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LIVING IN THE
INFORMATION
TECHNOLOGY ERA
Learning outcomes
• Define Information Technology.
• Be acquainted the basic concept of Information and
Communication Technology (ICT).
• Know the role and importance of ICT.
OVERVIEW OF ICT
The term TECHNOLOGY presently
includes advancements in
communication and how information
is handled, thus enabling
governments, organizations,
industries, and ordinary individuals to
improve on their decision-making,
business processes and everyday
living.
Information and communication
technology (ICT)
These are related to
technologies that
facilitate the transfer of
information and various
types of electronically
mediated communication CREDITS:
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ICT Hierarchy by colrain zuppo
When do we use
the term ICT and
how does it differ
from IT?
Information technology Information communication
technology
• Pertains to the industry that involves • Described as using computers and other
computers, software, networking, and other digital technologies to assist individuals or
IT infrastructure to help relay or manage institutions in handling or using information.
information important in modern-day living as
seen primarily in large companies or • ICT is technology that supports activities
corporations. involving information such as gathering,
processing, storing, and presenting data.
Uses of ICT In Our Daily Lives
• Communication
• Job Opportunities
• Education
• Socializing
Four Basic Periods
of Computer History
Four Basic Periods of Computer History
Petroglyphs Ideographs
The Pre-Mechanical age 3,000 BC to 1450 AD
Cuneiform
The Pre-Mechanical age 3,000 BC to 1450 AD
• At around 2000 BC the
Phoenicians created symbols
that expressed single syllables
and consonants (the first true
alphabet)
• Greek adopted the Phoenician
alphabet and added vowels
• Romans gave the letters Latin
name to create the alphabet we
use today
Paper and pens
Johann Guttenberg
– Movable metal
type printing process
in 1450.
Mechanical Age (1450 – 1840)
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References
https://www.slideshare.net/nsparanagama/lesson-
4fourbasicperiodofcomputerhistory?fbclid=IwAR1FSNnbniTCpidhbTj6vD
Og4fp7PRck8Ul_BSCc2hewf8M7dYlPXGQbgd0
https://www.digitalistmag.com/cio-knowledge/2019/02/26/evolution-of-
technologycontinues-what-is-next-in-2019-06196611/
https://bit.ly/30IZ4FO
https://ailynvlla.home.blog/2019/03/04/how-ict-affect-our-daily-life/
https://bit.ly/32Vlpm6
https://www.wikijob.co.uk/content/application-advice/job-applications/what-are-ict-skills
https://bit.ly/2BuODwV
• Very expensive
• Very Large
• Used a lot of
electricity
• Generated a lot of heat
• Relied on machine
language
• Solve one problem at a
time
• Input was based on
punched cards and paper
tape
• Output was displayed on
printouts
• Unreliable
• Need AC
• Non-portable
• Slow input and output
devices
• Smaller
• More energy-
efficient
• More reliable
• Generated a lot
of heat
• Still rely on
punch cards for
input
• Printouts for
output
• Consumed less
power
• More compact in
size
• More reliable and
faster
• Still very costly
• AC required
• Smaller in size
• Reliable and efficient
• Started remote
processing, time-
sharing, multi-
programming
• High Level Programming
• Generated less heat
• Faster
• Lesser maintenance
• Costly
• AC required
• Lesser electricity
• Keyboards & monitors
introduced
• More powerful
• Internet introduced
• Development of GUIs,
mouses, and handheld
devices
• very cheap
• Portable and reliable
• Use of PCs
• Very small in size
• No AC required
• Easily available
• Artificial Intelligence
• High level programming
• Ultra large-scale
integration (ULSI)
• User-friendly interface
• Multimedia features
• Very powerful
• Cheaper rates
• Still in development
Elements of Computer
System and Basic Computer
Components
Start now!
Overview and Pre- Assessment
Learning Outcomes Take this pre-assessment first before
going to the lesson proper.
Upload
Hardware of a Computer Software of a Computer
Overview
Learning Outcomes
This module is specifically At the end of this module, you are expected to:
1. Identify and explain the functions of the elements
crafted to focus on the basic
of the computer system
structure of computer 2. Describe computer Hardware
system, software and 3. Manage to use the different storage devices
hardware of the computer. properly
Hardware
Computer hardware is the collection of
physical elements that constitutes a
computer system. Computer hardware is the
physical parts or components of a computer,
such as the monitor, mouse, keyboard,
computer data storage, hard disk drive
(HDD), graphic cards, sound cards, memory,
motherboard, and so on, all of which are
physical objects that are tangible.
