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University of Huddersfield Repository: Original Citation
University of Huddersfield Repository: Original Citation
Original Citation
Taylor, Andrew, Unver, Ertu and Worth, Graham (2003) Innovative potential of 3D software
applications in fashion and textile design. Digital Creativity, 14 (4). pp. 211-218. ISSN 1462-6268
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Innovative potential of 3D software applications in
fashion and textile design
Andrew Taylor; Ertu Unver; Graham Worth
To cite this Article: Taylor, Andrew, Unver, Ertu and Worth, Graham , 'Innovative
potential of 3D software applications in fashion and textile design', Digital Creativity,
14:4, 211 - 218
To link to this article: DOI: 10.1076/digc.14.4.211.27880
URL: http://dx.doi.org/10.1076/digc.14.4.211.27880
Innovative potential of 3D
software applications in fashion
and textile design
Andrew Taylor1, Ertu Unver2 and Graham Worth1
1
The Manchester Metropolitan University, UK
2
The University of Huddersfield, UK
a.taylor2@hud.ac.uk
Abstract 1 Introduction
Advanced cloth simulation plug-in tools are increas- This paper discusses PhD research work in
ingly being used by designers in movies, television, progress at the Manchester Metropolitan
advertising and computer games, to take the strain University and the University of Huddersfield
out of creating and simulating realistic cloth effects into 3D computer graphics software and 3D
for dressing virtual characters. This paper describes CAD software for designing textiles and
experiments into designing textiles and clothing clothing. The aim of the paper is to test 3D
using 3D graphics software and a digital cloth dy- computer graphics applications and a digital
namics plug-in, which are an integral part of PhD cloth dynamics plug-in for their effectiveness in
research in progress. The methods used in testing enabling 3D digital cloth to be simulated and
the 3D software and the cloth dynamics plug-in clothing to be created in a 3D environment.
illustrate the experiences of a designer/learner. The The main contribution of this work is the
results identify designer/learner needs and expec- development of new methods in 3D design,
tations for the further educational development of construction and movement for application in
the research and use of cloth simulation tools in fashion/textiles learning and teaching environ-
textiles/fashion design in the near future. ments. The structure of the paper is as follows:
section 1 defines the aim and introduces the
Keywords: cloth dynamics, fashion design, plug-in, paper; section 2 outlines the important physical
simulation, 3D software reality of fashion and textiles design relative to
3D graphics clothing design, discusses current
3D graphics software research and explains the
function of the plug-in; section 3 describes the
different aspects of the experiments, software
applications and the construction of the test
objects, sections 4 and 5 describe the methods
and analysis of the results of the two digital
cloth experiments; section 6 concludes the paper
and provides details of future work.
2 Background
2.1 The physical reality of textiles and fashion
design
This research into digital cloth simulation
combines the established, traditional skills of the
fashion/textiles designer, with the new digital
Taylor, Unver and Worth
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Innovative potential of 3D software applications in fashion and textile design
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Figure 1.
2D fashion
illustration of
collection. The
University of
Huddersfield.
Final Year 2003
BA Fashion
Design student
Gemma
Saunders.
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Taylor, Unver and Worth
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smoothing, fold stiffness, spread angle, and air 6 Conclusion and further developments
resistance. Each of these parameters was experi-
mented with in order to test the effectiveness of The experiments discussed in this paper demon-
the Reactor plug-in for associating different cloth strate the potential of 3D digital tools for
characteristics to the 3D skirt object. creating and simulating fashion and textiles
design. 3DS Max computer graphics modelling
5.2 Analysis of Experiment 2 and animation software and Reactor dynamics
At the beginning of the test the cloth weight simulation plug-in were tested for their effec-
parameter dial was set at the lowest weight level tiveness in enabling 3D digital clothing to be
(0.1 grams) to register a movement in the skirt created in a 3D graphics environment. Applying
object. On this setting the properties of the the software combination of 3DS Max, Reactor
cloth object behave in a similar way to light, dynamics plug-in and character software such as
floaty materials such as a silk. By increasing the Poser 4 offers very exciting possibilities for
parameter dials in increments of 0.5 the stiffness fashion/textile designers to enable them to create
of the skirt developed noticeably heavier handle and conceptualise innovative designs without
qualities in the resulting simulations. Adjusting incurring material costs.
the levels of fold stiffness was an additional However, the experiments showed that
method used for adding stiffness to the skirt. there are currently some limitations to using
The setting for fold stiffness controlled the these software tools to achieve accurate cloth
degree to which a cloth was able to bend, simulation for fashion and textiles designers. In
affecting how it folded and moved against itself. Experiment 1, applying the Flex modifier in
Using this parameter extended options for 3DS Max gave unacceptable results for use as a
simulating heavier materials such as wool or 3D fashion/textile design simulation tool,
linen. Altering the value of the air resistance largely due to lack of accurate cloth behaviour
parameter created the added effect of weight tools in 3DS Max. In Experiment 2, the Reactor
into the cloth, by simulating some drag in the plug-in interface provided more specific tools
skirt object. for solving the problem of simulating cloth in a
A significant, yet problematic result 3D digital environment. When linked to 3DS
occurred repeatedly in each running of the cloth Max and Poser 4, the Reactor plug-in allows the
simulation. During the digital cloth simulation designer to vary physical parameters such as
the mesh of the skirt object collided against mass, elasticity, friction, buoyancy,
itself and the Poser character, causing intersec- compressibility, damping, mesh smoothing, fold
tions or overlaps in the vertices of the mesh. stiffness, spread angle, and air resistance to
This deficient cloth-to-cloth response is the achieve cloth type properties on the 3D mod-
most serious shortcoming of most cloth simula- elled skirt. However, as a result of extensive
tion systems (Baraff, Kass and Witkin 2003). parameter adjustment and simulation it was
Selecting the parameter setting called ‘avoid established that 3DS Max tools and Reactor only
intersections’ failed to improve the skirt collision simulated extremes of cloth weight and handle,
outcome, making it impossible to successfully for instance floaty, light, medium or heavy and
create a complete digital cloth skirt. Figure 3 did not associate accurate cloth quality and
shows four selected images from 10 seconds (10 behaviour to the 3D skirt. The results also show
x 25 =250 total frames) of the animation that during the simulation, when a directional
sequence. wind effect is applied, the cloth collides against
itself and the character, causing intersections in
the mesh of the object and the skirt to
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