ri comic & fantasy artist’s photo referenccomic & fantasy artist's photo reference
Ej) OSeri ) te
niacalea ULL TSESfable of
contents
Expressions 39
Angry 40
‘Confused 41
Happy 42
sad a4
Scared 46
Wounded 50
DEMONSTRATION: Make Your Art
Tela Story by Mike Lily 56
Action 60
bemonstRaion: How to Choking 62
Use Photo Reference Crawing 64
by Sean Chen 6 Fiying 65
Jumping. 70
Kicking 74
en 7
uting 77
Norman A. Kelyman 10 Punching 82
Loukas Papas 11 Pushing 88
Rory Quinn 12 DEMONsTRamTON: The Body in
Jarrett Alexander 13 Motion by Matt Haley 89
Mark AS. Dolson 14
Anthony Catanzaro 15
DemonstRATON: Character
Design by Rafael Kayanan 16
Clothes 21 er
Cape 22 4 >
Dressing 28
Police 33
Street Clothes 34
DEMONSTRATION:
Create Mood kyAction, cont.
Running 94
Sitting 98
Standing 102
‘Walking 106
Weapons 108
Blasts 110
Bow 112
DEMONSTRATION: Watercolor
Painting From Photo
Reference by Mark Smylie 117
Guns 120,
knife 128
Nunchucks 130
Staff 130.
Swords 132
DEMONSTRATION: Team of
Heroes, Collage-Style by Jamal
Igle 142
Women
Haydee Urena 146
Vanessa Carroll 147
‘Chane! Wiggins 148
Pamela Paige 149
Zoe Labella 150
Ridada Elias 154
Veronica Bond 152
Clothes 153
Boots 154
Cape 155
Street Clothes 159
Dressing 164
DEMONSTRATION: Think 3-D
by Terry Moore 166
Dressing, cont. 170
Gloves 172
Hair 173,€xpressions 176
Angry 177
Happy 179
sad 180
Skeptical 182
DEMONSTRATION: Draw a
Beautiful Woman by Greg
Land 183
Seared 186
Surprised 192
Wounded 194
DeMonstRATion: Work from
Studies by William Tucci 200
Action 204
Crouching 205
Climbing 207
Flying 208,
Jumping 212
DEMONSTRATION: Tracing
(es, Tracing) by
Michael Oeming 216
Lying Down 226
Make-up 227
Punching 230
DEMONSTRATION: Teen
‘Action Hero by Josh
Howard 234
Running 236
Sitting 240
Standing 244
DEMONSTRATION: Drawing
Energy From a Photo Refer-
ence by Thom Zahler 247
Swinging 251
Twisting 252
Walking 253
Weapons 254
Blasts 255
Bow 257
Guns 258
DEMONSTRATION: Draw a
Character on a Background
by Paul Chadwick 262
Guns , cont. 264
Keife 266
Nunchucks 267
Sticks 268
swords 270
DEMONSTRATION: Evolution
of a Cover by JG Jones
with cover designer Terri
Woesner 274
Swords, cont. 278& More Stuff 282
DEMONSTRATION: Creating
Pitch Art by David Hahn
284
Battle 287
Drinking 292
Loading a Gun 294
DEMONSTRATION: Use
Photo Reference to
Create a artoonish Figure
by Fernando Ruiz 296
Phone 300
Romance 302
slapping 306
smoking 307
Special Lighting 310
About the Artists 314
About the Author 318
Acknowledgments 318
Dedications
To Janet
You're stil my favorite.
To Danielle & Nicole
Stick together and help your sister.
Everything else will fall into place.
To Dad & Mom
Thanks for years and years of support
and encouragement.How to Use Photo Reference
BY SEAN CHEN
You'd think that looking at photo reference would
bea simple and straightforward process. But it just
isn’t, Photographs and comic book pages are two-
dimensional representations of three-dimensional
objects.
‘An experienced artist can trick the viewer into
seeing 3-D people, places or things by leveraging
art techniques such as foreshortening, shading and
perspective. A good photograph can help you add
weight, depth and realism to your illustrations, But
first, you need to know how to look beyond the flat
image of the photo to see form and motion.
t Find Your Photo
Look fora photo that gives you the
pose you need to tell your story. There are
only so many ways thatthe body can move
and twist, but there are ifrite ways to draw
it Asan arts, you can move your mental
“camera” in any possible angle to create a
new, fresh and excing illustration. Choose
photograph that dosely approximates the
picture you want to draw. Itmay not match
perfectly but as an artist you can boron
gestures and expressions from other photo-
graphs or something that you envision in
your head,
This photograph shows atl, physially
powerful man throwing a punch. The low
angle ofthe shot makes him seem even taller
and mote imposing
From an emotional standpoint, a reference
Dhoto with two light sources adds drama,Understand Three-Dimensional Space
‘The model inthis photo exists inthe real word, in 3-D space. But the photograph show
only a 2-D representation ofthis person. Qur minds allow us to use visual cues to perceive
depth and distance ina flatimage.
