
be added for colour but have no effect in the
Feldkompanie. Each company acted as a self
scenario.
43

The railway runs through a cutting that skirts the TANGA DAY 1 CARDS
eastern edge of the town. This was used as a This scenario will require the following cards:
defensive position by the Germans and hence
counts as a trench in the scenario. The western Tea Break Card
edge of the plantation area was defined by a TDLIUE
substantial drainage ditch that runs down to the Blank Card for reinforcements
harbour area; this should be counted as hard 2 x Impassable Terrain
cover (not a trench). There should be an area of 2 x Killer Bees!
open ground between the ditch and the railway Water, Water.
cutting; the ditch should be no closer than 4" to
the railway cutting. British Cards
British Blinds
The peninsula east of the town was heavily British Brigade HQ (x2)
cultivated and consisted of rubber, sisal, cocoa British Battalion 1
and maize plantations. These proved to be a British Battalion 2
significant limitation upon visibility. The British Battalion 3
plantation should count as high terrain, bad Stiff Upper Lip
going and soft cover. Also note that in line with Hesitant British Troops
rule 7.2 'spotting troops in woods or plantations',
troops outside the plantation will only spot units German Cards
that are within 3" of the edge. German Blinds
German Bush Fighters
The area south of the plantations consisted of German CO (x2) Von Lettow-Vorbeck
bee farms; 4 bee hive markers will be scattered German CO (x1) Von Merensky
in this area (see Killers Bees! card definition in German Force 1
the scenario specific rules section). The German Force 2
remaining terrain consists of bush or thorn scrub; German Force 3
this is medium terrain, bad going and counts as German Rally
soft cover. It is unlikely that the thorn scrub
abutted the town directly and we suggest that
the town is surrounded by a strip of open ground
of about 4" on the tabletop.

Impassable terrain: British reconnaissance on


both days of the action at Tanga was exceedingly
poor and hence all areas of the table will be
subject to the effects of the Impassable Terrain
card. German Askari and Feldkompanie (but not
the Schützenkompanie) are assumed to be more
proficient at bush fighting and are not affected
by the Impassable Terrain card whilst in the
thorn scrub areas.
44

1. The enemy is reported to be in


considerable force west of the German
Hospital.
2. The G.O.C. intends to attack them,
and occupy Tanga tonight.
3. The Imperial Service Brigade, under
General Tighe, will advance on a front
of about 500yds (i.e. 2 companies),
with their right on Tanga Bay.
The 27th Brigade, under General
Wapshare, will continue the line to the
left – his left flank battalion being
echeloned to the left rear.
The right of the 27th Brigade will
maintain contact with the Imperial
Service Brigade.
It take two to Tanga, and the Durham 4. General Reserve, 61st Pioneers, under G.O.C.
lads are back for more with a second Force.
offering for “Things Are a Bit ‘Ard”. 6. Bayonets will be fixed, as the country to be
operated in is thick.
7. The advance will commence at noon, and will
This historical scenario covers the second be covered, as far as possible, by the guns of
attempt by the British to capture Tanga H.M.S. Fox, and No. 28 Mountain Battery on S.S.
following the sharp repulse suffered the day Bharata.
before. This time nothing would be left to S.H. Sheppard, Lieut.-Colonel,
chance and the entire expeditionary force was to G.S.O. 1, I.E.F. ‘B’.
be committed to the attack.
Indian Expeditionary Force B - Major-General
Background Arthur Aitken (Not represented)
The attack by Tighe’s Indian Service Brigade had
27th (Bangalore) Infantry Brigade
been heavily repulsed on 3rd, November 1914.
Brig.-General R. Wapshare (Harrow)
Much of the blame for this reverse was directed
1 signal base
towards the Indian troops of the 61st Pioneers
and the 13th Rajputs. The second assault was to
2nd Bn. Loyal North Lancashire Regt
be made by also using the troops of the 27th
1 HQ base
Infantry Brigade. Combined with artillery
4 companies of 5 bases + 1 MG
support from HMS Fox and the mountain guns
Jolly Good Fellows
deployed on the deck of SS Bharata, these forces
are deemed to be more than sufficient to
63rd Palamcottah Light Infantry
capture Tanga. .
1 HQ base
4 companies of 4 bases + 1 MG
BRITISH BRIEFINGS Bloomin’ Badmashers
It is 4th, November 1914. You are in command of 98th Infantry
an expedition that has been despatched to 1 HQ base
capture and occupy the port of Tanga. An initial 4 companies of 4 bases + 1 MG
attempt to take over the port yesterday was Skittish Sepoys
beaten back with heavy losses. More worryingly,
it has been reported to you that two of the 101st Grenadiers
Indian service battalions behaved quite 1 HQ base
disgracefully in their retreat back to the 4 companies of 4 bases + 1 MG
beachhead. You have accordingly issued the Havildar Heroes
following orders for the second attack on Tanga.
Imperial Service Brigade
OPERATION ORDER No. 3 Brigadier-General M.J. Tighe (Eton)
Maj. Gen. Aitken 1 signal base
Commanding I.E.F. ‘B’
Near Tanga 13th Rajputs (The Shekhawati Regiment)
4.11.14 1 HQ base
45

4 companies of 4 bases + 1 MG ‘Harrow’.


Havildar Heroes
The nature of the ground and the circumstances
2nd Kashmir Rifles of the battle effectively precluded the effective
1 HQ base use of signals by the British. A signal station was
4 companies of 4 bases established in the signal tower, (off table) on
Kukri Killers the 3rd November. This was in lamp
communication with the ships and connected by
3rd Kashmir Rifles (half battalion) cable with the Red House. During the course of
1 HQ base the action, on the 4th, a cable was laid forward
2 companies of 4 bases from the signal tower and Red House to Force
Kukri Killers HQ and Imperial Service Brigade HQ, near the
cemetery on the central ‘Askari’ road, and 27th
General Reserve: Brigade HQ on the left flank. However, the
61st King George's Own Pioneers cables were frequently broken during the course
1 HQ base of the action and units could only keep in touch
4 companies of 3 bases + 1 MG
Skittish Sepoys in the dense bush by the use of runners. We
therefore suggest one signal base for each
brigade HQ.
Ratings
Of the troops themselves, the Loyal North Lancs,
Of the British Generals, Aitken was very Grenadiers and Kashmiris all fought well; forcing
ineffectual so for this scenario he is not actually the German defences and breaking into the town
represented other than via his orders in the itself. The Rajputs were regarded with suspicion
player briefing. Two Brigades were in action so as they had broken on the previous day, hence
we have opted to represent this using two the downgrading to Skittish Sepoys. The 101st
separate Brigade HQs. Tighe is an ‘Eton’ type, Grenadiers, veterans of the Somaliland campaign
leaving the less dynamic Wapshare as a a decade previously, also fought well and only
46

pulled back after a stiff fight in which they lost patrols indicate that the British advance is now
nearly all their officers and a third of their other beginning.
ranks.
Schutzentruppen Oberst Paul von Lettow-
The 63rd Palamcottahs, the 98th infantry and the Vorbeck (Prussian) 2 signal bases
61st Pioneers were regarded as ‘suspect’ from
the outset as they were recruited from the less Abteilung Baumstark
martial peoples of India. Some of this, however, 1 HQ base
may be simple prejudice; particularly as Aitken 16th Feldkompanie 5 bases
and others later tried to justify their defeat by 17th Feldkompanie 6 bases (includes 1 platoon of
blaming the poor material making up IEF B. The 1st FK)
61st Pioneers broke, along with the Rajputs, 2 MGs
during the previous day’s attack but this was Kaiser Bills
only after a long firefight. The same cannot be
said for the Palamcottahs who apparently broke Abteilung Bahnschutz
at the first sound of machine guns. However, the 1 HQ base
attached machine gun crews were made of 4th Schützenkompanie 5 bases
sterner stuff and remained to support the 101st 1 MG
Grenadiers. The 98th infantry apparently also Plucky Colonials
broke after seeing the Palamcottahs flee.
Abteilung Kepler
All Indian troops, except the Kashmiris, count as 1 HQ base
Hesitant. The Palamcottahs, 61st Pioneers and 4th Feldkompanie 5 bases
98th Infantry also count as Shaky. 13th Feldkompanie 5 bases
2 MGs
Organisation Kaiser Bills

We assume the standard ITLSU organisation of 4 Abteilung von Merensky


companies of 8 figures to the battalion. 1 HQ base
However, the 61st Pioneers and the Rajputs will 6th Feldkompanie 5 bases
be understrength due to losses on the previous 6th Schützenkompanie 5 bases
day, hence companies of 6 rather than 8 figures. 2 MGs

Naval Support Abteilung von Prince


1 HQ base
This scenario does not allow any artillery support 7th Schützenkompanie 5 bases
from HMS Fox and the deck mounted mountain 8th Schützenkompanie 5 bases
guns. This is because the dense bush made 2 MGs
observation of targets impossible and this had Plucky Colonials
been compounded by the decision by Aitken not
to land any forward observers (Anderson). The Plus two dummy blinds
lack of effective communication with British
ground forces meant that the naval units were Ratings
not able to carry out their intended role and can We have assumed the reservists are equivalent
be omitted. to British Territorials and Kings African Rifles,
hence Plucky Colonials and Loyal Askaris
GERMAN BRIEFING respectively. There appears to be some post-war
mythologising as far as the Schütztruppen are
You have inflicted a sharp reverse on the concerned. During the battle the Askaris were
attacking British forces yesterday. However, close to collapsing but for the intervention of
your position remains critical as you have only Von Lettow-Vorbeck and other officers. The
935 riflemen plus 15 machine guns to try and exceptions are 13th FK and 17th FK who are
prevent the capture of Tanga by the vastly described as crack troops and are rated as Kaiser
superior British forces. You have spent the night Bills.
organizing the defensive positions of your troops
and raising their morale. You expect to receive The infantry Feldkompanies are composed of
only minor reinforcements during the day so you native troops with German officers and so can
will have to make the most of the troops you take advantage of the German Bush Fighters
have and the defensive positions you occupy. card and move normally through the bad going.
You have been given a respite this morning but
47

UMPIRE NOTES TANGA DAY 2 CARDS


This scenario will require the following cards:
The terrain is the same as for Tanga Day 1
scenario. Tea Break Card
TDLIUE (x2)
Impassable terrain: British reconnaissance on Impassable Terrain
both days of the action at Tanga was exceedingly Killer Bees! (x2)
poor and hence all areas of the table will be Water, Water
subject to the effects of the Impassable Terrain
card. German Feldkompanies (but not the British Cards
Schützenkompanies) are assumed to be more British Blinds
proficient at bush fighting and are not affected British Brigade HQ Number 1 (x2)
by the Impassable Terrain card whilst in the British Brigade HQ Number 2 (x2)
thorn scrub areas. British Unit 1
British Unit 2
Deployment British Unit 3
British Unit 4
The action commences at 12.30 on 4th, British Unit 5
November 1914. British Unit 6
British Unit 7
British & Empire Forces: British Unit 8
The British deploy on the eastern table edge, as Stiff Upper Lip
per the player brief, with the Imperial Service Hesitant British Troops
Brigade on the right and the Bangalore Brigade
on the left. The British briefing is based upon German Cards
Aitken's actual orders for the battle and should German Blinds
encourage a narrow frontage for the British German Bush Fighters
force. German HQ (x3)
German Force 1
The 61st Pioneers, acting as the force reserve, German Force 2
are off table at the commencement of the German Force 3
action. The Pioneers may be deployed at the German Force 4
table edge, on a blind, on the turn of any Tea German Force 5
Break card chosen by the British player. The German Rally
Pioneers will at that point be assigned to one of
the two British brigades. It will, of course, take
no further action until given orders by the
appropriate brigade HQ.

German Forces:
A single company, and attached MG, may deploy
in the railway cutting. No troops may deploy
farther east, i.e. towards the British, than the
railway cutting. No troops may begin in the
European quarter and a maximum of 2
companies may begin deployed within the
African quarter.

4th Feldkompanie will arrive, on a blind, on the


rail line at the western table edge after the 5th
turn of the blank card. It must then be given
orders before taking further action.
48

British Briefing

OFFICER COMMANDING
BRITISH & EMPIRE
FORCES
BRIGADIER GENERAL
RUUD FOKKER

It is April 1916.
Despite never admitting
this to your British staff
officers, you realise that
your South Africans are
raw troops and their
ability to withstand even
moderate losses is very
uncertain. However, you
know that the enemy is
far inferior in numbers,
so you feel confident in
taking the offensive. The
objective is to inflict as many casualties as
Captain Darling: “Mboto Gorge? Wasn’t possible on the enemy and not merely taking
that where we massacred the peace- territory. You must ensure that the Germans are
loving pygmies of the Upper Volta and not able to slip away from the battlefield to
stole all their fruit?” continue their war of attrition and movement.
Captain Blackadder: “No, a totally
different Mboto Gorge”. You will therefore win a victory if you can inflict
from ‘Blackadder Goes Forth’. BBC, heavy casualties on the German led forces. You
1989 may not be able to sustain heavy losses to your
own forces due to their suspect morale.
This is another Mboto Gorge, a fictional scenario
loosely based on a real action. It is set in British Empire Forces OOB
western German East Africa and pits a small but
well led German force against a much larger Brigade HQ – Harrow
force composed largely of raw South African 2 signals bases, Divisional Signals Company
troops. This scenario, devised by Durham
Wargames Group stalwart Conrad Cairns, gave an 1st South African Battalion
excellent game and provided the inspiration to Battalion HQ
develop “Things are a Bit ‘Ard”. A Company – (8 figs) Farm Boys
B Company – (8 figs) Farm Boys
Terrain C Company – (8 figs) Farm Boys
The vast majority of the battlefield although D Company – (8 figs) Farm Boys
looking open terrain is best treated as being low Attached Machine Gun
terrain for spotting purposes but does not count
as bad going or offering any cover. The town is 2nd South African Battalion
represented by two sectors of European style Battalion HQ
brick and stone houses and counts as hard cover. A Company – (8 figs) Farm Boys
The village is a typical African village arranged B Company – (8 figs) Farm Boys
in a circle and counts as high terrain and soft C Company – (8 figs) Farm Boys
cover. D Company – (8 figs) Farm Boys
Attached Machine Gun
The cultivated land in the centre of the
battlefield is fields etc and is best classed as West African Frontier Force
medium terrain, bad going and soft cover. The Battalion HQ
woods represent dense bush and so is treated as A Company – (8 figs) Saturday Boys
high terrain, bad going and soft cover. The hills B Company – (8 figs) Saturday Boys
are all low rises that do not affect movement C Company – (8 figs) Saturday Boys
but do block line of sight. D Company – (8 figs) Saturday Boys
Attached Machine Gun
49

and move at normal speed through the bad


Indian Battalion going.
Battalion HQ
A Company – (8 figs) Havildar Heroes
B Company – (8 figs) Havildar Heroes German Briefing
C Company – (8 figs) Havildar Heroes
D Company – (8 figs) Havildar Heroes OFFICER COMMANDING GERMAN FORCES –
Attached Machine Gun OBERSTLEUTNANT PAUL VON LETTOW-
VORBECK
Attached
1st Battery South African Light Artillery You command the main part of a German force
1st section (2 gun models) Farm Boys facing the South African attack. You know the
2nd section (2 gun models) Farm Boys enemy is in overwhelming strength, but you are
confident enough of your troops to consider
5th South African Horse taking the tactical offensive if the situation
Regimental HQ presents itself. Your aim is to inflict heavy losses
7 bases – (14 figs) Farm Boys on the enemy to force their withdrawal. The
Attached Machine Gun territory you are holding is of no particular
strategic value so you are free to withdraw at
Deployment any point.
Commence with 9 blinds which includes 2
dummy blinds. Blinds may set up anywhere up to German Forces OOB
18” from eastern (right) table edge. Brigade HQ – Prussian
2 signals bases
All units are subject to the Hesitant British
Troops card but no unit counts as shaky troops. 1st Feldkompanie
The Frontier Defence battalion is composed of 1 Command base
native troops with British officers and so can 6 Rifle Bases – Kaiser Bills
take advantage of the British Bush Fighters card 1 attached Machine Gun
50

2nd Feldkompanie some fashion. Effective deployment of the South


1 Command base African artillery is likely to be the key to victory.
6 Rifle Bases – Kaiser Bills However, the British player must try keep up the
1 attached Machine Gun pressure on the Germans to ensure that they are
not able to slip away from the field of battle.
3rd Feldkompanie
1 Command base The Cards
6 Rifle Bases – Loyal Askari
1 attached Machine Gun This scenario will require the following cards:

4th Feldkompanie Tea Break Card


1 Command base TDLIUE
6 Rifle Bases – Loyal Askari Impassable Terrain
1 attached Machine Gun Water, Water

5th Feldkompanie British Cards


1 Command base British Blinds
6 Rifle Bases – Loyal Askari British Bush Fighters
1 attached Machine Gun British CO (x2)
British Battalion 1
Mounted Feldkompanie British Battalion 2
1 Command base British Battalion 3
4 Rifle Bases – Kaiser Bills British Battalion 4
1 attached Machine Gun British Cavalry 1
British Artillery (x2) 1 per section of two models
Attached Stiff Upper Lip
SMS Königen-Luisa (armoured gunboat armed Hesitant British Troops
with 2 Light Field Guns) Biggles! - The Biggles! card is played once and
then discarded from the pack.
Deployment
German Cards
Commence with 9 blinds and set up on anywhere German Blinds
on western half of the table (apart from the German Bush Fighters
Königen-Luisa of course). German CO (x3)
German force 1
The infantry Feldkompanies are composed of German force 2
native troops with German officers and so can German force 3
take advantage of the German Bush Fighters German force 4
card and move normally through the bad going. German force 5
German Cavalry 1
Umpire Notes German Gun Boat
German Rally
The British & Empire forces will lose the battle if
they sustain losses equal to one third of their
original infantry and cavalry bases. The German
forces will lose the battle if they sustain losses
equal to one half of their original infantry and
cavalry bases

The victory conditions are designed to make it


possible for the greatly outnumbered German
forces to win a tactical victory. Ideally, the
actual break points for each side should be kept
secret from both players.

It is likely that the British forces will take heavy


losses if they launch uncoordinated attacks
across the open (bush) terrain. In addition, SMS
Königen-Luisa can be a major headache for the
attacking forces, so needs to be neutralised in
51

An ITLSU Scenario and After Action Report


by
Nick Skinner

n the 14th of July 1918 the German

O
forwards, well, why shouldn’t they let the
Asia Korps launched its one and only Germans do some of the fighting for a
offensive in the Palestine theatre. change?
Over the course of that morning over 1,000
Germans assaulted Australian Light Horse This scenario, although fictional as a set
positions near Abu Tellul in the Jordan piece, is drafted against the background of
valley. As the morning wore on, ALH the Abu Tellul attacks. What if the Turks had
outposts were driven in amidst some fierce pushed forward on either side of the German
fighting and only the promptest of responses assault? Would they have forced the British
from the Australian Command averted what Empire troops to commit reserves to their
might otherwise have been a disastrous sector thereby securing victory in another?
outcome.
This article provides maps and briefings for
That the Australians were able to contain this relatively small game, and concludes
the attack was partly because the Turkish with an after action report explaining just
troops that were due to attack alongside the what happened when this game was played
Germans mysteriously failed to push at Lard Island in the Spring of this year.
52

some of the most extreme on the planet.


Rugged, arid plateaus and spurs are criss-
crossed by rocky gullies and dry river
beds. At this time of year the temperature
regularly reaches 120 degrees.

Intelligence reports suggest that the enemy


is assembling men for an attack on this
part of the line. If so they have done their
research well because the line here is weak
and communications difficult. In recent
days additional artillery has been brought
in to strengthen the defences but the
outpost line remains relatively poorly
defended and it’s ability to stand in the
face of a co-ordinated attack is
questionable.

However, this section of the line must be


held, and the men of the 5th Australian
Light Horse under your command are
deployed in a series of defensive sangars
and outposts along the ridges and hills in a
line generally running East –West.

Your brief, if attacked, is to hold off any


enemy advance for as long as possible and
to buy as much time as possible for the
Division to organise and launch a counter
attack. Immediate support is provided by a
battalion of Camel Corps, deployed near
the village of Es Daiariyah a few miles to
your rear, but they will take a time to
organise and even longer to deploy in the
rugged terrain. Given that they are the
only support troops for many miles you
need to be in dire straits before you call
them up. For the moment at least you are
on your own. However, if the need is
desperate you may call for the
BRITISH EMPIRE BRIEFING reinforcements anytime your command
card is played. Your command therefore
begins on HOLD orders.
Major Rick E. Ponting
5th Australian Light Horse Regiment Your force is as follows:
Jordan Valley
5th Australian Light Horse Regiment (Diggers)
July 1918 Regimental HQ (Wellington)
2 signal bases
Since the fall of Jerusalem in December
1917 and the establishment of the main A Squadron (6 figs)
battle line to its north, the campaign in B Squadron (6 figs)
Palestine has slowed. Many units have C Squadron (6 figs)
been rotated to the Western Front to
counter massive German offensives, their Reinforced MG Company (3 guns)
places being taken by more dominion
troops. Now, in searing heat, Allied LXXII Battery RHA (2 models)*
Mounted Brigades are holding defensive
positions in the Jordan Valley near Abu *The artillery must start deployed. No limbers are
Tellul. The physical conditions here are currently available
53

TURKISH BRIEFING Australian Light Horse, and their


defensive positions are well
constructed and will surely be
Colonel Ibrahim Bey tenaciously held. Against them your
7th Infantry Division men, weakened, in poor supply and
Jordan Valley with limited artillery support (the
Germans have commandeered most of
July 1918 the available artillery to assist their
attack), will struggle in the heat to
It has been six months since the British maintain contact with the German
captured Jerusalem and pushed troops on your flank.
Ottoman forces north. After the initial
counter attacks failed activities on the Your orders are to drive in the enemy
front quietened whilst wounds were outposts in the Es Daiariyah area,
licked and plans drawn up for the next forcing the enemy to commit his
phase. Rebuilding has not been easy. reserve, thus paving the way for a
The flow of supplies to the front has successful attack by the Germans on
dried up considerably, support from your right, with whom you must keep a
Istanbul seems increasingly weak, and line of communication open as you
desertion is becoming a major advance. Your command therefore
concern, particularly in some of the begins on ATTACK orders:
arab regiments.
Your force:Divisional HQ – (Poor
Now it appears that the high command Pasha)
wishes to launch a further offensive 1 signals base
with the aim of pushing the enemy out
of the Jordan Valley. It is a mad place 3rd regiment, 1st Tabur
to fight. Your men moved here a month Company (Boluk) 1: 6 figures
ago and already disease is causing Company (Boluk) 2: 6 figures
gaps to appear in the ranks. 1 x MG
Conditions are extremely harsh and
morale is beginning to suffer. 3rd regiment, 2nd Tabur
Considering this, it was a great boost Company (Boluk) 1: 6 figures
to morale to see German troops of the Company (Boluk) 2: 6 figures
Asia Korps finally make their way to Company (Boluk) 3: 8 figures
the front this week, their superior 2 x MG
uniforms matched only by their
superior attitude. For the last four 44th Regiment, 1st Tabur
years brave Turkish men have been Company (Boluk) 1: 8 figures
fighting and dying under the Company (Boluk) 2: 8 figures
leadership of these westerners. It’s 1 x MG
about time they joined to take a role in
the real fighting. 99th Regiment
Company (Boluk) 1: 6 figures
Today they, and you, will launch an Company (Boluk) 2: 8 figures
attack on enemy positions near Abu 1 x MG
Tellul. The Germans, operating on
your right, will carry out the main Artillery:
offensive. Your objective is to push 1 battery Field Artillery. (2 models) Limited
south, crushing the enemy outposts Ammunition
before you and advance towards the
village of Es Daiariyah. Easily said, All troops are classified as Pasha Bashers with
but you know that the outposts to your a spunk rating of 3
front are held by the tough men of the
54

UMPIRE’S NOTES by the unit on the turn of their card following


this sequence:
The table should be set up as shown on the map
above. Terrain is an important aspect of this 1st turn of unit card: Horses are sent for.
game. In my experience the best way to 2nd turn of unit card: Horses are on their way.
represent this type of rugged terrain is simply to 3rd turn of unit card: Horses arrive.
spread a sandy coloured sheet over a series of 4thturn of unit card: Unit may operate as
books and other items to give a rugged, elevated cavalry.
terrain. For added feel, sprinkle the table top
generously with sharp sand or gravel – you’ll find Clearly units that are operating as mounted
that it adds considerably to the visual appeal. cavalry cannot claim to be entrenched.

The British Empire forces hold a section of All ground should count as Bad Going.
spurred ridge across the top half of the table.
The Turkish side also includes some high ground, You will need to take a view on dead ground, and
but this is not as high as the British ridge. modify spotting and firing possibilities as
Turkish forces are compelled to enter via two necessary.
gaps in the terrain on their side. These gaps
should not be more than 12” in width to ensure
there is some restriction on deployment. VICTORY CONDITIONS

The British Empire forces troops are considered This is about as straightforward as you can get.
to be entrenched in simple trenches but without
any barbed wire. The British player may elect to The Turks win if the British Empire player is
divide his MG’s among his squadrons. This is forced to commit his off table reserve.
perfectly acceptable.
The British Empire player wins if the attack is
Because they are entrenched the ALH horses have thwarted without the need to commit the Camel
been sent to the rear. They may be summoned up Battalion.
55

CARDS

This scenario will require the following cards:

At the start of the game:

Tea Break
Turkish Blinds
British Blinds
Turkish Delight
British Rally
Hesitant Turks
They Don’t Like It Up ‘Em
Hun in the Sun (discard after one use)
Water, Water
Biggles (discard after one use)

To be added as units are deployed/spotted:

Turkish Commander (x1)


Turkish Artillery One
Turkish Artillery Two
Turkish Off Table Artillery
Turkish Battalion One
Turkish Battalion Two
Turkish Battalion Three
Turkish Battalion Four
British Cavalry One
British Cavalry Two
British Cavalry Three
British MG [ see note ]
British Artillery One
British Artillery Two
British Commander (x3)
Camel Battalion One

Note: The British MG card is only added to the pack


if the British MGs are deployed as a separate unit. If
the MG’s are distributed among the cavalry
squadrons then the individual guns will activate on
the turn of the squadron’s card.
56
IN JORDAN’S HOT VALLEY… how the game went at Lard Island

Initial deployment and the Turkish Plan Top: The British Empire player
deployed first. Having no idea of
where the enemy would attack from,
and having a wide area to cover, he
chose a fairly linear deployment, with
his blinds deployed in front of his
main line of resistance both to assist
his own spotting and to confuse the
enemy. His three cavalry squadrons
were deployed in entrenched positions
atop the high ground, as were the
combined MGs. By concentrating his
machine guns in one dominating
redoubt he created a tough position to
break, but also weakened the firing
and defensive capabilities of each of
the other positions.

The Turkish force was compelled to


enter the table on the gaps between
the spurs, and with no more than
three blinds at each entry point. He
was allowed no dummy blinds. He
chose to have two infantry units and
the artillery enter via the gulley on
his right, with the other two units
and his commander entering on the
left. His plan was to attack the enemy
left whilst ignoring the right, thereby
achieving (he hoped) a local
superiority that would enable him to
easily maintain contact with the
German force attacking on his right.
The battle develops
Left: Situation after about four
turns. The British Empire blinds on
the left of their line have been spotted
and removed, and with the full mass
of Turkish arms coming into action
against two defensive positions held
by the ALH the situation is already
looking tense. The two battalions of
the Turkish 3rd Regiment have been
spotted and are under fire from the
18pdrs on the high ground that were
(voluntarily deployed on the turn of
the British Blinds card) and MG fire
is ripping into the advancing Turks.
Turkish guns have begun to deploy
and are placing the ALH MG
redoubt under fire.

The remaining Turkish units are still


sheltered by terrain and have not yet
been spotted.
57
IN JORDAN’S HOT VALLEY… continued

Light Horse under pressure, but Turks struggle to maintain momentum

Right: The situation after


about eight turns.

Well directed Turkish artillery


fire is beginning to take a
heavy toll on the machine gun
redoubt, allowing the II/3
Regiment to reorganise and
deploy it’s own machine guns
to support their advance
towards the entrenched C
Squadron. Before long the
Light Horsemen in the
entrenchments find themselves
under heavy fire and
suppression points begin to
mount steadily. Initially the
ALH are able to recover these,
but as the fire intensifies their
ability to shake off this
suppression becomes weaker
and the Turks edge forward.

At this point in the game the Turkish In the centre the somewhat bedraggled Turkish 99th
commander – himself rated poorly - was Regiment – effectively only two companies strong –
battling hard to keep his lower quality troops pushes on towards the MG redoubt which,
going forward. His units, weary, poorly suppressed under the Turkish barrage, is unable to
motivated and under heavy MG and artillery lay down enough fire to stop the advance.
fire were finding it increasingly hard to remove
suppression under fire and keep their forward With the Turks pushing forward the British Empire
momentum and as the distance between his lead commander, now fully cognisant of the fact that he
units and the Headquarters grew, this problem faces a significant attack and having previously
became even greater. called his mounts forward, orders B Squadron to
move at once to reinforce the MG redoubt, but the
The fire from the British 18pdrs and off table troops find the going difficult in bad terrain. A short
artillery continued to cause heavy casualties to distance away Johnny Turk is steadily ascending the
the Turkish I/3 Regiment caught in an exposed spur with the same objective, his pace slowed by the
position on the valley floor and lead elements suppression received during his advance. The race
first slow, stop and then start to fall back. The for the redoubt is on.
battalion commander is killed and one company
breaks under the withering bombardment whilst To slow the Turkish advance, the ALH order A
the other, though badly shot up, holds tight – Squadron on his right to advance along the spur in a
for the moment at least. feint attack on the Turkish left. This move forces the
Turks to deploy MGs and a company of infantry to
face off the threat.
58
IN JORDAN’S HOT VALLEY… conclusion

The Final Position

Right: The situation at


the end of the game.

On the Turkish left troops


of the II/3 Regiment are
poised to attack the
position held by C
Squadron. Their artillery
lifted, the Turks need to
assault quickly before the
Diggers can recover their
suppression. On the
neighbouring spur, B
squadron has won the race
to the redoubt and despite
their casualties look set to
repel the Turks with the
assistance of direct fire
support from the RHA.

In the ground in between the two


spurs, a lone Turkish company Many companies are carrying large So effective was this defensive fire,
nervously eyes the gap in the amounts of suppression and the especially when combined with the
Australian line, ready to advance command network is overstretched artillery support, that at the end of
through provided the attack on the attempting to recover them. the game Turkish units were still
position held by C Squadron is recovering suppression incurred
successful. Reorganisation is a slow process, and during those rounds, and this was a
it is unlikely that they will be able to key factor in the Turkish inability to
For the British Empire commander push forward again to take advantage complete a complete victory.
the situation is grave. With C of their breakthrough before the Camel
Squadron looking like it’s about to Battalion deploy. Turkish artillery was crucial in
be overrun, and with no other units silencing the redoubt. No attack could
available, the commander has no And so ended the game. It had been a have been pushed had the MGs not
option but to call up the Camel close run thing. Large numbers of been subdued. This allowed the Turks
Corps battalion from the rear to poor quality troops launched what time to set up their own MGs to
plug the gap. was a spirited and effective local support their assault, crucially
assault against a well dug in superior suppressing C Squadron’s redoubt
This move hands victory to the (though numerically inferior) enemy. and enabling the Turks to move
Turks, whose objective it was to Predictably, it was the MGs and forward.
ensure this supporting attack drew artillery that dictated the outcome.
reserves away from the main A good game, which took three hours
German attack off to their right. Key issues in the game were the prime to complete.
siting of the MG redoubt, the
But the Turks have shot their bolt. concentrated fire of which threatened Thanks are due to Richard Clarke
Most units have suffered casualties to stop dead the initial Turkish attack (British Empire), and the fez toting
and are pretty beaten up. before it had even got underway. Rug Doctor, Marvin Parvin, and
Tricky Dicky Ansell (Turks).
59

T
his historical action
covers the events of the
23rd September 1918 in
Palestine, when General
Allenby’s Megiddo campaign was
at its height. Heralded as the
last great cavalry victory,
Megiddo was the name given to
the breakthrough by Allenby’s
army that finally crushed
Turkish resistance in the holy
land and culminated in the
seizure of Damascus.

You’ll find this action in the


history books as the action at
Abu Naj.

Let’s get straight into the


briefings….

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60

British Empire Briefing:


Brigadier General Gregory
11th Cavalry Brigade
Your force is as follows:

G
entlemen, these are historic times.
We are entering the final stages of 11th Cavalry Brigade
the War in the East. The Ottoman
Empire is beaten. There’s no doubt about Brigade HQ: (Eton)
it, Johnny Turk has been whipped and the 3 signals bases
final moment of victory is upon us. We
have broken through all along the front 36th (Jacob’s) Horse
and, as you know, in the past three days (3 squadrons, all Kukri killers)
we have covered over seventy miles. It
can only be a matter of time now before 29th Lancers (Deccan Horse)
the whole lot throw down their arms. (3 squadrons, all kukri killers)
What a mess they are. Even now
elements of the Turkish VIIth Army are Middlesex Yeomanry
retreating Eastwards to escape our (3 squadrons, all Jolly Good
clutches. All along the front the enemy is fellows)
in confusion. The whole Army is now little
more than a rag tag assortment and is The Hampshire battery RHA
pouring towards the Jordan in an attempt (2 models all Jolly Good fellows)
to make good an escape. We cannot allow
this to happen. If they are allowed to Brigade HQ, the 29th Lancers, the
escape in any strength then there is a Middlesex Yeomanry and the artillery are
danger that they may attempt to reform all on the west bank. The 36th Horse are
for a last and desperate throw of the advancing on the West Bank. Your signal
dice, which, with no chance of success, bases may operate across the river, but
would serve only to extend the war. the river counts as double distance.

Aerial Reconnaissance has revealed a hole All troops start with engage orders.
in our net now being thrown around the
enemy west of the Jordan. South of
Beisan there is a 20 mile gap along the
Jordan over which the enemy is escaping.
11th Cavalry Brigade will plug this gap.
Your principal objective is the ford at
Makhadet Abu Naj, half a dozen miles
south of Beisan on the Jordan river. You
will move out at 6am. The Hampshire
Battery will accompany you and will act
in support. Good luck and ride hard.

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61

Ottoman Empire Briefing:


Colonel Jekhan el Humaideh

Commanding remnants of 16th Division Your force comprises the following:

Remaining elements of 16th Division:

T
he last few days have been as
though all the evil in the world has Divisional HQ: (Old Turk) No signal bases
been unleashed on you. The British
forces have launched a crushing attack, 47th Regiment
and at all points the line is broken. All (2 companies of 3 bases) + 1 MG
co-ordination and control within the
VIIIth Army has vanished, along with the 48th Regiment
supposedly unshakeable Germans of the (3 companies of 3 bases) +1 MG
Asia Korps. Your men are in retreat.
Equipment is being left on the roadsides, 133rd Regiment
and the journey is made more harrowing (1 company of 3 bases) + 1 MG
by strafing attacks from enemy aircraft.
Hearing that enemy cavalry have taken All troops are rated Pasha Basher and you
the town of Beisan the 16th Division has start with Hold orders. Your men can be
made a break for the fords over the deployed in basic entrenchments in the
Jordan ay Abu Naj. The 19th Division is on area shown on the map. You may deploy
the road behind you. If these fords can be either side of the ford – the British
held open then more of your forces will control the crossing points further
be able to retreat to safety and can downstream.
rebuild east of the river. Keeping the
fords open will not be easy. The moral of A detachment of Asia Korps Artillery (4
the men is at its lowest ebb. Your Division guns, two models) (Kaiser Bills) is located
is in slightly better shape than many, but East of the River, they may be able to
the 19th Division, following on behind, is support you if necessary.
little more than a division in rags.
The 19th Division is approaching from the
Your objective is to keep the crossing SW. They are in no state to assist with
open whilst enabling as many troops as the defence. You must buy them time to
possible to escape to the safety of the pull back across the river.
eastern shore.
Good luck, and may Allah’s light guide
you to victory.

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62

I
n terms of numbers of fighting troops The Turks, in some disorder, may not
this is a relatively small engagement group their MG’s, which in this scenario
for ITLSU. The British, with a few good form part of the regiment and fire on the
troops start with the upper hand but they turn of that unit’s card. The defences are
lack MG support. The Turks on the other light trenches and troops do not count as
hand are dug in – and don’t forget that fully dug in.
Turks in defensive positions increase their
spunk rating by one, so they will count as The Turkish/German guns are located at
Johnny Turks – and will not be easily the position indicated on the map, which
shifted. For the British to win they must may be marked with a blind but treated
use their greater manoeuvrability to as a well dug in target for spotting
encircle the enemy, who will be slow to purposes. Once in action – ie after the
react. The initial deployment will be British artillery has opened up, they can
crucial to determining the Turkish come into action, however, in this
player’s chances of success. scenario they MUST fire counter battery.
The only exception to this is if they have
The Turks have no signal bases, the an open line of sight to the Jacob’s Horse
British have 3. The British signal bases on the Eastern Bank. Even then they will
may operate across the river, but every only fire on the cavalry provided the
inch of the river counts double distance. cavalry advanced in their last turn. If
they did not advance then either the guns
will not fire, or they will fire counter
battery.

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63

The Turkish player can attempt to Historical Outcome


withdraw the guns if they are threatened
by British Cavalry, but he will need to use 11th Cavalry Brigade was ordered to close
his command points to do so. the tight ring around the retreating Turks
and marched out at 6am on 23rd
The Turkish 19th Division will appear at September. Jacob's Horse moved south on
the SW corner of the table on the second the on east bank of the Jordan whilst the
turn of the Blank Card. They must head Middlesex Yeomanry and 29th Lancers
towards the ford at maximum speed. The took the west. Within two and a half
following special rules apply: hours they had closed on the ford, which
was protected by a Turkish rearguard of
19th Division: around 200 men with supporting machine
No command element guns in light entrenchments on a small
57th Regiment hill on the west side of the river. Other
(2 companies of three bases) Turks appear to have been positioned to
77th Regiment the SW and East. The Turkish machine
(3 companies of 3 bases) guns opened up a heavy fire on the
148th Regiment advancing troops but the British Empire
(2 companies of 3 bases) horsemen pushed on, with two squadrons
of the 29th Lancers under Capt. M.H.
These troops are in no condition to fight, Jackson leading the attack and taking the
and will surrender to British troops if the bulk of the casualties. The bold action by
British manage to take the ford. The will the cavalrymen was enough to break the
not move within 18” of British troops. If position. Ressaidar Badlu Singh of the
British troops close to within 12” they 14th (Murray's Jat) Lancers attached 29th
will automatically surrender. Lancers, was posthumously awarded the
VC (last VC of the Palestine campaign) for
Cards his action in the final assault – taking out
one of the machine gun positions. The
This scenario will use the following cards London Gazette recorded the events as
follows “On nearing the position
(remember that the Turkish MG’s will Ressaidar Badlu Singh realised that the
operate on the battalion card) squadron was suffering casualties from a
small hill on the left front occupied by
machine guns and 200 infantry. Without
British Brigade HQ (x2)
the slightest hesitation he collected six
Empire Cavalry 1
other ranks and with the greatest dash
Empire Cavalry 2
and utter disregard of danger charged
Empire Cavalry 3
and captured the position, thereby saving
British Artillery (x2)
very heavy casualties to the squadron. He
British Blinds Move
was mortally wounded on the very top of
Stiff Upper Lip
the hill when capturing one of the
Turkish Battalion 1
machine guns single-handed, but the
Turkish Battalion 2
machine guns and infantry had
Turkish Battalion 3
surrendered before he died. His valour
Turkish Battalion 4
and initiative were of the highest order”.
Turkish HQ (x1)
Turkish Blinds Move
Turkish Artillery (x2) On the East bank things went less
Hesitant Turks smoothly for the British. Here the 36th
Empire Cavalry Reconnaissance Jacob’s Horse were moving south and, on
Turkish Delight sighting the enemy column pulling
Water Water Eastwards moved two troops under
They Don’t Like It Up ‘em Captain Braithwaite further east in an
Tea Break attempt to block their route and enfilade
Biggles the position. Unfortunately the cavalry
advanced too far and were on the verge
of being cut off by the enemy (which
included some Asia Korps). Enemy
artillery also opened up from a position
1500m south east of the ford, firing
counter-battery against the Hampshire

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64

Battery which had moved up on the West


Bank to provide supporting fire to the
Jacob’s Horse. The counter battery fire
was effective. By now Jacob’s Horse were
having a rough time of it. Captain
Braithwaite was killed and only a few
men managed to escape back before
dark. Most of those deployed on the
flanking mission were initially listed as
missing.

In the meantime, back on the West Bank,


the Middlesex Yeomanry had made better
progress, reaching a ford at Makhadet
Fath Allah about a mile further south
from where it subsequently attacked and
captured four enemy guns (believed to be
the 5.9mm howitzers that had been in
action earlier in the day).

y the early afternoon the 29th

B Lancers had been able to cross the


river, enabling them to link up with
Jacob’s Horse, which had also been able
to edge forward. Together the remaining
cavalrymen broke the Turkish positions on
the east bank. One account I have of the
action states that 800 prisoner were
taken on the west bank. Allenby’s
despatch also states that about 3,500
Turks and 25 machine guns were captured
– although exactly how many of these had
been active combatants in the days
events is hard to pin down.

82
65

Perhaps a more appropriate title for this piece front line became on massive besiegement of the
would be “Corps Blimey, haven’t you got these German invaders and their increasingly
rules finished yet?” as, without doubt, Corps sophisticated defences.
Blimey! are a work in progress. That said, I think
it likely that the rules will always be incomplete In simple, but I hope not simplistic, terms it
to some degree or other, as in a war where would not be wrong to think of each assault on
technology developed at such a rapid pace, and the German lines as a huge breech action. The
tactical evolution galloped along behind, there is technical arms attempted to weaken the
always going to be some need for elbow space defences at a particular point; the infantry then
that allows an umpire room to amend and adjust had the bloody task of forcing the breech and
for each specific battle, or, in some cases, each storming through. This was the pattern followed
month of the war to reflect the innovations of for the bulk of the war, indeed it is true to say
the moment. that neither the Germans with their much
celebrated Spring Offensives, nor the Entente
Before launching into the dry aspect of the rules and Associated powers during the Hundred Days
themselves, I thought it best to discuss some of in late 1918 ever truly broke through to gain that
the key points and to highlight the thinking illusive victory.
behind the system. This will, I hope, allow
others to take it and develop it for their own It is entirely understandable that most attempts
usage. Finally I will finish off with a look at a to game the Great War concentrate on the very
scenario that the gamer can play out on just one early and very late periods where some degree
page of map and which I hope will serve to of movement had been restored to the
illustrate how the rules work in application. battlefield, however to my mind it is something
of a cop out. At present I am involved in
developing three sets of Great War rules, all at
Siege Warfare different levels of action. What I want to
I have no great desire to launch into a potted achieve with Corps Blimey is give the gamer the
history of the Great War, suffice to say that for opportunity to see the bigger picture, to
much of the conflict the conditions that existed experience the siege dynamic of the conflict and
were probably best considered as siege warfare. reflect the huge variation in tactics that were
The failure of the initial German offensive saw used.
them dig in on French and Belgian soil and await
the time when circumstances, be they political
or military, allowed them to achieve the
ultimate victory. For France and her allies the

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66

Sheer Bloody Murder Yet the upward trend was unmistakable and by
The recent ninetieth anniversary of the 1918 the war’s end the tactics of both sides, albeit
Armistice produced a raft of programmes in with some differences, had advanced to the
Britain which illustrated, once again, how this point where they were quite clearly the fire and
conflict is etched onto our national psyche in an movement based tactics of today. Indeed a
indelible manner. Words such as ‘murder’ and modern soldier would certainly instantly
‘slaughter’ were, unsurprisingly, pained up with recognise the British Army’s tactics of 1918 as
others such as ‘senseless’, ‘wasteful’ and the basis for his current training. The German
‘pointless’. Once again “Chateau Generals” Stormtrooper tactics of 1918 were the very ones
were derided, whilst simple Tommy was hailed that when, just over twenty years later, they
as a hero, not so much for facing up to the were accompanies by reliable armour would
Germans, but for putting up with the shambolic conquer most of Europe.
Generals who ran the war in a cold, heartless
and, worst of all, incompetent fashion. From massed ranks in 1914, the troops of 1918
now moved in smaller groups, the platoon for the
Yet does this truly represent the Great War? I British, the squad for the Germans, with
would suggest that it is actually a gross formations described in terms such as ‘worms’
misrepresentation that utterly ignores reality. and ‘blobs’. In the German front lines
continuous trench lines no longer existed, rather
In 1914 aircraft were primitive in the extreme, a succession of Widerstandnest – resistance
however it was British aviators who identified nests – positions created for all-round defence
the German change in their route of advance and with fields of fire interlocking with neighbouring
allowed what had seemed like an unstoppable positions. Exactly the format used along the
steamroller to be halted. During the next four Atlantic Wall in 1944.
years the air forces of all nations took on totally
new roles. Aerial photography was pioneered In 1914 the artillery of all forces anticipated a
and developed to a sophisticated art; artillery role very much akin to that of their Napoleonic
spotting from the air became the norm. Ground counterparts. They would deploy on the
attack techniques were pioneered, not just battlefield and fire at targets that they could
against front line targets, but the RFC was see. Larger siege guns were present, but it was
specifically credited with initiating the concept anticipated that they would be used in their
of the “Deep Battle” that is still bread and traditional role, to reduce strongly defended
butter to the military today, with interdiction towns and cities. In the event the four years of
attacks on lines of communication to the war saw tremendous changes in the way artillery
enemy’s front line and the neutralisation of their was used.
support arms from the air, be that artillery
positions or enemy airfields. Again this was a stairway of learning, with the
results of the last battle being used to discard
On the ground the development of infantry poor theories and develop good ones. Indirect
tactics was astounding. In 1914 the German fire techniques were developed, eventually with
army went to war with their training manuals fire being predicted from maps rather than
telling their men to advance with “cloth requiring the tell-tale ranging in of guns on the
touching cloth”. In other words the arms of actual enemy positions soon to be attacked.
their tunics should be in contact with the men Rolling barrages were developed in various
either side of them. This was clearly disastrous forms, some advancing gradually, but later,
in the face of modern weaponry, but it was not when it was discovered that ground that had
attempted again and again, with disregards for been churned into a morass by shell fire, leaping
casualties. Very rapidly infantry formations from one line of enemy resistance to the next.
changed, and with it their tactics.
Shells were developed beyond recognition. In
Reading the training material of all the Armies 1914 the emphasis on shrapnel to scythe down
present it is clear that the development of the enemy in the open was found to be wishful
tactics between 1914 and 1918 proceeded at an thinking, however it was retained as a means of
astronomical pace. Yet this was no constantly destroying barbed wire as the standard HE shell
would bury itself in the earth before detonation
upward sweeping “learning curve”, rather it was
and churn up the ground rather than damage
a series of ever climbing steps, each step up
wire. By 1917 instant detonation fuses meant
being the result of the last battle where new
that rather than explode in the ground HE shells
ideas and theories were tested on the
would now burst above it, cutting the wire and
battlefield. Those ideas that worked in practice
allowing infantry to move onwards.
were take up, those that failed were abandoned.

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67

developed their practices to the point where


Counter battery techniques were developed, they were capable of conducting a co-ordinated
with complex flash recognition systems all-arms deep battle as would be recognised
developed, and then the use of basic today. The tank had been born, but in its infant
microphones to identify an enemy gun position state was unable to truly influence the course of
by triangulation techniques. This developed to the conflict, however that particular flower
the point where by 1918 the British could would blossom given time and more wars in
identify the position of German batteries to with future.
twenty yards without line of sight. As we have
seen this was supplemented by aerial In fact the only factor that served as a brake on
reconnaissance, something that saw the even greater efficiency was C2, Command and
development of camouflage techniques to hide Control. Indeed by 1918 it had been found that
gun positions from the air. whilst offensive operations could be conducted
with relatively light casualties so long as the
There were, of course, other developments. In component elements retained their ability to
1915 when the Germans first used gas it caused communicate, those casualties increased steeply
panic within French lines. Yet the tactics used once communication was broken and support
then were rudimentary in the extreme. Large consequently lost. This was equally true for all
canisters were transported to the front and then the participants. Indeed the German emphasis
they waited until the wind was in the right on deep penetration using their stormtrooper
direction before opening the valves. By 1918 infiltration tactics was what ultimately saw those
this had developed to the point where gas was elite units decimated. It was this realisation
delivered by shell with great accuracy. that led to the use of limited objective attacks
that ensured the participating forces could
Tanks were introduced to warfare and much retain communication with their supports that
lauded for their potential, however their results ultimately led to victory. It is also a clear
were questionable other than as being the most indicator that in the Second World War it was
reliable method of removing barbed wire. the radio, as much as the tank, which
Mechanically they were unreliable, they were transformed warfare and allowed troops to
very slow and susceptible to anti-tank fire from actually move through the mud and blood to the
German artillery batteries if they did break green fields beyond.
through that far, but equipped with anchor like
grappling hooks they could strip out whole areas Getting Dirty
of wire, continuing until the sheer weight of the So, let us now leap into the mud and get
wire became so much that the tank could no cracking with the rules.
longer move and had to cut its grapple loose.
My starting point was that I wanted to create a
In the attack tanks could simply squash a line set of rules that could be used for a Great War
through the German wire, allowing the infantry Kriegsspiel, however over and above that I
advancing in worms behind them to walk through wanted to have a system that ultimately will
unimpeded on flat ground. allow two players to face each other across a
single map, rather like a board game. Whether
The Machine Gun, despite all technological that is actually achievable is questionable, as in
developments since, reached its zenith in terms play testing we found that much of the
of application during the Great War. For most enjoyment of the game was the planning aspect,
participants the Machine Gun was used in a and that whilst in the same room our German
direct fire role, yet the British Machine Gun and British teams were huddled around their own
Corps took it far further than that, training their copy of the map developing their plans and
men in indirect fire and the use of meticulously managing their resources. Once combat resulted
planned machine gun barrages with guns firing they were very much in the position of the
on fixed lines at an unseen target. These were General and his staff in the Chateau rather than
especially useful in applying the concepts of the actually doing the fighting, so the results of the
deep battle, denying the enemy large areas of action were fed back to them, but once the
ground and stopping the bringing up of their plans were made and the orders sent their
reserve to support a sector being attacked. influence on the outcome was nil.
In essence the war began in 1914 with the chief In terms of scale I was keen to see large battles
protagonists using the tactics of 1870 or, at best, being fought. This could either be using the
1905. By 1918 modern infantry tactics had Brigade or Division as the basic unit of
emerged, what was more, the support arms had manoeuvre. Personally I prefer that latter as it

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seems to me that this was how units were front were ammunition and fodder for horses,
committed to battle, with Divisions being but we don’t need to immerse ourselves in the
ordered to achieve specific objectives rather nitty-gritty of detail, we can leave that to the
than Brigades being employed independently. Quartermaster. Supply levels for this workaday
Indeed this emphasis on the Division also makes existence are assumed to exist, allowing the
management of resources easier too, as each staff, i.e. the players, to concentrate only on the
Division would have its own dedicated artillery surplus levels of supplies that they need to
component, whereas a Brigade would not. improve their positions or build up for their next
offensive, or as a reserve in case of an enemy
In terms of rating the troops and assessing their attack. Levels of supply coming from the mother
combat abilities I wanted to keep things simple. country will be variable, depending on what
Clausewitz states that a force’s combat power is period of the war and which nation we are
equal to the numbers of men, adjusted for their looking at. To my mind it really doesn’t matter
quality and the variable factors that influence that this is abstracted, it is sufficient for the
the battle. Using that as a starting point I players to have to come to terms with the idea
decided to rate my Divisions according to their of building up reserve of supplies and projecting
Firepower (which seems more relevant than usage when making their plans.
purely numbers in the modern age), their
Training and their Cohesion. The latter two Communication is naturally, key within the
were, I felt, an appropriate summation of game, however once again we assume that this
Clauswitz’s ‘Quality’ but which would allow looks after itself until the point when the front
greater flexibility in assessing their state at any line changes at which point the communication
point in time. For example one could have a network needs to be altered to reflect those
high quality formation that had been very badly changes.
mauled in fighting and its overall quality would
therefore be reduced. Movement is undertaken on a highly simplistic
basis. Units in the front line only move as a
To replicate the realities of warfare on the result of an attack, in which case the distance
Western Front I felt it important to have a they move depends on the success of any attack.
variable turn length. During periods where Units may be moved out of the line or behind the
nothing much was happening at the Front each lines, moving from one Divisional sector to an
turn would represent a week. During that time adjacent one in a turn. This represents the fact
players could plan their next offensive, build up that during periods of action troops will be
the supply and troop levels required by their moved much quicker than during quiet times.
plans, improve their positions and gain Reinforcements from off map may arrive, but
information about their opponent by staging this will take two to three days and is really a
trench raids or aerial reconnaissance. Once matter for the scenario as they represent
either side launches an offensive the turns reinforcements coming from elsewhere.
become half a day each, reflecting a more
intense period of activity. In fact it would be Defences will, of course, vary from place to
quite possible to use the rules as they stand to place, however for game purposes it if fair to
fight months or years of life along one sector of assume that the classic defensive arrangements
the front, with protracted periods of quiet are as follows.
punctuated by frenetic bursts of activity.
1. The front line is made up of a front line
So, this is essentially a staff game, and as we trench with a support trench to the
know much of staff work can be particularly rear. Behind that there could be a third
tedious. In an attempt to avoid that I have tried trench providing greater defence in
to streamline the system as much as possible to depth. These tended to be between
remove the ‘dull bits’. For example, we assume seventy and 200 yards apart. Some of
that a Division holding a stretch of the front will these trenches may have communication
be self-sufficient in every respect until combat trenches just behind them, but for the
begins. They will quite happily be rotating their purposes of the game we ignore these;
troops in and out of the line, training will any gains in ground are expressed in
automatically be taking place, as will provision terms of fighting trenches.
of food and ammunition for their usual levels of
activity during quite periods in the line. 2. The reserve line would then be situated
around 500 to 600 yards behind the
Supplies are treated as a generic commodity. In front line positions. For an attack to
reality the vast majority of supplies reaching the reach this would suggest a penetration

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of around half a mile. This would again capabilities of artillery and infantry during
be protected by wire and have two earlier and later periods, something that will
trenches, exactly like the front line have a significant impact on adjusting the odds
position. in any given situation

3. The Gun Lines. Around a mile further


back would be the guns, ready to Corps Blimey!
support the Division in attack or
defence.
The Rules
4. The Forces
5. Communications. At the back would be Units
the rear echelon positions, things like Units are represented as either Divisions for the
hospitals, headquarters staff and the Army level game, or Brigades for the Corps level
like. This was where the game. Within that each nationality will have its
communication trenches began that own assets which is may apply as it desires.
took men to the front.
Units are rated by several criteria. These are
Interestingly both sides would often replicate specifically Firepower, Training and Cohesion.
this arrangement at a distance, usually several These are assessed as follows.
miles, to their rear so that if the enemy broke
through then their opportunity to exploit any Firepower
victory would be severely hampered. A unit’s Firepower represents both its numbers
and its weapons. Most armies saw the manpower
strengths of their Divisions fall throughout the
war, but their firepower actually increase due to
technological advances. Typical values are
shown here:

French Unit 2-3


British unit 2-3
German Unit 1-3
US Unit 3-4

Training
Training is represented as a figure for the unit’s
capabilities in attack and in defence. In broad
terms these are as follows.

Unit Attack Defence


Assault Formations 5 4
High Quality Formation 4 4
Average Formation 3 3
Inferior Formation 2 2
Firing is simplified, in that only artillery fire is Garrison Formation 1 2
considered. They can undertake three sorts of
fire, Destructive Fire which is undertaken in Cohesion
advance of any attack and is designed to soften A unit’s cohesion represents many of the
up defences and defenders; Support Fire which is intangibles that dictate who effectively it
undertaken in support of an attack, and performs in the field; the casualties it has
Neutralising fire, designed to pin an opponent. suffered, its energy levels and its general war-
weariness.
Deciding on the combat system was easy, I
simply took the Reisswitz Kriegsspiel model and Level 1 Unable to fight, flee if contacted
adjusted that to reflect the conditions of the Level 2 Very badly mauled, defend only
Great War. As it stands the rules are designed Level 3 Badly mauled, defend only
specifically for 1917, however my plan is to Level 4 Reduced efficiency, any action
introduce amendments that will allow other allows
periods of the conflict to be gamed. This is Level 5 Slightly reduced efficiency, any
essentially a case of reflecting the different action allowed

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Level 6 100% efficiency, any action Command


allowed In an Army level game the commanders will be
the Army Commander and his Corps
A unit that is removed from the front to a rear Commanders. In a Corps Level Game this will be
area may have its levels of cohesion increased. the Corps Commander and his Divisional
At the end of each day it rolls a D6, on 3-6 it Commanders.
regains a level of cohesion. A commander may
choose to use an initiative point to automatically Each commander in chief has one D6 initiative
increase a unit’s cohesion by one level. It is only dice which is rolled at the start of each turn to
possible for a unit to regain one level of cohesion indicate which side has the initiative and just
in a day. how effective he and his staff can be in that
turn. He may “spend” his initiative points as
Some units may have their cohesion permanently follows.
capped to represent long term fatigue or battle-
weariness. For example, a poor British unit x Improve a units defensive position up to
could be rated 2.5, a basic rating of 2, with its a maximum of level 4 (level 0 is an
cohesion capped at 5 to reflect its status. Some empty field, level 4 is concrete bunkers
units may have their cohesion permanently plus a modern trench system)
reduced as a result of combat. This is intended x Refreshing Units that have been reduced
to last for the duration of the current game or, by combat.
in real terms, the current battle. It will need to x Moving a unit
be removed from the battle zone completely x Creating a supply point
before it can recover properly. x Creating a communication point
x Launching trench raids
Players may wish to create a small table on x Undertake aerial actions
which to log the cohesion level of each Division.
x Move supplies from one supply point to
another (up to 12 points)
External Factors
x Activate a Subordinate commander in
Units may be affected by being out of supply,
battle (i.e. not during quite times.
having a reduced capability in combat, or out of
communications, stopping them calling for
Subordinate Commander
support from friendly units.
Subordinate commanders may only be activated
during periods of action, i.e. when the turns are
Know Your Enemy
occurring every half day. Once activated by his
At the start of each game both commanders may
commander in chief a subordinate commander
roll 1D6 and add +2. This is the number of
will roll his initiative dice, a DAv, and he may
pieces of information that they may ask for
spend those points as follows
regarding the enemy. Each Division revealed,
unit quality confirmed, each boundary or supply
dump is considered one piece of information. x Improve a units defensive position up to
This can be adapted to suit a specific scenario. a maximum of level 4 (level 0 is an
empty field, level 4 is concrete bunkers
plus a modern trench system)
The Game x Moving a unit
x Creating a supply point
Turns x Creating a communication point
A turn represents a week during quiet periods or x Launching trench raids
half a day during intensive periods of combat. At
the start of each turn the two opposing The Big Push
commanders will roll their initiative dice, with A commander in chief may automatically seize
the highest roll giving the initiative to that the initiative in a turn by declaring a “Big Push”.
player. The side with the initiative declares its During that turn no initiative points are required
moves first in any turn, with the other player for any action. All of his units and subordinate
then reacting to that. commanders may be activated at no cost.
Initiative is important as units that are engaged When a Big Push is declared the subsequent turns
by the side with the initiative many not be will automatically be taken at the rate of one
moved in their own initiative phase. per half day until the point when both sides
agree that the offensive has ended. No

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subsequent Big Push (by either side) may be to the communications network is obliged to rely
declared until after this time. on rudimentary forms of communication and is
considered out of communication. Units that are
out of communication may receive no fire
support.
Movement
Troop movement is abstracted. Behind the lines Defences
units may move from one sector to an adjacent At the commencement of a game all of each
one in a turn or from a reserve position into the side’s defences should be described to the
front line. In combat troops may attack an player. The specific location and configuration
adjacent enemy, how far they move is dictated of these is not important, however the quality
by the success or failure of their attack. and depth is. Defences can range from 0 to 4,
with 0 being a bare field with the odd shell
Supply scrape and 4 being a well defended position with
Units are supplied via supply networks indicated concrete works.
by depots on the map or tabletop. Units that are
in the line and not involved in combat are In general there will be three lines of defence in
assumed to be in supply as long as they are each belt of defences, the front line, the second
within eight scale miles of a supply depot and an line and the support line. Depending on the
uninterrupted line can be traced from the depot situation there may be numerous belts of
to the unit that does not come within one scale defence, providing defence in depth. Each of
mile of the enemy. the lines of defence should be given a numerical
value which the players may then choose to
Units that are involved in combat use two supply strengthen or attempt to weaken as the game
point from their supply depot per turn. In some progresses. Troops defending positions seized
cases this will increase if indicated in a combat from the enemy may count only half of the
result. original defensive value until they can spend
time improving the positions that they have
Supply points are used in the following way: gained.
A unit is in combat during a turn 2 points
Per point of artillery support 1 point Trench Raids
Per Machine Gun barrage 4 points These are used try to identify what forces you
Air support is provided 2 points are facing and gain information from prisoners.
Tank support is provided 2 points A Division mounting a trench raid will roll on the
Improving Defences 2 points following table.

Each Army or Corps will have a supply depot Dice Result


within its sector. This is replenished either by 1,2 Raid fails, no information gained
receiving supply from a senior commander, or by 3 Raid a minor success. Confirm identity
receiving supplies from the home nation. Only and quality of enemy Division
the Army commander receives supplies from the 4 Raid a moderate success. Confirm
home nation, which he must then distribute as identity and quality of enemy Division
required. opposite and location of one reserve
Division in that sector
Units that are out of supply have a reduced 5 Raid a significant success. Confirm
capability in combat. identity and quality of enemy Division
opposite and location of one reserve
It is recommended that the player uses a simple Divisions in that sector and Corps
double entry system to manage their supplies, boundary
noting supplies in, supplies used and the 6 Raid a major success. Roll again.
remaining balance for each day. 1-4. Confirm identity and quality of
enemy Division opposite and location of
Communication one reserve Divisions in that sector and
A communication network is assumed to exist Corp boundary. Enemy cohesion
where troops are within their own lines. Any reduced by one.
change in the front line, advance or retreat, will 5-6. Snatch a one mile sector of the
require fresh cables to be laid by signal troops. enemy’s front line trench and hold
Laying fresh cables is undertaken at night when against counter attack. Enemy cohesion
up to four miles of cables may be laid by each reduced by one.
Division. Any unit that is not connected by cable

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Air Support Divisional Artillery (Field Guns, up to four


Each Army Group will have an amount of points of normal fire, six points drumhead fire)
airpower allocated to it ranging from one to
three points. This represents its ability to Close Up to 1 mile
control the skies in its area. During each turn Effective 1 to 2 miles
one aerial task may be undertaken for each point Long 2 to 3 miles
of air support. These tasks are as follows.
x Negate one enemy air support point Corps Artillery (Heavy Artillery, up to six points
(must have the initiative to do this) of normal fire, nine points drumhead fire)
x Aerial recce mission Close Up to 1.5 miles
x Undertake an air raid. Effective 1.5 to 3 miles
Long 3 to 4 miles
Air Reconnaissance Distant 4 miles to 6 miles
The player must indicate an area of the map that
he wishes to spot then roll a dice on the Destructive Fire
following table. This is undertaken in a turn when an attack is
Dice Result not being made, but the guns are firing to
1,2 Recce fails, heavy loses, lose one point attempt to downgrade the enemy. It is known as
of air support for the next turn a barrage.
3 Recce a minor success. No losses but
fails to identify anything of worth. A barrage uses supply points dependant on its
4 Raid a moderate success. Locate any duration and the strength of the gunnery unit.
troops moving in the area To reflect this, a unit may use as many points of
5 Raid a significant success. Locate one supply as its gunnery strength rating. A unit
unit in the area stationary or moving using the maximum supply points available is
6 Raid a major success. Locate two units considered to have been firing through the whole
in the area stationary or moving turn.
Air Raids
Roll a D6 on the following table, adjusting as
These may be attempted specifically to try to
follows:
damage enemy supply dumps. The following
table should be used.
Each point of supply used by the firer +1
Dice Result
Each level of Defensive position -1
1,2 Raid fails, heavy loses, lose air support
Close range +2
for the next turn
Long range -1
3 Raid a minor success. One supply point Distant Range -2
destroyed
4 Raid a moderate success. Two supply 1 2 3 4 5 6 7
points destroyed
- - - - - D D
5 Raid a significant success. Three supply
8 9 10 11 12 13 14
points destroyed
U D/U D/U D/U D/U U2 U3
6 Raid a major success. Four supply points
destroyed.
On a result of D the defences are reduced by one
level. On a result of D/U the defences are
Fire Support
reduced by one level and the unit’s cohesion is
This may be provided by Divisional artillery,
also reduced by one level. If the letter U has a
Corps Artillery or, in the case of the British, by a
number next to it then reduce the Unit’s
Machine Gun Corps Battalion. Types of fire
cohesion by this amount.
support are as follows.
Support Fire
x Destructive Fire. Designed to downgrade Support fire is a combination of various tactics
an opponent prior to an attack employed to reduce the enemy’s effectiveness.
x Support Fire. Designed to provide This includes firing to destroy the wire on the
support for an attack ground that the attacker is due to cross, the fire
x Neutralising Fire. Designed to stop on the trenches to suppress the defenders, the
movement of a unit or in an area. interdiction fire on the lines of communication
to stop reinforcements being brought up to
Fire support takes place at one of the following strengthen the line, and counter-battery fire
ranges against the enemy’s guns to temporarily put
them out of action.

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being launched across a major obstacle, such as


There are two sorts of fire, a normal barrage and a canal, then he could apply two shifts.
an intensive Drumfire barrage with more shells
expended. A normal barrage uses supply points Once the final odds are established roll a D6 on
dependant on its duration and the strength of the combat table to establish the result. The
the gunnery unit. To reflect this, a unit may use result is applies to the side which had the odds
as many points of supply as its gunnery strength against them except when the result is denoted
rating. A unit using the maximum supply points with *, in which case they are applied to the side
available is considered to have been firing with the odds in their favour. If the odds are
through the whole turn. even, 1:1, the result is applied to the defender
unless a * result is rolled when it is applied to
A unit firing a Drumfire barrage will use double the attacker.
the supply levels used in a normal barrage. N.B.
the cost in supplies doubles whereas the This result gives details of the damage to the
effectiveness only increases by 50%. cohesion of the units involved and the limit of
the advance, if any, that the attackers achieve.
Neutralising Fire Here it should be noted that Assault Troops gain
Batteries and Machine Gun battalions may choose a specific bonus, adding one additional trench
to fire to suppress a unit in order to stop it line to any positive result. So, an attack that
moving, or they may fire to neutralise and area would normally drive an opponent out of three
in order to create a barrier to movement. lines of trenches will see a formation trained as
Assault troops capture four lines of trenches.
To do this costs two supply points per turn. It
does no damage to any unit in a target are, but Let’s look at an example.
does stop them moving, or stops any movement Two British Divisions (average training, 100%
through that area. cohesion, level 6) with armour support plus their
own guns and the Corps heavy artillery is
Machine Gun Corps attacking one German Division (average training,
Due to the vast quantities of ammunition in a 100% cohesion, level 6) entrenched in the
battalion sized machine gun barrage this may Hindenburg line. The British have air
only occur once in a day. superiority however the Germans are occupying
a reverse slope position.
Combat
Combat is undertaken on the basis of combat The British Divisions are starved of men thanks
odds. This is calculated by establishing the basic to the interference of Mr Stupid himself, Lloyd
odds based on unit Firepower. The table of George, so they each have two points of
possible odds is shown as Combat Odds on the firepower, a total of four. The Germans are a
Corps Blimey Tables below. pretty average bunch, so they have firepower of
two as well, so that is basic odds of 2:1.
Once you have established the odds this is then
adjusted according to the various contributory The British benefit from tank support, giving
factors in favour of both the attacker and them one shift on the combat odds, they are
defender. These are as follows: firing a drumfire barrage with their Divisional
guns, so that’s a total of 12 points from the two
Training Level higher Two shifts per level Divisions, four shifts in odds. The Corps guns
than opponent are also firing drumfire, nine points, a further
Cohesion Level Below 6 One shift per point below three shifts in odds. So, that’s a whopping eight
Defensive Preparation One shift per point shifts in their favour (rightly so, they have spent
level 31 points of supplies on the attack!).
Fire support points One shift each 3 points
(round down) The Germans, however, are in the Siegfried line,
Air support One shift giving them four shifts. They German Divisional
Tank support One shift artillery is firing in support with four points,
Umpires Discretion Up to two shifts one more shifts. The umpire decides that as the
Germans have the advantage of a reverse slope
The umpire’s discretion is really based on any he will give them a further one shift as his
factors that he considers are important but not discretion, making a total of six shifts in their
covered above. For example, if an attack was favour.
being conducted in very muddy conditions then
he could apply one shift of the odds, if it was

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Playsheet
Combat Odds
In Defender’s Favour In Attacker’s Favour
5:1 4:1 3:1 5:2 2:1 3:2 4:3 1:1 4:3 3:2 2:1 5:2 3:1 4:1 5:1

Combat Table
Dice Roll
1 2 3 4 5 6 Odds
D D S S D* D* 1:1
D S S X S D* 4:3
T D D X S D* 3:2
T D D D S D* 2:1
T T D D D S 5:2
T T X X D S 3:1
T T T X D S 4:1
T T T T T D 5:1

Combat Results Defined


Result Definition
S Stalemate. The units involved in the action have fought themselves to a stalemate. The attacker
fails to hold the enemy’s front line and is thrown back to his start position. Both sides reduce their
cohesion by one point. Roll a D6, the loser reduces his cohesion by a further point
D 1. Defeat. A Defeated attacker is returned to its start position and loses one point of cohesion. A
defeated defender rolls 1D6.
1-4: They attack captures your front line position. Fall back to the next line of defence. The
attacker rolls a D6. He maintains communication with his artillery on 3-6
5-6: The attack captures your first and second lines of defence. Fall back to the next line of
defence. The attacker rolls a D6. He maintains communication with his artillery on 5-6

2. Both sides reduce their cohesion by one point and roll a D6. The loser reduces his cohesion by a
further point.
T 1. Total Defeat. A Totally Defeated attacker is returned to its start position and loses two points
of cohesion. A Totally Defeated defender rolls a D6.
1-4: The attack captures your first and second lines of defence. Fall back to the next line of
defence. The attacker rolls a D6. He maintains communication with his artillery on 5-6
5-6: The attack captures three lines of defence and your Divisional guns are out of action for
the remainder of the day. The attacker rolls a D6. He maintains communication with his
artillery on 6

The loser reduces his cohesion by two points, the victor by one point and then both sides roll a D6.
The side rolling lowest loses an additional cohesion by a point.
X No result, roll again immediately

Assault Troops: Specially trained assault troops will capture one additional line of defence to those noted in
the D and T results.

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So the British have a net two shifts on the table, With even chances there is a fifty percent
bringing the odds up to 3:1 in their favour. chance of either side defeating their opponent.
However even if the British lose badly they can
Looking at the Combat Table the British have a only be thrown out of two lines of defence,
fifty percent chance of totally defeating the meaning that at worst their offensive has gained
German Division, a 25% chance of defeating it some ground. Of course if they win the Germans
and a 25% chance of the action resulting in a could well be pushed back out of their reserve
stalemate. trenches onto their second line of defence.

