Professional Documents
Culture Documents
E
INTERNATIONAL EDITION
PL
Learner’s Book 1
M
SA
E
INTERNATIONAL EDITION
PL
Learner’s Book 1
M
SA
University Printing House, Cambridge CB2 8BS, United Kingdom
One Liberty Plaza, 20th Floor, New York, NY 10006, USA
477 Williamstown Road, Port Melbourne, VIC 3207, Australia
314–321, 3rd Floor, Plot 3, Splendor Forum, Jasola District Centre, New Delhi – 110025, India
79 Anson Road, #06–04/06, Singapore 079906
www.cambridge.org
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Information on this title: w
ww.cambridge.org/9781108951807
© Cambridge University Press 2011, 2014, 2020
This publication is in copyright. Subject to statutory exception
and to the provisions of relevant collective licensing agreements,
no reproduction of any part may take place without the written
permission of Cambridge University Press.
First published 2011
Second edition 2014
Third edition 2020
ISBN 9781108951807
PL
20 19 18 17 16 15 14 13 12 11 10 9 8 7 6 5 4 3 2 1
notice to teachers
The photocopy masters in this publication may be photocopied or distributed
[electronically] free of charge for classroom use within the school or institution that
purchased the publication. Worksheets and copies of them remain in the copyright
of Cambridge University Press, and such copies may not be distributed or used in
any way outside the purchasing institution.
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Every effort has been made to trace the owners of copyright material included in this
book. The publishers would be grateful for any omissions brought to their notice for
acknowledgement in future editions of the book.
Introduction
The international edition of Click Start: Computing for Schools is
designed around the latest developments in the field of computer science,
information and communication technology. Based on Windows 7 and
MS Office 2010, with extensive updates on Windows 10 and MS Office
2016, the series aids the understanding of the essentials of computer
science including computer basics, office applications, creative software,
programming concepts and programming languages.
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Each level of the series has been designed keeping in mind the age of the
learners as well as their interests. Efforts have been made to use examples
from day-to-day life, which will help the learners to bridge the gap between
KEY FEATURES
PL
their knowledge of the subject and the real world. The books are designed to
offer a holistic approach and help in the overall development of the learners.
• Quick Key and Try This: Shortcuts and useful tips on options available for different
operations
• Glossary: Chapter-end list of important terms along with their definitions
• You Are Here: Quick recap
• Lab Work: Practical exercises to enable application of concepts through learning-by-doing
• Project Work: Situational tasks to test practical application of the concepts learnt
• Who Am I?: Biographies to inspire young learners
Sample Paper: Practice and preparation for exams
•
• Poster: Informative infographics to help students stay safe in a connected digital environment
The aim of this book is not only to make learning fun but also to help the learners achieve a certain
level of expertise in this fast-changing world of computer science.
Overview Keybo
and K
Snap Recap
SNAP RECAP
Probing questions to 1. Guess the number of
LEARN
keys on a
begin a chapter and keyboard.
2. What happens when
You will learn a
•
assess pre-knowledge Introduction• diff
you press
the keys on a keyboard?
keyboard
toerent typ
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Keyboard
Paint on a keyboa
Activity
PL Learning Objectives
List of the learning outcomes
of the chapter
AC TIVITY
Introduction
18draw you
Now, you can
typ
r own
ing on a computiner.
• different tools available
• using tools
Step 2
Paint
in Paint to draw a picture
• saving a picture in Paint
Step 3
GLOSSARY
Arrow keys These are used EXERCISE
for moving the cursor to
up or down. the left, to the right,
Backspace key It is used
for erasing anything typed A. Match the following.
Caps Lock key It is used on the left of the cursor.
Exercise
for typing capital letters.
Delete key It is used for
erasing anything typed on
Enter key It is used for the right of the cursor. 1.
starting a new line or a new a. Space Bar key
paragraph.
A variety of questions
Input device It is a devic
e that is used to enter inform
Letter keys These are used ation into the computer. 2.
for typing words and sente b. Number key
Number keys These are nces.
used for typing numbers.
to test understanding
3.
FAC T FILE Space Bar key It is used c. Arrow keys
for giving a one letter space
a letter. /gap between each word or 4.
Early calculating devices d. Delete key
were not like those 22
we have today. The first
calculating device B. Fill in the blanks using
was an abacus. A computer the given help box.
is also a
calculating device.
104 left numeric cursor
Fact File
our work easy.
and This
ick on the Start button.
bar and left click on the
2. Select All Programs search
Interesting concept-related Shortcuts and useful. ‘lens’ icon. The computer
will
YOU ARE 1. Machines make our work 3. Click on Accessories find the Paint program for
HERE easy.
tipsopon . A list of you!.
tionsoptions
2. Machines save our time
and energy.