Ty to move the mental camera | mentioned in step 1 to a vantage point directly above
the figure, and draw what the model is doing in the 3-D space. This will alow you to see how
the body is moving inthe eal world, You can see that this made!’ ody is moving forward
hile one ofthe legs remains firmly behind, Most of his body weight ison the lftleg. Allthe
‘other body parts fan out from this point. When the figure is standing at est, itis completely
balanced. When the body begins to move, there isa new dynamic as the figute stretches and
‘expands in the 3-D plane. The figue in this position is out of balance. One side is compressed
and bears most ofthe weight. The other sde is delivering energy by pushing weight into a
punch, Natice how the punch leads the body with forward momentum. It looks almost like a
spiral statcase, which gives you a sense of how this shape exist in the real world, These are
important details that will make your final drawing breathe with depth, weight and motion,
1 The fists the part ofthe body that ha travelled farthest from its orginal position.
2 The head and shoulders lead the torso. Because ofthe outstretched arm, the shoulders
are angled from ther orignal positon. Notice how the angle ciffers from that of the hips.
‘3 The hips remain straight and close to their starting postion. n the starting postion, the
hips bear the body's weight, but here the weight has shifted to the model’ left upper thigh
and left knee.
4 The model’ right foot remains in its original positon, It anchors the figure and gives him
something to push and launch agains. If this model were standing on ice, he would not have
the power and thrust shown inthis pose.
Ultimately this sa body out of balance. This pose suggests a figure in motion and delve
energy, which s something that comic artists must be able to draw.
throw off the bala
“The natural, at-est state of the body’Break Down the Body Into Sections
Every part ofthe body has weight and volume, Start your draw-
ing by sketching the figure with simple ines, When you draw the hips
and shoulders, imagine the 3-D space. Notice how the body torques
and spirals, just as we discussed in step 2. Look for other anatomy
‘dues, such asthe way the back leg and the hip pivot together. The hip
‘and the eg can bend and move, but the anatomy and mechanics wil
stay elatvely consistent in all figures. That, there are only so many
‘ways the leg can move within the bone structure ofthe hip.
Imagine each body part to be a cylinder stacked on top of another
‘line, then draw the cylinders.
Se bends nerf, ther
change to: Te spines
let the shoud and ps
Changs, andthe shoulder and hp
lines go from parallel to angled.Primary light source
‘Secondary, weaker
light source
&~ Shading
&« light sources evel the contours and volume ofthe igure
inthis photo, The bones add structure, but the musculature creates
complex shadows You can figure out about 70 percent ofthe shad-
cows from just knowing the direction of the ight. But to get the core
tonality righ, you must analyze the peaks and valleys ceated by the
muscles. Remember, also, that bones are not perfectly straight, Use a
‘er to evel the natural curve ofthe bone, and use this knowledge
to_cteate a more reali shadows
look for the
subtleties -fl
i all Norman A. Kellyman
age: 32
Height: 5°11" (1.8m)
Weight: 178 tbs. (81kg)z
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Loukas Papas
Height: 6'1" (1.9m)
Weight: 185 tbs. (84kg)emo BY MARK SMYLIE
Age: 18
Height: 510" (1.8m)
Weight: 150 tbs. (68k9)
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Age: 25
‘Height: 5' 10" (1.8m)
Weight: 170 lbs. (77g)
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Age: 37
Height: 5°11" 1.8m)
Weight: 190 lbs. (86kg)
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5Character Design 4 select Photo
BY RAFAEL KAYANAN For this demo, Iwanted to
eee
eens te
fi polsot at aera Fo
peri ed he ange Pk
ecard
I'm going to show you how | start a character design
on paper and finish it on the computer. The photos
in this book are a great basis for a drawing like this
because they give you an appropriately exciting pose
for your character. The model becomes the armature
on which to build the details of your fictional creature.