Let us assume the worst for the Germans. They In example one the British used a total of thirty
are totally defeated, they lose their front line four points of supplies; twelve for the Corps
positions and have been forced back into their artillery, sixteen for the Divisional artillery, two
reserve trenches. Their guns have been for tank support and two each for the infantry
withdrawn so that they do not fall into British Divisions’ being in combat.
hands and cannot be used again today. Their
Division loses two cohesion points, which means The Germans used ten points, two for the
that they fight with reduced efficiency, but can infantry and eight for their guns.
still mount a counter attack in the afternoon if
they desire. The British Divisions have lost one In the second example the British used four
point of cohesion each (they automatically lost points, the Germans twelve.
one point between them, but they also lost the
dice roll for the additional point and have spread Conclusion
the losses equally). What is more worrying is So there you have it. I cannot pretend that I
that the British have lost the support of their have attempted to cover all bases; in the spirit
guns. of Kriegsspiel I have intentionally left some
elbow room for the umpire to fill in the gaps as
Let’s try another example. he sees fit. If you come across anything not
In the afternoon the Germans gain the initiative covered than just roll a D6 and decide. The
and stage a counter attack. They throw in one rules are also very much a work in progress, and
fresh Division which fights along side the one consequently I’d be very interested to get
pushed back in the morning. They have feedback from any one who fancies a dabble
supporting fire from the fresh Division’s with the rules. It is my hope to reprint a whole
batteries which are firing drumfire for maximum series of 1:100.000 scale British Army maps that I
effect. The odds now are equal as we have two have in my collection and publish them along
average Divisions with similar levels of training side guides to the battles which will allow the
against each other. historian to view the terrain fought over as the
Generals would have seen it, and to re-fight the
The British are now defending positions that are battles of 1914 -1918 on them.
less than ideal as they are facing the wrong way
and have no wire to protect them so they count
as Level 2 Defences only. So two shifts for the Sample Scenario
Brits. However they have dropped two levels of In November 1917 the British launched an attack
cohesion, one each, so that is two negative against the German Hindenburg Line, the
shifts for them. The tanks are no longer Siegfried Stellung, with an all-arms force in the
supporting them, they are presumed to have hope of capturing Cambrai and unleashing a
broken down after the exertions of the morning, Corps of Cavalry into the German rear areas.
and the British are not in contact with their The ground had been chosen by Major J.F.C
guns so have no fire support. This results in no Fuller of the Tank Corps due to its suitability for
shift at all for the Brits. massed tanks. This sector of the front had been
quite for a long time; both sides used the area to
The Germans have two negative shifts as they recuperate Divisions that had suffered heavy
too lost two cohesion levels in the morning, casualties or were in need of rest and,
however they do have fire support from the guns consequently, it became known as the Flanders
of one Division firing drumfire, so six points of Sanatorium.
gunnery giving a two level shift in their favour.
So the Germans get no advantage either, leaving The British plan was to use several new tactical
the odds at evens. The umpire can see no initiatives to give them success. Firstly their
factors that would encourage him to adjust guns were to fire off plan, having been pre-
those odds, so we roll our dice. registered elsewhere, thereby avoiding warning

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the Germans that an attack was planned in that 476 in all, used to support the infantry Divisions.
area.
The map at left shows the deployment of the
The RFC was to support the attacks by mounting various Divisions along with the Corps
Deep Battle attacks against German airfields as boundaries. The red lines represent the British
well as strafing the German trenches. front line trenches, the blue lines the German
Hindenburg defences. An unmarked map also
Most interesting of all was the commitment of a accompanies this article which can be used as a
Corps of armour, with nine battalions of tanks, playing surface. If a higher resolution map is

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needed then please contact me via the web site period. This, they judges (rightly) was the time
or Yahoo Group and I can provide one. Suffice to it would take for the Germans to shift their
say that one inch on the unmarked map is just reserves to the area. As such it is possible to
over one mile when printed without adjusting limit the game to just two days once the attack
the scaling (so on A4 sized paper. In the US print is launched. That said operations did still
without scaling and all the relevant bits will still continue around Bourlon Wood for a week, with
fit on Letter sized paper). fresh German Divisions arriving to hold the line.
What is even more interesting is to extend that
For the sake of a playtest game all of the British to cover the entire month of November as the
Divisions have a firepower of 2, whilst the 36th Germans counter-attacked strongly around the
and 51st Divisions are high quality formations, the 30th of the month and into early December. Here
rest Average. The British have an aerial they recaptured most of the British gains using
capability of 3 for both III and IV Corps which are their stormtrooper tactics.
to conduct the attack. The 55th and 56th If this option is used then the Germans should
Divisions are on the flanks of the attacking start getting supplies at a rate of sixteen units a
Divisions and may not attack themselves, week from the moment that the British launch
however their artillery may provide fire support their attack. They will also receive the following
for the attacks. The Tank Corps may provide one reinforcements.
battalion support for each Divisional attack,
having nine battalions in total. Not all of these Unit Gruppe Date
need to be used on the morning of day one, they 3rd Guards Arras D+2
may be fed into the battle as it progresses. For 21 Arras D+2
every three tank battalions committed to an 221 Arras D+3
attack only one serviceable one will remain at 214 Arras D+3
the end of the turn due to breakdown. This will 49 Arras D+4
need one turn to assemble to form an ad hoc 107 Caudry D+2
formation that can be reused. 119 Caudry D+2
28 Caudry D+3
The Cavalry Corps is there to exploit the hoped 20 Caudry D+3
for gap created in the German line. It is not
220 Caudry D+3
necessary to represent it on the tabletop as if
5th Guards Caudry D+4
the British achieve a breakthrough and unleash it
they have won the battle. What’s more I haven’t
Again these units should be pretty average
written any rules for cavalry breakouts yet!
coves, Firepower 2 with average training,
although feel free to make two of the
The Germans have a firepower of 2, the reserve
reinforcement Divisions High Quality and two
or Landwehr designations on their Divisions are
assault formations with a firepower of three.
irrelevant by this stage of the war however the
111th Division is a high quality formation, the rest
As stated, this is very much a playtest game so
Average. The Germans have an aerial capability
do feel free to chop and change things as you
of 1 for both Gruppe Caudry and Gruppe Arras.
will. I am keen to experiment with different
initiative dice for commanders, for example.
All the forces above have their Divisional
This is one of those games which can make a
artillery however the German Gruppe have no
truly enjoyable solo experience, and can be
Corps heavy artillery whereas the British do.
played from one sheet of paper with one D6, so I
Each Corps should mark a supply depot on the
shall expect lots of feed back from people
map. At the start of the game British III and IV
playing on trains, planes and automobiles or,
Corps have forty points each in their respective
God forbid, at work!
depots, whereas the Germans have just twenty
points in each of Gruppe Caudry and Arras.
British supplies arrive with Third Army HQ at a
rate of 21 units per week. The Germans receive
just six units of supply a week in quiet periods,
however once the British attack starts this will
be increased to 21 units per week or 35 units if
the Long Game option below is chosen.

Short or Long Game


The British were very specific in setting their
objectives to be achieved within a two day

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3
4

5 6

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In this practical guide, Sidney demonstrates correctly point out that owing to the water-
how to build a trench network in your garage, logged ground almost all the “trenches” in the
without the need to resort to forced labour or Salient around Ypres were built from the ground
Russian prisoners of war. up with sandbags. It’s very much a case of what
you are trying to achieve. It’s true that free
Readers of previous editions of this fine standing trenches are very flexible, but also true
magazine will be well aware that I have for a that modular terrain is nowhere near as
long time attempted to compensate for my inflexible as some people make out. In short,
extreme inadequacies as a tabletop general by it’s all about deciding what you want, and
enhancing the variety of the terrain in the planning accordingly.
TooFatlardies terrain cupboard. As you may well
recall this started out in a modest way....a copse As a club we decided that we wanted a modular
of trees, an Arabian tent, the odd 17th Century set of boards which were flexible for club play,
windmill, an olive grove, and I was expecting looked good and were suited to being a display
much of the same for 2009. And then came game to take round a number of UK and
“Through the Mud and the Blood” and the need European shows in 2009. Several of the chaps
for some trenches...... mentioned that they ideally wanted the trenches
built into the table – there were references to
I don’t quite know how it happened. In the the fact that this “looked right”, and also a
space of a few short hours last November, I had number of members who simply wanted to give
somehow managed to agree to have a crack at that modular style of terrain a go. As a club we
producing some trench terrain for Rich’s new wanted people to immediately recognise that the
World War One rules. How hard could that be? game was set somewhere in First World War
Simple, surely? Well, read on, Loyal Readers, as France, but also wanted it to be flexible enough
the journey was indeed simple and for the trench network to represent British,
straightforward, at least when we’d got to the French or German trenches. We also needed
end and looked back. What would have been something robust which could cope with gamers’
really useful at the start of the project was a elbows resting on it with making dimples. And
guide to what to do, and what to avoid. And we wanted the terrain finished by early March, in
that’s what I’ve tried to produce below. time for Salute 2009 and a few practice games,
giving a building period of about 12 weeks. All
Part One: Having a Plan and choosing your this sounded good, and even if the timeframe
audience seemed tight, I was willing to give it a try.
Knowing very little about trenches, I started So after getting the requirements for the
looking on the net for someone who’d project, the next stage was planning. I confess
constructed trench terrain before. There were that although I had a basic plan, certain key
not that many who’d tried it. It seemed to be a elements of it were only worked out in a fairly
“specialised” type of terrain as if there was vague and general sense at the start. Looking
some magic about a few boards with trenches back at the plans in the project book (Photo 1),
dug into them. Quite a few people posting on the basic framework came through intact, but
the internet made reference to the fact that lots of ideas we had were evolved or dumped
they wanted to build some trenches, but thought altogether. Our basic plan was for 12 boards,
it would be a very inflexible piece of terrain or each 600mm x 600mm, with four ranks of three
that it was almost certain to be a really long boards across the table. The plan was for two
term project lasting a year or so. ranks of trenches (front line and support line),
This didn’t sound encouraging. So, the first of and two ranks of no-man’s land. Each column of
my lessons learnt is this: First Lesson Learnt: boards could be swapped with any other.
Don’t listen to the doubters – JUST HAVE A GO! “Pretty flexible”, I thought when I drafted the
Of course, rushing into something is never a plan, but I didn’t think at that time about how
great idea, so you need a plan. The first point to the plan could be improved. Second lesson
make is that trench terrain can come in many learned: Always look at the plan critically and
different forms, and there is an important choice talk things through with club members, mates
to be made before you pick up the chisel or or old gaming chums.
paintbrush. This is between having free standing What we found later was that we could build
trenches on the one hand, and modular trenches extra flexibility into the design by interchanging
embedded in a game board on the other. the board sections, so the first rank of no-,man’s
Neither is right or wrong. There are those who land could double up in a different game as an
say free standing Kalistra style trenches look area behind the support trench. Similarly, the
unrealistic – but then there’s other’s who support trenches could be flipped around

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entirely, completely changing the distances You should end up with the trenches neatly cut
between the trenches and making the defenders out. Use a figure and some bases to make sure
job far easier. I found this out just in time, and that the width of the trenches accommodates all
can’t take the credit for a number of brainwaves the troops and weapons you want to use in them.
that other club members like Rich and Big Al We generally went for a 50mm width of trench,
had, but the lesson is to really stress-test the with 60mm in the front line, and this has worked
plan to get the very best project for your time out fine
and effort. One simple trick, if you want
flexibility for modular terrain, is to just try Part Three: “Here was I, digging a trench...”
moving the pieces around like a jigsaw and see Trenches changed during the war. An excellent
where you get to.....if something doesn’t fit, resource is Paddy Griffith’s Osprey Fortress book
have a go at changing it so it can slot in there. “Fortifications of the Western Front”. Early war
trenches could be little more than earthen lined
Part Two: “You want how much Styrofoam?” trenches in the ground, narrow and sometimes
Materials......don’t we just love ‘em? My garage even in straight lines. As the war dragged on,
is full of bits of rubbish and offcuts from a trench systems became more elaborate, with
variety of friends, local stores and the dropped familiar crenulated lines, curved or zig-zagged
branches from the trees in my garden. It all communications trenches and deep bunkers.
comes in handy, but sometimes would do need to The German Siegfried Stellung, to which the
splash out and purchase something for a new Germans retreated in late 1916, was the epitome
project. We wanted the boards to be robust, of fixed fortifications for its time. It featured
and so I purchased sufficient 6mm MDF sheets several different defensive lines, and introduced
and timber battens for the base boards (Photo elements of flexible defence in depth, although
2). This would give the terrain complete rigidity ultimately it failed in its key objective of
when transporting. There’s an additional weight preventing Allied advances. We wanted to try
cost, and there’s more space needed to store the and loosely model the trench terrain on the
boards in, but in my view that’s repaid by Siegfried Stellung, although not to the extent
knowing you’re creating terrain which is really that you could only use it for a German defensive
going to last for decades. system. The Siegfried Stellung was an
inspiration, but not a blue print.
I also purchased 14 sheets of 40mm blue
Styrofoam for the terrain base. This was the Accordingly, I wanted the trenches to show
biggest single expense of the project and cost revetting and wood reinforcement, with sections
me £78 plus £10 postage. Not bad when you of wood-weave and corrugated iron where
stack this against the cost of ready made terrain planking might have been scarce. Ideally, we
tiles and building your own means that you get should have had a lot more sandbags along the
the chance to create exactly the terrain layout trenches, but my attempts at moulding these
you want. This stuff is not that hard to purchase into the walls were not successful. The sandbags
mail order from Craftfoam in the UK (website I did use were made with Milliput and placed on
details of which are below). I was tempted to the trench parapets, but more as a token than as
try and purchase it locally, but the builders a recreation of the German line. I decided the
merchants I went to laughed when I said how easiest way was to make the revetting in
little I wanted, and the hobby shops were aghast separate sections and fix this onto the walls of
I wanted so much. Mail order is therefore the the Styrofoam trenches (Photo 4). The method
way to go, and they can achieve precise cutting is simple: cut a piece of thin card and glue on a
of the boards to 600mm x 600mm [in real series of thicker card “boards” and matchstick
measurements this equates to two foot square. “trenchposts”. Some corrugated card can
Ed.] every time. represent corrugated iron, used extensively in
construction by both sides. You need plenty of
The next stage, after chalking and drawing in the PVA glue, but in the end the finished result
trenches with a marker pen on the top of the passes muster as a representation of a wooden
foam is to cut out the trenches. The Styrofoam revetted trench wall (Photo 5). This process is
is so dense that it cuts pretty easily with just a pretty cheap as regards cost. I used one bag of
kitchen knife (Photo 3). Don’t try and cut the matchsticks for the whole terrain and still have
foam with a saw unless you want trenches with some left over. The card is just artists mounting
bumps and irregular cuts, which would be ideal board, or any card you have lying around. The
for earthen walls but not for trenches with lots thin card base is just from old cereal packets.
of wooden revetting. If you want to revet your The industrial quantity of PVA is the main
trenches with wood, corrugated iron and wood- expense, along with some “No More Nails” to
weave, you are best cutting at a right angle glue the finished revetted sections to the trench
downwards and keeping everything geometric. sides.

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The base of the trench is, of course, the MDF on over green fields even in the middle of the war,
which the Styrofoam sits. I screwed the notably the early engagements on the Somme in
Styrofoam to the MDF for extra strength, and I 1916 and the crossing of the Siegfried Stellung at
recommend you do this. You don’t need special Cambrai in 1917 (which was not heavily shelled
glue to get a good bond, although there’s a lot of to facilitate the movement of the tanks). I
literature on the internet telling you to purchase reasoned that our trench system could be one of
contact adhesive and the like. I used “No More these locations, where a substantial amount of
Nails” which seems to stick most things pretty grass could remain before a heavy bombardment
well, plus a liberal coating of PVA between the had taken place. This would allow for a mix of
MDF and the Styrofoam. If you are extensively muddy shell craters but also some colour in the
screwing the Styrofoam to the MDF (about 8 green of the surrounding grass fields. It was a
screw per board does it fine), the Styrofoam is personal choice, and I know some of you like it
simply fastened to the MDF and just won’t move, and others are less keen. Well, mes braves, one
The glue will eventually set, even thought the pays ones money and takes ones choice.
air contact of the PVA glue in the centre of the
board is limited. Drill extra holes in the MDF if For those of the “brown mud” persuasion, simply
you want to speed the drying time. The “No skip the next paragraph and have a ‘Snifter’.
More Nails” seems to work really well as an
adhesive sandwiched between the two surfaces. For those of the “green fields” persuasion,
here’s how to add the grass. Before you do, dig
The base of the trench is a bit of a fiddle. You out the craters you want to have in the terrain.
are really looking for something representing a Just use a chisel....go mad, there’s no magic
muddy trench with duckboards. You can try and here. If you want super craters, try building the
construct a gutter and build a ladder of edges up using off-cuts of old foam from other
duckboards on top. I tried that, but it was projects, cardboard or anything bulky (photo 7).
painstakingly fiddly as the ladders kept falling Then get some old towelling (basically stuff
apart. Third Lesson Learnt: don’t over- you’ve wanted to chuck away for ages), suggest
complicate – THINK MACRO, NOT MICRO. Try to your wife/girlfriend/ significant other that it’s
and represent the look of the base of the trench. time for some new towels and then take the old
I mixed PVA and interior filler (about a 50/50 ones and dye them dark green. When dry, cut
mix) and spread this on the base of the trench. I them around the areas of the board – such as the
then stuck a series of card duckboards into the craters and the trench line – where the grass is
mix, adding assorted gravel and stones along the going to be absent. You should then have a
edges as trench “spoil” (Photo 6). It’s messy, pattern of green towelling to be placed on each
but then trenches were a mess for most of the board, ready to be glued down.
time. You can also try making areas which can
be flooded with water gel. All this involves is For the sticking, don’t just use PVA. Try a 50/50
building up two card mounds in the trench PVA and interior filler mix – this really soaks into
which then becomes a mini-reservoir for the gel. the towelling and dries rock hard. Think of the
Some collapsed trench sides also looks good by consistency of porridge as what you’re aiming
the side of the intended water feature! for. Coat this on with a brush across the entire
board’s upper surface, then simply glue the
Part Four: How green is my valley towelling down.. Hey presto, mud and fields
At this stage, you’re ready to tackle the surface (Photo 8). While the PVA/ Interior Filler is still
of the boards, which is the point when the main setting/drying, sprinkle a variety of stones,
aesthetic dilemma arrives. Do you want a ballast, sand on the boards fairly liberally. I
realistic muddy trench system, or do you want started in 2005 with a £5 bag of builders’ sharp
something which is not just 12 boards painted sand and that’s still going strong. Just sieve out
interesting shades of brown? My question is a the stones, dry the sand and its ready. You can
little loaded, of course, because we chose the also add ballast (such as Talus) from a model
former, not the latter. It was a purely personal railway shop, which looks great. A later trick we
choice, and I agonised over it. tried was adding dark grey or brown paint to the
On the one hand, the popular image of the PVA/ Interior filler mix, and this was a good way
trenches is a place of misery and suffering with of speeding up the painting time by cutting out
mud was everywhere, certainly in areas where the need for a basecoat. Fourth lesson learned
the fighting was heavy. Painting the entire – combine the stages to save time where
board in interior filler and brown paint would not possible. Again, this is not something I did at
be inaccurate, and I was very mindful of not the start, but learned along the way.
wanting to suggest that the no-man’s-land of the
Great War was a picturesque, pleasant place.
On the other hand, there were actions fought

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By now you should have reached the stage of Part Seven – super detailing, or “Can you see
trenches, grass and craters (photo 9). Have a my signal rockets?”
beer, the hard work’s done! Trench terrain is not anymore complicated or
expensive than normal terrain. Basically, at
Part Five – Slotting and Dropping (ooh err least in my book, it can be as cheap as chips (I’m
Missus....!) from Yorkshire, after all). But it does take a
I mentioned at the start that we wanted while, simply because of the scale. After you’ve
flexibility in our design. You can just drop finished the basic trenches, take a break and
bunkers or strongpoints on the boards, but I play a few games on them....get the feel of the
wanted to try and integrate these terrain items games and think whether you want any extra
into the boards, making them a real feature of boards or whether you want to make any more
the terrain. For bunkers, try creating an area terrain items.
which can serve as an MG pit, perhaps an old
crater in the line which has been reinforced. All Then, over the next few months you can start
you then need to do is slot a bunker on top of adding some super-detail to your trench
the pit, using the Styrofoam cut away as the system...all the little items which makes the
base (Photo 10). The Bunker is locked in place terrain come alive. Personally, I think this is
and won’t move one of the nicest parts of finishing a project –
coming back after a month or so and making just
The same principle is used for creating a small detail to enhance the overall shape and
“segments” to drop into the game boards. This appearance of the terrain. We’ll be covering
takes a bit more work but is really worth it and these items, such as signal flares, trench
adds tremendously to the flexibility of the supplies, barbed wire and explosions, in the next
boards. On the first rank, I created whole Christmas Special. But first, get cracking on the
sections which are cut out from the Sytrofoam base terrain, and leave the micro details for
and can be dropped in place (Photo 11). So, now. See you at Christmas!
when the board is used as no-man’s-land, the
dropped segment is a reinforced crater for the Part Seven – Helpful people, or “Who ya
attacker’s jump off point. When the board is gonna call?”
reversed to be used as a rear rank board, simply Well, not Ghostbusters, but these guys:
take out the shell crater segment and drop in a http://www.craftfoam.co.uk - really excellent
segment representing a field gun position, a supply of custom cut Styrofoam. Very reliable,
bunker, a casualty clearing station or an anti- pretty fast delivery.
aircraft MG mounting. Designing each segment
to drop in is good fun, and adds a lot of variety http://www.modelshop.co.uk – these guys have
while still being integrated into the terrain everything you need for most terrain projects.
Part Six – Painting the Town Green Good store of ballasts.
The final stage is the most fun of all. Before you
paint the terrain, it looks like, well, lumps of http://www.hobbycraft.co.uk – good place for
card and towelling stuck to blue Styrofoam. The card of all shapes and sizes. I got a pack of
base coat of paint helps blend everything in, but corrugated card for £4.99 from there which
it’s when you dry brush the terrain, and the lasted the whole project.
trenches in particular, that everything starts to
come alive. Remember to try some dark rust/ Paddy Griffiths - Fortifications of the Western
brown paint washes for the rust on the Front 1914-1918 (Osprey Fortress Series)
corrugated iron.
Alexander Turner – Cambrai 1917: The Birth of
The towelling should be dyed green already, and Armoured Warfare (Osprey Campaign Series)
the PVA/ Interior Filler mix will dry hard and Some fine photos of late war German trench
seep into the towelling giving a rock hard base. systems
All the same, try mixing some neat PVA with a
base dark green paint to cover the towelling. Siegfried Stellung -
I’m not sure this is essential, but it makes the http://en.wikipedia.org/wiki/Hindenburg_Line –
towelling incredibly rigid and durable. Basically, OK, not the most rigorous piece of research ever
once it’s glued down and covered with PVA/ done, but the photo on the Wiki site of the
paint wash, the towelling is going nowhere for a section of trench at Bullecourt influenced our
decade at least! Dry-brushing with neat green thinking of how geometric a trench system could
and ochre shades looks good, especially when look.
finished off with some poppy scatter.

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7 8

10
9

11

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Attack on
Camp El Juba
An ITLSU Scenario
By Nick Skinner

T he fictional Camp El Juba rests not so


peacefully on the banks of the
imaginatively named but rather
brackish El Juba river in the non-fictional land
pushing up river since it secured the customs
house at Basra a few weeks ago. Turkish
forces in the area are still rallying to the
colours, and auxiliary units are being
of Mesopotamia. It is 1915. The British assembled at Camp El Juba, an otherwise non
Army’s Indian Expedition Force has been

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inspiring assemblage of tents standing near an they are fed like dogs? A scout comes in. He
old Shrine to Samson. tells Hamid Bey that a dust cloud has been
seen just a few miles off. It must be the cake
eaters. Quickly he orders the ammunition to
Senior British planners on the staff of the be brought up, and the men are told to man
Indian Expeditionary force have decided that the defences and send the British idiots
the camp at EL Juba cannot be allowed to packing. He goes to his tent, gathers his
remain as a thorn in the side of the advancing bodyguard and his valuables, just in case.
British and Empire Troops. After all, it rests
just two days march from the base at Shaiba, ***
far too dangerous to allow the enemy the use
of such an advanced position. The British have

T
therefore decided to send a force, under the his then is the fictional encounter at
somewhat rotund and sometimes sweaty Camp El Juba. The objectives for each
General Sir Percival Wobbler, to Camp EL side are simple. For the British, they
Juba. His objective is to overrun any Ottoman must drive the auxiliaries out of the camp and
Auxillary troops that may be at the Camp, and destroy everything there. For Hamid Bey and
to destroy the camp and the wells located his men they must defeat the cake eaters and
there. hold the camp - at least until Hamid Bey’s tent
can be removed to a point of safety further up
*** river….

The Table should be set up as shown in the


map on the previous page. This is not a large

M eanwhile, over at El Juba, Hamid


Bey, protector of Juba, is enjoying
a feast. Fresh food, captured from
the British just days ago has been brought into
game, so can be played on a large dining table
in around two hours at most.

The trenches around El Juba are not a


camp. He’s not too keen on the bully beef, but continuous system but comprise three
is more interested in his prisoner, a native separate systems, each of which is large
soldier from an Indian regiment, who tells him enough to hold a company plus a machine
that a fearsome British General is headed this gun. The green strips represent cultivated
way with 8,000 men. Hamid Bey must act fast. land which affords some cover, but not a lot.
He gathers his auxiliaries together, and draws Most of the rest of the ground should count
them up for parade in the camp. What he sees as open ground, but the area in the
is a rather rag-tag collection of tired men and immediate vicinity of the trenches and the
red fresh faced boys. But he knows that shrine should be counted as Bad going due to
inside each of them is a warrior waiting to the poor state of the ground in these areas.
come to life. He tells his men the British are The Shrine makes a perfect location for Sir
coming. The men look serious. He shows them Percival’s Brigade HQ. The camp itself has no
the ridiculous selection of personal grooming defensive capabilities and provides no
equipment and fruit cakes that his men restriction to movement or firing.
captured along with the Indians transporting
them. At the sight of the cake the men laugh.
How can warriors be expected to fight when

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British Forces Arab Forces

Hamid Bey
General Sir Percival Wobbler
Leadership rating: Old Turk D4
Leadership rating : Eton (D6)
1 signals base
Auxiliary Militia Regiment (Pasha Bashers)
(3 companies each of 3 bases)
112th Mahrattas (Havildar Heroes)
2 x MG’s (Pasha Bashers)
4 x companies (each of 4 bases)
Turkish lancer squadron (Pasha Bashers)
(3 bases, mounted)
2/5th Loamshires (Jolly Good Fellows)
4 x companies (each of 4 bases)
Hamid Bey’s men may start anywhere within
Sadly, Sir Percival has no machine guns with his the general defences of Camp El Juba. They
command, the decision having been made that
have defend orders. The British enter, in
they would not be needed for such a mopping up
column of march, on the first turn of the
operation.
game. They have attack orders.

Victory Conditions:

He who holds the camp at the end of the


game is deemed to be the victor.

Cards required to play the Attack on Camp El Juba


British Cards Arab Cards Other Cards
Blinds Move Blinds Move Tea Break

British Commander (x2) Arab Commander (x1) They Don’t like it Up em!

112th Mahrattas Auxiliary Militia Regiment Blank Card

2/5th Loamshires Arab MGs Mirage

Hesitant Troops Fleet Footed Arabs Water, Water!*

Stiff Upper Lip Turkish Delight


The British ignore the Water, Water card if they overrun any of Hamid Bey’s defensive positions.

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he title “Through the Mud and the Blood” On February 21st, 1916, the battle opened at
is graphic in its imagery of our perception 0400 hours with an artillery barrage, the first
of the First World War. Poor soldiers, German infantry going over the top at 0445. The
drowning in pits of mud, hung up on initial German attacks were not pursued as
barbed wire and machine-gunned and aggressively as they might have been, but the
shelled to death by the tens of thousands. It is idea was not to break through the French and
evocative of the mass slaughter of the Somme, end the war in one fell swoop, it was to tie the
the futility of Passchendaele, the Nivelle French into defending positions and counter-
Offensive and the horrors of the Argonne. War is attacking those that fell, and to be destroyed by
no longer a question of man fighting man, a German artillery as they did so. Of course, the
struggle in valor, but it becomes man against French did not know this, and for that matter
material; a struggle in endurance. A year and a neither did most Germans, and ferocious close
half after the bloodletting began the acceptance quarters fighting erupted along the line.
of this reality led to a battle based on the entire
idea of forcing the enemy to stand and bleed The Bois des Caures was defended by two
out, and by this crucifixion be defeated. In the Battalions de Chasseurs a Pied, the 56th and
end, it was the designer’s inability to stick to the 59th. Their commander was Colonel Emile
plan, overcome by their own desire to surge Driant, a French politician who had already
forward and win, that led to over-extension and stirred up controversy over the weakened state
defeat. But it almost worked and this new of the Verdun defenses. They started off the
Mount Calvary left its name to represent morning of the 21st with a strength of about
squandered courage and the loss of a 1,300 men, but were brutally treated by the
generation: Verdun. German preparatory bombardment which ran
into the afternoon, and estimated 75-80% of the
The battle of Verdun has been iconic in many two units being killed, wounded or missing.
ways, the cry of “Ils ne passeront pas”, “They After the shelling ended the Germans sent in
shall not pass”, and the Sacred Way, the single heavily armed recon patrols into the woods,
road by which truckloads of supplies and soldiers these bumped into French survivors and
snaked its way into the defenses. (The Sacred eventually fell back after the French displayed a
Way was a term used by the press, most French strong will to resist, including a small counter-
soldiers referred to it simply as “the road”). The attack. On the 22nd, following another
things that made Verdun important to France bombardment, the Germans struck in numbers,
also feature heavily into the popular memory. tackling French positions and clearing the woods,
Verdun, a symbolic fortification for its resistance in the process killing Driant and effectively
to the Germans in earlier wars, had been heavily wiping out his men.
fortified, and positions like Forts Vaux and
Douaumont are important parts of the story of This opening fight can also appear problematic
the battle as well as important places to visit for for the average wargamer, as it is anything but a
today’s battlefield tourist. But for the fair fight. But as any soldier knows, if you are in
wargamer, the struggle for these emplacements a fair fight, someone is doing something wrong.
can quickly resemble a game of Dungeons and The question, therefore, becomes victory
Dragons, with the underground corridors being conditions.
the scene of much fighting. Other important
locales in the struggle were several of the towns French Briefing
surrounding Verdun, which itself was never The Bois des Caures, 22 Feb 1916:
occupied by the Germans, but as the artillery The Boche bombardment has been terrible, what
bombardments carried on over a ten month is left your unit of French Chasseurs is now
struggle, these became mere spots on a map making ready to defend a strongpoint against the
with nothing left standing. From a wargaming forthcoming German assault.
perspective the opening days of the battle have
some of the best ability to be transferred to the
table top.

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You have five escouades, four of which are within 6” or a section of duck-boarded trench.
infantry and one of which is a Hotchkiss and There is no need to test to activate French
crew. Each of these sections will be of five figures, it may be assumed that the artillery fire
men. The four infantry sections may have two has lifted long enough ago that the troops are in
bombers and three riflemen each, and one of the control. The table should be represented by
sections may replace a rifleman with a Chauchat shattered woods and LOTS of shellholes.
automatic rifle. In addition you French have a
total of four Big Men, as follows. The French treat all their troops as veterans with
good morale; despite the pasting they received
Lt. Roger de Brie, Status III they put up a spirited resistance. Sadly for them
Sgt. Emile Gruyere, Status II ammunition shortages mean that they have no
Corp. Armand Banon, Status I artillery fire in support, there only being around
Corp. Thomas Mimolette, Status I 6,000 rounds of 75mm available in the Verdun
sector on the 21st. However, given the tenacity
The enemy must not break through, they shall of their defence, the deck may contain two
not pass here or anywhere else in the Verdun French Rally cards as well as an Heroic Leader
sector. You fight for France, and will die rather card.
than give up one yard of sacred soil.
The Germans enter the table anywhere on the
German Briefing edge A-B. Their first wave can be treated as
The bombardments falls silent, and your men are veterans with good morale, they are assault
ready to push home the attack. It is vital that troops. To give some variety to the game, the
the French are defeated here at Verdun, this will second wave will be regular troops with
be their tomb! reasonable morale.

You have two waves in the attack, the first being A German Rally card can be added, but without
made up of six eight man squads. Three of these one it helps bog down the German attack and
sections may have a light flamethrower team of helps make up for the disparity in numbers,
two men attached to them, making a total of ten which comes about with the second wave. In
men. Each team may also have three men addition to the Big Men card, this wave should
designated as bombers. have a “Sturmabteilung Vor!” card, which allows
any group to take a free move, but not a free
The first wave has a good ratio of Big Men, seven fire, as well as a German Dynamic Leader and
in all, giving one per section plus a platoon Heroic Leader.
leader. This should allow the German player to
be very aggressive, which is needed. The second wave requires a German
reinforcement card which should be in the deck
The first wave Big Men are as follows: from the start of the game. The fifth time it
appears the following Germans show up on the
Leutnant Handkase, Status III table:
Feldwebel Obatzda, Status II
Gefreiter Liptauer, Status I Six sections of eight men each along with five Big
Gefreiter Qvark, Status I Men.
Gefretier Tilsiter, Status I
Gefreiter Weisslacker, Status I The sections are organized identically, six
Gefreiter Harzer, Status I. riflemen and two bombers. The Big Men are as
follows:
You must push on and destroy the enemy. A
second wave will be following on but your force Leutnant Adolph Kolsch, Status III
should suffice to break the initial resistance. Feldwebel Matthias Roggenbier, Status II
Gefreiter Ruddiger Marzen, Status I
Umpire’s Notes Gefreiter Heinrich Weizenbock, Status I
The French position should be made up of a Gefreiter Michael Gose, Status I
trench line which is at this point a series of shell
holes that are connected with some barbed wire This wave may add a dynamic leader to the mix,
strung about. All barbed wire should be tested but may not use the Sturmabteilung Vor card.
as if undergoing four turns of bombardment for
damage when it is reached by German figures. Victory Conditions
The French troops may be deployed anywhere The Germans are going to win the game, unless
within their own trenches or any shell holes for some bizarre reason they fail to clear the

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French out of their holes by the time you quit If you feel the French position is too weak, feel
playing, or take so much damage they can’t free to upgrade the strongpoint to an abris which
carry on. (We have had games end because the is a concrete bunker. This may contain one
attackers are so bogged down with shock points squad or weapon team.
they can’t go on) The French can force a
“Phyrric Victory” by killing twice as many men as Cards
they lose, which is possible. The French player German French
is going to have rough going, especially after the Big Men Big Men
German second wave is on the table and there Sturmabteilung Vor! Rally x 2
are that many more German big man cards than Heroic Leader Heroic Leader
French big man cards in the deck. So good luck. Dynamic Commander
Reinforcements
A note on uniforms.
For the French, feel free to use any troops in
Horizon bleu with Adrian helmets. The BCPs did
wear dark blue trousers, but there is no need to
display this on the tabletop.

As for the Germans, it will be real easy to


differentiate between waves. The initial assault
troops at Verdun wear issued the brand new
stahlhelms, so you can have the first wave in
steel helmets and the support wave in
picklehaube. This gives you an excuse to use
your late war and early war troops on the same
table!

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Mention the Battle of the Somme to most people the battle for Normandy in 1944, not one great
and it is very likely that not only will they have meat-grinder, but rather a series of smaller
heard of it, but they will also have fairly strong offensives that were prosecuted in the belief
views as to what it represented. There can be that by continuously attacking the enemy were
no doubt that for Great Britain and those being militarily de-graded to the point where
commonwealth nations that served there the they would ultimately collapse and a
experience had left an indelible mark on their breakthrough could be achieved. As, indeed,
national psyche. happened in 1944. Whether such a victory was
feasible in 1916 is highly questionable, indeed
By 1916 the British Army had expanded to the the fact of the matter was that even in 1917 it
point where it was able to launch its first real was never achieved, despite some pretty meaty
offensive of the war. The results continue to be attempts.
the subject of much debate, largely due to the
terrible loss of human life. This was an entirely The net result of all this is that gamers tend to
new army learning its trade whilst up against shy away from the Somme, preferring the early
what was probably the most professional army in or later war, seeing them as more interesting. It
the world. What resulted was the greatest is my hope that the following scenario will show
“materialschlacht”, battle of materiel, that the that is a false impression, and that even in the
world had ever seen. The resulting advances midst of the greatest slaughter of the war, there
were achieved at with losses that to speak of a are interesting and varied actions that can be
victory is almost impossible. Indeed from a gamed.
purely strategic perspective the gains in ground
were of questionable value. The Battle of Flers – Courcelette
By mid-September the British and
The real victory of the Somme was not the Commonwealth forces were ready to launch yet
staggering German losses, largely the result of another attack major attack in the hope of
Allied artillery fire, but the emergence of the bursting through the German lines. This time
British Army as a credible fighting force, they had a card up their sleeve that they were
tempered by its experiences and vastly more confident would help secure that victory; the
proficient in their trade than could possibly have tank. Here for the first time the men of the
been the case on the 1st of July. Heavy Branch of the Machine Gun Corps
advanced into battle, and it must be said that
New weapons were available, new tactics the impact was distinctly mixed. Of the 49 tanks
developed, and far from being demoralised, as available only 21 got into action due to
were the Germans, the British Army had a sense mechanical failure. Numbers were too few to
of its own ability and the promise for the future. achieve what had been hoped for, and ultimately
it was down to men, not machines, to push on
In many respects the Somme battlefield was as with the battle.
painful an experience as the stereotypes suggest.
Flanders was a flat, featureless battlefield where As well as the contribution of the tanks Flers-
men died in their thousands, but the truth of the Courcelette was also well known for the
“Battle of the Somme” is that it was, rather like contribution made by the Canadian Expeditionary

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Force. A whole Canadian Corps took part in the made devotion easy and sacrifice of no
battle, along side eleven British Divisions, and it account”.
is from the Charles Robert’s Canada in Flanders
that this scenario draws its inspiration. Yeah, right! A particularly unlikely account by a
man who was not a soldier but a poet (is there
For the “Van Doos”, the French Canadians of the no escaping these dodgy scribblers?), however
22nd Battalion, their objective for the 15th of the fact remains that the French-Canadians of
September was not an attack across open ground the “Van Doos” did indeed fight their way
towards an enemy through the
trench line, rather village, and a
they were tasked damned fine
with clearing and scenario it
capturing the village makes too.
of Courcelette itself.
The scenario
As can be seen on the actually
accompanying map focuses on a
Courcelette was ringed small part of
with trenches, but the the Canadian
village itself was made force that
up of strongpoints attacked from
within the damaged the south and
buildings. Photographs swept up in a
taken immediately left hook to
before the battle show the east,
a relatively intact clearing the
village, albeit with eastern section
around 50% damage to of the village
each of the houses. This and hitting the
presented the Van Doos German trenches where they
with a challenge of ran along the railway line. I should
clearing the houses before point out that there is no railway line in the
moving on to the trenches map; rather than clutter up the table with
on the western and northern excess terrain features I am assuming that it was
edges of the village. obliterated by the shelling. Something of a
fudge, but there you have it.
Roberts eulogises the effectiveness of the
Frenchmen in his account. Canadian Briefing
Your orders demand that you attack and sweep
“This kind of fighting, this battling through through the village of Courcelette and clear if of
the maze of half-ruined cottages, wrecked the enemy. Your platoon is in the vanguard, and
gardens, and tumbled walls was exactly to has been provided with some moppers up to
the taste of these eager and wiry allow you to keep pressing on. Your objective is
Frenchmen. The variety of it, the scope it to move through the village and take the enemy
offered to individual adventure appealed trench on its eastern edge.
to them. Into such adventure they threw
themselves with zest. A fiery sergeant, To achieve this you have the following force:
having captured a store of German bombs,
loaded himself with them and set out to Lieutenant Yvon Ducharme, Status III
put them to the best possible use. He Sergeant Jaques Lafleur, Status III
bombed a dug-out crowded with Huns. He
rushed on to another and cleaned it out Section One
with equal effectiveness. He then, still Corporal Francoise Boulibase, Status II
single handed, attacked a third, but was Rifle section. 8 men, two trench cleaners, two
shot down before he could throw his bomb. bombers, four riflemen
In spite of the heavy casualties which they
suffered from beginning to end of their Section Two
advance, the French-Canadians carried it Corporal “Frenchie” Langoustine , Status I
through at a pitch of enthusiasm which Rifle section. 8 men, two trench cleaners, two
bombers, four riflemen

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Section Three
Corporal Alain Depardieu, Status I Machinegun Gruppe
Bomber section, eight bombers (two of whom Gefreiter Martin Lubeck, Status I
may elect to be trench cleaners. One Maxim HMG, five crew.

Section Four The above force is in the main trench on the


Corporal Charles Trudeau, Status I eastern edge of the village. The following force
Eight men, including one two man Lewis gun is deployed to the east of the line C-D-E, but
team. may not be in the trenches.

Moppers Up Three bombers, eight riflemen, one sniper, two


Sergeant Hugo Ageugeut, Status I Big Men (Max Oberland, Status II and Christoph
Four bombers, four trench cleaners Ostmark, Status I).

German Briefing These must be deploying in groups of five men at


The Englanders are attacking again. To the most (plus any Big Men attached). They may
trenches! Wait a moment; I can smell garlic… have 12” of additional trenches which they may
places as desired. The whole force may also
Your force is as follows: benefit from having two small bunkers with a
five man capacity.
Feldwebel Richard Braumeister, Status III
Umpire’s Notes
Gruppe One The Canadian forces begin the game on Blinds
Gefreiter Michael Oberspitz, Status I between A and B. The Germans in the trenches
Four bombers, four riflemen are down in their dugouts, the bombardment
having just ended. Dice as normal for them to
Gruppe Two emerge, but NOT for any casualties incurred by
Gefreiter Luca Beimbohler, Status I the bombardment, it is assumed that has already
Six bombers, two riflemen been factored in.

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The table here is roughly 6’ by 5’ although


something a bit smaller would not cause any
problems. Equally it would be quite acceptable
to enlarge the table size to say 7’ by 5’ and then
double the number of figures on the table.
There would be no need to change the terrain if
that option is used.

The terrain is a bit cut up, but the bombardment


has been short, so we will not reduce movement,
not are there any shell holes of note for people
to hide in. The buildings are medium cover, as
are the trenches. The bunkers should be hard
cover.

The main roads, shown by the more solid fawn


lines, are still pretty good going, so troops
moving on them can add +1 per dice for
movement.

Cards
German French-Canadians
Big Men Big Men
Heroic Leader Heroic Leader
Dynamic Commander Vive le Roi!
En Avant!
The Vive le Roi! Card is a Rally card, removing
one point of Shock from any single unit of the
player’s choice once it is dealt. The En Avant!
Card is the Storm card.

The Canadians win the game if they clear the


village and establish themselves in at least 30”
of the trench on the eastern edge of the village.
The Germans win if they deny the Canadians
their objectives.

Conclusion
As an aside, this is the type of game where the
Kalistra terrain that Rob Broom has done up
would be absolutely ideal rather than building
any great network yourself. In general the
terrain here is little different from what one
might encounter in late WWII when the Germans
are on the defensive. Hopefully it has shown
that even during the deepest depths of the Great
War there are scenarios that present the gamer
with interesting and diverse challenges.

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Despite having a close group of wargaming chums, and


regular games, I still find myself enjoying regular solo
games. Sometimes it’s to test new games or periods
before inflicting them on the unsuspecting denizens of
Wally HQ, other times I just fancy a game without too
much preparation.

This “scenario” is one of my favourites, especially as I


can tailor it to reflect the figures I have ready and the
time I have available. I have used it mainly for M&B
Games on the Western Front, but there’s nothing to stop
you amending it for other periods. The Guadia Civil and
the Falange amid the rubble of the Alcazar, German
troops holding part of the Stalingrad perimeter, even an
outpost of the Glorious Gloucesters at Imjin River could
be used in a similar setting.

My game is designed for a 6 x 4 foot table although you


can amend that for whatever you have available. The
map is generic, but the defenders should be placed in
the bottom half of the table with the attackers entering
on the top edge. Add as much, or as little scenery as
you see fit. Essentially the player’s job is to command
the defence with a view to holding out for as long as
possible and prevent as much of the enemy as they are
able from exiting the opposition table edge. As the
defender, you must ensure that all of your defensive
positions are still holding when you decide the game has
ended.

The attackers are pretty well pre-programmed, their


objective is to break through your line in this sector
however you will certainly have to decide what general
tactics they are employing.

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The Briefing 3-4: One Support Section, 3 man Lewis Gun or


MG08/15 team, plus D6 bomber or rifle supports
You are the remnants of the company’s second line, 5-6: One mixed section, 4 riflemen, 4 bombers, 2
the first having been seemingly obliterated in the bayonet-men
bombardment. It’s clear that for the present, you
alone must stop the enemy’s advance however you
are hopeful of assitance. The enemy seem to have Deployment
spent themselves in the first rush, but if enough Whatever side you are controlling, these may be
numbers pass you, the whole line will be placed anywhere on the defender’s part of the
threatened. You must hold, at all costs, every table. Troops may be in fixed cover and
position and every inch of ground must be fought entrenchments from the outset. They are assumed
for! to have emerged from their bunkers and just taken
up firing positions.
You can lay 6 foot of wire entanglements where you
see fit, before the action commences. You may The card deck is assembled thus:
deploy anywhere in the first two thirds of the table.
One card per Big Man
Note well. This is very general, being suitable for Initiative Cards
any nation, indeed two examples of possible forces German Blinds
are shown below. British Blinds
Defender’s Rally Card
Sniper card
The British Game Artillery Card added as required
The British start the game with the remnants of 5th
Reinforcements
platoon, as follows:

Lieutenant Carruthers Big Man, Status III The Game Begins


Sergeant Capstan Big Man Status II The attackers begin with three blinds on the table.
Corporal Widget Big Man Status I On the Blinds Card being dealt with in any turn, an
additional Blind will be added to the table at the
One HQ Section; 3 man Lewis Gun Team, 5 attackers’ rear table edge. This will then join the
Riflemen, 2 man Rifle Bomber Team attack. At the outset the attacker’s forces are
One Vickers HMG Team, 5 crewmen, (Note the HMG unclear. The attackers are randomly generated and
may fire on “Fixed Lines” if required). the gamer should only dice for any Blind once it has
One sniper been spotted by the defending forces.
They then roll 1D6 to add some variable “extras” to Blinds will attempt to move towards the opposite
their force. This is unnecessary, you can just give edge as quickly as possible, taking full use of
them a fixed force, but I find it make it more available cover. Remember their objective is
interesting and keeps me on my toes when I don’t primarily to break through, not to get involved in a
always get the force I want. slogging match with the defenders, however this is
not the attack of the living dead (unless you want it
So, the D6 is rolled, what do I get? to be!), and some tactical thought should be put
into their behaviour. It is reasonable that they will
1-2: One Rifle Section, 6 plus D4 men try to attack and assault the defenders positions
3-4: One Support Section, 3 man Lewis Gun Team, when they can.
plus D6 riflemen supports
5-6: One mixed section, 4 riflemen, 4 bombers, 2 As the gamer will note, the scenario has been
trench cleaners designed to reflect the fact that the attack has
already begun to loose its coordination and
The German
th
Game attackers are moving up in dribs and drabs, needing
Remnants of 5 Platoon coordination by local leaders before they can mount
an effective assault.
Leutnant Rasche Big Man, Status III
Sergeant Verrampt Big Man Status II What’s That Coming Over the
Unterofficer Weidiger Big Man Status I
Hill?
One HQ Section; 3 man MG18 Gun Team, 5 bombers, When the defenders do spot a Blind the gamer then
2 riflemen rolls 2 D6. The contents of the Blind are then
One Maxim HMG Team, 5 crewmen (Note the HMG revealed, thus:
may fire on “Fixed Lines” if required).
One sniper 2 Nothing! Just getting the jitters.
3 Infantry Section, 4 + D6 troopers
Additional forces: 4 Infantry Section, 6 + D4 troopers
5 Stragglers, D6 troopers
Roll 1D6 6 MMG Team, Roll 1D6: 1-4 LMG, 1 + D4 crew,
5-6 MMG, 1 +D4 crew
1-2: One Rifle Section, 6 plus D4 men 7 Big Man, Roll 1 D6: 1-4 Status 1, 5, Status 2,
6, Status 3
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8 Vehicle or Weapon (e.g. artillery piece), or


Plane attack. This happens only once per
Help is on its Way
game, after that a Random Artillery Strike Potential defenders will be reading this with some
will occur. The nearest defending unit to concern, looking at what they have and what they
the blind will be attacked by a barrage of 2 could potentially be up against. But fear not, help
x 75mm artillery fire, a 6x6” box. This will is on its way.
arrive with 2D6” scatter. This depends on
your model availability. When the Reinforcements Card is dealt a Blind will
9 Sniper! A sniper card will be added to the appear on their rear table edge. They may move
attackers deck. He will operate from the this immediately and can dice to see what it is on
vicinity of the spotted blind. He will always their next turn.
aim for the following priorities: Big Men, if
available, then crewed weapons, lastly 1-4: sorry, false alarm, nothing happening, you’ll
infantry. have to carry on alone!
10 HQ Team: Roll 1D6 for Big Man 1-4 Status 1, 5: You may call for an SOS Shoot on one of your
5, Status 2, 6, Status 3, accompanied by 4 + designated targets. An artillery card is added
D6 men. to your deck next turn and if drawn a 2 x
11 Big Man, Roll 1D6: 1-5 Status 1, 6, Status 2, 75mm (essentially a 6x6” square) shoot will
+ D6 men fire with a 2D6” scatter on the area chosen.
12 Blimey! Multiple Blinds, seems to be a Once it has fired this card is discarded until its
bigger problem than we imagined – Roll 1 rolled again. Players may have multiple SOS
D3 for the number of new Blinds. Shoots in action at any time.
6: Roll on the “Attackers Table” above with the
Gamers will note that the quality of troops, nor the resultant troops being your own
ultimate number of blinds hasn’t been set. This is reinforcements.
because you will want to amend this to fit your own
figure availability, and the time you have set aside And that’s it. A simple system that can provide
to play. In reality if the defender can hold out for a hours of fun and some tactical challenges as well. I
few hours, then you’ve done really well. This is, hope you have as much fun with it as I do.
after all, a holding action.

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REVENGE
at Camp El Juba
or
“The Cunning Plan of El Rashada”
An ITLSU Scenario
By Nick Skinner

The Summer Special 2009 included an ITLSU Shaiba, marched upriver and attacked the
scenario titled “Attack on Camp El Juba”. In camp.
that scenario British troops under the
illustrious, if somewhat rotund, Sir Percival In a fantastic victory won in the old style, Sir
Wobbler took the offensive against a hastily Percival’s men, lacking their machine guns,
prepared Turkish position. Now we shift the pushed the Turks out of the camp in quick
clock forward one week and see what order. Faced with such a determined foe, the
happens when the boot is on the other foot, protector of El Juba, Hamid Bey, and most of
when the Turkish giant awakes from its his men, were forced to retire to Nu’alla
slumbers and sets sights on taking its some ten miles further to the north. The
revenge… retreat of this band was little more than blind
panic. However, at Nu’alla they fell in with the
Advance Guard of the Turkish 6th Division,
moving steadily South from Baghdad.
The Story So Far
The 6th Division has a fearsome reputation.

A
reminder that the fictional Camp El Under the leadership of Suleiman Achmid Bey,
Juba rests not so peacefully on the otherwise known as “El Rashada”- the
banks of the imaginatively named but cunning one - the 6th Division has become one
rather brackish El Juba river, just two days of the best trained units in Mesopotamia and
march from the main British base at Shaiba, in Persia. Normally billeted in the impressive
the non-fictional land of Mesopotamia. It is Fort El Ma’afa on the Southern outskirts of
1915. The British Army’s Indian Expeditionary Baghdad the Division polices this area of the
Force has been pushing up river since it lower Juba and its ranks include some
secured the customs house at Basra a month formidable characters. Many of the officers
ago. El Juba had been a Turkish camp until are from families close to the Sultan himself
just over a week ago when a force of British and El Rashada is a man of considerable
infantry under old campaigner Sir Percival influence and wealth. He even has his very
Wobbler left the Expeditionary Force camp at own flying machine.

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This is the second in our series of encounters at


Most recently El Rashada has used his charms the fictional Camp El Juba. The objectives for each
influence on the representatives of the side are simple (and indeed almost the reverse of
German Kaiser and this has enabled men of the initial scenario). For the Turks, they must drive
the 6th to receive some newly imported the British out of the camp. The British must beat
German built machine Guns, and instruction back any Turkish attack and ensure that their line
in the use of these new weapons is being of supply Westwards to Shaiba remains intact. The
received from a cadre of German officers addition of El Rashada’s own aircraft and the
attached to the Divisional Staff. gunfire of HMS Justice add to the flavour of the
game.

The Table should be set up as shown in the map.


As before, this is not a large game, so can be
The Flying Ali Baba played on a large dining table in around two to
three hours. As such it makes a perfect club game.

The trenches around El Juba are not a continuous

S
ir Percival Wobbler, in the meantime, system but comprise separate systems, each of
has been strengthening his position at which is large enough to hold a company plus a
El Juba. Without cavalry, Sir Percival machine gun. The green strips represent cultivated
was unable to launch an effective pursuit of land which affords some cover, but not a lot. Most
the retiring Turks. Convinced however that of the rest of the ground should count as open
the enemy will not be content to allow him to ground, but the area in the immediate vicinity of
sit in their old camp, he has instructed his the old Turkish trenches counts as Bad Going due
men to dig new defences protecting the North to the poor state of the ground in these areas. As
before, the camp itself has no defensive
capabilities and provides no restriction to
movement or firing.
92
100

and North east of the camp, where he plans head back to Camp El Juba along the river
to put the machine guns he captured from road. The thick headed British will surely be
Hamid Bey to good use should the Turks on the lookout for just such a move and their
decide to try their hand, as native sources are guard will be directed to an attack from that
suggesting they might . direction. So why not give them what they
seek? In the mean time, El Rashada, with his
Wobbler’s men, reinforced by local tribesmen own men, will circle round through the
whose loyalties seem to have switched, swamps to the east of the camp and make a
literally overnight to the King, have worked dawn attack against the British unprotected
tirelessly, and have been revitalised by fresh flank. With surprise on their side the result
supplies brought to them by the armed sloop can be nothing short of a complete rout of the
HMS Justice, which is currently moored
British…
alongside the camp’s rather hastily built jetty.
Let Battle Commence
Yesterday morning Sir Percival was surveying
these latest positions when he heard an
Orders of Battle
unfamiliar sound. Looking up, he saw a rather
shabby looking flying machine approaching
from the North. Raising his hand to shield his
eyes he watched as the pilot brazenly British Order of Battle
swooped low over the camp before turning (Sir Percival’s Camp Defenders)
back Northwards, hastened on his way by General Sir Percival Wobbler
some pot shots from the sailors onboard the Leadership rating : Eton (D6)
nearby sloop. “Good God!” exclaimed one 1 signals base
subaltern “It’s Ali Baba!” th
112 Mahrattas (Havildar Heroes)
But the flying Ali Baba was in fact, no lesser 4 x companies (each of 4 bases)
man than El Rashada himself, taken aloft by a
th
German aviator to get a first hand view of the 2/5 Loamshires (Jolly Good Fellows)
4 x companies (each of 4 bases)
Camp at El Juba. Surveying the land with the
eye of an eagle, the wily warrior began to
1 x captured Turkish MG (Jolly Good Fellows)
draw up a cunning plan that will see the
British dogs ejected from Camp El Juba for 1 x Gunboat (HMS Justice) (Saturday Boys)
good, and back in Nu’alla he persuades Hamid
Bey over a tray of fresh dates that if they act Naval Depot detachment (Saturday Boys)
in concert, the two of them could be eating 3 bases
bully beef in El Juba the day after tomorrow…

The British may deploy anywhere within the


general defences of Camp El Juba. They have
El Rashada’s Cunning Plan ‘Hold’ orders. The Naval Depot Detachment
may only be called upon if Turks penetrate
the defence line and may only be used to
El Rashada’s plan is simple. Hamid Bey, and defend the camp and jetty area.
what remains of his original command
augmented with some feisty Marsh arabs, will

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101

Remnants Arab Forces edge. When the combined total reaches


eighteen the rest of his forces appear. They
(Hamid Bey’s Pinning Force)
have attack orders. El Rashada is also able to
Hamid Bey:
make use of the Hun in the Sun card.
Leadership rating: Old Turk D4

Auxiliary Militia Regiment (Pasha Bashers)


(2 companies each of 3 bases) Victory Conditions:

1 x MG’s (Pasha Bashers)


He who holds the camp at the end of the
1 x Arab Guerrillas
game is deemed to be the victor.
8 bases (Damned Sodomites)

Hamid Bey’s force enters the table on turn Cards:


one, and may deploy anywhere on the
northern table east of the river. His men have
This scenario will require the following cards:
engage orders.
British Cards Arab & Turkish Cards
Vanguard of 6th Division Blinds Move Blinds Move
(El Rashada’s Flanking Force) British Commander (x2) Arab Commander (x1)
El Rashada 112th Mahrattas Turkish Commander (x2)
Leadership rating: Young Turk D6-1 2/5th Loamshires Hun in the Sun
1 signals base Hesitant Troops Auxiliary Militia Regt
Stiff Upper Lip Turkish MGs
rd
133 Regiment (Johnny Turk) HMS Justice 133rd Regiment
(3 companies each of 3 bases) Naval Detachment** 136th Regiment
138th Regiment
th
136 Regiment (Johnny Turk) Turkish Delight
(3 companies each of 3 bases) Fleet Footed Arabs
th
138 Regiment (Johnny Turk) Other Cards
(2 companies each of 3 bases) They Don’t like it Up em! Mirage
2 x MG’s (Johnny Turk) Blank Card Water, Water!*
Tea Break
Turkish Lancer Squadron (pasha bashers)
*British ignore the Water, Water card unless
(3 bases) any of their front line trenches are overrun

** The Naval Depot Detachment may only be


On each turn of the Blank Card throw 2d6 and called upon if Turks penetrate the defence
total the number of points. When the line and may only be used to defend the camp
accumulated total reaches twelve El and jetty area
Rashada’s first ‘blind’ appears on the table

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102

A last throw of the dice to relieve Kut, 22nd April 1916


By Nick Skinner

T
his scenario for our
WW1 rules “If The Lord
Spares Us” takes us to
the historical action at
Sannaiyat in Mesopotamia on
22nd April 1916. In the boggy
ground alongside the
flooding Tigris a British
Division makes what was to
be its final attempt to break
through the Turkish defences
to relieve Sir Charles
Townshend and his 13,000
men besieged at Kut.

Page 60
103

T
he campaign in Mesopotamia (modern day push on to his prize. In poor supply and health, the
Iraq) began in November 1914 when an British were forced to retire downstream to Kut-al-
Expeditionary Force of the British Indian amara, a horseshoe shaped bend in the river about
Army was hurried to the shores of the Shatt-al- 90 miles upstream from Amara. Turkish troops of
Arab waterway in Southern Iraq to protect British XVIII Corps, buoyed by the salvation of Baghdad
owned oil refineries at Abadan. To begin with and the British retreat, pushed quickly against
things went well for the Divisional sized British Townshends weary men and by the end of
force under the command of General Delamain. December the position at Kut was completely
Resistance offered by the scattered garrisons of the surrounded.
Turkish 38th Division was light and so the oil
installations were soon secured. Exhibit the poor
co-ordination that satisfied their stereotype in the
* * * *
eyes of the British, the Turks pulled back,
abandoning Basra and giving the British a firm
supply base for extending their operations.

I
Desiring to capitalise on their initial successes the t was a grim state of affairs. Very grim indeed to
British proceeded to move cautiously up river, be precise. Desperate to avoid an unparalleled
initially to Qurna (Dec 1914) and then, with disaster that could see the worst British
reinforcements, again on up the Tigris to Amara capitulation since Cornwallis’ surrender at
(May 1915). Again, Turkish opposition had been Yorktown in 1781, the British C-in-C in
weak and victories came with a reassuring Mesopotamia, General Sir John Nixon, dispatched
frequency. This was in pleasant contrast to General Sir Fenton Aylmer upriver with the “Tigris
elsewhere. On the Western Front the war was Relief Force”. Aylmer and his hurriedly assembled
looking grim, but out east, from the defences of force pushed their way along the Tigris, following in
Amara, the prize of Baghdad glistened. The Turk, it the footsteps of Townshend’s earlier advance from
appeared, was clearly in no state to put up a fight in Amara, fighting actions against the Turkish XIII
Mesopotamia and a rapid advance could bring corps, which had been pushed down beyond Kut
glory for the Empire. with the precise aim of preventing any British relief
force from relieving their trapped countrymen.
Aylmer’s men, mindful that every day was essential
in their attempt to break through to Kut, fought
And so the die was cast. More reinforcements
their way boldly upriver, attacking Turkish
arrived and General Sir Charles Townshend at the
positions at Sheikh Sa’ad (6th Jan 1916), the Wadi
head of the 6th (Poona) Division began to leapfrog
(13th Jan 1916), Umm-el-Hannah (21st Jan 1916),
his men steadily upstream at the head of the famed
Dujailah Redoubt (8th March 1916). On each
‘Townshend’s Regatta’. By November 1915 the
occasion British losses were high, but the Turks
British were within twenty miles of Baghdad,
pulled back, receiving reinforcements on the way.
outsmarting the Turks along the way by the use of
On 12th March General Aylmer was recalled and
combined Army and Naval operations. At
General Gorringe took charge. By mid March the
Ctesiphon on the 22nd November 1915, the largest
Turks had fallen back to lines at Beit Aissa on the
battle of the campaign was waged between two
right bank, and Sannaiyat on the left bank of the
tired armies. The Turk was beaten, but
Tigris. Here the British attacked in early April but
Townshend’s losses were so great that he could not
the position held firm.

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to the edge of the massive and impenetrable


Suwacha Marsh. The Tigris overflowed. Flooding
was widespread and the marsh itself was widening.
In their trenches the men of the 7th (Meerut)
Division watched as the water level in the marsh
visibly rose as strong winds forced the growing
flood waters of the Tigris into their very positions.

But another attempt had to be made. It was


decided that a final attempt to force the
Sannaiyat position would be made in the
morning of the 22nd April. The British planners
decided to attack on the driest part of the 7th
Division front. Even though it was covered in
water it was thought to be only ankle deep and
passable by the two brigades that were to
make the attack, each on a frontage of 300
yards. An artillery bombardment was to
precede the attack. The Turkish position
consisted of three lines of trenches, whilst in
the rear was another short line, the whole

B
y mid April things at Kut were at their
lowest ebb. Supplies, originally estimated to linked by communications trenches. It was
last six weeks, had been eked out for over probable that some of the trenches were
three months. Townshend had somehow been able flooded. In normal circumstances this attack
to hold out for much longer than seemed possible. would not have been attempted, but this was
Attempts to sail supplies to Kut by river through the ignored in the desperate urgency to relieve
Turkish blockade failed. Disease was rife and the Kut. To fail now would be to seal the fate of
men near to starvation. If a breakthrough was to those surrounded further up river.
happen it needed to come now.
It was the last throw of the dice…
But at the Sannaiyat position attack seemed
madness. The Turks held a strong trench line that
stretched from the banks of the Tigris northwards

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105

They will fight on for the sake of their colleagues


isolated further upstream.

But they are fighting two enemies. The Turk is a


resolute warrior, but the flood waters of the
Tigris are rising and the river runs deep. As the
snow melts in the mountains hundreds of miles
away the water level steadily increases. Soon
the floods will be at their height, but even in
the past twelve hours the pace of change has
quickened. A change in the wind has pushed
floodwaters closer and closer to your
positions, and overnight men have fought
hard to keep the spread of water under
control. Already it seems likely that those men
charged with attacking on the right of your line will
have a hard time coping with the steadily rising
waters.

Your attack, timed for 0700 will be preceded by an


artillery barrage laid down by Divisional Artillery to
the rear. You may deploy your men anywhere in
your own trench lines (standard arrangement
would be one brigade to the left, one brigade to the
right in a two up, one back formation) In addition,
you may have up to 4 bases at Crofton’s

I
t is 6am on 22nd April 1916. You are Major Observation Post on the right bank of the Tigris.
General G.J. Younghusband, commanding the 7th
(Meerut) Division in its advance up the Tigris as The Turkish position must be seized if the men at
part of the relief column headed for Kut-al-Amara Kut are to be saved. Good Luck and God Save the
and the British troops besieged there. This morning, King.
your Division will attack and seize Turkish
positions on the left bank of the River Tigris at Your forces:
Sannaiyat. It will be the second time this position
Elements of 7th (Meerut) Division:
has been assaulted in the past three weeks.
19th Brigade
Your men are weary. Many of them arrived in Brig General E C Peebles (Eton)
Mesopotamia in January of this year and ever since Unit Strength Type
their arrival the men have been engaged in front Composite Highland Battn* 4coys of 4 bases Jolly Good Fellows
92nd Punjabi Rifles 4coys of 4 bases Havildar Heroes
line activity it some very challenging conditions. 125th Meerut Rifles 3coys of 3 bases Havildar Heroes
Disease and hardship have taken their toll, and your 1 Signals platoon 1 base n/a
*amalgamation of 1st Seaforths and 2nd Black Watch
regular battalions have been badly hit to the extent
that you have been forced to amalgamate them to 21st Brigade
create composite battalions. But the tiredness of Brig General C E Norie (Eton)
your men is nothing compared to the hardships that Unit Strength Type
Composite English Battn* 3coys of 4 bases Saturday Boys
your fellow countrymen are having to bear further 2nd Rajputs 3coys of 3 bases Havildar Heroes
upstream at Kut. General Townshend and his brave 9th Bhopal Infantry 4coys of 4 bases Havildar Heroes
1 Signals platoon 1 base n/a
band have been besieged by Johnny Turk since
*Known as the “Norsets”, an amalgamation of drafts for the 2nd
December. The garrison can barely hold out, and Norfolks and the 2nd Dorsets.
General Lake has informed you that if we cannot
break through the enemy lines in the next few days Attached
Unit Strength Type
that the garrison at Kut will be forced to surrender.
19th MG company 3 bases Saturday Boys
And so your men will fight through their tiredness.

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106

Y
ou are Colonel Jemal Ali-Pasha,
commanding the 112th Infantry
regiment. It is 22nd April, 1916. You
are standing ankle deep in mud, not 300
yards from the banks of the River Tigris
near Sannaiyat, Mesopotamia. About 20
miles to the west the British Army is
completely surrounded by the XVIII Corps at
Kut-al-Amara. Your men, part of XIII Corps have
been pushed east to block any attempt to relieve the
beleaguered Englishmen. It is now 0600, and your company commanders
await you in the muddy hole that is your command
Earlier this month your men fought off the most post. You must allocate them to their new positions,
recent British attempt to break through to Kut. positions from which they will, in all probability, be
Now, deployed to the left bank of the Tigris, youyr asked to fight once more before the day is done.
regiment has been tasked with the defence of the
crucial trench system at Sannaiyat. It is a position Your orders are to hold the line and push back any
you have held before, but since you were last here attempted British attack in your sector.
there have been some worrying changes.
Allah be praised.
Firstly, the enemy have inched their line further
forward and seem to have more dept to their 112th Infantry regiment
defences. Additionally, they have obviously brought Colonel Jemal Ali-Pasha (Young Turk)
up more troops to the front line, suggesting that an Unit Strength Type
attack may be imminent. This is consistent with a 1/112th Infantry 3coys of 3 bases Johnny Turks
build up of troops on the opposite bank of the river, 2/112th Infantry 3coys of 3 bases Johnny Turks
MG sections 2 bases Havildar Heroes
where attacks were pressed just last week. Regimental HQ 1 base n/a
Signal Section 1 base n/a
But the enemies activities are nothing compared to
the battle your men are fighting against the
conditions. The floodwaters are rising fast.
Throughout the Turkish positions trenches are
becoming filled with floodwater. The Suwacha
marsh is getting larger, and already large sections of
entrenchments have been made untenable. The
men have fought hard to stem this flow but to no
avail.

Yesterday a large section of your front two trench


positions had to be vacated, and conditions along
the remaining section of the front line remain so
bad that men have had to be pulled back, leaving
only a picket to man the forward positions.

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“Sir, Rising floodwaters moving in


from the marsh make the ground to
our right front impassable and I
regret that we cannot advance.
Furthermore, the rising water levels
have made our foremost defensive
line untenable and will need to be
abandoned. We are falling back to
our second line at once.”

T
he overwhelming impression of this battle is
the slog of fighting through flooded ground.
This order affects all British troops in the right hand
The Impassable Terrain Card should be
half of the British Positions.
included in the pack, and all movement counts as
bad going. The flooding is so bad that no movement Once the British occupy the second Turkish line the
should be allowed on the right hand half of the line. blank card can be used to announce the arrival of
On the British left, a flooded area extends inwards Turkish reinforcements. Historically, the turks
from the river for about 500yrds (about 8 inches). attacked on both sides of the river, so when the
This should leave a dry ‘gap’ in the middle of the blank card is turned roll a d6 and consult the table
table which extends for about 500 yards (8”). It is below:
through this gap that the British will have to assault.
Neither side should be aware of this fact at the start D6 score Result
1-3 No reinforcements
of the game. 4 One company of infantry
5 Two companies of infantry
The Turks may have no more than 4 bases of 6 Roll again:
1-3 1 x MG
infantry deployed in their first two trench lines (the 4-5: 1 company
remainder having been pulled back to evade the 6: 2 companies
artillery and the flooding. These troops may only be Note: A HQ group will arrive with each full battalion (ie 3
deployed in the southern half (ie less badly flooded) companies)
area of the table. The remaining troops may begin in
All Turkish reinforcements will arrive from
the rear supply trenches as desired by the Turkish
Western table edge, along the communications
Commander.
trench.
At the very last moment, and just before the first
card is turned, the British player should be handed
the following message from the unit occupying his
right front:

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1 19th Brigade launches its assault at


0700hrs under cover of creeping
barrage. The attack is spearheaded
by the Scots and the 92nd Punjabis.

2 On the right the 21st Brigade


report that they are unable to
attack due to the flooded ground.

3 The attack is supported by MG fire from across the Tigris. This helps to suppress enemy
movements in the support trenches as the 19th push forward. The ground proves to be much wetter
than was initially reckoned, and the men are funnelled into a central area.

4 There is some accurate MG fire from the extreme right of the Turkish line, but somehow the 19 th
Brigade make it to the enemies first trench line, although some troops struggle through chest high
muddy waters. They find the enemy front trench is flooded. Reorganising quickly as best they can
amidst the mud, they push on to the second line, which is also flooded and mainly unoccupied.

5 The barrage lifted, and despite the MG fire from across the river, Turkish overall commander
Khalil Pasha commits his men to an all out counter attack from the support trenches, and the 19 th
Brigade are forced back after a bloody battle. The Turks push on, but no ground can be gained.
Battle also rages across the river, where the Turks push against 8th Brigade without success.

AFTERMATH

By nightfall on the 22nd the lines were unchanged. At Sannaiyat the rising floodwaters claimed the lives
of many wounded. Rifles were so clagged up in mud that they would no longer work. One the right bank,
at Beit Aissa, the Turks attacked through the night, eight times coming onto the British front lines and
eight times being beaten back. No further attempt to relieve Kut could be contemplated. The British
could do no more. The Tigris Relief Corps had lost over 10,000men in three weeks, and since January
had lost more men than there were besieged at Kut. The siege of Kut-al-Amara lasted 147 days, before
the 11,800 British and Indian troops inside the garrison town finally surrendered on 29 April 1916. Of
these 4,250 died either on their way to captivity or in the camps that awaited them.

