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Wii GETS
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SYNDROME.
See the new game trailer at www.sega.com/aliensyndrome

RATING PENDING
Visit www.esrb.org ux
for updated rating |
information. |L == == GAMES www.sega.com

OSEGA. SEGA is registered in the U.S. Patent and Trademark Office. SEGA, the SEGA logo and Alien Syndrome are either registered trademarks or trademarks of SEGA Corporation. All rights reserved. "PlayStation", "PS" Family logo and "PSP" are registered trademarks of
Sony Computer Entertainment Inc. Memory Stick Duo™ may be required (sold separately). TM and the Wiilogo are trademarks of Nintendo. © 2006 Nintendo.
{A of
IRAT FOte

AT WORLDS END

Mild Language
Simulated Gambling Available for the PLAYSTATION*3
Use of Alcohol сотршег entertainment system,
Violence ens the PlayStation”? computer

ESRB CONTENT RATING www.esrh.ory j penu


THE MOST DYNAMIC SWORDPLAY EVER...
DEVASTATING VARIETIES OF MULTIPLE
CHARACTER ATTACKS...
RUTHLESS AND NOTORIOUS VILLAI
FROM PIRATE LORE... |

..AND YOU GET TO ВЕ

2e PIRATES' TREASURE
x \ FOR YOUR NINTENDO D$"
www.ATWORLDSENDGAM E.COM/TREASURE

©2007 Disney. Microsoft, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of
the Microsoft group of companies. ™, @, Nintendo DS, and the Wii logo are trademarks of
Nintendo. O 2006 "Playstation", "PlayStation", "PLAYSTATION", "PS" Family logo and
NINTENDADS, |
"PSP" are registered trademarks of Sony Computer Entertainment Inc. PSP® system -
Memory Stick Duo™ may be required sold separately. The ratings icon is a registered
INTERACTIVE trademark of the Entertainment Software Association. All other trademarks and trade names
STUDIOS | аге the properties of their respective owners.
NINTENDO ia
P OWER
CONT ENTS JULY 2007

32 Evil to the Core


A double shot of Resident Evil is coming to
Wii this year, including a brand-new
arcade-style RE shooter.

42 Wii Brought the Party


Mario Party 8 is shaping up to be the social
event of the season, thanks to a slew of
Wii-optimized minigames.

46 Wii Sports Preview 32


Wanna stay inside this summer and play Double the Evil, double
some sports? From Legends of the Indy oan pa Mil
500 to Mario Strikers Charged to Madden
NFL 08, Wii has you covered. 58
Alook inside Capcom's
58 Treasure Trove new pirate adventure.
Forget talking parrots; the Wii remote is a
budding pirate's best friend in Project
Treasure Island z from Capcom.

62 Heavy Metal
With a few simple twists and clicks, the A
SERUM mE difficult to access!
two DS titles and a Wii game.

68 Pokémon Triple Feature


As Pokémon Diamond and Pokémon Pearl
crush US sales charts, we look back at the 4
franchise’s history and forward to the
release of Pokémon Battle
Revolution.

74 Space Oddity
If you think running a business sounds
tough, try doing it with a talking monkey in
Space Station Tycoon for Wii.

82 No Strings Attached
Resident rocker Andy Myers chucks
his axe in favor of a DS for an
experimental Jam Session.

86 Hungry for
Heroes
Maverick game pe 1
designer Suda51 Уа
talks up his freaky ^ 3
new project: No
More Heroes.

КГ
; з
Find out what's chasing them! Pg. 42
x» #72
77 >
FANTASTIC FOUN

E пг тне
ЕА МЕТР БЕ Si
SEE THE MOVIE
PLAY THE GAME
JUNE 15TH

Combine super powers with


all-new Fusion Attack System!

YA
with 4 Player Co-Op

Loads of unlockables including


alternate costumes

WWW.RISEOFTHESILVERSURFERGAME.COM

ee

Wi m Available on PlayStation®2
Fantasy Violence @ computer entertainment system
NINTENDOP)S | and PLAYSTATION®3
computer entertainment system.

© 2007 Take-Two Interactive Software and its subsidiaries. АП rights reserved. 2K, the 2K logo, and Take-Two Interactive Software are all trademarks and/or registered trademarks of Take-Two Interactive Software, Inc. Marvel, The Fantastic Four, Silver Surfer, and all related Marvel characters and
the distinctive likeness(es) thereof are trademarks of Marvel Characters, Inc. ‘used withpermission. © 2007 Marvel Characters, Inc. All rights reserved. wwwmarvel.com Fantastic Four: Rise of the Silver Surfer Motion Picture and Images from the Motion Picture: © 2007 Twentieth Century
Fox Film Corporation. All rights reserved. “PlayStation”, “PLAYSTATION” and "PS" Family logo are registered trademarks of SonyComputer Entertainment Inc. Microsoft, Xbox, Xbox 360, and the Xbox logos are trademarks of the Microsoft group of companies. ™, @, Nintendo DS and the Wiilogo
are trademarks of Nintendo. © 2006 Nintendo. The ratings icon is a registered trademark of the Entertainment Software Association.
NINTENDO =

CONTENTS
DEWY FLOWS IN; MEGA MAN REACH-
ES FOR THE STARS; LOONEY TUNES
GETS ARMED; DYNASTY WARRIORS
BATTLES ON; HARRY
POTTER RISES FROM
THE ASHES; SAY
HELLO TO SCAR-
FACE; AND MORE

You haven't played


the first Rayman
Raving Rabbids?
12 Pulse Pa
This month we reveal our secrets for getting
hot stories, defend Hannah Montana, and è
greet our new writer. Caution: objects in
mounted-gun sights
18 News are closer than they
The Raving Rabbids are dancing their way appear.
back onto the Wii, and Geometry Wars
squares off on both Wii and DS.

24 Wii Channels
26 Previews
78 Power Profiles
We find out more about the man who
created the most famous video game
music ever.

90 Playback
Our look back at the puzzly adventure game
Uninvited includes an interview with one of Spider-Man for DS has
the game's creators. us in its web.

91 Reviews
We find out if Pirates of the
Caribbean is bounty or bust,
get a flavor for Cookie &
Cream, and more.

100 Community
104 Next Month
105 Contacts
screen and '
e touch our Battle up to
use th to unleash У 4 players wirelessly!
RENE UE www.NarutoNintendoGames.com оо
Cartoon Violence OMY TU Ua IN STORES MAY 2007! MATENDO.
GAME TITLE
BATTLE LoDE RUNNER (VC)
THE BiGs (Wii)
Bust-A-Move BASH! (Wii)
Сомтаст (05)
Cookie 8 CREAM (DS)
Counter Force (Wii)
CRASH OF THE TITANS (Wii, DS, GBA)
DEATH, JR. AND THE
SCIENCE FAIR OF Doom (DS)
Dewy’s ADVENTURE (Wii)
DINER DASH: SIZZLE & SERVE (DS)
DRAGON BALL Z:
HARUKANARU DENSETSU (DS)
DYNASTY WARRIORS:
FIGHTERSBATTLE (DS)
ESCAPE FROM BUG ISLAND! (Wii)
ETRIAN Ору55еу (DS)
FIFA o8 (Wii)
FINAL FIGHT (VC)
FULLMETAL ALCHEMIST
TRADING CARD Game (DS)
GEOMETRY Wars: GALAXIES (Wii, DS)
HARRY POTTER AND THE
ORDER OF THE PHOENIX (Wii) NAMCO MUSEUM DS (DS)
HOSHIGAMI REMIX: Мамсо MUSEUM REMIX (Wii)
RUINING BLUE EARTH (DS) 30
NARUTO: NINJA COUNCIL 3 (DS)
Jam Sessions (DS) 82
NINJA SPIRIT (VC)
LEGENDS OF THE INDY 500 (Wii) 54 No More Heroes (Wii)
Looney TUNES: ACME ARSENAL (Wii) 28
Oroyne (VC)
MADDEN NFL 08 (Wi 47
Pac-Man (VO)
Mario PARTY 8 (Wii) 42, 92 Paper Mario (VC)
Mario STRIKERS CHARGED (Wii) 50
PHOENIX WRIGHT: ACE ATTORNEY
MEGA MAN Star Force (DS) 27 TRIALS AND TRIBULATIONS (DS)
MEGA MAN ZX Aovent (05) 20 PIRATES OF THE CARIBBEAN:
MicHty Bome Jack (VC) 24 At Worto's Емо (Wii, DS)
MORTAL KOMBAT: ARMAGEDDON (Wii) 93 PLANET PUZZLE LEAGUE (DS)
Pokémon BATTLE REVOLUTION (Wii)
Project TREASURE ISLAND Z (Wii)
PuNcH-Our!! FEATURING MR. DREAM (VC)
RAYMAN RAVING RABBIDS 2 (Wii)
RESIDENT EVIL 4 Wii EDITION (Wii)
RESIDENT EVIL:
UMBRELLA CHRONICLES (Wii)
SCARFACE: THE WoRLD Is Yours (Wii)
THE SETTLERS (DS)
SHOCKMAN (VC)
SHREK THE THIRD (DS)
Sonic RusH ADVENTURE (DS)
SOUL CALIBUR LEGENDS (Wii)
SPACE STATION TYCOON (Wii)
SPIDER-MAN 3 (Wii, DS)
STREETS OF RAGE 2 (VC)
SuRF5 UP (Wii)
TAMAGOTCHI: PARTY ON! (Wii)
TOEJAM AND EARL
IN PANIC ON FUNKOTRON (VC)
Touch THE ОЕАр (05)
NiNTENDO DS
GAME Boy ADVANCE TRANSFORMERS (Wii, DS)
NINTENDO ENTERTAINMENT SYSTEM UnNıNvITED (NES)
Wii VIRTUAL CONSOLE VIRTUA FIGHTER 2 (VC)
Wii WoNpeR Boy IN Mystery WoRLD (VC)
FIGHTER’S BATTLE,
Play as any of 3 new fighters, and team up with the Dynasty Warriors to conquer an empire.
You won’t want to miss this battle for all the tea in China!

NINTENDODS,. July 2007 www.koei.com/dwds


Screens from the development version shown. Dynasty Warriors and the KOEI logo are registered trademarks or trademarks of KOEI Co., Ltd. ©2007 KOEI Co., Ltd. All rights
reserved. ™, @ and Nintendo DS are trademarks of Nintendo. © 2004 Nintendo. The ratings icon is a registered trademark of the Entertainment Software Association. All other
trademarks are properties of their respective owners.
LETTERS WE MAKE UP MOST OF IT
WELCOME ABOARD! Where do you guys get such good game
1 would just like to say wel- info? | never find much when | look up
come to Giancarlo Varanini. games like Harvest Moon: Rune Factory,
After reading some of your Dewy's Adventure, and Super Paper
reviews in Vol. 215 (like the Mario. The only game I searched for that
review for Blazing Angels: | found info on was Final Fantasy IV
Squadrons of WWII) I'm definitely look- Advance.

REGARDING Wii ing forward to seeing more of you in the


future!
Barto1225
Evan B.
via the Internet

Everyone who thinks Wii is for tykes, viathe Internet It's the usual combination of waiting for
the phone to ring, reading Internet
think again. Capcom proves that Giancarlo been with us for only a few forums, and nagging PR people. Hey,
Nintendo's vision of active player months, and already he's making a splash; whatever gets the job done, right?
his latest masterpiece is this month's cover
interaction goes far beyond realistic story on the Resident Evil games. YOUTH GONE WILD
bowling and wacky cow races. And My little brother is in the first grade. He
GET USED TO IT loves Super Smash Bros. When he
like Nintendo's developers, Capcom's recognize I simply cannot understand how heard that a new Super Smash was
the console's potential to captivate core gamers, Giancarlo rated Puzzle Quest a 4.0! This coming out he yelled, "FALCON PUNCH!"
is easily one of the best and most addic- at his teacher, and now she thinks that
as you'll learn in this month's revealing Resident tive DS games to come out in the last six he needs to see the counselor. She
Evil: umbrella Chronicles cover feature. In fact, months. І don't have time to address thinks that he may be mentally chal-
your issues with the game since |dis- lenged. What is your verdict?
Capcom didn't stop with one Wii RE title; they
agree with them all. How do you explain HenryoCrazy
also reimagined the award-winning RE4 with Wii the fact that your review is so far out of viathe Internet
line with all others? Being the outlier, |
controls and extra content. It's an amazing feat,
deem you statistically insignificant. Seeing how we've had to deal with our lit-
and one that both REA survivors and those who David T. tle brothers year after year, we have to

missed the original shouldn't ignore. via the Internet side with the teacher on this one.

NP's zombiefest is just the beginning of this P.S. The guys over at Penny Arcade START THE FIRE!
issue's fun, however. Sports fans can start waving summed it up best: "The game is a feast Are there any hints of a Fire Emblem
for the spirit." being developed for the DS? Fire
their giant foam fingers, because we're previewing Emblem fans everywhere are hungry
an all-star library of upcoming Wii titles, including Like we said: welcome aboard, Giancarlo! for a classic handheld Fire Emblem to
You didn’t think it would be all cover sto- blister our palms and redden our eyes.
Madden NFL 08, The Bigs, and Legends of the ries and warm hugs, did ya? I'd trade both my sisters for a DS Fire
Indy 500. We also hear from legendary Nintendo Emblem.
FOX ART Erik G.
composer Koji Kondo about creating soundtracks while hoping for Nintendo to announce via the Internet
for Mario and Zelda, and maverick mastermind a Star Fox game for the Wii, | decided to
make a Star Fox-themed tile mosaic in Your sisters ore safe for now—Nintendo
Suda Goichi (aka Suda51), the creator of Killer7, my art class. What do you think? hasn't announced a DS Fire Emblem game
whose current labor of love is an action-adventure Brody S. yet. You can bet we'll be all over it when
via the Internet the time comes.
for Wii entitled No More Heroes. Want more? How
about playing guitar on your DS? Check out our
Jam Sessions preview. Or playing Pokémon on
your TV? Pokémon Battle Revolution connects Wii
to DS and Wii to Wii via Nintendo Wi-Fi Connection.
It's a packed read, so you'd better get started
now before the zombies arrive at your door to eat
your brain. Don't say I didn't warn you.

JA CAK Scott Pelland


That’s pretty sweet, Brody; we'll give it an A- (we're harsh reviewers, after all).

Managing Editor

12 „екоо power
SUNNY IN THE RISING SUN games aside from the obvious winners. MAYBE IN YOUR DREAMS PRODUCT PLACEMENT
I noticed something odd during my I hoped they would return in this year's I have a couple questions regarding What if Nintendo came out with laptop
time messing with the Weather NP Awards, but nope; you guys upcoming titles. First, the info for Mario computers and cell phones? The lap-
Channel—Japan has different weather stripped it down even more. Please, I'm & Sonic at the Olympic Games on tops could look like the Wii, the cell
display symbols than the rest of the begging you guys, please return the NP. Nintendo's home page says that the two phones could look like the DS Lites and
world. Why is this? Awards to the way they used to be! characters appear in the same game for both of them could be compatible with
Michael S. Celebistar the first time in history, but I think their respective games. Plus, Nintendo
via the Internet viathe Internet that’s wrong. If | recall, there was an could partner up with one of the big
SNES Sonic game where you had to wireless providers.
1 guess that’s one thing we still debate save Mario—you even saw Mario on the Wil K.
TOMORROW around here. We try to make the Power first level. Also, on the bottom of the via the Internet
Awards fun, but also meaningful. We'll box art for the DS Opera browser it says
surely revisit the topic next year. "only for DS Lite." Is this true? 1 was thinking that Nintendo should
Logifair start making stuff other than games.
BOSS STRATEGIES via the Internet They could branch out and make PCs
|
I thought Twilight Princess was great and televisions. Game systems are very
Were not quite sure why Japan has differ- and that it deserved a lot of awards, but The answer is no on both. There has never similar to these devices, so they'd have
ent icons for their weather systems, but | found it repetitive. Have you ever been a game that featured both Mario no trouble manufacturing them.
being in Seattle makes us want a special noticed how you always have to fight and Sonic (Steve, our Sonic expert, flew off ThisGuy
rain symbol, for sure. one of the minibosses like the baboon the handle when he saw your letter, by via the Internet
in Forest Temple to get a beneficial item the way). Also, there will be two versions
FUN FOR EVERYONE such as the Clawshot or Hero's Bow? It’s of the Opera Browser for DS, one for each 1 was wondering if Nintendo had ever
Hey, guys, what's up with games like annoying how, if you haven't faced this model of the handheld system. thought of running a television channel.
That's So Raven and Hannah Montana? guy, you can't hope to get to the real Wouldn't it be great if all we had to do
What purpose do they serve except to boss. And this happens in every dun- IT'S IN THE CARDS was turn on the TV and see previews,
punish people at Nintendo Power? geon! Come on, Nintendo! Don't give us My neighbor was selling these Mario reviews, talk shows, etc. of Nintendo
Seriously, do these games even have a something repetitive. Quiz Cards for a buck at a garage sale. | games and systems? Maybe they could
plot or objectives or anything? B-Day Boy figured you guys could tell me more even have a segment discussing older
Link Lord via the Internet about them (when they were made, games. You should put a bug in the ear
via the Internet how much they're worth, etc.). of one of the big wigs at NOA.
This is Zelda Theory 101. You enter a dun- Chocaca2000 Kryptoxide
Hey, now, play nice. Licensed games like geon, beat a miniboss to get a new item, via the Internet via the Internet
those might not always be of Mario-esque use the new item on the final boss, and
quality, but some of them are genuinely repeat. The formula has worked for 20 Yikes! Nintendo doesn’t have any plans to
good. Besides, who doesn’t love a good years; don't expect the developers to do anything else besides what they do
Billy Ray Cyrus cameo? change their methods any time soon. best—make games. We think that’s a pret-
ty good plan in itself.
GET TO THE POINT DEVELOPMENTALLY
| was going through some of my old CHALLENGED TONGUE-TIED
copies of Nintendo Power when I You guys should make a Star Wars game Unfathomably upholding your vast, elo-
noticed that one of the sections was for Wii! You could use the Wii controller quent repertoire of your written word, |
removed without me noticing. Whatever for the lightsaber, use the nunchuk to have come to a supposition about a
happened to Point/Counterpoint? It was move around, and use the C Button to We've heard that maybe some NP writers very simple depiction of your magazine:
a great section of the magazine, and I use the Force! of yore wrote the questions for these trivia that it is meant for the broods and not
find it hard to believe that the writers at Cody W. cards, but that's about the extent of our for the ripened gamers. Care to give an
NP have run out of things to argue via the Internet knowledge. explanation?
about. Fausto C.
sam J. We can't count how many times we've WHERE'S MARIO? via the Internet
via the Internet said this, but we don’t make the games Since you were showing in-game
and we can't control which ones get cameos in a previous Pulse, |just want- Sure. You just found out how to use a the-
Strangely, we haven’t had much to argue made. Most months, we can barely write ed to point out a couple at the begin- saurus, and want to put it to use in the
about recently. If anyone has suggestions about them without screwing it all up. ning of Super Paper Mario. There are most absurd way you could think of.
for future Point/Counterpoint “discus- two pictures in Mario's house-the one Are we close?
sions,” feel free to send ‘em in. BE COOL on the right shows characters from the
| have a question about the Wii. I'm con- first Paper Mario, and the one on the HOLD YOUR POMMEL
CATEGORICALLY WRONG? cerned that it will overheat when | leave left shows characters from Paper HORSES
What's up with the Nintendo Power it connected via WiiConnect24. |fear I'm Mario: The Thousand Year Door. How come there has never been an
Awards? It just seems that over the not taking full advantage of my Wii Dylan article on Mario & Sonic at the Olympic
past couple years the Power Awards because of this. So, will the Wii overheat via the Internet Games? Either shed more light on this
seem to have gone downhill. The days or is there nothing to worry about and title or you'll never see Chris Shepperd
of humorous categories such as Best I'm just paranoid? again!
Mullet, Best Weapon, or Best Guilty Eric Dylan M.
Pleasure are gone. Now all we have are viathe Internet via the Internet
the stale, generic categories like Best
GCN, Best RPG, Best Graphics that Don't sweat it, Eric—the Wii is designed to Relax! The game was just announced;
every other magazine has. | loved how stay online in standby mode without get- we'll have more info when it's available.
NP used to include those funky cate- ting hot enough to damage the system. And you can keep Chris; we don't need
gories because it showcases other him.

JULY 2007 13
What the heck is going on with E3 this year? I knew you guys said that the NINTENDO:
HOT SUMMER NIGHTS
show was going to be scaled back quite a bit, but Ijust saw the show's
1 know it's а little early, but what's up
floor plans that just got released and I can't believe my eyes. Judging by with Camp Hyrule 2007? The website THE SHINY ZANGOOSE
the size, | could probably hold this year's E3 in my living room! I've says to "stay tuned for more informa-
PUBLISHER
tion on Camp Hyrule 2007,” but it's said T. KIMISHIMA
always relied on the time around E3to provide me with the best gaming EDITOR IN CHIEF
that for months now. What's going on?
news of the year; now I'm concerned I'm not going to get my fix. |know liamtheechidna YOSHIO TSUBOIKE
MANAGING EDITOR
via the Internet SCOTT PELLAND
there's another event later on in the year, but that's just too far away!
ART DIRECTOR
Tell me there's hope for E3-not only do I want to hear about all the NOA Andy assures us that plans for Camp Kim LOGAN
Hyrule's 2007 are underway. You're doing
SENIOR WRITER/EDITOR
upcoming games, but | hope to attend the show someday, too. Drew WILLIAMS
the right thing by regularly checking SENIOR WRITER
Pete S.
www.camphyrule.com. STEVE THOMASON
via the Internet STAFF WRITERS
CHRIS HOFFMAN
WE FINALLY GOT ONE RIGHT! ANDY MYERS
There's a lot of confusion about what's going on with E3. True, the annual During your preview of Naruto: Ninja CHRISTOPHER SHEPPERD
Council 3, you wrote that in order to GIANCARLO VARANINI
trade show is much smaller than it has been in years past, but that doesn't
CONTRIBUTING WRITER
mean game publishers aren't eager to get the word out about their upcoming perform secret techniques, you have to GEORGE SINFIELD
titles. Many companies will be hosting their own events to feature upcoming line up the correct Chinese symbols. EDITORIAL CONSULTANTS
games throughout the summer; stick with us over the following months to They are actually Japanese symbols, REGGIE FILS-AIME
GEORGE HARRISON
get a more spread-out scoop on all the hot games. not Chinese. DAN OWSEN
Lunarsnakes JACQUALEE STORY
via the Internet STEVE SINGER
YOU CAN'T FOOL US Don't worry—you can unlock Pal Park by
COPY EDITOR
I was playing Super Smash Bros. Melee playing only your copy of Diamond. Just be CANDACE ENGLISH
the other day and | thought of some- sure to battle every Trainer you see to The symbols we mentioned, Japanese ASSISTANT PRODUCTION
MANAGER
thing that would be great for Brawl: ensure that you encounter all of Pearl's kanji, are actually borrowed directly from MACHIKO OEHLER.
items that only specific characters Pokémon. Chinese, and have much the same mean- PRINT PRODUCTION
could use, like a rifle that only Snake ing in both languages; the word “kanji” SUPERVISOR
PAUL GERLT
could use, or a Chaos Emerald that 1 have some questions about transferring even means “Chinese character.” PRODUCTION COORDINATOR
would let Sonic (or Shadow) use chaos Pokémon from my GBA games to my MAYUMI COLSON
powers. If Kirby was using the right cos- Diamond version. | have an awesome- CORRECTOR’S CORNER ASSISTANT ART DIRECTOR
Jim CATECHI
tume, he could use them all, too. Also, if looking shiny Zangoose; will it lose its 1 was reading the 2006 Nintendo Power
SENIOR DESIGNER
there were power-ups for specific char- special colors once it has been trans- Awards, and | came to Best GameCube TIM GARRET
acters (like different beams for Samus ferred to the DS version? Also, am plan- game. While the winner didn't surprise DESIGNERS
or different kinds of bullets for Snake), ning to send over items that are to be me you used a screenshot from the Wii Cory CONNER
REBEKAH LANE
that would add a lot of options, too. held by my Pokémon. Can the items real- version. DAVID WATERWORTH
Leo A. ly be transferred between those games? Michael N. PRODUCTION ASSISTANT/
via the Internet Daniel N. via the Internet CONTRIBUTING WRITER
PETE MICHAUD
via the Internet DESIGN, GAME STRATEGY
We see what you did there—you expect us While skimming through Volume 215, | & ILLUSTRATION
V-DESIGN INc.
to agree and acknowledge passively the Never fear: your Pokémon will retain their happened to notice that in the Legend
V-DESIGN INC. ART DIRECTOR
existence of Sonic in Brawl. Well, we're not shiny state and held items when they're of Zelda: Ocarina of Time fold-out map YOSHI ORIMO
that dumb, and there’s still по word on transferred to your DS game. you incorrectly labeled the Longshot V-DESIGN INC.
GARRET BRIGHT
whether Sega’s blue wonder will make а found in the Water Temple as the
ADAM CROWELL
Brawl appearance. CHRIS THE CHEF Hookshot. EMILY CROWELL
In the May issue [Volume 215], |was Dalkes4 OLIVER CROWELL
MATT FISHER
PANIC OVER POKEMON amused by Chris Hoffman's article on real via the Internet BRIAN JONES
With Pokémon Diamond and Pearl's cooking versus video game cooking. | SONJA Morris
launch, and because of their dual-slot became so fond of the article, |even drew THE FINAL WORD BUSINESS DIRECTOR
CASEY PELKEY
GBA connectivity, |picked up Pokémon some fan art-Chris Hoffman with a cake. who the heck is writing the responses
MARKETING MANAGER
Emerald. !just recently found out that Lynette H. in Pulse? | mean, whoever it is should JEFF Barus
to unlock Pal Park and transfer my via the Internet maybe look for a letter that has a point SALES AND MARKETING
ASSISTANT MANAGER
Pokémon from Emerald, you must see instead of random, non-Nintendo- MALINDA MILLER
all the Pokémon in your copy of related crap. FOR ADVERTISING INQUIRIES, CONTACT
Michael D. NP.ADVERTISING@NOA.NINTENDO.COM
Diamond or Pearl (although thankfully
via the Internet VOLUME 217-July 2007
not catch them). What | want to know Nintendo Powerisprintedinthe
lished by Nintendo of America и
is, can you see all the Pokémon in AvenueNE,Redmond, W: 052, at
$59.88 per year in the U.S.A. ($83.88 inCanada)
Diamond without having to trade or Sweet, sweet irony. 62007Nintendo ofAmericaInc,All rights
reserved, Nothing that appears in Nintendo Power
battle with someone else who has may be reproduced in wholeorin part without
express written permission from Nintendo of.
America Inc. copyright owner. Nintendo is a regis-
Pearl, and vice versa? | don't have tered trademark of Nintendo of America Inc. TM, ©
PLEASE WRITE US: '&*for games andcharacters are owned by the
access to wireless Internet, so Wi-Fi is ‘companies that market or license thoseproducts.
really out of the question for me. Also, I pulse@nintendopower.com MSRP: Manufacturer's Suggested Retail Price.
Actual retail prices may vary.
don't have any friends who plan to get Or via carrier pigeonat:
the Pearl version of this game. | really
Nintendo Power Official
don't want to have bought Emerald for
nothing.
PO Box 97033
Austin R. Redmond, WA 98073-9733 Seal
via the Internet

14 suntenoo power
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I The TAMAGOTCHI?: Party On!" бате
TAMAGOTCHI”: Party On!” is a 3D party board game based
on the fun Tamagotchi world! Jump in solo or with up to 3 of
your friends to join the exciting race to become the most popular
Tamagotchi on the planet! Use your Wii Remote" and turn
Offer valid 5/30/07 - 7/30/07. Not Valid Online. Limit 1 per Customer. Not
| valid with any other Toys "R" Us coupon or on prior purchases. Coupon must I the whole planet into your playing board! Choose your CES
be surrendered at time of purchase. Coupon value is forfeited if item is
returned. Customer responsible for all applicable taxes. Void if copied or
favorite Tamagotchi and start a hilarious campaign run
where prohibited. Valid USA only. By MFR. Cash value 1/100 of a 1c.
n to be the next president of the Tamagotchi planet!
mum mum mE RB пыш шыш пыш шыш AE шш

Visit www.esrb.org IN STORES JUNE 2007!


for updated rating

TMandtheWiilogoaretrademarks vfNintendo, © 2006Nintendo.TAMAGOTCHI © & © 2004-2007 Bandai, WZ.© 2007NAMCO BANDAIGamesInc.TAMAGOTCHI andall
relatedlogos,characters,namesanddistinctivelikenessesthereofaretheexclusive propertyofBandai. PARTY ON!isa trademark
ofNAMCO
BANDAI Games America Inc.NAMCO BANDAIlogois
a trademark ofNAMCO BANDAI Published anddistributedbyNAMCO BANDAJ GamesAmericaInc.
Theratingsiconisa registeradtrademark of theEntertainment SoftwareAssociation. Alothertrademarks andtradenamesare
thepropertyof
theirrespectiveowners.
Pulse

ç Plenty of newcomers made the list


this month, but ubisoft's Red Steel
and Rayman Raving Rabbids are hold-
As voted by the readers. Go to | w L. | ingstrong.
nintendo.com/mostwanted and ` À "
let your voice be heard! meo ji 1 Wii PLAY

РА TIGER Woops PGA TOUR 07

SONIC АМО THE SECRET RINGS

THE LEGEND OF ZELDA:


TWILIGHT PRINCESS
WARIOWARE: SM00TH MOVES

COOKING MAMA: Соок OFF

RAYMAN RAVING RABBIDS

8 55Хвшк
O тим
10 RED STEEL

‘> METROID PRIME 3:


Z Corruption
< Pokémon BATTLE
~ REVOLUTION
PRA «Ta e a E »NINTENDO DS
lr SUPER MARIO GALAXY We were ho-hum about Diddy
a E E Kong's arrival on the DS, but this
х) Fire EMBLEM month’s sales information has made
amonkey out of us.
Dippy Kone RACING DS

SPECTROBES

New SUPER MARIO Bros.

Mario Kart DS

KIRBY: SQUEAK SQUAD

WARIO: MASTER OF DISGUISE

NINTENDOGS: DALMATIAN AND


FRIENDS
BRAIN AGE: TRAIN YOUR BRAIN IN
MINUTES A DAY
9 YOSHI'S ISLAND 2

10 COOKING МАМА

SMIRTHADEONSOLES: THE LEGEND OF ZELDA


1 THE LEGEND OF ZELDA: NES DOWNLOADS TO DATE
PHANTOM HOURGLASS It's time to party like it's 1989. The MARIO BROS
~ FINAL FANTASY XII: very building blocks of the Big N—
Z_Revenant WINGS Mario, Zelda, and DK—continue to KIPA ADVENTURE
< FINAL FANTASY CRYSTAL attract old-school gamers, and play- E
J CHRONICLES: RING OF FATES ho waren BO Where г kd posi OE ONE
ђ SimCity DS the
games debuted аге experiencing ИШТЕП:
love for the first time. SUPER MARIO BROS.
1)
D Meca MAN STAR Force

Sales data courtesy of the NPDFunworld TRSTS Video Game Source.


1 6 NINTENDO POWER
pam TG —

ENFER ТНЕ WORLD OF ZENDOKU,


AN ACFION PUZZLE ADVENTURE!
DAWN 0F THE DERANGED

The Bunnies Are Back


Evidently bunnies can do sequels. Ubisoft's crazed critters return to Wii for another bout of minigame
madness in Rayman Raving Rabbids 2. Hide your heifers!
As of April, the original Rayman cal lagomorphs have established their cell phone. When the rabbid usher fall ontheir heads). Another minigame
Raving Rabbids stands as the best-sell- base of operations in a shopping mall, walks by, you must quickly lower the has you holding the Wii remote in your
ing third-party title on Wii. It should and as they begin their training for controller from your ear, or you'll get palm and tryingtobalance a sandwich
Come as no surprise, then, that Ubisoft world domination, it's up to Rayman to caught and lose points. While the usher piled all the way to the ceiling. Your
is preparinga follow-up for release this foil their plans by infiltrating the is watching, you can send text mes- goal is to deliver the meal to the gaping
fall. After invading Rayman's world in Rabbid camp as one of them. Naturally, sages to the other bunnies by rapidly maw of the Rabbid godfather without
the first game, the Rabbids have set wacky minigame hijinx ensue. While at pressing the A Button, causing their dropping it on the floor. Sounds like an
their sights on a new target for part the movies, for instance, you'll hold the phones to ring and getting them in offer we can't refuse. —Steve T.
two: planet Earth. The lovably mania- Wii remote to your ear as if it were а trouble (i.e., making giant appliances

Sadly, this looks a lot like your typical moviegoing experience these days. Fair
warning: if you talk during the film and a member of the NP crew is in the
audience, he or she may hit you with a plunger.

18 uoo power
Trial of the Century
The saga of gaming's greatest lawyer concludes in
Phoenix Wright: Ace Attorney Trials and Tribulations.
With two successful courtroom out- like the Psyche-Lock system—in which
ings in his briefcase, Phoenix Wright is you show evidence to make witnesses
returning to DS this September in the reveal the truth-make their return,
third and final installment of his light- and new gameplay aspects are intro-
hearted legal trilogy. Like the previous duced, such as flashback cases that
two titles, Phoenix Wright: Ace put you in the role of Phoenix’s late
Attorney Trials and Tribulations is a mentor Mia Fey. (In the game's open-
DS-enhanced adaptation of a Japan- ing chapter, she defends a youthful
exclusive GBA game. Fans of Capcom's Phoenix from a murder accusation.)
graphic/text adventure series already While Trials and Tribulations promises
know what to expect: lots of snappy to wrap up Phoenix's story with a
dialogue, examination of crime scenes, bang, don't expect it to be the last Ace
presenting of evidence to expose lies, Attorney title. The fourth game in the
and picking apart of witnesses' testi- series (featuring a new lead character)
monies until the guilty parties break recently hit Japan and sold more than
down on the stand. Familiar features 500,000 copies. —Curis H.

Get in Shape
Yes, it's true. The frantic, shape-shooting masterpiece Geometry Wars
is coming to DS and Wii in the form of Geometry Wars: Galaxies.

There's one simple reason why touch control in the DS version to nav-
Geometry Wars: Retro Evolved rose to igate your craft through various
fame on Xbox Live Arcade: it's insane- stages and defend the galaxy. Details
ly addictive. Now the dev team are scarce, but we do know that the
responsible for Battalion Wars is tak- games are exclusive to Nintendo's sys-
ing Geometry Wars in a new direction, tems, and that each version will
transforming the franchise from a include a multiplayer mode. Fans of
pick-up-and-play arcade experience the original will be glad to know that
toa full-fledged game with an exten- both versions from Retro Evolved will
sive single-player campaign. You'll use be included, as well. Expect Galaxies Evolved mode in Geometry Wars: Galaxies' Wii version looks every bit as
motion control in the Wii version and to land sometime this fall. —ANpy M. feverish as in the original.

Juty 2007 19
ZXIRA! ZXTRA! READ ALL ABOUT IT

Mega Man Morphs Again


The Soul
StillBurns
Namco Bandai forges a
Wii-exclusive Soul New characters, new powers, and new Mega Man forms
Calibur adventure. rock
the DSinCapcom's Mega Man ZXsequel.
This winter gamers will
Capcom breathed new life into the Mega Man franchise last
be welcomed back to
year with Mega Man ZX-a game that augmented the series’ sig-
thestage of history
nature 2-D action with an interconnected world and the ability
with Soul Calibur
to transform into various Mega Man “models.” This October, the
Legends (working title),
sequel-Mega Man ZX Advent—will arrive on DS to add even
athird-person action-
more features to the tried-and-true formula. Players will once
adventure set in the
again be able to choose from either a male or female protago-
popular fighting game
nist (Grey or Ash) and harness the power of Biometals; the liv-
universe. Be sure to
ing metals allow you to morph into five Mega Man types, such
Check out next month's
asthe mighty Model A, which comes equipped with a homing
exclusive cover story
laser and the ability to transform into enemy bosses. Other
for all the juicy details. Grey and Ash can utilize numerous forms in Mega Man ZX
additions include an improved map system and both co-op and
Advent, including a human form. A new touch-screen
versus wireless two-player modes. —CHRIs H.
Bandicoot interface makes transforming easier than ever.
Beatdown
Crash goes on the attack
in his Wii debut.
Sierra's Crash of the
Titans, slated for an
Arcade Nouveau
October release, places
agreater emphasis on Namco Bandai announces
anewcollection of classic Namco
combat than did previ- arcade titles, reinvented fortheWii generation.
ous games in the series.
The hook: Crash can Some of Namco's biggest arcade titles are getting a makeover:
hijack enemies and use Namco Museum Remix revamps quarter-eaters like Galaga and
their creature-specific Rally-X into a completely new experience for Wii. In all, five classic
moves against each games will receive an overhaul that includes reimagined graphics
other. DS and GBA ver- and total Wii-remote functionality. The publisher says that
sions of the game are despite the new look, the games will stay true to their classic
also in development. Style. In addition to the revamped titles, Namco Museum Remix
will feature nine classic arcade games-including Galaxian,
Xevious, and Pac-Mania-in their original form. Namco Bandai
has also announced Namco Museum DS, a treasure trove of clas-
Sic arcade games. Look for the DS game this summer, and Namco
Museum Remix sometime in the fall. —Curis 5.

Monolithic PPS ass


Investment 5-22
The big N makes an Sakurai delivers The DS Lite gets on the Chainsaw grandmas
This is typically the time of
intriguing acquisition. year that couples exchange the blow by blow. World Wide Interwebs. come to Wii.
marriage vows, so we just Beginning May With the DS Lite Web If you didn't play
Nintendo recently pur- 22nd, Super Smash Browser, you'll even Capcom's survival-hor-
want to say that we love
chased an 80% stake in you, dear reader. And we
Bros. Brawl director be able to check out ror masterpiece on
developer Monolith Soft mean that in a healthy, Masahiro Sakurai Sakurai's blog away GameCube,
from Namco Bandai. non-stalker sort of will post a daily blog from home. The Resident Evil 4:
Monolith is best known way. Though we do on smashbros.com Opera-based software Wii Edition is
forthe Xenosaga and know where you regarding the title’s (which has an MSRP of your chance at
Baten Kaitos games, and live.. progress and any $34.99) is also handy redemption. If
is currently working on other topics that for getting directions, you miss out
tickle his fancy. looking up movie on this one,
Disaster: Day of Crisis
Rumor has it times, and settling we might
for Wii. Namco Bandai
he'll be arguments about have to take
retains a 1696 stake in
= revealing Faceman's real name back what we
the studio (with the
Fabio as the on the A-Team. (It's Lt. said earlier
remaining 4%, we next playable Templeton Peck.) about loving
assume, in the hands of character. you.
some mysterious cabal).

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Sonic Rush was one of the best who looks an awful lot like Dr. v
Sonic the Hedgehog games we've Robotnik with a pirate hat-by using =
seen in years. It not only captured one of five water craft (options =
the spirit of the original games, but it include a hovercraft, a submarine, v
o
also made pretty good use of the and a water bike). You'll gain access >
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DS's dual-screen setup. Now Sega's to the vehicles by searching for new m
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looking to release a sequel, Sonic materials that you can give to your m

Rush Adventure, that will feature trusty sidekick and mutated squirrel, m
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similar high-speed 2-D action, with Tails. Sonic Rush Adventure will fea- >
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Sonic zooming in between screens as ture some 3-D gameplay where Sonic m
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he ventures to several islands, each can collect additional rings while EI
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of which contains its own set of lev- avoiding obstacles. Boss battles also =
els. Sonic's main mission is to hunt take place in 3-D segments that use e
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down his latest threat—robot pirates both screens. Look for it this fall. 5
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SCHOOL OF GAME DEVELOPMENT

Real World Education

fullsail.com

© 2007 Full Sail Inc. All rights reserved.


n
IN DEVELOPMENT
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GAME TiTLE PUBLISHER Г
GAME TITLE PUBLISHER @ @ € —NEW GAMES ADDED TO THE LIST

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THE WILLIAMS COLLECTION — CAVE m INDIANA JONES 2007" LucasArts
Nintendo announces a PIRATES OF THE CARIBBEAN: DISNEY fusions pem
handful of release dates. AL WORLOS END BRERACIVE. ass LEGEND oF THE RIVER KING" NATSUME ос

FORECAST
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Nintendo has revealed a “п oe PHANTOM HOURGLASS NINTENDO
ial list
partial list of
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REVOLUTION NINTENDO өс LEGENDS OF THEINOY 500 DESTINEER
lineup for the third quar- PROJECT H.A.M.M.ER. NINTENDO ве Hs
LOONEYhesTUNES: re
JARNER sad.
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ter. They've provided PROJECT TREASURE
IT COM. a Duck Amuck INTERACTIVE
The flood of new Wii and DS announce-
ments continues this month with some release dates for a num- RATATOUILLE тно ES uswa ARE au
5 RAYMAN RAVING MaM's BEAK EM DESTINATION
pretty heavy hitters. With both systems sell- ber of previously RABBIDS 2 Ueisorr b MEGA MAN Star Force CAPCOM
ing phenomenally well across the globe, we announced titles, as well RESIDENT EVIL 4: MEGA MAN ZX ADVENT CAPCOM
don't expect things to slow any time soon. asanew namefor the DS Wii tomon Carcom .. Namco Museum DS Namco
RESIDENT EVIL: BANDAI
follow-up to DK: UMBRELLA CRONICLES Capcom ba NANOSIRAY2 180
AGATHA CHRISTIE: AND THE ADVENTURE King of Swing, SAMURAI SLASH’ Kon .. Макото: NINJA CouNcIL3 —D3PA m
THEN THERE WERE NONE COMPANY and news that SCARFACE: Nervous BRICKDOWN 005 ..
ALIEN SYNDROME SEGA à Tat Worto Is Yours SIERRA ee MEER TUS
BATTALION Wars 2 NINTENDO Picross DS is SHREK THE THIRD AVISION — ee CROSSWORDS Majesco eee
BiG BRAIN ACADEMY NINTENDO — ee comingto THE Sims 2: PETS ELECTRONIC NINJA GAIDEN:
THE Bics. 2K Sports
the us. Ants m Dracon Sworo Tecmo eec
Sout CALIBUR: LEGENDS Namco Panzer Tactics DS CDV SOFTWARE ee
Burtz: THE LEAGUE Mioway ..
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Boosie ELECTRONIC SraceStanonTwcoon Namco GARE FATOR TUNA
ARTS .. JANDA PHOENIX WRIGHT:
BROTHERS IN ARMS: Ç SPIDER-MAN 3 Activision АСЕАНА
Douste TIME UBISOFT the complete line- SUPER MARIO GALAXY NINTENDO TRIALS AND TRIBULATIONS CAPCOM oo.
BRUNSWICK PRO BOWLING CRAVE NINTENDO Коња or miCARIBBEAN: ДЕН,
up: we expect some other Super SMASH Bros. BRAWL
BUST-A-MOVE BASH! Majesco » Nr WonLD's END INTERACTIVE
Copt Lyoko AMERICAN big-name
big titles to hit dur-
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ренин [аи
sd PLANET PUZZLE LEAGUE NINTENDO
GAME FACTORY ee ing the same time period. BANDAI xe Рому FRIENDS. #1005 eee.
COUNTER Force CONSPIRACY ве TRANSFORMERS: THE GAME ACTIVISION өө PUZZLE oe Harvest MOON NATSUME
CRASH OF THE TITANS SIERRA .. WORLD CHAMPIONSHIP. RATATOUILLE THQ
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DANCE DANCE REVOLUTION 7 30 POKER: Ац IN CRAVE m Rune Factory: А
Ноттєѕт PARTY KoNAMI .. • Picross DS WWE SMACKDOWN мну vs. FANTASY HARVEST MOON NATSUME
DAVE MIRRA Raw 2008 тно . SHREK THE THIRD Activision
BMX CHALLENGE CRAVE
Destiny oF ZORRO тво 9-10 SIMCITY DS ELECTRONIC
NINTENDO D: ARTS
DEWY's ADVENTURE KoNAMI * DK: Jungle Climber B-17: FORTRESS INTHE SKY DESTINATION ө SONIC RUSH ADVENTURE — SEGA
Disaster: DAY OF CRISIS NINTENDO BIKER MICE FROM MARS AMERICAN SerQ Emos ..
DRAGON QUEST SWORDS: GAME FACTORY eco STAR WARS: THE FORCE
THE MASKED QUEEN AND Bratz Ponyz AMERICAN UNLEASHED lUCASARIS — ecc
THE TOWER OF MIRRORS SQUARE ENIX oe
DRIVER: PARALLEL LINES UBISOFT
GAME FACTORY ee sun's UP Ueisorr
BROTHERS INARMSDS UBISOFT ... TANK BEAT 03
EMERGENCY MAYHEM CODEMASTERS Buno A BEAR AMERICAN TOUCH THE DEAD tios
ESCAPE FROM BUG ISLAND! EIDOS
Same Caton Zeec TOUCHMASTER МОМА eeo
FANTASTIC FOUR: RISE OF CALIFORNIA GAMES SYSTEM 3 туе
THE SILVER SURFER 2KGAMES o
FERRARI CHALLENGE SYSTEM 3 eoo Camentey TBA AUTOBOTS ACTIVISION
CHIBI-ROBO: PARK PATROL NINTENDO TRANSFORMERS:
FIFA 08 ELECTRONIC CHICKEN SHOOT DESTINATION э DECEPTICONS ACTIVISION
ARTS ..
FINAL FANTASY CHRONOS TWIN Lexicon . TURN т AROUND Majesco
CRYSTAL CHRONICLES: Соок в CREAM AGETEC die ULTIMATE BRAIN GAMES — TELEGAMES
CRYSTAL BEARERS SQUARE ENIX өөо CRASH OF THE TITANS SIERRA .. ULTIMATE CARD GAMES TELEGAMES
Fire EMBLEM NINTENDO ве DEATH, JR. AND THE SCIENCE UNDERCOVER:
GEOMETRY WARS: Fair OF DOOM Konami eas Duat Motives ANACONDA э
GALAXIES SIERRA DiiMON Worto: DAWN Namco WWE SMACKDOWN Vs.
GODZILLA: UNLEASHED ATARI BANDAI m Raw 2008 THQ
THE GOLDEN COMPASS SEGA eoo DIGIMON Worto: Duse Namco ZENDOKU 9005
HARRY POTTER AND ELECTRONIC BANDAI Тову 101 THQ .
THE ORDEROFTHE PHOENIX ARTS Diner Dash ios
Harvest Moon Wii” NATSUME DK:JUNGLE CLUMBER NINTENDO NINTENDO GAMECUBE
LEGENDS OF THE INDY 5O0 — DESTINER әв 9-24 DRAGON Batt Z: BACKYARD FOOTBALL 2007 ATARI .
LEGO BATMAN: WARNER BROS. д APURENBEH DENEY ЧАПА Foooricut! GLOBAL STAR
THE VIDEOGAME INTERACTIVE э • Battalion Wars 2 DRAGON QUEST IX SQUARE ENIX RATATOUILLE THQ
Lune RIDER INKILE . • Chibi-Robo: Park Patrol Пека Jost THQ
Looney TUNES: WARNER BROS. 8де " 3 NINTENDO: EBE... GAME BOY ADVANCE
ACME ARSENAL INTERACTIVE — eec NASTY BATTLE
WARRIORS DS:
MADDEN NFL 08 ELECTRONIC Li Mak anes Kon sine Tans SIERRA
ARTS .. ive Makes Груја Té EIN GLOBALSTAR ee
MANHUNT 2 ROCKSTAR ве HARRY POTTER AND ELECTRONIC
MARIO & SONIC AT THE the Leap ees ара M E. THE ORDER OF THE PHOENIX Авт ..
FANTASTIC FOUR: RISE OF к
OLYMPIC GAMES SEGA NBA Live 08is officially THE SILVER SURFER 2K Games ‫ا‬‎ ‫ا‬ e
‘Mario PARIY 8 NINTENDO FERRARI CHALLENGE SYSTEM 3
ii Мета SLUG SNK
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METROID PRIME 3: EA recenti ealed that Revenant WINGS SQUARE ENIX ee ый
CORRUPTION NINTENDO — ee ecently revealed RATER PIRATE BATTLE ORBITAL
MORTAL KOMBAT: CRYSTAL CHRONICLES: RATATOUILLE THQ
their popular NBA Live
ARMAGEDDON MIDWAY ... EFRE RING OF FATES SQUARE ENIX ес
Namco MUSEUM REMIX NAMCO franchise
this is onDetails
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‘SPIDER-MAN 3 А
ACTIVISION
BANDAI .. year FULLMETAL ALCHEMIST ULTIMATE POCKET GAMES — TELEGAMES
NARUTO: CLASH OF still scarce, but the game teur imeБи иа as ULTIMATE PUZZLE GAMES TELEGAMES
Ninja Wii™ D3PA/TOMY вео MEE IEOMETRY WARS:
is said to feature были Sapa ULTIMATE TABLE GAMES TELEGAMES өө
NBA Live o8 ELECTRONIC
ARTS .. Washington Wizards all- TRE GOLDEN COMPASS SEGA eoo
NiGHTS:
Journey oF DREAMS SEGA .. star Gilbert Arenas as its GoPers Konami
cover athlete. NIIT

22 uito power
end to те Threat 3iXA. "A.? One thingis
certain: they are ready to risk everything
to win. Play as your favorite Code
character and "level.

Now Available For


NINTENDODS,. codelyokothevideogam com |
gamefactorygames.com ВАПБ wwwestb.org
.™,®, and Nintendo DS are trademarks of Nintendo. ©2004 Nintendo. ©2007 The Game Factory ApS. Code Lyoko™© MoonScoop/France 3—2007. All rights reserved
Wii Channels

Games Take Center Stage


Wii Channels evolves this month nclude our “featured pick” among the
monthly Virtual Console offerings.

CHANNEL
CHANGES:
*The new and
improved Internet
Channel is avail-
able for free at Wii
Shop Channel until
June 30. The Opera-
powered browser
now features
enhanced zooming
and scrolling func-
tionality and an
integrated search
engine.

BATTLE LODE MIGHTY BOMB ORDYNE


RUNNER JACK SPIRIT
PLATFORM: TURBOGRAFX16 PLATFORM: NES PLATFORM: TURBOGRAFX16 PLATFORM: TURBOGRAFX16
PUBLISHER: HUDSON PUBLISHER: TECMO PUBLISHER: HUDSON PUBLISHER: HUDSON
GENRE: ACTION/PUZZLE GENRE: ACTION GENRE: ACTION GENRE: SHOOTER
ORIGINAL RELEASE: 1993 ORIGINAL RELEASE: 1987 ORIGINAL RELEASE: 1990 ORIGINAL RELEASE: 1988

WHAT: The treasure-grab- WHAT: Originally an arcade WHAT: All of the ninja action WHAT: A side-scrolling,
bing, hole-drilling computer game, Mighty Bomb Jack made you could want in a video Scramble-style shooter with
classic got a Bombermanlike the jump to the NES, bringing game that wasn't Ninja cartoonlike graphics and
facelift for its 16-bit debut. It simple gameplay mechanics Gaiden. upgradable weapons.
features plenty of traditional but plenty of difficulty—just
puzzle stages plus a versus like an arcade game. WHY: Imagine if Legend of WHY: You can witness the
mode. Kage were remade for a more majesty of rocket-propelled
WHY: You find solace in mak- powerful platform and you turtles bursting through the
WHY: The simple yet chal- ing thousands of difficult essentially have Ninja Spirit. clouds and giant porpoises
lenging gameplay gets addic- jumps, wearing a lame cos- The graphics are clean and frolicking in the sky near
tive quickly, and this is the tume, and conquering a sharp and the controls are spaceships . . . before they kill
first time the game's been seemingly endless supply of finely tuned. —GV you. —DW
released in the US. —CH levels. —РМ

24 NINTENDO POWER
PAC-MAN PUNCH-OUT!! SHOCKMAN
FEATURING MR. DREAM
PLATFORM: NES PLATFORM: NES PLATFORM: TURBOGRAFX16
PUBLISHER: NAMCO PUBLISHER: NINTENDO PUBLISHER: HUDSON
GENRE: ACTION GENRE: SPORTS GENRE: ACTION
ORIGINAL RELEASE: 1993 ORIGINAL RELEASE: 1990 ORIGINAL RELEASE: 1992

WHAT: The ‘80s pop-culture WHAT: Classic boxing action WHAT: This challenging
icon that inspired T-shirts, through three circuits, lead- action-packed side-scroller is
albums, and, of course, about ing up to the ultimate bout clearly cut from the Mega
а billion ports. with Mr. Dream. Man cloth. Intense shooter
Stages add some much-
WHY: The original Pac-Man is WHY: Unlike the 1987 version appreciated variety.
simple fun no matter what of Punch-Out!!, you can't fight
system you play it on. | prefer Mike Tyson; but otherwise the WHY: It may cover familiar
Ms. Pac-Man myself, but if gameplay is identical to the ground, but it does it well.
you're itching to play the ulti- original, which is arguably Shockman also has some-
mate retro arcade game, you the best boxing game ever thing console Mega Man
might as well play it on made. —AM games never did: co-op
Virtual Console. —AM gameplay. —CH

TOEJAM & EARL VIRTUA WONDER BOY IN


IN PANICON FIGHTER 2 MONSTER WORLD
FUNKOTRON
PLATFORM: SEGA GENESIS PLATFORM: SEGA GENESIS
PLATFORM: SEGA GENESIS PUBLISHER: SEGA PUBLISHER: SEGA
PUBLISHER: SEGA GENRE: FIGHTING GENRE: ADVENTURE
GENRE: PLATFORMER ORIGINAL RELEASE: 1996 ORIGINAL RELEASE: 1991
ORIGINAL RELEASE: 1993
WHAT: Sega's top fighting WHAT: A side-scrolling
WHAT: The funky alien duo series comes to the Genesis adventure game featuring
returns for a wacky side- with most of the characters enemies as exciting as the
scroller set on their home from the arcade version game's name would imply.
planet. (there's no Lion or Shun Di) of RPG elements help spruce up
the game except, now they're this entry into Sega's long-
WHY: Panic on Funkotron 2-D instead of polygonals. running (and confusingly
takes a lot of flak for eschew- named) Wonder Boy series.
ing the first game's unique WHY: Sega tried its very best
formula in favor of a more- to get the Virtua Fighter for- WHY: Check out many brow-
traditional approach, but it's mula up and running ona raising similarities to Zelda II,
still a fun, attractive plat- system it had no business including misleading dialog
former. —ST being on. —GV and weird event triggers. —CS

JULY 2007 25
Counter Force Looney Tunes: Acme Arsenal
Dewy's Adventure Mega Man Star Force
Dynasty Warriors DS: Fighter’s Battle Scarface: The World Is Yours
Fullmetal Alchemist Trading Card Game
Harry Potter and the Order of the Phoenix
Hoshigami Remix: Ruining Blue Earth

Liquid
Courage
PLATFORM: Wii * PUBLISHER: KONAMI
DEVELOPER: KONAMI * RELEASE: FALL 2007

Konami’s Elebits may have received mixed


reviews, but the company deserves credit for try-
ing something new and for building a game from
the ground up specifically for Wii. The folks respon-
sible for that title are bringing the same spirit of ‫ا‬‎ У Don't expect to see many
innovation to their latest project, a3-D platformer 9p bald space marines here.
entitled Dewy's Adventure. The game feels quite 3 =
unlike anything else in the genre, and it starts with
the way you move the titular hero. By tilting the Wii
remote, you control the pitch and yaw of the
game's world (much like in Super Monkey Ball:
Banana Blitz) rather than Dewy himself. This
unique interface changes the nature of traditional
platforming challenges and opens up all sorts of
possibilities for new ones. Additionally, you can
alter Dewy's temperature with the press of a but-
ton, transforming the sentient water droplet into a
block of ice or a steam cloud. Each form has its own
abilities and weaknesses that figure heavily into
how you combat enemies and tackle certain obsta-
cles. As ice, Dewy can freeze ponds and perform a
powerful three-hit jump attack, but he can't leap as
high as in his default water form, and he slides
around the environment with far less precision. In
cloud form, Dewy hovers safely over the heads of
most enemies and can zap objects with bolts of
lightning. Since he's floating above the ground,
however, he won't move when you tilt the controller.
These considerations are put to especially good use
during the game's imaginative boss encounters.
When battling a giant lizard, for example, you must
freeze the ground at the right moment to make the
reptile's tongue stick to the ice.
Judging by what we've played thus far, Dewy's
Adventure holds tremendous promise. It's possibly
the most charming game this side of Klonoa (when
you rescue your friends scattered throughout each
level, they'll occasionally exclaim, “Bless you!” in
their adorably squeaky voices), and the visuals
impress thanks to some nice lighting, normal map-
ping, and depth-of-field effects. Getting accus-
tomed to the controls does take a while and parts
of our preview build were fairly frustrating, but the z x ч (y
developers have plenty of time to work out the АД 1 4 - à
kinks. Let's hope they succeed, because all of the BE н
pieces are in place for a memorable, thoroughly E m ü
original Wii experience. —Steve T. Like Elebits, Dewy's
includes a level editor.

26 unico power
Onthe Air
PLATFORM: DS * PUBLISHER: CAPCOM
DEVELOPER: CAPCOM * RELEASE: AUGUST 2007

It is the year 220X. rhe world has evolved


significantly since the events of the Mega Man
Battle Network games. No longer do you need to
physically “jack in" to the Internet and electronic
devices; Mega Man Star Force is based on an era of
wireless technology and electromagnetic (EM)
pulses, where everyone wears a mobile “Transer”
terminal on their arm to instantly communicate
with anyone at any time.
It's in this world that players take control of Geo
Stelar, a boy who's distanced himself from others
ever since his father disappeared along with the
space station Peace three years previous. Geo's
life takes a dramatic turn, however, when he
encounters an alien named Omega-Xis—Mega for
short—and the two gain the ability to merge into
Mega Man form and travel the EM pathways of the
Wave World. Together, Geo and Mega will fight a
race of evil beings from the far-off planet FM.
Although the story and specifics are different,
the action-RPG gameplay of Star Force is a lot like
that of Battle Network. You'll still get to explore
the real world as a human and the virtual world as
Mega Man, and you'll still get to interact with
other characters to gain info and advance the
story. You'll also still get pulled into loads of ran- There's some strange
dom battles against enemy viruses, but instead of stuff in the Wave World.
watching the combat from a side view, you'll fight
from a behind-the-back perspective on a three-by-
five grid. A touch-screen interface lets you select
special abilities and weapons like cannons,
swords, and explosive balls from a deck of Battle
Cards, and you can use the B Button to attack with
your basic hand cannon, which comes with built-in
rapid fire. One particularly convenient new fea-
ture is the ability to lock onto distant enemies,
which allows you to quickly dash forward and
smite foes that would otherwise be out of range.
Since wireless communication is a major theme
of Star Force, it’s no surprise that the game
involves making friends and interacting with
them over EM waves. As part of the coming-of-age
story, you’ll help Geo overcome his introversion
and make friends to form a Brother Band—a net-
work of allies that Geo relies upon to gain key
items and abilities. You'll be able to form a real-
life Brother Band with other players over
Nintendo Wi-Fi Connection as well, which will give
you access to your Brothers’ favorite Battle Cards.
You can also battle or trade cards over a local
wireless connection.
To top it off, Star Force is arriving in three sepa-
rate versions: Leo, Dragon, and Pegasus (each
named after a different satellite in the game
world). Every version offers different powered-up
elemental transformations for Mega Man (Fire
Leo, Green Dragon, or Ice Pegasus), different Star
Force Big Bang super attacks, and unique Battle
Cards. Any way you look at it, that's a whole lot of
Mega Man. —Curis H. Elemental attacks are
yours to command. power

JULY 2007 27
Armedand
Looney
PLATFORM: Wii * PUBLISHER: WARNER BROS. INTERACTIVE
DEVELOPER: RED TRIBE * RELEASE: FALL 2007

Thelatest Looney Tunes title brings the


cast of cartoon crazies to Wii and arms them to the
teeth for some all-out mayhem. Acme Arsenal
takes characters from all over the Looney Tunes
universe on an adventure through time to stop a
classic villain, the Mad Scientist, from erasing their
ancestors' existence (using an Acme eraser, of
course). But Acme Arsenal is far from your typical
cartoon platformer-it's an action game to the core,
with projectile weapons (including a rocket launch-
er), melee weapons (like Bugs’s banjo), and a wide
variety of enemies to try them out on. Many of the
game's locales will be familiartofans, but the over-
all vibe is quite different from any previous Looney
Tunes foray thanks to the all-new, beefed-up char-
acter designs (created by the animators of the car-
toon series especially for this game). The Wii ver-
sion of Acme Arsenal will use the nunchuk for
movement, while gestures with the Wii remote exe-
cute spin attacks and smash attacks. And it can all
be done with a friend in co-op mode. The cartoon
That's the last time you
carnage kicks off this fall. —Амоү M.
call me “rascally!”

00:31

G
Cut the Deck
PLATFORM: DS * PUBLISHER: KOEI
DEVELOPER: KOEI * RELEASE: JULY 2007

Though cards and decks playapartin


Koei's set in Anchient China, DS battler, Dynasty
Warriors: Fighter's Battle is not a static strategy
game by any stretch of the imagination; it's
action through and through. The game's 120
cards come into play when your character (the
Phoenix, the Dragon, or the Chimera) selects his
allies from established Dynasty Warriors, along
Big blades are just what a with dynamic new power-ups. Then it's off to the
girl needs for plowing battle. The 12 stages include fields, towns, and a
through legions of foes. sailing ship. Each location is loaded with traps,
but the real danger comes from enemy hordes
that keep attacking with relentless resolve. As
you hold your ground against the baddies, normal
slicing moves give way to supercharged Musou
attacks (once you've built up enough energy) and
Obstacle attacks (once you've collected enough
coins from fallen enemies). A roulette wheel
determines the nature of the obstacles that fall
from the sky. Once you've earned cards by tear-
ing through the single-player adventure, you can
test their powers in local wireless matches for up
to three DW enthusiasts. —Georce 5.