Software
(a) System software
(b) Application software
(c) Operating system
(d) Device Driver
(e) Utility software
People
The most important element of a computer
system is its users. They are also called
live-ware of the computer system.
(a) System Analysts
(b) System Programmers
(c) System Operators
Procedures
Procedure is a step by step series
of instructions to perform a specific
function and achieve the desired
output.
(a) Hardware oriented procedure
(b) Software oriented procedure
(c) Internal procedure
Data
The facts and figures that are fed into a
computer for further processing are called
data. Data is raw until the computer
system interprets it using machine
language, stores it in memory, classifies it
for processing, and produces results in
conformance with the instructions given to
it. Processed and useful data is called
information that is used for decision
making.
Connectivity
When two or more computers are
connected, they can share information
and resources such as sharing of files
(data/music, etc.), sharing of the
printer, sharing of facilities like the
internet, etc. This sharing is possible
using wires, cables, satellite, infra-red,
Bluetooth, microwave transmission,
etc.
Components of Computer
Case
Input devices allow the user to enter Output devices display information in
information into the system or control a human readable form.
its operation.
INPUT DEVICES
KEYBOARD
Mouse
Joystick
Is also a pointing device, which is used to
move the cursor position on a monitor
screen. It is a stick having a spherical ball
at its both lower and upper ends. The
lower spherical ball moves in a socket.
The joystick can be moved in all four
directions.
INPUT DEVICES
Light Pen
Trackball
It is an input device that is mostly used in
a notebook or laptop computer, instead of
a mouse. This is a ball that his half
inserted and by moving fingers on the ball,
the pointer can be moved.
INPUT DEVICES
Scanner
Scanners an input device, which
works more like a photocopy
machine. It is used when some
information is available on paper
and it is to be transferred to the
hard disk of the computer for further
manipulation.
INPUT DEVICES
Digital Digitizer
It is an input that waivers analog
information into digital A digitizer can
convert a signal from the television or
camera into a series of numbers that
would be sent to the computer. They can
be used by the computer to create a
picture of whatever the camera had been
pointed at.
INPUT DEVICES
Microphone
Monitors
Printers
SPEAKERS HEADSETS
PRIMARY STORAGE DEVICE
As primary memory is
expensive,
technologies are
developed to optimize
its use. These are
broad types of primary
memory available.
SECONDARY STORAGE DEVICE
Depending on whether
the second memory
device is part of the
CPU or not, there are
two types of secondary
memory – fixed and
removable.
FIXED DEVICES
4
Functions of an Operating System
▪ Memory Management
▪ Processor Management
▪ Device Management
▪ File Management
▪ Security
▪ Control over system performance
▪ Job accounting
▪ Error detecting aids
▪ Coordination between other software and users
5
File Management
6
Types of Operating System
▪ Batch operating system
The users of batch operating system do not
interact with the computer directly. Each user
prepares his job on an off-line device like punch
cards and submits it to the computer operator. To
speed up processing, jobs with similar needs are
batched together and run as a group. Thus, the
programmers left their programs with the
operator. The operator then sorts programs into
batches with similar requirements.
7
Types of Operating System
▪ Time sharing is a technique which enables
many people, located at various terminals,
to use a particular computer system at the
same time. Time-sharing or multitasking is
a logical extension of multiprogramming.
Processor’s time which is shared among
multiple users simultaneously is termed as
time-sharing.
8
Types of Operating System
▪ Distributed operating System
Distributed systems use multiple central
processors to serve multiple real time
application and multiple users. Data
processing jobs are distributed among the
processors accordingly to which one can
perform each job most efficiently.
9
Types of Operating System
▪ Network operating System
Network Operating System runs on a server
and provides server the capability to
manage data, users, groups, security,
applications, and other networking
functions. Examples of network operating
systems are Microsoft Windows Server
2003, Microsoft Windows Server 2008,
UNIX, Linux, Mac OS X, Novell NetWare,
and BSD.
10
Types of Operating System
▪ Real Time operating System
Real time system is defines as a data processing
system in which the time interval required to
process and respond to inputs is so small that it
controls the environment. Real time processing is
always on line whereas on line system need not be
real time. For example Scientific experiments,
medical imaging systems, industrial control
systems, weapon systems, robots, and home-
applicance controllers, Air traffic control
system etc.
