Professional Documents
Culture Documents
BY
BY
INDEPENDENT STUDY
BY
ENTITLED
23 MAY 2021
on …………………….....
Chairman __________________________________________
(Professor Kenneth E. Miller, Ph.D.)
__________________________________________
Dean
(Professor Ruth Banomyong, Ph.D.)
(1)
ABSTRACT
Today people are carrying cash less than ever before due to the
development of technology in digital payment. Adoption of digital payment are being
extended in many countries. New digital payment channels such as mobile
application, e-wallets, and QR code payment become more popular because of it is
convenient and fast. Nevertheless, the traditional way of payment like cash is still
requires in some stores, makes Thailand not the country that has become an entirely
cashless society yet.
COVID-19 pandemic is a significant factor in transforming the way that
Thai consumer spending on goods and services by using Contactless Payment rapidly.
Before COVID-19, the central cluster digital payment user is 25-34 years old, an
urban area living. After the COVID-19 situation becomes better, Mobile banking and
e-Wallet usage are increasing. The 35-44 years old users contributed, reflecting the
changing consumer behavior that motivates the high competitive market among
Mobile banking and e-Wallet in the digital payment channel.
Thai government and service provider, both bank and non-bank, is the
crucial players who could develop and establish innovation and technology to support
consumers and merchants' needs to drive the adoption of digital payment and make
the country to become a truly cashless society.
ACKNOWLEDGEMENTS
TABLE OF CONTENTS
Page
ABSTRACT (1)
ACKNOWLEDGEMENTS (3)
CHAPTER 1 INTRODUCTION 1
REFERENCES 35
APPENDICES
BIOGRAPHY 47
LIST OF TABLES
Tables Page
2.1 In-depth interview sampling selection 9
2.2 Online survey sampling selection 10
3.1 Example of Dummy Table using to analyze the online survey 13
4.1 Participants’ profiles for the in-depth interviews 15
4.2 Respondents’ age group of the online survey 19
4.3 Respondents’ gender and education 20
4.4 Respondents’ behavior 21
4.5 Analysis of Mean and Standard Deviation of perception on digital payment 22
4.6 2-independent sample t-test of perception toward digital payment 23
4.7 Mean and Standard Deviation of attitudes on digital payment 24
4.8 2-independent sample t-test of attitudes towards digital payment 25
4.9 Covid-19 effect to payment channel 26
4.10 Summary of intention of use 27
4.11 Crosstab to analyse difference of intention to use digital payment 28
between adult and young
4.12 Net Promoter Score 28
4.13 Correlation between Net Promoter Score and Attitudes toward Digital 29
Payment
LIST OF FIGURES
Figures Page
2.1 Technology Acceptance Model (TAM) 5
2.2 Stimulus Theoretical Framework 6
2.3 Unified Theory of Acceptance and Use of Technology (UTAUT) 7
3.1 Analyzing map 12
CHAPTER 1
INTRODUCTION
consumers' intention to provide suggestions to service providers, both bank and non-
bank, to consider when developing new products or enhancing customer experience to
consolidate with the new normal.
Important questions that the result of this study will answer are:
What is the key concern when consumers select a digital payment
method?
What are the critical factors that make consumers motivate and
influence Thai consumers using digital payment?
Is COVID-19 truly an impact on consumer adoption in digital
payment?
Are they tend to shift to use digital payment instead of traditional
payment like cash onward?
CHAPTER 2
REVIEW OF LITERATURE
This independent study aims to study the population age from 30 years
old and above which are mainly in generation X or people who born between 1965 to
1980 ー which accounted for more than 50 per cent the overall Thai population
(Thailand Board of Investment, 2020)
This generation is also called the Sandwich Generation, which means the
generation that is both children and parent. They have the decision power regarding
the spending of an overall family member, moreover, they also have high earning and
spending power. One essential resource of this generation is time, they tend to be a
planner and time manager. Therefore, this generation, generation X, is the main target
of family product and any technology and innovation that could help them save time
and well-being (TCDC, 2020).
to the degree of customer prospects the ease of use of the system to complete the task.
Perceived Usefulness is defined as the user perspective that using the system could
increase their task performance within an organizational context as shown in Figure
2.1
Figure 2.1 Technology Acceptance Model (TAM) (Venkatesh and Davis, 1996)
use and perceived usefulness are the factor that motivates consumers to use the
technology as shown in Figure 2.2.