NINTENDO POWER
Harry Getsa
Wii Wand
PLATFORM: Wii (Atso oN DS, GBA)
PUBLISHER: ELECTRONIC ARTS * DEVELOPER: EA UK
RELEASE: JUNE 2007

No divination spell is required to suss out


the primary gameplay mechanic for the new
Harry Potter game. The Wii remote is a natural
stand-in for for a wizard’s wand, so it’s easy for
fans to imagine throwing down with Draco
Malfoy on the cobblestone courtyards of
Hogwarts School of Witchcraft and Wizardry. But
they may be surprised to learn that the wand is Broken statuary is a key part о
central to nearly everything you do in the game. the Death Eaters’ master plan.
While there is plenty of magical combat in Harry
Potter and the Order of the Phoenix, EA UK has
placed the emphasis firmly on exploration. You'll
find that the Wingardium Leviosa charm—used to
lift heavy objects—gets a much bigger workout
than any of the jinxes used in duels. Nearly every
object in Hogwarts is interactive, from broken
items that need a simple Reparo spell to complex
puzzles that can transform the environment for
the rest of the game. To cast a spell, you high-
light an object or character using a cursor then
execute a movement with the Wii remote to
make the magic happen. It’s in your interest to
examine each object you come across, because
virtually everything you do will earn you
Discovery Points that upgrade your spells and
unlock rewards—such as interviews with actors
from the movie-in a special room.
Of course, there's plenty to do besides explore
the pretty, open environments. The game follows
the plot of of the book (and, lest we forget, the
gazillion-dollar movie) from Privet Drive to EA UK went to great pains to
Hogwarts to the Ministry of Magic as Harry moves make Hogwarts look authentic.
five-sevenths of the way to his ultimate con-
frontation with Lord Whatshisname. Before it's
all over, you'll play as Sirius Black, Dumbledore,
and Fred and George Weasley, in addition to the
eponymous star of the series. The meat of the
game involves Harry and company assembling
Dumbledore's Army (D.A.), a crew of 28 trusted
wizardry students who join together to learn
Defense Against the Dark Arts techniques. You
need to track down every member of the D.A.,
then help them with tasks so they'll join you in
the Room of Requirement, where the gang can
slather on some bubotuber pus while they wait
for the big fight against the Death Eaters. Okay,
the pus part is an exaggeration, but magical acne
cream may be the only thing left out of the game.
Order of the Phoenix producer Jonathan Bunney
promises that fans of the series will find piles of
Easter eggs within the game if they've obsessive-
ly retained every detail from the books. There
might be a few people out there who obsess over
these books, right? —Drew W. You can alter game environ-
ments by solving puzzles.

12097 29
Battle ° [E10 Ez 09
Check it out! I'm riding
anjinvisible horse!

Tactics БЁР
HF 1487
1465 laglei tv:
188 [ај Kashis
Hashi a
fet) DEY 0/100

PLATFORM: DS * PUBLISHER: AKSYS GAMES


DEVELOPER: ARCSYSTEMWORKS * RELEASE: JUNE 2007

Sih 10 DEX и
We know some of you have been starving
for another FINAL FANTASY Tactics-style game to
e | 10 AGL 12
emerge ona portable Nintendo platform. CON LUK
Hoshigami Remix should satiate your hunger. It
uses a battle system nearly identical to that in
Tactics and lets you move several units on a 3-D
battlefield via a turn-based system. However, |
Hoshigami is different from Tactics in that you have M
an overall amount of “energy” you can use per
turn, so if you try to move a unit several spots
toward an enemy, you'll have no energy for an
attack. If you attack an enemy that's a little closer,
you leave more energy to attack or cast magic. It
adds a whole new layer of strategy to an already
heavily strategic experience. On top of all that,
there are different character types—some can per-
form devastating magic attacks while others spe-
cialize in hand-to-hand fighting, but all of them can
level up over the course of the game. And they'll
need to. Hoshigami Remix will give you a serious
challenge. —GiANCARLO V.
Start

EX e
The Elric brothers are

Chemistry
fm Class
PLATFORM: DS * PUBLISHER: DESTINEER
DEVELOPER: MAGELLAN * RELEASE: JUNE 2007

You know that an anime nit is on the rise


when it gets its own trading card game and a DS
adaptation. Fullmetal Alchemist climbs to that rung
on the phenomenon ladder with atitle that accom-
modates both single players (in a story-based string
of card-game battles) and up to four players (in
local-wireless and Nintendo Wi-Fi Connection-
enabled matches). After choosing a leader from any
of 12 FMA characters, you recruit allies from your
deck, suit up your combatants with item and weapon
cards, then send them out in search of clues to the
location of the elusive Philosopher’s Stone. Your
inevitable clashes with rivals for Clue Points involve
comparisons of strength, wits, and your powers of
alchemy. The battler with the highest modified val-
ues of the trait in contention walks away with the
prize. Card manipulation is handled through touch
control on the bottom screen while the top screen
offers information about characters and cards. If
you don’t want to play through the single-player
game to unlock new cards, you can engage in single
matches using a fantasy deck that includes every
card in the Premier and Blood & Water collections in
30 eoo rower addition to a DS-exclusive bonus card. —Georce S.
= Say Helloto
My Wii Friend
PLATFORM: Wii * PUBLISHER: SIERRA
DEVELOPER: RADICAL ENT. * RELEASE: JUNE 2007

Tony Montana lives! scarface: The World 15


Yours picks up during the climactic gunfight from the
end of the 1983 film, but rather than watch Tony
Don't you know that cockroaches meet an untimely demise, you help the Cuban drug
aren't supposed to fly?
lord blast his way out of the mansion and make his
escape. From there, it’s a matter of reclaiming your
empire and exacting revenge on your enemies in this
Grand Theft Auto-style action-adventure.
The Wii version of Scarface is a port of the game
released for various other platforms last fall, but
with the requisite control modifications. You move
Tony with the nunchuk's analog stick and aim your
weapon with the Wii remote. Flicking the nunchuk
performs one of Tony's obscenity-laced taunts. Then
there's the chainsaw; while holding the B Button, you
simply swing the remote toward whichever limb you
wish to liberate from your opponent's torso.
Needless to say, this one's not for the kids. —Steve T.

I5 bub 1707
Score
Lock Energy System
4'34"63
E гу Time

PLATFORM: PUBLISHER: CONSPIRACY ENTERTAINMENT


DEVELOPER: HYPER-DEVBOX * RELEASE: JUNE 2007

Counter Force is a pure throwback to clas-


sic twitch-heavy arcade-style shooters. The game
lets you choose from three experimental robots
(each with varying speed, firepower, and other stats)
and throws you into 3-D autoscrolling flying-and-
shooting action in a futuristic war-torn wasteland;
from a gameplay standpoint, it’s а lot like Sega's
Space Harrier titles. While you maneuver your robot
by moving the nunchuk or using the Control Stick,
you'll point and fire at wave after wave of enemies
with the Wii remote. In addition to standard attacks, An alien invasion is nothing
you can lock onto enemies to unleash a flurry of mis- heavy artillery can't fix.
siles, fire a powerful megalaser that damages any-
thing in its path, or activate a screen-clearing bomb-
ing run. By quickly moving the nunchuk to the side,
you can use a defensive barrel roll to spin across the
screen—essential for surviving the powerful bosses
(which include a two-headed dragon and a mighty
golem). The fight against the alien forces will take
you to locales like ravaged cities and underground
temples, and between stages you can purchase
upgrades for your health, your shield, and more. If
you're an old-school-shooter fan, you may want to
set your sights on Counter Force. —Curis Н. з.
Боеру Gold Ramh”

JULY 2007 3
Ë:
"|ТО THE СОВЕ
The Resident Evil experience is re-imagined and
reborn in Resident Evil: umbrella Chronicles and
Resident Evil 4: Wii Edition. By Giancarlo Varanini

With the announcement of Resident Evil: Umbrella Chronicles and Resident


Evil 4:Wi ition, Capcom has proven that Wii will follow in its predecessor's
footsteps as the platform of choice for Resident Evil fans. umbrella Chronicles
(release date to be determined) is an original game set in the Resident Evil
universe and RE4: Wii Edition (coming in June) is a testament to the amazing
capabilities of the console's control scheme. The former is Resident Evil re-imag-
ined—a first-person rail shooter with an emphasis on intense action. The latter is
the best game in the series, sharpened and perfected. Questions surrounding the
fall of umbrella will be answered. The extent of Wesker's involvement will be revealed.
Whatever your tastes may be, and no matter how much you know about the series,
Wii has a Resident Evil for you.
PRODUCTS RANGE FROM
RATING PENDING ro MATURE
g

Visit www.esrb.org
for updated rating
information.

лү 2007 33
Chronicling
umbrella
Resident Evil: umbrella Chronicles gives a whole new
take on Resident Evil 0, the original Resident Evil,
Resident Evil 2, and Resident Evil 3: Nemesis—sorry,
Code Veronica fans. “Since we are focusing this game on
the story of umbrella's rise and fall, Code Veronica ele-
ments will not be included,” says umbrella Chronicles
producer Masachika Kawata. However, there are also
plans for new locations that focus specifically on
umbrella to fill in gaps in the overarching RE storyline.
Two characters will represent each of the component
RE games, and you can play as either depending on
which portion of the storyline you're going through. New
characters are planned for the never-before-seen
umbrella sections, but the game is still too early in
development for Capcom to reveal those characters. In
fact, it's not even known if the events in umbrella
Chronicles will unfold chronologically. “We are still
thinking about the best way to present the game," STARS ALPHA TEAM MEMBER
Kawata explains. “But adding a more random element is (Resident Evil )
something that is currently being considered."
The unofficial leader of the
STARS Bravo Team, Chris
Redfield helps lead the surviving
members of his unit into the man-
Meet The Teams sion located in the same forest
Many of your favorites from past Resident Evil where Rebecca Chambers’s chop-
games return in umbrella Chronicles. To refresh per went down. In the original
i, your memory, here are character bios from the Resident Evil, Chris was separated
¢ Original Resident Evil, Resident Evil 2, Resident from the rest of the team and
Evil 3, and Resident Evil 0 games. forced to take on the evil inside the
mansion while looking for another
Missing team member,
Albert Wesker.

What
About
Wesker?
If you've played
any Resident Evil wll
game, you proba- STARS BRAVO TEAM MEMBER
bly know who (Resident Evil O)
Albert Wesker is,
The STARS Bravo Team was sent into
but if you haven't,
Raccoon City to investigate reports of
all you need to
unnatural activity. While patrolling the
knowisthat he’s skies, the Bravo Team chopper meets
one bad dude. The some unexpected “turbulence,” causing

MARINE
N
CORPS MEMBER,
M double-agent plays
a significant role in
it to crash in the middle of the forest.
One of the team members, Rebecca
EX-PRISONER Umbrella Chron- Chambers, survives and stumbles upon a
(Resident Evil O) icles, and we may military transport that has been
even get to see attacked, as well as a mysterious train
If his totally extreme,
what happens to whose passengers have
Mountain Dew tattoos didn't
him in the events been killed.
let you in on the secret, we
will: Ву a bit of a trouble- transpiring before
maker. What got him in trou- Resident Evil 4.
ble isn't entirely clear, but
we know that he served in
the Marine Corps and was
sent to his execution via
military transport. The
transport was unexpect-
edly attacked while driv-
ing through Raccoon
City, allowing Billy
to escape.

34 reo power
A few memorable EX-STARS ALPHA TEAM MEMBER
e
characters (both (Resident Evil 3: Nemesis)
good and bad)
For some inexplicable reason, Jill's still

3402
from the Resident
in Raccoon City, which has come under
Evil series are
the full control of the Umbrella Г. L3HL
either not in the Corporation. And yet again the city is
game orjust overrun with zombies, forcing Jill to
haven't been find a way out of town for good, only
shown yet since this time she has to worry about a
parts of the story 300-pound mutated freak
are being re- following her.
worked.

STARS ALPHA TEAM MEMBER


(Resident Evil )
| Much like Chris, Jill gets separated from most of Bravo
Team after they enter the mansion, but she gets help
throughout the early parts of the original Resident Evil
thanks to Barry Burton, who always seems to be in the
right place at the right time. Her mastery of lock picking
may not be all that useful in Umbrella Chronicles since
doors can be blown off their hinges.

UBCS DELTA PLATOON MEMBER


(Resident Evil 3: Nemesis)

Jill's teammate in the Umbrella


Chronicles portrayal of Resident Evil 3:
RACCOON CITY POLICE OFFICER Nemesis will be Carlos Oliveira, a
(Resident
Evil 2) member of the Umbrella Biohazard
Countermeasure Service who helps Jill
Leon was heading into Raccoon City
throughout RE3. His team is brought in
to continue his career as a police
to control and clean up the mess start-
officer, but as luck would have
ed in the original game.
it, he arrives in town just as
a mysterious virus takes
hold of its residents,
transforming them
into packs of sham-
bling zombies. Leon
has to uncover the ori-
gins of the outbreak
and make it out of
the city alive.

FREELOADING HIPPY
(Resident
Evil 2)
Claire makes her way to Raccoon City after learning
that her brother, Chris Redfield, has gone missing. Of
course, she also discovers that the town is overrun
with zombies and that her only hope for survival is
to team up with a young Raccoon City police officer
named Leon S. Kennedy.
Re-Entering Raccoon City
At its core, Resident Evil: umbrella
Chronicles is an on-rails shooter, similar to
Sega's House of the Dead games. “I have
been involved in adventure games in the
past," Kawata explains regarding the deci-
sion to shift genres. "[I] wanted to try and Right next to thisjolly-looking zombie is
focus on a game with a more defined focus, a targeting reticle; Just aim using the Wii
like a shooter game. The game is essentially
remote and press B to shoot.The orange
on rails, but it is not a traditional arcade gun-
ring shows how many shots you have
before you'll need to reload, but a sim-
shooter since it was designed with the home
ple shake of the Wii remote makes
console in mind.” That focus on home-con-
reloading quick and painless.
sole design is apparent: you can move the
camera in any direction by pressing the cor-
responding direction on the nunchuk's ana-
log stick, which is helpful for spotting useful
items, objects, or enemies that aren't in your
immediate line of sight. Here's what else
Umbrella Chronicles has in store.

As everyone
knows, the best way to kill zombies is to ar
shoot them in the head. Firing at other parts
of zombies won't prevent them from lurch- Selecting a weapon in Umbrella Chronicles is much easier than in previous RE games.
ing toward you—you'll only slow them And it’s a good thing—the action moves so quickly that you need to have your weapons available right away.
down. When they're close enough, they'll You need only to press up or down on the remote’s control pad to cycle through the weapons shown in the
take a nice big bite out of your flesh and con- upper-left corner of the screen. Currently there are shotguns and pistols available, but the development
tinue feasting unless you take them down. team plans to add grenades and other weapons from the series.

There's a ton of
environmental
interaction in
Umbrella
Chronicles.
Shooting every-
thing in sight isn't
only possible—it's
encouraged. Some
objects, such as
the famous water-
carrying maiden
statue from the
original Resident
Evil, contain
health-restoring
green herbs or
new weapons. You
can even shoot
down all the paint-
ings on the walls.

36 uoo power
1 =

el
3зно
L

Remember this scene? It's


the first time you encountered a zombie in the
original Resident Evil. Umbrella Chronicles is filled
with such moments, but it feels like you're seeing
them for the first time thanks to the new perspec-
tive on the action and the fast-paced gameplay.
Remember the lengthy load time between rooms in the old Resident Evil
games? It's not an issue in Umbrella Chronicles. Just blow those doors right off their hinges and walk
through like the zombie-slaying hero you are.

There are some downsides to shooting everything around you. Taking out too
many chandeliers or wall sconces can make a room incredibly dark, leaving only the moonlight
streaming in through the windows. This makes it somewhat difficult to spot enemies, such as the
raven targeted above, before they're within striking distance. mr

You won't just be fight-


ing zombies throughout the entire game. Each part of
the Resident Evil saga depicted in Umbrella Chronicles
will have its own set of enemies and bosses, such as
the crimson-head zombies and the giant snake from
the Resident Evil remake. Maybe we'll even see
Tyrant, one of the toughest bosses from the Resident
Evil universe.

Left or right?
Like in Resident Evil 4, if an enemy gets too close you can At various points in the game, you can take alter-
sometimes perform a melee attack to keep them from chewing on you. When a zombie gets uncom- nate paths to get to the final destination. The alter-
fortably near, the A Button icon flashes; when it does, press A to deliver an awesome karate kick to nate paths aren't hidden; it will always be pretty
the zombie breadbasket. clear when you have the opportunity to go through
a different door.

yur 2007 37
I
Resident Evil The new Wii controls are a perfect fit for ВЕД.

4: Wii Edition
Everything you know and love from the
GameCube version of Resident Evil 4 is
present in Wii Edition. The core content
from the original remains intact, but the
control scheme and extra content (from
the PS2 version) are all new.

Deadly Accuracy
The successful translation from the stan-
dard controllertothe Wii remote and
nunchuk isn't shocking. The analog stick
on ће nunchuk controls movement while
the remote controls the aiming. You press
the nunchuk's triggertoaim and then
press A to shoot. (It may sound a little awk-
ward since it seems natural to fire with the
trigger, but it becomes second nature after
afew minutes.) Accessing your inventory, A New Perspective
performing the 180-degree quick turn, and Both Assignment Ada and the
other functions are also just as easy as Mercenaries mode—the GCN ver-
they were before. sion's secondary content-
The only hiccup in the new control are present in Wii Edition.
scheme is that the aiming reticle moves And excitingly, so is the pre-
independently of the camera. In the GCN viously PlayStation 2-exclu-
Sive Separate Ways mode,
Ada takes aim in Resident Evil 4’s new content. which gives you a deeper
look into Ada's role in the
RE4 saga. Separate Ways
spans several chapters,
givingadifferent perspec-
tive on events that transpire
throughout the game. It also
provides new story information, particu-
larly about Umbrella’s involvement in
the bacteria featured in Resident Evil
4. Best of all, this content wasn't
ported from the PlayStation 2
game. The development team
revamped the content based
on the GameCube engine
before bringing it over to
' Wii, which allowed for bet-
version of Resident Evil 4, aiming ter lighting and textures.
would move both the reticle and the The new content doesn't
camera, making it easy to stay in a fir- stop there, though. As you
ing position while looking around for progress through Separate Ways,
infected Ganado to shoot. In the Wii portions of Ada's report will be
version, you have to keep moving the unlocked to provide even more
analog stick in the direction you want to background on some of the char-
look; otherwise Leon (and other acters involved in the overall plot.
playable characters) will just aim at Wii Edition also introduces a
what's in the immediate area. It's a bit of brand-new unlockable weapon—
a pain at first, but the learning curve the PRL 412-that you can use in
is short. the main game. This superpower-
The game's producer, Masachika ful gun can take down most ene-
Kawata, says there won't be an option to mies in a single blast. Lastly, there
change the control scheme in any way. are some new costumes for Leon
Given that, it's fortunate that the new con- and Ashley-who dress up as а 19205
trols make playing Resident Evil 4 only bet- gangster and medieval knight,
ter. Aiming is much more precise than with respectively. The armor actually
the original scheme, and as a result it's protects Ashley, which makes
easiertoshoot sticks of dynamite, legs, escorting hertosafety a little
and—more importantly—heads. Experts bit easier. It's a fun feature and one
won't have any trouble plowing through of many reasons to play RE4
the game. again or for the first time.

38 uio power
WHAT'S WORSE THEN DETENTION?
HAVING TO SAVE THE WORLD...
nhi e] А OM

FIGHT THROUGH А WORLD


A WITH OF SCIENCE PROJECTS
A
GONE WRONG

CONTROL BOTH DJ
AND PANDORA
IN THEIR FIRST
cience Rina DOON
NINTENDO DS
8 ADVENTURE SPRING MAY "07
NOWJAVAIABIIE 9 APE
ThE [Р Г ПЧ FIND OUT MORE AT:
NINTENDORDS
WWW.DEATHJR.COM

=ге |2] 4
BACKBONE

Visit www.esrb.org for


updated rating information. Кем. MIEMDEEOS, | E www.konami.com
||
|
||
Wii
A]|
|

@ 2007 Oldemark LLC


The Wii logo is a trademark of Nintendo
ООК
NO PURCHASE NECESSAR
INCREASE YOUR CHANCES
(D.C.) 13 YEARS AND OLDE
For Official Rules, free
visit www.frostyfloat.com. 5
°Wii
| BROUGHT THE
PARTY!! cordially invites you to Ed
a new batch of Wii-optimized minigames.
By Drew Williams

ў Nintendo,
r
6
SOFT.
HUDSON
552007

PE
EVERYONE
E

CONTENT RATEDBY
чи
Wii Brought '
r.a dtheParty ,

GOING THROUGH THE MOTIONS FAMILIAR FACES

Even the most time-tested formula occasionally needs a little shake-up, and Mario Party 8 is getting one in
the most literal sense. The addition of Wii motion controls to the title's minigames gives the enduring fran-
chise a freshness it's been missing since at least Mario Party 4. There is a wide variety of control schemes in
Let's say you've already retired your
the game, but most of them fit into a handful of categories. For each control type, we
offer you a representative sample of minigames. Time to start partying. more-athletic Miis to the Wii Sports
hall of fame and the others are Wii
Play-ed out. Are they getting lonely
POINT AND CLICK back in the plaza? Take “em to the
If you liked the Shooting Range game in Wii Play, then party! You can use your Mii to identify
you'll love the following assortment of light-gun-style
your game file and they also pop up in
target games. Just point the Wii remote at the screen,
take aim, and then press the B Button (or the A the Extras Zone as playable
characters.
Button, if you prefertoshoot stuff with your thumb).
Even your
1 zm
Lob to Rob Snipe for the Picking Miis are invited!!
Enjoy the thrill of carnival-style beanbag games with- Regular targets are soooo boring, don't you think? =
out the unseemly presence of leering, unwashed Why do the same spots always yield the greatest is Г! 9 fs Па
carnival folk. Target ће Mushroooms for muchos number of points? In Snipe for the Picking, you must #25 Py |
points. Just be sure locate the random 100-point areas on flipping, wi -
to avoid hitting the apple-shaped targets to ensure a win.
negative-value
Goombas-they are
evildoers who hate
your freedom to PERSONALIZED PARTY
earn points by
tossing beanbags. The Extras Zone is open to all kinds of
riffraff, so your Miis should feel right at
home there. Select any Mii stored on your
Wii console or Wii remote then put it to the
Aim of the Game test against other Miis or Mario and his
crew. For
In Aim of the Game, you must search through flip-
more on the
ping cards as they gently scroll down the screen
Extras Zone,
then pick the ones with the greatest value. You get
see "Mii
only five picks, so be patient and make them count.
Specter Inspector —
arty” on
Two contestants must race through a haunted house page 45.
with a flashlight to uncover hidden characters. The
first player to find three characters wins. It's a lot of
fun. Maybe someday someone will make a whole
game that involves wandering through a haunted
house with a flashlight.

Boo-ting Gallery
Grab a partner and start Boo-bustin'! This split-
screen rail shooter pits two teams against each
other in a гасе to exorcise three discrete Boo-infest-
ed areas. One team gets to leave. The other team
has to stay in the house forever! Bwahaha! Gun the Runner
It hardly seems fair, but this game forces one player
to navigate platforms while the other three players
fire balls at him to slow
him down. Look for
the cool Shy Guy heli-
copter at the begin-
ning of the game. (It’s
shaped like a Bullet Bill
and has arms on it.)

JULY 2007 43
TILT TO STEER Kartastrophe
Kartastrophe is a very straightforward
Wii's motion sensors offer the kart racing game, except for the hairpin
high-performance steering the turns. You'll have no excuses for missing
modern gamer demands from his the turns—signs pop up to tell you which
15-second driving experience. Just way to go.
hold the Wii remote sideways, then
tilt it left or right to steer.

Scooter Pursuit
The scooters in this game function kind
of like Segways, except that Segways
Bumper Balloons don’t have ball cannons mounted on
Most obstacle courses challenge them. Shoot opponents as many times
you to go around the obstacles, but as you can before time runs out.
Bumper Balloons requires you to
go through them. Pop the balloons
that match your car's color.

Water Ski Spree


Steer your water skier over ramps to
collect coins. Don’t collect the floating
mines-no points are awarded for col-
lecting floating mines.
Lean, Mean Ravine
The world would be a better place if
everyone just cooperated. At the
very least, the hovercraft-racing
part of the world would improve.
Coordinate your steering direction
with a partner to win the race.

POINT AND TILT


The point-and-tilt control scheme is
kind of like turning a screwdriver to
steer something. If you have to actual-
ly steer something with a screwdriver
in real life, then whatever you're
steering is probably broken. Check the
owner's manual.
WI
Wing and a Scare Alpine Assault
Wing and a Scare challenges you to The mountain just got a ton of fresh
Steer your plane through narrow powder, brah! Carve turns on your
openings in stone walls. It illus- snowboard and catch sick air off the
trates why most teenagers should- ramps for a bit of extra speed. Don't
n't fly airplanes—they'd be trying hit the snowmen, or they'll, like,
this kind of crap all the time. totally slow you down.

Cosmic Slalom Swervin' Skies


Slide back and forth to avoid barri- In this flying game, one player must
ers as you blast down a Habitrail- fire balls to pop other players’ wing-
like bobsled course in outer space mounted balloons before time runs
(don’t worry: there are no giant out. The other players need to pro-
hamsters). You get only three tect their balloons. Don't worry—the
boosts-execute them with the А ог planes aren't actually held up by the
B Buttons. Make them count! balloons. For this game, you also tilt
the controller on its vertical axis.

ДД aaoo rower
7 wit wii Brought
r
‘'dtheParty
~ ,

AVATAR ACTION CLASSIC CONTROL

Hey, NES fans! Do you miss the days when a Control Pad and couple of but-
tons were all you needed to get it done? If you're the kind of person who
doesn't need to be pampered by fancy motion controls, then indulge yourself
in the spartan pleasures of the two games in this category.

Has Mario been getting on your nerves


lately? TakeyourMilavatar into the Sick and Twisted Mosh-Pit Playroom
game, then stick it to mustache boy in " А š
the Extras Zone minigames. There are A four-man race across rotating platforms means These hard-rocking toddlers are blowing off nap
eight games to choose from—four are somebody is going to kiss the turf before all is said time to mix it up in their inflatable playpen. Pop all
unlockable—and as many ways to school and done. Somebody else will probably kiss the 50 balls that match your assigned color before your
the denizens of the Mushroom Kingdom! Bullet Bills that streak across the screen when you three opponents beat you to the punch.
` least expect them.

SPORTS OF SORTS
me. The Wii remote is the
= + perfect control mecha-
E ; nism for a bowling
=. š
game. Show those
Nintendo characters
what you've learned
playing Wii Sports.

Table Menace actually


plays more like Wii ODDS AND ENDS Shake It up
Sports Tennis than Wii Shaking a soda can usually isn't a desirable activity,
Play Table Tennis. Time Some of the games in Mario Party 8 use control but this minigame challenges two players to fuel a
your swings perfectly schemes that don't fit neatly into any category. In geyser of sugary liquid by jerking theWii remote up
forextra power! The most cases, the control movements are pretty good and down.
fistplayer (ове il simulations of ће activities shown in the games. In
po MIS all cases, you will look goofy while you execute the
movements.

MOPED MAYHEMI Swing Kings


Your Shy Guy batting coach will toss up some meat-
kei is balls that you can blast into the cheap seats. Try to
the bikes in connect with 20
this race аге pitches by swinging
not mopeds— the Wii remote like a
no one seems bat. If you swat more
to be pedal- balls into the outfield
ing-but you than your opponent
can't argue with how much fun it is to race 29 does, you win! Breakneck Building
other character, around Me rac Three minigames in one, Breakneck Building
requires would-be carpenters to compete in a
handyman triathlon that requires you to use your
VARIETY PACK | 1 Blazing Lassos Wii remote like a i Р :
From puzzle games such as Trial by Tile and S Es А saw, a hammer,
Puzzle Pillartothe Simon-Says-like game Spin the Wiiremote like a lasso then toss the rope and a paintbrush.
Flagging Rights, the Extras Zone should have over rotating barrels so you can yank them back to Contest coordina-
something
foralmost every taste. your pile of booty. Not all barrels are created equal, tors will have to
though-look for the barrels with the highest num- hire a pro later to
bers when you pick your targets. fix your shoddy
workmanship.

JULY 2007 45
2007

Wil
SPORTS PREVIEW

46 coo power
Madden NEL 08
Publisher Electronic Arts By Giancarlo Varanini

>>Release Date: August 2007

Woodson messes up coverage


just like he does in real life!

i
superstar mode that lets you take a player did something right," says Singleton.
Scouting Report: from relative obscurity all the way to the "We're including an onscreen help system
Madden’s Wii debut last year was a learn- Pro Football Hall of Fame. But make no that lets you know when you should snap
ing experience for the team at Electronic mistake—with new Wii-specific modes and the ball, throw the ball, intercept the ball.
Arts—not so much because of the game, continued refinement of the motion con- It will have a picture of the actual gesture
but rather the kind of people that were trols, EA is well on its way to reaching its to let you know what to do, but it won't be
playing it. “Last year’s game was a huge goal of near-universal appeal. totally intrusive and in your face."
success. It introduced a brand-new way to But those that have already come to
play the Madden franchise and it did a Wii Readiness: grips with the Wii control scheme won't be
great job of catering to the innovation and Everything that made the Wii version of left out in the cold. EA has tightened the
the freshness of Wii," says EA Sports pro- Madden NFL 07 stand out is returning in controls and is examined what worked last
ducer Thomas Singleton. "It opened up this Madden NFL 08, and then some. The year and what changes were necessary to

online.”
will
be
always
“Madden
door, making it accessible to both Madden motion controls that made such a huge make the experience a little tighter for
fans and casual Wii consumers. That's what impact on the gameplay are back. But this sports fans. "What we found last year was
we're trying to focus on this year." So fear time EA is taking steps to ensure that the that there were a lot of great motions and
not, longtime Madden fans: you'll still find game attracts even more people by making gestures. Some of those gestures work
series mainstays to fulfill your pro-football it a less intimidating experience. “One of really well and are really responsive," says
needs. The usual in-depth franchise mode the things we're trying to push to the casu- Damian Zerr, producer at EA Sports. "Some
will be a part of the experience, as will a al consumer is letting them know that they of the gestures, specifically the two-hand-

JULY 2007 47
Madden NFL 08's online functionality is similar
SELECT A МИ
to that found in other versions of the game.

rn unTInN

PLAY NOW

LEADERBOARDS
EA LOCKER
MY PROFILE

SELECT YOUR PROFILE

{РЗ uz

is working to improve
visuals from last year.
DAMIAN ТНОМАЅ STEVE TRACEE
т е P т
PARTY RATING PARTY RATING PARTY RATING PARTY RATING
45 30 37

@ BACK @ LEADERBOARD (A) SELECT

SELECT GAME

Compete in 22 different 4-Player Mini Games.