1 snippets to improve
3. A computer is a smart
machine. appear.
4. A computer runs on electr
concept knowledge
5. We can do a lot of work
icity.
on a computer.
available
4. Click on for different
the Pa int option.
operations
EXERCISE
A True or false?
colour for number keys, colour for letter keys, blue
green colour for special
for arrow keys. keys and orange colour
GLOSSARY
Arrow keys These are used
for moving the cursor to
up or down. the left, to the right,
Chapter-end list of Enter key It is used for the right of the cursor.
starting a new line or a new
Input device It is a device paragraph.
that is used to enter inform
Letter keys These are used ation into the computer.
for typing words and senten
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GLOSSARY
Desktop It is the screen
that appears once the compu
YOU ARE
HERE
1. You should follow the
down a computer.
correct steps for starting
and shutting
recap
5 2. You should keep the compu
3. You should not sit too
ter covered.
close to the monitor.
4. You should not switch
off the CPU directly.
5. You should not touch
a computer with wet hands.
6. You should always keep
7. You should not play with
8. You should not touch
9. You should not eat or
10.You should not make
EXERCISE
A. 2.Right
WORK
Use a click
wet/dr
various sizes
on
y cloth
3. We should of the
B. Take help of/shoul
4.compu
We should
.
1. Keep the computer covere
the main
the mouse on a mouse pad.
electric wires.
a computer with dirty hands.
drink on the computer table.
noise in the computer room.
PROJECT WORK
Take help of your elder/t
sometkeep
select any word on the screen
and choose
the compu
any
your teacher and open wires.
hingthe
in use.
ter. ‘view’ option to try viewin
and
41
PL Lab Work
Practical exercises to
enable application of
concepts through learning-by-doing
LAB WORK
PROJECT WORK
Find out pictures of types
design your own compu
of a computer using post-it
keys on the keyboard.
r to open Notepad applic
animal.
ation on your
t keys on the keyboard to
write your
Paper
face.
B. Drag and drop parts
of a face to create a
16
WHO AM I?
I was born on 30 Januar
y 1925 in Portland, U.S.
application of the concepts learnt 1. Which of the following parts
power failure?
would run our computer during
a. b.
I joined the Navy and servic c. d.
ed for two years as a
radar technician in the Philip
pines.
I created the first compu
ter mouse in 1964.
I won ACM Turing award
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Sample Paper
r 1955 in Seattle, 3. Which of the following words
is NOT related to the Mouse?
Washington.
a. Backspace
33 b. Drag and Drop
c. Double-click
I am known as the co-foun d. Cursor
der of Microsoft
Corporation.
of the course
b. Keyboard
d. All of the above
57
Who Am I?
Follow all
safety rules in
the computer lab.
Properly shut down
Print under your computer
guidance, system before
only when leaving.
Learn to type.
Position your hand
correctly on the
connected digital environment
keyboard. Press Focus on your
the keyboard keys own work.
gently.
Do not
drink and eat
near the computer
Keep your work system. Avoid
area clean. disturbing
others.
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02 Parts of a Computer���������������������������������������������������������������������� 9
°° CPU
°° Monitor
°° Keyboard
°° Mouse
°° Printer
°° Speakers
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03 Keyboard and Keys��������������������������������������������������������������������� 18
°° Keyboard
°° Keys
04 Computer Mouse������������������������������������������������������������������������� 27
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°° Mouse pointer
°° Mouse pad
°° How to hold the mouse
°° The functions of the mouse
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06 Introduction to Paint������������������������������������������������������������������ 45
°° How to start Paint
°° Ribbon
°° Drawing Area
°° How to save a picture
Sample Paper������������������������������������������������������������������������������� 57
Know Your
Computer
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SNAP RECAP LEARNING OBJECTIVES
Circle the odd one out. You will learn about:
1. Pen Tree Water • machines
2. Fire
3. Animal
Bird
Cloud
4. Mountain Pencil
Machines
PL
Glass
Book
Rainbow
• the computer as a
smart machine
Machines are made by humans and are objects that use power to help us to
work. They make our work easy. Machines also save time and energy.
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Here are some machines that you see in your daily life:
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A car takes you from one place to A refrigerator keeps food cold and
another. fresh.
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4. 5. 6.
PL
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A Computer as a smart machine
A computer runs on electricity.
It works very fast. It helps us save
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FACT FILE
Some other smart machines are
smartphones, laptops, tablets and so on.
2
The uses of a computer
A computer can be used to do many things.
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You can draw pictures on a You can solve sums on a
computer. computer.
