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IS Se FMUISKY FOOTBALL MISCELLANEOUS DEFENSE I, 1990 Husky Schedule 6 6. ee eee ee ee ee II. 1990 Scouting Report Assignments ..-- +--+ +sses se III. Defensive Charts and Awards... + + - A. Defensive Objectives - Staff. . - B. ‘Turnover Board - Staff... . - C. Outstanding Defensive Performance D. Kicking Board - Staff.-.--- ++ BZ. Back Up Player Award - Staff... + +++ F. Big Hit Award... +--+ ee eee . G. Big Plays - RBI's - Errore - Critical Errors. ~~~ - IV. Defensive Charts and Stats. +--+ sees eee ree A. Grade Chart - by Game (G.A-) 2+ 2 ees eerie B. Grade Chart - by Season (G.A.) - - es ++ 2s 2 2 C. ‘eam and Individual Performance Chart - by Game (G.A.) D. Team and Individual Performance Chart ~ by Season (G.A.) B. Self-Scouting Statistics - by Game (G.A.) - +--+ + F. Self-Scouting Statistics - by Season (G.A.) . . «+ + G. Self-Scouting Defensive Calls by Down and Distance. - H. Self-Scouting Defensive Calls by Down and Distance Season. - - + ee ee eet I. Turnover Productivity. - ++ -++e+ss++ 31 Defeat Your Man Chart... +--+ eee eee rece Defensive Game Planning. -- +--+ sees rest eree A. Set Sound Plan... - e+e eee eer rere Bo Sunday. see ee ee ee ee te et C. Monday see ee ee ee ee D. Tuesday F. Thursday . - eee eee eee G. Friday. . - Dee ee eee H. Saturday. se eee ee ee te ee @ LANARK AAD VEN BOBO BWUWWWEWW NH VI. Defenses Listed... ee ee ee ee ee et et VII. Scouting Report - Defense... - + ee ee ee ee ts 9 VIII. Scouting Report - Defense - Offensive Breakdown. - + -.- il A. Holes. st ee eee Matete cee eee ad B.. Running Series. ee ee ee ee ee ee ee DD Cl Passing Codes ws ee ee ee ee ee ee ee 2B D. Passing Roltes. .- +e eee et ete se AT IX, Motion. 2 eee ee ee tee eee eee X. ‘Shotgun - QB not under center. ee ee eye ett a XI. Empty - QB under Center. No Bnciis in Backfield. .- + + 22 one-Man pazkfield sets (Biack}!..2 0 sue ee ecege ete aD No Backs (Red)... eee eee ee wee ee ee ee 21 Abbreviations for Terms. + 7e es se st tte 22 I. September 8 September 15 September 22 September 39 October 6 October 13 October 20 October 27 November 3 November 10 November 17 UNIVERSITY OF WASHINGTON - 1990 HUSKY FOOTBALL SCHEDULE ~~ San-Jose State. . ... Purdue usc : vee Colorado Arizona State Oregon *: Stanford california Arizona UCLA Washington State | @W Lafayette “Seattle Seattle @ Boulder @ Tempe Seattle © @ Palo Alto. Seattle Seattle Seattle @ Pullman 4:00 pst Ir. 1991 SCOUTING REPORT ASSIGNMENTS Date September 7 September 21 September 28 October 5 October 12 October 1s October 26 November 2 November 9 November 16 November 23 Jim Lambright Randy Hart Larry Slade Chris Tormey Game Coach * Stanford Jim Lambright Nebraska Randy Hart Kansas State Larry Slade Arizona Chris Tormey Toledo Jim Lambright California Chris Tormey Oregon Randy Hart Arizona State Chris Tormey usc Larrt Slade Oregon state Randy Hart wsu dim Lambright/ Larry Slade -- Stanford, Toledo, wsU -- Nebraska, Oregon, Oregon State -- Kansas State, USC, WSU -- Arizona, California, Arizona State III DEFENSIVE CHARTS AND AWARDS A. Defensive objectives - staff: 1. Win 2. Hold opponents to 7 points or less. 3. Score’ or give offense field position (50 yard line plus - two times). 4. Get 4 turnovers. 5. Prevent offensive big gains: Field: 20 yard run, 25 yard pass TD: 15 yard run, or pass 6. Stop third down play (7-10). 7. Stop 3rd “and Long play (8-10) 8. No touchdown after a turnover. 9. Average 10 yards per punt return - block punt. Turnover Board - Staff Cause fumble. Recover fumble. Interception. Block kick. Score. Outstanding Defensive Performance - Staff: The following will be considered in evaluation: 1. Highest grade. 2. Most aggressive. 3. Most tackles. 4. Most assists. 5. RBI's and big plays. Kicking Board - Staff: 1. Rick off coverage - less than 20 yards average. 