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Playing the G ame

Setup Challenges
Generate five characters and fill in their For all challenges/tests roll d20 + stat
details on the play sheet. Pick a character modifiers against the target DR. A roll over or
you wish to begin with. equal to the DR is a success.

Begin at any one of the three entrances on Secret Doors


the left. To win, you must journey through To search for a secret door, roll d4:
the dungeon to the Basilisk’s Lair, subdue 1 A Weak Monster appears!
the guardian, and show Verhu your 2 You discover a Trap
mandate. If all five characters die, you lose. 3 No secret door
4 Place a secret door in any
Navigation direction you choose.
Each time you enter an empty square, roll
on the Rooms table. You will roll exits for You can only search rooms once: mark an X
most rooms, except some Special Rooms. to show that they have been searched.

If an exit leads into a previously discovered Getting Better


tile with no corresponding entrance, then it Spend your Points to improve:
is a dead end. The top and bottom sides
of the map also wrap! 10 points (choose one)
Gain a Boon of your choice
written by
Combat Increase a stat by one (up to +1)
If you encounter a monster and wish to Heal fully
fight it, roll d20 + STR or PRE (if using a Increase current and max HP by d4
crossbow) and compare with monster DR: 20 Points
Natural 20 Deal double damage Increase a stat from +1 to +2
Over DR Wound monster 30 Points
Equal to DR Both player and Increase a stat from +2 to +3
monster take damage
Under DR Player takes damage NB. You cannot Get Better during Combat
Natural 1 Player takes double
damage Entering the Basilisk Lair
First you must defeat Verhu’s Arch Cultist
If you win in combat, add the monster’s DR to (DR16, 14 HP, d10 damage. Special: If you The Seventh Misery is at hand, yet there may be salvation for some…
your Points. If you die, mark the character are hit, test DR10 TOU or die from their
number on the space along with the monster poison blade. Immune to the Nihil Power) As the skies darkened and the sun burned out, people whispered of
– future characters may recover their items. the Mandates of Nechrubel: documents sealed by that great and
If fighting several monsters, select which one Once you obtain an audience with Verhu, dismal deity guaranteeing passage on the wings of the great Two-
you target, but take damage from both. roll d6 + PRE: Headed Basilisk. Passage from the Dying World to the Undying
2 or less Instant incineration! Hereafter.
NB: The crossbow can be fired at a monster You die!
in an adjacent square: if this is done, there is 3-4 The mandate is fake –
no penalty for failing attack DR check, but the die, unless you have a Five copies of the Mandate have been recovered. You have lied,
monster then moves into your square and backup betrayed, tricked, and murdered and now hold one in your grimy
can injure you. Fists do d2 damage. 4 Verhu is dubious, roll fist. Now you must descend into the catacombs beneath Bergen
again Chrypt and present your Mandate to the head of Verhu…
Evasion 5+ Mandate accepted! You
To flee combat, roll d6: rise on his wings,
1-2 Fail, take damage witness the waste of
3 Escape, but monster(s) the world, and ascend
follow you to sit by Nechrubel’s BASILISK! is an independent production by 1d10+5 and is not af�iliated with Ockult
4-5 Successful evasion Örtmästare Games or Stockholm Kartell. It is published under the MÖRK BORG Third Party
throne! License. MÖRK BORG is copyright Ockult Örtmästare Games and Stockholm Kartell.
6 Success, and snatch any
treasure in the room!
Encounters (d8)
Character Creation Catacomb Crawling Traps (d8)
1 Find a Treasure.
1 Teleport (move d4 spaces in random
direction) 2 Find a Treasure.
Roll d8 for each stat: STRength, AGIlity, Rooms (d10) 2 Spiked pit (d4 damage, DR6 AGI to 3 A merchant will trade items for two
PREsence, TOUghness: 1 Empty climb out or sustain further damage) random Treasures before vanishing.
2 Trapped 3 Rolling boulder (d6 damage) 4 A magical aberration occurs: test
1 2 3 4 5 6 7 8 3 Trapped 4 Acid (d4 damage, destroy random item) DR12 PRE or suffer a random Power on
-2 -1 -1 0 0 +1 +1 +2 4 Weak Monster 5 Monster Pit (Fight a Tough Monster, yourself.
5 Weak Monster no evasion possible) 5 A cool waterfall: heal 1 HP per visit;
Hit Points are 15+TOU. Next, roll a Boon, 6 Tough Monster (guarding a Treasure) 6 Devious puzzle (DR2+d12 PRE or d4 cures blindness.
Affliction, and starting equipment: 7 Encounter damage) 6 A trapped casket. DR12 AGI to disarm
