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CREATING A KILLZONE Kill Team games with all manner 0! provides rules ant he war zones and battlefields of the 4ist Millennium are treacherous places at the best of times ~sectors, cities, even entire planets are reduced to little more than rubble and ruination by cataclysmic battles. Once-proud mega-structures are ‘now bombed-out shells. Industrial complexes have been turned into wastelands of wrecked factories and twisted ‘machinery, Fortifications are left derelict, pipes and fuel lines are ruptured, and vital supplies are left forgotten amidst the destruction. Shrines, statues and other such holy places are defiled, pulled down and ransacked, Yet still these places are fought over, for every scrap of fuel, every holy relic and every inch of ground is valuable to one side or the other in the wider theatre of war. It's on these battlefields ~these killzones ~ that kill teams truly excel, for they can move through the wreckage of war unseen and undetected to carry out missions that fat larger armies would not be able to achieve. But such landscapes are not without their dangers 8 in ki i -inspiring battlefields packed ht in killzones - dramatic and awe-inspiring fields oe climb up, run along, hide behind or detonate! This article d inspiration for creating your very own immersive killzone, THE KILLZONE REGISTER f Over the next eleven pages, you will find a host of us and inspiring rules to help you create your very OW" Killzone (something that several members ofthe Wilt Dwarf team are already doing!}. The rules presented et are shown with examples, but they can be applied? ‘humerous kits from the Warhammer 40,000 scenery = For example, parts of a plasma conduit are consider! dangerous (no, really?), but you could apply the Pangerous trait to any bit of scenery, like the mass claw-limbed servo skull on the Galvanic Magnavent perhaps the sewer vent with the tentacle sprouting itn the Necromunda Barricades and Objectives $* Noctlith Crown could be just as Inspiring as 0n AEP Sororitas Battle Sanctum. Or just as Strategic as aN” Starstele, Or both Inspiring and Strategic atthe s™° timel Now all that remains is to build your killzone. soinplete with all the hazards, pitfalls and hideY "ts. Youd exPect to find on a war-ravaged world. 99% You waiting for? Get gluing! whether yo terrain colle customised traits for yo wath the tai insignificant These traits applied as em ‘customised kilzone, For example, not al exposed plasma coils need it (ome may be inactive) Just make sure you decide battle and examples oftheir ulé be use in conjunction he traits inthe Kill Team Core Book ~ namely Heavy, Light, Je Pont Remember that a tecain feature may have miltile traits For example, the most effective defensive postion would have the Heavy, Defendable Fortified and Gun Emplacement tits. Also remember hat Kill Team has a lage degree of specifiy traits ae often apolied intended tobe ta specie parts and not to others, as shown in the diagram below. it’s suitable for your ant, Taversable and V teats ae flexible in their application you wis, so only use them ifyou é TERRAIN TRAITS : to control a Some traits require an operative APL characteristic of friendly operatives OLATHE son Each time a shooting atack's made agaist an OP twthin a speteddatance ofthis pret the ra f= gains the Lethal St special ule improve the X by 1 for thar shooting becomes Lethal 44) as like promethium machinery é ihe Operatives cannot be set upon this tein feature They ‘@annot move over or through it unless they can FLY, This vai is suitable for terran that operatives would be unable to navigate over or throug, such as a destroyed hice or wrecked bulding, 1s cso suitable for areas of the kileane operatives cannot move acoss. such asc eae 5 suchas chasms tot aterain feature. Aondly operative contvosit while nits gear than thet of enemy operatives within Ah of in A of it and the total 2 isnotin Cover inthe Rol Attack Dice stp | ting attack. before rolling your attack dice, you can retain one ate dice as.a successful normal hit without rolling it. PUNISHING VANTAGE POINT This part ofthe terain features a Vantage Point. Each time an operative makes a shooting attack against fend operative thy son Punishing Vantage Point, in Cover and atleast 2 than them Fra Roll betenea Dice tener thaesucoeing eleeck beter olin jour deeecea dice one additional cice can be retained as a sucessful normal save ata of Cover. This tarts suitable for portculaly high Vantage Points (e.g. more than 2 tall that offer a commanding positon ofthe kilzone Each time an operative makes 3 shooting atack, i Cove line dawn = to the intended target crosses more than one terain feature with this trait the intended targets Obscuted ins stable for abstractly sre of certain tein ack Line of Sight. is especialy suitable m heavy wooded felones where Cover lines would 103s multiple tees. Note thatthe tat ‘nplis tothe whale terrain feature, so In the image tothe lef, the parts that ‘extend out fom the tree have this trait too, This means the tena «dense wooded arn, While an operative i i par of he train feature, cl each time it would Se, that wound isnot los! This tai is su tenain (or specif pats of them, Examples in ancient relic. Note or TU iy FORTIFIED hooting attack is made erative thats Die sep of hat shooting ate can reroll ane of you defen Tis trtissuitable for reinforced positions such os burke PROTECTION ach time a shooting attack is made agains a friendly operative that is protected by this part ofthe terain feature, in the Roll Defence Dice step ofthat shooting attack it has a 4+ invulnerable save. This tats suitable for creating ares thar offer advanced and esoteric protection The area must be clearly defined before the bate. This could ‘bea portofa train feature an operative can be placed upon, such as (stl altar fecaull be a part of terrain featur the operative must be within a certain dstance of (eg, 950 Shial generator. SMOKE HAZE This part of the terain feature creates an area of smoke height, An operative is Obscured if every Cover an area of smoke This tats suitable fr abstractly increasing features to