O f t en t i m es, th e gam e y ou 'r e p l ay i n g w i l l Stor y tel l i n g r equ i r es th ese r u l es becau se y ou
d i ct at e t h e gen r e f or y ou , bu t i t i s y ou r ar e a w r i ti n g f or an au d i en ce th at i s l i ter ate i n r esp on si bi l i ty to u n d er st an d an d be f am i l i ar stor y f or m , w h eth er th ey k n ow i t or n ot. Ever y w i t h t h e gen r e. W h at d oes i t r equ i r e of y ou , stor y y ou w r i te w i l l ei th er m eet, f ai l , or su bver t t h e w r i t er ? T h i s i s v i t al t o cr eat i n g an th e ex p ectati on s y ou r au d i en ce sh ow s u p w i th , i m p act f u l stor y. gai n ed f r om a l i f eti m e of r ead i n g an d w atch i n g stor i es. W i th ou t u n d er stan d i n g th e Req u i r ed Scen es ar ch i tectu r e of th ese ex p ectati on s, y ou w i l l f i n d y ou r sel f u n abl e to w r i te a stor y th at tr u ly D i f f er en t gen r es h ave d i f f er en ce t y p es of r eson ates. scen es t h at m u st be i n cl u d ed i n or d er f or t h e stor y t o f eel w h ol e. I t seem s at od d s w i t h t h e cr eat i ve p r ocess to r equ i r e scen es, bu t , w h en Ru l es W er e M ad e T o B e B r o k en W r it i ng For T h e r u l es l ai d ou t h er e ar e n ot set i t ston e. absen t , t h e au d i en ce sen ses som et h i n g i s w r on g w i t h th e stor y, even i f t h ey can 't qu i t e ar ti cu l at e w h y. T h er e ar e f ar t oo m an y T h ey can be ben t, su bver ted , an d total ly br oken , bu t to d o so w i th ou t an u n d er stan d i n g Sol o Jour nal i ng of w h y th ey ex i st i n th e f i r st p l ace w i l l l ead to r equ i r ed scen es to l i st h er e, bu t w e'l l r u n t h r ou gh a f ew ex am p l es bel ow. an i n coh er en t an d of f - bal an ce stor y & Epi st ol ar y T h e ch al l en ge f or y ou , as a w r i t er , i s t o f i n d a w ay t o cr af t th ese scen es w i t h ou t t h em f eel i n g cl i ch e. Rem em ber th e ch est - bu r st er scen e GET T I N G U N ST U C K RPG s D on 't be too qu i ck to aban d on a p r om p t i f i t f r om A l i en ? T h at's th e 'd i scover y of t h e f i r st d oesn 't i m m ed i ately i n sp i r e y ou . L et i t si n k i n . v i ct i m ' scen e r equ i r ed by t h e h or r or gen r e, A STORY GUIDE W al k aw ay f r om y ou r d esk an d m u l l i t over d on e i n a n ew an d u n ex p ect ed w ay. w h i l e y ou m ake d i n n er or go f or a w al k . T h e BY DANIEL TOZIER p r om p ts th at ch al l en ge y ou th e m ost u su al ly Ex am p l es y i el d th e m ost i n ter esti n g r esu l ts. I n a h or r or stor y, th e an t agon i st m u st h ave a L et th e p r om p t i n sp i r e th r ee to f ou r p oten ti al 'f al se d ef eat ' af ter w h i ch t h ey at tack on e l ast scen ar i os, d i f f er en t p ath s y ou r stor y cou l d t i m e bef or e bei n g tr u ly d ef eated . take, an d ch oose th e m ost i n ter esti n g on e. I n a r om an ce stor y, th e l over s m u st br eak u p at Som eti m es th e f i r st i d ea i s th e best on e, bu t T H I S I S A Q U I CK GU I D E t o h el p y ou m ake t h e t h e en d of th e secon d act , bef or e r econ ci l i n g m or e of ten th an n ot i t'l l be a bi t bor i n g an d m ost of y ou r t i m e w i t h sol o jou r n al i n g & or f ai l i n g to d o so