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REVERIE FALLING (2)

PRIMER

AGES ago, you were selected as CHOSEN PARAGONS and CAPTURED by the
XENOTERUM

Under XENOTERUM DOMINION you were IMPRISONED in COFFIN-SHAPED


SPACECRAFTS and TRANSPORTED to the ASTRAL SEA

There, in your HOLDING CELLS, you were CONDEMNED to TORUTROUS


PSIONIC REVERIE indefinitely, only to be awakened when PROPHECY became
REALITY
CENTURIES later, The DEATH of a a GOD SCATTERED the COFFIN ships, among
other things, across EXISTENCE

LANDFALL

It starts as a single star, gleaming Incredibly, you’re still live. You were
brighter cased in ice that mostly shattered on
than the others. Then, a streak in the impact.
sky. Shivering, pale as ghost and terribly
weak, you notice beings with lanterns
Whatever alloy that encases your cell
approach your cell.
disintegrates as you fall like a meteorite
and spike into the ground. Normally, the folk of these lands would
destroy such a cell on sight. But these
Your holding cell has fallen from orbit.
It’s a little more than an iron cage, still men
glowing, hot with embers are desperate. Their leader, a man
called
RIFTER, steps forward.

RIFTER offers to REALEASE them, only if they promise to help the townsfolk of
BARSTONE. RIFTER is very hard to deceive. If they disagree, roll 1d4 (LET
THEM ROT, GEDDAH FOOD, LIGHT EM’ UP, INTIMIDATE WITH FIRING
SQUAD)

The CELL is sealed from the outside. IT has an ANTIMAGIC AURA. Without
help, heroes are trapped.

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PCs can collect their GEAR nearby, scattered about and smoldering. Each PC
has 1 MYSTERIOUS CRYSTAL with their loot.

RIFTER has two DOGS that take a LIKING to the PCs, LOCK AND STOCK.

On their way to safety, 2 GEDDAH attack

RIFTER’S REFUGE is a lighthouse 1. Large patched SATELLITE DISH


that’s been turned into some kind of creaks and moans from the top of
comm. tower. the comm. tower
Main floor: Electronic panel with 2. A perilous ROPE BRIDGE
various knobs and dials. Couch connecting to the mainland swings
cushions repurposed as dog beds. A a hundred feet above sea level
ladder leads to the second level.
3. A rocky BEACH TRAIL leads up to
Second Floor: Bedroll and lantern. the Comm. Tower
Rope lines hug the walls. Some lines
4. Two rusted DOG HOUSES with the
pull open window slats, others move the
names LOCK, and STOCK on each
dish.
side of the main door
LOOT: AREA MAP (Rifter), DOG
TREATS (RUBBER CRAB CLAWS)

BARSTONE is a series of SAD 1. Six, three story WATCHTOWERS


SIGHTS and OMINOUS revelations. It’s surround the perimeter of Barstone
flatland clearing scarred with deep
2. The BUNKERS and watchtowers
fissures and chasms. BUNKERS and
have mounted MACHINE GUNS
watchtowers top off some of the
fissures while any flatland seems to be 3. Underground SUBWAY CARS
covered in LEANING HEADSTONES. stand in as SHOPS and LIVING
The bunkers lead UNDERGROUND SPACES
where tight stairwells and corridors 4. The predominant race in Barstone
open up to a series of underground are DWARVES
SUBWAY TUNNELS
LOOT: ROADWARRIOR, FUEL
Rifter mentions how CROWDED the
CELLS, PAINTED WALL METRO MAP
CEMETERY has become in recent days
(CHIPPED PAINT)

RIFTER describes the task at hand:

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THE MANANORE is an EVER-BURNING LAKE with isles and shelves of
UNMELTING ICE inhabited by the Froglike demons called the GEDDAH. The
Barstone dwarves Harvest fuel using CRYSNET parachute SAILS attached to
THUMPERS. The parachute sails drain FUEL into the thumper’s reservoirs. The
Thumpers downhaul the sails to maximize HARVESTING and the rhythmic
crystalline vibrations keep the Geddah at bay.
SOMEONE’S BEEN FUCKING WITH THE OPERATION. THE THUMPERS ARE
MOSTLY DISABLED AND THE CRYSNETS HAVE BEEN PICKED APART.

A recent BARSTONE CONVOY was ambushed at THE EXITS 88 OVERPASS.


We have intel from BURR, the sole survivor, that KAYDA GEARHART was
working with OUTSIDERS.
BURR said KAYDA had my dog, STOCK, and THE OUTSIDERS all wore
protective eyewear.
Unfortunately, Burr DIED this morning.

Without the THUMPERS our resources are tapped with keeping the GEDDAH at
bay, so we need you to go and INVESTIGATE.

The incident at the overpass is still fresh, so that’d be the best place to start.

RIFTER will HAPPILY ESCORT them to the OVERPASS.