The finished piece in this demo could be a concept
drawing, that is, a drawing to show a film producer
ora comic book editor how a proposed character
might look
‘Sketch Figure in Pencil
Fist |ough out the figure on sketch paper
Using a Parker Duofold mechanical pend with an
HB lead, The proportions of the figure are approx-
imate; at this stage 'm more focused on capturing
the gesture. To help me capture the angles, Ladd
Straightline onthe outside of te igure to connect
the points of tension, suchas elbows, knees andthe
tips ofthe hands and feet.2 Refine the Pencil Sketch
‘With the mechanical pencil | begin to seibble in
forms to suggest weaponry and alien machinery or
a biosuit | avoid using templates; | prefer to keep
my lines lively. By now | have practically abandoned
any form of likeness tothe original model.
As Irefine the sketch, I rotate the hands bit to
add depth and to make itso we'll see more of the
blade
As| add detail, 'm careful
to leave the negative spaces.
That keeps the silhouette
ofthe character clear and
understandable.
4 Create Midtones With Markers, Then Scan
| place ashet of Borden & ily 10 Smooth Coton Comp marker
paper over the perl ough from stp 2, begin rawing directly on
the marker paper sing ight gray Pit rush pn, which s waterproof and
contains an exellent fr the kindof hd knework'm laying down. The
rrakerpaperissomewhat transparent ad etaisthe marker ink very wel
Toutine the shapes want to kee, then dd some darks to spo the wre
and suggest more depth. | make sue the blade wil havea. dak area behind
ito help pop out. lb adding heavy shadowsin the net stage: eave
those areas sone for now.
Next scan the marker sheet with a piece of blank wht paper beindt
so ta the canner pcs up ll he tones corecty After looking atthe mage
some reve, | was nothapoy wth an eyepiece that putin front ofthe et
ye, 50 | deleted tin Photoshop
‘You can start otel here that 'm nol folowing the shadows the orignal
hotonstead fm imagining tha the ight snot as intensely dtecona asin
the photo. I reduced certain shadows to make the it areas wider and brighter.Add Shadows With
Markers. Then Scan
Now want to athe dep sao
rtuntthemader sett same
the prevousstep and ue dae PHT
tt a mre cee and rene
Inesiothe efteyeto inthe ved whee)
erased the unwanted onpestont cea
“tonne
—e oe einer
tonal value
& Combine Scans
"copy the scan from step 5 and paste it
into anew layerin the scan from step 4. I set
the new layer to Multiply mode and change
'ts opacity to somewhere betiveen 50 and 60
Percent. When you change a layer to Multiply
‘mode, itallows the gray tones (in thiscase) to
bbe added on top ofthe lighter surfaces in the
layer beneath itwithout affecting the darker
‘tones on that lower layer. Thanks to the Muit-
Ply layer, | got deeper midtones without having
{to do a second layer of gray marker over the
‘midtone areas on my marker sheet,Erase the Dark Areas From
the Multiply Layer
From here on out, ll the work willbe in Photo-
shop. I take the Eraser tool, using custom shapes that
| created, and start to erase on the Multiply layer to
“allow the lighter grays beneath it to come through,
CO
wy & Add Texture and Tone
use Photoshop's Noise filter and Levels
adjustments to generate a texture, copy and
paste the texture into a new layer, set the layer
‘mode to Multiply, scale it to cover the entire fig
Ure, and adjust the opacity,
{ike having lots of texture options.
To save time, | cover sheets of paper with
tlifferent kinds of pencil shading, scan the
shieets and save the scans for future use,Complete the Concept
For more action poses, sit
eranFor more action poses, vst
ieee sens,dressing
|dressingEE
Create Mood
BY MITCHELL BREITWEISER
I consider myself more skilled at inking than
There are two ways to approach reference material. penciling, Unlike most comic book artists, | never
You can produce a rough sketch, then search out fully flesh out my pencils. | make most of my
reference that fits what you have already drawn. decisions during inking. | believe this makes
Use this approach when you have a clear vision of my artwork more expressive and spontaneous.
where you want to take the artwork. Or, if you are
experiencing a bit of artist's block, seek out reference
first for inspiration. Look around for a photo that
jumps out at you or captures the general mood you
are hoping to achieve for the finished art.
Gather Your Materials
re arte materi used forts deme:
-—for completely removing pencll mar
Plastic eraser—for complete i
1 Pe aoe rngup te
the page or for clearing up smudges
jcink
3, Higgins Black Magi —
+h wit acrylic patfor spate effets and ing mi
= textural or
5, Toothbrush—forspattering pant andink fr text
atmospheric eects
«6. white gel pen-—for working white Iinewor
‘stylistic tool not essential for evey artist ,
77, Winsor & Newton Series 7,0: oly sate bs
f7mmmecharical dating pect th HB eng
‘9, Woodless H8 pencitfor broader stokes; a0 10
* ing inked edges
uring inking
ing tape—for masking off areas during Inking,
back intoink;3 Sketch the Scene
Fast do a preiminay sketch onary paper you have handy
copy papers fine Tokep the sketch loose, ty usin 2 wood-
tess penal, which eeates a broader and somewhat cust
reference during this stage for lighting and
stroke. Use the photo r
general structure ofthe figure, Avoid flesing anything outhere,
because you will make adjustments in ater stages
Designs paramount inthis stp, sere ae some design ts 10
keep in mind:
4. Establish the ight source no
every step.