2. Punt return - +10, score. 3. Net Kicking Game better than opponent. Punting average under 32 yards. 4. . Player of the Week. Back Up Player Award - Staff Big Hit Award Big Plays - RBI's - Errors - Critical Errors: 1. Big Plays - a. Tackle inside 20 on Ko. b. Tackle ball carrier for 1o: Knock down pai Extra effort or outstanding play. e. Fifteen (15) or more yards on punt return. £. Harrsss the QB on pass. g- Stop 2-point play. h. Stop 4th down attempt. a. Interception. b. Cause fumble. c. Recover fumble. d. Block punt, PATD, FG. e, Score Defensive Charts and Awards - Continued Big Plays - RBI's ~ Errors - Critical Errors - Continued Big Plays ~ RBI's - Errors - Critical Errors - Continued 3. Errors - a. Fumble. b. Missed assignment. (Mental Error) c. Loafing. da. Penalty. . e. Missed fumble recovery f. Missed interception. g. Missed tackle. Critical ors a. Any Eijor ‘penalty. b. Critical penalty allowing a drive to continue. c. Any fumble recovered by an opponent. a. Critical missed assignment. e. Missed tackle allowing a touchdown. IV. DEFENSIVE CHARTS AND STATS: BR. Grade Chart - by Game (G.A.): * Kicking NAME. TPS = + & oT A MD BP RBIE TPS -+E & jones D 7000 100 Collins 56 51 5 0 0 91 4 43 0 007 6100 86 B. Grade c = by Season (G.A.): = C. eam and Individual Performance chart - by Game (G.A.): 1. Team - a. Sudden Change b. Penalties 2. Individual - Big Plays and RBI's D. Team and Individual Performance chart - by Season (G.A.) E. sSelf-Scouting Statistics -— jame (G.A.)? 1. Defenses -- "G" Cover 4 Freeze Run 14 for 21 yds = 2.3 yds per carry Pass 18 for 131 yds = 7.3 x pass(1 Int. Total a2 fer es yas = 8 yds = ieee oe yds per try . “Scouting Statistics - eason Ae) s 5. ©. __Seif-Scouting Defensive Calis - by Down & Distance - by Game (G.A.): 1-10 ng_(7-10 __Normal (4-6) Short (1-3) Goal (-10 iG Cover 4 Freeze Nickel Cover 6 Free ca Sele-scouting Defensive Calls by Down & Distance - by Season G.A.): T. ‘Turnover Productivity cv. Defeat Your Man Chart V. DEFENSIVE GAME PLANNING A. Set Sound Plan: 1. All coaches contribute to new plan. 2. Can we teach it? 3. Can the players learn it? 4. Can we cover all gaps and zones? B. Sunday: 1. Break down film. 2. Hits by Formation on board (3-5 games). 3. Cuts on board - differentiate routes by color. 4. Meet with Defense, review Sat's game. 5. Complete video breakdown and computer report. c. Monday: 1. Kicking game plan in by practice. 2. Begin regular game plan. 3. Look for opponents tendencies: a. Down and Distance b. Hash and Formation. 4. Look at last year's film. 5. What and who must we take away? 6. What coverages and defenses look good and bad? 7. What adjustments with base defenses? 8. New defenses, coverages and dogs. 9. Present written scouting report to players by pre-practice meetings. 10. Basic defenses and coverages a. Basic attack b. Short yardage and goal line. c. Long yardage. 11. What players need to be identified to have to be more pressured or coached. 12. Game plan finalized in pm. Pre-practice lay 1. Should plan be altered or possible adjustments? 2. Review of shifting or motion rules. 3. Put plan in writing and hand out to players. + Practice - what to put in - (Dirty Dozen) video. 5. PM critique of game plan and video review. E. Wednesday: 1. ‘Total Review 2. Study player tips. 3. Study Formation tips, backfield keys, stop top runs & passes, dirty dozen. 4. Identify and take away QB pressure checks. DEFENSIVE GAME PLANNING - Continued F. Thursday: 1. Total: review, defensive calls to be used by down & distance. 2. Remove selves from team - during practice. Signal in plays. 3. Work substitution schemes. 4. Dirty Dozen. 5. Identify specific goals. 6. Sideline substitution review. G. Friday: 1. Written test and review plan. 2. Substitution review. 