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MLSL N S1 Rulebook - (ENG)
MLSL N S1 Rulebook - (ENG)
Hello Player,
Welcome to MLBB LATAM Super League NORTH - Season 1 (MLSL-N S1). This
leagues cover countries : Ecuador, El Salvador, Colombia, Costa Rica, Guatemala,
Nicaragua, Panama, Mexico and Central America
This official rules document aims to describe the entire regulation regarding the
tournament MLSL-N S1.
The following information will describe the structure and functioning of the tournament,
as well as the set of rules that must be followed by the teams and their respective
players who register for the tournament.
Read carefully , because non-compliance with the rules in this document may result in
punishment and / or disqualification of the team and their respective players from the
present and future tournaments, championships and / or leagues.
Moonton and its designated members are responsible for operationalizing this
tournament. Moonton, as the publisher responsible for the game Mobile Legends: Bang
Bang , and its respective affiliates, have full authority and reserve the right to cancel,
suspend or modify the rules and descriptions contained in this document, in addition to
making final decisions, including regarding items that were not previously specified or
outlined in this regulation in order to preserve fair play and sportsmanship to its
exclusive criteria.
We wish you all an excellent competition and we commit to doing our best to make this a
fair, exciting and legendary experience for all participants.
MLBB LATAM Super League
TEAM
SUMMARY
2. THE LEAGUE
2.1. Definition of Tournament Terms
2.1.1. Check-in - It is the confirmation process that a team performs to confirm and
validate their participation after registering in a tournament / event / championship.
2.1.4. Match - A set of Games that is played until a team wins the majority of the total
Games (for example, winning two Games in three, also known as "BO3"; winning three
Games in five, also known as "BO5"). The winning team will receive a score in the format
or advance to the next round.
2.1.5. BO1 | BO2 | BO3 | BO5 | BO7 - Determination of the maximum amount of Games
that categorizes a match, such as the minimum amount of wins per Game to define the
winning team of the Match;
• BO1 - Best-of-One - Match with just one Game. The winner will be the team that
wins the only Game.
• BO2 - Best-of-Two - Match with just two Games. If each team wins one game,
each team receives an AGG point.
• BO3 - Best-of-Three - Match with up to three Games. The winner will be the team
that wins two Games.
• BO5 - Best-of-Five - Match with up to five Games. The winner will be the team
that wins three Games.
• BO7 - Best-of-Seven - Match with up to seven Games. The winner will be the team
that wins five games.
2.1.6. Round - Group of matches (Matches or Games, depending on the Stage) that
happen simultaneously, where teams face each other two by two, and there will always
be a losing team and a winning team.
2.1.7. Simple Elimination Bracket - Format in which teams will be paired according
to the specific criteria of each Phase, so that the winning team advances to the next
round and the losing team is eliminated from the League.
2.1.8. Double Elimination Bracket - Format in which the teams will be paired according
to the specific criteria of each Phase, so that the winning team advances to the next
round through the Upper Bracket and the losing team, if this is their first defeat, is
relocated to the Lower Bracket. Once in the Lower Bracket, the team will have a second
chance to advance to the next round, but a defeat in this bracket implies that the losing
team will be eliminated from the League.
2.1.9. Calendar
Open Qualifiers:
● February: 13,14,15,16
Media Day :
Regular Season:
Playoffs
Games will be BO1 up to quarter finals (top 8 teams). When in this stage, the format will
change to Single Round Robin BO2 where the top 5 teams (the ones with the higher
scores) will go to the Regular Season
This is how they will play:
- Day 1: 13/02 - Rounds 1 and 2 will be played
- Day 2: 14/02 - Rounds 3 and 4 will be played
- Day 3: 15/01 - Round Robin (rounds 1, 2, 3, 4)
- Day 4: 16/01 - Round Robin (rounds 5, 6 , 7)
Round Robin’s score rule:
2:0 - 2 POINTS
1:1 - 1 POINTS
0:2 - 0 POINTS
Tiebreaker:
In case of ties we’ll select the team with more matches won, if there’s still ties will define
based on matches’ scores from the previous Round Robin
2.1.11. Season - Each season will consist of two main phases:
• Regular Season
• Playoffs
TEAM 1
TEAM 2
TEAM 3
TEAM 4
TEAM 5
TEAM 6
TEAM 7
TEAM 8
( reference only)
Score rule :
2:0 - 2 POINTS
1:1 - 1 POINTS
0:2 - 0 POINTS
Tiebreakers - Teams that are tied in the overall standings will have the following
tiebreakers applied, in order of importance:
Schedule :
DAY 1 :MATCH
1,2,3,4 DAY 2:
MATCH 7,8
Placeholder bracket
• The two best ranked teams enter the upper bracket, in the quarterfinals.
