• Non-Place: “Transit points and temporary abodes like hotel chains, supermarkets, airports, and retail outlets….nobody knows who you are in a non-place; you are, instead, alone together with others, anonymous, a ghost.” • “Yearn for the way a place used to look before it became a non-place” • We can be nostalgic for non-places: old fast- food designs, the mall, the video rental store
• Deadzone: when a non-place dies. Abandoned
malls. Can be revived through gentrification (aka faux realness)
• Nostalgia-scape
• “The seasons of my life when I felt most nostalgic
are those when I felt most out of control”
• Q. Why might young people and kids feel as
nostalgic as older people?
4 / 1 9/ 2 3 3 STARBUCKS NEW ORLEANS
4/19/23 Sample Footer Text 4
T HINK OF A NON-PL ACE, NOSTALGIASCAPE, OR DEADZONE: W HAT RESEARCH QUEST IONS COULD YOU ASK ABOUT I T? WHAT ARE VAPORWAVE’S PROTEST TACTICS? • Accelerationism: speeding capitalism’s ultimate demise by ironically embracing its excesses. • True Joy in decay (the new sincerity) • The future is now (uncanny valley) • Sharing Community PLAY FREELY AT YOUR OWN RISK How can nostalgia make us rethink design? What research questions can we ask about nostalgia and play?
4/19/23 Sample Footer Text 7
WHAT T ERMS F ROM DIF F EREN T CULTURES & COMMUNI T IES DO WE HAVE TO DESCRIBE NOSTALGIA? E.G. OLD SCHOOL
4/19/23 Sample Footer Text 8
IF YOU HAD TO STUDY NOSTALGIA TODAY? HOW WOULD YOU DO IT?