This document outlines 14 chapters that cover various topics related to shaders and rendering in Unity. The chapters progress from introductory topics like post processing and creating basic shaders to more advanced techniques such as physically based rendering, lighting models, mobile shader optimization, screen effects, and shader graph implementations for both 2D and 3D.
This document outlines 14 chapters that cover various topics related to shaders and rendering in Unity. The chapters progress from introductory topics like post processing and creating basic shaders to more advanced techniques such as physically based rendering, lighting models, mobile shader optimization, screen effects, and shader graph implementations for both 2D and 3D.
This document outlines 14 chapters that cover various topics related to shaders and rendering in Unity. The chapters progress from introductory topics like post processing and creating basic shaders to more advanced techniques such as physically based rendering, lighting models, mobile shader optimization, screen effects, and shader graph implementations for both 2D and 3D.