at th e cl i m ax . p r ed i ctabl e. ep i st ol ar y RPGs, i n cl u d i n g t h ose f r om T his scene is built into AdventureByM ail's Ad ven tu r eBy M ai l . T h ese ar en 't i n t en d ed t o be Con si d er w h o y ou r p r otagon i st i s. H ow w ou l d h ar d an d f ast r u l es, bu t si m p ly t o gi ve y ou t h e T he Wanderers. th ei r back gr ou n d , th ei r str en gth s, an d th ei r t ool s an d t ech n i qu es st or y t el l er s of ever y l evel Sever al gen r es i n cl u d e t h e 'r ejecti on of t h e w eak n esses com e i n to p l ay ? Recal l y ou r p ast u t i l i ze t o cr eat e an d p op u l at e t h ei r w or l d s. T h ey cal l ', i n w h i ch th e p r otagon i st i n i t i al ly r eject s en tr i es- - th e p eop l e y ou 've m et, th e p l aces ar e al so som ew h at si m p l i f i ed t o bet ter ap p ly t o t h e cal l t o ad ven tu r e/ I n ci ti n g I n ci d en t. T h ey y ou 've been , acti on s y ou 've taken , an d an y st or y - d r i ven RPGs. O n ce y ou h ave a h an d l e on op t f or a l i f e of com f or t , bef or e an even t f or ces r esou r ces y ou 've col l ected . t h ese sy st em s, y ou can bet ter u n d er st an d h ow t o t h em t o joi n th e stor y, l i ke L u ke Sk y w al ker u se t h em an d w h en t o br eak t h em bef or e t h e d eath of h i s au n t an d u n cl e. M O RE A B O U T A D V EN T U REBYM A I L T his scene is built into AdventureByM ail's Ever y gam e by Ad ven tu r eBy M ai l i s d esi gn ed Rem em ber : A s h u m an s, w e ar e n at u r al st or y T he Resistance of New H olloway. ar ou n d th e stor y - tel l i n g p r i n ci p l es cover ed i n t el l er s. Bef or e w e bu i l t h ou ses an d h ar vest ed th i s gu i d e. T h ey gi ve y ou th e f r eed om to tel l gr ai n , w e w er e t el l i n g stor i es. I t 's i n ou r bon es. th e stor y y ou w an t to tel l , w h i l e of f er i n g a I t 's i n y ou r bon es. St ar t w r i t i n g y o u r st o r y t o d ay at f r am ew or k th at en su r es y ou r f i n i sh ed stor y i s ad v en t u r eby m ai l .i t ch .i o com p l ete, i m p actf u l , an d str u ctu r al ly sou n d . C REAT I N G YO U R PRO T A GO N I ST PRO M PT S I n ci t i n g I n ci d en t : T h e even t or r evel at i on t h at k i ck s t h e scen e i n t o m ot i on , t h e m at ch t h at En gagi n g p r otagon i sts ar e m ad e u p of f ou r W h y d o w e u se p r om p ts? Pr om p ts h el p to l i gh t s t h e f u se. A p r ox i m i ty al ar m goi n g of f i n el em en t s: D esi r e, N eed , Scar , an d O bstacl e. L et 's el i m i n ate th e d eci si on p ar aly si s f am i l i ar to al l t h e m i d d l e of t h e n i gh t , a sp ou se com i n g h om e br eak each of th ese d ow n . w r i ter s w h o h ave star ed at a bl an k p age. By u n ex p ect ed ly, or t h e k i d n ap p i n g of y ou r f r i en d . D esi r e: T h e p h y si cal , ex ter n al m an i f est at i on of r estr i cti n g ou r op ti on s, even a l i ttl e bi t, w e y ou r p r ot agon i st 's goal . I t i s t h e ex p l i ci t ly st at ed su d d en ly f i n d ou r selves abl e to f ocu s, cr eate Pr o gr essi v e C o m p l i cat i o n s: T h ese ar e t h e 't h i n g' y ou r ch ar acter i s t r y i n g t o att ai n . T h i s f r eely, an d m ove th e stor y f or w ar d . T h i s i s even t s t h at p