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Republic of the Philippines

Department of Education
Region VII, Central Visayas
Division of Cebu Province
SELF-LEARNING HOME TASK (SLHT)
Subject: Media and Information Literacy (MIL) Grade Level: 12 Quarter: 2 Week: 8
MELC 15: Evaluate a creative multimedia form (living museum, electronic portfolio, others)
MELC 16: Produce the creative text-based, visual-based, audio-based, motion-based, and
manipulative-based presentation using design principle and elements
Competency Code: __________________________________________________________
Name: _____________________________ Section: ____________ Date: ________
School: ___________________________ District: ____________________________
A. Readings/Discussions

The Media and Information Literacy (MIL) students should evaluate the living museum,
electronic portfolio, and creative media and they shall produce a creative manipulative-based
presentation.
A living museum, also known as a living history museum, is a type of museum which
recreates historical settings to simulate a past time period, providing visitors with
an experiential interpretation of history.[1] It is a type of museum that recreates to the fullest
extent conditions of a culture, natural environment or historical period, in an example of living
history.
An electronic portfolio (also known as a digital portfolio, online portfolio, e-portfolio, e-
folio, or eFolio)[1] is a collection of electronic evidence assembled and managed by a user,
usually on the Web. Such electronic evidence may include input text, electronic files,
images, multimedia, blog entries, and hyperlinks. E-portfolios are both demonstrations of the
user's abilities and platforms for self-expression. If they are online, users can maintain them
dynamically over time.
One can regard an e-portfolio as a type of learning record that provides actual
evidence of achievement. Learning records are closely related to the learning plan, an
emerging tool which individuals, teams, communities of interest, and organizations use to
manage learning.[citation needed] To the extent that a personal learning environment captures and
displays a learning record, it may also operate as an electronic portfolio.
E-portfolios, like traditional portfolios, can facilitate students' reflection on their own
learning, leading to more awareness of learning strategies and needs. [2] Comparative
research by M. van Wesel and A. Prop between paper-based portfolios and electronic
portfolios in the same setting tentatively suggests that use of an electronic portfolio may lead
to better learning outcomes.[3]
Then, Creative Multimedia is to promote technological literacy in the area of new
media. Creative Multimedia education prepares individuals to meet personal needs, provides
an awareness of the variety of careers, and lays the foundation for lifelong learning. It can

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serve as a vocational preparation for a career in the new media industry, mastery of basic
skills for related media occupations, or a foundation for a post-secondary education as stated
in the Creative Multimedia 801A Curriculum Guide of the Prince Edward Island Department of
Education (2005).

Disclaimer: The statements stated above are borrowed from the online sources. The Department of Education does not
claim or own the presented statements. Links for the sources are found in the reference part of the Self-Learning
Home Task.

To describe a good producer of information is precisely based on the rules of


publications and standards that he or she does not violate the Copyright Law, e.g. Copyright
Infringement. It is because under the Philippine law, copyright infringement is punishable by the
following: 1) Imprisonment of between 1 to 3 years and a fine of between 50,000 to 150,000
pesos for the first offense. 2) Imprisonment of 3 years and 1 day to six years plus a fine of
between 150,000 to 500,000 pesos for the second offense. And, 3) Imprisonment of 6 years
and 1 day to 9 years plus a fine ranging from 500,000 to 1,500,000 pesos for the third and
subsequent offenses.
And to describe how creative you are is precisely based on certain rules and standards.
To become creative is something to do with the creation of your text styles for creative text
production; the development of your creative visual arts or sketching utilizing any software or
just manual drawing; the production of your unique and well-modulated voices for creative
audio-based recordings; the creative production of your home-made videos utilizing any
software for video editing. And if you have presented them together on a webpage or any of the
offline applications e.g. Microsoft Office PowerPoint presentation, and online platforms wherein
you can customize these elements used for media and information, generally you have done
the manipulative-based presentations.
To create the manipulative-based presentations, just download any of the office
applications for free for Android if you are using your Android cellular phone. When you are
using the laptop or desktop, just utilize the installed office applications, like the Microsoft Office
PowerPoint Presentation or other applications if you are not connected to the internet. But if you
are connected to the internet, you can use the Google Slides @ https://www.google.com/ , Slide
Share @ https://www.slideshare.net/login and other online tools for presentations. Definitely,
you need to create an account and login immediately if you already have an account.
Now, explore the personal and creative ways to use multimedia tools for esthetic
expression based upon knowledge of the elements and principles of design (Prince Edward
Island Department of Education, 2005).
Good design shall consider the following:
1. It should be purposeful. (Students must decide whether the project is designed for
attention or for transparency);
2. It should simplify. (It should make complicated information easy to understand);
3. It should organize. (It should help readers separate information by importance);
4. It should provide contrast. It should create a visual stimulation which prevents reader
boredom (white space, typeface, type size, etc.);
5. It should create unity. (It should project a consistent image of ideas to readers using
white space, type, and colours in a consistent way throughout the document);
6. It should have an emphasis. (It should provide a consistent background in order to create
an emphasis);
7. It should involve editing that is characterized by strong standards and simplicity. (The
design succeeds when standards are not compromised in the name of expediency);