3. Review of extra work for players in need. 4. Video review, final edition, and big play video from last game. H. Saturday: 1. Final review, chair drill. 2. WIN DEFENSES LISTED COVERAGES pos Cover 1 Cloud Dog . Cover 1 Freeze (Inside, Outside) Cover 1 Man Double Crash Field "c" Cover 2 (Sky) Double Blitz Tuff Cover 4 Freeze Rover Dog Up Jam Whip Dog Move Ram Tuff Crash Cover 5 Tuff Bash Cover 6 Free Tuff Rover Cover 6 Tuff Mike Cover 6 Star Tuff Safety Cover 7 Tuff Backer Cover 9 (Open) Field "G" Torpedo Stunts Stay Field "G" Dog N, T, E Nose, Nail, Near - Tackle Stud Evil Er Nose Tackle Nose Evil Tom, Tim, Twist, ‘Tux zap Plug Goal Line vent 90 Tite Inside iG" C 4 Freeze 90 Tite outside 80 Normal ~ 90 Angle Inside 80 Victory 90 Angle outside 90 Double Blitz 90 Double Crash 90 Go KICKING Kickoff Onside Kickoff Bunt OSKO Overload OSKO Questionable Punt 11 Return Lt- Wall Return Rt Punt Return Middle 8 Man Rush 10 Man Rush FG Block Rt & Lt (-¥-Z) VII. SCOUTING REPORT - DEFENSE (Hand out to players on Monday) Goach Responsible “ Subject - ‘Page GA : 2 ca 2 . height, weight and class. : : ‘Tormey/GA 3 z oO mm oo DOOOOOO;, Fa _ aq = ~ Hart /GA Opponents Best Runs (8) a3 Show blocking vs our defense Slade/ca nents Best Passes (8) 5 Hart/GA Hits by Formation 6 oa OO O "oO ~QOCSCO Oo (Games by Color) 5%% Left Hash miaaie Right Hash ° °o oO oO OCOO0000 we PC CCCOo woePCoCo°o Scouting Report - Defense - Continued - Coach Responsible Subject . Page Slade/GA + Favorite Receivers By Zone. | 7 ‘ormey/GA 7 og Lambright/GA Distance by Zone ‘ Slade/GA Opponents Kicking Game 10. ve Washington Defense Lambright/GA Summary - Offensive Tendencie n Formations Bane Hash Down and Distance ‘ Plays to Stop Special Alerts Copies to: Coaches and players - all pages. Coach responsible for the Game is also responsible for: 1. Seeing that scouting report is compiled, complete, and stapled and ready to be handed out to players on time. 2. Seeing that all coaches and Peggy (17) have an accurate report with their names in the upper right hand corner. 3. Seeing that extra sheets are cleaned up. 7% 4. Seeing that five (5) extra copies of the report are given to Coach Lanbright. 5. Final Edition. 20 VIII. SCOUTING REPORT - DEFENSE - OFFENSIVE BREAKDOWN A. Holes: 2298999, B. sunning Series: = — 1. Teen - Speed Option ~ LC = N Sl N \ w flooco@eoocd, Ww -- ‘ 18k ~ 19RK ~ ~ 2. Twenty -'Option, QB Reverse Pivot °o @epoo oooe@ \ Thirty - Option, QB Open ‘ 7 38P 38K 32 eenar on Option) (Outside Veer) 1 SCOUTING REPORT - DEFENSE - OFFENSIVE BREAKDOWN - Continued ooo COogCOC eo ooe °o 38cP SK iT 2 46 CTR TRAP BLY 37 .. - *36 CTR TRAP FROM. ~ BLY ONE BACK 4, Forty - Tailback Series * So Psy oo @o ooo@oo0o ~ ok 49 ai 47 y ooogoo0oo 5. Other Runs a 1, Quick Pitch @ 8 (9) 3. 71 LE. DR. o “oO coo@eoo°o oo ooo 2, 70 (71) Draw 4. 80 (81) Draw 5. 80 (81) Sweep 12 COO@0C0O SCOUTING REPORT - DEFENSE - OFFENSIVE BREAKDOWN - Continued €. Passing Codes: $ digit number which indicates the route of each receiver. First number, is Strong Side #1 Receiver. Second number is Strong Side #2 Receiver. ‘Third number is Weak Side #1 Receiver. Fourth number is Weak Side #2 Receiver. Pifth number is Strong Side #3 Receiver. ‘The Passing Tree is: (0 is a Block or Special Route) Backs use the same tree, we use R or L if it is a Flare Route. S or W if it is a single back blocking (Strong/Weak). In the comments we can make special notes for adjustments: i.e., 2 & Up/7Shake In. Play action starts with a letter, i.e., B8369 which means P48 Boot 36900. 