Professional Documents
Culture Documents
Minions
Skeletons
Profile
M
WS
BS
S
T
W
I
A
Ld
Strongman,
Lightning
Reflexes
(Init
if
Minor
Vampire
4
2
2
3
3
1
2
1
5
charged),
Warrior
Wizard
(armor
and
Profile
M
WS
BS
S
T
W
I
A
Ld
Chmp.
4
2
2
3
3
1
2
2
5
spells),
Sorcery
(+1
cast).
6
4
4
4
4
2
5
2
8
Cause
Fear,
No
Pain,
Immune
to
Cause
Fear,
No
Pain,
Immune
to
Psychology,
Immune
to
Poison.
Bat
Swarm
(7):
As
spell,
18”
range,
-‐1
Psychology,
Immune
to
Poison,
Leader
WS
and
-‐1BS
within
4”,
move
8”
per
-‐
6”,
Direct
Undead
–
8”
Giant
Skeletons
turn,
last
till
end
of
next
VF
turn.
Profile
M
WS
BS
S
T
W
I
A
Ld
Mist
Form(8):
As
spell,
cast
if
6
3
0
4
4
3
3
2
6
unengaged.
Vanishes
if
cast.
Necromancer
Cause
Fear,
No
Pain,
Immune
to
Profile
M
WS
BS
S
T
W
I
A
Ld
Psychology,
Immune
to
Poison.
Has
two
Fell
Bats.
4
3
3
3
3
1
3
1
7
Direct
Undead
–
12”
Possible
Spells
(gets
one,
reroll
6)
Ghouls
Mistress
Carmilla
1. Lifestealer
(10):
1
model
6”
Profile
M
WS
BS
S
T
W
I
A
Ld
Profile
M
WS
BS
S
T
W
I
A
Ld
suffers
wound,
nec
gains.
4
3
0
3
4
1
3
2
5
6
6
4
4
5
2
5
3
9
2. Re-‐Animation
(5):
1
zomboe
OOA
Ghast
4
3
0
3
4
1
3
3
5
AS:
4+.
Light
armor,
sword,
shield,
last
combat
phase
returns,
6”
Cause
Fear,
Immune
to
Psychology,
helmet.
Sword
poisoned.
from
Nec.
Cannot
place
in
hth.
Immune
to
Poison,
Poison
Attack
(w
3. Death
Vision
(6):
Nec.
Causes
on
hit
roll
of
6,
normal
Armor
Save)
Cause
Fear,
No
Pain,
Immune
to
fear
duration
of
battle.
Psychology,
Immune
to
Poison.
4. Spell
of
Doom
(9):
1
enemy
12”
Leader
–
6”,
Direct
Undead
–
12”.
Dire
Wolves
Str
test
or
roll
Injury
table.
Profile
M
WS
BS
S
T
W
I
A
Ld
5. Call
of
Vanhel
(6):
1
zombie
or
Combat
Master(+1
A
hth
>1
opp)
9
3
0
4
3
1
2
1
4
dire
wolf
6”
range
may
move
(not
Cause
Fear,
No
Run,
No
Pain,
Immune
run),
counts
as
charge
if
contact.
2
Dregs
bodyguard
to
Psychology,
Immune
to
Poison,
Profile
M
WS
BS
S
T
W
I
A
Ld
Leaper.
2
attacks
on
charge.
Grave
Guard
4
2
2
3
3
1
3
1
7
Profile
M
WS
BS
S
T
W
I
A
Ld
Giant
Rats
Mistress
Mircalla
4
3
0
4
4
1
3
1
7
Profile
M
WS
BS
S
T
W
I
A
Ld
Senesch.
4
3
0
4
4
1
3
2
8
Profile
M
WS
BS
S
T
W
I
A
Ld
6
2
0
3
3
1
4
1
4
Cause
Fear,
No
Pain,
Immune
to
6
4
4
4
4
2
6
2
8
Psychology,
Immune
to
Poison
Dagger
only.
Fell
Bats
Seneschal
can
Direct
Undead
–
12”
Profile
M
WS
BS
S
T
W
I
A
Ld
Wight
Blade:
All
Grave
Guard’s
Cause
Fear,
No
Pain,
Immune
to
12
3
0
3
3
2
3
2
6
Psychology,
Immune
to
Poison.
weapons
are
magical,
+1
injury
rolls.
Fly,
Cause
Fear,
No
Pain,
Immune
to
Leader
–
6”,
Direct
Undead
–
12”.
Psychology,
Immune
to
Poison.
Step
Aside,
Dodge,
Acrobat,
Leap,
Cairn
Wraith
Profile
M
WS
BS
S
T
W
I
A
Ld
Scale
Sheer
Surfaces,
Leader
–
6”,
Giant
Spiders
of
Schattenwald
Direct
Undead
–
12”
6
3
0
3
3
2
2
3
7
Profile
M
WS
BS
S
T
W
I
A
Ld
Cause
Fear,
No
Pain,
Immune
to
7
3
3
3
3
1
4
1
6
Charm
Person
(ability,
shooting
Psychology,
Immune
to
Psn,
Ethereal.
Leaper,
Wall
Climber,
Poisoned
Bite
phase):
Single
human
model
within
(AS
at
-‐1),
Webs
16”
range,
Str
test
to
12”
and
LOS,
Ld
test
at
-‐1
penalty
or
Banshee
move,
cannot
run
or
charge
on
turn
move
and
attack
under
her
direction
Profile
M
WS
BS
S
T
W
I
A
Ld
free.
In
close
combat
and
webbed
-‐1
until
end
of
her
subsequent
turn.
6
3
0
3
3
2
3
1
7
WS
may
not
Step
Aside.
Glamour
(ability):
Ldrshp
-‐1
to
attack
Cause
Fear,
No
Pain,
Immune
to
in
any
way
(before
fear
test).
Psychology,
Immune
to
Poison,
Ethereal.
Vampire
Forces
Heroes
Has
two
Dire
Wolves.
Banshee
Howl:
2d6+2
against
single
model
within
8”
no
LOS
needed.
1W
Baron
Von
Strangulf
Profile
M
WS
BS
S
T
W
I
A
Ld
Mistress
Milagra
no
armor
save
for
each
point
over
6
6
5
5
5
3
6
3
10
Profile
M
WS
BS
S
T
W
I
A
Ld
leadership
of
target.
Treat
as
spell.
AS:
4+.
Gromril
armor,
helmet,
two
12
4
4
5
4
2
5
3
8
handed
sword
(LifeTaker),
Cload
of
Flyer,
Cause
Fear,
No
Pain,
Immune
to
Zombies
Souls.
Psychology,
Immune
to
Poison.
Profile
M
WS
BS
S
T
W
I
A
Ld
Cloak:
d3
souls
shooting,
18”
range,
Leader
–
6”
4
2
0
3
3
1
1
1
5
Str
5,
heals
wound
if
wounds.
Resilient(-‐1
Str),
Unstoppable
T.
Br.
4
3
0
3
3
1
1
1
5
Charge(+1
WS
charge),
Lightning
Cause
Fear,
No
Run,
No
Pain,
Immune
Sword:
+2
Str,
ignore
AS,
init
order.
Reflexes(Init
when
charged),
Strike
to
to
Psychology,
Immune
to
Poison.
Injure(+1
inj),
Web
of
Steel(+1
crit).
Totem-‐bearer:
Zombies
within
8”
Cause
Fear,
No
Pain,
Immune
to
Psychology,
Immune
to
Poison.
gain
WS3.
Has
two
harpies:
Leader
–
6”,
Direct
Undead
–
24”
Vampire Forces Reference