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Luck DOMAIN hhe Luck domain covers fa fortune and the inevitable entropy of time. Clerics who devote themselves to this domain range from impulsive gamblers looking to shift the odds in their favor, to those who fear bad luck and hope to keep it at bay. Clerics of gods such as ‘Tymora, Beshaba and Olidammara often put themselves in great danger, hoping thatthe prayers they offered will bring good luck and ward off misfortune in their daring adventures Luck Domain SpeLis Cleric Level Spells Ist bane, bless 3rd aid, enhance ability 5th bestow curse, remove curse 7th death ward, freedom of movement sth circle of power, mislead Source ‘Wizards ofthe Coast, 1 Fan Content permitted under the Fan Content Policy. Not approvedyendorsed by Wizards. Portions ofthe mates Doms Luck When you choose this domain at 1st level you unwittingly ‘escape danger by being in the right place atthe right time. You gain the benefits of three-quarters cover (5 bonus to AC and, Dexterity saving throws) against hidden creatures, traps and other effects you are unaware of Font oF Goop ForTUNE Also at Lat level you learn the guidance and resistance ‘cantrips, which don't count against the number of cleric ccantrips you know. For you, they have a range of 30 feet and do not require any components to cast Adltionally, when you are concentrating on the guidance or resistance cantrips, the spell does not end eaely until the target fails an ability check or saving throw. CHANNEL DIVINITY: FoRTUITOUS STRIKE ‘At2nd level, you can use your Channel Divinity to eause missed strikes to hit unexpected targets ‘When you or a creature within 30 ft of you misses an attack roll. you can expend a use of your Channel Divinity as a reaction to redirect the attack. You choose a new target within the same reach or range, with the attacker making a new attack roll against that target. Luck THIEF ‘Ar 6th level.you can siphon the luck of your enemies to benefit you and your ali. ‘When you cast bane and a cresture fails its saving throw against it, you can transfer the luck to yourself or another ‘creature within range, gaining the benefit ofthe bless spell until the spell ends. DIVINE STRIKE ‘At Sth level your weapon strikes are infused with divine luck, itting your enemies in the most painful places. Once on each of your tums when you hit a creature with a weapon attack, you can cause the attack to deal an extra 148 ‘damage of the same type dealt by the weapon tothe target ‘When you reach 14th level the extra damage increases to 248 O ForTuNA ‘At 17th level you can invoke the power of your deity to pull at the threads of fate, snatching success from the jaws of defeat ‘After you ora creature within 30 fof you makes an attack roll saving throw or ability check with advantage or disadvantage, you can use your reaction to choose the number of either dic tobe result of the roll ‘You can use this ability a number of times equal to your ‘Wisdom modifier (minimum 1) after which you must finish a Tong rest before using it again. isused ofthe Coast LLC. THIS DOCUMENT WAS LOVINGLY CREATED USING . = lu BINDER you woudl is to soppext tes GM Bice eclopors Prato] consider joining our ‘community.

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