bleck Line of Sight: It is especic Kileores with chimneys and vents or destroyed kilzones buildings and vehicles, won while itis te this ta This tra ‘erin a ming | NOXIOUS ii an operative is wtin il ofthis par ofthe tenain feature tistreated as beng injured (ony subtract fom its Movement chatacters asa rest of being inured its activated within i of ths train feature). ‘his traits ullable for polsanous ond toxic tron features, as wel as termin features corrupted by the Chaos God Nurgle. SCALABLE Each time an operative climbs tis part ofthe terain featur, the final incremental distance of less than is ignored, instead of being rounded up to) This traits sutable for terain mere than 2 such os tol ins op ‘gorres, when you want your operatives to be climbing onto the tain Feature’ Vantage Fait uring the bate Is also suitable for ladders: INVENTORY Operatives can perf the following mission action: rch TAP ‘An operative can perform this action while t contol ths pat of the terain feature Roll one D3 and add 1 tothe result You can equip the ‘operative with an item of equipment with an equipment point that i ‘equal to or less than the tora It must be an item of equipment from you factions equipment ist that they can be equipped with, cannot be an item they ate aliesdy ‘equipped with, or an item that can only be selected once that you have already selected for the battle An opeiative cannot perform this action iit cannot be equipped with equipment, orf any other ‘operative has performed ths action at this terrain feature during the Turning Pint. This tats suitable for collections of supplies stockpiled in certain ‘vens ofthe killzone, For things like munitorum container, remember to specify the pat that has this trait so i's clear where operatives must perform this action (eg. atthe door) ps ware ownage 33 res within ds of this part of the te ti re tn ol ne DS anger ate gt terrain feature (whichever ! * Ona 1-2,nothing a ag © ona saute! rl wound Ona 96 itsufes 3 moral wounds. jot ae hazardous to operatives rasa dearly defined ores foros ofthe ioe om cas the en Feat such as overheated plasma emia Sach ts bape upon eg. toc po),you can change th : tha ripe ofte eto ‘with ts base touching This trait is suitable | E Fach ime a fiendly operative within this par of the tein feature makes a shooting attack including Overwateh), if ithas not and will not move during the canent activation, in the Roll Attack Dice step ofthat shooting attack, you reroll one of your atack dice } This tits suitable for creating powerful shooting areas. The area must be ceary ined before the battle. This could bea part ofa tenain feature an operative i can be placed upon such asa fring postion ma tench lin. It could be a part of a temain feature the operative must be within MM of and on the right side of, |} such asa traced rampart for weapons to be paced upon. Each ne an operative ght in combat ft is notte civ oper but i deleoding tsar ofthe tran feature ts alvaysthe Atco, regalo of HI) asxyrucs tenon ope as Foran porate tbe defending i teran se se ermine Ithas an Engage order. *+ The active operative performed a Charge action during this actvation ‘The active operatve's controlling player cannot draw any Cover ines to the target operative without them crossing this terrain feature. This wots stable for barricades and barriers where o Defender would be at an advantage from anyone attempting to Charge and fight them ovr it ‘An operative can mave thro there, and can do so even if ‘feature. Remember that an Placed, therefore it mus i ugh this part ofthe tern feature as if nt ature as fit were not fits too lage to ft through this part ofthe terain operative must nish a Move in location it can be ish the move wholly oh'one side or he othe, This tts suitable for ports of tenoin features cha ‘operativ's movement, but they should stil be able ‘Examples can include doors or small windows, No ‘always need this trait - doors and windows can b ail Algo rete that windows would stl reed on ope, {ett them and down the ather side: his tit simpy aon or OEE tO things Ike window partes and the walls either side of tne PMNS 10 ignore i te Window ifthe operative Physicaly block an ‘0 move through them, te that Such parts do not e boricaded and locked after fe for terain with greater strategic 'be a unique artefact or stucture ora key teraction point Per onl castonisedkilznes created Usd Games Workshop Kits Remember thay to cuit your Killzone At tea, The root oF Traversable rea eee examples of eee ar sented or beak te Hale iyeemplacements, 25 well 35 caer sup oa pen, However, the layered nat a | distance, get in their midst stand pursy trench lines and sartculaly 29% tes opportary forte omer lof Marys fala with dram cn okt dominate wi ‘enemies in the OF fan abundance of team to close the ranged attacks Killon pasion stack acon nce atin te up cose Troost nsgicant ait Abeer pars of enc in ein featur have te Fortined, Heavy and raversab The wench flor has ti as the Is a Emplacement, ignifcart tit, ll oh J Eo es tees other pats of aT within ofthe ring cele aie aa “Teh Une Gun Enplace e Emplacement part of aa feature have the Fort Reece fe operative m Gia , the operative # tat The ramparts onthe Vantage Poin ave the Fotiied, Heat and Das Wy EAGTOR COMPOUND in iseuryes and machines has lsofHemCIbal eae: 2! Naape ya Mat pa aon sre Caetl poationing willbe needed £ Get 900d angle = Killone: Reactor Com Satie nature of some terra the smog and fumes of ‘enemy and also to avoid the dangerous and v0 ee = ‘Industrial Chimney Al pars ofan Industial Chimney texan feature have the Heayy and Smoke Haze ats, Therm Plasta Conduit All pas of Themic Plasma Conduit tern eae hate Ugh and iaversabl ats The exposed Flasma coils also have tat het tt neuroma ee lamaged plasma coil does Re 3 the Dangerous teat, “o Industrial Structure “The levels above ground on an Structure terrain feature the Vantage Point wait The rampart have the Light and sable tats. The ladders have the Scalable tra (but no other rat, therefore they do not provide Covet The industrial machine has the Heavy and Scalable traits for its Volatile

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