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Ghimpu Dan 533B

Laborator 3
Porti logice - Aplicatii
1.1 Realizati si completati tabela de adevar pentru urmatoarele circuite cu porti logice

A)

A B C X1 X2 Y̅ Y
0 0 0 0 0 0 1
0 0 1 0 0 0 1
0 1 0 0 0 0 1
0 1 1 0 1 1 0
1 0 0 0 0 0 1
1 0 1 1 0 1 0
1 1 0 0 0 0 1
1 1 1 1 1 1 0
B)

A B X1 X2 X3 X4 Y
0 0 1 0 0 1 0
0 1 1 0 0 0 0
1 0 0 0 1 1 1
1 1 0 1 0 1 0
C)

A B C X1 X2 X3 X4 Y
0 0 0 0 1 0 0 1
0 0 1 0 0 0 0 1
0 1 0 0 1 1 0 0
0 1 1 0 0 0 0 1
1 0 0 0 0 0 0 1
1 0 1 0 0 0 0 1
1 1 0 1 0 0 1 0
1 1 1 1 0 0 1 0

1.2. Realizati diagrama cu porti logice pentru urmatoarele ecuatii, apoi desenati si completati tabela de
adevar pentru urmatoarele ecuatii:

A B C X1 X2 Y
0 0 0 0 1 0
0 0 1 0 0 0
0 1 0 1 1 1
0 1 1 1 0 0
1 0 0 1 1 1
1 0 1 1 0 0
1 1 0 1 1 1
1 1 1 1 0 0
A B C D X1 X2 X3 Y
0 0 0 0 0 0 1 1
0 0 0 1 0 0 0 0
0 0 1 0 0 0 1 1
0 0 1 1 0 0 0 0
0 1 0 0 0 0 1 1
0 1 0 1 0 0 0 0
0 1 1 0 1 1 1 1
0 1 1 1 1 1 0 1
1 0 0 0 0 1 1 1
1 0 0 1 0 1 0 1
1 0 1 0 0 1 1 1
1 0 1 1 0 1 0 1
1 1 0 0 0 1 1 1
1 1 0 1 0 1 0 1
1 1 1 0 1 1 1 1
1 1 1 1 1 1 0 1

A B C X1 X2 Y
0 0 0 0 1 1
0 0 1 0 1 1
0 1 0 0 1 1
0 1 1 0 1 1
1 0 0 0 1 1
1 0 1 0 0 0
1 1 0 1 1 1
1 1 1 1 0 1
A B C D X1 X2 X3 X4 Y
0 0 0 0 1 0 0 1 0
0 0 0 1 1 1 1 1 1
0 0 1 0 1 1 1 0 0
0 0 1 1 1 1 1 0 0
0 1 0 0 0 0 0 1 0
0 1 0 1 0 1 0 1 0
0 1 1 0 0 1 0 0 0
0 1 1 1 0 1 0 0 0
1 0 0 0 0 0 0 1 0
1 0 0 1 0 1 0 1 0
1 0 1 0 0 1 0 0 0
1 0 1 1 0 1 0 0 0
1 1 0 0 0 0 0 1 0
1 1 0 1 0 1 0 1 0
1 1 1 0 0 1 0 0 0
1 1 1 1 0 1 0 0 0

1.3. Circuitul logic din figura 2 este folosit pentru comanda unui afisaj numeric cu 7 segmente (figura 1).
Explicati functionarea acestuia.
X1 X2 X3 X4 D1 D2 D3 D4 D5 D6 D7 D8 D9 D10 D11 D12
0 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1
0 0 0 1 0 0 1 1 0 1 1 1 1 1 0 1
0 0 1 0 1 1 1 1 1 0 1 1 1 0 1 1
0 0 1 1 0 1 1 1 1 0 1 1 1 0 1 1
0 1 0 0 1 1 0 0 0 1 1 1 1 1 1 0
0 1 0 1 0 1 0 1 1 1 1 1 0 1 1 1
0 1 1 0 1 1 0 1 1 0 0 0 0 1 1 1
0 1 1 1 0 1 0 1 1 0 1 1 1 1 1 1
1 0 0 0 1 1 1 1 1 1 1 1 1 1 1 1
1 0 0 1 0 1 1 1 1 1 1 1 1 1 1 1
1 0 1 0 1 1 1 1 1 0 1 1 1 1 1 1
1 0 1 1 0 1 1 1 1 0 1 1 1 1 1 1
1 1 0 0 1 1 0 0 0 1 1 1 1 1 1 0
1 1 0 1 0 1 0 1 1 1 1 1 0 1 1 0
1 1 1 0 1 1 0 1 1 0 0 0 0 1 1 1
1 1 1 1 0 1 0 1 1 0 0 0 0 1 1 1

D13 D14 D15 D16 D17 D18 D19 D20 D21 D22 D23
1 1 1 1 1 1 1 1 0 1 0
1 0 1 0 0 1 1 0 0 1 0
1 1 1 1 1 0 1 0 1 1 1
1 1 1 0 1 0 0 0 1 1 1
1 0 0 0 1 1 1 1 1 1 1
1 1 0 0 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1
0 0 1 0 1 1 0 0 1 0 0
1 1 1 1 1 1 1 1 1 1 1
1 0 1 0 1 1 1 1 1 1 1
1 1 1 1 1 0 1 0 1 1 1
1 1 1 0 1 0 0 0 1 1 1
1 0 0 0 1 1 1 1 1 1 1
1 0 0 0 1 1 1 1 1 1 1
1 1 1 1 1 1 1 1 1 1 1
0 0 1 0 1 1 0 0 1 0 0

a b c d e f g
1 1 1 1 1 1 1
0 1 1 0 0 0 0
1 1 0 1 1 0 1
1 1 1 1 0 0 1
0 1 1 0 0 1 1
1 0 1 1 0 1 1
0 1 1 1 1 1 1
1 1 1 0 0 0 0
1 1 1 1 1 1 1
1 1 1 0 0 1 1

Fie valorile x1, x2, x3, x4 in baza 2,


Rezulta : N2=1000 <=> N10=8
Astfel, se aprind anumite segmente ale afissajului in dependenta de fiecare pereche
intre 0 si 9, care sunt in baza 10.

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