Read the full and original transcript of Lord Kitchener’s


report to the House of Lords announcing the fall of Kut online at the National Archives here:
http://www.nationalarchives.gov.uk/pathways/firstworldwar/battles/p_kut.htm

Page 66
109

Cavalry and Armour Cooperation in The order concludes, repeating the mantra of
“Through the Mud and the Blood” Part Two the earlier lessons from earlier campaigns in
1917, that:
Following the successes of the Royal Tank Corps “Therefore cavalry use their mobility to
(“RTC”) at Cambrai, a number of RTC officers, get around the flanks of every village or
some former cavalrymen, anticipated that a position held by the enemy, while tanks
powerful frontal attack against German lines move straight on it.”
could be made by masses of tanks, leading to a
deep penetration of German defences and Accordingly, while the opportunity for
culminating in British tanks ravaging German coordinated action between with tanks and
supply lines and reserve trenches. It was cavalry was acknowledged by contemporaries,
optimistically proposed that the cavalry would the process of realising these opportunities
accompany such a bold penetration, with Lt- would be challenging. First, there were
Colonel J.F.C. Fuller first suggesting the practical problems: the Whippet was capable of
combination of Whippets and cavalry formations 8 mph in good going, far slower than even large
to the British General Staff. cavalry formations. Second, no British tank of
the time was capable of achieving a depth of
A Cavalry Corps order from 10 November 1917, penetration in German rear areas which could
predating Cambrai, makes reference to a number match the potential geographical range of the
of these aspirations. While acknowledging that cavalry. Finally, a number of tactical problems
the usefulness of tanks to cavalry formations is militated against simple forms of cooperation.
“very great”, there is an emphasis of the relative When under fire cavalry instinctively galloped
merits of the different forces: forward leaving the tanks behind. This situation
was standard practice for the cavalry, which
“Cavalry must not wait for tanks, but used its inherent mobility to minimise casualties,
must push on. They are really moving but left the slowly manoeuvring tanks to face the
MGs heavily armed, and though they have bulk of German defensive fire which was
not the pace of Armoured Motors they increasingly supplemented by field artillery firing
should be used on the same principle.” over open sights and purpose designed anti-tank
artillery and anti-tank rifles.

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110

While cavalry would successfully co-operate with cloud of dusk. You know that these light tanks
tanks where the terrain was good and there was have been attached to the 7th Cavalry brigade.
adequate room to manoeuvre, the circumstances Lt-Colonel Paterson tells you to gallop over to
of the battlefields of 1918 made successful the Tank Corps Officer in the lead Whippet with
collaborations challenging to achieve. To an express order for him to accompany your
illustrate this, my second scenario in this attack on the Bois de Cayeaux.
Special, deals with a difficult collaboration on
the “Black Day of the German Army”. You feel nervousness in your stomach as you
remember the Cavalry Corps’ standing orders
regarding co-operation with tanks from last year.
Le Bois de Cayeaux Will these orders work better with the Whippets
8th August 1918 than with the lumbering Mark IVs? There’s no
time for those sorts of idle thoughts now – it’s
time for your trumpeter to rally your troopers
To the west of Amiens, British forces are tearing
and advance to victory!
through German defensive lines and attempting
to cause havoc in rear locations and interdict
German supply columns.
British Briefing Two
You are First Lieutenant Montague de Vere, late
of the 17th Lancers and now of “H” Company, 4th
British Briefing One Battalion, Royal Tank Corps. You transferred
You are Captain Octavius Wooton of “B”
from the 17th Lancers to the Royal Tank Corps in
Squadron, 7th Dragoon Guards, part of the 7th
January 1918, part of the “Big Push” to develop
Cavalry Brigade closing on German defensive
tactical co-operation between the tanks and the
positions to the east of Le Hamel, about 20 miles
cavalry. You remember “Boney” Fuller’s droning
east of Amiens. So far today has been a ripping
lectures on the importance of tanks keeping up
success and the Boche formations seem to either
with the cavalry in the now-fashionable
be in flight or unable, except in one of two
“combined arms operations”. You smile
circumstances, to resist the weight of the Allied
momentarily as you remember how you used to
advance. You remember the briefing from the
be sceptical about the tanks’ abilities, but now
previous day very clearly that “The Mission of
realise that the clanking steel monster you’re
the Cavalry Corps on “Z” Day will be to secure
sitting inside could just be the future of
the line of the outer Amiens defences and hold
warfare.....unlike the cavalry mounted on
it until relieved by infantry of the Canadian
horseback. If only you could get to the action
Corps”. This is the chance you have been
before the fighting was over. Today might just
waiting for....a breakthrough, fine weather,
be your chance to do that.
rolling down-land without extensive wire and
your famous cavalry regiment integrated firmly So far today has been a good success and the
into the heart of the battle. This won’t be Boche formations seem to either be in flight or
another Somme where you waited for weeks in unable, except in one of two circumstances, to
the mud and rain for the breakthrough which resist the weight of the Allied advance to the
never came.... west of Amiens. You cast an eye through the
observation slips of the Whippet to the swirl of
You have been advancing rapidly on the small
horsemen from your old regiment, the 17th
French village of Beaucourt-en-Santerre. While
Lancers, and the 7th Dragoon Guards and
the village is in sight, the enemy are present in
Iniskillings (6th Dragoon Guards) close by “H”
force. Troopers in the Canadian cavalry
Company. You have been advancing rapidly on
regiment to your right have been forced to
the small French village of Beaucourt, although
dismount instead of advancing on the village.
as soon as the village has been reached, the
From your saddle you can see a small network of
Canadian Cavalry on your right flank have been
woods and copses in front of you, the largest
forced to dismount.
wood being the Bois de Cayeaux. The woodland
is crowded with German infantry, although they From your tank you can see a small network of
appear to be in some disarray. woods and copses in front of you lying to the
north of Beaucourt, the largest wood being the
Your regimental commander, Lt-Colonel
Bois de Cayeaux. The woodland is crowded with
Paterson* gallops up and indicates with a
German infantry in some disarray.
dramatic sweep of his hand a hill crest and,
beyond it, a small copse in front of the Bois de A red-faced Captain from the 7th Dragoon Guards
Cayeaux. He orders you to lead a troop of your gallops up to your Whippet and indicates with a
regiment to capture the copse and the Bois de dramatic sweep of his hand a hill line crest and a
Cayeaux and secure a flank route through to the small copse in front of the Bois de Cayeaux. He
rear of Beaucourt village. Clanking behind him says he’s been ordered to take the copse (more
you can see 12 of the new Whippet tanks in a dramatic gestures) and clear the enemy form the

Page 115
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Bois de Cayeaux and orders you to bring three troopers, 5 Big Men (Captain Octavius Wooton
Whippets to assist him and secure a flank route (status III), Warrant Officer Oakham (status II),
through to the rear of Beaucourt village. Corporal Wood (status II), Corporal Beech (status
I), Corporal Lyme (status I)). 6 of the troopers
You are about to synchronise watches when his carry hand grenades. All troopers carry a rifle
trumpeter blows a deafening tune and in swirl of and sword. Captain Wooton can be accompanied
dust and more dramatic cries the Captain and his by a regimental trumpeter (armed as a
trumpeter are gone, galloping towards their trumpeter).
Squadrons reined in towards direction of the
small copse and the Bois de Cayeaux. After Three Whippet light tanks - “H” Company, 4th
cursing loudly at the beau sabreur (were you Battalion, Royal Tank Corps – each with a crew of
that arrogant as a cavalryman?) you start to feel four tankers plus a Big Man (First Lieutenant
nervousness in your stomach as you remember Montague de Vere (Status III), Warrant Officer
the Cavalry Corps’ standing orders for co- Hargreaves (status II) and Corporal Raymond
operating with tanks from last year. You hope Norham (status I)).
that the Captain of the 7th Dragoon Guards
remembers the specific instructions in standing 2nd Platoon, “A” Company, 1st battalion,
orders for the “donkey wallopers” to stay out of Newfoundland Regiment (St. John’s) of 36 men
the way of the tanks – that seems only right (comprising a Lewis gun team of nine men, a
considering that the tanks are now the “Stars of bombing section of 9 men, 9 rifle grenadiers and
the Show”. With another curse, you tap the 9 riflemen) and five Big Men (Warrant Officer Bill
shoulder of your driver and shout above the noise Norwood (status III), Sergeant Mackenzie (status
of the engine to point the tank in the direction II), Corporal Selwyn (status II), Lance Corporal
of the Bois de Cayeaux while you indicate for Ashburton (status I) and Lance Corporal Fairlie
two of the Whippets to follow you. (status I)).

British and Canadian Forces All British ranks have reasonable morale and are
th
First Troop, “A” Squadron, 7 Dragoon Guards, experienced regulars. The British begin the
7th Cavalry Brigade: 28 troopers and one game on Blinds on the western table edge.
Hotchkiss automatic rifle with a team of two

Bois de Bois de
Cayeaux Beaucourt

The Copse

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German Briefing shattered (about 50% shattered would seem


You are Leutnant Kurt Thalmann and today is not about right). A hill line crest runs north-south to
going well. Die Engländer have broken in all the west of the Copse. The crest obscures vision
along the front line and from your position in the and direct fire. The hamlet of Cayeaux is a
Bois de Cayeaux you can see the British tanks couple of ruined houses. German forces cannot
advancing, accompanied by British Cavalry. Your start the game in the hamlet of Cayeaux, but can
orders are to hold the Bois de Cayeaux, thereby deploy in any of the wooded areas on the Map.
preventing the British outflanking the village of British and Canadian forces deploy as shown on
Beaucourt to the south. You consider that the the Map.
best way to do this might be to station some of
your troops in the copse to the west of the Bois Victory Conditions
de Cayeaux. Your forces are battle ragged, with The British Player with Captain Octavius Wooton
brittle morale after seeing the stream of broken wins when the cavalry are primarily responsible
German units flooding back from Hamel during for removing the German player from the Copse
the course of the morning. Your only hope is to (at the Umpire’s discretion). The British Player
stop the lead units of the British forces in their with First Lieutenant Montague de Vere wins if
tracks, and defend the line of woods for as long the Whippets are primarily responsible for
as your ammunition holds out. Gott strafe removing the German player from the Copse
England! (again at the Umpire’s discretion). An overall
British victory requires both the copse to be
German Forces entirely cleared of German forces and the Bois
First Platoon, 376th Infantry Regiment of 109th de Cayeaux to be substantially clear of unbroken
Division - under-strength platoon, 28 riflemen in German forces. Umpire’s decision to be final as
four sections, 5 Big Men (Leutnant Kurt Thalmann regards the extent of “substantial” in this
(Status III), VizeFeldwebel Schneider (Status II), context. Any other overall result is a German
Sergeant Fleischessen (Status II), Gefreiter victory.
Rabinowicz (Status I), Gefreiter Grüber (Status
I)). 1d6 of the riflemen have hand grenades. Cards
Second Platoon - half strength platoon, 9
British German
riflemen and 7 bombers in two sections, 3 Big Big Men Big Men
Men (Unteroffizier Kleist (Status II), Gefreiter British Blinds German Blinds
König (Status I), Gefreiter Bek (Status I)). One Command Initiative I Command Initiative I
sniper. Two MG08/15s and one tripod mounted x2 x2
MG 08, each with a three man team including a Command Initiative II Command Initiative II
Status I Gefreiter (each of the MGs has 4 bursts x2 x1
worth of armour piercing ammunition) One 13.2 Command Initiative III Command Initiative III
mm AT rifle with a crew of two men (no Big x1 x1
Man). Whippet Bonus German Sniper
1D4 German bombers can hastily construct Whippet Breakdown German Battlefield
Geballte Ladung (being the “concentration Fatigue***
charges” comprising a bundle of stick grenades) Tally Ho! x1 German AT Rifle
to use against the Whippets. All German ranks British Friction Common
have reasonable morale and are experienced Rally Time for a Snifter
regulars. However, each German section has a *** German Battlefield Fatigue requires that
50% chance of 1D4 points of “shock” at the start
thenextGermanunitactivatedbyaGermanBig
of the game, reflecting the historical disarray of
these units at the commencement of the ManfollowingtheturnofthisCardwillsufferan
Cavalry’s advance. additional one point of “shock” at the start of
that unit’s move, representing the increasing
The Germans may deploy anywhere in the woods exhaustion and demoralisation of German forces
to the east of the road but do not have any
duringtheafternoonof8August1918
defensive positions as they have not had
sufficient time to construct any.
Umpires Notes
The main difficulty for the British forces will be
Terrain and Weather the co-ordination of the cavalry and the
It’s about 2pm in the afternoon, the weather is
Whippets. Unlike in the scenario at Villers
good and the terrain is gently undulating
Faucon, the Whippets move at a far slower speed
downland. Before the Bois de Cayeaux is a copse
than the cavalry, creating the risk that the
of a reasonable size. The trees in the Bois de
German defender can defeat the British attack in
Cayeaux and the copse are not yet entirely shell-
two stages by eliminating the cavalry and then

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113

slow down the tanks. This was a historical charging towards until the last 60 yards of the
problem, and is a challenging one for the British charge, by which time it was too late to inflict
players to solve. material casualties. Paterson was also dismissive
of the efforts of the Whippets which had failed
The British cavalry should be given some to keep up with the cavalry. The entry of the
advantages, mainly relating to their speed of cavalry into the wood had the same effect as the
deployment and the ability of their officers to “disturbance of an ant heap”. Had the Whippets
urge the cavalry troopers to heroic action. By kept pace with the 7th Dragoon Guards, they may
contrast, the addition of the British Friction card have provided effective covering fire and
will serve to represent the difficulties in possibly put some of the German machine guns
communications between the British forces. out of action in the woodlands. The Marquis of
Anglesey notes that the Whippets’ failure to
The German player faces a tough decision provide that support resulted in a “certain
regarding the location of his forces. Historically, amount of recrimination” after the action
the Copse appears to have been held by at least although Lt-Colonel JFC Fuller, never a man to
one machine gun. The option of having a be backward with his views, suggested abrasively
machine gun firing in a sustained fire role from that the Whippets advancing alone could have
the Bois de Beaucourt is also an attractive one cleared the woods effectively with the cavalry
for the German player. being relegated to a subordinate role.

[Note] The Umpire may well also be minded to With the benefit of hindsight, recent historians
recreate some of the friction between British have suggested that better results could have
been achieved by advancing the Whippets first,
cavalry officers (represented in this scenario by
with the cavalry advance following later.
Captain Wooton) and RTC officers (represented Whether the beau sabreurs of the 7th Dragoon
by Lieutenant de Vere).  This friction appears to Guards would have waited for the Whippets to
havepersisteddespitethesecondmentofcavalry be fully engaged on their own terms is a question
officers to the RTC before the battle of Amiens. you will need to address on the tabletop.
While this friction is partly present in the
conflicting victory conditions for the British The German defenders of the Bois de Cayeaux,
however, were more complimentary of the
Players, it may also be something which the British cavalry’s attack than “Boney” Fuller. Dr.
Umpire may like to have the British Players role David Kenyon cites an example of one German
play if appropriate. There are various devices officer, explaining why he had surrendered
whichcanbeusedinthisregard,includinggiving saying “Look, Look” and after pointing around
the British Players their briefings separately and the country “and wherever you look you see
spreading a little disinformation.  My experience British cavalry”.§
with roleplaying in tabletop wargames is that a
§ The majority of the quotations used in this
little goes a long way, and I suggest that the article can be found in either the Marquis
Umpire uses his discretion in this aspect of the of Anglesey’s “History of the British
game. Cavalry: Volume VIII – The Western Front
1915-1918” or Dr. David Kenyon’s “British
Historical Outcome Cavalry on the Western Front”, both of
The commander of the leading squadron of the which are excellent and invaluable
7th Dragoon Guards grasped that the small copse resources for the Great War gamer
south of the Bois de Cayeaux was the key to the interested in fielding British Cavalry on the
German defensive line and charged, somewhat tabletop. Dr. Kenyon’s Ph.D. thesis can be
impetuously, off the Cayeaux ridge line, across found online from Cranfield University at:
the down-land and into the copse, capturing a
number of German machine guns, some prisoners https://dspace.lib.cranfield.ac.uk/bitstream/18
and the copse itself. A second squadron of the 26/3032/1/D%20Kenyon%20Thesis%20corrected.p
7th Dragoon Guards replicated the charge by df
closing on the Bois de Cayeaux itself, contacting
the enemy in the woods, before being forced to I’d also like to say a very public “thank you” to
withdraw owing to a heavy machine gun cross- both Robert Dunlop and David Kenyon who
fire from the Bois de Beaucort. generously provided some really excellent
comments on an earlier draft of the two articles
In his later written review of the action, Lt- I have written for this Special – thanks again,
Colonel Paterson observed that the German Robert and David
machine gunners in the Bois de Cayeaux had
been unable to bring fire effectively on cavalry

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“At the present time I think our action should take the form of 1. Winter ‘sports’ or raids
continued into the Spring. 2. Wearing out fight similar to 1 but on a larger scale at many points
along the whole front”. Douglas Haig’s Diary 14th January 1916

Several British contingents claim to have invented trench raids in the early days of the Great War, and
frankly all such claims must be considered somewhat spurious as troops had been raiding enemy outposts
since time immemorial, and the introduction of field fortifications merely added an extra dimension to
that. Nevertheless it was clear that very soon after the introduction of trenches in late 1914 the practice
of paying an unexpected visit upon ones neighbours became the normal modus operandi.

It was believed that control of No-Man’s-Land through vigorous patrolling established a moral superiority
over the enemy, that a constant raiding of his positions would not only shake his resolve, but also provide
valuable intelligence through the seizing of prisoners or documents. Later it was recognised that such
raids could be instrumental in knocking out key enemy positions, or even be used as a precursor to a
larger attack, a small force snatching a length of enemy trench prior to being reinforced and the line then
held. For the British the trench raid also provided a real opportunity to expose their largely untrained
armies to the rigours of combat without risking a major offensive with men as yet unfit for purpose. As
such the trench raid became a major feature of the Great War and what is more gaming such an action
can provide a diverting and amusing game with a limited number of figures and terrain; ideal for some
winter sport over the festive period.

What follows is a fun game designed to bolt on to the main Through the Mud and the Blood rules, but
with some added tension and fun.

What will I Need?


This is a quick and fun game designed to be played in about an hour to an hour and a half. It would be an
ideal starting point for someone starting out collecting their figures and terrain for the Great War.

¾ A copy of Mud & Blood is essential as we use all of the main rules from there.
¾ A Mud & Blood Game Deck
¾ About forty figures for both sides
¾ A 4’ by 4’ square of terrain with No-Man’s-Land on one half and a trench network on the other.
¾ A set of “Topping Ruses” cards (see below)
¾ A set of German objective markers (see below)
¾ Some dice

All of the main rules apply with the exception that we start the game with all of the British figures on the
table, no Blinds are used. The following add-ons are then used. These rules are written for a British
force, to provide details for all nationalities would take up a daft amount of space in this Special, however
a single brain cell should suffice to allow conversion to other nationalities.

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The Game Plan


The British player begins the game by planning his raid. He needs to first check what his mission is by
checking the planned missions on the C.O.’s blackboard. Roll a dice to see which mission he gives you.

Now check below to see what that mission entails.

Prisoner Snatch
The British mission is to cross the line and seize a German prisoner, ideally
an officer or NCO, and any documents that can be had. You should specifically
target the enemy Command Dug-Out.
Bunker Demo.
That MG post is a bally nuisance; it is your job to take it out. The player
must destroy the MG position with an explosive charge.

Recce Mission
You have just been posted to this area and the Major you relieved was a fool
who could tell you nothing of the Boche set up. You must now conduct a recce
identifying at least five enemy position markers
before withdrawing. You get no intelligence roll.
The Big Bang

For a jolly jape you must nip across the lines and blow up the Boche
ammunition magazine. That should shake them up!

Get Carter!
Captain Carter has been captured while patrolling No-Mans-Land, you must get
him back alive, and fast. You suspect that the Boche will have him in their
command dug-out.

Peaceful
Penetration
You are being sent forward to get into the enemy’s front line trench and hold
on to it. Once you have seized 12” of front line trench you must send up a
flare and reinforcements will be sent across to secure your gains.


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Team Selection
The British player now rolls a D6 on the following table to see what unit he is building his raiding force
around.
Dice Force
1 One five man Lewis Gun team.
2 Four bombers
3 Four trench cleaners, one with a trench broom.
4 Two Engineers, each with a roll of French wire.
5 A five man covering party with a Vickers HMG that will deploy on your
base line to provide fire support.
6 Artillery support. On your flare signal the artillery will fire four turns of
fire onto a 12” square area of the board. No casualties will be caused by
this fire, but nothing may move in this area during that time. The fire
arrives immediately and continues until the fourth Snifter card.

In addition to this nucleus the British player may select 24 men to undertake the raid. These may be any
mix of bombers, riflemen, or rifle bombers he wishes and one Lewis gun. The British have three Big Men
available to command this force, one Status III, one Status II and one Status I. The player may add up to
two further Big Men but will lose one of his 24 men for each Status level he chooses for these. So, for
example, a player choosing two additional Status IV Big Men will lose eight men, taking only 16 men with
him. Without doubt an unwise selection! All the raiders are Veterans with Good morale.

A Safe Pair of Hands


While the British player makes his preparation, the defender must also get his force ready, albeit in a
different fashion. The German player must place eight Position Markers face down on the table within his
network of trenches. These must be located in the general areas indicated below, and none may be
within 6” of another marker or within 6” of the table edge. These represent the following:

¾ Three sentry posts. These must be in the front line trench. These are the men who you are
reliant upon to raise the alarm if the British attack.
¾ Two troop dug-outs. These are where your men are sheltering. They must be in or within 6” of
the front line trench. Each one contains a Big Man (Status I) and 1D6+4 riflemen. Don’t dice for
these yet! These troops are Regulars with Reasonable morale.
¾ One Command dug-out. This is where your force commanders, two Big Men (a Leutnant Status III
and Feldwebel II) are based. It must be in the communication trench.
¾ One munitions store.
¾ One prepared MG position with five men in a bunker below ground. This may be anywhere on the
table within the German deployment area (see below).
¾ Two blank cards. These represent nothing but are a ruse to confuse the Engländer

In addition to the above Position Markers the German player must select two locations on his rear base
line from which his reinforcements will arrive should the alarm reach that level. Off table there is a force
of Eingreiftruppen made up of 3D6+16 men of whom 1D6+6 are bombers, 1D6+2 are trench cleaners and
the rest riflemen. These are commanded by two Status II Big Men. Once again do not dice to see the
exact numbers yet, it’s more fun to do that during the game itself. These are Regulars with Good morale.
The Germans may also select three sections of wire upon which to hang tin cans or the likes in order to
serve as an early warning system.

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Teeing Up
Before the game begins check that you have everything you need. Firstly the table should look a bit like
this.

By now the British should have their forces assembled and the German Position Markers should be on the
table in their defensive zone. To make up the Game Deck you’ll need one card per Big Man, the Snifter
card, a few Command Initiative cards, Levels I, II and III for the British and Levels I and II for the Germans,
a Machine Gun support unit card and three Sentry cards for the Germans. Depending on the British
mission you may need a BANG card and/or a British Machine Gun support Unit card. You don’t need any
Blinds cards as we will see.

In addition the British will need to select three “Topping Ruses” cards from a small deck made up as
below. These may be played at any point during the game, being surrendered as soon as they have been
played.

Topping Number
Ruse Effect of cards
British troops in the adjacent sector stage a diversion with lots of noise and
Chinese
smoke. This may be played at the start of any turn and means that the first two 2
Attack
German sentry cards are ignored for that turn only.
Corporal Piles’ amazing rat impersonations have tricked a sentry into believing
Verdammt
that all he has seen is a fat rat on the prowl for dinner. One successful German 2
Ratten!
spotting attempt is cancelled.
Wir sind Thank Heavens Lieutenant Carruthers mastered the beastly Hun tongue at Eton!
2
Freunde! His timely intervention stops one German Group from firing
A stray flare messes up the night vision of one German Big Man, for a moment he
Blinded by
is unable to issue effective orders. Played at any point in a turn, the next 2
the light
German Big Man card dealt in that turn is ignored.
Failed ruse This card is useless. It does not bode well for your raid. 2

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The Full SP
Immediately before the game begins the British player rolls a D6. The number of pips shown is the level
of knowledge that he has regarding the German position. This is represented by the turning over of the
German player’s Position Markers. For the first pip on the dice the British player selects which marker he
would like to see revealed, this is then turned over by the German player. If this is a sentry then the
appropriate figure is placed on the table and the marker removed, all other markers are left face up on
the table. For the next pip the German player decides which marker he will turn over, repeating the
above. The players then take turns, the British first, followed by the German, to reveal the markers up to
the number shown on the dice. For example if the dice roll was 3 then the choices would be British,
German and then British again.

In addition to the above knowledge the British have cleared three gaps in the wire that they may use to
advance on the German positions. This allows them to move without hindrance at those points unless any
of these sections has been alarmed by the Germans, in which case see the section below..

Kicking Off
The British start the game with all of their men deployed on the table on their entry edge. It is dark but
we are not using Blinds. The initial stages of the game will see the British attempting to cross No-Man’s-
Land with the German sentries attempting to spot them. They attempt this whenever a Sentry card is
dealt, the German player choosing which order the sentries spot in each turn. As this is night-time it is
assumed that the German player can only spot a British unit that has moved already in the current turn
and that a successful spot represents a fleeting glance of “something” in No-Man’s-Land rather than
actually identifying the British units straight away.

In order to raise the alarm the Germans need to accumulate “Whistle Blowing” points. These may be
gained by several means, as follows:

¾ A successful spot by a sentry will gain the German player two Whistle Blowing points
¾ A successful spot by a Big Man will gain the German player three Whistle Blowing points
¾ A senior Big Man using all of his Command Initiative once the alarm has been raised (14 points or
more) will gain the German player four Whistle Blowing points
¾ Each time a British or German Group fires will add four Whistle Blowing points
¾ A close combat will add four whistle blowing points

As the number of Whistle Blowing points accumulates the German forces will begin to activate. This
occurs as follows:

Total Event
10 The Big Men in the Command dug-out have their cards added to the Game Deck. The
Snifter card is also added.
14 General Alarm. The British have been seen and may be fired on. One Junior NCO card
is added to the deck
15 One junior NCO card is added to the deck
17 The MG support weapon card is added to the deck
24 The Eingreiftruppen Big Men are added to the deck. They enter the table on the rear
edge when it is dealt. The Sentry cards are removed from the Game Deck with any
remaining sentries being moved to join the nearest friendly unit immediately.

Special Rules
OVERPOWERING SENTRIES
If the British raiders make contact with a sentry, spotted or unspotted, before the Whistle Blowing total
reaches 14 then both side will roll a D6 to see if the sentry raises the alarm. If the Germans roll higher
than the British then the sentry raises the alarm and adds three Whistle Blowing points to the total. If the
British roll higher then the sentry was overpowered before he could raise the alarm. If a draw occurs roll
again immediately. If a draw occurs three times then the sentry raises the alarm and is removed from
play.

If the British make contact with a sentry after the General Alarm has been raised then the sentry will
simply run off as he sees them coming and join the nearest friendly unit. Simply move the figure to that
unit immediately.

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When a sentry is removed from the game the three sentry cards still remain in the Deck, however the
remaining sentries will only spot a maximum of once each in a turn. If the missing sentry’s card is dealt
then one Whistle Blowing point is added to the total.

FALSE ALARMS
Whilst the German player is keen to raise the number of Whistle Blowing points the British will be keen to
keep the total low. Prior to the General Alarm being raised (14 Whistle Blowing points) a British Big Man
who is still in No-Man’s-Land may use all of his Command Initiative to reduce the Whistle Blowing points
total by one. This represents him keeping his men quiet and stationary, thereby lulling the Germans into
a false sense of security.

Winning the Game


The Germans win the game if the British fail to achieve their objective. For the British the following
conditions apply.

1. Prisoner Snatch. The British must seize the German command bunker for one Big Man to spend
one entire turn in there. They must also take one prisoner, of any rank (bonus buns for an enemy
Big Man). Any prisoners taken in this (or any other scenario) must be taken back under guard
immediately.
2. Bunker Demolition. Blow up the MG post. Setting a charge is done by a Big Man (or Engineer if
present), and takes on turn stationary. Add a BANG card to the deck at the start of the next turn,
on the second turn of the BANG card the MG post explodes, causing one hit on any men within 6”.
Roll as if in the open for damage.
3. Recce Mission. Identify at least five enemy posts before withdrawing.
4. The Big Bang. Blow up a Boche ammunition dump. Find the ammunition then follow the steps
outlined above for bunker demolition except that the magazine now explodes on the fourth turn
of the BANG card and causes two hits on anyone within 18”.
5. Get Carter! Captain Carter is being held in chains and a French maid’s outfit in the German
command dug-out; Lord knows what beastly plans the Boche had for him! He will be freed by any
Big Man spending one whole turn in the bunker.
6. Peaceful Penetration. Once you have secured an 18” frontage of front line trench then the senior
Big Man may use one Initiative to send up a flare. This will add four Whistle Blowing points to the
total, but it will also start the countdown to winning the game. On each subsequent Snifter card a
D6 will be rolled and a tally kept of the total. Once the total reaches 30 reinforcements have
arrived and the game is won.

Top Tips
We have had great fun with Winter Sports on Lard Island; every game we have played has resulted in a
different situation and has been a close run thing. Even if the British get into the trench largely unseen it
is only a matter of time before the alarm is sounded. For the British they need to press on regardless of
early losses, they must achieve their objective speedily in order to make their escape. Sometimes
achieving the initial objective is simple, but withdrawing to safety is another matter altogether. The
Germans should attempt to delay the British with their front line troops and the co-ordinate their counter
attack to pick off isolated British units, making the most of their cohesion against an enemy likely to have
suffered some losses.

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Campaigning with the Tank Corps 1917 style


“In the Third Battle of Ypres, the reputation of theTank Corps was almost destroyed”
Major William Watson, “D” Battalion, Tank Corps

One of the things which attracted me to


wargaming the Great War was the chance to use
The Devils’ Chariots
the earliest tanks on the table top. ‘Landships’,
the “Devil’s Chariots”, the “New Excalibur”: the “There were no tank tactics when I joined; the
first descriptions of the tanks heralded the only tactic was to get your tank and drive it
promise of a dramatic battlefield revolution. My towards the enemy. The infantry with any luck
first thought was to try and recreate the piercing would follow you”.
of the Siegfried Stellungen at Cambrai, the Tank Major Mark Dillon, “B” Battalion, Tank Corps
Corps’ triumph at the battle of Amiens in 1918,
and the mercurial exploits of Whippet light tanks Tactics:
taking on whole battalions of infantry. Quite a By 1917 the argument advanced by the early
few of these actions we’ve played out at Lard proponents of the tank regarding using the entire
Island in the past couple of years using “Through tank force in a single grand assault, achieving
the Mud and the Blood”, and hugely enjoyable overwhelming force and strategic surprise, had
they have been. been lost. Tanks were being used in 1916 and
However, the more I found out about the early early 1917 on a limited tactical scale. The initial
tanks, the more I started to become intrigued by idea, set out in the grandly titled “Preliminary
the far darker, but no less dramatic, history of Notes on the Tactical Employment of Tank
the Tank Corps during 1917 before the (Provisional)” was that: “Each tank attack will
triumphant days of the battle of Cambrai. The be a definite operation against a limited
grim battles of 1917 were far from the wild objective allotted to a selected number of tanks
exploits of Whippets and “Plan 1919”. These and a selected body of infantry, all under one
were the days at Bullecourt in April 1917 when commander. In certain cases a pair of tanks
“the tanks were silhouetted against the snow, supported by a platoon might suffice”. Tanks
and the enemy gunners did not miss”. These could therefore be handled in pairs or in sections
were the times when the Tank Corps “left behind of four, more akin to a diamond formation than a
two or three hundred derelict tanks sinking by set of two pairs, with artillery barrages
degrees into the mud” at the third battle of maintained between each section. As General
Ypres. And these were the dark days of fighting Rawlinson commented in advance of the use of
in the villages surrounding Cambrai when tanks tanks on the Somme in September 1916, “the
without close infantry support were “shot to difficulty of course is to get them going fast
pieces” in “many fruitless assaults”. enough in front of the infantry; if the infantry
overtake them, they will not be much use”. The
So, as a counterpoint to recreating the triumphs tactics tried at the Somme were for tank
of the Tank Corps, this article looks at the sections to grope their way down “lanes” 100
difficult, untested, and frequently downright yards wide, with a creeping barrage erupting
terrifying roads down which the early tank crews slowly before them on either side. It bore a
passed in 1917, and offers some scenarios in bitter harvest if the tanks broke down, leaving
which their journey can be recreated in the infantry to be decimated by unsuppressed
miniature. machine gun fire.

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By early 1917, the experiences on the Somme led function also evolved within the Tank Corps,
to the evolution of tank organisation and tactics. together with extensive workshops and specialist
Tank companies were organised by mid-1917 to salvage and supply detachments.
comprise three sections of four tanks each, plus
two additional (indispensible) supply tanks,
frequently being older Mark Is. Emphasis was
placed on tank companies being used in action as
a unit, moving in transit as a formation and then
being deployed in the field together. Within
sections, composition was fluid with tanks
circulating between, or out of, sections as they
suffered mechanical breakdowns, got “bogged”
in bad terrain or were destroyed.

Nevertheless, the tactical tendency to deploy


pairs of tanks to take on specific enemy
strongpoints remained evident throughout 1917,
with the ideal pair consisting of a Male and
Female tank. However, Male tanks, sporting two
quick firing 6pdr guns which could take on
bunkers and fortified buildings with high
explosive, were in shorter supply than Females
owing to the competing claims of both navy and
army for the quick firing 6pdr guns. Compared
to the Males, the Females were at a
disadvantage, the Female’s machine guns merely
bottling up the occupants of fortified
Tanks:
strongpoints and bunkers. The Male tanks also Despite obvious advances, the deployment of
had the advantage of being able to fire “case tanks on the battlefield remained extremely
shot”, a thinly cased shell consisting of metal challenging, particularly in adverse weather
ball and shrapnel, with devastating effects conditions.
similar to a shotgun, on any lightly reinforced
machine gun position where it was not possible Some of the early models of tank quickly became
to destroy the position by the usual tactic of obsolete. By the start of 1917, both Mark I and
simply running over it. Mark II designs were being phased out, with the
Mark II being found to be particularly vulnerable
By Cambrai in late 1917, a typical section owing to being plated in unhardened steel which
consisted of three tanks, one male and two was not bullet-proof. While the newer Mark IV,
Female, offering the greater tactical flexibility introduced from April 1917, offered better
of more sections in each company at the price, armour plating and certain design improvements,
perhaps, of each section being weaker in its own substantial problems remained. The Mark IV still
right. required 4 of the 8 crewmen to drive it and “[a]
severe handicap was that the reverse gear was of
a higher ratio than the lowest gear, thereby
Training and Preparation: making it very difficult when one wanted to back
Training of tank crews was specialised and out of a bad place”.
thorough. Tank crew men were trained to
undertake multiple roles in each tank, an Until the introduction of a ditching beam (a large
invaluable attribute in case of crew casualties. railway sleeper reinforced with iron) in mid 1917
Tank crews were also highly trained in order to to free tanks which had become “ditched” or
be prepared to take the initiative in a combat “bogged” in thick mud, devices such as “spuds”
situation. This helped to mitigate the effect of a or “torpedoes” on tank tracks continued to be
tank commander being killed or incapacitated, woefully inadequate in extracting tanks from bad
allowing a tank without a surviving officer to ground.
continue to operate in situations where an
infantry unit might well have dug in and ceased Even where weaponry was concerned, the new
fighting forward. Mark IVs were less than perfect. The water-
cooled Vickers machine gun of the Mark Is had
Reconnaissance of terrain over which the tanks been changed to the air-cooled Lewis Gun in the
would fight was carefully undertaken, with each Mark IVs which, although highly effective as an
responsible for guiding the tanks to their starting infantry weapon, did not function well in tanks.
positions. A dedicated military intelligence Post-mortems after battles such as Fontaine on

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122

If this is all the The Hun:


damned toilet To the inherent challenges of the new machines
and difficult terrain was added a determined
paper we’re enemy. German field gunners who had already
allowed then seen the Sturmwagen in action would be
deployed in forward positions and trained to get
they shall have their guns into action fast. According to a
my resignation German account published in 1937, one battery
was able to hit a moving target at 500 metres
in the morning! with the first round and a target at 1000 metres
in three. Machine gunners were frequently
23 November armed with armour piercing .SmK ammunition,
1917 were although this was less effective at stopping the
quick to Mark IVs than it had been against the Mark II
identify the tanks. Both field guns and machine guns could
shortcomings be deployed in reinforced pits under houses or
of the Lewis buried in the ground, sometimes on the reverse
Guns in slope of a hill line, ready to be manhandled into
combat. position should an attack come over the ridge. If
tanks were to enter villages, they could be
If all failed, attacked by machine guns sheltering in upper
the crew could still use their Webley .455 floors where the tanks’ machine guns could not
revolvers through the numerous pistol loopholes, easily elevate to. When sufficient time was
one gunner having “potted away” for six hours in available to prepare them and train for their
such a fashion after his tank had bogged and use, small teams of soldiers with grenades
guns jammed. Others saw the pistol loopholes as stuffed into empty sandbags and geballte
a way of despatching an enemy who had come to Ladung, or “concentration charges” made of a
close to the tank, or simply where the enemy bundle of stick grenades, could also be deployed
was suspected of feigning death. Captain Daniel should the tanks appear without infantry
Hickey calmly noted that “I took a look through support, aiming to wreck the tanks’ tracks and
the front revolver loophole in the left sponson. immobilise them.
The man was elderly, short and thickly set. He
was lying in front of the tank and almost on his Colonel Ernest Swinton’s “Tank Tips” exposed
face...I closed the flap and the report of Hardy’s these risks simply and effectively:
revolver ended the incident”.
“Smell out the enemy’s machine guns and other
small arms and kill them first with your 6 pdrs.
You will not see them for they are cunningly
Signalling: hidden. You must ferret them out where they
Signalling was primitive, with a combination of are, judging by the following signs: Sound.
shutter lamps, disc signals, pigeons (“only to be Dust. Smoke. A shadow on the parapet. A hole
used in an emergency”), and flags. In extremis, in the wall, haystack, rubbish heap, wood stack
one tank commander simply left the tank’s or pile of bricks.”
sponson doors open to hear the shouted
instructions of the supporting infantry, although
the prize for sheer ingenuity (if not good sense)
was the tactic of alerting tank crews to danger Optional Rules
by shooting at the side of a tank with a Lewis
gun. Communications remained critical to The rules in Through the Mud and the Blood
success of many attacks, however. Section recreate the strengths and weaknesses of the
commanders relied on infantry to direct them to early tanks very well. Re-reading Chapter 15 on
enemy strongpoints and fortifications which armoured vehicles is a good idea before playing
would be unseen owing to the very limited the scenarios featured in this Christmas Special.
visibility from the tanks. Many tank commanders But like all wargamers, I enjoy adapting a
were killed and wounded, often by snipers, successful set of rules to particular historical
leading their tanks forward on foot, pressing circumstances. What follows are some
gingerly into uneven ground with their ash-plant suggestions as to certain additions which you
walking sticks as they went. may like to try if you would like to add more
“1917 colour” to your games of “Through the
Mud and the Blood”.

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123

Section Commanders and Tank Commanders cover while attempting to fix the ditching
In Captain Daniel Hickey’s words, “A section beam).
commander’s job was to be where he could be of
most use to the infantry while keeping control of Abysmal Terrain
his troops”. Each section of tanks would be Some of the terrain over which tanks fought in
commanded by a section leader who would ride 1917 was almost impassable - “An abyss of mud
in one of the tanks, but could who could also and water” according to one tank commander.
lead tanks forward on foot or transfer between By the time of the third battle of Ypres,
tanks in the event of officer casualties. The remaining intact cobbled roads (pavé) were rare
section leader would typically be a Captain in the Salient and were continually shelled by
(Status III or IV Big Man), while each tank German artillery. Tanks struggled to achieve
commander would typically be a Second much off them, sometimes simply sinking into
Lieutenant or First Lieutenant (Status II or III Big the morass, making them tempting targets for
Man). forward-positioned field guns. “We travelled
literally one foot to each revolution of the
“Band of Brigands” tracks”, recalled Second Lieutenant Wilfred
Tank Corps training emphasised that each tank Bion. To reflect this, on such very poor terrain
crewman should be able to perform multiple tanks will “bog” when they roll any double on a
tasks. On a tank driver being killed (see Table movement roll (rule 15.2 – in other words, treat
“Net two hits” on page 35, allow a replacement any off road movement as if crossing a trench).
driver to take over on a roll of 4,5 or 6, although A tank commander preceding the tank will help
no movement is allowed by the tank for the in such terrain – treat the tank as “bogging” on a
remainder of the current turn while replacement double 4, 5 or 6.
takes place).
“Potting away”
Up From The Ranks Tank crews could, and did, deploy revolvers
Tank crews were highly trained to act under through pistol loopholes, particularly against an
their own initiative in battle, and could carry on enemy close assaulting a tank. Treat pistols as
even despite the death of a tank commander. In only having a close range having a range of 4”,
the event of a tank commander being killed or and with 2 tank crewmen being able to fire at ½
badly wounded (see Rule 9.5), he is replaced by dice per figure for each action dice of fire. Tank
a Status I Big Man NCO, whose card goes into the crews firing pistols must choose which side of the
deck for the following turn. Up From The Ranks tank the pistol fire is from, no other weapons
can only happen once in each tank in a game. being able to fire from that side during that
For each tank, this rule replaces the general rule turn.
for replacing Big Men in Rule 9.5.2.
Lewis Guns
Company Reconnaissance Officers The tank crews found the unarmoured Lewis
Tank company scale attacks would frequently Guns fitted on the Mark IVs to be vulnerable to
involve one officer being deployed without a armour piercing bullets and shell splinters. To
tank in the role of company reconnaissance reflect this, Lewis Guns mounted in mark IV
officer. This was a dangerous, exposed role on tanks (and earlier marks) will suffer a stoppage
the battlefield. A reconnaissance officer when the number of 1’s rolled is equal to or
preceding one tank (or file of tanks), will help greater than the number of 6’s rolled.
further in Abysmal Terrain – treat the tank as the
tank as bogged on a roll of a double 6 only. The Luck of the Devil
However, such an officer can be separately Finally when we consider the men who manned
targeted by enemy fire (see Rule 4.4 Isolated Big these incredible new contraptions, it is
Men). impossible not to be inspired by the bravery and
determination of the early tank crews, it would
Bogged and Ditched Tanks be a churlish umpire that does not allow the
“Bogged down” tanks can unfree themselves on Tank Corps player a “Luck of the Devil” card (as
rolling a D6, the roll of a “6” allowing them to in Sharpe Practice). If a tank crew Big Man is
move again, with a roll of “1” signifying that hit, the “Luck of the Devil” card may be played
they are bogged in for the rest of the game. before the rolls to see the effect of the hit,
There are numerous accounts of snipers targeting representing the bullet being stopped caught by
crew members attempting to fix the “ditching a well positioned hip flask, helmet or grease can
beans”, “torpedoes” or chains during this time. carried in the tank.
To representing this, two crewmen should be
positioned outside the tank from the turn that
the tank has “bogged” until the turn the tank
becomes moveable again (count as being in light

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The scenar
rios
ond part of this
In the seco t article dealing
d with
h the Tank Corps
C in “Thhrough the M
Mud and the Blood”, we e
offer two scenarios, on
ne historical and one ficctional but drawing
d on a number of historical actions. Thee
n each scena
intention in ario is to pro
ovide the players with a sense of soome of the cchallenges faced
f by the
e
Tank Corps as they rolle
ed into actio
on during the
e grim, hard days of 19177.

“Pinprick
ks of Succes
S ss”
T
Taking t Cockcroft: 19 Aug
the gust 1917
7
The British successes att Langemarck and St Juliien on 16 Au ugust 1917 duuring the Third Battle off Ypres were
e
tempered by b realising that
t further progress beyyond St Julie
en was goingg to be challe
enged by the e supportive
e
complex of pillboxes on n the ridge to the northh of the villa
age. These were stronggly constructted concrete e
ns dominatin
fortification ng the remaiins of a few crucial roadds in the norrth of the Yp
pres Salient.. One of the
e
most intimidating of theese pillboxess was a two storey pillbo
ox known as “The Cockro oft”.

Estimates of
o casualties in taking TheT Cockroft and other pillboxes
p in the area ranged from 600
6 to 1,000 0
men. How wever, Majorr Baker-Carrr, command ding “G” Battalion of the Tank Co orps, proposeed that the e
elimination of the fortiffications cou
uld be achievved by a com
mposite forcee of a dozen
n tanks. Afteer a difficultt
journey to starting
s posiitions at 1amm. on Sundayy 19 August, 1917, the taanks proceedded to cross the floodedd
Steenbeek stream
s on a causeway off fascines annd approache ed the lines of
o pill boxes.

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British Briefing
You are Second Lieutenant Coutts, a tank commander in the 19th Company of “G” Battalion, 1st Tank
Brigade of the Tank Corps. You have been given the task of leading two Mark IV tanks through the shell-
shattered terrain of the Salient to eliminate the German pillbox known as The Cockroft.

The Cockroft is a double story pillbox built as a key defensive position in the German fortified Stellungen
surrounding Ypres. The Cockroft is approached by a cobbled road, which before the War had been
pleasantly lined with trees. The trees have now almost all gone, destroyed by the intense shelling in the
Salient over the past three years. The approach road to The Cockroft has been shelled for over a month,
but the central pavé, the cobbled part, has survived intact except where a direct hit has punched a hole
in the cobblestones. Several trees have fallen across the road. The road is, however, covered with slime,
and careful driving will be needed to avoid skidding off. Off the road, the terrain is abysmal, with tanks
quickly sinking into a morass of black mud.

There is no preparatory bombardment, but the Royal Artillery have been using smoke shells to create an
effective smoke screen in front of The Cockroft. You are supported by a second tank, commanded by
Second Lieutenant Willard, and two platoons of the 7th Warwicks. Your orders are to advance on The
Cockroft, subdue the garrison and signal the infantry to advance (by waving a shovel out of the roof of
your tank). You begin the game deployed on the southern table edge.

Second Lieutenant Willard’s tank has a leaking exhaust and has to be driven with its doors open to avoid
gassing the crew.

The weather is good. The night has been dry and clear, and the morning promises to be overcast with
cloud cover. There is no rain, although any terrain off the road is badly flooded. It is now 5am, and the
signal has been given for your force to advance. The British forces enter the table from the bottom right
corner of the table moving north on the road from St Julien.

British Forces

19th Company, “G” Battalion, Royal Tank Corps

Two Mark IV tanks:

¾ one Male (“Gloucester”,G19), commanded by Second-Lieutenant Willard (status II), 7 other


crew;

¾ one Female (“Gordon II”,G8), commanded by Second-Lieutenant Coutts (status III), 7 other crew.

Both tanks have sufficient supplies of fuel and ammunition. The morale of both tank crews is good,
their experience regular. “Gloucester” has a faulty exhaust and must be driven with the sponson
doors open. Any German attack on “Gloucester” with grenades and concentration charges will take
effect with a factor of 3, not 2.

“A” Company 7th Battalion of the Warwickshire Regiment

Company HQ - Captain Charles Sutton-Coalfield (Status III), two runners

Two Platoons, “A” Company (both identical in composition)

Commander - Lieutenant (Status III), Sergeant (Status II), four Corporals (Status I).
Four sections: (i) eight men comprising two bayonet men, six bombers; (ii) riflemen, two of whom
are trained as scouts; (iii) eight men; two with a Lewis gun plus six ammunition carriers/riflemen (iv)
eight men; four with rifle grenade launchers, four with ammunition to act as loaders.
A smoke barrage, covering an area 122 square, to be placed at the start of the game and to continue
for 10 “Snifter” cards

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German Briefing

You are Leutnant Erich Genscher, the junior officer commanding the important two storey pillbox north of
St Julien in the Ypres Salient known (to the British at least) as “The Cockroft”.

The Cockroft forms a key part in the extensive series of pillboxes and concreted farms which ring the
British defences outside Ypres. You have been instructed by your battalion commander that die Engländer
are expected to continue their attacks which only a couple of days ago had resulted in them occupying the
villages of Langemarck and St Julien. The enemy’s approach seems to be to make only limited advances
against specific objectives, supported by titanic artillery barrages against which your own artillery appear
to have little response.

Your protection against further enemy onslaughts is the strongly fortified double storey pillbox which your
force now garrisons, and which enjoys commanding views over the flooded and shell-shattered Flemish
countryside. You know that die Engländer have been using tanks to reduce similar fortifications, but you
also realise that the tanks cannot move easily, if at all, off the remains of the cobbled roads. While you
have a small force, it may well be enough to subdue the enemy, particularly if you can force the tanks off
the roads which lead to your position.

You may place up to 18 figures (including Big Men) within The Cockroft at the start of the game. No more
than 18 figures may occupy The Cockroft at any single time. Other troops can be positioned anywhere in
the north half of the table. If desired, other troops can be positioned on the roof of The Cockroft and
would count as being in light cover (sheltered by sandbagged defences and loopholed shields of reinforced
iron).

German Forces

174th Infantry Regiment

Company Commander: Leutnant Erich Genscher (Status IV)

Two snipers, one forward artillery observer.


First Platoon - under-strength platoon, 28 riflemen in four sections, 5 Big Men (Feldwebel Hans
Schmidt (Status III), Vizefeldwebel Freihamm (Status II), Sergeant Siegfried Gemmering (Status II),
Gefreiter Stockdorf (Status I), Gefreiter Kasten (Status I)).
Second Platoon - half strength platoon, 8 riflemen and 7 bombers organised in two sections, 3 Big
Men (Unteroffizier Hadern (Status II), Gefreiter Gauting (Status I), and Gefreiter Emden (Status I))
2 MG08s allocated among the two platoons (with armour piercing ammunition until more 1s than 6s
are thrown for each MG firing. Afterwards, in addition to a stoppage count as only standard
ammunition). In this scenario, any Big Man moving a section with an MG08 will move at a minus 2
“pip” per action dice to simulate the relative difficulty of moving these heavy machine guns around
the abysmal terrain of the battlefield.
Any Germans with hand grenades can construct a geballte Ladung to use against the tanks. All
German ranks have reasonable morale and are a mixture of experienced veterans (as befits die
Flandernkämpfer of July 1917) and newly arrived replacements.
12 points of Defensive Fire Points from the 1st Battery, Field Artillery Regiment 77 once any British
forces approach within 24 inches of The Cockroft

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Victory Conditions
 at the end of the game. Any other
The British player wins if he has forced the enemy out of The Cockroft
result (including any German troops being within the Cockroft in a “shocked state”) results in a German
victory. Unit’s remaining on the roof of The Cockroft count for these purposes as being within the
fortification.

Cards

British German Common


Big Men Big Men Snifter
Blinds Blinds
Command Initiative I x 2 Command Initiative I x 2
Command Initiative II x 1 Command Initiative II x 1
Command Initiative III x 1 Command Initiative III x 1
Command Initiative IV x 1 Command Initiative IV x 1
Heroic British Leader German Sniper
British Friction Forward Observer

Umpire’s notes and special rules


The slime-covered cobbled roads, strewn with shattered tree trunks, were particularly difficult to
navigate for the tanks. Whereas the slime and mud threatened to cause the tanks to skid, the trees held
the danger of a broken track. If a double 6 is rolled for movement, roll one scatter dice to indicate the
direction in which the tank skids. In the event of a “circle” being rolled, the tank must roll for a
mechanical breakdown as in Rule 15.1.

The additional rules Abysmal Terrain, Bogged and Ditched tanks, Band of Brigands, Up From The Ranks,
Potting Away and Lewis Guns can be used. If the British forces get hopelessly bogged down, the Umpire
may decide to allow the British player the use of Captain Clough Williams-Ellis, 19th Company
reconnaissance officer. Captain Williams-Ellis can use the Reconnaissance Officer special rule.

Ideally, The Cockroft itself should be represented by a double storey pillbox, or any defensive fortification
which can accommodate (or be treated as accommodating) around 12 to 18 figures. There are a number
of other ruined buildings on the table-top, none of which will provide more than medium cover. The table
is flat, all ground being entirely pockmarked with shell craters and affording light cover to advancing
troops.

Historical Outcome
The attack on The Cockroft was a significant success, with the pillbox being captured with minor
casualties. “Gloucester” bogged early in the action, but “Gordon II” pressed forward to within 50 yards of
The Cockroft, subduing the garrison with her Lewis Guns. Second Lieutenant Coutts was not, however,
supported with vigour by the infantry and was compelled to advance on the pillbox on foot carrying one of
the spare machine gun from the stores held in his tank. The garrison surrendered quickly, but this was not
typical of all of the pillboxes attacked by “G” battalion on 19 August. Second Lieutenant Coutts received
the Military Cross for the action. In this scenario, we have stiffened the resolve of the German defenders,
but balanced this by allowing the attack to include “Gloucester” which took no part in the final assault on
The Cockroft.

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“The Flanders Sanatorium”


Jackdaw Wood, November
 1917
In contrast to the first scenario in this set of articles which is based on a historical engagement, our
second scenario offers the chance to recreate a number of features drawn from the actions which the
Tank Corps fought in 1917. Although the forces are fixed, the critical component of terrain is variable,
leading to the umpire or the players collectively setting the objectives for the battle.

British briefing
You are Major Jasper Whitechapel of “A” Company 17th (County of London) Battalion of the London
Regiment (Poplar & Stepney Rifles) and you are in command of an infantry force, supported by a strong
contingent of tanks from “B” Battalion of the Tank Corps. You have been tasked with the objective of
pushing forward against a supporting line of the Siegfried Stellung on the third day of the battle of
Cambrai (22nd November 1917). Following the breakthrough of dramatic proportions on the first day of
the battle, German resistance has strengthened over the past 24 hours. After rolling easily through the
outpost defences of the Siegfried Stellung, you have reached one of the main defence lines, stalling your
advance yesterday evening in front of a dense, partly destroyed wood. Your have been ordered to resume
yesterday’s attack at dawn, and push forward to take the wood, or at least ensure the enemy’s grasp on
the wood is disputed.
You have the following forces under your command. (If there are two British players, one can easily take
the role of the Tank Corps section leader, Captain Porter). The British forces enter the game from the top
table edge.
1st
Company, “B” Battalion, Royal Tank Corps
Section Commander Captain Roger Porter (Status III)
Three Mark IV tanks:
¾ one Male (“Black Prince II”), commanded by First Lieutenant William Gustard-Wood (status II), 7
other crew;
¾ one Female (“Belladonna”), commanded by Second Lieutenant Charles Kimpton (status II), 7 other
crew;
¾ one Female (“Banshee”), commanded by Second Lieutenant Francis Lemsford (status II), 7 other
crew.
All tanks have sufficient supplies of fuel and ammunition. The morale of both tank crews is good, their
experience regular. Captain Porter can join any tank he wishes.

“A” Company 17th (County of London) Battalion of the London Regiment (Poplar & Stepney Rifles) –
morale good, experience regular
3 Officers – Major Jasper Whitechapel (Status IV), First Lieutenant Charles Barking (Status III), Second
Lieutenant Charles Millwall (Status III)
8 NCOs – Company Sergeant Major Nobby Burdett (Status III), Sergeant Joseph Beckton (Status II),
Corporal Charlie Blackwall (Status I), Corporal Frank Langdon (Status I), Lance Corporal Peter
Whitechapel (Status I), Lance Corporal Alf Shadwell (Status I), Corporal Harold Stepney (Status I),
Corporal Harry Romford (Status I).
2 platoons of 32 men (each consisting of a Lewis gun team of nine men, a bombing section of 8 men, an
8 man section of rifle grenadiers (4 men carrying rifle grenades and 4 riflemen carrying ammunition)
and 8 riflemen)
A company headquarters consisting of a Lewis gun team of three privates, a signals section of three men
(1 signaller – carrier pigeons, 1 signaller – flags and one runner)
One Stokes 3” mortar with crew of three men, with limited ammunition (sufficient for 1D10 turns of
fire).

2d10 of Barrage Support. Artillery can also lay smoke in a barrage covering 12” square (smoke barrage
lasts for 3 snifter cards) – request is made on a turn of the “British Forward Observer” card, and is
deployed on the next turn of that card.

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German Briefing 

You are Hauptmann Lothar von Carnstein, an Officer with 4th Company, 171st Infantry Regiment. It is the
third day of the battle of Cambrai. Your battalion have been brought forward from their billets around
Cambrai, the “Flanders Sanatorium”, and deployed in front of a dense, partly destroyed wood. You have
command of a somewhat depleted company of troops, now consisting of 2 full platoons, one shattered
platoon and a number of company support assets and a detachment of two 77mm field guns. Your orders
from High Command are to hold your position at all costs.

The German forces can deploy anywhere on the table. You have the following forces at your disposal.

4th Company, 171st Infantry Regiment

Headquarters - Hauptmann Lothar von Carnstein (Status IV); 2 snipers

First Platoon - Farnrich Harthaus (Status II), Sergeant Max Lehrmann, (Status II), Gefreiter Lothar Brandt
(Status I), Gefreiter Hans Koch (Status I), Gefreiter Hans Beyer, (Status I); three Gruppen of 8 riflemen,
and one Gruppe of 8 bombers.

Remnants of Second Platoon - Gefreiter Boris Schmidt (Status I), eight Grenadiers, four of whom are
bombers. Second Platoon are aggressive troops.

Third Platoon (Reserve) Leutnant Willi van Aalst (Status III), Obergefreiter Lothar Schmidt (Status II),
Gefreiter Jankke Lott (Status I), Gefreiter Harald Keppel (Status I), Gefreiter Johannes Waldheim
(Status I), Gefreiter Ulrich Hemmelhaus (Status I); three Gruppen of eight riflemen (two of whom in
each Gruppe are trained bombers), and one Gruppe of 8 bombers.

One Granatenwerfer 16 with crew of two men

Two sled mounted MG08s (each with armour piercing .SmK ammunition and a crew of five men). Each
MG08 is accompanies by a Big Man, being Gefreiter Rudi Mattheus (Status I) and Gefreiter Paul
Liebowitz (Status I).

1D8 bombers have hastily constructed geballte Ladung (“concentration charges” comprising a bundle of
stick grenades) to use against the tanks. All troops are morale reasonable, experience regular.

The third platoon arrives on the fifth turn of the Blank Card.

1st Battery, Field Artillery Regiment 77 – deployed on base line in Jackdaw Wood
Farnrich Hans Meyer (Status II), each gun being served by five artillerymen, Two 77mm Feldkanone 96
n.A. Both field guns start the game off-table. The first gun is deployable on the fifth turn of The Blank
Card. The second field gun is deployed on the tenth turn of The Blank Card. Both guns enter the game
from the German player’s base line and may need to be manhandled forward through Jackdaw Wood.

14 points of Defensive Fire Points from the 2nd Battery, Field Artillery Regiment 77 (off table)

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Cards

British German Common
Big Men Big Men Snifter*
Blinds* Blinds* The Blank Card*
Command Initiative I x 2 Command Initiative I x 2
Command Initiative II x 1 Command Initiative II x 1
Command Initiative III x 1 Command Initiative III x 1
Command Initiative IV x 1 Command Initiative IV x 1
Heroic British Leader German Sniper
British Stokes Mortar Forward Observer
British Forward Observer
British Rally
(* denotes a card included in the pack at the first draw)

Terrain
The key variable in the “The Flanders Sanatorium” game is the positioning of the terrain on the tabletop.
A fictional scenario, albeit one influenced by historical events, allows the terrain selected to be more
flexible than in a historical recreation of a specific battle. Having more flexibility regarding terrain
selection also allows for any potential, or deliberate, imbalance in the force compositions to be addressed
to provide a challenging game for both players.

One of the objectives of these articles on the Tank Corps in 1917 has been to show that the use of tanks
was particularly influenced by terrain and weather. Tanks were neither deployed routinely nor in a
defensive role. Rather, tanks were deployed to achieve a specific objective, whether to pierce wire
defence, eliminate an enemy strongpoint or destroy a series of machine gun emplacements. The
movement of tanks was therefore essential to achieving their tactical objectives. Tanks were only able to
operate to best effect in favourable terrain. In locations where fields had turned to heavy mud through
constant rain, tanks would be shackled to the roads. Areas of dense woods proved difficult to pass
through, except on “rides” or other pre-existing paths through the wood.

In this context, the different strengths and weaknesses of British and German forces in “Through the Mud
and the Blood” are complemented by terrain features which can favour either the attacker or defender.
For example, let us consider that our table for “The Flanders Sanatorium” is divided into three zones
(namely, a forward zone, a mid-table zone, and a rear zone) and let us consider the possible terrain
configurations on each and how they may influence a game:

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The Forward Zone:


Terrain favouring the British Attacker 
The key challenge for the attacker in the British forward zone will be to co-ordinate the advance of the
tanks with the infantry platoons. By the third day of a battle, such co-ordination may well be very
difficult. This reflected the high rates of attrition to tanks and crews, as well as problems with command
and control during prolonged battles. Anything that further fragments the advance, including adverse
terrain, is likely to dislocate the successful assault of enemy positions. For this reason, the British player
may favour remaining “on blinds” at the start of the game. Generally, the most favourable terrain for an
attacker would lack any defensive wire entanglements (or feature wire cut by an opening barrage) and
would be free from defensive trench lines in which detachments of enemy troops might be waiting to
delay the advance. Alternatively, the British player may see material advantages in a German defending
force which is pushed so far forward as to be vulnerable to being outflanked, threatening annihilation or a
difficult withdrawal in the face of British fire.

The Forward Zone:


Terrain favouring the German Defender
The German player is more likely to favour difficult ground and defensive trench lines to slow the tanks
and dislocate the advance of enemy infantry where they have “come off blinds”. If the tanks get
“bogged” or “ditch” in the trenches or in a morass of shell craters, they stand a good chance of being
immobilised and serving only as stationary positions for the remainder of the game. In such a situation,
the infantry’s job would be far harder and tanks would be unlikely to provide close ranged fire on enemy
fortifications.

Small detachments of enemy troops could hold forward positions and further delay the British attack,
particularly if armed with concentration charges. While there were circumstances of large numbers of
German troops fighting in forward positions at Cambrai (including Havrincourt and la Vacquerie), a more
prudent German strategy may be to mount a flexible defence in any front line trenches with troops falling
back on positions in the mid-table zone. Such tactics perhaps militate against locating a machine gun with
.SmK armour piercing ammunition in the forward zone for use against the tanks owing to the maxim MG08
used in 1917 being heavy and difficult to redeploy at speed.

The Mid-Table Zone:


Terrain favouring the British Attacker
Where copses and low hills are present they will break the line of sight of enemy field guns firing over
open sights. This offers opportunities for tanks to advance without suffering enemy artillery fire. Any
enemy field gun or machine gun emplacements placed in the centre of the mid-table zone may also
permit outflanking moves, especially where such emplacements are firing on a fixed line ad/or where the
emplacement is shielded by smoke or an artillery barrage. Roads may also be invaluable to an attacker in
the mid-table zone, particularly where the surrounding terrain is bad or abysmal (although this was not
really an issue at Cambrai). Ruined houses and pillboxes located in the mid-table zone can prove a
double-edged sword for the German defender - while such positions are difficult to break into, once
captured they can easily become the jump-off point for an infantry assault.

The Mid-Table Zone:


Terrain favouring the German Defender
Well sited machine guns firing from emplacements on fixed lines can prove deadly, particularly where
fixed to fire along barbed wire defences or to enfilade advancing enemy infantry. The German defender
does, however, face a choice in the mid-table zone: too many defensive structures may dilute the forces
available for a central defensive stronghold, reduce reserves or even break lines of sight for any field
artillery deployed in the rear zone and firing over open sights (although the last of these should not be a
problem where the artillery have been well sited). Such a disadvantage should be balanced against
positioning fortifications in the mid-table zone where they can break British momentum, force close
assaults and surprise an imprudent enemy advance which has not spent much time spotting.

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The Rear Zone:


Terrain favouring the British Attacker 
The British attack may be helped by the location of the wooded areas in the centre of the rear Zone,
allowing the tanks to attempt to outflank the enemy field artillery. Dense woods may also impede
movement of enemy reinforcements.

The Rear Zone:


Terrain favouring the German Defender
Where they cover the entire base-line of the rear zone, a wood, or the reverse slope of a hill would be a
formidable defence position. For this reason, many German defensive positions in die Siegfried
Stellungen were located in or near such terrain features. Woods assist in shielding troops from spotting
and are likely to slow any enemy assault past the edge of the wood. Field artillery can be manhandled
forward to a covered position at the edge of the wood, with the possibility that it can be withdrawn if
necessary when the enemy close. By themselves, reverse slopes offer less cover but greater invisibility
from a ground based British force. A combination of a wood on a rear slope would be formidable and
would probably need to be compensated for by an umpire elsewhere on the table.

Any ruined buildings located in the rear zone can be easily reinforced by German infantry, either arriving
from the base line or rallying back in the face of the British assault. Defenders in such buildings can be
difficult for Female tanks to eliminate (not getting the advantage of reducing cover which is given to
6pdrs mounted in Male tanks). In addition, all tanks may be vulnerable to enemy infantry armed with
concentration charges when in built-up areas, unless closely supported by British infantry.

The blend of advantages and disadvantages for two tables for the Jackdaw Wood game can be seen in the
following maps:

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On the first map, above, the German defender ostensibly has a strong defensive position in the trenches
of the main line of the Siegfried Stellung, which have remained intact despite a preparatory
bombardment. The trenches offer an opportunity for a defending detachment to delay the British attack,
although any troops so deployed face a difficult withdrawal from the support trench. Although there is a
machine gun emplacement in the mid-table zone, it is isolated and may easily be outflanked. While the
Copse on the left of the table and higher ground on the right of the table both offer opportunities for
some troops to be positioned in dead ground, these opportunities are likely to be short-lived. The Copse
is isolated and the dead ground provided by the higher ground is likely to offer cover only until the British
have broken into the mid-table zone. Finally, Jackdaw Wood on Table 1 only offers protection in the
centre of the table, and may be outflanked. A “ride”, or large path, on the left side of Jackdaw Wood
may provide an entry point for a tank which survives this far, although it possible that positioning
defending troops in the ruined buildings in the rear zone may forestall such a manoeuvre.

On the second table the German position appears weaker at first sight, but is in fact significantly more
formidable. In many ways Table 2 resembles the terrain which may have been encountered around the
Ypres Salient, rather than at Cambrai. The mass of flooded shell craters on the right of the forward zone
and left of the mid-table zone may be classed as Abysmal Terrain (see the Optional Rule [earlier in this
article/ in the previous article]) which may immobilise the British tanks. Pillbox A and B may both fire on
oblique lines attempting to enfilade advancing enemy infantry, as well as to the front. Neither pillbox is
easy to outflank, and both channel the British attack to the centre of the table. New wire has been laid
overnight by wiring parties, which may also slow, or funnel, the British infantry into the machine gun fire
lanes. The funnelling of the British attack is assisted by the reinforced shell craters on the right of the
mid-table zone which would serve as a good location for defending infantry equipped with concentration

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charges to engage tanks in close assaults. Finally, Jackdaw Wood here covers the entire width of the
table’s rear zone, preventing outflanking movements by the tanks and making spotting difficult.

Umpire’s Notes
Any of the Optional Rules featured in the first part of this article can be used with this scenario,
depending on the terrain selected and to even out any potential play balance issues.

As the game is set in the third day of the battle of Cambrai, it would be realistic to simulate a certain
dislocation in the British forces as their overall attack slows and breaks down. Accordingly, the Umpire
should consider holding back “blinds” relating to the Tanks or the British Infantry for 3 or 4 turns of The
Blank Card. Again, this could be used to even out any play balance issues.

Victory Conditions
Unlike other scenarios for “Through the Mud and the Blood”, the victory conditions in “The Flanders
Sanatorium” would need to be adapted by the umpire, or by agreement of the players, to address the
different challenges presented by the terrain. So, on Table 1, a British victory may be secured by at least
two tanks and an infantry platoon reaching the rear zone.

By contrast, on the more challenging terrain of Table 2, a British victory with the forces available may be
achieved through the elimination of both Pillbox A and B and at least one tank reaching the rear zone
intact.

Keeping a number of key terrain features in mind can therefore add a considerable variety to “Through
the Mud and the Blood” games involving the Tank Corps of 1917. Focusing on line of sight and channels of
attack, introducing terrain features such as wooded areas, reverse slopes and strong-points, and ensuring
certain areas are impassable or compromised whether through natural features (morass, bad ground) or
artificial ones (smoke or artillery barrage) adds variety and challenges for the players. And perhaps makes
us appreciate slightly more just how considerable were the achievements of the tank crews of 1917 given
the machines they fought in and the terrain over which their battles took place.

There are a large number of excellent books featuring the Tank Corps, of which my favourites are “Tank
Action in the Great War” (Ian Verrinder), “Cambrai 1917” (Bryn Hammond), The Devil’s Chariots” (John
Glanfield), “Band of Brigands” (Christy Campbell), “Rolling into Action” (Daniel Hickey) and “Company of
Tanks” (William Watson). The quotations in this article are all from contemporaries, and are featured in
the above books. I would also like to warmly thank Robert Dunlop for his invaluable thoughts and
assistance with these articles. Lastly, for those interested in keeping up with my progress with Through
the Mud and the Blood my blog can be found at http://sidneyroundwood.blogspot.com/

Sidney

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MIDNIGHT AT THE OASIS


By Allan Coleman

T. E. Lawrence peered over the sand dune at


the Turkish outpost. It wasn’t much, just
three buildings nestled among a wall of
sandbags along the railroad line. And of
course the well, which made this little supply
depot possible. And if Lawrence could deprive
the Turks of these supplies, it would hamper
them in their efforts to turn back the coming
offensive. Lawrence made a few notes on his
hand written map and went back to camp to
plan this night’s raid on the Turks….

Much has been written about the man. Whether one thinks that
Lawrence of Arabia was a shameless self-promoter, or a military
genius, or something in between, his writings (and the film based
on them) provide ample fodder for Through the Mud and Blood
scenarios. What follows is not based on any one historical
scenario, but it is certainly constructed in the Lawrence ‘spirit’
and provides an intriguing and enjoyable game set in the heart
of the Ottoman Empire…

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Your forces consist of:


Allied Briefing Pasha Enver, Level III
Cpl Hashish, Level I
Cpl Bey, Level I.

Y ou are T. E. Lawrence, aka, “Lawrence of


Arabia”. You have gained the trust of many
of the Arab chieftains and succeeded in
molding them into an effective group of guerilla
fighters. So effective in fact that your
(Both Corporals are armed with pistols)
3 groups of rifle armed Turkish infantry organized
into 3 sections of 10.
2 HMGs, each with two crewman.
commanders in Cairo have seen fit to give you
some support in the form of troops from the You may place one squad on guard behind
Indian Army. Tonight at midnight you will be sandbags or walls. The other two squads are
raiding a Turkish outpost. Your goal is to blow up considered to be in the buildings asleep and will
as many supplies as possible. not appear until the alarm is sounded. Each
sentry has a flare. All are regular troops with poor
Your force consists of: morale

Capt T.E. Lawrence (Level IV)


Sheik Ali-Aladdin, (Level II) German Briefing
10 Arabs of the Yowza Tribe, all armed with rifles.
10 Arabs of the Howza Tribe, also rifle armed.
2 sections of your personal body guard, each
consisting of 8 Arabs. Each section is armed with
a Lewis Gun.