CHAPTER 3
RESEARCH DESIGN
The study will be using secondary and primary data, which is both
qualitative and quantitative research. The research will divide into two parts the first
part is exploratory research, and the second part is descriptive research. The Data
obtained from the research approach to answer the research objective to study
adoption, usage behaviour, attitude, perception, and intention of Thai consumers
toward digital payment.
generate the list of questions for the in-depth interview. The interview focused on the
attitude, perception, intention, and usage behaviour towards digital payment.
3.1.2 Descriptive Research
Descriptive research is the research aimed to understand Thai
consumers’ attitudes and perceptions toward digital payment, identify the key factors
affecting the adult consumers’ intention, and identify critical factors to motivate and
influence Thai consumers to choose digital payment as the objective 1-3 suggested.
3.1.2.1 Online Survey
In this study, the online survey was used as the main channel
to gather the data for quantitative research. The structure of the survey was
constructed to be a close-end survey with language that matches with the respondents
to allow for an easier understanding of the respondents.
Table 2.1
Table 2.2
with through the personnel contact and e-mail. The collected data was then analyzed
using Statical Package for Social Sciences (SPSS). The programme was used to
ensure the reliability, the validity of the data along with analysis for frequencies and
means of the data, differences in the response group, and the connection between each
variable.
The researcher will use the data collected in each part will be used for
analysis to deliver the answer to the research objective as follows:
Factors and variable will be analysis using the analysis tool as the
example in the table below:
Table 3.1
CHAPTER 4
DATA ANALYSIS AND RESULTS
Table 4.1
money. Therefore, in the beginning, I asked my son to help me do all of the digital
payment but after a while, I started to understand and asked him to teach, I can do it
myself. However, if there is something new which I have not done before I’m still
afraid to do it myself” (K.Phuttipa, Female, 45 years old)
“I have to admit that now everything has changed, when we
want to buy something, we need to use more digital payment. In the beginning, I was
talking to my friends, sharing how to use it after a while all my friend including me
start to ask others to help teach us how to use it” (K. Karnjana, Female, 55 years old)
“When things started to change, it was very difficult for me
to accept it because I don’t believe that it is safe, I didn’t even have the application on
my phone. But I got through it because I need to transfer money by myself and asked
my boyfriend to teach me because he has more knowledge about it. After I understand
how it works, it becomes more convenient for me to check on my account which makes
me feel relief.” (K. Tookta, Female, 43 years old)
“I have used the digital payment for a year now, at first I was
not sure about the system and the security of it but after using it often I started to
believe and confident with it” (Chaiyawat, Male, 56 years old)
4.1.2.2 Current Behavior, Usage and Customer Experience
towards Digital Payment
Even though a large portion of the participants started to be
familiar with the digital payment but 80 per cent of the participants still keep some
cash in their pocket because it gives them a sense of security and believes that there
are no places that would not accept the cash. However, they still prefer to use digital
payment if possible due to it is more convenient. Small portions of the participant
which ages 30-35 stated that they do not want to bring the wallet with them but rather
to only carry their mobile device with them especially when they only travel to the
convenience store or store close to their place.
“Cash is mentally valuable and more tangible, you feel
comfortable when you carry them with you. Everywhere you go, there are people who
still use cash” (K. Karnjana, Female, 35 years old)
“The wallet is too big, if you only go to 7-11 for a quick pick
up under your condominium or close by it is a lot more convenience to just carry your
mobile phone” (Apisara, Female, 30 years old)
“If the store has the option to digital transfer rather than the
traditional way, I would always choose to use the digital transfer. I used QR code to
transfer the money most of the time because it is very convenient, you can just scan
then go and do not have to wait for the change.” (Apirak, Female, 33 years old)
However, most of the participants state that it is not always to
use the mobile phone to transfer the money, but it is up to the promotion and the value
of the transaction. If the product and service are more than 10,000 baht, the
participant chose to search for the credit payment or promotion instead of digital
transfer. Because the digital payment, in this case, mobile transfer, is the lack in the
promotion such as point collection, reward, cashback and even the instalment with a
low-interest rate.
“If the value of the product or service is small, I chose to
transfer the money or pay with cash however if it worth more than 10,000 baht I
prefer to use a credit card because I want to collect point and some also have a top-up
discount” (K. Phuttpa, Female, 45 years old)
4.1.2.3 Attitude and Perception towards Digital Payment
Most of the participants stated that at first, they feel not
comfortable with digital payment, however, the world is rapidly changing which
means that they need to adapt and learn how to use digital payment. It is hard to deny
that digital payment in today's time is more convenient, sage, and easier to keep track
of all transaction that happened than using the traditional way that they have used in
most of their life.