2, Notice that the swords are nt paral Keep them sight
offer in oder to lead the viewer from the nearer sword
into the figure and back to the other sword,
4. Use the steam or smoke lines in the background to 26
Oe eae
wit affects the artwork in
cots dn tba
Petey tt tay ha
eee ee
Use the photo : —
vee pee ‘to help you get the muscular and
Sedona eh re tb a
‘even ean eer
le arms on the. =
eamonbeatipeotabtnes tant
‘you make the head a bit smaller the figure will ook =
ed larger and more imposing. Also noti
re figure leans in quite a bit to make the —
- esienm
TEP
Dra
Your ayo
Standard tata for
comic book more scion pose, it
to Vicon oe BOOK size eee.Ink It
Ah, the big payoft. So far, we have
‘voided detailed linework as much as
Possible. Now, with yourinks, focus on
dramatic lighting and textural and atmo-
spheric effects. Many of today’s artists
‘fe using less linework and hatching
Try inking with a brush rather than
Pens for its expressive and spontaneous
valves. A Brushstroke will give you
‘morelifethan a pen, Although a difficult
tool to master, a quality brush will alow
You to achieve a wide variance ine
‘weight as wellas a variety of textures
Experiment with the dry-brush tech-
nique: Partially blot the ink off the brush,
then drag it across the paper to create a
rough textural effect
Use an H8 pencil around the edges of
the ink to soften some ofthe hard edges,
‘especialy on figures, where you wanta
softer, fleshier fel
ts good to look back atthe photo
reference while inking. Keep ithandy
‘when working out the details ofthe face,
5 well as to double-check the muscular
and vascular structure.
Finish by working some expressive
lines from your white ge pen back into
the rocks and dothing. Also spatter
some white acrylic onto the background
foran extra touch of texture,
Give it once-over, deem it finished,ea]
noe |confuseddetewounded
Ji ¢ z
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j |7 LagMake Your Art Tella Story
BY MIKE LILLY
Select a Photo
Ilike to make a drawing do more than just show a
pose or a moment of action. | want to give the reader
an idea of what happened to get the character to
that moment, and what might happen next.
Photo reference is @ key tool in
illustration, About 99 percent of artists
use some form of reference to get the
shots they want. Use it, but also change it
Lately ve been watching my Twilight 2076 ce
alot Some of my favo episodes are he one TN
a sanded, oe sunivor Often san aeons
‘crashed spcesip, alone and fearing the NOON
‘So when Busy asked me to do this art der?o,
wanted to doaspaceman,pUP-YBE DIESE
‘hada dozen ors photos of Anthony fo aD,
from for the demo. Right away, ITiked the ae
iting poses. thou rm. on Y.-S"
iting vetide? A boulder | deed tose ss
too ch Theneazed that he hands WP)
ingandlitng photos could sts x8) Pe i =)
arother ways: wielding swords ray guns oF HOG
blasts of energy:Choose your Idea
= Inmy sketchbook, | did afew
‘e quick, simple idea sketches with
er pene. |e imaging
some of he poses with ARONY =
vraldngasword But the ot
suetchednandsin he pres
twat
Sometimes | sketch with a marker instead
ofa pencil, as | did here when
was planning where to put the
shadows on the tentacles.
x eo the Composition re
| settled on the photo of Anthony kneeling. imagined our space-
‘man centered in the composition, slightly tied, with a monster
{in the foreground and a cashed ship in the background. Hislone
defense against the monster would be the energy blasts coming
from his hands
At fist | expected | would draw a single monster, but then |
thought asnakelike monster with multiple tentacie-lke elements (
‘would better convey the scifi feel | was going for. Another benefit |
ofthe snake idea is that | was able to bend and point the tentacles
toward our hero to direct the viewers attention to him,
‘This scenario lets the reader imagine a backstory. Why isn’t the
‘man using a weapon? Perhaps he had one but it was damaged in
the crash, or maybe he used up its power fighting other creatures
‘So now, maybe he has used his skill and ingenuity to redirect pow-Saturn is a science-fiction icon.
It's a cliché, yes, but one that
always seems to work.