All have the Arabs have good morale. The


Y ou are Major Kaiser, just off the boat from
a successful campaign in Africa. You are
here to show your Turkish allies that one
German can do the work of 3 Turks when it
comes to guarding supplies. After the arduous
bodyguard troops are veteran troops. The Howza campaign in Africa, you are more than happy to
and Yowza troops are green. guard some supplies and let the Turks chase their
tails in search of Lawrence.
Lt Percival Smythe-Jones (Level III ) of the Indian
Army Your force consists of:
Sgt. Hugh Jarce , (Level II) Major Kaiser (Level IV)
10 Ghurkas armed with rifles Sgt. Herman Zermits (Level II)
2 sections of Muslim infantry-each consisting of 8 rifle armed Seebattalion troops
10 men armed with rifles and one HMG 8 rifle armed Seebattalion troops with one HMG
The Ghurkas are veteran troops with good All are veteran troops with good morale
morale, the Muslims are regular troops with
reasonable morale.
Umpire Briefing
Turkish Briefing

T he table is 6X4. Normal night time spotting


rules apply. The Turkish supply depot is in

Y ou are Pasha Enver, of the 156th Infantry


Regiment, and you have been stuck in this
backwater hellhole of a supply depot for far
too long. You are tired of guarding supplies and
long to join the hunt for the cursed Lawrence.
the south west corner, and is surrounded
by a wall of sandbags. It consists of 3 buildings,
two of which are single room buildings. The 3rd
consists of two rooms on the lower story, and
one room on the top floor, which is only
And tonight is your last night guarding this Allah- accessible from an outside staircase. The Turkish
forsaken flea-ridden dump. You have been player must inform the umpire which rooms are
informed that your German allies are sending barracks for sleeping soldiers, and which room
your relief. In fact, they should have been here contains the supplies.
by now. You post two sentries and head to your
meager billet, anxiously awaiting your successor

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Cards:
This scenario will require the following
cards:

British Empire and Arab Allies


Lawrence, Level IV
Heroic Leader
Dynamic Commander
Sheik Ali-Aladdin, Level II
Percy Smythe-Jones, Level III
Sgt. Hugh Jarce, Level II
A rail line runs parallel to the sandbags. The Arab CI III
Turks start with 8 men behind the sandbags and Arab CI I
may place two sentries anywhere within a foot of Indian CI II
the rail line. They may place two HMG’s Indian CI I
anywhere they wish within the supply depot. All Friction
Turks other than the ten already mentioned are Sons of the Desert
assumed to be asleep in the buildings until the Arabian Nights
alarm is sounded.
Central Powers:
The Arabs start on the western half of the Pasha Enver, Level III
northern side of the board on blinds. They may Cpl. Bey-Level I
have two more blinds than the total number of Cpl Hashish Level !
units fielded. The Indian Army troops start of the Turkish CI II
eastern half of the northern edge of the board on Turkish CI I
blinds. They may have one more blind than the Turkish Delight X2
number of units fielded. As soon as the Central Major Kaiser, Level IV
Powers have spotted an Arab and an Indian unit, Sgt. Zermit, Level II
an “Allied Friction” card is added to the deck. German CI III
German CI II
On the 3rd turn of the blank card the train bearing Friction
the Germans arrives at a speed of 3D6. At the Common Cards:
same time a “Central Powers Friction” card is Blank, Snifter
added to the deck.
Nation specific cards:
Searching a building: On a task roll of 5 (the It is suggested the following carsd are
supplies that Lawrence and his men are looking added to the pack to give a genuine
for are in REALLY big stacks) will reveal whether eastern flavour:
or not there are supplies in the building. A task
roll of 10 (Lawrence must be present) will set a “Sons of the Desert” allows any Arab
charge successfully. squad to make a bonus move of 2D6
“Arabian Nights” allows one Arab
Command initiatives: Lawrence may use either squad that has been spotted to go back
Indian or Arab CI cards. The Arab commanders onto a blind.
may only use Arab CI cards, and the Indian “Turkish Delight”-Any Turkish unit in
Commanders only Indian Cards cover may remove one point of shock.

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“From the beginning of July until well until on half-pay until recalled to take command in
October…we lived on the edge of a precipice Mesopotamia.
where the least slip might have led to a
catastrophe” In May 1920, certain Arab tribes had risen in
revolt to the new occupying force, unsettling the
“The forces in Iraq were vulnerable, with new Arab government that the British had
insufficient troops and supply lines that were installed. Over 300,000 rifles and other
dangerously long and vulnerable to attack. [The equipment had been left in the country by the
commander] also faced insurgents who appeared Ottoman army at its defeat. Added to this were
to be led by former Iraqi officers and had imports from Iranian agitators, seeking to extend
watched his police officers desert as the fighting their influence in the country.
intensified.”
For the British the potential of a major break
Serious fighting had erupted in towns now down of their authority in the region, with
familiar to us: Najaf, Baghdad, Kufa and across fighting already occurring against Bolshevik
the country. The recent removal of the previous troops in Iranian border territory in the north,
regime left a vacuum that the small number of made this campaign of major importance.
new administrators, inexperienced in the ways of
the country, supported by a military force that The fighting was brutal, with the British forces
was undermanned for the task it faced, were defending their overextended lines of
hard pushed to fill. Shortly local groups rebelled communication and government outposts against
and inter regional conflicts resurfaced in a major ambushes and raiding. Haldane’s response was
rebellion. to centralise his forces, a necessary first step
after early actions that saw British regulars and
This summary comes not from the occupation of their Indian troops defeated by the rebels. In one
Iraq after the Second Gulf War of 2002 but from instance, a large force of the Manchester
a British occupation force that faced such a battalion was heavily defeated. Sensing victory,
serious insurrection in 1920! I came across the rebels attracted many more volunteers and
Haldane’s account of the conflict, Insurrection in soon whole regions fell into open revolt.
Mesopotamia as a result of my reading on the US
involvement in the region. Commanders The campaign saw the first concerted use of air
unprepared for the break out of violence in the power to bomb towns, in “Punishment Raids” for
region re-learnt the lessons of men such as insurgent actions, and the use of mobile columns
Haldane and from the French in Algeria and of armoured cars, cavalry and infantry, in the
Vietnam, as well as their own experience in first “modern insurgency”.
South America and South East Asia.
It took a timely reinforcement that brought the
Sir James Aylmer Lowthorpe Haldane GCMG, British forces to 12,000 British and 61,000 Indian
KCB, DSO already had a solid service record by troops to quell the rebellion. The costs were
the time he was sent to Iraq. He had been a significant with 2269 Anglo-Indian forces
Brigade commander in 1914, rising to Divisional casualties and an estimated 8,450 for the rebels.
Command that same year, becoming Corps
Commander to VI Corps in August 1916. He was

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The similarities with the conflict we have increased confidence of the wider group. They
watched on our TV screens are impossible to may be placed on blinds within 12” of a big man.
miss. For the gamer, however, the tactical
challenges for Haldane’s commanders provide for Armoured Cars
an exciting alternative to European WW1 gaming. These are worth a special mention as they were
prominent in the fighting in Iraq. Several rules
The ideas here are presented for the excellent help represent their strengths and weaknesses.
Through the Mud and the Blood rules, which,
with very small modifications, let us reflect this Miring
conflict and the actions of its platoon and The British armoured cars available to Haldane
company commanders. were mostly “heavies” and were best suited to
the roads. If more 1’s than 6’s are rolled for
I’ve chosen to concentrate on the smaller, movement in a turn, the vehicle has mired. The
tactical actions of the conflict. The potential to crew must roll a “5” or “6” on the next
game the fighting of a regional column would be movement dice to get going again. They may
a great, higher level game. attempt this each turn, however if they roll a 1
the armoured car has bogged in for the rest of
SPECIAL RULES: the game and will need towing out.

Peacocks Primitive Anti-Armour Techniques


“The Arabs have a rooted dislike to engage The insurgents realised fairly rapidly that the
themselves against defences, and when our armoured cars were susceptible to rifle fire, in
garrisons were besieged, generally particular the shooting out of the pneumatic
preferred to expend their ammunition tyres. A rifle group firing on a car may attempt
firing from cover into the camp” Haldane to concentrate its fire on the vehicle’s tyres. If
it does this the following rules apply:
The Iraqi forces represented in the following
scenarios are supplemented by other hangers-on. x For each man firing roll one D6, every
These are essentially a rag-tag bunch who will “6” rolled will indicate a hit. The car
turn up whenever there is any fighting and take a may roll against this with its level two
few pot shots in order to boast about their armour rating. A net hit indicates a tyre
exploits later without actually committing blown.
themselves to the fight.
x For every tyre blown, the car’s speed is
All Blinds will initially operate as these reduced by 1 movement dice each turn.
“Peacocks”, counting as six men with older
weapons which may fire from Blinds without Close Combat
deploying on the table. To represent their old The insurgents found they could attack and
and unfamiliar weapons treat the target as in damage armoured cars in the close confines of
one level of cover worse than normal. villages or if they could close with the vehicles.

When a Blind is spotted if it contains the real An insurgent unit can assault a vehicle with one
Iraqi troops they will be deployed on the table attack dice per two men attacking providing they
or, if the Blind is a dummy, it is removed, the have a further two men firing at the vehicle with
Peacocks assumed to have been dispersed. rifles to distract the crew. The armoured car
will treat such attacks as a normal anti-tank
In this way the British can never be sure is an attack and will use its amour rating in defence.
unspotted Blind is a real threat of just a bunch of
posturing Peacocks in search of vainglory.

Loot

“they show themselves particularly bold


when following up a retiring force and
were to be trusted to display great skill in
taking an immediate advantage of a fault
in dispositions” Haldane

At each “Snifter” the insurgent player may add


one additional figure for every two wounds
remaining on the British Force, representing the

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taken up positions in the vicinity of Kufah. The


British forces were halted on the outskirts of the
town where the farmland and canals offered
“[US Teams] attacked from the south, cover for the insurgents. This terrain not only
covering the rural farmland and palm grove limited the line of fire of the British, but
expanse south of Kufa, [], allowing The US provided many entrenchments and cover for the
forces the element of surprise and Iraqi’s.
unimpeded movement to [their objective].
Movement for [US teams] was canalized BRITISH BRIEFING
and slow, and all vehicles, including tanks, You, Captain Griegson, are to move your
had to restrict maneuver to the roads. company to remove the Arabs from their
Heavy fighting ensued when Crusader positions near the cemetery. They seem to have
reached PL Ginger, with the enemy dug in along the canal bunds and around the
resisting from positions around an palm groves adjacent to the temple itself. We
abandoned police station and cemetery” will lay on a preparatory barrage from the
Major Todd E Walsh, USASC, December columns 18pdrs and then it’s down to you.
2004
With sharp memories of your time on the
“The 8th Rajputs, supported by 1/15th Western Front, fighting the Hun from entrenched
Sikhs, was forced to traverse country of a positions similar to this; your lead platoon will
more enclosed nature. As the force, advance by bounds supported by the Lewis squad
supported by artillery, approached the and grenadiers. Battalion aren’t sure quite how
insurgents position, the defence weakened, many of the Arabs are in position but your
and after an engagement of three and a experience to date suggests that quick,
half hours, the ground the held was aggressive action saves time and men. Faced
captured” Haldane, 1920 with a determined foe, the Arabs are prone to
lose their resolve quickly.
A large Iraqi force, in total numbering some
three to three and a half thousand men, had

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Elements D Company, 8th Rajputs cover from small-arms fire, the other buildings
all provide hard cover when firing from inside,
Big Men albeit with limited windows, and medium cover
Captain Griegson, level III if firing from on the roof.
Subhudar Singh, Level II
Havildar Chuahan, Level I The British enter the table on the southern edge
Naik Sanga, Level I within 12” of the road. The Iraqis may begin the
HQ section, 2 runners, one two-man rifle game anywhere more than 24” from the southern
grenade team. table edge. The table is 6’ by 5’.
Lewis section, 1 Lewis Gun, 10 men
Rifle section, 10 men The British begin the game with one Blind per
Bombers, 6 men section and then 1D4 additional Blinds. The
Bayonet section, 10 men Iraqis have three Blinds plus 1D3 additional
Blinds which operate as Peacocks.
The platoon has been altered slightly from
standard Indian Army orbat to reflect Griegsons CARDS
likely response to the tactical situation facing his
British
company, based on his Western Front
experience. Players may want to experiment Captain Griegson
with their own assault formations, possibly Subhudar Singh
combining the riflemen, bayonet-men and Havildar Chuahan
bombers into combined sections.
Naik Sanga
Command Initiative I
The British bombardment is from a battery of
18pdr guns. Use table 10.2 to resolve the Command Initiative II
results. Command Initiative III
LMG Bonus card
AL SADDIM’S BRIEFING British Rally Card
Up and at ‘Em!
The British are advancing into the outskirts of
Iraqis
Kufah near the cemetery; you must stop them.
If it is Allah’s will you will send them running. Al Saddim
Take your men and use the canal bunds to Ali bin Farteen
provide cover Asheet M’hdrahz
Asheet M’hdrahz
Al Saddim, Level II
Ali bin Farteen, Level II Yupis Yussulf
Asheet M’hdrahz, Level I Command Initiative I
Yupis Yussulf, Level I Command Initiative II x 2
Jihad (Iraqis Rally)
Forty men, twenty with modern rifles and the
Insurgent Bonus Move
rest having older weapons (treat target as in one
level better cover for these) and five bombers. Ammunition Shortage
The insurgents were well-equipped with Game Cards
captured Turkish weapons, left over from the Time for a Snifter
war or imported from Iran, however not all of it British Blinds
was well maintained. Iraqi Blinds
The defenders may occupy prepared defences
HISTORICAL SUMMARY
offering good cover in the cemetery and palm
The hard fighting of the Indian troops pushed
groves. The canal bunds and canals themselves
back the insurgents who later fled the town.
act just like trenches, which is what they acted
These men, according to Haldane, “offered
as in the fighting.
excellent targets for the artillery and
UMPIRE’S NOTES aeroplanes” as the escaped across the open
The map represents the outskirts of Kufah and is desert.
a mix of open ground with a scattering of rough, The Iraqi forces were thought to be often
rocky ground which offers light cover. The bunds advised by ex-officers and NCO’s who’d served
are part of the flood defences and are dry at with the Ottoman army and made good use of
present, offering good hard cover to be treated terrain and protected and entrenched positions.
like trenches.
The total casualties for British forces were 18
The walled graveyard in the left-centre of the dead and 65 wounded, giving a good indication of
table has a five foot wall which provides medium the ferocity of the action.

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been forced to fend off an ambush by some 40


insurgents, nearly cutting of his party. As a result
we are evacuating the essential staff and
engineers by train. To do this, we must ensure
that the line remains clear and that the station is
in full working order, in this heat the engines will
need a full replenish of water or they’ll never
By August Haldane was occupied in consolidating make it back down the line.
his forces in the country. From there he secured
towns and lines of communication, moving by You are Lieutenant Kerr Tomlinson of the Light
mixed columns of infantry, artillery and cavalry. armoured Motor Battery. Attached to you is a
The insurgents reacted by attacking the fragile platoon of the Royal Irish Fusiliers, under an
lines of the old Turkish narrow gauge railway and experienced sergeant, O’Reilly. You’ve had a
watering places. chance to look over the place, the buildings are
thickly walled and well supplied, but the area is
Elements of the Royal Irish Fusiliers, supported full of rocky scrub and scruffy palm groves,
by armoured cars were providing a covering force making clear field of fire difficult.
at the station near Khanakin. During the
afternoon of the 16th August, a body of tribesmen You are tasked to hold the station and protect
attacked the small force at the station, making a the civilian engineers, patrolling the line to
determined effort to cut them off and destroy prevent any incursion from insurgents. Your
the position. armoured cars are “heavies” and have reported
that the ground, off road, is hard going. The
This fierce action lasted for over two and a half Royal Irish have had time to prepare some
hours and left at least 15 Iraqi’s dead plus more defensive positions, “borrowing” the spades and
wounded. supplies from the station to do so.
The train is due to arrive tomorrow morning,
BRITISH BRIEFING good luck!
Major Edwards’ reconnaissance yesterday had

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Your force is as follows:


The buildings provide good cover, although as
Big Men with the first scenario they have a limited
Lieutenant Kerr Tomlinson Level III number of windows to fire from. Troops may
Sergeant O’Reilly Level III access the flat roof space where they will get
Corporal Finn, Level II medium cover. The walled section of the station
Corporal Kennedy, Level II is around seven foot high with an improvised
Lance Corporal O’Shaughnessy, Level I firing step.

Elements No2 Light Armoured Battery The rocky outcrops and the areas of trees
Two Austin Armoured Cars provide light cover however do remember to
Armour 2, 2 Vickers MMG in turret mounts, 5 apply the rules for the armoured cars potentially
crew each miring as the ground is less than ideal for them.
The British begin the game with their forces on
Elements C Coy, Royal Irish Fusiliers Blinds within 12” of the station buildings. They
Rifle Platoon: have six Blinds which they may use as they
HQ Section desire. The Iraqis begin the game with nine
2 Lewis Gun Sections, 1 Lewis gun with 10 men Binds in total, some of which are just
1 Rifle section, 10 men “Peacocks”. They may enter the table on any or
1 rifle Grenade Section, 6 men, 2 launchers all edges on turn one.

Light entrenchments/improved positions for CARDS


three sections have been built and may be British
emplaced at the player’s discretion.
Captain Tomlinson
INSURGENT BRIEFING Sergeant O’Reilly
The British forces have been forced into a Corporal Finn
shameful retreat across the region. Our attacks Corporal Kennedy
on their precious railways and roads have been Lance Corporal O’Shaughnessy
successful and many of us have gained new guns Command Initiative I x 2
and valuables along with great prestige as a Command Initiative II x 2
result. Command Initiative III
LMG Bonus card
Sheik Al-Khasalzar has gathered his kinsmen from
around Quraitu. Yesterday they ambushed a British Rally Card
force that was inspecting the railway. Today a Iraqis
greater raid is planned to destroy the station at Al-KHasalzar
Khanakin. The success of this will cut off the Mohammed Dhin
British and their allies from our region and allow Abdul Khan
us to secure our hold in the area. Alim Bhast
Sheik Al-Khasalzar, Big Man, level III Zufar Kabir
Mohammed Dhin, Level II Command Initiative I
Abdul Khan, Level II Command Initiative II x 2
Alim Bhast, Level I Jihad (Iraqis Rally)
Zufar Kabir, Level I Insurgent Bonus Move
Fifty 50 men, 20 with modern rifles. Ammunition Shortage
Five men with explosives (supplies of dynamite, Game Cards
looted from stores at Quraitu). Time for a Snifter
The dynamite is designed for destroying the British Blinds
station and track but players are welcome to use Iraqi Blinds
their imagination. There are two satchel charges
available. FOOTNOTE
Hopefully this short piece will provide inspiration
UMPIRE’ NOTES for some players to take Mud and Blood beyond
The map is centred around the railway station the Western Front and try it out for some of the
and its outbuildings which are set among harsh more exotic options which 1920s and 1930s
terrain with scattered rocky outcrops and scrub British Army can provide. There are plenty of
like vegetation with a few stunted trees that Middle Eastern terrain options around at the
provide much wanted shade on the hottest of moment and just a few dozen figures can provide
days. The railway line is atop a shallow a very different gaming experience.
embankment around three to four feet in height.

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While I greatly enjoy Through the Mud and the As an overview of the West Front 1915-1918
Blood for gaming the First World War I have some of these statements are of necessity a
always been inclined to fight this conflict at a generalization. A study of specific battles will
somewhat higher level in order to get the chance provide exceptions but my focus is on when
to see how a full scale attack against a position significant changes were widely applied by the
formed to a network of defensive belts would major powers on the West Front.
work. Naturally my choice was to look to If the
Lord Spares Us to see if that could be adapted
to the war on the Western Front. Setting-Up the Game
The table used does not need to be an accurate
Trench warfare is essentially siege warfare. The representation of any particular piece of
defender is numerically the weaker but the first ground, indeed for the purpose of the game we
requirement for attack is the reduction of the use an abstraction of the trench systems
defensive obstacles that act as a force multiplier showing the attacker front line, no-man’s-land
baring any other way around them. High and three defender trench lines, each being
explosives delivered by artillery and mining was about eight to twelve inches apart with wire one
the usual method since aircraft were in their to two inches in front of each line.
infancy in the Great War. Artillery tactics also Communication trenches, weapon pits and
evolved during the conflict based on what observation posts can be scattered amongst this
resources were available and how various system. Opposing front lines were anything from
doctrines were developed. a few dozen to a thousand yards apart so no-
man’s-land can vary in depth.
Often prolonged, intense bombardments
characterized the Western Front during WW I.
Rather than focus on one battle that flared and
subsided over months I wanted an overview of
developments from 1915 to 1918. This is not an
artillery game and as a consequence we focus on
effect rather than cause; only the results of the
bombardment need to be determined. Since the
Allies did most of the attacking in the West the
shortage of heavy artillery and howitzers along
with the insufficient supply of quality HE shells
until late 1916 affected them most. Especially
since the Germans began with more of both and
when the front became static their main
defenses were sited on reverse slopes when
possible. The quantities of shrapnel shells were
most effective against troops in the open but The table represents the frontage of two
men learned to dig in quickly without being attacking battalions in line in their front line
ordered. Howitzers, mortars, and especially trench, a fairly typical arrangement for a
quality HE shells became essential. Brigade attack. In rough terms the distance
from the attacker’s jumping off point to the
enemy’s wire is 10" with the front line trench

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about one to two inches behind that. paper, each box representing a 6” square section
Communications trenches run back to the of his defenses, to mark the location of his
defender's second wire and trench line 8" further forces. Historically the Germans developed the
back with the third line of trenches a similar tactic to hold their front line only weakly and
distance further back. Clearly distances can rely on counter-attacks to eject any allied
vary with the scenario however these distances advance, however the player can choose exactly
have proved reasonable in our games. how he wishes to deploy. Any underground
shelters should be marked, but they should not
For a typical game the attacker should have four be visible to the attacker.
battalions, two of which begin the game in the
front line trench with a further two ready to The attacker in the meantime will be
move up into those trenches when the first wave considering his attack. He doesn’t need a map
goes over the top. If your game is set in 1915 - as he can simply look at the terrain and decide
1916 a company will have four bases. 1917 how he wants to deploy his troops and what his
onwards a company has three bases unless key objectives are going to be. Most important
ANZAC, Canadian or US when it will still have at this stage will be the development of a fire-
four bases. plan for his supporting artillery, as we shall see.

Additionally a Brigade or Regimental command In Storm of Dice a day is represented by ten


base is needed along with two signal teams, one turns. The attacker decides victory conditions
officer, two HMG and one mortar bases for each by choosing an attack with limited objectives
battalion. Three off-table heavy artillery such as the capture of one or more trench lines,
batteries are assumed to be there, but you don’t a strategic village or wood, or a major
need any figures for these. You can obviously breakthrough attack to push through the
recycle figures as casualties occur to provide for defenses on a wide front to exit off the
further waves in larger games, but we do like to defender's edge. The objective determines how
have five battalions available in case of low many attacking battalions may be used. He
casualties in leading battalion. Unless players should note down just what he is looking his
use a wider attack frontage four to five attack to achieve but to keep it real the
battalions worth of miniatures is generally defender should not know what that objective
enough for an attacking division of nine to is.
twelve battalions.
As in reality, more than one "day" may be played
The defender will have just five companies on as desired or required. In a longer game the
table at the start of the game with strengths the attacker is allocated all his forces at the start
same as the attacker depending on the year. regardless of how many "days" are to be played
Additionally they will have a Battalion or victory conditions. For a one day limited
Headquarters (acting as a Brigade HQ in the attack three to five battalions is enough. If this
rules), three signal bases, one officer, one HMG is to be a major breakthrough offensive then
base per company and three mortar bases. nine to a dozen battalions may be required,
These defenders will be supported by two off- although plenty of these will be “recycled”
table artillery batteries. At the start of the burned out battalions. If the battle is to
game the defender uses a sheet of gridded continue over more than one "day" the defender

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will receive reinforcements each "day", as will


be covered in the rules section below. We can see that this plan calls for eleven turns
of in-game bombardment, the first three turns
will be on the front line, followed by three turns
Storm of Dice Rule Changes on the second line and finally five turns on the
If the Lord Spares Us provides an excellent third line of trenches. The bombardment will
starting point for our Western Front games, but automatically occur on the Tea Break card and is
it is clear that the war in the Middle East lacked assumed to be hitting their target accurately,
some of the ferocity of that fought in France however any of the attacker’s companies or
and Belgium. The following rules are simply weapons bases that are within 9” of the target
bolted on to the rules as they stand. trench will roll 2D6. On a 10 that unit is
suppressed and may not move on the next turn.
ARTILLERY BOMBARDMENTS – THE FIRE PLAN On an 11 or 12 the unit loses one base to
There are many permutations available with friendly fire.
barrages, and this is an area which could
undoubtedly be developed much further. For Unfortunately communications in the Great War
simple game purposes we assume that the were limited and accounts of the conflict are
barrage will move across the table, in turn littered with attackers walking into their own
targeting the front line, the second line and the barrage or losing contact with it entirely. To
third line defenses. This effectively mirrors the replicate this we roll a D6 from the Tea Break
Lifting Barrage of 1917 onwards but, as card prior to each bombardment being
mentioned, it does keep things simple. scheduled to end and consult the following
table.
The attacker will need to develop a fire-plan in
very simple format in which he determines how
Turn D6 Result
many turns he wishes to fire on each of the
three lines. It is assumed that when targeting Schedule -1 1-2 Bombardment lifts early
each line any and moves on
effect can also On Schedule 5-6 Bombardment continues
be applied to the for one more turn
wire and also
that some of the Any other result means that the bombardment
damage has been conforms to the fire plan. It would be possible
caused by to construct a scenario specific version of this,
preparatory co-ordination improved as the war progressed.
bombardment
before the game. ARTILLERY BOMBARDMENTS - EFFECT
All he does is While under bombardment no troops in the
note how many affected position may fire or spot. After the
turns each line bombardment has lifted from each of the lines
will be targeted we roll a D6 on the following table for each 12”
for; just like the section of the line using the relevant row
one we have depending on the period of the war, and then
here. consulting the bottom row which will show us

Allied Preparatory Bombardment Table


Date Roll a Dice for result
1915 1-2 3-4 5 6 -
January 1916 to August 1916 1 2-3 4-5 6 -
September 1916 to May 1918 1 2 3-4 5-6 -
June 1918 to December 1918 1 2 3 4-5 6
1919 1 2 3 4 5-6
Damage 2 4 6 8 10

German Preparatory Bombardment Table


Date Roll a Dice for result
1915 1-2 3-4 5 6 -
1916 to February 1918 1 2-3 4-5 6 -
Verdun February to April 1916 1 2 3 4-5 6
March 1918 to June 1918 1 2 3 4-5 6
July 1918 to 1919 1 2 3-4 5-6 -
Damage 2 4 6 8 10
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how many points of damage have been caused.


Unit Unit onwards
When rolling for the effect on the second line
10 Artillery Artillery Germans use
trench apply a –1 to the roll, and for the third
Unit Unit Group A from
line trench roll with –2. This represents
11 Assault Assault 1915 to 1917,
decreasing accuracy and observation at longer
Unit Unit Group B for 1918
ranges, however “1” is the minimum result
12 Cavalry Tanks onwards
possible.

Each damage point will remove 3” wire, hit 3” What the reinforcements actually are will
of trench or place a shell hole in open terrain. If depend on your own collection, but typically an
two hits are registered on the grid square where infantry unit will be a battalion, an HMG unit a
an underground shelter is located then this will company, artillery a battery and cavalry a
be considered to have collapsed, killing the Regiment. An assault unit could be
occupants. flamethrowers or an assault company. There
should be some flexibility here, for example the
How we distribute depends on the pre-assault HMG unit could be Sharpshooters or not, the
methods used. From 1915 The French and artillery could be heavy or field guns or even
Germans closely examined the effects of their mortars. Reinforcements will normally be troops
bombardment before sending the first wave over from the same nationality, however from 1918
the top. If this reconnaissance showed defenses onwards up to two US units may reinforce a
too intact the attack would be delayed and they French force.
would try to bombard them more (weakly
considering all the problems involved) or just At the end of each game day the attacking force
attack where defenses had been acceptably may withdraw burnt out battalions and replace
damaged. In this case the Attacker removes the them with fresh ones from their reserve.
damaged defenses.
Tanks are an exception, any tanks that the
The British tended to depend on the preparatory attacker had in his force have to be committed
attack bombardment and a rolling barrage early on Day One of the attack, no reserves may be
on so would attack into the brown without kept until perhaps 1919 if you are extending the
serious recon of damage inflicted; essentially a war to cover into that year.
war according to a timetable. In this case we
allow the Defender to pick what defenses are CARD DECK ADDITIONS
removed allowing him to channel the attack as As well as the standard cards used in If the Lord
much as possible. Spares Us we add the following:

REINFORCEMENTS BROKEN LINE


If more than one ten turn "day" is played then Add two of these to the deck. When the next
the defender receives will get reinforcements at card is drawn the side it applies to loses one
the end of the first day. Consult the table below random signal base representing loss of
to see how many units arrive depending on the communication with forward troops. Brigade
year and nationality. HQ may spend one Command Pip on subsequent
turns, rolling a D6 and restoring the signal base
on a 5 or 6.
Defender Reinforcement Numbers
Year German French British US GAS POCKET
1915 3 3 1 - Add one card into the deck for each off-table
1916 5 5 3 - artillery battery firing gas. The next unit drawn
1917 5 5 5 - from either side loses all action for this turn and
1918 3 3 3 3 takes one suppression Point.
1919 1 1 3 5
AIR OBSERVER
Add one card for each side. This allows off
Now roll 2D6 for each unit of reinforcements table artillery deviation to be reduced to 1D6 +
that arrive, consulting the table below. artillery Spunk rating when the aircraft is over
the target.
Reinforcements
2D6 Group A Group B Notes COUNTER BATTERY FIRE
1-7 Infantry Infantry Allies use Group A Add one card per side. This prevents an enemy
Unit Unit in 1915, Group B battery on or off-table from firing that turn. The
8-9 HMG HMG from 1916 player chooses which battery he is targeting.

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are represented as follows:


GENERAL RULE AMENDMENTS
The following amendments are made to the AIR OBSERVER
basic rules. THIS aircraft is placed on the table adjacent to any
artillery target of the player’s choice. While
FIRING present any artillery fired at that target deviates
To represent the use of Light Machine Guns Allied with only 1D6 + artillery Spunk rating. This card
Infantry or German Jager or Stoss troops from replaces the Biggles or Hun in the Sun cards.
1916 onwards add +1D6 to all firing. Some
German line may get this bonus from 1917. CONTACT PATROL
This plane may drop new orders to a unit that
Sharpshooter HMG and Jager, Stoss or Assault has lost contact with its HQ. Place aircraft next
troops have –1 Spunk to friendly ground unit and test for any Archie
fire from enemy units nearby. If aircraft survives
Flamethrowers at 3” range causes the target to the unit may have its orders changed. The
take a TDLIUE test with a +1 Spunk. Test before aircraft is then removed from play..
resolving Close Combat if in range.
GROUND ATTACK
COMMAND AND CONTROL This aircraft will attack enemy ground forces in
Regiment or Brigade HQ bases are not allowed to subsequent turns.
move after being placed on table at the start of
the game, however in a multi-day game they COMBAT PATROL
may relocate once at the end of each game day. This plane will fly “top-cover” above the table to
protect other planes or ground targets from
Signal bases (runners and land lines) are very enemy air activity. If both sides have an aircraft
important in maintaining communication with above the table at any time then test as per the
forward troops. Signal bases have their aircraft rules in If the Lord Spares Us. A dice roll
operational range reduced to 12” rather than 18” could be used to decide which is shot down or
to reflect the denser terrain of the Western driven off. If the side with air inferiority wins the
Front. fight then dice again immediately to see if air-
superiority changes.
COMBAT
When fighting in trenches up to two friendly MOVEMENT
infantry bases in column behind and in contact Movement is affected by the ground conditions
with a fighting base may add 1D6 each in support and familiarity with the area. To reflect this we
of the fighting base. The supporting bases are apply the following guidelines.
not themselves firing or in Close Combat, but
represent the trench cleaners losses and supply x Movement in the open counts as Bad
of grenades etc being replenished from the rear. Going
x Movement in Flanders mud counts as
A side in trenches that loses a Close Combat loose sand
should retreat along the trench line if possible. x Movement in friendly trenches counts as
hard ground
AIRCRAFT x Movement in enemy trenches counts as
Availability will depend on who has air Bad Going
superiority at that time. This should be decided
as part of the scenarios or if you are playing a A stand moving in the open that wishes to enter
more casual game it may be diced for before the any trench uses the trench move rate when the
game begins with both sides rolling a D6, the move could take it into the trench.
higher score having air superiority. The following
table will then be used whenever the Air support Shell holes and destroyed trench sections are
card is dealt. treated as Open Terrain for movement but are
Soft Cover for troops in them.

D10 Result
Cards
8-9 Air superiority aircraft appears The cards in the Game Deck will follow the
0 Air inferiority aircraft appears pattern in If the Lord Spares Us, but with the
additions mentioned. Typically this will be one
Once an aircraft appears it must be given a for each attacking battalion, one for each
mission: Air Observer (artillery), Contact Patrol defending company, Brigade and battalion
(orders), Ground Attack (bombs and strafing in Headquarters, two Broken Line cards, Five Gas
main rules), or Combat Patrol (dogfight). These Pocket cards, two Air Observer cards, one for

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each side, and two Counter Battery Fire cards,


again one for each side.
Unit Description Spunk
Classification Rating
General Thoughts and Observations Old Regular troops BEF -1
The Germans placed the bulk of their defenses in Contemptibles 1914
their second and third lines with the front held Kaiser Bills Regular German 0
quite lightly. They depended on counterattacks troops 1914
to retake lost ground. The British held their Poilu Elan French elite troops – 0
front quite strongly while the French used their Zoaves, mountain
field guns to try to break up German attacks with troops, Foreign
field guns right behind forward lines. Gunners Legion, Spahi,
would know ranges to friendly lines so defending marines.
fire on own trenches occupied by the enemy Kaiser Bill German reserve 1
could be at reduced deviation to improve Reserves units
accuracy if called to fire upon them. (An early Saturday Boys Territorial and 1
form of Broken Arrow, things really don‘t change Yeomanry British
much!) German artillery lost effectiveness after troops 1914/1915
the Kaiserschlacht Offensive due to the inability Kukri Killers Indian troops 1914 1
to replace worn-out or lost guns.
Poilu French regular 1
Since the defenders usually begin outnumbered troops
and more spread out between the trench lines Poilu reserve French Reserve 2
one officer per company is used. In the case of a troops
more dense defense only one officer per
battalion is allowed just as in the main rules.
The ideas behind Storm of Dice is to provide a
The typical infantry attack would begin with foundation which gamers can use to develop
formed units and formations but by the time that their own scenarios to portray particular battles.
the enemy trenches were reached activity broke
down into knots of men clearing their way along We have found it possible to portray the
the line. To remain out of the trench to assault character of battles from 1915 through 1917 with
the next section exposed men to fire from every minor changes. We have used the tank rules from
possible source. The trench clearing rule If The Lord Spares Us and they did work okay
encourages support from the rear of the leading but we'd like to investigate this further along
assault stand by leaving supports less vulnerable. with seasonal day lengths, use of cavalry,
armored cars, different types of barrages and
Wire is placed within close combat range to national differences.
represent the grenade and small arms fight that
could develop if the attacker reached intact The trick here is, I believe to not get too tactical
wire. If they win they may remove 1 section of in detail. It should be more of a grand tactical
wire and move into the trench. game so more abstraction of tactics (as in trench
clearing) is necessary. Through the Mud and the
At the scale of If The Lord Spares Us a single Blood handles the tactical level well and it looks
base is the smallest group that can be like Sid is developing that even more ideas in
represented. For a regiment, brigade or that area.
divisional game this is appropriate. In a game of
this size we must focus on the view and activities
of battalion and higher command by accepting
greater abstraction at the company and platoon
levels. Scale as regards to the depth of the
three defending trench lines is also very
abstracted. Considering the ranges of modern
weapons this is of little concern and in any event
if a larger table is available the depth especially
can be increased.

Other rules in If the Lord Spares Us remain


unchanged but we use the suggested Leadership
Characteristics and additional Troop Quality for
the Western Front submitted by karl7609 to the
Yahoo Group. [I am reproducing them here with
acknowledgements to the author. Ed.]

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One of the iconic images of the Great War is constrict attacking formations or to impede
the photographs of shell shattered woods, an assault. For an attacker, fortified woods
broken and splintered trees silhouetted would be places of danger, capable of
against the sky, frequently with a solitary enfilading an attacking force, but offered
soldier or two just visible. the promise of a location (once cleared of
the enemy) from which further attacks could
Besides being a dramatic image, it’s also a be made. Such tactical and strategic
reminder of the pivotal role played by reasoning ensured that woods played a
numerous woods in the battles of the Great critical battlefield role, and were vigorously
War on the Western Front. Deville Wood, fought over by both sides.
High Wood, Trones Wood, Inverness Copse,
Polygon Wood, Bourlon Wood, Oppy Wood – In a couple of conversations at Lard Island
such a list could continue for some time. over the past year, it became pretty clear
that a few of the club members were keen
Woods such as these were frequently for me to add a few wood boards to the
situated at critical points of the battlefield. collection of trenches we’d built in 2009 for
For a defender, woods could serve as the demonstration games of “Through the
anchors of a defensive line, be a location to Mud and the Blood” at Salute, Partizan and
which reinforcements and supplies might be Crisis in Antwerp. Here’s how I went about
directed, could be used to canalise and building them.

Integration...
As we’d already invested a lot
of time in building modular
trench boards, I wanted the
new terrain to fit easily into
the existing trench board set
up. Ideally, I wanted to try
and make sure that someone
looking over all of the boards
wouldn’t know that the boards
had been built almost two
years apart. That took a bit of
planning, partly to match up
paint colours, materials and
contours and partly to make
sure the new boards just
“looked right” alongside the
older boards.

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I also wanted to establish the setting very be used as a defensive strongpoint, or an


strongly in the eyes of my players. I wanted area needing to be patrolled or scouted
to “set a time and a place” for the terrain, owing to it breaking lines of sight across the
both by super-detailing and by the overall front lines. This could be a contested area
image of the terrain. Here’s Wilfred Owen’s for night-time patrols, a jumping off point
description of No Man’s Land from a letter for an attack, or a bastion of desperate
he wrote on 19 January 1917: “It is the defence. I had plans for a much larger
eternal place of gnashing of teeth. It is wood, but a single copse was where I
pock-marked like a body of foulest disease started.
and its odour is the breath of cancer...No
Man's Land under snow is like the face of I built the base board and added the
the moon, chaotic, crater-ridden, Styrofoam base as I’ve mentioned in my
uninhabitable, awful, the abode of previous article on building trench terrain in
madness.” I wanted to try, respectfully, to the 2008 Christmas Special. The Wood was
recreate that feeling of an alien landscape built in exactly the same way with a base
and to coax the players into a world where board, 40mm Styrofoam base and a couple
“the shell-holes were mostly small lakes of of very small contours made from foam
what was no doubt merely rusty water, but board.
had a red and foul semblance of blood”. A
place where the players would, in Edmund Building the woods…
Blunden’s words, imagine that “the days I then decided to build a number of “bases”
were melancholy and the colour of clay”. of trees on the board, and cut the bases out
The memory of the diary entry by Corporal H of non-warping marine plywood to a size of
F Hooton about High Wood, was never far 4 inches square. These would be the bases
from my mind: “Ghastly by day, ghostly by on which the shell damaged trees could be
night, the rottenest place on the Somme”. positioned.

Practicalities…. I then cut out a “frame” of plywood or


As well as recreating the feel of a Great War hardboard, basically constructed of strips of
wood, I wanted the new wood boards to be plywood/ hardboard about an inch wide.
practical, as well as dramatic. One of the Once I’d positioned the bases where I
problems I’ve had in moving figures through wanted them on the Wood board, I glued
forests and woods is the difficulty of getting down the strips to surround each of the
hands into the woods themselves to move bases. I left enough room to wiggle the
figures without knocking over the trees. I bases and allow an easy access to lift the
wanted to have the figures located in nice base on an off the board.
looking terrain, but to try and make sure
that we could get to them to move them!

I also wanted to make sure that the woods


could be packed away neatly before and
after a game. For this reason, I wanted to
make sure that the trees were not
permanently fixed to the terrain board.

Finally, I wanted to get the maximum use


out of the woods once built, and not just
with the modular terrain. I wanted the
woods to look as if they are part of the
terrain board, but also be able to use them
on a tabletop as part of free-standing
terrain. I thought this way I could get twice
as much gaming out of the same terrain. Next, I wanted to make sure that the
plywood locating frames into which the
With this in mind, I sketched out a few wooded bases can be slotted were not too
boards. To start with, I wanted a shell obvious and pronounced. I like using Milliput
blasted copse without trenches which could for this sort of thing - it’s pretty cheap, very

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hard when dry and easy to mould into shape.


Although the standard green Milliput is a
rough textured epoxy putty, as it was going
to be covered in PVA and gravel scatter later
in the terrain build, the rough texture didn’t
matter.

I then took some off-cuts of Styrofoam and


glued the sticks into the Styrofoam, and
glued the Styrofoam to the 4 inch square
wood bases. I used a sharp drill and
manually carved out the holes into which
the sticks could fit snugly. I found that it
was very difficult to get the twigs to stick
properly to the base without some
Styrofoam into which the twigs could be
supported. I reasoned that I was building a
wood which had been shelled and scarred by
war, the contours of shell craters adding to
the natural undulations in the ground itself.

The Wood Bases


I whittled down a number of sturdy branches
which had fallen from trees in the garden
during the winter into something which
looked (at least to my eye) like the shell-
shattered woods found on the Western
Front. At this point, I confess that I had
some doubts about whether a collection of The Trees
branches and twigs from my garden could One of the first things I wanted to do was to
ever look like a hellish wood shattered by make the trees look a little more varied and
high explosive and drenched in mustard gas. less “stick-like”. I bought some plastic,
Somehow the twigs I’d selected looked….too bendy tree armatures a while back and
neat. There’s a balance, though, to be these are great for bending into various
found between building wargames terrain shapes. They were perfect for the smaller
and building a museum model. I tend to branches which may not have been removed
stay on the side of terrain which is playable, by the shelling, and made the trees slightly
even if a little reality is sacrificed – but I’ll more varied. I drilled the sticks with a fine
not be the one to criticise anyone who wants hand drill and then glued in some small
to carpet their model wood with the wood armature branches with epoxy resin (less
splinters of shattered trees! brittle than superglue, as the trees may
have a fair bit of handling at Lard Island).

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I wanted some variety on the “woodland”


floor as well as in the trees. I cut some tufts
from an old piece of rubber-backed floor
matting and cut some suitable grass patches
from an old set of towelling which I had
dyed dark brown. The towelling can be
painted with PVA and water based paint and
makes a super-robust substitute for grass
scatter when it’s dry.

Then I rustled up a pretty unpleasant


mixture of dark brown paint, Polyfilla and
PVA glue in an old container which I spread
onto the terrain board and wood sections
with an old brush. I tend to do this pretty
liberally, as the Polyfilla adds a slight
contour. Then, as with the other terrain
boards, I scattered loose gravel and sand
over, and pressed the brown towelling
patches into, the brown PVA sludge. I found
it easiest to cut the towelling terrain to
shape while the Styrofoam base is free from
the PVA/Polyfilla mix, as it takes a bit of
time to ensure you cut around the various
shell holes, trenches and so on.

After the brown sludge is painted on, the


gravel and sand scatter make the whole

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terrain board and the wood bases look a lot around. There are loads of great tutorials on
better…. the internet telling you how to make these,
so I won’t repeat the advice here. Suffice to
say I made the sandbags with Milliput,
pressing them out using a cloth (to indent a
fabric pattern on the putty) and finished the
detailing using a sculpting tool and a pin.

I’ll accept that the pin might have been


going over the top a little ! That being said,
I thought that adding the sandbag stitching
was a fun thing to do on a couple of the
sandbags. [Weirdo! Ed.]

As you can see below, the idea is to get a


double use out of the woods – so they can be
used on a normal non-modular terrain table,
as well as each having a custom place
slotted onto their home on the terrain
board.

Finally, I wanted to have some of the trees


with longer roots, again trying to make them
seem more natural. I did this for a couple of
trees, but found it really painstaking. I
thought it looked good a couple of times,
but perhaps a little bit too much to do for
each of the trees on the wood terrain board.

I wanted the trees to stand up to a lot of


handling by wargamers at Lard Island. As
you will know, not all wargamers have thin,
delicate, elfin fingers. I therefore coated
the twigs and armatures liberally in a
Polyfilla/PVA glue mixture to prolong their
lifespan. (For obvious reasons, this is best
done after you have finished scattering
gravel around!)
I’d also made a couple of inserts in the wood
board to enable me to use the inserts as
machine gun posts and then to replace them So that left the terrain board and the wood
with different inserts to be built later – ready to paint and finish off.
things like fortified gun positions, crashed
aircraft, artillery bunkers. For the moment, I The paints I used were mainly household
was happy to finish up the two inserts as a emulsion and some acrylic craft paints
couple of interchangeable machine gun/ called “Louvre” and some Plaka paints. Both
mortar/ command pits in the terrain board, of them are inexpensive, give a decent matt
and wanted these to have some sandbags

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finish and mix well with great covering household matt varnish over the plastic-card
consistency. For the fine detail painting – corrugated iron and the sandbags just to
the corrugated iron and planking in the make sure that the paint was covered where
inserts, and the fallen leaves, I just used it was likely to be scuffed.
Vallejo acrylics. The sandbags were finished
off with a mix of both – a covering of craft So, there we have it. A pretty inexpensive
acrylics and a dry-brush of Vallejo Khaki way to add a shell shattered wood or copse
mixed with white. to a Great War set up, whether modular
terrain or as a free-standing set up.

I don’t normally bother varnishing scratch-


built terrain, but I ran a quick coat of

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The wireless station was not to be captured in


working order under any circumstances.
The German colony at Rabaul learned of the Withdrawal from Bitapaka was to be further
outbreak of war in Europe on the 5th of August inland.
1914. By the 12th of September all outlying
German wireless stations were out of operation Von Klewitz believed that two to three hundred
and the colony was isolated from outside men could hold off an occupying force by using
information except for wireless intercepts. the jungle, broken terrain and climate.

The colony had no standing army, only a mobile Governor Dr. Haber ordered that a reserve
expeditionary force of natives to provide escorts wireless station be constructed at Talil, about 25
for the nine District Officers. The force had miles inland. This was completed by the 9th of
been increased from 125 to 240 native police September but the receiving equipment was
armed with Mauser rifles. There was no artillery found defective.
and the only machine gun was taken by the
German gunboat “Planet” in August. Two active The colony was suffering from drought and food
officers, Rittmeister von Klewitz and was short because overseas shipping had
Oberleutnant Mayer, seven reserve officers and stopped. Therefore it was decided that if the
forty reserve NCO’s along with twelve untrained German Pacific Squadron was lost or left and
Germans who were familiar with the land were strong landings by Australia or Japan were made
available for military service. surrender should be negotiated.

Both von Klewitz, in overall military command, The main German concentrations were:
and Mayer, commanding the mobile force, Oberleutnant Mayer with ten Germans, 140
considered the native soldiers to be of inferior natives at Herbertshohe; Hauptmann Wuchert,
quality because they were drafted from the eight Germans, sixty natives near Kabakaul;
outlying police districts. The District Officers Leutnant Fiebig, ten Germans, 24 natives near
had naturally kept the most intelligent and Toma. Other smaller mixed parties were place in
fittest police with them, therefore the available good observation positions.
colonists were divided to provide stiffening to
the native force rather than grouped into one
company. The local police were ordered to
offer no resistance to occupation and only
maintain order in the settlements.

The only wireless station was at Bitapaka


guarded by Hauptmann Wuchert with eight
Germans and sixty natives. His orders were to
retire fighting from the coast towards Bitipaka.

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On 11 September an Australian squadron landed were ahead in force called for reinforcements.
25 troops under Sub-Lieutenat Webber at Lieutenant Hill was sent from the ships along
Herbertshohe meeting no resistance. Another with fifty men, some with only pistols. A
35 men under Lieutenant Bowen landed at company under Lieutenant Gillam and Lieutenant
Kabakaul with orders to capture the wireless Commander Elwell was also landed to be
station supposed to be somewhere inland. followed by Lieutenant. Bond with another
Leaving ten men as connecting files with the company and Captain Harcus with a MG section.
beach Bowen proceeded up a narrow road with
25 men. He encountered a Chinese trader at a Meanwhile Lieutenant Bowen moved ahead.
crossroad who pointed out the way to the Dense bush and rifle pits along the road favored
station. the defense. When the trench across the road
was seen the advance halted until Lieutenant
Led by a section under Petty Officer Palmer the Hill arrived. A small decoy flanking force was
party moved cautiously through the bush parallel sent to the left while the main attack would be
to the narrow road. Some of the bordering bush to the right. Lieutenant Bowen was wounded in
was impassible and stepping into the road the attack. Hill took command until Lieutenant
Palmer spotted a German and some natives. Commander Elwell arrived at which point Elwell
ordered Hill to attack on the left while he
Opening fire he wounded and captured the attacked on the right. Elwell was killed leading
German who was made to call out that 800 his men forward but the natives defending the
Australians were advancing down the road. Two trench could no longer be induced to fire. With
other Germans hearing the wounded man call both flanks turned and greatly outnumbered
came forward to find themselves surrounded also Leutnant Kempf reluctantly surrendered after
surrendered. One was Hauptmann Wuchert, the long discussions in which he agreed to end
other Leutnant Mayer who, hearing of the resistance and surrender Bitapaka.
Kabakaul landing had taken three Germans and
twenty natives to investigate. Mayer’s A half-company with the Machine Gun section
remaining Germans and native soldiers were left under Lieutenant Bond accompanied by Leutnant
at Takubar near the coast. Together Wuchert Kempf were then sent to take possession of the
and Mayer were scouting ahead of a force of five wireless station at Bitapaka. Remaining
Germans and twenty natives under Leutnant resistance was very weak and a German carrying
Kempf occupying a trench across the road about orders to dismantle the wireless was captured.
500 yards back. Thus the two senior German At Bitapaka the equipment was found
officers in the area were taken and a detailed undamaged though the masts had been cut
map of the road captured with them. through.
Lieutenant Bowen, learning that the Germans

Page 15
158

their end of the table, only one of which may be


There are varying accounts of the fighting near occupied. It extends into the jungle on both
Bitapaka. This is to be expected with different sides of the road for 6”. Visibility on the road is
perspectives of events, especially in close Slightly Obscured, in the jungle it is Obscured
country. The scenario very loosely follows real including the trench in both cases. All German
events with the Imperial troops racing to get to Blinds must be spotted twice. Once to identify
the wireless station before it is dismantled. them as actually being there and then again to
Ultimately the Germans are in a no-win see what they represent.
situation, however they can serve the Kaiser one
last time by stopping important resources falling Australian movement in the jungle is -2 pips per
into enemy hands. Unfortunately their native dice, on the road there is no penalty. German
troops are also aware that this is not a fight they movement in the jungle is -1 pip per dice due to
can win, and their enthusiasm is understandably their familiarity with the terrain with no penalty
wanting. on the road or in the trench.

All shooting and spotting ranges are halved. Men


in jungle, including native soldiers in the trench
extensions are in Medium cover. Men on the road
are in the Open. Native soldiers in the trench are
in Light cover.

Native soldiers in the trench who have more


Shock than men will hide in the trench and do
nothing until their Shock level is reduced. If any
additional kills are inflicted on hiding troops
these are counted as two additional Shock points
instead of removing a man. When they have
three times the amount of Shock as men
remaining they will surrender.

German and Australian Big Men who are Seriously


Wounded or Killed may not be replaced.

German Briefing
Leutnant Kempf has been ordered to hold the
trench with 15 natives led by Feldwebels Ritter
and Schipmann. Your commander, Hauptmann
Wuchert went down the road towards the beach
a while ago and hasn’t been seen since.

Six numbered locations (1 – 6) about 9” apart at


least 6” from the road should be designated by
the German player. When the Blank Card is

The Table
drawn roll a D6 on the following table to see if
anything arrives:
The table is ideally around 6’ by 4’ largely
covered with jungle. A beach lies at one end Roll Arrivals
then a narrow road about three figures wide with 1 One Dummy Blind
several curves extends the length of the table, 2 1D6 unarmed civilians
splitting into two around half way to the far end. 3 One sniper
Jungle borders the road closely and undergrowth 4 Dummy Blind
is dense. The German player may place three 5 One sniper
15” sections of trench between 12” and 30” from 6 German Big Man (I) with 4 native troops

Page 16
159

Now roll a D6 to see at which location these The Cards


arrive at. Add 1 Level I Initiative Card for every
two German Big Men with native soldiers that Australians
appear as reinforcements. Lieutenant Bowen, Status III
Petty Officer Palmer, Status II
Native troops are Green and have Poor morale Midshipman Buller, Status I
and must be in the influence range of a German Runner
Big Man or will do nothing but hide. If in close Command Initiative I
combat and the German Big Man is even lightly Command Initiative II
wounded they will surrender. Australian Blinds
Australians Rally
Reinforcements I
Australian Briefing Lieutenant Hill, Status II
Lieutenant Bowen has been landed at Kabakaul Leading Seaman Harris, Status I
with twelve riflemen led by Petty Officer Palmer Leading Seaman Hampton, Status I
and Midshipman Buller with orders to find and Command Initiative I
capture the wireless station that is supposed to
be somewhere inland. En route he is shown a Reinforcements II
narrow road leading toward the station by a Lt Commander Elwell, Status II
Chinese trader. Reinforcements from the ships Lieutenant Gillam, Status II
offshore are available if resistance is met. To Lieutenant Bond, Status II
get them you must send a runner back to the Command Initiative II
beach (your entry edge) and the reinforcement Germans
will immediately appear there. The runner will Leutnant Kempf, Status III
move on his own card after being ordered by the Feldwebel Ritter, Status II
Lieutenant. Lieutenant Bowen’s group starts Feldwebel Schipmann, Status II
20” onto the table. Sniper
Command Initiative I
If called for the reinforcement will consist of Command Initiative II
Lieutenant Hill with 15 men, two Level I leaders, German Blinds
leading Seamen Harris and Hampton, and one Cards for reinforcements as relevant (see above)
Maxim HMG. A reinforcement card is put into
the deck as soon as Hill’s men are on the table.
When this card has been drawn three times
additional reinforcements under Lt. Commander
Elwell and Lieutenant Bond with 20 men arrive at
the beach.

Lieutenant Bowen has captured three Germans,


two of whom are officers. A map of the road and
location of the wireless station is found on the
officers. Roll a D6 to see which fork leads to the
radio station.

All the Australians are Green troops with


Reasonable morale.

Winning for King or Kaiser


Roll 1D6 each time the Snifter card ends the turn
and keep a running total of the pips rolled. The
Australians must capture the trench and reach
the German side of the table before the total
reaches 60 or the wireless station will have been
dismantled and removed. If the Australians fire
on unarmed civilians roll an additional D6 and
add to the Victory time total.

Page 17
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ThebattlesofThirdYpresin1917,whichare ThisarticleintheChristmasSpecialfor2011
known more generally by the name of the is all about how I tried to create awargame
final battle in the sequences of offensives – fromthatstartingpoint.
Passchendaele  have become a dark and TheChallenge
bitter place in British public memory.  The LikealmosteverywargamerI’vemet,Ithink
collectivememoryformanyBritishpeopleis about the morality of my hobby.  By this, I
of mud, blood, suffering and military don’t mean that I agonize over whether it’s
incompetence.  Many historians, perhaps rightorwrongtowargamehistoricalactions.
particularly those of the post Second World Iknowmanyfriendsinthehobbywhoprefer
War period, have referred to Passchendaele nottorecreatehistoricalactions–forthem,
in a negative context.  One referred to the therecreationofthedeathsofrealpeoplein
campaignas“asynonymformilitaryfailure– a game setting is something they feel
anameblackborderedintherecordsofthe uncomfortable with.  I completely respect
British Army”.  Another described the thatapproach.
battlescape of the Ypres Salient leading to
Passchendaelevillageasbeingthe“sacrificial However, my approach is to take another
ground”ofBritishandImperialforces. route in exploring the moral aspect of
wargaming. I see historical wargaming as
Such collective public memories and commemoration, as a personal way of
historiographyweighheavilyonanyattempt remembering the deaths of those who died
topresentPasschendaele,oranyoftheThird in battle and as a way of attempting to
Ypres battles and offensives, as a wargame. deepen an understanding (however shallow)
Although there have been a number of of why they died.  To me, this approach is
“revisionist” historical writings in the last 15 well suited to wargaming Third Ypres, and
years which have sought to rebalance the Passchendaeleinparticular.TheThirdYpres
interpretation of Passchendaele, it is one campaign has been called a “senseless”
thing to balance historical accounts of battle resulting in “needless sacrifices for
campaignobjectives,casualtiesandstrategic uselessground”of“nomilitarysignificance”.
results.  It’s quite another to produce a The wargames I’ve staged covering the
wargame from the same material which is campaignhavepartlybeentotryandredress
playable, historically accurate and above all, thatbalance.Asamethodofcomplimenting
fun.

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161

personalremembrance,Iwouldsuggestthat “I died in hell – (They called it


wargaminghasmuchtoofferinthisregard. Passchendaele)”
I can understand your concerns if you think
thatthisapproachmightmakewargamingan
unduly sombre affair. I did not find this.
Wargaming is a social experience, just as
soldieringis.ThewargamersIsatroundthe
tablewithasweplayedthroughthegamesin
this article may well have been very similar
friends to those I would have sat in a
waterloggedshellcraterwithhadIbeenborn
just70yearsearlier.Myviewonthegames
wehaveplayedisthateachoftheplayersat
The most famous line of literature written
Lard Island has taken something away from
aboutThirdYpresandPasschendaelehintsat
trying to recreate Third Ypres on the
the reason why Passchendaele is so difficult
tabletop, and that a component of that
towargame.Thecampaignwasverymucha
experiencehasbeenenjoyment.
“soldier’sbattle”,inwhichthebattleagainst
So,whyPasschendale? theenvironmentinwhichmenfoughtwasat
The more I read about the Third Ypres least as challenging as the actions of the
campaign, the more I became intrigued.  It enemy.
was a very different environment, both
natural and military, from other Western Also, the “soldier’s battle” was made
Front battlefields.  As a military campaign it infinitely more hellish by the utter
touchedanumberofextremes.Thefighting dominance of artillery  barrages, frequently
ofsuchdevastatingforcetoobliterateenemy
was intricate, complex, intensely
formations (on both sides).  Tactics had
orchestrated, and represented the pinnacle
advancedbutonlytothestagethat,without
of modern warfare and tactical thought at
thattime.Smallunittacticsevolvedrapidly, radios and a truly mobile battlefield
alongside technological developments and alternative to infantry, massed artillery
theintroductionofnewweapons. bombardment remained the key to both
tactical and strategic success in the field.
Thelargescaleindustrialisationofwarfarein Against creeping barrages, box
the campaign was also unprecedented – bombardments, superheavy artillery, rail
whetherintermsofartilleryortanknumbers guns and Stollenknicker (shells targeted to
deployed, or by reference to the sheer smash pillboxes), the tabletop wargaming
weightofammunitionexpended. potentialseemsvastlydepleted.Whowants
Finally, the condition of the ground and the to line up wargames figures to see them
weather (at least at certain, critical parts of taken off almost immediately when the
the campaign) was exceptional.  If extremes “symphonyofhell”startstoplay?
of experience make for interesting history, I’ve therefore come away from wargaming
andthereforepromisingwargamingmaterial, Third Ypres with the conclusion that, while
Third Ypres should be at the forefront of integratingalltheelementsofwarfareinthe
engagements to recreate.  So …. why hasn’t Ypres Salient and producing a viable game
Third Ypres been a popular wargaming does take a little thought, it is far from
subject? impossible.  Reading the accounts of
 participants concerning the battle, there are
anumberofkeythemeswhichfitwellwithin

the confines of a tabletop wargame.  These

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themesarewhatIcametothinkofasthekey offering interlocking fields of fire. Pre


tacticalelementsoftheThirdYprescampaign fabricated concrete bunkers or MEBUs
and Passchendaele: evolutionary smallunit (Mannschafts Eisenbeton Understände),
tactics; terrain; artillery; and military known to the British as “pillboxes” were the
technologicaldevelopment. cornerstoneoftheGermandefensivelinesin
Flanders.  They gave protection against
Tactics
shelling, provided troops with
British smallunit tactics evolved rapidly in
accommodation and came in a variety of
1917.  As mentioned in the annexes of
sizes.  Some were built “blind” without
“ThroughtheMudandtheBlood”rulebook,
embrasures, merely allowing shelter against
the 66page SS135 Instructions for the
artillery fire.  Some, with embrasures, were
trainingofdivisionsforOffensiveActionand
designed to hold key ground, channel and
the 15page SS143 Instructions for the
breakup attacks and it was this type which
trainingofplatoonsforoffensiveactionwere
became a thorn in the side of the attacking
vitally important manuals in developing
BritishandImperialformations.
coordinated platoon attacks combining
firepower and manouvere.  These tactical Sometimes these fortifications were built
doctrines were amplified with specific into existing farms, other times the bunkers
procedures to tackle the numerous German wereclusteredaroundparticularlyimportant
bunkers which had been positioned in the features of the battlefield such as streams,
Salient. crossroads, on reverse slopes and in deep
woods.  Their low elevation made spotting
The Germans has commenced construction
the bunkers difficult, particularly when
of deep defensive works following the
covered in mud by their defenders.  Ever
closure of Second Ypres in 1915, each
resourceful,theGermans,beingas“cleveras
defensive line covering a broad swathe of
cats”ensuredthattherearfacingsideswere
groundwithinterconnecteddefensiveworks

Page 37
163

far less reinforced with concrete than the would be located, with a small staff, in a
front,makingthebunkeranuncertainhaven concrete blockhouse, although on occasions
in the event of capture by the British.  The hemaybeforcedtooperatefromatrenchor
bunkers formed the fulcrums in a defensive a shell crater as an emergency measure.  A
structure which would also include close number of the scenarios which follow
supporting weapons such as attempt to recreate the skill and bravery of
granatenwerfers, minenwerfers and snipers, the KTKs as they struggled to hold back the
eachofwhichwasdeployedwiththeaimof tideofBritishandImperialattacks.
breakingup attacks on the defensive lines. TheGermanflexibledefensedoctrineusedat
Theirtacticalsignificancewaslostonneither Third Ypres forced British tactics to evolve.
side;althoughsomeGermanfrontlinetroops Britishplatoontacticsfocusedonmaintaining
in bunkers surrendered quickly when faced fireonGermanpositionswhichhadescaped
withoverwhelmingBritishattacks,manyheld the artillery onslaught, with Lewis guns
on to the grim end.  When the end came,it trainedonbunkerembrasures,riflegrenades
could frequently be savage – whether saturatingtheareatotherearofthebunker
throughgrenadesbeingthrownintotherear and manouvere sections such as bombers
entrances of the bunker or the occupants and riflemen outflanking the bunkers to
killedwithoutquarter. attack through the rear entrances.  Faced
Much has been written about the evolution with such tactics, the German responded
of German defensive tactics as following a with attempting to heavily wire the
flexible and indepth doctrine which approaches to defensive lines and to push
undoubtedly hampered British progress in scattered machine gun teams forward of
thedifficultterrainoftheSalient.However, their positions and, it was hoped, the main
theintricaciesoftheGermanelastic,flexible British barrage. The idea was that the
defense,suchasthedifferentapproachesto microscopically small individual weapons
using Eingreif (“counterattacking” or teams would escape destruction by artillery
“interlocking”) divisions, is difficult to and spring to life to enfilade the flanks and
replicate at the smallscale of “Through the rearofBritishformationsastheypassed.
Mud and the Blood”.  We found it easier to Whilethesmallunittacticsonbothsideshad
focusonthechallengestoGermandefensive notablesuccesses,astheThirdYpresbattles
coordination on their front line, a process progressed and the weather turned for the
whichwouldbeledbylocaljuniorofficersor worse, both sides found tactics constrained.
Kampftruppenkommandeur (KTK).  These In bad conditions, advancing in anything
officers would have been deployed in a approaching a rigid line was impossible.
forward position, known as the AStellung. Extended lines were preferred to force
The KTK was the key officer in the forward German forces to disclose hidden positions,
sector,withresponsibilitiesexceedingthatof “with the remainder in small groups or in
a normal battalion commander. He would filesreadytodealwith unexpectedmachine
have significant local autonomy over a front gunsorpartiesoftheenemy”.Oftenthough,
line area usually kept to a width of 400 it was a case of merely slogging forward as
metres in order to ease command and bestonecould.Formaldeployment,suchas
control difficulties.  Within this sector, the in diamond formations of platoons simply
KTK had complete devolved power of was impossible at times: “The Mud was
command, managing resources and dreadful.Itwasimpossibletowalktheridges
defensive tactics irrespective of his junior betweentheshellholes.SoIgavetheorder
rank.  It was up to the KTK to decide when to open into a formation of sections” wrote
and where to deploy supporting forces, Captain Godfrey Buxton of 1/6 Duke of
whichwouldcomeunderhisdirectcommand Wellington’s.
when committed.  Whenever possible, he

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Mud hamperedeffectiveoperations.Itdislocated
“Youcannotconceivewhatthegroundis advances.  It rendered weapons useless: in
like.  The last sector we were in was a late October 1917 at Passchendaele, one
solid mass of shell holes practically Britishofficercalculatedthatthemudwasso
touching each other and mostly full of thick and pervasive that a Lewis gun would
water.  The ground was very low lying beuselessinthreeminutes,allcoveredrifles
and sluggish streams, mostly mud and would be useless within 10 minutes and all
marsh” Major Claude Worthington, uncovered rifles would be useless at all
6/Manchesters. times.  There are accounts of troops
attacking the enemy with a variety of
The cheery reassurance of Sir James
improved weapons once their rifles were
Edmonds,theBritishOfficialHistorian,inthe
clogged.“Ourriflesandmachinegunswere
contextofThirdYpresthat“mudinwarisnot
now useless, being gummed up with mud
unusual” seems hard to better as an inapt
and we had to use hand grenades and then
comment on the state of the terrain over
pick handles in close combat”.  One
which Third Ypres, and Passchendaele in
desperate Company Sergeant Major even
particular, was fought.  The terrain and
used a Verey pistol to kill a German pioneer
weather atThird Ypres were a supreme test
carryingaflammenwerfer.
ofasoldier’smindandbody.Thedestruction
of the intricate Flanders drainage system by The mud also made navigation difficult.
warfare was compounded by an unusually “Therearenolandmarksatall,andtogetour
wet July and Autumn which turned the way I had to go entirely by the contours on
Flanders soil into a heavy, gluelike mud.  In the map”, Captain Godfrey Buxton noted.
the context of platoon tactics, mud Roads, trees, farms, landmarks were

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frequentlyobliteratedinthefighting.Inone decomposedbodiesofhumansandmules.If
attack at Graf House on 3rd November, the youwerewoundedandslippedoff,wellthat
42ndBattalionofRoyalHighlandersofCanada wastheendofyou.”
simply failed to find their objective.  Units
Artillery
wandered off course, formations became
The sheer scale of artillery at Third Ypres
muddled, communication routes and
provides one of the signatures of the battle.
duckboards became congested or were
One estimate is that 33 million shells were
subjectedtoconstantshelling.
fired overall in the four months of battle by
Justasmovementwasdifficult,signalingwas the British Army alone, with a weekly
near impossible by the autumn.  Pigeons consumption of between 2 and 3 million
could not fly with being saturated in mud, shells.  On numerous occasions, the
runners got bogged down or arrived utterly aftermath of a creeping barrage could be
exhausted after hours of struggling.  “More astonishing, as when Lieutenant Cyril
difficulty was experienced in maintaining Lawrence looked over Polygon Wood in late
communicationsonthisoccasionthanIhave September 1917: “on our left, the shattered
hitherto experienced during the War” remains of Polygon Wood – gone –
observed MajorGeneral Cator of 58th absolutelywipedout–simplyamassofhuge
Division. splintered trunks and matchwood lying
everywhere.Infront,twoorthreepillboxes
It was unsurprising that in these atrocious
stand up like warts … and everywhere,
conditions, fire and movement tactics were
everywheretheseaofgreatshellholes,lipto
compromised and a disproportionate effort
lip–notatraceofgrass,oftheformsofthe
was required for minimal advances over a
hedges or the fields remains – just one
featurelesswasteland.Movementitselfwas
heavedupmassofturnedupearth”.Besides
difficult, as William Thomas from The Daily
thesheerbrutalityofartilleryattheforefront
Mail observed on 2 August 1917: “The rain
of an offensive, Third Ypres saw increasingly
has so fouled this low, stoneless ground,
sophisticated artillery plans being used by
spoiled of all natural drainage by shellfire,
bothsides.Theintentionwasnottodestroy
thatweexperiencedthedoublevalueofthe
the enemy but rather to achieve
early work,for today moving heavy material
neutralization for a period of time, to
was extremely difficult and the men could
interdict the enemy’s supplies and reserves,
scarcely walk in full equipment, much less
to target formation areas and duckboard
dig.Everymanwassoakedthroughandwas
tracks and to deny areas to the enemy.  As
standingorsleepinginamarsh.Itwasawork
one soldier wrote “the duckboards were
ofenergytokeeparifleinastatefittouse.”
taped by the Germans and he was shelling
And, perhaps most infamously, the very the whole time”.  Accounts of nightmarish
ground was an enemy waiting its moment. journeysthroughthelandscapeoftheSalient
ThewellknownImperialWarMachinesound to the front areas under heavy shellfire
recordingofWarrantOfficerRichardTobinof appear with great regularity in writings on
the Hood Battalion remains chilling to this ThirdYpres.
day: “There was no chance of getting
In this last context, the German use of
wounded and getting a blighty one at
mustard gas (not developed by the British
Passchendaele.Youcouldeithergetthrough
until 1918) to persistently deny
ordie,becauseifyougotwoundedandyou
contaminated ground to their enemy and to
slippedofftheduckboardsyoujustsankinto
harass British artillery batteries, was a
the mud. Each side was a sea of mud. You
significant technological advantage over the
stumbled and slid along. If you slipped you
BritishduringthefirstphasesofThirdYpres.
went up to the waist, not only that but in
every pool you fell in there were

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Tactical advantages were also enjoyed by and by firing on enemy reserves and
German artillery such as use of multiple garrisons,canexerciseagreatmoraleffect”.
batterypositionsaroundwhichartilleryguns By early 1917, German aircraft were
could be moved, use of rear slope positions sporadically engaging ground targets in
which were difficult to observe from British conjunction with German counterattacking
lines and also the converging effect of tactics (at Gavrelle in April 1917 and
Germanartilleryaroundthecircumferenceof LombardyinJuly1917).BySeptember1917,
the Ypres Salient.  These advantages went attacks were becoming more frequent and
some way to balancing the British and bettercoordinated.EightlowflyingGerman
Imperial superiority in both artillery pieces twoseaters attacked Australian 2nd Division
and shells, although as the battle wore on artillery at Menin Road on 20 September
into a muddy autumn British gunners were 1917, with LVG C.Vs being deployed in
finding it increasing difficult to obtain stable supportofGermanforcesfightinginPolygon
groundonwhichtheirgunscouldbereliably Woodon26September1917.SeveralBritish
andconsistentlylocated. accountsnotethepresenceofverylowflying
German aircraft raiding, harassing and
strafingBritishtroops.Someoftheseattacks
were conducted as low as 30 feet.  The
German Schlachtflieger “must have helped
theenemyconsiderablyduringtheassault,as
their crews provided not only additional
coveringfire,butshoutedencouragementto
their men”, one British colonel reported.
One lowflying enemy aircraft “was brought
down so suddenly that …the men could
scarcelydodgethefallingmachine”.
Operating unarmoured, but highly
manoeuvrable twoseat aircraft, these close
air support tactics presage the wider use of
SchlactStaffeln (battle squadrons) in the
German counterattack at Cambrai in late
November 1917 and, more famously, in the
KaiserschlachtinMarch198.
A less visible, perhaps quieter, development
in the battle was the growth of military
TheNewExcalibur
intelligenceonthefield.StartingintheFifth
The pace of development of military
Army, and continuing with the introduction
technologykeptalongsidethatoftactics.As
in the Third Ypres offensives of the British
mentioned above, German use of artillery
Second Army, “intelligence policemen”
fired gas shells and mustard gas was
(frequently former civilian policemen and
significantthroughoutThirdYpres.
Germanspeakers) went forward with
German close air support tactics were also battalions during attacks to get information
pioneering.  German tactics appear to have of vital tactical importance as soon as
beeninfluencedbyBritishaircraftconducting possibleafterprisonerswerecaptured.Each
ground attacks during the Somme in 1916. intelligencepolicemenwasgivenfourmento
One captured German document, dated 10 assist him in searching the battlefield for
June1917,statesthat“[i]nfantryandfighting important documents.  Prisoners were
aeroplanes,bytakingpartininfantrybattles hurried back to the Divisional Intelligence

Page 41
167

Officer where any information likely to be objectives, mopping up, and using their
urgentlyrequiredinthebattlewasextracted. firepower (where male tanks were
Captured papers were quickly processed. concerned) on tackling persistent German
These sources of information gave away the bunkers.  Cooperative tactics were also
timings and routes of German counter developingrapidly.SS164:“Notesontheuse
attacks.  This information was immediately ofTanksandonthegeneralprinciplesoftheir
refined,studiedandthenfedthroughtothe employment as an adjunct to the Infantry
heavyartillerygroups,whowerethenableto attack” stated presciently “with tanks, as
task guns onto the German deployment withanyarm,satisfactoryresultscanonlybe
areas and routes of attack. As part of the obtained by the close cooperation of all
informationprovidedtothecorpsandother arms”.  By 4th October 1917, a “counter
commandersinadvanceofanattack,British attack aircraft” was attached to the Tank
mapswereabletoidentifyGermancounter Corps to warn tanks of impending enemy
attack plans in advance, thereby forestalling counterattacks and to secure tank co
theireffectiveness. operation in repelling them.  Tanks carried
The development of tank warfare through small arms ammunition and grenades
Third Ypres is a more controversial subject. forward for infantry, and carried wounded
“In the Third Battle of Ypres, the reputation soldiersontheirreturnjourney.Whiletanks
of the Tank Corps was almost destroyed” could still be treacherous for infantry to be
wrote Major William Watson of “D” locatednearby(“theproximityandwakeofa
Battalion, Tank Corps.  The reasons are not tank was so dangerous that all kept away
difficult to find and are conveyed effectively from them as far as possible”), the nascent
in many images of tanks bogged immovably cooperation between infantry and tanks
in flooded shell craters, defying all attempts evidenced at Cambrai and later in 1918 was
to extract them.  While potent, the images beginningtobemoreprominent.
onlytellpartofthestory.Thefailureoftank IntheSalient:AdaptingtheRules
operations on 31 July 1917 was not caused Thepublishedrulesof“ThroughtheMudand
by mud but by the skillful channeling by theBlood”workverywelltorecreateanyof
German defenders of tanks into killing the four engagements which appear later in
grounds.  In the pressured terrain of the this TooFatLardies’ Christmas Special.  What
Salient, the narrow defiles between the follows is definitely not an attempt to
numerous woods and copses and the areas supplantanyofthecore,publishedrulesbut
of broken ground canalized tank formations toaddinanumberofpossiblethemeswhich,
intovulnerableartillerytargets.Thelessons when used as “houserules”, might serve to
learnt by the tank section commanders and placethetabletopactionevenmorefirmlyat
staff officers were that on a front where ThirdYpres.
there were only one or two avenues of
approach, tanks should not be employed ForanyonewantingtodeploytheTankCorps
until the ground had been captured which intheSalientin1917,youmaybeinterested
overlooked the tanks’ appraoch.  Success in the rule adaptations I published in the
came with surprise, and minor operations 2010 TooFatLardies’ChristmasSpecialunder
under the cover of smoke or a shrapnel thetitle“RollingintoAction”.
barragepaiddividends.(Icoveredoneofthe “Ascleverascats”
“pinpricksofsuccess”fortheTankCorps,the German bunkers were deliberately
takingofTheCockroft,inAugust1917inthe constructedwith“paperthin”concretewalls
TooFatLardies’ChristmasSpecial2010). attherearthanatthefrontorsides,thereby
As the battle developed tank tactics were making it more difficult for any British
focusedonattackingsecondlineorthirdline infantry capturing a bunker to “reverse” it.

