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1.8.

19
- Added remaining 2022 GTWCHEU season liveries as bonus content.
- Added liveries from the 2022 Indy 8 Hour as bonus content.
- Added 2022 season selector in the UI.
- Added 2022 season as playable Championship.
- Moved existing 2022 season entries into the new season.
NOTE: menuSettings.json configuration file in Documents/Assetto Corsa
Competizione/Config might reset and require certain settings (video, audio,
general) to be revisited.

1.8.18
- Revised wet track limits on various tracks.
- Minor livery sponsorship updates.
- BOP tweaks for
Aston Martin Vantage V8 GT3
BMW M4 GT3
Audi R8 LMS GT3 EVO2
Bentley Continental GT3 2018
Lamborghini Huracan GT3 EVO
Porsche 991.2 GT3 R
Mercedes AMG GT3 EVO
- BMW M4 GT3 new gear ratios homologation

1.8.17
- Fixed US tracks being erroneously shown in non-track server weight lists.
- Added option to access servers without lobby listing - see corresponding server
handbook update.

1.8.16
- COTA: added barrier in runoff to avoid wrong direction trigger.
- Indianapolis: podium graphics updated.
- Indianapolis: fixed ghosting occasionally disabling in pitlane due to erroneous
surface type.
- Fixed camber values and limits in presets for a number of cars in American DLC
track groups.

1.8.15
GENERAL:
- Added Circuit of the Americas as DLC content.
- Added Indianapolis Motor Speedway as DLC content.
- Added Watkins Glen International as DLC content.
- Added bonus liveries from the 2022 GTWCHAM season for all players (via Open
Series).
- Added all full-season liveries from the 2022 GTWCHEU season for all players (via
Open Series).

GAMEPLAY:
- Added support for new DLC tracks in custom championship (via Open Series).
- Fixed mass driver duplication when playing against the Lamborghini Huracán ST
EVO2.

UI:
- Fixed ever-increasing memory usage when refreshing unfiltered server list.
- Added new nationality options.

PHYSICS:
- Tweaks in GT4 slick tyres rolling resistance, camber simulation, combined grip.
- Tweaks in Wet tyres.
- Fuel consumption tweaks for Bentley, Porsche 992 Cup, Ferrari 488 GT3 EVO,
Porsche 991.2 GT3 and more.
- BOP tweaks for Bentley, Aston Martin V8.

1.8.14
- Added liveries for partner esport activities.
- Added a batch of bonus liveries from the 2022 GTWCHEU season.
- Fixed a display issue of out-of-range engine map stage when using direct
bindings.
NOTE: the error only affected the display value on the HUD/dash.
- Fixed shifted UI labels for engine map direct input settings.
NOTE: does NOT require remapping existing input bindings.

1.8.13
- Fixed a minor graphical error on the Lamborghini Huracán ST EVO2.
- Fixed minor graphical errors on the Porsche 992 GT3 Cup.
- Fixed fuel per lap function not working on the dash of the Audi R8 LMS GT3 evo
II.
- Updated release liveries and entries for the Audi R8 LMS GT3 evo II.

1.8.12
GENERAL:
- Added Audi R8 LMS GT3 evo II as DLC content.
- Added BMW M2 CS Racing as DLC content.
- Added Ferrari 488 GT3 Challenge Evo as DLC content.
- Added Lamborghini Huracán Super Trofeo EVO2 as DLC content.
- Added Porsche 911 GT3 Cup (Type 992) as DLC content.

GAMEPLAY:
- Added UI and gameplay and Multiplayer support for new car groups introduced in
the DLC.
Grid mixing is now compatible with all car groups.
- Next lap invalidation added for a number of tracks when extending the final
corner.
- Fixed a game crash in full-season 2021 championship when selecting a specific AMG
entry.

PHYSICS:
- Fixed an issue with the automatic setup feature erroneously compensating for
water film.
- Fixed an erroneous behaviour in bumpstop simulation.
- Fixed reversed fast bump damper slider and new fast damping values for all cars.
- Improved steering axis and relative FFB forces and tweaks in all cars FFB values.
(might need slight adjustments from the user, we also remind that you can change
FFB gain while driving with numerical pad keys 8 and 2)
- Tweaks in camber gain and toe angle influence on tyre forces.
- Tweaks in tyres rolling resistance.
- Tweaks in tyre heating generation.
Balancing tweaks for the following cars and track categories:
- BMW M4 GT3 - all track groups.
- McLaren 720S GT3 - all track groups.
- Honda NSX GT3 Evo - all track groups.
- Lamborghini Huracan GT3 EVO - all track groups.

GRAPHICS:
- Fixed Ferrari 488 GT3 offset body shadow.
- Fixed Nissan GT-R GT3 rear light emitter clipping with bodywork.

1.8.11
- Fixed a potential issue with cars in pitlane receiving yellow flags.
- Fixed an issue with Hotlap session resetting setup/results when being restarted
from outside the track.
- Tyre model fine tuning.
- Fixed negative toe acceleration issue.
- Fixed BMW M4 GT4 wet setups 0 wing and ducts.
- Fixed potential stutters with gear changes due to exceeding the font atlas
resolution.

1.8.10
- VR: TAA5 area mask optimization in stereo rendering now defaults off to remove
artefacting.
- Fixed asymmetry in some Audi R8 GT3 Evo setups.
- Tweaks to the BMW M4 GT3 aero model.
Balancing tweaks for the following cars and track categories:
- BMW M4 GT3 - all track groups.
- McLaren 720S GT3 - all track groups.
- Zolder regrouped as D1 for 2021/Open season for better overall balance.

1.8.9
- Potential fix for pitlane status and opponent invisibility getting stuck for
opponent netcars in certain scenarios.
- Added 100Hz legacy option for FFB frequency for older wheels.
- Fixed an issue with mouse potentially stealing focus in the MFD and creating a
double selection.
- Potential fix for compatibility with some older GPUs.

1.8.8
PHYSICS:
- Fixed autoclutch behaviour.
- Tweaks for tyre pressure loss and flat spotting.
- Fixed BMW M6 GT3 BOP B2 2021 camber limits and tyre assignments.

1.8.7
- Removed obsolete nickname entry from first-time driver info popup.
- Fixed inconsistent behaviour of steer assist with controllers.
- Fixed AI selecting wrong tyres in wet sessions.
- Fixed skip session function resetting ideal line wetness to fully dry, regardless
of the conditions.
- Fixed potential session hang with high number of opponents at Spa.
- Fixed a potential crash scenario in saved games and weekend progression when the
AI change setups.
- Corrected Ferrari 488 GT3 Evo engine power at Mount Panorama (IGTC A).
- Added Leaderboard overlay as bindable input.
- HUD: increased maximum range of safe zone (margin) width.
- VR: fixed flickering window in SteamVR when using spectatorScreenMode=0.

1.8.6
- Fixed inconsistencies when editing the driver profile name abbreviation.
- Fixed a visual issue that occasionally left the airjack visible while driving or
in replay.
- Minor updates to the BMW M4 GT3 display.
- Further adjustments to the AI's strategic decisions in different weather
conditions.
- Fixed best lap dash display item lagging behind on laps.
- Fixed navigation and focus-related issues with mouse and controller.
- VR: fixed missing rendering in the left eye with the combination of FSR + TAA5 +
AA quality set to medium or off.

1.8.5
GAMEPLAY:
- Fixed GT3 gen selector in Open Championship.
- Fixed pit window length setting in Championship.
- Mount Panorama mountain section now excluded from wet track limits.
- Further global adjustments to the wet track limits logic.
- Fixed an issue that prevented automatic saved games to load correctly.
- Fixed pre-weekend AI setting not taking an effect in Open Championship.

UI:
- Fixed keyboard/gamepad navigation in the car selection page.
- Name abbreviation (Lumirank ID) moved to Profile info page, obsolete Nickname
item removed.
- Added leader track map indicator.

GRAPHICS:
- Adjusted windscreen wiper of the BMW M4 GT3 and raindrop effects.
- Fixed excessive loading times in Oculus VR mode.
- Slightly adjusted night brightness and standardized values accross tracks.
- DLSS setting now remains inactive with incompatible hardware.
- Fixed spray effects affecting windscreen while player car is behind pitwall.

PHYSICS:
- Fixed aero page slider display values not updating after using the fuel test
function.
- Fixed BMW M4 GT4 wet preset's excessive brake bias setting for Imola.
- Adjusted aggressive preset for the Ferrari 488 GT3 Evo at Mount Panorama.
- Adusted brake bias and brake power in all setup presets of the Maserati GT4.
- Adjusted steering ratio in the Ferrari 488 GT3 (both).
- Adjusted steering ratio in the Lamborghini Huracan GT3 (both).
- Re-enabled aero variation readout for the Lamborghini Huracan ST and Porsche
991II GT3 Cup.
- Removed BMW M4 and M6 GT3 extra ECU map.

CONTROLS:
- Fixed Thrustmaster SF1000 display not functioning correctly with other TM devices
connected via USB.
- Fixed Thrustmaster SF1000 delta lap time sign error.
- Readjusted Steer Filter range for controllers.

1.8.4
- Fixed the application hanging or freezing in certain situations in Multiplayer.
- Fixed a small error on the BMW M4 GT3 custom liveries.

1.8.3
- Adjusted AI pitting thresholds with damage.
- Adjusted wet track warning thresholds.

1.8.2
- Fixed a navigation issue on the setup pitstop strategy page with D-Pad or
keyboard.
- Fixed a potential crash related to mouse navigation in menus.
- Fixed TAB overlay leaderboard showing erroneous value for mandatory pitstops
served.
- Fixed an issue with Ferrari 488 GT3 Evo custom livery templates.
- Fixed missing aero variation readout with the Jaguar G3 and the REX.
- Fixed BMW M4 GT3 dash display incorrectly showing last lap time instead of best
lap time.
- Fixed occasional hang on session loading.
1.8.1
- Fixed Zolder missing from Open series championship selection.
- Fixed missing aero variation readout with Audi R8 LMS and LMS Evo.
- Fixed remnant tyre set and telemetry lap values in BMW M4 GT3 setup presets.

1.8.0
GENERAL:
- Updated project to Unreal Engine version 4.26.2.
- Added Fanatec GT World Challenge Europe 2021 season as bonus content with all
entries, liveries and drivers and championship season.
NOTE: certain entries are subject to DLC ownership.
- Added all-new BMW M4 GT3 as bonus content as part of the 2021 season.
NOTE: as with any major update, game menu settings (stored in menuSettings.json)
will likely reset on first initialization.
IMPORTANT: reloading of Video presets will be necessary.
IMPORTANT: it is strongly suggested that custom engine.ini modifications and other
third-party plugins (graphics or controllers) be removed before installing the
update.

GRAPHICS:
- Added Nvidia Deep Learning Super Sampling (DLSS) 2.0 support for compatible GPUs
(RTX 20XX series or newer).
Please check manufacturer GPU driver requirements.
- Added AMD FidelityFX Super Resolution (FSR) support for all GPUs.
Please check manufacturer GPU driver requirements.
NOTE: both DLSS and FSR are selectable and functional in Triple Screen and VR
rendering modes.
NOTE: DLSS is a temporal sampling method with a proprietary antialiasing solution,
while FSR is a spatial upscaling method that can be used in combination with other
Temporal AA solutions.
NOTE: please read the ingame help texts in the Video Options to learn more about
the functionality of each method's respective sampling, antialiasing and sharpening
solutions.
NOTE: DLSS implementation includes a custom DLSS dll version by Nvidia, manually
updating to generic version releases might result in regression of image quality.
- Added Temporal Antialising Gen5 option support.
Offers improved aliasing and clarity at a moderate performance cost. Optional over
the existing TAAgen4 and KTAA implementations.
NOTE: only functional with Temporal anti-aliasing mode selected.
NOTE: FSR is incompatible with the Projection Correction view setting feature.
NOTE: it is STRONGLY suggested to remove other open-source or third-party
implementations of any of the features above (such as via OpenVR etc.)!
NOTE: due to the large number of changes in rendering, it is STRONGLY suggested
that custom engine.ini or third-party shader modifications be removed for this
update!
- Added the new rendering mode settings to save with Video Settings presets.
- Fixed a limitation with Triple Screen rendering that did not allow Temporal
Upsampling to be used in combination with it.
- Updated global lighting and exposure on all tracks to follow Unreal Engine
version changes.
- Updated visual tonemapper presets to follow Unreal Engine version changes.
NOTE: the updated tonemapper settings might produce slightly more saturation and
contrast than in earlier versions, adjust per taste.
- Revision of various track-related shaders to follow Unreal Engine version
rendering changes.
- Revision of various car-related shaders to follow Unreal Engine version rendering
changes.
- Skybox revision to suit Unreal Engine version rendering changes.
- Optimized light emitters at Nurburgring for improved performance.
- Reduced bezel gap artefacting appearing along the bezel lines in Triple Screen
rendering mode.
- Reduced SSAO and SSR artefacting around the bezel line in Triple Screen rendering
mode.
- Updated TV, cinematic and free cameras to use the new Unreal Engine cameras with
improved DOF effects.
NOTE: this is a global change, old cameras are deprecated.
- Updated CinemaHUD to use the new and improved DOF effects.
- Improved blurred wheel rim shader.
- Improved car spray effect, especially in light/medium wetness situations.
- Improved raindrop effect rendering logic to follow the updated spray effect.
- Improved rainfall shader appearance in external cameras.
- Car headlight shadow bias tweaks to prevent lights penetrating walls on close
distance.
- Updated track HLODs.
- Added rotary switch animations, available with select cars.

GAMEPLAY:
- Added Open season, merging all game content into a "sandbox" season featuring
grid customization.
NOTE: individual official seasons remain playable with no change to their earlier
functionalities.
- Added opponent grid mixing option to Custom Race Weekend and Quick Race game
modes in the Open season.
Use the grid mixing sliders to set car group prevalence in the grid.
GT3 car group has an additional setting for preferred generation of opponent cars
(all, pre-2019 or new-gen).
- Added Open series championship mode with grid (car groups) and track lineup
customization.
- Fixed multiclass championships not splitting points per car groups.
- Automatically generated custom cars are now grouped into teams both in single-
make custom mode and Open series championship.
- Reworked driver assignment system to support custom-generated grids and various
driver count requirements.
- Standardized entry and team ID system across the whole game content in support of
the Open series grid generation and championship.
NOTE: it is recommended to restart ongoing championships, continuing pre-1.8 saves
might not bring full functionality.
- Removed entry duplication between the 2019 GTWCH and IGT seasons.
- Fixed potential rule inconsistencies between official sprint and endurance game
modes when played via Single Player and Championship.
This also fixes inconsistent auto-selection behaviour of the MFD in these sessions
depending on game mode.
- Tweaked AI logic for strategic decisions reacting to weather changes.
- Fixed a potential issue with AI pitstop status when loading a saved game, causing
cars to DNF.
- Improved AI genome at Bathurst, Barcelona, Laguna Seca and Kyalami to reduce the
chance of unforced driving errors.
- Improved weather model: variability (=randomness in MP) now affects the variation
and frequency of weather cycles:
Higher variability will now produce larger variation and less predictability in the
length of individual weather cycles (time between peaks).
High variability might produce both fast changes or prolonged weather spells (or
both combined) within the same weekend simulation.
Low variability will produce more even weather cycles, akin to the pre-update
model.
- Revised skewed track limit definitions for Oulton Park that prevented correct
gain calculation.
- Revised pit speeding thresholds that were often too permissive, both on pit entry
and pit exit.
- Fixed invalid lap being eligible for personal and session fastest (purple) lap in
race sessions (also in Multiplayer results).
- Overhaul of track limit warnings on wet track with its own dynamic, gain-based
reference system.
- Added measures against irregular driving before the green light in Hotlap and
Hotstint game modes.
- Fixed an issue with the Ferrari 488 GT3 (both versions) that resulted in an
inconsistency in pitstop position versus other cars.
- Replay: revised replay tyre rotation matrix calculation to avoid misalignment
between tyres and rim (and reduce disk space).
The improvement is backwards-compatible, while newly saved replays should occupy
less disk space than before.

UI:
- Revised season selector header in Single Player menu.
- Added GTWCHEU 2021 season selection in Single Player.
- Added Open series selection in Single Player.
- Revised car selection page, added filtering per series lists.
Applies to both Open series and Multiplayer car selection page.
- Revised CinemaHUD interface and integration with DOF controls.
NOTE: DOF mode defaults to disabled when Free (F7) camera is toggled.
- CinemaHUD now toggles off when switching to non-free/F7 camera.
- CinemaHUD now hides automatically when entering garage page or exiting replay.
- Added coloured session labels in Replay menu.
- Added option to constrain the aspect ratio of TV cameras in wide or triple screen
rendering modes to 16:9 (the centre of the screen) - find in General Options.
- Added session fastest (purple) lap holder indicator in standings, leaderboard and
timer widgets.
- Updated MFD pit strategy (auto)selection logic:
Instead of automatic strategy increment after each stop, the strategy selection now
does not change automatically but rather autoselects the next clean tyre set on the
last active strategy.
When all tyre sets are used, the selection goes to the least used set. Manual
selection override is still possible via the MFD. With this there is no longer need
to preselect pitstop tyresets on the setup strategy page.
- Added pitstop indicator and session fastest lap on the leaderboard HUD overlay.
- Finer step increments for certain Video settings (exposure gain, image contrast,
saturation).
- Showroom: ESC/back restores UI opacity when UI hidden by middle click instead of
directly exiting.
- Showroom: added stance/camber to showroom cars and potential fix to precision
error leading to inconsistent wheelbase when losing/regaining application focus.
- Statistics page: added option to clear personal best laptimes for a given
car/track combination.
WARNING: this operation is permanent and cannot be undone.

PHYSICS:
- Physics engine optimizations: variable component tick frequency, optimized
multithreading.
It results in smoother single player performance with high number of AI and fewer
spikes due to overloading single cores on heavy calculations (such as simultaneous
collisions).
Might not result in outright maximum fps gain, but a signfificantly lower single-
thread occupancy and late steps can be expected, particularly with larger grids.
- 400hz physics refresh rate.
- Improved FFB.
- Improved tyre flex.
- Improved camber simulation, especially on high positive camber values.
- Improved Outside, Mid, Inside tyre heating relative to camber.
- Improved Outside, Mid, Inside tyre wear relative to camber.
- Improved camber gain simulation, affecting slip angles and forces. Evident with
high camber values over kerbs and longitudinal bumps.
- Improved surface flash temperature tyre simulation. Wider range of heat
generation.
- Improved heat generation in extreme conditions (burnouts, donuts).
- Improved heat generation relative to tyre pressure.
- Improved core temperature retaining. Tyres dissipate heat significantly slower
now, no need to wait right until the last moment to go to grid.
- Completely revised and improved combined grip simulation.
- Completely revised and improved tyre vibrations at high speed and high slip
angles.
- Improved slip angle/ratio simulation relative to cold and overheating tyres.
- New viscoelastic rubber friction model.
- Improved dynamic tyre characteristics in various temperature conditions.
- New rubber bumpstops damping simulation.
- Implemented bumpstops damping values for all cars.
- Improved engine throttle simulation.
- Improved launch control.
- Improved rev limiter behaviour (soft limiters on some cars).
- Improved traction control simulation.
- Improved brake ducts heating influence simulation.
- Improved rain tyres behaviour (note: not necessarily easier).
- Improved the simulation of brake efficiency and power.
- Improved track grip simulation on and off the racing line.
- Improved ambient vs. track temperature delta.
- Added a condition that simulates mist and dew during the night in certain
temperatures.
- Improved certain track condition simulation, including the speed of puddle
formation.
- Fixed Lamborghini Huracan GT3 and Huracan GT3 Evo front steer rod geometry.
- Fixed excessive rear bump steer on the Nissan GT-R GT3.
- Fixed excessive rear bump steer on the Lexus RC F GT3.
- Fixed an issue with setup boundaries.
- Added dedicated 2021 GTWCHEU season BOP for participant tracks.
- Added Open series BOP (currently matching the 2021 season BOP), functioning as a
moving BOP with the latest seasons. Most importantly it also serves as the basis of
Multiplayer BOP.
- Added 2021 British GT season BOP using the latest DHE tyres when a British GT-
exclusive track is played through the 2021 season or the Open series (or
Multiplayer).
- Updated IGTC BOP to use the latest DHE tyres when IGTC-exclusive tracks are
played through the 2021 season or the Open series (and Multiplayer).
- Additionally, updated Mount Panorama to the latest available BOP when played
through the 2021 season or the Open series (and Multiplayer).
NOTE: the original IGTC and British GT seasons in Single Player continue to use the
original 2019 BOP with corresponding tyres that the original DLC packs recreated!

CONTROLS:
- Updated wheel manufacturers' SDKs.
- Added Thrustmaster SF1000 display support.
- Added Damper option under FFB settings - controls how much damping is allowed
through the wheel driver's DI Damping setting.
- Increased FFB frequency steps to correspond with the global physics frequency
update.

MULTIPLAYER:
- Revised car groups, merging the CUP and ST groups into a single GTC group for
matchmaking and server filtering.
Note that CUP and ST remain represented as separate subgroups on the track map,
leaderboards and results.
Results dump now also includes car group to allow better filtering when parsed.
- Stats: revised and merged grouping of statistics per race track.
Note that tracks are only separated per season where an older season might produce
faster laptimes due to higher track grip (such as the fresh asphalt on Silverstone
2018).
- Stats: fixed an issue that had a tendency to generate unrealistic personal best
laptimes.
Note that pre-1.8 incorrect PB laps can be cleared manually on the Statistics track
breakdown page.
WARNING: this operation is permanent and cannot be undone.
- Multiplayer track seasons are now deprecated and all track configurations point
to the Open series (currently matching the latest, 2021 season, see Physics notes).
Note for admins: the old season suffixes in the server configuaration will remain
there for legacy functionality, but they will no longer create a difference in
track/BOP version!
Server track configuration (event.json) should use the non-suffix version in
continuation, e.g. "misano" instead of "misano_20XX".
Note for users: no matter the server config, Multiplayer will always use the latest
Open series configuration from Single Player.
- Further revised final corner penalty thresholds with the widget formation type
when the back of the field is likely to receive the green light inside or coming
out of the final turn.
- Ratings: fixed an issue that could erroneously produce 100 (or 00) CC rating at
Spa.
- Protocol change - old server versions are obsolete and will not register on the
backend.

1.7.15:
- Fixed an issue with Logitech TrueForce steering wheel LEDs.
- Fixed an issue with TrueForce preventing ACC from shutting down properly on Steam
after exiting.

1.7.14:
- Updated Fanatec SDK.
- Fixed an entry issue when playing the 2020 Championship.
- Various minor livery-related fixes.

1.7.13:
GENERAL:
- Bonus livery for the "BMW Sim Time Attack" series.
- Bonus Fanatec-Bentley livery.

GAMEPLAY:
- Fixed duplicate entries in Sprint Championship mode.

UI:
- Fixed scaling and alignment issues with the updated pedal widget.
- Fixed double highlight of certain items in the Game Mode menu.
- Fix an inconsistency in rating readouts (might require further backend update to
take full effect).

GRAPHICS:
- Minor livery fixes.

1.7.12:
GENERAL:
- All 2021 GTWCH EU full-season liveries added as bonus content.
- Bonus livery for the "BMW Sim Time Attack" series.
- Bonus livery for the Logitech McLaren G Challenge.
- Option in menuSettings.json to change the preloading of cars in the UI:
“carsPreloadMode”: 0=always, 1=never, 2=auto (default)
“carsPreloadLimitMB”: used when carsPreloadMode=2 to compare it with available
video memory (cars preload is disabled if video memory is lower than the value set
here) (default = 5000)
Legacy behavior: “carsPreloadMode”: 0,
NOTE: this setting is to save memory on systems with very low video and system
memory to prevent freezes on game launch.

UI:
- Revised View Settings menu with pages for groups and undo function.
- Mirror settings now exposed in the new View Settings menu.
- Revised Gear widget with separated fuel, gear and pedals sections - visibility
setting added in HUD menu options.
- Physical steering input now displayed in Pedals widget.
- Max framerate cap increased.
- Minor fix on Oulton Park track map.

GAMEPLAY:
- A fix to an inaccurate pit entry/on-track status at Oulton Park.

PHYSICS:
- Fixed erroneously high default brake bias value in Wet setup presets of the
Porsche 991II GT3 R at IGT tracks.
- Porsche 991II aeromap adjustment to allow for slightly higher top speed.
Balancing tweaks for the following cars and track categories:
- Honda NSX GT3 at EU B
- Ferrari 488 GT3 Evo at EU D - further adjustments
- Bentley Continental GT3 at EU D

GRAPHICS:
- Fixed backlight on British GT numberplates.