13 pped here the receivers ares, C Oo O° ‘the following formations indicate how the counting progression would be if the ball T O O° oO Oo : o00¢ LO! oon Oooo *O *"O _ Go | =O | 2 On Middle of the Field O- If the ball is on the hash with a balanced formation, we will call the field side receiver first —> Field 4O If the ball is in the middle of the field with a balanced formation, we will call the left side first Oo 16 SCOUTING REPORT ~ DEFENSE - OFFENSIVE BREAKDOWN - Continued Pass routes will be identified by numbering each receiver's route beginning on the strong side. #1 and #2 strong will be called first, then #1 and #2 weak. D. #3 strong will be the last number called. 43640 32704 Q oO Oo 0H00 oon00 ° 4 7 4 4 Any potential receiver who blocks will be identified as a 0 route with S(strong) or W(weak) designating the direction backs block when aligned behind the QB(i.e.fFB in 1 back set). Flair routes will be identified by an R(right) or L(left) designating) their direction. 33300 P Q 024w A | re ‘ a76sW 437LN(L-Flair Left) (W-Block Weak) Q, : . ‘0 “NS w oO 4 oOo | Ooon0oo 26 : 7 , ‘ WW SCOUTING REPORT - DEFENSE - OFFENSIVE BREAKDOWN - Continued 80 Max 43785 . 81 MS (Mas Stop) 336WW nai ire o— Roll ie S2MRS JS stop oT aia * : 90's ~ Quicks ©. ‘SCOUTING REPORT - DEFENSE - OFFENSIVE BREAKDOWN Play Action - P33 RB PAB od ° OoOoO@00' oOo@oo0o oO0 e000 Boo 8000 P33 C@2 19 IX. MOTION: A. Zap - Changes Strength: B. Zip - No Change: a . i oe ° ° + ° <0 = co@C00O o ooe@oceK c TB Motion Right = Rip . De Quick FB or "HB" stab: o> o-oo ° S 2 ° oooec] ° eooeo°¢ ° Ez. ‘TB Motion Left = Liz F. Quick HB or "Z" Stab: < £2 ° Area - Area over offensive center. (From inside foot of one offensive guard to the inside foot of the other offensive guard.) B Area - Area over the offensive guard. (From inside foot of the offensive guard to inside foot of the offensive tackle.) © Area - Area over the offensive tackle. (From inside foot of offensive tackle to inside foot of tight end.) D Area - Area over the offensive tight end or slot back. (From inside foot of tight end to inside foot of a wing.) Dropback Pass - Pass thrown within the guard box. QB, after the snap, retreats to throw the football. Roll To - Pass action; where the QB rolls (reve pivot) to your side and threatens the corner. . 102 TERMINOLOGY - Continued 2. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. Roll Away - Pass action where the QB rolls away from your side and threatens the corner. Sprint To’- Pass action where the QB sprints (comes straight out) to your side and threatens the corner. . Sprint Away - Pass action where the QB sprints away from your side and threatens the corner. Stop Action - Pass action where the QB either ‘rolls or sprints and sets up inside tackle box. 2 Play Action Pass - A pass attempted off a running play fake. Throwback ~ Split backfield action with DB sprinting in one direction. Force - Responsibility of turning the end run inside while keeping the cut back hole at a minimum. Responsible for pitch vs an option. Fill - Responsibility for meeting the end run inside out and making ‘the tackle or forcing it wide. Responsible for QB to pitch vs an option. Read - Secondary and OLB force based on release of TE. Contain - Responsibility for keeping the QB to the inside vs a pass. Pursuit - Taking the proper angle to intercept the ball carrier. Husky - Call made to indicate we are about to make an interception. All defenders now become offensive blockers. We must first block the intended receiver. Cannot block below the waist. Qmaha - Call used to erase the huddle call. Be alert for new call. Key - A man or a movement by the offense which indicated the play and your immediate reaction to it. Shed - To get rid of blocker. Bootleg - When the QB goes opposite sweep action with the ball. Rollback - When the QB goes opposite inside run action with the ball. Screen - A play initiated by pass action where the passer gives ground and passes to a short receiver behind a wall of blockers. Draw - A play initiated by pass action, but the ball is given to a back. Peter - Call on punting situation where ball has been allowed to bounce. Alerts defenders to get away from the bouncing erratic ball 50 it does not hit us and is recovered by the offense. Means, don't touch it!! Get away from it! 103 TERMINOLOGY - Continued 41. 42, 43. Se Grash - A stunt involving a defensive back aggressively rushing ‘outside "C” area on the snap of the ball. Blitz - A stunt involving a defensive back aggressively rushing inside "c¥ area on the snap of the ball. Stay = Huddle call telling team to stay in defense called regardle: Of offensive formation or situation. Option Principle ~ Reaction of Defensive Lineman and Linebacker to the offensive blocking scheme which determines B and C responsibilities. L, 0. 8. = Line of Scrimmage. ~ 7 P. 0. A. - Point of Attack. = Coaching Point : 104 TERMINOLOGY - Continued B. Line and Linebacker 10. 1. 12. 3B. 14. as. 16. Lucky - A call to determine stunt or dog to our left. Ringo - A call to determine stunt or dog to our right... Chase - On flow away, check for cutback, counter, reverse or broken play on offensive side of. L. 0.8... ; : Counterpoint - A point one yard behind the defensive tackles initial alignment. On flow away, check for cutback, counter, reverse, or. broken play passing through this point. Feather - Technique used in playing the option when you have 98 to pitch responsibility. ef Bite - A technique where you tackle QB on dive or speed option. stays in "c" area, does not feather. Plug - ILB has dive, Stud/E had 9B vs option. Zap - A fire charge, or late fire charge to 9B on any option action to your side. > Wide - Call from LB to Ené/Stud to play 9 technique. . Off - Call made from OLB to 7/E on his side. Indicates OLB is @ropping on pass. Fold - A technique used by OLB whereby he has fill. and counterpoint vs run away. ‘Spy - Coverage of flare back by contain rusher. Backside Leverage - Players avay from flow never allowing the ball to cross their face. : Adios - 3 technique player drop - Psycho. ~~ Slip - Spark charge by Stud or End called by linebacker. | Psycho - Drop of 0 or 3 technique lineman 5-8 yds deep.’ Check TE, Near back, mirror 9B. Linebackers and Secondary: Tight Formation - Opponents formation which has.no man split by more than four yards from the rest of the formation. ~~ Single Width - One side of the opponents formation is tight and one side is split by more than four yards. . | Double width - Both sides of the opponents formation are split by more than four yards. - . Suan TERMINOLOGY - Continued Linebackers and Secondary - Continued 4. 10. ne 12. 13. 14. 1s. 16. 7. 18. "19. 20. Cloud call given to corner to force perimeter run and to cover flat on pass. . ‘Sky - Call.given to Safety'to force perimeter run and to cover curl-flat on a pass. Easy - Call given to OLB to force perimeter run and to cover curl-flat on a pase. Read - Secondary or LB force depending on release of TE. Rip/Liz - call by FS to indicate formation strength. jecondary Force - Responsibility for support once all threat of pass fe'clinitated” Force if Primary force breaks down. Keep outside leverage on the ball Hawk - Call given to the weak side backer (inside or outside) which gives him man-to-man coverage on the #2 receiver to the weak side. Elood’= Call given to the strong side backer (inside or outside) which gives him man-to-man coverage on the #3 receiver. Hammer - A technique of hitting @ receiver to delay or drive him off his course. Combo - A call to indicate two or more pass defenders playing two or more receivers. Their men will be determined by the routes. Also, @ call used versus a tight formation. a : & Run - Technique of tight man for man coverage in which defender aligns tight to the receiver and denies the receiver the ability to run an inside pattern. Catch - A technique of M/M coverage in which the defender waits for ‘the receiver to come to him then "hammers" him and runs with him in tight H/M coverage. Try to force # collision, ‘force receiver off his route. 