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NOSTALGIA 2

Dr. Will Kurlinkus


FINAL PROJECT

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• Non-Place: “Transit points and temporary abodes
like hotel chains, supermarkets, airports, and retail
outlets….nobody knows who you are in a non-place;
you are, instead, alone together with others,
anonymous, a ghost.”
• “Yearn for the way a place used to look before
it became a non-place”
• We can be nostalgic for non-places: old fast-
food designs, the mall, the video rental store

• Deadzone: when a non-place dies. Abandoned


malls. Can be revived through gentrification (aka
faux realness)

• Nostalgia-scape

• “The seasons of my life when I felt most nostalgic


are those when I felt most out of control”

• Q. Why might young people and kids feel as


nostalgic as older people?

4 / 1 9/ 2 3 3
STARBUCKS NEW
ORLEANS

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T HINK OF A NON-PL ACE, NOSTALGIASCAPE, OR
DEADZONE: W HAT RESEARCH QUEST IONS
COULD YOU ASK ABOUT I T?
WHAT ARE
VAPORWAVE’S
PROTEST
TACTICS?
• Accelerationism: speeding
capitalism’s ultimate demise
by ironically embracing its
excesses.
• True Joy in decay (the new
sincerity)
• The future is now (uncanny
valley)
• Sharing Community
PLAY FREELY AT
YOUR OWN RISK
How can nostalgia make us rethink design?
What research questions can we ask about
nostalgia and play?

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WHAT T ERMS F ROM
DIF F EREN T CULTURES
& COMMUNI T IES DO WE
HAVE TO DESCRIBE
NOSTALGIA? E.G. OLD
SCHOOL

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IF YOU HAD TO
STUDY
NOSTALGIA
TODAY? HOW
WOULD YOU DO
IT?

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