However, when the participants were asked about the future
of digital payment if it would become easier and more convenient. All of the
participants mentioned their worry about the security and privacy of the transaction.
This indicated that in their perception, they relate the ease of use with the safety of the
transaction. Moreover, all participants indicated their trust in the banking and well-
known company when talking about their security of the digital payment.
Table 4.2
Table 4.3
Table 4.4
Respondents’ behavior
Adult Young
Payment Channels
Frequency Percentage Frequency Percentage
Cash 293 89.6% 98 92.5%
Automatic Debit 158 48.3% 46 43.4%
Mobile Banking Transfer 256 78.3% 91 85.8%
Prompt Pay 203 62.1% 79 74.5%
QR Code 250 76.5% 89 84.0%
Debit Card 63 19.3% 54 50.9%
Credit Card 243 74.3% 55 51.9%
e-Wallet 113 34.6% 60 56.6%
Internet Banking 184 56.3% 69 65.1%
Table 4.5
Table 4.6
Table 4.7
Table 4.8
The result t-test shows that there are 6 attitudes that are
significantly different between adult and young adult. The first adult shows that their
attitude of digital payment is difficult and complicated with the score of t-test at 2.708
and p-value of 0.038 which is 0.24 higher than the young adult. Second, adult shows
to take a longer period to learn how to use the digital payment with a t-test score at -
3.217 and a p-value of 0.002 with the mean score is 0.28 less than young adult. Adult
also shows more concern about their privacy and/or security when using digital
payment with a mean score of 0.44 higher than the young adult. Adult shows that they
need to learn a lot of things before understanding how to use the digital payment
which is shown by the t-test score at 2.209 and p-value of 0.028 and the mean that is
0.29 higher than the young adult. Adult also shows to disagree with the preferences of
the convenience of using digital payment with the mean score 0.36 lower than the
young adult. Lastly, adult shows that the ability to use digital payment has no effect
on their decision making when purchasing goods and services.
4.2.1.5 Summary of COVID-19 Effect
The effect of COVID-19 on the payment channel chosen by
the consumer was compared and analyzed.
Table 4.9
payment users. There are 8.5 per cent differences between adult and young adult in
term of the respondent using only digital payment.
4.2.1.6 Intention to Use and Net Promoter Score
The net promoter score was analyzed and compared between
adult and young adult
Table 4.10
Table 4.11
Crosstab to analyse difference of intention to use digital payment between adult and
young
Adult Young
Intention
Frequency Percentage Frequency Percentage
< 20% 5 1.5% 3 2.8%
20% - 39% 12 3.7% 4 3.8%
40% - 59% 58 17.7% 15 14.2%
60% - 79%* 137 41.9% 31 29.2%
80% - 100%* 115 35.2% 53 50.0%
Chi-Square 8.74
p-value 0.033
Cramer’s V 0.1421
Table 4.12
Young (10%). Hence, Net promoter score for Adult is 29; meanwhile Young has the
score at 44. It means that Young seems to be more likely to recommend families and
friends to use digital payment more than adult.
Analysis of correlation between Net Promoter Score and Attitudes
toward Digital Payment
Table 4.13
Correlation between Net Promoter Score and Attitudes toward Digital Payment
Adult Young
Question Pearson Pearson
P-Value P-Value
Correlation Correlation
I concern about discomfort in the use
-.325** .000 -.301** .002
of technology
I prefer to used digital payment to
.500** .000 .461** .000
cash
I thought the digital payment was easy
.453** .000 .517** .000
to use
I think I would need the support of a
technical person to be able to use the -.056 .311 .103 .295
digital payment
I think digital payment systems are
-.417** .000 -.252** .009
difficult to use
I would learn to use digital payment
.427** .000 .383** .000
very quickly.
I am very worried about privacy
and/or security when I use digital -.332** .000 -.208* .032
payment
I very concerned about keeping
control of spending when I use digital -.102 .065 -.063 .518
payment
I very concern about inadequate error/
breakpoint/ dispute handling when I -.126* .023 .106 .281
use digital payment
I needed to learn a lot of things before
-.245** .000 -.099 .314
I could get going with digital payment
I prefer to use digital payments
because its convenient, but .006 .907 .127 .194
acceptability is low
The inability to use digital payment
affect my decision making when .175** .002 .433** .000
purchasing product and service
with the previous attitude. It is the opposite side. Adult is less likely to recommend
digital payment to other people if they feel that it is difficult and complicated.