7 7 fue sg ih at Slow Man - A defensive back or Linebacker in M.M coverage playing with ‘@ minimim cushion. Normally used with a Dog or in goal ‘Line. coverage. Mirror - Maintenance by a Linebacker of the sane relative position to the L. 0. S. as the QB: i.e., as deep as he is deep and as wide as he is wide. fae Suettades Quick Receiver - Any receiver who is aligned within ong yard of the 1.0.8. - +, Ws) Crack - A call to indicate to a defender that a wide receiver is blocking back towards the ball. Corner will usually-be ‘the first to recognize this and should shout: "Crack", "Crack' Mall Off - Denying an inside route to a receiver, main leverage. 106 TERMINOLOGY - Continued Linebackers and Secondary - Continued 21. Jam - An inside shade alignment of weakside OLB on a wide receiver. Do not let, receiver release inside. 22, Ram - Jam technique on both wide receivers by OLB's and Rover. 23. Walk - An alignment by outside linebacker which puts him four: yards off L. 0. S. and splitting the difference between the wide receiver and End man on L. 0. S. : 24, Cheat Rule - Player in coverage cheating in direction of: flow keeping opposing players inside and underneath. 25. Under - Call made vs a pass to indicate a receiver-running an underneath route, i. e., delay. 26. Shadow - A term that designates no contact in a pass offense - pass Grill. Defenders will not collision receivers when going for the ball. 27. Gushion - Distance the defender keeps off the receiver in coverage. = Coverage adjustment designed to give additional coverage to a receiver, receivers, or formation. 28. 29. M/M - Man-to-Man. 30. W/S - Weak Side. a 31, Boll ~ Convert two deep to three deep vs single width formation. (H.0.)- 32. Empty - a call used by the secondary to indicate any no back set. 33. Curl/Flood - A technique used by OLB inside the 10-yard line in Cover 7, OLB covers back in flat or helps on quick slant by wide rec 34. Silver/Gold - a call to check to dog. IV. DEFENSE -- SAVE TIME - WASTE TIME A. Late in Half and Game: de "G" Cover 4 Freeze ce] 80 Normal 80 Victory Don't gamble on fielding punts Stop trick plays (i-e-; Double Pass) 107 DEFENSES -- SAVE TIME - WASTE TIME - Continued - Late in Half and Game - Continued When Ahead -Continued . _Linemen: 1) Stop trick plays, i. e., Draw, Screen, Reverse 2) “Contain - Give short yards to prevent long runs 3) Be alert for no huddle, Check sideline for signals 4) Wo penalties - os 2, “When Behind - a. Bac 2) Force tough, but keep ball inside - : 2) Play tighter . a? Uda BOG Fe 2) Create fumble 3) Unpile quickly B. Save Time: = . : 1. Check bench for “time out” call 2, Get ball carrier out of bounds = - 2 3, Unpile and huddle quickly 4, Interception/Punt Return: Get to boundary; get. what you can 5. Make them fumble. Tackle the ball - Waste Time: “5 1, Keep ball carrier in bounds 2, Keep pass receiver in bounds 3. Be slow in getting off the pile 4, Don't call time out 5. Interception/Punt Return: Stay in bounds 6. I hurt, but can run, get off field without calling time out V, DEFENSIVE HUDDLE L. 0. 8. A. Formation of Huddle: - 1. Front Row - (7 - N - E) : ‘ Feet shoulder width apart and parallel. b. Hands on knees, head up. 108 DEFENSIVE HUDDLE - Continued Formation of Huddle - Continued 2. itside Linebacker - (8 - W) a. Line up facing in, between the two outside mer b. Hands on hips, head up. 3. Back ow ~ (6 7 FS 9) shoulder width apart and parallel. Bl Hands on hips, head up. B. Procedure: 1, Nose holds hands up and defense will line up on him. He must stand two yards behind the ball. While Mike is getting the signal from Bench, Free Safety will alert teammates as to down and distance, and tendencies. 