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GAMES IN THE

CLASSROOM
what the research tells us

SIMULATION
video games have the potential to
simulate real-world phenomenon
exploratory experiences engage
students

ATTENTION SPANS
students have a variety of attention
spans that can be supported by
video games

FLUID INTELLIGENCE
video games encourage students to
seek novelty
challenge themselves
think creatively
do things the hard way
network

EXPERIENCE VS
INSTRUCTION
research shows that students learn
more through experience

SQUIRE, K. D., & GAYDOS, M. (2022, MARCH 14). NO, FORTNITE ISN'T ROTTING KIDS' BRAINS.
EDUCATION WEEK. RETRIEVED MAY 1, 2023, FROM HTTPS://WWW.EDWEEK.ORG/TEACHING-
LEARNING/OPINION-NO-FORTNITE-ISNT-ROTTING-KIDS-BRAINS-IT-MAY-EVEN-BE-GOOD-FOR-
THEM/2018/08
SUSSEX PUBLISHERS. (N.D.). BENEFITS OF PLAY REVEALED IN RESEARCH ON VIDEO GAMING.
PSYCHOLOGY TODAY. RETRIEVED MAY 1, 2023, FROM
HTTPS://WWW.PSYCHOLOGYTODAY.COM/US/BLOG/FREEDOM-LEARN/201803/BENEFITS-
PLAY-REVEALED-IN-RESEARCH-VIDEO-GAMING
ZICHERMANN, GABE. “HOW GAMES MAKE KIDS SMARTER.” TED, JUNE 2011,
HTTPS://WWW.TED.COM/TALKS/GABE_ZICHERMANN_HOW_GAMES_MAKE_KIDS_SMARTER.

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