8 Encounter 7 Neurotoxin (Decrease random ability or suffer a random Trap, contains two
Boon (d4) 9 Special Room by 1) Treasures.
1 Boggle-Eyed (Impenetrable darkness 0 Special Room 8 Blinding Flash (You are blinded: all 7 A Sorcerous Soul approaches: will
has no effect) rolls are DR+6) trade ¼ of your current HP (- round up!
2 Brutal (+1 modifier in melee combat) Roll exits for all rooms unless stated -) for a scroll with a random Power
3 Cowardly (+1 to evade rolls) otherwise on the Special Rooms table. To avoid traps test DR10 PRE. (one use). They then vanish.
4 Devious (Reduce traps to DR6 PRE) Traps remain on the map until triggered. 8 Basilisk Vapours swell from the
Exits (d8) ground and remain here, inflicting 1 HP
Affliction (d4) 1 Dead end damage unless you have a gas mask.
1 Pariah (Merchants and Sorcerous Souls 2 Left
will not trade with you) 3 Ahead Weak Monsters (d6)
2 Illiterate (Cannot use Powers) 4 Right
Treasure (d20)
1 Whisperbird (DR5, 1 HP, d4 dam. 1 Grappling Hook (DR7 to cross
3 Nudist (Cannot use armour) 5 Left & ahead Special: Looks pathetic, pass DR10 PRE Hellvents; ignore chasms)
4 Cruel (Cannot keep pets) 6 Left & right to begin attacking, sustain damage until 2 Salve (Heal d6 HP)
7 Right & ahead the check is passed) 3 Bomb (One use, automatically inflict d12
You start with… 8 Crossroads 2 Unterwolf (DR10, 4 HP, d6 dam) damage)
One random Treasure (roll d10 on the table 3 Acolyte (DR8, 4 HP, d2+1 dam) 4 Monkey (+d4 damage in combat, can be
on opposite page) and (d4) 4 Undead Acolyte (DR7, 3 HP, d4 dam. sacrificed it to avoid fatal wound)
1 Staff (d4 dam) Special: If you are hit test DR8 TOU or 5 Crude Armour (Absorb d2 damage in
2 Sword (d6 dam) Special Rooms (d8) join the undead in d6 turns) combat)
3 Flail (d8 dam) 1 Rotating Room (No exits. Rotates 90 5 Crypt-Robbing Scum (DR9, 3 HP, d4 6 Phase Key (One use, create a s ecret
4 Crossbow (d8 dam, use PRE. See note in degrees clockwise whenever entered. If dam) door)
Combat section) you cannot escape, you suffocate) 6 Wickhead Assassin (DR10, 3 HP, d6 7 Scroll (One use, random Power)
2 Hellvent (Test DR10 AGI: pass = you dam. Special: DR12 PRE of be hit with 8 Black Poison (One use, automatically
edge around the pit; fail = you die) pre-emptive strike) inflict d6 damage)
3 Chasm (Four exits. An impassable 9 Rogue’s Kit (Remove a trap, then
Powers (d8) chasm stretches across a diagonal) discard)
1 Velvet Cocoon (Liquify and reform: 4 Impenetrable Darkness (Four exits. 10 Vicious Dog (+d4 damage in combat)
choose your Boon and Affliction) Roll d4 to determine which door you Tough Monsters (d6) 11 Zweihander (d10 dam)
2 Backslide (Move through a wall – can be leave through. Any combat here is DR+6) 1 Dusk Troull (DR10, 6 HP, d6 dam. 12 Scroll (One use, random Power)
used to avoid combat) 5 Cave In (DR8 AGI each crossing, or take Special: 1-in-4 chance per round a 13 Soporific Flute (Avoid a monster by
3 Nihil (Instantly destroy a monster; 1-in- d4 damage) another Troull will appear) sending it to sleep. The flute then breaks)
4 chance any treasure is also destroyed) 6 Stepping Stones (One exit – usually 2 Nephalix Monkey (DR12, 7 HP, d6 dam. 14 Decent Armour (Absorb d4 damage; -1
4 Levitate (Cross a single hellvoid, chasm, ahead. DR10 AGI or lose a random item. Special: If hit, test DR8 STR or be to all AGI tests)
trap etc) If you have no items, you die) thrown through random exit, sustaining 15 Water (One use, +1 HP or cure
5 Northern Darkness (Blind enemy: 7 Necrospire (A Weak Monster is here. d4 dam) blindness)
reduce their DR by 6). While monsters are near the Necrospire 3 Cult Inquisitor (DR13, 8 HP, d10 dam) 16 Gas Mask (Avoid Basilisk Vapours and
6 Stitch (Restore all HP) they cannot be injured, only evaded) 4 Uberwolf (DR14, 8 HP, d8 dam) Neurotoxins)
7 Push (Push a monster into another 8 Arcane Temple (Roll d6 if you approach 5 Basilisk Spawn (DR12, 6 HP, d6 dam. 17 Sword (d6 dam)
square – hellvoids, chasms etc will kill the altar: 1 – Struck by lightning, d8 Special: DR16 AGI or be hit be pre- 18 Flail (d8 dam)
them) damage; 2 – Gain a random Affliction; emptive fire blast, d6 dam) 19 Crossbow (d8 dam, use PRE. See note in
8 Hellghast (Automatically inflict d6 3 – Ignored; 4-5 – Fully healed; 6 – Gain 6 Grotesque (DR14, 7 HP, d8. Special: Combat section)
damage per round for 3 rounds) one use of a Power) When you are hit test DR10 TOU or turn 20 Backup Mandate (If the Mandate you
to stone forever!) carry is fake, roll once more)
I II III IV V
Name
STRength