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8. It should enhance efficiency. The tools of electronic design include templates, styles, and
palettes, all of which may be shared between documents. (Templates are “empty”
documents containing pre-determined margins and column layouts. Styles permit the
designer to pre-select typeface, type size, line spacing etc. before working on a
document. Palettes permit the creator to pre-choose colours and tints)
A publication may be subject to critical analysis in the use of the basic features of a
desktop publishing and/or graphics software would include precisely placing and manipulating
text, insert graphics, borders, and fill in accordance with design principles, appropriate graphics,
appropriate file formats, font type/size/colour, appropriate background, space, correct grammar,
and effective communication. The evaluator and producer of creative media information should
value awareness of the audience and adherence to “appropriateness” in such areas as
multiculturalism, gender neutrality, language and content. (e.g. slang phrases and terminology,
offensive content, sexism or racism)
Disclaimer: The statements presented above are borrowed from the online sources. The Department of Education does not
claim or own the presented statements. Links for the sources are found in the reference part of the Self-Learning
Home Task.

B. Exercises
Exercise 1. True or False: Directions. Write down letter T if the statement is true;
and write down letter F if it is not.
1. History museum recreates to the fullest extent conditions of archeological artifacts,
natural environment or historical period.
2. Creative Multimedia can serve as a vocational preparation for a career in the new
media industry, mastery of basic skills for related media occupations, or a
foundation for a post-secondary education.
3. Comparative research by M. van Wesel and A. Prop between paper-based
portfolios and electronic portfolios in the same setting tentatively suggests that use
of an electronic portfolio may lead to better learning outcomes.
4. E-portfolios are both demonstrations of the user's abilities and platforms for self-
expression.
5. e-portfolio as a type of learning record that provides actual evidence of
achievement.
Disclaimer: The statements stated above are borrowed from the online sources. The Department of Education does not claim
or own the presented statements. Links for the sources are found in the reference part of the Self-Learning Home
Task.

Exercise 2. Essay. Directions. Write down an essay entitled “Why use ePortfolios and
produce Creative Multimedia?” Please write down your Performance Task on a short-
size bond paper or intermediate paper. Don’t forget to cite your reference.
The essay writing process consists of three main stages:
1. Preparation: Decide on your topic, do your research, and create an essay outline.
2. Writing: Set out your argument in the introduction, develop it with evidence in the
main body, and wrap it up with a conclusion.
3. Revision: Check the content, organization, grammar, spelling, and formatting of
your essay.
Rubrics for Essay Writing
E G S NI Total
(10) (6) (3) (1)

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1. The ideas in the paragraph/s are well organized.

2. The message is expressed logically and clearly.


3. There are sufficient supporting ideas.
4. The choice of words is appropriate.
5. Biases are avoided.
6. Sentences are free from grammatical mistakes.
7. Ideas are written vividly and meaningfully.
TOTAL:
Legend: E-Exemplary (10)
G-Good (6)
S-Satisfactory (3)
NI-Needs Improvement (1)
Disclaimer: The statements stated above are borrowed from the online sources. The Department of Education does
not claim or own the presented statements. Links for the sources are found in the reference part of the Self-
Learning Home Task.

