Professional Documents
Culture Documents
ETHICS IN DESIGN
USABILITY
Nowadays usability has conquered a spot as a basic requirement for each interface;
unusable products are considered design failures. And rightly so; we have a moral
obligation as designers to create products that are intuitive, safe, and free from possibly
life-threatening errors. We were all reminded of usability’s importance by last year’s in
Hawaii. What if, instead of a false-positive, the operator had broadcasted a false-negative?
ACCESSIBILITY
Like usability, inclusive design has become a standard item in the requirement list of many
designers and companies. (I will never forget that time someone tried to use our website
with a screen reader—and got absolutely stuck at the cookie message.) Accessible design
benefits all, as it attempts to cover as many needs and capabilities as possible. Yet for each
design project, there are still a lot of tricky questions to answer. Who gets to benefit from
our solutions? Who is (un)intentionally left out? Who falls outside the “target customer
segment”?
PRIVACY
Another day, another Facebook privacy scandal. As we’re progressing into the Data Age, the
topic of privacy has become almost synonymous with design ethics. There’s a reason why
more and more people use as an alternative search engine to Google. Corporations have
access to an abundance of personal information about consumers, and as designers we
have the privilege—and responsibility—of using this information to shape products and
services. We have to consider how much information is strictly necessary and how much
people are willing to give up in exchange for services. And how can we make people aware
of the potential risks without overloading them?
Date:-01/09/2020
USER INVOLVEMENT
Overlapping largely with privacy, this focus area is about how we deal with our users and
what we do with the data that we collect from them. IDEO has recently published The Little
Book of Design Research Ethics, which provides a comprehensive overview of the core
principles and guidelines we should follow when conducting design research.
PERSUASION
Ethics related to persuasion is about to what extent we may influence the behavior and
thoughts of our users. It doesn’t take much to bring acceptable, “white hat” persuasion into
gray or even dark territories. Conversion optimization, for example, can easily turn into
“How do we squeeze out more revenue from our customers ?” Prime examples include
Netflix, which convinces us to watch, watch, and watch even more, and Booking.com, which
barrages our senses with urgency and social pressure.
FOCUS
The current digital landscape is addictive, distracting, and competing for attention.
Designing for focus is about responsibly handling people’s most valuable resource: time.
Our challenge is to limit everything that disrupts our users’ attention, lower the
addictiveness of products, and create . The Center for Humane Technology has started a
useful list of for this purpose.
SUSTAINABILITY
What’s the impact of our work on the world’s environment, resources, and climate? Instead
of continuously adding new features in the unrelenting scrum treadmill, how could we
design for fewer? We’re in the position to create responsible digital solutions that enable
sustainable consumer behavior and prevent overconsumption. For example, apps such
as and allow people to order leftover food that would normally be thrashed. Or
consider and , whose peer-to-peer platforms promote the sharing and reuse of owned
products.
SOCIETY
The Ledger of Harms of the Center for Human Technology is a work-in-progress collection
of the negative impacts that digital technology has on society, including topics such as
relationships, mental health, and democracy. Designers who are mindful of society consider
the impact of their work on the global economy, communities, politics, and health.
Ethics as an inconvenience
Ideally, in every design project, we should assess the potential impact in all of the above-
mentioned areas and take steps to prevent harm. Yet there are many legitimate,
Date:-01/09/2020
understandable reasons why we often neglect to do so. It’s easy to have moral principles,
yet in the real world, with the constraints that our daily life imposes upon us, it’s seldom
easy to act according to those principles.
We might simply say it’s inconvenient at the moment. That there’s a lack of time or budget
to consider all the ethical implications of our work. That there are many more pressing
concerns that have priority right now. We might genuinely believe it’s just a small issue,
something to consider later, perhaps. Mostly, we are simply unaware of the possible
consequences of our work.
And then there’s the sheer complexity of it all: it’s simply too much to simultaneously focus
on. When short on time, or in the heat of approaching deadlines and impatient
stakeholders, how do you incorporate all of design ethics’ focus areas?
The only way to overcome the “inconvenience” of acting ethically is to practice daily ethical
design: ethics structurally integrated in our daily work, processes, and tools as designers.