pts cur max tou pre agi str

pts cur max tou pre agi str

pts cur max tou pre agi str

pts cur max tou pre agi str

pts cur max tou pre agi str


AGIlity
PREsence
TOUghness
Max HP
Current HP
Points
Boons boggle-eyed boggle-eyed boggle-eyed boggle-eyed boggle-eyed
brutal brutal brutal brutal brutal
cowardly cowardly cowardly cowardly cowardly
devious devious devious devious devious
pariah blind pariah blind pariah blind pariah blind pariah blind
Afflictions illiterate illiterate illiterate illiterate illiterate
nudist nudist nudist nudist nudist
cruel cruel cruel cruel cruel

Weapons &
Inventory

Killed by ...
I II III IV V
Name
STRength
pts cur max tou pre agi str

pts cur max tou pre agi str

pts cur max tou pre agi str

pts cur max tou pre agi str

pts cur max tou pre agi str


AGIlity
PREsence
TOUghness
Max HP
Current HP
Points
Boons boggle-eyed boggle-eyed boggle-eyed boggle-eyed boggle-eyed
brutal brutal brutal brutal brutal
cowardly cowardly cowardly cowardly cowardly
devious devious devious devious devious
pariah blind pariah blind pariah blind pariah blind pariah blind
Afflictions illiterate illiterate illiterate illiterate illiterate
nudist nudist nudist nudist nudist
cruel cruel cruel cruel cruel

Weapons &
Inventory

Killed by ...

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