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Abstract
Objective: Obesity rates are on the rise in individuals with autism spectrum disorders (ASD), which underscores
the importance of finding new ways in which to engage this population in physical activity. We wanted to
explore the energetic expenditure of adolescents with and without ASD while playing Nintendo Wii (Nin-
tendo of America, Inc., Redmond, WA) games compared with more traditional exercise modalities. Specifically,
we wanted to compare energy expenditure (EE) among the different activities and to see which activities lead to
the greatest amount of time classified as ‘‘moderate to vigorous.’’
Subjects and Methods: Two groups of adolescents (15 with ASD [mean age, 17.50 – 2.4 years], 15 without ASD
[mean age, 17.23 – 4.1 years]) participated in 20-minute bouts of walking, running, and playing Nintendo Wii
‘‘Sport,’’ Wii ‘‘Fit,’’ and ‘‘Dance Dance Revolution’’ (DDR) (Konami Digital Entertainment, Inc., El Segundo,
CA). During each session, EE was calculated using an Actical (Mini Mitter Co., Bend, OR) accelerometer. Groups
were compared using multiple t tests.
Results: Both groups expended similar amounts of kilcalories in all activities, except for Wii Fit, in which the
ASD group expended significantly more kilocalories. For the ASD group, EE was greatest in running, followed
by walking, DDR, Wii Fit, and Wii Sport. Walking, running, and DDR all had at least 75 percent of the total time
spent in moderate to vigorous intensity levels.
Conclusion: We suggest videogame systems, such as the Nintendo Wii, may be viable alternative for individuals
with ASD to increase their daily physical activity and help alleviate the growing rates of obesity.
58
ENERGY, ASD, AND NINTENDO WII GAMES 59
may exhibit both fine and gross motor impairments as well hours a week. This allowed students with HFA to become
as the inability to perform complex movements.16,17 For familiar with researchers and provided an opportunity for
example, Dewey et al.16 compared children with ASD, de- them to learn to use the Nintendo Wii games to minimize the
velopmental coordination disorder, and attention deficit hy- effect of learning.
peractivity disorder only and TD children on various motor
skills. Children with ASD were significantly more impaired Procedures
than their cohorts, possibly putting them at a disadvantage
Participants’ height, weight, date of birth, and gender were
for successful participation.
used to program ActiCal (Mini Mitter Co., Bend, OR) accel-
Given the dearth of research within the area of PA and ASD,
erometers. ActiCal accelerometers were attached to a waist
we had two aims. First, we wanted to compare EE between
belt, which was positioned on the participant’s posterior hip.
adolescents with and without ASD during traditional activi-
Participants with HFA completed two or three activities per
ties in which participation is simple and inexpensive and can
week over a 2-week period during their PE class. Participants
be completed individually or with peers—walking and run-
were given rest between assessments in which they did not
ning. Based on previous research, we hypothesized that the
use Wii games or participate in physically taxing activities
group without ASD would have higher EE (in kilocalories) in
during PE. The five activities assessed were walking, running,
running and the same during walking as the group with
and playing three Nintendo Wii games (Wii Sport, Wii Fit,
ASD.18 Second, we wanted to compare EE and MVPA during
and DDR). EE and MVPA were monitored for 20 minutes
Nintendo Wii (Nintendo of America, Inc., Redmond, WA)
during each activity.
games with those during walking and running. Nintendo Wii
Wii Sport was set to beginner level. Participants completed
is an interactive gaming system that incorporates fitness,
the following: Five games of tennis (6.5 minutes), single
motor skills, and hand–eye coordination. In an earlier work,
person bowling (5 minutes), boxing training #2 with balls
parents reported using Wii ‘‘Fit’’ as a means to engage their
(1 minute), boxing training #1 with punching bag (1 minute),
children with ASD in PA.19 Wii Fit, Wii ‘‘Sport,’’ and ‘‘Dance
baseball training home run derby twice (2.5 minutes), and
Dance Revolution’’ (DDR) (Konami Digital Entertainment,
one game the participant chose. Wii Fit was set to interme-
Inc., El Segundo, CA) were chosen. We made no a priori pre-
diate level. Participants completed the following: Sun salu-
dictions related to EE or MVPA during the Nintendo games.