& Create a Detail Sketch
| started another sketch to work out some ofthe details, Some
artists work out every detall in sketches before starting the final piece.
‘When | sketch, iF see something | dont like, I make a mental note to
{goin another direction when get tothe fina plece. Forme, sketches
‘are how | get my "bad” drawings out ofthe way. Then my better
ideas often emerge during the fina.
Regarding the photo reference, kept the entire pose except for
the facial expression | wanted an angry, pain-iled face to go with the
‘action. [ako could have kept the stoi fae to suggest extreme confi.
dence inthe hero, Just by changing a facial expression, ou can give &
piece an entirely different mood
To top it of, | added the planet Saturn dominating the starry sky.Final Scene
To begin the final piece, Ido an underdrawing
at board using a ight blue Col-Erase colored penc
in avery loose, organic style. That pencil isnot tru
onphoto blue, but as long as you use tight, it
Won't show when photocopied. Once | get going
with the Col-Erase pencil, | use itt indicate some o
the deta and shadows. Then I finish off the piece
with my HB pene. The HB gives me a nice balance
between line and softness
| want to change something, | usually use a
kneaded eraser Ihets me soten areas or dean up
Spots without removing the blue underdrawing.
If need to erase both the HB pencil and the blue
sermon acionpose vit underdrawing from an area, | use a Staedtler MarsEr
TIMED :
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Lt Va iEutysngThe Body in Motion
BY MATT HALEY
One of the challenges of drawing comics is that you
are often called upon to imply motion on fiat paper.
When you rely too heavily on photo reference, your
art can appear motionless—like a photo. Learn how
to interpret photo reference so you can create some-
thing original and dynamic.
Pick Your Photos
Look fora photo that has a dynamic pose. This picture has
some forced perspective; the limbs look lke they are com
ing right through the photo, Remember, the photo does not
have to be an exact shot of what you plan to draw. You're
fllotof artists draw the easy pose to get the page
Sometimes i's difficult to draw what best serve
the story, but that's what you have to do.
Sketch Broadly
‘Make a quick sketch using broad strokes. IFyou hold the
Peni asif you were writing, youll get very litle movement
at the tip of the pencil This is good for detail work, but at this
early stage, you want to hold the pencl ikea stick. Slash alin
from the head through the spine, This wil suggest the direc-
tion in which the figure’s body is moving. Don't wony about
the details; right now, you want something free and fluid. YouRough Out the Figure
Using thelines you maden step 2, rough out the form
ofthe figure using ends, cones and spheres Asyou do
ths its very important to draw trough Gee TECHNIQUE
below). Even though you don't se the model's backlegin this
picture, draw it anyway, Ifyou raw ony one, your figure
may appear off balance, and it will be dificult tof later. Your
rough should also include basic foreshortening ofthe receding,
lines. Notice how the model’ right forearm looks stubby and
‘compressed. Foreshortening suggests depth and di
reader, who knows approximately how long the arm should be
based on the length ofthe other arm. The artis already starting
{to evolve away from the photo,
stance to the
drawing
Drawing through means addi
resent sides for
HNIQUE
Draw the Figure, Then Dress It
Refining the contours ofthe figure and adding clothing
Isa two-step process. Fist draw the anatomy without any real
Ve ty
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67 ” AWatercolor Painting From Photo Reference
BY MARK SMYLIE
Alot of my artwork is in the genre of fantasy. | paint
with watercolor because I like its subdued tones.
In this demo, you'll see how | draw, paint, ink and /
then add a little texture with colored pencils.
to take a look at a set of photos he Build a Rough Sketch
Select a Photo
For this demo, Buddy asked me 2
had done featuring a male igure First blocked out the pose roughly, trying to capture
holding a bow. | chose this pose, the overal gesture and proportions: When drawing
which I thought had a very nice from photos, don't use alight box; just set the photo
dramatic quality because ofthe next to my drawing paper so | can refertot
foreshortening and the model's | made afew adjustment 5 dre. dropped inthe
backward lean, ‘arrow, and | adjusted the finger positions on the archer's
eb 4 2 ttle bit and toyed with the idea of givingFinish the Pencils
ne Next | added the accoutrements. Gis
‘ep nto eae pe
WoW look, butt work pxmenlyin the
fantasy
Benre, so | went wi
chains meee
ranger
nasi, arm ger type
bracers, sword bat
lus a flow
oad ing cloak to hopefully emphasi
nse of motion inthe original photo. .
