Professional Documents
Culture Documents
Week 8
Social Media Strategy I
Ms Rupa
Department of Information Systems
Recap - Social Entertainment
‣ Social entertainment
− Encompasses events, performances, and activities,
which are experienced and shared using social media
− Designed to provide the audience with pleasure and
enjoyment
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Recap - Components of Social
Entertainment
Social games
Branded video
Social TV
Social music
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Recap - What is a Social Game?
• Social games are
multiplayer,
competitive, goal-
oriented activities with
defined rules of
engagement and online
connectivity among
players.
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Recap - Typical Elements of
Social Games
Leaderboards
Achievement badges
Friend lists
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Recap - How Can We
Characterize Social Games?
Platform
Mode
Milieu
Genre
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Recap - Genres
01 02 03 04
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Recap - ARG: An Intensive Form
of Social Game
• An ARG is a cross-media genre of interactive
fiction using multiple delivery and
communications media, which may include
traditional media such as television, radio,
newspapers, and postal service and digital
media.
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Recap - Game-Based Marketing
‣ Utilize social games for marketing
− Targeted audience, large reach, a high level of engagement, low
intrusion methods of promotion, and a way to interact with brand
fans
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Recap - Around- and In-Game Advertising
‣ Around-game advertising
− Shown while the game loads, during natural breaks in
gameplay between levels or round
‣ In-game advertising
− Promotion within a game that another company
develops and sells
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Recap - Around- and In-Game Advertising
‣ In-game advertising
− Static ads
• Hard-coded into the game and ensure that all players view the
advertising
• Does not require internet connection
• Allows for more customization
• Limited or no reporting capabilities
• Takes several months or even close to a year
− Dynamic ads
• Variable and changed based on specified criteria
• High degree of control and real-time measurement it offers
• Ease of planning and launching a campaign
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Recap - Gamification
‣ Non-game contexts
− Business, CRM, school, social impact, personal
improvement, etc.
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Recap - Gamification Types
‣ External
− Marketing
− Sales
− Customer engagement
‣ Internal
− HR
− Productivity enhancement
− Crowdsourcing
‣ Behavior Change
− Health and wellness
− Sustainability
− Personal finance
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Recap - What Makes Games Intrinsically Fun
‣ Winning
‣ Problem-solving
‣ Exploring
‣ Teamwork
‣ Recognition
‣ Collecting
‣ Sharing
‣ Role playing
‣ Customization
‣ …
https://www.parentingforbrain.com/intrinsic-motivation/ 15
Recap - Social TV
‣ Social TV
− Technology that supports communication and social interaction in
either the context of watching television, or related to TV content
− Not only needs to be designed to meet marketing objectives, but also
must be participatory and shareable
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Social Media Strategy - Business Model
• To develop a social media strategy the Business Model
of the company needs to be understood.
• Describing, analyzing, and designing business models
• Business model: how an organization creates, delivers,
and captures value
– What does a company do?
– How does a company uniquely do it?
– In what way (or ways) does the company get paid for doing
it?
– What are the key resources and activities needed?
– What are the costs involved?
Social Media Strategy
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Social Failure
‣ Discussion questions
− What are some examples of social failure?
− What are the reasons for social failure?
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Why does Social Failure Occur?
‣ 4 barriers
− Breadth
• Restriction on access to other people
− Display
• Restriction on conveying personal information to others to
create value for both
− Search
• Restriction on obtaining personal information from others to
create value for both
− Communication
• Restriction on conveying personal information to each other to
create value for both
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Solutions to Social Failure
Twitter MySpace
OkCupid LinkedIn
eHarmony Facebook
“Meet” solution “Friend” solution
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Solutions to Social Failure
https://www.okcupid.com/
https://www.eharmony.com/ 23
Breadth Barrier
‣ OkCupid ‣ eHarmony
− 448 thousands − 81 thousands
monthly download in monthly download in
Jan. 2021 Jan. 2021
− Many countries − US, UK, Canada, and
including HK Australia
− For all different types − For mostly hetero &
of dating committed dating
− Younger users − 35-50 years typically
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Breadth Barrier
‣ Percentage of adults
− OkCupid − eHarmony
https://www.statista.com/ 25
Display Barrier
‣ OkCupid
− Users provide demographic information (e.g., age, location,
etc.) and answer several open-ended questions on a
voluntary basis
‣ eHarmony
− It is mandatory to provide demographic information and
answer a questionnaire contained 80 questions
− About 20% of the applicants are not offered membership
based on their answers
https://www.eharmony.com/ 27
Search Barrier
‣ OkCupid & eHarmony
− Website provides a list of users who satisfies the criteria (e.g., age
range, location, etc.)