1.7.11:
GENERAL:
- Bonus livery for the "BMW Sim Time Attack" series.

PHYSICS:
Balancing tweaks for the following cars and track categories:
- Ferrari 488 GT3 Evo at EU D
- McLaren 720S GT3 at IGT D
- Audi R8 LMS Evo at IGT D
- Lexus RC F GT3 at IGT D

1.7.10:
GENERAL:
- Bonus liveries for the "The Real Race by Lamborghini" series.

VR:
- The position of the HMD is now reset at startup.
NOTE: can be disabled in vrSettings.json setting "resetPositionAtStartup": 0.

UI:
- Fixed missing stint length options when using 90-minute Custom Race Weekend with
driver stint rules.
- Fix to the excessive resource usage of the UI beyond a certain number of servers
listed.
- Fixed SA rating rounding error potentially causing mismatch with server
requirements.
- Fixed random weather option in custom weather not affecting ambient temperature.

PHYSICS:
- Fixed fuel load test when BOP limited fuel cell is higher than the regular one.
- Finetuning of the thermal characteristics, influence and resulting performance of
the wet tyre compound.
NOTE: affects all tyre dimensions.
Balancing tweaks for the following cars and track categories:
- AMR V8 Vantage GT3 at EU A - latest turbo mapping for Monza
- BMW M6 GT3 at EU D
- Porsche Cayman GT4 CS at EU C

1.7.9
PHYSICS:
- Fixed setup fuel load test function with BOP-limited fuel tanks.
- Fixed setup UI caster rounding error (only visual).
- Fixed potentially corrupted AI setups when reloading saved game.
With existing saved games, in case the AI setup remains corrupted on reloading, it
will load the safe preset.

1.7.8
GENERAL:
- Bonus Alpine Esports Series livery for Special Event hotlap competition.

GAMEPLAY:
- Removed 90-minute Free Practice length option from all championship race weekend
types.
- Fixed gallery replay having permanent kerb sound in some situations.
- Fuel widget now shows per lap calculatation based on last 3 laps instead of
session aggregate.

UI:
- Slow cars and cars with significant damage are now marked yellow on the track
map.
- Fixed team logo stretching on the car selection page when season strip is hidden.

PHYSICS:
Minor balancing tweaks for the following GT3 cars and track categories:
- BMW M6 GT3 at BrGT A and IGT D
- Porsche 991II GT3 R at BrGT A and IGT D
- Mercedes-AMG GT3 and Evo at BrGT A
- Nissan Nismo GT-R GT3 at BrGT A and B

1.7.7
UI:
- MFD dash display widget now includes shift alert.
- Fixed track/season display in localization.
- Fixed repeating d-pad input in certain situations.
- Brake pad wear indicator threshold increased from 10.0mm to 12.5mm.
It is advised to replace brakes for the subsequent stint after the indicator is
shown.
- Fixed MFD tyre set strategy reevaluation based on event rules.
- Avoid race command cascade for navigation bindings while multiple buttons
pressed.

PHYSICS:
- Fixed in-car FF gain adjustment function not working in some scenarios after car
takeover in driver swap races.
Minor balancing tweaks for the following GT3 cars and track categories (all 2020,
unless IGT or BrGT):
- AMR V8 GT3 at EU B2 and D
- BMW M6 GT3 at EU B2
- Bentley Continental GT3 at IGT C
- Nissan Nismo GT-R GT3 at EU A, C and D
- Porsche 991II GT3 R at EU B and B2 and IGT D
- McLaren 720S GT3 at EU B, B2, D and IGT C and E
- Ferrari 488 GT3 Evo at EU A, B and B2
Minor balancing tweaks for the following GT4 cars:
- Ginetta G55 GT4 at BrGT A

GRAPHICS:
- Added Fanatec title sponsorship.
Added custom windshield banner and replaced the automatic override in generic game
modes and MP.

1.7.6
PHYSICS:
- Shared memory: added currentTyreSet and strategyTyreSet.
- Capped tick frequency of automatic setup system to avoid unwanted oscillation at
very high tick rates.
- Corrected occasional inconsistent camber conversion of default 2019 setup presets
when loaded on 2020 track versions.
Minor balancing tweaks for the following GT3 cars and track categories (all 2020,
unless IGT or BrGT):
- Honda NSX GT3 Evo at EU D
- McLaren 720S GT3 at EU C and BrGT B
- Lexus RC F GT3 at BrGT B and IGT E
- BMW M6 GT3 at BrGT B and D
- Bentley Continental GT3 at BrGT B
- Audi R8 GT3 Evo at EU A and EU C
Minor balancing tweaks for the following GT4 cars:
- AMR Vantage GT4 at EU D
- KTM XBOW GT4 at EU B, C, D2 and D3
- Ginetta G55 GT4 at BrGT B
- Alpine A110 GT4 at BrGT B
- Chevrolet Camaro GT4.R at BrGT B and D

GAMEPLAY:
- Eliminated rare interference of the Logitech Trueforce implementation with AI
controller.
- Fixed checkered flag marshal at Paul Ricard waving flag prematurely at race
finish.
- Race comm - adjusted strategy alert threshold for being on the wrong tyre
compound.

UI:
- Added more race length options and combinations to custom race weekend mode.
- Fixed AI slider being mixed up in championship settings.
- BOP category indicator on garage screen made visible in Single Player sessions.
- MFD - removed driver autoselect feature in Multiplayer driver swap sessions.
- Tweaked DirectInput repeat-when-button-held activation timing in UI navigation.
- Tweaked HUD hiding/showing/cycling behaviour, fixed initial display of available
HUD lists not populating.
- Replay - quickly hide control panel when clicking on empty screen area, do not
pop up control panel when using the standings widget.
GRAPHICS:
- Added British GT windshield banner options for custom cars.
- Fixed British GT numberplate layout incompatibility with the Mclaren 570S custom
liveries.
- Minor graphical fixes on the Porsche Cup car.

1.7.5
GRAPHICS:
- Over-car labels: removed contact shadow and reflection influence and added
lighting-dependent dimmer.
- Tweaks to night brightness, volumetric fog and wet material properties of new
British tracks.

PHYSICS:
- Improved implementation of aerodynamic added mass effect.

UI:
- Added active BOP group indicator on garage screen.

1.7.4
PHYSICS:
- Fixed a tyre allocation error in certain 2020 BOP groups.
- Tweaks to the heat and camber thrust sensitivity of the wet tyre compound.
- Fixed total fuel ignoring BOP fuel cell limits when refuelling on non-empty tank.
- Added shared memory items for track grip status, rain level and forecast.
The status enumerators represent stages (and not exact values), and correspond with
the UI widget icons and readouts.
The old quantified surfaceGrip item is now null and obsolete.
More information in the Shared Memory documentation.

GAMEPLAY:
- AI now make strategic decisions in FP sessions too.
- Fixed an error with AI pit time calculation with unscheduled pitstops.
- FP session length maximized at 60 minutes in Championship mode to be consistent
with regular SP.
- Fixed all marshals waving checkered flag at Donington.
- Widget formation: row offset increase to remove potential advantage of outside
lane on certain racetracks.

UI:
- Server list: corrected "no mid-race join" indicator - requires upcoming server
update to be fully functional.
- HUD: weather widget visible even when viewing opponents.
- HUD: weather widget permanently visible on TAB leaderboard page.
- HUD: fuel selector in pitstop MFD page now has a slower acceleration through
values when left/right held down.
- HUD options page: the margin selectors now accelerate faster through values when
left/right held down.

1.7.3
GAMEPLAY:
- Fixed a duplicate entry issue in British GT championship mode.
- Fixed British GT 2-hour event rules not fully applied when played in Single
Player.

UI:
- Fixed a floating point error causing inconsistent track grip status readout.
AUDIO:
- Minor volume tweaks to Porsche GT3 and Cup cars.
- Improved audio blend with the F7 camera.

GRAPHICS:
- Fixed incorrect blurred custom rim on the Camaro GT4.
- Fixed LOD UV issue on the AMR V8 GT3.
- Tweaked appearance of wet kerbing at Snetterton.

1.7.2
GRAPHICS:
- Various visual fixes around Donington.
- LOD adjustments on the new British GT tracks.

UI:
- Only the full track map is available on the "Track Map" HUD page.
- Slight adjustments to the Car Selection page to avoid overlapping of text in some
localizations.
- Updated driver database.

CONTROLLERS:
- Fixed behaviour with repeated D-Pad inputs in certain situations.

PHYSICS:
- Adjustment to the fuel consumption of the Honda NSX GT3 (old).
- Improved rev limiter behaviour of the Mercedes-AMG GT3 (both old and new).
- Fixed an issue with the strategy presets in the KTM XBOW GT4 aggressive setup
preset at Oulton Park.
- Fixed MFD max fuel limit not respecting BOP fuel cell limits.
- Corrected fuel tank size of the Aston V12 GT3 in all BOP groups.

GAMEPLAY:
- AI - Potential improvement to AI overtaking at Snetterton.
- AI - Increased aggression of lower-class drivers to improve their ability to
navigate traffic.
NOTE: global AI aggression might need lower values to achieve the same results as
earlier.

1.7.1
- Corrected server browser behaviour when searching for LAN servers.
- Tweaked dynamic skidmark appearance.
- Fixed glowing village houses at night at Oulton Park.
- Corrected British GT decals on custom liveries under British GT season.
- Server: removed a spammy log line.
- Improved real-time widget filtering.
- Aston V12 reduced setup oscillation on settling.
- Corrected total track medal count.

1.7.0
GENERAL:
- British GT tracks, Donington Park, Oulton Park and Snetterton, available as DLC.
- British GT championship season added, available as part of the DLC.
- British GT 2019 season GT3 liveries available as free content for all players.
- British GT 2019 season GT4 liveries available as free content for owners of the
GT4 European Series DLC.
- British GT 2019 in-game season with base content tracks available for all
players.
- British GT 2020 liveries that were previously released as bonus content are
regrouped into the British GT season and remain available for all players.
UI:
- Added British GT season selection item.
- Server List - re-organization and extra optional filtering for the lobby page.
Dual mode: using filters will query the entire server list, while not using filters
will only list the 100 weighted servers as before.
Note that using the filters might result in a slower server list query due to
higher data load.
- Server List - trigger request of only immediately accessible servers when
appropriate.
- Server List - pulse the refresh list button whenever the list should be refreshed
(when toggling from filtered/sorted full server list mode to default 100 weighted
server list).
- Server List - refresh button focus steal fix when mouse over.
- MFD - added new widget item in the MFD for last lap, lap count, time remaining.
MFD now shows all vital racing information, allowing for a more compact HUD per
preference.
- Garage screen - added track name and season on the garage screen under server
name inside the server.
- Added mirror FOV adjustment via cameraSettings.json (mirrorFOV item).
- Added virtual mirror size and vertical positioning offset adjustment via hud.json
(virtualMirrorSize and virtualMirrorVerticalOffset).
- Localization updates in various langauges.
- Added missing texts to the "How to improve" section of the ratings profile.
- Controller - fixed mislabeled TC Cut 4 entry on the controller input assignment
page.

AUDIO:
- Audio: potential fix for duplicated ambient sound on certain tracks.
- Enabled airport ambient sounds at Donington Park and Circuit Paul Ricard.

GRAPHICS:
- Added real-time contact shadows in Visual Options.
Less taxing alternative to using the highest settings for regular dynamic shadows,
also helps with the shadow pop and undercar shadows when objects leave the shadow
cascade.
- Improved both baked skid mark visuals.
- Improved dynamic skid mark visuals using a different shader technique.
- Improved asphalt shaders across all tracks.
- Global exposure tweaks for overcast conditions.
- Global exposure tweaks for certain tracks.
- Fixed missing sun occluders at various tracks.
- Fixed or reduced mesh clipping with numberplate on the doors on the Bentley and
Mclaren 720 LODs.

GAMEPLAY:
- Added new game modes specific to the British GT season (playable as single race
or via championship mode).
- AI - Added multiclass support for single player races with AI (exclusive to the
British GT season).
- AI - Grouped qualifying in multiclass race weekends (when the session is set to
10 minutes or more).
- AI - tweaked scaling of "accelerated" results when skipping qualifying sessions.
- Pit box assignment now starts from the pit exit at Spa to reduce outlap time.
- Formation lap - added threshold zone in the double file formation phase to avoid
undeserved penalties for cars in the inside lane on tracks with tight final
corners.
- Fix for saving game while standing in the pitbox.
PHYSICS:
- Added backend support for British GT BOP.
NOTE: the British GT season has its own specific BOP for shared tracks
(Silverstone, Brands Hatch and Spa) when in single player (only when played through
the British GT season in the UI).
In Multiplayer, the shared tracks (Silverstone, Brands Hatch and Spa) always use
the GT World Challenge and GT4 European Series BOP.
- Improved the influence of ambient conditions on water dissipation in the dynamic
track model.
- Minor adjustments to the dynamic weather scaling (both single and multiplayer).
- Shared memory - added global flags, yellow flags per sector, MFD tyre pressures,
fuel to add, tyre set and compound names to shared memory writer.

1.6.6
PHYSICS:
- Adjusted setup wait time to prevent potential saving inaccuracy when making
changes in large increments.
- Fixed asymmetrical values in Honda NSX GT3 Evo aggressive presets for Brands
Hatch and Hungaroring.
- Adjusted Mercedes-AMG GT3 2020 fuel consumption for highest power map.

1.6.5
PHYSICS:
- Fixed a potential issue with bumpstop behaviour.

MULTIPLAYER:
- Detection of unstable client connection and disabling of collisions to protect
other clients.
Reduces the likelihood of race-ending collisions resulting from connection issues.

GAMEPLAY:
- Fixed missing certain visual custom car properties when watching a gallery
replay.

CONTROLS:
- Fixed audio volume control bindings not working with DirectInput controllers.

1.6.4
PHYSICS:
- Ferrari 488 GT3 (non-evo) corrected erroneous engine assignment in Paul Ricard
2020 BOP.
- Fixed wrong wet tyre assignment for Porsche 991 GT3 R (2018) in 2020 BOP.
- Improved automatic setup calculation accuracy.
- Fixed occasional setup saving inconsistency with sloped spawn points.

GAMEPLAY:
- Fixed a duplicated championship entry in the 2018 season.

UI:
- Corrected season group of Zolder in the 2020 track selection menu.
- Minor correction in the CycleCamera binding in the controls menu.

1.6.3
GRAPHICS:
- Fixed excessive exhaust flame probability of the Porsche Cup car.
- Fixed proximity-based auto-hiding of netcars in the pitlane in all sessions and
car visibility settings.
GAMEPLAY:
- AI: increased AI qualifying pace in traffic scenarios.
- AI: improved ability to attack lapped cars.
- AI: reinstated and improved logic to facilitate lapping.
- AI: better ability to recover from spins that don't fully block movement.
- Fixed player-filtered highlights focus.

UI:
- Fixed savegame mixed content detection.

1.6.2
GENERAL:
- Fix for a potential crash when loading multiple gallery replays.

GAMEPLAY:
- Potential improvement to general AI pace at high skill levels.

PHYSICS:
- Audi R8 GT3 Evo front damping motion ratio correction.
- Mercedes-AMG GT3 and McLaren 720s GT3 rear suspension motion range tweaks.

GRAPHICS:
- Fixed a missing LOD assignment for the Audi R8 LMS Evo.
- Removed flashing animation from the pitstop sign.
- Various livery fixes.
- Fixed an issue with opponent car LOD flicker when using mirror resolution
settings.

UI:
- Minor localization fixes.
- Radar now always visible even when the HUD is hidden when enabled.
- Special Events DLC evaluation check.

1.6.1
GRAPHICS:
- Various texture optimizations.

UI:
- Fixed MFD not updating when HUD hidden.
- Added Imola in MP track preference list.
- Hide pitlane cars filter in the realtime widget now defaults to disabled.
Legacy option added in the hud.json (realtimeStandingPitFilter).

CONTROLS:
- EnableManufacturerExtras is now a setting exposed in the UI controls page.
- Potential fix to the Logitech TrueForce implementation.
- Fixed controller bindings for Save Replay, Add Replay Highlights, Save Highlights

1.6.0
GENERAL:
- Added 2020 season with all entries, teams and drivers.
Bonus liveries that were previously added in the 2019 season now form part of the
new 2020 season.
- 2020 championship, Mercedes-AMG GT3 2020 and Ferrari 488 GT3 Evo 2020 available
as DLC.
- Imola circuit available as DLC.

GAMEPLAY:
- New and improved AI algorithms for racecraft and attack.
- New skill-dependent AI driving error algorithm.
- AI: removed throttle lift by low-skill opponents when global AI strength is set
to 90 or higher.
- Adjusted AI lines on several tracks.
- Increased sensitivity for blue flag trigger if a GT3 is behind a lower-class car.
- Brands Hatch marshal fix.
- Misano marshal fix.
- Nürburgring marshal fix.
- Lumirank: added yellow colour for Silver class cars.
- Marshal yellow sectors are now created based on centre position and not the
starting point.
- More accurate sector yellow flag alerts.
- More sensitive yellow flag trigger for cars with stalled engines or facing the
wrong direction, even at speed.

PHYSICS:
- DHE tyres available for applicable tyre dimensions for the 2020 GTWCH season.
Provides better feedback and more traction with less overheating.
Available when playing 2020 season (even without owning the DLC). Older seasons
retain their corresponding BoP and tyre versions!
- Wet tyre compound tweaks and fine tuning.
- Revised BoP system (backend) and added support for 2020 season BoP.
- Added camber limitations for BOP 2020 as per regulations.
- Global tyre model improvements in realignment forces based on new data.
- Improvements in the simulation of pressure dependency and its effects on the tyre
footprint and related tyre dynamics.
- Aero yaw simulation improvements.
See our blog post on the official support forum for more detailed information on
the above changes/improvements.
Old setups might need revision and it is generally recommended to run safer setups.
- Further improvements to the global weather model and dynamic track.
- Fixed Porsche 991II GT3 R Laguna Seca wet preset.
- Improved Ferrari 488 GT3 aero simulation
- Fixed rear brake pads in the BMW M6 GT3 Monza wet preset.
- Minor revision of collider meshes for certain cars.
- Adjustments to brake disc consumption (less).

AUDIO:
- User commands to increase/decrease master audio volume in session (default
NUM+/-, remappable).
- Spotter message added alerting for faster car approaching.
- Improved spotter message system.
- New spotter messages for race pre-session countdown.
- FMod Studio: fixed continuous play/stop events.
- Thunder sound is now played already when heavy rain is on the forecast.

UI:
- Replay HUD: added results table overlay and button to toggle it. (sector times
not available for lap-per-lap breakdown).
- Special Events page minor styling adjustments.
- Leaderboard: minor styling adjustment.
- Revised manufacturer logos for the UI and leaderboards.
- MFD: checkboxes toggle using left-right UI binding and ignore the enter/forward
UI binding.
Freed up the "enter/forward" button for all controllers - so you can bind that to
some other driving function as well on the wheel, the pitmenu checkboxes will only
toggle with left/right - and in MP the forward/enter button (when pressed on a
directinput controller) won't pop up the chat window (with electronics or pitmenu
active).
- MFD: now always visible even when HUD is hidden (using HUD cycle long press), can
be hidden by cycling to empty page or long pressing MFD input.
Now allows driving with MFD only with the HUD hidden, cycling MFD no longer unhides
the HUD.
- Server list: track season tag is now always explicitly shown.
- Loading screens revised and removed obsolete track status information.
- Bindable inputs to increase/decrease FFB gain per car in session.
- Bindable inputs to increase/decrease master audio volume in session.
- Global UI styling refresh.
- Fixed mouse scroll function on the TV Session Time overlay.
- Localization update.
- Improved delta and predicted laptime accuracy.
- User setting in the hud.json added to disable automatic MFD page swap on pit
entry/exit:
"autoSwitchPitMFD": true/false

GRAPHICS:
- Mirror refresh rate settings in Video Options.
Option to set a fixed fps cap, a fixed rate cut based on current fps or "Auto",
which is a dynamic setting.
- Global performance optimizations.
- Potential fix for virtual mirror clipping with geometry in some car cockpits.
- Added stop marker in the regular pitstop animation to help with car positioning.
- Revised pedal animation system and fixed an issue where the throttle pedal would
occasionally remain stuck in pressed position.
- Optimized secondary animations in replay and spectator mode.
- Fixed National class sticker visibility.
- Added Lumirank SAS driver info device showing track/car status.

CONTROLS:
- Added FFB per car setting (default keys are NUM8 and NUM2 to increase/decrease,
remappable).
Values are stored in a file called "ffbUserSettings.json", it is a multiplier on
the global gain you set in the controls settings.
- Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble
implementation used to date.
- Added gamepad rumble effect type enhanced/legacy options, legacy being the rumble
implementation used to date.

1.5.9
- Special Event page updated to follow corresponding backend updates.
- Various icon and logo updates.
- Fixed random weather logic in single-player weather settings.
- Fixed random weather option resetting the variation slider when returning to the
weather page.
- Fixed a crash in the official 2018 championship when selecting the REX entry.

1.5.8
GENERAL:
- Separated Dedicated Server as a standalone item in the Steam/Tools library.
NOTE: The Dedicated Server and the Broadcast SDK will no longer be part of the main
game content but they will be found under the "Assetto Corsa Competizione Dedicated
Server" in the Steam Tools library.

GAMEPLAY:
- Adjusted weather scaling with variable weather - weather patterns normalized to
reduce the likelihood of unpredictable and extreme weather when using high weather
variability.
NOTE: the user can now be more generous with cloud level and variability settings,
the level of variation will retain its effect on the rate of weather changes but
without the byproduct of accumulating into extreme scenarios.
- Unified and improved Singleplayer and Multiplayer weather model.
- Optimizations to the weather model to better align Single Player and Multiplayer
behaviour.
NOTE: updates to the Server/Multiplayer side will be detailed in the Dedicated
Server changelog and the Server Handbook.

PHYSICS:
- Fixed an issue with wind scaling versus weather variation in Single Player.

CONTROLS:
- Fixed a potential crash caused by an issue with the Logitech plugin accessing
external libraries.

1.5.7
GAMEPLAY:
- Fixed pit exit erroneously triggering blue flag when driving near the wall at the
start-finish line on Laguna Seca.
- Fixed pit entry erroneously triggering blue flag when driving near the pit
entrance wall on Kyalami.
- Fixed a potential inconsistency with track limit warnings accumulated on existing
pending penalties.
- Fixed an inconsistency when serving a drive-through penalty without having the
serve penalty checkbox selected.

PHYSICS:
- Slight adjustments to the 2019 GT3 season balance of performance.
- Slight adjustments to the 2019 GT4 season balance of performance.

GRAPHICS:
- Decreased streaming memory pool in EPIC texture setting preset to prevent
potential video memory overload on mid/high-range cards.

UI:
- Fixed a refocus issue with the MFD in Multiplayer when the session went from
multi- to single-class due to all clients of a car group disconnecting.
- MFD info panel now includes stint timer and a track limits warning counter.
NOTE: the MFD info panel is recommended to be set to "Always visible" in the HUD
settings.
- Pitstop MFD: added tyre pressure control for all tyres simultaneously.
- Fixed tyre status indicators not consistently showing wear on previously used
tyres in driver swap scenarios.
- Fixed an MFD pitstop page issue that was allowing the same tyre to be selected
and applied for an upcoming pitstop with the default setup loaded.

CONTROLS:
- Exposed "EnableManufacturerExtras" in controls.json; if set to false it prevents
the game from making any calls to external libraries from wheel manufacturers
(Logitech, Thrustmaster, Fanatec)
Useful for troubleshooting controller-related issues.
- Fanatec LEDs setting now defaults to off.

1.5.6
MULTIPLAYER:
- Fixed an issue with receiving a time penalty when a car was performing a pitstop
would clear without getting added to the pitstop time.
- Server: fixed an issue in the server that would prevent the result.json to be
populated by lap data when the server was restarted due to all clients
disconnecting.
- Fix to the crash that occurred with the Chevrolet Camaro on driver swap.
- Server: fixed erroneous car visibility in certain situations with limited
opponent visibility.

PHYSICS:
- Fixed an issue when a puncture caused by excessive tyre wear would compromise the
suspension geometry upon returning to the garage.
Similarly to other puncture scenarios (pressure loss and flatspotting), the
punctured tyre is now "patched up" after a pitstop/in garage but remains in a
critical condition and is not to be reused.
- Adjustments to wet tyre wear in different temperatures.

UI:
- Corrected credits page image compression.
- More detailed tyre condition indicator in the Pitstop MFD page for used tyre sets
NOTE: ranges from white to black based on the worst property of the worst tyre of
the set.
- Corrected an issue that prevented dry tyre set 1 to be selected in the pitstop
MFD when the car was on wet tyres.
- Fixed UI leaderboard erroneously showing placeholder entry with no laptimes to
show.

GRAPHICS:
- Corrected windscreen wiper mask for the Mercedes-AMG GT4.

1.5.5
GAMEPLAY/MULTIPLAYER:
- Time penalties issued by the race admin are now served on the next pitstop as per
real life.
Opens up the possibility of "pitstop ballasts" in organized events with mandatory
pitstops.
Time penalties that are not served will be added to the total time on session
finish as before.
- Server: fixed an issue with post-session state management in Multiplayer.
- Serveable penalties (DT, SG) are no longer forced into a to-serve state by
default when the car is in the pitlane.
Avoids scenarios where cars can become compromised when receiving an admin penalty
inside the pitlane or when already performing a pitstop.
- Server: post-race time penalties are now applied to the final results on session
complete state.
NOTE: Final results are calculated when the last car on track crosses the finish
line or when the "sessionOverTimeSeconds" phase is up.
NOTE: When post-race penalties are added to the car's total time, the penalty
labels on the leaderboard/standings turn from red to grey.
- Severity of converted post-race time penalties are now track dependent to factor
in longer pitlanes (e.g. at Spa).
- Server: detection of idle players so that the race complete state (and result
generation) does not wait for the session overtime to be over if there are idle
cars in pitlane.
- Revised polesitter side on all tracks (both Singleplayer and Multiplayer).
- Fixed an issue at Monza where the pitlane status occasionally failed to disable
on pit exit.

UI:
- Penalty labels: changed background colour to grey on session complete state to
signify that the penalty has been calculated in the time displayed.
- View Settings page: reduced step intervals and quicker timing for press-and-hold
on position/pitch selectors.
- Career pages now use a static series logo independently from the active series
selected in the Single Player menu.
- MFD/Setup UI now reliably show the correct tyre data for all tyre sets used in
Multiplayer driver swap scenarios even after non-driving clients dis-/reconnect.
- MFD pit strategy page will no longer autoselect the "Pitlimiter" row if the
player already has that page selected before entering the pitlane.
Avoids unintentional deactivation of pitlimiter when modifying pit strategy upon
entering the pitlane.
- Fixed MFD automatically jumping to pit page on pit exit if the player cycles to a
different MFD page while still inside the pitlane.

GRAPHICS:
- Various texture memory footprint optimizations.
- Fixed an issue with the dirt texture of the Lexus RC-F GT3.
- Fixed a graphical error on the Nissan GTR GT3 (both versions).
- Fixed incorrect blurred rim behaviour on the Audi R8 LMS cars (both versions).
- Stationary cars in the pitlane will now become hidden when the player approaches
them to facilitiate visibility and car positioning with overlapping/stacked pit
positions in Multiplayer.

PHYSICS:
- Fixed currently active tyreset state resetting on forced pit speeding teleport in
FP and Q sessions.
- Fixed erroneous behaviour of combined ABS and pit limiter in certain situations.

1.5.4
GAMEPLAY:
- Monza: corrected pit entry detection zone.

UI:
- German localization: removed unnecessary translation for AM cup.
- Disabled save/load button on setup page at the end of race sessions.
- Corrected reversed blinker symbols on the HUD.
- Corrected headlight symbol error in certain localizations.
- Fixed post session corrupted setups.

PHYSICS:
- KTM X-Bow GT4 Laguna Seca wet preset fix.
- Porsche Cayman GT4 fuel consumptions in preset setups and AI fuel consumption
fix.
- Aston Martin V8 GT4 TC and ABS setup values fix.
- Gearbox logic waits for gear to engage before accepting another gear input. Fixes
spamming downshifts and overreving.

GRAPHICS:
- Airjack positions adjusted on GT4 cars.

1.5.3
PHYSICS:
- Brakepad lifespan/durability adjustments.

GAMEPLAY:
- Corrected mandatory pitstop rules for GT4 championship.

TRACKS:
- Silverstone: shortened collision-disabled area after the pitlane exit.

UI:
- Fix for broadcast HUD's standings class (Overall/GT3/GT4) title clipping.
- Fixed brakepad change selector not assigning the correct pads for the rear brakes
in the Pitstop MFD.

1.5.2
GAMEPLAY:
- Added a minimum pitstop time for stop&go-style mandatory stops.

UI:
- Realtime widget: fixed inaccurate gap values versus cars in pitlane during race
sessions.
- Realtime widget: fixed incorrect gaps to cars ahead of the focused car when there
are cars in pitlane in between and reduced likelihood of gap spikes.
- Realtime widget: cars in pitlane are now filtered during non-race sessions if the
focused car is on track.
- Realtime widget: more accurate gap calculation for cars stopped on track.
- Removed automatic brake change check in the MFD Pitstop strategy unless the
brakes are worn out.
- SetupPage: added "use current pressures" button in the pit strategy panel which
copies the current setup's tyre pressures to the currently active pit strategy.

CONTROLS:
- Added direct-to-page bindings for MFD: realtime, standings, electronics and
pitstop. In multiclass mode the standings binding will cycle between overall and
class standings.
- MFD direct-to-page bindings support long-press hiding like the MFD cycling
binding.
- Re-evaluated combined bindings (using the shift binding) on press, should fix
situations when binding a shifted button would also trigger the unshifted binding
(e.g. look left-right).

GRAPHICS:
- Minor fixes on the Ginetta custom designs.

MULTIPLAYER:
- Fixed additional BoP values resetting on driver swaps
- Rejoining now is blocked as intended if the server is running out of grid slots,
preventing double assignments
- Fixed grid position mismatches in situations where many unique cars
connect/disconnect during Q sessions
- Endurance sessions with huge grids (> 48 cars with teams) now receive the session
results without issue
- Fixed a bug where the last drivers couldn't join during endurance sessions with
huge grids (> 48 cars with teams)

1.5.1
GRAPHICS:
- Fixed steering wheel display not hiding on the Alpine A110 GT4 when the steering
wheel is set to hidden.
- Minor updates to the 2020 WRT liveries.
- Minor corrections on the BMW M4 GT4 custom designs.

UI:
- MFD while in multi-class sessions will now contain an extra standings page
filtered to the currently viewed car's car class.
- HUD position indicator in multi-class sessions now shows the position in a car's
class and a secondary indicator shows overall position.
- Intro sequences for singleplayer sessions now do not show the track map and only
show the standings widget in race sessions.
- Fixed corrupted UI driver headshot and team logo image items.
- Fixed timetable continuous refresh in MP race sessions (caused table to be non-
responsive when lap-by-lap breakdown requested).
- Added missing car group indicators for ST & CUP cars on the Timetables page.
- Drive button now only pulsates during the last 30 seconds of the race session
countdown.
- Broadcast MFD now has standings pages for all available car groups (previously
was only GT3/GT4) when in a multiclass session.
- Improved lapped values for real-time widget to be more consistent.

AUDIO:
- Spotter end-race position message now respects car groups.
- Removed splitter gain spotter message for different cars groups.
- New best lap message removed at the end of first lap.

MULTIPLAYER:
- Server: isPrepPhaseLocked now defaults to 0 when not set, allowing clients to
join during the preparation phase.
Set this line to 1 explicitly in the settings.json to prevent drivers not
participating in qualifying from joining before gridding.

1.5
GENERAL:
- GT4 European Series DLC (2019 season) now available for purchase with:
Alpine A110 GT4
Aston Martin Vantage V8 GT4
Audi R8 LMS GT4
BMW M4 GT4
Chevrolet Camaro GT4.R
Ginetta G55 GT4
KTM X-Bow GT4
Maserati Granturismo MC GT4
McLaren 570S GT4
Mercedes-AMG GT4
Porsche 718 Cayman GT4 Clubsport
- Official 2019 GT4 European Series liveries and bonus presentation liveries for
select models.
- Additional bonus GT World Challenge Europe 2020 liveries.

GAMEPLAY:
- Added GT4 Season menu (DLC).
- Added GT4 Sprint Race game mode: 1-hour race duration, mandatory driver swap in
pit window, no tyre change or refueling allowed (DLC).
- Added GT4 2019 championship season and custom championship season (DLC).
- Fixed a bug where saving the game while the car was facing the wrong way would DQ
the player when loading the session.
- Changed references in the penalty system to allow different track limit
thresholds for different car groups in mixed races.
- Potential fix to the pit exit trigger fail and subsequent issue with pit limiter
getting stuck and stint times not restarting properly when the player had the first
box.
- Fixed an inconsistency in the lower threshold of the automatic wiper assist.

UI:
- Dash display opacity slider added in View Settings.
- Short name (abbreviation shown on Lumirank display) now editable in driver UI
menu.
- Car classes marked on RT and leaderboard items on the HUD in mixed races.
- Class indicator added to Broadcast HUD.
Broadcast MFD now contains split GT3/GT4 standings in mixed races (long press
Insert hides & re-evaluates if race is multiclass or not during the race).
- Class indicator added to MP timetables.
- GT4 cars grouped in MP car selection.
- "Sticky" HUD layer remains visible when hiding HUD via long press.
- Updated realtime leaderboard widget time gap logic to support mixed classes.
- Fixed controller navigation for the colour selector in the driver editor page.
- Fixed a bug with control-hijacking by hidden widgets.
- Dash widget size now respects low aspect ratio resolutions.
- Showroom widgets to not consume mouse events while camera is being controlled.
- Fixed temporary mouse pointer invisibility when intro session is set to skip.
- Pit rule summary widget added to the garage screen.
- Server statistics widget added to the garage screen.
- Driver swap widget added to the garage screen (when applicable).
- "Drive" button now pulsates on the garage screen during countdown.
- Updated track map widget and interactive track map widget added to the garage
screen.
Clicking on the markers changes focused car, clicking outside changes marker
between position and racing number.
Indicates cars triggering yellow flag.
Indicates cars on invalid lap in Qualifying sessions (cyan marker).
Full track map widget now available on the Broadcast HUD and the Replay HUD.
HUD track map now has zoomed-in and full map option in HUD settings.
- Added track map HUD page (cycle F2) as a secondary broadcast page with focus on
track map.
- Fix to only one car model being available for custom cars after adding the first
one.
- Server name is now shown for saved replays.
- Fixed weather widget timing out on Broadcast HUD.
- Weather forecast now shows current weather.
- Weather forecast rainfall icons now show indication of increasing/decreasing
rainfall (+/-) when both forecast stages prompt the same icon.
- Fixed missing mouse pointer with Cinema HUD open.
- Fixed erroneously exposed tyre set selector for wet tyres when switching between
compounds and when loading a setup after session transition.
- Fixed an issue with the setup strategy selector that would jump to the end of the
list of strategies after session transition.

CONTROLLERS:
- Change in the management of controller devices, to use instance IDs instead of on
product ID.
Allows the use of multiple instances of the same controller device model, such as
button boxes.
- Fixed Frequency setting not loading correctly after being set in the UI.
- Disconnected devices will no longer be deleted from controls.json but will be
marked as disconnected (red-coloured device name in configuration screen).
- Controls configuration can now be reloaded to detect re-connected devices without
need to restart the game.
Refresh/reload and undo buttons added to the controls page.
- Default keyboard binding for "downshift" reassigned to "X" in order to avoid
clash with basic Windows function hotkeys.
- Fixed FFB controller order dependency, now the steering device automatically gets
FFB assigned.
Potential fix to lack of FFB for certain devices upon first install or control
settings reset.
- Controller presets for Simucube and Simucube 2 wheel bases.
- Added new rumble effects and adjusted existing ones for XInput gamepads.

MULTIPLAYER:
- Server: added server-side car group restrictions: GT3, ST, Cup, GT4, FreeForAll.
- Client: server car group displayed in server list.
MP car selection page automatically pre-selects car based on eligibility.
NOTE: DLC ownership is not required to join mixed-class servers and see opponent
cars.
- Quickjoin always respects the car group that is currently selected.
- CP servers are in Mixed mode, and use the Primary car.
- Client: server list now will not refresh upon returning from car
selection/advanced menu.
- Client: fixed an issue with failed race starts when clients entering an invalid
state would not be re-evaluated as valid even after regaining position.
- Client: fixed a crash that would occur when the client joined during the start of
the formation phase.
- Client: fixed an issue where clients joining during the preparation/countdown
phase would be sent up to the top of the grid by the formation widget and
erroneously start from pole.
- Client: fixed a potential client crash when using maximum tyre set rule in driver
swap scenarios.
- Client: fixed unreliable grain/blister/flatspot data transfer in swap scenarios
when reusing old tyresets while also swapping driver.
- Server: client reject during post-qualifying phase now made global to prevent
erroneous spawning.
In an open-race server, clients may still join after the post-qualifying phase,
either during the race countdown phase, during the formation lap or after the race
start.
- Server: fixed a rare server issue that would skip to the end of the race session
when all clients entered into an invalid state at the same time during the
formation phase.
- Server: added "isLockedPrepPhase" setting (settings.json) to prevent clients who
did not take part in qualifying from joining during the preparation/countdown
phase.
- CP: fixed client rejection with "server full" message with successful
registration.

PHYSICS:
- Fixed tyre pressure reset on used tyres when pitting without tyre change.
- Motec control channels frequency upped to 60Hz.
- Fixed Motec channel drift when comparing laptimes.
- Kerb, slip, G-force and ABS vibrations added to physics API.
- EBB (active electronic brake bias) feature activated and implemented.
- Torque vectoring differential activated and implemented.
- Pirelli DH and DW tyre model implementation, all dimensions required and used for
GT4 European Series cars.
- Updated and improved implementation of caster physics (also affects visual
appearance).
- Porsche 991II GT3 Cup tyre model update and fine-tuning.
- Porsche 991II GT3 Cup updated spring rates and bumpstops as per endurance
homologation.

GRAPHICS:
- Sparks performance optimization and probability filtering tweaks.
- Backfire performance optimization.
- Optimization of light emitters at Nurburgring to help reduce stutters.
- Fixed car dirt visuals getting reset after certain periods in Multiplayer
sessions.
- Various car LOD fixes.

AUDIO:
- Tweaked curbs and astroturf volume in onboard cameras.
- Better organization in sample reference structure.
- Better audio feedback for brake temperature and wear level.
- General fine-tuning.

1.4.4
- Fixed an inconsistency with the automatic setup saving logic depending on spawn
location.
- 2020 Dinamic liveries as bonus content.

1.4.3
- Fixed corrupted car physics state in MP with session transitioning while still in
the setup screen.

1.4.2
PHYSICS:
- Bug fixes and improvements in automatic Setup UI system.

1.4.1
GENERAL:
- Hired adult drivers for the driver customization screen.

UI/HUD:
- Revised rain indicator ranges.
- Loading/transition screen alignment.
- Serbian flag corrected.
- Special events screen: placeholder image for team logo hidden until replacement.
- Special events screen: D-pad navigation correction when in VR mode.
- Tyre widget now displays compound name for opponent cars in MP.

LOCALIZATION:
- Russian: changed descriptive translations of PSI units to just PSI.

1.4
GENERAL:
- New special event system allowing the creation and management of special events
independently from client updates.

GAMEPLAY:
- Adjusted track limit penalty tolerances for straight-away DT and SG penalties.
- Post-time DT and SG conversions revised.
- fixed crash in the last round of the official IGT championship when playing with
the Walkenhorst entry.
- Removed invalid lap message for outlap.

UI/HUD:
- Brand-new special events page with leaderboard history.
- Brand-new driver customization UI page. Accessible from the Driver page and by
pressing on the driver tile in the car showroom when viewing a custom car.
Allows player to customize player outfit and also fictional team mates for Single
Player game modes.
Player outfits are also applied in Multiplayer.
- Added rating summary on MP pages.
- Updated track status and weather status indicators to provide a better indication
of track conditions and weather forecast.
- Added communication message for track limits without further action.

PHYSICS:
- Improved Setup UI automatic system.
- Fixed wrong pressures and consequent wrong rod lengths and ride heights when
returning to the setup after a long wait in the classification screen.
- Fixed excessive oscillation of suspensions while doing setup changes.
- Front Aero Variation values is now more stable and reliable.
- Fine tuning of slick tyres wear.
- Fine tuning of slick tyres tearing/graining.
- Fine tuning of wet tyres wear.
- Improvements in Lamborghini Huracan GT3 EVO suspension.
- Improvements in BMW M6 GT3 aero.
- Fine tuning in Lexus RC-F GT3 aero yaw sensibility.
- Improvements in Bentley GT3 2018 inertia and engine values.
- Improvements in Aston Martin GT3 V8 turbo lag.
- Core engine work.

CONTROLS
- Fixed potential hang issue with Thrustmaster wheels.
- Keyboard controlled gear shift bindings now pass through while using a
DirectInput device.

GRAPHICS:
- Fixed missing spark generation on certain cars.
- Re-added opponent sparks to MP gameplay.

AUDIO:
- FMod Studio: random offset for exterior idle sounds (removes phase shifting).
- FMod Studio: fixed idle pitch reference for Lexus RC-F.

1.3.13
- Client-side preparation for backend improvements.
- Additional bonus 2020 liveries.

1.3.12
- Added Car+Driver Nationalities in the broadcasting API.
- Additional 2020 liveries as bonus content.

1.3.11
- Fixed a potential crash when using trackIR with helmet camera.
- Added ignition/engine running indicator to speedo/rpm widget.
- MFD will now only store its state when HUD is removed from screen (potential fix
for stutter when cycling MFD pages after HDD power down)
- Fixed currently viewed car label indicating wrong car brand in replay under
specific conditions.
- Fixed nationality information not transferring correctly for MP opponents in the
broadcast HUD.
- Broadcast HUD TAB leaderboard now scrolls on mouse input.
- Fixed MP car showroom not displaying cars when official filter was selected under
specific conditions.
- Tyre tearing model fine tuning.
- Audi R8 EVO preset setups strategies fixes.
- Huracan EVO fine tuning.
- Huracan ST Paul Ricard aggressive setup.
- Huracan ST preheated tyres fix.
- Wet tyres rear radius correction.

1.3.10:
GENERAL:
- FFF, R-Motorsport, Bentley M-Sport 2020 liveries as special content.

GAMEPLAY:
- Free game modes (QR and CRW) now always use the same logic for opponent
generation to maximize opponent count in the given season instead of event.
- Added AI forced pitstop protections to avoid double pits (forced pit will wait
for the scheduled if stint ends in less than 10 minutes, except for fuel).
- Fixed race flags during win flags (finish line wrong comms).
- Fixed missing deflated tyre (puncture) state in saved games.
- Early yellow/white flag spotter warning / removed it when too close or during
pit.
- Cars are now ghosted during formation lap also in SP.
- Quick Race and Custom Race Weekends modes now work like MP in terms of
numberplate/banner sponsoring.

REPLAY:
- Reworked spawn/despwan replay cars to avoid increasing memory allocation on
random access in MP replays.
- Fixed no focused car on start of the spectator replays (and consequential HUD
issues).
- Fixed MP car spawing/despawing during rewind replay.
- Fixed wrong driver during highlights for swap driver replays.
- Fixed pit barriers for gallery replay.

UI/HUD:
- Updated delta time behaviour to stints - delta timer will now reset to stint
best.
- Updated delta timer appearance and added reference laptime item.
- MFD pit info panel screen separated from strategy page and added HUD option for
visibility.
- Better widget auto reposition with hidden items.
- Added light indicators on the HUD and option in HUD settings.
- Fuel widget now includes fuel/lap calculation.
- Wider track map widget for Mount Panorama.
- Added option for dashboard display rendering on the HUD (per-car view setting).
- Windshield Banners selectable in custom cars interface.
- Fixed desync between leaderboard lines and showed lines in the official
leaderboard HUD.
- Fixed helicam name.
- Added look L/R camera speed to cameraSettings.json (lookAroundSpeed).
- Added in-car showroom camera - toggle with CAMERA button, use mouse/gamepad to
navigate.
- HUD left and right margins no longer offset the centre when not having equal
values.
- Show the official position in RT widget for all opponent cars when the player car
has session over flag.
- Stint timer now hidden for spectators in MP swap gameplay to avoid confusion.
- HUD, hide on long-press of cycle HUD page up/down button.
- MFD, added previous/next page action bindings.
- Showroom filter now defaults to "official".
- Broadcast overlay additions and restyling.
- Updated setup screen images.
- Moved UseGamepadForFreeCamera settings to cameraSettings.json.
- MFD pages now all hide the mouse cursor.

GRAPHICS:
- Fixed a floating white line in the pits on Brands Hatch.
- Fixes to Mount Panorama horizon image.
- Fixed F1 camera cycle active during intro sequence.
- Fixed fake car shadow projection rotations and revised shadow maps on all cars.
- Fixed glitchy secondary driver animations in replay and spectator mode.
PHYSICS:
- Steer angle and clock added to shared memory.
- Adjusted bumpstop ranges on Audis, Lambos, Bentleys, Nissans, Ferrari.
- Fine tuning of influence of wet surfaces at slipangle peak and aquaplaning, on
slick tyres.
- Fixed some wrong wheel rate calculations in the setups of the Ferrari 488 GT3 and
Porsche 991II GT3.

MULTIPLAYER:
- Fixed mp cars having higher low speed (and smoke generations when stopped).
- Enabled meatball flags for lights off in MP.
- No cutting penalties when player's session is over.
- Scripted formation speed-delta phase is now 70kph instead of 60kph.

AUDIO:
- Fixed ramp volume during camera changes for low main volume.
- Smoother replay time jump with audio and video fading.
- Support for chassis sound volume in audio settings (separating it from tyre and
brakes).
- Audio channel/memory optimizations on camera change and car despawn.
- Fixed free camera audio listener location priority away from the focused car
(cars without audio using the free camera around the world if the player car is in
the pit).
- "Green flag/go go go" race comms now grouped as starting message.
- new spotter/crew chief audio messages.
- FMod Studio: improved damage sound spatialization.
- FMod Studio: improved sound dynamics on throttle for all cars.

VR:
- Fixed mouse in freecam in VR.

1.3.9:
- Multiplayer collision model improvements.

1.3.8:
- Sponsorship related updates for the SRO eSports event.
- All formation lap types now ghost cars during the formation lap until the green
flag by design (only available for private servers).
- Added event-specific formation lap types for private servers (option 4 and 5).
- Tolerance tweaks for the scripted formation type.

1.3.7:
- Mercedes and Porsche (non-Evo) fuel estimations fixed for Paul Ricard and Monza
in the aggressive preset.
- Fixed AI driver stint protection in saved games to avoid forcing the AI to do a
pitstop after driver swaps.
- Fixed Stability Control saving inconsistently for values between 0 and 100%.
- MP: Added assistRules.json for non-public servers.
- MP: Updated server admin handbook to version 7c.
- MP: Minor improvements for values written into the result.json file.

1.3.6:
- Fixed AI cars repeatedly pitting in race weekend game modes.
- Fixed occasional stuttering using the opponent visibility setting against AI
cars.
- Setup UI and functionality bugs and fixes.

1.3.5:
- MP: Fixed total driving time counter behaviour in MP.
Now total driving time correctly freezes on pit entry and resumes on pit exit.
- Minor fix to the time multiplier display on session summary.
- Stint timer is now linked to the timing HUD when auto-repositioning.
- Fixed a bug that made AI cars pit repeatedly after their first pitstop.

1.3.4:
- Fixed inconsistent F6 cameras for some of the Evo cars.
- Driver stint message now correctly follows if maximum driving time left is
shorter than the current stint time.
- Fixed "Max Time Left" widget behaviour in single-car sessions.
- MP: Fixed damage not resetting for swapped cars.
- MP: Added live electronics settings transferring across swaps (TC, ABS, BBias,
Map).
- MP: Added new chat command to hand over the car during FP and Q sessions:
"%swap X" (where X is the number of the target driver in the team list; 1 selects
the first entry).
- Rating: Fixed wrong rating data when loading savegames or swapping into cars.
- MP: Added server admin handbook v7.

1.3.3:
GENERAL:
- Fixed frame drops after a set amount of sessions, causing lower performance after
multiple sessions for some users.

GAMEPLAY:
- Fixed AI tyre wear in saved games.
- Fixed a bug related to track surfaces when loading a saved game resulting in
pitstop and stint timer issues.
- Cutting last chicane in Suzuka now invalidates the next lap.
- Cutting last chicane in Suzuka during the first lap after a short formation lap
will now trigger the penalty as intended.
- 12H race weekend game mode now has a limit of 15 tyresets.
- Fixed a bug with Superpole game mode, allowing the player to set more than 2 fast
laps.
- Wrong lap remaining value corrected for SG penalty for pitlane speeding.

GRAPHICS
- Fixed numberplate appearence in gallery replays of MP sessions.
- Suzuka reflection map position update to remove unwanted green tint.

