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PRIMER
AGES ago, you were selected as CHOSEN PARAGONS and CAPTURED by the
XENOTERUM
LANDFALL
It starts as a single star, gleaming Incredibly, you’re still live. You were
brighter cased in ice that mostly shattered on
than the others. Then, a streak in the impact.
sky. Shivering, pale as ghost and terribly
weak, you notice beings with lanterns
Whatever alloy that encases your cell
approach your cell.
disintegrates as you fall like a meteorite
and spike into the ground. Normally, the folk of these lands would
destroy such a cell on sight. But these
Your holding cell has fallen from orbit.
It’s a little more than an iron cage, still men
glowing, hot with embers are desperate. Their leader, a man
called
RIFTER, steps forward.
RIFTER offers to REALEASE them, only if they promise to help the townsfolk of
BARSTONE. RIFTER is very hard to deceive. If they disagree, roll 1d4 (LET
THEM ROT, GEDDAH FOOD, LIGHT EM’ UP, INTIMIDATE WITH FIRING
SQUAD)
The CELL is sealed from the outside. IT has an ANTIMAGIC AURA. Without
help, heroes are trapped.
RIFTER has two DOGS that take a LIKING to the PCs, LOCK AND STOCK.
Without the THUMPERS our resources are tapped with keeping the GEDDAH at
bay, so we need you to go and INVESTIGATE.
The incident at the overpass is still fresh, so that’d be the best place to start.
Questions?
(NODE A) THE MANANORE is an ever burning lake with isles and shelves of
unmelting ice inhabited by the Froglike demons called the GEDDAH. The Barstone
dwarves Harvest fuel using CRYSNET parachute SAILS attached to THUMPERS.
The parachute sails drain FUEL into the thumper’s reservoirs. The Thumpers
downhaul the sails to maximize HARVESTING and the rhythmic crystalline vibrations
keep the Geddah at bay.
(NODE C): SCOCCO AND TRIONI PHOTO DEV. LAB is a small dusty front store
with a service counter and two 10ft long retail display shelving aisles. The shelves
don’t hold anything of interest except an old polaroid camera still in the packaging.
There’s a dark room behind the service counter.
(NODE D): PRESTON John’s Secret Lair is an empty subway terminus. There is a
singular Subway car. in the middle of the subway car is a gem embedded helmet
hooked up to various wires coming from several directions. The lights are on in the
subway but the electricity is flickering and dimming often. The pcs have some time to
scope out the room until an empty elevator descends and the electricity is cut. This
only happens if they stay long enough. Players all get a chance to act, then Preston
Arrives.
The actual terminus is 200 FEET from the SURFACE, and the two platforms leading
down have BLAST doors and TRAPS. They can bypass the blast doors by taking
either of the two trapped entrances.
1. TRAP: BLAST door RAIL BAR 4. TRAP: going through the turnstiles.
Preston fights off the PCs until half HP then attempts to leave
on the TRAIN.
3. This will be done through Prozium distribution during Gedda nesting incubation.
Administer doses into embryo.
4. Activating the ship’s crystal will ATTRACT the XENOTERUM. Starting a new
universal age of INQUIRY.