11
Processing Techniques
▪ Batch processing
Batch processing is a technique in which
Operating System collects one programs
and data together in a batch before
processing starts. Operating system does
the following activities related to batch
processing.
12
Processing Techniques
▪ Multitasking
The ability of an operating system to
have more than one program (task) open at
one time.
▪ Multiprogramming
When two or more programs are residing in
memory at the same time, then sharing the
processor is referred to the
multiprogramming.
13
Processing Techniques
▪ Interactivity
Interactivity refers that a User is
capable to interact with computer system.
14
Processing Techniques
▪ Distributed Environment
Distributed environment refers to
multiple independent CPUs or processors
in a computer system.
15
Processing Techniques
▪ Spooling
Spooling is an acronym for simultaneous
peripheral operations on line. Spooling
refers to putting data of various I/O
jobs in a buffer. This buffer is a
special area in memory or hard disk which
is accessible to I/O devices.
16
Processing Techniques
▪ Multiprocessing and parallel processing:
Multiple processors (or multiple cores) are
used in one computer system to perform work
more efficiently
▫ Simultaneous processing: Performs tasks at
the same time
▫ Multiprocessing: Each CPU (or core)
typically works on a different job
▫ Parallel processing: CPUs or cores
typically works together to complete one
job more quickly
17
Processing Techniques
▪ Memory management: Optimizing the use of
main memory (RAM.
▫ Virtual memory: Memory-management
technique that uses hard drive space as
additional RAM.
18
Differences Among Operating Systems
▪ Command line vs. graphical user interface
(GUI)
▪ Most operating systems use GUI today
19
Differences Among Operating Systems
▪ Personal operating system: designed to be
installed on a single computer
▪ Server operating system: designed to be
installed on a network server
▪ Mobile and embedded operating systems also
exist
20
Server Operating Systems
21
Differences Among Operating Systems
▪ Types of processors supported
▫ Desktop, mobile, server, etc. • Number
of processors
▫ 32-bit or 64-bit CPUs
▪ Support for other technologies
▫ New types of buses
▫ Virtualization
▫ Power-saving features
▫ Touch and gesture input
22
Operating Systems for Personal Computers and Servers
▪ DOS: Disk Operating System
▫ PC-DOS: Created
originally for IBM
microcomputers
▫ MS-DOS: used with IBM-
compatible computers
▫ DOS traditionally used a
command-line interface
▫ Can enter DOS commands
in Windows
23
Windows
▪ Windows: The predominate personal operating
system developed by Microsoft Corporation
24
Mac OS
▪ Mac OS: Proprietary operating system for
computers made by Apple Corporation
▫ Based on the UNIX operating system;
originally set the standard for graphical
user interfaces
25
UNIX
▪ UNIX: Operating system developed in the late
1960s for midrange servers
26
LINUX
▪ Linux: Version (flavor) of UNIX available
without charge over the Internet
27
Operating Systems for
Mobile Phones and Other Devices
▪ Windows Mobile: Designed for mobile phones
▫ Look and feel of desktop versions
▫ Current version 6.1, next version to be called
Microsoft Phone.
▪ Windows Embedded: Designed for consumer and
industrial devices that are not personal computers
▫ Cash register, GPS devices, ATMs, medical
devices and robots.
▫ Windows Automotive and Microsoft Auto for cars
▪ Android: Linux based OS developed by Open Handset
Alliance (including Google)
28
Operating Systems for
Mobile Phones and Other Devices
HUB BRIDGE
COMPUTER NETWORK DEVICES
SWITCH ROUTER
COMPUTER NETWORK DEVICES
SERVER GATEWAY
TOPOLOGIES
CLIENT-SERVER PEER-TO-PEER
NETWORK ARCHITECTURE
NETWORK ARCHITECTURE
NETWORK ARCHITECTURE
Thanks!
ANY QUESTIONS?
44
Cybercrimes
Cyber
• Copyright Infringement
• Penalty of Php 50,000 –
500, 000 and or prison
mayor
CYBERBULLYING
• https://www.investopedia.com/terms/c/cloud-computing.asp
• https://computer.howstuffworks.com/cloud-computing/cloud-storage.htm
• https://www.youtube.com/watch?v=dH0yz-Osy54
• https://www.youtube.com/watch?v=QJncFirhjPg
• LIVING IN THE IT ERA Instructional Materials for Students, PUP
Thanks!
CREDITS: This presentation template was created by Slidesgo, including
icons by Flaticon, infographics & images by Freepik and illustrations by
Stories
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