• Third and Sixth Placed, Fourth and Fifth Placed face each other in a single
elimination BO3 (the loser is eliminated).
• Winners join the Upper bracket. The remaining 4 teams face each other in double
elimination games.
• The grand final is decided in an BO7 (Best-of-Seven) match.
2.2.2.1. Identity and Account Check - Before the start of each game, the
organization may ask all team members for a facial biometrics check defined by the
organization to check game account ownership and documentation. Your refusal or
failure in the test will result in the immediate disqualification of the team.
2.3.4.2. Personal Requirements - All players must meet the following requirements:
• Have a valid gaming account (in your name).
• Have a valid Discord account (in your name).
• Have a stable Internet connection and equipment (mobile) compatible with the game.
Players are solely responsible for their internet connection and equipment used during the
tournament online phase, so the tournament organization will not be held responsible for
problems reported by the player due to internet and equipment issues.
In the Playoffs Phase (Offline Event), except the equipment of MLSL-N S1 , no other
personal devices will be allowed in the tournament area. MLSL-N S1 Equipment includes,
but not limited to:
• Gaming Phone
• Headsets (Noise Cancelation Phones)/Earbuds and Microfones
• Table and Chair
• Backup Phone
• Camera
Within the Match Area, players are not allowed to bring any headphones, earbuds and/or
microphones that have not been provided by MLSL-N S1 without the approval of
MLSL-N S1 Officials. All player-owned or team-owned equipment must be submitted to
MLSL-N S1 Officials in advance for approval. Unapproved equipment or equipment that
is suspected by MLSL-N S1 Officials of providing an unfair competitive advantage will
not be permitted for use, and players will be required to use equipment that is provided
by MLSL-N S1 instead.
Within the match area and only during the draft pick, the coach is allowed to bring a
notebook paper or papers. After the draft pick is over, the coach should take all the items
listed above away. Players are not allowed to bring notebooks or papers to the
competition area.
2.3.5. Regional Residency Requirements
2.3.5.1. Teams Formation - One teams shoud include (5) five players of the starting
lineup, (2) two sub players and (1) one coach/manager, and only 1 Non-Latam player
can be on the roster. At least 3 players of corresponding team shall hold legal resident
of the country that the corresponding team represents. Likewise, any team, in order to
be qualified as representative of countries covered by MLSL-N S1 shall possesses at
least 3 players who own legal resident of such country( at least 6 months of actual living
in corresponding country). Moonton has the right for requesting any documents, proof,
verification etc. in order to guarantee qualification of any team.
2.3.5.5 International Travelling - Each team that is not from the country of origin of the
MLSL- N S1 must have prepared:
• Documents required to clear their respective countries’ immigration check.
• Valid visa (if applicable).
• Yellow Fever Vaccine (if applicable).
• Vaccination Certificate.
Players are required to have triple dose vaccination, unless under
special circumstances (double dose vaccination) approved by Moonton.
• Negative COVID-19 Test (within 48 hours before departure).
• Teams and players must be available to travel from December 2023 - January
2024 for M4 World Championships.
2.4.2. Starters and Substitutes - The 5 players initially registered are considered the
starters and must, except in unusual cases, be the starting lineup for official matches. If
it is necessary to use the Substitutes for an official match, the change must be
communicated by 3:00 pm on the day of match. The substitute can also be used in
atypical cases during the games if approved. When the substitute takes over during a
match, there can be no further changes in those same games and the substitute cannot
return to substitute status.