4 ‘Add Color
“To prepare for painting, | aped the paper
‘down soit wouldn't buckle. | applied masking
fluid to some of the light areas on the characters
metal gear to keep them paper-white fora
reflective lookin the final painting. Then ! added
watercolor, | kept the bow greenish blue asa nod
tp the orginal photo, though normally !would
probably go fora wood tone for a bow.
lor artists prefer to ink fist and
‘some watercol
ig, but
then use a workable fiative before painting
Det cecond. Ifyou inkSs Ink and Finalize
Linked the image with a Rapido-
‘raph technical pen to sharpen
the linework. Then | retouched the
watercolor abit. Finally, | added
some colored penal here and there
to shape the colors more exaclly or
tolend a bitof texture
When | use photo reference, | do not simply
copy the photo. The final artwork is inspired —
For more ation poses vet
ae eeaennstaff
‘aiiealndnnentTeam of Heroes, Collage-Style
BY JAMAL IGLE
I'ma big fan of collage-style art that features a team of
characters—such as Drew Struzan’s movie posters for
Indiana Jones, Star Wars, Harry Potter and many others.
I'm going to show you how to design a collage-style team
portrait that could be used for a first-issue cover.
Di sicrc Your Concept
(Create rough sketch ofthe overall
idea. The purpose ofthis sketch ito plan
the placement of al the elements of the col-
Lage. Atthe same tie, you are beginning
{0 design your characters’ costumes and
Powers. The idea isto skirt familiar arche-
‘YPes without using existing characters. The
‘eam I™m creating here, Stkeforce Sappho,
includes a star-spangled warior princess, a
Samurai doi, afer hothea,ahigh-ty.
we ee seo ‘and also a scaly
fron me mys ashe
b Choose a Variety of Photos
Pick atleast half a dozen poses to draw from. The members ofa comic
book team need to be memorable and distinct from each other, s0 each
photo you choose should show different body language and a different
[eee i aoc eh ie bed er tee a tas sale3 Do a More Detailed ‘Sketch
sketch again on erry cope paper. Contrue refering othe Pho-
tos, but teak te poses abt you don't want to copy them exactly
Your goal should be to capture the lighting and the attitude of the pose
Roughin te deta that indvguale each character, Create symmetry
Srey {believe in symmetry in art.
‘As you place the lights and darks, play with the negative spaces i
ei res The crassa the mie ord and fe a eee
ound ave wer few shadows ten. we put the kode Re _ Symmetry; it should be @
inthe backgyound so thats dark tones can peek through the spaces priority for any artist.
tetween the other characters. This conrathelps the oer characters
jpop out ofthe image.
aoe on toa thissketeh is done, put down your pencil and just lok& Rough In With Nonphoto Blue
Enlarge the sketch rom step 3.0n photocopier
trom aye" «1 (22em x 28em) 011" x17" BEM
vem), a 140 percent enlargement. Tape the pho-
tocopy face down onthe back of asheet of 11" =
i" eadem x 43 bluse board or ary oP
bristol board. Turn the board face uP, lay iton aight
table, and transfer the sketch onto the board with
‘rronphoto blue pend, Tisknd of pencl wort
reproduce when scanned or photocopied, 50s
vied bese for your final drawing You can make
minor tweaks to the drawing 2 YOU
‘When you'e done transfering your sketch Use
gum eraser fo remve all nonessential ines. No®-
photo tue pens, being wax-ased doit take
frapite enc very wel o you want the fished
tuslne drawing tobe very Sight and unobtrusive
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Age: 22
Height: 5° 7" (1.7m),
Weight: 130 tbs. (59kg)Vanessa Carrol
Age: 34
Height: 5' 10" (1.8m)
Weight: 146 lbs. (66g)
art demo sy samat icteChanel Wiggins
Age: 16
Height: 5' 3" (1.6m)
Weight: 103 tbs. (47kg)Pamela Paige
Age: 26
‘Height: 5' 10" (1.8m)
Weight: 145 tbs. (66kg)
me
_ EZoe Labella
Age: 22 & 26
Height: 5' 9 (1.8m)
Weight: 125 tbs. (57g)
art demo sy TERRY MOOREart demo sy THOM ZAHLER
Ridada Elias
age: 34
Height: 5'2" (1.6m)
Weight: 120 lbs (54kg)Veronica Bond
Age: 34
Height: 4°10" (1.5m),
‘Weight: 100 Ibs. (454g)street
clothesThink 3-D
BY TERRY MOORE
Like the flowing, uninterrupted body lines in this
photo of Zoe (below). But when I draw, I like to
remind myself that the body isn't just a collection
of lines: it's three-dimensional; it's dynamic. If you
draw only what the eye sees, your pictures will
always look mechanical.