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One a roll of 1 or 2 on a D6, any German the SOS artillery batteries have been
bunkerhasthisunpleasantfeature,dropping disrupted).
the cover level of the rear of the bunker by Example: A “Communications Down” card is
onelevelatalltimes.Germanplayers,wary added into the card deck at the start of the
of equally cunning British tank crews, may game.  However, the British “SOS Artillery
wish to keep the results of the dice roll to Support”cardisaddedonlyafterthesecond
themselves!
turn of the Snifter card.  By the time the
Duckboards British“SOSArtillerySupport”cardisadded,
Artillery of both sides concentrated on the “Communications Down” card has been
communication lines, replacement drawn once.  Until the British “SOS Artillery
marshalingareasandtheduckboardedtracks Support” card has been drawn during the
(thinslattedwoodenladdersplacedlevelon gamemoretimesthanthe“Communications
boggyground)whichslakedtheirwaytothe Down” card, no SOS artillery is available.
front.Foranypreplannedartilleryfirewhich (Note that a kind and warmhearted umpire
istargetedonaduckboardtrack(suchasSOS might remove the “Communications Down”
fire:rule10.4;oranartillerysupportbarrage: duringthegameifhereasonsthat(say)fresh
rule10.7),reducethedeviationoffireby1d6 cables have been laid to the relevant SOS
atalltimes. battery.  A number of variations of the
interactions between the “Communications
CommunicationsDown! Down” card and the “SOS Artillery Support”
Both British and German artillery routinely cardarepossible,andwehavefoundinplay
interdicted their opponent’s rear areas, testing that they add some unpredictability
attempting to disrupt communications, and context to the artillery aspects of
supplies and enemy artillery positions. “ThroughtheMudandtheBlood”).
British gunners could call down a withering
Schlachtflieger!
fire on German rear positions and deploy
The attentions of very lowflying German
devastating counterbattery fire – but only
aircraftweresufficientlyunnervingtofeature
when the German artillery could be located
in a number of personal accounts and
on the rearslopes of the Gheluveld Plateau
battalion war diaries.  For any German
and Passchendaele Ridge.  In return, British
aircraft deployed in a game, consider
gunners found themselves effectively
adapting the standard Aircraft rule 16 as
enfiladed by German artillery from all sides
follows:  any aircraft attacking with machine
of the Salient, forced into an even tighter
guns will inflict double shock owing to the
pocketand“bracketed”byintense,precisely
very lowlevel of the attack, sometimes as
concentrated German artillery fire.  Under
low as 30 feet.  However, any antiaircraft
these circumstances, any supporting fire
fire(see:rule16.3)willbeeasiertohit(Scout
could,attimes,beirregular.
aircrafthiton11or12;Bombershiton10,11
To reflect this critical aspect of the battle, or12).
when using an SOS artillery card (rule 4.1.1
(SupportUnits)andrule10.4(SOSFire)),add MudMalfunction
a “Communications Down” card in the card Adda“MudMalfunction”cardintothedeck
deck.  Keep a track of the number of times on any battlefield which has been subjected
the “Communications Down” card has been to heavy rain, leaving a terrain of heavy,
drawn.  If that number exceeds the number cloying, nearimpassable mud.  When the
of times the SOS artillery support card has MudMalfunctioncardisdrawn,theBigMan
beendrawn,thennoSOSartilleryisavailable with the next card drawn* or the next rifle/
(thereasoningbeingthatcommunicationsto machine gun armed support unit (sniper,
machinegun,etc.)carddrawntakesa“Mud

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Test”.Iftheunitaffectedhasnotyetfiredin of muddy land joined shell holes great and


thegame,theMudTestisfailedonad6roll small,fullofwater,manywithdeadmenand
of1,2or3.Foraunitwhichhasfiredinthe animals,thestenchofwhichmadeusretch”.
game, the Mud Test is failed on a d6 roll of For any game in which forces are to arrive
1,2,3,4 or 5.  Failing a Mud Test means the from a rear area as reinforcements, add a
firepower of the unit is reduced by 75%, “British Battlefield Fatigue” or “German
roundeddown(onlyonemaninfourcanfire, Battlefield fatigue” card into the card deck.
Lewisgunsfirewithonedice,etc.).NoMud Keep a note of how many times it is drawn
Test is required where the unit affected has beforethepointatwhichthereinforcements
not been in open ground during the game  arriveasBlindsonthetabletop.Thenumber
forexample,aunitinabunker.(*WhenaBig oftimestheBattlefieldFatiguecardhasbeen
Man card is drawn next following the Mud drawn by the time of arrival of the
Malfunctioncard,theresultsoftheMudTest reinforcements is the number of inches that
areinflictedontheunittowhichtheBigMan the reinforcement Big Man/ support unit’s
isattached). totalmovementisreducedeachturn.This
reduction lasts the entire game for the
Abysmalandpoorground
reinforcementaffected.
Ensure that the tabletop can be divided
somehow so that different areas can be TreacherousGround
identified.  This may be simple (such a table Some ground was not only abysmal, it was
quarters)ormorecomplex(suchasacentral treacherous and deadly, especially at night,
areaandirregularareasontheedgesofthe or for wounded men.  “One leading NCO
table).  Roll for each area to determine slipped off the track into a huge shell crater
whether the terrain has been badly affected fullofwater.Hejustdisappearedandcould
by rain, shelling and the collapse of any notbegotoutasthesidesofthecraterwere
organized drainage.  On a d6: 1= abysmal just glutinous mud".  On the draw of a
ground; 2, 3, 4= poor ground, 5 and 6= “Treacherous Ground” card, any section
satisfactory ground.  For abysmal ground, (randomlydeterminedonanyside)notona
reduce movement by 2 pips on each road, on a duckboard, or in a building or
movement dice.  For poor ground reduce fortification which has moved in the current
movementby1piponeachmovementdice. turnsuffersasfollowsonarollof1d6:1,2or
The chance of abysmal ground could be 3(1addedshock);4or5(2addedshock);6
increased by an umpire or the players (either3shockoronedead).
dependingonthescenarioandhistoricallyor
Disorientation
randomly generated weather.  However,
NavigationcouldbedifficultintheSalientby
some caution is required as we have found
theendofThirdYpresowingtotheabsence
inplaytestingthat“abysmalterrain”slows
oflandmarksandthesheerchangeswrought
downmovementsignificantly.
tothelandscapebycontinualshelling.Adda
Battlefieldfatigue “British Disorientation” or “German
Troopsmovingtothebattlefield,whetheras Disorientation” card to the card deck,
reinforcementsorasEingreiftruppen,faceda dependingonwhichsideistheattacker.On
difficultjourney.CaptainPhilipChristisonof the draw of the British Disorientation card,
6/Cameron Highlanders described his first the German player moves any British blind
impressions: “Rain, mud, gas shelling and 1d6inchesinanydesireddirection(andvice
constant bombardment.  I had never seen versaforthe“GermanDisorientation”card).
such a scene nor thought it possible. The This simulates the forces on the Blind not
whole country was waterlogged, small spits beinglocatedwheretheythoughttheywere.


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FlandernschlactinlateSeptember1917.The
Scenario One study included these important findings,
 which influenced German tactical responses
inOctober:
Gegenangriff 
Late September “In order to wear down and destroy the
enemy [British] infantry in the same way
1917 as the enemy attempts to do to our
 infantry, there is to be an increased
The evolution of British “bite and hold” concentration on the engagement of the
tactics, as seen at the battle of Menin Road enemyinfantry.Mostofthefieldartillery
on20thSeptember1917andinthebattlefor istobeusedinthisway…..Largeamounts
Polygon Wood on 26th September 1917, of gas [shells] are to be used against
prompted the German High Command to enemy[battery]positionsandtheenemy
review their tactical responses to the British forwardbattlezone.Armyheadquarters
offensives.  Previous operational methods will issue orders separately for these
hadinvolvedlaunchingEingreifformationsin “Major Gas Engagements”.  Each of the
counterattacking waves, with the objective Groups will also direct smaller scale gas
ofreachingaprearrangedstopline,beyond shootsagainsttheinfantrywheneverthe
whichGermanartillerywouldpreventBritish windisfavourable.Extensiveuseistobe
forcesfrompressingback.TheGermanHigh made of gasfilled mortar bombs…we
Command had noted the failure of these have to force the enemy, therefore,
tactics when confronted with British limited constantly to maintain larger forces in
advances followed by devastating artillery their forward battle zone and to place
barrages.  The British tactical variation had theirreservesfurtherforward,sothatour
therefore transformed the German counter artillery has worthwhile infantry targets
actions against insecure and hastily to engage.  This can only be done if we
constructeddefencesintoafarmoredifficult launch attacks ourselves, preferably
counterassault against reinforced British during the intervals between their
field positions.  This critical transformation attacks, so that we can disrupt their
resulted in the failure of the Eingreiftruppen plans.  This will force the enemy, if they
inlateSeptember1917. are to be able to hold on to the ground
 which they have won, to launch costly
Desperate for a solution to the changed counterattacks against which we can
British tactics, the German Fourth Army deploy maximum firepower.” (emphasis
commissioned a study of the fighting in the added)

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171

 
The following scenario, Gegenangriff, Britishassaultformationsarecurrentlytaking
replicatesoneoftheseGermanassaultsona their positions along the front line on the
consolidating British position in Polygon eastern edge of Polygon Wood in readiness
Wood.  While fictitious, it closely resembles fortheforthcomingrenewaloftheoffensive.
theGerman“spoilingattack”launchedon1/ Battalions from 62nd Brigade are due to
Middlesex on 25 September 1917.  Similar replace 1/Middlesex Regiment, one of the
attacks were made by German Eingreif and current battalions holding the British front
assault forces throughout Third Ypres and line,inthenextfewhours.1/Middlesexhave
Passchendaele, even as late as the hadaparticularlydifficulttimerecently,and
unsuccessfulOperationHubertuslaunchedto havebeenheavilyshelledwithgasandheavy
the west of Passchendaele village by 39th shrapnel from German artillery batteries
InfantryDivisionon3rdNovember1917. shelteringontherearslopesoftheGheluvelt
 Plateau.Theshellinghasencompassedboth
the1/Middlesex’sfrontlineandalsotherear
positions of the battalion.  They are keen to
be relived, but the foremost relief troops
from 62nd Brigade, “B” Company of 12/13
Northumberland Fusiliers, are finding it very
heavygoingthroughtheshellshatteredruins
ofPolygonWood.

You are Major Jasper Whitechapel of “A”
Company of 1/Middlesex and you have
command of a small force of exhausted
troops ready for relief from the front line.
Thelastcoupleofdayshavebeenextremely
difficult.  Your troops have taken many
casualties,andyourcompanyisbarelymore
thanhalfstrength.Nearbyyourpositionare
the remnants of the 1st platoon of “A”
Company, together with a Vickers machine
gun and 2” mortar.  Sentries have been
posted forward (as is standard practice) but
you cannot see them as the early morning
British Briefing mististhickandheavy.
ItislateSeptember1917.TheBritishSecond 
ArmyhasjustfoughtitswaythroughPolygon You need to hold your positions on the
Wood, hammering the German defenders eastern edge of Polygon Wood (being the
backtowardstheWilhelmStellungthrougha point at which the Australian and British
series of titanic artillery onslaughts followed attack of a few days ago reached) at least
up by fresh Australian and British Divisions. until relieved by elements of 62nd Brigade.
The British Second Army Commander, This will be symbolised by ensuring that the
GeneralHerbert Plumer, is now replenishing 1/ Middlesex Company Command post has
his forces and logistics for the next attack, not fallen into German hands by the end of
across the Wilhem Stellung and onward to thegame.
the Gheluvelt Plateau and the Broodseinde 
Ridge.  The attack is to commence on 4th 
October,1917.

Page 46
172

British forces Second Platoon, “B” Company, 12/13


Ontableatstartofthegame Northumberland Fusiliers (Regular quality,
 goodmorale)

“A” Company, 1/ Middlesex Regiment
FirstLieutenantJackShearer(StatusIII)
(Regularquality,goodmorale)


2ndPlatoon,“B”Company
CompanyCommandPost

MajorJasperWhitechapel(StatusIV)
FourCorporals(StatusI)
onesubaltern(SecondLieutenant)

oneartilleryliaisonofficer
Foursections:
onesignalsprivate.
(i) eight men comprising two bayonet

men,sixbombers
Only Major Jasper Whitechapel out of the
(ii) eight riflemen, two of whom are
CompanyHQqualifiesasaBigManforthe
trainedasscouts
purposesofthisscenario.
(iii) eightmen;twowithaLewisgunplus

sixammunitioncarriers/riflemen;
FirstPlatoon,“A”Company,
(iv) four rifle grenadiers and four
1/MiddlesexRegiment
riflemen


ThreeCorporals(StatusI).
 
Threesections:
(i) eight men comprising two bayonet
German Briefing
It is late September 1917.  The
men,sixbombers; Flandernschlact, what in years to come the
(ii) eight riflemen, two of whom are
British will call the Third Battle of Ypres, is
trainedasscouts; raging to the east of the town.  The British
(iii) eight men; two with a Lewis gun SecondArmyhasjustfoughtitswaythrough
plus six ammunition Polygon Wood, hammering the German
carriers/riflemen. Fourth Army defenders back towards their
second line, the Wilhelm Stellung, though a
series of titanic artillery onslaughts followed
 up by fresh Australian and British Divisions.
SupportWeapons:1xVickersMachineGun The German Commander, Crown Prince
withfivecrew;1x2”mortarwith3crew(2” Rupprecht of Bavaria, is now preparing his
mortarcanbeheldofftable) forces for meeting the next British attacks
 across the Wilhem Stellung and to the
 Gheluvelt Plateau and the Broodseinde
Ridge.  He fears that the attack is to
British commence on 4th October, 1917, but is
Reinforcements unwilling to wait passively for the storm to
The following force will arrive during the descend.  In accordance with the latest
gameasoutlinedinthetext. German Fourth Army analysis of the
 Flandernschlact the High Command has
 determined that the time is perfect for a
 spoiling attack to be launched on die
Engländer to dislocate and delay enemy
preparations for their offensive, by which

Page 47
173

timetheFlandersweathermighthaveturned once the opening barrage from your


fortheworse. supportingartillerylifts.
 
YouareLeutnantJoachimVogel(StatusIV)of TowinthegameyoumustcapturetheBritish
the Stosstruppen detachment from 3rd Company Command HQ (wherever it is
battalion, 229th Reserve Infantry Regiment. locatedonthetable),andholditattheend
Your force consists of skilled and specially of the game.  This will indicate that your
trained troops from the German Fourth forceshavedriventheBritishbackfromtheir
Army’s Stosstruppen assets. You have been forward positions on the eastern edge of
ordered to lead your force on an attack on Polygon Wood and that the British
consolidatingBritishpositionsontheeastern preparations for their forthcoming attack
edge of Polygon Wood.  Your force was havebeendisrupted.
recentlyinactioninanotherspoilingattackin 
PolygonWoodon23September1917.While
yourdetachmentsufferedcasualties,inyour
German Forces
viewitisstillafirstratefightingunit,despite
theattritionwhichwascausedtoitsfighting Stosstruppen detachment from 3rd
potential.  This engagement will, however, battalion,229thReserveInfantryRegiment
give you ample opportunity to demonstrate
that, despite the losses suffered, your men Leutnant Joachim Vogel (Status IV) , with
areatthecuttingedgeoftheKaiser’sArmy. card“dasGlckdesTeufels”(theequivalent
 ofa“Devil’sLuck”cardinSharpePractice)
FirstPlatoon:4BigMen
1xFeldwebel(StatusII)
1xObergefreiter(StatusII)
2xGefreiter(StatusI)

FourSections:
(i) 8riflemen
(ii) 8bombers
(iii) MG08/15swith2crewand6rifles
(iv) trench cleaners (4 rifles, 4 “trench
brooms” comprising C96 Mausers
and Luger automatic pistols with
snaildrummagazines)

GrosseFlammenwerfer(2 men and 2 rifles)
from12thCompanyGuardReservePioneer
Regiment
 (GardeReservePionierRegiment).
 
It is early morning.  The weather has turned 2Granatenwerfer15s
slightly and a drizzle is falling, and a thick, 
heavy mist has fallen over the eastern edge You may also have support from
of Polygon Wood.  You have crossed the HalberstadtCL.IIsofKampfgeschwader4as
openareabyCameronCoverttotheeastof yourattackpressesforward
Polygon Wood, generally without detection
All German ranks are Veterans with Good
and are about to close on the English
morale,asbefitsskilledandspeciallytrained
positionsalongtheeasternedgeoftheWood
GermanStosstruppen.

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BritishDeployment:TokeepthingsrealisticI
Umpire’s Notes requiredthatthesectionsfrom1/Middlesex
VictoryConditions:TheBritishplayerwinsif
should be spread at the start of the game
he holds the 1/Middlesex Company
over the board.  One section needed to be
Commandpostattheendofthegame.Any
within 24” of the German baseline, another
otherresultisaGermanvictory.
within 24” of the British baseline and the

third inbetween.  Any of the sections from
Terrain:Allofthetableshouldbeconsidered
1/ Middlesex can move once the game
tobepartofPolygonWood,andistherefore
commences. The British player is free to
quite difficult to move through.  By late
place the 1/ Middlesex Company Command
SeptemberPolygonWoodhadbeenreduced
Postwhereverhewishesontheboardatthe
to a wilderness of shattered tree stumps,
start of the game, but once positioned it
shell craters, broken barbed wire and thick
cannotbemoved(owingtotelephonecables
undergrowth.Itappearstohavebeenavile
having been laid to a set position).
placetomovethroughandfightin.Itwould
Unsurprisingly, in each playtest the British
beentirelyappropriatetodeterminethatall
player placed the Company Command Post
movement is at a penalty, such as 1 pip on
near the British baseline in the entrenched
each movement dice.  However, in the
position.
playtests of the game, I decided that each

terrain board section would be determined
Random Event Card: Add a Random Event
randomly.Ialsoaddedsomeintactwooded
cardintothecarddeck.Oneachturnofthe
sections which count as “poor ground” and
Random Event Card, make a note of the
block line of sight – I reasoned that these
number of times the card has been turned
limited sections had mainly escaped the
andconsultthefollowingtable:
British creeping artillery barrage in late

September when the British and Australians
capturedthewood.Thetableis6’by4’. Turns of Effect Notes
 Random
EventCard
Random Dice Roll TERRAIN EFFECT ON
6th Bring two sections British player
for Each Terrain MOVEMENT
Random of the 12/13 chooses which
Section
EventCard Northumberland sections to
Diceroll1(onaD6) OK ground – no
Fusiliers on the bring on first.
movement penalty
British table edge Sections can
unless inside intact
between points A start on Blinds
woodedsections
andB if the British
Diceroll2,3,4,5(on Poor Going – minus 1 playerwishes.
aD6) pip on each th
7  Bring on the 
movementdice
Random remaining two
Diceroll6(onaD6) Abysmal Going – Event sections of 12/13
minus 2 pips on each Northumberland
movementdice Fusiliers on the
 British table edge
Theonlynotablefeatureontheboardisthat between points A
thereshouldbeapartlydestroyedtrench,or andB
th
MEBUatsomepointontheBritishbaseline. 6  Add 
This would be a suitable place for the 1/ Random Kampfgeschwader
Middlesex’sCompanyCommandPost,should EventCard 4 card into the
theBritishplayerwishtodeploythere. carddeck

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British Battlefield Fatigue: Add a “British SOS Artillery” card into the card deck to
Battlefield Fatigue” card into the card deck. signifyGermaninterdictionofBritishartillery
Keep a note of how many times it is drawn batteriesfromrearslopepositionedGerman
before the 6th draw of the Random Event artilleryfiringmustardgasmunitionsaswell
Card.  The number of times the British as conventional high explosives.  Treat the
Battlefield Fatigue has been drawn by the BritishSOSArtillerybarrageasinRule10.4of
time of arrival of the first sections of the the“ThroughtheMudandtheBlood”rules.
12/13 Northumberland Fusiliers is the 
numberofinchesthatthetotalmovementof German Artillery Barrage: Accounts note
each section of “B” Company, 12/13 that the German artillery was particularly
Northumberland Fusiliers is reduced.  This heavy and accurate in late September and
reductionlaststheentiregame–Ireasoned early October 1917.  The earlier German
that this deduction reflects the exhausting “spoiling attack” on 25 September was
progress made by British reinforcements as notablefortheuseofgasshellingandheavy
they struggled under German artillery fire in shrapnel.  (The 25 September attack was
Britishrearareasandastheymovedthrough supportedby27batteriesoffieldartillery,17
theremnantsofPolygonWood. field howitzer batteries and 5 batteries of
 high velocity long range guns).  The German
BritishSOSArtilleryFire:Addbotha“British player is allowed an artillery barrage in
SOS Artillery Fire” card and a “British support of his attack in the game.   The
Communications Down” card into the card Germanartillerysupportbarragemustcover
deck.  The British should have at least one anarea36”incheswideby12”deep,andis
turn (I suggest two) in which the “British selectedbeforethestartofthegame.There
Communications Down” card is in the card is no deviation dice for placing the barrage.
deck before the introduction of the “British The barrage lasts three turns of the Snifter

Page 50
176

card (regardless of whether the German


ArtillerySupportcardisdrawninthosethree
Cards
turns).  Any unit caught within the barrage
suffers6D6foreffect,reducingcoverbyone British German Common
level.  If the German player wishes, he can BigMen BigMen Timefora
reduce the effect of the barrage by up to Snifter
3D6, each D6 reduced resulting in an BritishBlinds GermanBlinds Wind
additionalreductionof1inchmovement(i.e. Direction
an extra point of British Battlefield Fatigue) Command Command PoorGas
on the 12/13 Northumberland Fusiliers once InitiativeIx2 InitiativeIx2 Discipline
theyarrive. Command Command 
 InitiativeIIx1 InitiativeIIx1
If the German player wishes, he can Command Command 
introduceamustardgascomponentintothe InitiativeIIIx1 InitiativeIIIx1
German artillery support barrage as in rule Command Command 
10.8.  If mustard gas munitions are used, InitiativeIVx1 InitiativeIVx1
reducetheGermanbarrageeffectto4D6for British Grosse 
effect.  If mustard gas is used, also add a Battlefield Flammenwerfer
“PoorGasDiscipline”Cardtothedeckonthe Fatigue
FIRSTturnoftheGermangasbarrage.Ifthe BritishVickers GermanForward 
“PoorGasDiscipline”cardisdrawn,thenext MachineGun Observer
British or German group or weapons team British GermanArtillery 
which is deployed in the gas barrage suffers Forward Support
1D3 additional wounds (counting no cover). Observer
The “Poor Gas Discipline” card is removed BritishSOS German 
onceallthegashasdissipated.Eachmustard Support Granae’nwerfers
gasbarragewillhaveadurationof3D4turns, British GermanDynamic 
although a historically minded and Communicatio Commander
unpleasant umpire might also rule that nsDown
certain areas in which mustard gas has BritishMortar SturmAbteilung 
landed remain contaminated for the Vor!
remainder of the game.  One deployed, the
 Kampfgeschwader 
mustard gas barrage will move 4” per turn
4
with the wind, the gas being moved on the
 “DasGlckdes 
Snifter Card.  A Wind Direction card should
Teufels”
also be added to the card deck as per rule
2.5. 
 Historical Outcome
Visibility:  Owing to the early morning mist,
As noted above, Gegenangriff is a fictitious
all visibility remains at 18” during the game.
scenario, although based on the German
MakeSpottingharderwitha1toanyroll.
spoilingattackonBritishpositionsinPolygon

Wood on 25 September 1917.  The German
Additional Third Ypres Rules: 
spoilingattackcausedconsiderableconfusion
Schlachtflieiger!, Abysmal and Poor Ground,
alongtheBritishandAustralianline,although
BattlefieldFatigue.
the dislocation did not prevent a successful

attack being made on German positions in
PolygonWoodadaylater.

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177

village” (Brigadier General Hugh


Scenario 2 Headlam,O/C64Brigade)

Virtutis Gloria 
OthersreferredtothePolygonbeekasbeing
Merces: Reutel muddy, fouled and filled with broken and
discardedbarbedwire.
4th October 1917 

st
The task of the 21  Division at the battle of
Broodseinde on 4 October 1917 was to
occupy the high ground above the
Reutelbeek and Polygonbeek valley  and to
generallytoactasarightflankguardforthe
continuing push to the Broodseinde Ridge
andbeyondtothenorth.

Although not all objectives were achieved,
after prolonged and heavy fighting a secure 
flank was established by the 21st Division.
The actions in the Polygonbeek and
Reutelbeek valley form a microcosm of the British Briefing
differing tactical decisions which the British You are Captain Horace Richmond,
and German forces faced in the middle commander of “A “Company, 9/ Kings Own
stages of Third Ypres as the weather Yorkshire Light Infantry, part of 64 Brigade,
graduallyworsenedafteradrySeptember. 21 Division.  You have been tasked with
 leading the advance from Joist Farm, which
The focus in this scenario, Virtutis Gloria was captured a few minutes ago, to the
Merces,isonthevalleyofthePolygonbeek. village of Reutel.  It is 4 October 1917 and
This was no bubbling, freshwater brook by you are part of the massive British assault
earlyOctober1917: which is aiming to capture the limited
 objective of the Broodseinde Ridge, about
 “The objective of the brigade is the 1500 yards to the east of where you now
extreme left of the high ground of the stand.
German position.  From the starting off 
point, the ground falls till it reaches Beforeyou,inthedimtwilightofacold,wet
Polygonbeek.  The ground on either side Autumnmorning,youcanseeamuddyroad
of this is marshy and churned up by stretching to a low bridge over a muddy
shells.  The Polygonbeek is narrow but stream (the Polygonbeek), with the ground
haswaterinit.Unless,however,thereis rising steadily to a cluster of damaged
heavy rain, the ground is passable at a buildings on the horizon, about a third of a
slow rate….on the east of the mileaway.ThisisthetinyFlemishvillageof
Polygonbeek, the ground rises fairly Reutel, which your Divisional intelligence
steeplyuptothetopoftheridgewhichis officer has informed you is securely in
reached on the first objective.  The German hands.  You must lead your force
advancetothesecondobjectiveisonthe forward, crossing the bridge, and secure
top of the ridge.  The chief obstacles to Reutel.Germanresistanceisexpectedtobe
thisadvancearethevillageofReuteland heavy.
the line of blockhouses running 
northward from the east end of the

Page 52
178

Hereisadescriptionoftheconditionsaround whichseemstobeworseningbytheminute
the Polygonbeek from the war Diary of 62nd astherainfallssteadily.
Brigade, the formation to your immediate 
north:
“A” Company, 9th Battalion, King’s Own

YorkshireLightInfantry
“The place of assembly was thirty feet

belowthefirstobjectiveandinfullviewof
Company HQ   Captain Horace Richmond
the enemy.  Three streams separated the
(StatusIV),tworunners
opposingforces.Eachstreamranthrough

soft and boggy ground 50 yards in width.
2nd Platooon, “A” Company, 9th Battalion,
This ground had been churned by
King’s Own Yorkshire Light Infantry
continuous shelling to an almost
(Regularquality,goodmorale)
impenetrable morass.  Scrub covered the

slopes of the small spurs and this was
CommanderSergeant(statusII)
heavilywired.About50yardstotheeast
FourCorporals(StatusI).
of the Polygonbeek and again to the east

of Jetty Warren concrete blockhouses,
Foursections:
somecontainingthreecompartmentsand
i) eightmencomprisingtwobayonetmen,
eachprovidedwithloopholesandmanned
sixbombers
by garrisons of 20 to 30 with machine
ii) eightriflemen,twoofwhomaretrained
guns and trench mortars, commanded all
asscouts
approaches .  4 or 5 feet deep trenches
iii) eightmen;twowithaLewisgunplussix
weresitedonalltheprominentpositions.
ammunitioncarriers/riflemen
The beds of the stream were swept by
iv) eight men; four with rifle grenade
machine gun fire from Cameron Covert
launchers, four with ammunition to act
and Polderhoek Chateau.  As seen in
asloaders.
Daylight, after the attack, the position rd
3  Platooon, “C” Company, 1/ Durham
seemed impregnable.” War Diary of 62
Light Infantry (Regular quality, good
Brigade
morale)


Itwillbeahardmorning’swork,butyouare
Commander   Second Lieutenant Sedgwick
confidentthatyouhavetheforcestoachieve
(statusIII)
thetaskentrustedtoyou.Inadditionto2nd
FourCorporals(StatusI).
Platooon,“A”Company,9/KOYLIwhichleads

youradvance,youhavealsobeingjoinedby
Foursections:
a platoon from 1/Durham Light Infantry
(i) eightmencomprisingtwobayonetmen,
(from95Brigade,5thDiviion)whichhavegot
sixbombers
hopelessly lost from their parent formation
(ii) eightriflemen,twoofwhomaretrained
to your south.  You have called on their
asscouts
officer, Lieutenant Sedgewick, to follow you
(iii)eightmen;twowithaLewisgunplussix
intheadvance.
ammunitioncarriers/riflemen

(iv)eight men; four with rifle grenade
You are also assisted in your task by three
launchers, four with ammunition to act
tanks of No.12, Section, “A” Battalion of the
asloaders.
Tank Corps, led by Captain Clement
Robertson.  Although only 28, he is an
experienced officer, although you are wary 
about the usefulness of the tanks in terrain

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179

No.12Section,1stCompany,“A”Battalion, have already been told by your scouts that


RoyalTankCorps your defending positions at Joist Farm have
been overrun by a massed British infantry

attack,supportedbyEnemytanks.
Section Commander, Captain Clement

Robertson (Status IV) and Private Cyril
While your defences are flexible and deep,
SheldonAllen
you are gravely concerned that a British

breakthrough will be extremely difficult to
ThreeMarkIVtanks:
haltshouldtheEnemycrossthePolygonbeek
¾ one Male (“Ardent”,A19, commanded and continue up the ridge to Reutel village.
by Second Lieutenant Roger Haileybury You have two smaller bunkers, MEBUs, on
(statusIII),7othercrew); the east side of the Polygonbeek which can
bedefendedbyeithersectionsofinfantryor
¾ two Female (“Antelope” A14, machine guns.  You also are certain that
commanded by SecondLieutenant Divisional support weapons in Polderhoek
GeorgeWicklow(statusII),with7other Château to the south of your positions can
crew; and “Arethusa” A23 commanded add supporting fire while the British are
by SecondLieutenant Toby Delgany seekingtocrossthePolygonbeek.
(statusII),with7othercrew) 
 Your lines of telephone communications
All three tanks have sufficient supplies of appear to have been cut and your ears are
fuel and ammunition.  The morale of both startingtobleedwiththedeafeningintensity
tankcrewsisgood,theirexperienceregular. ofdieEngländerartillerybombardment.You
 ignorethepaininyourheadandfindanew
determination that you will not yield your
 positions to the enemy. You know that your
German Briefing divisional Eingreif formations will be waiting
YouareOberleutnantMaxvonRichterofthe for their chance to support your sector and
2nd company, of Reserve Infantry Regiment pushtheBritishback.Itisonlyaquestionof
92.  You are the Kampftruppenkommandeur hangingonuntiltheyarrive….
in charge of the section of the German lines 
coveringJoistfarm,thePolygonbeekandthe
villageofReutel.Youarecurrentlylocatedin
your“A”Stellungcommandposttotheeast
of the Polygonbeek.  Try as you might, you
cannotgetthefearoutofyourmindthatany
second your concrete bunker could be
destroyed by a Stollenknicker –  a shell
specially targeted at concrete bunkers such
asyoursbyahighvelocitynavalorrailgun.
You only hope that the camouflage draped
overthetopandsidesoftheconcretewillbe
enoughtoremainunobserved.


Itisearlymorningon4October1917,andfor
thepast20 minutesyouhavebeenurgently
trying to contact your battalion commander
to alert them of the British advance up the
road from Polygon Wood to Reutel.  You

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German Forces Umpire’s Notes


2nd company, of Reserve Infantry Regiment 
92 Victory Conditions:  The British player will
Kampftruppenkommandeur: Oberleutnant win a major victory if he reaches the village
Max von Richter (Status IV) of Reutel with either two tanks or one
Oneforwardartilleryobserver. platoon.ABritishminorvictorywouldbeto
 capture or destroy two out of three of the
FirstPlatoonunderstrengthplatoon GermanbunkerseastofthePolygonbeek.A
20 riflemen in three sections and eight German minor victory would be to keep the
bombersinonesection. British out of Reutel and control two of the
FourBigMen bunkers at the end of the game.  A German
Feldwebel(StatusIII) major victory would be to control all three
Vizefeldwebel(StatusII) bunkers at the end of the game, or to deny
2xGefreiter(StatusI)). the British forces passage over the

Polygonbeek.
SecondPlatoonhalfstrengthplatoon

8riflemenand7bombersorganisedintwo
Terrain: The terrain is not as bad as in the
sections
other two scenarios in this article.  The
TwoBigMen
terrain rises steadily and perceptibly to the
2xGefreiter(StatusI)
east from the Polygonbeek.  A cluster of
Eachsectionalreadyhas2pointsofshock.
 shellsplintered trees, marking the edge of
2MG08s,with5crew.AnyBigManmoving JuniperWood,isanicetouchtoplaceonthe
asectionwithaMG08willmoveataminus lefthandedgeoftheGermanbaseline.The
1 “pip” per action dice to simulate the tableis8’by4’.
relative difficulty of moving these heavy 
machine guns around the battlefield.  Both As noted in the 64 Brigade report,“[u]nless,
MG08s have ample supplied of armour however, there is heavy rain, the ground is
piercingSmK.Ammunition. passable at a slow rate”.  Accordingly, all of

thegroundexcepta12”striponeachsideof
OneMG08offtableonasustainedfirerole.
thePolygonbeekcanbeconsidertobegood
This weapon is deployed in Polderhoek
ground.  Polygonbeek appears to have been
ChateautotheSouthandiseffectiveatthe
difficult to cross, and I suggest infantry
start of the game.  This MG08 has no
should minus 1 pip on any movement dice
armour piercing SmK. Ammunition (and
while they cross the Polygonbeek.  As
therefore acts only to interdict the British
accounts refer to the banks of the
infantry).
Polygonbeek being “churned up”, I also

allowed the 12” strip on either side to be
Twosnipers treated as light cover (which helped the
 defendingGermaninfantryandtemptedthe
One 7.58cm leichter Minenwerfer n.A. and British infantry to linger there).  Some
fourcrew accountsalsonotethatthePolygonbeekwas
 heavilywired,andthiscanberepresentedif
All German ranks have reasonable morale desired.PassageoverthePolygonbeekatthe
and are a mixture of experienced veterans small bridge is at no penalty for infantry, as
(asbefitsdieFlandernkämpferofNovember thisappearstohavebeenbothintactandof
1917)andnewlyarrivedreplacements.Any stone construction. However, all tanks must
Germanswithhandgrenadescanconstruct cross the Polygonbeek at the Bridge.  Any
ageballteLadungtouseagainstthetanks. attempttocrossthePolygonbeekotherthan
attheBridgewillresultinthembeingbogged

Page 55
181

(with usual dice roll to unbog).  I suggest British Deployment: All British forces deploy
that umpires tell British players of the between point A and point B.  All British
impassability of the Polygonbeek other than forces can deploy on the first British Blinds
at the Bridge – this was something which cards.  Tanks are placed nose to tail on the
CaptainRobertsonwasawareof. roadandarenotdeployedonBlinds.Captain
 Robertson and Private Allen start the game
Movement for tanks on the road on either onfootinadvanceofthefirsttank,“Ardent”.
sides of the Polygonbeek appears to have 
been possible, but with extreme care. German Deployment:  The German player
Generally, the mud and slimecovered mustdeploythesecondplatoontothewest
Flemish cobbled pavé road were particularly of the Polygonbeek.  9/KOYLI’s war diary
difficulttonavigateforthetanks.Theslime reportedthat“[j]ustwestofthePolygonbeek
and mud threatened to cause the tanks to Germans were met in some force and hand
skid, and any fallen trees across the roads tohandfightingtookplace”.OtherGerman
held the danger of a broken track.  If a forcescanbeplacedwhereverdesiredonthe
double6isrolledformovementofatankon eastbankofthePolygonbeek.
theroad,rollonescatterdicetoindicatethe 
direction in which the tank moves.  In the Random Event: Polderhoek Chateau:
eventofa“circle”beingrolled,thetankmust 9/KOYLI’s war diary reported that “[t]he
roll for a mechanical breakdown as in Rule crossingofthebeekwasadifficultmatteras
15.1. duringitspassagethetroopsweresubjected
 to severe enfilade fire from the direction of
The buildings in Reutel village are partly JuniperCopseandtherightflankgenerally.”
destroyedandprovideonlymediumcover. Other, earlier, British accounts refer to
 GermanmachinegunslocatedinPolderhoek
Umpiresmightfindtheadditionalrulesinthe Chateau (about 300 yards to the south off
TooFatLardies Christmas Special 2010 on the table) being a thorn in the side of
fielding the Tank Corps from 1917 helpful in advancing British infantry.  To representing
thisscenario. this, I allowed a single MG08 firing on a
 sustainedfirerole.However,atthe7thdraw
oftheRandomEventcard,Ideemedthatthe

Page 56
182

supporting fire had been silenced (whether Any unit caught within the barrage suffers
byPolderhoekChateaubeingcapturedorby 6D6foreffect,reducingcoverbyonelevel.
theMG08beingdestroyedbyartilleryfire). 
 TheLuckoftheDevil:Umpiresshoulddecide
German fortifications:  None of the German if they would prefer to include Private Allen
bunkers are positioned on the table at the to accompany Captain Robertson, or
start of the game.  The smaller German alternatively to allow Captain Robertson a
MEBUbunkerscanaccommodateeitherone “Luck of the Devil” card.  The former is
MG08or10figures.Theyaresmall,andnot historically accurate (see below), but the
easily spotted (plus one to the spotting latterfavourstheBritishplayer.
requirement)owingtotheirverylowprofile. 
Each pillbox hats embrasures on the north, Additional Third Ypres Rules:  Abysmal and
west and south faces.  The exits are on the Poor Ground and Disorientation (applicable
east side.  The Kampftruppenkommandeur’s only to British infantry groups owing to the
“A” Stellung also has a low profile (plus one confusion amongst British battalions
to the spotting requirement) but has no regarding their precise location on the
embrasures on any side.  The exit is on the morningof4October1917.).
eastside. 

German SOS Artillery Fire: Add both a
Cards
“German SOS Artillery Fire” card and a British German Common
“German Communications Down” card into BigMen BigMen Timefora
the card deck.  The German player should Snifter
have at least one turn (I suggest two) in BritishBlinds GermanBlinds Random
which the “German Communications Down” Event
card is in the card deck before the Command Command 
introduction of the “German SOS Artillery” InitiativeIx2 InitiativeIx2
card into the card deck to signify British Command Command 
artillerysuperiorityon4thOctober1917.The InitiativeIIx1 InitiativeIIx1
German “German Communications Down” Command Command 
cardthe“GermanSOSArtillery”cardareonly InitiativeIII InitiativeIIIx1
placed into the card deck once the British x1
player has commenced crossing the Command Command 
Polygonbeek.TreattheGermanSOSArtillery InitiativeIV InitiativeIVx1
barrage as in Rule 10.4 of the “Through the x1
MudandtheBlood”rules. HeroicBritish GermanSniper 
 TankCorps (x2)
BritishArtilleryBarrage:TheBritishplayeris Leader
allowedanartillerybarrageinsupportofhis British GermanForward 
advance in the game.   Two British artillery Forward Observer
support barrages are allowed, reflecting Observer
either a creeping barrage or a Chinese
British GermanSOS 
barrage.Eachcoversanarea36”incheswide
Artillery Artillery(add
by 12” deep, and must be selected before
Support afterBritish
thestartofthegame.Thereisnodeviation
forcescrossthe
dice for placing either barrages.  Each
Polygonbeek)
barrage lasts three turns of the Snifter card

(regardless of whether the British Artillery

Support card is drawn in those three turns).

Page 57
183

Canadian German  actionwouldalmostinevitablycosthim


Mortar Communications his life. This gallant officer was killed
Down(addat afterhisobjectivehadbeenreached,but
leastoneturn his skilful leading had already ensured
before successful action. His utter disregard of
introductionof danger and devotion to duty afford an
theas“German exampleofoutstandingvalour.”
SOSArtillery
Support”card, AfurtheraccountbyaCaptainMitchellgives
butafterBritish moredetail:
forcescrossthe 
Polygonbeek) “Captain Robertson was certain that if
Canadian German  the tanks, blundering from one muddy
MachineGun minenwerfer crater to another, failed to see this
(x2) bridge,theactionwaslost.Deliberately
Canadian GermanMachine  he made up his mind.  He would guide
MachineGun gun(x3) themovertheothersideofthestream.
Bonus So, slowly and patiently he walked on,
and his brave assistant [Private Allen]
TheLuckof GermanMachine 
accompaniedhim”.
theDevil GunBonus

(optional)
Captain Clement Robertson VC is buried in
 Oxford Road War Cemetery, Flanders.  The
Historical Outcome:  Despite prolonged and inscription on his headstone reads "Virtutis
fierce fighting, the attack of 9/KOYLI was a Gloria Merces" ("Glory is the Reward of
success and Reutel village was taken in the Valour"), which is the motto of the Scottish
morning of 4 October 1917.  A significant ClanRobertson.
counterattack by German Eingreif 
formations was halted at 1pm in the Private Allen’s devotion to duty was even
afternoonbybothBritishartilleryandseven more remarkable considering he had been
Lewisgunsfiredbytwocompaniesof15/DLI. “blown up by a shell and severely shaken”
 only on 1 October 1917.  Private Allen was
The action is also notable for the heroic awarded the DCM for his exemplary and
actions of Captain Robertson and Private braveconduct.
Allen.  Captain Robertson was awarded the 
VC for his actions on the morning.  His VC 
citation in the London Gazette of 18 
December1917readsasfollows: 

“For most conspicuous bravery in


leading his tanks in attack under heavy
shell, machinegun and rifle fire over
ground which had been heavily
ploughed by shellfire. Captain
Robertson,knowingtheriskofthetanks
missingtheway,continuedtoleadthem
on foot, guiding them carefully and
patiently towards their objective,
although he must have known that his

Page 58
184

this was once human and inhabited


Scenario 3 land…..Surely the God of battles has
deserted a spot where only devils can
reign” (Major John Lyne, 64th Brigade,
“A Spot where RoyalFieldArtillery)

only Devils can 
Canadian Briefing
Reign” You are Captain Charles Robertson, the
commanding officer of “A” Company, 3rd
Vine Cottage (Toronto) Battalion of the Canadian 1st
6th November 1917 Division.  As part of the final assault on the
areaaroundPasschendaelevillage,youhave

been given the extremely difficult task of
After a series of battles throughout October
capturingalarge,formidableGermanpillbox
spearheaded by the New Zealand Division,
built in the ruins of what was once “Vine
the 9th (Scottish) Division and General
Cottage”, a typical Flemish farm complex.
Currie’s Canadian Corps, the final assault on
The ground is desperately bad, and
the area around Passchendaele village and
movementispainstakinglyslow.Whileyour
on the village itself fell to the 1st and 2nd
troops are fatigued following their advance
Canadian Divisions in early November 1917.
totheirstartingpositionsfortheattack,they
The first phase of the Canadian attack was
areinreasonablygoodspirits.
plannedfor6thNovember1917involvingthe

capture of Passchendaele, Mosselmarkt and
However,yourfirstattack,launchedatdawn
Goudberg.  Other, higher, points along the
on 6th November has not been successful.
Passchendaele Ridge were to be taken four
TheFirstandSecondplatoonsof3/(Toronto)
dayslater.
have suffered heavy casualties from a

number of machine gun positions in and
By now the battlefield was extremely
around Vine Cottages.  Most of the troops
challengingasalocationinwhichtoconduct
have fallen back in some disarray, although
coherentmilitaryoperations.Anyattacks,no
there is a sizeable group of wounded and
matter how determined and irrespective of
leaderless men pinned down in and around
which side was pressing forward, were
Vanity House.  Through your field glasses,
intensely difficult to coordinate. Casualties
you estimate that the wounded number
caused by the artillery forces of both sides
approximately10men.Inthecolddawnand
were eating away at the numbers, strength
drivingrain,theircriesforhelpareterribleto
andmoraleofthetroopsinthefield.
hear.


“The conditions are awful, beyond
YoumovetothefrontofyourCompanyand
description, nothing we’ve had yet has
prepare to lead the remains of the First and
come up to it, the whole trouble is the
Second Platoons back against the German
weatherwhichdailygetsworse.Figure
positions.  You have also sent a runner to
to yourself a desolate wilderness of
commandtheThirdPlatoontocomeforward
waterfilledwithshellcraters,andcrater
intotheattack.
after crater whose narrow lips form

narrow peninsulas along which one can
TheremainsoftheFirstandSecondPlatoon
at best pick but a slow and precarious
can start anywhere up to 12” from the
way.Hereashatteredtreetrunk,there
northern tabletop edge.  The desired entry
a wrecked pill box, sole evidence that

Page 59
185

pointoftheThirdPlatoonmustbeidentified Wounded and leaderless troops from First


inadvance. andSecondPlatoon


Canadian forces 10 plus 1d10 soldiers are located in and
 aroundVanityHouse.50%ofthetroopsare
wounded (and play no part in the game,
“A”Company,3rd(Toronto)Battalionofthe
except for constituting additional casualties
Canadian1stDivision
in the event that the group is fired upon).

This group of figures start the game with 5
Company HQ   Captain Charles Robertson
points of “shock”, but have no card in the
(Status IV), two runners, one forward
carddeck.Theycannotmoveorfire,butwill
artilleryobserver
defend themselves is attacked in a close
 assault.  If a leader is nearby, the
PadreMichaelSt.John(StatusI),Chaplain, unwounded troops can be rallied and will
CanadianExpeditionaryForce fightasasinglesection.
 
ThirdPlatoon,“A”Company Support Weapons: 2 x Vickers Machine
 guns (with 5 man crews) and 1 x 2” Stokes
Lieutenant (Status III), Sergeant (Status II), mortar(with3mancrew)
fourCorporals(StatusI).


18pointsofAttacker’sFirePointsfrom82nd
Foursections:(i)eightmencomprisingtwo
Brigade,RoyalFieldArtillery(seepage42of
bayonet men, six bombers; (ii) eight
therules)
riflemen, two of whom are trained as

scouts;(iii)eightmen;twowithaLewisgun
AllCanadiantroopsareVeteranswithGood
plus six ammunition carriers/riflemen (iv)
morale.
eight men; four with rifle grenade
launchers, four with ammunition to act as 
loaders.

Remains of the First and Second Platoon,
“A”Company

One Sergeant (Status II), Four Corporals
(Status I) and Corporal Colin Fraser Barron
(StatusII).

Fivesections:(i)sevenmencomprisingtwo
bayonet men, six bombers; (ii) six riflemen,
two of whom are trained as scouts; (iii)
eight men; two with a Lewis gun plus six
ammunition carriers/riflemen (iv) eight
men; two with rifle grenade launchers, six
withammunitiontoactasloaders;(v)seven
riflemen.

Corporal Barron carries a Lewis gun and is
accompaniedbytwootherranks.
 

Page 60
186

morale is surprisingly good, all your troops


German Briefing are suffering from lack of sleep, gastro
Youcansensethattheendiscoming.Over
intestinalproblems,coldsandfeversandskin
the last four months your forces have been
conditionscausedbyplaguesofvermin.
pushed back out of the Ypres Salient, with

one Stellung after another falling to the
British and their allies.  Now, your back is German Forces
trulyagainstthewall.
FusilierRegiment38

Kampftruppenkommandeur: Leutnant Klaus
You are Leutnant Klaus Jurgens or the 7th
Jurgens(StatusIV)
Company,FusilierRegiment38.Youarethe
Kampftruppenkommandeur in charge of the Oneforwardartilleryobserver.
deployment of the understrength 7th FirstPlatoonunderstrengthplatoon,
Company of Fusilier Regiment 38 and a 28riflemeninfoursections
disparate collection of supporting troops. FourBigMen
Youaretaskedwithholdingonaslongasyou Feldwebel(StatusIII)
canindefensivepositionsaroundGoudberg, Vizefeldwebel(StatusII)
the central point of which is a large, 2xGefreiter(StatusI)).
formidable pillbox built within the (now 
ruined)farmwhichisknowntotheBritishas SecondPlatoonhalfstrengthplatoon,
“VineCottage”. 8riflemenand7bombersorganisedintwo
 sections,2BigMen(2xGefreiter(StatusI))
Twonightsagoyouledafightingpatrolinto 
the desolate wasteland between the 1 MG08/15, with three crew plus Gefreiter
opposing armies, capturing a Canadian (StatusI)
prisoner.  On questioning, he informed you 
thattheCanadian’snextassaultisimminent.
2 MG08s, each with 5 crew, allocated
Youhavealsonoticedoverthepast48hours
amongthetwoplatoons.Nomorethanone
that Canadian pressure is becoming
MG08canbepositionedintheVineCottage
relentless.  Enemy patrols have constantly
pillbox.AnyBigManmovingasectionwith
raided your forward positions, and enemy
an MG08 will move at a minus 2 “pip” per
artilleryhasconcentratedtheirfirewherever
actiondicetosimulatetherelativedifficulty
any deployment of your forces has been
of moving these heavy machine guns
spotted.Itisbecomingimpossibleforyouto
around the abysmal terrain of the
maintain your defensive outpost zone in the
battlefield.
desirable depth as prescribed in standing

orders.  Indeed, in parts of your sector,
Onesniper
enemy forces are only 50 feet away.  As

attack frontages of the Enemy have
All German ranks have reasonable morale
narrowed, the number of your protected
and are a mixture of experienced veterans
observation points have been reduced
(asbefitsdieFlandernkämpferofNovember
dramatically,leavingyoustrugglingtolocate
1917)andnewlyarrivedreplacements.
the Enemy concentrations of infantry and

machineguns.
10 points of Defensive Fire Points from the

1st Battery, Field Artillery Regiment 198
Counterattacks by your Divisional specialist
onceanyCanadianforceapproacheswithin
forces have failed, even when led by
24 inches of Vine Cottage. (see Defensive
specialist assault units and you are now
Fireonpage43oftherules)
serious concerned that your men are
reaching the end of their endurance.  While 

Page 61
187

The German Player may place up to 18


figures (including Big Men) within the Vine
Umpire’s Notes
VictoryConditions:TheCanadianplayerwins
Cottage pillbox at the start of the game.  If
if he has forced the enemy out of the Vine
theGermanplayerplacesanMG08machine
Cottagepillboxattheendofthegame.Any
gun in the pillbox, the number of additional
other result (including any German troops
troops it can accommodate is reduced by 8
being within the Vine Cottage pillbox in a
(to only 10).  No more than 18 figures may
“shockedstate”)resultsinaGermanvictory.
occupythepillboxatanysingletime.Other
AnytroopsremainingontheroofoftheVine
troops can be positioned anywhere on the
Cottage pillbox count for these purposes as
tableprovidedthattheyarenonearertothe
beingoutsidethepillbox.
Canadian starting line than 24”.  If desired,

othertroopscanbepositionedontheroofof
Terrain: The table is 8’ by 4’.  The terrain is
theVineCottagepillboxandwouldcountas
desperately bad, and conforms to many
beinginlightcover(shelteredbysandbagged
people’s impressions of Passchendaele as a
defences).
modern Golgotha.  The tabletop should be

deployedas“asoftboggyseaofmudwhich
Also, the German player should feel free to
waslashedbyceaselessrainandoverflowing
position the lightmachine gun team
with filthy water.  It was punctuated by
anywhere within 6” of the Canadian starting
countless shell holes, which gave the whole
line.  This microunit will be extremely
monotonousareatheglazedlookofadeath
difficult to spot (spot only on a roll of 11 or
mask” (Nollau: History of Infantry Regiment
12, unless within 4”, when automatically
51).Thetablegraduallyrisestotheeast,with
spotted.) This reflects the microscopically
a series of contours forming a spur in the
small tactical units which the German
centreofthetable.
Divisions attempted to use towards the end

ofThirdYpres,theaimbeingfortheunitsto
VineCottageislocatedonthespur.Sources
remainconcealed,escapetheBritishartillery
refer to Vine Cottage as containing a large
barragesbutenfiladeenemyforcesfromthe
and formidable pillbox, but the farm
flankorrear.
buildings in which the pillbox was concealed

Page 62
188

inhavebeenalmostcompletelydestroyedby Canadian reinforcements: Third Platoon:


British artillery fire. Ideally, Vine Cottage ThirdPlatoonwillappearin1d6turnsofthe
should be represented by a large model Snifter card.  Make sure that the “British
singlestoreypillboxwhichcanaccommodate Battlefield Fatigue” card is in the card deck
(orbetreatedasaccommodating)around12 fromthestartofthegame,asthiswillaffect
to18figures.Theembrasuresonthepillbox the movement of the Third Platoon once
areonthenorth,westandsouthfaces.The theyarrive.
exitisontheeastside. 
 Weather:drivingrainandcoldwinds
Thereareanumberofotherruinedbuildings 
on the tabletop, none of which will provide Padre Michael St. John, Chaplain, Canadian
more than medium cover.  Most notably, to Expeditionary Force: Padre St. John is
thewestofVineCottageistheruinofVanity included in the scenario to tend to the
House, another farm which is almost totally Canadian wounded.  (If preferred, he could
destroyedandprovidesonlylightcover. be replaced with two stretcher bearers, but
 the role is based on the famous Canadian
TothenorthofVineCottagearetheremains minister,CanonFrederickGeorgeScott).He
of Goudberg Copse, which appear to have moves on his own card (Status I) and can
been shattered by shellfire.  A larger, assist in removing shock from the wounded
unnamed,copsetothesouthofVineCottage soldiers at Vanity House.  He cannot,
canalsobepositionedonthetable–thistoo however, leave Vanity House and the
shouldberuinedandshellsplintered.While wounded soldiers once he has arrived.  He
VineCottagewasconnectedtoVanityHouse can be shot at by the Germans, but this
by a small track, it is reasonable to expect shouldbestronglydiscouraged!
that very little of this, if anything, will have 
survivedtheartillerymaelstrom. Additional Third Ypres Rules:  Mud
 Malfunction, Abysmal and Poor Ground,
The entirety of the table is Poor Ground Battlefield Fatigue, Treacherous Ground and
(minus 1 pip on each movement dice), and Disorientationcanallbeused.TheGermans
can be treated as light cover.  At the should have at least one turn in which the
Umpire’schoice,someareasofthetablemay “German Communications Down” card is in
also be Abysmal Ground or Treacherous thecarddeckbeforetheintroductionofthe
Ground.  Be aware that “less is more” in “German SOS Artillery” card into the card
deployingareasofbothAbysmalGroundand deck to signify the increasing pressure of
TreacherousGround,asthesedoslowdown BritishandCanadianArtillery.
thegameandcanbedecisive.Thereseems 
to have been little left by early November
1917 of either Goudberg Copse or the
unnamedcopsetothesouthofVineCottage.
Wetreatedtheseasprovidingeitherlightor
mediumcover(randomlydetermined).

There is no bonus to moving on the track.
The contours should be recreated on the
table, ideally with an area of dead ground
around Vanity House where the Canadian 
woundedandleaderlesstroopsarelocated. 
 


Page 63
189

amongst the normally steadfast Canadian


Cards troops was not helped by the cries of the
Canadian German Common wounded at Vanity House, exposed to both
BigMen BigMen Timefora drivingrain,coldwindandsporadicfire.
Snifter 
CanadianBlinds GermanBlinds  The day was saved by thirtytwo year old
CommandInitiative Command  CorporalColinFraserBarron,aLewisgunner
Ix3 InitiativeIx2 whoworkedhiswayaroundtheflankofVine
CommandInitiative Command  Cottage to knock out two German machine
IIx1 InitiativeIIx1 gun crews with his steady fire.  He then
CommandInitiative Command  chargedtheremainingmachinegunposition
IIIx1 InitiativeIIIx1 with the bayonet, killing four of the MG08
CommandInitiative Command  crew before the remainder of his platoon
IVx1 InitiativeIVx1 could intervene.  Corporal Barron continued
HeroicCanadian GermanSniper  tofireontheretreatingGermanforces,using
Leader their own machine guns against them.  For
CanadianFriction German  this gallant and conspicuously brave action,
Forward Corporal Barron was awarded a well
Observer deservedVictoriaCross.

CanadianForward GermanSOS 
The loss of Vine Cottage and Goudberg only
Observer Artillery
placedmorestrainontheGermandefensive
CanadianArtillery German 
linescontractingaroundPasschendaele.
Support Communications

Down(addat
leastoneturn Acknowledgments
before There is a very significant body of literature
introductionof for Third Ypres and Passchendaele.  I found
theas“German the most useful to be “Passchendaele: The
SOSArtillery Unseen Panoramas” (Peter Barton),
Support”card) “Passchendaele: The Sacrificial Ground”
Canadian   (NigelSteeleandPeterHart),“Passchendaele
Communications in Perspective” (Peter Liddle et al.),
Down(addatsame “Passchendaele: The Fight for the Village”
timeas“Canadian (Nigel Cave), “Polygon Wood” (Nigel Cave)
ArtillerySupport” and “The German Army at Passchendaele”
card) (Jack Sheldon).  Dr Bryn Hammond’s PhD
CanadianMortar   thesisontheTankCorps(availablefromthe
CanadianMachine   British Library) was very helpful for
Gun(x2) informationontankactionsintheSalient.All
CanadianMachine   of the quotations in these two articles are
GunBonus from contemporaries present at Third Ypres
andPasschendaele,andaretakenfromthese

books.Iwouldalsoliketoacknowledgethe
Historical Outcome variouscontributionsmadebypostersonthe
Despite atrocious conditions, the Canadian TooFatLardies yahoo group which were very
attack on Vine Cottage was eventually a helpfulinpreparingthesetwoarticles.
success.  Initial attacks had not been
successful,with heavyground and defensive
fire making grenades ineffective.  Morale

Page 64
190

No one knows Big Men like our very own Sidney Roundwood. In this typically
elegant piece Sidney exposes his anthropological expertise with an
exploration of British and German Backgrounds for Big Men in “Through
the Mud and the Blood”
One of the very enjoyable things about the “Sharp and the Blood”. It is certainly not an attempt to turn
Practice” stable of rules is the focus on the role of the “Through the Mud and the Blood” into a roleplaying
Big Man. There’s an element of roleplaying which is game – the colour of Sergeant Limehouse’s eyes
just beneath the surface in how Big Men are used (hazel), or OberGefreiter Zeigler’s dexterity at leaping
within these rulesets – they drive the action, they rally from high walls (not the best since he was wounded at
their troops, they lead the close combat assaults. Verdun) isn’t going to matter at all. Rather, the
“Through the Mud and the Blood” is no exception, and intention is to map out some of the personality aspects
offers a great deal if you want to look more closely at which possibly, just possibly, might change the course
the background, motivation and, just possibly, the of a trench raid, a platoon assault, or even a bigger
future history of your tabletop Big Men in the Great moment of military history.
War.
Will your platoon commander’s fragile health and
The idea behind this article is to fill in some of the shattered nerves hold up in close combat? Will
blanks regarding the Big Men of “Through the Mud Gefreiter Fassbinder brave the Lewis gun fire to rescue

Page 22
191
that cold fish, Fähnrich Vogel, from No Man’s Land? Space in this Summer Special has prevented me doing
And will Captain Westferry’s secret illness, hidden from much except outlining the characteristics of British and
the Poplar and Stepney recruiting officers, come back German Big Men in “Through the Mud and the Blood”.
to haunt him? Sometimes, warfare can turn on small Backgrounds for other combatants should not,
details like these. however, be too difficult for you to assemble if you’re
that way inclined. And if space permits in future, who
The other objective of this article is to take a light- knows - perhaps the backgrounds for American,
hearted, but not entirely irreverent, look at where the French and even Turkish Big Men might appear one
future might take your Big Men after the guns fell day in a future TFL Special.
silent at 11am on 11 November 1918. Will Corporal
Beckton remain in khaki in some far-flung corner of Breeding
the British Empire? Or will he return to the So, what exactly is the background of each of your Big
Corporation Tramway depot he left four yaers earlier Men? For each Big Man in your force, roll 2D6,
when he volunteered? What uniform will Leutnant von applying the modifiers shown.
Scheer be wearing in the glitter and doom of the
Weimar Republic – that of the Heer, or something far
darker in shade?

BRITISH OFFICERS
“The soldier in the hour of need and danger will ever be more ready to follow the officer and
gentleman whom education, position in life and accident of birth point out to be his natural
leader…than the man who, by dint of study and brainwork, has raised himself from the plough or
anvil”.
Lieutenant General Sir Frederick Hamilton (1874)
You’ve clawed your way out of the ranks, and been rewarded with a (temporary)
Up from the
2-5 commission. Who would have dreamt it? If only your mates at Grimethorpe Colliery
Ranks
could see you now…
A “Temporary A grammar school boy perhaps, with a newly minted temporary commission and a
6,7,8
Gentleman” chance to climb the social ladder and show you’re as good as your “betters”.
Public School Play up, and play the game – this is what has been expected of you all since you were a
9, 10,11
Boy boy. You are part of Britain’s natural leadership – everyone is counting on you.
Daddy was a general in the Sudan, and Uncle Harry is an Earl. Soldiering is in your
blood. Having “Honourable” before your name just means you get a better dug-out to
12 Toff
hang your Burberry trench coat in… You will always be a Countryman (see Character
Traits below)
Sidney’s Notes: Regular and Yeomanry Cavalry Regiments: +1 to roll. For 1917-1918 period: -1 to roll

British NCO’ s
“Squire nagged and bullied till I went to fight, (Under Lord Derby's scheme)…”
Conscripted from the slums of the East End and now in the trenches of France.
2-5 Guttersnipe
Strewth, what a life!
You signed under Lord Derby’s Scheme.
6,7 Apprentice
You just hope your job will be there when you get back.
You signed up in 1914, into your local “pals Battalion” in a Kitchener Division.
8,9 “T’Others”
At least you’ve stayed with your mates from the tramway depot
You signed up in 1914, into your local “pals Battalion” in a Kitchener Division.
10,11 A “Commercial”
But don’t worry, you’re with fellows from your own class!
You’ve seen a lot since the summer of ’14. Not many of your generation left. Roll
1D6 for an Old Sweat – 1-3 Pre-War Territorial; 4-6 Old Contemptible of the pre-
12 Old Sweat
War regular army.
Add an additional Status level l (to a maximum of Status III).
Sidney’s Notes:
1914 period: In August 1914, all NCOs should be “Old Sweats”, with the number of such NCOs dropping as the years pass.
Between April 1917 to the end of the War, one way of reflecting the disappearance of the BEF veterans of Mons and Le Cateau
would be to roll again (just the once) if you initially roll “12” for an Old Sweat.

Page 23
192

German Officers
“Leutnant Goebel’s been my platoon officer for the last three months. One of those small,
white-faced chaps. He’s only an amateur at the game like the rest of us. One of the reserve, one
of those autumn manoeuvre hoppers. But one of the sort a chap can get on with. Doesn’t shirk
his job and doesn’t pinch his men’s rations”
Karl Brőger, Pillbox 17

Your bravery and skill have finally been rewarded with a battlefield commission (Roll 1d6
Up from the
2 - 5 to see if your promotion came with a decoration: on a 5, Iron Cross Second Class; on a 6
Ranks
Iron Cross First Class)
Kriegsakademie
6,7 One of the next generation of leaders of the Fatherland.
graduate
Prussian Your ancestors fought with Freidrich der Grosse. Now the Fatherland calls you. Will you
8,9,10
Juncker answer? Gott Strafe England!
An arriviste from the middle classes. Your father, a veteran from 1870, held a
temporary commission in the 14th Infantry Regiment, has allowing you to enter the
11,12 Bourgeois
German officer class despite your middle class background. Can you outshine your
father’s fine military career and finally be accepted by the Prussians in your regiment?
Sidney’s Notes:
1917-1918 period: -1 to roll

German NCO’s
“In the heat of battle, one of my men, Gefreiter Kimpenhaus, jumped up on to the parapet, and
fired down th trench until he was brought down by two bad wounds in his arms. I took a note
of this hero of the hour, and was proud to be able to congratulate him two weeks late, on the
award of the Iron Cross, First Class.”

Ernst Junger, Storm of Steel


Son of a minor civil servant, you failed to gain entry to the Vienna Akademie der
2 Failed Artist bildenden Künste (not your fault, of course!) and since then you‘ve lived the life of a
down and out. Your watercolours are bland and unfashionable. Minus 2 on popularity roll.
From the
Conscripted into Feldgrau.
3 - 5 rattenkellers
The half-flooded bunker in Flanders reminds you of home …
of Hamburg
Landwehr and Perhaps you thought your time might have passed, but the telegram arrived a short while
6,7,8
Landsturm ago to call you to the Stellungkrieg.
9,10 Reservist Mobilised, trained and ready to answer your Fatherland’s call …
A war volunteer, who intended to seek a commission at the start of the war, you are a
survivor of die Kindermord bei Ypern. You were a student and sang as you ran “into this
11 Kriegsfreiwilliger
hell with childish trust”. Never bright morning again for those of you who lived through
it. You are a Linguist (see Character Traits below)

A veteran from the pre-War army, you can even remember the summer of ’14 if you try
hard. So much has happened since then, but none of it good. You are a Verdunkämpfer,
12 Altekämpfer
Sommekämpfer or grizzled survivor of die Flanderenschlact. Add one status level (to a
maximum of Status III).

Page 24
193

Physical Stature
Are you a boy soldier, a “bantam”, a walking skeleton or a strapping ox of a man? Find out by rolling
2D6.

Physical Stature
“Ooh, look at you…”

2 You hid a secret illness from the recruiting officers. Roll 2D6
again

2 - You’re an asthmatic: if the unit you are attached to is caught in gas attack or gas pocket and subject
to a “Poor Gas Discipline Card”, treat as a light wound (page 21 of the “Mud & Blood” rules). Add a
“Poor Gas Discipline” Card to the “Mud & Blood” deck whenever gas is used. If the “Poor Gas Discipline”
card is drawn, the next group or weapons team (of either side) which is deployed in the gas barrage or
gas pocket suffers 1D3 additional wounds (counting no cover) – let’s hope you’re not in it!
3 to 11 - various embarrassing ailments, but nothing impairing military efficiency;
12 - You suffer from panic attacks, and they’re getting worse while you’re in the Trenches: Drop your
Health (see below) by 2 points at the start of the game
3 "Clear off son. Come back tomorrow and see if you're
nineteen, eh?" You’re a boy soldier, underage by at least two years. You have lots of spirit, but
it’s a man’s war. Minus 1 dice in close combat.
4 Bantam – (if British only) You’re well below 5 foot 3 inches in height, barely bigger than a rifle. But
you make up in guts what you lack in inches.
Emaciated - (if German only) Black bread and ersatz coffee is all the regimental canteen has
offered for weeks. Your belt and trousers are three sizes too big. You dream at night of English bully
beef and French chocolate.
5 - 9 Average – Slim, but of average build. Nothing that the regimental cook can’t fix.
10,11 Athletic – You’re fit and healthy and love running, especially when you’re being shot at. Plus 1 pip
to any dice roll when moving alone.
12 Giant – You’re a giant of a man, with hands like hams. Plus 1 dice when engaged in close combat.
Sidney’s Notes:
Member of a Stosstrupp, Stormtrupp or trench raiding party: plus 1 to roll

Page 25
194

Popularity
Perhaps you find that, despite the misery and death in the trenches, some solace in the
companionship of your fellow soldiers. Do you lead the singing of “Wacht Am Rhein” or “It’s a Long
Way to Tipperary” as the enemy’s shells fall. Or are you introverted and silent, forever cursing your
luck? Roll 2D6 and find out.

Popularity
2,3 Not worth a light – a “real stinker”: Your men are stuck with you –
perhaps you feel the same away about them.

4,5 A Cold Fish : You brood on the bad fortune which brought you to this black and broken land.
You keep yourself to yourself. Making friends quickly leads to bitter grief in this place.

6,7,8,9 Likeable enough: You are generous with the parcels from home, and give out cigarettes
like confetti – there’s a lot worse than you Up The Line

10,11,12 Popular and Personable – “A sort of cobber of ours”: Like the Prince of Wales,
your men have accepted you whatever your background. You’re respected, and that means a lot to
you.

Sidney’s Notes: For a badly-wounded man, his popularity could make a difference in being rescued from no
Man’s Land, or left to die in a flooded shell-hole: When a Big Man is badly wounded and rolls 1D6 (page 21 of
the “Mud & Blood” rules), +1 for a Big Man who is “Popular and Personable”, -1 for a “Real Stinker”.

Health
Fighting on the Western Front took a terrible addition to providing an insight (however
toll on those who fought there. The pressures small) into the terrifying experience of junior
of leadership, coupled with the rigours of a commanders of all sides on the Western Front,
social system in which showing fear or being the use of the rule creates significant
“windy” was greatly frowned upon, challenges for player controlling a Big Man
exacerbated the tension for junior officers. As under extreme pressures but who nevertheless
an option for junior officers who may have may occupy a critical position or undertake a
been in the front line for some time or who key role in the game.
have been under fire or enemy attacks for a
considerable time, you may like to use the
following Health system.