(8) васк @ зешест

ed gestures, were a little complex. They and talking trash to each other," Singleton nine brand-new minicamp drills, including The party
were difficult to do while in the heat of the explains. “[When you make a good play] it's a 40-yard dash. Each has been designed mode plays a
moment. What we're trying to do this year going to give the option to launch into around natural motion controls that are huge part in
is refine and polish . . . since there аге telestrator mode. I now have the ability to possible only with Wii. The party mode also Madden NFL 08
more references out there for successful fast-forward, rewind, and change the cam- has a football-trivia option in which up to since so much
gestures." One of the new single-handed era angle. And while pressing the A Button four players can battle to find out who of the game is
gestures is the audible system. Essentially, I have the ability to literally write on the reigns supreme. Your performance in the being designed
these function the same way that audibles screen. | can precisely show how | obliter- party-mode activities affects your overall around the
ated my opponent's offensive line." The player rating, which can go as high as 99. idea of playing
do in any other football game, allowing you
with other
to change a play at the line of scrimmage on victim of the telestrator won't be forced to 2-D versions of the Miis you and others
have chosen accompany individual player
people. But all
offense or adjust coverage on defense. watch his mistake repeatedly, though. By
of the ele-
Simply flick the nunchuk up, down, right, or shaking the nunchuk and the Wii remote ratings, so you can tell which person has
ments that
left depending on the play that you want. repeatedly, you can shorten the amount of which rating right away. Unfortunately, you
make the
The refined motion controls aren't the time the other player has to rub salt in the can't play as Miis in the game itself. "That
Madden series
only new feature that comes into play. wound. might be alittle jarring in a football game," so popular
"We're tapping into the [connection It doesn't stop there. Also being intro- Zerr jokes. “It’s meant to be more of a visu- amongstits
between] social gaming and bragging duced this year is a party mode that fea- al representation of my party-mode alias." fans are still
rights. If you watch the commercials for tures 22 minigames, including three of the Online play brings another dimension to there.
Madden 07, they show guys replaying plays ones from last year's game. There are also the Madden social experience. That's

48 sinteno rower
Ez
=l
Motion controlled jukes will be
just as easy to execute as before.

gus

Vasa
514045

the telestrator mode creates new


possibilities for trash talking.

Кс
à м2 p Tot ni
@ ORS

right-Madden will be one of the first to ence featured in other online versions of
take advantage of online play for Wii. And the game. But we do know that online play
it sounds like there will be plenty of cool will offer the EA instant messaging system
Outlook:
features: “If you've played any of our sports found in the other game versions. “We're in It's exciting to see some innovations in a genre that's
franchises, you've seen the ESPN integration the process of ...looking into the Wii ver- been relatively stagnant for years. There's no question
and the ‘always online’ functionality,” says sion of our online system to try and simpli- that Madden NFL 08 is charting new territory. Despite
Zerr. “Madden will always be online. So fythings," says Singleton. "One of the having all of the features that Madden faris have come to
you'll get ticker updates from ESPN while things that Nintendo does really well, from know and love, and it remains‘a simulation of profession-
you're sitting in the front end, if you so a philosophical standpoint, is to establish al football (rather than going for the more arcade-like
choose to have them. Exhibition match-ups friends and link people up for quick match- feel of the NFL Street franchise), Маддеп NFL 08 includes:
will be there. Leaderboards will be there. All es. We're looking for ways to push that and “social” features designed to attract people that would-
the stat tracking you're used to in any suc- Madden [for] Wii will be the first to experi- n't normally play Маддеп ог people who were intimidat-
cessful online game will be there." ence it. It's in new territory for a lot of ed by older control schemes. The party mode may be the
Downloadable rosters will also be available, developers, so we're keeping Nintendo in start of aphenomenon
for the sports genre, and the
but you'll have to wait until next year for the the loop as far as what we're doing. I think motion-control systefnis anatural fit for football. If EA
possibility of downloadable content. Madden will be one of those games that Sports can kick Ое visual quality a little bit from last
We don't yet know how the friend-code helps Nintendo and us at the same time." year's Madden, it'll have all the bases covered;
system will be implemented, if at all, since —
gor egb.
EA plans on re-creating the online experi-

JULY 2007 49
куц ЫЫ:

Kritter keepers have complained that blasts


of energy can conceal the ball's spin.

Mega Strikes are fun, but it’s also а


blast to set up shots with tight passing.

° GameCube title great and booted it into the nent attempts to bat down each shot—
Scouting Report: back of the net. The Wii's extra horsepower light-gun style—using the Wii remote's
At recent international soccer tourna- ratchets up the speed and mayhem on the infrared (IR) sensors. Of course, the better
ments, there has been a lot of griping pitch to achieve an appealing balance of your timing on the strike, the harder it is to
about new ball designs—that they're too coherence and chaos. stop. The spectacular attack animations
slick, too light, too disorienting for goal- On the coherence side of the equation, are reason enough to try the moves, but it
keepers, and so on. Mario Strikers Charged Charged offers tight passing—from the doesn't hurt to rack up a pile of goals in
offers an innovative solution to all the con- lightning-fast, one-touch variety to strate- the process. And you probably won't tire of
troversy: instead of a ball, use a metal gic long balls—and a variety of fun ways to the animations, because a competent
sphere that looks like a burning jetengine. score. The most dramatic attack is the opponent won't give you many opportuni-
It may be hard on Mario's metatarsals, but Mega Strike, executed by team captains. ties to see them. Defensive moves have a
it makes for some explosive footie match- Like the Super Strike from SMS, a Mega level of ferocity usually reserved for prison
es. With each pass, the metal orb takes on Strike involves stopping a fast-moving hockey leagues. Just get within a reason-
energy and glows brighter and brighter... meter (similar to those found in many golf able distance of the player who has the
until someone blasts a high-velocity shot games) to unleash a powerful, character- ball, then snap the Wii remote—the player
at the goal. Those Kritters protecting the specific move. Unlike the Super Strike, under your control will take a devastating
goal don't wear face masks for nothing! however, the Mega Strike offers the chance cheap shot that makes Zinédine Zidane's
The “ball” isn’t the only innovation in to score up to six goals at once—but only if World Cup headbutt look like a love tap.
Nintendo’s follow-up to Super Mario your opponent is flat on his feet in the goal (For a particularly spectacular takedown,
Strikers (SMS). Developer Next Level box. Initiating your Mega Strike triggers a you can body-check opponents into the
Games has taken everything that made the goalkeeper minigame in which your oppo- electrified walls that surround each arena.)

50 NINTENDO POWER
Fna
519045

The smiling sidekick mask is off, and


Diddy can finally reveal his primal rage.

Fun as it is to smack Toad around, you'll


need to limit your attacks to the player Wii Readiness:
with the ball, however. Each time you man- The Wii remote's IR sensor is used for Outlook:

(S
handle a player off the ball, the opposing fast-twitch, light-gun-style target shooting As Smash Bros. fans know, there
team captain will get a power-up, and in the goalkeeper minigames during Mega are few activities more fun than
that's where the chaos comes into play. Strikes; the accelerometer is used for using beloved Nintendo characters
Power-ups range from relatively benign motion-sensitive defensive attacks. The e x ] to maul other beloved Nintendo
banana peels and Koopa shells to Super defensive moves are particularly intense haracters. Mario's latest sports
Abilities like a giant-sized Mario (or Luigi) during multiplayer matches-there are uting is a glorious whirlwind of
and DK's Thunderclap move. Because play- many ways to milk single-player fun out of invironmental effects, lethal pro-
ers are also awarded a power-up each time Mario Strikers Charged, but the game is tiles, and bizarre animations.
they fire off a powered shot (by holding really designed to be a multiplayer - From the tumultuous crowds in
down the B Button), there is danger raining slugfest. Up to four players can compete stands to the colorful mael-
down on the field almost every moment of locally or, even better, online. As the first гот on the pitch, Charged is a
play. The different arenas also offer an Wi-Fi sports game on Wii (and the second beautiful version of “the beautiful
assortment of random challenges, such as game overall, after Pokémon Battle ame." Each match offers two to
windblown cows, lightning bolts, molten Revolution), Charged has some big cleats "five minutes of pulse-pounding,
magma, and bone-crushing Thwomps. In to fill. But if the online experience can Soccer-themed combat that will
other words, you'll need to keep the ball match the frenzy of the core gameplay, awaken your inner hooligan.
moving if you don't want to end up a there should be legions of Strikers duking
greasy smear on the grass. itout around the world.

JULY 2007 51
>>Release Date: June 2007

Pu ~ Lo NIA
Hit
ae РА РЕН

If you scratch this screenshot, you


can actually smell the peanuts.

ready to divulge specifics just yet, he promises


Scouting Report: bullpen), or head to Oakland, where you'll be
required to make three spectacular fielding that it will succeed where other baseball titles
The Bigs takes every aspect of baseball plays over the course of the game. Your rook- featuring a cooperative element have failed.
and supersizes it. Hitters are stronger, pitch- ie starts out pretty green, but 12 training “It really hasn't been done very well before, to
ers have nastier stuff, the stadiums are larg- minigames allow you to improve his skills in actually have more than one person per
er-than-life, and nearly every play is worthy five disciplines: power, contact, arm, glove, team,” says the producer. “We really think
of the highlight reel. It's a distinctly arcade- and baserunning. As you progress through that we've latched onto something. We've got
style take on the great American pastime. But the campaign, you'll also be challenged to some interesting gameplay mechanics that we
don't expect the kind of WWE-style fisticuffs various “boss battles,” such as a footrace think really make it something that the user is
that were so prevalent in Midway's old against the speedy Ichiro. (No word yet on going to enjoy."
SlugFest series. “The idea behind The Bigs is whether David Wells will challenge you to a Of course, what's an over-the-top sports
‘heroic baseball," says producer Dan Brady. hotdog-eating contest.) title without some outrageous power-ups?
“We wanted to make baseball as exciting as it Though the spotlight is primarily on your Duringagame, playing solid ball will gradually
Could possibly be while really staying true to created player, the rest of your team does fill your points meter at the top of the screen.
the sport and not reinventing anything." matter. In fact, you'll occasionally compete in Once that meter has reached a certain level,
The main stage forthose heroics is the Player Steal games that let you choose a play- you can trigger a Power Blast if you're in the
game's unique Rookie Challenge mode. er from the opposing team and add him to batter's box, or some Big Heat if you're on the
Rather than play through a regular 162-game your roster if you win. Eventually you can mound. “I can't go into too much detail right
season, you'll create a position player and assemble an All-Star-caliber squad, which will now," says Brady, "But suffice to say those
travel from city to city to tackle specific chal- certainly help your rookie achieve his ultimate moments are really the pinnacle of the
lenges. You might go to Cleveland, for goal of becoming the World Series MVP. game. They're all about upping the speed
instance, and be tasked with chasing the clos- The Bigs will also offer a four-player mode and the twitch factor, and really taking the
er (which shouldn't be too difficult with that (two players per team), and while Brady isn't game to another level visually. There's also

52 „ктоо power

b

Газтаана
514045
Г

à T
| duck-before-an-Albert-Pujols-
line бе: akes-your-head-off minigame.

The reigning
AL MVP proves
they grow ‘em
big up in
Canada, eh?

some really cool gameplay mechanics asso- involve some manner of motion control. At
ciated with them. And if both sides execute the plate, you'll swing the Wii remote as you
their power-ups at the same time, we run would a baseball bat, and the game meas-
Outlook:
into this situation where we basically get ures both your timing and the angle of your The Bigs is the first full-fledged ~
into the ultimate batter-pitcher duel. The Swing to determine the result. After making baseball game on Wii, and if the
result is either going to be the batter scoring contact, you'll run the bases by shaking the developers are able to nail the
quite a few runs or the pitcher stealing all of Wii remote and nunchuk alternately in a controls, it could be a real show-
the momentum from the offense and giving drumming motion, then you'll flick both of case for the system. The unique
a big point swing to the defense." them down at the same time if you need to Rookie Challenge lends the
slide. You'll use the same drumming motion game an almost RPG-like
to run down a ball on defense (though you'll quality, and the multiplayer
Wii Readiness: guide your player with the analog stick), and mode could be a great wayi
When it comes to taking advantage of the you can dive by flicking the remote and pass those lazy summefa
Wii controller, Brady and his team are look- nunchuk left or right, as well as climb the ins of the sport will
ingto go the distance. "We really knew right wall by lifting both controllers over your alance between arcade-
away that we wanted to have a fully execut- head. Finally, while on the mound, you'll style play and authenticity;
ed, fully realized Wii product," says the pro- press a button to select your pitch, then go despite its exaggerated approach,
ducer. "We didn't want it to be something through the throwing motion with the Wii The Bigs still feels like baseball. All (
that felt like it was a hybrid or anything like remote. Your arm speed and wrist move- inall, this inaugural effort looks to
that. We really wanted to take advantage of ment affect the velocity and break on the have major-league upside. We'll see
every opportunity that we had to use those pitch, though it's obviously scaled down how the game performs when it gets
controls as effectively as we possibly could." from real life so you won't need Tommy John called up in June.
That means every facet of the game will surgery at the end of the campaign.

JULY 2007 53
Legends of the Indy 500
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At the beginning of the ‘60s, Indy cars were The track went through its own transfor-
Scouting Report: still the domain of garage mechanics and mations during the 19605: 1961 was the last
The 19605 were, without question, the automobile buffs. But as the decade pro- year that the Indianapolis 500's long front
glory days of the Indianapolis 500. It was a gressed, the sciences of aerodynamics and straight was paved with brick (hence the
time of enormous transition for the annual weight distribution led to many of the vehicles track's nickname, "The Brickyard"); in 1962 it
Memorial Day-weekend event: some of the beginning their lives in laboratories and wind was asphalted over, leaving only a narrow
most storied drivers in the race's history tunnels. As you play Legends of the Indy 500 band of the original bricks along the
like A.J. Foyt, Mario Andretti, and Eddie through each year, you'll get a feeling for how start/finish line. This change and other
Sachs-rose to fame (and fell to tragedy) dur- the cars changed: When you switch froma enhancements, such as new grandstands
ing this period, and the cars and track began front-engine vehicle to a rear-engine machine, and buildings alongside the course, are rep-
to transition into the race we know today. you'll notice the difference in the handling. resented in full detail just as they appeared
Covering the Indianapolis 500's events from And when you hop into an experimental tur- in a given year. Plus, additional details were
1961 to 1971, Destineer looks to capture this bine-engine racer (powered by a modified hel- added to contribute to the authentic feel,
momentous era with Legends of the Indy icopter engine), you'll feel the extra force and such as pit-signaling just as it was done back
500 on Wii and DS later this year. We take hear its telltale whine. Things changed inside in the day—one of the crew members would
the racing sim out for a spin in an exclusive the cockpit, as well: speedometers weren't scrawl on a chalkboard when to pull into the
hands-on look at the Wii version. regarded as necessary early on (drivers relied pit and flash it to the driver as he went by.
It's easy to tell that authenticity has driven solely on a tachometer and an oil gauge), but The pilots of these machines were cultural
the development of Legends of the Indy 500. they were added as the cars became much titans of their day-they were as popular as
In speaking with the game designers, you can faster; you'll see the dashboard change any baseball player or movie star. Drivers like
feel the enthusiasm for the race, and the accordingly as the years roll by. By the time Mario Andretti and Bobby and Al Unser rose
desire to get everything just right. The devel- you reach 1971, these technological advance- to fame on Indy's 2.5-mile oval during the
opers researched every nuance of Indy, ments have born fruit-most of the vehicles 19605. In Legends of the Indy 500, you'll take
including visiting the racetrack to pore over are equipped with stabilizing wings to aid on the roles of these famous racers, and
records, sifting through volumes of archive downforce. No matter what the year, the more-30 real drivers in all are represented.
photos, and even taking some of the vintage speeds at Indy have led to spectacular crash- The on-course relationships between the driv-
racecars out onto the track (under watchful es-realistic collisions and car damage lend ers are preserved, too-rivalries build and
supervision, of course!). The cars are the first Legends a white-knuckle sensation as you shift as you progress through the years, caus-
place you can see Legends' attention to detail. zoom around the course. ing some drivers to pursue you more aggres-

54 меко power
E

Галана
519045

Destineer looked at thousands of


| photos to get the look right for Legends.

Tight wheel-to-wheel racing will


have you on the edge of your seat.

Sively than they would others. The Artificial


Intelligence of the CPU-controlled drivers Wii Readiness:
changes progressively, as well—for example, By default, Legends of the Indy 500 Outlook:
A.J. Foyt's brash, pedal-to-the-metal driving utilizes the sideways-remote control style Legends of the Indy 500 is several months away from
style becomes more and more pronounced as that other Wii racing games have used. The 1 release, and although it’s already looking superb, the devel-
you race against him year after year. and 2 Buttons control the gas and brakes. In opers are still tweaking visual effects to add to the authentic
As fast as they were, the top speed of the the version we played, the handling felt look. With its unwavering devotion to historical accuracy and
best cars of the '60s wasn't near what it is exceptionally tight—a slight lean of the Wii the solid, realistic feel of the cars, both racing-game fans and
today, which made the contests all-day remote would sling your car through the followers of the Indianapolis 500 should keep this one on
affairs. To avoid the tedium of prolonged corners, and a little extra nudge would send their radar. We're also looking forward to bringing you details
races, the Legends developers chose to it into a realistic out-of-control spin; the about the DS version-the brief time we spent with it stunned
highlight Indy's most memorable events in developers have found a sweet spot in the us with smooth 3-D graphics. We'll have more on both titles
historically based missions. (But worry not, cars’ handling that seems to have eluded as we get closer to the September launch dates.
purists—the option to race full, 200-lap previous racing-game creators. The people
races is available, complete with pit stops. at Destineer also plan on including full cus-
and yellow flags.) For some missions you tomization for the controls, allowing you to
might have to overtake a certain number of change it however you please. We weren't
cars in only a few laps; in others you may able to see this in action, but we're excited
have to qualify with a good enough time to by the possibilities.
be awarded the pole position in a new type You'll use the Wii remote during pit stops
of car. You'll also have to do missions that as well as for driving. When you pull into the
change the course of history, such as help pit, you'll perform a minigame that's tied to
Eddie Sachs avert the disaster that took his what task you need to do, such as change
life in the 1964 Indy 500, or assist Parnelli tires, fill the gas tank, and even put out fires
Jones in winning the 1967 race, which he led (which were a constant danger in the ‘60s,
when a transmission bearing cost him victo- when sparks would light gas vapors). These
ry on the 197th lap. minigames will be an integral part of tight
races, in which you must decide whether
and when to pit.

JULY 2007 55
DUE

The end-to-end camera and FIFA Soccer 08's


intuitive controls make a perfect match.

tlike
Beckham..."
Scouting Report:
closely with people in individual territories
who keep eyes on all the players."
will joinMadden NFL 08, Pokémon Battle
Revolution and Mario Strikers Charged on a
It takes teamwork to build powerhouse You can thank all those scouting reports growing list of Wii Wi-Fi games. Expect fran-
franchises in sports - and video games. EA for the accurately observed player behaviors, tic head-to-head action with gamers from
Canada's FIFA Soccer 08 Wii team draws on which seem to get more realistic every year. around the world, up-to-the-moment roster
the extensive resources of the world's Other 08 improvements: fine-grained control changes and even a "virtual league" in
biggest independent software publisher. over formations and the ability to take control which rival teams can play online in the
Example A: With each new entry in EA'S of the keeper at anytime. You can even have days before they meet in real life.
flagship football franchise, the challenge him move up the field if you're losing in the All that background help frees up
gets even more daunting: 34 licensed waning moments. Purists will also appreciate Tschirner, Porteous and their team to focus
leagues, 570 teams, and more than 13,000 such nifty Al enhancements as keepers on gameplay. Which means, first and fore-
players. You'll be able to have fun with all the lunging more often for fake shots (suckers!). most, those heavenly Wii controllers.
major European, Americas and Asian Example B: EA has groups solely dedicated
leagues and of course new Los Angeles to building all the player models and stadiums
Galaxy superstar David Beckham. for the FIFA franchise, now in its third decade. Wii Readiness:
13,000 players! | don't think | know that Example C: In case you haven't noticed, Wii offers the perfect solution for sunny-day

“Bend
many words. EA's made a few other Wii games with names fans who can't remember if L+X+X is an early
So how does EA keep track of all those like “Madden” and “Medal of Honor." low cross orjust a chip shot. Says Tschirne of
feet, jerseys and stadiums? By drawing on its Developers of said games have given legacy FIFA games: "[The controls] have got-
vast resources. "We have a database team Tschirner and Porteous valuable insights into ten pretty sophisticated and if you're not a
that just maintains the stats for all the programming for the world's hottest console. total controller junkie, it can be pretty over-
leagues," says executive producer Tim The FIFA Wii team has of course also gotten whelming."
Tschirner, who along with associate producer plenty of assists from Nintendo's extremely Well, you can forget about memorizing all
Brad Porteous heads up the FIFA Wii devel- helpful developer-support group. those arcane combos. Instead, you'll control
opment team at EA Canada.. "They work When it debuts this fall, FIFA Soccer 08 a player's body with the nunchuk and his

56 питао power
* THROW IN х
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Hold both controllers
beside your head and
swing them forwards.

Hold Z at the same Гмзілзна


511045
time for a Leading
throw.

PRACTICE DRILL

Easy does it with FIFA Soccer 08's


well-designed tutorials. vdd

Shake that remote to put major


mojo on your rival's next ball.

ball-control moves with the Wii remote. old-school aficionados will embrace EA's Wii- of playing with a nunchuk or, if you don’t
You kick the ball low by flicking the centric approach. That's because Tschirner have enough to go around, the remote only.
remote down. You make a lob pass or high and Porteous are making sure that FIFA Wii By tracking wins, losses and even calories
shot by flicking the remote ... any guesses retains the franchise's in-depth managerial burned, the minigames will foster friendly
now? That's right. Up. You pass left by flick- controls. "At its core, it's still the authentic intra-family rivalry. You can even unlock
ing the Wii remote, naturally enough, left. football experience. But we are out to give you “Ronald-mii-nho,” the Mii version of
And now there's no reason to tell you how areally new way of playing it,” says Tschirner. Brazilian superstar (and reigning FIFA cov-
to pass right. EA's Wii-thusiasm has even led it to a fran- erguy) Ronaldinho.
You'll use both controllers for two-handed chise-first: multiplayer minigames! Starring
moves and slide tackles. This means that you Miis and simple controls, these lighthearted
use the same motion for a throw-in as you party games will appeal even to family mem-
would in real life, by holding up both the Wii bers whose idea of a keeper is a boyfriend
remote and nunchuk and flicking them for- who brings flowers.
ward. With natural moves like this, FIFA Wii One minigame makes a rhythm game out
verges on Wii Sports-like intuitiveness. of the familiar keep-the-ball-in-the-air drill. Outlook:
You can also rotate the nunchuk's analog When the ball drops intoa target circle, FIFA Soccer 08 for the Wii is А
stick to add spin to a corner kick. Bending it flick your remote in the direction shown by up as а great entry game for US soc-
like Beckham has never been so easy! the arrow. cer fans of all ages and interest lev-
User-friendly? FIFA Soccer 08 is downright Other minigames include Foosball, with els. A robust—and deep—main game
lovey-dovey. The first time you come across a unlockable tables, and а shoot-out in which coupled with lighthearted minigames
new move , the game will pause and you'll be multiple players can bombard one poor goalie. will appeal to everyone from absolute
asked if you want a quick tutorial. You can The low scorer takes goal in the next round. beginners to longtime followers of
practice the move before trying it for real in Both the shoot-out and rhythm minigames will the franchise. Power up!
the match. have plenty of power-ups.
The new controls feel so intuitive that even All three minigames give you the option

jury 2007 57
>> Hands-On Details

|
ay) TREASURE
Ts

TROVE
-1

TREASURE

A wealth of gameplay possibilities is the prize in Capcom's first completely


original Wii offering: Project Treasure Island Z.
By Chris Hoffman

hen the Wii hit stores late


last year, it's no exagger-
ation to say that it
changed the video game industry.
It changed how audiences played
games, and it changed how develop-
ers created them. The Wii has
demanded new types of games for
all types of gamers, and Capcom is
answering that call with Project
Treasure Island Z (working title). By
combining elements of point-and-
click graphic adventures (think clas-
sics like King's Quest or The Secret of
Monkey Island) with easily accessi-
ble and wildly varied motion-based
minigames (a la WarioWare: Smooth
Moves or Cooking Mama: Cook 0ff),
the designers hope to push the inno-
vation envelope further than before
and create a uniquely compelling
adventure-puzzle experience.

Mind over Matter


Capcom aims to make Project Treasure
Island Z an adventure game unlike any
other. According to producer Hironobu
Takeshita, his team set out with the
goal of being as creative with their
software as Nintendo was with the Wii
hardware. “It all really began with the
introduction of the Wii,” recalls
Takeshita. “The timing couldn't have
been better. The director, a huge long-
time fan of adventure games, had a
desire to explore the newfound poten- The basics of Treasure Island Z are
tial to make a puzzle-solving adven- simple: by pointing at the screen with
ture that would introduce a whole new ће Wii remote (the game doesn't use
kind of puzzle-solving . . . the kind the nunchuk) and pressing the A
where you use your hands and your Button, you can maneuver your char-
body, not just your head." acter—a young pirate-in-training

JULY 2007 59
The controls |
mimic real-life
movements.
Make a scoop-
ing motion to fill
a jar with water.

named Zack—anywhere you want. By


pressing B, you can manipulate the
camera for a better view of your sur-
roundings. To interact with objects in
the environment, you simply point at
them and press A.
"We see the gameplay mechanics as
being extremely important in
Treasure Island Z,” Takeshita says.
“We feel strongly that it should be a
game anyone can enjoy, whether male
or female, regardless of age. So natu-
rally we made it a point to make the
basic controls extremely simple.”
What gives the game its potential,
however, is that nearly every interac-
tion yields a new and interesting way
to use the remote. Early in the game,
Zack finds himself falling through the buttons to play it like a flute. Rogue Squadron remote back and forth). The power of
sky with an umbrella in hand; a press “The team spent a lot of time com- Pirates aren’t known for being a par- the bell is threefold: It draws in any
of the 1 Button will let him open the ing up with and tossing around ideas,” ticularly loyal or trustworthy bunch, nearby coins, it wards off evil spirits
umbrella and float safely to Earth. explains Takeshita. “Personally, | real- but if there’s one thing that gets them around treasure chests, and, most
Shortly after that, Zack encounters a ly like the idea of turning the Wii inspired, it's the promise of riches. In importantly, it transforms enemies
tree; after clicking on the tree, you remote upside down. | didn’t come up Zack's case, his motivation is a leg- into useful items (which are controlled
can move the remote forward and with the idea, but when | couldn't endary pirate named Barbaros, whom with various motions of the Wii
backward to simulate shaking an solve a puzzle, | became very frustrat- he encounters toward the beginning remote, naturally). A giant centipede,
object free from the tree's branches. ed. And when | learned why, | was sold of the game. When they meet up, for example, turns into a Centi-Saw
Other remote uses include twisting it on the incredibly original use of the however, Barbaros is only half the (useful for cutting down trees), and
like a key, making a scooping motion Wii remote.” All told, the development man he used to be-to be more pre- frogs morph into bombs.
to fill a jar with water, turning the team hopes to include 80 different cise, he's been turned intoa talking By finding items, transforming ene-
remote like a crank, or holding the uses for the remote—more than in any golden skull. Barbaros promises Zack mies, and experimenting with objects
remote sideways and pressing its other title. that if the apprentice pirate tracks in the environment, players will be
down several magical artifacts—which able to overcome a wide variety of
will restore Barbaros to his former challenging situations. For instance,
self—-he'll give Zack his celebrated one stage set in the jungle ruins
pirate ship, which is hidden in a secret involves Zack encountering a locked
location. With this in mind, Zack sets door, finding an out-of-reach key
out to explore seven worlds—including hanging from a pillar, disturbinga
jungle ruins, a creepy castle, fiery nearby pot to reveal a snake, trans-
caves, icy temples, and an airship— forming the creature into a Slither
featuring a total of more than 20 Gripper clamp, using it to snag the
stages (each of which reportedly key, dropping the Slither Gripper (you
takes 30 to 60 minutes to complete). can hold only one item at a time), and
Lucky for Zack, he isn't alone on his unlocking the door (by your twisting
mission; he's accompanied by his talk- the remote). Beyond the door is the
ing golden-monkey partner, Wiki. treasure chest Zack's searching for,
Aside from being a faithful compan- but if he runs straight to it the floor
ion, Wiki has magic powers that let will collapse, leaving him impaled in a
him transform into a bell (activated pit of spikes. (The game doesn't fea-
moon.
clouds conceal the ture a life bar, either; chances are
gets cr 'eepier when when the player shakes the Wii
This creepy castle

60 NINTENDO POWER
you'll suffer a few instant deaths
before figuring out the solution to
some puzzles.) Needless to say, some
more creative item management is
necessary for Zack to succeed.
To make things even more interest-
ing, Takeshita promises that some
puzzles will have multiple solutions
and, just in case the going gets too
tough, players will be able to access
an in-game hint system. "It's still a lit-
tle early and I'm sorry that | can't go
into too much detail about that at this
time," says Takeshita, "but basically
the system will allow you to advance
in the game even if you find yourself
with a puzzle that you just can't solve.
Of course, it won't just give you the
answer to a puzzle. It will give you
hints that will lead you to discover the
answer for yourself, which is the fun
ofthe game."

Wealth of Possibilities
In addition to pushing the limits of the
Wii controller and breathing new life
into the adventure genre, Treasure
Island Z is approaching multiplayer
gaming from a unique direction.
Although what we've seen of the
game so far focuses on what's tradi-
tionally considered a single-player
experience, Takeshita imagines that
the game will transcend the bound-
aries of solo play and allow for game-
play that can be enjoyed by numerous
Centi-saw
people at once.
“Only one person at a time will be
able to use the Wii remote," Takeshita Plenty of unpleasant fates await Zack if he doesn't care- When you shake the Wii remote, you can transform ene-
acknowledges, “but the puzzle-solv- fully think things through. Live (or die) and learn. mies into essential items like the Centi-Saw.
ing itself is a group effort, where
friends and family pool their knowl-
edge. And watching them try stages “The Wii remote provides a com-
that you've already cleared can be pletely different mode of interaction.
just as amusing as playing alone. We There are so many new experiences,
see this as a new kind of multiplayer and so many different potential out-
gameplay." Takeshita seems commit- comes. Each and every one ofthose is
ted to making the game a social expe- very exciting and very fresh.”
rience, but when asked about a dedi-
cated multiplayer mode, he remains
secretive: "As far as a traditional mul-
tiplayer mode goes, I can't say any-
thing at this time." ere's Samuel L. Jackson
Other aspects of the game are still
under wraps as well. Takeshita isn't
when you need him?
ready to share just what all the gold
coins you collect during gameplay can
be used for, what rewards await play-
ers who are able to solve the puzzles
without using hints, or what types
of puzzles and controller uses
players will encounter as they
get further into the game. But
he is ready to comment on why
he's enjoyed creating Project
Treasure Island Z, and why he
hopes players will enjoy it as well:
nintendo
Wi-Fi
connection,

The robots in disguise expand


upon their big-screen clash in the
video games for
Nintendo DS and Wii.
By Chris Hoffman

hey come from the planet Cybertron—warring factions


of giant, sentient robots able to reconfigure their bodies
into cars, jets, trucks, tanks, and more. On one side: the
heroic Autobots. On the other: the evil Decepticons. Collectively
they are known as the Transformers, and they first became a part
of pop culture in 1984 when Hasbro released a hit toy line (adapt-
ed from Japanese manufacturer Takara), coinciding with an ani-
mated TV show and a Marvel comic book. More than two decades
later, the Transformers are still going strong, with executive pro-
ducer Steven Spielberg’s big-budget live-action movie set for
release this July. And since the Transformers are never content to
stay in just one form, adaptations of their theatrical exploits are
coming to Nintendo DS and Wii courtesy of Activision.

