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Duke Forces Start
Duke Forces Start
10
Released May 4th 2019
Duke Forces is a total conversion of Duke Nukem 3D which runs on the EDuke32
platform. This document contains some simple instructions for getting the game
started. Credits and other information about the game can be seen within the game.
Place a copy of the file 'DUKE3D.GRP' (the game data from Duke Nukem 3D) inside of
the dukeforces folder at root level. An Atomic Edition or later version of the file
is required (not shareware, not version 1.3, etc.) Note: Eduke32 will look for your
DUKE3D.GRP data file in several places, so if Duke 3D is installed elsewhere on
your system, you may not need to copy it to the install folder.
On the video mode dropdown menu, select one of the 32bit video modes.
Be aware that if you check the box for "Polymer", you will experience lower
framerates and some graphical glitches. The advantage to using Polymer is that it
renders dynamic lights from projectiles, fires, and certain other sprites.
The included executables have been tested with this version of Duke Forces. If you
use an executable from an older OR newer version of Eduke32, then do so at your own
risk. If you want to try other builds of EDuke32, you can find them here:
http://dukeworld.duke4.net/eduke32/synthesis/
Mac builds of Eduke32 can be found here: http://dukeworld.duke4.net/eduke32/mac/
As with any mouse and keyboard shooter, you should configure the mouse and keyboard
to your liking. Duke Forces uses two functions different from regular Duke 3D:
interact, and secondary fire. By default, interact is bound to the middle mouse
button and secondary is bound to the right mouse button. Interact is for using
force powers and for opening and closing doors, pushing buttons, etc. Alt-fire is
for using the secondary firing mode on weapons.
Troubleshooting: