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Disziplinen Cassia Auspex {sense the Unseen VS 5289: ‘The senses of the vampire become attuned to dimensions beyond the mundane, allowing them to sense presences otherwise hidden from ‘the naked eye. This can be anything from another vampire using Obfuscate to someone using Auspex to spy upon the character to a ghost inthe middle of the room Dormant Blood Sorcery spells and rituals might also be found with this power, atthe Storytellers discretion Bcost:Free dice Pools: wits + Auspex or Resolve + Auspex system: whenever there's something supernatural hiding i plain sieht, the Storyteller makes hidden roof Wits + Auspex against a Difficuty they choose Aesinst an emit actively tying to stay hidden the Storyteller can cll fora blind rll ("Lisa rll seven defor me") 35a contest against the target's relevant pool (For example, detecting aVampire using Obfuscate would be ol of Wits + Auspexvs Wits + Obfuscate) the vampire actively searches for ahidden supernatural entity, they rll Resolve + Auspex similarly Gi Duration: Passive Blood Sorcery 1 Taste of Blood V5 S273: By tasting a drop of blood, the user can discern certain basic traits of the one to whom it belongs Bi cost: Free G Dice Pools: Resolve + Blood Sorcery GB system: The user dabs the blood on their tongue and makes a Resolve + Blood Sorcery roll (Difficulty 3). With awin, the user can determine the resonance and intensity ofthe blood if human They can also identify whether the blood belongs to a mortal, ghoul, Vampire, or other supernatural creature (it may not necessarily be able to identify the supernatural creature if not Kindred or ghoul, ‘Tasting vitae also determines the relative Blood Potency (and thus the likely generation band) of the vampire. critical win also reveals Whether the subject has ever committed diablerie, and the generation (within one) of the vampire If the user knows ofthe supernatural ‘creature in question, they can identify the specific supernatural creature on a critical win after tasting the blood @ duration: n/a 2 Extinguish Vitae V5 5273 ‘The user can intentionally remove the unlife-giving properties of some of the Blood in another vampire, stoking their Hunger asthe victim's inner reserves curdle into impotence B cost: one Rouse Check G Dice Pools: intelligence + Blood Sorcery vsStamina + Composure B system: The user rolls a contest of Intelligence + Blood Sorcery vs the Stamina + Composure of atarget vampire in line of sight while concentrating for aturn and gesturing subty.A win increases the target'sHunger by one while a crtcal win increases itby two. The victim ‘can discern who afficts them if they can see the user while making an Inteligence + Occultvs Wits + Subterfuge roll @ duration: n/a 3 Scorpions Touch V55273 ‘The vampire can transmute some oftheir Blood into paralyzing poison, capable of affecting mortals and vampires alike They can use this ‘chor to coat bladed weapons or even pit it at atarget Scorpionated Blood incapacitate affected mortals, while hampering vampiresif not necessaily rendering them helpless Specific breathing and biofeedback exercises practiced by some secret societies form the best defense agains this Blood, aside from Fortitude GB cost: one or more Rouse Checks Dice Pools: Strength + Blood Sorcery vsStamina + Occult or Fortitude G system: The user concentrates for aturn and forces Blood through an open, usually self-inflicted, wound Each Rouse Check worth of ppoison made takes aturn and emits enough Blood to coat one bladed melee weapon stickly orto fill one mouthful to be spat at afoe. ‘Spitting poison at someone involves a Dexterity + Athletics attack rol (which can be dodged lke any ranged attack) although vampires have been known to French kiss avictim and transfer the poison that way. Even more subtle vampires scorpionate their Blood to poison ‘would-be diablerists: drinking poisoned Blood from the vein guarantees ait! Aside from such vein-to-fang transmission, however, scorpionated Blood is a contact poison that sublimes aivay in liquids and istoo viscous to inject with a syringe. The user cannot poison beverages with itor (thanksto the pressure differential) inject it by their own bite. Arrowheads and bullets cary too little Blood to use this power with ranged weapons; the effect does not last lang enough for the user to fill hollow bullets with scorpionated Blood ithe poison hits, the user rolls a contest of Strength + Blood Sorcery vs Stamina+ Occult (Vampires with Fortitude may resist with Stamina + Fortitude ) I the user wins, the poison does the margin in Aggravated Health damage to mortals and in non-halved Superficial Health damage to vampires A mortal who takes even one point of damage collapses unconscious B burati The poison remains potent for one scene BS Rituals L raft Bloodstone This Ritual results in a Bloodstone, a magical tracker to which the caster always knows the direction as well as general distance As the Camarila retreats from modern technology, this previously neglected Ritual has seen a resurgence in use B ingredients: A pebble of iron ore or a small magnet and a liter of blood from any source in a silver bow G Process: The user spills their Blood into the blood in the bowl and then recites a chant over it for an hour, repeating the chant over the ‘next two nights The pebble (or magnet) absorbs the blood over the three nights; upon successful completion, the liquid appears ‘translucent GB system: Make the Ritual roll at the end of the third night On a win the caster attunes their mind to the Bloodstone The caster can ‘nerringly sense the direction and distance to the stone. This effect lasts until the Bloodstone is destroyed or aweek has passed. A caster ‘can have and keep trackto a number of stones up to their Resolve

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