In a number of playtest games, we have used


the Health system sparingly. (In our playtest
games we have not tracked the Health of each
Big Man in a force – we have found that “a
little had gone a long way” in the context of
using this rule.”) Generally, we have used the
Health rule in in circumstances where, viewed
objectively, one of the Big Men in a force
would be at risk of succumbing to combat
stress during the battle. These circumstances
would be rare, but are documented fairly
frequently in accounts by contemporaries. In

Page 26
195

Health
“He put a bullet through his brain. No one spoke of him again”

1 “Done in”
2 Exhausted
3 Battle-ragged
4,5 Worn
6 Still fresh
Sidney’s Notes
For each wound suffered in any previous game (whether lightly or badly wounded – see page 21 of the “Mud
& Blood” rules): -1
Gassed in immediately preceding game (being within a unit suffering “shock” from a gas attack): -1
Suffers from panic attacks (see Physical Stature above)

Roll 1D6 and ascertain the Big Man’s Health


on the above table at the start of the game. On reaching 0 Shellshock points, treat the Big
Track the Big Man’s Health on the table below, Man as badly wounded (see rule 9.5.1 on page
starting with the Health score as shown at the 21 of the “Mud & Blood” rules). He will have
start of the game. Then, during the game, no further influence on the game, but the
reduce the starting Health score by the owning player must attempt to remove him
number of Shock points inflicted on any unit from the field of battle (no roll is needed for
with which the Big Man is attached to (even if this). Removal to a regimental aid post takes
that Shock is later removed). On reaching 5 two stretcher bearers if available (four in heavy
Shellshock points, reduce the Big Man’s terrain), and two men from the unit the Big
status by one status level in the game. Man is attached to if not.

Shellshock Points Table


0 1 2 3 4 5 6 7 8 9 10 11 12
Treat as Drop “Done Exhausted Battle- Worn Still
Badly one -in” ragged Fresh
Wounded status

Character Traits
I like to try to add a little more colour to Big Blood” or the “Winter Sports” trench-raiding
Men through the following table. Many of supplement (see TooFatLardies’ Christmas
these have no effect on the game (although it Special 2010)
is surprising how often these are referred to
when playing). However, traits marked in blue
(positive) or red (negative) will have an effect
on the game of “Through the Mud and the

Page 27
196

Alcoholic Morose
All tasks take 50% longer owing to indulging in Minus 1 to popularity. Miserable sod.
frequent snifters
Reckless
Countryman Roll 1d6: 1-4 reckless: may only make one
British Officer only (excluding any officer “Up spotting attempt at each separate target (once
from the Ranks”): armed with a trusty 12 bore attempted, can’t repeat same target).
shotgun (Purdy’s) - counts as equipped with 5-6 foolhardy: as “reckless”, but may not add
trench broom in close combat his initiative to any spotting attempts

Charismatic Sharp-eyed
Add +1 to Popularity. What a guy! Apply +1 on all spotting rolls.

Determined Short-sighted
Always adds 1 pip per dice of movement Apply -1 to all spotting rolls.

Dug-Out/Stellungkämpfer Sixth Sense


Overly cautious - remove 1 pip per dice of Award 2 additional Whistle Blowing Points at
movement start of game of Winter Sports when
defending in front line trench. Always a
Humane Highlander (with or without kilt) in a British
Will always attempt to rescue a wounded Big force.
Man of his own regiment or battalion,
regardless of the danger Stealthy
Always +1 to D6 roll attacking a sentry (Winter
Iron Constitution Sports)
Ignores first light wound (page 21 of “Through
the Mud and the Blood” rules) Thruster
No initiative point needed to enter close
Krieghund combat.
German Officer or NCO with 9mm Mauser with
snail magazine, or Bergmann MP18: always Trophy Collector
counts as both being a trench cleaner and as Add +1 to any souvenir collecting or looting
being armed with a trench broom in close rolls in enemy trenches
combat
Windy
Linguist Needs to expend an extra initiative to enter
Add another Wir Sind Freunde card (or close combat
equivalent) in Winter Sports to a trench raid
(up to 3 allowed)
Worn-out
Reduce Health to “9” at start of the game

Page 28
197


“Slowly, slowly, the wound to the soul
begins to make itself felt, like a bruise
After the Guns Fall Silent which only slowly deepens its terrible ache,
I also like to find out what might happen to tillFirst,
it fills all the
and most psyche. find
importantly, And whether
when we
the Big Men from the games and campaigns
thinktheweBighave recovered and forgotten,
Man survived the War and lived to
it is
then that the terrible after-effects have to
played after the War, should they survive. The the moment when the guns finally fell
be encountered at their worst”
inspiration for this section came from Big silent. For those surviving, civilian life
Rich’s article in the 2010 Summer Special beckons. And for a few, the fighting
D H Lawrence Lady Chatterley’s Lover
which looked at later careers for Big Men in continues on …
the Charlie Don’t Surf “Tour of Duty”
Supplement. It’s not meant to be particularly Roll 2D6 for each Big Man used in the
serious but could, at the end of a game or game. Then, for the survivors, follow the
campaign of “Through the Mud and the relevant Exit and roll 1D6. Good Luck!
Blood”, add some suggestions on where you

might find your “Mud & Blood” Big Men
reappearing in your games.

Did you survive to hear the guns fall silent?


2-5 In Proud and Glorious Memory: Sadly, you are one of The Fallen. Dulce est Decorum Est
Pro Patria Mori.
6 Survived - but Wounded: A piece of shrapnel lodged firmly in your inner thigh always makes
you wince when the weather’s cold and wet. You are a Wounded Civilian – go to your relevant Civilian Exits Æ.

7-10 Survived: You have survived the War to End all Wars, and leave the army on being demobilised. You are a
Civilian – go to your relevant Civilian Exits Æ.

11, 12 Survived: You survived the War to End all Wars, but have remained in the army, or at least in a uniform of
sorts. Go to your relevant Military Exit Æ.

British Civilian Exits: “A Land Fit for Heroes”?


“I saw the Prince of Darkness, with his Staff,
Standing bare-headed by the Cenotaph”
Shell-shock and illness: You struggle to recover from the War. The post-War years are a series
1 of hospital wards and Doctors’ cold waiting rooms. The smell of formaldehyde now makes you physically sick. You
have trouble sleeping, and suffer vivid, terrible nightmares.

2 Penniless: The “Land Fit for Heroes” was another empty promise. There are so many like you, chasing so
few jobs on Civvie Street.
An “ordinary” life: Your life after the War is as “ordinary” as it can be after what you have been
3-5 through. You slip back into employment, your trade or a quiet profession, never to forget. You never talk to
anyone about your life in the Trenches.
The Dark Decade: You have an unusual life ahead of you. Roll 1D6 again:
1 You become a hack novelist writing horror stories about black magic, cashing in on the burgeoning interest in
ghosts and the supernatural immediately after the War.
2 You become the gamekeeper to the wife of a war-wounded baronet and behave unspeakably in her potting shed.
6 3 You form an unusual alliance with an odd, but clever, Belgian detective
4 You have a glittering career as a poet after the War. But you feel guilty you are remained alive and lace your
poetry with black, sarcastic bile …
5 You become a Member of Parliament, determined to avoid another War. But you slowly begin to realise that
democracy is doomed.
6 You leave the wreckage of Europe for the lure and promise of the Americas. Who knows if you will ever return.
Sidney’s Notes: If you are a Wounded Civilian: -1

Page 29
198

British Military Exits: Sons of Empire


“We have come over here to finish our time, doing guards, curfew patrols, street patrols and
heaven knows what else. Ship Street Barracks, Great Dame Street, Dublin is the new address, and
its raining, what a life”
Private J.P Swindlehurst (British Voices from the Irish War of Independence 1918-21)
Home Service in Ireland
From Flanders to Fermanagh, you are not sure which is the frying pan and which is the fire. You preferred it when
your enemies wore a uniform. Roll another D6:
1 1 – 3: You remain in the regular army fighting the IRA in ambushes and raids across the “badlands” of Kerry;
4 or 5: You join the Black and Tans and earn the eternal loathing of Irish republicans;
6: You join the “Special Gang F Company Auxiliaries”, better known as the “Cairo Gang”, fight a vicious street-war
through Dublin and attempt to escape assassination by Michael Collins in November 1920.
Russia and the Intervention
2 You regiment is shipped to Arkhangelsk to fight the Bolsheviks in a bitter, nasty, civil war. And to think, a few
short years ago, these were your allies
India, Africa and the Empire
3,4 The British Empire spans the globe – where it calls, you follow. Somewhere there always seems to be some
revolting foreign johnnie to control, shoot, machine gun or gas.
Red Clydeside
5 You didn’t fight the Hun to let the Bolshevik burn your home. You never expected to be pointing a rifle at strikers
in the dockyards of Glasgow, but these are dark times.
Sandhurst
6 You rise through the ranks and are determined never to make the same mistakes as the Generals did in the Great
War. You become friends with “Boney” Fuller and Captain Liddell-Hart. You write a book about mobile warfare
which everyone, especially you, considers is brilliant.
Sidney’s Notes:
If you were an NCO, an officer “Up from the Ranks” or a “Temporary Gentleman”: -1
If you were a British trench raider: -1

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German Civilian Exits: Glitter and Doom


“For us, Berlin was crazy, debauched, metropolitan, anonymous, gargantuan, futuristic.
In short, an infernal cesspool and paradise in one”.
Hans Flesch von Brünningen
1 Doom: You suffer from shell-shock and struggle to recover from the War. You travel to Vienna and visit Professor Freud
who attempts to psychoanalyse your “war neurosis”. Unfortunately, he can do little to stop your nightmares about that burnt
out bunker on the Siegfried Stellung …
2, Ruin: What meagre savings you have are obliterated in the hyper-inflation of 1923. You now sell matches and bootlaces at
3 the doors of a cabaret club, bitter at the failure of the Weimar politicians to help you.
4 Revolutionary: “Vereignt in Unser Kampfen”. You join the KPD and fight in Berlin, Munich and the Ruhr for the
communist cause until all hope is lost and your leaders are murdered. The future looks very bleak for you after that.
5 Glitter: For you, the chaos of Weimar is but an opportunity to prosper in the New Babylon. Roll 1D6:
1 You become a dada artist, exhibiting hat stands and urinals in a smart Berlin exhibition.
2 You become a German expressionist painter of note, producing savage canvasses inspired by your War experiences.
3 You become a writer, telling the German Volk what really happened in the War. You achieve fame and a certain notoriety,
although later generations will disown your works.
4 You become a black market profiteer, making a fortune out of hyper-inflation.
5 You become a politician, a social democrat. You spend lavishly on champagne and prostitutes and cannot escape the feeling of
impending disaster.
6 You open a cabaret bar in Berlin, hire an incredibly fashionable American jazz band, flirt with actresses from the Silver
Screen and are arrested for malicious practices.
6 Respectable anonymity: You return to the Heimat, continuing your old employment or trade but feeling
disillusioned, perhaps even betrayed. Was it all in vain? Will Germany ever be great again?
Sidney’s Notes: If you are a Wounded Civilian: -1

German Military Exit: Steel Wolves Further reading


“This is the New Man. The storm soldier, the elite of Middle Europe. Wargamers interested in the
A completely new race, cunning, strong and packed with purpose….the
Great War currently have a
axis of the future”
wealth of resources to look
Ernst Jünger Der Kampf als innere Erlebnis (The Struggle as Inner Experience)
through for information about
1 SturmAbteilung: Disillusioned at the end of the War, you come to the lives of combatants on the
believe in the Dolchstoss, the stab in the back of the army by the “November Western Front and other
Criminals” and politicians in 1918. You’re disgusted by the Treaty of Versailles theatres of the War. Some of
and its War Guilt Clause. You meet an Austrian Corporal in a dark bierkeller the most interesting books of
and are spellbound by his strange, magnetic personality. Your NSDAP party recent years have focused on the
membership number is impressively low. Your black heart knows there are hard role of the junior officers in the
street-fighting years ahead. British army, including the
2 Freikorps: The Fatherland must be protected against the Bolshevik excellent “Six Weeks” by John
horde. You fight against communists from Berlin to the Baltic coast with the Lewis-Stempel and “Playing the
Freikorps. You imagine yourself as some latter-day Teutonic knight, but you Game” by Christopher Moore-
know that the bitter truth is far less prosaic. Bick (both of which are highly
3 Putsch: You throw your lot in with renegade and reactionary generals, recommended).
determined to bring order to the Weimar chaos.
Autobiographies of soldiers in
4-6 Heer: You remain in the army. You have an undistinguished 1920s, going on the war abound and are widely
manoeuvres on bicycles and quietly waiting, watching. Perhaps you can already
available. Those by Robert
see the whirlwind approaching.
Graves, Siegfried Sassoon,
Sidney’s Notes: If you previously fought in a Stosstrupp, a Stormtrupp or were a
Edmund Blunden and Ernst
German trench raider: -1. If you are a Cold Fish (see Popularity above): -1
Jünger are not only among the
best known, but have the
attraction of being some of the
easiest to read.
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If a group of wargamers were each to pick visceral, nearferal, uniquely Teutonic
oneformationtorecreateinminiatureoutof whirlwind tearing through their opponents.
allofthosefightingon theWesternFrontin “ThisistheNewMan.Thestormsoldier,the
theGreatWar,itwouldbeasafeguessthata elite of Middle Europe.  A completely new
sizeable number would choose a formation race, cunning, strong and packed with
of German stormtroopers.  And that choice purpose….theaxisofthefuture”wroteErnst
wouldbehardlysurprising. Jünger in 1925.  We think we know these
men,andtheirwayofwarfare.
We think we know about these troops:  the
imageoftheirstallhelmandtheirbreadbags And then we look closer.  We read further
ofhandgrenadesseemasdistinctiveastheir and look at some of the revisionism about
innovative methods of fighting.  We have the stormtroopers…or is that sturmtruppen
probably all seen the same photographs, of … or stosstruppen … or ersatzstosstruppen?
groups of aggressive, athletic, young men What exactly were these formations?  Were
posingforthecamerainareararea,awaiting theyallthesame?Weretheythatdifferent
battle,perhapsaMG08/15lightmachinegun fromBritishorFrenchtroops?Howdidthey
at their feet or a MP18 Bergmann sub fight, and was it always in the same way?
machine gun carried proudly at the front of And what happened to them after the
theformation. Kaiserschlacht,theGötterdämmerungonthe
Somme?  And perhaps, slowly, we start to
We think we know these troops, and how see a far darker subtext, one which unrolls
they are used in wargames.  Infiltration. through the early literature regarding
Aggression.Storm.Attack.Speed.Surprise. stormtroopers in the 1920s and into the
We see them in our mind’s eye looming, nationalisticwritingsofthe1930s.Webegin
masked, out of a cloud of phosgene gas. A

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towonderifthereisa“StormtrooperMyth”, Terminology:
orworse,misinformation. Oneofthefirsttasksinlookingatstormtroop
 tactics is to navigate through the confusing
Thisisn’ttheplaceforadetaileddescription terminologyandformationsintowhichthese
of the origination, establishment and use of troops were organised.  The usual German
theseunitsintheGreatWar,norofthevery terminology for stormtroop detachments
considerable body of revisionism, counter was “stosstrupps”, the German “stoss”
revisionism, bias, propaganda and meaning “shock, “push” or “thrust”.  As late
(sometimes) downright lies which has as 1939, Stosstrupp was the usual German
surrounded their treatment in history and Reichswehr and Wehrmacht usage; the use
politics since 1918.  What I’ve tried to do of the word “sturm” carried more political
here is drill down to the way in which and NSDAP party associations.  Over time,
differing assault techniques in the German andinparticularinthelate1930s,theterms
army, and the sometimes widely differing became conflated (not least in the
assault formations, might be recreated in propaganda produced by Nazi Germany’s
miniature.  I’ve offered some rules opponents), but for the purposes of this
adaptations which hopefully add some article I’ve tried to mainly referred to
additionalflavourtotheuseofthesetroops “stosstrupps”and“stosstruppen”.
onthetabletop.
 Different Units, Different Roles:
I could have stopped there, as I have done Anothertaskistolookattheunitformations
with previous rules adaptations for using in question.  There were significant
cavalry and tanks, and recreating a specific differencesbetweenthe17specialisedstoss
battle – Passchendaele.  However, after battalions of the German Army (such as 3rd
having looked at several different accounts JägerSturmBataillonandSturmbataillonNo.5
and perspectives on the use of German commandedbyWillyRohr)andthedivisional
stormtroopers, I came to the view that it is and regimental stosstruppen and
difficult to replicate their particular way of ersatzstosstruppen.The17specialisedstoss
warfaresimplythroughatabletopaction.A battalions had both a combat role and an
wider context is needed, as the point at important training role,each battalion being
whichstormtrooperscontactedtheirenemy, linkedwithaspecificGermanArmyalongthe
and how they did so, was just the apex of frontlines.
theirevolvingbattlefieldrole.I’vetherefore
addedapregamesystemwhich,whilenota The training programme initiated by the
game in its own right, hopefully allows German High Command ensured that by
players to recreate the use (and misuse) of November 1916 all German divisions on the
stosstrupps on the tabletop, but which also Western Front comprised a number of stoss
givesawidercontexttothetabletopaction. formations, mainly at company level.  As
 example,in1916,eachofthe3regimentsof
As an introduction to the rule adaptations the 28th Reserve Division formed a
and pregame, I’ve highlighted some areas sturmtrupp of three officers and 150 men,
below which typified the German assault and the Bavarian Ersatz Division at Verdun
units of the Great War, and some of the advanced in skirmish lines with a refused
themeswhichemergewhenwelookbehind SturmAbteilung.  By then, some divisions
thebackgroundweallthinkweknow. (termed “flying divisions” in some sources,
such as the 2nd Guard Reserve) had a sturm
 battalion and no sturmtrupps.  Certain
divisionswerealsoknownasstormdivisions,

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ostensiblybecausealloftheinfantryinsuch AlliedandGermantrenchlines.During1915
divisions has been trained, or at least the tactical foundation of what became
familiarised, with tactical stock troop recognisableasstosstrupptactics–initiative,
methodsor“stosstrupptaktik”. flexibility, dynamic junior leadership and
overwhelming firepower at a focal point –
Materialdifferenceswould,however,remain were being developed in both German and
when regimental and battalion stosstrupps Allied armies.  Tactics were becoming
were compared with the highly trained and individualisedthroughnecessity.Bythetime
specialiststormbattalions.Thenovel“Krieg” of the publication of “Instructions for the
byLudwigRenn,himselfastosstruppofficer, Training of Shock Troops” in 1917 company
highlightshowtroopsonlylooselytrainedin stosstrupps were deployed in a distinct, but
stosstrupptaktikcouldbeexposedandsuffer complementary, manner alongside
heavy casualties when conducting such supportinginfantrysquads.TheInstructions
tacticsonthebattlefieldwithouttherelevant stated that “[t]he shock troop should never
experience. influence the commitment of the company,
meaning that men should not believe that
FormationsandTactics: the shock troop will now accomplish
Much has been written about the everything by itself”.  The company
“revolutionary”natureofthetacticsusedby stosstrupp’s role was to flank defences,
the stosstrupps.  The impression gained capture forward saps and attack
through reading some postwar accounts is blockhouses,machinegunsandstrongpoints.
that they were the pioneers of “infiltration” Stosstrupps were intended to “reach the
tactics, and that their combat effectiveness point of penetration the moment their own
was barely challenged by linear defences. artillery moves on” and thereby inflict
While there were a number of strikingly surprise on their enemy.  However their
modern themes in the tactical operation of tactical flexibility in achieving this goal was
stosstrupps, one approach would be to not to be gained at the expense of
interpret their tactics as being more dislocation with supporting forces: “During
evolutionary than revolutionary.  The theattacktheshocktroopsareintendedfor
formations and tactics employed would vary the support and guidance of the infantry in
significantly according to the context of the difficult circumstances. They form the first
particularaction. assaultwave,eachshocktroopstrengthened
bytwoorthreeinfantrysquads…Theuseof
It is difficult to be categorical concerning
shock troops without attached infantry
“typical” stosstruppen formations.  While
squadsisnotrecommended”.Theemphasis
company and battalion scale assault
was on the stosstrupp operating as a
formations are well documented, the great
component of the attack, not as a separate,
varietyofstosstruppsorsturmblocks(smaller
uniqueforce.
assault units attached temporarily to larger
units)isnoteasilyreducedtoastandardsize A typical example is the combined attack by
or organisational formula.   Battle casualties LiebGrenadierRegiment109andacompany
were considerable in these lower level of 3rd JägerSturmBataillon, a specialised
formations, making paper strengths assault battalion, on 30 November 1917 in
misleading. thelaterstagesofthebattleofCambrai.The
Germanforceswereconfrontedwithatangle
The forming of individual stosstrupps was a
of old trenches and obstacles on rolling
reaction born out of the potential for
countryside 400 metres west of Bauteaux,
stalemate in the winter of 1914 between
withthedefencesstretchingtoadepthof2

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kilometres.  Three stosstrupps were formed test describes clearly how stosstrupp
from 3rd JägerSturmBataillon, two of which formationswouldformthesecondlineinan
each consisted of four sections (two with a advance – very much as prescribed in
MG08/15 light machine gun), two light “Instructions for the Training of Shock
Granatenwerfer 15s and a section of two Troops”.
portable Klein flamethrowers.  A third
stosstrupp, termed a “security group”, Firepower
accompanied the two leading stosstrupps to Arguablythefulcrumofstosstrupptaktikwas
reinforce them in the event of casualties. thereforenotinfiltrationbutthedeployment
Whereas the stosstrupps attacked the ofoverwhelmingfirepower,concentratedon
defencesfrontally,thesupportingcompanies key breakin points.  Cooperation between
from Lieb Grenadier Regiment 109 the stosstrupps and the Beglietwaffen
manoeuvred into outflanking positions, (support weapons) was critical.  The
forcingtheBritishdefendersback.Casualties supportingweaponsofthestosstruppswere
amongst the company from 3rd skilfullyhandled.
JägerSturmBataillonwereheavyenoughforit
to be pulled out of action for the next two MobileGranatenwefer15grenadelaunchers
days.  Actions such as this emphasise the wereadeptat“rapidandpouncingaction”as
complementary nature between specialised they deployed forward, engaging targets
stosstrupptaktik and the battle as being withinthe60–300metrerange.
foughtbyotherinfantryformations.
Infantry guns (infantriegeshutz) would be
These complementary roles are repeatedly formedintofourgunbatteries,comprisinga
emphasised in “Instructions for the Training pair of twogun echelons, and placed under
of Shock Troops”.  Far from practicing only the command of the local battalion
“infiltration tactics” (a term used first in commander.  Crews would be trained as
French sources and then appropriated by stosstruppen,eachgunhavingadetachment
British and Americans writers), stosstrupps of five pioneers to accompany the gun and
were used frequently at focal points of
resistance.  The Instruction that “[i]f heavy
resistance from the enemy is not expected,
the assault troops can also be initially held
backandthenonlyusedifduringtheattack
the infantry encounters obstacles which are
difficult to take” is typical of the tone
adopted in the “Instructions”.  A different
theme of stosstrupptaktik can be seen in
their deployment against enemy
strongpoints, quite distinct from the flowing
dynamism and infiltration often associated
with stormtroopers in action.  A number of
examplesofstosstruppsbeingdeployedasa
hammer to smash through determined
defences are given in Fritz Ristow’s book
“Sturmgrenadiere”, a detailed account of
Sturmbataillon 7 which took part in
Operation Friedensturm, the last of the
German Spring offensives in 1918.  Ristow’s

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clear obstacles on the battlefield in advance Vorpirschen) to advance on the enemy line.
oftheguns’movement.From1917,2heavy Within 70 yards a covering jet of flame and
machine guns were also attached to each smoke (Deckunssstrahl) would be unleashed
infantriegeshutz echelon of the stosstrupp. withtheintentionofconfusing,demoralising
Firing a combination of highexplosive and and terrifying the enemy, before the assault
bluecross shells (containing sections rushed in.  By 1916, flanking
diphenylchloroarsine,asolidchemicalirritant machine guns and grenade sections
embeddedinthehighexplosiveshellcasing) accompanied the kleinstosstrupps,
thegunswouldengagetargetsfromasnear employingapincertactic(ZangenTaktik)ina
as 50 metres, the highexplosive rounds movement “that the enemy often considers
being used against strongpoints and crazy,chapshoppingaimlesslyfromcoverto
blockhouses, the bluecross shells against cover” before coordinating the final assault.
enemyinfantry. ApamphletpublishedshortlybeforeVerdun
(PamphletIa,No491,6thFebruary,1916)on
the use of Flammenwerfers emphasises that
“it is often necessary for the shock troop to
movesideways”.Ratherthaninfiltration,the
careful preparation and deployment of
support weapons and harnessing of their
firepower at a single critical point was seen
asdecisive.

In addition to skilful handling, support


weapons were frequently numerous, with
the aim of deploying them in overwhelming
force.  By the time of Operation Michael in
March 1918, one regiment in the 2nd Army
deployedasashockformationwasassigned
ten stosstrupp from 3rd JägerSturmBataillon,
eightinfantryguns,twoflammenwerfer,two
light Minenwerfer, two machine gun
sharpshooter detachments each with twelve
MG08 machine guns, a divisional mortar
company with four heavy and eight light
mortars, four field guns in addition to the
regiment’s own compliment of support
Flammenwerfers were deployed either from weapons.
the Guard Reserve Pioneer Regiment, as
assault formation specialising in flame Infiltration:
tactics, or (less frequently) from a Infiltration as a tactic was practicable where
formation’s own integral flammenwerfer enemy defences wereweak, poorly sited, or
troops.  Twelve man sections would form a incomplete, and where major gaps existed
kleinstosstrupp of two flammenwerfer between centres of resistance.  In 1916 and
squads(offourmeneach)accompaniedbya 1917, the use of infiltration tactics by
fourman squad armed with hand grenades stosstruppscanbefoundbutitappearsmore
and two squad leaders.  The as an exception to the general rule of their
kleinstosstruppen would use an Indian style deployment.Whereinfiltrationwasseenon
forward stalking (indianermässigen a large scale, such as at Skrobowa in

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September 1916, this could be as the result ascendancy or morale factors, the
of a “knife tactic” (Messertaktik) whereby a concentration of artillery at breakin points,
large serpentine column of (flamethrower the merits of careful planning coupled with
assault sections (Flammenstosstrupps) dynamic responsiveness and the harnessing
approached a very heavily fortified Russian ofenergy.“Everythingdependsonquickand
defensive area before striking the line and independent action by all ranks within the
dissolving into “twitching pieces” which context of the whole” is one exhortation
carved their way through the Russian whichappearsinanumberofdifferentforms
defences.  Such improvised infiltration throughout the document.  Particularly
appears to have been more a result of interesting is the change of emphasis
battlefield initiative than a planned and towards attacking places of heavy enemy
deliberateoperationalmethodology. resistance:“Strongpoints,villagesandwoods
mustbeneutralised,incertaincircumstances
The publication in January 1918 of “Der by smoke clouds.  The troops should pass
Angriff im Stellunkrieg” (The Attack in them and, distributed in depth, attack the
PositionalWarfare)appeared,atleastatfirst points which appear likely to offer the least
sight,toelevateinfiltrationtobeingatactical resistance”.  This, at last, appears to the
imperative for German assault forces.  This reader to be the apotheosis of the German
remarkable document has been seen by a stormtrooper: infiltration, speed, shock and
number authors as the fountainhead of dynamism with “every attack offering the
German Stosstrupptaktik.  It appears opportunity for free activity and joyfully
strikingly modern, emphasising the decisive(entschlussfreudingen)action”.

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However,thesethemesneedtobeviewedin inspectionJünger’stextforthebookappears
context.  Der Angriff represents a change in to have been an extraordinarily malleable
focus from the lower level company literary work. It’s origins are undoubtedly
stosstrupps to a setting relating to higher rooted in his personal experiences; Jünger
levelcommands.Thecontextisnotsomuch subtitled “Storm of Steel” “aus dem
the attack with “limited objectives” of the Tagenbuch eines Stosstruppfuhrers” (“from
“Instructions for the Training of Shock thediaryofaShocktroopLeader”).However,
Troops”, but an Angriffsschlact, or attack significantdifferencesexistbetweenJunger's
battle, encompassing all forces.  The scale is Kriegstagebuch (his war diary, recently
dramatic, but aspirational.  The fulcrum in published in German) and “Storm of Steel”.
Der Angriff is the divisional and army Unlikehiswardiary,“StormofSteel”ismore
engagement.Yetlittleworkwasdonewithin formal, and far less personal, depicting his
the German High Command to link this experiences as typical of front line officers.
frameworkintoalargerandmorepervading He portrays himself in “Storm of Steel” as
context at a battalion and regimental level. tacticallycompetent,perhapswithaneyeto
Advocates of Der Angriff have illustrated its his position in the Reichswehr in the
influence by reference to the significant immediate postwar period.  The sullen and
successes of German forces in Operation resentful troops Jünger describes in his war
Michael against the British Fifth Army. diaryhaveevolvedintoepicheroeswhenwe
However, against more tougher and better meet them in “Storm of Steel”, with the
prepared defences, such as those of the latterbookbeingintended(particularlyinthe
French armies in Champagne and on the first edition of 1920) to function as a war
Chemin des Dames in 1918, the bold memorialdedicatedtothememoryoffallen
blueprintofDerAngriffwaslesssuccessful. comrades.  As monumental history with a
tendency to distort the past, the result in
ManagainstMaterialschlact: “Storm of Steel” is a highly unstable text,
One of the more difficult tasks to undertake frequently altered and edited by Jünger in
inuncoveringthetacticsofStosstruppsinthe tandem with his fluctuating political and
Great War is discerning the extent to which philosophicalviewsintheWeimarperiod.
our perception of stosstrupps and their
tactics have been clouded by a number of PlacingJünger’swritingsinaliterary,andnot
filters.  Some of these filters are literary; a military context, is something which
some are attributable to propaganda militaryhistoriansandwargamersareloathe
circulated in the 1930s; some are deliberate to do.  However, even Jünger’s professional
obfuscation by former generals; and some military writings in German military journals
relatetoaGermanophileapproachtotactical in the immediate postwar years suggest a
evolution in the Great War adopted by a significant congruence with his literary
numberofacademicsbetweentheWarsand development.  In Skizze Moderner
in the 1970s and 1980s.  While space does Gefechtsführung (1920) and Die Technik in
notallowforafulldiscussionhere,oneofthe der Zukunftsschlact (1921) Jünger
mostinterestingexamplesofthecloudingof contemplated, respectively, the role of
our perception comes through the works of stosstruppen in battle and his evolving
ErnstJünger. technicist understanding of warfare.  Far
 from being anodyne professional articles on
This may at first seem surprising.  Jünger’s military theory, these works fit well into
book“StormofSteel”,isfrequentlyheldout Jünger’s literary progression.  They also
asaclassic,perhapseventheclassic,ofGreat contribute to a near paralysing feeling of
War autobiography.  However, on closer prolongedcrisisinJünger’sworkinthe1920

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1925 period, and indicate a path to his aspirational,battlefieldthemesofDerAngriff


extraordinary work Der Kampf als innere im Stellungskrieg and towards a lower level
Erlebnis(“TheStruggleasInnerExperience”) context.  I’ve also tried to stand back from
publishedin1925.Itisinthelaterworkthat literary works such as “Storm of Steel” in
we are told “[t]his is the New Man.  The favourofmilitarydocumentswhichresonate
stormsoldier,theeliteofMiddleEurope.A with actual battles and engagements.  As
completely new race, cunning, strong and everwithwargaming,anyresearchneedsto
packed with purpose….the axis of the be translated into a practical tabletop
future”.  Such works signpost Junger’s context.  So where does my reappraisal of
reactionarymodernism,allowinghimtofuse stosstrupptaktik leave a wargamer wanting
heroiclanguageandthemesofGermanneo to recreate the specialised method of
romanticism with an acceptance, and warfareonthetabletopin“ThroughtheMud
redefinition, of modernity. Such works are a and the Blood”?  My main thought is that a
long way from the personal, intimate number of different approaches are
battlegroundsofhiswardiary. necessary.

SuggestionsinJünger’swritingsinthe1920s
RulesAdaptations:
that stosstrupptaktik potentially formed a
“ThroughtheMudandtheBlood”replicates
corrective, revolutionary solution to the
the possible use of stosstruppen in
stalemate of trench warfare conforms to
wargamingverywell.Beinganopen,flexible
many of the postwar reactionary modernist
system, the rules allow for significant
approachestoboththeroleoftheindividual
variations in troop quality and abilities both
in an industrialised war, and notions of
through the classification of troops
Materialschlact.   Literary critics of Junger
(aggressive, veteran) and also through the
which have navigated through the jungle of
introductionofadditionalcommandinitiative
signs,allusions,philosophyandmetaphorsin
cards and SturmAbteilung Vor! cards. Until
his postwar personal and professional
this year, each of the numerous games we
writings.Manymilitaryhistorianshavebeen
have played using stosstruppen have been
less keen to apply equivalent approaches to
varied using just the card deck.  In other
his works, treating “Storm of Steel” and,
words, all of the features outlined in the
perhaps to a lesser extent, “Copse 125” as
article above can, with some thought, be
primarily military and not literary texts.
replicatedbythebasicrulesinthe“Through
Unfortunately, therefore, for the wargamer,
theMudandtheBlood”rulebook.
“StormofSteel”belongsjustasmuchinsuch
Recently, however, I’ve been adding a
a literary framework as it does in a military
numberofadditionalelementstoourgames
one.
with the aim of developing the themes of
WideningtheContext: stosstrupptaktik described above without
I’ve attempted in this article to place adding complexity or gametime.  I’ve listed
stosstrupptaktikintoamoreaccuratecontext these additional (and strictly optional) rules
by looking at the breadth of tactical below, each of which flows from the theme
approachesavailabletoaGermanbattlefield of Stosstruppen Formations: Infiltrate,
commander.  I’ve also tried to rebalance Junior Leadership, Storm Detachments and
concepts of stosstrupptaktik away from the GotoGround.
 

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Stosstruppen Formations
Foranystosstruppenbeingusedinagame,determinethenatureandexperienceofthese
troops.  Additional stosstrupp attributes are shown on the table which follows.  The
percentagefiguresinthistablerelatetothelikelinessthatanadditionalattributeispresent
when using the formation on the tabletop. Are your stosstruppen a sturmblock from an
elite,specialisedSturmbataillon,attachedtoacompanyofStellungsbataillonkämpfer?Or
are they a thinlytrained regimental stosstrupp, with only a few days practice behind the
lines at Douai, their leather elbow and knee patches only recently sewn onto their old
uniforms?Rollad6toseewhichtypeofformationyouarefielding,asshownontheleft.
The right hand column then indicates the percentage chance of that particular formation
havingcertainattributes.Rollasetofpercentiledice,andfindout.

1 RegimentalStosstrupp Infiltrate(20%chance),DynamicJuniorLeadership(40%
(insufficientlytrained) chance), Aggressive troops (automatic), Storm
Detachments(10%chance),GotoGround(30%chance).

AddoneSturmAbteilungVortothecarddeck.Addone
German friction card in 1915 games where stosstrupps
are present with other troops to reflect early problems
in coordination between stosstrupps and other less
specialisedformations.

2,3 RegimentalStosstrupp Infiltrate(40%chance),DynamicJuniorLeadership(40%


chance), Aggressive troops (automatic), Storm
Detachments(20%chance),GotoGround(30%chance).

AddoneSturmAbteilungVortothecarddeck.

4 DivisionalStosstrupp Infiltrate(50%chance),DynamicJuniorLeadership(50%
chance), Aggressive troops (automatic), Storm
Detachments(50%chance),GotoGround(50%chance.

AddoneSturmAbteilungVortothecarddeck.

5 DivisionalSturmBataillon Infiltrate(80%chance),DynamicJuniorLeadership(70%
chance), Aggressive (automatic), Storm Detachments
(40%chance),GotoGround(80%chance).

AddoneSturmAbteilungVortothecarddeck.

6 EliteSturmBataillon Infiltrate,DynamicJuniorLeadership,Aggressivetroops,
(SturmBataillon5(Rohr), StormDetachments,GotoGround,UpfromtheRanks–
3rdJägerSturmBataillon, Alloftheseattributeswillbepresentautomatically.Add
etc.) twoSturmAbteilungVortothecarddeck.

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209

Stosstrupp Attributes
Infiltrate AstosstruppwiththeInfiltrateattributecanroll4D6formovementona
blind,discardinganyonediceitwishes.Thisreflectsthefrequenttraining
ofmanystosstruppsto facilitatetheirmovingthroughabattledamaged
landscape and using the cover as effectively as possible.  Infiltrate can
onlybeused,however,theretheformationontheBlindisnotcarryingor
accompanied by heavy weapons (anything heavier than an MG08/15,
Madsen,capturedLewisGunorChauchatisa“heavyweapon”forthese
purposes).

Junior ExpandtheleadershipradiusofallstosstruppBigMenby2”
Leadership

Storm The stosstrupp can form up to two small, micro4 man units scouting
detachments within 16” of any Big Man.  When moving on the table (deployed from
blinds) the storm detachments move using d8s, not d6s.  A storm
detachmentwillbedifficulttospot,anyspotteradding+1totherequired
spotting score.  This attribute reflects the detachment’s training in
scoutingaheadusingtheirindianermässigenVorpirschen(Indianforward
stalking).

GotoGround Astosstruppwiththisattributewillautomaticallygotogroundattheend
oftheirmovewithouttheunitneedingtoexpendanActionDice.

Ausdenranken For an elite SturmBataillon, the “Up from the Ranks” roll (rule 9.5.2)
producesareplacementforafallenBigManonanythingbuta“1”.


 

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In addition to looking at how to rank our 3.  For added colour you can roll on the
stosstruppen,Ialsowantedtocreateabasic, StosstruppFormationstableabovetosee
fast way of deploying stosstrupp onto a whatsortofforceyouarefielding.
tabletop battlefield.  Although I am a big 

supporter of using scenarios as the 4. Nowwelookatthedefenders.Thesewill


framework of a game, I also wanted to try beareFrench,BritishorImperialforces.
and replicate some of the chaos of battle The defending player starts with ten
when forces arrive at an initial tabletop sections of troops, each being eight men
deployment point having already engaged and one Big Man.  In addition they have
the enemy a short time before.  I felt that one trench mortar, two HMGs on fixed
creating this context was more suited to a lines and two fortifications (fortified
“pregame” than a preprepared scenario.  I wood, trench line, wooden bunker, or
alsowantedthepregamestagetobesimple, fortified farmhouse, depending on your
andtobecapableofcompletioninaround15 terrain).  Defending troops can be
minutes.TheresultisStosstrupptaktik! deployed in any area on the map and
 stacked together in any numbers.  This
StosstrupptaktikRules: allows the defending player to weigh his
1. The German player chooses his forces front line defence and second and third
from the force list.  The intention is to linesashewishes.Doeshechooseahard
replicate the immediate aftermath of a but brittle front line or a defence in
major offensive, such as in the second or depth?
thirdday–thinkofthe22ndor23rdMarch 

1918,forexample.  Eachfortificationhasasizecapacity.Roll


 1d6: On a roll of “1” through “4”, one
2. TheGermanplayerstartswith10pointsof section can be located in the blockhouse
Stosstrupps, with 1 point equating to 1 or strongpoint; on a “5” or “6”, two
squad of 8 figures plus a Big Man.  The sectionscanbelocatedintheblockhouse
German player adds 2D6 of points from orstrongpoint.
the Available Stosstrupptaktik 

Formations and Doctrines table on the 5. Duringthepregamephasethedefending


next page, either selecting units or player will receive reinforcements at a
doctrines to enhance his basic force. rate of one unit per move, rolling on the
These forces can be organised as Defending Reinforcements table on the
“Abteilungen” – basically any group of next page.   Roll a d6 when each
troops and weapons which you wish to reinforcement section arrives with it
stackandmovetogetheronthemap. arriving in section 9 on a roll of 1 to 3 or
section10onarollof4to6.

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211

AvailableStosstrupptaktikFormations andDoctrines
Stosstrupp 1point Mobile,each1squadof8menandBigMan
Grantenwerfer15 1point Mobile,canfireintoownoradjacentareas
andcrew
LMGandcrew 1point Mobile
Flammenwerferand 1point Mobile
crew
Infantrygunand 2points Slow,canfireinsameoradjacentarea
crew
Minenwerferand 1point Slow,canonlyfireintoadjacentareas
crew
HMGandcrew 1point Slow,canfireintoownoradjacentareas
Infiltrate Doctrine, Can move multiple areas, only stopping when encountering
1point more than one enemy units.  Can also pass through an SOS
barrage but at loss of 1 point per Abteilung.  The Infiltrate
doctrineisonlyavailabletoMobiletroops.
Schlactflieger Doctrine, (Available in late 1917, 1918 games only).  Cannot use with
1point BadWeather.Ifchosen,simplyaddSchlactfliegercardtothe
deckinthegame(randomisefighterorbomber)
Gas Doctrine, Chooseeitherontablegasbarrageorontablebluecrossgas
1point shellswithinfantrygun.Deployonanyspecifiedareaonthe
map.
Additional Doctrine, Onlyoneadditionalcardallowed(maxof2ingame)
SturmAbteilungVor! 1point
card

DefendingReinforcements
1 ReinforcementsaredelayedowingtoGermaninterdictionartillery.Noreinforcements
thisturn.Rollagainnextturn.
2 Yourreinforcementsarrivefromacommunicationstrenchthisturn
3 Yourreinforcementsarrivefromacommunicationstrenchthisturn
4 Addoneadditionalsectionofriflementhisturn
5 Addoneadditionalsectionoftrenchcleanerstothereinforcementsnextturn
6 AddoneLMGwithcrewtothereinforcementsthisturn.

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6. Turn sequence:  The German player aredestroyed.Ifthedefendingplayer’s


activates his troops first in each turn. guess is incorrect, one of his units
After completing the German move, the (chosen by the German player) is
defending player can move.  In the destroyed. In the event that a German
playtest games we have found that the player deploys Gas (using the “Gas”
defending player tends to remain in doctrine)insupportofanattack,thefirst
positionuntilreinforcementsarrive. successful guess by the Defender is
ignored.
7. Movement:AnyAbteilungorDefending
Unitcanmoveoneareapermoveonthe If the German player wins the combat the
map,butmustceasetheirmovementon number of units he attacked with can
enteringanareacontainingaDefending move forward into thenext area on the
Unit.  Abteilung which are using the nextturn.Theymaydothiseveniftheir
“infiltrate” doctrine (chosen from the opponent still occupies the area where
Formations and Doctrines table above) theyhavejustfought,leavingthemtobe
canmoveanunlimitednumberofareas mopped up by forces following on
on the map, but must cease their behind.TheGermanplayercanattackas
movement on entering an area many times in a turn as he wishes,
containing a Defending Unit, at which however each Group may only attack
pointacombattakesplace. onceinaturn.Attacksconductedbythe
defendingplayerworkonthesamerules
8. Combat:  Combat takes place either on mechanic.
the tabletop (when a significant
engagement is achieved, which the 9. The defending player has two SOS
playerscandetermineforthemselves)or barrages which should to be pre
in an abstracted form.  The abstracted positioned at the start of the game
formwehaveusedintheplaytestsisfor (unknown to the German player).  The
the German player to choose a number SOSbarrages“cut”aroutebetweenmap
onasingleD6.Thenumbercorresponds areas.  A German player may move any
to the number of units in the Abteilung AbteilungthroughanSOSbarrageatthe
which he wants to fight in the combat. cost of one unit (stosstrupp or heavy
The defender selects on the dice the weapon, chosen by the German player)
number which he thinks the German being destroyed.  Note that as the
player has chosen – if he guesses German Infiltrate move is unlimited,
correctly, that number of German units infiltrating stosstrupps can simply pass

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aroundtheSOSbarrageunlessotherwise welldefended position or strongpoint.


blockedbytheirenemyinanadjacentor The German player now begins the
nearbydifferentarea. tabletop game with the forces he has
advanced into that area.  If any enemy
forces are still being mopped up behind
these lead elements then they must be
overcomebyanyfollowupforcesbefore
they can join the tabletop game.  To do
thisaddaBlankCardtotheGameDeck
for the tabletop games.  Each time this
card is dealt roll a D6 for each squad
sized Group or support weapon in the
followup force.  For each 6 rolled they
overcome one section of defenders.
Onceallthedefendersareovercomethe
followup force may move on to the
tabletop game, appearing on Blinds on
thenextBlankCard.
10. Long range fire is possible for some
weapons listed on the Stosstrupptaktik We now play the tabletop game as normal
Formations and Doctrines table.  Such withtheGermanplayerneedingtoovercome
weapons can fire into an adjacent area, thedefendersinthatareainordertowin.
hitting on a “5” or “6” (remove one
Stoss/Section/weapon chosen by the The aim of the pregame is to have the
targeted player).  Heavy weapons firing German player determine whether a single
inaturncannotmove. pointofattackormultiplepointsofattackis
preferable, and to balance the use of the
11. Translating to the tabletop: in a fairly Infiltration doctrine against combining
simple game like this it may well be overwhelming firepower at a single breakin
obvious when the action should be point.  For the defending player, positioning
translatedfromthepregamemaptothe the two strongpoints will determine the
tabletop.  This would usually (but not course of the pregame and the defensive
always)happenwhentheGermanforces systemusedtoprotectthem.
achieveaconcentrationofforcebeforea


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As 2014 looms large on the horizon we as “Formeasasoldier,thesmallestdetailcaughton
wargamers can expect to have the next four the spot in the heat of the action is more
years where, more than ever, our prime instructive than all the Thiers and Jominis in the
requirement will be a survival kit to help get us world”
through endless televised commentary telling us 
all about “Lions led by Donkeys” and the Paddy referred to his own methods as “Tactical
“sausagemachines” into which the pompous snippetting”; the seeking out of hundreds, if not
Generalsendlesslyfedthebraveworkingman. thousands, of tiny bits of information which,
 when sewn together in a patchwork, could
Myownescapepodwillconsistquitesimplyofa provide a more accurate picture of events than
crisptenpoundnotesoIcanswitchofftellyand anysinglebroadbrushcommentaryoraccount.
their well rehearsed platitudes and retire to the 
pubforanhour. How does this work?  Well, take, by way of an
 example, the 2nd Devons on the 17th of
When writing Through the Mud & the Blood my September 1944, as featured elsewhere in this
primary objective was to present combat in the Special.  It is really very easy to get general
Great War as it actually was, rather than some information on XXX Corps and the Irish Guards
cliché ridden image of classbased parody of battlegroup;theyweretheglamorousendofthe
ineptitude.InthatIwasaidedbythewritingsof party and as such much reported.  The 2nd
authors such as Dr Paddy Griffith which inspired Devons, providing the flank Guard were part of
me to seek real understanding of conflict, any 231 Brigade, not really part of XXX Corps but on
conflict, through gaining an appreciation of how attachment.  Their role in most histories is
the war was actually fought: namely, the real incidental, if not entirely overlooked.  Indeed,
tacticsonthegroundatthelowestlevel. their own Regimental history, The Bloody
 Eleventh, gives us no more than a few pages on
Paddy, a mentor who became a friend, told me theevent.
over a particularly good lunch that his own 
inspiration had been the writings of Colonel In order to build up even the most superficial
Ardant du Picq; a French officer of the 19th understanding of what happened to that force
century who was killed in the FrancoPrussian overaperiodofthreehoursononedayin1944I
War.  Du Picq’s method of studying military wasobligedtoseekoutwhatinformationIcould,
history was to seek out small detail, for this, he wherever I could.  The Battalion diary, the
believed,wouldprovidethetruthastohowwars accountsofColonelJ.O.E.Vandeleur,lookingout
werereallyfought.Hesaid: theIrishGuardshistory,the2ndIrishGuardswar
 diary, listening to recorded interviews with
anyone from that battalion on record at the

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Imperial War museum, seeking out any written donkeys,butitwasalsonotrelianton“lions”to


firsthandaccountsIcouldfindandthentopping do the job.  This was not a programme which
that off by having certain facts (very kindly) promoted selfsacrifice, indeed it focussed on
checkedandcrossreferencedformebythestaff selfpreservation.  The training took an
at the Regimental Museum at the Keep in industrialised approach to the wellbeing of the
Dorchester (wellwortha visit). Andfranklythat enlistedmanwhichaskedmerelythateveryman
wasenoughforanarticleaboutwargaming! didhisdutyaccordingtowhathewastrainedto
 do.Itwasaverycivilianapproachtotherealities
But the principle remains that the Devil is in the ofaverycivilianarmy.
detail.  Rather than simply accepting the 
comfortabletruismsournationalmythservesup In Mud & Blood I refer to the British Army
weneedtolookfurtherafieldatallsortsofdata training manual SS143, Instructions for the
in order to build up a picture of how troops Training of Platoons for Offensive Action.  1917.
actuallyfoughtatthesharpend.Andthesame Andrightlyso.
wasastruein1918asitwasin1944. 
 PublishedinFebruary1917SS143isaspectacular
Reading Battalion Diaries for the Great War one ripostetothe“sausagemachine”chargesooften
cannot but be struck by how much time is levelled.  Its breakdown of the platoon into four
dedicated to training (and indeed to sport).  In componentmutuallysupportingpartsisproofof
the appendix to the War Diary of the 1st imaginative thought and practical application of
AustralianInfantryBrigadefor1918onefindsan new technology which was occurring at grass
illuminating document which confirms just how roots level as early as July 1916 and being
central constant training was to the Empire adoptedbythe“topbrass”immediatelyafter.
forces. 
 SS143inits1917garbisanexcitingmanualisfor
“Sequence. both the Great War historian and the wargamer
(i) (a) The Company commander selects his of the period.  The subsequent update of
ground and draws up a short scheme for February1918isnothingmorethanastatement
platooncommanders. of the professionalism of the BEF.  A
 professionalism which was borne of its
(b) He then takes the platoon commanders experiences,butequallyimportantlytheveryfact
through, giving them situations to solve, that its leaders were constantly seeking to
messagestowrite,orderstowrite,plentyof improveonwhathadgonebefore.
mapreading 
 Inits1917formatSS143showedclearlythatthe
(c)Thenextdaytheplatooncommandersgo British Army had grasped the basic concepts of
through the same process with section fire and movement.   By 1918 the manual took
commandersandaskingthemquestionswith that further by embracing the concepts of the
regards the use of ground, covering fire and empty battlefield and devolving command
formations. authoritydowntothesectionleader.Thiswasa
 huge leap from 1916, the British Army’s first
(d) The next day the whole exercise is done majoroffensivewithitsnewcivilianarmies,when
with troops.  Full explanation before the the lowest level of real command was the
exercise,fullcriticismafterit. companycommander.Itisimportanttorealise
 thattheselessonswerenotlearntcheaply.Many
(ii) (a)The following week the Battalion mendiedinorderfortheseprofoundchangesto
Commander exercises his Company occur.Itwouldbewrongofustounderestimate
commanders without troops, and then on the human cost of this, but equally it would be
subsequentdayswithtroops.” foolish of us to not recognise the parameters
 within which the British, and other, armies were
Andsoon,allthewayuptoDivision.Thiswasa operating.
serious war being taken seriously by all 
concerned.  In truth the Army was not only far Much credit is, rightly, given to the Germans for
removedfromthechargethattheirleaderswere the development of the concept of the “elastic

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defence”.  Rightly so.  That represented an especially one pitted with shell holes and
intelligent use of limited resources.  But it is obstacles, but what the illustration does show is
important that we also recognise parallel the source of command in a central and leading
advances in British tactics, and the means by position.Inthecaseofthesecondplatoonthisis
whichtheywereachieved. the Platoon Sergeant as the officer has already
 advancedtospeaktohisoppositenumberinthe
Let us compare two images from the 1917 and firing line.  In itself this speaks volumes of how
1918 manuals.  Firstly the 1917 edition shown the function of the platoon HQ, the officer and
here. Sergeant, was viewed in 1917.  The formation
 wasdesignedtoallowthemthebestopportunity
to closely influence everyone under their
command,namelyfourninemansections.

By1918thefortymanplatoonwasathingofthe
past.  The Platoon HQ was still very much the
same.  The Lieutenant was supported by the
Platoon Sergeant and there were two runners,
one of them also being the officer’s batman.
However,thesectionswereverydifferentintheir
composition.  The 1918 manual makes it very
clear that the platoon’s weapons remained the
same; rifle and bayonet, handbomb, rifle bomb
andLewisgun,butthecompositionwasnowvery
different.  Four sections remained.  Indeed the
“square” structure was there throughout the
battalion.  Four companies each had four
platoons which each had four sections.  The
sections in a battalion were now numbered 1 to
16, with the odd numbered sections being
designated as rifle sections, the even numbered
sectionsasLewissections.So,eachplatoonhad
 tworifleandtwoLewisgunsections.
This shows two platoons attacking a German 
strongpoint around a crossroads.  Keen eyed This was an interesting development, but it
readers will spot that this is the first training remained true to the earlier concept that two
scenarioinStoutHearts. sections were there to provide supporting fire
 while the other two were to manoeuvre and
The first platoon is shown in black, the second assault with the bayonet.  Indeed the document
platoonmovingupinsupportisinred. isexplicitinstating:
 
Ifonelooksatthefirstplatoonitisapparentthat “The secret of victory is successful movement by
these troops are using their weapons to best theinfantry.Infantrycannotmoveinthefaceof
effect by the way that the four very different unsubduedhostilefire.”
sectionsarepositioned.However,itisalsoclear 
that the advance to the attack is, in theory at A sterling principle and a lesson well learned.
least,stillverylinear.Theplatoonisadvancingin What was different was the composition of the
two waves, the first wave being the manoeuvre sections.Noweachonehadsixenlistedmenand
and assault elements, namely the bombers and one NCO.  Not only this, but regulations now
the riflemen.  The second wave follows up with stipulated that a section could fall to three men
the firepower elements, specifically the Lewis in strength before it was amalgamated with
sectionandtheriflebombersection. another, so highly was the fire and movement
 flexibilityoffourindependentsectionsvalued.
Naturally the use of such rigid formation would
be amended by circumstance on the battlefield,

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On Fire and Movement tactics, the manual is teaching.  Secondly, and far more interestingly,
explicit. weseethehugeshiftincommandresponsibility.
 Rather than leading from the front we see 6
“Thewholeofinfantrytacticsisthusfoundedon Platoon HQ sat back with two of its sections (7
the principle of combining Fire with Movement. and 8) while 5 and 6 sections advance forward.
The simplest picture of the principle is found in Theyinturnhavedeployedtwomenasscoutsto
the platoon itself, for example one or more precedetheiradvance.
sections moving towards the enemy while the 
othersectionsengagehimwiththeirfire”. Let me quote from the text which accompanies
 thismap.
Above is the diagram from the 1918 manual.  I 
havereplacedtheoriginaltextin theboxesonly “This sketch shews No.6 Platoon in front.
because the scan on the old manual was not Nos. 5 and 6 sections are making a “bound”
great,soapologiesforthelossinquality.Several to the hedge which is already occupied by
thingsarestriking.Firstlythemanualhasmoved scouts.  The Platoon commander will keep
away from the diagrammatic to the pictorial. Nos.7and8sectionsundercoveruntil5and
This was found to be a more effective way of 6 complete the “bound”.  No. 8 Platoon is

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218

supporting No. 6 : its commander watched three was typically spent in the front line, with
No. 6 and keeps touch with No.6 H.Q.  The the other two in the reserve trenches.  For an
support company (“C”) is not shewn in the average British soldier the majority of his time
sketch:  it is advancing through the “Soft wasspentawayfromthefrontintraining.
Spot”tosupportNos.6and8Platoons.The Throughout the war the British were meticulous
commander of the leading Platoon of “C” in their analysis of their fighting techniques and
companyhasmovedforwardtokeepintouch capabilities.  After an attack questionnaires
with Nos. 6 and 8 Platoons : he has two wouldbecirculatedtoallofthemen,irrespective
runners for sending information to his of rank, and the responses collated and acted
company commander, but he acts without upon.
waitingfororders.” 
 So, in the same way as the training scenarios in
Not only are there no donkeys or sausage Stout Hearts used the 1917 version of SS143 I
machinesinsight,butthisalllooksverymodern. thoughtthebestwaytopresentthe1918version
Advancing in bounds, troops on overwatch, wouldbeinthesamefashion.Herewewilllook
reinforcing success by finding and exploiting the athowtheBritishtrainedforanattackandthen
“SoftSpot”intheenemydefences:thisisnota consider a real example from the more open
view of tactics which would shock anyone in warfareof“TheHundredDays”inlate1918when
Afghanistan today, apart from the fact that the the lessons learnt allowed the British soldier to
use of runners as the only means of win where the much vaunted Stormtrooper
communicationmeantthatthedecisionsin1918 tacticshadfailedearlierintheyear.
were being taken by the junior officers on the 
ground without the ability to ask their superiors By 1918 the German defences were significantly
viaradio“WhatdoIdonow?” different to the linear trench networks of 1917.
 Replacing these were individual strong points
Finally,inthe1918versionofSS143therearesix whichweresupportedbyneighbouringpositions
illustrationsdisplayedinthisformat,eachlooking with mutually supporting fields of fire.  Even
ataspecifictacticalsituation.Ofthosethreeare, within the large battlefields of the war, such as
likethisone,setinopencountryside.Inonethe Passchendaele in 1917, an attack was no longer
settingisunclear,itcouldbeabroadexpanseof about getting British Battalion A to assault and
NoMansLandoritcouldbeopencountry.Only occupyalinearpositionheldbyGermanBattalion
one image is specifically set in the scarred X, with the Company the main unit of
battlefieldwhichweallconsidertypical,andeven manoeuvre, as in 1916.  The battle now
therethetwoplatoonsinquestionareusingfire demandedmuchgreaterplanningwithindividual
and movement tactics in a modern sense.  This platoonsbeingallocatedveryspecificobjectives.
manual, produced in February 1918, was not a 
manual for static warfare.  It was not a manual For the British the German defences, and more
for doing things “the way they had always been importantly how to take them on, were
done”, but rather was a statement of real categorised in two ways:  Organised or
technicalabilityandtheintentiontobreakoutof unorganised.  Let us look first at organised
themudandthebloodtoreachthegreenfields defencesandhowtocrackthem.
beyond. 

TrainingforSuccess
So,letusleavebehindthemud,blood,trenches,
sausage machines and donkeys and project
ourselves forward to 1918 and a more mobile
formofwarfare.

Despite the Blackadder images of men rotting in
the trenches for years on end, the truth is
actuallysomewhatdifferent.TypicallyaBattalion
wouldspendbetween3andtendaysatatimeon
a“tour”ofthetrenches.Ofthattimeonedayin

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219

operate on a 400 yard frontage, so a square


Scenario One arrangementtypicaloftheperiod.

“Organised Resistance” Interestingly the1918versionofSS143doesnot
 prescribe formation depth, talking more about
“Organised resistance will be met where the tactical bounds rather than fixed distances.  A
enemy has had time to make a plan of realmovetomodernity.
defence and carry it out.   It may be 
developed and elaborated by fieldworks –
wire entanglements, trenches, dugouts, etc. British Briefing
But it is the plan of defence and it execution In the following scenario the British player is
by the enemy which constitutes organised commandingtwoplatoonsofinfantry,bothvery
resistance, and not the existence or wire or much as we have described above, in an attack
trenches.Organisedresistancewillrequirean on an organised German defensive position in a
organised attack – a general plan of smallFrenchfarm.
movement for a number of units in co 
operation, and prearranged covering fire BritishForce
(artillery barrages, trench mortars, machine PlatoonOneHeadquarters
gunstanks).“ Commander Lieutenant Reginald Carshalton,
 StatusIII
Between 1917 and 1918 it is clear that the SergeantAlfMitcham,StatusII
practical realities of war prompted a devolution Tworunners
of responsibility which saw the section leaders SectionOne–RifleSection
trusted not just to provide discipline and Corporal Frank Romney, Status I, with six
obedience but also to lead and make tactical riflemen.Includedaretwomenwhocanoperate
decisions. asbomberswhenrequired.
 
Contrast the platoon formation below with that SectionTwo–LewisGunSection
onpage57ofMud&Blood.Theplatoonisnow Corporal Bill Hythe, Status I, with six riflemen,
operating on the same frontage as the 1917 NumberoneandtwoontheLewisgunplusfour
Company.  A full company advancing would ammunitioncarriers/riflemen.Theriflemenmay

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220

add their fire when the Lewis is deployed and plus four ammunition carriers/riflemen.  The
firing. Two men may operate as rifle bombers if riflemen may add their fire when the Lewis is
required. deployed and firing. Two men may operate as
 riflebombersifrequired.
SectionThree–RifleSection 
Corporal Burmarsh Rhodes, Status I, with six SectionThree–RifleSection
riflemen.Includedaretwomenwhocanoperate Corporal Billy Banstead, Status I, with six
asbomberswhenrequired. riflemen.Includedaretwomenwhocanoperate
 asbomberswhenrequired.
SectionFour–theLewissection 
Corporal Nosher Dymchurch, Status I, six men; SectionFour–theLewissection
NumberoneandtwoontheLewisgunplusfour CorporalPrestonPark,StatusI,sixmen;Number
ammunitioncarriers/riflemen.Theriflemenmay one and two on the Lewis gun plus four
add their fire when the Lewis is deployed and ammunitioncarriers/riflemen.Theriflemenmay
firing.Twomenmayoperateasriflebombersif add their fire when the Lewis is deployed and
required. firing.Twomenmayoperateasriflebombersif
 required.
PlatoonTwoHeadquarters 
LieutenantBertieBellingham,StatusIII StokesMortarTeam
SergeantSydHill,StatusII FivecrewwithoneStokesMortar
Tworunners 
 Reconnaissance tells you that the enemy is
SectionOne–RifleSection occupying One Hundred Acre Farm 200 yards
CorporalAlfStreatham,StatusI,withsixriflemen. aheadofyourcurrentposition.Enemystrength
Included are two men who can operate as isunlikelytobemorethan20men,morelikelya
bomberswhenrequired. dozen.However,itissupportedbyotherenemy
 positionsclosebytotheNorthEast.
SectionTwo–LewisGunSection 
Corporal Bert Shortlands, Status I, with six You may select one of the following support
riflemen,NumberoneandtwoontheLewisgun optionstoassistyou:

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221

 
1. AMarkVtank
2. A Vickers machine gun section of two
Umpire’s Notes
guns The Germans must deploy within 6” of the
3. A smoke screen provided by 18 pounder farmhouse.  They may be entrenched or the
fieldguns. buildingcanhavebeenstrengthenedtoserveas
abunker.Ifthelatter,itwillfirefromtwofaces

of the player’s choosing with a 120 degree arc
Your objective is to attack and clear the farm.
Your force will begin the game deployed on fromthatposition.
Blindsonthesoutherntableedgeatthestartof 
TurnOne. The Germans may have two Sustained Fire
Machine Guns firing onto the table from

positions off to the North East.  The machine
The British will have the following cards in the
GameDeck: guns may place their markers anywhere on the
 northern table edge between the top right hand
(northeasterly) corner and the German flag
BritishCards
marked on the map.  However, if the British
BigMen
player has selected the smoke screen as his
BritishBlinds
supportoptionandplacedthatofftabletoscreen
StokesMortar
offthesethentheyareremovedfromplay.
CommandInitiativeIx2 
CommandInitiativeIIx2
CommandInitiativeIIIx2 Tactical Solution
Upandat‘em! The tactical solution here is shown (or shewn if
 wearein1918)onthenextpage.Itis,ofcourse
theoreticalanddrivenbythestoryinthetrainer’s
German Briefing mind.
You have been ordered to hold the position at 
KronPrinz Farm as part of the defences in this We can see that one platoon, No.3 in this
area.  As a forward position you have not yet instance, has advanced on the left and met
been able to deploy wire, but you do have food resistance.  It has responded by leaving its two
fire support from friendly positions just to the rifle sections back out of harm’s way and
NorthEast.Yourforceisasfollows: deploying its two Lewis sections to engage the
 enemy with maximum firepower.   The attached
Commander Stokesmortarisaddingitfire.
FeldwebelArturSpengler,StatusIII 
 What the manual seeks to teach us here is that
MachineGunSection No.1 Platoon, moving to support No.3 platoon,
GefreiterHansBeyer,StatusI,oneMaximHMG, has moved round the German flank and sought
fivemen. outthe“SoftSpot”,ormoreparticularlythepoint
 wheretheenemy’sfireisnotconcentrated.
RifleSectionOne 
Gefreiter Rudi Schmidt, Status I, eight riflemen, Here this advance been masked off by smoke
twomenofwhomaretrainedasbombers. fromotherpositionsandwecanseethatScouts
 have been placed on the flanks to ensure
The Germans have the following cards in the security.
GameDeck: 
 

GermanCards
BigMen
GermanBlinds
GermanMachineGun
CommandInitiativeIx1
CommandInitiativeIIx1

Page 42
222

Itisatheoreticaldream.Intruththesameresult
could have been achieved if Number 1 Platoon
had advanced to draw the fire and Number 3
Scenario TWO
Platoon had then advanced to support it.  But “UNOrganised Resistance”

however cynical I may wish to be about the
“Unorganisedresistancewillbemetafterthe
preciseness of such an illustrative example the
breaking down of organised resistance.  The
factisthatbycombiningfireandmovement,one
enemyshouldthenhavehadnotimetoplan
pinning and, hopefully, suppressing, while the
ororganisehisfurtherdefences.Thedefence
othermovesiscertainlythekeytosuccess.
will be left to parties of his troops dispersed

overthegroundandactionontheinitiativeof
As an aside, my recent research into small unit
localcommandershereandthere.Itwilltake
tactics for Chain of Command has made me
the form of scattered machine gun “nests”
realise just how little things change between
andrifleposts.Thisformofresistanceshould
WWIandWWII.Thetruthistacticsdon’tchange
not and must not hold up the advance.  It
atall,onlythesectionweaponschangeandthat
must be overcome by the determination of
makesonlyatinydifference.
platoonandcompanycommandersactingon

their own initiative within their sectors, and
What is notable is how few wargamers dare use
relyingmainlyontheirownresourcesforfire
fire and movement.  It has been my experience
tocovertheirforwardmovement.”
that most wargamers get their troops into a fire 
fightandthensitthereandblazeaway.Isthisa
criticism?No.Itisanobservationabouthuman British Briefing
nature and why the Army spends so much time In the following scenario the British player is
teaching the combination of the two.  Any fool commanding a single platoons of infantry in an
can do one or the other badly. Combining the attack on an unorganised German defensive
two is what takes skill, and practice.  That will positionbyabridge.

upsetsomeone! 



Page 43
223

BritishForce required.
PlatoonHeadquarters 
Commander Lieutenant Reginald Carshalton, Your objective is to attack and overcome the
StatusIII enemyMG“nest”andopentherouteacrossthe
SergeantAlfMitcham,StatusII river.   Your force will begin the game deployed
Tworunners onBlindsonthesoutherntableedgeatthestart
 ofTurnOne.
SectionOne–RifleSection 
Corporal Frank Romney, Status I, with six The British will have the following cards in the
riflemen.Includedaretwomenwhocanoperate GameDeck:
asbomberswhenrequired. 
 BritishCards
SectionTwo–LewisGunSection BigMen
Corporal Bill Hythe, Status I, with six riflemen, BritishBlinds
NumberoneandtwoontheLewisgunplusfour CommandInitiativeIx3
ammunitioncarriers/riflemen.Theriflemenmay CommandInitiativeIIIx1
add their fire when the Lewis is deployed and Upandat‘em!
firing. Two men may operate as rifle bombers if 
required.

German Briefing
WiththeEnglishadvancecontinuingallorderhas
SectionThree–RifleSection
beenremoved.Youhavenoordersbutyouknow
Corporal Burmarsh Rhodes, Status I, with six
thisbridgeisimportantandyouanbuthopethat
riflemen.Includedaretwomenwhocanoperate
Engineers have been sent to destroy it.  In the
asbomberswhenrequired.
meantime you will hold your ground against any

enemyadvances.
SectionFour–theLewissection

Corporal Nosher Dymchurch, Status I, six men;
NumberoneandtwoontheLewisgunplusfour GermanForce
ammunitioncarriers/riflemen.Theriflemenmay Commander
add their fire when the Lewis is deployed and FeldwebelArturSpengler,StatusIII
firing.Twomenmayoperateasriflebombersif 

Page 44
224

MachineGunSection cover.
GefreiterHansBeyer,StatusI,oneMaximHMG, 
fivemen.

Tactical Solution
RifleSectionOne The tactical solution presented here is that
Gefreiter Rudi Schmidt, Status I, four riflemen, Number1sectionmanoeuvrestotherightofthe
road to provide fire support from behind the
twomenofwhomaretrainedasbombers.
crest.MeanwhileNos.2and4sectionsmoveto

The Germans have the following cards in the theleftviathetrack totakeuppositionsonthe
GameDeck: crest to fire down with their Lewis guns.  These
 sectionsfiringfromofftotheleftcankeepfiring
uptothelastmomentbeforeanyassaultgoesin.
GermanCards

BigMen
The advantage of firing the Lewis gun from an
GermanBlinds
angleisillustratedthus:
GermanMachineGun
CommandInitiativeIx1
CommandInitiativeIIx1

Umpire’s Notes
TheGermansmustplaceasandbaggedmachine
gunnestwithin4”oftheflagbythebridge.The
riflemenmaybeentrenchedanywherewithin6”
ofthebridgeoneithersideoftheriver.Neither
position has overhead cover so both are at risk
fromtheBritishriflebomb.

Onekeyareahereiswherethecrestofthehillis. 
The British tactical manuals make much of using Number3section,ledbytheplatooncommander
the crest as a form of entrenchment, or at least willmanoeuvredownthelanetoassaulttheMG
an advantageous firing position.  I have marked nest.  As they pass No.1 section will join in the
the crest discretely with a green dotted line. charge,attackingonawidefrontsoastoreduce
Your terrain doesn’t have to be precise, but the effectiveness of the German machine gun.
consider where your own crest is and allow Thebayonetwillbethepreferredweaponinthe
troops behind it the advantage of being in soft finalcharge.

Page 45
225

The battle commenced on the 4th of November


Mobbs’ Own 1918.  As part of the 24th Division the 7th
 Northamptonshiresweredetailedtotakepartin
The story of the 7th Battalion of the the general advance across their entire Brigade
Northamptonshire Regiment is an interesting frontage.  A short barrage preceded them and
one.  In 1914 England Rugby player and Captain theybegantheiradvanceat03.00.By08.00the
of Northampton Rugby Football Club, Edgar British had moved too far forward to enjoy
MobbsvolunteeredfortheBritishArmy.Aged34 artillerysupportwhilsttheGermanswereableto
thenhewas,allegedly,toldthiswouldbeayoung bring down a barrage of their own to halt the
man’swarandtogohome.Mobbsrespondedby advanceontheheightsacrossfromWargniesle
recruiting 250 men to form a “Sportsmans Petit.  What was more, German defenders o the
Company”. heights opposite were putting down effective
 machinegunfire.
The idea may seem slightly odd to the modern 
readerbutinformingKitchener’snewarmythere It was decided that 2nd Lieutenant C.Pike would
were some particularly unusual recruitment takeforwardCCompanytotakethedefendersin
methods used.  In London two Sportsmen’s the flank.  Moving forward with the main
battalionsincludedlargenumbersofcricketersas chausséeonhislefthewouldattackthenorthern
part of the “Pals Battalions” initiative which saw end of the village and, supported by Captain
menencouragedtosignupwiththeirfriends. Williamson’s A Company, would roll up the
 defenders in the village and occupy the heights
Mobbs’ force was to form the nucleus of the 7th opposite.
(Service) Battalion of the Northamptonshire 
Regiment and, after spending nearly a year
trainingontheNorthDowns,landedinFrancein
September1915.

Mobbsisamanwhodeservessomestudyinhis
own right; he rose from Private to the rank of
Lieutenant Colonel, commanding the battalion,
beforehisdeathtakingonamachinegunpostat
Zillebeke in Third Ypres.  Here, however, we are
goingtolookattheverylastactionoftheGreat
Warfoughtby“Mobbs’Own”duringtheSecond
BattleoftheSambreinNovember1918.

BattleoftheSambre
By the end of October 1918 General Haig had
beenpoundingtheGermanswithasuccessionof
offensives for twelve weeks.  The battle of the
Selle had been so successful that the British and
French were determined to follow this up 
immediately with another blow which, they GSGSSheet2743.Belgium&France,Sheet511:40,0001917.Lard
IslandLibrary
hoped,wouldknockGermanyoutofthewar.