No longer will we have to rely on the exceptions among us; those extremely principled who
are brave enough to stand up against the system no matter what kind of pressure is put
upon them. Because the system will be on our side.
By applying ethics daily and structurally in our design process, we’ll be able to identify and
neutralize in a very early stage the potential for mistakes and misuse. We’ll increase the
quality of our design and our practices simply because we’ll think things through more
thoroughly, in a more conscious and structured manner.
But perhaps most important is that we’ll establish a new standard for design. A standard
that we can sell to our clients as the way design should be done, with ethical design
processes and deliverables already included. A standard that can be taught to design
students so that the newest generation of designers doesn’t know any better than to apply
ethics, always.
At this point we’ve arrived at the question of how we can structurally integrate ethics into
our design process. How do we make sure that our daily design decisions will result in a
product that’s usable and accessible; protects people’s privacy, agency, and focus; and
benefits both society and nature?
I want to share with you some best practices that I’ve identified so far, and how I’ve tried to
apply them during a recent project at Mirabeau. The goal of the project was to build a web
application that provides a shaver manufacturer’s factory workers insight into the real-
time availability of production materials.
As I had worked with our example client before, I knew it was a company that takes care of
its employees and has a strong focus on creating a better world. During the kick-off phase,
we used a strategy pyramid to structure the client’s mission and values, and to agree upon
success factors for the project. We translated the company’s customer-facing brand
guidelines to employee-focused design principles that maintained the essence of the
organization.
In our example project, we listed our assumptions about user goals, content, and
functionalities for each page of the application. If we were not fully sure about the value for
end users, or the accuracy of a user goal, we marked it as a value assumption. When we
were unsure if data could be made available, we marked this as a data (feasibility)
assumption. If we were not sure whether a feature would add to the manufacturer’s
business, we marked it as a scope assumption. Every week, we tested our assumptions with
end users and business stakeholders through user tests and sprint demos. Each design
iteration led to new questions and assumptions to be tested the next week.
actively to be proven wrong. Only outsiders can point out to us what we miss as an
individual or as a team.
In our weekly user tests, we included factory workers and stakeholders with different
disciplines, from different departments, and working in different contexts, to identify the
edge cases that could break our concept. On one occasion, this made us reconsider the
entirety of our concept. Still, we could have done better: although scalability to other
factories was an important success factor, we were unable to gather input from those other
factories during the project. We felt our only option was to mention this as a risk (“limit to
scalability”).
Society and the environment, however, are more intangible topics; the effects of our work in
these areas are distant and uncertain. I’m sure that when Airing was first conceived, the
founders did not consider the magnitude of its disruptive impact on the housing market.
The same goes for Instagram, as its role in creating demand for fast fashion must have been
hard to foresee.
Hard, but not impossible. So how do we overcome this challenge and make the impact that
we have on society and the environment more immediate, more daily?
We have to ask ourselves—or even better, somebody outside our team has to ask us—
questions such as, “What is the lifespan of your product? What if the user base will be in the
millions? What are the long-term effects on economy, society, and the environment? Who
benefits from your design? Who loses? Who is excluded? And perhaps most importantly,
how could your design be misused? (For more of these questions, Alan Cooper provided a
great list in his keynote at Interaction 18.)
The back-and-forth Q&A of the Dark Reality session will help us consider and identify our
concept’s weaknesses and potential consequences. As it is a team effort, it will spark
discussion and uncover differences in team members’ ethical values. Moreover, the session
will result in a list of questions and assumptions that can be tested with potential users and
subject matter experts. In the project for the airline control center, it resulted in more
consideration for the human role in automatization and how digital interfaces can continue
to support human capabilities (instead of replacing them), and reflection on the role of
airports in future society.
The dark reality session is best conducted during the convergent parts of the double
diamond, as these are the design phases in which we narrow down to realistic ideas. It’s
vital to have a questioner from outside the team with strong interviewing skills and who
doesn’t easily accept an answer as sufficient. There are helpful tools available to help
structure the session, such as the Tarot Cards of Tech and these ethical tools.
Team Members:-
Vraj Patel(21)
Keyur Asodariya(47)
Date:-01/09/2020
Rutvik Solanki(23)
Nishit Rajani(46)
Chintan Undhad(35)