PRODUCTS RANGE FROM


EVERYONE 10+
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character
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TRANSFO
2007
Paramou
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62 кечоо power
Their War, Our Games destruction is necessarily a good
If you're a Transformers fan, thing-the more havoc you cause, the
Nintendo DS may be the best system harsher the human response will be.
for getting your gaming fix—after all, As your threat level goes up, more
it's playing host to not one but two police will rush to your vicinity; even
Transformers releases. As their titles puny humans can damage Transformers
imply, Transformers: Autobots and when they attack en masse.
Transformers: Decepticons let you When the going gets tough, some-
choose sides in the age-old times it's best to flee or hide rather
Cybertronion conflict and battle your than fight. By pressing a touch-screen
sworn enemies. Although the two ver- button, you can transform into vehicle
mode at any time, which is ideal for
escaping attackers, pursuing enemies,
or simply reaching objectives faster.

Alternative
Transportation
While many of the major Transformers
Starscream has no quams about destroying this truck or using it as weapon.
will be playable (the Autobot version
features Optimus Prime, Jazz, Ratchet,
Ironhide, and Bumblebee, and the (much like in an RPG), and as you level Decepticons versions competing for
Decepticon version features Megatron, up, your custom robot will earn the high score and a piece of the all-
Starscream, Brawl, Blackout, and increased stats and new moves. powerful AllSpark. Aside from helping
Barricade), one of the DS games’ high- Before long, you'll be able to use your faction succeed-it takes seven
lights is the abilitytoplay as an original more-powerful weapons, fire projec- pieces of the AllSpark for either side
custom character. As you explore the tiles in vehicle mode, and scale build- to claim victory—participation is
levels, you can use the touch screen to ings that are too tall to jump on. rewarded with exclusive cheats and
scan more than 35 types of vehicles vehicle forms.
(some of which are exclusive to either More than Meets the Eye "We really wanted to expand upon
the Autobot or the Decepticon version The games’ single-player story the feeling of being an Autobot or
6249/7400 of the game) and adopt any of them as modes boast a ton of content in and of being a Decepticon and the worldwide
LEVEL 12 your alternate mode at any time, as themselves—each features 20 unique rivalry between the two factions,"
long as you're not in the middle of a story missions, 34 optional challenge states Caminos.
mission. You can even customize the missions, numerous large environ-
Press the Decepticon (or Autobot)
color scheme to your liking. ments (including a downtown region,
symbol to transform instantly.
a huge suburban area, and movie
locations like Hoover Dam, the Qatar
sions feature different playable char- Desert, and the arctic), and an
acters, storylines, and missions, both astounding 1,400 lines of top-notch
offer the same core of open-ended voice work. The cast includes the leg-
adventuring from the perspective of a endary voice actors for the original
hulking robot. As you explore massive Optimus Prime and Megatron (Peter
environments, you'll accept story- Cullen and Frank Welker, respectively).
based tasks and optional challenges But the games also offer local multi-
that take advantage of your trans- player competition for up to four play-
forming abilities and fighting skills. “In addition,” Caminos explains, ers in the form of deathmatch and
“These are a race of beings at war,” “we created the custom character's AllSpark Sports modes. In death-
says Rob Caminos, writer/designer at personality to be one that our audience match you face off in every-bot-for-
developer Vicarious Visions, “and it's could better relate [to], as well as pro- himself free-for-alls or team battles,
important that not only the shooting vide them with a unique personality and you can add restrictions like using
be fun but the hand-to-hand combat for each Transformer side. The vehicle forms only. AllSpark Sports is
as well. Empowerment is another Autobot C.A.B. [create-a-bot] is like a sort of like a Cybertronian version of
aspect; you need the player to feel like reckless teenager that likes to show football, as opposing sides attempt to
a giant 50-foot robot that can crush off. The Decepticon C.A.B. is more like throw or otherwise maneuver cubes
anything in its path. Just about every- the popular kid that’s captain of the into each other's goals to accumulate
thing in our game can be destroyed.” football team and thinks he can boss points (and beat each other senseless
Players have plenty of combat everyone around.” in the process).
options at their disposal. The A Button Defeating enemies and completing Even more promising is
unleashes melee attacks, the Y Button missions yield experience points the ability to compete in
fires projectiles using an automatic the AllSpark Wars over
lock-on system, and the X Button lets Nintendo Wi-Fi
players grab and throw. With a press Connection. Though the
of a button, you can snatch up trees, AllSpark Wars are a
streetlights, human vehicles, and series of daily single-
more and use them as weapons, or player challenges, the
you can be less subtle and just grab an results will be tracked
opponent outright and slam him into online, with the players
a nearby building. Not that rampant of the Autobots and the

JULY 2007 63
Primed for Wii specific controls, such as pointing and
Though the Wii is home to only one aiming with the Wi remote for projec-
Transformers title (simply called
Transformers: The Game), it offers
tile attacks, and shaking the nunchuk
to grab objects or enemies.
Transformers 101
plenty of explosive action in its own The Traveller's Tales-developed Take one look at the characters of the upcoming Transformers film and
right. Players can choose from either game will also feature plenty of mis- you'll know that these aren't quite the same robots in disguise that
an Autobot or a Decepticon campaign sion variety, including loads of robot- debuted in 1984. But it's definitely not the first time the Transformers
mode (each with different playable char- versus-robot combat, aerial dogfights, have received a facelift; the toy line has gone through many iterations in
its 20-plus years.

Generation 1 (1984)
This is the one that started it all-the
original story of theTransformers
coming to Earth to continue their
millennia-old conflict.

Generation 2 (1992)
The Generation 2 toy line consisted primarily
of re-released Transformers toys with new
paint jobs, and European-exclusive releases.

Beast Wars (1995)


When the franchise was reinvented as
Beast Wars, the Transformers adopt-
acters and environments), then charge invasion missions, and more. "Some ed animals instead of vehicles as their
into battle in movie-based scenarios missions will be a chase/shoot-'em-up alternate forms.
that attempt to truly create the feeling where the player is in pursuit of an
of being a giant, transforming robot. enemy convoy and must use ranged Beast Machines (1999)
“The robots are massive, powerful weapons to attack them while driv- This continuation of Beast Wars featured
soldiers and war veterans," says pro- ing," Godfrey states. "Another good bizarre character designs and a tale of
ducer Callum Godfrey, “and when they example is the destruction mission, organic versus mechanical life.
move, we have tried really hard to get where as a Decepticon you are tearing
the sense of weight, impact, inertia, and
world reactions just right. The power-
ful physics we use also add the sense
down buildings in order to find an
object critical to the story." In case
that's not enough to make players
ww
of grandeur and mass that we bring to ready to transform and roll out, Robots in Disguise (2001)
the game. Running down a road, top- Godfrey states the game will feature Robots in Disguise brought Transformers back
pling trees, and blowing up anything numerous homages to the original to its vehicle-based roots. A less-mature tone
that gets in your path makes for a Transformers: Generation 1 series, permeated the series.
convincing giant-robot experience." plus plentiful bonus features that will
Like in the DS version, environmen- make longtime fans very happy. Armada (2002)
tal destruction is a big part of the fun— The Transformers have waged many The concept behind Armada was that the Autobots and Decepticons could
you can even topple entire buildings— battles since their debut; if the prop- collect and utilize Mini-Con robots to gain power.
and you can use melee and ranged erty lives up to expectations, this
attacks to wreak havoc. Naturally, the summer's movie and games could be Energon (2003)
Wii version takes advantage of system- their most exciting encounters yet. Set 10 years after
Armada, this series told
an epic tale involving the
search for the power
source called energon.

Cybertron (2005)
The Armada/Energon saga concluded as the Transformers explored the
universe to obtain Cyber Planet Keys.

Classics (2006)
This toy line retained the look of
classic Transformers characters,
but modernized them with more
articulation and detail.
IDL
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ESRB CONTENT RATING —www.estb.org ; a www.natsume.com

y Nintendo. Ninten DS are trademarks of Nintendo. ©2001 Nintendo. Ha ‚ Natsume and Serious Fun are regis‘ narks of Natsume Inc.
07 Natsume Inc. И active Inc. All Rig erved. The ratings icon istered trademark of the Entertainm: re Association
.
GRAND
PRIZE
10 WINNERS! PEAR:
Along with the special
a

. Pokémon-themed DS Lite, 2
snag your choice:ofPokémon _
Diamonc |
the official Nintendo Power
Pokémon Diamond and
Pokémon Pearl Player's

pu
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address,
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NINTENDO POWER
‘PLAYER'S POLL VOL.217
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REDMOND,WA98073-9762.

‘Oneentry perhousehold. To beeligibletowina prize,entries must

or pokemon Pearl. “eithr


PearlNintendo DSLitavideogamesystem,алйone(1 соруof.
PokémonDiamond orPokémon PearlforNintendo OS,(D)
. Pokémon Diamond and Peart European Presell Stylus, QU
-Pokémon Diamond andPearlcarryingcase.(1) Pokèmon Diamond
andPokémon PearlAdventure Guideand(1)UltimateNational
Pokédex. Approximate Retail Value (ARV) ofGrand prizepackage
is$210.00. Second Prizes: Twenty-five
(25)Second Prize winners
x Willeachreceive one() copyofeitherPokémon Diamond or
Pokémon Pearl forNintendo 05,(0 Pokémon Diamond and
Pokémon Peart Adventure Guide and (1) Ultimate National
es Pokédex. ARVofsecond prize is $6797 each. Third Prizes: Fifty
st _ 60)ThirdPrizewinnerswileachrecelveone(1)official Nintendo
x Ñ Power Tshirt.ARVof thirdprizeis$10.00each.Prizes wonby
_ Xu э minorswilbe
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toaparent/lecal guardianon theirbehalt.
All prizes are awarded "AS15" and WITHOUT WARRANTY OF ANY
KIND. Winners (and if winner is a minor his or her parent/legal
Take tothesteer]in you r 2007 -gardan release of may
рееterectean
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aatiand
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toSponsor within 20days after notice, willresult in prize forei-
NP T-shirt, and announce that reete you and.Fyouareamior
yourparesoreal
guardians} release Sponsor, its parent, and their affiliates, direc-
9 tors. officers and employees (collectively, "Released Parties")
you re ready for any chal lenge. from anyliabilityforanyclaims,costs, injuries, losses or damages
‘incurredinconnection with the Sweepstakes
oranyprize{inciud-
ing those related to personal injury. death, damage to property,
and rights of publicity or privacy). IF YOU ARE A MINOR, YOUR.
PARENTS OR LEGAL GUARDIANS AGREE TO INDEMNIFY EACH OF
THE RELEASED PARTIES FROM ANY SUCH CLAIMS, COSTS,
INJURIES, LOSSES OR DAMAGES SUFFERED BY YOU. Entrants
agreetobe bound bythese Rules and Sponsor's decisions, which
are final. Sponsor may change these Rules and/or suspend or can-
cel the Sweepstakes at any time if causes beyond Sponsor's con-
EVERYONE trol affect the administration of the Sweepstakes or Sponsor oth-
erwise becomes (in its sole discretion) incapable of running the
‘Sweepstakes as planned. Any provision of these Rules deemed
‘unenforceable will be enforced to the extent permissible, and the
۩ AII
Rights
Reserved.
Pokémon.
Inc./GAME
Nintendo/Creatures
2007
1995-2007
inc.
FREAK remainder of these Rules will remain in effect. The Sweepstakes
andall accompanying materials are Copyright ©2007 by Nintendo
of America Inc.
TRIPLE FEATURE
We continue our look at , - n
ЖЕ:

check out the | ~ ма,


launch event, and compare all of the Pokémon M &

handheld RPGs. By chris shepperd and George sinfield ^W до ма ша _

!Pokétopia? Sounds like fun. can't |


nts, though !
sayitlbe as fun for my oppone

In Pokémon Battle
Revolution's Colosseum mode,
it's just you, your Pokémon,
and the toughest Trainers
across the land. Battle
7 your way through a
Pokémon-themed
< amusement park to
27 become the best Pokémon
HE Trainer in the world.
Е 1|
Pokétopia may
Welcome to Pokétopia look like all fun
and games, but its
v
ч
A lot has been made of Pokémon Battle Colosseums will =
©
Q
Revolution's multiplayer action, particularly put your Trainer к=
m
via Wi-Fi, but there's also a huge single-player skills to the test. m
mode for honing your skills. Pokémon Battle E= A
Revolution's Colosseum mode takes place in a =
theme park called Pokétopia, which expert =
m
Ms
Trainers consider a utopia for battling one
another. Pokétopia serves as a hub for the 10 =
Colosseums that you can battle in; to become
the champion of Pokétopia, you'll have to о
conquer all of them. The rules for each
Colosseum are different, meaning you'll have =,
tolearn how to compete in a variety of situa-
tions if you want to become the champion.
Each Colosseum has a highly skilled Trainer
called a Colosseum Leader; you'll recognize
them not only because of their masterful
combat skills, but also because they wear
costumes that look similar to one of the
Pokémon in their party. (For example, one
Colosseum Leader wears a pointy hat that
resembles Lucario's ears.) The glory of win-
ning battle after battle isn't your only
reward—on your way to becoming the cham-
pion, you'll earn Poké Coupons for every
defeat. Pokétopia's shop will trade your win-
nings for various items and accessories.

Battle-Pass Basics
With all the battling you're going to do, you
need a way to keep track of your successes.
When you begin your charge on Pokétopia's
Colosseums, you'll be issued a Battle Pass
that displays basic information about you and
your party. In addition, you can customize
various features of your Battle Pass, such as
the background of the pass and the look of
your in-game Trainer persona (more on that
in the “Get Personal" section). You can also
store text phrases that you can use during
battle to compliment or taunt your opponent.
The more you battle and win, the more
designs and options you'll have for customiz-
ing your Battle Pass. When you leave
Colosseum mode to battle a friend via Wi-Fi,
your Battle Pass will be your online represen-
tation, as well. If you take down this Colosseum Leader, you might be walking home with a new
The first step when you create your Battle Lucario-shaped chapeau.
Pass is to copy Pokémon from Pokémon
Diamond or Pokémon Pearl. From then on,
your Battle Pass will recognize only that
particular DS game-you won't be able to
transfer Pokémon to and from a different
game card. Don't worry about choosing the
right time to transfer your Pokémon from
the DS to the Wii-Diamond and Pearl will
synchronize your roster in Pokémon Battle
Revolution automatically every time you link
up the two games. The method for keeping
track of your Pokémon is just like the DS
games; there's also a search function for find-
ing the Pokémon you're looking for quickly.
If you don't have Pokémon Diamond or
Pokémon Pearl data to use in Pokémon

JULY 2007 69
Battle Revolution, you're not out of luck-
you can obtain a special Battle Pass called Choosea Category
the Rental Pass that lets you use Pokémon
from a preset collection. Your selection of
Pokémon in the rental pool is likely to be a
little more limited than what you can find in
the wild of Sinnoh, but you should be able to
put together a potent team to take on the
Pokétopia Colosseums. Other than that, (Glasses J| і) ji Hands
MV j
your Rental Pass works just like a normal
Battle Pass—it keeps track of your wins and == =
losses, the look of your Trainer, and every-
thing else there is to know. Botton Ji Shoes ABagges j

Get Personal | йс J поли


Your Trainer is always visible standing
behind your Pokémon during battle-you Twist your Wii Remote to rotate the character
don't want your Trainer to look like every-
one else's! Fortunately, there are all kinds of
ways to primp your character. You'll have a
There are countless combinations of acces-
limited number of outfits that you can put
sories to personalize your Trainer.
on your Trainer right away; the rest you'll
have to buy or earn. Head to the Pokétopia
shop to spend your hard-won Poké Coupons
on new clothes, or maybe have your
Pokémon convince a Colosseum Leader to
lend you his or her outfit.
In addition to purchasing new accessories
for your Trainer, you can get your hands on
a variety of battle items and TMs at the
Pokétopia shop. You can then use them dur-
ing battle—all of the normal rules for using
items in Pokémon battles apply in Pokémon
Battle Revolution, except when the regula-
tions of a particular Colosseum preempt
them. The items that you pick up at the shop
can be transferred back to your Diamond or
Pearl game-spend your Poké Coupons on
items that would be tough to find in Sinnoh.
Pokétopia's Colosseum Leaders, Battle Pass,
and shop are just some of Pokémon Battle
Revolution's highlights. Check out all the
awesome things you can do in Pokétopia
when the game hits store shelves this June.

é Ball and
Watch out—I’ve got a Pok
үт not afraid to use it.

70 омео power
=

kémon take NYC


=
=I
mi
(m

E
=
=
=
m

sub stories and new functions to give the


game more depth. We want users to be able
to decide how to play the game, rather than

Pokémon Connects for us to demand how they should play.

with the Big Apple are new to handheld gaming. How did you
account for that growing audience in devel-
NP: What were your first thoughts on how
you would best utilize the DS for a Pokémon
New York City's mid-April wet weather gave oping Pokémon Diamond and Pearl? adventure?
way to pleasant spring sunshine on April JM: We did take the large and varied audi- JM: We found connectivity to be the most
22nd just in time for a day outside ence for the DS into consideration. We interesting thing about the DS and definitely
Rockefeller Center's Nintendo World store to always think about how we can target a wanted to use it. Pokémon games have a lot
celebrate the release of Pokémon Diamond wide range of players. Pokémon trading is to do with being connected through
and Pokémon Pearl. The coincidental timing generally more fun for younger players. Pokémon trading. We wanted to expand on
with Earth Day was appropriate, since the That's why we think it's been so popular with that idea for this game and concentrate on
new release allows players to trade that audience. But the main game can be the communication systems.
Pokémon with each other across the globe quite complex and suitable for an older
for the first time by way of Nintendo Wi-Fi group. The new game introduces Wi-Fi con- NP: Have you found that the Japanese audi-
Connection. Pokémon fans were out in full nectivity, which may introduce the game to ence approaches Pokémon adventures with
force for the proceedings, in a line that an older audience as well. different sensibilities than the North
extended down 48th street, up 6th avenue, American audience?
and around the corner to 49th. After the JM: In Japan, children tend to gather
patient players filtered through the store to together and play as a group since people
claim their games, they spilled out into the tend to be in larger population centers. In
plaza to join the festivities. A scavenger the U.S.A. there's more distance between
hunt challenged participants to find clues players. We are taking care of that differen-
scattered throughout the center, while a live tiation and building a bridge by bringing Wi-
show introduced attendees to the game's Fi and voice chat to the game.
new features and costumed starter
Pokémon Turtwig, Chimchar and Piplup. The NP: The Global Trading Station makes the
event also included showings of the movie real world as important a place as the
Pokémon Ranger and the Temple of the Sea Pokémon world. Does that change how you
and a place for Pokémon Trading Card Game think of Pokémon overall?
players to face off, along with several kiosks NP: What is the most important difference JM: I'm really excited about the launch in the
that offered hands-on demos of the new between Pokémon Diamond and Pokémon U.S.A. and in Europe as well, giving connec-
adventure. For those who weren't able to Pearl and past Pokémon adventures? tivity between Japan, America, and Europe.
attend, a live webcast on pokemon.com JM: Pokémon trading has reached a new We don't know what's goingtohappen.
delivered views of the event and an inter- level through Nintendo Wi-Fi Connection. 50: Children generally don't have a concept
view with two key members of the Pokémon You can exchange Pokémon from country to of other children playing games in other
development team: Director Junichi Masuda country, changing a very important aspect countries, so this may open up their ideas
and Game Design Leader Shigeru Ohmori. ofthe Pokémon series. about people around the world.
We conducted our own interview with the Shigeru Ohmori: For me, the main differ-
pair prior to the webcast. Here's what they ence is the Pokémon world itself. We display
had to say: it with 3-D graphics for the first time. We
also re-establish the concept of day and
Nintendo Power: What are your thoughts night, according to what time you play.
on how Pokémon has managed to enjoy Additionally, the touch screen gives you a
continuing popularity over the years? Are different way to interface with the game. It's
you surprised by how well Pokémon has а new sense of functionality that we haven't
done in North America? been able to explore before.
Junichi Masuda: We're always re-creating
Pokémon for new gamers. That's how we've NP: Pokémon Diamond and Pearl have
been able to keep it fresh. We are pleasantly more activities that are satellite to the story
surprised about the popularity of the games than any previous titles. What made you go
in the U.S.A. and how the Pokémon charac- in that more open-ended direction?
ters have been accepted worldwide. SO: The inclusion of aspects such as the
underground, Wi-Fi features and minigames
NP: The demographic range of DS users is make the game more three-dimensional,
enormous and includes a lot of people who add more diversity. We wanted to include
Pokémon Handheld RPGs

ATrainer's History
Pokémon Versions: A p
Red and Blue/Special Edition (Yellow) ~ _ a L
• Platform: Game Boy
e Starter Pokémon: Bulbasaur, Charmander, Squirtle, and Pikachu (Yellow only) .
* Total Number of Pokémon: 150+1 (Mew) i ЖЕ
• Region: Kanto ⁄
* Legendary Pokémon: Articuno, Zapdos, Moltres, Mewtwo, and Mew
* Game Connectivity: Trade and battle via Game Link Cable
* Game Contributions: Introduction of Pokédex
The original Pokémon games laid the groundwork for all future Pokémon RPGs. Most notably, the
Pokédex was created to help keep track of the many Pokémon that Trainers would encounter.

Pokémon Versions:
, Gold and Silver / Crystal
• Platform: Game Boy Color
• Starter Pokémon: Chikorita, Cyndaquil, and Totodile
e Total Number of Pokémon: 250+1 (Celebi)
Trainers could expand their Pokédex by trading with Red, Blue, and Yellow versions. (у
• Regions: Johto and Kanto W У
* Game Extras: Lottery, Pokégear —
* New Legendary Pokémon: Raikou, Entei, Suicune, Lugia, Ho-oh, and Celebi dw |
* Game Connectivity: Trade and battle via Game Link Cable

Oct. 2000 / July 2001

Pokémon Versions:
Ruby and Sapphire/Emerald
* Platform: Game Boy Advance
• Starter Pokémon: Treecko, Mudkip, and Torchic
* Total Number of Pokémon: 200 in Hoenn Pokédex +2 (Jirachi and Deoxys)
• Region: Hoenn
* Game Extras: Contests and Battle Frontier (Emerald only)
* New Legendary Pokémon: Latias, Latios, Kyogre, Groudon, Rayquaza, Deoxys, Regirock, Regice, Registeel and Jirachi
* Game Connectivity: Trade and battle via Game Link Cable, Contest, and Union Room
The introduction of the Union Room further expanded the idea of the Pokémon community.
* Game Contributions: Natures, Al s, and Double Battles

Pokémon Versions:
FireRed and LeafGreen
• Platform: Game Boy Advance
Starter Pokémon: Bulbasaur, Charmander, and Squirtle
* Total Number of Pokémon: 386 in the National Pokédex
* Pokémon Region: Kanto
|| • Game Extras: Sevii Islands
* New Legendary Pokémon: Deoxys (Normal, Attack, and Defense Formes)
* Game Connectivity: Wireless Adapter (wireless trading)
* Game Contributions: National Pokédex
The new National Pokédex created a unified system for cataloging Kanto and Johto Pokémon.

72 имао power
3univ314
319191

r мо

\&

ge
Apr.2007 ER
У |
VE
pokémon Diamond and Pokémon Pearl 24
combine all the best features of past games. 4
i
CRANIDOS за |

Complete 3-D renderings of the overworld give


Pokémon Diamond and Pokémon Pearl a more
| BUDELI 515 realistic and immersive appearance.

== а Тһе Pokétch device follows


IS in the footsteps of the
[Шола you like to do a global | PokéGear and the PokéNav
Í Pokémon trade over Nintendo HFC? | to aid Trainers on their
journeys. New touch-screen
functionality enables com-
plete ease of use.

yu 2007 23
ace
0 ddity What do hippie seahorses, rubber
chickens, and rampant consumerism
have in common? They're all in outer
space, of course, and they're all part
of Space Station Tycoon- Namco
Bandai's wacky new game for Wii.
By Andy Myers RATING PENDING

Seeing Stars
The idea of travelingtoouter the duo winds up floating structured more like an
space is mysterious and excit- through empty space in a adventure game, with levels

Move over, Han Solo ing, but if you actually got


there it would probably be
bathtub, stranded and hope-
lessly broke. Luckily, they
and goals to complete. The
levels are laid out in a very
nonlinear fashion, and each
and Chewbacca! pretty darn boring. Well, not in
Space Station Tycoon. From
cross paths with a party pig
named Marv, who presents. one contains multiple scenar-
fending off space pirates to the pair with an opportunity ios (so you'll have to play
building a business empire, totry their hand at space- through an area more than
there’s not a dull thing about station management. It's up to once to complete it). Finishing
it-and you won't even need to you to move Shawn and Tam ascenario usually involves
undergo astronaut training to up the entrepreneurial ladder building islands then con-
get there! The game puts you by building space stations, structing very odd expansions
in the shoes of Shawn, a good- managing resources, and on the ports of each island to
natured (and somewhat making lots of money. attract spaceship passersby.
empty-headed) young space- Though the name implies You're given a birds-eye view
man and his irritable business otherwise, Space Station ofthe action, and you must
partner, Tam the monkey. Tycoon is not your typical decide what to build and
After their home is destroyed, Tycoon game. It's actually where. This is where the game

Shawn & Tam


Space Station Tycoon’s dynamic duo couldn't be more
opposite. Shawn is an eternal optimist, while Tam is often
depressed. Shawn fears otters, whereas Tam fears noth-
ing. Shawn has a tiny bladder, and Tam once threw poop
competitively. So there you have it. ©
BANDAI
NAMCO
America
RESERVED
RIGHTS
TYCOON™
SPACEST
2007
Games
ALL
Inc.

74 suwreno0 power
gets tricky—there are many
different types of islands and
expansions, and each can
Serve your business strategy
in a different way.
Entertainment islands, for
instance, are well-suited to
expansions such as bowling
alleys and ice rinks, while
flea markets will thrive on Boss battles in a Tycoon game? Yep, and they're about as
trade islands. weird as you can imagine.
To build expansions you'll
need two things: power and also does a nice job of ramp- There are five types of
money. You accrue power (not ing up the options and difficul- demand: Entertainment,
the metaphysical kind, but the ty-for instance, by requiring Science, Trade, Underworld,
actual kind) by building that you have a plan for any and Health. You'll need to
power-station expansions. expansion you want to build. keep track of what each cus- Parrots? Pshhh.... space
Once a power station has gen- You'll receive plans periodical- tomer wants, and build the
erated enough power, you can
use your earnings to construct
ly from Marv and other
strange space-dwellers (usual-
proper expansions to meet
changing demands. It's a cut-
pirates don't have parrots!
more-lucrative expansions ly of the talking-animal vari- throat industry-neglecting
(such as entertainment expan- ety), and you won't get your demand or making a poor
Sions) and start bringing in hands on a particular plan decision can lose you a lot of
some business. The ultimate until you actually need it. money in ajiffy. But that's part
goal is usually to be making Like any business, space- of what makes Space Station Not only is Nash king of the space pirates; he's also
dough, but there are many Station management is all Tycoon fun, despite the stress. Shawn's evil twin stepbrother! (How that genealogy
ways to go about doing that. about making the customer And besides, how seriously works, we're not quite sure.) Little-known facts: Nash
The general structure of the happy. This plays out through can you take yourself when doesn't remember getting his tattoo, and his favorite ani-
game is fairly complex, but it the game's demand system. your boss is a talking pig? mal is the miniature poodle.

Station Identification
By now you might be wondering what the heck is going on in
these screenshots. Here's a brieakdown:

Expansions Points, Money,


Expansions of all shapes and Time
and sizes can be built on *657 | The more money you
the ports of your islands. 96100433 have, the more stuff you
22:59 can build. But you'd bet-
ter do it in the allotted
Upkeep time, or you'll fail at the
Expansions cost mission.
money—especially
those generating a lot of
income. If you can’t
meet your overall Customers
upkeep cost, you'll lose If you build it, they will
come... customers, that
is. With the right expan-
sions, your space station `
Power will be hoppin" with
To keep things running, business.
you'll need power. The
more power stations
you've built, the more
power you'll have at
your disposal.

Consumer Demand Gravity Well


Customers are finicky, and it's This tool allows you to manipulate gravity itself by pointing
your job to keep them happy. the Wii remote. You'll use the Gravity Well for many tasks,
These five meters show you what including nudging consumers in the right direction or clearing
the people want and whether space debris (such as asteroids, empty cans, tires, or even
you're meeting their demands. rubber chickens).