3. Rover will declare middle or hash. 2] Backer is responsible for getting the substitution changes from Bench. 5. Mike will call defenses (only once), i. 'G Cover 4 Freeze". 6. Mike will give a "Ready-Break." Everyone will say "Break," clap hands, and HUSTLE to position. ee 7. Whip make left or right alignment call. 8. Mike will set de: with Right or Left call. 9. Free Safety will make a strength call Rip or Liz. Cc. Important: . Get in and out of the huddle as fast as possible. This is necessary to get defensive call from bench. Get out quickly to get necessary adjustments and additional calls. 2. ‘There will be no talking in the huddle by anyone, except our Call Backer, unless a time out has been called. 3. If you do not hear the call, say "CHECK". The call will be repeated. 4. When offensive center puts his hands on the ball, be in your defensive stance. VI. FRONT AREA OF RESPONSIBILITY 5 79 ferent AL B.C Letter - Gap designations for gap responsibility 0,2, 4, 6 Head Up - Responsible for outside gap 2,4, “Insi Head Up - Responsible for inside gap s: a] Shade on di ignated offensive man | 109 VII. — INDIVIDUAL ALIGNMENTS DO: A VIII. SET RECOGNITION A. Formations: Al] formation will be called as follows: - 1. Backfield set f.e., Split. “ 2.. Front j.e., Slot 3.__Strength i.e. 1 PRO LEFT (RIGHT) SPLIT PRO RIGHT (LEFT) - - Os. aioe ge I gee ol fo} ° 1° o3 ooeoon ‘STRONG RIGHT (LEFT) PRO LEFT (RIGHT) Os of -.©4 O85 C1 ° ° 1° zaoooe@o°0 30 o3 oo@eoocn# PRO (LEFT) SLOT (RIGHT) PRO (RIGHT) WIDE SLOT (LEFT) os aoe Bi ale Sane > ° ©2 of ° 1° 4000800 o3 eooe@coj5o T FLANKER: LEFT) 1 Stor (RIGHT) “os ; os oe nS a Sa ee ol ° ° o? z2OO0@0003 30 0 O.@00 lo T WIDE SLOT T(ugrT) SPLIT WIDE SLOT (RIGHT) SPLIT mie G5 Sm some zo O4iw- ce o2 Oo] o1 o22e@0003 STRONG TWINS (LEPT) °o ooeoo 10 STRONG (RIGHT) Y-FLEX 5 Os O84 ol ° Oz C0Oo@eo0o9d3 SET RECOGNITION - Continued I TWIN (LEFT) SPLIT os” o4 SPLIT WING (LEFT) TIGHT os 08 1 °o- zaoo0e@ecoco]30 WEAK POWER (SFI) 03 O48 °o ol oo0@00 02 ol TRIPS (LEFT) a o1 08 ° 3 oz coeo00°0 lo T UNBALANCED (LEFT) O4 O05 .03 BONE (RIGHT) TIGHT BONE (LEFT ; ) (Left Hash) | — of O2 > “2.0 5: BONE (LEFT) SPLIT MIDDLE OR RF HASH Or O48 7 os ° o1 oo@oo o3 SEY RECOGNITION - Continued STRONG WIDE SLOT (LEFT) WEAK WIDE SLOT (RIGHT) SPLIT ~ of = Os ° co@o0oe WEAK PRO (LEFT) - oO4 os os gue of 1 o- ~ ° 10 LPoo@eoo 30 SPREAD (LEFT) SPLIT 'Y' SLOT_(RIGHT) . to" 50 o1o2 .O _ O88 . of : foi. Oo o sOCOS0O O3 830 “OO@OO lo “ABLE FLANKER (LEFT) (MIDDLE OR RT HASH) DOUBLE -SLOT (LEFT) (MIDDLE OR RT HASH) os me “Os ot Oo” 2OOO0C004 80 113 OFFENSIVE BLOCKS ik. A. Line .and Linebackers: 1, Drive Block - Man Block, 2.. Hook Block - Ilan block, Straight on. Blocking in. ~ @ poe : A A g csaee mes -—3-—Turn- Out Block Man Block... -...4.: Double Team. ‘blocking out. : - oO ° : @o ae 2 Ook fh 4. Scramble or an Block = Man Blocks 6. Trap Block - fow around -1 ie knees ete esas mene wenn mpeg ie TT ee o> - ° : S eo 3¥ OP, A 7. ~ Influence Trap - Offensive lineman 8,- Zone Block- Man block, _ = Shows pass or blocks out. offensive man.steps for weet se ee e- yore sai org OLN wom _ od Te . 8? at oA 10. Scoop Block - ll. Gut Block - Guard first, 12. Tab Block - Tackle first, ackTe behind. guard behind. d ° ® ie @ ; A ——_______4._ Fold Block = Center first, ~——--13.—Iom icc Preexascanes 114 OFFENSIVE BLOCKS - Continued 15. 1s. "Kick Out - ° oped 3S A ve 18, ("GY Pull - ° ¢e odo o 19. Fan Block - 20. Kick Out - Block out, run Tnsida ° 2 ° (mom) BY a 21, Slam Release - TE block and 22. Wedge - Three or more blockers release. ‘lat point of attack. ° . ° e@o0o ge 4 ae 23. Fill Block - Back fills for Tnenan. So @ ° B 24. T Block - Tackle pull and lead. 25. Crack - oO 7 . @o eS oh S, , Chip. - 27. Reverse Body Block - Blocker its head on side opposite the 26. o Batt and swings body’ around. @o g° _ gQoe aN 2g, Zone ~ Blocker takes wide 29. Down ~ Down block (option) Blocking angle on linebacker. 