2.4.3. Team Changes - During MLSL-N S1 , only 2 changes are allowed in the team.
2.4.3.1. It can only be applied after the third week of the Regular Phase until
the end of the tournament.
2.4.3.2. This request can only be made one time, even if you used just 1 of
the 2 possible changes.
Any player change must be communicated with a minimum of 14 days and a maximum
of 7 days in advance, followed by the signed form, PEA and Consent Letter data and the
Media Day of the new player must be held at least 7 and maximum 5 days in advance.
by the requesting team itself.
The new player cannot have represented another team during MLSL-N S1 .
2.4.4. Jerseys - Teams must present the design and have a valid jersey until 08/09
(Media Day). All members of the team will need to use their own jerseys during Media
Day.
Team name, Logo or abbreviation can not have any sponsor related to betting sites.
Team names and logos may also not offend or defame the dignity or integrity of
others, in accordance with good morals practices and code of conduct, better
described in a specific section.
The tournament organization reserves the final right to approve team names and logos.
Any entries relating to changes to the names or logos of all teams (including qualified
teams) must be submitted to the tournament organization before 08/16/2022 The new
name or logo can only be used after approval has been given. Except for the
circumstances of name duplication or violation of naming rules, no team (except
qualified teams) is allowed to change the team name after the date.
Moonton has the right to make final decisions in disputes and to change the
rulebook at any time, or even go against the rulebook itself, always aiming at the
competitive integrity of the tournament and fair play.
In case of duplicate names, the player must first consult the tournament organization
and then change his name.
Player names and avatars may also not offend or defame the dignity or integrity of others,
in accordance with good morals practices and code of conduct, better described in a
specific section.
2.6.1.Changes - Changes to team names, logos and player names are not permitted,
except under certain extenuating circumstances, and must be approved by the
tournament organization prior to use in an MLSL-N S1 match. Any cosmetic changes
must be made before the designated date. The tournament organization has the right to
deny the name of a team that does not meet the professional standards sought by
MLSL-N S1 .
2.6.2. Review and Approval - All team names, logos and player names must be
approved by the tournament organization prior to use in the tournament.
2.6.3. Common Restrictions - No additional special characters will be allowed for team
names, logos or player names (including strikethrough letters, slashes, etc.). Team
names, logos and player names cannot contain:
• Vulgarities or obscenities.
• Names related to MLBB hero characters or other similar characters.
• Other content that may create confusion for name readers.
2.7. Substitutions
A team may substitute players between games in a match. The team must notify an
MLSL-N S1 referee and have the substitute approved no later than 5 minutes after the
end of the previous game. For example, if a team wishes to replace a player in Game 2,
the team manager must notify and seek approval from an MLSL-N S1 referee no later
than 5 minutes after Game 1.
Substitution is not allowed in BO1 matches. For BO2, BO3, BO5 and BO7 matches, only
one substitution can be made at a time between each game, and a player who leaves the
main formation will not automatically return to the next game within the same match.
In every new match, the Starting Line-up must be used in the first match,
regardless of substitutions made in previous matches.
2.7.1. Emergency - In the event of an emergency, the team must consult the
tournament organization immediately for proper instructions and will have time (to be
defined depending on the situation) to find an immediate replacement. A substitute
player, who may be the head coach or any other player who has not participated in
such tournaments, may be allowed to participate. A substitute player must meet the
requirements stipulated in Player Eligibility and Team Member Eligibility.
2.8. Referees
2.8.1. Responsabilities - Referees designated by the tournament organization are
responsible for making judgments on all matters, issues and situations related to the
match that occur before, during and immediately after the game.
2.8.2. Referee's behavior - At all times, referees will behave in a professional manner
and issue decisions impartially. No animosity or prejudice will be shown towards any
player, team manager, coach, owner or others.
2.8.3. Final Interpretation - The tournament organization may review any decisions
made during or after a Game in order to confirm that the correct procedures have been
implemented. If correct procedures are not followed, the tournament organization
reserves the right to overturn the Referee's decision. The tournament organization
retains the right to make the final decision on all decisions for the duration of the
tournament.
2.9. Punctuality
Teams must prepare for the match one hour before the start, be in the game fifteen
minutes before the start of the game and enter the game room immediately at the
invitation of the observer account.
If one side is not ready when the pre-scheduled time for the match is reached, everyone
will wait an extra ten minutes. After the expiry of this extra waiting time, if only one team
is complete, the team behind will be considered as the loser of the first game of this
match. If the team has not yet entered the game room and is ready after twenty minutes,
the team behind will be deemed to have lost both games for that match, and so on, until
one side has won.
If there are unexpected circumstances that could cause a team to be late, the team
must notify the tournament organization thirty minutes before the start of the match.
The tournament organization will decide whether or not they agree to delay the match
depending on the situation. If the tournament organization was not notified thirty
minutes before the start of the match, but the team is still late, the tournament
organization will administer extra penalties to the team according to the importance of
the match result.
Late arrivals caused by force majeure will be handled at the discretion of the tournament
organization.
On the online servers, some Heroes that received updates and Heroes that were recently
added will be banned from being used within two weeks of the update.
Match-specific bans and usage times will be notified by the tournament organization.
As for heroes that have bugs in the current Competitive Patch, members of the
tournament organization will ban their use indefinitely.
Before the beginning of each season, all teams has the period for any
actions related to talents transfer, staff change, structure modification
etc. Any change of players, players transfer, company change or other
actions that based on the consideration of Moonton, will affect the
execution and development of MLSL-N S1 and other esports events
held by Moonton will not be allowed once the transfer period is
finished. For 2023, the transfer period will be:
2023/01/10-2023/02/10
2023/12/01-2023/12/31
3. GAME RULES
3.1. Definitions of Technical Terms
• Hardware Malfunction - Hardware malfunction includes server malfunction, hosting
PC malfunction, or cell phone malfunction or any hardware that is being used by
players during the course of the competition.
• Game of Record ("GOR") - Refers to a game in which all ten players have
opposing teams. Once a game reaches GOR status, the period in which incidental
remakes are allowed ends and the game in question will be considered "official"
from that point forward. After the establishment of the GOR, remakes of the game
will only be allowed under extreme conditions, subject to the approval of the
c. Positioning the hero, establishing vision or directing the skill shooting skill into
the opponent's jungle by either team, which includes leaving the river or
entering a thicket connected to the enemy jungle.
they are aware of, but which will not strongly affect the gameplay of the game before
each match. (Such as heroes, game equipment, animation effects, etc.) These bugs
will only be “rectified” by banning heroes, banning the use of certain skins or game
equipment to minimize the effect it has on gameplay, so such bugs will not be
• General Bug - Defined as a hardware malfunction that affects the player's level of
play during competition, incorrect display of statistics, or malfunction of game
mechanics, but does not directly interfere with the outcome of the match.
• Terminal Situation - Terminal situations are defined as situations where the game
cannot continue due to a bug and the game needs to be remade. This includes
situations like:
a. Bugs that are not verifiable by any technical means to restart the game.
b. Bugs that are not verifiable by any technical means to prevent or remove,
including situations where heroes or skins need to be banned.
c. Any situation where MLSL officials consider that the game cannot continue,
including change in the physical environment, natural disasters, or hardware
malfunction.
• Server Failure - All players lose connection to the game due to a problem with
a game server, mail server, or site internet instability.
• Prompt Reports - Defined as a bug that is noticed by any player (including
hardware malfunctions). In this case, the player is responsible for immediately
informing the tournament organization, which may result in the game being
paused.
• Player Pauses
a. There is no limit or maximum pause time for any team.
b. If players wish to pause, at least one player must raise their hand to signify full
commitment to the pause. Under no circumstances will a pause request be
entertained in any other way. Additionally, only players are allowed to request a
pause and no other staff member may do so.
c. Once the game has been paused, the initiating player must tell a referee as to the
reason. If the pause is unreasonable or if a referee reports no indication of any
real issue in the game despite player claims, MLSL-N S1 League Operations
reserves the right to penalize the player and/or team according to the severity of
the disruption caused by the pause.
f. Once the game has been paused, the initiating player must tell a referee as to the
reason. If the pause is unreasonable or if a referee reports no indication of any
real issue in the game despite player claims, MPL League Operations reserves the
right to penalize the player and/or team according to the severity of the disruption
caused by the pause.
• Directed Pause - The tournament organization may order a match to be paused or
execute a pause command, at the sole discretion of the tournament organization, at
any time.
In the event of force majeure during the game and the game cannot continue, after the
tenth- minute period has elapsed, the winner will be decided through a numerical system
of points with the following criteria:
• Turtle Kills: One point each
• Lord Kills: Two points each
• Destruction of an Outer Turret: One point
• Destruction of an Inner Turret: Two points
• Destruction of a Turret Base: Three points
• Gold difference:
a. One point for every One Thousand gold difference between teams.
The team that scores fifteen points more than the opposing team or that has a clear
advantage (for example, being able to break the enemy team's base) will be declared the
winner. If the duration of the game is less than ten minutes or the difference in points is
equal to or less than fifteen points, the game will be remade.
3.6. Coaching
Only registered Coaches/Coaches may stay on Discord and/or behind the team during
matches. The coach/coach interaction with the team can only be performed when
allowed by the administrators and in the following situations below.
• Picks and Bans phase
• Breaks between matches
• Post-game
needs to contact the organization within 5 minutes of the result being confirmed on
the platform so that the case can be evaluated quickly enough to make the necessary
actions. score changes. If players do not contact or exceed 5 minutes, the result of
the match will not be changed and the open dispute will be disregarded and archived.
If a challenge is opened without evidence, the team that initiated the challenge may
b. Teams are limited to a total of fifteen (15) minutes collectively for each pause per
game.
c. If players wish to pause, at least one member of the team must be able to
speak on Discord to the referee in clear and concise language.
i. Notably, they must say the phrase, "referee pause" to officially request a pause.
ii. No other phrase will be acceptable and others will simply be ignored by the
referees.
d. Additionally, the player must also raise their hand and must be clearly visible in the
team player feed. If only either the verbal or physical notifications for a pause
request are done, the request will be ignored. Players must do both to signal the
official pause request..
e. Match Clash Pauses: A clash pause is defined as a pause done during a clash, as
at least 4 players from opposing teams engaging with each other (3 from Team A
and 1 from team B; 2 from each team.) Teams will each be given limited instances
of clash pauses depending on the maximum number of games in a match:
The following actions will be considered unfair play and will be subject to penalties at the
discretion of the tournament organization:
• Collusion - Defined as any agreement between two or more players, coaches,
teams and/or Teams to harm opposing players. Collusion includes, but is not limited
to, acts such as:
b. Prior preparation of the division of prize money and/or any other form of
compensation;
d. Intentionally losing a game for a cash prize, or for any other reason, or
attempting to induce another player to do so;
• Hacking - Defined as any modification of the Mobile Legends: Bang Bang game
client by any player, team or person acting on behalf of a player or team.
• Account Change - Play on another player's account or solicit, induce, encourage
or direct another person to play on another player's account.
• Cheats - The use of any type of cheating device, cheating program or any similar
cheating method.
• Intentional Disconnection - An intentional disconnection without a proper and
explicitly stated reason.
• Spectator Monitors - Players who are playing a game are not allowed to look or
attempt to look at any screen or device that is displaying an observer-level view of
that game (i.e. that is or is capable of showing a neutral view of the map).
• Exploit - Defined as intentionally using any game bug to seek an advantage, it
includes, but is not limited to:
a. Flaws when purchasing items;
c. Flaws to perform the Heroes skill or any other game function that, in
the sole determination of the tournament organization, is not working
as intended;
• Swearing and Hate Speech - A team member may not use language that is
conduct, at any time while during the execution of MLSL-N S1 . A team member
may not use any facilities, services or equipment provided or made available by
• Insulting Behavior - A team member may not take any action or perform any gesture
directed at an opposing team member, fan or referee, or incite any other individual to
do the same, which is insulting, mocking, upsetting or antagonistic.
• Abusive Behavior - Abuse of tournament organization, opposing team members or
audience members will not be tolerated. Team members must treat all individuals
participating in a match with respect.
The tournament organization may, at its sole discretion, punish players and teams for
any other act, omission of action or behavior that, in the sole discretion of the
tournament organization, violates these Rules and/or the integrity standards established
by MLSL-N S1 for the competitive game.
Statements About MLSL-N S1 , Moonton and MLBB - Team Members may not give,
make, issue, authorize or endorse any statement or action that has, or is designed to
have, a detrimental effect or detrimental to the best interests of MLSL-N S1 , Moonton
or its affiliates, or the game Mobile Legends: Bang Bang, as determined in the sole and
absolute discretion of the tournament organization.
• Leak of Information Without Approval - Teams will be asked to submit documents
way of strategies a team would use in upcoming matches. For this reason, if a team
process, and the team member continues to disclose such information, then that
team or services designed to launch or repair a match or game. The only exception
Any person who attempts to do any act that the tournament organization believes
constitutes unfair play will be subject to the penalty.
Penalties that establish an indicated amount of time for disciplinary action will apply to
competition months only. Competition months are defined as the months in which the
MLSL-N S1 professional competition takes place. Violations will be governed by the
MLSL-N S1 Penalty Index.
5.7. Appeal
In case of doubts and/or appeals about penalties, the team and/or team member must
send an email requesting information or review and the same will be analyzed by
Moonton.
You grant the Organization Parties the absolute, worldwide, irrevocable right and
unrestricted permission to use the content of any recording (including video, voice and
written formats) made or made during your participation in the tournament, to use,
reproduce, distribute, modify and display words, writings, likeness, image, voice, name
and appearance. As such, they may be incorporated into any documents, photos, video
recordings, audio tapes, digital images and the like, including any derivative work
thereof, made on behalf of a part of the organization in connection with your
participation, including your sales pitch (hereinafter collectively referred to as
"Recordings"). You agree that Organization Parties have the absolute right to create
such Recordings in connection herewith and that you have full ownership of such
material and may use such material for any purpose consistent with your business
purposes, including promotional, commercial, educational and testimonials in videos,
publications, advertisements, press releases, websites or any other promotional,
testimonial, commercial or educational material in any medium. You acknowledge that
you will not receive any compensation for the use of such images, video, likeness,
appearance or content, and the waivers and releases you grant by participating are in
consideration of tournament
administration permitting your participation in the tournament and any goodwill or
publicity that you get as a result of your participation.
You understand that the “Recordings” shall be the exclusive property of the Organization
Parties, including, if applicable, their respective affiliates, business partners and
representatives; neither you nor any third party shall have any rights to own or use the
Recordings in any way unless authorized by the same. To the extent that any names,
logos or brands are included in the Recordings, you grant, on behalf of the owner of
such brands, to the Organization Parties a non-exclusive, non-transferable, limited
license to use the Brands only as they appear on the Recordings and as the Recordings
are further used in marketing and promotional media. You represent and warrant that you
have the authority to grant such license on behalf of the owner of the brands.
Organization Parties will not use, register or attempt to register any of the brands in any
jurisdiction. All use of the Trademarks and all goodwill associated therewith shall inure
solely to the benefit of the owner of such Trademarks, and the holder shall have all right
and interest in and to the Trademarks.
7. PERSONAL INFORMATION
By participating in the tournament, you consent to the tournament organization and
Moonton the rights to process personal information and documents internally in
accordance with data protection law of your country for the purposes listed below:
• Organization, conference and monitoring of the registration status and eligibility
of each tournament participant.
• Organization, conference, execution and monitoring of the award payment
situation to winning participants, when applicable.
• Any additional processes for which participants have consented to the use of their
data, including, but not limited to, sharing of participant information between agents
and partners of Moonton and the tournament organization.