This is an action which is a really nice size for
TheFrenchFirstArmyandtheBritishFirst,Third
Through the Mud & the Blood and is typical of
andFourthArmiesweretoadvanceona30mile
the period.  German defences were largely
front to threaten Namur.  Meanwhile US forces
limited to machine gun nests manned by men
were to break out of the Argonne.  The entire
whowerefightingondespiteallhopebeinglost.
operation was designed to stop the Germans
forming a fresh, and significantly shorter,
defensivelinealongtheMeuse.


Page 46
226

SectionTwo–LewisGunSection
BRITISH BRIEFING Corporal Harry Hammersley, Status I, with six
You are commanding two platoons of C
riflemen,NumberoneandtwoontheLewisgun
Company, 7th Battalion Northamptonshire plus four ammunition carriers/riflemen.  The
Regiment.  The Boche are utter barbarians, still riflemen may add their fire when the Lewis is
holding on despite their losses.  Now we must deployed and firing. Two men may operate as
attack and break into the village ahead before
riflebombersifrequired.
Captain Williamson can follow up and take the 

heights. SectionThree–RifleSection
 Corporal “Uppen” Underwood, Status I, with six
You know the enemy will be chiefly made up of riflemen.Includedaretwomenwhocanoperate
machine gun teams and you are every keen to asbomberswhenrequired.

keepyourmensafe,sorememberthetacticsyou
SectionFour–theLewissection
havebeentaught.Takecare!
 Corporal Charlie Carling, Status I, six men;
BritishForce NumberoneandtwoontheLewisgunplusfour
PlatoonOneHeadquarters ammunitioncarriers/riflemen.Theriflemenmay
Commander2ndLieutenantPike,StatusII add their fire when the Lewis is deployed and
SergeantBertieBeaumont,StatusII firing.Twomenmayoperateasriflebombersif
Tworunners required.


SectionOne–RifleSection The British will have the following cards in the
Corporal Reggie Rotherham, Status I, with six GameDeck:
riflemen.Includedaretwomenwhocanoperate 
asbomberswhenrequired.
 BritishCards
SectionTwo–LewisGunSection BigMen
CorporalVinceVassal,StatusI,withsixriflemen, BritishBlinds
NumberoneandtwoontheLewisgunplusfour CommandInitiativeIx3
ammunitioncarriers/riflemen.Theriflemenmay CommandInitiativeIIx2
add their fire when the Lewis is deployed and Upandat‘em!
firing. Two men may operate as rifle bombers if 
required.
 German Briefing
SectionThree–RifleSection Whywearestillfightingnobodyknows.Weare
CorporalJerryJohnson,StatusI,withsixriflemen. beaten,surelytheKaisermustknowthis.There
Included are two men who can operate as istalkthatLudendorffisinanasylum,thatthere
bomberswhenrequired. is revolution at home, that out families starve.


SectionFour–theLewissection Yet we are told nothing but that we must hang
Corporal “Lenny” Leonard, Status I, six men; on.Yourforceisasfollows:
NumberoneandtwoontheLewisgunplusfour 
ammunitioncarriers/riflemen.Theriflemenmay GermanForce
add their fire when the Lewis is deployed and Commander
firing.Twomenmayoperateasriflebombersif FeldwebelUweSeeler,StatusII
required. 

MachineGunSectionOne
PlatoonTwoHeadquarters Gefreiter Hans Tilkowski, Status I, one Maxim
SergeantWilfWakefield,StatusII HMG,fivemen.
Tworunners 


SectionOne–RifleSection MachineGunSectionTwo
Corporal Wally Woodward, Status I, with six Gefreiter HorstDieter Hottges, Status I, one
riflemen.Includedaretwomenwhocanoperate MaximHMG,fivemen.

asbomberswhenrequired. MachineGunSectionThree
 GefreiterWilliSchulz,StatusI,oneMaximHMG,
 fivemen.

Page 47
227

MachineGunSectionFour
Gefreiter Wolfgang Weber, Status I, one Maxim
Umpire’s Notes
The Germans are largely deployed facing across
HMG,fivemen.
 the valley rather than against the British attack
RifleSquadOne from the north.  As a result they may place two
Gefreiter Siegfried Held, Status I, four riflemen, MachineGunsectionsasfarnorthasthedotted
linealongthehedge.Therestoftheirforcemust
twomenofwhomaretrainedasbombers.
be deployed up to the dashed line which

RifleSquadTwo indicatestheendofthevillageitself.
Gefreiter Lothar Emmerich, Status I, four 
riflemen, two men of whom are trained as TheGermanshaveonlyonemachineguncardin
the deck which they may use to activate a team
bombers.
which is yet to be activated in the current turn.

The Germans have the following cards in the Other than that the Germans are entirely reliant
GameDeck: ontheirBigMentokeeptheirforceinaction.
 
TheBritishenterthetableonBlindsanywhereon
GermanCards
the section of table edge marked with the Blue
BigMen
line.Theymayelecttobringononeplatoonata
GermanBlinds
timeorbothtogether.
GermanMachineGun

CommandInitiativeIx1 To win the British under Lieutenant Pike must
CommandInitiativeIIx1 clear the table of Germans with the resources
they have available.  The Germans must stop
them to claim the victory.   The table here, as
withallothersinthispiece,is6’by4’.

Page 48
228

As we have discussed previously in the pages of be, but rather to acknowledge it as a universal
theSpecials,farfrombeingthesausagemachine truthforanymodernwar.
ofpopularlegend,theGreatWarwasaperiodof 
intense, unrelenting change.  Nowhere was this It could be said that the RussoJapanese War
seen more than in the development of infantry servedasaprecursortothetrenchwarfareofthe
tactics, as the protagonists attempted to find GreatWar,indeedmanysimilaritiescanbeseen.
solutions to the unique problems created in this However, what is true is that armies naturally
verymodernconflict. tendtolooktotheirownexperiencesinthelast
 wartheyfoughtinorder todeveloptheirtactics
As with all wars, the planning and projections for the next conflict.  Here the British and
madebeforehandbythemilitarypowersthatbe Germanstookinspirationfromtwoverydifferent
wereamixtureofgoodandbad.Lessonslearnt conflicts in order to form their tactical doctrines
in previous conflicts were found to be only forthewarwhicheruptedsosuddenlyinAugust
partiallyapplicabletothecurrentwar,anditwas 1914.
only with experience that it was possible to 
develop and then refine new tactics to suit the This difference is nicely illustrated by a
veryparticulardemandsoftheGreatWar. conversation between Sir Robert BadenPowell
 and Kaiser Wilhelm II.  The Kaiser was less than
This is, of course, a comment which could be impressed by the development of British tactics
made about any war in history.  Vietnam, Iraq, from their experiences of the Boer War where
Afghanistan; all have seen doctrines which were menweretaughttospreadoutandusecoveras
previouslyarticlesoffaithprovedonlytobeonly they advanced to attack an enemy.  “You teach
partially true; all have seen the unique them to be afraid of bullets before they have
circumstances of each new war demand the evenheardone”.ProclaimedtheKaiser,“Inthe
developmentofnewideasandconcepts,andthis German Army we march the men by rank after
takes time as ideas are tested, rejected, rankoftheirfellows;theycannotfailtocarrythe
developed and finally adopted.  This is not to position.”
criticise the armed forces for a failure to predict 
inadvancewhatthetacticsofthenextwarwould

Page 150
229

ItwouldbeveryeasytosimplydismisstheKaiser This is not to say that the argument was a one
as slightly optimistic at best, or a bloodthirsty sided affair.  Nor indeed that this was the only
tyrantuncaringforthelivesofhismenatworst. argument.  The Second Boer War had seen
Intruth,theGermanshadbeendebatinginfantry overwhelming support among the German
tactics and in particular the thorny issue of population for the Boer cause, from the Kaiser
whethertouselooselyordered“Boertactics”or downwards.  The humiliation of the British at
toretaincloseorderdrillforalongtime.Infactit SpionKopandtheinabilityoftheImperialforces
hadbeenthePrussianArmyin1866andthenthe to bring the Boers to a conclusive battle saw a
armyoftheNorthGermanConfederationin1870 significant party within the German military
which had been at the forefront of open order favourtheintroductionof“Boertactics”.
infantrytactics.In1866theAustrianshadlooked 
decidedly Napoleonic in their deployment when Suffice to say here that neither party won the
compared to the “swarms” of Prussian argument and the regulations of 1888 and 1906
skirmishers who deployed to face them.  Indeed were both ambiguous in leaving the precise
entirePrussianbattalionsweredeployedinsuch choice of formation in the face of the enemy to
amanner,utilisingcoverandtheirbreechloading theofficercommanding.Ifanypartywastohave
riflestogreateffect. arealimpactonGermantacticaldevelopmentit
 was commentators such as Albrecht von
Yet,despitethegreatvictoriesof1866and1871 Boguslawski who called for a more combined
all was not well in the German camp.  The arms approach, with the increased effectiveness
GermancommentatorFritzHönigwritingin1894 oftheinfantryweaponbeingovercomebyuseof
in Untersuchungen über die Taktik der Zukunft artilleryinparticularoperatinginaclosesupport
statedthat: role.This,itwasfelt,wouldallowtheinfantryto
 continuetooperateincloseformations,thereby
“The combat by masses of skirmishers retainingcontrol.
restrictsitselfbytheinfluenceoftheleaders. 
The disorder which becomes thereby The1906regulationsprescribedthattheprimary
unavoidable threatens to abrogate it formation of manoeuvre would be a close order
entirely.” formation.  At a range of 1000 metres the
 German artillery would engage the enemy,
Indeed Theodor May writing in 1869 said of the obligingthemtoseekcover.Howsuccessfulthis
seniorofficersinabattalion: bombardment was would determine the
 formation adopted in order to continue the
“They are all in the front line, and by their advance.  In the event of the enemy being
personal example influence those among effectivelysuppressedthecloseformationwould
whom they have placed themselves, but in beretaineduntilthefinalbayonetcharge.Ifthe
fact they have become mere captains of enemy were still able to resist, ever smaller
companies; the whole line of battle has thus formations, down to squad size is necessary,
becomenothingmorethanafightbetweena wouldbeusedtoadvancebyrushestoaposition
number of company leaders and the around 400 metres from the enemy where a
opposingenemy.” firing line would form and, with controlled
 volleys, overcome the enemy with firepower.
Clearly commentators such as May and Hönig Whentheenemywerefinallysubduedabayonet
were not fools, both had seen active service in charge would deliver a coup de grâce.  It was a
the wars of 1866 and 187071 and understood magnificent theory, but a frightening
that closer order would mean higher levels of misinterpretation of modern warfare, as the
casualties.  Indeed, Hönig writing in the 1890s is Germansweretodiscover.
very clear that the flatter trajectory of modern 
firearms and the introduction of smokeless TheGermanZug
power would make the battlefield a very Structurally the German Platoon of 1914 was
dangerous place indeed.  However, their comprised of up to eighty riflemen commanded
arguments were summed up with the morbidly by a Leutnant.  This was then broken down into
pragmaticmantra:“Bettertolosementhanlose eight man squads, each commanded by an
control”.

Page 151
230

Unteroffizier or Gefreiter making nine men in fire from the main body of the platoon,
total.  Each pair of squads was under the simultaneously sending forward the next sub
command of a Sergeant or VizeFeldwebel. unit,againadvancingbyrushes.
However,whatisimportanttonoteatthisstage
of the war is that the NCOs were not there as
tactical decision makers; rather they were there
to implement the orders provided by their
officer,andthisshouldbereflectedinourgames.

German tacticaldoctrine calledfortheofficerto
instigate any action undertaken by the platoon
anditscomponentparts.



This process would then be repeated until the
entire platoon had advanced forward.  The
advance of each subunit covered by the fire of
theircomrades.


Inthefirstinstancetheplatoonwouldadvanceto
formafiringline.Then,wheninstructedtodoso
by the Leutnant, one NCO would advance by
rushes to cover nearer to the enemy whilst the
rest of the platoon provided covering fire.  The
distanceadvanced woulddependontheterrain,
a tactical bound in British Army terminology,
fromoneadvantageouspositiontothenext.


OnceinpositiontheNCOwouldcontrolthissub 
unit’s fire whilst the officer continued to control 

Page 152
231

totheirperpetuationofthemilitaryhegemonyof
theJunkerclass.Hönignoted:

“The presentday fightingmethod demands
more subaltern and noncommissioned
officersthenbefore.Yetpreciselythissalient
point is unattainable with the armies of
masses.”

Interestingly this contrasts, badly from the
perspective of a modern and more egalitarian
reader, with the more flexible system in the
British Army.  Despite the aristocratic image
popularly held of the British officer class, it
 shouldberemembered thatHaig’sfatherwasin
Withthewholeplatoonnowinpositionrelatively trade (and proud of it) and Robertson, Chief of
closetotheenemy,theofficerwouldconsolidate the Imperial General Staff for most of the war,
brieflyonthisposition,takingtheopportunityto had begun his adult life as a servant and then
reorganise where necessary and ensuring that joined up as an enlisted man, only being
theentireplatoonwasunderhiscommand. commissionedafterelevenyearsintheranks.In
the German system such careers would simply
nothavebeenpossible.

To reflect the responsibilities of the platoon
commander,andtheunwieldynatureoftherigid
structurewhichtheGermanArmyinsistedupon,
the German platoon of 1914 must begin the
gameasasingleformationwiththeexceptionof
two squads which may be operating in skirmish
order under the control of an NCO.  During the
game further squads may be deployed as
detachments at the cost of one of the Officer’s

CommandInitiative.
Then, finally, when the enemy had been

suppressed by fire from the infantry and the
GermanNCOsarefreetorallyShockorinitiative
supportingartillery,thepositionwouldbecarried
firing, but may only initiate squad movement
withabayonetcharge.
when they are ordered to do so by an officer
usingaCommandInitiative.

GermanLeutnantsareDamnedFineChapswitha
StatusIII.AllotherNCOsareStatusIorII.Ifthe
Leutnantiskilledthenhewillbereplacedbyone
of the NCOs, with the same restrictions detailed
 abovebeingapplied.
 
The structure adopted by the Germans was It is worth noting that the platoon was entirely
unique in being incredibly large for a modern riflearmedwiththeexceptionoftheofficerwho
battlefield.  What is interesting in reading the hadapistolandasword.Thehandgrenadewas
arguments of the late 19th century is the yet to be developed for mass production and
recognition that this is an anachronism, but the what tiny numbers were present were in the
acceptance of the fact that there are simply storesofPioneerunits.  TheiconicGermanstick
insufficient “men of quality” to go round.  Far grenadewasnotdevelopeduntil1915.
more than the British, the Germans stuck rigidly 


Page 153
232

GreatBritain provide troops to garrison any positions of


It is impossible to read the Infantry Training tactical importance which are seized in the
manual of 1914 without being minded of the advance (farms, woods and the likes), but also
Boer War, hence the image above which I used provideacoherentbodyofformedtroopsableto
some time ago on Lard Island News when reacttoanysituation,bethatanenemycounter
explainingthetacticsofthatconflict. attack or an opportunity to advance as the solid
 fistwhichfinallysmashesenemyresistance.
Like the Germans, the British were taking their 
mostrecentlessonsandattemptingtousethem Indeed, whilst the diagram above shows troops
to find a formula for their next conflict. ontheSouthAfricanveldt,itcouldjustaswellbe
Fortunately for the British they, with their more Salisbury Plain in that last summer of peace in
recent practical experience against an opponent 1914.
armed with magazine rifles and quick firing 
artillery,wereabletofocusmoreonthepractical How was that formation to be used?  A rapid
and less on the theoretical than their German advance was to be undertaken in combination
oppositenumbers. withsupportfromartilleryandmachinegunfire.
 At some point when in effective range of the
Mirroring almost exactly the diagram above, the enemyitwaspresumedthatanyfurtheradvance
British general plan for an attack by a battalion would become impossible.  This was the point
sizedforceisforthatunittobedividedintothree when the supports would be committed to the
groups.  Firstly the open order advancing troops line.
whichwilltriggeraresponsefromtheenemyand 
become the firing line.  Secondly the supports Astheenemypositionwasweakenedbyfirethe
who will, once contact is made, reinforce the infantry would resume their advance by rushes,
firing line to add with weight of fire.  Finally a witheachtacticalboundbeingdeterminedbythe
local reserve is to be held back in order to terrain.  Finally the bayonet assault would drive

Page 154
233

the enemy from their position and secure the LiketheirGermanequivalent,theBritishplatoon


victory. was commanded by a subaltern who was
 supported by a platoon Sergeant.  Under their
Interestingly, and this relates to Chain of command were four sections, each of twelve
Command as much as Mud & Blood, the British men, one of whom was a Corporal.  As with the
Armywereveryprecisewhenitcametoranges. Germans, this force was armed entirely with
For infantry 600 yards was considered close rifles, with the officer having a pistol and, more
range, with effective range being 600 to 1400 oftenthannot,awalkingstick.Thelatterwasan
yards.  Long range was 1400 to 2000 yards and affectation of the period, but not an impractical
distant range 2000 yards to 2800 yards.  To put accessory.Probablymoreusefulthanasword.
this into context, this would give a 25mm figure 
in 1:1 scale a close range of 300” or twenty five A platoon, and indeed a company, in the attack
foot,andaneffectiverangeofjustunder60foot. would be limited to the firing line and supports.
At close range each man would be expected to The local reserve would be drawn from other
fire at will, choosing his own target and units in the battalion.  When briefed, a platoon
regulatinghisownrateoffire.Ateffectiverange officer would call together his NCOs, explain the
“carefully controlled collective fire”, or volleys, orders and define their area of operation.  This
was considered to have the best effect.  Over would involve setting boundaries between the
1400yardsonlyvolleyfireagainstdenselypacked platoon and its neighbours and considering the
bodies of troops was recommended, and that arc of fire of any supporting units so as not to
carefullycontrolledbytheCorporalwhoseduties strayintothese.
werelargelyfocussedonwhatthemanualrefers 
tohisroleas“fireteamcommander”. Intheattacktheplatooncommanderwastolead
 thewaywhentheentireplatoonwasadvancing.
TheBritishPlatoon The sections were to advance in a shallow
The British and Imperial forces of 1914 were columnoffoursorinfilewhichwereconsidered
using a platoon structure which appears much the best formations for an advance with limited
more modern to the reader today.  However, in losses due to enemy fire.  It was, however, an
truththiswasmorebyaccidentthandesign.The optiontosendforwardscoutstorangeaheadof
British Army was relatively small by European the force as a whole in order to identify enemy
standards of the day, where massed conscript positions before the whole platoon was in
armieswerethenorm.Britain,protectedasshe contact.
was by the Royal Navy and with an Empire built 
on trade and (largely) cooperative overseas WhentheenemywerecontactedtheLieutenant
subjects, had no need for such drain on her would then be responsible for keeping the firing
financial resources.  As a result her military line effective and, finally deciding the moment
structurestendedtobesmallerthanthoseofher when the assault was to be made.  The British
closeEuropeanneighbours. manual sets great store by the firing line being
 theplacewhereanyweakeningofenemyfirecan
 bestbenoticed,anditleavestheinitiationofthe
finalchargetoanyofficerofanyrank,withthose

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234

nearby being obliged to support this when it In the same way in which we presented specific
occurs. rules for the Germans, here we suggest some
similar amendments for the British.  Similar in
broad terms, the different structures mean they
haveratherdifferenteffectsinplay.

TheBritishplatoonof1914mustbeginthegame
as a single formation with the exception of two
sections which may be operating in skirmish
orderunderthecontroloftheirNCOs.Individual
Scoutsmaybedetachedtooperateinadvanceof
the platoon as covered in Section 5.2.2 of the
rules.

British Corporals are free to rally Shock or
initiative firing, but may only initiate section
movement when they have been specifically
detached from the parent body by an officer or
PlatoonSergeant’sorder.

BritishLieutenantsareDamnedFineChapswitha
StatusIII.PlatoonSergeantswillnormallybethe
same,althoughinsomeTerritorialunitstheymay
be Status II.  Section Leaders will generally be
StatusII,

 NationalCharacteristicCards
Inessencethetwodoctrineswerenotdissimilar, These are very simple as we use existing one
but the Germans emphasis on constant and from the main rules.  The British Expeditionary
unbroken movement forward is where the key Force should always get “Mad Minute” in the
difference comes.  The British acceptance that deck to reflect the marksmanship of a long
therewas,ultimately,apointwhere noadvance serviceregularforce.
waspossible,andthenfirepoweralonewouldbe 
requiredtobreakresistanceisindicativeoftheir The Germans will get the “Storm” card which,
morerecentpracticalexperienceinthefaceofa althoughtooearlytobethinkingofStormtrooper
“European”enemy. tactics, does reflect their emphasis on the
 perpetual advance.  However, this card should
Within the British section, the Corporal was never allow an advance to contact with the
undoubtedly seen as the fire controller as enemy and as such cannot be used when within
opposed to a full tactical leader.  However, the 12” of an enemy position.  Advances to contact
British place more emphasis on a collective should only occur when ordered by the platoon
approach,withthePlatoonSergeantavailableto commander.
supporttheofficer.Anyonewhohasplayedlate 
warGermansversusBritishinChainofCommand Reflection
canattesttothevalueofhavinga“spare”leader British or German, it is not difficult to see why
ofsomeranktosharetheburdenofcommand.It casualties among young junior officers were the
is tangible, and whilst the 1914 manual is highestamongallofthemenservingthroughout
particularly silent on the role of the platoon the Great War.  The demand for leadership, and
sergeant (he is barely mentioned other than to usually leadership from the front made this a
sayheexistsandthatiftheLieutenantislosthe particularly dangerous job, whatever your
will take command) it is impossible to not uniform.
recognisethecontributionthismanwouldmake. 
 

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235

 particular I favour the retreat from Mons in late


 August 1914 as a setting, as this incredible story
 is almost a Dunkirk pocket set twentysix years
 earlier.TheBritish,leftisolatedaroundMonsare
 obliged to conduct a withdrawal southwards
 whilst attempting to fend off a numerically
 superiorenemy.
 
 The story of Mons and the subsequent retreat
 reached almost a semireligious status in the
One tends to think of the early stages of mindsoftheBritishpressandpublicatthetime,
the Great War as a period of grandiose and subsequent accounts are often more
sweeping manoeuvres, where entire hagiographical than serious military study.  So,
armieswereonthemarchastheGerman for the sake of avoiding an argument, I propose
andEntentePowersattemptedtowinthewar here to simply present a fun scenario which will
by strategy rather than by the small print of allowyoutotestoutyourGermantacticsbythe
tactics.Andthatiscertainlynotafalseimage. book against a platoon of British defenders.
 Should you wish to learn more of the period I
AttheveryhighestlevelthebattlesofAugustand suggest you read as widely as you canand draw
September represent an intellectual struggle your own conclusions.  It’s a worthwhile
between the two main protagonists, as the investmentintime.
Germans make their initial thrust, the French 
parry, then the race to the sea with a clash of Sufficetosaythatonthe25thofAugust1914the
steelaseachblowisagainmetandrepulsed.To 1st battalion of the Royal Berkshire Regiment
some degree this was the final campaign of found itself on the outskirts of Maroilles, some
sweeping Napoleonic manoeuvre before twenty five miles to the South South West of
technology obliged both sides to recognise that Mons.  Since they began retreating on the
the most important weapon for the next few previously day, they had been continuously
yearswouldbetheentrenchingtool. harassed by German cavalry and were very
 conscious of being under pressure from
Yet,despitethiswarofgrandmanoeuvre,atthe advancing German infantry formations.  The
sharpendthemenfacingtheenemyweredoing objective was to keep falling back whilst slowing
so in all types of situations and applying the theGermansdownwheretheycould.
tacticaltrainingwhichtheyhadreceived.Forme 
oneofthemostenjoyableaspectsofwargaming At various points platoons were told off to hold
is an opportunity to use my hobby to examine keypositions,andatthesmallhamletofRuedes
aspects of military history to which, otherwise, Juifsasmallbridgeoverastreamwasbeingheld
cannevergainaccess. byonesuchforce.
 
It is one thing to read the brief tactical primer British
which I have presented above, but in order to
gain a real appreciation of what it was like to Briefing
command a German platoon in the attack, to FollowingtheengagementatMons(anactionin
really grasp just how that force of eighty men which you played only a minor part being some
lookedtooneindividualforleadership,demands distance away from the main point of contact
us putting some figures on the tabletop and with the enemy) the precipitous withdrawal of
playingitthrough. French forces has meant that your unit, along
 withalloftheB.E.F.,isobligedtowithdrawfrom
We are fortunate in the two very different southernBelgiumintoFrance.
platoon structures that they lend themselves 
perfectly to gaming the mobile period of 1914 Itisperfectlycleartoall,fromGeneralFrenchto
wherethesmallerforceofdefiantBritonsstands the lowliest private soldier, that the enemy are
to face the more numerous Teutons as they present in such numbers that our forces risk
ravage their way across plucky Belgium.  In being swamped by the German advance and

Page 157
236

quite simply overrun.  As such it is critical that YourforcecandeployintheSouthernareaofthe
whereverpossibletheiradvanceischecked.Your table, on Blinds within 18” of the farmhouse.
battalion is forming part of the rearguard of the Two sections of your men may be in improvised
6th Brigade and your platoon has been deployed entrenchments which improve any cover by one
todefenda“bridge”ontheroadtothenorthern level – open becoming light cover, light cover
side of Maroilles.  In truth the term bridge is becoming hard cover.  Hard cover may not be
somethingofamisnomer,itislittlemorethana improved, however the farmhouse may be
culvertandtheriverismoreofanirrigationditch loopholedfordefence
whichamancouldleapinonestride.Butorders 
areordersandhereyoustand. Be warned.  Within the last hour you saw off a
 partyofUhlans.TheBocheknowyouarehere!
Yourforceisasfollows: 
 
Lieutenant,StatusIII German
PlatoonSergeant,StatusIII
 Briefing
SectionsOnetoFour TheBritishgaveourforcesanastyshockatMons,
OneCorporal,StatusIIwithrifle it seems that they have more pluck than we
Elevenriflemen allowedfor.However,theycannothopetostand
 against us for long; their numbers are too small,
ouradvanceistooswift.

Your platoon is approaching the small
French town of Maroilles from the
north and the Foret de Mormal.  You
have met with an officer of Uhlans
whoinformsyouthatthesmallhamlet
aheadisoccupiedbytheEnglish,albeit
in small numbers.  It is vital that your
force push on and drive what would
appear to be a rearguard out of their
position so that the advance can be
maintained.

Yourforceisasfollows:

Leutnant,StatusIII

Sergeant,StatusII
Twosquadsofninemen

Sergeant,StatusII
Twosquadsofninemen

Vizefeldwebel,StatusII
Twosquadsofninemen

Vizefeldwebel,StatusII
Twosquadsofninemen

Yourforceentersthetablebytheroad
onthenorthernedgeonBlinds.



Page 158
237

Umpire’s notes conducting a rearguard delaying action, create a


separate“TempusFugit”deck.
Thisscenarioisdesignedtobeanopportunityto

see how the theory of German tactics work on
TheTempusFugitDeckisasmashingideacreated
the battlefield.  To achieve this you can use
by my good friend John Drewienkiewicz for
throughtheMud&theBloodaswritten,withthe
representing the fact that time can appear to
card driven system limiting the command
standstillwhenonehasplentyofit,butseemsto
options, or,  if you prefer, bolt on the Chain of
evaporate with alarming speed as the deadline
CommandC3system.Myownpreferenceisthe
foranimperativeapproaches.
cards as it reflects better the command issues

that the German Leutnant will have when
In this instance five cards are used, four blank
controllingsuchalargeforce.
and one inscribed with the words Tempus Fugit.

Thisisshuffledandsetasidewiththecardsface
TheGermansmaybringonuptotwoBlindseach
down.WhenevertheTiffincardisplayedthetop
time the Blinds card is played.  The British are
cardfromtheTempusFugitdeckisturned.Ifitis
verylikelytobeonhiddenBlindsaseventroops
a blank card the game continues as before.
duginintheopenwillcountashidden.
However, when the Tempus Fugit card is dealt

oneblankcardisremovedfromthedeckandthe
Thetableislargelyflat,thesearelowlyingwater
cardsreshuffled.
meadowswhicharepronetoflooding.Thegreen

areatotheSouthWestisstandingcropsaround
Eventually the deck will reduce to just one card,
4’high.Acoupleofshallowirrigationditchescan
the Tempus Fugit card, at which point the game
beseen,thesearearound2’6”deepandprovide
ends.  At that point any British troops further
lightcover,asdoesthestreamwithisonlyalittle
than18”fromanyGermantroopsmayslipaway.
deeper.
AnyBritishtroopswithin18”oftheGermanswill

immediately lose half of their strength as
The farm, as seen below in its modern
prisoners, the remainder withdrawing
incarnation, is well constructed in stone and
successfully.  To win the British must have killed
provideshardcovertoanytroopstherein.
twiceasmanyGermansastheyhavelostdeador

prisoners.AnyotherresultisaGermanvictory.
Thisscenariocanbeplayedwithnotimelimit,or,
to better reflect the fact that the Berkshires are

100yearsonandtheRuedesJuifsislittlechanged
Page 159
238

Those familiar with a broad range of ofCommandpointswhich,combined,makefora


TooFatLardiesruleswillbeawarethattheDNAof very different and, we think, more dynamic and
the “family” is something of a tangled web, but fun game.  Naturally it didn’t take, long for the
withseveraldistinctbranchesemergingoverthe questiontobeasked“CanweusethiswithMud
years.ThefoundingfamilywasIAin’tBeenShot &Blood?”.So,inthespiritofretroengineering,
MumwithitsdirectdescendantincludingTroops, wethoughtwe’dtakealookathowthe“Sonof
Weapons & Tactics and Charlie Don’t Surf.  The Mud&Blood”couldteachtheolddogafewnew
second branch was begun with Sharp Practice tricks.
and continued with Through the Mud & the 
Blood, Dux Britanniarum and, most recently First a word of warning; I am not going to
ChainofCommand;fourverydifferentrulesets, replicate whole sections of the rules book here,
butallsharingsomestrikingfamilyresemblance. butratheritismyintenttotaketranchesofthe
 rules, be they Chain of Command or Mud &
Chain of Command began its life when people Blood, and apply them carte blanche.  However,
playing and enjoying our Great War large scale the most important guiding principle is that we
skirmish rules, Mud & Blood, began asking if we areusingChainofCommandasthecoreruleset
could produce a WWII version of the game.  In andtakingbitsfromMud&Bloodtoapplywhere
fact the very first playtest version, now certainissues,suchasgas,arejustnotcoveredin
ensconced in the Lard Island museum, was the WWII rules.  If viewing both rule sets and
nothing more than a set of adjustments to the finding a conflict between the way in which
firetabletoreflectmoremodernweapons. certain subjects are resolved, it is always
 presumed that Chain of Command takes
Of course, the seminal moment in the precedence.
development of Chain of Command was the 
introductionoftheCommandDiceandtheChain

5
239

Mythoughtsarethattheseruleswillreallyapply into the latter, there is much common ground


from 1916 onwards, when the armies on the which allows the rules to be used for both wars
Western Front have evolved from a mass of with a minimum of adjustment.  The following
riflementodevelopspecialistweaponswhichadd areasarewhereweneedtomakeadjustmentsto
lots of colour and interest.  That said, the rules Chain of Command to better represent the
can be used for earlier fighting.  One will simply uniquecharacteroftheGreatWar.
find that the forces are more reliant on the bolt 
actionrifleand,asaconsequence,aresomewhat THEPATROLPHASE
“vanilla”. Chain of Command uses a unique pregame
 phaseinordertoreflecteventsoccurringpriorto
I am not going to repeat here the numerous the main game which determine where troops
references I have made to the way men in the may deploy onto the table.  In a Great War
Great War fought; the Mud & Blood rulebook setting the Patrol Phase reflects the importance
gives a good appraisal of tactics and we have of patrols in NoMan’sLand and are played
coveredthesubjectinanumberofSpecialsover through as normal.  However, when placing
theyears.Here,wesimplyfocusontherules. JumpOff Points, a player whose force is
 defending fixed defensive positions, such as
THEBROADBRUSH entrenchments, will always place four JumpOff
As already stated, Chain of Command is the Points.Twoofthesewillbegeneratedasnormal
primary vehicle for this project, so this means using the system in Chain of Command.  The
thatthecorerules,suchasMovementandFiring, other two may be placed wherever the player
areappliedwholesale,albeitwiththesmallprint chooseswithinhisentrenchments.
changing to reflect earlier weapons.    Some of 
the rules we saw in Mud & Blood are removed On the conclusion of the Patrol Phase, the
entirely; there are no cards as we are using the defending player will immediately place two
CommandDiceandChainofCommandpointsto JumpOff points in his positions of choice.  After
replace those.Thiswill meansomechangesare that,theplayerswilltakeitinturnstoplacetheir
required in order to replicate some of the remaining JumpOff Points, beginning with the
national characteristics which we saw in Mud & attackingplayer.
BloodwithChainofCommandDiceoptions. 
 COMMAND&CONTROL
Equally, Spotting in Mud & Blood is entirely The Command Dice in Chain of Command give
removed, as is the system of Blinds for hidden the game its unique flavour, presenting the
movement.  However, we do make some gamerwithanumberofchoicesineachphaseof
amendments to the Patrol Phase and the Jump play.  This works in precisely the same manner,
Off Point placement where we are representing with details of what counts as a team and a
positionalwarfare. sectionbeingfoundintheArmyLists.

In the Great War version, grenades are not
thrownindividually,asinChainofCommand,but
by specialist bombers whenever they are
activated.

CHAINOFCOMMANDPOINTS

ThegenerationofChainofCommandpointsand
THEFINEDETAIL subsequent use of Chain of Command dice
Chain of Command is a WWII rule set but with remainsthesameasinthemainrules.However,
just over twenty years passing between the end thefollowinggeneraloptionsareadded.
oftheGreatWarandthebeginningoftheSecond 
WorldWar,andwiththeexperiencesandtactics Reduceyouropponent’sCommandDiceby
developed in the earlier conflict feeding straight oneinthenextPhase.Thismustbeplayed

6
240

before your opponent rolls his Command MOVEMENT


Dice. This is conducted as per the rules.  Terrain
Add two Command Dice to your hand in definitions in Chain of Command should be
thisPhase.Thismustbeplayedbeforeyou amended to show that trenches are considered
rollyourCommandDice. to be Broken Ground as is muddy ground.
Changethetargetforanofftablemachine Waterlogged and shell cratered ground is Heavy
gunby18”. Going.  Dry ground, even when cratered, is
Other national characteristics will be covered in consideredtobeOpenGround.
theArmyLists. 
 CavalryareatrooptypenotrepresentedinChain
TURN&PHASESEQUENCE of Command.  These move with up to 3D6,
This works in the same way as in Chain of adding +2 pips per dice.  Manhandled artillery
Command; however, when a random event is move with 2D6, discarding the lower dice rolled
generated, a roll of 3 will be a building fire as forlightinfantrygunsorthehigherdiceforField
normalwherebuildingsarepresent.Failingthat, Guns.Heavygunsmaynotbemoved.
wheretherearenobuildings,arandomgasshell 
dropsontothetable.Rolltoseewhichareofthe FIRING
table is affected using the same grid as the This is done in the same way as in Chain of
random mortar barrage for a roll of 1.   The gas Command,buttheArsenalTablebelowisusedto
cloudremainsoverthatareaofthetableforallof reflect the weapons of the Great War.  In some
thenextTurn. instanceslineofsightrulesinChainofCommand

INFANTRYWEAPONS
Weapon Firepower Close Effective Notes
Pistol 1 09”  
Rifle 1 018” Over18” 
Riflegrenade 2  18”60” Reducescoverbyonelevel
Grenade 2/3 11”  2firepowerinopen,3inconfinedspace.Rollforhitsas
inopen.
AutomaticRifle 3 018” Over18” 
LewisGun 6 018” Over18” Losetwofirepowerwhencrewreducedtooneman
MG08/15 6 018” Over18” Losetwofirepowerwhencrewreducedtooneman
MMG 10 036” Over36” Losethreefirepowerwhencrewreducedtooneman
Flamethrower 12 09”  Allcoverisignored.AllShockdoubled
Granatenwerfer 2  18”60” Reducescoverbyonelevel
MORTARS
Weapon Firepower Notes
Upto60mm 3 
61mmto100mm 4 TargetsoneTeamandalsohitsanyneighbourswithin4”
100175mm 5 Maynotfireintwoconsecutivephases.TargetsoneTeamandalsohitsany
neighbourswithin4”.DoubleShock
Over175mm 6 May only fire twice in any Turn.  Targets one Team and also hits any
neighbourswithin6”.DoubleShock
ARTILLERY
Weapon Firepower Notes
37mm/1Pdr 3 Reducescoverbyonelevel
60mm/6Pdr 5 Reducescoverbyonelevel
76.2mm/13Pdr 6 Reducescoverbyonelevel
77mm+/18Pdr 7 Reducescoverbyonelevel

7
241

are ignored, such as for bombers throwing their 2D6 and fire secondary armament at half
grenades around trench traverses, or rifle effect.
grenadiers firing indirectly.  For such weapons, 
anyenemyunitonthetablemaybetargetedifit Wheeledvehiclesmoveasnormalintherules.In
hasbeenlocatedbyfriendlytroops. addition to the AFV commander activating
 weapon positions, other positions may activate
Hitsandeffectarecausedinthesamewayasin onaCommandDicerollof1.
themainrules;however,anytroopswearinggas 
masksfirewitha1ontheir“tohit”roll. ANTITANKFIRE
 Antitankweaponscanbeeitherdesignedforthe
Whentargetingmountedmen,rollfortheeffect roleorimpromptuweaponsthatfindthemselves
of each hit as normal with any kills being re facingtanks.Theyrolltohitasnormalandtheir
rolled. On a 1 the horse is hit but it ignores the ArmourPiercingfirepowerratingisasfollows:
effect.  On a 2 or 3 the horse is killed and the 
ridermustnowoperateonfoot.Ona4to6the
rideriskilledandthehorseremovedfromplay.
WEAPON STRIKEDICE
 GrenadeBundle 2
Tripodorsledmountedmachinegunsmayfirein AntiTankrifle 1
a sustained fire role.  If they do so they MUST ArmourPiercingMG 1
remainfiringinthatmannerfortheremainderof ammunition
the Turn.  A machine gun firing sustained fire is 37mmAntiTankgun 4
effectively on a sustained Overwatch.  It must 37mmlowvelocitygun 2
mark a point on the table as its target.  Any 57mm/6poundergun 3
troopsmovingwithin6”ofthatpointwillbefired 75mm/77mmM1896/13 5
onimmediatelyinthephaseinwhichtheymove. poundergun
The machine gun may also fire on any single 75mmAntiAircraftGun 6
TeamorSectionwithin6”ofthatpointwhenitis 77mmM1916/18pounder 7
activated on a roll of 1, or when activated by a 
SeniorLeader.IffiringagainstaSection,itmust
fire against the whole section and not pick out
one Team as its target.  It may, however, fire
againstanisolatedteaminthatarea.Thetarget
markerisremovedattheendoftheTurn.

ARMOUREDVEHICLES
Armoured vehicles will only be available for
scenarios marked as such.  If no armour is
present, no Field Guns may be deployed on the
table.

TheArmourrulesfromChainofCommandshould
beusedwiththenationalvehicletablesproviding
therelevantdata.Speedisalteredtoreflectthe
primitivestateofthevehicles.TrackedAFVsmay
moveatthefollowingrates:

Slow:  Move with 1D6 but may fire their
secondaryarmamentatfulleffect.
Fast:  These may move with 1D6 and fire
their main gun at full effect or may move


8
242

CLOSECOMBAT opportunity to surrender.  To see if they choose


TheCloseCombatrulesfromChainofCommand thatoptionrollaD6.Ona14theywillsurrender
areused;however,thelistofadjustmentsisnow on a 5or 6 they will come out fighting, entering
asfollows: Close Combat with their opponents counting as
 defendinglightcover.Addonetotherollifthey
areaccompaniedbyanofficerBigMan.
CLOSECOMBAT

Add 1D6 for the Command Initiative level of
Alternatively the attacker may throw grenades
everyoneofyourLeaderspresentinthefight
into the bunker or dugout, rolling 8 dice on a
Add2D6foreachtroopqualitylevelhigherthan
targetcountingnocover.Afterthisthetroopsin
theenemy
the dugout will roll a D6 for their reaction,
Add 1D6 for each D6 of movement the enemy applyinga1totherollforeachmankilledbythe
movedtogetintocontact(1stroundonly) grenades.  On a 13 they will surrender, on 46
Subtract1D6foreachtwopointsofShock the survivors, incensed will come out fighting,
AggressiveTroopsadd1D6foreverythreemen entering close combat with their opponents
Add2D6foreachtrenchbroompresent countingasdefendinglightcover
Add1D6foreachbomberpresent 
Add4D6foreachLMGor6D6foreachMMGthe
defenderhasiftheattackeradvances tocontact
throughtheirarcoffire(1stroundonly)
Ifyouaredefendinglightcover,add1D6foreach
threeD6youalreadyhave(1stroundonly)
Ifyouaredefendingheavycoverorabunker,add 
1D6foreachtwoD6youalreadyhave(1stround 
only) THEARMYLISTS
If you have been hit in the rear, remove half of The following lists are based on the force
yourdice(1stroundonly) structuresforthemajorityof1917and1918with
IfyouarePinned,removehalfofyourdice the relevant support options for that same
Cavalryadvancingtocontactdoublediceagainst period.  Each list will have a number of generic
infantryintheopen supportoptionswhicharecommontoallnations,
 suchasbombardments,butalsooptionsspecific
CROSSINGWIRE totheindividualnation.Genericsupportoptions
Troops may attempt to cross an undamaged are covered below, nation specific support
section of wire.  In order to do so a Section or optionsarecoveredineachnation’ssection.
Team must be placed adjacent to the wire and 
roll a D6 in each phase it does nothing except Support options show in red are limited to one
makethisattempt.Onarollof6theyareableto beingpresentinanygameforthatforce.
removeonesectionofwire. 
 GENERICSUPPORTOPTIONS
CLEARINGBUNKERS Most of these are precisely as listed in Chain of
Large bunker or fort complexes must be treated Command.  The following differ to reflect the
in the same way as buildings, being cleared one nuancesoftheGreatWar.
area,ratherthanstorey,atatime. 
 TRENCHBROOMS
Normallybunkersordugoutswillbesignificantly Trenchbroomsareweaponsdevisedtocleanup
smaller affairs, more shelters than fighting enemy trenches rapidly, either through a high
positions.Thesetendedtobecapturedoncethe rateoffire,suchasthesubmachinegun,orblast
enemy had reached their entrance and the effect,suchasshotguns.Theseweaponsdonot
occupantshadnorouteofescape.IfaGroupof have any ranged fire capability, but provide an
attackers reaches the entrance to a bunker or enhancedabilityinclosecombat.
dugout the occupants may be offered the

9
243

THETRENCHBLOCK morethantwoH.E.onthewirecomponentsmay
Assault units would carry with them the means beselected.
with which to secure a captured section of 
trench, with wire or Chevauxdefrise, coiled Bombardment on enemy trench line in the pre
French wire or similar.  These may be deployed gamebarragewillnotkillanyofyourenemy,but
by any squad or section with their Leader using itcanreflectthedisorderitcausesinhisranksby
allofhisCommandInitiativesinaphasetodoso. disrupting your enemy’s ability to deploy onto
Where the block is deployed, a 4” section of thetable.
trenchisunusablefortherestofthegame. 
 During the first Turn of the game, Units and
ENTRENCHMENTSANDBUNKERS Leaderswhichhavebeenbombardedmustrollto
Entrenchments are normally Team sized to hold deployontothetableasthoughnoSeniorLeader
support weapons.  Two entrenchments may be ispresentwiththeirforce.Thislastsonlyforthe
selected to hold a section or squad of up to ten first Turn of the game, after which it has no
men; three for a single squad of up to twenty continuing effect.  No more than one
men.  Bunkers, whether wood and sandbag or Bombardment on enemy trench line may be
concrete, these are assumed to be large enough selected.
to hold one squad of up to 12 men, or one 
supportweaponteam. If a “Feurwaltz” option is added to the barrage,
 the bombardment rule above is applied, but the
enemyattemptingtodeployingontothetabledo
PREGAMEBARRAGE
so on a roll of 5 and 6 rather than 4 to 6.  This
A pregame barrage is designed to disrupt the
lasts for the first Turn only.  A “Feurwaltz” is a
enemy immediately before an attack
complicated and carefully orchestrated fire plan
commences,ortobreakupanenemyattackinits
which must be drawn up based on a good
assemblyarea.Weuseasimple“buildabarrage
knowledge of enemy positions.  As a result this
system” where the player selects a number of
component may only be selected when gaming
barrage components to create the barrage he
the first actions of a battle or, in a campaign
wants.
setting,theopeninggame.


BarrageComponents
Gas on enemy trench line will add gas to the
The player may select from the following
barrage.Ifthisisused,thedefenderreducesthe
components:
number of Command Dice rolled by one during

every phase of the first Turn. No more than one
H.E.onthewire
Gasonenemytrenchlinemaybeselected.
Bombardmentonenemytrenchline

“Feurwaltz”tactics
Counterbattery bombardment reduced the
Gasontheenemytrenchline
enemy chances of being able to call for an SOS
Counterbatterybombardment
barrage during the game.  See the SOS barrage
Ingamebarragephases
rulesbelow.


Theseachievethefollowing:
“Feurwaltz”isacatchallphrasetocovertheuse

ofamorecomplicatedbarrage.Thetermrefers
H.E. on the wire will, hopefully, clear paths
to the capability to “dance” the barrage across
through the wire for your troops.  For each 6”
enemy positions in order to confuse your
section of wire, roll 1D6 the first time that
opponentsastoyourintentions.TheBritishused
attackingtroopsmovetowithin12”ofit.Ifone
thetermChinesebombardmenttocoverthis.
H.E.onthewirecomponenthasbeenselected,a

rollof5or6meansthatthissectionisremoved.
Ingame barrage phases can only be used in
If two H.E. on the wire components have been
conjunctionwithapregamebarrage,continuing
selected, it is removed on a roll of 4 to 6.  No
the bombardment into the game itself.  The in

10
244

gamebombardmentmustbetargetedatasingle removedattheendofaTurn.Offtablemachine
enemyJumpOffpointor,iftwoJumpOffpoints gunsmayhavetheiraimingpointshiftedbyupto
are within 18” of each other both may be 18”bytheplayerusingaChainofCommandDice.
targeted.  While the barrage continues these 
pointsmaynotbeusedtodeploytroops. 
 
However,anyTeamsofeithersidecomingwithin 
18” of these JumpOff Points, or 12” if in 
entrenchments,willtestforfriendlyfirefromthe 
barrage using the mortar barrage rules in Chain 
ofCommand. 
 
NomatterhowmanyphasesofInGameBarrage 
are selected, the barrage will end once the first 
Turnends. 
 
THESOSBARRAGE 
An SOS barrage is limited to preregistered 
targetsand,asaresult,mayonlybeselectedbya 
player in a defensive position.  The player must 
identify two targets before the game begins, 
noting these or marking them discretely.  We 
suggest using several casualty figures to scatter 
on the table, two of which are marked 
underneathastherealtargets. 
 
To initiate an SOS Barrage, the highest ranking 
Senior Leader must use all of his Command 
Initiatives in a phase to send a message to
battery.  The battery is then subsequently
activatedbyaCommandDicerollof1.

If the enemy initial barrage included a Counter
battery bombardment, roll a D6 when this is
calledfor. Onarollof103the gunshavebeen
silencedandnoSOSbarragewillbeavailablefor
the duration of this Turn.  The player may
attempt to contact the battery in subsequent
turns.

AnSOSbarrageistreatedinthesamemanneras
amortarbarrageinChainofCommand;however,
it may not be adjusted nor may it be continued
longer than the turn end by playing a Chain of
CommandDice.

OFFTABLEMACHINEGUN
Offtable Machine Guns will fire in a sustained
role throughout the game using the same
technique as ontable weapons, however their
targetisfixedfortheentiregameandwillnotbe

11
245

 REDUCEDSTRENGTHPLATOON
 PLATOONFORCERATING:
 Regular:3
 Elite:+1
 
 CommandDice:5
 
 PLATOONHEADQUARTERS
The French were at the forefront of developing Lieutenant,SeniorLeader,withpistol
new infantry tactics based on the availability of 
newweapons,structuringtheirplatoonstoallow DEMISECTIONONE
effectivefireandmovementtactics. Sergeant,JuniorLeader,withrifle
 GRENADIERVOLTIEGURSQUAD
All French infantry count as Regular but some
Caporal,JuniorLeader,withrifle
colonialinfantrymaycountasElite.
Twobombers

Fourriflemen
FULLSTRENGTHPLATOON SUPPORTSQUAD
PLATOONFORCERATING: CHAUCHATTEAM VBTEAM
Regular:1
One Chauchat with Three V.B. launchers
Elite:+3

twocrew withtwocreweach
CommandDice:5 Onerifleman
 
PLATOONHEADQUARTERS DEMISECTIONTWO
Lieutenant,SeniorLeader,withpistol Sergeant,JuniorLeader,withrifle

GRENADIERVOLTIGUERSQUAD
DEMISECTIONONE Caporal,JuniorLeader,withrifle
Sergeant,JuniorLeader,withrifle Twobombers
GRENADIERVOLTIEGURSQUAD Fourrifleman
Caporal,JuniorLeader,withrifle SUPPORTSQUAD
Threebombers CHAUCHATTEAM VBTEAM
Fiveriflemen One Chauchat with Three V.B. launchers
SUPPORTSQUAD twocrew withtwocreweach
CHAUCHATTEAM VBTEAM Onerifleman
One Chauchat with Four V.B. launchers 
twocrew withtwocreweach SUPPORTOPTIONS
Tworiflemen Thefollowingsupportoptionsareavailable.
 
DEMISECTIONTWO FRENCHSUPPORTLIST
Sergeant,JuniorLeader,withrifle
GRENADIERVOLTIGUERSQUAD LISTONE
Caporal,JuniorLeader,withrifle EngineerWireClearingTeam,3men
Threebombers Minefield
Fiverifleman StaticBarbedWire
SUPPORTSQUAD Adjutant
SingleTeamEntrenchment
CHAUCHATTEAM VBTEAM
TrenchblockorChevauxdefrise
One Chauchat with Four V.B. launchers
Onebarragecomponent
twocrew withtwocreweach
Tworiflemen Add two trench brooms to one Grenadier
VoltigeurSquad

12
246

LISTTWO 
 FRENCHNATIONALCHARACTERISTICS
CanondeInfantrie3.7cmM1916with5crew

andaJuniorLeader


Mortierde58mmfiringfromofftable LABATAILLECONDUITE

SniperTeam UnderMarechalFoch’sleadership,theFrench

LISTTHREE  ArmybelievesintheBatailleConduit,literally
SOSbarrage  “battle by guidance” but more normally
HotchkissM1914MMGwithfivecrew  referred to as the “Methodical Battle”.  It
OfftableMachineGun  represents an orderly and structured
Woodandsandbagbunker(hardcover)  approachtowarfare.
CharronArmouredCarwithaJuniorLeader  
 To reflect this doctrinal embracement of the
LISTFOUR importance of central command, the French

Concretebunker Platoon Sergeant is focussed on controlling

WhiteArmouredCarwithaJuniorLeader  the fire of the Support Squad.  When using
LISTFIVE  twoCommandInitiativestocontrolthefireof
FT17withaJuniorLeader  theChauchathe mayadd twofirepowerdice
Canonde75M1897withfivecrewandJunior  toitsfiringinthecurrentphase.
Leader  
LISTSIX  ENAVANTMESBRAVES
 The French placed much emphasis on their
SchneiderCA1withaJuniorLeader
 officers leading by example and gaining the
StCharmondwithaJuniorLeader
 absolute trust of their men.  As their manual
  says, “Troops are a reflection of their
VBLAUNCHERS  commander.Theywishfornothingmorethan
The VB Launcher is treated as a rifle grenade  toadmirehimandfollowhimblindly”.
launcherintherules.  
  Asaresult,aFrenchofficerspendingallthree
MORTIERDE58MM  of his Command Initiative to rally a Group or
The 58mm mortar was a spigot mortar with a  Squad may remove on additional point of
muchlargerchargethanthecalibresuggests.As  ShockinthatPhase.
a result treat this as a 100175mm mortar.  It is  

assumed to be firing from just offtable with an 


observer wellpositioned to view and correct 
firing.Assuch,anyenemyunitonthetableisa 
potentialtarget. 
 


FRENCHARSENALTABLE
VEHICLE ARMOUR ARMAMENT SPEED
SchneiderCA1 3 One75mmgun,twoLMGs Slow
StCharmond 3 One75mmgun,fourLMGs Fast
FT17 4 37mmgunoroneLMG Fast
CharronArmouredCar 2 OneLMG Wheeled
WhiteArmouredCar 2 One37mmgun,oneLMG Wheeled


 
 

13
247

 
 
 1918PLATOON
 

PLATOONFORCERATING:

Regular:0



CommandDice:5
 
Startingthewarwiththesmallestarmyofallthe PLATOONHEADQUARTERS
majorpowers,Britainwasobligedtostandonthe
Lieutenant,SeniorLeader,withpistol
defensiveforthefirsttwoyearswhileherforces
Sergeant,SeniorLeader,withrifle
andherindustrypreparedthemselvesforbattle.
 RIFLESECTION
WiththenightmareoftheSommebattlesbehind Corporal,JuniorLeader,withrifle
them, the British were quick to harness Eightriflemen
technologyandtacticaladvancestocreateahard BOMBERSECTION
hittingforcewhich,in1918,dealtthekillerblow Corporal,JuniorLeader,withrifle
toImperialGermany. Threebombers
 Fiveriflemen
AllBritishinfantrycountasRegular. RIFLEBOMBERSECTION
 Corporal,JuniorLeader,withrifle
1917PLATOON Four rifle grenade launchers with two crew
 each
PLATOONFORCERATING: LEWISGUNSECTION
Regular:1 Corporal,JuniorLeader,withrifle
 LEWISGUNTEAM LEWISGUNTEAM
CommandDice:5 One Lewis gun with One Lewis gun with

twocrew twocrew
PLATOONHEADQUARTERS Threeriflemen Threeriflemen
Lieutenant,SeniorLeader,withpistol 
Sergeant,SeniorLeader,withrifle


RIFLESECTION
SUPPORTOPTIONS
Thefollowingsupportoptionsareavailable.
Corporal,JuniorLeader,withrifle

Eightriflemen
BOMBERSECTION BRITISHSUPPORTLIST
Corporal,JuniorLeader,withrifle LISTONE
Threebombers EngineerWireClearingTeam,3men
Fiveriflemen Minefield
RIFLEBOMBERSECTION StaticBarbedWire
Corporal,JuniorLeader,withrifle Adjutant
Four rifle grenade launchers with two crew TrenchblockorFrenchWire
each OneBarrageComponent
LEWISGUNSECTION Addtwotrenchbroomstooneriflesection
Corporal,JuniorLeader,withrifle LISTTWO
OneLewisgunwithtwocrew 2”“ToffeeApple”mortarfiringfromofftable
SixRiflemen Stokes3”mortarfiringfromofftable
 SniperTeam


14
248

LISTTHREE which inspired the modern infantry mortar.  Up


to three of these may be selected and group
SOSbarrage
together, offtable, as a single mortar section,
VickersMMGwithfivecrew
activating on a Command Dice roll of 2.
OfftableMachineGun
Individual mortars will activate as a Team on a
Woodandsandbagbunker(hardcover) rollof1.
Rolls Royce Armoured Car with a Junior 
Leader 
LanchesterArmouredCarwithaJuniorLeader 
BRITISHNATIONALCHARACTERISTICS
LISTFOUR  
Concretebunker  MADMINUTE
AustinArmouredCarwithaJuniorLeader  The British soldier is taught to love his rifle
 andthemantrathatdeliveryoffast,accurate
LISTFIVE
 fireisthekeytosuccess.
MarkAWhippetwithaJuniorLeader
 
13 pounder Field Gun with five crew and  WhenaLeaderisattachedtoarifleTeamand
JuniorLeader  uses two or more Command Initiatives to
LISTSIX  activatethatTeam,hemayaddthatmanyD6
MarkItankwithJuniorLeader  to the Team’s firing dice to reflect his
MarkIVtankwithJuniorLeader  controllingtheirrapidfire.
MarkVStartankwithJuniorLeader  
LISTSEVEN  THEPLAYINGFIELDSOFETON
 The British Army’s emphasis on sports and
MarkVtankwithJuniorLeader
 physical fitness, combined with their officers
  beingchapswhoknowhowtoplaythegame,
2”TOFFEEAPPLEMORTAR  will allow any assault lead by a British officer
The2”trenchmortarwasaspigotmortarwitha  using two Command Initiatives to add an
muchlargerchargethanthecalibresuggests.As  additional D6 of movement.   This will not
a result treat this as a 100175mm mortar.  It is  count as an additional dice of movement
assumed to be firing from just offtable with an  whencalculatingthedefender’sclosecombat
observer wellpositioned to view and correct  dice.
firing.Assuch,anyenemyunitonthetableisa  
potentialtarget. 
 
3”STOKESMORTAR 
The 3” Stokes mortar was the innovative design

BRITISHARSENALTABLE
VEHICLE ARMOUR ARMAMENT SPEED
MarkIMale 2 Two6pounderguns,twoLMGs Slow
MarkIFemale 2 FourMMGs,twoLMGs Slow
MarkIVMale 2 Two6pounderguns,twoLMGs Slow
MarkIVFemale 2 FourMMGs,twoLMGs Slow
MarkVMale 3 Two6pounderguns,threeLMGs Fast
MarkVFemale 3 SixLMGs Fast
MarkVStarMale 3 Two6pounderguns,threeLMGs Slow
MarkVStarFemale 3 SixLMGs Slow
MarkAWhippet 3 FourLMGs Fast
RollsRoyceArmouredCar 2 OneMMG Wheeled
LanchesterArmouredCar 1 OneMMG Wheeled
AustinArmouredCar 1 TwoMMGs Wheeled

15
249

 
 
 SUPPORTOPTIONS
 Thefollowingsupportoptionsareavailable.
 

 USSUPPORTLIST
 LISTONE
 EngineerWireClearingTeam,3men
 Minefield
 StaticBarbedWire
Arriving in 1917, bringing fresh enthusiasm for Adjutant
the fight to the Western Front, the US forces TrenchblockorChevauxdefrise
adopted an enlarged French platoon model with Onebarragecomponent
a greater emphasis on firepower to break the
Add two trench brooms to the third, rifle,
deadlockoftrenchwarfare.
section

US infantry count as Green troops in their early LISTTWO
encounters, becoming Regular from September 1 pounder 3.7cm M1916  with 5 crew and a
1918.  US Marines will normally be rated as JuniorLeader
Regulartroops. Stokes3”mortarfiringfromofftable
 SniperTeam
USINFANTRYPLATOON LISTTHREE
PLATOONFORCERATING: SOSbarrage
Regular:+2 HotchkissM1914MMGwithfivecrew
Green:3 Woodandsandbagbunker(hardcover)

OfftableMachineGun
CommandDice:5
 LISTFOUR
PLATOONHEADQUARTERS Concretebunker
Lieutenant,SeniorLeader,withpistol LISTFIVE
Sergeant,SeniorLeader,withrifle FT17withaJuniorLeader

75mmM1897FieldGunwithfivecrewand
SECTIONONE JuniorLeader
Corporal,JuniorLeader,withrifle LISTSEVEN
Fivebombers
MarkVtankwithJuniorLeader
SixRiflemen

SECTIONTWO
VBLAUNCHERS
Corporal,JuniorLeader,withrifle
The VB Launcher is treated as a rifle grenade
ThreeVBLauncherswithtwocreweach
launcherintherules.
Threeriflemen

SECTIONTHREE
3”STOKESMORTAR
Corporal,JuniorLeader,withrifle The 3” Stokes mortar was the innovative design
SeventeenRiflemen which inspired the modern infantry mortar.  Up
SECTIONFOUR to three of these may be selected and group
Corporal,JuniorLeader,withrifle together, offtable, as a single mortar section,
CHAUCHATTEAM VBTEAM activating on a Command Dice roll of 2.
Two Chauchats with Two Chauchats with Individual mortars will activate as a Team on a
twocreweach twocreweach rollof1.
Tworiflemen Tworiflemen 

16
250

THE“ONEPOUNDER”GUN 
USNATIONALCHARACTERISTICS
TheFrench37mminfantryguninUSservicewas 

known as the One Pounder and used very 
successfullytoassistattacksonenemypositions.  SHOOT‘EMOUTBOYS!
Up tothree ofthesemaybeselected andgroup  General Pershing was convinced that US
together, offtable, as a single gun section,  forces could break the deadlock with their
activating on a Command Dice roll of 2.  superior firepower.  He was somewhat over
IndividualgunswillactivateasaTeamonarollof  optimistic in this, but it did lead to an
1.  emphasis on the use of concentrated
  firepower.
WEAPONVARIATION 
TheUnitedStatesentryintotheGreatWarsawit  To reflect this, when both Chauchat Teams
with a huge shortfall of the amount of both  concentratetheirfireonthesametarget,they
trainedmenandreadilyavailableequipment.As  willcauseanadditionalpointofShockonthe
a result they purchased weapons from other  target unit.  If multiple units are present, the
nations to fill the gap.  Where we have listed  USplayermayselectwhichtargetunithasthe
specific weapons, such as the Hotchkiss M1914  additionalShockappliedtoit.
MMG, the player may feel free to replace that 
with other weapons, such as the M1917 
BrowningMMGifthatisthemodelhehasinhis 
collection. 
 
 

USARSENALTABLE
VEHICLE ARMOUR ARMAMENT SPEED
FT17 4 47mmgunoroneLMG Fast
MarkVMale 3 Two6pounderguns,threeLMGs Fast
MarkVFemale 3 SixLMGs Fast
MarkVStarMale 3 Two6pounderguns,threeLMGs Slow
MarkVStarFemale 3 SixLMGs Slow

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

17
251

 
 STOSSTRUPPENZUG
 PLATOONFORCERATING:
 Elite:+7
 
 CommandDice:6
 
 PLATOONHEADQUARTERS
 Letunant,SeniorLeader,withtrenchbroom
With the onset of trench warfare, the Germans VizeFeldwebel, Senior Leader, with trench
were keen to develop new infantry tactics in broom
ordertobreakthedeadlockintheWest.Aswith 
the French and the British, they increased ASSAULTGRUPPEONE
firepower with additional automatic weapons. Gefreiter,JuniorLeader,withrifle
However,themaindevelopmentwasthetraining Sixbombers
ofeliteStormtrooperunits. tworiflemen
 LIGHTMACHINEGUNGRUPPEONE
INFANTRYZUG Gefreiter,JuniorLeader,withrifle
AllGermaninfantrycountasRegular. OneMG08/15orLewisGunwithtwocrew
 Sixriflemen
PLATOONFORCERATING: ASSAULTGRUPPETWO
Regular:0 Gefreiter,JuniorLeader,withrifle

Sixbombers
CommandDice:5
 tworiflemen
PLATOONHEADQUARTERS LIGHTMACHINEGUNGRUPPETWO
FeldwebelLeutnant, Senior Leader, with Gefreiter,JuniorLeader,withrifle
pistol OneMG08/15orLewisGunwithtwocrew
 Sixriflemen
RIFLEGRUPPEONE 
Gefreiter,JuniorLeader,withrifle SUPPORTOPTIONS
Eightriflemen The following support options are available.
Twobombers Items in blue may only be selected by a
LIGHTMACHINEGUNGRUPPEONE Stosstruppenforce.
Gefreiter,JuniorLeader,withrifle 
OneMG08/15orLewisGunwithtwocrew GERMANSUPPORTLIST
Eightriflemen
LISTONE
RIFLEGRUPPEONE EngineerWireClearingTeam,3men
Gefreiter,JuniorLeader,withrifle
Grenadebundlecompoundcharge
Eightriflemen
Antitankriflewithtwocrew
Twobombers
Minefield
LIGHTMACHINEGUNGRUPPEONE StaticBarbedWire
Gefreiter,JuniorLeader,withrifle
Adjutant
OneMG08/15orLewisGunwithtwocrew
TrenchblockorFrenchWire
Eightriflemen
Onebarragecomponent

OneM1916Granatenwerfer

Add two trench brooms to one rifle or

AssaultGruppe

Add one captured Lewis gun to one LMG

Gruppe

18
252

LISTTWO rollof1.TheMinenwerferwillbedeployedoff
table, whereas the Granatenwerfer may deploy
Light 7.85cm Minenwerfer  firing from off
eitheronorofftable.
table

SniperTeam
MARKIVTANK“BEAUTEPANZER”
LISTTHREE This is a captured British tank pressed into
SOSbarrage Germanservice.Usethevehiclefiguresfromthe
Maxim 08 MMG with five crew and Junior BritishArmoury.
Leader 
OfftableMachineGun 
Woodandsandbagbunker(hardcover) 
GERMANNATIONALCHARACTERISTICS

Flamethrowerteam,threemen 
Erhardt EV/4 Armoured Car with a Junior 
STURMABTEILUNGVOR!
Leader  Toreflecttheirfocusonrapidmovementand
LISTFOUR  infiltrationtactics,RegularStormtrooperunits
 may deploying within 9” of a JumpOff Point,
Maxim 08 MMG with armour piercing
 whilstElitetroopsdeploywithin12”.
ammunition.FfivecrewandJuniorLeader
 
Concretebunker
 HANDGRANATEN!
LISTFIVE  The German army used the hand grenade as
7.62cmInfantryGunor7.7cmNahkampfGun  theirclosequarterweaponofchoice.
withfivecrewandJuniorLeader  
7.7cm Field Gun with five crew and Junior  To reflect this, when a Leader attached to a
Leader  TeamorSquadusestwoCommandInitiatives,
LISTSIX  he may lead a charge against any enemy
MarkIVtankwithJuniorLeader  within 12” preceded by a hail of grenades.
 Roll1D6,subtracting1iftheenemyisinlight
LISTSEVEN  cover, 2 if in hard cover.  On a roll of 1 or 2,
A7VtankwithJuniorLeader  onehandgrenadehashitthetargetunit;on3
  or 4, two grenades hit; on 5 or 6, three
7.62CMINFANTRYGUN  grenadeshitthetarget.Rollfortheeffectof
These cutdown, captured Russian Field guns  theseandtheTeamorSquadmaythenmove
were designed to be relatively light and able to  withupto3D6totrytoinitiateCloseCombat.
keep pace with an infantry advance.  When 
movingtheyroll3D6anddiscardthehighestdice 
rolled 
 
M1916GRANATENWERFER 
7.85CMMINENWERFER 
Up to three of either of these options may be 
selected and grouped together as a single 
section, activating on a Command Dice roll of 2. 
Individual weapons will activate as a Team on a 


GERMANARSENALTABLE
VEHICLE ARMOUR ARMAMENT SPEED
ErhardtEV/4 2 ThreeMMGs Wheeled
A7V 4 One57mmgun,fiveLMGs Fast


19
253

 forward from their friendly edge to the


THESCENARIOS frontlinetrench.
Three concrete bunkers and three wood
ThesixscenariosinthemainChainofCommand
andsandbaggedbunkerswithupto24”of
rule book are still used, but with the following
communicationtrenchesbetweenthem.
amendments.
The attacker has 2D6+6 points of support.  The

defenderhas1D6pointsofsupport.Armourand
artillerymaybepresentonthetable.Anartillery
barragemaybeselectedbytheattacker,anSOS
barrage may be selected by the defender.  This
scenario must be played along, not across, the
table.

ScenarioFour–DelayingAction
Thetableiseitherofthefollowing:

A stretch of front line trench running
across the table 24” from the attacker’s
base line and a similar stretch of trench
running across the table 24” from the

 defender’s his base line.  Two
ScenarioOne–Patrol communicationtrenchedconnectthetwo,
Thisscenariorepresentstheclashoftwopatrols there being at least 24” apart.  A single
in NoMan’sLand.  No trenches will be present communication trench runs from the
(unless abandoned and largely destroyed).  No defender’s friendly edge to the nearest
armour or artillery may be used in this scenario. trenchline.
This scenario may be played across or along the One concrete bunkers 24” from the
table. defender’sedge;oneconcretebunkerand
 one wood and sandbagged bunker 36”
from the same edge; one wood and
ScenarioTwo–Probe
sandbagged bunker 40” from the same
This scenario represents an attacker probing
edge.Onedamagedbuildingwillbewithin
againstforwardpositionsaheadofthefrontlines.
24”ofthedefender’stableedge.
The defender has three squad sized

entrenchments which they may place within 24”
The attacker has 2D6+6 points of support.  The
of their table edge.  One sap runs forward from
defenderhas1D6pointsofsupport.Armourand
their friendly edge to one of the positions.  The
artillerymaybepresentonthetable.Anartillery
attacker has 1D6+6 points of support.  The
barragemaynotbeselectedbytheattacker.An
defenderhas1D6pointsofsupport.Noarmour
SOS barrage may be selected by the defender.
orartillerylargerthaninfantrygunsmaybeused
This scenario must be played along, not across,
onthetableinthisscenario.Anartillerybarrage
thetable.
maybeselectedbytheattacker,anSOSbarrage

may be selected by the defender.  This scenario
mustbeplayedalong,notacross,thetable. ScenarioFive–FlankAttack
 This scenario represents a breakthrough battle
once the initial defensive belt has been
ScenarioThree–Attack&Defend
penetrated.  As such, the defender must place
Thedefenderhaseitherofthefollowing:
three 12” sections of trenches or squad sized

defensivepositionsbasedondamagedbuildings.
A stretch of front line trench running
Amix,suchastwobuildingsconnectedby12”of
acrossthetableupto24”infromhisbase
entrenchments, is allowed.  These must be at
line.  One communication trench runs
least24”fromthedefender’stableedge

20
254

 
The attacker has 1D6+6 points of support.  The mustplacetwo12”sectionsoftrenchesorsquad
defenderhas1D6pointsofsupport.Armourmay sized defensive positions based on damaged
bepresent,butnoartilleryheavierthaninfantry buildingsandoneconcretebunker.Amix,such
guns may be present on the table.  No artillery as two buildings connected by 12” of
barragesmaybeselected.Thisscenariomustbe entrenchments, is allowed.  These must be at
playedalong,notacross,thetable. least24”fromthedefender’stableedge.
 
