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Mightbecomestronkoneday 88527634
Mightbecomestronkoneday 88527634
+4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
+2 Constitution +0 19 30 --
+4 -1 Intelligence
CLASS
• +3 Wisdom INITIATIVE HIT POINTS
18
• +3 Charisma
Total 4d10 SUCCESSES
Saving Throw Modifiers
Resistances - Fire
DEXTERITY
Immunities - Disease FAILURES
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Battleaxe, Martial Weapons, Simple
Weapons
14 +4 Athletics STR
ABILITY SAVE DC === LANGUAGES ===
+1 Deception CHA
Celestial, Common, Draconic, Elvish
-1 History INT
INTELLIGENCE
P +3 Insight WIS
30 ft. (Walking)
-1 +1 Intimidation CHA
-1 Investigation INT
8 P +3 Medicine WIS SPEED
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Paladin 4 Mightbecomestronkoneday
CLASS & LEVEL PLAYER NAME
Arush Emmanuel
Dragonborn Acolyte (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === to the target plus 1d8 for each spell level higher than * Ability Score Improvement • PHB 85
1st (max 5d8) and plus 1d8 against undead or fiends
* Hit Points • PHB 84 (max 6d8 total).
=== DRAGONBORN RACIAL TRAITS ===
* Proficiencies • PHB 84 | Special
* Draconic Ancestry • BR 34
* Divine Sense • PHB 84 * Divine Health • PHB 85 You gain a breath weapon and damage resistance
As an action, you can detect good and evil. Until the You are immune to disease. with your chosen dragon type.
end of your next turn, you can sense anything affected
by the hallow spell or know the location of any * Sacred Oath • PHB 85 | Gold Dragon • BR 34
celestial, fiend, undead within 60 ft. that is not behind Fire
total cover. You can use this feature 2 times per long | Oath of Devotion
rest. * Breath Weapon • BR 34
| Channel Divinity: 1 / Short Rest • 1 Action Once per short rest as an action, exhale destructive
| 2 / Long Rest • 1 Action energy based on your Draconic Ancestry. Each
* Channel Divinity • PHB 86 creature in the area must make a DC 12 saving throw
* Lay on Hands • PHB 84 You gain two Channel Divinity options: (type determined by your ancestry), taking 2d6 ([6th]
You have a pool of healing power that can restore 20 3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
HP per long rest. As an action, you can touch a Sacred Weapon - As an action you can imbue a damage on a successful one.
creature to restore any number of HP remaining in the weapon with positive energy. For 1 minute, the
pool, or 5 HP to either cure a disease or neutralize a weapon is considered magical, you add +1 to attack | Gold Dragon • BR 34
poison affecting the creature. rolls, it emits bright light for 20 ft. and dim light for 20 ft As an action once per short rest, exhale in a 15 ft.
beyond that. You can end the effect as part of any cone (DEX DC 12, half damage on success) for 2d6
| Lay on Hands Pool: 20 / Long Rest • 1 Action other action, if you are no longer holding the weapon, Fire Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
or if you fall unconscious.
* Fighting Style • PHB 84 | Breath Weapon (Gold): 1 / Short Rest • 1 Action
You adopt a style of fighting as your specialty. Turn the Unholy - As an action, you can censure fiends
and undead. Each fiend or undead that can see or * Damage Resistance • BR 34
| Defense • PHB hear you within 30 ft. must make a WIS saving throw You have resistance to the damage type associated
While you are wearing armor, you gain a +1 bonus to (DC 11). On failure, it is turned for 1 minute or until it with your draconic ancestry.
AC. takes damage.
| Gold Dragon • BR 34
* Spellcasting • PHB 84 | Channel Divinity: Sacred Weapon: 1 Action Fire Damage
You can cast prepared paladin spells using CHA as
your spellcasting modifier (Spell DC 11, Spell Attack | Channel Divinity: Turn the Unholy: 1 Action
+3). You can use a holy symbol as a spellcasting
focus. * Oath Spells • PHB 86
You gain oath spells based on your level that are
* Divine Smite • PHB 85 always prepared and don't count against your daily
When you hit with a melee weapon attack, you can number of prepared spells.
expend one spell slot to deal 2d8 extra radiant damage
CP 0 Shield 1 6 lb.
SP 0 Dagger 1 1 lb.
Battleaxe 1 4 lb.
EP 0 Backpack 1 5 lb.
Waterskin 1 5 lb.
GP 10 Horn - Followers of Odur 1 2 lb.
Bedroll 1 7 lb.
PP 0 Mess Kit 1 1 lb.
540 lb.
EQUIPMENT
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Male 27 Medium 7,2 310
GENDER AGE SIZE HEIGHT WEIGHT
Arush Emmanuel Chaotic Good Odur, god of lightGolden
and the sun green Red
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
Party:
Siegward (house of the mourningstar) (fighter)
(traveler)
The holy words of his order,
-Duidelijk iemand van geld
-Hides
-Dolk + Rapear BONDS
- Gillemde ring + Huis
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 11 +3
Paladin
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
P Protection from Evil and Good <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
P Sanctuary Paladin (Always Prepared) WIS 11 1BA 30 ft. V,S,M 1 minute PHB 272 D: 1m, V/S/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Heroism <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
SPELLS
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