For example, always remember that when you're
drawing a person, you're basically drawing muscles
and bones with skin stretched over them. Skin and
muscles bend and flex; they respond to gravity dif-
ferently in people of different ages, weights and
sizes. These are the things I'm thinking about when |
study the body.
Another suggestion: Imagine (and sketch) what
the subject would look like from many different
angles, not just the angle shown in the photo. It's
important to remember that the muscles and bones.
you can see are connected to ones you can't see.
2 Find the Contours
stat darkening the mor inesto capture the age
Capture Body
Mechanics and Proportions
Lightly sketch the pose with afew crude ines. Early in the prO>
cess, mark. centerline and use itto keep the body's weight
balanced. For example, since Zoe's shoulders go left of center,
‘you know that something else has to go right (in ths case, the
shapes ofthe torso and limbs with more precision. Keep pay:
ing attention to balance, but add gravity and mass to your
considerations. Where can you see the effects of gravity?
You can tell her right leg i bearing more weight than the left
because its straight and the tendons above the knee joint are
Visible, Go ahead and create those tendons with two lines,
‘You can do this step quickly Even though you're working
from the model, what you've drawn is almost generic: This
could be almost any woman of similar height and sz.
re
Fe
yjGet Specific
Now, check your drawing against the photo
‘on a more detaed level. Study every viewable inch
ofthe model, Does she have long, slender fingers,
‘orate they short and stubby? Sturdy ankles, oF
skinny ones? Finish her ands and fet. See how the
outside ankle bones are lower than the inside ones?
‘And how the Achilles tendon goes all the way down
to the heel? Add detall to the hair (and make itlon-
ser fyou want to). Now you're taking te drasw-
ing beyond a generic representation and making it
about this specific woman
‘There sso mech information about this woman
inthe photo, could write an entire chapter on her
body type, age and lifestyle. We know that she
isnot rge-breased, because her bra straps ae
skinny andthe skin on er back and around the
band of her bra is tautand unstressed. Her softly
contoured waist tel us that she doesn’t have pro
nounced "sicpack" abs, bu the indentations atthe
waistband of her spandex shorts are shallow, so her
stomach must be petty fat. The prominent veins
cover the muscles of her lower arms indicate that
she works out. Her rounded calves, though, are the
resultof genetis ice caf musces are something
you have to be bom with
I thisis all begining to sound very personal, It
is To draw the model correct, you have to know
‘what you're looking at whatitoks lik, and how
it got that way-even if itshidden.
For more action poses vet
espanaMore Angles. Then
Anatomical Detail
ple of other
Sketch a Few
‘Add Clothing and
‘amoment to scribble the pose fom 4 COW
see on other sides Like Isai at
{ture what's going on around the
you see is connected tothe
Take
angles, imagining what you'd
the beginning, being able t Pi
bends is crucial, because everything
parts you can't see.
es _ Leaaded eraser, and draw in
ee
yt ont an ern
ee with the art. Probably not. What are: a
ee oe ‘hung up on there—what's| ‘keeping th ——t
teh Atel gatos ee eye
ee ‘ound, they jut out, they bump into thi or
squeeze and deform and bounce back om
carInk Like a Penciller
Using a brush or pen, ink the
main ines ofthe body, leaving the
details for your second pas. Start inking
at the head, then work your way down:
left arm, right arm, torso, legs feet. As
your brush moves around the body,
think about the muscles and bones,
‘making bumpsand mounds for muscles
siretched and contracted. You need
both the skill of an inker and the mind
cof apeneiler to make the lines smooth
with varying weights that imply mass
andlight.
Add Final Details
nk the detaison the elbows, hands, back, knees and clothing,
Fillin the solid black area. Ifthe drawing is going to be computer co:
‘red, say for a comic book, these lines willbe enough forthe colorist
to play off of. The colorist can create nice, subtle toning that harsh
inking cannot achieve.
Erase the remaining pencil ines with the kneaded eraser, and your
artis ready to scan. The few stray ink lines (ike around the shorts) can
be touched up digitally after scanning
a Re reatgloves
For more ation poses, sit
eile catExpressionsskepticalDraw a Beautiful Woman
BY GREG LAND
‘Comic book artists are often asked to
draw beautiful women. Yet capturing the
subtleties of the way women stand and
move can be challenging. A good refer-
ence photo will help you to understand
how to capture the nuances of the female
form.
b Find Your Photo
Every photograph captures a litle piece ofthe
‘mode's personality. In this case, the photo reveals aplay-
ful yetsutry woman. Don't just look atthe surface ofthe
photograph; look beyond by imagining what your model
is thinking. Read this woman's facial expression and her body
language, and you will se someone whois relaxed and con-
fident. Her slight smile and faraway gaze reveal a peaceful,
private moment. Explore this book to find the photos that
either capture a mood and expression that match your vsion|
Cr simply inspire you to draw.