ScenarioSix–AttackonanObjective The attacker has 2D6 points of support.  The
Thisbattlerepresentsthefinalattackonthemain defenderhas1D6pointsofsupport.Armourmay
objective and, as such, it is behind the enemy bepresent,butnoartilleryheavierthaninfantry
maindefensivelines. guns may be present on the table.  No artillery
 barragesmaybeselected.Thisscenariomustbe
Inadditiontothemainobjective,thedefender playedalong,notacross,thetable.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
























21
255

 
 
 
 
 
 
 
 
 
 
 
 
By the end of 1917, the Great War in Europe stopped there.  To compound the manpower
seemed no closer to a conclusion than it had at problem further, Lloyd George committed,
the end of 1914.  Advances made in the west, withoutconsultingwithHaig,theBritishArmyto
whilstsignificant,hadbeenpaidforinbloodand takeresponsibilityforanadditionalthirtymilesof
the political capital of Field Marshall Haig was the front from the French.  It was to prove a
running low.  In the French sector, open mutiny dangerouscombination.
had been seen during Nivelle Offensive resulting 
in Petain assuming command with a tacit OntheGermanside,theendof1917wasatime
understanding that France would stand on the for mixed feelings.  At home, the Royal Navy
defensive,atleastfortheimmediatefuture. blockade was biting, causing real shortages and
 some political mutterings from the Left.  The
In London, the government of Lloyd George was involvement of the USA in the war was seen, at
intent on pursuing a strategy based on winning all levels, as a disaster.  Fortunately, Pershing’s
the war against the Ottomans; certain that the insistence on his Army taking the best part of a
deadlock in the West could not be broken.  To year to train before being committed to action
that end he began starving the British Army in allowedabreathingspacebeforetherealimpact
France of replacements, keeping a quarter of a wasfelt.Whatwasmore,eventsintheEast,with
millionmeninuniforminUKdepots. Soviet Russia abandoning the war, turned this
 breathing space into a window of opportunity.
Haig,ontheotherhand,believedfirmlythatthe TheDivisionsreleasedfromRussiacouldnowbe
warcouldnotbewonanywhereotherthaninthe transferred to the West to allow one final great
West.  He was equally convinced that, with the offensive to be launched, aimed at removing
French surrendering the initiative, the war could Britain,nowthekeyenemy,fromtheWar.Itwas
certainly be lost in the West if the British Army afinaltossofthediceinwhichLloydGeorgeand
was not kept up to strength.  In November of thepoliticianshadnaivelyconspiredtostackthe
1917hereportedasmuchtotheWarOfficeand oddsagainstHaigandtheBritishArmy.
statedthat,ofthe57Divisionshehadunderhis 
command, 15 of them would need to be broken For the previous two years of the war, the
upinordertobringtheremainderuptostrength. Germans had spent their time on the defensive.
The politicians disagreed.  Despite the strongest In the same way that the Entente powers had
objections from their military advisors, they developed more sophisticated offensive tactics,
insistedthatalltheDivisionsshouldberetained, theGermanshadbeenabletohonetheirskillsof
butwithareductionofthenumberofbattalions defence to a fine art.  Concepts such as the
fromtwelveperDivisiontojustnine. “elastic defence” had been developed which
 wouldsetthestandardfortheGermanArmyup
This pronouncement rode roughshod over the to1945,andformanyothersbeyondthatpoint.
way in which the Army had been equipped and Aware that their own manpower shortages,
trained to fight but, as always, the politicians combined with the German glut of
believedtheyknewbest.However,theyhadn’t reinforcements,meantthatthenextphaseofthe

22
256

warwouldbedefensive,theBritishattemptedto thinly.  The British relied too much on their


mimic the German system of a deep defensive artillery to do the job of supporting their
belt, of the kind they had encountered at strongpoints, often leaving them isolated and
Paschendaele.  In January 1918 they took over without the interlocking fields of fire which the
the additional areas of the front where they Germans saw as the key to their system of
found that the French defences were woefully defence in depth.  It was a fault which was to
inadequate.  The British set about constructing have major consequences on the 21st of March
defences comprised of a Forward Zone and a 1918.
BattleZone;theformertohamperandbreakup 
the coherence of any attack, the latter being
wheretheactualbattlewouldbefought,against,
intheory,adisorganisedenemy.

On paper, the defensive plan was sound.  All
participants knew that an attack supported by a
powerful barrage was almost unstoppable.
However, as soon as the attack began and
contact was lost with the supporting artillery,
plans began to unravel.  In an ideal world, the
German attackers would have lost their artillery
supportbythetimetheyadvancedintotheBattle
Zone,whereastheBritishwouldhavetheground 
carefullysurveyedandtheirartilleryrangedinto 
provideoverwhelmingsupport. REDHANDDEFENDERS
 To the South West of St Quentin, the British
In practice, the old French front line trenches, sector was manned by the 36th Ulster Division
designedastheyweretoprovideonecontinuous whosedefencestypifiedtheentireBritishsector.
firing line, with two or three supporting lines, Originally the Division had been made up of
were lightly garrisoned with outposts based Loyalist volunteers from the Ulster Volunteer
around platoon “keeps”; strong defensive Force who had assembled to oppose Home Rule
outpostswellprotectedbywire.Immediatelyto in Ireland.  By 1918 the Division had changed
their rear, each British sector of the Forward significantly,beingmadeupofmenofabroader
Zone had one redoubt.  It was hoped that the background.TheRegimentalhistorian,CyrilFalls,
Germanbarragewouldfallonthelightlymanned stated that “UlsterScot and Celt intermingled
outposts, thereby minimising casualties, whilst andreceivedEnglishrecruitsaswell”.
theredoubtsurvivedtoprovidetherealpointof 
forwardresistance. On their left, the 109th Brigade had the 2nd
 Battalion Royal Inniskilling Fusiliers in the
To the rear, the Battle Zone was more open, Forward Zone, their defences centred on the
providinglesstrenchesthroughwhichtheenemy BoadiceaRedoubttotheSouthofGiffecourt.In
could infiltrate, but contained another redoubt, the Battle Zone the 1st Battalion of the
again well protected by wire.  With the newly Inniskillings were to the North of the St Quentin
“triangulated” British Divisions, one battalion CanalbasedaroundtheRicardoRedoubt.The9th
would hold the Forward Zone, a second on the BattalionInniskillingsformedthereserve.
BattleZoneandathirdwouldbekeptinreserve 
in order to intervene decisively.  It was a fine In the centre, the 107th Brigade had the 15th
theory. Battalion, Royal Irish Rifles in the Forward Zone
 includingtheRacecourseRedoubt.Totheirrear,
In practice, the British Army had been over the 1st Battalion of the same Regiment held the
extended by the extension of its frontage, and Battle Zone and the Quarry Redoubt and the 2nd
that meant that the defenders were spread too Battalionwasinreserve.

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257

extremely misty.
The initial
bombardment saw
trenchmortarsbeing
used on the forward
positions with
artillery firing a mix
ofH.E.andPhosgene
gas onto the
redoubts.TheBattle
Zone and the
crossings over the
Canal de St Quentin
were shelled by the
105mm, 150mm and
210mm guns.  The
absence of the
standard German
Field Guns, the
7.7cm gun, from the
barrage was
noteworthy, with
these being held
ready for the
advance to support
the advanced
infantry elements.
Before the actual
 attack, the gas component of the barrage was
Finally, on the right, the 108th Brigade had the reducedandtheH.E.shellsalonecontinued.
12th Battalion, Royal Irish Rifles in the Jeanne 
d’Arc Redoubt and the Forward Zone, the 1st At0830theattackcame.OntheDivision’sright,
Battalion, Royal Irish Fusiliers was in the Station wheretheyjoinedwiththe14thDivision,theline
Redoubt in the Battle Zone and the 9th Battalion took a sharp right turn at Sphinx Wood; the line
ofthatsameRegimentwasinreserve. which had been running approximately West to
 East turning to approximately North to South.
In the Forward Zone, the arrangement was The German main point of effort was at that
common across all three Brigades.  The Forward junction and the troops attacking the 36th
Zone outposts would be held by two companies Division came in from the East, flanking the
inplatoonsizedoutposts. Supportingthesewas forward outposts, as opposed to hitting them
athirdcompanywhichwasavailabletocounter head on.  The first troops simply bypassed the
attack against any German inroads.  Finally, the outposts and pushed onwards through the mist,
fourth Company was in the Forward Zone leaving the forward positions to be mopped up;
redoubt,designated(remarkably)asthe“passive there were even reports of the Race Course
resistance company” where it guarded the Redoubtbeingattackedbeforetheoutpostline.
BattalionHQ. With the arrival of the second German wave, a
 numberofsmallprivatebattlesbeganacrossthe
KAISERSCHLACHT frontofthe36thDivision.Isolatedunitsfoughton
The much anticipated German attack came on withvaryingdegreesofsuccess.Inonereportwe
the morning of the 21st of March which, not hear that one platoon was almost entirely
unusually for that time of year in this area, was devastated by a single heavy shell and was

24
258

overcome with no resistance; at other points troops.  Manufacture Farm, on the Northern
resistance continued on into the afternoon.  At outskirts of Essigny fell and the Station Redoubt
severalpointstheliftingofthefog,happeningat cameunderattack.However,theLewisgunsand
around 1300, saw German reinforcements Machine Guns were now able to fire effectively
pushing forward along the main roads being andwereholdingofftheGermanadvance.
literallymowndownbydefenderswhohadbeen 
bypassedinitiallybuthadnotthenbeencleared On the left, the 109th Brigade was holding its
outbysubsequentfollowuptroops.Itwasonly Battle Zone, although 30 Division to the North
at around 1630, when the Germans brought up had been obliged to call in artillery onto its own
some captured Mark I tanks, that the outposts Battle Line redoubts before midday.  Ricardo
ForwardZonewaseventuallycleared. Redoubt, commanded by Colonel Crawford was
 standing firm and the division was able to shift
The Forward Zone redoubts fared somewhat thereservebattalioninthissectortopropupthe
better.  Jeanne d’Arc fell at about midday, rightflank.
whereas Racecourse and Boadicea both held on 
until about 1730, albeit in very different At this point it is worth taking a break from the
situations.  At the Racecourse Redoubt fighting action and assessing where things stood at
was intense as Colonel ColeHamilton and his around1600.Firstly,itisclearthatthemisthad
men fought at close quarters with the attackers. completelyruinedtheBritishdefensiveplan.The
Lieutenant Edmund D Wind was awarded the Machine GunBattalionshaddeployed their men
Victoria Cross for his bravery in repelling in nests right across the front, but these small
numerousattacks,buthewasnotalone.Captain groupshadlargelybeenovercomewithoutfiring
Stewart, the Battalion adjutant, held back the even a handful of rounds.  The Forward Zone
Germans for some time, armed only with a rifle troops were very effectively surrounded and
grenade projector.  In the end, however, entirelylosttotheDivision,evenwheretheyheld
resistancewasovercomeinthelastcornerofthe onheroicallyformanyhours.Ultimately,byearly
redoubt. afternoon three out of nine battalions were no
 longer fighting as part of the Division and had
In the Boadicea Redoubt, the British defenders been reduced, largely, to a isolated pockets of
held out for just as long, but largely, it would resistance.  In the main Battle Zone, the 36th
seem,duetothereticenceoftheGermanfollow Division’s redoubts may well be holding the
up troops to bring the matter to a conclusion. enemyatbay,butwithcontactlostwiththe14th
Casualties among the defenders there are and 30th Divisions on the flanks these could be
remarkably light, with no officers being killed. isolated and ignored by the German attackers
German records recount the tale that once whocouldoutflankandisolatetheminturn.
sufficientheavymortarshadbeenbroughtup,an 
ultimatum was delivered to the garrison.  Its From a German perspective, the strengths and
commander agreed to surrender on the proviso weaknesses of their stormtrooper tactics were
thattwoofhiscarrierpigeonscouldbereleased clearly on display.  Their initial attack had been
bearing a letter from the senior German officer successful in bypassing the British outposts, but
present to attest to the fact that he had fought theyhadnotshatteredthedefendersindoingso,
gallantly. but rather had left them intact.  The troops
 allocated to “mop up” had found themselves
Whatiskeytonotehereisthatthepressurewas fightingfullscalebattleswiththeintactoutposts,
beingappliedfromtheright.Itisnocoincidence ajobwhichinmanycasehadprovedtobemore
that Jeanne d’Arc fell first, for the fact is that a than they could achieve on the schedule they
gap had been torn between the 14th and 36th were given.  Indeed the remnants of the British
DivisionsandtheUlsterDivision’srightflankwas Forward Zone outposts were successful in
beingrolledup.By1300Urvillershadfallenand stoppingreservesandsupportunitsadvancingto
theroadssouth,nownolongershroudedinmist, assistthefirstwaveandtheirabsencewaswhat
wereseentobeteamingwithadvancingGerman

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259

was halting the advance before the Station exposed by the retreat of the 30th Division,
Redoubt. presentedtheBritishwithacriticaldecision.All
 three Forward Zone battalions were completely
Until the Forward Zone was cleared by the lost.  Some men from Crawford’s 1st Royal
secondwave,themainadvancewasindangerof Inniskilling Fusiliers fought their way out of the
running out of energy.  It is especially worth Ricardo Redoubt but, essentially, this was a
commentingontheGermancrewedMarkItanks, fourth battalion wiped off the rolls.  The
an incredibly rare commodity in the German battalions in the Station and Quarry Redoubts
Army which should have been at the spearhead had both been reduced to around 250 men,
of the advance, being used to clear out the meaningthatwhatremainedoftheDivisionwas
residueoftheoutpostslateintheafternoon. nowapproachinganoldBrigadesizedformation.
 The decision was taken to blow the bridges on
theCanaldeStQuentinandthentopullbacktop
new positions behind the Canal and the Somme
betweenHamandStSimon.The16thRifleshad
been preparing new positions since lunchtime
and the arrival of the 61st Brigade, released by
ArmyHQtojointhe36thDivision,meantthatthe

Aswecansee,theday’seventsmatchedneither Divisioncouldwithdrawtolicktheirwounds.

side’splansbut,fortheBritish,thefragmentation
On the German side, the Kaiser was confident
of the front presented the greatest challenge.
thattheresultsofthefirstdaywereindicativeof
Towards evening the fall of the Ricardo Redoubt
thecollapseoftheBritishfront,butcoolerheads

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260

couldseethattheBritishmaybebatteredbut,as Division’s sector.  In a thick morning mist the


yet, were not broken.  For the British, the first stormtroopershaveinfiltratedthroughtheBritish
day of the Kaiserschlacht was a terrible shock. Forward Zone and are looking to break through
ThankstoLloydGeorge,26BritishDivisionsfaced totheBattleZonewherethemoreopenground
overseventyGermanDivisions.IntheFifthArmy will allow them to advance rapidly and bring
sector, Hubert Gough’s men were outnumbered forward support units to assist them overcome
byfivetooneandtheGeneralwasshockedthat Britishresistance.Assuch,theGermanobjective
the attack was at all points across the front, istoreachthevillageofGrandSeraucourtwhich
thereby leaving no quiet area from which he willthenallowthem tocapturecrossingsonthe
could move troops to support hard pressed CanaldeStQuentin.
sectors.  And this was just the first day.  What 
was to follow was a remarkable tale of heroism However,thingsarenotassimpleastheGerman
and sacrifice on both sides.  Whether the plan suggests.  In order to bring forward both
“Kaiser’s Battle” came close to defeating the artillery support and fresh troops, the Germans
Britishandendingthewarisamootpoint.Forus need their second wave to clear out the British
this,thefirstday,givesustheopportunitytoplay ForwardZonerapidly.Resistancetherecanleave
an interesting and challenging campaign with thefirstGermanwavestarvedoftheassistanceit
Through the Mud & the Blood, either in its needs to maintain the initiative and keep the
original format or with the Chain of Command offensivepushingforward.
variationpresentedinthisSpecial.Ineithercase, 
thecampaignwillbeplayedoutusingtheAtthe TWINLADDERS
SharpEndCampaignSupplement. AswithallcampaignsbasedonAttheSharpEnd,
 wewillusealadderformatheretorepresentthe
overallbattlebeingfoughtbythefirst waveand
then their reinforcements.  However, a second,
shorter,ladderisalsousedtorepresentthefight
in the Forward Zone.  How long it takes the
Germans to overcome resistance here will
determine how quickly the roads South can be

 openedforusebyadvancingGermanunits.

The Campaign

OntheCampaignMasterMap,themainladderof
For anyone with an interest in gaming the Great the attack is represented by four games with
War, the German Spring Offensive of 1918, the tables indicated by the numbers 1 to 4 and
KaiserschlachtorKaiser’sBattle,hasarealdraw. connectedbysolidarrows.Theseareasfollows:
By this time both sides are fighting according to 
theirownversionofmoderninfantrytacticsand, Rung Name Scenario
foronce,thepromiseoftheopenbattleprovides 1 Infiltrating the Forward 2
acontrasttothemudandbloodofthetrenches. Zone
 2 IntotheBattleZone 4
To a degree this promise is illusory; the ground 3 Attack on the Quarry 3
foughtoverwasverymuchthesameoldground Redoubt
which had been fought across in previous years 4 GrandSeraucourt ?
astheEntentepowersedgedEastwards.Theold 
Somme battlefield, abandoned to its ghosts and Ascanbeseen,thescenariosfollowthestructure
the small Army of deserters who lingered in Chain of Command with the amendments
amongst its old dugout, was once again in the suggested in the accompanying article in this
frontline. Special.  The first three scenarios are set whilst
 thefourthscenariointhisladderwilldependon
This campaign is designed to represent the first what successes the Germans have had at this
day of Operation Michael in the British 36th point.IftheGermanshavecompletedscenarios

27
The Campaign Master Map

28
261
262

A and B in the second ladder, below, then the main attack ladder always used a Stosstruppen
fight at Grand Seraucourt will be a Flank Attack, Zug and the supporting ladder uses an Infantry
Scenario Five in the main Chain of Command Zug. Ifplayerswish,theymayusetwoplatoons
rules.IftheyhavenotclearedbothAandB,this perside,buttheywillneedtoincreasethetable
game will be Scenario Six, an Attack on an sizes to 6’ by 5’ to do so.  If this option is taken
Objective. with Through the Mud & the Blood simply add
 additional cards to the Game Deck.  With the
The second, supporting, ladder is shown on the ChainofCommandGreatWaramendments,each
mapasadashedarrow,connectingtablesAand platoon will have its own set of Command Dice
B.  These represent the second wave of German and use the rules in Big Chain of Command for
forces attempting to clear the British Forward runningmultipleplatoons.
Zoneandareasfollows: 
 OrderofPlay
Rung Name Scenario The first scenario to be played is Scenario One
A FlankingtheForwardZone 5 with the Germans holding the initiative at the
B ADayattheRacecourse 3 start of the campaign.  Once this is completed
 successfully with a German victory, the second
Thisisashortandsimpleladder,withAhavingto wave will start attempting to clear the Forward
be cleared before B is attacked.  To reflect the Zone, with scenario A being played.  After that
significance of these positions, the amount of the scenarios will alternate until either ladder is
support and type of support that the German cleared.
player may call for on the main ladder will be 
determined by what is happening at A and B. So,iftheGermanswinScenario1,thenextgame
Broadly, clearing A will allow infantry to move will be Scenario A.  Win or lose at A, the next
forward in small numbers to support the main gamewillbeScenario2,withScenarioA,orBifA
attack.  Clearing B will allow greater numbers of has already been won, following.  Two
infantry and heavier support options to move consecutivegamesmaynotbefoughtonanyone
forwardandtakepartinthemaineffect. ladderuntiltheotherladderhasbeenclearedof
 enemyresistance.

In theory it is possible for the Germans to
complete the main ladder whilst the support
ladder is still being fought over.  In practice it is
far more likely that the Germans will clear the
supportladderandthengoontofinishthemain
ladderinsequence.

Toreflecttheimportanceofclearingthesupport
ladder, the Germans will be limited to their
selectionofsupportoptionsuntilScenariosAand
Bhavebeenwon.Thisworksasfollows:

MAINLADDERINITIALSUPPORTOPTIONS
Thefollowingsupportoptionsareavailableatthe
startofthecampaignonthemainladder,before
Scenarios A and B have been won.  For this
 campaign, barrages are allocated to specific
SETTINGUPTHECAMPAIGN scenarios as they have been preplanned in
The Kaiserschlacht Campaign is designed to be advance.
playedwith astandard1918InfantryPlatoonon 
the British side whilst on the German side the 

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263

GERMANSUPPORTLIST GERMANSUPPORTLIST
LISTONE LISTONE
EngineerWireClearingTeam,3men EngineerWireClearingTeam,3men
Adjutant Antitankriflewithtwocrew
TrenchblockorFrenchWire Adjutant
OneM1916Granatenwerfer TrenchblockorFrenchWire
Add two trench brooms to one rifle or OneM1916Granatenwerfer
AssaultGruppe Add two trench brooms to one rifle or
Add one captured Lewis gun to one LMG AssaultGruppe
Gruppe Add one captured Lewis gun to one LMG
LISTTHREE Gruppe
Maxim 08 MMG with five crew and Junior LISTTWO
Leader Light 7.85cm Minenwerfer  firing from off
Flamethrowerteam,threemen table
 SniperTeam
MAINLADDERENHANCEDSUPPORTOPTIONS LISTTHREE
Thefollowingsupportoptionsareavailableonce Maxim 08 MMG with five crew and Junior
ScenarioAhasbeenwon. Leader
 OneLMGorAssaultGruppeandJuniorLeader
GERMANSUPPORTLIST OfftableMachineGun
LISTONE Flamethrowerteam,threemen
EngineerWireClearingTeam,3men LISTFOUR
Adjutant Maxim 08 MMG with armour piercing
TrenchblockorFrenchWire ammunition.FivecrewandJuniorLeader
OneM1916Granatenwerfer LISTFIVE
Add two trench brooms to one rifle or 7.62cmInfantryGunor7.7cmNahkampfGun
AssaultGruppe withfivecrewandJuniorLeader
Add one captured Lewis gun to one LMG 7.7cm Field Gun with five crew and Junior
Gruppe Leader
LISTTWO LISTSIX
Light 7.85cm Minenwerfer  firing from off MarkIVtankwithJuniorLeader
table 
SniperTeam SUPPORTLADDERSUPPORTOPTIONS
LISTTHREE The support ladder will be restricted to what
Maxim 08 MMG with five crew and Junior supportitmaycalloninitially,butwhenScenario
Leader A is won and the main support options are
OneLMGorAssaultGruppeandJuniorLeader releasedtoadvancefromStQuentinitwillhavea
Flamethrowerteam,threemen greaterselectiontochoosefrom.Thesesupport
optionsareasfollows:
LISTFOUR 
Maxim 08 MMG with armour piercing 
ammunition.FivecrewandJuniorLeader 
LISTFIVE 
7.62cmInfantryGunor7.7cmNahkampfGun

withfivecrewandJuniorLeader

MAINLADDERCOMPLETESUPPORTOPTIONS
Thefollowingsupportoptionsareavailableonce 
ScenariosAandBhavebeenwon. 

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264

SUPPORTLADDERAOPTIONS CAMPAIGNSPECIFICRULES
TheseoptionsareavailableforScenarioA: The following rules apply specifically to this
 campaign.

GERMANSUPPORTLIST BritishForces
LISTONE The British defenders in this campaign are
Adjutant representinganumberofplatoonsizedpositions.
TrenchblockorFrenchWire Assuch,afreshplatoonwillbepresentforeach
OneM1916Granatenwerfer scenario.WheretheBritishloseagame,theywill
Add one captured Lewis gun to one LMG have a fresh platoon available for the next
Gruppe scenario.If,however,theBritishwinagamethe
nextactionwillbefoughtatthesameplaceand
LISTTWO their force will be reduced to reflect casualties
Light 7.85cm Minenwerfer  firing from off suffered.UsethestandardcasualtysysteminAt
table the Sharp End at the end of the action.  This
SniperTeam allows lightly wounded men to return to their
LISTTHREE position, something which is possibly a little bit
Maxim 08 MMG with five crew and Junior unrealistic when considering the time scale, just
Leader oneday,overwhichthiscampaignisfought.We
OneLMGorRifleGruppeandJuniorLeader rationalisethatbyassumingthestragglersonthe
OfftableMachineGun battlefield will join up with outposts still holding
Flamethrowerteam,threemen out.  It is, admittedly, a fudge, but it does make
 forsomegoodgameswhilstretainingtheoverall
feeloftheaction.
SUPPORTLADDERBOPTIONS 
TheseoptionsareavailableforScenarioB: Britishsupportoptionsareasfollows:
 
GERMANSUPPORTLIST BRITISHSUPPORTLIST
LISTONE LISTONE
EngineerWireClearingTeam,3men Minefield
Adjutant StaticBarbedWire
TrenchblockorFrenchWire Adjutant
OneM1916Granatenwerfer TrenchblockorFrenchWire
Add one captured Lewis gun to one LMG
Gruppe LISTTWO
2”“ToffeeApple”mortarfiringfromofftable
LISTTWO Stokes3”mortarfiringfromofftable
Light 7.85cm Minenwerfer  firing from off
SniperTeam
table
LISTTHREE LISTTHREE
SOSbarrage
Maxim 08 MMG with five crew and Junior
VickersMMGwithfivecrew
Leader
OfftableMachineGun
OfftableMachineGun
Woodandsandbagbunker(hardcover)
OneLMGorRifleGruppeandJuniorLeader
Flamethrowerteam,threemen LISTFOUR
LISTFIVE Concretebunker
7.7cm Field Gun with five crew and Junior LISTFIVE
Leader 13 pounder Field Gun with five crew and
LISTSIX JuniorLeader
MarkIVtankwithJuniorLeader 

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265

GermanForces Characters&Personalities
TheGermanplayerwillbeginthecampaignwith For those gamers wishing to enhance their
two forces; one Stormtrooper platoon attacking gaming experience by adding characters to the
on the main ladder and one Infantry platoon campaign, we would point you to the 2012
attacking on the support ladder.  For the forces Summer Special and Sidney Roundwood’s article
on the main attack ladder, these represent a “Just the Right Sort of Chap” which gives the
single platoon at the spearhead of the advance. same type of Great War backgrounds as At the
As a result this unit will fight from scenario to SharpEnddoesforWWII.
scenario with its losses carrying over from game 
to game.  However, once Scenario A is won, the THEBATTLEFIELDS
playeronthemainladdergainstheabilitytocall The following illustrations show all six tables
for replacements once during the remainder of which will be used in the campaign.  We have
thecampaign. intentionally left these as schematic
 representations as, with any game involving
Once Scenario B is won, the player on the main trenches, the layout the gamer actually uses will
laddergainstheabilitytocallforReinforcements largelydependontheterraintheyhaveavailable.
duringtheremainderofthecampaign. Try to get as close to the diagrams as possible,
The Infantry platoon attacking on the support but having the wire represented is the most
ladder represents one Infantry platoon in the important part.  The ground should be liberally
secondwave.OnceScenarioAiswontheplayer scarred by shell holes but is firm and does not
gains the ability to call for one platoon of impedemovement.
reinforcements for subsequent games on the 
supportladder. TheGermanPatrolMarkerdeploymentoptionis
 shown with the blue arrow, the British with the
Reinforcements or Replacements for one ladder red.  All Patrol Phases are undertaken as
maynotbeusedontheotherladder. indicated in the rules.  The support options for
eachscenarioarenotedbeloweachmap.Where
a second platoon on each side is used to get a
larger game, increase the support level by 50%
forbothsides.

Scenario1


TheGermanplayerhasatotalofsevenpointsto
spend on a barrage with a further ten points on
othersupports.TheBritishplayermayselecttwo
pointsofsupport.
 
 If this scenario is played more than once, on
 subsequent plays increase the German support

32
266

by three whilst reducing the British support by on other supports.  This number is reduced to
oneeachtime. twelve if Scenario B has not been won and to
 eightifScenarioAhasnotbeenwon.TheBritish
Scenario2 playermayselecteightpointsofsupport.

If this scenario is played more than once, on
subsequent plays increase the German support
by three whilst reducing the British support by
oneeachtime.

Scenario4


The German player has a total of four points to
spend on a barrage with a further ten points on
other supports, with this number halved if
Scenario A has not been won by the Germans.
The British player may select three points of
support.
 
If this scenario is played more than once, on This table represents a damaged French village
subsequent plays increase the German support behind the main British lines, so the buildings
by three whilst reducing the British support by should reflect that.  Add suitable bricabrac to
oneeachtime. thetableforfences,supplydumps,cartsandthe
 generaldetritusofwar.

The German player has no barrage but has
sixteen points of supports.  This number is
reduced to ten if Scenario B has not been won
and to six if Scenario A has not been won. The
Britishplayermayselecttwopointsofsupport.
If this scenario is played more than once, on
subsequent plays increase the German support
by three whilst reducing the British support by
 oneeachtime.
Scenario3 
ScenarioA


The German player has a total of two points to 
spendonabarragewithafurthersixteenpoints

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267

TheGermanplayerhasatotalofsevenpointsto However,therearetimeconstraints.TheBritish
spend on a barrage with a further six points on are already constructing new defences on the
othersupports.TheBritishplayermayselecttwo Canal line and will be diverting reserves to hold
pointsofsupport. thisline,soalacrityisimportant.IftheGermans
 have not captured Grand Seraucourt within six
If this scenario is played more than once, on games on the main attack ladder (i.e. not
subsequent plays increase the German support includinganygamesonthesupportladder),then
by three whilst reducing the British support by night will have fallen and the canal line
oneeachtime. reinforced.
 
ScenarioB For the British, the game is about delaying the
Germanswhereverpossible,butvictoriesonthe
supportladderaredoublyimportant.Whilethe
Forward Zone is still held, the Germans will find
the amount of support they can call upon
reduced and critical replacements and
reinforcementswillnotgetthrough.

We recommend that the PostBattle tracking
system is used as morale will play a vital role in
determiningtheoutcomeofthecampaign.


The German player has a total of five points to
spend on a barrage with a further twelve points
onothersupports.TheBritishplayermayselect
eightpointsofsupport.

If this scenario is played more than once, on
subsequent plays increase the German support
by three whilst reducing the British support by
oneeachtime.


 
WINNINGTHECAMPAIGN 
For the Germans, victory is about breaking
through the British Forward and Battle Zones to
reachtheopen,defenceless,groundtotherear.



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268

In 1914 the armies of Europe went to war with which had previously been the preserve of the
one common feature; their fighting men were Engineer began to find their way into the hands
almost universally equipped with the magazine of the infantryman. Typical of this development
fed bolt action rifle, supported by small was the arrival of the hand grenade in the
detachments of machine guns crewed by men trenches.
trained specifically for that task. For the most
part, the armies of the great Empires were In 1902, with a prescience which now appears
comprised of conscripts; even Britain, with the somewhat remarkable, the British War Office
long-service regulars of the British Expeditionary declared that the hand grenade had no place in
Force, was obliged to rapidly train up huge bodies modern warfare. The origins of this weapon are
of men with no military experience in order to shrouded in the mists of time. Some date them
fight a war on the continent. back to Byzantium and the use of Greek Fire in
the early middle-ages, we know for certain that
In many respects the training undertaken by grenados were used in the English Civil War and
these largely conscript armies was typified by the that across the 18th and 19th centuries their use
initial training undertaken by Britain's rapidly became synonymous with the intricacies of siege
enlarged Army. Musketry, full pack marching and warfare. Indeed, within two years of the War
square bashing were the order of the day, with Office's declaration of obsolescence, the events
an emphasis on fire and movement of the type of the Russo-Japanese War obliged a significant
we looked at in the 2013 Christmas Special; very rethink.
much based on the existing pre-war drill manuals.
Sub units manoeuvring forward under covering Over the next few years hand grenades were
fire; pinning the enemy with rifle and artillery fire designed according to the whims of a handful of
before an assault with the bayonet were common self-promoting parties, each seeking to have their
fare for men of almost all nations. design approved and adopted. The net result
was that the British adopted the Hand Grenade
After the initial war of movement on the Western Mark 1 in 1908, but by the time war broke out six
Front the lines began to solidify as the spade and years later only tiny numbers were available.
entrenching tool rapidly became the soldier's This was a situation mirrored across Europe. In
primary weapon. From the Channel to the Swiss Germany the total stock of grenades were in the
border a solid front line ensured that the conflict Engineering stores of the frontier fortresses,
swiftly began to approximate the conditions of ready to be used in their defence. The French
siege warfare and, as a consequence, the tools Army had only small number of similar devices,

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manufactured in the mid 19th century to a design the British they rapidly adopted a policy of
which was standardised in the 18th century. deploying five bombing squads, each of nine
men, within each infantry company. This was
For all nations the emergence of a new form of later formalised with one section in each platoon
static warfare created demands for new being made up of bombers. The British had
weapons. Initially the response was to make do, originally adopted the term "grenade" but the
with Pioneers and Engineers being called upon to objections of the Grenadier Guards to men of
provide improvised devices generally termed other units being titled grenadiers led to the
"hair brush grenades" as they tended to use a adoption of the term "Bomb", hence the use of
wooden handle to which an explosive charge was the Mills Bomb in both World Wars.
strapped, giving it the appearance of a lop-sided
stick grenade. However, by 1915 all major The bombing party specified in the 1915
nations were responding to the demand and publication The Training and Employment of
well-designed models based on practical Grenadiers was led by an N.C.O. and made up of
experience were finding their way to the front. It two bayonet men who would take the lead when
is no coincidence that the iconic German stick attacking down a trench. Behind them would
grenade, the Stielhandgranate, the British Mills come two bomb throwers who would be
bomb and the French F1 grenade were all supported by two bomb carriers, largely carrying
designed in that first full year of the Great War. their supply of bombs in buckets and two spare
With the formalisation of production and supply, men carrying more bombs. The spare men were
came the recognition that low-level infantry tasked with keeping the bomb carriers well
tactics should be amended in order to reflect the supplied with bombs, but also to be ready to
new addition to the infantryman's arsenal. deploy to replace losses as required. Behind
them would come the remainder of the platoon
Much has been written about the development with sandbags, spades and shovels, ready to
of infantry tactics during the Great War, consolidate any gained ground.
especially the evolution of German stormtrooper
tactics which are seen, somehow, as the pinnacle On the schematic shown below, the bayonet
of the art. In truth all three major nations on the men, indicated by B1 and B, precede the lead
Western Front spent the majority of the war grenade thrower, T1, who is sheltered behind the
learning from each other. Capitain André traverse. He is supported by Carrier one, C1, who
Laffargue's seminal work of 1915, Étude sur is immediately to hand, ready to provide more
l'attaque dans la période actuelle de la guerre, bombs. Immediately behind them, controlling
which has been seen by many as being the first the action, is the N.C.O. shown by the letter L. To
serious work to consider infiltration tactics, was the rear are the second thrower, his carrier and
translated into English and German within the two spare men. The rest of the platoon is
months of it being published. Indeed, an analysis deployed behind that as discussed above.
of the training manuals used by United States
forces on their entry into the war confirm just As soon as the party enters the trench the
how much cross-fertilisation was prevalent with process of rolling up the position begins. The
British French and German manuals being Leader directs the first thrower to begin and he
repackaged and distributed wholesale by the throws multiple grenades as rapidly as possible
Army War College in Washington. into the trenches at points X and Y. The leading
bayonet man is then ordered forward with the
It is clear from reading the tactical manuals of all command of "Report" and he moves into X and Y
the major powers how the grenade was rapidly to ensure that they are clear. The whole party
embraced as the new weapon of warfare. For then advance forwards to repeat the same

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process at the next traverse. Where a one spare man. The grenadiers generally were
communication trench is encountered, as we see selected from men with an "aptitude for sport"
at Traverse 7 on the schematic, a second team whilst the assistants were "alert...good shots and
will be deployed to work its way up that trench. skilful in the use of the bayonet". Originally the
Ideally, these will be men from a fresh section of assistants had been termed riflemen, but the
bombers, but if these are not available the French attempted to foster a sense of esprit de
original bombing party will be split and Thrower corps within the grenadier squad, tasked as they
two and his second team will be detached to were with spearheading any attack. As a result
undertake the task. the term grenadier, with all that conveyed within
French military tradition, was adopted.
In defence, the British saw the grenade as a
weapon supplementary weapon. Even in 1915, Where necessary the squad could break into two
at the height of the "Cult of the bomb" which was teams, very much as we have seen the British
gripping the attention of the Army, it was fighting in the above example, where four men
stressed that the primary weapons of defence worked forward. However, their manual suggests
were the rifle and machine gun. However, it was this was not the norm. Typically one assistant
recognised that parties of bombers should be would precede the thrower as in the British
deployed in the trenches to aid any counter model. Both throwers would position themselves
attack against enemy troops who had broken into at the traverse supported by the carriers to their
the front line trench. It was recommended that rear. When they attacked one man would
the best way in which this could be undertaken engage the nearest enemy with grenades whilst
was by providing a second bombing trench the second would seek to hurl his grenades deep
parallel to the front line trench and 20 yards to its into the enemy trenches to stop the forward
rear. From this position the Mills bomb could be movement of grenades through to the men
launched into a captured trench and an attack defending the position. This was an indication of
repulsed, or at least blunted. how the grenade was seen as the ultimate
weapon of trench clearance in French service. In
The French were remarkably similar in their all other respects their function was identical to
structure, with an N.C.O., usually a Corporal, the British plan of attack.
heading the Grenadier squad. This was made up
of two throwers, two carriers, two assistants and

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In the defence, the French saw the grenade as


providing a barrage which was capable not so On the diagram above the German method is
much of killing an enemy, but of blocking a route; shown with the Leader being at point b, the
the French word barrage meaning to block or bombers at a, the carriers at c and the second
dam. Key points in the defensive system were to team at d.
have a party of bombers provided. These were
specifically identified as salients, machine gun Like the British, the Germans emphasised that
positions and the junctions of communication the best weapons in the defence were the rifle
trenches. By defending these points any enemy and machine gun. However, they also saw them
advance would be held up to allow a counter- as the primary weapon of counter-attack once
attack to be launched by reserves. the enemy had gained the front line trench. As
with the French doctrine, the Germans stressed
For the Germans, the Handgranatentrupp was the importance of having bombing parties at key
originally six men but by late 1915 this was points, they to stressed the importance of
already seen as too weak and was increased to defending machine gun positions and the
eight men me plus a Leader, again normally a junctions of communications trenches. Their
junior N.C.O. This was divided into two distinct doctrine of elastic defence, keeping
teams, the first being made up of two bombers Eingreiftruppen - troops dedicated to the
and two carriers, the second of four men with counter-attack - ready for immediate deployment
rifles, bayonets and 25 sandbags each. The first was very much based on the aggressive use of
group would operate under the command of the the grenade as opposed to the French barrage
N.C.O. who would personally take position at which simply retarded any advance.
point checking forward down the trench. On his
command the two bombers would deploy using a As we can see, all three drills are remarkably
very similar technique to the French, with one similar in the attack, reflecting the common
bomber engaging the immediate foe, whilst the doctrine established through cross-pollinisation
second attempted to throw deeper in order to of ideas. However, this is to focus on the
stop any reinforcements or fresh supplies of similarities which exist in the area of trench
grenades being brought up. Only when the clearance. Important as this is, and in 1915 it is
advance was halted would the N.C.O. shout the pretty much the norm for all participants, it does
order "Sandsache Vor!" and the second team not reflect the key differences in attitude towards
would begin blocking the trench to the rear of the the grenade going forward. As we have seen
bombers. Once the trench block was complete with the defensive doctrines differences begin to
the lead bomber team would withdraw to safety. emerge which are key.

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As early as 1915 the Germans were Indeed, the concern was that by encouraging the
experimenting with specialist assault troops. The bomber to hide behind the traverse was hardly
origins of these appear to be partially built on a an effective way of encouraging an offensive
desire to develop and learn new techniques. spirit. Indeed, evidence suggested that when
Many such units were, at the outset at least, seen firm opposition was met, and particularly one
as a nucleus which would be taught "best who themselves had a supply of grenades, a
practice" and then disseminate that information stalemate would result which would end any
among their comrades. However, as the idea progress for either side. Unlike the Germans, the
developed it became a case of developing highly British attempted to seek a solution which was
trained units equipped for very specific tasks. less dependent on one singular approach. In July
Hauptmann Willi Rohr Sturmabteilung of the 1918 the British moved from their distinctive
Garde Schutzen Bataillon was equipped with a platoon organisation with four mutually
veritable arsenal of support weapons as early as complimentary sections of rifles, bombers, rifle
the Summer of 1915. This was to provide an bombers and Lewis guns, to a structure which
early indication of how, rather than spreading a saw all of those weapons incorporated into mixed
homogenous message through the German Army sections where the bomb was simply one option
as a whole, elite units would be allowed to which could be selected in a specific tactical
flourish and ensure an uneven spread of situation.
resources.
What was equally important was the emphasis Reflecting after the war, Erich Ludendorf stated:
these assault units placed on the hand-grenade
as their primary weapon of attack. The image of "The excessive use of hand grenades came
the stormtrooper, laden with sandbags full of the about because these could be usefully and
ubiquitous stielhandgrenaten present the safely employed from behind shelter, whereas
enduring image of the spring offensive of 1918. a man using a rifle must leave cover...When it
The very name of Ernst Junger's opus "Storm of came to hand-to-hand fighting, the superiority
Steel" reinforces that image further. Here we see of the enemy in men was much too great. The
a distinct contrast with the British Army who, infantry soldier had forgotten his shooting
despite a major emphasis on the bomb in 1915 through use of grenades"
and early 1916, were coming to very different
conclusions about its employment. By the time war broke out again in 1939, the
armies of the world had adopted the British
Even before the battle of the Somme, training approach, recognising the importance of the
Pamphlet SS110, Preliminary Notes on the grenade, but not its absolute primacy. A
Tactical Lessons of Military Operations, stressed: situation which remains today.

"It must be realised by all ranks that the rifle Gaming with Grenades
and bayonet is the main infantry weapon. The grenade in the context of the Great War was
Grenades are useful for clearing small lengths a useful tool for what the French defined as five
of trench and for close quarter fighting after a specific situations. Firstly, the defence of a
trench has been rushed; but no great or rapid trench in close range fighting; secondly, the
progress will ever be made by bombing, and an systematic clearance of a trench; thirdly, the final
assault across the open after adequate preparation for an assault on a hostile trench;
preparation will usually be a quicker and in the fourthly, mopping up troops in dugouts and
long run less costly operation than bombing bunkers and, finally, when raiding a trench.
attacks on a large scale" These are very specific situations, indeed I would

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go so far as to suggest that there is a whole lot of had a throwing range of around 30 yards as an
overlap going on with several of those. absolute maximum, with 20 yards being more
likely. With a danger zone of 100 yards created
We do, of course, have two options here. by the shrapnel this meant that the user needed
Through the Mud & the Blood are, of course, to be sure of having cover from which to operate
devoted to platoon sized skirmishes in the period, from.
but we introduced the idea of using Chain of
Command with them in a hybrid in the last The French F1 grenade was, essentially, a smaller
Special . That concept is still very much a work in version of the Mills Bomb, reliant on
progress but one which I feel is worth pursuing. fragmentation for effect but being slightly lighter
The emphasis on the specialist teams and squads it could achieve greater ranges. "All except
in the Great War makes the Chain of Command awkward men" being able to achieve a range of
option all the more appealing. However, here 30 yards.
was can look at both options
If we want to better represent the specific
What we attempted to do in the Summer Special weapons, we can translate these ranges into
was to present a playable order of battle for the inches and consider the explosive and shrapnel
main nations on the Western Front. Part of that effect if the weapons. This gives us the following
was to abstract the role of bombers slightly by results for Mud & Blood.
representing most of a bombing party as riflemen
whilst the dedicated bombers represent the Weapon Range Effect
business end of the unit. To my mind this Stielhandgrenate 12" As rules
abstraction works pretty well, but if we want a Mills Bomb 8" +1 Shock
more precise and less generic approach to F1 9" As rules
grenades we can certainly add some different
national characteristics to our games. In Chain of Command we are faced with a slightly
different mechanism as the throwing of grenades
The Hardware is somewhat randomised. For the Great War,
Of course, when we discuss grenades in the Great where men were allocated to, and trained for,
War we are not comparing apples with apples. specific roles, it seems reasonable to allow
There are some significant differences which dedicated bombers to be rather more reliable. I
affect the way in which they were deployed. The would suggest that for these men we Should
German stick grenade was primarily a concussion simply apply the same range bands as Mud &
grenade, where a thin jacket of metal housed the Blood. However, when untrained men have
explosive charge and produced a limited amount simply been issued with grenades in the hope of
of shrapnel. In the confined space of trenches, stemming the tide of an enemy attack (as often
the effect of the explosion alone was usually happened) then we revert to the main rules in
sufficient to kill of render ineffective anyone Chain of Command, but simply limit the
within close proximity. The addition of the maximum range to those shown. So, an
wooden handle aided the thrower so that despite untrained man with a Mills bomb rolling double
being 1lb 5oz (around 600g) in weight, distances 5, for example, would be capped at a range of 8".
of 40 yards could be achieved.
The Units
This performance contrasts significantly with the We can, of course, simply use the bombing
Mills Bomb which was a fragmentation grenade, sections or parties identified in CoCking Up
reliant on a shower of shrapnel for killing. With a Through the Mud & the Blood article in the
weight of 1lb 110z (around 750g) the Mills bomb Christmas 2014 Special. However, if we wish we

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can field more specific teams, as outlined above, indicate the barrage being deployed there. No
to see how they function on the battlefield. troops may move into this area.
These we can structure as follows:
BRITISH
GERMANY BOMBER SECTION
RIFLE GRUPPE ONE Corporal, Junior Leader, with rifle
Gefreiter, Junior Leader, with rifle Two bombers
Eight riflemen Two bayonet men
Two untrained bombers Two carriers
ASSAULT GRUPPE ONE Two spare men with rifles
TEAM ONE
Gefreiter, Junior Leader, with rifle Information on US organisation is hard to find. It
Two bombers is an accepted fact that the bomber section
two carrier contained twelve men, but how they were
TEAM TWO structured it is difficult to be sure. This is not
Four riflemen with sandbags and entrenching least the case because of the large amount of
tools manuals which were issued based on the
experience of the British, French and Germans.
Germany has two types of units here. Firstly the Amongst that it is difficult to ascertain how, or
rifle Gruppe in an infantry platoon. These count even if, a particularly American doctrine
as untrained bombers so use the grenade rules in emerged. What is certain is that all twelve men
Chain of Command. The second unit, the Assault in the bomber section would not be specialist
Gruppe in a stormtrooper unit, represent bomber bombers and that, undoubtedly, some would be
specifically trained for that task and use the rules operating as bayonet men and some as carriers.
shown above. My suggestion would be to use the structure
shown below, although, much to my annoyance,
FRANCE this is utter conjecture:
GRENADIER-VOLTIEGUR SQUAD
Caporal, Junior Leader, with rifle SECTION ONE
Two bombers Corporal, Junior Leader, with rifle
Two carriers Three bombers
Three riflemen Four Riflemen
This force may be deployed as two teams as Four carriers
follows:
One Junior Leader with rifle
The US forces were predominantly issued with
One bomber
One carrier the Mk II "Pineapple" grenade which had a very
One rifleman similar performance to the French F1.

This French unit replaces the Grenadier-Voltigeur Conclusion


squad in the standard platoon. The French Of course we can add very specific rules to cover
should have a new national characteristic rule, particular weapons or situations, as will be seen
"Barrage", which allows them to block a 6" in the Loos scenario below. However this article
section of trench between 3" and 9" from the does cover a broad sweep of the war from late
position of a Grenadier-Voltigeur squad or any 1915 onwards as the distinct doctrines emerged
squad equipped with grenades in an emergency. and, I hope, will add some variety to our games.
This does not kill any enemy, but that area of
trench is blocked with cotton wool or similar to

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The Battle of Loos in September and October of extreme and the politicians were embarrassed
1915 is noteworthy for several reasons. It saw when newspapers rightly flagged up the failure of
the first British use of poison gas as well as being the attack at Aubers Ridge in May on the
the first large scale engagement to involve government's apparently inability to resolve this
elements of the New Army which had responded issue.
to Kitchener's call and joined the ranks. Here
these one-time civilians would prove they had By September 1915 the newly created Ministry of
the pluck of the regular troops who remained Munitions was addressing the crisis, new
from the original British Expeditionary Force. factories were being built and laws were passed
which ensured that sufficient labour was
The attack was planned as part of a joint Anglo- available. However, the solution had yet to reap
French offensive which was, somewhat hopefully, benefits and when planning for the attack at Loos
determined to end trench warfare and restore a it was clear that insufficient artillery shells were
war of manoeuvre, with the French advancing available to provide the desired initial
north in to Belgium and the British supporting bombardment. What was more, with chlorine
them by driving a wedge into the German lines gas a new addition to the British arsenal, there
South of the La Bassée Canal. were insufficient supplies available to provide the
screen which was desired. At many places smoke
As a third "first", the offensive saw the first major was to be used in an attempt to give the
use of specialist British tunnelling units who impression of a gas cloud.
planted mines under the German front line
trenches as well as digging Russian saps into No- Despite attempts by British commanders to get
Man's-Land to provide cover for the advancing plans changed, the reality was that the French
troops. On the one hand the attack at Loos had Army leadership under General Joffre was
all of the hallmarks of innovation and original determined to take the offensive in order to deny
thinking, yet, on the other hand, there is clear the Germans the initiative. Despite the
evidence that the British were being obliged to misgivings of Sir Douglas Haig, commanding 1st
put the politics of their alliance with the French Army and tasked with heading the offensive in
before stark military realities. the British sector, political expediency took
precedent over stark military logic when Lord
Since the beginning of the war, British industry Kitchener insisted that the British role as
had been unable to keep up with the demand for subordinate partner at this stage of the war, was
artillery shells. By mid-1915 the shortages were

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to support the French wherever they could. The to their South the 15th (Scottish) Division would
attack was scheduled for the 25th of September. attack Loos village before moving on to Hill 70 on
the ridge behind it. Finally the 47th (London)
As a sop to Haig's misgivings, it was announced Division was to seize the double Crassier, a huge
that the attack would be supported by a gas mound of mining spoil, which the Germans were
attack in order to compensate for the shortage of using for observation and which would for a flank
shells. Despite the shortage, the British had guard once seized.
learnt at Aubers Ridge that only the heaviest of
guns could breach the German wire. Over 100 Once these forces had broken into the enemy
pieces were assembled with what shells could be positions the British reserves would be unleashed
amassed for the task. Even so, it was accepted to advance into the open ground beyond,
that the materiel to hand was insufficient, making exploiting the victory. Sir Richard Haking's XI
the gas component essential. This saw a reliance Corps was accompanied by the Cavalry Corps and
on the weather come to the fore as a positive the Indian Cavalry Corps in forming this reserve
forecast for wind was required. but, unusually, control of this body was not given
to Haig but retained by Sir John French,
The Attack Begins commander of the B.E.F.
At this stage of the war the British were keen to
comply with the Hague Convention which To the north, in I Corps sector, 2 Division attacked
outlawed the use of gas shells. As a result the along both banks of the La Bassée Canal but were
140 tons of Chlorine gas which were to proceed met with heavy fire which completely halted their
the attack were released from containers dug attack. With no hope of pushing on to form the
into the parapet of the British positions, a flank guard along the canal, they fell back to their
method entirely dependent on the weather. At start position and took no further part in the
0500 on the morning of the 25th, Haig was still action.
unconvinced that the conditions were right. An
RFC weather specialist had declared them to be To their South, the 9th (Scottish) Division were
favourable, but in the end the General was enfiladed by fire from the German strongpoint at
obliged to get a staff officer to light a cigarette in Mad Point, marked with an M on the main map,
order to observe the drift of the smoke towards some units, such as 8 Black Watch, suffering
the German lines. Only then did Haig order the grievous casualties, but made much better
gas to be released at 0550. headway against the Hohenzollern Redoubt
where the wire had been cut efficiently by
In the northern sector of the battlefield Hubert artillery fire. This allowed them to bomb their
Gough's I Corps was to initiate the battle by way through the redoubt before progressing on
detonating mines under the German mines on towards Fosse 8, the pit head which provided the
the northern side of the canal before attacking German artillery with their main spotting
the lines to their front. The (9th Scottish) Division position. Soon after 0800 some elements had
was to take the Hohenzollern Redoubt, shown on progressed as far at Pekin trench on the outskirts
the map by a red letter H. The 7th Division on of Haisnes but were unsupported due to
their right was then to advance in sequence with confusion which led other Battalions to believe
the 9th to secure the Lens road between Hulluch that that position had been captured and was
and Haisnes. held in strength.

To the South Sir Henry Rawlinson's IV Corps was Across 9th Division's front what had been a
to attack with the 1st Division was to strike out strong opportunistic advance was now left
for the Lens La Bassée road around Hulluch whilst incoherent and pinned down as small but

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efficient German reinforcements were brought over their lines where the troops were assembled
forward in the late morning. ready for the assault. The enemy wire was then
discovered to be undamaged and the attack
The Southernmost Division in I Corps sector was stalled when attempts to cut the wire were
the 7th Division which struggled to move forward thwarted by German machine gunners. As the
due to lingering gas combined with inefficient gas gas and smoke cleared the whole Brigade's attack
hoods. The 1 South Staffordshires and 2 Royal was stalled and, unsupported the 1st Brigade cold
Warwicks lost around three-quarters of their not push on any further.
strength to artillery and machine gun fire before
they got to the German front lines. Yet To the South of the 1st Division, 15 (Scottish)
elsewhere other units were more successful. Division was badly delayed when the gas cloud
Before 0900 some men were crossing the Lens failed to move forward with the anticipated
road and moving into Hulluch and against speed. In the end the infantry were obliged to
German positions at Cite St Elie. However, this advance through the gas cloud to emerge into
was to be the high water mark in this sector as the open with over a hundred yards still to cross
German reinforcements meant that the troops before they reached the German lines. Machine
could not push on without reinforcements. gun and artillery fire decimated the ranks of the
attackers but aggressively led parties of men
In IV Corps sector, the 1st Division had mixed worked their way forward and rolled up the front
fortunes. The 1st Brigade advanced through line trench with bombs, opening the route
heavy fire to capture their objectives, but to their forward to capture Loos village which fell by
South the 2nd was delayed when gas drifted back 0800. The main Lens-La Bassée road was reached

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by 0915 and elements of the Division were able much debate about the positioning of the reserve
to take up the flank guard position which, as yet, at Loos, suffice to say that in a situation where
had not been assumed by the 47th Division. any delay was critical, this served to retard the
move forward considerably. What was more,
On the extreme right, in the 47th Division's sector French retained command of the Corps until the
the gas cloud moved according to plan with the point when it arrived in the front trenches, only
Germans caught before they realised what was then could Haig issue his orders. As the force
happening. The Double Crassier was secured and advanced along communications trenches these
However, units pushing forward were badly were found to be crammed with wounded men
handled by machine gun fire and localised and it was 1320 before the Corps informed Haig
counter attacks with grenades stopped them that they were under his command.
seizing their target position South of Loos where
they were to have formed a flank guard. By now 15 (Scottish) Division which had been so
successful in taking Hill 70 had been ejected from
The highlight of the morning in IV Corps sector that position by a counter-attack and a line of
came when the 15th Division seized the redoubt machine gun positions established along the La
at Hill 70 to see the Germans retreating in poor Bassée to Lens road. Fresh attacks against Hill 70
order. These troops began to advance down the were repulsed during the afternoon without
far side of Hill 70 but fire from the German problem.
secondary positions brought this to a halt at
around 10.30, with many British troops exposed To the North of Hulluch the 1st Division was
with little or no cover. Now a lack of shells obliged to withdraw due to casualties, leaving
prevented the British reacting with adequate only a screen of men holding their positions.
force to the newly identified German positions However, it was not all bad news. At 1430 four
which were beginning to cause significant hundred men of the German 157th Infantry
casualties. What was desperately needed were Regiment surrendered, opening up a fresh route
reinforcements to provide some additional for the reserves to use. Two Divisions from XI
impetus. Corps were ordered to push through between
Hulluch and Cite St Auguste, but again delays
Command or Control? meant that these orders were not issued down to
Sir John French, commander in chief of the B.E.F., Brigade level until 1700. By the time the orders
was no fool, he had secured a reputation as a were processed down to battalion level it was an
competent leader in the Boer War, a theatre hour later and darkness was approaching. What
where reputations were more often lost than was more the men had not been provided with
made. As early as 0845 on the 25th of September any food. Orders were now issued by First Army
Haig had sent a messsage to French requesting for the men not to advance beyond the Le Bassée
the release of XI Corps to support the attacks. All road that night, but again it was nearly 0200 on
of the Corps reserves had been committed by the 26th before that got through. This nicely
that point and it was clear that progress was illustrated the issues faced by commanders
being made but that it was patchy. without effective means of communicating with
their subordinates, especially once an advance
Unfortunately French had abandoned his got underway and fixed wire telephones were left
headquarters and his staff to be as close to the behind.
battle as possible and, with limited
communications, this proved to be a disaster. By the end of the day, I Corps had made no
Whilst French agreed to release Haking's force he progress in the North as far as Mad Point, but had
drove to deliver the order in person. There is seized the Hohenzollern Redoubt from where

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they held a line, albeit a tenuous one, out what it seemed and declined to advance. Had XI
towards Hulluch. IV Corps Held its ground from Corps been in the reserve trenches that morning
the Double Crassier in the South, had captured rather than several miles to the rear there is
the village of Loos and held outposts facing undoubtedly the illusive chance that Loos would
Hulluch. be remembered as a great success as opposed to
simply another stage in the learning process
For Haig and the British forces the 26th was to be which would, eventually, see the British Army
the moment when XI Corps would make a develop the right range of skills required to gain
difference but, as was so often the case, the that final breakthrough some three years later.
opportunity for real gains only came when the
attacker benefitted from initial surprise. In fact The Seaforth Highlanders - A Case Study
21 and 24 Divisions spent most of the night All of this is, of course, very much the "big
struggling forward whilst the Guard Division had picture" which provides us with the context of
not even arrived on the battlefield by the the overall battle, or at least the critical first day.
following morning. As we know, Mud & Blood and Chain of
Command focus more on the detail at the tactical
British attempts to break through at Loos end of the operation where was can replicate the
continues for two more days but with little nuances of conflict at this stage of the war. To
success. The following two weeks saw the my mind, it is only by looking at the fine detail of
Germans counter-attack in order to try to regain any conflict that we can truly understand its
the ground lost. History considers Loos to be a unique features and that involves taking a more
stalemate, indeed if one considers the casualties focussed approach on what is happening at the
over the period of the battle to the 15th of sharp end.
October when fighting finally fizzled out, the
British lost significantly more men than the To do this we will look at the 7th battalion
Germans, 59,000 men to 26,000. However, it is Seaforth Highlanders who attacked as part of the
worth considering that the French attack at Lens 26th Brigade of the 9th (Scottish) Division against
on the 25th was launched not in synchronicity one of the most formidable points in the line, the
with the British attack, but around six hours later Hohenzollern Redoubt. Here I shall turn to their
at midday. By the time the Germans reacted to Regimental History to set the scene:
the French offensive, the British had reached
their high water mark and were, to all intents and "The morning of September 25th broke dull
purposes retreating. Had the roles been reversed and grey. The wind was light and variable,
and the British attacked at midday, it is unlikely veering between south-west and south, and
that German reserves could have been spared seemed little favourable to the use of gas,
with a major French offensive occurring in the which it had been decided to employ for the
same sector of the front. first time against the enemy. Until the last
moment there was some doubt whether the
As it was, the poor positioning of reserves too far original programme would be followed out.
to the rear and the insistence of Sir John French Nevertheless at ten minutes to six a.m. the
on retaining control of these leaves Loos as one gas cylinders were turned on. After some ten
of the great "what if's" of the Great War. At 1240 minutes a smoke screen was sent up from the
on the afternoon of the 25th of September the British trenches. Then after an interval, the
British 3rd Cavalry Division was ordered to move cylinders were turned on again full blast. Two
forward to achieve the longed for breakout. As it minutes before the time fixed for the assault,
was its commander, Major-General Briggs, the gas was stopped ; the air was thickened
recognised that the opportunity was not quite up by triple smoke candles ; and our men

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climbed out of the trenches and lined up 8th Gordons, who had been in support, went
behind the smoke barrier in readiness for the through them and carried on the attack. The
attack, which had been timed for twenty 7th Seaforths had orders to stay where they
minutes past six. were and convert their trench into a fire
trench, at the same time making ready to
(T)he 7th Battalion left their trenches over deal with a counter-attack. They had lost
against the Hohenzollern Redoubt. As they touch with the Camerons on their left in the
advanced at a steady walk behind clouds of course of their advance, and their position on
smoke, machine-gun fire was opened on that flank was insecure until a battalion of the
them and a few men went down under it. Black Watch came into line with them. They
Then, quickening their pace, they bore down had lost their colonel and their adjutant at
upon the Redoubt. At its first trench they lost eight o'clock that morning. All four company
a good many of their officers. Nevertheless commanders had been killed or wounded
they continued to advance, and bombed their early in the action, and most of their officers
way up the communication trenches leading had become casualties. All day they were
from the Redoubt to the main German exposed to a murderous shrapnel fire, but
trench; pressed forward and went right on to the behaviour of the men was beyond all
the Trois Cabarets between Fosse 8 and the praise."
village of Haisnes. Here they stayed and
waited until the two front companies had The battalion had first advanced against the West
been reinforced by the remainder of the Face trench of the redoubt, shown on the
battalion. It was now half-past seven, and the detailed trench map above. The machine gun fire

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they had encountered was from German the four scenarios presented as stand-alone
positions in the Big Willie trench which was not games.
engaged in the first stage of the operation.
THE CAMPAIGN LADDER
With the West face cleared they bombed their The Master Map, shown below, shows the four
way through the redoubt's trenches, clearing "rungs" of the campaign. These are as follows:
dugouts as they went, following which they
bombed up the communication trench to the Rung Name Scenario
main German front line trench. There they 1 Attack on the Redoubt 3
entered the area of the Corons, cottages built by 2 Bombing down the line 4
the mining companies in the area to house their 3 Through the Corons 4
workers. This area was made up of five rows of 4 Taking the Colliery 5
cottages which were partially fortified as part of
the German defences. Here machine gun fire SETTING UP THE CAMPAIGN
from the North West swept the streets but the This campaign looks at the spearhead of the
Seaforths cleared the area and continued their attack and is very much about the British
advance through the colliery at Fosse 8 and on to attempting to keep up the momentum of their
the crossroads at Les Trois Cabaret where they attack to complete the campaign. If they clear
went firm and assumed a defensive stance. As the colliery at Rung Four within five games, they
attested to in the passage above, it had been a will automatically take up their position at Les
hard day, with high officer casualties, and yet the Trois Cabarets and win the campaign.
battalion had endured and fought its way deep
into the enemy defences. On the German side, their job is to cause attrition
which will slow down the Seaforths to the point
All stirring stuff, but what appeals most to me where they fail to push through to their objective
about the Seaforth's day is that they end up by the end of Game Five. As such the margin of
fighting through some very different terrain. The error for the British is a slim one.
initial assault is a classic attack along a front line
trench, clearing dugouts as they go. Next is the The British player has three platoons available for
attack down the communication trench, again a the game, representing the fact that large
task for bombers, before they move on to a semi- numbers of men were delayed in clearing out the
fortified street clearing operation in the Corons Hohenzollern Redoubt and, in the chaos of
and then a fight for an open industrial area. This trench warfare, the cohesion of the battalion was
is a chance to sample some very different fighting lost and small groups pushed on to achieve their
in a small, pint sized, campaign! objectives on their own initiative. Only one
platoon may be committed to attack in each
CUIDICH'N RIGH - HELP THE KING campaign turn. No platoon may attack in
consecutive turns; however a player may defend
This is a four stage ladder campaign in the style of
in any number of consecutive turns.
the Pint Sized campaigns and takes its name from
the Regimental motto of the Seaforth
There are no reinforcements available to the
Highlanders. It's a short campaign, set over just a
British during the campaign, nor may the player
few hours and in a particularly Great War
amalgamate any platoons during the campaign.
environment, so consequently has some
peculiarities to it. As a result you really don't
The German player has one platoon at the start
need At the Sharp End to play this through;
of the campaign and may deploy a second
indeed if preferred you could simply play through
platoon as reinforcements at any point in the

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campaign. When this fresh platoon deploys the At any point in the campaign where they hold the
original platoon is removed from play. initiative, the Germans may not launch a counter-
attack but they may add one point of additional
At the end of each game, casualties are defences to their table for the next game only.
determined according to the rules in At the Sharp This will then surrender the initiative to the
End, but with the time available being limited no British who must then attack.
wounded men will ever return to their units
during the course of the campaign. If not using ARMY LISTS
At the Sharp End, simply count one man in every The following basic platoon lists along with the
three lost in any game as simply having been accompanying support lists are used for this
shaken and allow him to immediately return to campaign.
duty. Round up for any odd numbers.

INITIATIVE
The campaign will being with the British player
holding the initiative and attacking in Game One.
After that, who holds the initiative will depend on
the result of the previous game.

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BRITISH
Command Dice: 5 BRITISH NATIONAL CHARACTERISTICS
PLATOON HEADQUARTERS
Lieutenant, Senior Leader, with pistol
Sergeant, Senior Leader, with rifle THE PLAYING FIELDS OF ETON
RIFLE SECTION ONE The British Army’s emphasis on sports and
Corporal, Junior Leader, with rifle physical fitness, combined with their officers
Ten riflemen being chaps who know how to play the game,
BOMBER SECTION will allow any assault lead by a British officer
Corporal, Junior Leader, with rifle using two Command Initiatives to add an
Two bombers additional D6 of movement. This will not
Two bayonet men
count as an additional dice of movement
Two carriers
Two spare men with rifles when calculating the defender’s close combat
RIFLE SECTION TWO dice.
Corporal, Junior Leader, with rifle
Ten riflemen
RIFLE SECTION THREE BRITISH BRIEFING
Corporal, Junior Leader, with rifle This is a major attack and it is absolutely critical
Ten riflemen that we advance to achieve our objectives as
rapidly as possible. We must clear the
If the British player wishes, he may equip one or Hohenzollern Redoubt, advance down the
two riflemen in each Rifle Section with bombs. communication trench to the enemy's main front
However, these men will be untrained bombers. line trench before moving into the coal mine,
clearing the workers cottages before taking the
The following very limited Support Options are colliery itself. Remember, the bomb is your
available for this campaign: friend in close quarters but the rifle and bayonet
will do the work when we get to the open. Good
BRITISH SUPPORT LIST luck!
LIST ONE
Engineer Wire Clearing Team, 3 men GERMAN
Adjutant Command Dice: 5
Trench block or French Wire PLATOON HEADQUARTERS
LIST TWO Sergeant, Senior Leader, with rifle
Stokes 3” mortar firing smoke from off-table
RIFLE GRUPPE ONE
The Stokes mortar was used for the first time at Gefreiter, Junior Leader, with rifle
Loos to deliver smoke. This option is only Eight riflemen
available in Game One and will allow the player RIFLE GRUPPE TWO
Gefreiter, Junior Leader, with rifle
to place a 12" square section of smoke anywhere
Eight riflemen
on the table at the start of Turn One. Troops
RIFLE GRUPPE THREE
moving in smoke may never do so at the double.
Gefreiter, Junior Leader, with rifle
Eight riflemen
The British are using the Mark 1 hand grenade for RIFLE GRUPPE FOUR
this game which should be treated as the German Gefreiter, Junior Leader, with rifle
stick grenade as covered in the Handgranaten Eight riflemen
article.

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The following support options are available. GERMAN NATIONAL CHARACTERISTICS

GERMAN SUPPORT LIST HANDGRANATEN!


LIST ONE The German army used the hand grenade as
Adjutant their close quarter weapon of choice.
Trench block or French Wire
LIST TWO To reflect this, when a Leader attached to a
Sniper Team Team or Squad uses two Command Initiatives,
Reserve case of grenades he may lead a charge against any enemy
LIST THREE within 12” preceded by a hail of grenades.
SOS barrage Roll 1D6, subtracting 1 if the enemy is in light
Maxim 08 MMG with five crew and Junior cover, 2 if in hard cover. On a roll of 1 or 2,
Leader one hand grenade has hit the target unit; on 3
Off-table Machine Gun or 4, two grenades hit; on 5 or 6, three
Wood and sandbag bunker (hard cover) grenades hit the target. Roll for the effect of
LIST FOUR these and the Team or Squad may then move
Concrete bunker with up to 3D6 to try to initiate Close Combat.

The off-table machine gun option may only be


selected for Scenarios 1 and 2.
THE SCENARIOS
The reserve case of grenades is sufficient to equip The scenarios below are not designed to present
two men as untrained bombers for that one perfectly balanced forces on both sides, we do
game. It must be placed at a key point on the not quote the Platoon Force Ratings for each
scenario, but we have used these to determine
table, in a bunker, at a trench junction or
the level of support available. For each scenario
machine gun position. The Gruppe which wishes we have provided the players with the total
to convert two riflemen to bombers must move Support Points which they may use to select from
to that point in order to take advantage of this the campaign specific support lists.
option.
GENERAL TERRAIN NOTES
Where buildings are present, the wood and We have provided specific but limited terrain
notes for each scenario but some general
sandbag bunker option can be used to convert
remarks will prove helpful. This is summer of
one to a strongpoint, as opposed to building a 1915 where a shell shortage has been gripping
separate bunker. the British Army for nearly a year. As a result this
is not the shell shattered landscape which many
GERMAN BRIEFING people associate with the Great War. Instead a
The British are attacking and the Devils are using few shell holes should be randomly distributed
around key points, such as crossroads or the main
gas! You must attempt to delay them for as long
colliery complex, but largely the ground is
as possible as you are certain that a counter- undisturbed grassland with trenches carved into
attack will be launched quickly. At every the chalk. If you want to be very specific, for a
opportunity inflict maximum casualties on the game at a show or convention for example, all
Englanders! the trenches should have white chalky spoil
around them where they have been dug out.
You have one chance for reinforcements during
Any buildings present are largely intact. Roll a
this campaign. Choose well when to call for
dice for each house and on a 6 it should have
these.

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suffered some fairly major damage, but the rest Scenario 1


are largely intact.

Any roads are dirt tracks or cinder but all are hard
ground and good going at this time of year.

All of the scenarios in this supplement can be


played on a 4' by 4' board. We have found that a
smaller table suits the close quarter actions of
the sort represented here.

Chain of Command Option


For the Patrol Phase in any game in this
campaign, limit the movement of the Patrol
Markers to 9" with the maximum gap between
them limited to 9" as well. A 12" distance from
the enemy still locks down the Patrol Markers

The table represents the West Face of the


Mud & Blood Option
Hohenzollern Redoubt. The short "tabs" coming
Use Blinds as normal with Mud & Blood.
off the trench running towards the North show
The following illustrations show all four tables
the entrance to dugouts which will need to be
which will be used in the campaign. We have
cleared.
intentionally left these as schematic
representations as, with any game involving
Roll 1D3 (D6 halved) for the support available for
trenches, the layout the gamer actually uses will
both sides. If the German player selects a Maxim
largely depend on the terrain they have available.
MMG he play place one strongpoint anywhere on
Try to get as close to the diagrams as possible
the table to house this.
with what you have.
There is no Patrol Phase played for this game.
The German Patrol Marker deployment option is
The Germans begin the game placing three jump-
shown with the blue dotted area, the British with
off points anywhere on the table within the blue
the red arrowed line. All Patrol Phases are
dashed area. The British then place three Jump-
undertaken as indicated in the rules with the
off points anywhere on their table edge. These
changes outlined opposite. The support options
should be a minimum of 7" from the front line
for each scenario are noted below each map.
trench, so they cannot deploy directly into the
trench on Phase One.
In the Christmas Special for 2014 we outlined
some specific additions to the basic scenarios for
This game begins in a cloud of gas and smoke.
using Chain of Command for the late Great War.
For the first turn, both sides must wear gas
These revolved around adding fortifications to
masks, this means that no troops can move at the
the battlefield. Ignore those for this early war
double in that turn and all firing (and spotting if
campaign, any instructions for additional
using Mud & Blood) is done with a -1 to hit. This
fortifications will be included in the notes for
does not affect bombing.
each scenario.
All gas and smoke disperse at the end of the first
Turn and do not return for the rest of the
campaign.

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Scenario 2 This represents the British attack through the


mining cottages, carons as they are know. The
buildings are in relatively good order (dice to see
which are damaged). It doesn't matter whether
these are single or double storey buildings - use
whatever you have in your collection. In reality
they were small cottages of two storeys standing
in gardens which were now overgrown or full of
the detritus of war. Add piles of chalk where
trenches have been dug through the area as well
as ammunition stockpiles and similar.

Roll 1D3 (D6 halved) for the support available for


both sides but add +2 to the German score. This
is a delaying action and all of the normal scenario
rules apply.

Scenario 4
This game represents the British player
attempting to clear the German communication
and main front line trench.

Roll 1D3 (D6 halved) for the support available for


both sides but add +2 to the German score. If the
German player selects a Maxim MMG he play
place one strongpoint anywhere on the table to
house this.

The British player must move down the


communications trench and leave the table via
the point marked with the red star. He may elect
to clear out the main trench which goes off to the
West or may simply block that section of trench
with a suitable trench block. This is a delaying
action and all of the normal scenario rules apply.
This table represents the colliery yard and should
Scenario 3 look pretty industrial and grimy. The railway line
running through should have piles of coal and
boxes stacked alongside and the area should
generally be busy with piles of rubbish and
mining gear. This is not an empty parade ground!

This is a flank attack, as indicated by the


deployment areas shown.

WINNING THE CAMPAIGN


For the British, victory is about breaking through
the German positions to reach the open ground
to the rear. However, there are time constraints.
If the Germans can stop the British completing
that task by the end of Game Five then they will
have held for long enough for reinforcements to
arrive. If they do that then they win the
campaign.

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