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MONIKERS

A dumb party game


that respects your intelligence.

G E T T I N G S TA R T E D R U L E S FO R E AC H R O U N D

Monikers only takes about 5-10 minutes to Monikers has 3 rounds. Each has a restriction on
learn. Start by dividing your group into 2 teams. how players are allowed to give clues:

Deal 8 cards to each person. Everyone secretly RO UND 1  You can use any words, sounds, or
chooses 5 that they like. Shuffle all the cards gestures except the name itself, including the
people chose into one deck, which will be used clue text on the card. If you say any part of the
by both teams for the entire game. Put the name, you have to skip that card this turn.
other cards back in the box.
RO UND 2  Use only one word, which can be
You want to aim for using around 40-50 cards anything except the name itself. You can repeat
in the deck, so deal fewer and choose fewer that word as many times as you like, but no
playing with a big group, and deal more and sounds or gestures.
choose more with a small group.
RO UND 3  Just charades. No words. Sound
The team with the best story about meeting effects are OK.
someone famous goes first. Or totally random.
Up to you. ENDING THE GAME

H O W T O P L AY The team with the highest total score after 3


rounds wins. But feel free not to keep score at
A person from the starting team has 60 all. It’s fun to play competitively, but not
seconds to get their team to guess as many necessary with the right group.
names as possible from the deck by giving clues
about the person’s identity. (If you’re playing That’s it, really. For clarifications and some
with more than 10 people, 30-45 seconds is different ways to play, see the reverse side of
probably better.) There’s no limit to the number this sheet. If you have any unanswered
of guesses. questions, contact us or just go with whatever
works best for your group. Having fun is more
Skipping is allowed and highly encouraged in all important than getting it perfect.
rounds.

Teams keep the cards they guessed correctly


Monikers is available for free under a
for scoring. Reshuffle skipped cards into the
Creative Commons BY-NC-SA 4.0 license.
deck after each turn.
That means that you can share (copy/
Teams take turns giving clues. Each player redistribute) and adapt (remix, transform,
should take a turn giving clues before any and build upon) the game as long as you
teammates repeat. Go in clockwise order or feel attribute us (give appropriate credit,
free to use some other system. provide a link to the license, let people
know that changes were made).
A round ends when all cards from the deck
have been guessed correctly. When that You also can’t use it for commercial
happens, teams add the point values from each purposes or use the name Monikers. Plus
card they correctly guessed. Write those you have to distribute anything you make
under this same license.
numbers down somewhere, then shuffle all the
cards back together into one deck.

The team with the lowest score begins the next To buy the game, visit
round. www.monikersgame.com

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