JULY 2007 75
REALITY CHECK

Tool of the Trade


Back to the
To become the most powerful
tycoon in all of known space,
Drawing Board
you'll need to master one tool Every game has to start somewhere—even a game as far
and one tool alone: the Wii out as Space Station Tycoon. We checked in with Brent Fox,
remote. The largest chunk of theart director/project manager at Wahoo Studios (see
the game is played using the last month's NP for an extensiveinterview), to
Wii remote to navigate your comment on some of the game's early sketches.
station and select items, but
there's much more to it than
just pointing and clicking 12345
there's twisting, flicking, and Dude, its a palm tree.
shaking as well. Join us for the
first-ever hands-on look at
Space Station Tycoon and its
many quirks.
After the game kicks off Each of the game's menus are tailored to Wii-remote function-
with a genuinely funny and ality, including this one, which allows you to decorate an
insanely fast-paced cut- island with found items.
scene, your first mission will
begin. You'll start by building parts with the Wii remote— but none are as cool as the
some islands, which you can once all the parts are in Gravity Well. Once you
rotate on an axis by simply place, you must grab the receive this essential item,
twisting the Wii remote crate and shake it to open you can activate it at any time
before you plop an island into your expansion to the public. by pointing at an area and
its permanent place. This fea- There are a ton of expansions pressing the B Button. The
ture plays a big part in your in the game, and you can Gravity Well allows you to
strategy, as islands will be interact with each one using a manipulate the action ina
connected by bridges auto- custom interface. For exam- variety of ways: If some space
matically when aligned prop- ple, selecting a bowling alley debris is blocking an area
erly. And a bridge will ulti- will bring up a funky control where you wish to build an
mately increase customer panel full of switches that island, for instance, you can
traffic on both islands. Each allows you to turn lanes on clear the trash with the
island comes with a handful and off. The more lanes you Gravity Well. Or if a customer “This is some early concept art for a
of ports on which you can turn on, the more appeal is lollygagging around your tricked-out entertainment isiand. Get
build expansions. Every your bowling alley will have station, you can draw him
expansion begins as a wood- but more lanes also means into an expansion to get him the right items, and this fabulous island
en crate, and will not be oper- more upkeep. to start spending. In later lev- retreat can be yours!"
ational until all of its parts Islands and expansions els, the Gravity Well will
arrive. You can speed up the offers a ton of cool ways to become an integral part of
arrival by gathering incoming interact with the Wii remote, your strategy, especially dur-
ing the game's bizarre boss
Voodoo Chicken battles, in which you can
Having abandoned his real name (Sir Melvin Percival often use surrounding space
Smith) for a more descriptive moniker, Voodoo Chicken is debris to block attacks on
not one to be trifled with. But he also has a soft side, as your station.
illustrated by his two hobbies: calligraphy and crocheting We spent a couple of hours
(with voodoo needles, of course). playing Space Station Tycoon,
and we left feeling like we'd
scarcely scratched the game's
surface. Space Station Tycoon
is expansive (though not quite
as expansive as outer space
itself), with more than 60 lev-
els to complete on your way to
universal domination. And it
doesn't have to be a solitary
affair-at any time, another
player can join in for some co-
op action by simply turning on
his Wii remote. You can try “Here we have concept art for the bowl-
your hand at space-station
management this Augustin
ing alley, where dreams are made and
the meantime, try watching crushed daily. It's also the cornerstone
reruns of The Apprentice of the entertainment tech tree."
to prepare.
EXCITEMENT. ACTION. DRAMA. THIS IS THE BIGGEST GAME IN TOWN.

Welcome to the Bigs. Where pastime meets primetime with epic arcade baseball action! Stadiums literally explode with intensity and drama! Crank it up with a “Power-up” feature that
helps you launch tape measure, seat-seeking missiles. Or play the Rookie Challenge mode that lets you guide a player from spring training rook all the way to World Series megawatt MVP!

2K BEATS: lane's Addiction, Motorhead, Fu Manchu, Primus, Killing Joke,


Rollins Band, White Zombie, Primus, Satellite Party, Screaming Trees and The Stooges WWW.2KSPORTS.COMITHEBIGS

Visit www.esrb.org
for updated rating +, га тезтатлост=
information.

Also available on PlayStation®2 computer entertainment system and the PSP@(PlayStation@Portable) system.
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hen considering a video Nintendo Power: Can you thought, "Well, maybe I compose pieces for paticu-
game's presentation, people tell us how you got into the could do something related lar segments after you see
video game business? to music, like working in a them?
tend to focus primarily on the Кој! Kondo: | began playing sound studio or setting KK: Basically what we do is,
visual aspects. But it's often the music music when | was five years things up for concerts." when games are about mid-
old. | started with an electric Maybe do something related way through their develop-
that stays with us, that triggers memories organ, then moved on and tothe engineering or more ment cycle, my staff will
of our favorite gaming moments even learned how to play the technical aspects of music. meet with the game director.
piano and whatnot. As | got The game director will show
years later. Case in point: the frequently older, | became very inter- NP: Was there a particular us parts of the game, and
memorable work of renowned Nintendo ested in tabletop arcade moment when you realized whichever parts are
games. | played a lot of that you could actually playable, we'll play them
composer Koji Kondo. those and played some create music? over and over and over.
portable stuff, some of the KK: Pretty much after they That, in addition to what the
Kondo has worked at the big N for over two decades, and if
LCD games. That interest in hired me at Nintendo and director tells us, helps us
you've been playing games since the '805, chances are you can games and the interest in told me to make something. create an image of what the
hum at least one of his tunes from as far back as the NES days,
creating sounds led me to [Laughs] They hired me to game is like. Then we'll start
be it the whimsical underwater score from Super Mario Bros. ог
apply for and get a job at work on their sound staff, composing music and start
the rousing opening theme from The Legend of Zelda. Just as
Nintendo. and after | had the opportu- creating sounds that match
Shigeru Miyamoto is often called the father of modern game nity to create some music, I the image we've developed
design, Kondo could rightly be dubbed the father of modern
NP: When you were a kid, thought, “You know, that through that process.
game sound. He was instrumental in pushing the art form
did you know that you wasn't half bad." Then I cre-
beyond simple beeps and bloops, creating audio that truly aug-
wanted to create music? ated a little bit more, and NP: Do you take a differ-
ments gameplay and sets the tone for the experience. His music What did you want to be over the years I've just grad- ent approach for different
has struck such a chord with gamers, in fact, that the original when you grew up? ually improved my skill set. kinds of games? Is the
Super Mario Bros. theme remains one of the ten best-selling KK: By the time | got to col- process for creating a
ringtones after a record-setting 132 weeks on the Billboard
lege, I thought | wanted to NP: Can you talk a bit Mario score different than
charts. Today, in addition to creating his own compositions, for a Zelda score?
do something music-related. about your process of
Kondo manages Nintendo's entire sound group and oversees
However, I just never felt | composing the soundtrack KK: Well, the process itself
the musical scores for almost all of the company's major titles.
was qualified or talented fora video game? Do you is really the same. With
enough to become a per- get game footage or builds Mario, though, what |try to
former or a composer. 50 | of the game, and then do is create music that
DATE OF BIRTH:

“I just never felt I was qualified


or talented enough to become a
performer or а composer....
BEST KNOWN FOR:
[But Nintendo] bired me to work
on their sound staff, and after
FAVORITE FOOD: I bad the opportunity to create
CURRENT PR0JECTS:
some music, I thought, ‘You
know, that wasn’t balf-bad.’”
GAMEOGRAPHY
1984, ARCADE 1984, NES (JAPAN & EUROPE) |
Like Miyamoto, Kondo
began his career working
onabeloved arcade title.
Since then, he's lent his
considerable talents to
dozens of titles, working
primarily alongside
Miyamoto. Here are just a
few of his works.

JULY 2007 79
POWER PROFILES

reflects the feel of control,


“From tbe beginning,
of music would enhance this
the feel of playing the game. or what kind of music would

tbe purpose of game


So when I'm playing a Mario highlight this feeling that I
action game, there are times get when I see it or play it.
when itjust feels right. That's really my inspiration.
You're pushing the buttons
and things are happening
sound bas been to NP: What are your favorite
right away. So we look at
music that fits that internal
enbance gameplay, to types of music to listen to?
KK: Mike listening to a lot
rythym or reflects that feel-
ing. With Zelda, the music make tbe game more enjoyable of jazz and Latin music.
Lately I've been starting to

for tbe player. Tbat's not


isn't so much about match- listen to more and more
ing the gameplay but rather classical music as well.
enhancing the ambience of a
particular scene or building
the feeling for a certain
changed a bit. So my goal bas NP: Whose works in other
forms of media, such as
location.
always been tbe same and it film or literature, do you
most admire or enjoy?
NP: How have things
changed since you first
always will be.” KK: Mike all kinds of differ-
ent things. When it comes to
started composing music films, | really enjoy the
for video games? Do you human dramas much more
approach things different- than the big action or sci-fi
ly given that there are films. Maybe something with
fewer hardware limita- advantage of them. So it's a your favorite piece of that was pretty amazing”? alittle romance, something
tions than there used double-edged sword. music? KK: Well, if you go with that's more related to
to be? KK: That's a tough ques- composers, I'd say Mr. humanity. As far as another
KK: Well, let's start back- NP: Aside from those tion. It’s so hard to choose Sugiyama for Dragon Quest hero, someone ! aspire to be
wards and look at the NES. technical considerations, from all of the different and Mr. Uematsu for Final like as a composer is Henry
With that system you, of has your philosophy music that I’ve been lucky Fantasy. Those are two peo- Mancini. He did such won-
course, had very limited changed at all over the enough to create over the ple who | think are really tal- derful music across so many
sound sources... maybe years? Are there any les- years. But if |have to choose ented and do great work. As genres. He covered every-
three or four. Trying to use sons that you've learned one, | guess it'd be the first far as game sound, looking thing, and created a lot of
those to imitate the sounds from your previous expe- Super Mario Bros. theme. at it from what I think is memorable melodies. That's
of different instruments was riences that you apply to Part of the reason for choos- most important, which is something | continually
a big hardship. Now, of new projects? ing that is that it seems to that interactive quality, | aspire to do as well.
Course, you can create pret- KK: Well, you know, it really be the one that... you think Chibi Robo is just
ty much any sound you hasn't changed that much. know, it’s been over 20 fantastic. NP: Aside from music,
want. It's so close to just From the beginning, the years and it’s still popular what is your favorite
creating your own CD, and purpose of game sound has with the fans. It’s the one NP: When trying to come hobby or pastime?
you can cover any genre of been to enhance gameplay, that people seem to like, up with musical composi- KK: | love going to hot
music, as well. So that's one to make the game more and it’s probably my favorite tions, what inspires you? springs. [Laughs]
thing that's a lot easier, but enjoyable for the player. as well. KK: The games themselves.
on the other hand, it does That's not changed a bit. So When they bring the game in NP: Finally, if you could
increase the pressure on me my goal has always been the NP: Are you a fan of any- and we get to look at it and have one superpower,
to support that. [Laughs] same and it always will be. one else’s work in the talk about it. It's the impres- what would it be?
You have all of these extra industry? Is there a score sion that we get from seeing KIK: Hmm... would have
capabilities, but you have to NP: Out of everything that for a game that you've the graphics onscreen, and to say time travel.
write a lot more to take you've composed, what's heard and said, “Wow, trying to envision what kind

1991, 5МЕ5
2006, Wii/GCN

80 eoo power
EXPERIENCE THE JOY OF OWNING
YOUR PERFECT РОМУ!

сер track of earned accessories and photos in your Journal! t

EVERYONE
Visit www.esrb.org Ше; 3
for updated rating wow. LonyTSriends:
f com. NINTENDODS 9 Eido =>
CONTENT RATED BY information.
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Pony Friends © 2007 Eidos Interactive Ltd. Developed byTantalus Interactive Pty Ltd. FMV developed by ActƏanimation. Pony Friends, Eidos and the Eidos logo are trademarks of Eidos Interactive Ltd. Tantalus is a trademark ofTantalus
Interactive Pty Ltd. Act3animation is a trademark of ACT III Pty Ltd. All rights reserved. TM, ®, Nintendo DS are trademarks of Nintendo. © 2004 Nintendo. The rating icon is a registered trademark of the Entertainment Software Association.
We put ubisoft's
revolutionary DS
guitar, 7
TT CH ED to the ultimate test.
By Andy Myers

4 9! N Ñ aN у

P ERic—DRYMS
a QR
an you play guitar? No? Well, you can now. Whether you're a seasoned
musician or a master of the air guitar, Jam Sessions will soon have you
rockin' like Dokken with it's intuitive touch-screen strumming and
clever chord-change system. Jam Sessions is not a game, but a guitar
simulator—and a surprisingly realistic one at that. After
we received a copy of the title at Nintendo Power, I
decided to hang up my actual guitar for a week and
conduct an experiment with Jam Sessions on my DS.
The following is an account of my experience, from
learning the ropes to actually writing and recording a
song with my band, Hidari Mae. To hear the music we
created, visit |} www.nintendopower.com/jamsessions
for a free download. Let the rock begin!
Photogra
Catechi
James
By

82 „ноо power
Class in Session
Learning to play a new instrument isn't always
easy. Although Jam Sessions has a clever pick-up-
and-play interface, it does take some time to wrap
z5
your head around its nuances. If you already know
how to play guitar, you may be surprised by how dif-
ferent the interface is from six steel-core strings.

LSONI
газијуЈ
Luckily, Jam Sessions is loaded with options that let
you customize the learning experience. To start with,
I changed the control configuration to a left-handed
setting so |could access the touch screen with my
left hand, freeing up my right hand for chord
changes. Changing chords feels almost instinctive—
you simply press buttons or button combinations
while strumming with the stylus. There were many
more options to explore, but |was ready to rock, so |
left them for another time.
I started with the Jam Sessions tutorial. A particular-
lyhelpful tip suggested strumming diagonally rather
than straight up and down, a quick adjustment that
helped me on my wayto achieving the sound I wanted. | In-depth strumming options let
There are a number of ways to listen to your progress you customize your dual-
in Jam Sessions, from using the DS's onboard speakers | Close | screened axe to your liking.
to connecting the DS to a guitar amp. Because the soft-
ware's biggest asset is its portability, however, | usu- horns to an imaginary sold-out stadium crowd... Jam Sessions has oodles of options to customize
ally opted for headphones. And truthfully, my playing you may get some weird looks from your fellow com- your strumming experience. I'm a big fan of the "jugh-
was a little rough and I didn't want to offend the ears muters. | found that 1 could privately release my jugh" strum (that's what we call it in Hidari Mae—in the
of innocent bystanders. Playing guitar on my DS inner rock star in Warm Up mode, which let me play real world, it's called a palm mute), so | keep the
made it possible for me to write and practice guitar along to some familiar tunes. Unfortunately, there's option on at all times. When you choose to use palm
riffs at home, on the bus—even at a local coffee shop. no "Stairway to Heaven." Bummer. muting in the software, a blue bar appears on the
A word of advice: don't rock out too hard in public touch screen-if I strum within that bar, a palm mute is
places. If you have your foot up on the bus bench like No Pick Required activated. Alternating between palm mutes and full
it's a monitor wedge and you start throwing the rock Once the rock gods were appeased, it was time to strums took my playing to the next level and made for
tighten up my playing. The stylus makes strumming amuch more dynamic sound. Once | had the tech-
supereasy, but there are still a lot of options and nique down, I started to feel comfortable with the DS
| Avo
techniques to explore. If |strum only downward, for app in a way I never thought possible. |spent the next
| Right / Left handed playing instance, it sounds repetitive (which can be cool in a few days devouring everything Jam Sessions had to
Coldplay sort of way); but when I throw in some offer, which led to some incredibly productive sessions.
Right Left upward strums, the playing comes to life. And if I in which a song began to take form. Istarted to won-
strum slowly, the guitar is quiet-this would work der, could the simulator work in a band environment,
well for '80s ballads, but |wanna rock, so quicker taking the place of a real guitar? I had to find out. Next
stylus strokes were in order. | found that varying stop: band practice!
both my speed and my strumming direction made
for a more natural sound.
Use buttons

Teck in yourDY,
THEN TURN IT
uP To 11.

Strumming within the blue bar


simulates a palm mute for a
more metal sound.

Video
from
license
under
Entertainment
Ubisoft
by
distributed
and
Published
Reserved.
Rights
All
Plato.
based
“Sing
Play
which
M-06,”
trademark
©2007
Guitar
is
of
&on
DS
game
a

JULY 2007 83
Chord Play Finding Our Sound
Playing in a band is a lot like being in a romantic rela- Practice was fun, but recording was going to be the
tionship—you spend a lot of time with each other, and
if you can't put up with a certain amount of hostility,
true test. Would Jam Sessions cut it in place of a real
guitar? Eric helmed the boards as we began laying
Beyond the Jam
you'll break up sooner or later. I'm lucky that my band down our songtrack-by-track in Pro Tools, starting In addition to being a guitar simulator, Jam
mates are pretty easygoing dudes and our practice with drums. When it came time to record with the DS, Sessions offers a number of extra features for
space has been a fight-free zone since the last presi- we decided that the sound we'd achieved through the more demanding musician.
dential election. But when I asked Eric and Jared if we the guitar amp was best, but something still wasn't
could try replacing my '69 Gibson SG with a DS, there quite right. It was time to start messing with one of Record Your Riffs
was ... some resistance. After a lengthy band meet- Jam Sessions’ coolest features: effects pedals! There Jam Sessions allows you to record and save up
ing (complete with groveling and bribes), it was decid- are seven available in the options menu, and we to five jams.
ed that we would try out the new instrument. thought a tiny bit of distortion would add some
We set up shop in Eric's living room—drums, bass, a sauce to our song. With the pedal turned on, Eric hit
vocal mic, and my DS. | used an adapter (picked up at Record and | gave it my best.
Radio Shack) to run my DS through a Fender DeVille
amp with a standard instrument cable. It wasn't until
that moment that |was truly sold on Jam Sessions-it
sounded unbelievable through the amp! I'd been play-
ing on my own so much that it took a few minutes to
lock into a groove with Eric and Jared, but once we
clicked, | knew this was going to work out well.
Wejammed for a while on the song I'd been writing
until the pieces started coming together. | realized
that | hadn't yet messed around with changing chords Keep the Beat
outside of the software's presets. Most songs use but A metronome option lets you set a rhythm and
a handful of basic chords, so the default setting is play along.
adequate for most situations. That was true of the
song we were writing (it had only six chords), but I [Guide — y НЩ!
found that | could assign each of my chords to a spe- A few tracks later, we were done and quite satisfied. | Use position mark
| |
cific button to make my transitions a little smoother. The song turned out better than we'd hoped, and | Use stroak guide |

|
(Jam Session allows for up to 16 chords when you use the guitar sounded deceptively real. Even more sur-
button combinations.) prising: aside from using a guitar amplifier, we didn't Use metronome I"d |
have to alter the sound at all-what you hear in the
Tempo 128
Sont.
recording is the way it sounded coming out of the DS. |
m rent
We considered our jam session a smashing suc- |
cess. I don't think I'm ready to hang up my SG, but I
also can't fit it into my pocket—Jam Sessions has
proven to be an incredible tool for writing songs.
More importantly, it's just fun to play around with,
Change Your Look
whether or not you're a musician. It may not bea
Jam Sessions offers a ton of background
game, but in this guitarist/journalist's opinion, it's
themes to choose from.
one of the most innovative DS titles yet. You can try
|Е F FW? U^ Feus4 it out for yourself in June.

[m Fw; Ре Кб Fein

Rock the Mic


Turn on the microphone option to add your
own voice to the live mix.

|OutputSens
E . . Euiltin Speakers
Headphones

SWEAR, GUYS—
Tm NOT PLAYING
uzzLe Quest!
Pokémon USA, Inc:

New, Pokemon:
New Adventures.

ulace
ua estate Care Cane: ешеш Petr тете їо гос
У (о SO ELLEN DemoniaЕе ай elemen t Seen
ЗАТОЕ ТЕМИ eos With lots er РО КЕСЕ VOUS
Newsi lile “Level-Up* aa мете Пе вакте
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lip stones иу Ек For mere tate, eo ve wiu рокетол-ёср.сот!

TRADING САВО GAME | M ||| Ct

©2007 Pokémon, ©1995-2007 Nintendo/Creatures Inc GAME FREAK inc. TM & © are trademarks of Nintendo. P nd <
The Interview

HUNGRY
FOR
HEROES
No More Heroes's maverick
game director, Goichi
Suda, blows our minds.
By Chris Shepperd
hs
After putting the gaming world on notice e
with his bizarre, ultraviolent title Killer7,
Goichi Suda (also known as Suda51) is
working on his next big thing: No More
Heroes for Wii. Set in the town of Santa
Destroy, a Beam Katana-wielding profes-
sional killer named Travis Touchdown looks
to become the best atdoing the worst-
In our interview, Goichi Suda discusses
his upcoming works, his thoughts about the
gaming industry, and the genesis of his
strange and amazing design philosophy.

Goichi Suda
President | Grasshopper Manufacture
Director | No More Heroes

86 NINTENDO POWER
E HUNGRY |
Al FOR HEROES,
Nintendo Power: GS: The reason I changed the they're the same as a doll.
title to No More Heroes is
What genre of game is No
More Heroes? How does it dif- because |wanted the name to
A game without a story is a
game that abandons the 66 No More Heroes will
fer from the on-rails shooter sound more universal. | attempt to give life to the
style of Killer7? believe that during these characters. That's why I be very different
Goichi Suda: From a genre times the world is starved for believe in the importance
perspective, No More Heroes
will be very different from
anew hero. of a story.
from Killer7."
Killer7. No More Heroes is a NP: Do you feel like there was NP: In what ways does the
more conventional free-roam- a time when there were more game take advantage of the weapon. The Beam Katana S: It's difficult to explain, but
ing action game. It fits into a hero figures? Who do you con- Wii remote's functionality? loses energy after continuous it's somewhere between
much more conventional sider to be your heroes? GS: The basic attack is per- use; when it runs out, the anime and photorealism.
genre. I did this deliberately GS: There have always been formed by pushing the A beam isn't usable. So, Travis | want to present it with the
because it is a backlash heroes throughout the ages, Button. You'll perform a fin- needs to find ways to gener- texture of New American
against Killer7. but I don't think there are as ishing blow by shaking the Wii ate electricity and inject it Cinema [an avant-garde film
When we made Killer7, we many true heroes at the pres- remote. The Wii remote will into the sword. period during the 19605].
designed it from scratch and ent time. | would consider the also be used to perform pro-
used a lot of new ideas. Smiths [from Killer7] to be ту fessional-wrestling moves. NP: How do you describe the NP: Both Killer7 and No More
Regarding No More Heroes, heroes. art style and character design Heroes have extremely violent
we take samples from other NP: How do you expect play- of No More Heroes? motifs. What is it about >>
games and mix it in to our NP: The name of the main ers to react to the Wii control
methods. character is Travis. What is his scheme compared to how
connection, if any, to Travis they would react to a more-
NP: How do you mean back- from Killer7? traditional game-control
lash? Did you feel that Killer7 GS: Travis from No More scheme?
was poorly received so you Heroes and Travis from Killer7 GS: Since the Wii remote is
needed to do something dif- are not the same. I do consid- new hardware, | believe its
ferent? Or do you want to sim- er the names | give my char- operation methods are still
ply do something to make it acters to be very important. largely unexplored. However,
recognizably different from I tend to use the same names I do think that this is the most
Killer7? quite often even though the suitable method for playing
GS: It's not a backlash against games I make are different. an action game.
Killer7 in terms of public or I'm thinking about making a
critical reaction. | mean that | game trilogy with a main NP: The footage we've seen
just want to make a conscious character named Travis, just shows a slot-machine-like
shift in development toward a like the French movie director spinning-wheel graphic after
new direction. In other words, Leos Carax made a trilogy of every enemy defeat.
I want to build No More films with a lead character What is the idea
Heroes with a completely named Alex. behind that?
different methodology simply GS: While | was
because | don't want to do the NP: Do you see your own per- experimenting with
same thing that | did in Killer7. sonality coming through in Travis's gameplay
the characters you create? method, ! adopted the
NP: Can you explain the GS: | think | must surely be idea of a slot machine.
game's structure? Is it divided reflected in my characters When Travis performs well,
into different missions? because | draw inspiration the probability of him receiv-
GS: There will be both story from the people I'm involved ing a reward via the slot
missions and side missions. with and the things I’m inter- machine increases. This idea
You'll be able to use the in- ested in. came about when I was work-
game map of Santa Destroy to ingon [the PlayStation 2
help with the main missions; NP: What is the primary motif game] Samurai Champloo.
the sub-missions pop up for the games’ story? We adopted a slot machine
occasionally as you explore GS: The primary motif for the in No More Heroes because
the city. game is nature. | believe only Travis is well-versed in
in that which passes through Japanese culture-in Japan,
NP: Will you be able to drive me, and write a scenario the concept of a slot machine
around in vehicles? based on that. is firmly established. As there
GS: The only vehicle Travis is also a casino culture in the
will be able to use is his NP: What purpose does story United States and elsewhere,
motorcycle. play in a game like No More I consider it an idea that is well-
Heroes? known throughout the world.
NP: The first title announced GS: Characters in games are
for the game was Heroes. residents of the computer- NP: What are the functions of
What was behind the name graphics world, and when the the other screen elements,
change to No More Heroes? player plays the games, he's such as the electricity meter?
Can you give more insight into controlling the characters as GS: The electricity meter is an
the meaning ofthe title? if they were human. If the energy gauge for the Beam
characters aren't given a life, Katana, Travis's primary

JULY 2007 87
over-the-top violence in games No More Heroes accom- NP: Do you consider it a com-
that appealstoyou? plishes my goal of originality. pliment if someone calls your
5:1 like to handle life and games unusual or weird?
death precisely as they are, NP: Have your design philoso- What do those labels mean
expressing them without dis- phies changed since you to you?
tortion. In No More Heroes, life began in the gaming industry? 1 want to consider those
and death is expressed by If so, how? comments rightly. Because
signs of 0 and 1. Life and death That's a difficult question. the current standard of games
need to affect the nature of I think my design philoso- will change in the future, |
the story. phies have changed a lot; in think new challenges are a
one aspect my views have shortcut to arriving at the next
NP: If you had to describe No simply matured, and in standard. | understand that
More Heroes in one word, another aspect the industry there are both positive and
what would it be? has changed, and in the negative opin-
It would be parvenu. process has challenged my ions about my 66
mes. 0
TES Ibelieve
philosophies.
NP: What will this game
accomplish that no other game NP: What are J A ИИ уараLL ae
before it has accomplished? your criteria for
determining if
| times the world is
The mysterious Sylvia willurge Travis agame has
been a success?
starved for a new hero."
to be as bad as he can be.
Sales? Critical
acclaim? Player satisfaction?
I consider all of that—criti-
cal acclaim, sales, player
enjoyment-as my criteria. In
my opinion, it takes two years
after a game launches before
you can make an evaluation
on whether it was a success
or not.

NP: What kinds of games do


you like to play? What do you
look for in a game?
ilike to play action and
adventure games. | think the
most important thing ina
game is for the game or char-
acter to stay with the player
even after he’s done playing.

NP: What other forms of Dorohedoro. As for anime,


entertainment do you Mike Ideon the most. NP: It’s been rumored that
enjoy? What are some of you're currently working on a
your favorite movies NP: You've expressed before few other games for Nintendo
and books, for that you really enjoyed work- Systems. Can you tellus any
example? ing with Mr. Mikami on Killer7. more? For example, the last
5:1 like it What about your relationship time we interviewed you, you
Y
4—
all-comics, worked so well? Do you have mentioned a sequel to
movies, literature, any thoughts about Mr. Contact. We've also heard that
TV dramas, animation. | Mikami's recent comments you've been working on proj-
like works that emphasize new that he wants to return to ects with Mr. Kojima and Mr.
ways of expressing ideas. І strictly directing games? Mikami. Can you tell us any-
also find existentialist content 1get along well with thing about those?
very interesting. | haven't dis- Mikami-san. | don't know why, I will make anew game
covered genres that | particu- but | feel that | have a relation- produced by Mikami-san in
larly like or dislike; | enjoy ship of mutual trust with him, the same way that | made
any genre. as we are both creators. | per- Killer7 with him. I'm also
sonally want to play as many working on a radio drama with
NP: Are you an avid follower games directed by Mikami-san Kojima-san. That's all |can talk
of any manga and anime as possible, and | think it's a about at the moment. [Editor's
series? If so, what titles? wonderful thing that gamers note: since the time of the
I like the TV show Lost. | from all over the world are interview, we've learned that
like the comics of Naoki able to play games directed by the radio drama will be based
Yamamoto the most, and |like him. | consider "God Hand" to on the Sega CD cult classic
a Japansese manga called be his best game. Snatcher.]

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liatedorendo by Nintes
REVISITING THE CLASSICS.

PLAY

Don't hate me
because I'm
beautiful!
UNINVITED
You та! be an unwanted visitor, but everyone's dying for you to stay.
Darin Adler was the lead engineer
of the MacVenture series and
one of the creators of uninvited.
We recently had the opportunity.
tochat with Mr. Adler about the
point-and-click classic.

NP: What inspired the setting and


mythos used in Uninvited?
dea ce n class

PLATFORM: NES NP: How did Uninvited improve


DEVELOPER: ICOM SIMULATIONS upon Deja Vu?
PUBLISHER: KEMCO-SEIKA
RELEASE DATE: JUNE 1991 {
Н i E $$ t
nr
COVERED IN ISSUES: 20, 23, 29, 36 Once you've acquired candles and a goblet, you're all set for a romantic
WORTHLESS VIALS OF LIQUID:
evening with the mansion's freakish denizens.

When you think about games involv- their words into your mind. By using lightning. Though the puzzles were
ing haunted mansions, cryptic puzzles, the control pad the onscr often conf g-especially since
and confrontations with the living cursor, you could investigate and inter- you could acquire plenty of objects
dead, the first thing that comes to act with just about everything (from a that had no function—they all adhered
mind is probably Resident Evil. But battle axe to fruit to an old phono- tothe game's internal logic, and they NP: What are you most proud of
long before Capcom coined the term graph), and the more you learned always made sense once you figured about the game?
survival horror, players were trying to about the foreboding house and its them out.
escape with their lives from the fright- mystically inclined former inhabitants, Unlike its MacVenture brethren,
ful confines of Uninvited. the more captivating thegame became. Uninvited has never received a sequel
Originally released by Mindscape While the plot made Uninvited (despite rumors of one in the early
for the Macintosh in 1986, Uninvited memorable, what really gave the game ‘90s), and its only recent incarnation
was part of the MacVenture series of its longevity was its seemingly endless has been on pocket PCs. The game
point-and-click adventure games (it supply of puzzles. Locked doors, ghostly seems ripe for a classic revival-after
was released between Deja Vu and visitors, hingeless boxes, and the like all, what better place is there for
Shadowgate). Though the NES version could be overcome only by carefully supernatural point-and-click action
featured numerous minor alterations— searching the mansion grounds (which than the Nintendo DS? -CHRIS H.
the main character was now searching included a greenhouse, a chapel, an
for his sister instead of his younger observatory, and a hedge maze in
brother, for example, and all religious addition to the mansion proper) and
symbols were removed-the plot and using the clues you recovered to solve
cerebral gameplay remained intact. As each riddle. Many puzzles involved NP: What did you think of the
you explored the early 20th-century using items, such as spraying Spider NES version?
mansion from a first-person perspec- Cider on a rail to paralyze a spider, then
tive, mysteries and surprises appeared using the incapacitated critter to ward
at every turn—a skeletal belle guarded off an arachnophobic ghost; others
the hallway; adancing demon would involved chanting spells, which came
ons
parade through certain rooms; magical
scrolls disappeared as they etched
in useful for talking to inanimate
objects or scaring off attack dogs with
Everyone knows dem
love a sugar rush.
Have a favorite classic game you’d like to see revisited?
Send us your requests—we'll consider them for a future installment of Playback.
pulse@nintendopower.com

90 oco rower
In-depth reviews of all the latest games.

Ready to ride thdoelphin? Findout I


if Mario Party 8 sinks or swims in
көн

[3579]

mm
101
Now you can shoot
webbing just like Spidey
in Spider-Man 3 for Wii.