− User can view these people’s profile
‣ OkCupid
− One profile on the page
− Limited number of likes (free version)
− A user can search for other people based on self-defined criteria (e.g.,
age range, location, education etc.) (paid version)
‣ eHarmony
− Many profiles on the page
− Only paid membership allows to see matches’ photos and send
messages
− It does not allow user to freely search or browse other people’s
profile
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Search Barrier
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Communication Barrier
‣ OkCupid
− A user can send open-text messages to other people
− If a target send a reply message, the two parties can
further communicate
‣ eHarmony
− Members can only contact people who were chosen for
them by eHarmony
− They can select several questions from a list provided
by eHarmony, and send those questions to their match
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Communication Barrier
‣ Which site reduces communication barrier more
effectively?
− On OkCupid, women are less likely to initiate contact with
men
− So are the shorter, older, and overweight men.
OkCupid Number of profiles of Number of initial
opposite sex viewed messages to members
of opposite sex
Straight men 26 27
Straight women 35 21
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Types of Social Media Strategy
Social Solution
“Meet” “Friend”
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Task in Social Media Strategy
‣ When you develop a social media strategy, you design
“tasks” for your target customers
− The tasks should create value for the company (e.g., free labor for
production, free marketing, sales, and after-sales support)
− The tasks should also meet people’s social needs (i.e., address
“social failure”) so that people are willing to undertake the tasks.
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Social Media Strategy at Zynga
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Steps to Describe Social Media Strategy
38
Steps to Describe Social Media Strategy
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Important Questions for Social Media Strategy
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Social Media Strategy at Zynga
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Social Media Strategy at Zynga
‣ Step 2: how do the tasks address customers’ unmet social
needs
‣ Tasks that address “Display” barrier
− Post user status/achievements in the game on Facebook and
Twitter
− Send virtual gift (e.g., plants, cows) to others on Facebook and
Twitter
− Request others’ help
‣ Tasks that address “Search” barrier
− Allow Facebook users to visit friends’ virtual farm
‣ Tasks that address “Communication” barrier
− Allow users to collaborate in take caring of the virtual farm
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Social Media Strategy at Yelp
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Social Media Strategy at Yelp
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Social Media Research
• Social media research is the application of
scientific marketing research principles to the
collection and analysis of social media data
such that valid and reliable results are
produced.
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Social Monitoring and Listening
Proactive
Reactive
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Uses of Social Listening
• Brand monitoring. • Gathering competitive
• Measuring campaign intelligence.
effectiveness. • Identifying ideas for
• Gathering customer new product
insights. development or
• Providing customer product improvements.
service. • Identifying risks that
• Gathering ideas for could lead to public
future campaigns. relations crises.
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Social Customer Care
• 67% of social media users have used a company’s social media
channels to reach customer support. Of those, 84% expected
a response within the first 24 hours.
• Customers spend 20–40% more with companies that use
social media to service customer care requests.
• 71% of customers who experience a quick and effective brand
response to their support requests on social media are likely
to recommend that brand to others, compared to just 19% of
those that don’t receive any response.
• Sadly, only 1 in 10 customer care requests made on social
media get any response.
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Social Media Listening and the
Research Process
• Software or service systematically searches and
scrapes data from social media channels.
• Data includes qualitative (e.g., verbatim comments)
and quantitative data (e.g., source, volume, unit
characteristics).
• Determining appropriate research design and setting
research protocols ensures data collected are
appropriate for research uses.
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A Model for Social Intelligence
in the Organization
Distribution of intelligence
Data analytics
Data management
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Example: Social Listening Study
for Uber
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Insights for Uber
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Social Media and Netnography
Identify online communities
Classify material
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Recap and Questions
• How do companies utilize social media data and
research to inform marketing decisions? What are
the primary approaches to social media research?
• What is the research process for collecting,
processing, and analyzing residual social media data
used in social listening and monitoring?
• What are the common errors and biases associated
with social media research?
• How do brands develop social intelligence systems?
• What is the process for netnographic research in
social media communities? 54
Quiz #2 – Week 10
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