UI/HUD:
- Audiocomms text message category and priority tweaks.
- ECU setting changes (TC, ABS etc.) now have their own race comms category.
- Time multiplier is now displayed in session summary page both in SP and MP.
- Added Championship replay category.
- Updates to driver stint messages and message behaviour.

PHYSICS:
- NSX engine power adjustments.
- Mount Panorama grip adjustments.
- Suzuka asphalt abrasivity (tyre degradation) adjustments.
- Fix for occasional setup corruption that caused a broken car state.
- Fixed car spawn issues in certain conditions.

MULTIPLAYER:
- Server result.json now writes metaData, serverName and sessionType as intended.
- Fixed an incompability with the allowAutoDQ setting, causing post race penalties
not being applied when enabled.
- Re-enabled driver stint time and total driving time rules for non-public MP.
- Re-enabled isRaceLocked, so joining races can be allowed again.
- Client should now handle all disconnect scenarios properly.
- Various improvements for driver swaps and spectator mode:
- Stint and driving time rules now work reliably in swap situations.
- Mandatory pit stop rules now work reliably in swap situations.
- Penalties now transfer correctly across clients in swap situations.
- Prevented server misconfiguration that led to join order relevance.
- Missing mandatory state update after swaps corrected.
- Tyre compound, pressure and brake strategies transfer reliably in swap
situations.
- Fixed a bug that prevented the player from adjusted pressures when selecting wet
tyres in the MFD on track.
- Pit crew visibility fixed for spectating client.
- Fixed swap widget disappearing for some players in multi-car sessions.

NOTE: due to changes affecting physics and track limits, the leaderboards of
Special Events #55 and #57 will be reset.

1.3.2:
- Cleared leftover pit strategies from all car preset setups.
- All car preset setups tyreset is now set to the default set 1.
- Updated race number generator when non-unique numbers are used.
- Start procedure triggers revised for Mount Panorama.
- Added lateral position indicator when delta speed is active in scripted
formation.
- Various minor livery updates.
- Added option to disable the audio driver selection to use the default OS driver:
"enableAudioDriverSelection" in moduleenabler.json.
- MP: Servers will let team members join as spectators, independently of the
isRaceLocked state.
- MP: Added server admin commands /sg10, /sg20, /sg30 and /clear_all (clears all
penalties from all cars).
- MP: Scripted formation reliability improvements.
- MP: Fixed <no name> entries for a special configuration of entry lists.
- MP: Server will now write .txt files into the "current" folder, which implies the
logging purposes better.
NOTE: it is recommended to clear this folder.
- MP: Renamed current/setting.json to current/settings.txt.
- MP: Entrylist property defaultGridPosition is now 1-based, resulting in 1:1 grid
positions (ie 1 is pole, 13 is really 13).
- MP: Fixed an issue where defaultGridPosition would always start with position 2.
- MP: Incremented the server version, please update the servers.
- MP: Added server handbook version 7.

1.3.1:
- Logging re-enabled.
- First and full name now displayed in driver swap widget.
- Fixed formation widget sticking when switching from a MP session to a SP one.
- 50 slots for private MP at Kyalami.
- Fixed scripted rolling start positions with random client disconnections.
- More permissive threshold on lateral positions during scripted formation.
- Penalties now clear on session restart.
- Admin command added to clear all penalties ("clear_all").
- Updated BMW M6 GT3 Mount Panorama aggressive setup.
- Updated Bathurst-spec Bentley M-Sport liveries.

1.3:
GENERAL:
- Enabled Intercontinental GT Challenge Pack DLC (requires additional purchase).
- Adding 4 new tracks, a lot of new entries and relevant season and game modes:
Mount Panorama Circuit
WeatherTech Raceway Laguna Seca
Suzuka Circuit
Kyalami Grand Prix Circuit
- Added IGTC 2019 entries and liveries.
- Added IGTC 2019 championship mode.
- Added IGTC race weekend modes (8H, 9H, 10H and 12H race weekend).
- Fix to occasional freezes with Fanatec wheels caused by having the Fanatec LED
option enabled without using Fanatec hardware.
- Shared memory unmapping when quitting the game.

GAMEPLAY:
- Fix for incorrect driver stint limits in Custom Race Weekend mode.
- Fixed checkered flags seen as real flags in final race sector.
- Fixed drive-through penalty for exceeding driver stint and added S&G penalty in
case of double violation.
- Pitlane logic moved from trigger to surface system for more reliable detection.
- Fixed replay driver info memory occupation.
- Better recognition of non-overtake highlights during incidents.
- Collision enabler has been changed to overlap-based system.
Collisions are enabled by mesh and no longer based on distance - fixes rare
occasions when cars spawned too close to one another and continued to have no
collision after the green light.
- New spawn system and track slots sorting:
Grid and fast start spawns are built at runtime, pitlane slots are sorted by
spline.
- Reduced yellow flag threshold for offtrack cars.
- Added replay event type dependency in gallery replays (replay version changed).
- Reviewed formation lap and start triggers.
- Fixed issue with destructible objects in gallery replays.

UI/HUD:
- UI integration for DLC.
- Fixed MFD pitstop validity with pit window rules to be green already while on the
track.
Pitstop is now shown valid in the MFD before entering pitlane when all conditions
are met.
- Navigation: restored damage MFD selection logic to correct one.
- MP and Championship car selection boxes now point to the new showroom.
- Appearance update to normal/high/max priority race communication messages.
- Added more highlighted player-specific communication messages.
- Communication panel positioning and minimum message priority exposed as options
in the HUD options screen.
Previously used center position can be restored via the HUD options.
- Added engine map setting display to the clutch bar in the gear widget.
- General styling updates to the gear widget.
- MFD tyreset condition indicator added in the pit strategy page of the MFD.
Brand new sets are marked white, used sets are marked with a black dot for easier
selection on the fly.
- MFD pit strategy now shows both fuel to add and total fuel calculation.
- HUD and real-time widget now use official position from race start to the first
split to show more reliable positions at the start and less flickering.
- "Randomize" button is now part of the Custom weather group.
- Fixed camera cycle inconsistency in replay when the car is in the pits
(difference in cycle up vs. down).
- Weather forecast widget sensitivity increased.
- Added green lights widget with setting to be disabled via HUD options.
- Real-time page update in the MFD to account for lapped cars and large gaps that
are not relevant for the player.
- Extra highlighting for the player row in the real time position widget for easier
tracking.

GRAPHICS:
- Fixed near plane with F7 free camera (now depends on camera distance from the
focused car).
- Alternative rendering method for marbles.
NOTE: works only when material quality is set to MID (should help when using FXAA).
- Additional custom templates for the Porsche 991II GT3 Cup and Lamborghini Huracán
Super Trofeo cars.
- Improved car visibility system when max opponent visibility setting is used.
Cars in pitlane should now be ignored when on track to not steal focus for cars
driving in front. Cars in front also have render priority over cars behind the
player.
- Disabled behind-player-car light cone optimization for opponent cars in chasecam
and dashpro views to fix an unwanted pop-in effect.
- 3D grass updates on all tracks.
- Unique display brightness curves for individual tracks.
- Fixed national flags going hectic during the pause menu.
- Updated season-independent numberplate/banner layouts for custom cars and custom
game modes in all seasons.
- Fix for issue with car decals when car visibility limit is used.

PHYSICS:
- All cars BOP assignments for IGTC circuits.
- All cars have now safe, aggressive and wet presets for new IGTC circuits.
- Audi R8 LMS EVO new Spa aggressive preset.
- Bentley 2018 new Spa aggressive setup.
- Honda NSX GT3 (old) new Silverstone aggressive preset.
- Honda NSX GT3 EVO rev limiter tweaks.
- Lexus RC F GT3 all presets modified brake balance.
- Slipstream optimization in CPU performance with many AI cars.
- Chassis flex optimization in CPU performance with many AI cars.
- Slipstream simulation fine tuning. Leading car now gains less speed, while
following car gains more.
- Tyre model fine tuning. Pressure sensitivity and influence on flex and slip
angle/ratio.
- Wet tyre wear and grip adjustments.
- Slick tyres now drain less water on wet track.
- Porsche 991II GT3-R performance tweaks on sprint circuits.
- Optimizations to AI CPU occupancy.
- Fixed brake wear after loading a saved game.
- Fixed occasional bug with broken suspensions when pitting after loading a saved
game.
- Fix for MoTeC not saving if username had special characters.
- MoTeC now exports in 200hz frequency for suspension travel, wheel speed, dampers
and relative math channels.
- MoTeC new channels export on/off when suspension travel touches bumpstops.
- Improved engine response at low revs and manual clutch release scenarios for
easier starts.
Also improves driveability for "starting over grass after a spin" scenarios.
- Less sensitive launch control activation.
Now needs almost 100% accelerator to engage. Improves slow launches with clutch
without engaging always.

AUDIO:
- Improved "Green flag" message timing at the race start.
- New crew chief/spotter messages.
MULTIPLAYER:
- All tracks in base content now have 50 slots for private MP.
- Server formation trigger is set 500m earlier when full-lap formation is used.
- Cars are now always positioned in 45 degrees in FP and Q sessions.
- Player car is now locked until green flag + 20 seconds when teleported from the
grid or formation lap.
- Added IGTC tracks to server configuration: kyalami_2019, mount_panorama_2019,
suzuka_2019, laguna_seca_2019.
NOTE: non-DLC owners can also set up servers with DLC tracks.
- Formation lap type is now configurable via settings.json: New system (default),
old system (with limiter), free (for private servers)
- New Formation lap type for Multiplayer, including position tracking widget.
Guidelines:
- In "Single file" phase, player must follow the target widget, it should be
relaxed enough to allow for warming up tyres and brakes.
Being out of target by significant margins results in teleport to pits.
- In "Double file" phase, players should find their target position as soon as
possible and hold speed and side once there.
- In "Pre-green" phase (when the speed delta appears), players must lock their
speed to the delta.
Speeding or moving out of lateral and longitudinal position during the pre-green
phase grants a penalty based on severity.
The system works on a protect-the-innocent basis, the player can ignore what other
cars are doing around them, the important thing to pay attention to is their own
position and speed.
Collisions are disabled during the formation lap and regained once any overlap is
ended.
- New dynamic fast formation spawns for MP.
- Server and client penalties now correctly accumulate.
- Server post-race time penalties are now applied on top of mid-race penalties.
- Pitlane speeding in non-race sessions no longer disqualifies the player, only
teleports the client back to the pits.
- Fixed missing lap countdown for Race Control penalties.
- Temporarily disabled server settings: "isRaceLocked" (active by default) and
event rules "driverStintTimeSec" and "maxTotalDrivingTime".
- Updated server admin handbook to provisional version 6a.

RATINGS:
- Added new track medals for DLC owners.
- TR rating now scales dependent on DLC ownership.
- SA Trust generation adjustments.
- CP servers will run DLC tracks in a parallel schedule.
- CP servers will adaptively select DLC tracks on unknown track days when a large
majority of registrations owns the DLC.

1.2.3:
- Fixed erroneously teleporting cars during formation lap.

1.2.2:
- Fixed podium visibility in gallery replays.
- Fixed pitcrew animation when only refuelling is selected.
- Fixed brake pads in old savegames.
- Tweaks for Porsche 991II GT3 R FFB vibration.
- Tweaks to overall dirt buildup on the car bodywork and windscreen.
- Fixed Ferrari rim LODs that was causing custom colours to show up incorrectly at
a distance.
- MP: increased private server slots for Hungaroring (50) and Zandvoort (34),
Silverstone (50), Nurburgring (50), Misano (50) and Barcelona (50).
- Fix for shared memory stopping after a transition.
- Porsche EVO and Huracan EVO Spa aggressive setups updated to mitigate physics-
induced vibration on certain DD wheels.

1.2.1:
- TAB Timetable HUD overlay now scales properly on all resolutions.
- Fixed spotter/text messages chain after loading a saved game.
- Fixed tyre set inconsistency between MFD and setup.
- Fixed pitcrew spawn in saved games.
- MP: fixed zippy netcode for high pings.
- MP: removed gaps in grid position caused by disconnected cars.
- Random weather fix to not only generate rainy conditions.

1.2:
GENERAL:
- AI performance optimizations.
- Fix for track shown at nighttime for a split second when loading into any
session.
- Fixed double saving of temporary replays with multithreading enabled.
- Fixed issues with shared memory status.

GAMEPLAY:
- Added car customization. Pick and customize the design of your personal car.
NOTE: custom cars can be used in Quick Race, Custom Race Weekend and Multiplayer
game modes.
Disclaimer: customization possibilities may vary on a per car basis due to
licensing restrictions.
We will continue to add customizeable livery templates in future updates.
- Added single-make option to Quick Race and Custom Race Weekend game modes.
Possibility to use official liveries and custom-liveried grids.
NOTE: single-make race with official liveries requires an official car to be
selected.
- AI update to avoid divebombing in slow chicanes.
- Porsche AI tweaks to mitigate their tendency to dominate sessions.
- AI now use aggressive setup at high levels.
- AI cars will not enter the pits because of weather or damage if less than 5
minutes are remaining in a session.
- Fixed AI aggression setting not producing expected behaviour.
- General AI behaviour and movement improvements.
NOTE: different aggro levels should result in a bigger difference now.
- Engine now shuts down at the end of the pit stop if the player restarts it during
the pitstop as a counter-exploit measure.
- Session days are now set up as in real life in championship events.
- Fixed replay time multiplier resetting on highlights switching.
- Automatic highlights now spread across the entire race duration more
consistently.
- Fixed marshal flags during single player replay.
- Fixed potentially wrong car setup values in saved games.
- Increased maximum number of highlights (20->30).
- Penalty system changed back to pre-pitlane decision.
NOTE: serving a penalty must be checked in the MFD before entering the pitlane.
Serving any pending penalty is always auto-selected by default.
- Driver stint does not reset when serving a penalty - if "serve penalty" is
selected before entering the pitlane.
- End of race in Quick Race does not require the opponents to complete the race -
race finish is declared when the player presses ESC to return to the garage after
crossing the line.
NOTE: to see the complete results, the player must stay on track until all
opponents cross the finish line. Other game modes are unaffected.
- Added tyre sets option to Custom Race Weekend (as well as Custom Championship
rounds).
- Fixed some bugs with penalty procedure and saved games.
- Fixed Racelogic=digital display time during replay (better with new replays).
- Optimized replay tyre matrix memory occupation, changed replay version (backwards
compatible).
- Fixed replay maximum time.
- Added 1 hour and 15 minutes to maximum time in replay options.
- Added auto highlights replay only for the player car and added its menu item,
tweaked highlights length.
- Removed time-based replacement of highlights and added an overtake highlight
replacement system based on position.
- Fixed saving/loading auto save replay options.
- Avoid camera spline movements during paused replay.
- Longer pre-action time for accident/overtake highlights.
- Fixed pit alarm sound during slow-mo/paused/sped-up replays.
- Kevin Siggy Rebernak, winner of the McLaren Shadow Grand Final, added as a
selectable Mclaren Shadow driver.

- Added pit exit blue flag for all types of sessions.


- Driver stint max total time is no longer based on race event but on race length
divided by driver count across relevant game modes.
- Added black-orange flag for the player car for heavy suspension damage.
NOTE: also shown for lights damage (during the night and sessions that are declared
wet where lights are a requirement).
- Penalty system for black-orange flags (damage and lights off).
The player has 3 laps to pit for repair or turn on lights when the flag is shown,
ignoring the flag will result in a DQ.
- Fixed incorrect FOV used by some TV Cams from the 2nd activation.
- Pitlane open is triggered when the leader completes sector 1 after a race start.

UI/HUD:
- New feature: added Customization interface in the car showroom.
- Completely reworked car selection interface.
- Car selection restrictions removed from single-car (Practice, Hotlap, Hotstint,
Superpole) game modes.
Each livery variant is now selectable in these game modes without restriction.
- Team and driver nationality added to car selection page.
- Showroom now allows you to turn on the lights and open the doors.
- Team/competitor dual information shown in car selection when relevant.
- Added driver bio on the car selection page. Click on driver avatar in the car
selection page to show popup.
- Fixed lack of interactivity in the career showroom.
- Added "Official" filter to the car selection page to show only official car
entries.
- Various navigation-related fixes in the user interface.
- Added chat message popup visibility option in the HUD settings page.
- Added highlights info and support for the HUD.
- MFD hides pit stop strategy items when "serve penalty" is selected. See penalty-
related changes in the GAMEPLAY section.
- Various fixes for highlights HUD info.
- Various fixes for realtime leaderboard.
- Class filters added to race results and time/points tables.
- Fixed realtime leaderboard positions in non-race sessions.
- Added support for highlights camera override toggle button.
- HUD: server BoP shown in the timetables. See MULTIPLAYER section for more
information.
- HUD: opponent ping indicator added to realtime/standings MFD.
- Team points table enabled in Championship mode.
As per real-life rules, only the highest-finishing team entry scores points for the
team.
- Added pulse animation to the search bar in the lobby page for easy recognition.
- Fixed tyre sets button not clickable with the mouse.
- Added brake change options to the MFD. See PHYSICS section for more information.
- Added brake pad wear indicator inside the Tyre widget.
- Time delta is no longer shown during the first 2 laps of a race to avoid data
flickering.
- Finished cars are now marked with a checkered flag in real-time on the timetables
and standings widgets.
- Virtual mirror is forced to hide in replays.
- Video Options: ability to save and load different Custom Video Presets.
Save and load multiple custom video presets for different display setups and racing
scenarios.
- Revised Setup load/save function with overwrite warning.
- Added HDR exposure and HDR contrast to ingame View Settings. When HDR is enabled,
they replace the regular exposure and contrast settings in the Video Options in the
UI.
The options in the View Settings are enabled in HDR mode only and vice versa:
HDR enabled: the settings in the ingame View Settings are used.
HDR disabled: the ones in Video Options are used (saveable with custom video
presets).
- Added messages about replay saving operations and fixed replay saving for the
first minute.
- Updated texts and localization.

VR:
- Added VR world scale slider to Video Options.
NOTE: lower values increase the world scale, higher values decrease it.
Correct 1:1 scale to real life depends on the headset type.
- Now possible to set resolution scale to <100 while increasing VR Pixel Density to
render at a lower resolution to gain performance and upscale later to improve
quality (for example resScale=70 and vrPixelDensity=150).
- Minimum resolution scale set to 50 (was 70).
- VR pixel density steps set to 5 (was 10).
- Added specific video presets for VR.

GRAPHICS:
- Added missing unique Spa 24H liveries for the 2019 Blancpain season.
- Ferrari secondary display now has multiple pages to show various stint timers.
- Adjusted stance of the Jaguar G3 in the showroom.
- Pit animation now only shows the lollypop man when serving a Stop&Go penalty.
- No pitcrew is shown when serving a Drive-Through penalty.
- Fixed wrong numberplate layout displayed in MP car selection.
- Fixed shift animations not working with keyboard controls.
- Numberplates and season outfits now work correctly and as intended both in
showroom and on-track.
- Zandvoort checkered flag marshal added.
- Visual car dirt now (slowly) accumulates even when driving on on-track surfaces.
- Visual car dirt and dust now accumulates faster in wet conditions.
- Improved LOD switching of wheels, fixed LOD rims not being affected by
customization.
- Enabled HDR output in the video settings.
New additions to the video options include:
- Shadow Distance: changes the distance of the more detailed sunlight shadows to
trade quality for performance.
- Tone Mapping: selects the new filmic tonemapper (ACES) or the legacy one (Default
- used in the previous releases).
The filmic tonemapper gives a cinematic look more similar to the one used for HDR
output.
- HDR Color Gamut: selects between REC2020 (standard color gamut for HDR) and DCI-
P3 (closer to current HDR displays, colors are more saturated).
- Added support for HDR screenshots (EXR file format) when HDR output is enabled.
NOTE: the Steam screenshot function does not work with HDR screenshots due to
incompatibility.
- Forced 100% LOD Scale in TV cameras (F3 and F6): these cameras now ignore the UI
setting. F1 and F7 cameras continue to read the UI setting.
- Fixed mirrors showing the last frame when switched off during gameplay (also
fixed mirrors showing the last frame when going back to the showroom from a
session).
- Custom player teamwear is now showing up correctly in SP and MP sessions.
- Visual damage buildup adjustments.
- Added damage impact effect to the car's bodywork.

PHYSICS:
- Top TC level for storm conditions for all cars.
- Silverstone and Nurburgring 2019 BOP tweak for the Mclaren 720S GT3.
- Tweaks on the front splitter of the Porsche 991II GT3 R.
- Lamborghini Huracan GT3 Spa wet preset tweaks (both non-evo and Evo).
- Rain puddle tweaks.
- Fixed rear wing last value Porsche 991II GT3 R.
- New wet tyres model: less adhession grip, slower laptimes, better control in
sliding situations.
- Aerodynamics - vertical fin calculation improvements.
- Aerodynamics - slipstream tweaks and larger turbolence area, can cause slight
lateral movements if you follow a car from very near side and behind
- Chassis flex implementation:
Chassis flex is more of a qualitative than quantitative influence. You will notice
the car handling kerbs quite better, accepting more steering input when sliding and
more willingness to react on your inputs at the limit. At the same time, handling
will be a bit less precise and might force you to work harder to be precise with
your line, or correct your line during a turn.
Chassis flex also influences setup changes. Cars with more flex (softer chassis)
usually need softer springs and better damping. Cars with less chassis flex (rigid
chassis) can handle stiffer springs and be more precise, but might suffer at lower
speeds and mechanical grip on bumps and kerbs.
- Altitude simulation for all tracks. Higher altitude means less air density
resulting in lower engine performance, less downforce but also less drag. The
heating model of tyres and brakes is also slightly influenced. Laptimes on some
circuits might be a bit lower (i.e. Spa)
- Tyre model: tweaks and fine tuning offer more predictable grip over the limit for
both slicks and more importantly wet tyres.
- Brake pads and discs wear implementation and different brake pads choice:
Brake pads and brake discs wear is relative to the brake pad choice, temperatures,
driving style, ABS and brake bias usage. Brake disc and pad wear is shown at the
end of each driving session, when you return to your strategy setup UI on the "last
readings" box.
Normally brake discs should last more than 24 hours race, but because there is no
pitstop time penalty (all teams are obliged to at least one fixed time long pitstop
so that they can change brakes), all teams prefer to change discs and pads at least
one time during long endurance races.
There are 4 different brake pads available to choose from, each with its own
characteristics and different brake pads front and rear are permitted.
-- Pad 1: Very aggressive friction coefficient, max braking performance, aggressive
disc and pad wear. Pedal modulation can be tricky if out of temperature or as it
wears down. Use in hotlap and qualifying sessions, sprint races and can withstand 3
hours races. Risky and dangerous to use over 3 or 4 hours because the pads will
wear down, overheat and lose linearity in brake pedal.
-- Pad2: Very Good friction coefficient, very good braking performance, good disc
and pad wear. Pedal modulation almost always good and linear, good feedback while
overheating and gradual wear. Can be used in hotlap and qualifying sessions as well
as sprnt races as what it loses in performance, regains in braking modulation and
predictability. Excellent choice for long endurance races, easily makes 12 hours
and can make 24 hours race too with a bit of care. Will also overheat and lose
linearity in brake pedal feel when worn out, but in a more predictable way and
after much longer stints.
-- Pad3: Moderate friction coefficient, braking zones can be longer in dry, very
moderate disc and pad wear. Excellent pedal modulation also in cold ambient
conditions, very linear pedal feedback. Excellent choice for wet conditions and
very long endurance races. Very predictable and easy to modulate brake pad.
-- Pad 4, extreme aggressive fiction coefficient. Max braking performance,
extremely aggressive disc and pad wear, bad cold performance. This is a sprint race
pad that can last about an hour but will show worse pedal feel, worse performance
and overheating towards the end of the one hour stint. Those kinds of pads are not
used in endurance racing, but included for demonstration purposes.
- Fixed Aston Martin V8 Vantage GT3 excessive engine damage.
- Bentley Continental GT3 2018 performance tweaks
- Fixed FFB damper not stopping during game pause.
- Fixed an error that could cause wrong relative impact speeds for collisions.
- Reworked damage system with accumulative damage resulting from impacts of various
intensity.
A significant improvement over the old system that always required a larger impact
per damage zone to produce more damage.
Repetitive impacts now have a much more substantial effect on the car's condition
and the car is much less tolerant versus repetitive hits.
All cars have tweaks and fine tuned damage values (physics) but be careful as the
damage can easily accumulate and repetitive small hits can result in severe damage
in the end. Also introducing damage threshold to allow (reasonable) paint trading
without affecting car behaviour.
- Low-speed aero damage now produces less negative effect on drag.
- Reduced front-rear damage detection cone.