104
Cookie & Cream!
Cookie & Cream! I'm
Planet Puzzle League |! a lad who loves
for Nintendo DS... |” Cookie 8 Cream!

JULY 2007 91
lo
WHAT'SYOUR FAVORI
| RESIDENTE!
With all this talk about old
and new Resident Evil games
on Wii, we're going into the
time machine to pi
favorite parts of the serie:
CHRIS HOFFMAN — —
р Ña|p much anything
& involving Barry Burton
|= J and his luxuriant beard.
I'm still waiting for a spin-
off titled Resident Evil:
Barryed Alive.
CHRIS SHEPPERD
Hearing the chainsaw
fire up off-screen in RE4

EIGHT IS ENOUGH was brilliant. Not being


able to see where the
sound was coming from
motion control. Occasionally tles; it's about the minigames, made the moment.
ANDY MYERS — —
MARIO PARTY 8 you'll encounter one that falls flat and bringing friends together for
Nothing compares to the
(these are typically the activities a good time. At that Mario Party very first time I played
PLATFORM: Wii that don't involve motion con- 8 succeeds, and takes its place ВЕТ, and that zombie
PUBLISHER: NINTENDO trol), but there are more than alongside titles like Wii Sports. dog crashed through the
DEVELOPER: HUDSON enough good minigames to keep and WarioWare: Smooth Moves. .— Window. It scared the
ESRB: EVERYONE the party hoppin.’ It's not a perfect game, but it is a e pants off me. Literally.
The game's biggest weakness perfect fit for Wii, and will likely
Though the Mario be a series favorite for fans.
The village scene from
is its overall presentation. The the beginning of RE4
Party series started
front-end interface is confusing, —Амру M. does the trick for me.
D off on the right foot the graphics Things start quietly, but
= and set the standard
(though slightly really start buzzing i
for the party-game
improved from
genre, it never really STEVE THOMASON — —
the previous
took another step. It’s true that The first time Nemesis
game) leave much d smashed through a wall
each game has introduced new
to be desired, and w д} like some demonic
minigames, boards, and charac-
the lack of a true ә Kool-Aid Man, I nearly
ters, but none has strayed far ФЕ? soiled ту trousers.
widescreen mode
from the original formula. Staaaaars...
is a bummer. But
Although Mario Party 8 doesn't SCOTT PELLAND
Mario Party has
take the format ina radical new Like Shepperd, for me it
never been about was the chainsaw guy. To
direction either, it does offer
the bells and whis- | this day I hide in a closet
something that no previous
| when my neighbor's out
Mario Party title could: motion ! trimming his maple.
control. And for a franchise that’s
all about partying with your DREW WILLIAMS
friends, movement makes all the
Eo (&)
(зна
Z When I mixed a red herb
With a green herb in
difference.
e RET, it sparked a lifelong
Motion control permeates interest in holistic medi-
almost every aspect of Mario cine for the treatment of
Party 8. You'll smash the Die festering bite wounds.
Block with a flick of the wrist to GIANCARLO VARANINI
take your turn on the board, or My favorite part was
throw a dart at a spinning wheel when zombies started
attacking the house.
to select a prize. But the Wii
Man was it scary. Wait,
remote's unique features are we're talking about
best represented in the games?
minigames: row a boat coopera- UD
tively with a friend, shake a soda My moment came while
can to see whose will spray the revisiting RE1 in the GCN
remake. When I saw a
highest, lasso as many barrels as
zombie reanimate and
possible; almost every minigame
takes a different approach to Choo сћоо! All aboard tun at me full speed...
think | screamed like a

the party train! scared little girl.

92 sinrenoo rower
TS
iy
|` і WHAT'S PLAYING NOW

D
SHREK THE THIRD (05)

mostly satisfying adventure. A little


COOKIE
& CREAM more polish could have gone a long

KOMBAT EVOLVED
way, though. —STEVE T.
PLATFORM: NINTENDO DS
PUBLISHER: AGETEC
DEVELOPER: FROM SOFTWARE/HI Corp. SHREK THE THIRD And Midway has clearly put a lot of
ESRB: EVERYONE
MORTAL effort into balancing thegame's
It's not very often that an obscure, PLATFORM: NINTENDO DS
KOMBAT: overall difficulty to match the new
overlooked gem gets a second
chance, but that's exactly what
PUBLISHER: ACTIVISION
DEVELOPER: VICARIOUS VISIONS ARMAGEDDON control secheme—so much that
when you play with a GameCube
ESRB: EVERYONE controller or the Wii's classic con-
Cookie & Cream represents. The titu-
PLATFORM: Wii troller, it’s a noticeably different
lar rabbit duo first appeared ina If you've never played Lost PUBLISHER: MIDWAY
wonderful little puzzle-platformer Vikings, then Shrek the Third may game. I'm a big fan of the early MK
DEVELOPER: JGI/MIDWAY
for the PlayStation 2 (entitled The seem like a completely new concept ESRB: MATURE titles but not a fan of the more-
Adventures of Cookie & Cream) that to you. Essentially, you control three recent iterations, and the motion
sadly failed to find an audience different characters (Shrek, Puss in Those of us who thought a hard- controls go a long way toward mak-
despite (or perhaps due to) its origi- Boots, and Artie) through a series of core fighting game couldn't suc- ingthe experience feel fresh again.
nality. It seems like a real shame, puzzle-filled environments, strewn ceed with a full-on Wii control Controls aside, Armageddon suf-
then, that this DS follow-up falls well across the land of Far Far Away. scheme were wrong. Not only does fers from the same issues that have
short of its potential. The core con- Each character has his own special Mortal Kombat: Armageddon do plagued the Mortal Kombat series
cept is great: while using the Control talents, as well as flaws. Shrek can just that, but it’s actually a better for many years. Cheap combos are
Pad to maneuver Cookie through 3- blast open doors and clobber most game than it was in its previous life plentiful, flashy moves are added at
D environments on the top screen, enemies with ease, but his jumping (on PS2 and Xbox) because of the the expense of character balance,
you have to clear obstacles from his ability is nonexistent. Puss in Boots new control scheme. The idea is and finishing moves—once a series
path by helping Cream manipulate can jump, but is much weaker than simple: classic MK analog-stick staple and the payoff for a match
various doohickeys on the touch Shrek at attacking enemies. Artie movements such as forward half- well-played—are now so over-the-
screen. To open a gate in front of has a projectile weapon useful for circles are mimicked in the air with top gory that they're more of an
Cookie, for example, you might use triggering distant switches, but is the Wii remote, while buttons and annoyance than anything else. But
the stylus to line up a series of lacking a jump as well. The tricky the nunchuk attachment handle Armageddon has such a wide vari-
gears. The puzzles get gradually part is, you can control only one your basic attacks and movement. ety of content that it's hard to stay
more complex, and the experience is character at a time, which makes for The system definitely takes some mad at it. Aside from the standard
sort of akin to patting your head and some interesting puzzles and some getting used to—especially the fact arcade mode (which includes more
rubbing your belly at the same time. dicey situations. The upside is that that punches and kicks are relegat- than 60 playable fighters, plus a
It's a unique and intriguing chal- the control works very well on the ed to the control pad—but after robust create-a-character tool), the
lenge supported by clever level DS; movement is guided with the spending some quality time with game includes a wildly different
design. So what's the problem? The Control Pad, and the stylus controls the title, the controls become sur- story-adventure mode, plus a fun
puzzles are occasionally very the character's individual prisingly natural and responsive. kart-racing game complete with Wii
obtuse, and the mechanics can be talents and switches steering-wheel-style controls. And
maddeningly inconsistent across between characters. The nothing comes across as an after-
similar scenarios. The controls degree of challenge and thought-there really are three
aren't as tight as they should be, polish never quite ramps complete games included in the
either, which is pretty frustrating up to where it ought to package. When the trio is consid-
when the game is already asking you be, but Shrek the Third is ered one by one, only the fighting
to perform some serious finger jujit- a good time nonetheless. game would score high marks; but
Su. If you crave innovation and have —PETE M. still, Armageddon is an incredible
the patience to deal with Cookie & value that's loaded with fun. Fans
Cream's shortcomings, the title should not be disappointed.
offers a creative, charming, and —ANDY M.

“HAPKIDO -7
jv205 93
Wii)

implements like a baseball bat or a


DINER DASH: machete, but the core experience does-
SIZZLE & SERVE n't change much over the course of the
adventure. And as you might imagine, THIS PIRATE LIFE
ISN'T FOR ME
PLATFORM: NINTEND0 DS that experience isn’t terribly com-
PUBLISHER: EIDOS pelling. Stiff controls and sloppy colli-
DEVELOPER: PLAYFIRST sion detection certainly don't help mat-
ESRB: EVERYONE ters, nor do the truly atrocious blocking power is limited (it
decreases with each block but
On the surface, Diner Dash seems a production values. Eidos has tried to
create a so-bad-its-good vibe with an
PIRATES OF THE regenerates over time) and parry-
lot like the recently released Cake
Mania, another point-and-click food- intentionally cheesy localization, but CARIBBEAN: AT ing is held back by the imprecise
themed DS game that originated on that's sort of like painting flames on a WORLD'S END controls-it usually takes three ог
the PC. Upon closer inspection, howev- broken-down 1976 Pinto that's already four tries to parry.
er, Diner Dash succeeds where Cake on fire. Beware! —STEVE T. PLATFORM: Wii Not that it matters. Most of the
Mania failed; Diner Dash is faster- PUBLISHER: DISNEY INTERACTIVE experience in At World’s End
DEVELOPER: EUROCOM involves circa-1988 game design
paced, the controls are more respon- ESRB: TEEN that invoives fighting one group of
Sive, and continuous changes to the
game's look and levellayout keep
PIRATES OF THE enemies to move on to anew sec-
If we forget for a moment that this
things fairly interesting forthe dura- CARIBBEAN: AT is a video game based on a big-
tion where you find more waves of
tion. Diner Dash won't win a blue rib- WORLD'S END name movie, we're left with a pirate
enemies. The action is broken up
bon for deep gameplay—the arcade- somewhat by small side quests that
game with tons of swashbuckling,
style action relies on nothing more PLATFORM: NINTENDO DS have you tearing down Wanted
high-seas adventure, and all sorts of
than simple touches of the stylus to PUBLISHER: DISNEY INTERACTIVE posters or tricking bystanders out of
weird creatures and environments.
seat customers, take their orders, and DEVELOPER: AMAZE money to raise your pirate rating—
ESRB: EVERYONE 10* It has all the ingredients for the per-
bring them food—but it does serve up a one of the few truly entertaining
fect videogame, and along with its
decent casual diversion. Be warned, The DS version of Pirates of the moments in the game. There are
sword-like controller, the makings
though: The game becomes rather Caribbean: At World's End is a lot like also Jackanisms, DDR-like activities
for an excellent Wii game. But what
frustrating during the last few stages. the roguish characters of the film it's that fall a little flat because of the
should be At World's End's greatest
Even if you make no mistakes and keep based on: flawed and rough around the odd and often poor animation.
asset—the combat and the use of There are some glimpses of light
all your customers happy, you're still edges, but with enough endearing traits the Wii remote—quickly turns into
likely to fail. —CHRIS H. that you can overlook the bad. The in an otherwise gloomy experience.
its greatest failing, resulting in an
game's basic mix of action and adven- The visuals, particularly the lighting,
overall experience mired in tedium.
ture works well; the combat is fun and in small parts of the game look
ESCAPE FROM BUG responsive (even if the enemies are
The first problem is that there’s
no real strategy to the combat-or
quite nice and there is an enormous
ISLAND! brain-dead), and the levels, though fair- at least there’s no action that gives
amount of extra content in the form
of unlockable characters and
|RATING:
3.5| ly linear, offer enough puzzle elements
you an advantage over your ene- minigames (such as liar’s dice and
PLATFORM: Wii and secrets to keep things interesting. mies. You're either maddeningly
PUBLISHER: Е1005 Five different tools (including a grap- poker). But, as you might imagine,
flailing the Wii remote side to side
DEVELOPER: SPIKE pling hook and a vaulting pole) make none ofthese things are really
ESRB: MATURE (for weak attacks) or up and down
the exploration especially fulfilling, worth going to the ends of the
(for stronger attacks) for what
The basic premise of Escape from Bug although their touch-screen interface earth for. —GIANCARLO V.
seems like several minutes at a
Island! (formerly known as Necronesia should have been simpler and the time. This doesn’t provide much
in Japan) is that you swing the Wii inability to see some grapple points is entertainment, and (it’s embar-
remote to hit overgrown bugs with a irritating. Touch-screen-based boss rassing to admit this) it gets very
stick. Sometimes you'll use your stickto duels add some decent variety, and tiring in the physical sense. Rest
hit Amazon lizard women or a giant plenty of collectibles plus a few bonus comes only from blocking or par-
gorilla's crotch, and you'll eventually levels are nice inclusions for the com- rying enemy attacks, but your
upgrade to superior bludgeoning pletist. —CHRIS H.

94 unito power
151mm VIEWS
“р YE MY [ed
WHATS PLAYING NOW

1 FREFEA
тїшїшї
wmm
°: |

scroller. You maneuver the webslinger


BUST-A-MOVE around New York City with the Control

A TANGLED WEB BASH! Pad, including swinging between sky-


|RATING:
65| scrapers. All of the combat moves are
PLATFORM: Wii done via touch-screen gestures, and
ment of moves at your command, PUBLISHER: MAJESCO they're deceptively simple—swipe
SPIDER-MAN3 there's scant joy in all the Wii- DEVELOPER: TAITO
ESRB: EVERYONE
toward an enemy for a basic attack and
remote waggling and button mash- double-tap in the foe's direction to wrap
PLATFORM ing—it's just a way to advance the it up. You learn more-advanced tech-
PUBLISHER: ACTIVISION Story. Sad to say, there's not much If you've played one Bust-A-Move niques as you progress through the
DEVELOPER: VICARIOUS VISIONS to the story you're advancing. game, you've pretty much played them game, but they're all easy to pull off
ESRB: TEEN all. Even with Wii's motion-based con-
Activision's adherence to sandbox- with aplomb. Spider-Man 3 features a
Spider-Man 3 for Wii gets at least style game design in the series is a trols, the venerable puzzle series sticks free-roaming world, allowing you to
one critically important gameplay double-edged sword—the open to its color-matching, bubble-busting practice your moves against random
mechanic right: swinging through world facilitates all of that wonder- roots. Not that there's anything wrong baddies before jumping into the next
the steel-and-concrete canyons of ful web-swinging, but it also leaves with that-the addictive, simple-to-play mission. A little variety in Spidey's
Manhattan is a blast. Because the our hero directionless amid the formula has served Bust-A-Move well objectives would’ve been nice, though,
controls for the left and right web- many loose plot threads that litter since the 16-bit era. If anything, Bash! is as fighting waves of enemies gets
shooters are mapped, respectively, the game like spent webbing. The more accessible and easier to play than tiresome. —CHRIs S.
to the nunchuk and the remote, abrupt and, at times, laughably ugly ever thanks to its point-and-shoot inter-
Spidey’s urban Tarzan act has never cinema sequences only add to the face, which strikes a perfect balance
been as intuitive or fun as it is in this confusion-they seem to be there between responsiveness and sensitivi- TOUCH THE DEAD
game. After some trial and error mainly to remind you that the game ty. The new controls, however, have the ESTERI
during the opening tutorial is related to amovie. unfortunate side effect of making the PLATFORM: NINTENDO DS
Any design issues one might game one of the easiest in the series, PUBLISHER: EIDOS
sequence, you'll swing with ease DEVELOPER: DREAM ON STUDIO
from one fight sequence to another. have with Spider-Man 3 take a back and the low challenge level is com-
ESRB: MATURE
Unfortunately, getting there isn’t seat to the game's technical prob- pounded by infinite continues, but the
half the fun—it’s nearly all of the fun. lems, however. Its blocky character game's 250-plus puzzles and insane The DS seems like a natural platform
Most of the fights—from boss models, chronic frame-rate issues, eight-player mode will keep you busting for light-gun-style games, but here's the
battles against Marvel Universe and and N64-quality cityscape left my for along time nonetheless. Bash! is a rub: it's a lot easiertotap a stylus on a
Spider-Man-movie characters to the Spidey sense tingling—this game solid entry in the series for Bust-A-Move screen that it is to aim a light gun.
repetitive street scuffles with non- wasn't quite ready to scale the newcomers or fans who just can't get Eidos's undead-extermination rail
descript gang members-tend to be Empire State Building. —DREw W. enough. —CHRIS H. shooter gets around the problem by
perfunctory and emphasizing tedious ammo manage-
bland. Even the ment over shooting. It also moves along
black symbiont
SPIDER-MAN 3 ata pretty good clip (no pun intended)
suit that Spidey thanks, perhaps, to the crudeness of its
PLATFORM: NINTENDO DS 3-D graphics. For all the frantic zombie-
dons in the movie PUBLISHER: ACTIVISION
is little more than blasting and murky environments,
DEVELOPER: VICARIOUS VISIONS
a readily accessi- ESRB: EVERYONE 10+ however, the game fails to generate
ble power-up in much suspense or horror. If you can't
the game. Despite After a couple of mediocre attempts muster that sense of dread that perme-
the wide assort- to capture Spidey's movie magic on the ates the Resident Evil or House of the
DS, it seems that Vicarious Visions has Dead titles, then you may as well make
finally gotten it right. Spider-Man 3 agame about shooting colorful bal-
Which present should Stays with the 2.5-D style of the first two loons at a backyard picnic. —DREw W

Spidey open first?


movie games-despite 3-0 polygonal
backgrounds, it's essentially a side-

JULY 2007 95
ETRIAN ODYSSEY
[А]

cerebral challenges that ће company's


SURF'S UP latest no-holds-barred role-player
|RATING:
6.0|
JUNIOR VARSITY
brings. Etrian Odyssey has a contempo-
PLATFORM: Wii rary graphic style and makes liberal use
PUBLISHER: UBISOFT of the handheld’s touch screen, but the
DEVELOPER: UBISOFT
sponsive. (Тһе вате does include ESRB: EVERYONE 10+ core gameplay is rooted in '80s-style
DEATH JR. AND asurprisingly cool control option RPG tradition. During your exploration

THESCIENCE that allows you to fight with the


stylus, but it does not offer a left-
The recent spate of movies starring
penguins is showing no signs of ebbing,
of the game's enormous Yggdrasil
Labyrinth (by way of a first-person per-
FAIR OF DOOM handed mode to go along with it. and with them comes a wave of licensed spective that pivots with 90-degree
unfortunately, this reviewer hap- games. The next in line is Surf’s Up, star- turns), you are tasked with drawing
PLATFORM: NINTENDO DS pens to be left-handed.) The puz- ring a bunch of waterfowl vying for surf- your own map (using touch-screen
PUBLISHER: KONAMI
zles are also problematic. Almost ing glory. In the Wii title, you ride the mapping tools), selecting level-up
DEVELOPER: BACKBONE
ESRB: EVERYONE 10+ every one involves switching from crest of a seemingly endless wave, per- options for your five party members
Death, Jr. to the game's other forming tricks offthe lip and dodging from dozens of choices, and keeping
Based оп a series known mostly playable character, Pandora, to obstacles along the coast. Surfing everyone in your group alive until you
for its wicked art style, Death, jr. coliect coiored orbs and fire them games are rare, so Surf's Up iskind of can record progress at the game's only
and the Science Fair of Doom for at matching-colored targets. This enthralling when you first ride the save point (which is in town). The fea-
DS excels in the visual depart- System quickly becomes tedious, waves, and the graphics are better than tures are designed to give you freedom
ment. The wild cast of characters as you'll often find yourself back- you expect from a licensed game of its and keep you absorbed in the game, but
from the son of the grim reaper to tracking long distances to locate ilk. But the charm wears off fast-the even the most hands-on player will find
Smith and Weston, a pair of brainy the colors you need. The game's moves are underwhelming and the it tedious to collect items in the
twins conjoined at the head—is boss battles offer a nice change of stages are too similar. The most disap- labyrinth onlytosell them—one small
easily the game's standout fea- pace in an otherwise stale experi- pointing aspect, however, is the lack of fang and bug wing at a time—to finance
ture. And the graphics aren't bad, ence, but there are only four, Wii-remote usage—instead of carving up the purchase of useful goods (because
either. The game is essentially a including the final boss. the tide with remote gyrations, you can defeated monsters don't yield cash).
fully polygonal action-platformer What plagues Death, Jr. most boost occasionally by shaking the con- Also, character development is so com-
that switches seamlessly between severely is its overall lack of pol- troller. —Curis S. plex (a magic user increases the
a side-scrolling view and а 3-0 ish-it just doesn't feel like a fin- strength of a spell and additional quali-
view. But good looks aren't every-
thing—Death, Jr. is also riddled
ished product. In addition to prob-
lems with the camera (which ETRIAN ODYSSEY ties of that spell in two different cate-
gories, for example), that the net effects
with problems. The level design moves automatically), there's a of one leveling-up choice over another
can go from PLATFORM: NINTENDO DS
bizarre lag in control when you are difficult to comprehend at first.
PUBLISHER: ATLUS
decent to Switch from DJ to Pandora. DEVELOPER: ATLUS Several hours in (once you get a sense
atrocious in Sometimes the lag is tolerable, but ESRB: TEEN for character-building cause and effect),
no time. The other times (when you're solving a you might feel like starting over to
combat, puzzle while standing on a convey- While some publishers have been ensure that your characters have a
which or belt that's moving you toward a casting wide nets over the DS adven- fighting chance against the labyrinth's
involves giant circular saw, for instance), ture-gaming audience by incorporating monsters. Storyline is another place
swinging it's beyond troublesome. Diehard action elements into RPG titles such as where the game bucks current trends.
your scythe, fans of the series may find value in Dragon Quest Heroes: Rocket Slime You're not sent to save the world or
shooting DJ's first DS outing—the story is (Square Enix) and Children of Mana even a single princess; you just take on
guns, and fun, and almost every character (Nintendo), Atlus has been stickingtoits single quests mercenary-style and go as
throwing makes an appearance. For every- hard-core roots with the likes of Deep far into the labyrinth as you can.
explosive one else, though, Death, Jr. is Labyrinth and Izuna: Legend of the Freedom reigns in Etrian Odyssey. The
gerbils, mediocre at best. —Амру M. Unemployed Ninja. It may not be а question is, how much freedom is too
feels unre- move that attracts newbies, but diehard much? —GEoRGE S.
dungeon crawlers will likely enjoy the

96 мноо power
DRAGON BALL Z:
HARUKANARU DENSETSU С

THE SETTLERS * NARUTO: NINJA СО


" е Е =saen

TAMAGOTCHI: mechanics (you could probably com-


PLANET PUZZLE additional options include a tutorial, a

PARTY ON! LEAGUE


plete several battles with your eyes Daily Play challenge, and selectable
closed) would likely be even less tolera- background and block designs.
ble. At times the card mechanics kick Unfortunately, this last option isn't
PLATFORM: Wii into gear, forcing you to think (albeit PLATFORM: NINTENDO DS available for every mode, and in some
PUBLISHER: NAMCO BANDAI briefly) about how you want to PUBLISHER: NINTENDO instances the given designs make it
DEVELOPER: H.A.N.D. approach the battle. But this usually DEVELOPER: INTELLIGENT SYSTEMS hard to identify blocks. The music, like-
ESRB: EVERYONE ESRB: EVERYONE
happens only when you're dealt a terri- wise, is a mixed bag; sometimes inspir-
Not since Tammany Hall has a political ble hand, and there's almost always one While astronomers continue search- ing and matching the background
system been so rife with corruption as card available to bail you out, whether ing for life-bearing worlds beyond our theme and other times as generic as a
the one portrayed in Tamagotchi: Party it's a reshuffle card or a powerful attack solar system, we've found Planet TV game-show theme. Overall, howev-
On! This Mario Party clone encourages card. In any case, battles—particularly Puzzle League for DS much closer to er, Planet Puzzle League lives up to the
players to steal money from opposing the random ones that occur while home, and it definitely shows signs of rich tradition of its heritage, and puzzle
campaigns, award lucrative contracts to you're venturing across the map-are intelligent life. Based on the classic fans would be remiss to ignore it.
cronies, and visit as many hot springs as often a chore for those who want to get Panel de Pon action-puzzler for the —Scorr P.
possible on their run for the presidency tothe good stuff, such as the appear- Super Famicom (appearing in North
of Tamagotchi Planet. Bizarre amalga- ance of a favorite character or the re- America first as Tetris Attack and later
mation of adorable virtual pets and cut- enactment of some choice moments as Pokémon Puzzle League), Intelligent NARUTO: NINJA
throat campaign politics aside, Party
Оп! is about as mundane as they come.
from DBZ history. —GIANCARLO V. Systems’ latest version is a perfect
match for the DS. The game's goal is
COUNCIL 3
All of the minigames are solitary affairs
(you compete with other players only THESETTLERS simple-line up three or more blocks
that bear the same symbol to clear
PLATFORM: NINTENDO DS
PUBLISHER: TOMY
via the overarching board game), and them from the screen. You'll earn high- DEVELOPER: ASPECT
involve such scintillating activities as PLATFORM: NINTENDO DS er scores by creating combos of more ESRB: EVERYONE 10+
watering plants and setting clocks. The PUBLISHER: UBISOFT than three blocks or chains of blocks
DEVELOPER: BLUE BYTE
game moves painfully slow as a result, that drop into place to clear additional Now that Naruto has achieved a level
ESRB: EVERYONE
with the vast majority of your time spent blocks. Holding the DS like a book and of success in the US on par with Dragon
watching opponents take their turns. Usually when a franchise makes the pushing blocks with the stylus makes Ball Z, fans are scooping up anything
Worst of all, an overabundance of ran- jump from PC or console to a handheld for an intuitive and fast-paced experi- featuring blond ninjas in orange paja-
dom elements ensures that the cam- system, the developers must pare ence. I found that holding the DS in the mas. Unlike the surprisingly accessible
paign's final outcome is determined down some of the features to make it standard (non-book) position and Clash of Ninja fighting games, the
almost entirely by luck. —STEVE T. work. This isn't the case with The using the Control Pad and buttons was portable Ninja Council games are
Settlers- Ubisoft has managed to cram ideal for the more contemplative pace decidedly otaku-only affairs. The new
ofthe Puzzle mode, however.
DRAGON BALLZ:
every feature of the PC real-time strate- DS title (previous outings were on GBA)
gy game into the DS version. Now we Speaking of options, PPL is stuffed looks good, sounds great, and will bore

HARUKANARU know why this doesn't happen very with single- and multiplayer modes, the jutsu out of nonfans. There are sev-

DENSETSU often-due to the reduced screen space


and gobs of information the game
including options to play via Nintendo
Wi-Fi Connection. Time Attack, Puzzle,
eral dozen platforming/fighting mis-
sions in the game, but they are all
delivers to the player, navigation Endless, Clear, Garbage Challenge, and rather brief and uninspired; they seem
PLATFORM: NINTENDO DS around the world and through the Vs. the Computer are all single-player designed to give each of the 27
PUBLISHER: ATARI
many menus can be hopelessly confus- modes, and you'll find a number of playable characters a workout, and
DEVELOPER: BEC
ESRB: EVERYONE ing. At its heart, The Settlers isn't a bad gameplay variations for each of them. fans the opportunity to try out a wide
game; its unique take on empire-build- Nintendo WFC options include Birthday range of special ninja moves. Naruto-
The Dragon Ball mythos bears much ing and resource management is loads Battle (taking on others who share holics are better off sticking with the
of the burden in Harukanaru Densetsu. of fun. unfortunately, the ambitious your birthday), Free Play Battle, Novice multiplayer Battle Royale if they want
If this game didn't follow the early-days attempt to bring the full-fledged experi- Battle, and Friend Battle. You can also to toss the ol’ shuriken around.
Dragon Ball storyline,
thedreadful sim- ence to the DS results in something of a play multiplayer via LAN or send a —Drew W.
plicity of the card-battle gameplay mess. —CHRIS 5. demo game to another DS user. Some