Questions?

EXITS 88 OVERPASS is a well kept stretch of highway in a post apocalyptic world.


A four lane overpass reaches over two, four lane highway roads. Surrounding
Factions have declared this a SAFE ZONE for a three mile Radius

CLUE A. KAYDA GEARHART was 1. A weatherworn highway sign


seen by SHARPE’S RIFLES going to frames the top of the overpass.
THE MANANORE with DOG in sidecar. Sign reads: EXITS 88. WHITE ON
She was wearing a MANASUIT PURPLE
CLUE B. A search of the GENERAL 2. THREE smouldering CARGO
AREA reveals a pair of broken TRUCKS block the overpass road
CARDOVA SUNGLASSES
3. A regiment of LUPAR are seen
CLUE C. POCKET of a burnt SUIT HITCHING one of the CARGO
JACKET contains a PILL VIAL and TRUCKS to their WOLVES ROYCE
PHOTO NEGATIVES in an envelope to clear the road

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stamped SCOCCO AND TRIONI LOOT: ENERCYCLE (1d4 ENERGY),
PHOTO DEV. LAB (1/2). RIPSOWRD (1d4 FUEL), ADHESIVE
SPRAY (1d4 USES), MED SPRAY (1d4
CLUE D. One NEGATIVE SLIDE
USES), MANASUITS (1d6)
contains a singular diagonal clear
transparent line. bottom left to top right.

(NODE A) THE MANANORE is an ever burning lake with isles and shelves of
unmelting ice inhabited by the Froglike demons called the GEDDAH. The Barstone
dwarves Harvest fuel using CRYSNET parachute SAILS attached to THUMPERS.
The parachute sails drain FUEL into the thumper’s reservoirs. The Thumpers
downhaul the sails to maximize HARVESTING and the rhythmic crystalline vibrations
keep the Geddah at bay.

CLUE B: PRESTON JOHN didn’t trust 1. The MANANORE LAKE is a


KAYDA with the location of his LAIR stygian green flaming liquid as hot
but she knows that they’ve been as MAGMA (1d6/ROUND*suit,
operating out of the CARDOVA PLAZA 2d12/SPLASH*suit,
CLUE C: KAYDA is caught detaching 8d6/SWIM*4d6/SUIT)
the sails from the thumpers on a 10x15 2. UNMELTING ICE surrounds and
ISLAND creeps onto the MANANORE
She set EXPLOSIVE CHARGES on the creating thin AISLES and ISLANDS
island as a TRAP. If caught she doesn’t 3. THUMPERS are strategically
fight, but tells the PCs the TRUTH. She placed on the UNMELTING ICE
was CAPTURED by PRESTON JOHN ranging from the shore of the
and forced to take the PROZIUM. She’s MANANORE to the CENTER ICE
been secretly taking the prozium and ISLES
being indoctrinated by PRESTON
4. KAYDA uses a GLIDER to get from
JOHN and his idea of forming or
isle to isle by throwing POPPERS
returning to a utopia. She’s been tasked
into the MANANORE and creating
with SABOTAGING the thumpers and
STEAM VENTS to lift her sails
collecting the CRYSTALS for Preston
John. She’s to drop off the crystals with 5.
some agents at SCOCCO AND TRIONI
LOOT: DETONATOR, FORCE
PHOTO DEV. LAB
CHARGES (1d4), LONGARM RIFLE
CLUE D: (2d6 AMMO), SCOPE, STOCK(DOG)

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(NODE B) : THE CARDOVA PLAZA is a run down strip mall currently inhabited by
the Outsiders. The OUTSIDERS made a PERIMETER WALL with BROKEN CARS
around the strip mall. There’s a PHARMACY, CARDOVA GAS STATION,
LAUNDROMAT, PAWN SHOP, CARDOVA CAFE, GENERAL STORE and the rest of
the shops are burned down. The empty shells of road vehicles are scattered around
the parking lot.
THE CLERICS are extraplanar travelers that were BAMPHED while raiding a
REBEL FEELER SHIP. They don’t know how they got here and they’ve been her ea
few years. Following the devout teachings of PRESTON JOHN they have managed
to remain unfeeling. Some have managed, through meditation, to no longer require
their PROZIUM DOSE.