AUDIO:
- Fixed doppler fluctuation for external engine sound.
- Added tyre brake wear audio.
- Optimized audio channels used for wheel in external/opponent sounds.
- Fixed audio options not applied on start level.
- Reworked spotter damage messages (smarter and based on cumulative damage).

MULTIPLAYER:
- Competition Servers are now running in a schedule, offering up to 3 races per day
with variations. Read more in the dedicated forum post:
https://www.assettocorsa.net/forum/index.php?threads/1-2-competition-server-
changes.61085/
- The region assignment for CP servers is technically different now, potentially
fixing the "No servers in your region" error.
- The CP rating buildup is working in a more logical way now, which could cause to
reset CP ratings to zero or lower values for some users. This will automatically
wash out after a few CP races.

- Significantly improved CPU load with opponent count with certain (most) types of
CPU. This is not necessarily affecting FPS, but dramatically increases the number
of cars we can run before the 99% CPU occupancy warning.
- Significantly improved collision calculation efficiency, causing to scale CPU
load a lot better (with all CPUs) on the physics thread.
- Enabled multiple-pit-assignments for private servers, resulting in higher grid
counts for certain tracks. At the moment Monza and Paul Ricard support 60 cars on
the grid this way.
- Fixed netcode warping for higher speeds (for certain server operating systems).
- Fixed volatile and too high ping measurement (for certain server operating
systems).
- Further netcode improvements that increase the accuracy for cars on straights.
This will make cars reliably drive with almost perfect distance, except one of both
overtaxes in the player's bandwidth upload (ie by livestreaming).
- Added additional (=custom) BoP for private MP servers: Server admins can now
assign and set up additional ballast and intake restrictors.
NOTE: read the extended notes on the forum:
https://www.assettocorsa.net/forum/index.php?threads/1-2-multiplayer-rating-
changes.61195/#post-1100520

- Session-over result screen in MP now correctly switches the table between current
standing (like 2nd MFD panel) during overtime and the final race results (including
disconnected drivers) after the session has ended for all cars.
- Fixed MP car despawn issue in the highlights (and in some cases in the normal
replay).
- Fixed replay world time affecting real time in MP (animations).
- Fixed potentially wrong bodykit loaded in MP.
- Servers will now log their current configuration (as it is actually understood by
the server) to the "cfg/current" folder; this is helpful for troubleshooting.
- Short formation laps will now always start in "Double file", indepentently of the
actual trigger position.
- Fixed a client crash when the selected customized "carX.json" file was physically
removed.
- Improved the lead car detection during the formation lap.
- Fixed pit limiter effectively turning off after a driver swap.
- Improved the message the player receives when trying to join a server with the
wrong car model (both entry list with forced car model, and CP servers with unknown
tracks).

RATINGS:
- SA rating will apply a Trust Bonus for finished races, dependent on the race
length.
- SA rating will not assign points to certain situations where the other car is
clearly at fault.
- Added more "outcome" scenarios for accidents, to be able to improve the
understanding of "nothing happened" in SA considerations.
- Rebalancing of Singleplayer SA values to balance the massively clean AI in 1.2.
- Fixed a timing issue which could make the contact bag inefficient in some
situations.
- Overall, SA will be more tolerant and precise, resulting in becoming slightly
easier again.
- (Significant) wall contacts now will act like off-track; resetting track medal
progress, invalidating laptimes and cause race penalties if the car gained time.
- (Significant) wall contacts are now considered a root contact like mass
accidents, so a second car hit by a car bouncing off a wall would not receive SA
penalties.
NOTE: read the extended notes on the forum:
https://www.assettocorsa.net/forum/index.php?threads/1-2-multiplayer-rating-
changes.61195/#post-1100520

- Fixed an issue where Laptime records would be recorded with incorrect times
(caused by race starts after the s/f line).

1.1.2:
GAMEPLAY:
- Fixed inconsistency between AI and player car speed under pit limiter.
- Pit limiter speed limit now closer to 50kph.
- Stricter pit limiter tolerance against speeding.

UI/HUD:
- Fixed realtime leaderboard gap for close-range cases.
- HUD: margins can now be adjusted to up to half the maximum available screen
resolution.
- HUD: countdown widget moved lower so as to not obscure virtual mirror.
- HUD options: separated session info from lap time info widgets.
- HUD options: floating point value rounding fixes for scale.
- MFD: remember last selected panel through sessions/menu-rebuilding.
- Pit page in MP: 2 second mandatory delay for drive button enabling - server-set
delay applied on top of that.
- Pit page in MP: controller navigation tweaks for easier navigation to/from the
chat widget.
- Pit page: proper hiding of the event schedule when there is only one session
available.
- Replay UI: better handling of time slider mouse control, time indicator now
updates while being dragged, possible fix for slider lock-up while using the free
camera.
- Replay UI: fixed play/pause affecting replay speed.
- Fixed wind direction widget.

PHYSICS:
- Porsche 991 GT3-R EVO rear wing setup maximum value fix (0-11 range).
- Porsche 991 GT3-R EVO fix for wet front tyres.
- Better brake force when pad are cold
- Audi R8 EVO more powerful base FFB
- AMR V8 GT3 fixed fuel tank capacity (120l)

CONTROLS:
- Removed XBOX 360 gamepad preset from DirectInput device presets.
- Fixed exit game hangs with Fanatec hardware and the Fanatec app enabled.

GRAPHICS:
- Various livery updates.
- Revised foot animations in cars with three pedals.
- Wet tyre indicator added to the Porsche 991II GT3-R display.

AUDIO:
- Fixed bodywork audible in TV cameras.

MULTIPLAYER/RATINGS:
- Server has a new way to handle the limits for connections, spectators, driver
swapping and car slots.
- Number of available car slots are now limited by the pit count - private servers
only.
- Raised control lock time by 15 seconds when teleported to pits.
- MP server: replaced maxClients, maxClientsOverride, spectatorSlots by
maxConnections and maxCarSlots.
- Updated server handbook v5.
- Server: Fixed ambientTemperature not being used for static conditions (will still
vary based on sun angle).
- Server: Fixed cloud levels set to a minimum of 0.6 when rain chance is used in
dynamic conditions (increasing heavy rain chances big times).
1.1.1:
MULTIPLAYER/RATINGS:
- Fixed a bug with wrong driver name/race number in Timetables.
- Servers will now do a more reasonable track randomization (2019 tracks plus
Zolder 2018).
- Prevented a potential flood of messages to the backend.

GAMEPLAY:
- Fixed #62 sprint cup entry having the wrong driver lineup.
- Entry-related fixes.
- Fixed drastic AI skill variation in FP and Q sessions creating unrealistic
starting grids in race weekends.

UI/HUD:
- Fixed car selection page wrong team indication when changing driver name after
selecting a livery variant.
- Localization updates.
- Race schedule now hides in compact garage view.

GRAPHICS:
- Spark emitter position tweaks.
- Various livery updates.
- Minor updates to Zandvoort and Spa.

1.1.0
GENERAL:
- Added Audi R8 LMS Evo.
- Added Lamborghini Huracán GT3 Evo.
- Added Honda NSX GT3 Evo.
- Added Aston Martin AMR V8 Vantage GT3.
- Added Porsche 911 GT3 R (991.2).
- Added McLaren 720S GT3 bonus content as part of the McLaren Shadow Project.
NOTE: the car has its BoP set based on the 2019 season tests and is playable with
the rest of the content.
- Added Zandvoort Circuit.
- Added 2019 Blancpain GT Championship entries.
- First implementation of triple screen rendering.
NOTE: supported application is with Surround mode ON. Triple rendering properties
can be adjusted in the View Settings ingame.
- Reduced FMod CPU occupation over time (mainly with external cameras and
chasecam).
- Performance optimizations in cloudy, rainy and night conditions.
- Barcelona 2019 surface grip (slightly slower).
- Silverstone 2019 surface grip adjustments (around 2 seconds slower).
- Paul Ricard 2019 surface grip (around 1 second faster).
- Spa 2019 surface grip (small difference).
- Brake pressure added to shared memory.
- Fixed car model name in shared memory
- FuelEstimatedLaps added in shared memory.
- TrackStatus added to shared memory.
NOTE: shared memory/API documentation is updated, please see the relevant topic on
the support forum.

GAMEPLAY:
- Added 2019 Championship season.
- Added possibility to play with more AI opponents on tracks with large pitlanes
(notably Spa).
NOTE: grid sizes still depend on the available pit slots for each track and the Cup
type selected.
E.g.: Sprint Cup fields are still limited in size to their real-life counterpart.
- Fixed a bug when only the first session of a weekend had correct track wetness.
- Championship weekends now include 2 practice sessions.
- Fixed 3H race driver stint strategy bug.
- Fixed strategy bug for mandatory pit with irregular driver crew.
- Fixed automatic driver cycle in endurance races.
- Various fixes for replay tyre radius/wheel speed (smoke particles and disc glow
were not visible in certain situations).
- Fixed valid mandatory pitstop if tyreset is not changed.
- Forced auto save replay after an MP race when the car is stopped.
- Fixed pit strategy selector update issues in the car setup page.
- Driver skills updated based on 2019 results and added skills for new drivers.
- Fixed old replay HUD shortcut overriding the new FFWD and slow motion system.
- Potential fix for SP replay autosave on quit game.
- Fixed autosave replay during the limbo page.
- Autosave replay shows a message before the saving itself.
- Potential fix for Custom Race limbo page crash.
- Pitstops are now enabled in Free Practice and Qualifying sessions.

UI/HUD:
- UI car selection no longer jumps around when selecting different game modes.
NOTE: if there's an unavailable entry when changing game modes, a new selection is
made to match the previous selection as close as possible.
- Default single player selections and settings revised.
- All-new track selection screen.
- Added pit animation toggle in General settings.
- Interactive showroom in car selection screen: zoom, pan, rotate, remember last
position.
- Initial implementation of gamepad/keyboard control of showroom camera:
default controls for gamepad: right thumbstick view control, triggers zoom
default controls for keyboard: comma/period/a/z, left/right/up/down
hide UI: scroll button.
- Warning popup when selecting more than 29 opponents.
NOTE: playing with a high number of AI cars requires significant computing power
and is not recommended/supported on low and mid-range configurations.
- Default showroom angle changed to spotter guide view in the car selection screen.
- Increased PP gamma for car preview images to match showroom brightness.
- Fixed Special Event season and car selection overwriting single-player page
selection history.
- Added FPS cap to the menu screens to limit GPU load.
- Added option in Video Settings to enable/disable the UI FPS cap.
- Messages for manual and automatic replay saving.
- Added option to disable the flashing pit markers when pit animations are enabled
for added immersion.
- FFB frequency option exposed in the Controls settings.
- Triple screen mode added to Video Options.
- Triple screen parameters added to View Settings.
- Added gaining/losing time split messages.
- Standings and realtime widgets (HUD, broadcast, pit page) now have a "mandatory
pitstop(s) left" indicator for each car.
- Timetable laps are now accessible for the current and previous sessions, both in
SP and MP.
- Distance, Height and Pitch parameters can now be set at 0.5 intervals in View
Settings.
- Adjustable HUD boundaries exposed in HUD Options.
GENERAL NOTE: due to the significant restructuring of the user interface, it is
recommended to delete your docs/ACC/Config/menuSettings.json file after installing
the latest update.
GRAPHICS:
- All-new pitstop animation.
- Disabled advanced sharpen filter in TV/F7/Heli cameras.
- Sharpness set to 0 and sharpen filter disabled if antialiasing type is set to
FXAA.
- Revised wiper animation system - particularly to fix the abrupt jump when the
player stopped the wiper while any vibration or g-force movement was active.
- Added Car LOD setting to Video options.
NOTE: higher value - delayed LOD switch, lower value - more aggressive LOD switch.
70% equals the old default.
- Fixed nameplate bloom at night.
- Brake pressure/temperature added to car displays.

PHYSICS:
- Brand new aerodynamic slipstream simulation. Vortices created by leading car
affect airflow that influences both leading and following car in drag and
downforce. Leading car will experience slightly lower drag and downforce, and the
following car will experience less dynamic pressure that results in lower drag and
lower downforce. Results are affected by conformity of diffuser and rear wing
angle.
- Circuits have now different surface grip and tyre degradation for different
seasons (2018 - 2019)
- Improvements on OOW (out of world) scenarios and AI collision box activation upon
impact and tyre deflation.
NOTE: potential performance gain with high number of AI cars.
- Bentley 2019 homologation.
- Ferrari 2019 improvements. More wheel rates available for front and rear.
NOTE: you'll need to add 4-5 clicks at the front wheel rates of your old setups to
have the same results
- Improvements in BoP and balance of Nissan GTR 2018, BMW M6.
- Fixed Audi R8 Monza and Paul Ricard wet presets lacking wet tyres.
- Tyre graining and blistering fine tuning.
- Brake temperature influence on tyres fine tuning.
- Improvements in FFB forces calculation.
- Sand traps FFB enhancement.
- Kerbs FFB enhancement.
- Fixes in setup strategy page.
- Fixes in setup automatic functionality in issues occurring from very stiff
dampers and bumpstop gaps.
- Improved collisions to the ground.
- Fixed automatic gearbox not shifting in 1st with pit limiter.
- Fixed Mercedes-AMG occasionally starting session with broken suspension.

AUDIO:
- Added performance sector audio message compared to the personal best in
qualifying sessions.
- Enabled audio messages about time gain/loss.
- Positional hit audio for track objects.
- Hit sound for destructible objects.
- Hit sound for small objects.
- Updated all tracks with hit sounds for track objects.
- Added starting comms to audio options.
- Fixed backfire audio.
- Added another car spotter filter (should be more quiet during continuous two-
wide).

MULTIPLAYER/RATINGS:
- Adjusted the TR Rating to scale to 33 track medals.
- Added pitstop rules for non-public MP servers: mandatory pitstop count, pit
window, max stint times, minimum driving time for swap situations.
- Fixed issue in Racecraft Rating on MP servers.
- Added (general) options to turn off Ratings and/or Statistic tracking in
Singleplayer.
- Fix for remote cars collision object left on the track and causing crashes in MP.
- Potential fix for car sparks in replay and bottoming audio effect.
- Updated car selection in MP, now allows all entries of all seasons ("Free-for-
all" mode).
- Added 2019 cars & tracks to backend, rating and statistics.
- Added 2019 tracks to server definitions. Using "nurburgring" as track will run in
the BoP and track settings for 2018, "nurburgring_2019" will use the 2019 BoP and
track data context.
- Drive button is now disabled until the last 30 seconds before session start, and
a countdown progress bar is displayed.
- Driver Statistics can now be viewed in "Combined", "Singleplayer", "Multiplayer"
modes.
- Increased stability to driver swap situations.

1.0.10
- Fixed default gearshift debouncing calculation being too low.
- Added gearshift debouncing slider to controls configuration screen.
- Fixed TrackIR flickering.
- Fixed a crash in the accServer.

1.0.9
- ForceFeedbackIntervalSteps now defaults to the highest frequency rate (0) when
generated.
NOTE: if you already have the value in your controls.json, delete the line or the
entire .json for the line to regenerate with the correct value or change the value
manually to 0.
- Wheel controller is now polled at 333Hz.
- AI "take space" behaviour is now less aggressive, requests less distance from the
car in front, reacts less abruptly and guarantees higher minimum speed.
- Fixed incorrect driver stint times in Championship Endurance races.
- Potential fix to startup crash due to failed screen detection.

1.0.8
GENERAL:
- Fixed “Skip Intro Sequence” setting not working.
- Added driverStintTimeLeft and driverStintTotalTimeLeft to sharedMemory.
- Added rainTyres flag to shared memory and digital displays.
- Fixed sessions in shared memory, added session index.
- Fixed current lap time in shared memory, added deltaLapTime and estimatedLapTime.
- Fixed bug with fuelUsed value in shared memory.
- Fixed tripDistance in shared memory.
NOTE: more documentation on shared memory data is available in the following link:
https://www.assettocorsa.net/forum/index.php?threads/acc-shared-memory-
documentation.59965/
- Replay version is changed.
- Fixed MOTEC venue name bug.
- Exposed forceFeedbackIntervalSteps in the controls.json in documents/Assetto
Corsa Competizione/Config to increase Force Feedback frequency (0= 333Hz 1=222Hz
2=111Hz, default is 2).
NOTE: high-end wheels will benefit from using a higher frequency, but older wheels
should keep setting "2" for compatibility.

GAMEPLAY:
- AI now observes blue flags vs. player and other AI cars.
- Fixed inconsistent and wrong Career preset values (notably extra long Qualifying
sessions in Endurance races when playing in "Long" mode).
- Practice sessions are now globally limited to 60 minutes.
- Added pitlane open/closed logic to stop the AI from entering the pits in the
first lap in mixed weather conditions.
NOTE: the pitlane now opens when the leader completes the 1st lap. If the player
pits before the pitlane is open, there will be no pit crew ready.
- Championship code structure reviewed.
NOTE: polesitters are going to take 1 point.
- Possible fix for AI late pit-exit limiter deactivation at Monza.
- Added cutting warnings in Savegame.
- Added session fuel consumption to Savegame.
- Fixed superfluous RaceComm messages when loading a Savegame.
- Fixed AI running faster for a few minutes after loading a Savegame.
NOTE: these fixes will require new game saves to function correctly. Loading older
saves will still lack the correct data.
- Fixed various crashes that could occur when exiting the replay.
- Added automatic driver swap in the MFD when pitting.
NOTE: in Sprint races, the MFD will automatically jump to the next driver when
entering the pits, while the driver swap function will be blanked out outside of
the pit window.
- Fixed a bug with ghost car after returning to pit.
- Fixed Helicam remaining enabled on session change.
- Fixed Silverstone full formation lap bug with AI.
- Reduced yellow flag relative speed threshold.
- Fix for a bug with the Ferrari after a garage teleport, where the car would
continue a lap down due to a respawn glitch.
- Fixed fuel time calculation for pitstops based on how much fuel the car already
has - previously the refuel time in free refuel mode depended on refuel amount,
regardless of how much fuel the car already had.
- Fixed pitlane entry message for AI (and better pitlane entry for Barcelona).
- Fixed wrong assists applied when returning from special modes, such as Career.
- Increased session overtime in Career events from 2 mins to 3 mins.
- Fixed different professionalism bonus texts in the Career.
- Completely reworked Custom Championship architecture.
- Fixed Custom Championship entry generation.
- Fixed qualifying rule based on number of races in Custom Race Weekend mode.
- AI flash lights when lapping.
- New system for safer car location state.
- AI now slow down to get space in qualifying.
- AI now uses current delta time to aid in the decision to abort a qualify lap to
take space.
- Fixed potential crashes during reverse replay.
- Updated and fixed pit triggers for all tracks.
- Fixed possible wrong states on consecutive replays of restarted sessions.
- Fixed yellow flag warning during podium sequence.
- Fix for Savegame gamemode that was saving a different value after a different
game load.

AUDIO:
- Fixed potential crash with audio comms disabled.
- Tweaked audio behavior for external sound fading (to fix inconsistent audio in
F3/F7 cameras).
- Fixed gear compressor timing for the Porsche 991II GT3 Cup.
- Added basic car spotter.
- Added new audio warnings for flags.
- Added new audio messages for stint ending and stint over.

VR/TRACKING:
- Fix for the reset view (Ctrl+Space) not working with menus and HUD layers when
using the HTC Vive (Steam VR plugin).
- Enabled trackIR in freecam (F7) and chasecam (F1) views.
- Fixed inverted axis in TrackIR.

UI/HUD:
- Fixed showroom being zoomed on triple-screen resolutions.
NOTE: the new FOV is applied after a game restart.
- Added Stats page to the Driver profile UI.
- Added the possibility to enable the spotter in the Audio options.
- Fixed tyre set selector issues in the pitstop strategy section of the Setup/MFD.
- Game Mode helper texts revised in the UI.
- Stabilized realtime leaderboard in the starting phase of the race.
- MFD: certain elements now allow continuous increase/decrease on button down
(fuel, tyre pressures, brake bias).
- Fixed a condition when the MFD weather forecast wouldn't update.
- MFD: driver selector is now locked in pit window modes once the player has
completed the mandatory stop.
- Fixed leaderboard race number on points table page.
- Added nationality on leaderboard page / points table.
- Fixed selectors on leaderboard page.
- Added personal best laptimes to loading screens and Singleplayer Circuit Info.
- Fixed and tweaked multiple Custom Race Weekend and Custom Championship options in
the UI.
- Added driver stint rule message on the pitstop MFD page.
- Fixed fuel test slider inconsistencies.
- Updated Rating Profile Help texts.
- Removed replay button visibility without recorded time.
- Added penalty indicator to HUD standings and realtime track position widget (also
affects pitmenu standings and broadcast HUD).
- Numerous text description and navigation-related corrections all across the UI.
- More obvious indication on the HUD when the driver stint goes into overtime.

GRAPHICS:
- More effective advanced sharpen filter in video settings.
- Fixed polystyrene distance markers inverted in Brands Hatch.
- Fixed various visual bugs on the Hungaroring and Brands Hatch.
- Fixed graphical LOD issue on the Porsche Cup.
- Various graphical updates on the Audi R8 LMS.
- Added driverStintTimeLeft and driverStintTotalTimeLeft pages to the Racelogic
display.
- Racelogic pages rearranged (laptime, delta, stint driven, stint time left, total
driving time left). Default key to cycle is ALT+D.
- Tweaked RPM lights layout for the Bentley Continental GT3 2018.
- Fixed a bug with light cones when opponents visibility was used (focused car had
front lights off after changing car with Shift+Arrows).
- More consistent placeholder values on dash displays.

PHYSICS:
- Wet asphalt water film depth now influences aerodynamics.
NOTE: you might need to raise your ride height up to 4-5mm to regain the same
splitter and diffuser balance and performance on a wet track.
- General UI setup and MFD tyre pressure logic refactoring. No more automagic for
ambient pressures.
Whatever the ambient temperature, the slicks are now preheated at 70°C and you can
input the pressure you want for that preheated temperature.
Preset setups are already adjusted. Old saved setups will start with very low
pressures and you generally need to add 4 to 5 psi extra.
Simply put a tyre pressure you desire, usually 2psi less than the hot pressure you
want, and go.
- Minimum tyre pressures now at 20.3psi, as per Pirelli document request. Pay
attention as the pressure can get lower than that when the tyres get cold without
blankets while waiting at the grid start and can easily deflate on kerbs.
- Fixed MFD pitstops screen tyre pressures.
- All cars updated preset setups with new tyre pressures.
- Improved flat tyres grip, you should now be able to return to pits with a flat
tyre.
- Fixed high fuel consumption under pit limiter.
- Fixed engine consumption in idle.
- Tyre blankets for slick tyres now at 70°C.
- Optimum tyre pressure tweaks.
- Fixed ignition on by default with manual engine start in certain cars.
- Fixed motion data stopping in the middle of the cooldown lap.
- Fixed incorrect AI tyre pressures after a pitstop.
- Honda NSX GT3 fuel consumption tweaks.
- Mclaren 650S GT3 improved TC logic.
- Fixes in Lexus RC F GT3 fast damper preset setup.
- New aggressive Barcelona preset setup for Audi R8 LMS, Mercedes-AMG GT3,
Lamborghini Huracán GT3, Bentley Continental GT3 2018, Porsche 991 GT3-R, Ferrari
488 GT3.

MULTIPLAYER & RATINGS:


- Increased the minimum pre-race time to 80s for public MP, decreased to min 5s for
private MP.
- Small improvement to the MP formation lap, preventing the ability to outrun the
leader with good timing.
- Servers won't spam "late" warnings for event resets.
- Fixed ghostcar (disconnected car) during MP replay.
- RC Rating was rewritten and now works again both in SP and MP.
- RC will start at 0 while the old Elo value is still remembered.
- Numerous SA Rating improvements. Most changes raise the requirements to gain
Trust, so global SA ratings are expected to drop a few points.
- Fixed a bug where lifting on straights would generate Trust.
- SA and RC will change at a slower rate for low AI strength (< 90%), while the
balance between Trust and OBWP is untouched.
- Fixed FP2 and Q2 not displayed in server list.
- Enabled collision bag for both MP and SP. SA penalties should only be applied to
cars that are "root" contacts, no OBWPs for being caught in a mass accident.
- Fixed replay auto save in MP when the weekend changes.
- Server passwords are now stored.
- Increased low-latency (LAN servers) ping accuracy, possibly removing jittering.
The effects will also improve regular Multiplayer netcode prediction, but won't be
as significant.
- Added DT, 5s, 15s penalties as admin commands.
- The driver swap info widget is now more compact.
- Numerous fixes to driver swaps situations.
- Team names are now visible in MP.
- Netcode preparation for new pitstop rules, preview instructions will be added in
the forum.
- Server weather configuration now has more weight on the cloud level, configuring
high cloud levels drastically improve the chances of rain (when dynamic weather is
used).
- Server weather configuration now uses rain level as a chance for a completely
rainy weekend (when dynamic weather is used). Server admins can use both
weatherRandomness and rain level to achieve different types of random rain
experience.
- Enabled the collection of new driver statistics.
- Possible fix for MFD crash in MP when changing pit strategy after a driver swap.
1.0.7
GENERAL:
- CPU optimization on the game thread resulting in less CPU usage with AI.
- Added all cars' locations to shared memory.
- Added electronics channels to shared memory, in particular TC, TC Cut, ABS, fuel
cons, engine map, exhaust temps, lights and wipers stages.
- Added initial TrackIR plugin implementation.
NOTE: a specific profile is required to be set up, please follow our forums for
more information:
https://www.assettocorsa.net/forum/index.php?threads/trackir-how-to.59489/#post-
1079785
- Texture memory optimisation.
- Added enable TrackIR camera setting.
Disabling the plugin eliminates possible view-related issues caused by tracking
devices used in other games.
- Possible fix for localVelocity in shared memory struct.

