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UNIT –IV
Q.N Mark
QUESTION
o s
1. Explain the rules to determine the 10
saddle point of game.
2. Discuss in detail about th Queuing 10
System or Process?
UNIT –V
UNIT – VI
Q.N Mark BT C P PS
QUESTION
o s L O O O
1. Define and explain the dynamic 10 1 1 1 1
programming and its terminology, in
detail
2. What are the applications of dynamic 10 1 1 1 1
programming problem? Explain.
3. 10 1 1 1 1
Explain, What is simulation and what
are the different types of it?
10 6 1 1 1
Write the advantages and limitations
5. of simulation.
10 1 1 1 1
Eloborately, explain about different
6. simulation languages.
10 6 1 1 1
Explain with an example how
7. bellman principle can be used to
solve shortest path problem.
10 1 1 1 1
8.
A construction contractor has to estimate 10 5 1 1 1
the size of the workforce needed over the
next five weeks to be, 5,7,8,4 and 6
workers respectively. Excess labour kept
on work force will cost the company $
9. 300 per week per worker. And a new
hiring in week will incur a fixed cost of
$400 plus $ 200 per week. Find the
optimum number of worker per week by
Dynamic programming method.