15 6: 8. ENSIVE BLOCKS - Continued Secondary: 1,» Stalk - Blocker stays on feet and position blocks defender. oO. @oo I = é 2 Chop Block - Low, body block thrown at defender. . ° - ooe 3. Kick Out - Block out, run inside. 7 ° ee 4. Crack = a o oooe -7 RQ LF 116 OFFEWSIVE BLOCKING SCHEMES 1. ISO - Back on LB. 2. Power ISO - Two backs on LB. ° of ® : G N Lead i ck Leading thru Hole. ORL ee 4+. Load = Near back blocks man 5 Are ~ Near back blocks man responsible for QB on Option. responsible for pitch. =as°O ° Seo\ oO o °° ego 6. Man Block Option - 7. Veer Block Option - o— ~+—0- - - -- PAT LRRE 8, Zone Block-Option - 9. G-Veer Block-Crtion - o—_—- —o ares 17 XI, ROUTES RUN BY WIDE RECEIVERS © © © © TIOO DBOOO 2 1 She to- -- LL Sets ' ee ees ee eee 10. yards 7 pes ae flrs pee | 4. yards Bigot 118 xi. XIII. ROUTES RUN BY INSIDE RECEIVER ROUTES RUN BY RUNNING BACKS 119 DEFENSIVE LINE I. Basic’ Rules" Pettaining to Defensive Line... ...... 200 II. Basic Information Pertaining to Defensive Line... . . 201 A. Defensive Linemen Must Master, asics weet eee 201 B. Fundamentéls . 2. . 7s. + 201 C, Technique... . «+ eee 201 D. Effort-. eee. eee 201 III. Priorities. ....-.. ee ee ee ee ee ee 202 A. If Aligned on Tackle . .°. B. In Aligned on Guard . 26. eee we ee ee ee ee 202 C. If Aligned on Center... ......-2-2-+. 202 Iv. Reactions». 2. ee ee ee ee ee ee 202 A. I Aligned on Tackles’. 202 B. I£+Atigned on Guard=-B Ga 204 C. If Aligned on Guard -.A’Gap ., 205 D. I£ Aligned on Center: . 206 Vv. Charges-e 2. wee 207 A. Bull or Goal Line Charge 207 B. Spark Charge... ... 2. 207 C. Go Charge... +. see ee 207 fb 208 VI. Pass Rush Technique... 2. 2 000 7 A. Basic Mists... ee ee ee 208 B. Types of Pass Rush . Sores Ek SE 209 VII. Drills... .. ee ee 210 a. Alignment Drilis’.°.° 27.7." 210 B. Sled Progression... «..,- + 211 C. Seven-Man Sled .°.. 27") 213 D. Form and Pit Tackling . . 214 E. Normal Keying Drill . . 3. 215 F. Angle and Slant Reaction 216 DEFENSIVE LINE BASIC RULES PERTAINING TO DEFENSIVE LINE: A An offensive player from tackle. to’ tackle may not eas bis hangs_once he is in @ 3 or 4 point stance. He may shift tron’a 2.paint btance, ‘or sdiist his feet. A slot, wing, or tight end may adjust their.staic che mee IE you jump offsides and abf't,make ‘contact,’ get bac) cow If the offensive man Jumps offsides, you must make instantaneous contact with him. Don't charge out to hit him late,as this would be an offsetting’penalty. on all fumbles - you may advance a‘funble thee’ hits, the ground’ oi! our side of the LOS. You may advance a fumble caught in'thé air that has not touched the ground. Fumbles behind the 108 can-not, bg, agvanped.r~.p8e.hands,on ball and recover. Recover ~11 passes that don't cross the L. 0. S. Let the referee decide whether dt is forvard or lateral. Mo late hite after the 9B has thrown the ball or when the runner is dom or out of bounds. Be the Nastiest "Legal" Player. ~ You mist have your mouth guard in during each play. A time olt will be charged our team if you don't. An excessive time out ‘(more than three per half) is a five yard penalty. - If you are replaced by a substitute, you must depart at the sideline nearest your bench. . on the command "move" we will be moving to new positions in relationship to men and the L. 0. S. Keep your hands on the ground and be ready to react as you are moving. - There can be no pass interference behind the line of scrimmage. Be wreckl handling potential receivers behind L. 0. S. Do Be ready Concentrate stay low Knees bent 4. Stiff-legged Hit a blow 5. catch Move your feet 6. Let feet die on contact Shed 7. Lean Look at blocker 8. Look over Get to ball 9. Loaf Husky Tackle 10. Miss Tackles

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