op u p u n ex p ect ed ly f or y ou r can be d ef eat i n g th e d em on k i n g, t h ei r f at h er 's cal l ed Cr eati ve L i m i tati on an d i t i s th e p r ot agon i st as t h ey at t em p t t o n av i gat e t h e accep t an ce, or f i n d i n g th e l egen d ar y t r easu r e. beau ti f u l en gi n e of jou r n al i n g/ ep i stol ar y scen e. U su al ly y ou 'l l f i n d m u l ti p l es of t h ese i n gam es. y ou r scen e, each on m or e u r gen t , d an ger ou s, N eed : T h i s r ep r esen t s t h e p r ot agon i st's i n n er str u ggl e. I t i s i n ter n al an d n ot obv i ou s t o t h e an d p r essu r e- i n d u ci n g t h en t h e l ast . En em y I t's a good i d ea to bu i l d a scen e ar ou n d each r ei n f or cem en t s bei n g cal l ed i n a f i gh t, a sp ou se r est of t h ei r w or l d , n or t o t h e p r ot agon i st at t h e p r om p t. Bu t to u se p r om p ts to th ei r f u l l on set of t h ei r jou r n ey. T h ey absol u tely h ave t o d i scover s a cod ed m essage p l ay i n g on y ou r p oten ti al , y ou m u st f i r st u n d er stan d th e r ad i o, or a gu n jam m i n g at t h e w r on g m om en t . r esolve t h ei r N eed bef or e t h ey h ave an y ch an ce bu i l d i n g bl ock s of a scen e. of at t ai n i n g th ei r D esi r e. A l t h ou gh p l en ty of stor i es en d w i th th e ch ar act er gett i n g w h at t h ey C r i si s: T h i s i s w h er e t h e Pr ogr essi ve SC EN ES Com p l i cat i on s f or ce t h e p r ot agon i st t o m ake N eed , w h i l e l oosi n g w h at t h ey D esi r e. Con si d er a st or y abou t a sp or t s team i n w h i ch t h e t eam I n or d er to be su ccessf u l , scen es m u st tu r n on t h e m ost d i f f i cu l t d eci si on of t h e scen e. I t t est s l ear n s t o p l ay as a team (t h e N eed ), bu t st i l l l oses on e of tw o even ts: t h ei r bel i ef s, l oy al t i es, or , m ost i m p or t an tly, t h e ch am p i on sh i p (t h e D esi r e). w h et h er or n ot t h ey 've over com e t h ei r Scar . I t A ct i o n : r eveal s som et h i n g v i t al abou t y ou r p r ot agon i st . Scar : I t i s th e p r otagon i st 's Scar t h at st an d s i n You r p r otagon i st m akes an d acts on a d eci si on A gu n ai m ed at t h ei r com m an d i n g of f i cer , a th e w ay of th em r esolv i n g t h ei r N eed (an d by f or ced by som eth i n g th ey en cou n ter . T h e m or e sp ou se accu si n g t h em of bei n g a sp y, or f i n d i n g ex ten si on , th ei r D esi r e). T h e Scar i s t h e f al se p r essu r e th e en cou n ter f or ces u p on y ou r t h em selves at t h e ed ge of a cl i f f , su r r ou n d ed by bel i ef t h e p r otagon i st h ol d s abou t t h em selves or ch ar acter , th e better . D eci si on s m ad e u n d er en em i es. th ei r abi l i ti es an d gr ow s f r om a p r ev i ou s p r essu r e r eveal th e d eep est tr u th s abou t y ou r ex p er i en ce th at th ey can n ot f or gi ve p r otagon i st. C l i m ax : T h e act i on i m m ed i at ely f ol l ow i n g t h e th em selves f or . I t's a cop w h o f ai l ed t o save h i s Cr i si s an d t h e d i r ect ou t com e of t h ei r d eci si on . p r ev i ou s p ar t n er an d n ow bel i eves h e w i l l Rev el at i o n : T h ey ju m p i n f r on t of t h e bu l l et t o save t h ei r alw ay s l et d