C. Assessment / Application/ Outputs (Please refer to DepEd Order No. 31, s. 2020)
Multiple Choice. Directions. Identify, describe, analyze and evaluate the living
museum, electronic portfolio, and creative media. Encircle the letter that
corresponds to the best answer.
1. What is a Microsoft Office application that can input information by text, visual, audio,
and video forms from scratch to the template designs?
A. MS Word C. MS Access Database
B. MS Excel D. MS Power Point Presentation
2. What is a digital platform that facilitates student's reflections on their own learning,
leading to more awareness of learning strategies and needs?
A. e-document C. e-portfolio
B. e-docs D. e-ports
3. What is the specific learning process that prepares individuals to meet their personal
needs, provides an awareness of the variety of careers, and lays the foundation for
lifelong learning?
A. Creative Individual Learning C. Creative Multimedia education
B. Creative Learning Awareness D. Creative Learning education
4. What is a particular violation of the Copyright Law wherein the violator is punishable by
imprisonment of between 1 to 3 years and a fine of between 50,000 to 150,000 pesos for
the first offense due to the distribution of copyrighted materials without the authorization
of the owner?
A. Copyright Desecration C. Copyright Violation
B. Copyright Defilement D. Copyright Infringement
5. What is an institution that cares for providing visitors with an experiential interpretation of
history?
A. living museum C. technology museum
B. archeological museum D. online museum
6. What is a collection of electronic evidence assembled and managed by a user, usually
on the Web?

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A. personal website C. e-portfolio
B. technology website D. e-personal folio
7. Why does the user apply contrast and similarity in developing the esthetic expression
based upon the user’s knowledge of the elements and principles of good design?
A. The user should provide contrast and similarity to create a visual analysis which guides
the readers or viewers in determining the aesthetic expression of the creator.
B. The user should provide contrast and similarity to create a visual scrutiny which guides
the readers or viewers in determining the esthetic expression of the user.
C. The user should provide contrast and similarity to create a visual study which guides
the readers or viewers in determining the aesthetic expression of the designer.
D. The user should provide contrast and similarity to create a visual stimulation which
prevents reader boredom just like when using the white space with black objects, then
using the similar styles of typeface, and using the big and small text-type etc.
8. Why does the user organize the information on creative multimedia?
A. It should help users separate information by reputation.
B. It should help the creator separate information by importance.
C. It should help readers separate information by importance.
D. It should help users separate information by importance.
9. When shall the user simplify his creative multimedia design?
A. It is when the user should make complicated information tough to understand.
B. It is when the reading public should make complicated information tough to
understand.
C. It is when the reading public should make complicated information easy to understand.
D. It is when the user should make complicated information easy to understand by the
reading public.
10. Which of the following statements focuses on a purposeful creative multimedia design?
A. The students must decide whether the project is designed for attention or for
transparency.
B. The students must decide whether the output is designed for the reading public.
C. The students must decide whether the creative multimedia project is simply designed
for simplicity.
D. The students must decide whether the creative multimedia project is simply designed
for the reading public utilizing the website.
E. B and C
D. Suggested Enrichment/Reinforcement Activity/ies
Opinion Lines. Directions: Read the statements below and decide which position on the
line best represents your view. Then, write down why you have chosen it using the short-
size bond paper or utilizing the back page of this Self-Learning Home Task.
1. I can evaluate a creative multimedia form (living museum, electronic portfolio, others).
2. I can produce creative text-based, visual-based, audio-based, motion-based, and
manipulative-based presentation using design principle and elements

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Disclaimer: The statements and icon presented above are borrowed from the online sources. The Department of
Education does not claim or own the presented statements and icons. Links for the sources are found in the
reference part of the Self-Learning Home Task.

References:
https://en.wikipedia.org/wiki/Living_museum
https://en.wikipedia.org/wiki/Electronic_portfolio
https://www.princeedwardisland.ca/sites/default/files/publications/eelc_cmm801a.pdf
http://www.federislaw.com.ph/faqs-resources/copyright/#:~:text=Under%20Philippine%20law
%2C%20copyright%20infringement,pesos%20for%20the%20second%20offense.

Prepared by: Edited by:

GEORGE P. LUMAYAG ALOHA Z. BENGCOLITA


Teacher 3 Master Teacher I
https://georgelumayag.weebly.com/

Reviewed by:

EMELIANO B. BUSTAMANTE
Assistant Principal II

GUIDE

For the Teacher


As the main source of learning, it is your top priority to explain clearly on how to use this SLHT
to the learners. While using this, learner’s progress and development should be recorded
verbatim to assess their strengths and weaknesses while doing the activities presented
independently in the safety of their homes.

For the Learner


This SLHT is especially crafted for you to grasp the opportunity to continue learning even at
home. Using guided and independent learning activities, rest assured that you will be able to
deeply understand the contents of the lesson presented and successfully recognize your own
capacity and capability in acquiring knowledge.

For the Parent/Home Tutor


As one of the stakeholders of learning, your role as a parent/home tutor is vital for the success
of the student’s learning process. Guide the student in such a way that the transfer of the newly
acquired knowledge and skills will be attained smoothly. If you have some questions, feel free to
keep in touch with the teacher, who is just a text or call away.

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