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You can write on a computer. You can play games on a
computer.
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3
FACT FILE
Early calculating devices were not like those
we have today. The first calculating device
was an abacus. A computer is also a
calculating device.
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GLOSSARY
YOU ARE
PL
Computer A machine that runs on electricity and makes our work easy.
Machine An object that is made by humans and uses power to help make
EXERCISE
A. True or false?
1. Machines make our work easy.
2. A computer is not a smart machine.
4
3. A computer runs on electricity.
4. Machines help us save time and energy.
5. Machines are natural things.
electricity save faster sums games
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1. A computer does the work ………………………. .
PL
2. A computer helps you ……………………… time.
5
D. Match the following.
1. It helps you to wash
your clothes. a.
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on time.
PL
3. It helps you to be
photographs. d.
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5. It takes you from one
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6
LAB WORK
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PL
M
PROJECT WORK
A. Make a collage using pictures of different types of smart machines
like computers.
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7
WHO AM I?
E
I am ................................................
PL
M
SA
8
2 Computer
Parts of a
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SNAP RECAP LEARNING OBJECTIVES
Think and tell: How does a
…………………………………
…………………………………
…………………………………
…………………………………
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computer make our work easy?
You will learn about:
• the basic parts of a computer
and their functions
CPU
keyboard
printer
monitor
mouse
speakers
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Introduction
As you can see in the picture, a computer is made of several parts.
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CPU
CPU stands for Central Processing Unit.
The CPU is the most important part of a computer.
It is the brain of a computer. It stores information.
All the parts of a computer are connected to the CPU.
The CPU makes them work.
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CPU
Monitor
Monitor
PL A computer monitor looks like a television
screen. Just as the CPU is the brain of a
computer, the monitor can be the face of the
computer. The monitor shows whatever you
type or draw on a computer.
You can also watch movies on it.
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Keyboard
A keyboard has many buttons. These are called keys. Some keys are
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Keyboard
10
Mouse
The mouse of a computer looks like a real mouse.
The wire attached to it looks like the tail of a real
mouse. Computer mouse
The mouse of a computer usually has two or
more buttons. The mouse is always kept on a
mouse pad. Real mouse
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The mouse is a pointing device. It helps
Printer
A printer is used for printing information on
SA
paper.
If you type or draw something on a computer,
you can print it on paper with the help of a
printer. These are called printouts. Printer
FACT FILE
The UPS is normally used with a computer. UPS stands
for Uninterruptible Power Supply. It keeps the computer
working for some time, even after a power cut.
11
Speakers
Speakers help us to listen to the sound which is
played on a computer. You can even hear the voices
while watching movies on a computer.
Speakers
E
Y
AC TIVIT
I dentify the parts of a computer and its devices and find their names in the
word grid.
Y
PL
R
P
I
Y
N
X
T
M
E
J
R
S
M
T F C P U N S I
M
C M B T P U T T
Z N M G S H J O
SA
X M O U S E L R
S P E A K E R S
K E Y B O A R D
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GLOSSARY
CPU The part of a computer that stores information. The ‘brain’ of the computer.
Keyboard The keyboard has many buttons called keys. These are used for typing.
Monitor The monitor shows whatever you type or draw on a computer.
Mouse A pointing device that helps us to move the pointer on the monitor.
Printer A printer prints information on paper.
Speakers Speakers help us to listen to sound which is played on a computer.
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YOU ARE
HERE
2
PL
1. A computer is made of many parts.
2. CPU stands for Central Processing Unit. It stores information.
3. Some keys of the keyboard are used to type numbers and words.
4. A computer mouse helps us to move the pointer from one place to
another on the monitor.
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EXERCISE
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13
B. True or false?
1. A monitor shows whatever you type or draw on
a computer.
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5. The CPU is the brain of the computer.
PL
C. Look at the picture below. Cross out (X) the objects that are not part
of a computer system.
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14
D. Answer the following questions.
…………………………………………………………………………
…………………………………………………………………………
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3. Why do we need printers?
…………………………………………………………………………
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4. Why is the CPU sometimes called the brain of the computer?
…………………………………………………………………………
…………………………………………………………………………
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5. What is a computer monitor for?
…………………………………………………………………………
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…………………………………………………………………………
…………………………………………………………………………
…………………………………………………………………………
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LAB WORK
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name, favourite colour and animal.
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PROJECT WORK
Find some pictures of different types of mouse, keyboard, monitor and CPU.
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Then, design your own computer, including all the parts.
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Types of mouse
16
WHO AM I?
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At the age of 13, I discovered my interest in
computer programming.
I am …………………………………………
PL
M
SA
17