This document provides instructions for playing a feelings version of the card game UNO. When discarding a card, players must identify a scenario where a person might feel the emotion associated with the card's color - happy for yellow, angry for red, lonely for green, sad for blue, or scared for wild cards. Examples are given of scenarios that could elicit each feeling. The game is otherwise played using standard UNO rules with a regular deck of cards.
This document provides instructions for playing a feelings version of the card game UNO. When discarding a card, players must identify a scenario where a person might feel the emotion associated with the card's color - happy for yellow, angry for red, lonely for green, sad for blue, or scared for wild cards. Examples are given of scenarios that could elicit each feeling. The game is otherwise played using standard UNO rules with a regular deck of cards.
This document provides instructions for playing a feelings version of the card game UNO. When discarding a card, players must identify a scenario where a person might feel the emotion associated with the card's color - happy for yellow, angry for red, lonely for green, sad for blue, or scared for wild cards. Examples are given of scenarios that could elicit each feeling. The game is otherwise played using standard UNO rules with a regular deck of cards.
FEELINGS UNO is played using a regular deck of UNO® cards
and standard playing rules.
When a player discards on their turn they must identify a
scenario in which a person might feel the identified feeling based on the card color.
Example: When a player discards a yellow card, they must
identify a scenario in which a person might feel happy. Such as ,“Someone might feel happy when they are playing with their friends at recess.”
Example: When a player discards a red card, they must
identify a scenario in which a person might feel angry. Such as, “Someone might feel angry when their sibling calls them a mean name.” UNO® is a registered trademark of Mattel