CLUE A: If they manage to interrogate 1. PRESTON JOHN and his


one of the OUTSIDERS they say that OUTSIDERS inhabit the
they’ve been working with KAYDA CARDOVA PLAZA but STRAY
GEARHART. She’s their contact at the CATS own the place
Mananore. She set up the Ambush. If
2. 1d4 AGENTS + 1d2 CLERICS for
the PCs don’t believe them they show
CLUE based areas. (Some agents
STOCK’S DOG HARNESS. The
are sparring, others shooting cans,
harness pockets are are lined with
destroying art, chasing a cat,
crystal-dust
cooking canned beans)
CLUE C: If they manage to interrogate
3. If PCc STEALTH near GAS
an OUSTIDER they give the
STATION, OUTDOOR PHONE
LOCATION SCOCCO AND TRIONI
RINGS
PHOTO DEV. LAB. Some of the stores
also have their BUSINESS CARD on 4. An engineering BLUEPRINT of a
the counter with a MAP to the PROZIUM INJECTOR with various
ADDRESS injector needle sizes. A makeshift
CHEM LAB in the back room of the
CLUE D: In one of the CLERICS
pharmacy
pockets there’s a FLASHLIGHT in a
pouch with one thin circular piece of 5. A Vat of unmelting ice in the
GLASS. The round piece of glass is the CARDOVA CAFE Backwash sink is
same size as the flashlight lens keeping Prozium filled THERMOS’
cool
LOOT: FRICTIONLESS SPRAY, RAY
GUN(1d4 charges) FEATHERFALL 6. PHONE outside garage rings. It's
PARASOL, SUPERHERO COSTUME, PRESTON. “Is the task complete?
Anything to report? You sound off,

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LUCKY SHADES, CAT’S EYE Agent. Have you taken your
CRYSTAL interval? Report to the station for
processing.”

(NODE C): SCOCCO AND TRIONI PHOTO DEV. LAB is a small dusty front store
with a service counter and two 10ft long retail display shelving aisles. The shelves
don’t hold anything of interest except an old polaroid camera still in the packaging.
There’s a dark room behind the service counter.

CLUE A: A typewritten page detailing a 1. The DARKROOM has a solar


bait and trap to capture GEDDAH from charged Portable worklight with red
the MANANORE. (LURE with cloth covering the glass.
KIMTENS, Jail and drug)
2. Two Hurt Clerics wait at the domed
CLUE B: A manifesto written BUCKY bus stop, one of them has the
STARS to re-open Cardova Cafe as a second envelope.
way to drug the masses and Gentrify
3. WASTOIDS SCAVENGE the PCs
NU LIBRIA
vehicles if they leave them around
CLUE D: The OUTSIDERS at the too long.
SCOCCO AND TRIONI PHOTO DEV.
LOOT: POLAROID CAMERA, A
LAB have the second envelope of
CLOCKWORK hand, LOCKER WITH
PHOTO NEGATIVES (2/2) and the
FLAMETHROWER, NOTE (IF Y2K
MAP to PROJECT them on to. (top left
DON’T HAPPEN I’M BURNING THIS
to bottom right)
PLACE TO THE GROUND)

(NODE D): PRESTON John’s Secret Lair is an empty subway terminus. There is a
singular Subway car. in the middle of the subway car is a gem embedded helmet
hooked up to various wires coming from several directions. The lights are on in the
subway but the electricity is flickering and dimming often. The pcs have some time to
scope out the room until an empty elevator descends and the electricity is cut. This
only happens if they stay long enough. Players all get a chance to act, then Preston
Arrives.
The actual terminus is 200 FEET from the SURFACE, and the two platforms leading
down have BLAST doors and TRAPS. They can bypass the blast doors by taking
either of the two trapped entrances.

1. TRAP: BLAST door RAIL BAR 4. TRAP: going through the turnstiles.

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SPIKES. Lifting one of the blast The arms of the turnstiles are
doors triggers a swinging spiked log blades, and going through one
trap that hits anyone 10ft from door. triggers a spinning blade trap that
spins in a 40ft straight line.
2. TRAP: ESCALATOR
ESCALATION. The escalator 5. TRAP: Opening the
seems to be in working order. A TRANSFORMER room door
second or two after stepping on, it shocks the GEDDAH and opens
ZOOMS, and a piece of your the doors.
clothing is stuck. The side surfaces
6. MAGNET TRAIN RAILS. When the
are slick with anti friction spray and
villain tries to escape, the RAILS
SKIN GRATERS
magnetize, sucking all metal within
3. After the rails are magnetized, 40ft range. The subway car was
Another train appears in 1d4 demagnetizing. The electrical is for
rounds. IT’s bright. Rigged with the helm.
flamethrowers.
7. GUN CROSSFIRE WIRE TRAP

Preston fights off the PCs until half HP then attempts to leave
on the TRAIN.

1. PRESTON JOHN intends to CHARGE the SPELLJAMMER HELM (embedded


with CRYSTALS) and ride the RAILCAR to the END of the tracks, where one of
the coffin ships is three-quarters buried looking like any other wrecked structure.

2. PRESTON John is trying to escape to a BURIED XENOTERUM Ship. He wants


to use the SHIP’s Psionic power crystal to MIND CONTROL the GEDDAH and
create a new LIBRIA.

3. This will be done through Prozium distribution during Gedda nesting incubation.
Administer doses into embryo.

4. Activating the ship’s crystal will ATTRACT the XENOTERUM. Starting a new
universal age of INQUIRY.

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