Luck DOMAIN
hhe Luck domain covers fa
fortune and the
inevitable entropy of time. Clerics who devote
themselves to this domain range from
impulsive gamblers looking to shift the odds in
their favor, to those who fear bad luck and hope
to keep it at bay. Clerics of gods such as
‘Tymora, Beshaba and Olidammara often put
themselves in great danger, hoping thatthe prayers they
offered will bring good luck and ward off misfortune in their
daring adventures
Luck Domain SpeLis
Cleric Level Spells
Ist bane, bless
3rd aid, enhance ability
5th bestow curse, remove curse
7th death ward, freedom of movement
sth circle of power, mislead
Source
‘Wizards ofthe Coast,
1 Fan Content permitted under the Fan Content Policy. Not approvedyendorsed by Wizards. Portions ofthe mates
Doms Luck
When you choose this domain at 1st level you unwittingly
‘escape danger by being in the right place atthe right time. You
gain the benefits of three-quarters cover (5 bonus to AC and,
Dexterity saving throws) against hidden creatures, traps and
other effects you are unaware of
Font oF Goop ForTUNE
Also at Lat level you learn the guidance and resistance
‘cantrips, which don't count against the number of cleric
ccantrips you know. For you, they have a range of 30 feet and
do not require any components to cast
Adltionally, when you are concentrating on the guidance or
resistance cantrips, the spell does not end eaely until the
target fails an ability check or saving throw.
CHANNEL DIVINITY: FoRTUITOUS
STRIKE
‘At2nd level, you can use your Channel Divinity to eause
missed strikes to hit unexpected targets
‘When you or a creature within 30 ft of you misses an attack
roll. you can expend a use of your Channel Divinity as a
reaction to redirect the attack. You choose a new target within
the same reach or range, with the attacker making a new
attack roll against that target.
Luck THIEF
‘Ar 6th level.you can siphon the luck of your enemies to benefit
you and your ali.
‘When you cast bane and a cresture fails its saving throw
against it, you can transfer the luck to yourself or another
‘creature within range, gaining the benefit ofthe bless spell
until the spell ends.
DIVINE STRIKE
‘At Sth level your weapon strikes are infused with divine luck,
itting your enemies in the most painful places.
Once on each of your tums when you hit a creature with a
weapon attack, you can cause the attack to deal an extra 148
‘damage of the same type dealt by the weapon tothe target
‘When you reach 14th level the extra damage increases to 248
O ForTuNA
‘At 17th level you can invoke the power of your deity to pull at
the threads of fate, snatching success from the jaws of defeat
‘After you ora creature within 30 fof you makes an attack
roll saving throw or ability check with advantage or
disadvantage, you can use your reaction to choose the number
of either dic tobe result of the roll
‘You can use this ability a number of times equal to your
‘Wisdom modifier (minimum 1) after which you must finish a
Tong rest before using it again.
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