GAMEPLAY:
- Mid-session saving is re-enabled.
NOTE: 1.0.7 adds a new version of saved games and will make any saved games from
earlier releases obsolete.
The feature will require saving in the most recent game version to function
currently.
- Added ability to save multiple games and load then individually.
NOTE: Championship and Career can still only have a single saved instance.
- Now save games correctly handle car damage.
- Fixed bug with brake ducts and brake temperatures in saved games.
- Fixed a bug with loading incorrect brake bias and other setup values in saved
games.
NOTE: it will only work with new saved games.
- Fixed inconsistent AI skill levels when reloading a saved game.
- Fixed a bug where restarting the engine was not possible in certain cameras.
- Fixed a bug with championship status when starting a new championship with
another season in progress.
- Fixed wrong blue flag when only one car remains on the track.
- Reworked driver stint logic in Endurance game modes.
- Added driving time limit per driver in Endurance game modes.
- Added driver stint requirements per different Endurance modes as per real-life
regualtions.
- Improved AI strategy in stint-based game modes.
- Fixed rare bug with engine failure when saving a game on gear change.
- Fixed 24H total driver stint time.

AUDIO:
- Disabled possibility to trigger the Helicam audio during intro sequence.
- Stop&Go penalty engineer audio message.

CONTROLLERS:
- Mouse steering overhaul.
- Steering linearity added to controller settings.
- Race commands will not longer be intercepted for UI commands other than the
directional pad (up, down, left and right).
- Fixed clutch limit bug when using maximum deadzone.

UI/HUD:
- Added Save Game window in the main menu to load saved games.
- Fixed chat window auto pop-in bug when receiving messages.
- Electronics and pitstop MFD page made more compact.
- HUD and car dash delta relinked to same source.
- Adjusted button alignment in the Replay menu.
- Fixed a bug where saving a setup with "/" in the file name would create a new
folder.
- Fixed a bug where controller input was lost on the leaderboard page of the career
and championship.
- Car previews now reliably load high-res textures in preview screens.
- Small car previews now reliably load on the Special Event pages.
- Added replay leaderboard and 'Toggle HUD' button in the replay HUD.
- Removed redundant "Driver" button on Player page.
- Updated UI background images and logos.
- Championship end-page logic review.
- Restyling of the championship and career pages.
- Added option to scale race HUD widgets.
NOTE: in this implementation it allows the player to resize the elements of the
race HUD overall.
- Added "Continue" button for championship weather page.
- Added Save Replay and Save Highlights as configurable controls (the saving will
have a 1-minute cooldown before allowing it again).
- Replay HUD now allows camera cycling during free camera.
- Disabled ideal line during replay.
- More reliable 'stop the engine' message during pitstops.
- Improved lapped information for realtime leaderboard when the cars are on the
same lap.
- Improved filter for gap information in the realtime leaderboard.
- Added driver stint and remaining driving time information in the pit strategy
page of the MFD.
- MFD now displays mandatory pit stop requirements in relevant game modes on the
pit strategy page.
NOTE: it also displays whether the selected options meet the requirements and thus
count towards a valid mandatory pit stop.
NOTE: maximum driving time is the key information to follow in endurance races.
- Added pit limiter popup display when entering the pit entry zone.
- Added helicam and onboard cameras to the broadcasting app.
- Added option to toggle Server Stats widget in HUD settings.
- Minor restyle of the Special Events pages.
- Fixed excessive memory footprint of loading screen images in certain scenarios.
- Minor restyle of the Tyre widget.
- Weather Forecast widget visibility tied to Tyre widget.
- Added new control bindings for camera up/down/left/right/fov/hud cycling.
- Tweaks to the chat widget, made less intrusive and fixed a bug when tracking
multi-line messages.

GRAPHICS:
- LOD adjustments on various models.
- Wheel rim material adjustments for various cars.
- Update to Black Falcon team liveries.
- Potential fix for the random open-close car door animations during gameplay.
- Fix for brake lights of hidden cars visible when limited opponents visibility is
used.
- Fixed missing front indicators on the Porsche 991 GT3 R.
- Fixed indicator bug on the Lamborghini Huracán ST.
- Minor model updates on the Audi R8 LMS.
- Fixed Porsche Cup not interacting with collidable objects.
- Fixed bug with driver visibility in the Porsche Cup.
- Some optimization on scene polycount by adding missing automatic LOD stages of
wheel rims on certain cars.
- Fixed wrong visual representation of wet surfaces introduced in 1.0.6.
- Removed slow convolution bloom from intro sequence cameras in Monza that caused
massive performance drop and possible crash on high screen resolutions when
entering a session.

PHYSICS:
- New 5 collision points tyre model. Tyres now "climb gradually" over kerbs,
sausages, bumps both in lateral and longitudinal motion.
Completely eliminates the "rail kerb" effect. Greatly improved behaviour over all
kind of kerbs, improved precision, improved bumps absorption.
- Tyre model improvements to better handle high load peak situations and high
rolling resistance peaks.
- Tyre model now simulates lowering of profile while the tyre flexes. Ride heights
will be lower during turns.
- Tweaks to tyre model rolling resistance model. (Fixed and speed sensitive RR
variations).
- New Traction Control operation. TC now simulates a two step operation, acting on
the engine ignition timing (lowering power) and if that is not enough, cutting
ignition all together as before.
This permits the TC to have a smoother operation at the start of a slide,
permitting the driver to use the slide to turn the car without extreme vibrations
or engine cut.
- New Traction Control logic. TC now takes into account the yaw acceleration,
simulating gyroscope sensors as the real cars.
As a result, even if the slide or slip of the tyres is not enough, a sudden yaw
acceleration (a fast rotation of the car) will activate the TC to save the car from
spinning. It also works intelligently so that it can check if the yaw rotation is
under control by the driver, allowing him to use the power at will.
NOTE: please follow our forums to find more information about the tyre model
update:
https://www.assettocorsa.net/forum/index.php?threads/introducing-the-5-point-tyre-
model-for-acc.59307/
- Tweaks on the tyre pressure loss on rough surfaces (kerbs, off road etc).
- Car collider tweaks for various models.
- Tweaks for all circuits asphalt abrasivity and tyre wear influence.
- Tyre wear tweaks
- Fixed tyre core temps not properly saved and loaded.
- Fixed incorrect tyre wear when restarting race after loading a saved game.
- Tweaks to weather temperatures and sun phase.
- Tweaks to water dissipation rates.
- Variability is adjusted so medium values give more medium weather change rates.
- Fixed a setup bug with wet/dry setups on session changes.
- Fixed bugs related to setup naming.
- Fixed a bug with speed limiter status in neutral gear.

MULTIPLAYER & RATINGS:


- Automatic engines will start when the Pit Menu closes, so all engines should be
on at the start of a formation lap.
- Rejoining a server while disqualified is now detected in all situations, locking
down the car in the pitlane (instead of doing so on the straight after the first
lap).
- "Speed up to 50kph" message will not trigger when starting in the pitlane.
- Pit menu selections now are more adaptive, also removing the "Setup" button as
spectator.
- Improved race weekend simulation to deliver more gradual grip differences for
friday, saturday and sunday.
- Entering an empty server as spectator will now properly start with the pitlane
camera.
- Slightly increased the ping limit for CP servers.
- Fixed long formation lap to not allow waiting in the first sector. Doing so will
ignore the first lap.
- Added server health diagonistics, usable in the UI for further client updates and
as admin command.
- Added UI element (next to the tyre app) indicating server health stats, and
colorful warnings for overloaded servers. Can be enabled via HUD options.
- Replaced "result" json outputs by a new structure containing more information
like track, session data, all laps and all penalties.
- Json outputs now are also written when the session is advanced via /next command,
or when the last player leaves and the server resets.
- Fixed the "rain" and "ambient" conditions setting having little to no influence
on the dynamic weather.
- Adjusted the weather randomness to be closer to the Singleplayer "Variation".
Value range now can be used in a better way, where 1 - 5 should result in plausible
weather.
- Activated the entryList setting "defaultGridPosition", allowing to resume a race
any time (any Q session will overwrite the positions, but P->R would not).
- Added "dumpEntryList" flag, usable on non-public servers.
It will save all connected cars and drivers to a entrylist.json when a Q session is
finished.
- Added admin command "/manual entrylist" to save an entrylist of the currently
connected cars and drivers (on a non-public server).
- Fixed total race time having an offset in result jsons.
- Fixed playerIds not filled in the json results when defined by entry list.
- Fixed car category not being configurable in every scenario (using the entry
list).
- Collisions during the race wait time won't affect the SA rating.
- Removed randomization from wrong tyre warnings.
- Server performance and timing improved (massively).
- Server logfile is now readable while the server is running.
- Updated server admin handbook version 3.

1.0.6
GENERAL:
- Fixed a potential crash when resuming career and championship.
- Added first implementation of blue flags during qualifications.
- Tweaked MP highlights to avoid unnecessary out-of-track highlights.

GAMEPLAY:
- Sprint Race driver assignment now matches real-life rules. (Drivers are
designated to Q1, Q2, R1 and R2 based on licence).

UI:
- Added chat window on Multiplayer menu screens.
- Fixed a bug where the player could remain stuck in the podium animation sequence
when using VR.
- Fixed wrong default tyre set when opening MFD pitstop page without going to setup
before the session.
- Fixed MFD not updating in non-interactive phases.
- Removed engine repair option from MFD.
- Relocated "lock to horizon" setting from video settings to view/camera settings
page.
- Now possible to save driver profile with a blank nickname.
- All setup strategies start from 0 litres of fuel instead of 2.
- MFD now correctly shows 0 fuel to add from pit strategy.
- Player now receives alert of pitlane speeding in real time, not at the end of the
pitlane.
- Disabled an obsolete PP effect that resulted in heavy GPU load in the user
interface with ultra-high resolutions.
- Pit window message now includes a timer with time left until it closes.
AUDIO:
- Reworked audio bank loading logic.
- Reworked pitlane audio listener priority.
- Improved exterior and blow-off valve sounds for Ferrari 488 GT3.
- Volume level minor tweaks.

RATING & MULTIPLAYER:


- Server admins can assign a free formation lap (without limiter) via /manual start
during the wait time.
- Private servers can set up a full formation lap via "shortFormationLap": 0 in the
settings.json.
- "Setup" cannot be selected as Spectator.
- Fixed Pit MFD page not always visible in driver swap scenarios.
- Improved timing accuracy in driver swap scenarios.
- Session overtime will now be skipped in more clever ways.
- Fixed HUD disappearing under certain circumstances.

PHYSICS:
- Fixed Mercedes-AMG GT3 excessive fuel consumption.
- Fixed setup UI showing excessive blistering and graining values.
- Fixed aggressive setup selection for Porsche GT3 at Nurburgring.
- Fixed Mercedes GT3 brands hatch aggressive setup TC, ABS and ECU values.
- Bentley 2018 ECU is not zero-based (starts from 1).
- Porsche 991 GT3 R ECU maps between wet and aggressive setup corrected (now
inverted).

1.0.5:
GENERAL:
- Potential fix for failure to start the game with a particular combination of
characters in the username.
- Added logs for autosave replay issue.

RATING & MULTIPLAYER:


- Minor changes to the server ping system.
- Fixed CP servers memorizing disconnected users in certain situations.
- Added 2nd results json file (via dumpLeaderboards) that contains more
information.
- Enabled Lumirank display in Multiplayer.
- (Slightly) reduced amount of necessary netcode packets, especially while other
cars are changing setups.
- Fixed server trying to connect to the secondary lobby backend first.
- Race weekend resets now reset the track grip as intended again.
- Added configuration option "randomizeTrackWhenEmpty".
- Added "forceEntryList" option for non-public servers.
- Fixed "maxClientsOverride" not working as indented, including the calculation for
specator slots left on busy servers.
- Improved "/next" admin command, which now always forces the end of the session
instead of skipping to the next one.
- Race weekend simulation now allows to chain sessions, so the weather and track
condition will just carry over.
- CP Servers will now chain the Qualifying session into the Race session, so the
starting conditions are well known.
- Teleports of own car will now re-focus it in the last drivable camera.
- The initial CP Rating (until a certain amount of races/positions have been
completed) changed. Winning points will move the CP Rating more directly to the
target, while losing only gives a comparably tiny progress.
- Improved backend stability, moved one in-memory cache layer to hard disk.
- Server now creates the required folders if necessary.
- The Pitstop MFD can now be used in FP and Q while driving in a team, allowing
swaps in all session types.
- Updated Server Admin Handbook v2 to cover: "Custom cars",
"overrideCarModelForCustomCar", "customCar"; "forceEntryList";
"randomizeTrackWhenEmpty"
- Fixed setup and timing serialization in driver swap situations. The car taking
over should now be able to use the Pitstop MFD as intended.

GAMEPLAY:
- Fixed tyre wear incorrectly resetting in pit stops.

UI:
- Fixed issues with rebinding an existing control and saving presets.

AUDIO:
- Audio scale improvements.

PHYSICS:
- Fixed Mercedes engine damage raising too much at engine limiter. Additional
damage tweaks for Audi R8, Lamborghini Huracán and BMW M6.
- Fixed Honda NSX too high fuel consumption.
- Honda NSX AI tweaks.
- Fixed missing Porsche aggressive Nurburgring setup.
- Fixed astroturf grip level at some locations on Spa.

AI:
- Improved AI movement when they are on the outside.

1.0.4:
GENERAL:
- Fixed gameplay freezes.

1.0.3:
GENERAL:
- Audio optmizations to lower the memory footprint.
- Fixes to overall game stability and added logging.

GAMEPLAY:
- Fixed a rare bug that failed to turn on the ignition in AI cars.
- Fixed driver swap missing in Race 2 of career race weekends.
- Fixed autosave not storing tyre set wear data.
- Fixed random weather not randomizing ambient temperature.
- Fixed potential issue not auto saving replays

GRAPHICS:
- Fixed disabled driver foot animations in the Mercedes-AMG GT3.

UI/HUD:
- Revamped controller options menu, allowing keyboard, direct-input and X-input
customization.
NOTE: old controller presets will continue to work.
- Fixed widget position when the car crosses the finish line.
- Camera movement and look-with-wheel sliders activate/deactivate in relevant
camera modes.
- Fixed a bug on the weather page that allowed rain level without cloud level when
after entering the page.
- Fixed confusing behaviour of random track button on the weather UI.
- Fixed weather summary incorrectly reporting dynamic weather disabled with random
weather on.
- Fixed podium sequence not responding to mapped pause key.
- Fixed championship AI aggression being incorrectly limited to 80-100%.
- Default championship settings updated.
- Resume button added inside the main Championship and Career pages.
- Revised layout organization of race-end messages.
- Fixed wind speed not being absolute value.

VR:
- Mouse in VR: added wheel and scroll bar support.
- Fix to the HUD stereo layer clipping with the car geometry.

RATING & MULTIPLAYER:


- Solved "No CP server in your region" display for users that should actually see
them.
- Server pings are now displayed accurately in the UI.
- The "too slow for Eau Rouge" fix introduced in 1.0.1 is now more accurate.
- Fixed a an issue where cars can load without setup (=no ABS/TC) applied / HUD
invisible.
- Entrylists can now use "isAdmin" as intended.
- Entrylists can now use "overrideDriverInfo" as intended.
- Added ServerAdminHandbook v1 to the server folder.

1.0.2
GENERAL:
- The exe now starts in "-nohmd" mode if "-vr" is not specified.
This now allows direct shortcuts with "-vr" command and reduces the number of
required launch modes in Steam.
- Fixed a crash when pausing the game from the helicam.

GAMEPLAY:
- Added savegame system in Career and Championship modes.
- Savegame feature is not available in Hotlap and Hotstint mode
- Improved general .json encoding system.
- Added structure to manage multiple savegames (Single Player).
- Added auto-saving after complete sessions in Career and Championship.
- Fixed driver stint status in savegame.
- Fixed incorrectly forced 10-minute driver stint length in championship and
career.
- Fixed inaccurate session results in some savegames.
- Fixed Fanatec LEDs building in reverse order (due to a change in the Fanatec
SDK).
- Updated controller presets.
- Fixes to MP replays (e.g. flickering spawned cars when the replay was shorter
than the session).
- Fixes to game stability.
- Tweaks to accident/yellow-flag highlights.
- Fixed a bug of 'ghost cars' appearing in some cases in multiplayer highlights.
- Added option to customize weather for championship rounds.
NOTE: selecting "Custom" weather allows the player to customize the weather for
every championship round before each event.
- Fixed end-race cameras and car positions (e.g. back from replay after end-race
highlights).
- Fixed HUD disappearing after trying to play an invalid replay.
- Revised AI skill levels in Career in various difficulty settings.
- More straightforward session-end:
Added status message at the end of sessions informing the player to wait for all
opponents to cross the finish line before proceeding to the next session.
- Fixed ignition turning off when killing the engine during pit stops.
UI:
- Added mouse input in VR.
- Fixed an issue with navigating the MFD in VR.
- Fixed tyre sets section being incorrectly active when wet compound was selected
in the tyre and strategy windows in the Setup screen.
- Fixed incorrect title in the Championship car selection menu.

AUDIO:
- Audio communications optmization.

GRAPHICS:
- Added another AA method.
Temporal is now more effective against jaggies, while KTAA is more effective
against ghosting.
- Revised steering animations on various cars to delay hands switching over too
early.
- Fixed rim speed different from tyre speed.
- Fixed slow motion rim/tyre speed in replays.

MULTIPLAYER & RATINGS:


- Reduced the join lag when a new car model joins a session.
- Drivers cannot join ongoing race sessions anymore (server settings option
"isRaceLocked").
- Fixed race track status not being properly reset after the race session.
- Changed the way backend systems store data, so data is still correctly saved even
under high loads.
- Racecraft Rating calculations are temporarily suspended.
- Rating widget now will correctly detect reconnections. While disconnected, it
will simply dissapear.
- Backend systems performance improvements.
- Advanced MP options: Fixed the slider weights for night and rain.
- Advanced MP options: Increased the significance of "clean": Users with higher SA
won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of "latency": Users with higher
SA won't see unrestricted servers anymore, unless "clean" is reduced below 50%.
- Advanced MP options: Increased the significance of track weights, especially low
values will massively rank down corresponding servers.
- Matching now (almost) ignores servers in race sessions, instead of ranking them
down.
- Fixed CP servers not showing up for a number of user IP addresses.

PHYSICS & FFB:


- Force Feedback Post-Processing is now available like in the original Assetto
Corsa.
Copy your "ff_post_process.ini" and associated LUTs to "Documents/Assetto Corsa
Competizione/Config".

1.0.1
GENERAL:
- Tweaked pit location message for accuracy.
- Fixed wrong dynamic weather appearance during replays.
- Enabled reverse button for the replay HUD.
- Fixed a crash with a specific TV camera at Silverstone.
- Fixed controller issues in Q2 and R2 sessions of Career events.
- Fixed crash on Championship grid generation when circuit had too few pit boxes.
- Fixed wrong audio message when the current penalty is worsen.
- Added cut warning and drive through penality audio messages.
- Fixed points not loading right away in Main Career page.
- BAT shortcuts added for Oculus and SteamVR launch modes for external game start.
- Fixed wrong physical pit entry zone at Silverstone that lead to confusing
penalties.

MULTIPLAYER:
- Fixed crash when drivers join under certain circumstances.
- Fixed spectator mode slot assignment.
- Fixed Silverstone short formation lap not triggering correctly.

RATINGS:
- Fixed "too slow" (TR+CC) for tricky corners like Eau Rouge.

GRAPHICS:
- Fixed endurance light emissive on the Lexus RC F GT3.
- Fixed missing auxiliary lights on the Honda NSX GT3.
- Fixed flipped mirror reflection in the Mclaren 650S GT3
- Fixed car position offsets in the showroom.

UI:
- Fixed preset for Fanatec Podium DD wheels.
- Fixed various presets with wrong steer rotation values.
- Fixed incorrect maximum opponent count in championship.
- Removed incorrect texts mentioning early access from the user interface.
- Fixed navigation in Setup page.
- Fixed navigation in Main menu page.

AI
- Increased AI minimum distance during formation laps.

AUDIO:
- Fixed bass frequencies/LFE not redirected/working properly for some cars.
- Fixed gearbox compressor sound plays on some cars that don't have it.
- Minor audio tweaks.

1.0.0
General:
- Added Porsche 911 (991) GT3 R.
- Added Porsche 911 (991II) GT3 Cup.
- Added Mercedes-AMG GT3.
- Added Audi R8 LMS.
- Added Lamborghini Huracán Super Trofeo (2015 Model Year).
- Added McLaren 650S GT3.
- Added Bentley Continental GT3 (2018 Model Year).
- Added Aston Martin Racing V12 Vantage GT3.
- Added Reiter Engineering R-EX GT3.
- Added Lexus RC F GT3.
- Added Honda/Acura NSX GT3.
- Added Circuit de Catalunya (Barcelona).
- Added Silverstone Circuit.
- Added Circuit de Spa-Francorchamps.
- Added Brands Hatch Circuit.
- Added all drivers, teams and unique car liveries from the 2018 European Blancpain
GT Series.
- Switched to UE 4.22.
- CPU optimizations that should bring significant improvement on all tracks.

Physics:
- New ABS logic update for all cars. ABS level can greatly influence your braking
distances depending on weather and track conditions.
- Physics-based flatspotting re-enabled and greatly improved. You can badly
flatspot your tyres with 2 or 3 high speed spins. The tyres will tend to lock up on
the same flatspot, high vibrations to the suspension (and Force Feedback) when the
flatspotted tyre is put under load (braking, cornering).
- Fuel load simulation/testing. You can find this new slider under Aero/Rear box.
This only works in practice sessions. It is disabled in qualification,
hotlaps/hotstint and race sessions.
Once you have created your setup, you can move this slider and load the car with
the fuel you want (less or more), and the ride height will change accordingly. The
resulting ride height might be higher or lower than the actual setup. When you
modify the ride height, the option will be disabled again.
- ECU and throttle map improvements for all cars
- Tyre sets implemented. There is a limited number of slick tyre sets available for
race weekends (which can also be set to unlimited.)
When enabled, make sure you keep an eye on tyre sets and their wear in the
Setup/Strategy page.
ACC assigns the following number of tyre sets for each different race type:
Sprint race weekend: 5 sets
Endurance 3 hours race weekend: 6 sets
Endurance 6 hours race weekend: 9 sets
Endurance 24 hours race weekend: no limit.
There is also no limit for wet tyre sets.
The feature only works in offline gameplay for now. Online game modes feature
unlimited tyre sets.
Individual sets still get wear, so make sure a new tyre set is selected in every
session (there is an automatic progression even if the player doesn't change the
set manually).
- Kerb grip updates. Kerbs are now VERY slippery when wet.
- Rubbered wet line update. Rubbered wet line can be VERY slippery until cleaned by
heavy rain.
- Improved tyre model bumps and kerbs impact.
- Improved rolling resistance influence.
- Improved wet grip simulation and wet rolling resistance influence.
- Improved tyre wear. Fresh tyres give maximum performance for 3-4 laps depending
on track, then lose performance fast and stabilize after 6-7 laps. Afterwards they
will lose performance gradually but laptimes might remain stable or very little
loss, because of losing fuel weight.
- Added wind simulation in variable conditions. Wind will be higher just before and
during a weather change (from sunny to wet and vica versa). It will settle to lower
values when the weather is stable. Wind values have been taken from the real
circuits on the actual race date and are used as a probability base for the in-game
wind simulation.
- Updates on all car Balance of Performance for all circuits.
- Fixed an issue that resulted in FFB values passed during the fadeout after
pressing Quit in the pause menu - probably also resulted in gamepad vibration
remaining in the UI after quitting.