2 Photocopy and Find the Outline
Make a quick photocopy, enlarging the image to
the size you want for your final at Using a marker, “find”
‘your characte’ outine, Remember, you do not have to fl
low every detail of the photograph. Your job sto interpret
the photograph and make itinto art In this cas, the final
image will be a beautiful jungle git, so you should find lines
1odel ook as slender and athletic as possible.
that make the mi
rrDemonstration
Rough a Thumbnail
‘tart with loose perallines that capture the gesture of the
pose, using a softlead pen. Late you can go back with a
vavety of harder lead pencisto tighten and finish the pece. f
necessary trace over the gesture lines that you created instep
2. This will help you maintain the proper scale and propor
tons. Eras ines that do not create the right form. Since this
isa glamour sketch, go forthe aesthetic ofthe “ideal” female
form, Draw longer, thiner limbs. Rough out the hat, clothes
ist enough so that you know where your
Be oon the Drawing With a
Loose Sketch
Find the right lines by referring to the refere
cetteTighten and Finalize
Your Sketch
‘Add shading onthe arms and loindoth
based on the shading you seen the
photo reference. Inset vsualimagery
in the background to convey that this
woman sin the jungle. When you ade
the background art, keep things flow
ingina standard Z patter (see TECH
NIQUE below) soyou can control the
‘way the reader absorbs your at. Keep
the background simple so that the
reader's focus ison the figure.
| know what a tree looks like,
ho a roalictic fool tn it | ca tte, but when ! raw one, | want there foWork From Studies
BY WILLIAM TUCCI
I'm not the fastest artist; in fact, drawing is pretty
laborious for me. So | like to do a few quick stud-
ies before | go to the finished art. You can work out
mistakes and revisions in studies so that when it
comes time to draw on the actual board, your art-
work will be much cleaner.
-
Byers Your Photo
We're going to draw my character Ana Ishikawa (ala,
Sh) being shot with an arow (The tite for ths ilutation
‘ould be: “Please, God, Don't Let Be My Live.) lke this
Photo because it could be from the point of view of thea
ova Te i
energy and drama | need, entre
Study the image to get a grasp ofthe body position before
2 a Head Study
cis very important when you ae drawing female char
aera 1as beautiful,
acters. Shi, the subject of this demonstration, hi
flowing hair. The model inthe photo has her hai pulled back,
sot wil take some rough lines to get Shs hair right.
Find the eyes, jaw and nose and indicate them with blue
lines. Then, with graphite, work up a faily detailed facial
study, even though you may change some of the deta ater.
Study, study, study. raw, draw, draw.
Study anatomy. Draw from life. Draw from
photo reference. You'l draw many things bette
lwhen you're referencing a photograph than when
(You try to do it from your head.
Really know your stuf.Do a Shoulder Study —
In your shoulder study, figure out how the clothing material will fold gi
agains the contours ofthe body
eves pston Fae Wi _
A pe oer erase
ei il 2, such as
en ecm tia coe tae
Co tundra nga bye psn
Draw as realistically as possible without tracing the photo,
Where's the excitement in tracing? | use photo reference
Do a Skirt Study
Because of the way the model is lean-
Ing and the position of her legs, the natural
flow of anatomy is distorted. Moreover,
the photos from a slight side angle, o the
legs willnot be perfectly symmetrical
The model is wearing shorts rather
than a ski, so to dress her ike Shi, try to
imagine how the skirt would respond to
this kneeling postion. Notice that the skit
doesnot drape straight down, but rather
responds to the curves of her legs.& Do a Rough of the
Entire Figure
Star the rough using a blue pencilon a
fesh piece of eguar copy paper Draw
Some lines to indeatethedrecton of
the eyes, jaw and nose, anda gesture
line (s¢¢ TECHNIQUE below et). This
line folows rom the base of the neck
through the spin. na standing gure,
itsmore evident because the gesture ne
{ travel down the spine, trough the hip,
down the legs, and to the feet where the
f y ere
A 4 Here oan se how the neck and
Z ‘ne potoned There hare
lite, and you can see it inthe line. This
Beslur line gives youa strong grasp
Of the image before you even commit
‘graphite to paper
‘Start sketching over the blueline with
soft graphite pencil As you find the
5 gesture line
gesture lines a guideline that shows the