5. I am concerned about security while using digital payment (Correlation
Coefficient = -0.332 and p-value = 0.000). Adult who are worried about safe and
security are less likely to recommend digital payment to other people.
Top 5 attitudes for Young are slightly different with Adult as following
1. I think digital payment is the easy channel (Correlation Coefficient =
0.517 and p-value = 0.000).
2. I normally use digital payment instead of cash if I can (Correlation
Coefficient = 0.461 and p-value = 0.000).
3. Availability of digital payment has an effect on my purchasing
decision (Correlation Coefficient = 0.433 and p-value = 0.000).
4. I can quickly learn how to use digital payment (Correlation Coefficient
= 0.383 and p-value = 0.000)
5. I feel uncomfortable of using technology (Correlation Coefficient = -
0.301 and p-value = 0.002)
Comparing to Young, adult will recommend digital payment to their
families and friends if they are comfortable about it such as often use the channel or
do not feel it is difficult to use. On the other hand, Young seems to think about
convenience and ease of use.
CHAPTER 5
CONCLUSIONS AND RECOMMENDATIONS
Due to this digital era, most people, whether adult or young, start shifting
their behavior to use less cash and spend more with digital payment. The way of
doing a transaction is more accessible by using only a mobile phone. Even COVID-19
leads most of the digital payment rapidly due to social distancing, but Thailand is still
in the early stage compared to other countries that have already become cashless.
Therefore, it still has many gaps and opportunities that wait for fulfill to improve for
any product and service of a bank, non-bank, merchants, and all service provider to
consider when developing new products or enhancing customer experience
consolidate with the new normal.
The finding from in-depth interview and online survey are go thru by the
same direction. For behavior side, the digital payment method that adult mainly use is
mobile banking, QR code, and Credit card, while young generation mainly use mobile
banking, QR code, and Prompt Pay. The digital payment method that adult tends to
use significantly more than young is credit card. For the perception side, when have to
choose payment method adults have safety as a first priority, no fee, and personal
convenience, whereas, the first priority of young is no fee, followed by personal
convenience, and fast. For adult seem that safety is more important than young. The
influent factor when consumer choose payment channel is promotion, both adult and
young are going in the same direction which influence by discount, privilege, and
cash back, respectively. For attitude side, adult think that digital payment systems are
difficult and complicate to use than young. They need to take longer time learn to use
digital payment, and more concern about privacy and security. As a digital
immigration, people that not growing with technology, adult have to lean a lot of
things before they could get going with digital payment. Even adult and young prefer
to choose digital payment than cash but for adult merchant, seller, or service provider
that do not receive digital payment have no effect on their consideration of purchase
which is opposite to young generation.
About the COVID-19 impact and intention to use. COVID-19 have huge
impact to both adult and young on the channel of payment between cash and digital
payment. Most of the respondents said that COVID-19 make them use less cash and
do more transaction using digital payment. For the intention to use, adult have an
intention to use digital payment 60-79%, while young generation have intention to use
digital payment around 80-100% in the next year.
Technology anxiety is not an outstanding factor in the online survey when
comparing adults and young. After looking inside about the differentiation among
adult age groups, there is no difference in other factors except that adults who are
older than 40 years old tend to a bit worry and be uncomfortable with technology
more than young age.
In view of the above, for banks and non-bank who would like to create a
new product or enhance the customer experience of digital payment. Besides of
focusing on the usefulness of digital payment, which most consumers have well
educated about. The service provider needs to focus on security, privacy and more
consider about ease of use to make consumers feel that the process of doing the
transaction is easy to understand and feel safe at the same time. Discount and
promotion that promote at the merchant are vital influencers that could acquire and
make consumers open to trying. For shop and merchant, having digital payment as a
purchase method is an opportunity to gain more sell and avoid leaving of consumers
because they do not have cash and need to walk away to find ATM.
Due to the timeline to gain this many respondents, the researcher needs to
use an online survey. On the other hand, most adults who can do the online survey
tend to be more familiar with the digital technology than another group or older adult
who is not comfortable with technology. Hence, this leads to the result that adults and
young in this research slightly different in perception and attitude. To deeply
understand adult consumers who no expert in technology may need to do more in-
depth interviews and do the face-to-face survey in further research.