ow n th ose ar ou n d h i m . O r an N ew i n f or m ati on i s r eveal ed to y ou r p r otagon i st f r i en d , t h ey ad m i t t h ey ar e a sp y an d t r y t o ad ven tu r er w h o w as r eject ed by h i s f am i ly an d r el evan t to th ei r N eed / D esi r e/ Scar / O bstacl e. con v i n ce t h ei r sp ou se t o joi n t h em , t h ey t ake a n ow bel i eves h e can n o l on ger t r u st t h ose w h o T h i s i n f or m ati on sh ou l d cau se an i n ter n al sh i f t l eap of f ai th an d ju m p of f t h e cl i f f i n t o t h e r i ver cl ai m t o l ove h i m . i n th e w ay y ou r p r otagon i st v i ew s th e bel ow. p l ot/ w or l d ar ou n d th em . Rising D ark by AdventureByM ail has a Scar mechanic built directly in. Reso l u t i o n : H er e w e ex p l or e t h e con sequ en ces I t's a good i d ea to m i x th ese tw o scen e ty p es as of t h ei r Cr i si s/ Cl i m ax d eci si on . I t 's a good O b st acl e: T h i s i s w h at st an d s i n t h e w ay of y ou r m u ch as p ossi bl e. Too m u ch of on e ty p e i n a op p or t u n i t y t o l et y ou r st or y br eat h a bi t an d p r otagon i st r esolv i n g th ei r N eed / D esi r e. I t i s t h e r ow cr eates a m on oton ou s stor y th at i s ei th er ex p l or e t h e i n n er w or l d of y ou r p r ot agon i st an d v i l l ai n of y ou r stor y, th ou gh i t d oesn 't n eed t o too ex p osi ti on h eav y or on e w i th too m u ch p l ot t h e ch ar acter s i n t h ei r or bi t . T h e com m an d i n g be a p er son / cr eatu r e. I t cou l d be, f or ex am p l e, a (ch ar acter s goi n g f r om A to B to C) an d n ot of f i cer d r ags t h em t o saf et y, t h e sp ou se d ead ly at m osp h er e on a f or ei gn p l an et. en ou gh 'stor y '. Revel ati on scen es ar e a good con f esses t h at t h ey t oo ar e a sp y, or t h e W h at ever i t i s, th e O bst acl e ex p oses t h ei r N eed op p or tu n i ty to l et y ou r stor y 'br eath e' an d gi ve p r ot agon i st f i n d s t h ei r f r i en d h as d r ow n ed i n as w el l as th e w eak n esses cau sed by t h ei r Scar . I t y ou r ch ar acter s a ch an ce to r ef l ect an d l ear n t h e r i ver 's r ap i d s. f or ces t h e p r otagon i st t o con f r on t an d af ter acti on - d r i ven scen es. over com e th ese el em en t s. N ot on ly t h at, i t i s t h e T r y t o bu i l d on e scen e ar ou n d each p r om p t , bu t O N LY t h i n g th at can f or ce t h em t o H O W T O B U I L D A SC EN E bef or e d oi n g so, con si d er al l y ou r op t i on s. T h e con f r on t / over com e. I n t h i s w ay, t h e O bstacl e f i r st i n st i n ct i s of t en t o u se y ou r p r om p t as t h e A l l scen es ar e m ad e u p of f i ve el em en ts: n eed s t o be p er f ectly tai l or ed t o u n d er m i n e t h e I n ci t i n g I n ci d en t . T h er e's n ot h i n g w r on g w i t h I n ci ti n g I n ci d en t, Pr ogr essi ve Com p l i cati on s, str en gt h s y ou r p r otagon i st i s com f or tably t h i s, bu t f i r st ex p l or e u si n g t h e p r om p t t o Cr i si s, Cl i m ax , an d Resol u ti on . W e'l l br eak r ely i n g on w h en th ey sh ou l d be con f r on t i n g i n sp i r e on e of t h e ot h er f ou r el em en t s of t h e d ow n each of th ese on th e n ex t p age. t h ei r i n n er w eak n esses/ Scar . scen e.