JULY 2007 97
REVIEWER NOTES

THE ANT BULLY Mioway


AVATAR: THE LAST AIRBENDER то THQ mo Е
THE BARNYARD 6.0 THQ 207 Но»
BATEN KAITOS ORIGINS 8.0 NINTENDO 209 T
BIONICLE HEROES 5.0 tipos 2m но»
BRATZ: FOREVER DIAMONDS N/A THQ zo Е
Cars 6s HQ 206 Е
ienced thelatest
PRINCE OF PERSIA:
FIFA 07 8.0 ELECTRONIC ARTS ло Е
You've probably already exper FLUSHED AWAY 65 — D3PA zo Е
craze in the Pokémon worl
d—Pokémon RIVALSWORDS THE GRIM ADVENTURES OF
We scored both BILLY AND MANDY 65 MIDWAY мо Eros
Diamond and Pokémon Pearl. I'm not happy that Ubisoft put HAPPY FEET N/A —Mioway zm Е
the new
а res they
featuares
versions 290 because of all 50 little effort into this Wii port THE LEGEND OF SPYRO:
5.5 SIERRA 209 Но»
to the series , such as Wi-Fi compatibility. of The Two Thrones (nor that
A NEW BEGINNING
bring THE LEGEND OF ZELDA:
This month the Wiiihi hits keep on comini g witith they dumbed it down to get a TWILIGHT PRINCESS 9.5 NINTENDO moo rq
adventure that LEGO STAR Wars Il:
Super Paper Mario (95), a grand
Trating), but it's still a fantas- THE ORIGINAL TRILOGY 75 LucasArts 209 Но+
a whole different tic adventure. The combat and Морен NFL07 9.0 ELECTRONIC ARTS 208 Е
takes the Mario franchise into platforming are integrated MAJOR LEAGUE BASEBALL 2K6 7.0, 6.5,6.0 2K SPORTS 205 Е
dimension. brilliantly to create one of the MEET THE ROBINSONS N/A Buena Vista 25 Ро
MONSTER HOUSE 65 THQ 207 Но»
smoothest, most satisfying NARUTO: CLASH OF NINJA 2 75 Tomy/03PA no T
gameplay experiences NEED For SPEED: CARBON 75 ELECTRONIC ARTS zuo Ew
SCORES REFLECT INDIVIDUAL REVIEWERS' OPINIONS. around. Give it a look if you NICKTOONS: BATTLE FOR
© INDICATES WI-FI COMPATIBLE VOLCANO ISLAND N/A THQ zo Е
missed out on the GCN ver- ONE PIECE: GRAND ADVENTURE 55 Мамсо BANDAI 208 T
Sion. —Steve T. ONE PIECE: PIRATES’ CARNIVAL 55 _ NAMCO BANDAI 209 Е
Tut Ант BULLY N/A MI0wAY 2m Bos OPEN SEASON 80 — Usisorr 209 F+
AVATAR: THE LAST AIRGENDER N/A THQ 2m Но» >THE GODFATHER: Oven THE HEDGE 6.0 — Activision 205 Но»
THE BARNYARO NA THQ 2m Bor BLACKHAND PAC-MAN WORLO RALLY 55 — NAMCO BANDA! 208 Е
BIONICLE HEROES 50 los 216 Бо» EDITION (Wii) RADIO ALLERGY 50 0-3 Sisi, AE
BLAZING ANGELS: SQUADRONS OF WWII 7.0 UBISOFT ms T SHREK SMASH № CRASH RACING N/A Activision 23 Но»
Caut oF Dury 3 6.5 Activision ze THE SIMS 2 PETS 65 ELECTRONIC Arts 211 Е
CARS N/A THQ am E SPONGEBOB SQUAREPANTS:
CHICKEN LITTLE: ACE IN ACTION то BUENA VISTA zuo EFo+ CREATURE FROM THE KRUSTY KRAB 85 THQ zo Е
CookiNG MAMA: Соок OFF 75 Majesco 216 Е SUPER MONKEY BALL ADVENTURE 5,5 SEGA 208 Е
Cosmic FAMILY N/A Usisorr ms E TEEN TITANS 60 — Majesco 204 Но»
DRAGON BALL Z: BUDOKAI TENKAICHI2 7.0 ATARI mo T TMNT N/A Konami 24 En
ELEBITS 75 KONAMI 2 Е TOM CLANCY'S SPLINTER CELL:
Excire TRUCK 8.5 NINTENDO mo Е DOUBLE AGENT 45 Шввоғт mo M
FAR CRY: VENGEANCE до Usisorr 22 M TOMB RAIDER: LEGEND. 75 tos л т
THE GODFATHER: BLACKHAND EDITION 8.0 ELECTRONIC ARTS 27 М X-MEN: THE OFFICIAL GAME 65 Activision 205 Т
VENTURES or
BILLY AND MANDY N/A —Mioway 2m E10+ 45 THO 208 Т
GT Pro SERIES 5.0 Швіѕоғт mo E ARTHUR AND THE INVISIBLES N/A ATARI 23 Е
Happy FEET 45 — Мома mot AVATAR: THE LAST AIRBENDER 65 THQ mo Е
HEATSEEKER 75 CODEMASTERS 25 T BIONICLE HEROES N/A Eos mp т
Ice AGE 2: THE MELTOOWN N/A SIERRA zuo Но» BOMBERMAN LAND TOUCH! 70 Anus au ЈЕ
KORORINPA: MARBLE MANIA 7.0 HUDSON SoFt/Konamt 215 Е BRAIN Boost: ВЕТА WAVE N/A Majesco m Е
THE LEGEND OF ZELDA: BRAIN Boost: GAMMA WAVE N/A Majesco zu E
TWILIGHT PRINCESS 9.5 Ммтеноо 211 t BRATZ: FOREVER DIAMONDS N/A THQ zo Е
MADDEN NFL 07 85 — ELECTRONIC ARTS am E BREAK ‘EM ALL 70 ОЗРА 206 Е
MARVEL: ULTIMATE ALLIANCE 8.0 Activision eT BUBBLE BOBBLE REVOLUTION 6.0 CODEMASTERS 208 E
MEDAL OF HONOR: VANGUARD 6.0 ELECTRONIC ARTS 27 T CAKE Mania 55 Majesco mé Е
MEET THE ROBINSONS 65 Buena VISTA 215 Но» CARS 55 THQ 206 Е
METAL StuG ANTHOLOGY 8.0 SNK PLaYMoREUSA — 20 Т CARTOON NETWORK RACING N/A Tit GAME Factory 233 E
MONSTER 4X4: WORLD CIRCUIT 65 Usisorr mm Е + CASTLEVANIA: PORTRAIT OF RUIN 9.0 Konami mo T
NEED FOR SPEED: CARBON 6.0 ELECTRONIC ARTS 22 Но» can N/A Usisorr mE
OPEN SEASON N/A Usisorr zo Но» CHARLOTTE'S WES 60 SEGA am Е
PRINCE OF PERSIA: RIVAL SWORDS то (азот 25 Т CHICKEN LITTLE: ACE IN ACTION 6.5 Вина Vista mo E
RAMPAGE: TOTAL DESTRUCTION 65 Mioway за Но» CHILOREN OF MANA 65 NINTENDO мо Бо
RAPALA TOURNAMENT FISHING N/A Activiston mo E © CLUBHOUSE GAMES 70 NINTENDO 29 Е
RAYMAN RAVING RABBIDS 75 Usisort тн È + Contact 65 Anus 209 Но»
Reo Sreet 80 — Usisorr mo T COOKING MAMA 70 Majesco 209 Е
SONIC AND THE SECRET RINGS 85 56А та € FINAL FAN CRASH Boom BANG! 4.0 SIERRA 209 Е
SPONGEBOB SQUAREPANTS: Custom ROBO ARENA 75 NINTENDO 255 Но»
CREATURE FROM THE KRUSTY КАВ 7.0 THQ zu E ADVANCE Deep LABYRINTH 6.0 — Anus 208 Но»
SSX Виш 85 ELECTRONIC ARTS zi E • Dipoy KONG RACING DS 75 NINTENDO 23 t
Super PAPER MARIO 95 NINTENDO m6 t FINAL FANTASY VI Advance
was the best-selling GBA game + DIGIMON Worto DS N/A NAMCO BANDAI 22 Е
SUPER MONKEY BALL: BANANA BUTZ 8.5 — SEGA am Е 55 Majesco 205 Е
DINO MASTER
SUPER SWING GOLF 75 Tecmo за Е this past February for good DISNEY SAMERICAN DRAGON: ЈАКЕ LONG—
Тасев М0005 PGA Tour 07 8.5 ELECTRONIC ARTS ms Е reason-it's one of the best ATTACK OF THE DARK DRAGON N/A BUENA Vista 208 Е
TMNT 5.0 Konami ms Но Docz N/A Usisorr m E
RPGs ever made, period. The
Tom CLANCY'S SPLINTER CELL: DRAGON QUEST HEROES: ROCKET SLIME 9.0 — SQUARE ENIX 208 Е
DOUBLE AGENT 6.0 — Usisorr z М SNES original was thetitle ЕШТЕ BEAT AGENTS 95 NINTENDO 210 Но»
Tony HAWK'S DOWNHILL JAM 75 Activision 212 E10+ that convinced me of the ERAGON N/A —Vivenot m oT
TRAUMA CENTER: SECOND OPINION 8.5 — Arus Zune» appeal of the role-playing F-24 STEALTH FIGHTER 35 — Majesco 215 Но»
WARIOWARE: SMOOTH Moves 9.0 NINTENDO 22 E N/A ELECTRONIC ARTS zo E
genre, and the game still holds FIFA 07
Wii Prav 70 NINTENDO 23 Е © FINAL FANTASY IIL 8.0 Square Емх zuo Bos
Wii Sports 8.0, 8.5 NINTENDO m E up remarkably well; thanks to
+ FINAL FANTASY FABLES: CHOCOBO TALES 70 — SQUARE ENIX m6 Е
WING ISLAND 5.5 — HupsoN Sort/Konami 215 Е its new features, it's arguably FLUSHED AWAY N/A 03PA mo E
WORLD SERIES OF POKER: better than ever. Only the fact Fossit LEAGUE D.T.C. N/A D3PA zu E
TOURNAMENT OF CHAMPIONS N/A Activision и m
that the game's a port pre- FREEDOM WINGS 60 —NATSUME 207 Но»
vented it from scoring a per-
fect 10. —cunis H.
98 NINTENDO POWER
FULL METAL ALCHEMIST: DUAL SYMPATHY 7.0 DESTINEER 212 WARIO: MASTER OF DISGUISE 65 NINTENDO 24 Но»
GunPtv DS 65 Namco BANDAI 210 WINNING ELEVEN
HARLEM GLOBETROTTERS Мокіо Tour N/A 051 2m PRO EVOLUTION SOCCER 2007 6.5 — KONAMI 23 Е
Harvest Моон DS 6.0 Natsume 208 X-MEN: THE OFFICIAL GAME то — Activision 205 Бо»
Hi Hi Purry AMIYUMI: XIAOLIN SHOWDOWN 50 Konami mo E
THE GENIE AND THE AMP 45 D3PA 206 Yoshi's ISLAND DS 8.0 NINTENDO mo E
Ноте, Dusk: Room 215 8.0 NINTENDO 23 YU-GI-OH! SPIRIT CALLER N/A Konami 23 Е
INUYASHA: SECRET OF THE DIVINE JEWEL 6.0 Namco BANDAI 23 YU-GI-OH! WORLD CHAMPIONSHIP
IZUNA: LEGEND OF THE TOURNAMENT 2007 N/A KoNAMI 25 Е
UNEMPLOYED NINJA 65 Artus 23 SUPER PAPER MARIO
Justice LEAGUE HEROES 3.0 WARNER BROS.INTERACTIVE 210 ‘ALEX RIDER: STORMBREAKER N/A THQ 208 Но»
Kim POSSIBLE: GLOBAL GEMINI N/A BUENA VISTA 214 Stylish environments, amus- THE ANT BULLY N/A —Mioway 208 E
KiRBY: SQUEAK SQUAD. 75 NINTENDO 212
ing dialogue—Super Paper
ARTHUR AND THE INVISIBLES N/A Атай 23 Е
KoNDUCIRA N/A 0-3 208 AVATAR: THE LAST AIRBENDER N/A THQ zo Е
KONAMI CLASSICS SERIES: ARCADE HITS 7.5 Konami 24 Mario has plenty of charm to BABAR TO THE RESCUE N/A THeGameFactory — 206 Е
THE LEGEND OF SPYRO: go around. But on its most Back то STONE N/A GRAFITTI ENTERTAINMENT 214 E
A Ntw BEGINNING N/A SIERRA 209 basic level, it gets right some- BACKYARO BASKETBALL 2007 N/A Атай 29 E
LEGO SIAR WARS Il: THE BARNYARD 65 THQ 27 Е
LUCASARTS 209 thing that very few games
THE ORIGINAL TRILOGY 45
KONAMI 215
BATTLE B-Daman 65 Anus 27 E
Lost IN BLUE 2 5.0 do-it gives you a reason to BATTLE B-Daman: Fire SPIRITS! 65 Anus мо Е
LUNAR KNIGHTS 8.0 Konami 23
MaooEN NFL 07 75 ELECTRONIC ARTS 208
use multiple characters BioNicLE HEROES N/A 805 zm E
MAGE KNIGHT: DESTINY'S SOLDIER N/A Namco BANDAI 210 throughout the game. You BRATZ: FOREVER DIAMONDS N/A IHQ zo E
MAGICAL STARSIGN 7.0 NINTENDO 210 can get through most games Capcom CLASSICS MINI MIX 75 Саром 29 T
NINTENDO 205
Cars 65 THQ 26 Е
MAGNETICA 8.0 without switching up the Tue CHEETAH GIRLS N/A BUENA VISTA 208 Е
Mario Hoops 3-0N-3 75 NINTENDO 209 main character, but Super DISNEY'S AMERICAN DRAGON: JAKE LONG—
Mario Vs. DONKEY KONG 2:
NINTENDO 209 Paper Mario excels at pro- RISE OF THE HUNTSCLAN N/A Вовна VISTA 208 Но»
MARCH OF THE MINIS 75
MARVEL TRADING CARD GAME 4.0 Konami 23 moting the individual abilities
ERAGON N/A —VwtNDI 2m Боғ
MECHASSAULI: PHANTOM WAR 8.0 Majesco 209
FIFA 07 N/A ELECTRONIC ARTS mo Е
of its colorful cast members. FINAL FANTASY VADVANCE 85 Ммтеноо мо Е
MEET THE ROBINSONS N/A Buena VISTA 215
Capcom 208
— GIANCARLO V. FINAL FANTASY VI ADVANCE 95 NINTENDO 23 но»
MEGA MAN ZX 85
Meros: Disney MAGIC 75 Buena VISTA GAMES — 214
Низнео AWAY N/A D3PA zo Е
Micro MACHINES V4 N/A CODEMASTERS m »FINAL FANTASY Foster’s HOME FOR IMAGINARY FRIENDS N/A CRAVE ENTERTAINMENT 213 E
MONSTER BOMBER N/A Majesco 22 FABLES: GAMES EXPLOSION! 40 THQ 28 t
Ghost RIDER N/A 2K Games 23 T
MONSTER House 5.5 THQ 207 CHOCOBO TALES HARLEM бговеткоттев5 Worto Tour N/A OSI ERE
MY FROGGER: Tov TRIALS N/A KoNAMI m
NACHO LIBRE 7.0 Majesco 210
JUSTIC LEAGUE HEROES: THE FLASH 5.5 WARNER BROS. INTERACTIVE210 —Е10+
Меко FOR SPEED: CARBON N/A ELECTRONIC ARTS 2m
THE LEGEND OF SPYRO:
A New BEGINNING N/A SIERRA 29 E
NEW SUPER MARIO BROS. 9.5,9.5,9.5,9.5 NINTENDO 205 LEGO STAR WarsI:
NICKTOONS: BATTLE FOR THE ORIGINAL TRILOGY N/A LucasArts 29 E
VOLCANO ISLAND N/A THQ 210 MADDEN NFL 07 70 ELECTRONIC ARTS 28 t
OPEN SEASON N/A Usisort 209 Mazes oF РАТЕ N/A GRAFFITI ENTERTAINMENT 213 T
Over THE HEDGE 6.0 Activision 205 MEETTHE ROBINSONS N/A Buena Vista 25 E
Over THE Heoce: HAMMY Goes Nurs М/А ACTIVISION 210 MEGA MAN BATTLE NETWORK 6:
PHOENIX WRIGHT: ACE ATTORNEY CYBEAST GREGAR В CYBEASTFAULAR — 75 CAPCOM 26 t
JUSTICE FOR Au. 9.0 Capcom m Miss Spioer’s Harvest Time Hop & Fiy N/A THEGAMEFactorY 206 Е
PIRATES OF THE CARIBBEAN: Monster House 5.0 THQ 27 Е
DEAD MAN'S CHEST 6.0 BUENA VISTA 206 NARUTO: NINJA COUNCIL 2 55 Tomy/D3PA мо оно,
Робо ISLAND 70 ELECTRONIC ARTS 25
Point BLANK DS 6.0 Namco BANDAI 206
NEED For SPEED: CARBON N/A ELECTRONIC ARTS m E
Рокбмом DIAMONO/PEARL 9.0 NINTENDO 216
Nicktoons: BATTLE FOR
VoLcano ISLAND N/A тна zo Е
Pokémon MYSTERY DUNGEON: OPEN Season N/A Usisorr 29 t
BLUE RESCUE TEAM 8.0 NINTENDO 209
Over THE HEDGE 35 — Activision x5 E
POKÉMON RANGER то NINTENDO 210
Over THE HEDGE: HAMMY Goes Nurs N/A ACTIVISION zo Е
Рите QUEST: PHIL oF THE FUTURE N/A Buena Vista 208 t
CHALLENGE OF THE WARLORDS 40 D3PA 25
Quicksror 55 NAMCO BANDAI 24 PIRATES OF THE CARIBBEAN:
ВАРА NADAL TENNIS N/A
DEAD MAN'S CHEST 7.5 BUENA VISTA 206 E10+
CODEMASTERS 23 Pokémon MYSTERY DUNGEON:
RAINBOW ISLANDS REVOLUTION 45 CODEMASTERS 208 Reo RescueTEAM 3.0 — NiNTENoo 29 Е
RAYMAN RAVING RABBIDS 70 Usisort 24 POLARIUM ADVANCE N/A Anus mo Е
Scoosy-Doo! WHo's WATCHING WHO? 6.5 THQ 210 THE SANTA CLAUSE 3 N/A Buena Vista 209 E
THE Sims 2 Pers 55
SNK Vs. CAPCOM CARD FIGHTERS DS — 7.0
ELECTRONIC ARTS
SNK PLAYMORE
2m
25
PUZZLE QUEST: SHREK SMASH N' CRASH RACING
THe SIMS 2 PETS
N/A
N/A
—Activision
Evecrrontc ARTS
23 oНо»
zm E
SPECTROBES 8.0 Buena VISTA GAMES — 214 CHALLENGE ОЕ THE Sonic THE HEDGEHOG GENESIS 60 SEGA mo E
SPIDER-MAN: BATTLE FOR NEW YORK б.о Activision 20 WARLORDS SPONGEBOB SQUAREPANTS:
SPONGEBOB SQUAREPANTS: CREATURE FROM THE KRUSTY KAS — N/A THQ m Е
CREATURE FROM THE KRUSTY KRAB N/A тна 210 This bizarre puzzle-based Suboxu MANIA N/A UFO INTERACTIVE 206 Е
STAR Fox COMMAND 9.5 NINTENDO 208 RPG pays major homage to SUMMON NIGHT: SWORDCRAFT STORY 8.0 — Artus 207 Но»
STAR TREK: TACTICAL ASSAULT 5.5 BETHESDA. 210 the pen-and-paper days of SUMMON NIGHT: SWORDCRAFTSTORY2 8.0 — Artus 20 Бо»
STAR WARS: LETHAL ALLIANCE то Usisort 22 SUPER ROBOT TAISEN:
KONAMI 214 the genre with its dice-like ORIGINAL GENERATION 65 Anus 27 T
STEEL HORIZON 45
THE Suite Lire oF Zack 8 Copy N/A BUENA VISTA 208 randomness, and manages to SUPER ROBOT TAISEN:
TAMAGOTCHI CONNECTION: offer a refreshing perspective ORIGINAL GENERATION 2 то Anus mo T
CoRNERSHOP 2 N/A Namco BANDAI zn TEENAGE MUTANT NINJA TURTLES
TENCHU: DARK SECRET 5.0 NivrENDO 208 on modern-day RPG battle Doubt Pack N/A Konami 206 Е
THAT'S So RAVEN: PSYCHIC ON THE SCENEN/A BUENA VISTA 210 Systems at the same time. TMNT 70 KONAMI та бо»
THEME PARK 6.0 ELECTRONIC ARTS 215 But Puzzle Quest is by no Том AND JERRY TALES N/A _WARNERBROS.INIERACIVEZ0 E
Time ACE 6.5 Konami 216 means perfect-its difficulty is
Tome RAIDER: LEGEND N/A Bos mo T
TMNT 5.5 Konami zu Tony Hawk's DOWNHILLJAM 75 — Activision mo E
wildly unbalanced from bat- TOTALLY SPIES! 2: UNDERCOVER N/A Atari mg Но»
Том лмо JERRY TALES N/A WARNER BROS. INTERACTIVE 210
Tome RAIDER: LEGEND 45 #1005 210 tletobattle, and the AI in X-MEN: THE OFFICIAL GAME 35 — Activision 205 Но»
Tony HAWK'S DOWNHILL
JAM. 75 Activision 2m single-player mode is very Yecora UNION 75 Anus mo gd
TOTALLY SPIES! 2: UNDERCOVER N/A ATARI 23 one-dimensional. Still, |
Touch DETECTIVE 6.0 Anus 210 haven't been able to put the
TRIONCUBE 55 Namco BANDAI 23
game down for weeks.
—Aspy М.

JuLy 2007 99
ким | arEID MUSIC SCREEN TEST

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Retro Rumble =
EVENTS
Skulls of fallen Street Fi
ghter || players,

The pro wrestlers of WWE aren't just a bunch of |


tough guys (and gals)—they’re gamers, too.
Two days prior to WrestleMania 23— Jeff Hardy: [I played] classic ones way
held at Detroit's Ford Field on April 1— back...Super Mario Bros. and that
we sat down with several WWE super- kind of thing. My brother [WWE Tag
stars to discuss which video games Team Champion Matt Hardy] was
were their favorites when they were probably into them more than I was.
growing up, and which ones they'd 1 would roll with Zelda, man. Zelda was
play if they had the chance. very intriguing. | remember back in
the day, just the whole mystery behind
Ashley Massaro: | used to play video it and everything. | would pick Zelda.
games all the time when I was a kid.
I played Mike Tyson's Punch-Out!! and CM Punk: I'd be hard-
Mortal Kombat, Street Fighter 11— pressed to try to pick
I love those games. |just liked Chun Li a favorite. Kung Fu
and the green guy. | used to play the was always fun, just
green guy all the time. because | liked kicking
things—and people.
Batista: Honestly, | didn't Ghosts ‘n Goblins,
Batista play a whole lot of video because I’m also a
games. I'm old. I'm huge horror-genre
from a generation fan. also liked play-
: |KenKennedy
Kennedy |
where I was outside ing Duck Hunt with my
all the time. But father, because he
myself, |would defi- would get so frustrat-
nitely play Resident ed and he would go
Evil. Who doesn't like right up to the screen
killing zombies? and he still couldn't hit
anything, and that's
Ken Kennedy: My favorite always fun to watch.
old Nintendo game? I remember —CHRiS H.
1 used to play Kid Niki. That was one of
my favorites, [although] I realize it's
kind of stupid. [Also] Blaster Master,
Karnov, and, of course, all the others
like Super Mario Bros. | was like, man,
1 don't see how this could possibly
ever get any better.

Elijah Burke: Pro Wrestling; you


remember that? It had the Star Man.
Star Man was my favorite one.
Wrestling games were really hard to
come by at that time, so when Pro
Wrestling came out-and looking back,
it was really ahorrible game—you m" S
know, that was the game. Pro ERE à
Wrestling was the game to play
back then.
|) Ashley Massaro bB;
ЖЭ m j

NINTENDO POWER.
MUSIC

ART
You Spoony Bards!
Taking their name from a classic FINAL FANTASY IV
Inreal3-D! moment, The Spoony Bards-a portable, eclectic, cos-
playing video game cover band—must be heard to be
Wetalk alot about 3-D model- believed. Check them out at ColossalCon 2007 in Cleveland, Ohio on June 15th, or visit
ling in video games, but Chad C. www.spoonybards.com for an extensive collection of videos and mp3s. —Амоу M.
takes the notion a step further.
Using modeling clay, Chad pro-
duces colorful miniatures of
Nintendo characters. He esti-
mates he's made close to 400 of
these amazing figurines. The
clay Goombas that Chad sent us
are getting tons of buzz around
the NP office, too. —CHRIs S.

SCREEN TEST

Nice Threads Super Paper Luigi


JoeR. from Massachusetts Poor Luigi—he's always the butt of the joke. Coincidentally, he's also the sub-
has combined his two top hob- ject of our monthly Screen Test. We've already received one quality caption for
bies—playing video games and last month's Castlevania shot (we'll run more next month), but Mario's green-
cross-stitching-to create these clad bro deserves even better. Send your cleverest caption to

s
impressive embroidery designs. community@nintendopower.com. Do it for Luigi!
In addition to the Mega Man 3 LAST MONTH’S SHOT
and Punch-Out!! patterns shown
here, Joe has created cross-
stitches based on Metroid, River
City Ransom, and more.
You can see them at
www.myspace.com/videogamecrossstitch.
—Curis H.

“When it seemed there was no hope left, and that darkness would prevail,
Jonathan remembered his years in clown training." —Zalphos

я
y:
tit
Нd
à
"t E:
зж J
x

EVENTS

Naruto Hits the Road


If the gazillion Naruto Miis in our inbox are any indicator, Naruto is now officially
a phenomenon-so let's celebrate! Fans can head on down to the Naruto Road
Show (coming to a Wal-Mart near you) to play some games and indulge in all things
Naruto. The tour kicks off on May 26th in Secaucus, New Jersey—check
naruto.viz.com/roadshow for dates and updated info. —Амоу M.

JULY 2007
Reader Review
ART OF THE MONTH Each month we encourage our readers to submit
reviews for games, but remember to follow the rules: keep them

Master Works under 300 words, and check your spelling! If you'd like to submit a
review for NP, first become an Nsider at Nintendo.com. Then head to the
Reviews forum and submit your game critique. Reviews are selected
There is probably nobody in the video game world based on overall writing quality, objectivity, and game knowledge.
more iconic than the subject of our art of the
month. The smiling face of Shigeru Miyamoto, the
creator of Donkey Kong, Mario, and The Legend of Contact
Zelda, is known throughout the world. Check out Reviewed by:
the nintendo.com forums for even more Miyamoto- PSYCHO SNAKE NINJA
inspired masterpieces.
Contact is not your average role-
playing game. In fact, the only
role you play in Contact is yourself.
You do not directly control the main
character so much as show him where
o go and who to fight. You are more of a
guide, but you also play a role in the story.
From the moment you begin Contact, it's evident that one
ofthe game's foremost intentions is to defy every cliché
hat the role-playing genre has ever had. There is no spiky-
haired hero, no amnesia, no overdramatic monologues,
and certainly no lame turn-based battles. Contact is all
about realism, and though it involves magic, interstellar
travel, and the occasional use of attack stickers, the system
behind it all focuses on being as logical and realistic as pos-
sible. Instead of leveling up and having all of your charac-
ter’s stats increase evenly, stats level up individually based
on how much you use them-for instance, the more beat-
ings your character takes, the more his defense and health
stats go up.
Contact also incorporates some features that are reminis-
cent of life simulations. You can guide your main character
to hunt and fish, and then bring your catches home and
ARTIST: SUBJECT:
SALVO DELI SHIGERU MIYAMOTO cook them. Cooking is a very important skill, and dishes
you eat to regain health also take up stomach space, so you
can't just eat as much as you want.
Contact features some exquisite graphics—everything in
the game is beautifully detailed. Some of the sound effects
are less than stellar, but the in-game music is phenomenal.
Overall, Contact is one of the most revolutionary and
amazing games around, though it may be easily over-
looked as its uniqueness lacks mass appeal.

CALL TO ACTION
ү|
Play It Loud!
Nintendo games both old and new have influenced musicians around the world,
ARTIST: SUBJECT: from the Spoony Bards to some of us here at the NP offices. We've covered a
CHRISBEST SHIGERU MIYAMOTO number of musicians and bands in past issues, but we want to hear more! Drop
us a line and tell us some of your favorite game-related music projects.
Looking to submit art for the first time and not sure what to do? Visit
forums.nintendo.com for details. Be sure to read the rules before
you post your masterpieces.
community@nintendopower.com
Mii OF THE MONTH

Metroid and Mii


Mario Party8 sets an interesting precedent by cially popular subject. We've seen quite а few
allowing Miis to interact with characters from a attempts to create a Metroid Mii, but reader Paul
well-established franchise. Based on the hundreds С.5 easily takes the ribbon. Not only is his Metroid
of video-game-themed Miis we received this spot-on; it's actually latched onto the character's
month, its clear that Wii owners are in strong sup- head. Still, Paul's creation was closely followed by
port of this concept. Metroid has been an espe- three highly impressive Miis. —Амру M. Where's

Runners-Up: Samus
when you
need her?

Winner
Metroid, by
A Ah Paul G.
Kirby, by Anthony M. Princess Zelda, by Zach M. Pac-Man, by Mike T.

EVENTS SUBS j PROFIL


Rats in the Kitchen Meet a fellow NP reader and Nintendo fan.

Name:
Ratatouille director Brad Bird (The Iron Giant, The Incredibles) and Pixar have given the Mike D.
notion that rats love cheese a twist by cooking up the story of rodent Remy who dreams of Age:
being a gourmet chef. To promote the game based on the movie (out June 26th, three days 21 Ë.
before the film's release), THQ recently invited members of the press and their families to The
Institute of Culinary Education in New York to learn how to cook the French stew that gives Subscriber since:
the story its name. In a predinner session participants sliced and diced their way through the 2001
Wii version of the game, experiencing 3-D platforming and cooking-themed minigames, then Favorite game:
it was off to the kitchen for the main event. Thanks to the aid of the institute's chefs, there The Legend of Zelda:
were no lost fingers or grease fires during the production of the meal. Patton Oswalt, the Ocarina of Time
voice of Remy, was on hand to sample the food and talk about the project. When asked how
he prepared for the role of a rat, he said, "You know, | wish | could give you a Robert De Niro
thing where I studied rats or wore a costume, but basically |just translated my enthusiasm for
food—I'm a big foodie—into that and it ended up working out really well." —GEoRGE S. It's always cool to hear from readers like Mike—a long-
time fan (though he didn't become a subscriber himself
until '01) and active NSider—who grew up with Nintendo
Power. “I began playing the NES at around the age of three,
and later, when I learned to read, it was NP that I began
reading." Move over, Roald Dahl!

Patton Oswalt (left) and Pixar artist Pete Sohn


(right) discussed the making of Ratatouille with a
hungry crowd. Sohn played Remy's brother Emile
and directed the other actors during the game's
voice sessions.

Ratatouille (the dish) is a blend of


eggplant, squash, and tomatoes
with plenty of fresh herbs.
> Anne, the wife of NP writer
George Sinfield, prepares
the herbs for the
big meal.
August 2007 Vol. 218

It's a month of surprises! If you think


you know about all of the upcoming Wii and
Nintendo DS games, think again.

NO PAIN,
NOGAIN
Is your brain ready for a workout? Check out our full
coverage on Big Brain Academy: Wii Degree—the-
latest Nintendo game to make your brain sweat.

THE SOUL STILL BURNS


Nacmo Bandai hits us from out of the blue with
Soul Calibur Legends for Wii, but it's not what
you think. Learn more about this intriguing
third-person adventure game next month!

TREASURE HUNTING
Lara Croft gets a facelift in this Wii interpretation of
one of the most popular games in the last decade.
Find out what you can expect from the remake of
the original Tomb Raider.

WELCOME TO THE PARTY


Square Enix is supporting Nintendo in such a big way that it
needed to throw an event to cover it all. From FINAL FANTASY
to Dragon Quest, check out what Square Enix has in store for
Wii and Nintendo DS in the coming months.
CONTACTS
GET ‘N TOUCH WITH NINTEND
NINTENDO ONLINE
Your official Nintendo online source.
www.nintendo.com
GENERAL QUESTIONS
Visit www.nintendo.com
or e-mail us by visiting: www.nintendo.com/consumer/webform.jsp

If you are unable to find what you need at our website, contact us at:
1-800-255-3700
(1-800-422-4281 TDD)
Note: 6 a.m. to 7 p.m. Pacific Standard Time, every day. French- and Spanish-speaking rep-
resentatives are available. (We are unable to answer gameplay questions on this line.)
SYSTEM SETUP, TROUBLESHOOTING & REPAIR
Visit www.nintendo.com/consumer
INFORMATION REGARDING NINTENDO WI-FI CONNECTION
Visit www.nintendowifi.com

POWER LINE
1-425-885-7529
Prerecorded Game Tips and Future Product Information
Get complete game walk-throughs on the most popular games for Nintendo systems.
This call may be long-distance, so be sure to get permission from whoever pays the
phone bill before you call. For a complete list of games available on the Power Line,
check out:
www.nintendo.com/consumer/gameplay/powerline.html

NINTENDO POWER SUBSCRIPTIONS, RENEWALS,


BACK ISSUES, PLAYER'S GUIDES AND MORE
Visit www.nintendopower.com

CONTACT US
Nintendo Power
P.O. Box 97033
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community@nintendopower.com
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pulse@nintendopower.com
E-mail sent to the above addresses will not receive a response.

ESRB GAME RATING INFORMATION


To contact the ESRB or for more information, visit www.esrb.org.
The Entertainment Software Rating Board evaluates each game's content and assigns
one of the following ratings to reflect the appropriate age group for the game.

Teen (13+)

Mature (17+) Adult (18+) Rating Pending

ADVERTISING INQUIRIES
Video game-related:
Jeff Bafus, Nintendo of America
425-882-2040
NP.advertising@noa.nintendo.com
Non-video game-related:
Peter Guenther, GMS
847-985-0715
pguenther@earthlink.net
For rate card, ad specs and other advertising information,
please send e-mail to: ads@nintendo.com

Canadian postage paid at Mississauga, Ontario. Canadian Publication


Agreement #40052563. Return undeliverable copies in Canada to:
Nintendo of Canada, 110-13480 Crestwood Place, Richmond, BC, V6V 2J9.
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