Audio:
- Optimized channels usage.
- Improved opponents positional audio and distance scale.
- Overall volume balance.
- Reworked audio listening-priority.
- Reworked tyre damage / crew chief warning logic.
- Better audio stopping on quit game.
- Better logic for lastlap / hotstint / hotlap crew chief messages.
- Fixed a rare bug that fills up both real and virtual channels.
- Fixed crew chief audio that kept playing after car teleport.
- Fixed 'flickering doppler effect' for the F7 camera, F3 cameras, chase cam and
helicam.
- Fixed missing pit alarms on various tracks.
- Fixed ambient sounds flickering in F3 cameras
- Fixed ambient sounds not playing in some cases.
- Fixed opponents not audible when the focused car is in the pits

Graphics:
- Reworked Temporal AA engine algorithms in order to mitigate the ghosting effect
- Added Projection Correction option to the View Settings
- Removed vignette effect from TV Cameras.
- Adjusted sky.
- Adjusted rain particles.
- Fix to aux lights not being linked to moving car parts.
- There is a new type of fake body and tyre shadows on all cars that produce less
clipping.
- Opponent visibility now doesn't affect TV cameras.
- Helicam added.
- New video options: now contains presets and also additional image-related
settings, such as white balance, exposure gain, light absorption and contrast.
- Video options revised for more consistent image with various levels of settings.
- New TV2 camera sets.
- Fixed LED strip not invisible in DashPro camera.
- Opponent visibility now has a threshold to reduce car flickering.
- Onboard camera shake
- New Driver name label styling

Gameplay:
- Added Championship game mode.
You can play the official 2018 season (Sprint, Endurance or Full Season) or set up
a Custom Championship, where you can customize each round.
- Added Career game mode
Includes two seasons, including introductory test sessions and an introduction to
Sprint and Endurance racing in a car of your choice.
- Added Save Game functon - initial implementation allows one game session to be
saved and loaded. Save feature is limited to Single Player race weekend modes.
Multiple save option and save during career/championship sessions to be added
later.
Championship and Career progress is saved in between events.
- Added reset of collidible and destructible objects on session restarts and
progression.
- Added saving/loading replay.
- Added auto save replay (you can enable it in general settings).
- Added reverse mode for replay.
- Fix for mandatory pit when driverstint is used.
- Fixed wrong first digital display shown on replay start.
- Added the possibility to change the digital display page for every car (not only
player car), including replay cars.
- Fixed possible broadcast replay crash due to wrong timing.
- Improved AI formation logic to follow the player car if it is the polesitter.
- AI to follow the player car during formation if he starts moving before the 10-
second waiting time. This way the player is no longer able to create a gap by
starting early from pole.
- Quick Race and Custom Race Weekend car selection and opponent logic completely
revised: should be way more user friendly now, and more importantly, there are no
entry duplicates in these modes anymore.
Essentially the player now can select every single entry and there is only one
version of each, same for the opponents, also ingame the player gets the
appropriate body kit, so the field will be mixed.
- Added autosave for highlights
- Gameplay and AI logic additions:
The AI will now go back to change tyres if the weather changes (with a randomized
required-rain level in order to not have them all going to the pit together), and
when fuel is low.
The same system pops up a message to the player about tyre choice.
- Driver stint logic is added.
- Sprint race no longer has the driver swap option because it's mandatory, it is a
forced swap if the player pits in the pit window for the first time.
Endurance race instead always has the swap option open.
- Track status on the top of the screen is now connected to the race director.
- AI is now faster when re-entering the pits.
- Fixed a bug that allowed the Pit Window time to be the same as the Race Length in
short custom race weekends.
- Fireworks only start when leader crosses the finish line.
- Added fixed-time refuelling rule for Endurance weekend (non-endurance races will
have refuel time depending on fuel amount, in endurance mode -> fixed time).
- Podium sequence added after race sessions if player finishes in top 3.
- AI now slows down in the cooldown lap.
- Single player green light now starts earlier and not so close on the S/F line.
- Single player double formation tweaks on some tracks (closer to the last curves).
- Penalty system:
1) There is a huge difference between cut estimates of
a) first lap without having had the corner in a clean way yet
b) lap after having a clean reference for this corner
2) Zolder + Paul Ricard now should invalidate the next lap in Hotlap, Superpole,
Qualifying if the last corner was cut in order to make the next lap faster.
3) Pit entry/exits won't trigger false positive penalties.
- AI levels tweaked in wet conditions: there is a lot more random factor in their
driving. They also "see" puddles now.
- End-of-race sequence reworked: now possible to either drive a full cooldown lap
(with the AI) or press ESC after crossing the finish line.
Pressing ESC before the opponents would finish the race lands the player in a
screen that shows live leaderboard and unfinished opponents. Once all opponents
finish the session, the player is taken to the official summary results page.
- Added improved automatic retire function for cars stopped on the track, both AI
and player. Time tolerance depends on position and whether or not the car is facing
the wrong way.
- Reworked pitlane spline logic for AI pit entry
- Collisions between cars are off during all the pitentry / pitexit procedure.
- Fixed a bug in dynamic weather progression that could cause extreme conditions
from one session to another.
- Fixed slow motion during replay.
- Added onboard camera for the camera cycle buttons of the replay HUD.
- Next/previous car camera in replay HUD now try to show the next/previous car in
the track and not randomly chosen.
- Various replay hud fixes (start/stop on end)
- Fixed replay lap marker for replays that are shorter than the session.
- Fixed 'jumpy' car during replay due to low opponent visibility during recording.
The autosave saves the replay and the highlights as well.
Note: if you save manually the replay and then exit, the autosave is skipped (10
seconds of cooldown).
- Full green course for starting race.

UI/HUD:
- National cars are now selectable in Quick Race.
- Reworked MP starting leaderboard: now is based on grid until first split (and as
a consequence re-enabled the RT leaderboard during formation lap).
- Flags widget added on HUD.
- Weather forecast widget added in Setup, race HUD and pitstop strategy MFD page.
- Leaderboards updated with car badge icon and class indicator for the racing
number.
- Updated leaderboards and standings widget layouts.
- Pit strategy and Tyre set selection added to MFD Pit page.
- End-of-race splash screen now displays race results. It also shows results in all
game modes and sessions.
- SP session intro sequence revised, it brings the player straight to the welcome
screen.
- Pit Window Open message moved up to the session status.
- Added option to skip the intro camera sequence in SP game modes in the General
Options.
- Driver Stint time is displayed on the HUD.
- MFD automatically switches to pit page in the pit zone.
- Pre-race UI collapse button collapses the leaderboard.
- Standing water is now clamped to track wetness in the Weather settings.
- Added random weather and random track options to Custom Weather preset.
- MFD realtime now shows last lap briefly for the player too
- Active camera set is displayed in broadcast and TV cameras
- standing leaderboard now has the correct grid order until first split
- Added Overtime and Session Start countdown widget for SP and MP
- Intro sequence is now disabled automatically in VR mode
- Combined Qualy laptimes are now displayed in the leaderboards in Endurance
weekends.
- Active tyre set displayed on the tyres widget.
- View settings: cockpit camera movement is now a percentage slider.
- Added "look with wheel" option to View Settings.
- Added replay options in General Options.
- Wind is displayed in weather forecast widget.
- Setup screen now shows tyre set wear, including flatspots, graining and
blistering.
- Realtime leaderboard and official leaderboard now show the correct grid position
until first split.
- Realtime leaderboard now show the correct official finish position after the
finish line.
- Filtered position for relatime position and various improvements.

Ratings:
- Enabled the last and highest "Competition Rating" (CP). See
https://www.assettocorsa.net/forum/index.php?threads/multiplayer-rating-1-0.57088/
- TO Rating now has a working trend indicator and graph.
- CP Rating has a graph and session details.
- Fixed CC and CN Ratings being very volatile, should now move within reasonable
limits of +- 1 or 2 points.
- Fixed Driver Category resetting to Bronze frequently.
- Unlocking PC will automatically unlock SA.
- Unlocking RC will automatically unlock CP.

Multiplayer:
- The server list now contains a "LAN Servers" button which will show servers on
the local network.
- Added spectator mode.
- Added server configurable entry lists.
- Added Multiplayer driver swaps.
- Added wind to dynamic weather component.
- Added new Quickjoin multiplayer menu.
- Added special "Competition servers" as new Multiplayer game mode.
- Server slots now depend on the rating requirements (public servers only).
- The big changes are mentioned here: https://www.assettocorsa.net/forum/index.php?
threads/multiplayer-rating-1-0.57088/
- Improved netcode and server performance.
- Improved Multiplayer error messages.
- Timetable HUD (TAB or F2) should use the final results instead of the
leaderboard, when available.
- Fixed a bug that teleported players who joined during the Formation countdown
phase.
- Fixed a bug that could crash the server when a car teleported into a specific pit
- notably on the Hungaroring.
- Netcars now should have the correct tyre positions in every situation.
- Fixed a bug that prevented the 0.7.2 refueling fix to work as expected.
- Fixed a (rare) crash related to the chat application.
- Fixed a situation that can lead to double-assignment of grid positions.
- Added "dumpLeaderboard" option, which will save session results as json file.
- Fixed wrong driver name assignments, especially on team cars.
- Fixed green/red flashing Delta time when spectating other cars.
- Re-enabled the Broadcasting API after adjusting to the new Gameplay code (since
0.6).
- Broadcasting API: Added new events with auto-replay feature for laptimes,
records, offtrack, collisions and similar highlights.

0.7.2
- Fixed qualifying rule bug in Custom Race Weekend when the number of race sessions
set were fewer than the number of qualifying sessions.
- Fix for cut warnings used in non-race sessions.
- Improved AI behavior under braking in traffic.
- Added AI reaction time at race start.
- Cars lapping the focused car now indicated red on the real-time display.
- More consistent real-time display.
- Fixed controls lock issue after a race restart.
- Enabled refueling in Multiplayer pitstops.
- Fixed potential freeze/crash in Multiplayer.
- In Multiplayer, players who are late to press "Drive" before the formation lap
will be sent to pitlane with controls locked.
- Fixed mandatory pit calculation for AI if Driver Stint pitstop mode is selected.
- More reliable blue flag triggers.
- On race-end, the real-time display now shows the official finish position.
- Fixed track getting dry too quickly when rain goes down in small increments.
- Disabled "Remove fastest lap" penalty from practice and qualifying.
- Fixed MFD taking mouse focus away from the Pause menu.
- Possible fix for missing Force Feedback in VR mode.
- Fix to a bug that switched the F3 camera set when switching cars (both in replay
and in game using shift+arrows).
- Improved manual and automatic clutch issues and functionality.
- Fixed VR navigation in the Multiplayer lobby page.
- Navigation is now possible in the MFD in VR mode.
- Fixed a bug in dynamic weather that removed the starting rain from the Light Rain
preset with dynamic mode enabled.
- Fixed replay searching for a car that is already disconnected in Multiplayer.
- Added priority to player-related penalty messages in race communication.

0.7.1
- Fixed a bug in some tracks where pitwall proximity would invalidate the lap.
- Removed penalty audio message at the end of the race.
- Fixed incorrect #26 Special Event description.
- Fix for MFD losing focus after a pitstop.
- Fix for potential setup initialization issues when changing game modes.
- Fix for Real-Time display showing lapped entries in non-race sessions.
- Missed changelog entry from initial release: default keyboard mappings have been
changed to free up the arrow keys for MFD navigation.
Custom mapping for various controllers will be implemented at a later time. Thank
you for your patience.
- Fixed auxiliary light mesh not fitting the Nissan GT-R Nismo GT3.
- Fix for lack of expected rain probability with high variability percentages when
setting high cloud density and dry track surface.
- Repair time added to teleport during race.
- Fixed wrong damage message after teleporting to pit.
- Enabled 10 laps telemetry saving by default on Huracan GT3 monza preset setups.
NOTE regarding old setups: setups created in older builds will have extreme brake
duct settings and may cause braking issues and overheating. Please adjust
accordingly.
https://www.assettocorsa.net/forum/index.php?threads/brake-ducts-and-tyre-
damage.55903/
NOTE regarding control presets: old control presets created in previous versions
may cause issues. It is recommended to delete your old controls.json in
Documents/Assetto Corsa Competizione/Config/ and start from scratch.

0.7.0
Gameplay:
- Opened SRO E-Sports Series - Round 1 special event.
NOTE: This special event is controlled remotely and may be invisible for a short
time after the release.
- Reintroducing Endurance game modes.
- Added Custom Race Weekend mode that allows you to completely customize a race
weekend, including number of races, mandatory pit stops and time multiplier.
NOTE: Some features, such as the Superpole session will become available in the
full release of the game.
- Introducing penalties for various on-track transgressions: pitlane speeding,
cutting, failure to serve mandatory pitstop within the pit window.
Penalties include warnings, drive-through, stop&go and disqualification. Cutting is
penalized depending on time gained. Cuts with large gains result in DQ straight
away. Speeding in the pitlane may remove your fastest lap in non-race sessions, and
serious speeding results in DQ straight away. Added penalty for reversing.
- Introducing pit stops with refuel, tyre change, damage repair and serving
penalties.
- Introducing dynamic weather, custom weather and track status presets: the Weather
page in the menu now allows you to select existing presets and enable dynamic
weather for each single one of them. The preset defines the starting conditions,
and also have a significant effect on what you can expect. Weather variability can
range from 1 to 100%.
The Custom weather preset allows you to set each aspect of the conditions,
including cloud cover, the intensity of rain and levels of track wetness and
standing water.
NOTE: Selecting the Clear weather preset and high variability doesn't mean that you
can expect drastic changes over a short period. Cloudy weather on the other hand,
has a much bigger probability of producing precipitation, but variability can also
render conditions to improve significantly.
NOTE: The weather is designed to be dynamic over realistic periods of time.
However, as it uses game-time, the player can accelerate weather transitions by
using the time multiplier.
- Various improvements in cut detection and corresponding penalties.
- Fixed engine start assist sometimes failing to restart the car.
- Added input to change secondary (Racelogic device) pages. Cycles between current
laptime, delta, stint time and speed). Default key is ALT+D.
- Added input to toggle wiper on and off. Uses last selected wiper speed. Default
key is ALT+W.
- Replay pause: now updated on random access.
- Replay pause: now possible to use the free camera controls with the same speed as
1x speed.
- Improved management of automatic highlights priority and avoiding flood.
- Option file for replay in [Documents/Assetto Corsa
Competizione]/Config/replay.json
- Added possibility to reduce saved replay time in options/general.
- Fixed wheel speed with different replay playing times.
- Fixed replay focused camera for disconnected cars during random access.
- Next car/previous shortcut is now based on relative car positions.
- Improved logic for white/yellow/blue flag and optimizations for marshalls.
- Fixed fireworks/tracklight/endmode for replay.
- Permanent spotter message groups.
- Added short wait time at the start of the formation to allow enough time for
manual starting procedure.

Ratings:
- Fixed Safety Rating (SA) decaying in both race and solo conditions.
- Improved Racecraft Rating (RC) development directly after unlocking.
- Improved Consistency Rating (CN), should now be more sensitive to
inconsistencies.
- Improved Consistency Rating (CC) to be less volatile.
- Improved ingame rating widget to highlight rating value gains.
- Rating widget will now allow to unlock the highest rating Competition (CP) and
remain in collapsed state then.
- Added data charts and insights for SA and RC rating Driver Profile Rating Page.
- Fixed driver category assignment in Total Rating page, added Beginner and Rookie
categories.
- Due to the significant changes in RC and SA, both ratings will be reset. Progress
in TR, CN and CC will remain.

Visuals:
- Fixed a bug in VR that caused the racing HUD to flicker and hit performance by
constantly re-rendering the overlay.
- Introducing visual and mechanical damage:
Mechanical damage affects bodywork, suspension, aero and tyres.
Visual damage affects bodywork, windows, can deform body parts and also affects the
functionality of headlights.
- Added dynamic windshield dirt effects that are cleaned off during pit stops.
- Added blurred brake disc visuals.
- Fix for Dash and DashPro cameras having wrong offset/rotation when using custom
settings.
- Fix for wrong camera pitch after F1 cycle with lock to horizon enabled.

UI/HUD:
- First release of the new multi-page and multi-functional widget, replacing the
old Standings widget.
It contains a real-time track position page, standings, pit stop strategy and car
electronics. Navigation is possible with all navigation inputs, including keyboard
arrows, D-Pad and mouse.
It enables the player to control all car-related inputs (TC, ABS, wiper, lights,
rain light etc.) on the fly, without having to map each key to the steering
wheel/button box.
NOTE: the MFD uses navigation inputs, which means input overlap may need some
bindings to be remapped.
NOTE: the MFD navigation in VR is not yet functional, thank you for your patience.
- Introducing weather forecast and grip status widget: a simple widget on the HUD
that alerts the player of changing weather forecast in 10 and 30-minute
projections. It is also visible on the race and setup screens.
NOTE: It shows weather forecast in real-world time, which means in accelerated
sessions the forecast will be translated to a time that is easier to understand for
the player.
- Fixed timing issues on car dash displays.
- Additional server information on Multiplayer lobby page, including session status
and dynamic weather indicator.
- HUD pages can now by cycled backwards using Shift+F2.
- Added realtime track position widget.
NOTE: it is now the default page inside the MFD in multi-car sessions.
- Weather and Track status summary now visible on the weather tile in the Single
Player page.
- Added helper information for various single player pages and the new weather
page.
- Added tyre pressure readout on tyre app to help users who do not use cockpit
cameras monitor tyre pressure.

Physics:
- Optimizations in multithreaded CPU calculations.
- Brake duct simulation. Influences brake disc heat and braking efficiency, but
also rim and air temperature inside the tyre and thus pressure and general tyre
temperature.
- Brake duct settings in setup aero screen for all cars. Setting 0 is a completely
closed duct and can provoke brake fade very very fast, exceeding 1000°C. Never to
be used in a real race, but added for simracer's gratification. Setting 6 is
completely open and can keep the brakes very cold.
The peak temperature is of course important but keep in mind that a low setting not
only heats up more, but doesn't cool down the brake in the straights, so the heat
accumulates and keeps dissipating heat to the tyres.
Ideally you want your front brake HUD to show green or slight yellow at the end of
your braking zone and your rear, green. Don't judge after just 2,3 braking zones.
Do a couple of laps and let the brakes do some heat/cool cycles to arrive at a
balanced condition.
- Suspension damage for all cars (WIP).
- Basic aero damage for all cars (WIP).
- Optimizations to tyre flex at very low speeds, to diminish or even eliminate an
FFB vibration around 50kmh.
- Added tyre pressure and potential puncture influenced by riding kerbs
aggressively.
If you ride stepped kerbs with low tyre pressure (cold tyre) the tyre flex might
provoke pressure loss. How much pressure loss is not easy to predict, but the lower
the pressure the more pressure loss will happen. Hitting the kerbs and sliding
laterally over them with low pressures can result to a tyre deflation losing all
pressure instantly in less than a lap. Avoid kerbs with very cold tyres at all
costs. When the tyre has adequate pressure, the risk of loss of pressure is almost
null so you can attack kerbs again. Be careful when racing on slick tyres when it
starts raining. The tyres will lose temperature very fast and so you must avoid
kerbs until you enter for your pitstop. Any pressure over 26psi is relatively safe.
The whole system is complex, brand new and we are still working on it. Thank you
for your patience.
- Improved collision model, which significantly benefits car-to-ground collisions.
Also brings significant improvements to car behaviour when attacking any kind of
kerbs.
- Start ECU assist now has more discreet intervention because of the launch control
implementation. To start, just floor it in 1st gear with clutch on and revs will be
limited to 5000rpm. The less start assist should aid when trying to spin around on
grass after a track exit.
- Tweaked TC logic for all cars. Permits more slippage in straight line and more
angle. Can result in more oversteery cars in lower TC settings so take care when
track is slippery.
- Fixed bug that could cause an event to start with tyres in ambient temperature if
user clicked directly on drive.
- Wet tyre adjustments.
- Slick tyres optimum pressure range now 1-2 psi higher.

Audio:
- Exterior engine volumes are now higher.
- Interior engine volumes are now higher.
- Fixed wind sound in tunnel/underpass sometimes not played properly.
- Fixed pit alarm sirens sometimes not played properly.
- Tuned exterior volume for engine reverb and reflection.
- Tuned volume attenuation curve for opponents when the player is in cockpit/chase
cameras.
- New radio messages and alerts, including penalties, damage, tyre pressure
warning.
- Fixed possible crash changing device for xaudio2.
- Fixed inconsistencies in ambient zone audio.
- Updated fmod to version 1.10.10.

Multiplayer:
- Fixed issue where the HUD would vanish after a session transition.
- Enabled server rating requirements, see updates in
https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-
configuration-for-server-admins.54830/
- Added dirt and visual damage to Multiplayer.
- Improved server lobby stability.
- Enabled dynamic weather in multiplayer server configuration, see updates in
https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-
configuration-for-server-admins.54830/
- Improved race-weekend track condition simulation in Multiplayer when dynamic
weather is used.
- Safety (SA) and Racecraft (RC) ratings will change with a drastically reduced
rate on password protected servers.
- Added server admin commands: /kick and /ban.

0.6.5
- Disabled the option for randomWeather in the Multiplayer server.

0.6.4
- Fixed a bug in server leading to crashes and desynchronization of time, weather
and sessions in Multiplayer.
- Improved collisions in Multiplayer.
- Fixed Multiplayer collision detection for the Safety Rating (SA).
- Removed automatic disqualification in Multiplayer; we collected enough data to go
on while allowing drivers to enjoy MP without false positives.
- Added experimental fix to reduce the CPU occupancy in the accServer.
- Added CPU warnings to the accServer.
- Fixed name overlays not working for drivers that join Multiplayer.
- Fixed label visibility in Multiplayer.
- Fixed Driver Rating Profile displaying wrong data.
- Disabled Driver Rating Profile "Total progression" chart.
- Overall volume fine tuning.
- Nissan GT-R GT3 automatic clutch fine tuning.
- Ferrari 488 GT3 BOP correction.
- Bentley GT3 2016 BOP correction.
- Fixed automatic assist engine startup issue.
- Improved AI pace all over the board

0.6.3
- Fixed windshield water effects turning off with LOW and MED Effects settings.
- Fixed EF Jaguar G3 missing hydraulic compressor sound.
- Lamborghini Huracán GT3 aero correction.
- Fixed "locked controls" message invisible in VR.
- Fixed missing pause mode in shared memory causing unwanted shaking in motion
rigs.

0.6.2
- Fixed wrong first lap time when start-finish line is crossed before the green
light.
- Fixed AI erratic speeds during formation lap.
- Added lumirank update in replay.
- Enabled detailed animations in onboard cameras.
- Added session over message for qualifying/practice.
- Improved AI pace at Monza and Nurburgring.
- Added intermediate solution to run the formation sequence in Multiplayer.
Overtakes may happen, but enables controlled formation sequence.
- Fixed protocol mismatch on the rating backend, resulting in wrong data.
- Fixed SA Rating working in Multiplayer.
- Fixed RC Rating preventing data being stored in Multiplayer.
- NOTE: Due to incompabilities with the data, the Rating Profiles will be reset
again.
- Fixed end-sequence in Multiplayer: spotter annoucement, checkered flags and so on
will now be correctly triggered.
- Fixed formation sequence not starting when the leader is in the pits.
- Fixed rare crash in the Multiplayer server, possibly also crashing connected
clients.
- Fixed races not showing time gaps in Multiplayer races.
- Fixed tyres not being correctly selected based on dynamic weather conditions
along with the setup.
- Added "Official Test Server" opened for experimental features and testing. See
the official support forum.
- Fixed search and password text input issues in VR.

0.6.1
- Added rear-view camera display in Lamborghini Huracán GT3.
- Consistent mirror resolution in all cars.
- Fixed ghost car not working in some instances.
- Ghost car now has a more stable render
- Fixed replay highlights increasing with longer sessions.
- Fix to mirror resolution default.
- Added presession timer to MP.
- Fix to false-positive DQ resulting from teleporting to pits.
- Fixed standings widget not updating total player count.
- Fixed driving camera resetting after entering and leaving the pause menu.
- Fixed both Nissans' setup ECU values, now start from 1.
- Fixed potential issue with road effects settings not saving properly.
- Race communication durations edited for important messages.
- Race results now show gaps to leader.
- AI skill and aggressiveness sliders remember last set values across game modes.
- Informative help snippets added when selecting each graphics setting.