tation yoga move (2 minutes), hula hoop #2 (3 minutes), run
#1 (3 minutes), soccer heading beginner (2 minutes), ski sla-
Subjects and Methods
lom beginner (2 minutes), ski jump (2 minutes), penguin
Overview game (4 minutes), torso twists (1.5 minutes), and 15 repeti-
tions of rowing squats (1 minute). All times are approximate.
EE and time spent in MVPA were monitored for 15 ado-
Song selection and ability level for DDR were selected based
lescents with high functioning autism (HFA) and 15 TD peers
on participants’ previous success.
during 20-minute bouts of running, walking, and participat-
The walk and run portion was completed on an outdoor
ing in various Nintendo Wii games. Multiple t tests were used
track in groups of two or three participants. An investigator
to analyze the data.
walked or ran with the students to provide verbal motivation.
Participants were allowed to jog or walk quickly if they could
Participants
no longer run.
Two groups took part in this research. The first group
consisted of 15 adolescents (17.50 – 2.4 years old; 12 males, Instrumentation
three females) with HFA recruited from the Delaware Autism
Program (DAP) at Glasgow High School, Newark, DE. DAP Noninvasive ActiCal accelerometers were used to monitor
provides services to individuals with an educational diag- EE and MVPA within a custom time interval. ActiCal accel-
nosis of ASD from birth to 21 years. Inclusion criteria for this erometers are valid and reliable for children.20
group were as follows: Ability to run and walk indepen-
dently, ability to communicate, and ability to follow basic Data analysis
instructions. The second group, the TD control, consisted of
SPSS software (SPSS, Inc., Chicago, IL) was used to run
15 counselors (17.23 – 4.1 years old; six males, nine females)
multiple t tests to make group comparisons of the total EE of
from the Delaware Sanford Day Camp (Hockessin, DE). Ex-
the five different activities. All comparisons were made at the
clusion criteria for both groups included the following:
0.05 level.
Musculoskeletal injury prohibiting activity and coexisting
conditions that would impair participation in videogame
playing (e.g., significant visual or hearing impairment). The Results
research received approval from the Institutional Review
Running led to the greatest EE, followed by walking and
Board at the University of Delaware. Parental consent was
Wii games for both groups (Fig. 1). Groups did not differ in
given for TD participants under 18 years of age and HFA
EE during walking, running, or playing Wii Sport or DDR.
participants. TD participants over 18 years of age gave in-
The ASD group had significantly higher EE (t28 = 2.04,
formed consent prior to participation.
P = 0.0002) using Wii Fit. When compared with running, ASD
participants expended 72.1 percent as many kilocalories
Pretesting preparation
during walking, 48.1 percent kilocalories during DDR, 39.4
A month prior to data collection, three investigators vo- percent kilocalories during Wii Fit, and 5.0 percent kilocalo-
lunteered in the DAP physical education (PE) program 8–10 ries during Wii Sport.
60 GETCHELL ET AL.
Conclusions
FIG. 2. Breakdown of energy expenditure (in kilocalories) Although providing less EE and MVPA than traditional
for traditional and Nintendo Wii forms of physical activity exercise, Nintendo Wii offers a choice for adolescents with
for participants with autism spectrum disorders. DDR, ASD to be physically active. Nintendo Wii can increase PA
‘‘Dance Dance Revolution.’’ and also has promise for social, communication, and learning
ENERGY, ASD, AND NINTENDO WII GAMES 61
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children with autism spectrum disorders and children
Author Disclosure Statement without disabilities during inclusive recess settings in Tai-
wan. J Autism Dev Disord 2008; 38:1292–1301.
No competing financial interests exist for any of the au- 14. Sandt DR, Frey GC. Comparison of physical activity levels
thors. between children with and without autistic spectrum dis-
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