REFERENCES
Bank of Thailand. (2020, June 5). Monetary Policy. Retrieved from https://www.bot.
or.th/Thai/MonetaryPolicy/ArticleAndResearch/Pages/FAQ169.aspx
Bank of Thailand. (2020, September 25). Volume of Payment Transactions processed
through Payment Systems and Channels. Retrieved from https://www.bot.
or.th/App/BTWS_STAT/statistics/BOTWEBSTAT.aspx?reportID=681&lang
uage=ENG
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1989). User Acceptance of Computer
Technology: A Comparison of Two theoretical models. U.S.A: Management
Science.
Garland, K. J., & Noyes, J. M. (2004). Computer experience: A poor predictor of
computer attitudes. Computers in Human Behavior, 20(6), 823-840.
Kasikorn Research Center. (2020, September 1). Contactless Payment behavior.
Retrieved from: https://kasikornresearch.com/th/analysis/k-econ/financial/
Pages/ z3131-Contactless-Payment.aspx
Kongpali, T. (2020, June 5). Retrieved from https://www.bot.or.th/Thai/Monetary
Policy/ArticleAndResearch/Pages/FAQ169.aspx#
Lai, P. C. (2016). Design and Security impact on consumers’ intention to use single
platform Epayment. Interdisciplinary Information Sciences, 22(1), 111-122
Sripana, M. (2019). The cashless society situation in thailand. Retrieved from
https://www.senate.go.th/document/Ext22526/22526772_0002.PDF
TCDC. (2020). Generation Trend 2020. Thailand Creative & Design Center (TCDC).
Retrieved from https://web.tcdc.or.th/media/publication_lang_file/207/
TREND_2020_17-09-2019.pdf
Thailand Board of Investment. (2020). Demographic. Retrieved from
https://www.boi.go.th/index.php?page=demographic
Thomas, H. (2013). MasterCard Advisors. Measuring progresstoward a cashless
society. Retrieved from https://newsroom.mastercard.com/wp-content/
uploads/2014/08/MasterCardAdvisors-CashlessSociety-July-20146.pdf
Venkatesh, V., & Bala, H. (2008). Technology Acceptance Model 3 and a Research
Agenda on Interventions. Decision Science, 39(2), 273-312.
APPENDICES
APPENDIX A
THE IN-DEPTH INTERVIEW QUESTIONS
Screening Questions
Q1. How old are you?
Q2. Where do you live?
Q3. Do you use smart phone?
Q4. Have you ever use digital payment?
Session 1: Behavior
Q5. What payment channel that you have been use?
Q6. What brand of banking and service provider of digital payment that you
use?
Q7. What payment channel that you often use mostly? And how often?
Q8. What the factor that you use to make a decision when you have to select
a payment channel?
Q9. When have to choose between cash and digital payment what do you
prefer?
Q10. Is COVID-19 impacting your payment channel usage?
APPENDIX B
QUESTIONNAIRE
Dear, Participants
For accurate results, please answer all the questionnaires entirely and
truthfully. Personal information obtained from the questionnaire will be kept
confidential and used for academic purposes only.
If you have any further questions please do not hesitate to contact the
researchers directly via E-mail: aom.chotimamee@gmail.com or phone number
0961429144.
Sincerely Yours,
Q1: What payment channel have you used? (More than on answer)
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
other..
Q2: What payment channel that you mostly use to pay for utility bills?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q3: What payment channel that you mostly use to pay for the internet and mobile?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q3: What payment channel that you mostly use to pay for the internet and mobile?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q4: What payment channel that you mostly use to pay for supermarkets?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q5: What payment channel that you mostly use to pay for products and services in
department stores?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q6: What payment channel that you mostly use to pay for convenience store?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q7: What payment channel that you mostly use to pay for online shopping?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q8: What payment channel that you mostly use to pay for food?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q9: What payment channel that you mostly use to pay for peer to peer?
Cash
Mobile Banking
Prompt pay
QR code
Debit Card
Credit Card
e-Wallet
Internet Banking
Q11: How important is the following topic when you use digital payment?
Very Very
Unimportant Neutral Important
unimportant Important
1 2 3 4 5
Q11.1: Convenience
(Whatever I have with me)
Q11.5: Budgeting
Q11.7: Installments
Q11.10: Discount
Q11.11: Privilege
Q26: In the next year, What percentage will you decide to use digital payment?
less than 20%
20-39%
40-59%
60-79%
80-100%
Q27: Would you recommend using digital payment to a family member or close
friend?
BIOGRAPHY