0.6.0
- Added Nissan GT-R Nismo GT3 2018 model year.
- Added Nissan GT-R Nismo GT3 2015 model year.
- Added Monza Circuit.
- Driving (F1) cameras reworked: added two more driving cameras (dash pro - with
car hidden intended for built cockpits - and far chase), game now remembers last
used camera and added option to lock/hide driver and steering wheel per car.
Lateral camera adjustment now also exposed in the View Settings.
- Camera movement settings now stored in Config/CameraSettings.jon, the old
CameraOptionsEA.json is deprecated. General Movement adjusts movements in cockpit
camera, Dashcam Factor adjust how much of that movement is transferred to the dash
and bonnet cameras.
IMPORTANT: old camera settings will be lost.
- Look L/R now works correctly in helmet camera. Look L/R looks to the side
mirrors.
- TV onboard (F6) cameras added for available cars.
- Free (F7) camera now available with Cinema HUD (open with mouse scroll button).
NOTE: this is NOT a full-feature camera mode, but allows players to enjoy visuals
to a greater degree and take screenshots.
- Rewrite of multiplayer/gameplay code to improve stability and session
progression.
- Ingame menus restructured and divided into Garage and Pause menu.
- Ingame HUD reorganised and added session status widget.
- New Radar widget added to HUD based on the popular app for the original Assetto
Corsa.
- Updated configuration for dedicated servers, see
https://www.assettocorsa.net/forum/index.php?threads/0-6-multiplayer-server-
configuration-for-server-admins.54830/
- Introducing dynamic weather: (potentially) available on official Kunos Practice
servers only until relevant game and UI features are added.
- Multiplayer sessions now emulate race weekends: rubber, dry line (general:
weather and track status) represent the situation based on race day and time of
day.
- UI and video settings are now stored in text files (...Documents\Assetto Corsa
Competizione\Config\menuSettings.json).
IMPORTANT: your previous menu, graphical and game settings will be lost.
- Added advanced video settings, including mirror resolution, sharpening filter,
material quality level, temporal upsampling, volumetric fog, bloom, camera dirt
effect and foliage.
- Default graphics settings adjusted to allow for higher performance without
noticeable loss to visual quality.
- Added session type tags in the UI car selection page to help identify entries
eligible in different race types.
NOTE: In quick race mode, the opponent field is generated based on the player's
choice of entry.
- Added model year tag in the UI car selection to help identify car models in
different evo versions.
- Assist options will now reliably update when changed during a session.
- Further adjustments to headlight effects in TV cameras.
- More realistic full formation lap with AI.
- AI aggressiveness tuning.
- AI grid generation now takes into account real life driver skill. Quick Race
grids are generated with more consistency.
- Number of opponents increased to track capacity: bigger fields are now possible
as a result, the current limit depends on each individual track.
NOTE: Sprint races (both in race weekend and quick race modes) retain grid size
limitation due to the number of available real-life entries.
- Improved raindrop effects on car windshields.
- Water spray from opponent cars now affects the player car's windshield in a
dynamic way, taking into account distance, speed and track wetness.
- Automatic wiper assist now reacts to water spray and not just rain.
- Improvements to the appearance of wet and damp track surfaces, especially in low-
wetness ranges, which should improve the perception of track conditions.
- Improvements to car vs. track surface collisions.
- Audio channel usage optimization.
- Reworked and more reliable marshalling system with checkered, yellow, white and
blue flags.
- Added new spotter messages.
- Added race communication alerts.
- Losing the server connection (e.g. by a server restart) will now trigger a
permanent message.
- Important race communication alerts are displayed for a longer time.
- Better highlights overtake detection.
- Optimized CPU use on all threads.
- Optimized replay memory usage.
- Optimized netcode and bandwith usage for Multiplayer servers.
- Volume and audio settings now affect the intro music.
- Added video sequences volume.
- Fixes to various car LODs to reduce pop-in in racing scenarios.
- Adjusted driver position in the BMW M6 GT3.
- Adjusted driver steering animations.
- Adjusted wet tyre shader and added ambient occlusion on tyres.
- Fixed potentially wrong resolution and crashes when starting the game.
- Fixed multiple crashes occurring when quitting sessions.
- Fixed replay time multiplier not resetting on session change.
- Fixed potentially wrong car location detection.
- Fixed static car shadow fading out at high speeds.
- Improved tyre model combined grip.
- Improved tyre heat model, especially in overheat conditions.
- Tyre wear is now affected differently by different kerbs, concrete and other
surfaces.
- Tweaks in preset setups for all cars (we highly advise to not use older setups).
- Improved vertical surfaces aero model.
- MoTeC Telemetry implementation.
- Setup Electronics page now includes a slider to select the number of telemetry
laps to be saved at the end of a driving session.
- MoTeC ACC dedicated workspace, created from Blancpain telemetry engineer used for
evaluating basic setup and driver performance.
- Added native DBox SDK support.
- Added option to enable/disable native Fanatec LEDs.
- Setup minimum fuel load set at 2 litres for all cars.
- Fixed Ferrari 488 GT3 wrong fuel visualization in setup screen.
- Steering ratio tweaks for all cars.
- Monza BoP A adjustments for all cars.
- Tweaks in tyres dirt accumulation and grip levels when going on grass and sand.
- Sand traps now slow the cars down.
- Fix to unreliable car spawn in certain situations.
- Flipped cars will automatically spawn in the pits.
- Severe cutting will result in immediate disqualification in any type of
Multiplayer sessions.
- Ratings: Track Competence (TR) has improved feedback in the UI; you will see all
the sectors necessary, so the progress is easy to understand.
- Ratings: Track Competence (TR) algorithm improved to reduce false positive
aborts.
- Ratings: Consistency (CN) was rewritten during the refactoring; it should work
similarly but has improved precision on various aspects.
- Ratings: Car Control (CC) largely improved algorithm and UI feedback. It is a lot
harder to gain higher ratings, unless you are driving very well.
- Ratings: Car Control (CC) now understands the concept of turning the wheel too
much, and give appropriate feedback.
- NOTE: Pace (PC) and Total (TO) ratings will be improved and adjusted during the
days after this version.
- NOTE: The maximum number of all ratings will be set to 99 (instead of 100).
- NOTE: ALL RATINGS AND DRIVER PROFILES WILL BE RESET WITH THIS 0.6 RELEASE.
- Backend servers: improved reconnection stability.
- Backend servers: fixed multiplayer sessions not registering stats and laptimes in
certain situations.
- Passworded servers can now be created.
- Single player Sprint Race Weekend mode reworked and now has forced tyre change
and driver swap.
NOTE: Endurance Race Weekend game mode is temporarily disabled until supporting
features and UI elements are completed (pit stops and penalties).
NOTE: Pit stop crew animations are temporarily disabled until full functionality is
retained.
NOTE: The Broadcasting API is temporarily disabled

0.5.2
- Jaguar collider fixed with soft collisions
- Minor updates to Zolder
- Fixed wrong sound played in UI when Zolder is selected
- Fixed look left/right with chase camera when Lock to Horizon is enabled
- Fixed camera pitch change when Lock to Horizon is enabled
- Enabled look left/right with dash and bonnet cameras

0.5.1
- Improved intake sound EQ (onboard view) for the Emil Frey Jaguar G3
- Minor LOD tweaks on the EF Jaguar G3

0.5.0
- New Emil Frey Jaguar G3 car.
- New laserscanned Circuit Zolder racetrack.
- New special events with online leaderboards.
- Fixed disappearing main menu UI in VR.
- Texture memory optimizations.
- Fixed a chase cam rotation bug.
- Fixed a TV camera bug.
- Car light improvements in TV camera views.
- New inertia calculation method and new more accurate inertia value (advice for
setups, use softer fast damper to let the body move and settle, instead of having
the car and wheels jumping)
- New motion ratio calculation for dampers resulting in more accurate values
dedicated for each car.
- New ABS feature. ABS now never lets higher than 70% difference between left and
right brake pressure. Improves behaviour on extreme torque vectoring, like braking
and going through a water puddle with one side of the car, but can result in inner
wheel locking if driver insists braking hard while turning into a turn. Might need
more rear brake bias on certain cars.
- Improved ABS logic, resulting in better turn-in under braking, on certain cars
(most notably modern cars such as the Huracán, F488, BMW M6).
- Improved TC off on gear-change functionality. TC is instantly switched off and on
again when a gearchange occurs, in order to protect the engine and drivetrain from
heavy vibrations, especially on situations where kerbs and the engine limiter are
involved (part of real cars' TC logic too, occasionally they will even not allow
the gearchange). Now the TC off timing is car-dedicated and optimised. Some cars
might handle a gear change better than others.
- Improved tyre thermal model, especially wet tyres.
- Improved tyre grip when tyres are overheated, such as after a spin.
- More tyre wear when tyres are overheated, no free meal.
- Corrected bumpstop position and functionality of the Ferrari 488 GT3.
- New ECU maps for all cars. ECU maps now influence power, fuel consumption and
throttle maps. Usually the lower number is the more powerful and has the most power
consumption. After the initial 3-4 values, it switches to wet ECUmaps with similar
power and fuel consumption but different throttle maps. Please check the official
forum for all the released cars' ECU map characteristics.
- New launch control for all cars. Now with manual clutch, just engage 1st gear,
put the clutch and accelerator to the floor and the engine will stabilize around
5000rpm. Release the clutch gradually while keeping the accelerator fully open to
avoid stalling.
- Audio engine optimizations
- Fixed potential wrong volumes switching cameras
- Fixed time multiplier for the end race replay
- Fixed wrong trackmap cars position during replay
- Intro sequence updated

0.4.2
- Fixed AI pit strategy when restarting the session
- Fixed transmission whine not audible in cockpit views
- Tweaked transmission whine for Lamborghini Huracàn GT3
- Improved reverberation for Nurburgring pit alarms
- Tweaked tire puncture sound
- Fixed some surfaces sounds not audible driving in reverse
- Added end race simulation for the car who are not able to cross the line during
Post session time
- Fixed team strategy timing issues in next sessions
- Fixed final standing bug with lapped cars
- Fixed various softlock issues with rapidly going in and out of the options menus
- Fixed enter not working as default selector button in the for control assignment
screen
- Fixed control assignment popup not being closeable with Esc
- Fixed softlock going in and out of the meteo, realism, assists screens
- Track selection is now persistent in all single player game modes
- Fixed camera when opening the replay twice in a row from the menu
- Fixed car state during replay
- Text keyboard input in VR ("Save" and "Rename" in Car Setup and Controller Setup,
and "Server search by name" in the Multiplayer page)
- Fixed some possible multiplayer crashes
- Fixed a crash in VR when skipping Race 1 in a Race Weekend
- Fixed incorrect flashing light when opponent visibility is not set to ALL
- Fixed possible crash entering the game
- Fixed wrong start resolution/mode in some cases
- Fixed hotstint length not setting properly

0.4.1
- Fixed occasional driver model flashes in the Ferrari 488 GT3
- Fixed slightly offset cockpit and dashboard cameras in the Ferrari 488 GT3
- Added interior endurance lighting in the Ferrari 488 GT3
- Fixed Sprint race fuel estimation
- Fixed Cup Category and car bodykit when Free event type is selected (Practice,
Quickrace etc)
- Fixed replay after multiplayer skip session
- Fixed lap marks for Replay hud
- Fixed wrong track starting condition that was forcing dry setup
- Improved Hungaroring AI line
- Fixed high pitch noise during a burnout
- Removed gearbox compressor sound on Ferrari 488 GT3

0.4.0
- New Ferrari 488 GT3
- New Hungaroring circuit
- Preview: Race weekends in Multiplayer
- Added version 1 of the Broadcasting SDK (including test/example application)
- Fixed look around in chase camera
- Added Lock to Horizon option for Cockpit cameras (Alt+H to toggle, Shift+H and
Ctrl+H to increment/decrement partial effect)
- Added Confirm popup for NextSession, Restart, Pits and Quit button in ingame
menu
- Mirror options are now split in two: "Quality" and "View distance"
- Added Fuel indicator in car HUD
- Added Laps information for Hotstint online leaderboards on "Special events" page
- Corrected brake heat influence on core tyre temps
- Adjustments in cars inertia
- Adjustments in tyre model and tyre flex, should result in better kerb behaviour
- Added TC2 (TC initial cut) feature of F488. Physics, Controls, Setup
- Fixed Tyres IMO (Inside Mid Outside) HUD visualisation
- Fixed Ferrari 488 AI stopping without fuel in long races
- Fixed wrong car systems during replay
- Added lap tag in the replay HUD
- Fixed cumulative automatic highlights endtime
- Instant replay support for Broadcast app
- Fixed focused car when entering or leaving replay
- Fixed wrong time session start after a restart/next session
- Fixed potential exterior camera issues for multiplayer
- Fixed potential wrong near plane during starting sequence
- Fixed proximity indicator according to the focused car
- Added new skins for featured cars
- Car dash luminosity readjusted for new exposure values
- New Total (TO) rating representing strength and completeness (visible in the
Rating Profile)
- New driver category (visible in the Rating Profile)
- CarControl Rating adjustments: alien performance now will still have overdrive,
but less significant
- CarControl Rating adjustments: very good driving performance will show values of
CC 95+
- TR/CN/CC: Fixed false-positive detection of "way too hard" for bends and kinks
- Hotstint now shows laps in the menu leaderboard
- Hotstint gaps now correctly display lap gaps / time gap within the same lap
- Added backend connection state indicator to relevant menu pages
- Added HUD page for broadcasting
- Added HUD page with the current timetables
- Holding TAB will temporarily show the timetables HUD page
- Prevent Ambient sound to play during in game menu
- Improved camera fading when switching cameras

0.3.5
- Fixed setting the wrong Audio driver in some cases
- Removed start sequence for the first player in the server
- Fixed auto pitlimiter spam when gear was not allowed
- Fixed wrong fuel amount during AI pitstops
- Fixed lack of correct driver head motion in Bentley Continental GT3
- Changed local account data handling, improved delays caused by backend
updates/restarts
- Using Steam check to prevent unusable online profiles
- Fixed issues causing Track Medals earned and laps posted to the Event
Leaderboards not being saved
- Fixed missing endurance kit joining a server
- Fixed skidmarks when car is drifting
- Fixed wrong tyre wear influence to rolling resistance
- Reworked timetable logic
- Added combined laptimes to the timetable
- Fixed wrong car update during pitstop after replay
- Fixed wrong car camera target after disconnection or coming back from replay
- Fixed highlights not recording after a session restart
- Fixed cars not removed when Multiplayer server connection is lost
- Fixed possible server issue on linux emulators
- Optimized account data storage/synchronization
- Added Night + Rain preferences in Multiplayer server selection
- Activated Night, Rain, Latency and Target Driver Count rankings in MP server
selection
- Added search box to MP server selection
- Increased amount MP servers displayed
- Reduced MP server bandwidth usage
- Removed leaderboard/server list response delay
- Standing widget: visual hint about disconnect state
- Multiplayer chat keeps messages after opening the pause menu
- Improved backend server efficency on session/menu changes
- Fixed missing decals in car selection when skins were selected
- Fixed car body kit shown when an official weekend mode is selected
- Fixed visibility of non-eligible cars in official race weekend modes
- Adjusted Lamborghini Huracán GT3 fuel consumption calculation
- Fixed empty fuel tank in player and opponent cars when qualifying sessions are
skipped

0.3.4
- Optimized netcode to prevent certain spikes, causing high pings for all clients
- Fixed Chat Widget timestamp overflow and timezone
- Lowered Chat position
- Fixed nameplate visibility
- Fixed possible memory leak for long replay recording
- Increased fov and slightly increased maximum distance of the mirrors
- Improved AI line at start straight to avoid incidents with cars exiting pitlane
- Paul Ricard asphalt grip fine tuning
- Fixed BMW M6 automatic clutch not holding idle at 2nd or higher gear
- Improved (more permissive) Paul Ricard track limits at T2, T5 and outside of T11

0.3.1
- Enabled Chat Widget in Multiplayer Mode
- Fixed laptimes not showing up in Special Event leaderboards
- Fixed label switch in singleplayer mode
- Fixed label name during Replay after a restart
- Fixed Starting camera if when it has saved custom offset
- Fixed Spotter saying "go go go" message twice after pitstop
- accServer improvements and diagnostics
- Added message for possible Multiplayer downtimes
- Temporarily disabled pitstop during Replay
- Temporary fix for BMW M6 GT3 fuel consumption. The setup fuel estimate remains
broken, fix on next release
- Tyre scrub/vibration FFB fine tuning
- Fixed missing D-Pad navigation for "Brake ducts" and "Caster" options in Setup
Page
- Fixed help text not changing when hovering options in MatchMaking Advanced
options page
- Fixed MatchMaking Advanced options "Preferred drivers count" decrementing by 2
when confirmed
- Improved positional sound for exteriors
- Reworked distance attenuation, distance filter and reverb dynamic for exterior
sounds (still WIP)
- Improved remote car movement for speeds below ~30 kmh

0.3
- New BMW M6 GT3
- New Circuit Paul Ricard
- Introduced Practice Session Multiplayer Mode
- Introduced 3 Hours and 6 Hours Endurance race weekend
- New online Special Events with new content and online leaderboard
- Old offline Special Events (quick races) made available
- Setup Alignment Caster modification is now possible
- Setup bumpstop UP range is now in stable offset with wheel rate.
- Adjustments to the dry tyre model rolling resistance
- Adjustments to the rain tyre mode rolling resistance
- Wet and water surface rolling resistance and aero drag adjustments
- Brake ducts preparation on setup screen. Not yet available
- Fixed steering ratio right selector issue
- Fixed values on setup screen
- Improved trasmission and engine wobble and vibration simulation
- Improved start assist
- Improved TC logic
- TC logic simulation now takes into account engine and drivetrain vibration and
tries to protect system malfunction.
- Improved pitlane limiter function.
- Pitlane limiter only available in 1st gear, disengages if 2nd gear selected.
- Ram-Air simulation for normal aspirated engines.
- Improvements on Lamborghini Huracán steering geometry
- Improvements and adjustments on all preset setups
- Introducing dirt buildup on cars (step 1)
- Fixed Bentley ABS same value 2
- Fixed Bentley Continental display issues with speed limiter
- Fixed gamepad deadzone forced in UE4
- Fixed z-fighting problem in replays
- Added Pixel Density setting in Video options for VR:
Pixel Density requires Resolution Scale to be set to 100
removing external workarounds (e.g. modified engine.ini) recommended
- Nameplates with text scaling in screen space, and settings in
nameplateSettings.json:
textMinSizePerc: to make the text size bigger/smaller
minVisibleSizePerc: to make it disappear sooner/later
- Added Replay tyre compounds, track lights and car dirt status
- New audio device selector in audio options
- Improved spatialization for tyres sound and all related effects
- Reworked logic for skid and scrub sound effects
- Tweaked dirtiness volume related to its level
- Tweaked distance attenuation for exterior sounds
- Radio comms resource usage optimization (loading audio on demand)
- Events poliphony optimization
- Fix missing exterior engine in some rare cases with chase camera
- Minor audio fixes
- Performance optimizations in the game thread
- Mouse not interfering with D-Pad \ Keyboard menu navigation anymore
- Added new menu page Driver Profile (only Rating section available at the moment)
- Fixed drivers without helmet in VR

0.2.1
- Enabled basic keyboard controls for UI (up, down, left, right, enter, back, pgup,
pgdown)
- VR: Fixed wrong camera scaling that made 6DOF appear to not work correctly
- Added possibility to look left/right on current car and during replay (not only
for the player car)
- Added possibility to centre view in VR by holding look left or right or back (or
cycle left or right in the UI) keys for 2 seconds
- Fixed HUD not updating electronics values after car setup
- Fixed filter on Car Selection page
- Fixed pitstop casually affecting the wrong car
- Fixed gamepad vibrating when paused
- Different loading mode for some sound assets
- Fixed ambient sounds not paused during slow motion / FFWD in replay
- Better timing for start/stop music
- Events poliphony optimisation
- Tweaked sound distance attenuation for some events
- Fast Rolling start is now default in every Realism preset
- Fixed slow AI in very wet condition due to wrong detection of puddles
- Flames and Sparks are now not rendered in internal cameras in the focused car to
avoid unwanted flashes
- Fixed offset values not refreshing when the camera is changed while in View
Settings page
- Tweaked mandatory pitstop request timing
- Added minimum pit window length (5 mins)
- Fixed possible crashes after 30 minutes

0.2
- Fixed "No VR no buy"
- New first-gen Bentley Continental GT3
- New Misano World Circuit
- Aero: Non circulatory lift implemented
- Setup UI and logic changes to accommodate a big number of damper clicks
- Hotlap has fixed fuel load (10L). Also fuel load slider is not available in UI in
hotlap sessions
- Bumpstop telemetry graphs in setup mechanical balance screen
- Fixes and fine tuning in setup aero screen
- Decimal numbers in front aero variation values
- Code for realistic (displayed) brake bias values
- Brake bias variation now possible in decimal numbers
- Fine tuning of preset setups
- Setup name now shown on top screen title
- Setup name adds an asterisk when user changes setup values, indicating saving is
needed
- UI warning when users tries to load a different setup, or a preset, indicating
that you might lose your setup changes if any
- Setup protection against out-of-limits values
- Setup Input/Output filtering for car and circuit
- Setup navigation fixes
- Fine tuning of Huracan suspension geometry and dampers
- Fine tuning of tyre model camber gain, IMO heat range, and more
- FFB option screen sliders: dynamic damper, road effects
- controls.json extra FFB values: minDamper, damperGain
- Stability control is now using different logic
- Reworked driver steering animation
- Adjusted safety net position in the Lamborghini Huracán GT3
- Added driver assets for the teams featured
- Adjusted water spray effects in the night
- Nurburgring fixes and improvements
- Added HUD option for speed unit toggle
- Added timetables to pause menu & post-session
- Added sharpness option to video settings (make sure you remove external
workarounds)
- Added pitch angle adjustment to camera settings
- Added Save, Cancel, Defaults and Quit buttons to camera settings
- Proximity indicator toggle in HUD options
- Added Sprint Race Weekend and Hotlap Superpole in Game Mode options
- Track selection page navigation fixes
- Fixed bug when loading the last game mode settings
- Added auto engine start
- Added auto pitlimiter
- Fixed pitlimiter issue with pitlimiter lights on toggle
- Added multiple starting lights logic
- Added pitstop logic (basic) for human and AI
- Added Sprint race weekend system
- Practice and Qualifying Overtime has a max time of 3 minutes
- Controller page: Starter, Look functions and Shift can't be set as advanced
- Fixed engine forced shut off when return on track after setup changes
- Fixed wrong weather key in the .json
- Fixed weather selection in UI not resetting after a special event
- Added camera sequence for Full formation lap
- Tweaked marshal system to avoid false spline recognition
- Added logic for flags when in entry and exit lane (slower speed are allowed
without raising any flags)
- Reworked steer scale/steer inverted control options
- Removed confusing ghost car time references in the gui
- Added base version of end session highlights
- Fixed music still on after clicking drive or restarting
- Audio engine optimizations
- Added superpole/pitwindow/hotstint event spotter
- Fixed double engine start inside the reverb zone
- Minor tweaks for tyres scrub sound in dry and wet conditions
- Fixed clicks in particular camera switches
- Fixed pit alarm sound for Nurburgring
- Minor tweaks for crowd and track speakers distance attenuation
- Fixed announcer voice stopping after some minutes
- Fixed bodywork noise entering the setup page
- Removed the possibility to change lights/wiper stage in the replay
- Fixed mirror visibility in the replay
- Added current session time, car lap time, valid lap and fuel for replay
- Slow Motion now affects the entire world
- Fixed slow motion pause state for replay HUD
- Stability control is now less performant with steering wheel to avoid being used
as illegal aid

0.1.2
- fixed T13 track competence problems with automatic gears
- Hotstint is starting at the Hotlap position, fixes timing and exploits
- Hotstint will now allow the last lap to be completed
- fixed Hotstint timing issue
- fixed stability control option and corresponding over-corrections
- using stability control laptimes will add a laptime penalty in the online
leaderboards
- small adjustments to nurburgring track limits
- minor tweaks for audio voices usage

0.1.1
- fixed AI remaining without fuel
- fixed crash caused by faulty recognition of T500 Gear Shifter
- fixed time loop after midnight
- added starter and ignition command on Controller Page
- fixed car lights not working when opponents visibility video option is used
- fixed backfires and other particles visible on hidden cars when opponents
visibility video option is used
- fixed misleading option values with AA and visible opponents
- fixed marshal spline detection
- expanded camera FOV and frame rate limits
- visual and LOD tweaks to the Lamborghini Huracán GT3
- disabled saving the discord username for in build configuration
- slightly increased the retry-interval after a disconnect from the servers
- added proximityIndicatorsVisible setting to hud.json
- fixed car setup menu not saving current setup correctly in some circumstances

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