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To create a simple 3D model of a human using basic shapes like cones and cylinders,
you can use a Python library like PyOpenGL or Pygame. PyOpenGL provides a set of
Python bindings for OpenGL, which is a powerful 3D graphics API used to create
complex 3D scenes. Pygame, on the other hand, is a Python module used for
creating games and multimedia applications.
Here's an example of how you can create a simple 3D model of a human using
PyOpenGL:
import pygame
def draw_cube():
glBegin(GL_QUADS)
glEnd()
def draw_human():
glPushMatrix()
draw_cube()
glPopMatrix()
def main():
pygame.init()
pygame.display.set_mode(display, DOUBLEBUF|OPENGL)
while True:
if event.type == pygame.QUIT:
pygame.quit()
quit()
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT)
draw_human()
pygame.display.flip()
pygame.time.wait(10)
main()
This code creates a red cube and rotates it at a 45-degree angle to create the body
of a human. To create the other parts of the human, you can use similar functions to
draw cones and cylinders, and use the glTranslatef() and glRotatef() functions to
position and rotate them in 3D space.
Note that this code only provides a basic starting point for creating a 3D model of a
human using Python. To create a more detailed and complex model, you will need to
use more advanced techniques and libraries, such as mesh modeling and texturing.
To install PyOpenGL and Pygame in PyCharm, you can follow these steps:
Once the installation process is complete, you can import these libraries into your
Python code using the following lines of code:
import pygame